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	<updated>2026-09-02T03:03:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Abrams?diff=51899</id>
		<title>Abrams</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Abrams?diff=51899"/>
		<updated>2026-01-09T21:44:44Z</updated>

		<summary type="html">&lt;p&gt;185.157.14.110: /* Abilities */ ult can pull down flying enemies (just like Lash)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_atlas&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| voice_actor = Samoa Joe&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Atlas; Bull&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abrams&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his high health, high damage output, and life draining ability to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.&lt;br /&gt;
&lt;br /&gt;
A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of &amp;quot;Don&#039;t let them have it&amp;quot; scrolled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Siphon Life=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Abrams&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Shoulder Charge=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Abrams&lt;br /&gt;
| ability_num=2&lt;br /&gt;
| notes=&lt;br /&gt;
* At base duration, Shoulder Charge travels approximately 17.5m.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Infernal Resilience=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Abrams&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Seismic Impact=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Abrams&lt;br /&gt;
| ability_num=4&lt;br /&gt;
| notes=&lt;br /&gt;
* If Abrams collides with a flying enemy while crashing into the ground, he will drag them with him.&lt;br /&gt;
* At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.&lt;br /&gt;
** This is not affected by Ability Range&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_atlas}}Case Closed has a 0.7s delay to start [[Reload Time|reloading]] after shooting a shell. It takes 0.35s to start reloading and 0.35s to reload each shell. Reloading all shells takes 3.5s.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Abrams/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates Tale|atlas}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Abrams is [[Ixia|Ixian]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Abrams/Quotes#Conversations|Grey Talon and Abrams conversation]] - {{PageRef|name=Grey Talon}}: &#039;&#039;&amp;quot;You remind me of my stepdaughter.&amp;quot;&#039;&#039; - {{PageRef|name=Abrams}}: &#039;&#039;&amp;quot;Son married an Ixian?&amp;quot;&#039;&#039; - {{PageRef|name=Grey Talon}}: &#039;&#039;&amp;quot;Yeah.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; However, unlike [[Infernus]], he does not demonstrate control over fire.&lt;br /&gt;
&lt;br /&gt;
Abrams&#039; goal in the ritual is to destroy the Tome.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Abrams|hero2=Dynamo|number=3|hero_quote1=Dynamo|quote1=I... don&#039;t suppose I could... take a look at that Tome, when all this is over?|hero_quote2=Abrams|quote2=Professor, if things go our way, there won&#039;t be a tome for you to look at!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Patron}}s in-game [[Abrams/Quotes#Patrons|voice line]] (Abrams Start): &#039;&#039;&amp;quot;You protected the Tome as no one else could. But the time has come for you to free yourself from its burden.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abrams expresses little control over the Tome.&amp;lt;ref&amp;gt;{{PageRef|name=Abrams}}&#039; in-game [[Abrams/Quotes#Seismic Impact|voice line]] (Upgrade Seismic Impact): &#039;&#039;&amp;quot;I gotta figure out how to use this damn book before it gets me killed!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Abrams}}&#039; in-game [[Abrams/Quotes#Seismic Impact|voice line]] (Upgrade Seismic Impact): &#039;&#039;&amp;quot;I&#039;ll make that damned book work for me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; The Tome often tries to fly away, which is weaponised by Abrams and allows him to cast Seismic Impact.&amp;lt;ref&amp;gt;{{PageRef|name=Abrams}}&#039; in-game [[Abrams/Quotes#Seismic Impact|voice line]] (Upgrade Seismic Impact): &#039;&#039;&amp;quot;Oh, I&#039;ll be ready when this thing tries to fly away.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Abrams}}&#039; in-game [[Abrams/Quotes#Seismic Impact|voice line]] (Upgrade Seismic Impact): &#039;&#039;&amp;quot;(Sigh) I&#039;m going to be holding onto a book for dear life. Great.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abrams likes to drink whiskey.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vyper|file=Viper kill atlas 05.mp3|context=(killed Abrams)|transcription=I&#039;ll buy him some whiskey, he&#039;ll get over it.}}&amp;lt;/ref&amp;gt; He also frequents [[Jezebel&#039;s]].&amp;lt;ref&amp;gt;{{PageRef|name=Abrams}}&#039; in-game [[Abrams/Quotes#Enemy|voice line]] (Killed Mo &amp;amp; Krill): &#039;&#039;&amp;quot;I&#039;ll buy you guys a round at Jezebel&#039;s later.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Infernus}}&#039; in-game [[Infernus/Quotes#Enemies|voice line]] (Killed Abrams): &#039;&#039;&amp;quot;I hate takin&#039; out my regulars.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outside of his case with the Tome, Abrams has also been investigating the [[Paradox Organisation]].&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Abrams|hero2=Paradox|number=2|hero_quote1=Paradox|quote1=We like secrets and you seem to have a knack for finding them. But a word of advice: some things aren&#039;t meant to be revealed. Stop asking questions about us.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* In one of the endings of [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]], Abrams moves to {{HeroIcon|Lady Geist}}&#039;s apartment.&amp;lt;ref&amp;gt;[[The Binding of Oathkeeper]] - Chapter 5B&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Abrams is surprised that {{HeroIcon|Infernus}} has never visited Ixia.&amp;lt;ref&amp;gt;[[Abrams/Quotes#Conversations|Infernus and Abrams conversation]] - Abrams: &#039;&#039;&amp;quot;So when&#039;s the last time you went to Ixia?&amp;quot;&#039;&#039; Infernus: &#039;&#039;&amp;quot;Never.&amp;quot;&#039;&#039; Abrams: &#039;&#039;&amp;quot;You gotta be kidding me!&amp;quot;&#039;&#039; Infernus: &#039;&#039;&amp;quot;New York born and raised, baby.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Abrams calls {{HeroIcon|Infernus}} &amp;quot;his bartender&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Abrams|suffix=&#039;|file=Abrams kill inferno 05.mp3|transcription=Hope I didn&#039;t kill my bartender for nothing.}}&amp;lt;/ref&amp;gt; He also refers to Infernus as &amp;quot;Fern&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Abrams|hero2=Infernus|number=1|hero_quote1=Abrams|quote1=Hey Fern, next time you&#039;re pouring me the good stuff, remember all the times I saved your life today.