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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.77.0.0%2F16</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-02T03:37:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/User_talk:Steveneven3?diff=63446</id>
		<title>User talk:Steveneven3</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User_talk:Steveneven3?diff=63446"/>
		<updated>2026-03-27T06:22:20Z</updated>

		<summary type="html">&lt;p&gt;82.77.81.171: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So? Its mine i made the document.&lt;br /&gt;
&lt;br /&gt;
Users viewing your document may have their personal data exposed. Edit the document to show visitors as &amp;quot;anonymous&amp;quot;&lt;/div&gt;</summary>
		<author><name>82.77.81.171</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Abrams/Update_history?diff=27604</id>
		<title>Abrams/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Abrams/Update_history?diff=27604"/>
		<updated>2025-05-25T19:42:27Z</updated>

		<summary type="html">&lt;p&gt;82.77.80.86: and healing nerfs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 19, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* Move Speed reduced from 6.8 to 6.5&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 8, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} &amp;amp; {{HeroIcon|Abrams}}&#039; Ults ).&lt;br /&gt;
* Remastered weapon fire sounds using the new feature set.&lt;br /&gt;
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: T1 is now &amp;quot;On Hero Collide: +25% Weapon Damage for 8s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: T2 is now &amp;quot;-12s Cooldown&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: T3 is now &amp;quot;+0.2s Stun Duration and 40% Movement Slow for 4s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: New cycle and pre cast &#039;goose step&#039;.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls.&lt;br /&gt;
* [Undocumented] {{AbilityIcon|Infernal Resilience}}: Healing reduced from 12% to 10%.&lt;br /&gt;
* [Undocumented] {{AbilityIcon|Infernal Resilience}}: T3 upgrade reduced from +6% to +5%.&lt;br /&gt;
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Stun duration increased from 1s to 1.5s.&lt;br /&gt;
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Damage changed from 150 {{ss|0.91}} to 60 {{ss|2.33}}.&lt;br /&gt;
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Cooldown increased from 159s to 160s.&lt;br /&gt;
* [Undocumented] {{AbilityIcon|Seismic Impact}}: T1 cooldown from -38s to -40s.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}}: Effects revisions.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}}: Fixed crash down sound triggering twice.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}}: New slam animation.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}}: New sounds added for in-air looping sound and descend sound.&lt;br /&gt;
* Added new &#039;out of combat&#039; run and sprint.&lt;br /&gt;
* New Crouch animations.&lt;br /&gt;
* Improved hipfire animations.&lt;br /&gt;
* Added custom jump catapult animation - an alternate jump animation when using fans and mystic leap etc.&lt;br /&gt;
* Refined jump start to be cleaner.&lt;br /&gt;
* Added custom Zipline Boosted loop.&lt;br /&gt;
* Added Zipline swinging animation.&lt;br /&gt;
* Fixed a regression where {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Siphon Life}} and {{AbilityIcon|Shoulder Charge}} ping VO were swapped.&lt;br /&gt;
* Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}.&lt;br /&gt;
* Fixed camera position on client&#039;s ground target not using previews, causing it to be jittery.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = February 25, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* Updated playable model with latest art, animation, and vfx content.&lt;br /&gt;
* New {{AbilityIcon|Siphon Life}} run locomotion.&lt;br /&gt;
* New stand and crouch idles.&lt;br /&gt;
* New book model.&lt;br /&gt;
* New run stop animations.&lt;br /&gt;
* New shop UI animations.&lt;br /&gt;
* New jump animation Set.&lt;br /&gt;
* New run locomotion.&lt;br /&gt;
* Added new zoomed run set.&lt;br /&gt;
* Added new stagger animation.&lt;br /&gt;
* Re-authored crouch locomotion to match faster speeds.&lt;br /&gt;
* Authored new stand and crouch turn set.&lt;br /&gt;
* Improved camera animations during Seismic Impact.&lt;br /&gt;
* Updated vo - remastering pass, no new content.&lt;br /&gt;
* Added ambient effects to book.&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better.&lt;br /&gt;
* Improved zipline animations.&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} acting like it&#039;s modifying your movespeed on the hud active player stats.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = January 27, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} increased from 11% to 12%&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = December 6, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Bullet Damage decreased from 4.68 to 4.5&lt;br /&gt;
* {{AbilityIcon|Siphon Life|Spirit Siphon}}{{sic}} spirit scaling increased from 0.5 to 0.65%&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 21, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Base regen increased from 1 to 1.5&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5%&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75%&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40%&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05)&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} drag down collision improved a bit&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 7, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Reverted Melee attack speed reduction&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14%&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7%&lt;br /&gt;
* Fixed an issue where Seismic impact would travel more downwards instead of the facing direction&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 24, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Melee attack rate reduced by 15% (time between attacks).&lt;br /&gt;
* Gun falloff damage starts at 20m instead of 22m.&lt;br /&gt;
