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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.17.0.0%2F16</id>
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	<updated>2026-09-03T07:15:13Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Stamina?diff=34007</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Stamina?diff=34007"/>
		<updated>2025-08-20T13:44:15Z</updated>

		<summary type="html">&lt;p&gt;82.17.58.160: fixed a typo in my previous change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{plink|Stamina|pic=Springy boots icon|size=32}} is a stat that [[heroes]] start with and can obtain more through [[items]]. Stamina dictates the amount of dashes a hero can use. Stamina regenerates back over time, taking 5 seconds for most heroes without items to regenerate 1 bar.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Main|Movement}}&lt;br /&gt;
A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:&lt;br /&gt;
* By pressing Dash and walking in a direction on the ground, the player can perform a basic Dash.&lt;br /&gt;
* By pressing Dash with a direction input in the air, the player will perform an Air Dash. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again.&lt;br /&gt;
* By pressing Jump while in a basic Dash, the player can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again.&lt;br /&gt;
* By pressing Jump while in midair, the player can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination.&lt;br /&gt;
* By double tapping Crouch in midair, the player can perform an Air Dash downwards, descending quickly.&lt;br /&gt;
* By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation.&lt;br /&gt;
&lt;br /&gt;
== Stamina Bars ==&lt;br /&gt;
Most heroes begin a match with 3 bars of Stamina. However, there are a few exceptions:&lt;br /&gt;
* {{PageRef|Holliday}}, {{PageRef|McGinnis}}, {{PageRef|Vindicta}}, {{PageRef|Bebop}} and {{HeroIcon|mina}} begin with 2 bars.&lt;br /&gt;
* {{PageRef|Grey Talon}}, {{PageRef|Ivy}} and {{PageRef|Vyper}} begin with 4 bars.&lt;br /&gt;
See [[Hero Comparison]] for a full table of heroes&#039; base stamina.&lt;br /&gt;
&lt;br /&gt;
== Cooldown ==&lt;br /&gt;
&#039;&#039;&#039;Stamina Cooldown&#039;&#039;&#039; is a stat that determines how long a hero takes to recover a stamina bar. Most heroes begin with {{#invoke:HeroData|get_hero_var|hero_atlas|StaminaCooldown|1}}s cooldown, with the exception of {{PageRef|Kelvin}}, who begins with {{#invoke:HeroData|get_hero_var|hero_kelvin|StaminaCooldown|1}}s.&lt;br /&gt;
&lt;br /&gt;
Stamina Cooldown is affected by the Stamina Recovery stat.&lt;br /&gt;
&lt;br /&gt;
== Dash Speed ==&lt;br /&gt;
Dash Speed is a stat that determines how long a hero&#039;s dash lasts. All dashes cover the same distance, but with a different duration. The dash speed is determined as follows:&lt;br /&gt;
&lt;br /&gt;
* {{#invoke:HeroData|get_hero_var|hero_tengu|GroundDashDuration|3}}s: {{HeroIcon|Ivy}}, {{HeroIcon|Haze}}, {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, {{HeroIcon|Grey Talon}}, {{HeroIcon|Paradox}}, {{HeroIcon|mina}} &lt;br /&gt;
* {{#invoke:HeroData|get_hero_var|hero_gigawatt|GroundDashDuration|3}}s: {{HeroIcon|Seven}}, {{HeroIcon|Mirage}}, {{HeroIcon|Lash}}, {{HeroIcon|Yamato}}, {{HeroIcon|Pocket}}, {{HeroIcon|Viscous}}, {{HeroIcon|Vyper}}, {{HeroIcon|Warden}}, {{HeroIcon|Vindicta}}, {{HeroIcon|Sinclair}}, {{HeroIcon|Wraith}}, {{HeroIcon|Infernus}}, {{HeroIcon|Lady Geist}}&lt;br /&gt;
* {{#invoke:HeroData|get_hero_var|hero_krill|GroundDashDuration|3}}s: {{HeroIcon|Mo &amp;amp; Krill}}, {{HeroIcon|Abrams}}, {{HeroIcon|Shiv}}, {{HeroIcon|Dynamo}}, {{HeroIcon|Bebop}}, {{HeroIcon|Kelvin}}, {{HeroIcon|McGinnis}}&lt;br /&gt;
&lt;br /&gt;
Note: The global dash speed before the {{Update link|July|29|2025}} Update was 0.65s.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
{{Item stat table|Stamina}}&lt;br /&gt;
There are several items and abilities that affect Stamina usage, but do not increase Stamina bars.&lt;br /&gt;
* {{ItemIcon|Restorative Locket}} has an active that replenishes two stamina points by consuming all stacks.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Recovery ===&lt;br /&gt;
{{Item stat table|Stamina Recovery}}&lt;br /&gt;
&lt;br /&gt;
=== Map spawns ===&lt;br /&gt;
* [[Powerup]] runes can provide a temporary Movement buff that provides from +&#039;&#039;&#039;1&#039;&#039;&#039; to +&#039;&#039;&#039;4&#039;&#039;&#039; Stamina, +&#039;&#039;&#039;20&#039;&#039;&#039;% to +&#039;&#039;&#039;50&#039;&#039;&#039;% Stamina Regeneration Rate, and +&#039;&#039;&#039;40&#039;&#039;&#039;% to +&#039;&#039;&#039;80&#039;&#039;&#039;% Zipline Boost (the buffs grow stronger as the game progresses) for 160 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>82.17.58.160</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Stamina?diff=34006</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Stamina?diff=34006"/>