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Abrams is sceptical that the {{PageRef|name=Patron}}s will follow through with fulfilling his wish.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Abrams|hero2=Kelvin|number=3|hero_quote1=Abrams|quote1=You&#039;re worried at the last minute that the Patrons are gonna screw us?|hero_quote2=Kelvin|quote2=Detective, now more than ever we need hope, not skepticism.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Patron}}&#039;s in-game [[Abrams/Quotes#Patrons|voice line]] (Abrams Start): &#039;&#039;&amp;quot;Trust doesn&#039;t come easy for you, Abrams. But know this: When you complete the ritual, I will hold up my end of the bargain.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Abrams plays in {{HeroIcon|Wraith}}&#039;s weekly poker game alongside {{PageRef|name=Mo &amp;amp; Krill}}.&amp;lt;ref&amp;gt;{{PageRef|name=Abrams}}&#039; in-game [[Abrams/Quotes#Enemy|voice line]] (Killed Wraith): &#039;&#039;&amp;quot;This better not kick me out of Sunday&#039;s card game...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Abrams}}&#039; in-game [[Abrams/Quotes#Enemy|voice line]] (Killed Mo &amp;amp; Krill): &#039;&#039;&amp;quot;See you at the game Sunday, Krill!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Wraith calls him &#039;&#039;&#039;Abe&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[[Abrams/Quotes#Conversations|Abrams and Wraith conversation]] - Wraith: &#039;&#039;&amp;quot;Yeah yeah, wrong hands, blah blah - Abe, you&#039;re not the chosen one. You&#039;re just a guy who was dealt a bad hand. Dump the book and get your life back.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Lady Geist}},&amp;lt;ref&amp;gt;{{PageRef|name=Lady Geist}}&#039;s in-game [[Lady Geist/Quotes#Enemies|voice line]] (Killed Abrams): &#039;&#039;&amp;quot;Give me that Tome, Abrams!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; {{PageRef|name=Paradox}}&amp;lt;ref&amp;gt;{{PageRef|name=Paradox}}&#039;s in-game [[Paradox/Quotes#Enemies|voice line]] (Killed Abrams): &#039;&#039;&amp;quot;The tome will be mine, Abrams!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and {{PageRef|name=Yamato}}&amp;lt;ref&amp;gt;{{PageRef|name=Abrams}}&#039; in-game [[Abrams/Quotes#Enemy|voice line]] (Killed Yamato): &#039;&#039;&amp;quot;You&#039;ll get this book over my dead body, Yamato.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; have shown interest in taking the Tome off of Abrams. {{PageRef|name=Seven}} is fascinated by the Tome, but isn&#039;t interested in taking it.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Abrams|hero2=Seven|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Grey Talon}} says his &amp;quot;stepdaughter&amp;quot; is [[Ixia|Ixian]], like Abrams.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; However, it seems that the intended term was &amp;quot;daughter-in-law&amp;quot;, as evidenced by Talon&#039;s background and Abrams&#039; response.&lt;br /&gt;
* {{PageRef|name=Victor}} asks Abrams for help with uncovering his origins.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Abrams|hero2=Victor|number=1|hero_quote1=Victor|quote1=Heard you love a good mystery.|hero_quote2=Victor|quote2=Can you help me with mine?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Abrams card.png|Abrams portrait&lt;br /&gt;
File:Abrams MM.png|Abrams icon&lt;br /&gt;
File:Abrams Render.png|Abrams in-game render&lt;br /&gt;
File:Abrams Reference Sheet.png|Abrams reference sheet&lt;br /&gt;
File:Abrams name.png|Abrams name typography&lt;br /&gt;
File:Abrams Weapon.png|Abrams weapon - Cold Case&lt;br /&gt;
File:Learn to play menu.png|Abrams with [[Ivy]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Cheater choice abrams.png|Abrams in the cheater warning pop-up&lt;br /&gt;
File:Abrams card v2.png|Previous Abrams portrait&lt;br /&gt;
File:Abrams card old.png|Original Abrams portrait&lt;br /&gt;
File:Abrams icon v2.png|Previous Abrams icon&lt;br /&gt;
File:Abrams icon old.png|Old Abrams icon&lt;br /&gt;
File:Abrams Render v1.png|Abrams&#039; model before the [[Update:February 25, 2025|2025-02-25 Update]]&lt;br /&gt;
File:Abrams Winter.png|Abrams 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Abrams menu.jpg|Abrams in old main menu animation&lt;br /&gt;
File:Abrams visual novel.png|Abrams visual novel art&lt;br /&gt;
File:Abrams visual novel shirt.png|Abrams visual novel art - without coat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Abrams was named &#039;&#039;&#039;Atlas&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;, and also known as &#039;&#039;&#039;Bull&#039;&#039;&#039;. The icon for Infernal Resilience previously had a bull design.&lt;br /&gt;
* Abrams is voiced by [[wikipedia:Samoa Joe|Samoa Joe]], a professional wrestler.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;2024-09-24 - [https://x.com/SamoaJoe/status/1837127627015958604 Samoa Joe] on [https://x.com/ X] - &#039;&#039;&amp;quot;The Devil is in The Details btw. #Deadlock&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Haze may call Abrams a &amp;quot;juggernaut&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=haze_enemy_atlas_unkillable_02.mp3|transcription=This man&#039;s a juggernaut!}}&amp;lt;/ref&amp;gt; Samoa Joe voiced the character &#039;&#039;&#039;Juggernaut&#039;&#039;&#039; in the &amp;quot;Call of the Bladeform Legacy&amp;quot; arcana voice pack in &#039;&#039;Dota 2&#039;&#039;, and later in &#039;&#039;Dota Underlords&#039;&#039;.&lt;br /&gt;
* Abrams&#039; Tome contains a ripped page matching [[Oathkeeper|Oathkeeper&#039;s]] sign.&amp;lt;ref&amp;gt;[[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] - [https://youtu.be/nn_C9nQ_Ri0?si=5PrfULMqVKUf-8tQ&amp;amp;t=894 Chapter 4B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The first version of Abrams&#039; Tome in-game used textures from TF2&#039;s [https://wiki.teamfortress.com/wiki/Bombinomicon_(character) Bombinomicon.]&lt;br /&gt;
* In [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] artwork, Abrams has spikes on his back.&lt;br /&gt;
* Abrams was the only hero who had unique animations in the [[shop]] menu screen. These animations have been removed.&lt;br /&gt;
* Abrams was made slightly taller in an unlisted patch change around November 2024.&lt;br /&gt;
* Abrams&#039; updated model was first leaked in the [[Update:December 6, 2024|2024-12-06 Update]], and later removed. Compared to the final model, this version had slightly different facial hair and still had his old book model.&lt;br /&gt;
* &amp;quot;Investigating the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Abrams in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Abrams]]&lt;/div&gt;</summary>
		<author><name>185.157.14.110</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Items?diff=39619</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Items?diff=39619"/>
		<updated>2025-10-07T22:17:36Z</updated>

