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	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-02T22:37:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Healing?diff=60388</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Healing?diff=60388"/>
		<updated>2026-02-23T10:49:13Z</updated>

		<summary type="html">&lt;p&gt;73.42.223.225: Added duration to sources of healing reduction table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Healing&#039;&#039;&#039; is the act of recovering a unit&#039;s current [[health]], which includes various methods such as lifesteal, health regen, and item effects.&lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
The formula for healing is:&lt;br /&gt;
&amp;lt;math&amp;gt;\text{healing}_f = \text{healing}_i * \prod(1 - \text{healing}_{red} * b) * (1 + \text{healing}_{amp})&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt;\text{healing}_f&amp;lt;/math&amp;gt; is final healing, &amp;lt;math&amp;gt;\text{healing}_i&amp;lt;/math&amp;gt; is initial healing, &amp;lt;math&amp;gt;\text{healing}_{red}&amp;lt;/math&amp;gt; is healing reduction amount, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt; is (1 - healing reduction resistance), and &amp;lt;math&amp;gt;\text{healing}_{amp}&amp;lt;/math&amp;gt; is healing amp.  &lt;br /&gt;
&lt;br /&gt;
== Healing Amp ==&lt;br /&gt;
&lt;br /&gt;
Healing Amp, also known as Healing Effectiveness, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as [[Healing Rite]]&#039;s active effect.&lt;br /&gt;
&lt;br /&gt;
This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.&lt;br /&gt;
&lt;br /&gt;
== Healing Reduction ==&lt;br /&gt;
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.&lt;br /&gt;
&lt;br /&gt;
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.&lt;br /&gt;
&lt;br /&gt;
If a player is hit by the same source of healing reduction before its effect has worn off (e.g. two or more enemy players with Healbane), only the first source is applied.&lt;br /&gt;
&lt;br /&gt;
== Sources of direct healing ==&lt;br /&gt;
Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heal = (16% of hero&#039;s missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of heroes&lt;br /&gt;
! Name !! Ability !! Healing amount !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|HealingPerSecond}}/s health restored || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|AbilityChannelTime}}s&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Ivy}} || {{AbilityIcon|Watcher&#039;s Covenant}} || {{#invoke:Abilities|get_ability_prop|Watcher&#039;s Covenant|TetherSharedHealPct}}% Replicated Healing || {{#invoke:Abilities|get_ability_prop|Watcher&#039;s Covenant|AbilityDuration}}s&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || {{#invoke:Abilities|get_ability_upgrade_prop|Frost Grenade|2|HealAmount}} HP (scales with Spirit) || -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|{{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|ExternalBonusHealthRegen}}/s health restored (scales with Spirit)&lt;br /&gt;
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|AbilityDuration}}s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of items&lt;br /&gt;
! Name !! {{Souls}} Cost !! Category !! Healing amount&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Restorative Shot}} || {{#invoke:ItemData|get_cost|Restorative Shot}} || Weapon || {{#invoke:ItemData|get_prop|Restorative Shot|HealFromHero}} Healing From Heroes&amp;lt;br/&amp;gt;{{#invoke:ItemData|get_prop|Restorative Shot|HealFromNPC}} Healing From NPCs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Headhunter}} || {{#invoke:ItemData|get_cost|Headhunter}} || Weapon || {{#invoke:ItemData|get_prop|Headhunter|HealPercentPerHeadshot}} Heal Per Headshot&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healing Rite}} || {{#invoke:ItemData|get_cost|Healing Rite}} || Vitality || {{#invoke:ItemData|get_prop|Healing Rite|TotalHealthRegen}} Total HP Regen&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Melee Lifesteal}} || {{#invoke:ItemData|get_cost|Melee Lifesteal}} || Vitality || {{#invoke:ItemData|get_prop|Melee Lifesteal|LifestrikeHeal}} Heal on Melee Hit ({{#invoke:ItemData|get_prop|Melee