* Fixed some cases where {{AbilityIcon|Shoulder Charge}} would do a 180/360 on spell cast.&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} sliding against wall surfaces incorrectly.&lt;br /&gt;
* Fixed {{AbilityIcon|Seismic Impact}} sometimes getting stuck on objects.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Base health reduced from 600 to 570.&lt;br /&gt;
* Health per boon increased from 32 to 34 (1048 vs 1046 total).&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} sensitivity bugs that allowed you to turn more than intended.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 26, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Abrams|Abrams}} now has a new custom heavy melee animation.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%.&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3.&lt;br /&gt;
* Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly &#039;slamming&#039; in to walls and stairs.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Minor updates to {{HeroIcon|Abrams|Abram&#039;s}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise.&lt;br /&gt;
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects.&lt;br /&gt;
* Added wall impact animation for {{HeroIcon|Abrams|Abram&#039;s}}{{sic}} {{AbilityIcon|Shoulder Charge}}.&lt;br /&gt;
* Lowered gun arm during {{HeroIcon|Abrams|Abram&#039;s}}{{sic}} jump animation to not obscure reticle.&lt;br /&gt;
* Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} reduced from 17% to 16%.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} stun time reduced from 1s to 0.85s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Added custom effects for {{HeroIcon|Abrams|Abram&#039;s}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf).&lt;br /&gt;
* Now does pull ups on the zipline once again (this is a buff).&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} sometimes stunning enemies on stairs.&lt;br /&gt;
* Fixed {{AbilityIcon|Seismic Impact}} sometimes not going to the area selected.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 15, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much.&lt;br /&gt;
* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds.&lt;br /&gt;
* Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down.&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} not always placing enemies in front of you.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} damage reduced from 175 to 150.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 1, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}{{sic}} and {{AbilityIcon|Siphon Life}}{{sic}} pings not playing the correct VO.&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}{{sic}}.&lt;br /&gt;
* Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall.&lt;br /&gt;
* Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} T3 reduced from +6.5 to +5.5 Weapon Damage.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} damage reduced from 200 to 175.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 18, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Added additional voice lines for {{HeroIcon|Abrams}}.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} duration to regen increased from 14s to 16s (this is a nerf).&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 18% to 17%.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T3 increased from +8% to +9%.&lt;br /&gt;
* Improved reliability of {{AbilityIcon|Seismic Impact}}.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} base radius increased from 6m to 9m.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown).&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} T3 is now Gains {{ItemIcon|Unstoppable}} while in air and 3s after landing.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 11, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} speed increased by 25%.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} distance increased by 15%.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} now stuns enemies for 1s if it drags them into a wall.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} now provides +1 Health Regen.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 20% to 18%.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T3 changed to +8% damage regenerated.&lt;br /&gt;
* Fixed {{AbilityIcon|Siphon Life}} not healing you against shields.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 4, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 27, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 20, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Improved misc issues with {{AbilityIcon|Seismic Impact}} collision.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 13, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for {{HeroIcon|Abrams}} or {{HeroIcon|Dynamo}}.&lt;br /&gt;
* Base health regen reduced from 2 to 1.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 6, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Base HP growth reduced from 36 to 32.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} personal brief busy state upon landing increased from 0.2s to 0.3s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 30, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Added new sprint animations for {{HeroIcon|Abrams}}.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} is now faster to play out.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} now has a very brief busy state upon landing.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 23, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult.&lt;br /&gt;
* Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly.&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} T1 and T2 swapped.&lt;br /&gt;
* Shoulder charge now allows for a bit more steering control.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 10, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Reduced chances that Leap gets stuck on geometry during the downward phase.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 3, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Base Health increased from 550 to 600.&lt;br /&gt;
* {{AbilityIcon|Siphon Life}}{{sic}} DPS increased from 24 to 35.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero changelogs]]&lt;br /&gt;
[[Category:Abrams]]&lt;/div&gt;</summary>
		<author><name>82.77.80.86</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Abrams/Update_history?diff=27603</id>