		<summary type="html">&lt;p&gt;185.157.14.110: /* Item Types */ Links in the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]]&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039; are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently &#039;&#039;&#039;{{Items count}}&#039;&#039;&#039; items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]].&lt;br /&gt;
&lt;br /&gt;
Heroes start with eight item slots in their inventory which can hold an item of any type. Additionally, there are four [[Extra Slots]] that can be unlocked after completing certain map objectives.&lt;br /&gt;
&lt;br /&gt;
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a [[Components|component]], the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item. &lt;br /&gt;
&lt;br /&gt;
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Item Types==&lt;br /&gt;
There are three types of items:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[File:Weapon Icon.png|25px|link=]] Weapon&#039;&#039;&#039;: Focus on improving base weapons, damage, and bullet effects.&lt;br /&gt;
* &#039;&#039;&#039;[[File:Vitality Icon.png|25px|link=]] Vitality&#039;&#039;&#039;: Focus on improving survivability, defense, and movement.&lt;br /&gt;
* &#039;&#039;&#039;[[File:Spirit icon.png|25px|link=]] Spirit&#039;&#039;&#039;: Focus on improving abilities and spirit power.&lt;br /&gt;
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Item Type Bonuses by Souls&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Souls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Weapon Icon.png|20px|link=]] Weapon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Vitality Icon.png|20px|link=]] Vitality&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Spirit icon.png|20px|link=]] Spirit &lt;br /&gt;
|-&lt;br /&gt;
!{{Plink|Weapon Damage|pic=Damage}}&lt;br /&gt;
!{{Plink|Health|pic=Health}}&lt;br /&gt;
!{{Plink|Spirit Power|pic=Spirit damage}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|800}} || +7% || +8% || +7&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|1,600}} || +9% || +10% || +11&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|2,400}} || +13% || +13% || +15&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|3,200}} || +20% || +17% || +19&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|4,800}} || +29% || +22% || +25&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|7,200}} || +40% || +27% || +32&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|9,600}} || +60% || +32% || +44&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|16,000}} || +75% || +36% || +56&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|22,400}} || +95% || +40% || +69&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|28,800}} || +115% || +44% || +81&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Complete List of Items==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! View All Items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Active Items==&lt;br /&gt;
Active Items provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! List of Active Items&lt;br /&gt;
|-&lt;br /&gt;
| {{Active Items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weapon shop.png|Weapon shop as of 2025-05-08&lt;br /&gt;
File:Vitality shop.png|Vitality shop as of 2025-05-08&lt;br /&gt;
File:Spirit shop.png|Spirit shop as of 2025-05-08&lt;br /&gt;
File:Weapon shop leak.png|Leaked work-in-progress Weapon shop&lt;br /&gt;
File:Vitality shop leak.png|Leaked work-in-progress Vitality shop&lt;br /&gt;
File:Spirit shop leak.png|Leaked work-in-progress Spirit shop&lt;br /&gt;
File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]]&lt;br /&gt;
File:Vitality Shop UI.png|Old Vitality shop&lt;br /&gt;
File:Neon Prime Mods.jpg|[[Neon Prime]] shop &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Some Heroes refer to the Items as &#039;&#039;&#039;Relics&#039;&#039;&#039;.&amp;lt;ref name=&amp;quot;relics&amp;quot;&amp;gt;&lt;br /&gt;
* {{VoiceLineCite|name=Ivy|file=Tengu t3 shop reminder 02.mp3|transcription=A tier 3 relic might change the tide!}}&lt;br /&gt;
* {{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}}&lt;br /&gt;
* {{VoiceLineCite|name=Mo &amp;amp; Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}}&lt;br /&gt;
* {{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}}&lt;br /&gt;
* {{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items| ]]&lt;/div&gt;</summary>
		<author><name>185.157.14.110</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Items?diff=39618</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Items?diff=39618"/>
		<updated>2025-10-07T22:11:40Z</updated>

		<summary type="html">&lt;p&gt;185.157.14.110: /* Item Types */ Rephrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]]&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039; are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently &#039;&#039;&#039;{{Items count}}&#039;&#039;&#039; items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]].&lt;br /&gt;
&lt;br /&gt;
Heroes start with eight item slots in their inventory which can hold an item of any type. Additionally, there are four [[Extra Slots]] that can be unlocked after completing certain map objectives.&lt;br /&gt;
&lt;br /&gt;
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a [[Components|component]], the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item. &lt;br /&gt;
&lt;br /&gt;
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Item Types==&lt;br /&gt;
There are three types of items:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[File:Weapon Icon.png|25px|link=]] Weapon&#039;&#039;&#039;: Focus on improving base weapons, damage, and bullet effects.&lt;br /&gt;
* &#039;&#039;&#039;[[File:Vitality Icon.png|25px|link=]] Vitality&#039;&#039;&#039;: Focus on improving survivability, defense, and movement.&lt;br /&gt;
* &#039;&#039;&#039;[[File:Spirit icon.png|25px|link=]] Spirit&#039;&#039;&#039;: Focus on improving abilities and spirit power.&lt;br /&gt;
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Item Type Bonuses by Souls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Souls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Weapon Icon.png|20px|link=]] Weapon Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Vitality Icon.png|20px|link=]] Health&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Spirit icon.png|20px|link=]] Spirit Power&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|800}} || +7% || +8% || +7&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|1,600}} || +9% || +10% || +11&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|2,400}} || +13% || +13% || +15&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|3,200}} || +20% || +17% || +19&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|4,800}} || +29% || +22% || +25&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|7,200}} || +40% || +27% || +32&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|9,600}} || +60% || +32% || +44&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|16,000}} || +75% || +36% || +56&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|22,400}} || +95% || +40% || +69&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|28,800}} || +115% || +44% || +81&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Complete List of Items==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! View All Items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Active Items==&lt;br /&gt;
