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		<id>https://deadlock.wiki/Melee_Attack?diff=25247</id>
		<title>Melee Attack</title>
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		<updated>2025-05-07T05:17:12Z</updated>

		<summary type="html">&lt;p&gt;201.189.55.136: /* Heavy Melee Cancel */ was&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]&lt;br /&gt;
Every hero can perform a &#039;&#039;&#039;melee attack&#039;&#039;&#039; to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player&#039;s [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is &#039;&#039;&#039;Q&#039;&#039;&#039;. Pressing &#039;&#039;&#039;Q&#039;&#039;&#039; triggers a light melee attack, while holding initiates a heavy melee attack.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The &#039;&#039;&#039;Base damage&#039;&#039;&#039; for &#039;&#039;most&#039;&#039; of all the playable Heroes is &#039;&#039;&#039;Light Melee&#039;&#039;&#039; at &#039;&#039;&#039;63&#039;&#039;&#039;, and &#039;&#039;&#039;Heavy Melee&#039;&#039;&#039; at &#039;&#039;&#039;116&#039;&#039;&#039;. The Heroes with stats differing from Baseline currently are as follows:&lt;br /&gt;
&lt;br /&gt;
# [[Yamato]], who deals [ &#039;&#039;&#039;&amp;lt;u&amp;gt;69&amp;lt;/u&amp;gt;&#039;&#039;&#039;; (+6 base) ] and [ &#039;&#039;&#039;&amp;lt;u&amp;gt;128&amp;lt;/u&amp;gt;&#039;&#039;&#039;; (+12 base) ], respectively,&lt;br /&gt;
# [[Ivy]], who deals &#039;&#039;&#039;[ &amp;lt;u&amp;gt;54&amp;lt;/u&amp;gt;&#039;&#039;&#039;; (-9 base) ] and [ &#039;&#039;&#039;&amp;lt;u&amp;gt;99&amp;lt;/u&amp;gt;&#039;&#039;&#039;; (-17 base) ], respectively,&lt;br /&gt;
# [[Pocket]], who deals &#039;&#039;&#039;[ &amp;lt;u&amp;gt;75&amp;lt;/u&amp;gt;&#039;&#039;&#039;; (+12 base) ] and &#039;&#039;&#039;[ &amp;lt;u&amp;gt;116&amp;lt;/u&amp;gt;&#039;&#039;&#039;; (+0 base) ], respectively.&lt;br /&gt;
&lt;br /&gt;
Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs.&lt;br /&gt;
&lt;br /&gt;
Last hitting a Trooper with a melee attack will prevent its [[Souls | Soul]] Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs.&lt;br /&gt;
&lt;br /&gt;
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause them to be knocked down and momentarily stunned. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn.&lt;br /&gt;
&lt;br /&gt;
Melee attacks are the only way to interact with the [[Sinner&#039;s Sacrifice|Sinner&#039;s Sacrifice.]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Melee Cancel ==&lt;br /&gt;
&#039;&#039;&#039;Heavy Melee Cancel&#039;&#039;&#039; was a technique that allowed you to interrupt a Heavy Melee attack by using specific [[Active Items]] or [[Abilities]]. This was particularly useful for melee-focused builds, as it could bait enemies into wasting their [[Parry]].&lt;br /&gt;
&lt;br /&gt;
[[File:Heavy_Melee_Cancel.mp4|center|800px]]&amp;lt;center&amp;gt;&#039;&#039;&#039;Baiting Heavy Melee by canceling it with {{ItemIcon|Fleetfoot}}.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to Perform ===&lt;br /&gt;
To execute a Heavy Melee Cancel, follow these steps:&lt;br /&gt;
# Buy an [[Active Items|Active Item]] or select a [[Hero]] with an ability that enables Heavy Melee cancellation.&lt;br /&gt;
# Initiate a Heavy Melee attack.&lt;br /&gt;
# During the &#039;&#039;&#039;lunge phase&#039;&#039;&#039;, activate the item or ability to cancel the recovery animation while maintaining momentum.&lt;br /&gt;
&lt;br /&gt;
==== Items that cancel Heavy Melee ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Price ({{Souls|Souls}})&lt;br /&gt;
! Type of Item&lt;br /&gt;
! Item Name&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|1,250}}&lt;br /&gt;
| {{ItemType|Weapon|Weapon}}&lt;br /&gt;
| {{ItemIcon|Fleetfoot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|6,000}}&lt;br /&gt;
| {{ItemType|Armor|Vitality}}&lt;br /&gt;
| {{ItemIcon|Colossus}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|6,000}}&lt;br /&gt;
| {{ItemType|Armor|VItality}}&lt;br /&gt;
| {{ItemIcon|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|6,000}}&lt;br /&gt;
| {{ItemType|Weapon|Weapon}}&lt;br /&gt;
| {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Abilities that cancel Heavy Melee ====&lt;br /&gt;
Some [[Hero|Heroes]] can perform Heavy Melee Cancel using their innate abilities, but they may be locked out of immediate follow-up attacks due to ability restrictions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}}&lt;br /&gt;
| {{AbilityIcon|Singularity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Ivy}}&lt;br /&gt;
| {{AbilityIcon|Stone Form}}&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Kelvin}}&lt;br /&gt;
| {{AbilityIcon|Ice Path}}, {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay navbox}}&lt;/div&gt;</summary>
		<author><name>201.189.55.136</name></author>
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