		<title>Abrams/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Abrams/Update_history?diff=27603"/>
		<updated>2025-05-25T19:33:35Z</updated>

		<summary type="html">&lt;p&gt;82.77.80.86: Added undocumented changes for abrams from item rework update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 19, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* Move Speed reduced from 6.8 to 6.5&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 8, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} &amp;amp; {{HeroIcon|Abrams}}&#039; Ults ).&lt;br /&gt;
* Remastered weapon fire sounds using the new feature set.&lt;br /&gt;
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: T1 is now &amp;quot;On Hero Collide: +25% Weapon Damage for 8s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: T2 is now &amp;quot;-12s Cooldown&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: T3 is now &amp;quot;+0.2s Stun Duration and 40% Movement Slow for 4s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: New cycle and pre cast &#039;goose step&#039;.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls.&lt;br /&gt;
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Stun duration increased from 1s to 1.5s.&lt;br /&gt;
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Damage changed from 150 {{ss|0.91}} to 60 {{ss|2.33}}.&lt;br /&gt;
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Cooldown increased from 159s to 160s.&lt;br /&gt;
* [Undocumented] {{AbilityIcon|Seismic Impact}}: T1 cooldown from -38s to -40s.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}}: Effects revisions.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}}: Fixed crash down sound triggering twice.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}}: New slam animation.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}}: New sounds added for in-air looping sound and descend sound.&lt;br /&gt;
* Added new &#039;out of combat&#039; run and sprint.&lt;br /&gt;
* New Crouch animations.&lt;br /&gt;
* Improved hipfire animations.&lt;br /&gt;
* Added custom jump catapult animation - an alternate jump animation when using fans and mystic leap etc.&lt;br /&gt;
* Refined jump start to be cleaner.&lt;br /&gt;
* Added custom Zipline Boosted loop.&lt;br /&gt;
* Added Zipline swinging animation.&lt;br /&gt;
* Fixed a regression where {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Siphon Life}} and {{AbilityIcon|Shoulder Charge}} ping VO were swapped.&lt;br /&gt;
* Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}.&lt;br /&gt;
* Fixed camera position on client&#039;s ground target not using previews, causing it to be jittery.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = February 25, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* Updated playable model with latest art, animation, and vfx content.&lt;br /&gt;
* New {{AbilityIcon|Siphon Life}} run locomotion.&lt;br /&gt;
* New stand and crouch idles.&lt;br /&gt;
* New book model.&lt;br /&gt;
* New run stop animations.&lt;br /&gt;
* New shop UI animations.&lt;br /&gt;
* New jump animation Set.&lt;br /&gt;
* New run locomotion.&lt;br /&gt;
* Added new zoomed run set.&lt;br /&gt;
* Added new stagger animation.&lt;br /&gt;
* Re-authored crouch locomotion to match faster speeds.&lt;br /&gt;
* Authored new stand and crouch turn set.&lt;br /&gt;
* Improved camera animations during Seismic Impact.&lt;br /&gt;
* Updated vo - remastering pass, no new content.&lt;br /&gt;
* Added ambient effects to book.&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better.&lt;br /&gt;
* Improved zipline animations.&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} acting like it&#039;s modifying your movespeed on the hud active player stats.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = January 27, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} increased from 11% to 12%&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = December 6, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Bullet Damage decreased from 4.68 to 4.5&lt;br /&gt;
* {{AbilityIcon|Siphon Life|Spirit Siphon}}{{sic}} spirit scaling increased from 0.5 to 0.65%&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 21, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Base regen increased from 1 to 1.5&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5%&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75%&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40%&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05)&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} drag down collision improved a bit&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 7, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Reverted Melee attack speed reduction&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14%&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7%&lt;br /&gt;
* Fixed an issue where Seismic impact would travel more downwards instead of the facing direction&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 24, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Melee attack rate reduced by 15% (time between attacks).&lt;br /&gt;
* Gun falloff damage starts at 20m instead of 22m.&lt;br /&gt;
* Fixed some cases where {{AbilityIcon|Shoulder Charge}} would do a 180/360 on spell cast.&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} sliding against wall surfaces incorrectly.&lt;br /&gt;
* Fixed {{AbilityIcon|Seismic Impact}} sometimes getting stuck on objects.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Base health reduced from 600 to 570.&lt;br /&gt;
* Health per boon increased from 32 to 34 (1048 vs 1046 total).&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} sensitivity bugs that allowed you to turn more than intended.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 26, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Abrams|Abrams}} now has a new custom heavy melee animation.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%.&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3.&lt;br /&gt;
* Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly &#039;slamming&#039; in to walls and stairs.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Minor updates to {{HeroIcon|Abrams|Abram&#039;s}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise.&lt;br /&gt;