Active Items provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! List of Active Items&lt;br /&gt;
|-&lt;br /&gt;
| {{Active Items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weapon shop.png|Weapon shop as of 2025-05-08&lt;br /&gt;
File:Vitality shop.png|Vitality shop as of 2025-05-08&lt;br /&gt;
File:Spirit shop.png|Spirit shop as of 2025-05-08&lt;br /&gt;
File:Weapon shop leak.png|Leaked work-in-progress Weapon shop&lt;br /&gt;
File:Vitality shop leak.png|Leaked work-in-progress Vitality shop&lt;br /&gt;
File:Spirit shop leak.png|Leaked work-in-progress Spirit shop&lt;br /&gt;
File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]]&lt;br /&gt;
File:Vitality Shop UI.png|Old Vitality shop&lt;br /&gt;
File:Neon Prime Mods.jpg|[[Neon Prime]] shop &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Some Heroes refer to the Items as &#039;&#039;&#039;Relics&#039;&#039;&#039;.&amp;lt;ref name=&amp;quot;relics&amp;quot;&amp;gt;&lt;br /&gt;
* {{VoiceLineCite|name=Ivy|file=Tengu t3 shop reminder 02.mp3|transcription=A tier 3 relic might change the tide!}}&lt;br /&gt;
* {{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}}&lt;br /&gt;
* {{VoiceLineCite|name=Mo &amp;amp; Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}}&lt;br /&gt;
* {{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}}&lt;br /&gt;
* {{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items| ]]&lt;/div&gt;</summary>
		<author><name>185.157.14.110</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Souls?diff=39598</id>
		<title>Souls</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Souls?diff=39598"/>
		<updated>2025-10-06T20:28:28Z</updated>

		<summary type="html">&lt;p&gt;185.157.14.110: /* Soul Orbs */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]]&lt;br /&gt;
{{souls|Souls}} are a crucial element in &#039;&#039;[[Deadlock]]&#039;&#039;, serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting &#039;&#039;&#039;Soul Orbs&#039;&#039;&#039; released when certain entities die, taking [[Guardian]]s/[[Walker]]s, killing enemy players, and finding &#039;&#039;&#039;Unsecured Souls&#039;&#039;&#039; in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.&lt;br /&gt;
&lt;br /&gt;
Every player starts the game with {{souls|400}}.&lt;br /&gt;
&lt;br /&gt;
==Soul Orbs==&lt;br /&gt;
&lt;br /&gt;
[[Trooper|Troopers]] and the [[Soul Urn]] release souls in a &#039;&#039;&#039;Soul Orb&#039;&#039;&#039;. These orbs may be attacked in melee or with guns to confirm (or deny) the souls and grant them to the attacker. If they are not attacked, then the souls will be granted to the killer automatically after around 1 second. Certain abilities like [[Shiv#(1) Serrated Knives|Serrated Knives]] or [[Lady Geist#(3) Malice|Malice]] can also confirm or deny orbs. &lt;br /&gt;
&lt;br /&gt;
The soul orbs are initally dark when they spawn. They can only be shot and confirmed once they light up. &lt;br /&gt;
&lt;br /&gt;
An opposing player may [[Strategy#Troop Management|deny]] these souls by attacking the soul orb instead. These will grant the Souls to the attacker and &#039;&#039;&#039;not&#039;&#039;&#039; the original killer.&lt;br /&gt;
&lt;br /&gt;
Soul orbs can be divided into &amp;quot;local&amp;quot; and &amp;quot;global&amp;quot; soul orbs:&lt;br /&gt;
&lt;br /&gt;
; Local : These orbs grant souls to the killer/attacker and are shared with any nearby allies. These are the most common kind of soul orb and are gained from killing Troopers and players&lt;br /&gt;
; Global : These orbs grant souls to the entire team of the killer/attacker, often with a boost to the last-hitter. These are earned from destroying [[Guardian]]s and [[Walker]]s as well as turning in the [[Soul Urn]]&lt;br /&gt;
&lt;br /&gt;
===Local Soul Sharing===&lt;br /&gt;
&lt;br /&gt;
When souls are to be shared, the game checks two distances to add allied heroes to the &amp;quot;pool&amp;quot; of heroes to split the received souls:&lt;br /&gt;
&lt;br /&gt;
* 45m from the soul orb itself when it is broken&lt;br /&gt;
* 30m from the hero that killed the Trooper&lt;br /&gt;
&lt;br /&gt;
If an allied hero is within &#039;&#039;&#039;either&#039;&#039;&#039; of these distances, souls are shared between the killer and those allied heroes. &lt;br /&gt;
&lt;br /&gt;
== Gathering Souls ==&lt;br /&gt;
&lt;br /&gt;
* Teams with fewer souls will gain more souls from all sources (see &#039;&#039;&#039;&#039;&#039;Comeback Mechanics&#039;&#039;&#039;&#039;&#039; below).&lt;br /&gt;
&lt;br /&gt;
===Soul Distribution===&lt;br /&gt;
* [[Heroes|Hero]] kill souls are distributed between nearby players with the following rate:&lt;br /&gt;
** {{#invoke:GenericData|get_hero_gold_share_frac|1}}/{{#invoke:GenericData|get_hero_gold_share_frac|2}}/{{#invoke:GenericData|get_hero_gold_share_frac|3}}/{{#invoke:GenericData|get_hero_gold_share_frac|4}}/{{#invoke:GenericData|get_hero_gold_share_frac|5}}/{{#invoke:GenericData|get_hero_gold_share_frac|6}} (for 1/2/3/4/5/6 players)&lt;br /&gt;
*** EX: 1000 souls between 4 players would grant each player 210 souls (1000 * 21%)&lt;br /&gt;
** Additionally, the total souls count per kill is reduced based on how many players are nearby the hero killed, with the following rate: 100%/100%/90%/85%/80%/75% (for 1/2/3/4/5/6 players)&lt;br /&gt;
* [[Trooper]] souls are distributed between nearby players with the following rate:&lt;br /&gt;
** {{#invoke:GenericData|get_trooper_gold_share_frac|1}}/{{#invoke:GenericData|get_trooper_gold_share_frac|2}}/{{#invoke:GenericData|get_trooper_gold_share_frac|3}}/{{#invoke:GenericData|get_trooper_gold_share_frac|4}}/{{#invoke:GenericData|get_trooper_gold_share_frac|5}}/{{#invoke:GenericData|get_trooper_gold_share_frac|6}} (for 1/2/3/4/5/6 players)&lt;br /&gt;
*** EX: 120 souls between 4 players would grant each player 18 souls (120 * 15%)&lt;br /&gt;
* Before the [[Update:April 17, 2025|2025-04-17]] update, two players in the same lane both received 100% of souls before 8 minutes (soul duplication). Now the soul distribution is the same for the entire match, so both players get 65% per Trooper.&lt;br /&gt;
&lt;br /&gt;
* When a Trooper is killed, the killer will receive 50% of the Trooper&#039;s souls at once, then the remaining 50% when the soul orb is destroyed by themselves, an ally, or it expires (multiplied by Soul distribution for all players nearby). Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the value on kill.&amp;lt;!-- [ In case they change it back ]&lt;br /&gt;
&lt;br /&gt;
* For two players, Souls from Troopers are &#039;duplicated&#039; between both players as long as they are within range (See range here. This means a Trooper kill worth 80 souls will grant 80 souls to each player.&lt;br /&gt;
