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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76.97.97.0%2F24</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-02T20:41:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/McGinnis/Update_history?diff=41729</id>
		<title>McGinnis/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/McGinnis/Update_history?diff=41729"/>
		<updated>2025-10-22T21:01:09Z</updated>

		<summary type="html">&lt;p&gt;76.97.97.59: Added information about Mini Turret hp gain per boon in the 6 December 2024 and 22 May 2025 notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|29|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}}.&lt;br /&gt;
* Health per boon reduced from 56 to 52.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} fixed a bug where aiming at long stairs would sometimes cause the preview to go through it.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} change the preview particle.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} now supports Lag Compensation.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} will now erupt where the preview Particle is displaying when manually triggering the Eruption.&lt;br /&gt;
* Turrets health per boon reduced from 12 to 10.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Medicinal Specter}} now comes out faster and has a better visual que{{sic}}.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} DPS increased by 6%.&lt;br /&gt;
* Fixed {{AbilityIcon|Mini Turret}}s missing targets that are on the ground from Stun or Sliding.&lt;br /&gt;
* Fixed {{AbilityIcon|Mini Turret}}s not targeting Phase 1 of the Patron after shields are down.&lt;br /&gt;
* Health per boon increased from 52 to 56.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|27|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed Turret bugs when thrown at the Patron Throne.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|22|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Mini Turret}} HP gain per boon reduced from 30 to 20. (Note: This was not a gameplay change but a UI change.)&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|19|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Medicinal Specter}} T3 reduced from 3.5% to 3%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|8|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* New updated model and animations.&lt;br /&gt;
* Bullet Growth reduced from 0.311 to 0.29.&lt;br /&gt;
* Bullet Velocity increased from 590 to 650.&lt;br /&gt;
* No longer has +15% Base Bullet Resist.&lt;br /&gt;
* Now has +1% Spirit Resist per Boon.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}: Updated DPS tooltip to properly reflect the correct number.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}: Updated ambient, tracer, and muzzle flash effects.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s: T3 duration reduced from +18s to +14s.&lt;br /&gt;
* {{AbilityIcon|Medicinal Specter}}: Effects revisions and improvements.&lt;br /&gt;
* {{AbilityIcon|Medicinal Specter}}: Fixed audio buildup when multiple characters are being healed by {{AbilityIcon|Medicinal Specter}} at once.&lt;br /&gt;
* {{AbilityIcon|Medicinal Specter}}: Now provides +15% Stamina Regen.&lt;br /&gt;
* {{AbilityIcon|Medicinal Specter}}: T3 reduced from 4% to 3.5%.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}}: Fixed missing sound as it travels before deploy.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}}: The last 2 segments on the left/right sides of {{AbilityIcon|Spectral Wall}} will now turn towards a nearby wall if there is one.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}}: Duration reduced from 5s to 4.5s.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}}: Cooldown increased from 46s to 50s.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}}: T2 reduced from -22s to -20s.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}}: T3 reduced from 1s Stun to 0.75s.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}}: Projectile and ambient effects revisions.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}}: Now allows full movement while channeling the ability.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}}: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}}: Now slows your dash usage by 35%.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}}: Damage per rocket reduced from 30 to 23.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}}: Minimum distance increased from 7m to 9m.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}}: Cooldown increased from 140s to 150s.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}}: Spirit power scaling reduced from 0.35 to 0.25.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}}: T3 damage per rocket reduced from +30 to +25.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}}: T3 now also increases spirit scaling by 0.1.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Mini Turret}} DPS reduced from 40 to 32.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Heavy Barrage}} now has 13s duration.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|17|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s tracking speed increased by 15%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s bullet velocity increased by 10%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s T3 now also increases duration by 18s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|February|25|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated to use the new weapon gun audio system.&lt;br /&gt;
