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	<updated>2026-09-14T12:35:56Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Heavy_Melee/Hidden_Melee?diff=58427</id>
		<title>Heavy Melee/Hidden Melee</title>
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		<updated>2026-02-08T22:27:46Z</updated>

		<summary type="html">&lt;p&gt;82.65.138.144: /* Characters That Can Perform a Hidden Melee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MovementTabs|Heavy Melee|Overview, Heavy Melee Cancel, Heavy Melee Cancel Extension, Hidden Melee}}&lt;br /&gt;
{{TechCard&lt;br /&gt;
|name=Hidden Melee&lt;br /&gt;
|file=hiddenmelee.mp4&lt;br /&gt;
|tech_type=Universal Tech&lt;br /&gt;
|difficulty=Basic Mechanics&lt;br /&gt;
|character_dependent=Yes&lt;br /&gt;
|inputs=Use an ability then buffer a [[Heavy Melee]]&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Hidden Melee&#039;&#039;&#039; is a [[Heavy Melee]] whose animations are hidden/obscured using abilities. Certain animations tied to abilities have a higher &amp;quot;priority&amp;quot; than the Heavy Melee animation, overriding it and therefore &amp;quot;hiding&amp;quot; the melee animation.&lt;br /&gt;
&lt;br /&gt;
Hidden Melees makes parrying harder, since there is less visual tells on screen. However, a person can still parry based off the sound and flame effects around your fist.&lt;br /&gt;
&lt;br /&gt;
A Hidden Melee only hides the animation with another animation; a common misconception is that some Hidden Melees also obscures sound and particle effects. These are &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; Hidden Melees: they are client-sided only and enemies can still hear the sound and particle effects.&lt;br /&gt;
&lt;br /&gt;
Hidden Melees can be either hidden or obscured:&lt;br /&gt;
* When a Hidden Melee is hidden, the melee animation is fully hidden and no part of it can be seen.&lt;br /&gt;
* When a Hidden Melee is obscured, the melee animation can still be partially seen.&lt;br /&gt;
&lt;br /&gt;
The execution depends on the character and their abilities; they are typically performed by using an ability then buffering a Heavy Melee afterwards. The timing can vary; for example, {{HeroIcon|Viscous}}&#039; Hidden Melee can be executed quite easily, at any point during his animation. {{HeroIcon|Seven}}&#039;s Hidden Melee is a three tick window and is considerably harder.&lt;br /&gt;
&lt;br /&gt;
===== Characters That Can Perform a Hidden Melee =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! Ability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Bebop}}&lt;br /&gt;
| {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
| Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Grey Talon}}&lt;br /&gt;
| {{AbilityIcon|Charged Shot}}&lt;br /&gt;
| Animation hidden. Buffer Heavy Melee when using Charged Shot.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Holliday}}&lt;br /&gt;
| {{AbilityIcon|Bounce Pad}}&lt;br /&gt;
| Animation hidden. Buffer when landing (only when stomping, can only occur once per pad).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Kelvin}}&lt;br /&gt;
| {{AbilityIcon|Ice Path}}&lt;br /&gt;
| Animation hidden. Heavy Melee, then cast Ice Path.&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
| Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{HeroIcon|Lash}}&lt;br /&gt;
| {{AbilityIcon|Grapple}}&lt;br /&gt;
| Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple.&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Flog}}&lt;br /&gt;
| Animation hidden. Cast Flog and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Ground Strike}}&lt;br /&gt;
| Animation hidden. Cast Ground Strike and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Mina}}&lt;br /&gt;
| {{AbilityIcon|Nox Nostra}}&lt;br /&gt;
| Animation hidden. During the entirety of the ult.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
| {{AbilityIcon|Sand Blast}}&lt;br /&gt;
| Animation hidden. After throwing Sand Blast, Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Seven}}&lt;br /&gt;
| {{AbilityIcon|Lightning Ball}}&lt;br /&gt;
| Animation hidden. Cast Lightning Ball and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Static Charge}}&lt;br /&gt;
| Animation hidden. Cast Static Charge and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Shiv}}&lt;br /&gt;
| {{AbilityIcon|Killing Blow}}&lt;br /&gt;
| Animation hidden. Buffer Heavy Melee after casting Killing Blow.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Viscous}}&lt;br /&gt;
| {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
| Animation obscured. While Puddle Punch is emerging, Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Vyper}}&lt;br /&gt;
| {{AbilityIcon|Screwjab Dagger}}&lt;br /&gt;
| Animation hidden. Cast Screwjab and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Petrifying Bola}}&lt;br /&gt;
| Animation hidden. Cast Petrifying Bola and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Yamato}}&lt;br /&gt;
| {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
| Animation hidden. Buffer Heavy Melee after casting Shadow Form.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Silver}}&lt;br /&gt;
| {{AbilityIcon|Boot Kick}}&lt;br /&gt;
| Animation hidden. Heavy Melee after casting Boot Kick.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Hidden Melee}}&lt;/div&gt;</summary>
		<author><name>82.65.138.144</name></author>
	</entry>
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