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.&lt;br /&gt;
* For example: for a Trooper creep worth 80 Souls in a lane of 3 heroes, the killer will receive 80 Souls and both other players will receive 40 Souls each. &amp;lt;ref&amp;gt;https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 8 minutes&amp;lt;/ref&amp;gt; --&amp;gt;&amp;lt;!-- THIS IS HOW IT WAS PRIOR TO SEPT 26th PATCH&lt;br /&gt;
KEEP AROUND IN CASE IT CHANGES AGAIN&lt;br /&gt;
* When the game begins, each lane is &amp;quot;designated&amp;quot; as either a 1-player (Solo) lane or a 2-player (Duo) lane. &lt;br /&gt;
* When a [[Trooper]] is killed, the killer will receive half of the Trooper&#039;s Souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires.&lt;br /&gt;
* For Duo lanes with two players in it, Souls from Troopers are &#039;duplicated&#039; between both players (about 50m from the kill). This means a Trooper kill worth 50 Souls will grant 50 Souls to &#039;&#039;each&#039;&#039; player.&lt;br /&gt;
* If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive Souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.&lt;br /&gt;
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 Souls and both other players will receive 25 Souls each. &amp;lt;ref&amp;gt;https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes&amp;lt;/ref&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Denizens (Jungle Creeps)===&lt;br /&gt;
&lt;br /&gt;
* Jungle camps contain [[Denizens]] that give souls to players on kill. They do not release soul orbs.  &lt;br /&gt;
** In order for Denizens to give souls to both players, both players must deal damage to the Denizen.&lt;br /&gt;
** Souls from Denizens are split between all allied players who dealt damage to said Denizens.&lt;br /&gt;
*Souls from Denizens are &#039;&#039;&#039;unsecured&#039;&#039;&#039; souls&lt;br /&gt;
&lt;br /&gt;
===Breakables===&lt;br /&gt;
* Breaking the wooden crates scattered throughout the map will have a chance to spawn some souls.&lt;br /&gt;
** Chance for any given crate to drop souls when broken is approximately 60%&lt;br /&gt;
** Amount of souls dropped is a function of in-game time:&lt;br /&gt;
*** &#039;&#039;[Souls Dropped] = 23 + 2.0*[Game Time in Minutes]&#039;&#039;&lt;br /&gt;
*** For example: At 30:00 game time, a broken crate will drop 83 souls.&lt;br /&gt;
&lt;br /&gt;
==Unsecured Souls==&lt;br /&gt;
[[File:Unsecured souls.png|thumb|Unsecured souls icon]]&lt;br /&gt;
Souls earned from killing Denizens and destroying Sinner&#039;s Sacrifice machines are &#039;&#039;&#039;unsecured&#039;&#039;&#039;. These souls will be dropped on death, allowing any player to collect the &#039;&#039;&#039;Soul Container&#039;&#039;&#039; by hitting it with a [[Melee Attack|Heavy Melee]]. Dropped unsecured souls will despawn after 3 minutes. These containers are marked with a circle icon on the [[Minimap]] and have a green glow effect.&lt;br /&gt;
&lt;br /&gt;
Unsecured souls are converted into secured souls at a standard rate, meaning they will no longer be dropped on death. &lt;br /&gt;
&lt;br /&gt;
* With fewer than 100 unsecured souls, they are converted to secured souls at a rate of 1 soul / second&lt;br /&gt;
* With more than 100 unsecured souls, they are converted at a rate of 1 soul / second per 100 unsecured souls &lt;br /&gt;
** &#039;&#039;&#039;Example:&#039;&#039;&#039; 570 unsecured souls is converted at 5 souls / second&lt;br /&gt;
&lt;br /&gt;
[[Image:Unsecured_Souls_HUD.png|thumbnail|300px|Souls UI for Heroes]]&lt;br /&gt;
&lt;br /&gt;
Unsecured souls may be spent in the shop, but are spent &#039;&#039;after&#039;&#039; secured souls. They are indicated by the silver-green ball on the Hero&#039;s hip known internally as a Soul Container, as well as in the number on the HUD with a red icon.&lt;br /&gt;
&lt;br /&gt;
On the character UI, the large souls number is the &#039;&#039;&#039;total&#039;&#039;&#039; number of secured and unsecured souls added together.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
Gathering souls will directly &amp;quot;level up&amp;quot; your hero gain skill points, [[Boon|Boons]] and other upgrades. See [[Leveling Up|leveling up]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Soul Values ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soul Value:&#039;&#039;&#039; Value of the target at the time = 0m&lt;br /&gt;
* &#039;&#039;&#039;Soul Gain:&#039;&#039;&#039; How the value changes over the time of the match, measured in minutes&amp;lt;!--&lt;br /&gt;
What needs testing:&lt;br /&gt;
* What&#039;s the initial split between trooper instant &amp;amp; orb souls gained?&lt;br /&gt;
** In the data we can see that it is currently 40 for a trooper orb initially, but we cannot see the initial souls for kills interestingly. See [[Data:GenericData.json]]&lt;br /&gt;
* Does soul growth apply as a % to both the instant &amp;amp; orb amounts, and equally?&lt;br /&gt;
--&amp;gt;&amp;lt;!--See [[Module:GenericData]]--&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:GuardianKill|{{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:GuardianOrb|{{#invoke:GenericData|get_objective_param|Tier1GoldOrbs}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:WalkerKill|{{#invoke:GenericData|get_objective_param|Tier2GoldKill}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:WalkerOrb|{{#invoke:GenericData|get_objective_param|Tier2GoldOrbs}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:BaseGuardianKill|{{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:BaseGuardianOrb|{{#invoke:GenericData|get_objective_param|BaseGuardiansGoldOrbs}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:ShrineKill|{{#invoke:GenericData|get_objective_param|ShrinesGoldKill}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:ShrineOrb|{{#invoke:GenericData|get_objective_param|ShrinesGoldOrbs}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:WeakenedPatronKill|{{#invoke:GenericData|get_objective_param|PatronPhase1GoldKill}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:WeakenedPatronOrb|{{#invoke:GenericData|get_objective_param|PatronPhase1GoldOrbs}}}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Soul Value !! Combined Soul Gain (/m) &lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] || 250 Total || +48.75&lt;br /&gt;
|-&lt;br /&gt;
| [[Trooper]] || 120 Total || +1.2&lt;br /&gt;
|-&lt;br /&gt;
| Small [[Denizen]] || 51 || +0.55&lt;br /&gt;
|-&lt;br /&gt;
| Medium [[Denizen]]  || 84 || +0.91&lt;br /&gt;
|-&lt;br /&gt;
| Large [[Denizen]]  || 225 || +2.43&lt;br /&gt;
|-&lt;br /&gt;