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects.&lt;br /&gt;
* Added wall impact animation for {{HeroIcon|Abrams|Abram&#039;s}}{{sic}} {{AbilityIcon|Shoulder Charge}}.&lt;br /&gt;
* Lowered gun arm during {{HeroIcon|Abrams|Abram&#039;s}}{{sic}} jump animation to not obscure reticle.&lt;br /&gt;
* Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} reduced from 17% to 16%.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} stun time reduced from 1s to 0.85s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Added custom effects for {{HeroIcon|Abrams|Abram&#039;s}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf).&lt;br /&gt;
* Now does pull ups on the zipline once again (this is a buff).&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} sometimes stunning enemies on stairs.&lt;br /&gt;
* Fixed {{AbilityIcon|Seismic Impact}} sometimes not going to the area selected.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 15, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much.&lt;br /&gt;
* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds.&lt;br /&gt;
* Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down.&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} not always placing enemies in front of you.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} damage reduced from 175 to 150.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 1, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}{{sic}} and {{AbilityIcon|Siphon Life}}{{sic}} pings not playing the correct VO.&lt;br /&gt;
* Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}{{sic}}.&lt;br /&gt;
* Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall.&lt;br /&gt;
* Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} T3 reduced from +6.5 to +5.5 Weapon Damage.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} damage reduced from 200 to 175.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 18, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Added additional voice lines for {{HeroIcon|Abrams}}.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} duration to regen increased from 14s to 16s (this is a nerf).&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 18% to 17%.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T3 increased from +8% to +9%.&lt;br /&gt;
* Improved reliability of {{AbilityIcon|Seismic Impact}}.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} base radius increased from 6m to 9m.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown).&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} T3 is now Gains {{ItemIcon|Unstoppable}} while in air and 3s after landing.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 11, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} speed increased by 25%.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} distance increased by 15%.&lt;br /&gt;
* {{AbilityIcon|Shoulder Charge}} now stuns enemies for 1s if it drags them into a wall.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} now provides +1 Health Regen.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 20% to 18%.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T3 changed to +8% damage regenerated.&lt;br /&gt;
* Fixed {{AbilityIcon|Siphon Life}} not healing you against shields.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 4, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 27, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 20, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Improved misc issues with {{AbilityIcon|Seismic Impact}} collision.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 13, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for {{HeroIcon|Abrams}} or {{HeroIcon|Dynamo}}.&lt;br /&gt;
* Base health regen reduced from 2 to 1.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 6, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Base HP growth reduced from 36 to 32.&lt;br /&gt;
* {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} personal brief busy state upon landing increased from 0.2s to 0.3s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 30, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Added new sprint animations for {{HeroIcon|Abrams}}.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} is now faster to play out.&lt;br /&gt;
* {{AbilityIcon|Seismic Impact}} now has a very brief busy state upon landing.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 23, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult.&lt;br /&gt;
* Adjusted timing of select {{HeroIcon|Abrams}} impact lines to time with either the rise of his leap or the descent accordingly.&lt;br /&gt;
* {{AbilityIcon|Siphon Life}} T1 and T2 swapped.&lt;br /&gt;
* Shoulder charge now allows for a bit more steering control.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 10, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Reduced chances that Leap gets stuck on geometry during the downward phase.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 3, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Base Health increased from 550 to 600.&lt;br /&gt;
* {{AbilityIcon|Siphon Life}}{{sic}} DPS increased from 24 to 35.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero changelogs]]&lt;br /&gt;
[[Category:Abrams]]&lt;/div&gt;</summary>
		<author><name>82.77.80.86</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dynamo/Update_history?diff=27108</id>
		<title>Dynamo/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dynamo/Update_history?diff=27108"/>
		<updated>2025-05-19T21:08:23Z</updated>

		<summary type="html">&lt;p&gt;82.77.80.86: Added undocumented Rejuvenativ Aurora change. If this ends up being a bug and fixed in the future, I will remove&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 8, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* Remastered weapon fire sounds using the new feature set.&lt;br /&gt;
* New updated model and animations.&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}}: T1 Fire Rate slow now matches the Move Slow&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}}: Added small lerp to VFX for the teleport and smoothed out camera transitions.&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}}: Effect revisions to center focus on head.&lt;br /&gt;
