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	<entry>
		<id>https://deadlock.wiki/Trooper?diff=60623</id>
		<title>Trooper</title>
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		<updated>2026-02-26T03:50:14Z</updated>

		<summary type="html">&lt;p&gt;72.239.252.202: /* Trivia */ trooper_siege wasnt mentioned anywhere, thought it was important to note it here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ranged Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|Range|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}}&lt;br /&gt;
|-|Melee Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value=116|soul_orbs=1}}&lt;br /&gt;
|-|Medic Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|Range|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Troopers&#039;&#039;&#039;, also colloquially called &#039;&#039;&#039;Creeps&#039;&#039;&#039;, are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.&lt;br /&gt;
&lt;br /&gt;
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.&lt;br /&gt;
&lt;br /&gt;
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.&lt;br /&gt;
&lt;br /&gt;
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine&#039;s lane gain 30% damage and health for the rest of the match, and for the Blue lane once both Shrines have been destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
Troopers have a complex set of resistances and vulnerabilities that change based on the game&#039;s state and their opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances &amp;amp; Vulnerabilities&#039;&#039;&#039;&lt;br /&gt;
* Troopers have &#039;&#039;&#039;{{NpcData|trooper_normal|PlayerDamageResistPct}}%&#039;&#039;&#039; bullet resistance against player [[Bullet Damage|bullet damage]], but not against player [[Melee Damage|melee damage]].&lt;br /&gt;
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.&lt;br /&gt;
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.&lt;br /&gt;
* They have innate damage resistance against specific targets:&lt;br /&gt;
** &#039;&#039;&#039;Vs. other Troopers:&#039;&#039;&#039; {{NpcData|trooper_normal|TrooperDamageResistPct}}%&lt;br /&gt;
** &#039;&#039;&#039;Vs. Walkers:&#039;&#039;&#039; {{NpcData|trooper_normal|T2BossDamageResistPct}}%&lt;br /&gt;
** &#039;&#039;&#039;Vs. Patron:&#039;&#039;&#039; {{NpcData|trooper_normal|T3BossDamageResistPct}}%&lt;br /&gt;
* At 35 minutes, all Troopers gain +50% HP.&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039;Damage Output&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vs. Players:&#039;&#039;&#039; {{NpcData|trooper_normal|PlayerDPS}} DPS&lt;br /&gt;
* &#039;&#039;&#039;Vs. other Troopers:&#039;&#039;&#039; {{NpcData|trooper_normal|TrooperDPS}} DPS&lt;br /&gt;
* &#039;&#039;&#039;Vs. Tier 1 Bosses:&#039;&#039;&#039; {{NpcData|trooper_normal|T1BossDPS}} DPS&lt;br /&gt;
* &#039;&#039;&#039;Vs. Base Guardians:&#039;&#039;&#039; {{NpcData|trooper_normal|BarrackBossDPS}} DPS--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sight Range&#039;&#039;&#039;&lt;br /&gt;
* Troopers have two different sight ranges:&lt;br /&gt;
** &#039;&#039;&#039;Vs. NPCs:&#039;&#039;&#039; {{NpcData|trooper_normal|SightRangeNPCs|2}}m&lt;br /&gt;
** &#039;&#039;&#039;Vs. Heroes:&#039;&#039;&#039; {{NpcData|trooper_normal|SightRangePlayers|2}}m&lt;br /&gt;
&lt;br /&gt;
=== Math ===&lt;br /&gt;
Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack.&lt;br /&gt;
&lt;br /&gt;
The total Soul bounty per Trooper is equal to {{Souls|116}} + ({{Souls|1.16}} per min).&lt;br /&gt;
&lt;br /&gt;
Additionally, they are divided among nearby ally players at the rates listed in table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Players&lt;br /&gt;
!% share to each player&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}}&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}}&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}}&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}}&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trooper types ==&lt;br /&gt;
&lt;br /&gt;
=== Ranged Trooper ===&lt;br /&gt;
&#039;&#039;&#039;Ranged Troopers&#039;&#039;&#039; are the most common type of Trooper. They attack with a ranged weapon that has a range of &#039;&#039;&#039;{{NpcData|trooper_normal|WeaponInfo|Range|2}}m&#039;&#039;&#039;, resorting to a [[Melee attack|melee]] if enemies get too close.&lt;br /&gt;
&lt;br /&gt;
=== Melee Trooper ===&lt;br /&gt;
&#039;&#039;&#039;Melee Troopers&#039;&#039;&#039; are bulkier and tougher units with &#039;&#039;&#039;{{NpcData|trooper_melee|MaxHealth}}&#039;&#039;&#039; health and a faster walk speed of &#039;&#039;&#039;{{NpcData|trooper_melee|WalkSpeed|2}}&#039;&#039;&#039; m/s. They engage enemies with a powerful melee attack within a &#039;&#039;&#039;{{NpcData|trooper_melee|MeleeAttemptRange|1}}m&#039;&#039;&#039; range. Melee Troopers only start spawning after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Medic Trooper ===&lt;br /&gt;
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]]&lt;br /&gt;
&#039;&#039;&#039;Medic Troopers,&#039;&#039;&#039; also referred to as &#039;&#039;&#039;Banner Troopers,&#039;&#039;&#039; are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol. &lt;br /&gt;
&lt;br /&gt;
Killing a Medic Trooper will drop a &#039;&#039;&#039;Medic Pack&#039;&#039;&#039; that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heal = (16% of hero&#039;s missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medic Packs cannot be picked up by the Trooper&#039;s own team. &lt;br /&gt;
&lt;br /&gt;
Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes. &lt;br /&gt;
&lt;br /&gt;
Troopers are also healed by a small amount when the Medic Pack is picked up by a player.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New troopers.png|The Archmother&#039;s and the Hidden King&#039;s troopers&lt;br /&gt;
File:Ranged Troopers.png|Ranged troopers&lt;br /&gt;
File:Medic Troopers.png|Medic troopers&lt;br /&gt;
File:Melee Troopers.png|Melee troopers&lt;br /&gt;
File:Trooper.png|Old Trooper icon&lt;br /&gt;
File:Ranged Trooper.png|Old Ranged trooper&lt;br /&gt;
File:Banner Trooper.png|Old Banner trooper&lt;br /&gt;
File:Melee Trooper.png|Old Melee trooper&lt;br /&gt;
File:Troopers combat.png|Old troopers in combat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
To summon Entities, in this case troopers (requires sv_cheats 1):&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]&amp;lt;/syntaxhighlight&amp;gt;To summon specific troopers, use the following as unit names:&lt;br /&gt;
&lt;br /&gt;
trooper_melee, trooper_nano etc.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There&#039;s an unused Trooper model in the game files labeled &#039;&#039;&#039;Trooper_Jetpack&#039;&#039;&#039;, which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]].&lt;br /&gt;
** There&#039;s another unused Trooper model in the game files labeled &#039;&#039;&#039;trooper_siege&#039;&#039;&#039;, which has a rocket launcher.&lt;br /&gt;
* Before the [[Old Gods, New Blood]] update, both teams&#039; Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].&lt;br /&gt;
{{Unit Navbox}}&lt;/div&gt;</summary>
		<author><name>72.239.252.202</name></author>
	</entry>
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