Lifesteal|NonHeroHealPct}} on NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healbane}} || {{#invoke:ItemData|get_cost|Healbane}} || Vitality || {{#invoke:ItemData|get_prop|Healbane|HealOnKill}} Heal On Hero Kill&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || Vitality || {{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal Per Stack&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healing Nova}} || {{#invoke:ItemData|get_cost|Healing Nova}} || Vitality || {{#invoke:ItemData|get_prop|Healing Nova|TotalHealthRegen}} Total HP Regen&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Lifestrike}} || {{#invoke:ItemData|get_cost|Lifestrike}} || Vitality || {{#invoke:ItemData|get_prop|Lifestrike|LifestealHeal}} Heal on Melee Hit, plus {{#invoke:ItemData|get_prop|Lifestrike|LifestealHealPercent}} Lifesteal ({{#invoke:ItemData|get_prop|Lifestrike|NonHeroHealPct}} on NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Rescue Beam}} || {{#invoke:ItemData|get_cost|Rescue Beam}} || Vitality || {{#invoke:ItemData|get_prop|Rescue Beam|HealPercentAmount}} Heal Amount&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Siphon Bullets}} || {{#invoke:ItemData|get_cost|Siphon Bullets}} || Vitality ||{{#invoke:ItemData|get_prop|Siphon Bullets|HealthSteal}} Max HP Steal Per Bullet&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Radiant Regeneration}} || {{#invoke:ItemData|get_cost|Radiant Regeneration}} || Spirit ||{{#invoke:ItemData|get_prop|Radiant Regeneration|HealingPerCast}} Heal on Ability Cast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources of healing reduction ==&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of heroes&lt;br /&gt;
! Name !! Ability !! Healing reduction&lt;br /&gt;
!Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Infernus}} || {{AbilityIcon|Napalm}} (T3) || &#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|HealAmpReceivePenaltyPercent}}&#039;&#039;&#039;% Healing Reduction&lt;br /&gt;
|8s*&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|{{AbilityIcon|Affliction}} (T2)&lt;br /&gt;
| &#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Affliction|2|HealAmpReceivePenaltyPercent}}&#039;&#039;&#039;% Healing Reduction&lt;br /&gt;
|16s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vyper}}&lt;br /&gt;
|{{AbilityIcon|Lethal Venom}} (T2)&lt;br /&gt;
| &#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Lethal Venom|2|HealAmpReceivePenaltyPercent}}&#039;&#039;&#039;% Healing Reduction&lt;br /&gt;
|3s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Venator}}&lt;br /&gt;
|{{AbilityIcon|Consecrating Grenade}} (T3)&lt;br /&gt;
| -50% Healing Reduction&lt;br /&gt;
|4.5s (T2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{Item stat table|Healing Reduction}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} and {{ItemIcon|Cheat Death}} apply healing reduction to their user.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bullet Lifesteal]]&lt;br /&gt;
* [[Spirit Lifesteal]]&lt;br /&gt;
* [[Health Regen]]&lt;br /&gt;
&lt;br /&gt;
{{Stats}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>73.42.223.225</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Healing?diff=60387</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Healing?diff=60387"/>
		<updated>2026-02-23T10:45:26Z</updated>

		<summary type="html">&lt;p&gt;73.42.223.225: Added Venator&amp;#039;s grenade to list of sources of healing reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Healing&#039;&#039;&#039; is the act of recovering a unit&#039;s current [[health]], which includes various methods such as lifesteal, health regen, and item effects.&lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
The formula for healing is:&lt;br /&gt;
&amp;lt;math&amp;gt;\text{healing}_f = \text{healing}_i * \prod(1 - \text{healing}_{red} * b) * (1 + \text{healing}_{amp})&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt;\text{healing}_f&amp;lt;/math&amp;gt; is final healing, &amp;lt;math&amp;gt;\text{healing}_i&amp;lt;/math&amp;gt; is initial healing, &amp;lt;math&amp;gt;\text{healing}_{red}&amp;lt;/math&amp;gt; is healing reduction amount, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt; is (1 - healing reduction resistance), and &amp;lt;math&amp;gt;\text{healing}_{amp}&amp;lt;/math&amp;gt; is healing amp.  &lt;br /&gt;