* [Undocumented]{{AbilityIcon|Rejuvenating Aurora}}: No longer slows you down during the channel before T3&lt;br /&gt;
* {{AbilityIcon|Singularity}}: Updated effects revisions.&lt;br /&gt;
* {{AbilityIcon|Singularity}}: Increased tick rate, equals out to roughly the same DPS overall, just smoother.&lt;br /&gt;
* Hero pose ambient VFX added.&lt;br /&gt;
* Reload effects revisions.&lt;br /&gt;
* Fixed announcer match start line to be spoken by the friendly announcer (was randomly picking between friendly and enemy).&lt;br /&gt;
* Various tooltip fixes.&lt;br /&gt;
* Fixed a bug preventing light melee sounds from playing.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = February 25, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* Improve logic around traces for teleports specifically to address {{AbilityIcon|Quantum Entanglement}} teleporting players out of the map.&lt;br /&gt;
* Updated vo - largely remastering pass, but some new content.&lt;br /&gt;
* Revision to adjust tracer properties as fire rate increases, simplify impacts.&lt;br /&gt;
* Reload effects revisions.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = January 27, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}} damage spirit scaling increased from 1.4 to 1.8&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}} T3 now also adds +1 Charge&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = December 6, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed {{AbilityIcon|Quantum Entanglement}} not deselecting if you get silenced while targeting&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}} T2 now affects melee damage too&lt;br /&gt;
* Fixed {{ItemIcon|Magic Carpet}} + {{HeroIcon|Dynamo}} heal interation&lt;br /&gt;
* {{AbilityIcon|Singularity}} cooldown increased from 191s to 215s&lt;br /&gt;
* {{AbilityIcon|Singularity}} now deals half damage to objectives&lt;br /&gt;
* {{AbilityIcon|Singularity}} fixed tooltip referencing knock-up that it doesn&#039;t do&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 21, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} regen reduced from 32 to 30&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} Spirit Power scaling reduced from 0.5 to 0.45&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 3.8% to 3.4%&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} now allows you to reload during it (currently only allows you to continue reloading if cast before)&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} now allows you to use melee before T3 upgrade&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} pulling allies no longer cancels their channel&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} now has a visual indicator for allies that will teleport&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} ally range increased from 9m to 10m&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} cooldown increased from 15s to 16s&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} T3 cooldown reduction improved from -4s to -5s&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}} now slides around geometry when it hits an obstruction&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 7, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Now gains 1% Bullet Resist per Boon (0-&amp;gt;14%)&lt;br /&gt;
* Fixed {{AbilityIcon|Quantum Entanglement}} sometimes not moving you to the destination properly&lt;br /&gt;
* {{AbilityIcon|Singularity}} now deals 1.5% Max HP in the base ability&lt;br /&gt;
* {{AbilityIcon|Singularity}} T3 increased from 3.8% to 4%&lt;br /&gt;
* {{AbilityIcon|Singularity}} Base DPS reduced from 60 to 45&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} cooldown increased from 12.5s to 15s.&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} T3 now also also reduces cooldown by 4s.&lt;br /&gt;
* Fixed {{AbilityIcon|Kinetic Pulse}} T2 tooltip to clarify that it affects bullets only and not melee damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 26, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Dynamo|Dynamo}} now has a new custom heavy melee animation.&lt;br /&gt;
* Fixed {{HeroIcon|Dynamo}} not playing an animation during the cast delay on {{AbilityIcon|Singularity}}.&lt;br /&gt;
* {{AbilityIcon|Singularity}} radius reduced from 8m to 7m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Improved visibility of heroes caught in the {{AbilityIcon|Singularity}}.&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} no longer gets canceled when stamina is used.&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 4% to 3.8%.&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}} T1 reduced from 40% slow to 35%.&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} cooldown increased from 11s to 12s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Improved clarity of {{HeroIcon|Dynamo}} {{AbilityIcon|Singularity}} sound for team and opponents.&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using Parry.&lt;br /&gt;
* Fixed {{AbilityIcon|Kinetic Pulse}} not traveling properly when cast near corners.&lt;br /&gt;
* Gun damage reduced from 15 to 13.&lt;br /&gt;
* {{AbilityIcon|Singularity}} cast time increased from 0.1 to 0.2.&lt;br /&gt;
* {{AbilityIcon|Singularity}} range reduced from 9m to 8m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 15, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds.&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using stamina instead of needing to manually exit first (pre T3).&lt;br /&gt;
* Fixed {{AbilityIcon|Kinetic Pulse}} sometimes getting caught on stairs.&lt;br /&gt;
* {{AbilityIcon|Singularity}} now has a 0.1s cast point.&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}} width increased from 4.5m to 5m.&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}} T3 increased from +115 Damage to +125.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 1, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed various abilities not showing the cast preview correctly on the first use ({{AbilityIcon|Mini Turret}}{{sic}}, {{AbilityIcon|Quantum Entanglement}}, etc).&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}} width increased from 4m to 4.5m.&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}} recharge time reduced from 6s to 5s.&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} regen Spirit Power scaling increased from 0.4 to 0.5.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 18, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Gun damage growth increased from 0.8 to 0.9.&lt;br /&gt;