| [[Sinner&#039;s Sacrifice]]  || 327 || +3.53&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Urn]]* || 700 Total || +230&lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian]]** || {{#var:GuardianKill}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Walker]]** || {{#var:WalkerKill}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian|Base Guardian]] || {{#var:BaseGuardianKill}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrine]]** || {{#var:ShrineKill}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Patron|Weakened Patron]] || {{#var:WeakenedPatronKill}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Souls#Breakables|Crates]] || 23 Total || +2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#42; Soul gain from Urns is divided amongst the team. The Courier gets slightly more souls.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#42;* Soul gain from structures is split with 40% given to nearby allied heroes, while 60% is divided amongst the entire team.&lt;br /&gt;
&lt;br /&gt;
===Comeback Mechanics===&lt;br /&gt;
&lt;br /&gt;
When a team is behind on souls, there are some &amp;quot;comeback mechanics&amp;quot; that come into play to allow the losing team to quickly catch up.&lt;br /&gt;
&lt;br /&gt;
* Killing an enemy Hero will award more souls if your team is behind.&lt;br /&gt;
* Killing an enemy Hero that has a Kill Streak will reward a &amp;quot;Bounty&amp;quot; of extra souls.&lt;br /&gt;
* The Soul Urn will give additional souls to a team that is behind.&lt;br /&gt;
* The losing team gains up to 30% more souls from Troopers, Denizens, Sinner&#039;s Sacrifices and Objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored.&lt;br /&gt;
&lt;br /&gt;
=== Catch up Mechanics ===&lt;br /&gt;
Catch up mechanics allow for players with low net worth to catch up to the other players on their team.&lt;br /&gt;
&lt;br /&gt;
* The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Souls/Update history|l1=Update history}}{{Update history|default=Souls}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>185.157.14.110</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Paige?diff=39597</id>
		<title>Paige</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Paige?diff=39597"/>
		<updated>2025-10-06T20:01:12Z</updated>

		<summary type="html">&lt;p&gt;185.157.14.110: /* Lore */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_bookworm&lt;br /&gt;
| voice_actor = Jacqueline Emerson&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 25, 2025&lt;br /&gt;
| codenames = Bookworm; Patience&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| heavy_melee = 120{{ss|0.3|11px}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paige&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. Citizens of Manhattan will learn to appreciate the power of the written word when Paige joins the fight. With the mere toss of a book she can Conjure Dragons that sear enemies who get too close, or bind them to the ground with Captivating Read. Waning allies will find themselves emboldened by Defend and Fight, granting them the courage to fight another day. Fantasy becomes reality with Rallying Charge, summoning an entire cavalry to gallop across the city.&lt;br /&gt;
&lt;br /&gt;
Paige grew up with books, love, and kindness in her family home; but she was at odds with her rebellious younger brother, Bryce. He sought out dangerous occult magics, disappearing one day while Paige&#039;s normally-watchful eye was away. Now a talented bibliomancer, Paige seeks answers about her brother&#039;s disappearance and will stop at nothing to find the answers. &lt;br /&gt;
&lt;br /&gt;
Paige was released on [[Update:August 25, 2025|August 25, 2025]] as the third winner of the [[Update:August 18, 2025|Six Heroes]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Conjure Dragon=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Paige&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Defend and Fight!=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Paige&lt;br /&gt;
| ability_num=2&lt;br /&gt;
|notes=&lt;br /&gt;
* The barrier can be self-cast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Captivating Read=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Paige&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Rallying Charge=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Paige&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_bookworm}}NOTE: Chapter&#039;s End&#039;s Projectiles can pierce through enemies. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|bookworm}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Paige loves reading all kinds of books, having set times of day for different types of books.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Paige|hero2=Billy|number=1|hero_quote1=Billy|quote1=You can&#039;t read more than one book at a time.|hero_quote2=Paige|quote2=Well sure, but... you need your breakfast book that gets you going, your coffee book for when you need a little break that you secretly want to be a long break, you got your main book that you&#039;re working on, which I&#039;m assuming that&#039;s what you meant when you said one book at a time, and then you have your comfort book for when you had a bad day and you just want to disappear on the purple line.}}&amp;lt;/ref&amp;gt; Aside from real-world novels, Paige has read books on [[Kelvin]]&#039;s adventures and the [[The Baxter Society|Baxter Society]].&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Enemies|voice line]] (Killed Kelvin): &#039;&#039;&amp;quot;He was as impressive as the stories said!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Paige|hero2=Grey Talon|number=2|hero_quote1=Paige|quote1=I read a book on the Baxter Society once.}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Paige reads books to kindergarteners.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm unselect 02.mp3|transcription=You know, I would love to help, but I&#039;ve got a kindergarten class to read to.}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VoiceLineCite|name=Ivy|file=Tengu kill bookworm 01.mp3|transcription=And she was so nice when I took Manny to story hour!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paige describes her brother Bryce as a curmudgeon.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm kill forge 03.mp3|context=(killed McGinnis)|transcription=And I thought my brother was a curmudgeon.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paige likes heroic men&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Rallying Charge|voice line]] (Upgrade Rallying Charge): &#039;&#039;&amp;quot;Doesn&#039;t get much more romatic than knights on horseback.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;Got my Wuthering Heights... I mean, that one’s probably less useful, but you never know when you’ll need a byronic hero for something romantic yet dangerous!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and has a crush on [[Mirage]],&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; [[Shiv]]&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Allies|voice line]] (pass Shiv on zipline): &#039;&#039;&amp;quot;I&#039;m a sucker for a man with a tortured past.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and [[Victor]].&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Paige|hero2=Victor|number=1|hero_quote1=Paige|quote1=Never put on a shirt.