&lt;br /&gt;
== Healing Amp ==&lt;br /&gt;
&lt;br /&gt;
Healing Amp, also known as Healing Effectiveness, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as [[Healing Rite]]&#039;s active effect.&lt;br /&gt;
&lt;br /&gt;
This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.&lt;br /&gt;
&lt;br /&gt;
== Healing Reduction ==&lt;br /&gt;
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.&lt;br /&gt;
&lt;br /&gt;
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.&lt;br /&gt;
&lt;br /&gt;
If a player is hit by the same source of healing reduction before its effect has worn off (e.g. two or more enemy players with Healbane), only the first source is applied.&lt;br /&gt;
&lt;br /&gt;
== Sources of direct healing ==&lt;br /&gt;
Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heal = (16% of hero&#039;s missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of heroes&lt;br /&gt;
! Name !! Ability !! Healing amount !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|HealingPerSecond}}/s health restored || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|AbilityChannelTime}}s&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Ivy}} || {{AbilityIcon|Watcher&#039;s Covenant}} || {{#invoke:Abilities|get_ability_prop|Watcher&#039;s Covenant|TetherSharedHealPct}}% Replicated Healing || {{#invoke:Abilities|get_ability_prop|Watcher&#039;s Covenant|AbilityDuration}}s&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || {{#invoke:Abilities|get_ability_upgrade_prop|Frost Grenade|2|HealAmount}} HP (scales with Spirit) || -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|{{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|ExternalBonusHealthRegen}}/s health restored (scales with Spirit)&lt;br /&gt;
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|AbilityDuration}}s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of items&lt;br /&gt;
! Name !! {{Souls}} Cost !! Category !! Healing amount&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Restorative Shot}} || {{#invoke:ItemData|get_cost|Restorative Shot}} || Weapon || {{#invoke:ItemData|get_prop|Restorative Shot|HealFromHero}} Healing From Heroes&amp;lt;br/&amp;gt;{{#invoke:ItemData|get_prop|Restorative Shot|HealFromNPC}} Healing From NPCs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Headhunter}} || {{#invoke:ItemData|get_cost|Headhunter}} || Weapon || {{#invoke:ItemData|get_prop|Headhunter|HealPercentPerHeadshot}} Heal Per Headshot&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healing Rite}} || {{#invoke:ItemData|get_cost|Healing Rite}} || Vitality || {{#invoke:ItemData|get_prop|Healing Rite|TotalHealthRegen}} Total HP Regen&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Melee Lifesteal}} || {{#invoke:ItemData|get_cost|Melee Lifesteal}} || Vitality || {{#invoke:ItemData|get_prop|Melee Lifesteal|LifestrikeHeal}} Heal on Melee Hit ({{#invoke:ItemData|get_prop|Melee Lifesteal|NonHeroHealPct}} on NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healbane}} || {{#invoke:ItemData|get_cost|Healbane}} || Vitality || {{#invoke:ItemData|get_prop|Healbane|HealOnKill}} Heal On Hero Kill&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || Vitality || {{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal Per Stack&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healing Nova}} || {{#invoke:ItemData|get_cost|Healing Nova}} || Vitality || {{#invoke:ItemData|get_prop|Healing Nova|TotalHealthRegen}} Total HP Regen&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Lifestrike}} || {{#invoke:ItemData|get_cost|Lifestrike}} || Vitality || {{#invoke:ItemData|get_prop|Lifestrike|LifestealHeal}} Heal on Melee Hit, plus {{#invoke:ItemData|get_prop|Lifestrike|LifestealHealPercent}} Lifesteal ({{#invoke:ItemData|get_prop|Lifestrike|NonHeroHealPct}} on NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Rescue Beam}} || {{#invoke:ItemData|get_cost|Rescue Beam}} || Vitality || {{#invoke:ItemData|get_prop|Rescue Beam|HealPercentAmount}} Heal Amount&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Siphon Bullets}} || {{#invoke:ItemData|get_cost|Siphon Bullets}} || Vitality ||{{#invoke:ItemData|get_prop|Siphon Bullets|HealthSteal}} Max HP Steal Per Bullet&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Radiant Regeneration}} || {{#invoke:ItemData|get_cost|Radiant Regeneration}} || Spirit ||{{#invoke:ItemData|get_prop|Radiant Regeneration|HealingPerCast}} Heal on Ability Cast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources of healing reduction ==&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of heroes&lt;br /&gt;