* {{AbilityIcon|Kinetic Pulse}} spirit power scaling increased from 1.2 to 1.4.&lt;br /&gt;
* {{AbilityIcon|Singularity}} duration reduced from 3 to 2.75.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 11, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} ally radius increased from 8m to 9m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 27, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Updated {{HeroIcon|Dynamo}}&#039;s animation while using {{AbilityIcon|Rejuvenating Aurora}}.&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} is prevented from being cast when {{HeroIcon|Dynamo}} is rooted or movement-silenced (such as by {{ItemIcon|Slowing Hex}}).&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from +5% to +4%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 20, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}}.&lt;br /&gt;
* {{AbilityIcon|Rejuvenating Aurora}} move speed increased from 3.8 to 4.2.&lt;br /&gt;
* {{AbilityIcon|Singularity}} T1 radius reduced from +3m to +2m.&lt;br /&gt;
* {{AbilityIcon|Singularity}} falls 70% slower when {{ItemIcon|Majestic Leap}} down is used (similar to the hero falling slower normally when casting the ability from an elevation).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 13, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Improved the camera when using {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}.&lt;br /&gt;
* Improved visibility of the edge of {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}.&lt;br /&gt;
* Fixed {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}} moving the Mid Boss.&lt;br /&gt;
* Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for {{HeroIcon|Abrams}} or {{HeroIcon|Dynamo}}.&lt;br /&gt;
* {{AbilityIcon|Singularity}} radius reduced from 10m to 9m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 6, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}} going through ceilings sometimes.&lt;br /&gt;
* Base HP growth reduced from 48 to 44.&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from +30% to +25%.&lt;br /&gt;
* {{AbilityIcon|Singularity}} base radius increased from 8m to 10m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 30, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from 35% to 30%.&lt;br /&gt;
* {{AbilityIcon|Singularity}} T1 range increased from +2m to +3m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 23, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Base gun damage reduced from 18 to 15.&lt;br /&gt;
* Gun damage growth reduced from +1.1 to +0.8.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Updated {{HeroIcon|Dynamo}} VO for {{AbilityIcon|Quantum Entanglement}} and a few other missing lines.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 3, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Singularity}} DPS increased from 48 to 60.&lt;br /&gt;
* {{AbilityIcon|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8%.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero changelogs]]&lt;/div&gt;</summary>
		<author><name>82.77.80.86</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Active_Reload/Update_history?diff=26691</id>
		<title>Active Reload/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Active_Reload/Update_history?diff=26691"/>
		<updated>2025-05-14T21:36:28Z</updated>

		<summary type="html">&lt;p&gt;82.77.80.86: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
|contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 11, 2025&lt;br /&gt;
| changes = &lt;br /&gt;
* Cooldown reduced from 14s to 12s&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 8, 2025&lt;br /&gt;
| changes = &lt;br /&gt;
* Price increased from 1250 to 1600&lt;br /&gt;
* Cooldown reduced from 18s to 14s&lt;br /&gt;
* Conditional Passive Fire Rate increased from +20% to +25%&lt;br /&gt;
* Ammo bonus reduced from +24% to +20%&lt;br /&gt;
* +10% Weapon damage removed&lt;br /&gt;
* +50 Bonus Health removed&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = February 25, 2025&lt;br /&gt;
| changes = &lt;br /&gt;
* Now plays a sound when entering the active window.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = December 6, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Ammo increased from 18% to 24%&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 21, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Bullet Lifesteal reduced from 20% to 18%&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 7, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Now grants +50 Health.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 24, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* No longer grants -20% Reload Time.&lt;br /&gt;
* Now grants +18% Ammo.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Lifesteal reduced from 22% to 20%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Lifesteal reduced from 30% to 22%.&lt;br /&gt;
* Buff duration reduced from 8s to 7s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 15, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Lifesteal reduced from 40% to 30%.&lt;br /&gt;
* Fire Rate reduced from 24% to 20%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 18, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Cooldown reduced from 21s to 17s.&lt;br /&gt;
* Initial grace period increased from 0.2s to 0.3s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 11, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Added 0.2s grace period where the reload start does not count any button presses.&lt;br /&gt;
* Active fire rate increased from 18% to 24%.&lt;br /&gt;
* Cooldown reduced from 23s to 21s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 4, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Cooldown reduced from 25s to 23s.&lt;br /&gt;
* Active fire rate bonus increased from 15% to 18%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 27, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Timing window to click increased from 0.2s to 0.3s.&lt;br /&gt;
* Active Bullet Lifesteal increased from 30% to 40%.&lt;br /&gt;
* Duration increased from 6s to 8s.&lt;br /&gt;
