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	<updated>2026-09-03T01:32:50Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Healing?diff=46966</id>
		<title>Healing</title>
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		<updated>2025-11-21T05:04:41Z</updated>

		<summary type="html">&lt;p&gt;76.38.100.96: Kelvin healing grenade, changed from 125 HP to &amp;quot;?80 HP  (scales with spirit)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Healing&#039;&#039;&#039; is the act of recovering a unit&#039;s current [[health]], which includes various methods such as lifesteal, health regen, and item effects.&lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
The formula for healing is:&lt;br /&gt;
&amp;lt;math&amp;gt;\text{healing}_f = \text{healing}_i * \prod(1 - \text{healing}_{red} * b) * (1 + \text{healing}_{amp})&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt;\text{healing}_f&amp;lt;/math&amp;gt; is final healing, &amp;lt;math&amp;gt;\text{healing}_i&amp;lt;/math&amp;gt; is initial healing, &amp;lt;math&amp;gt;\text{healing}_{red}&amp;lt;/math&amp;gt; is healing reduction amount, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt; is (1 - healing reduction resistance), and &amp;lt;math&amp;gt;\text{healing}_{amp}&amp;lt;/math&amp;gt; is healing amp.  &lt;br /&gt;
&lt;br /&gt;
== Healing Amp ==&lt;br /&gt;
&lt;br /&gt;
Healing Amp, also known as Healing Effectiveness, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as [[Healing Rite]]&#039;s active effect.&lt;br /&gt;
&lt;br /&gt;
This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.&lt;br /&gt;
&lt;br /&gt;
== Healing Reduction ==&lt;br /&gt;
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.&lt;br /&gt;
&lt;br /&gt;
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.&lt;br /&gt;
&lt;br /&gt;
If a player is hit by the same source of healing reduction before its effect has worn off (e.g. two or more enemy players with Healbane), only the first source is applied.&lt;br /&gt;
&lt;br /&gt;
== Sources of direct healing ==&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of heroes&lt;br /&gt;
! Name !! Ability !! Healing amount !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || 32/s health restored || 5s&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Ivy}} || {{AbilityIcon|Watcher&#039;s Covenant}} || 30% Replicated Healing || 12s&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || 80 HP (scales with Spirit) || -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|{{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
|25/s health restored&lt;br /&gt;
|6s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of items&lt;br /&gt;
! Name !! {{Souls}} Cost !! Category !! Healing amount&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Restorative Shot}} || 800 || Weapon || 40 Healing From Heroes&amp;lt;br/&amp;gt;15 Healing From NPCs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Headhunter}} || 3,200 || Weapon || 8% Heal Per Headshot&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healing Rite}} || 800 || Vitality || 370 Total HP Regen&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healbane}} || 1,600 || Vitality || 275 Heal On Hero Kill&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healing Nova}} || 3,200 || Vitality || 260 Total HP Regen&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Restorative Locket}} || 1,600 || Vitality || 35 Heal Per Stack&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Rescue Beam}} || 3,200 || Vitality || 26% Heal Amount&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Siphon Bullets}} || 6,400 || Vitality ||55 Max HP Steal Per Bullet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources of healing reduction ==&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of heroes&lt;br /&gt;
! Name !! Ability !! Healing reduction&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Infernus}} || {{AbilityIcon|Napalm}} (T3) || -&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;% Healing Reduction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|{{AbilityIcon|Affliction}} (T2)&lt;br /&gt;
| -&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;% Healing Reduction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vyper}}&lt;br /&gt;
|{{AbilityIcon|Lethal Venom}} (T2)&lt;br /&gt;
| -&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;% Healing Reduction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{Item stat table|Healing Reduction}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} and {{ItemIcon|Cheat Death}} apply healing reduction to their user.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bullet Lifesteal]]&lt;br /&gt;
* [[Spirit Lifesteal]]&lt;br /&gt;
* [[Health Regen]]&lt;br /&gt;
&lt;br /&gt;
{{Stats}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>76.38.100.96</name></author>
	</entry>
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