! Name !! Ability !! Healing reduction&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Infernus}} || {{AbilityIcon|Napalm}} (T3) || &#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|HealAmpReceivePenaltyPercent}}&#039;&#039;&#039;% Healing Reduction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|{{AbilityIcon|Affliction}} (T2)&lt;br /&gt;
| &#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Affliction|2|HealAmpReceivePenaltyPercent}}&#039;&#039;&#039;% Healing Reduction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vyper}}&lt;br /&gt;
|{{AbilityIcon|Lethal Venom}} (T2)&lt;br /&gt;
| &#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Lethal Venom|2|HealAmpReceivePenaltyPercent}}&#039;&#039;&#039;% Healing Reduction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Venator}}&lt;br /&gt;
|[[Venator#(1) Consecrating Grenade|Consecrating Grenade]] (T3)&lt;br /&gt;
| -50% Healing Reduction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{Item stat table|Healing Reduction}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} and {{ItemIcon|Cheat Death}} apply healing reduction to their user.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bullet Lifesteal]]&lt;br /&gt;
* [[Spirit Lifesteal]]&lt;br /&gt;
* [[Health Regen]]&lt;br /&gt;
&lt;br /&gt;
{{Stats}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>73.42.223.225</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bebop?diff=47142</id>
		<title>Bebop</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bebop?diff=47142"/>
		<updated>2025-11-22T17:43:37Z</updated>

		<summary type="html">&lt;p&gt;73.42.223.225: Removed information about old T3 bomb debuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox hero&lt;br /&gt;
| key = hero_bebop&lt;br /&gt;
| max_range = 32{{PI|2}}&lt;br /&gt;
| bullet_resist = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|BulletResist}}&lt;br /&gt;
| voice_actor = JB Blanc&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 16, 2024&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bebop&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop&#039;s Hyper Beam can cut across the battlefield and finish them off.&lt;br /&gt;
&lt;br /&gt;
The mechanical son of a widowed junkyard attendant, Bebop and Ms. Shelly live together at a junkyard, working with scrap metal by day and listening to jazz music by night. But once Ms. Shelly falls ill, Bebop is forced into illegal activities to pay for her medicine, doing whatever he can to save his creator.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Exploding Uppercut=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Bebop&lt;br /&gt;
| ability_num=1&lt;br /&gt;
| notes=&lt;br /&gt;
* Uppercut&#039;s base damage is equal to light melee damage (starts at 63).&lt;br /&gt;
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him. &lt;br /&gt;
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.&lt;br /&gt;
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.&lt;br /&gt;
* Launched enemies cannot receive the area damage.&lt;br /&gt;
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff.&lt;br /&gt;
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Sticky Bomb=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Bebop&lt;br /&gt;
| ability_num=2&lt;br /&gt;
| notes=&lt;br /&gt;
* Damage gain per stack is permanent for the rest of the game.&lt;br /&gt;
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).&lt;br /&gt;
** EX: With the &amp;quot;+75 Damage&amp;quot; upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal &amp;lt;u&amp;gt;244.81 damage&amp;lt;/u&amp;gt; (110 &#039;&#039;[Base]&#039;&#039; + 75 &#039;&#039;[Upgrade]&#039;&#039; + 33*1.2 &#039;&#039;[Spirit scaling]&#039;&#039;) * 1.09 &#039;&#039;[Stack Multiplier]&#039;&#039;&lt;br /&gt;
* Can target allies.&lt;br /&gt;