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Enemies|voice line]] (Killed Victor): &#039;&#039;&amp;quot;Maybe he&#039;ll get even moodier!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; She had a diary in high school where she wrote about byronic heroes.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Paige|hero2=Victor|number=1|hero_quote1=Paige|quote1=You know, earlier I made a joke about byronic heroes but seeing you here makes it less of a joke and more like I made my highschool diary come to life. [Nervous giggle]}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* Paige admires {{HeroIcon|Mirage}} and says he &amp;quot;stepped out of every romance novel ever written&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm ally mirage pass on zipline 01.mp3|context=(pass Mirage on zipline)|transcription=That man stepped out of every romance novel ever written.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm kill mirage 01.mp3|transcription=He was so noble.}}&amp;lt;/ref&amp;gt; She thinks Mirage is better than {{HeroIcon|Shiv}}.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm kill shiv 02.mp3|transcription=Eh, Mirage is better.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paige wants to give {{PageRef|name=Billy}} and {{PageRef|name=Viscous}} a hug.&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Enemies|voice line]] (Killed Billy): &#039;&#039;&amp;quot;Oh, I wish I could just give him a hug.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Allies|voice line]] (pass Viscous on zipline): &#039;&#039;&amp;quot;I just want to take that ball of goo home and give him a hug.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paige compares {{PageRef|name=Billy}} to [[wikipedia:Nick_Bottom|Nick Bottom]] from &#039;&#039;[[wikipedia:A_Midsummer_Night&#039;s_Dream|A Midsummer Night&#039;s Dream]]&#039;&#039;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|quotes=Paige/Quotes#Hero-Specific Voice Lines|transcription=He&#039;s like a bootleg version of Bottom from &#039;Midsummer&#039;.}}&amp;lt;/ref&amp;gt; and [[wikipedia:Mr._Tumnus|Mr. Tumnus]] from &#039;&#039;[[wikipedia:The_Chronicles_of_Narnia|The Chronicles of Narnia]]&#039;&#039;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|quotes=Paige/Quotes#Hero-Specific Voice Lines|transcription=Let&#039;s take out Mr. Tumnus!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paige idolises {{PageRef|name=Kelvin}} and loves his stories.&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Enemies|voice line]] (Killed Kelvin): &#039;&#039;&amp;quot;I know they say you &amp;quot;don&#039;t meet your heroes&amp;quot; and he tried to kill me, but... I don&#039;t care! Kelvin. Is. Great!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Enemies|voice line]] (Killed Kelvin): &#039;&#039;&amp;quot;This will make the next book signing a little awkward!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paige loves animals like [[Mo &amp;amp; Krill|Mo]] and [[Calico|Ava]].&amp;lt;ref&amp;gt;{{PageRef|name=Paige}} in-game [[Paige/Quotes#Enemies|voice line]] (Killed Mo &amp;amp; Krill): &#039;&#039;&amp;quot;I wanna be their friend!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Enemies|voice line]] (Killed Calico): &#039;&#039;&amp;quot;I can&#039;t stay mad at her! She&#039;s got a cat!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Vyper}} has met Paige&#039;s brother and says he was &amp;quot;more fun&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vyper|file=Viper kill bookworm 02.mp3|transcription=Her brother was just, like, way more fun to hang out with.}}&amp;lt;/ref&amp;gt; Bryce told her that Paige is &amp;quot;wound up tight&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vyper|file=Viper kill bookworm 03.mp3|transcription=Man, her brother was right, she is wound up tight.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=The Doorman}} likes Paige&#039;s taste in books and invites her to host a storytelling event at the [[Baroness Hotel]].&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Paige): &#039;&#039;&amp;quot;Her taste in books was actually quite lovely.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=The Doorman|hero2=Paige|number=1|hero_quote1=The Doorman|quote1=You should host a storytelling event at The Baroness sometime.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Ivy}} has brought her brother Manny to Paige&#039;s story hour.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Ivy wants to start a book club with Paige.&amp;lt;ref&amp;gt;{{PageRef|name=Ivy}}&#039;s in-game [[Ivy/Quotes#Enemies|voice line]] (Killed Paige): &#039;&#039;&amp;quot;We should start a book club after this!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Infernus}} is familiar with Paige&#039;s family.&amp;lt;ref&amp;gt;{{PageRef|name=Infernus}}&#039; in-game [[Infernus/Quotes#Enemies|voice lines]] (Killed Paige): &#039;&#039;&amp;quot;Tell your parents I said hi.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Lash}} respects Paige for going to college.&amp;lt;ref&amp;gt;{{PageRef|name=Lash}}&#039;s in-game [[Lash/Quotes#Enemies|voice line]] (Killed Paige): &#039;&#039;&amp;quot;She went to college!.. I mean, it didn&#039;t help her win a fight, but what an accomplishment.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Paradox}} is interested in stealing Paige&#039;s rare books.&amp;lt;ref&amp;gt;{{PageRef|name=Paradox}}&#039;s in-game [[Paradox/Quotes#Enemies|voice line]] (Killed Paige): &#039;&#039;&amp;quot;Bet she has some rare books worth stealin&#039;.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Paige/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bookworm card.png|Paige portrait&lt;br /&gt;
File:Paige.png|Paige icon&lt;br /&gt;
File:Paige Render.png|Paige in-game render&lt;br /&gt;
File:Paige TitlePage.png|Paige poster&lt;br /&gt;
File:Paige Reference Sheet.png|Paige reference sheet&lt;br /&gt;
File:Paige Reference Sheet 2.png|Abilities reference sheet&lt;br /&gt;
File:Paige name.png|Paige name typography&lt;br /&gt;
File:Paige Weapon.png|Paige weapon - Chapter&#039;s End&lt;br /&gt;