* Updated vo - largely remastering pass, but some new content.&lt;br /&gt;
* New tracer and muzzle flash effects.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} launch effects revisions.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} effect addition to connect projectiles in space to the hero better.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|6|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s HP gain per boon increased from 20 to 30. (Note: This change was not implemented.)&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s no longer limit the damage they take to 33% of HP per second.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s Fire Rate reduced by 20%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Medicinal Specter}} T3 reduced from 5% to 4.5%.&lt;br /&gt;
* Bullet Velocity increased from 533 to 590.&lt;br /&gt;
* Fixed Wall triggering {{ItemIcon|Reactive Barrier}} before T3 stun.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s health no longer scales with your hero&#039;s health.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s Spirit Resist reduced from 70% to 30%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s base health increased from 75 to 150 (roughly same overall health as previous start of game).&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s now gain +20 Health per Boon.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds).&lt;br /&gt;
* Fixed {{AbilityIcon|Mini Turret}}s dying causing you to lose sprint.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s cycle time reduced from 0.5 to 0.25 (DPS unchanged).&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s bullet velocity increased from 406 to 500.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|7|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Heavy Barrage|l1=Barrage}}{{sic}} explosions to show the edge of the aoe better.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s DPS reduced from 60 to 40.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s health reduced from 20% max HP to 15%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|27|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s Spirit Resist reduced from 80% to 70%.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} cooldown increased from 37s to 46s.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} T2 cooldown improved from -14s to -23s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|24|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{HeroIcon|McGinnis}} melee animation updates.&lt;br /&gt;
* Gun spin decay rate improved from 0.65 to 0.25.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s cooldown reduced from 24s to 18s.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s spirit resist increased from 60% to 80%.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} slow reduced from 25% to 20%.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} T1 damage amp reduced from 25% to 15%.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} minimum range increased from 6m to 7m.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} cooldown increased from 106s to 140s.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} T2 cooldown improved from -47s to -50s.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} T1 slow reduced from 35% to 30%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|10|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Heavy Barrage}} sound.&lt;br /&gt;
* No longer has +25% Spirit Resist.&lt;br /&gt;
* Now has +15% Bullet Resist.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s T1 no longer grants +1 charge.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s duration reduced from 30s to 24s.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s cooldown reduced from 30s to 24s.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s health scaling reduced from 30% to 20%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s recharge time reduced from 5s to 3s.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s cast range increased from 15m to 20m.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -60% to -70%.&lt;br /&gt;
* Fixed {{ItemIcon|Ricochet}} not bouncing off of {{AbilityIcon|Mini Turret}}s.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} spawn time reduced from 1s to 0.25s.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} attack delay reduced from 0.35s to 0.2s.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} radius increased from 4.5m to 5m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|26|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|l1=Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|l1=Barrage}}{{sic}}.&lt;br /&gt;
* Can now cast parry to cancel your ult.&lt;br /&gt;
* Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|14|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Medicinal Specter}} radius spirit power reduced from 0.07 to 0.05.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|12|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Medicinal Specter|l1=Medicinal Spectre}}{{sic}} radius reduced from 6m to 5m.&lt;br /&gt;