* Can target self by using alt-cast functionality.&lt;br /&gt;
* Bombs instantly explode if the target dies.&lt;br /&gt;
* Also gains stacks for enemy heroes that die while a bomb is attached to them. &lt;br /&gt;
* To get an &amp;quot;On Hero Kill&amp;quot; [[stack]], the enemy has to die within 12s of the bomb exploding.&lt;br /&gt;
* The attachment range is doubled for allies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Grapple Arm=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Bebop&lt;br /&gt;
| ability_num=3&lt;br /&gt;
| notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Hyper Beam=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Bebop&lt;br /&gt;
| ability_num=4&lt;br /&gt;
| notes=&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.&lt;br /&gt;
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.&lt;br /&gt;
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.&lt;br /&gt;
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.&lt;br /&gt;
* Hyper Beam has a short &amp;quot;cast time&amp;quot; before the laser is fully deployed and active.&lt;br /&gt;
* Bebop levitates in the air during deployment time and also while the beam is active. &lt;br /&gt;
* Cancelling Hyper Beam during the deployment time does not consume the cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_bebop}}Bebop&#039;s weapon has a unique &amp;quot;Max Range&amp;quot; stat (not to be confused with [[Falloff Range]]). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with [[Boon|boons]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Bebop/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|bebop}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Bebop describes his creation as &amp;quot;an act of craftsmanship, willpower and sacrifice&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Kelvin|number=2|hero_quote1=Bebop|quote1=I was summoned into existence by an act of craftsmanship, willpower and sacrifice. There is a clear path that someone could replicate.}}&amp;lt;/ref&amp;gt; Bebop seems to have a soul.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Dynamo|number=1|hero_quote1=Bebop|quote1=I thought I&#039;d found a kindred spirit.|hero_quote2=Dynamo|quote2=Listen, we&#039;re both just a couple of floating souls in iron bodies. I think there&#039;s plenty of common ground.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bebop&#039;s main source of income for Ms. Shelly&#039;s medicine is by fighting in the [[Bear Pit]].&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Ivy|number=2}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Pocket}}&#039;s in-game [[Pocket/Quotes#Enemies|voice line]] (Killed Bebop): &#039;&#039;&amp;quot;Well, if I don&#039;t retake my company at least I have a future in the Bear Pit.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Bebop}}&#039;s in-game [[Bebop/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;People get me all wrong. I&#039;m not interested in violence for violence&#039;s sake! I&#039;m interested in violence for money&#039;s sake.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Once Ms. Shelly is cured of her illness, he intends to retire.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Mo &amp;amp; Krill|number=2|hero_quote1=Bebop|quote1=All goes well today, I won&#039;t need to fight in the pit any more.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bebop was created with access to his own free will.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=McGinnis|number=3|hero_quote1=McGinnis|quote1=So, what sort of bindings did your creator put on you?|hero_quote2=Bebop|quote2=Oh, Ms. Shelly doesn&#039;t believe in that sort of thing.}}&amp;lt;/ref&amp;gt; While Bebop doesn&#039;t particularly value human life,&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Lady Geist|number=3|hero_quote1=Lady Geist|quote1=You&#039;re not one of those machines that value human life, are you?|hero_quote2=Bebop|quote2=Not particularly. Beyond a few... notable exceptions.