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	<updated>2026-09-11T12:12:44Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Move_Speed?diff=36966</id>
		<title>Move Speed</title>
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		<updated>2025-09-15T22:39:07Z</updated>

		<summary type="html">&lt;p&gt;73.233.254.113: removed Warden from special sprint speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Move Speed&#039;&#039;&#039; is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Heroes will accelerate up to base movement speed velocity from a standstill. While firing, a hero&#039;s movement speed is reduced to 75% of its normal value (a 25% slow), which can be mitigated by {{ItemIcon|Fleetfoot}}. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.&lt;br /&gt;
&lt;br /&gt;
{{HeroIcon|Grey Talon}}&#039;s move speed scales with [[Spirit Power]] at {{#invoke:HeroData|get_hero_scalar|hero_orion|Spirit|MaxMoveSpeed}}, and {{HeroIcon|Seven}}, {{HeroIcon|Sinclair}} and {{HeroIcon|Vyper}}&#039;s move speed scales with Spirit Power at {{#invoke:HeroData|get_hero_scalar|hero_gigawatt|Spirit|MaxMoveSpeed}}.&lt;br /&gt;
&lt;br /&gt;
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination.&lt;br /&gt;
&lt;br /&gt;
=== Sprint Speed ===&lt;br /&gt;
&#039;&#039;&#039;Sprint Speed&#039;&#039;&#039; is a related stat that is conditionally added to a hero&#039;s move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player&#039;s speed back to base move speed.&lt;br /&gt;
&lt;br /&gt;
Most heroes start with {{#invoke:HeroData|get_hero_var|Abrams|SprintSpeed}} m/s sprint speed and can increase it through items. The exceptions are {{HeroIcon|Kelvin}} at {{#invoke:HeroData|get_hero_var|Kelvin|SprintSpeed}} m/s, {{HeroIcon|Lash}} at {{#invoke:HeroData|get_hero_var|Lash|SprintSpeed}} m/s, {{HeroIcon|Lady Geist}} at {{#invoke:HeroData|get_hero_var|Lady Geist|SprintSpeed}} m/s, and {{HeroIcon|Bebop}} at {{#invoke:HeroData|get_hero_var|Bebop|SprintSpeed}} m/s.&lt;br /&gt;
&lt;br /&gt;
{{HeroIcon|Wraith}}&#039;s sprint scales with Spirit Power at {{#invoke:HeroData|get_hero_scalar|hero_wraith|Spirit|SprintSpeed}}.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Move Speed ===&lt;br /&gt;
{{Item stat table|Move Speed}}&lt;br /&gt;
* {{ItemIcon|Frenzy}} additionally increases move speed by +{{#invoke:ItemData|get_prop|Frenzy|FervorMovespeed}}/s while below 50% health.&lt;br /&gt;
* {{ItemIcon|Metal Skin}}, when activated, provides -1.5 m/s Move Speed Penalty&lt;br /&gt;
&lt;br /&gt;
=== Sprint Speed ===&lt;br /&gt;
{{Item stat table|Sprint Speed}}&lt;br /&gt;
&lt;br /&gt;
=== Map Spawns ===&lt;br /&gt;
* [[Powerup]] runes can provide a temporary Movement buff that provides +&#039;&#039;&#039;1.5&#039;&#039;&#039;m/s to +&#039;&#039;&#039;4&#039;&#039;&#039;m/s Sprint Speed for 160 seconds (scaling with game time from 5 to 40 minutes).&lt;br /&gt;
* After taking a [[teleporter]], there is a temporary move speed buff.&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>73.233.254.113</name></author>
	</entry>
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