		<updated>2025-08-20T13:43:15Z</updated>

		<summary type="html">&lt;p&gt;82.17.58.160: added mina to the stamina page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{plink|Stamina|pic=Springy boots icon|size=32}} is a stat that [[heroes]] start with and can obtain more through [[items]]. Stamina dictates the amount of dashes a hero can use. Stamina regenerates back over time, taking 5 seconds for most heroes without items to regenerate 1 bar.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Main|Movement}}&lt;br /&gt;
A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:&lt;br /&gt;
* By pressing Dash and walking in a direction on the ground, the player can perform a basic Dash.&lt;br /&gt;
* By pressing Dash with a direction input in the air, the player will perform an Air Dash. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again.&lt;br /&gt;
* By pressing Jump while in a basic Dash, the player can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again.&lt;br /&gt;
* By pressing Jump while in midair, the player can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination.&lt;br /&gt;
* By double tapping Crouch in midair, the player can perform an Air Dash downwards, descending quickly.&lt;br /&gt;
* By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation.&lt;br /&gt;
&lt;br /&gt;
== Stamina Bars ==&lt;br /&gt;
Most heroes begin a match with 3 bars of Stamina. However, there are a few exceptions:&lt;br /&gt;
* {{PageRef|Holliday}}, {{PageRef|McGinnis}}, {{PageRef|Vindicta}}, {{PageRef|Bebop}} and {{HeroIcon|mina}} begin with 2 bars.&lt;br /&gt;
* {{PageRef|Grey Talon}}, {{PageRef|Ivy}} and {{PageRef|Vyper}} begin with 4 bars.&lt;br /&gt;
See [[Hero Comparison]] for a full table of heroes&#039; base stamina.&lt;br /&gt;
&lt;br /&gt;
== Cooldown ==&lt;br /&gt;
&#039;&#039;&#039;Stamina Cooldown&#039;&#039;&#039; is a stat that determines how long a hero takes to recover a stamina bar. Most heroes begin with {{#invoke:HeroData|get_hero_var|hero_atlas|StaminaCooldown|1}}s cooldown, with the exception of {{PageRef|Kelvin}}, who begins with {{#invoke:HeroData|get_hero_var|hero_kelvin|StaminaCooldown|1}}s.&lt;br /&gt;
&lt;br /&gt;
Stamina Cooldown is affected by the Stamina Recovery stat.&lt;br /&gt;
&lt;br /&gt;
== Dash Speed ==&lt;br /&gt;
Dash Speed is a stat that determines how long a hero&#039;s dash lasts. All dashes cover the same distance, but with a different duration. The dash speed is determined as follows:&lt;br /&gt;
&lt;br /&gt;
* {{#invoke:HeroData|get_hero_var|hero_tengu|GroundDashDuration|3}}s: {{HeroIcon|Ivy}}, {{HeroIcon|Haze}}, {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, {{HeroIcon|Grey Talon}}, {{HeroIcon|Paradox}}, {{HeroIcon|mina}} Note: The global dash speed before the {{Update link|July|29|2025}} Update was 0.65s.&lt;br /&gt;
* {{#invoke:HeroData|get_hero_var|hero_gigawatt|GroundDashDuration|3}}s: {{HeroIcon|Seven}}, {{HeroIcon|Mirage}}, {{HeroIcon|Lash}}, {{HeroIcon|Yamato}}, {{HeroIcon|Pocket}}, {{HeroIcon|Viscous}}, {{HeroIcon|Vyper}}, {{HeroIcon|Warden}}, {{HeroIcon|Vindicta}}, {{HeroIcon|Sinclair}}, {{HeroIcon|Wraith}}, {{HeroIcon|Infernus}}, {{HeroIcon|Lady Geist}}&lt;br /&gt;
* {{#invoke:HeroData|get_hero_var|hero_krill|GroundDashDuration|3}}s: {{HeroIcon|Mo &amp;amp; Krill}}, {{HeroIcon|Abrams}}, {{HeroIcon|Shiv}}, {{HeroIcon|Dynamo}}, {{HeroIcon|Bebop}}, {{HeroIcon|Kelvin}}, {{HeroIcon|McGinnis}}&lt;br /&gt;
&lt;br /&gt;
Note: The global dash speed before the {{Update link|July|29|2025}} Update was 0.65s.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
{{Item stat table|Stamina}}&lt;br /&gt;
There are several items and abilities that affect Stamina usage, but do not increase Stamina bars.&lt;br /&gt;
* {{ItemIcon|Restorative Locket}} has an active that replenishes two stamina points by consuming all stacks.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Recovery ===&lt;br /&gt;
{{Item stat table|Stamina Recovery}}&lt;br /&gt;
&lt;br /&gt;
=== Map spawns ===&lt;br /&gt;
* [[Powerup]] runes can provide a temporary Movement buff that provides from +&#039;&#039;&#039;1&#039;&#039;&#039; to +&#039;&#039;&#039;4&#039;&#039;&#039; Stamina, +&#039;&#039;&#039;20&#039;&#039;&#039;% to +&#039;&#039;&#039;50&#039;&#039;&#039;% Stamina Regeneration Rate, and +&#039;&#039;&#039;40&#039;&#039;&#039;% to +&#039;&#039;&#039;80&#039;&#039;&#039;% Zipline Boost (the buffs grow stronger as the game progresses) for 160 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>82.17.58.160</name></author>
	</entry>
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