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Bebop}}&#039;s in-game [[Bebop/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;Ms. Shelly&#039;s a good person, and probably wouldn&#039;t condone me participating in bloodsport for money. I, however, am not shackled by human morality, and find it a rather entertaining use of my time.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; he knows Ms. Shelly wouldn&#039;t approve of him killing people.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=McGinnis|number=3|hero_quote1=McGinnis|quote1=So, what&#039;s stopping you from mowing down humanity with that death laser?|hero_quote2=Bebop|quote2=It would disappoint Ms. Shelly!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Calico|number=2|hero_quote1=Bebop|quote1=I&#039;m not interested in killing people for money.}}&amp;lt;/ref&amp;gt; Bebop also refers to Ms. Shelly as his &amp;quot;mother&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Yamato|number=1|hero_quote1=Yamato|quote1=Your master is sick?|hero_quote2=Bebop|quote2=My mother. Not my master.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bebop can speak French, but can&#039;t speak Japanese.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Lady Geist|number=1|hero_quote1=Bebop|quote1=Ah ben super, maintenant je suis coincé avec un bourgeois.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Yamato|number=1|hero_quote1=Yamato|quote1=だろ奴が噂の殺戮マシーンか?|hero_quote2=Bebop|quote2=Er, apologies. I don&#039;t speak Japanese.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bebop calls humans &amp;quot;organics&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Bebop}}&#039;s in-game [[Bebop/Quotes#Enemies|voice line]] (Killed Drifter): &#039;&#039;&amp;quot;What do I look like, Drifter, a frail organic?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Seven|number=2|hero_quote1=Bebop|quote1=You&#039;re not like the other organics.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bebop knows how to bake biscuits.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Viscous|number=1|hero_quote1=Viscous|quote1=Do you think she&#039;d like being in a Cube?|hero_quote2=Bebop|quote2=Y&#039;know what? She might! After the ritual, come over and say hi! I&#039;ll make biscuits.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* Bebop has an ongoing feud with {{HeroIcon|Lash}}.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lash|file=Lash_select_06.mp3|transcription=Reason number 87 I&#039;m better than Bebop: He&#039;s Bebop.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lash|file=Lash_select_09.mp3|transcription=Fear... is for lesser men. And Bebop.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lash|file=Lash_unselect_06.mp3|transcription=Oh, Bebop got in your head, didn&#039;t he?}}&amp;lt;/ref&amp;gt; Bebop once won a fight against Lash.&amp;lt;ref&amp;gt;[[Lash/Quotes#Conversations|Lash and Wraith conversation]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Bebop offers to introduce Ms. Shelly to {{PageRef|name=Drifter}},&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Drifter|number=1|hero_quote1=Bebop|quote1=In that case, you should come over to the scrapyard after the ritual! I&#039;m sure Ms. Shelley could help out with dinner.}}&amp;lt;/ref&amp;gt; {{PageRef|name=Victor}}&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Victor|number=1|hero_quote1=Bebop|quote1=After the ritual, I could introduce you to--|hero_quote2=Victor|quote2=I don&#039;t want to impose.|hero_quote3=Bebop|quote3=No imposition, I insist! People like us need to stick together.}}&amp;lt;/ref&amp;gt; and {{PageRef|name=Viscous}}.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; He also wanted {{PageRef|name=McGinnis}} to speak to her.&amp;lt;ref&amp;gt;{{PageRef|name=Bebop}}&#039;s in-game [[Bebop/Quotes#Enemies|voice line]] (Killed McGinnis): &#039;&#039;&amp;quot;So much for asking her to speak to Ms. Shelly.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Lady Geist}} regards Bebop as a man of culture after learning he speaks French.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Lady Geist|number=1|hero_quote2=Lady Geist|quote2=Apologies. I didn&#039;t realize I was working with a man of culture.