* Weapon Damage increased from 8% to 10%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 20, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Added a new T2 Weapon item, {{ItemIcon|Active Reload}}.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item changelogs]]&lt;/div&gt;</summary>
		<author><name>82.77.80.86</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bebop/Update_history?diff=26690</id>
		<title>Bebop/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bebop/Update_history?diff=26690"/>
		<updated>2025-05-14T21:34:11Z</updated>

		<summary type="html">&lt;p&gt;82.77.80.86: added undocumented change in history: hook no longer deals damage (it used to do 10 + 2x spirit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 8, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* (Undocumented) Hook renamed to {{AbilityIcon|Grapple Arm}}.&lt;br /&gt;
* (Undocumented) Hook no longer deals 10 +2x spirit damage&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}}: Reworked code to reduce mispredicts.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only {{HeroIcon|Bebop}} will hear the hook success sound now.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}}: Fixed the hook sometimes not breaking when the target is stuck.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when {{HeroIcon|Bebop}} rotated.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = April 17, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* Base stamina reduced from 3 to 2&lt;br /&gt;
* Base regen reduced from 3 to 1.5&lt;br /&gt;
* No longer gains +1% Spirit Resist Per Boon&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = February 25, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* Disjoints now break {{AbilityIcon|Grapple Arm|Hook}} tracking.&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut|Uppercut}} now only locks out player movement until the top of the launch &#039;arc&#039;.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} now favors applying to the Hook target for 0.25s after Hooking.&lt;br /&gt;
* Weapon changes to scale beam visual impact based on dps of weapon.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} visual revision to starting point to hook up better to rest of beam.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} now has updated ground effects.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Exploding Uppercut|Uppercut}} effects revisions to help clarify damage areas.&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut|Uppercut}} T2 Perk revision to buff effects to make them more apparent when {{HeroIcon|Bebop}} has extra gun damage.&lt;br /&gt;
* When {{HeroIcon|Bebop}} hooks an NPC, only {{HeroIcon|Bebop}} will hear the hook success sound to make it less confusing for teammates/opponents.&lt;br /&gt;
* Fixed casting errors that would sometimes happen with {{AbilityIcon|Sticky Bomb}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = January 27, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}} air control lockout period reduced from 0.5s to 0.3s&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = January 19, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} T1 reduced from 30% more weapon damage to 25%&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50%&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}}: Damage reduced from 120 to 110&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} T2 reduced from +80 Damage to +75&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = December 6, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}} now only locks enemies out of air control for a max of 0.5s (down from 1s)&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} now shows a hero icon when you connect with a target&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} delay reduced when pulling allies&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} T1 now also improves melee damage&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 21, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25%&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} {{AbilityIcon|The Cube}})&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 7, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} damage gained per hero impact increased from 1% to 1.5%&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} damage gained per hero kill reduced from 5% to 4%&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor&#039;s debuff)&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations)&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} damage reduced from 40 to 10&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} damage now has spirit scaling of 2x&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 1, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} now gains 1% stack on attach{{sic|Stacks are gained on-hit, not on-attach.}} (still gains 5% on target death)&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 27, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} stacks no longer decrease on death.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks).&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} damage per stack increased from 3% to 5%.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} spirit power damage scaling increased from 0.9 to 1.2.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} T1 improved from -7.5s to -8s.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} Sticky Bomb cooldown reduced from 19s to 18s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 24, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Bullet damage growth increased from 0.29 to 0.33.&lt;br /&gt;
* No longer gains 1% Bullet Resist per boon.&lt;br /&gt;
* Now gains 1% Spirit Resist per boon.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up).&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} now returns troopers 75% faster than normal.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 11, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks).&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%).&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death.&lt;br /&gt;