File:Bookworm psd.png|Unfinished Paige model art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Paige was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paige was originally named &#039;&#039;&#039;Bookworm&#039;&#039;&#039;, and later renamed to &#039;&#039;&#039;Patience&#039;&#039;&#039; during development, before being changed to her current name. Some voice lines still refer to her as Patience,&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Allies|voice line]] (pass Paige on zipline): &#039;&#039;&amp;quot;Stay safe, Patience.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Emotional|voice line]] (Concerned): &#039;&#039;&amp;quot;Alright Patience, just breathe, you&#039;re probably not going to die.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; but that is unintentional.&amp;lt;ref&amp;gt;2025-09-29 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;its a bug, her name is paige&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paige mentions real life literature such as [[wikipedia:A_Midsummer_Night&#039;s_Dream|A Midsummer Night’s Dream]] by William Shakespeare, [[wikipedia:Wuthering_Heights|Wuthering Heights]] by Emily Brontë, as well as referencing Arthurian Legend and [[wikipedia:Hercule_Poirot|Hercule Poirot]], a fictional detective by author Agatha Christie.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=bookworm_select_05.mp3|transcription=Do you think I brought enough books? I mean, it’s probably enough, but I remember this one time I planned on it being an Austen day, but life was like: “sorry lady, it’s Brontë time,” and I was just, god, I was not prepared.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=bookworm_select_07.mp3|transcription=Okay let’s see, got my King Arthur, got my Midsummer Night’s Dream, got my Wuthering Heights... I mean, that one’s probably less useful, but you never know when you’ll need a byronic hero for something romantic yet dangerous!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=bookworm_unselect_04.mp3|transcription=Who’s got time to complete a ritual when when Hercule Poirot is in the middle of solving a mystery!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paige&#039;s ability VFX uses text from the book [[wikipedia:Sir_Gawain_and_the_Green_Knight|Sir Gawain and the Green Knight]] and the placeholder Lorem Ipsum text.&lt;br /&gt;
* &amp;quot;Reading in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Paige in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Paige]]&lt;/div&gt;</summary>
		<author><name>185.157.14.110</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Module:Icon?diff=39595</id>
		<title>Module:Icon</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Module:Icon?diff=39595"/>
		<updated>2025-10-06T19:38:47Z</updated>

		<summary type="html">&lt;p&gt;185.157.14.110: Put the &amp;quot;nowrap&amp;quot; around the icon and text – not just icon, it doesn&amp;#039;t do anything that way&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
-- Load icon data and language codes&lt;br /&gt;
local iconData = require(&amp;quot;Module:Icon/data&amp;quot;)&lt;br /&gt;
local lang_codes = mw.loadJsonData(&amp;quot;Data:LangCodes.json&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
-- Per-page cache&lt;br /&gt;
local cachedLangCode, cachedLangData&lt;br /&gt;
&lt;br /&gt;
-- Get icon data by name&lt;br /&gt;
local function getIconData(iconName)&lt;br /&gt;
    local entry = iconData[iconName:lower()]&lt;br /&gt;
    if entry then&lt;br /&gt;
        return entry, nil&lt;br /&gt;
    end&lt;br /&gt;
    return nil, string.format(&amp;quot;[[:Category:Module:Icon ERROR|Icon not found]] (&#039;%s&#039;). [[Category:Module:Icon ERROR]]&amp;quot;, iconName)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Get cached or loaded language code and JSON data&lt;br /&gt;
local function getLangData()&lt;br /&gt;
    if cachedLangData then&lt;br /&gt;
        return cachedLangCode, cachedLangData&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    local title = mw.title.getCurrentTitle().fullText&lt;br /&gt;
    local subpageLang = title:match(&amp;quot;/([^/]+)$&amp;quot;)&lt;br /&gt;
    local langCode = (subpageLang and lang_codes[subpageLang]) and subpageLang or &amp;quot;en&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    local langData = {}&lt;br /&gt;
    if langCode ~= &amp;quot;en&amp;quot; then&lt;br /&gt;
        local success, data = pcall(function()&lt;br /&gt;
            return mw.loadJsonData(&amp;quot;Data:Lang &amp;quot; .. langCode .. &amp;quot;.json&amp;quot;)&lt;br /&gt;
        end)&lt;br /&gt;
        if success and type(data) == &amp;quot;table&amp;quot; then&lt;br /&gt;
            langData = data&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    cachedLangCode = langCode&lt;br /&gt;
    cachedLangData = langData&lt;br /&gt;
&lt;br /&gt;
    return langCode, langData&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Main render function&lt;br /&gt;
function p.render(frame)&lt;br /&gt;
    local args = frame:getParent().args&lt;br /&gt;
    local name = args[1] or &amp;quot;&amp;quot;&lt;br /&gt;
    local customText = args.l1 or &amp;quot;&amp;quot;&lt;br /&gt;
    local size = args.size or &amp;quot;20px&amp;quot;&lt;br /&gt;
    local noLink = args[&amp;quot;no-link&amp;quot;] == &amp;quot;true&amp;quot;&lt;br /&gt;
    local iconOnly = args[&amp;quot;icon-only&amp;quot;] == &amp;quot;true&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    local iconData, err = getIconData(name)&lt;br /&gt;
    if not iconData then&lt;br /&gt;
        return &amp;quot;Error: &amp;quot; .. err&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    local langCode, langData = getLangData()&lt;br /&gt;
    local hasOnlyImage = iconData.image and iconData.image ~= &amp;quot;&amp;quot; and not iconData.name and not iconData.key and (iconData.link == nil or iconData.link == &amp;quot;&amp;quot;) and customText == &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    -- Use translation if available&lt;br /&gt;
	local displayName = (iconData.name or (not hasOnlyImage and name)) or &amp;quot;&amp;quot;&lt;br /&gt;
	if iconData.key and langData[iconData.key] then&lt;br /&gt;
    	displayName = langData[iconData.key]&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
    -- Localize link if on a translated subpage&lt;br /&gt;
    local baseLink = iconData.link or &amp;quot;&amp;quot;&lt;br /&gt;
    local link = (langCode ~= &amp;quot;en&amp;quot; and baseLink ~= &amp;quot;&amp;quot;) and (baseLink .. &amp;quot;/&amp;quot; .. langCode) or baseLink&lt;br /&gt;
&lt;br /&gt;
    -- Style logic&lt;br /&gt;
    local class = iconData.class or &amp;quot;&amp;quot;&lt;br /&gt;
    local style = &#039;style=&amp;quot;position:relative; bottom:2px;&amp;quot;&#039;&lt;br /&gt;
    if class == &amp;quot;theme&amp;quot; then&lt;br /&gt;
        style = &#039;class=&amp;quot;module-icon-ability&amp;quot; style=&amp;quot;position:relative; bottom:2px;&amp;quot;&#039;&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    local finalText = (customText ~= &amp;quot;&amp;quot;) and customText or displayName&lt;br /&gt;
    local iconHtml = string.format(&#039;&amp;lt;span %s&amp;gt;[[File:%s|%s|link=]]&amp;lt;/span&amp;gt;&#039;, style, iconData.image, size)&lt;br /&gt;
&lt;br /&gt;
	if iconOnly or displayName == &amp;quot;&amp;quot; then&lt;br /&gt;
    	return iconHtml&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
    local textHtml = (noLink or link == &amp;quot;&amp;quot;) and finalText or string.format(&#039;[[%s|%s]]&#039;, link, finalText)&lt;br /&gt;
    return &#039;&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&#039; .. iconHtml .. &amp;quot; &amp;quot; .. textHtml .. &#039;&amp;lt;/span&amp;gt;&#039;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>185.157.14.110</name></author>
	</entry>
</feed>