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Ivy}} invites Bebop and Ms. Shelly to visit the [[The Arroyo&#039;s|Arroyo&#039;s]] for dinner.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Ivy|number=3|hero_quote1=Ivy|quote1=You and Ms. Shelly should come over to the Arroyo&#039;s for dinner sometime. Heh, I bet they&#039;d get along great.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} watch Bebop&#039;s fights in the Bear Pit. They know Ms. Shelly and have tried to help her.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Mo &amp;amp; Krill|number=3|hero_quote1=Mo &amp;amp; Krill|quote1=Sorry we couldn&#039;t do more for her.|hero_quote2=Bebop|quote2=Ah you tried. That&#039;s good enough.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*{{HeroIcon|Vyper}} is a fan of {{HeroIcon|Lash}} and dislikes Bebop.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vyper|file=viper_select_07.mp3|transcription=I&#039;m just gonna say it: Lash is awesome, and he kicked Bebop&#039;s ass.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vyper|file=Viper kill bebop 05.mp3|transcription=When are you gonna get the message, Bebop? You suck!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*{{HeroIcon|Wraith}} criticizes Bebop for not telling Ms. Shelly about his work as a pitfighter.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Wraith|number=2|hero_quote1=Wraith|quote1=How long are you planning on lying to that lady?|hero_quote2=Bebop|quote2=I don&#039;t lie to her.|hero_quote3=Wraith|quote3=No. You just lie to yourself.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*{{PageRef|name=McGinnis}} and {{PageRef|name=Paradox}} are impressed by the craftsmanship used to create Bebop.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=McGinnis|number=1|hero_quote1=McGinnis|quote1=Who made you, Bebop?|hero_quote2=Bebop|quote2=Oh, Ms. Shelly.|hero_quote3=McGinnis|quote3=When you see her, tell her she did great work.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Bebop|hero2=Paradox|number=1|hero_quote1=Paradox|quote1=You&#039;re a marvel to behold, Bebop. Truly exquisite craftsmanship.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop card.png|Bebop portrait&lt;br /&gt;
File:Bebop MM.png|Bebop icon&lt;br /&gt;
File:Bebop Render.png|Bebop in-game render&lt;br /&gt;
File:Bebop Reference Sheet.png|Bebop reference sheet&lt;br /&gt;
File:Bebop name.png|Bebop name typography&lt;br /&gt;
File:Bebop Weapon.png|Bebop weapon - Humble Pie&lt;br /&gt;
File:Bebop card old.png|Previous Bebop portrait&lt;br /&gt;
File:Bebop icon old.png|Previous Bebop icon&lt;br /&gt;
File:Bebop winter.png|Bebop 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Bebop visual novel.png|Bebop visual novel art&lt;br /&gt;
File:Bebop Neon Prime.png|[[Neon Prime]] Bebop  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Bebop&#039;s current model is inherited from his original design in &#039;&#039;[[Neon Prime]].&#039;&#039; His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] [https://youtu.be/nn_C9nQ_Ri0?si=m6WF1b3kDfIb2R9R&amp;amp;t=1547 Chapter 5D.]&lt;br /&gt;
* Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in &#039;&#039;Diablo III&#039;&#039;, Braum in &#039;&#039;League of Legends&#039;&#039;, Saxton Hale in &#039;&#039;Team Fortress 2&#039;&#039;, etc.).&lt;br /&gt;
* Bebop is named after the jazz style [[wikipedia:Bebop|bebop]]. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.&amp;lt;ref&amp;gt;{{PageRef|name=Bebop}}&#039;s [[Bebop/Sounds#Hyper Beam|Hyper Beam sounds]]&amp;lt;/ref&amp;gt; The songs [https://www.youtube.com/watch?v=KwIC6B_dvW4 Giant Steps by John Coltrane] and [https://www.youtube.com/watch?v=YZYaSkhRhoE Bebop by Charlie Parker] are possible references for the Hyper Beam SFX variants.&lt;br /&gt;
* Bebop has a [[wikipedia:Cockney|Cockney]] accent, commonly spoken in England by working-class Londoners.&lt;br /&gt;
* &amp;quot;Ignoring Lash in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Bebop in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Shelly Fisher]]&lt;br /&gt;
* [[Bear Pit|The Bear Pit]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>73.42.223.225</name></author>
	</entry>
</feed>