* {{AbilityIcon|Medicinal Specter|l1=Medicinal Spectre}}{{sic}} radius now grows with Spirit Power (0.07).&lt;br /&gt;
* Can no longer wall jump from {{AbilityIcon|Spectral Wall}}.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} duration reduced from 6s to 5s.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s bullet travel speed increased.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|15|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}&#039;s turrets) to update every frame, instead of being fixed at 60hz.&lt;br /&gt;
* Speed while shooting increased from 55% to 70%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at.&lt;br /&gt;
* {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|1|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed various abilities not showing the cast preview correctly on the first use ({{AbilityIcon|Mini Turret}}s, {{AbilityIcon|Quantum Entanglement}}, etc).&lt;br /&gt;
* Fixed {{AbilityIcon|Spectral Wall}} forcing itself into the first ability slot if its cooldown is refreshed.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}}s no longer target immune structures.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} cast/aim behavior improved for indoors and close range.&lt;br /&gt;
* Reverted recent melee damage reduction.&lt;br /&gt;
* Fixed {{ItemIcon|Healing Nova|l1=Health Nova}} not working on {{AbilityIcon|Mini Turret}}s (when {{ItemIcon|Healing Nova|l1=Health Nova}} was cast by {{HeroIcon|McGinnis}}).&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} base HP increased from +50 to +75.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|18|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} cooldown increased from 30s to 35s.&lt;br /&gt;
* Base melee damage reduced by 20%.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} segments that are touching the Rejuv will be destroyed.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|11|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Mini Turret|l1=Turrets}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage).&lt;br /&gt;
* {{AbilityIcon|Mini Turret|l1=Turrets}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades.&lt;br /&gt;
* {{AbilityIcon|Mini Turret|l1=Turrets}}{{sic}} duration reduced from 40s to 30s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|4|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{AbilityIcon|Spectral Wall}} sometimes not spawning depending on the map geometry nearby.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -30% to -40%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -50% to -60%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} falloff damage increased from -30% to -35%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} cooldown reduced from 30s to 28s.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} recharge time reduced from 6s to 5s.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} T1 and T2 swapped.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} T1 stamina drain reduced from 2 to 1.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|27|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated {{HeroIcon|McGinnis}} weapon sounds.&lt;br /&gt;
* Fixed her gun having a recent regression that caused it to not have any spread.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m).&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} deploy time reduced from 2s to 1s.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} now shows up on the minimap.&lt;br /&gt;
* {{AbilityIcon|Medicinal Specter|l1=Medicinal Spectre}}{{sic}} can no longer be attacked.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} height increased by 2m.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} slow duration increased from 2s to 2.5s.&lt;br /&gt;
* Fixed a bug with {{AbilityIcon|Spectral Wall}} that caused the Rejuvenator to instantly drop.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|20|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Mini Turret|l1=Turret}}{{sic}} range reduced from 30m to 25m.&lt;br /&gt;
* {{AbilityIcon|Mini Turret|l1=Turret}}{{sic}} HP scaling reduced from 40% to 30% (affects initial HP too).&lt;br /&gt;
* {{AbilityIcon|Mini Turret|l1=Turret}}{{sic}} cooldown reduced from 35s to 30s.&lt;br /&gt;
* {{AbilityIcon|Mini Turret|l1=Turret}}{{sic}} Charge Time reduced from 8s to 6s.&lt;br /&gt;
* Base Spirit Resist increased from 20% to 25%.&lt;br /&gt;
* Base Regen increased from 1 to 2.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} cooldown reduced from 35s to 30s.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} cooldown reduced from 110s to 100s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|13|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Mini Turret}} charge delay reduced from 10s to 8s.&lt;br /&gt;
* Fixed {{ItemIcon|Echo Shard}} to be compatible with {{AbilityIcon|Spectral Wall}} again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first).&lt;br /&gt;
* Can now dismiss {{AbilityIcon|Spectral Wall}} while channeling other abilities ({{AbilityIcon|Heavy Barrage}}).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|6|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} can now be dismissed early.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|30|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck.&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage|l1=Rocket Barrage}}{{sic}} now does less damage to objectives similar to other ability damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|23|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed upgrading {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} to T3 while active causing it to heal everyone to full instantly.&lt;br /&gt;
* Fixed certain rooftops allowing turrets to be built on them.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|16|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate.&lt;br /&gt;
* {{AbilityIcon|Spectral Wall}} cooldown reduced from 40s to 35s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|10|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Mini Turret}} Spirit Resistance increased 50% to 60%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} Health increased from 30% to 40%.&lt;br /&gt;
* {{AbilityIcon|Mini Turret}} T2 increased from +5m Range to +10m.&lt;br /&gt;
* Fixed issues with {{AbilityIcon|Heavy Barrage}} not damaging units within the target area.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|3|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn&#039;t a buff or a nerf, but it allows you to buy items to move faster during the ultimate).&lt;br /&gt;
* {{AbilityIcon|Heavy Barrage}} camera interaction with {{ItemIcon|Fleetfoot}} Boots has been fixed.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:McGinnis]]&lt;br /&gt;
[[Category:Hero changelogs]]&lt;/div&gt;</summary>
		<author><name>76.97.97.59</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Monster_Rounds?diff=41725</id>
		<title>Monster Rounds</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Monster_Rounds?diff=41725"/>
		<updated>2025-10-22T20:27:30Z</updated>

		<summary type="html">&lt;p&gt;76.97.97.59: Minor grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Monster Rounds&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|NonPlayerBonusWeaponPower}} [[Weapon Damage]] vs. [[NPC]]s&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|NonPlayerBulletResist}} [[Bullet Resist]] vs. [[NPC]]s&lt;br /&gt;
| item_stat3           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} [[Health Regen|Out of Combat Regen]]&lt;br /&gt;
| has_iscomponentof    = true&lt;br /&gt;
| iscomponentof1_name  = Cultist Sacrifice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monster Rounds&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Health Regen|Out of Combat Regen]] and additional [[Weapon Damage]] and [[Bullet Resist]] against [[NPC]]s. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monster Rounds&#039;&#039;&#039; is a [[Component]] of {{ItemIcon|Cultist Sacrifice}}.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Monster Rounds applies additional damage to Non-Player Characters. This includes [[Troopers]], lane structures like [[Guardian]]s, [[Walker]]s, neutral entities such as [[Denizens|Denizen]], and the [[Patron]]. &lt;br /&gt;
* Player-created NPCs, such as {{HeroIcon|McGinnis|McGinnis&#039;}} {{AbilityIcon|Mini Turret|Mini Turrets}}, are only affected by melee damage.&lt;br /&gt;
&lt;br /&gt;
== Notable Interactions ==&lt;br /&gt;
* {{HeroIcon|Ivy}} - Ivy&#039;s base gun damage is very low, this allows her to reliably kill one trooper with a single magazine&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Monster Rounds/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>76.97.97.59</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Monster_Rounds?diff=41724</id>
		<title>Monster Rounds</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Monster_Rounds?diff=41724"/>
		<updated>2025-10-22T20:26:59Z</updated>

		<summary type="html">&lt;p&gt;76.97.97.59: Changed Note regarding player-created NPCs to clarify that melee damage is affected. Verified with the in-game Sandbox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Monster Rounds&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|NonPlayerBonusWeaponPower}} [[Weapon Damage]] vs. [[NPC]]s&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|NonPlayerBulletResist}} [[Bullet Resist]] vs. [[NPC]]s&lt;br /&gt;
| item_stat3           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} [[Health Regen|Out of Combat Regen]]&lt;br /&gt;
| has_iscomponentof    = true&lt;br /&gt;
| iscomponentof1_name  = Cultist Sacrifice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monster Rounds&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Health Regen|Out of Combat Regen]] and additional [[Weapon Damage]] and [[Bullet Resist]] against [[NPC]]s. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monster Rounds&#039;&#039;&#039; is a [[Component]] of {{ItemIcon|Cultist Sacrifice}}.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Monster Rounds applies additional damage to Non-Player Characters. This includes [[Troopers]], lane structures like [[Guardian]]s, [[Walker]]s, neutral entities such as [[Denizens|Denizen]], and the [[Patron]]. &lt;br /&gt;
* Player-created NPCs, such as {{HeroIcon|McGinnis|McGinnis&#039;}} {{AbilityIcon|Mini Turret|Mini Turrets}}, only affected by melee damage.&lt;br /&gt;
&lt;br /&gt;
== Notable Interactions ==&lt;br /&gt;
* {{HeroIcon|Ivy}} - Ivy&#039;s base gun damage is very low, this allows her to reliably kill one trooper with a single magazine&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Monster Rounds/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>76.97.97.59</name></author>
	</entry>
</feed>