* Fixed some {{AbilityIcon|Grapple Arm|Hook}} bugs causing it to sometimes not grab heroes near cover but still in collision range.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} collision against troopers reduced to 12 (default is 33).&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them).&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} growth increased from 2.5% to 4% per stack.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} now has 15 max stacks.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} range increased from 25m to 30m.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} now also hits enemy troopers, killing them instantly.&lt;br /&gt;
* Fixed some cases where {{AbilityIcon|Grapple Arm|Hook}} would grab players from around corners.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s.&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}} now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 26, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} range reduced from 30m to 25m.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 14, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} cooldown increased from 117 to 130.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} T1 reduced from -38s to -30s.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} end radius reduced from 5m to 4m.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} slow reduced from 40% to 30%.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} DPS reduced from 220 to 205.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} DPS spirit scaling reduced from 3 to 2.7.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}}{{sic}} no longer roots your hero during cast time.&lt;br /&gt;
* Can now keep firing if he jumps and his laser is already warmed up.&lt;br /&gt;
* Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} range reduced from 35m to 30m.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up.&lt;br /&gt;
* Gun range increased from 30m to 32m.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 15, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} sometimes misfiring.&lt;br /&gt;
* Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}.&lt;br /&gt;
* Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m).&lt;br /&gt;
* Speed while shooting increased from 55% to 70%.&lt;br /&gt;
* Base regen increased from 2.5 to 3.&lt;br /&gt;
* Base Bullet Resist increased from 0% to 10%.&lt;br /&gt;
* Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} range reduced from 40m to 35m.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} T2 increased from +25m to +30m.&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction.&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m.&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}} T1 increased from -10s Cooldown to -11s.&lt;br /&gt;
* Fixed hooking through veils sometimes not working.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} radius increased from 10m to 12m.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} can now be cast on self using alt cast hotkey.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} T2 reduced from +140 to +100.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.4 to 3.0.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} turn rate improved by 10%.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} nearby radius increased from 4.5m to 5m.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} nearby damage now does 25% less than the full amount.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 1, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Bullet Resistance growth per boon increased from 2% to 2.5%.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} now prioritizes enemies over allies.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} duration now scales with Spirit (0.08).&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.2 to 2.4.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 23, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed a recent issue with {{HeroIcon|Bebop}} gun not using lag compensation correctly when hitting orbs.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 18, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Base HP regen increased from 1 to 2.5.&lt;br /&gt;
* No longer has 24% base bullet resistance.&lt;br /&gt;
* Now gains +2% Bullet Resistance per boon (happens 11 times).&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} speed reduced from 3000 to 2850.&lt;br /&gt;
* {{AbilityIcon|Exploding Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m.&lt;br /&gt;
* Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut}}{{sic}}&#039;s momentum.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}}{{sic}} T2 increased from +120 to +140.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 11, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 4, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Grapple Arm|Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut}}{{sic}}).&lt;br /&gt;
* Base HP regen reduced from 2 to 1.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 27, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed a bug where pinging {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 20, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo &amp;amp; Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb).&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} hitbox reduced from 36 inches to 33.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 13, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} grab radius reduced from 40 inches to 36.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} tracking speed increased by 10%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 6, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 30, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.7m to 2.9m.&lt;br /&gt;
* Base bullet armor increased from 20% to 24%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 23, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}).&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm.&lt;br /&gt;
* Improved {{AbilityIcon|Grapple Arm|Hook}} hitbox detection to not grab targets that are behind cover.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 16, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s.&lt;br /&gt;
* {{AbilityIcon|Sticky Bomb}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* No longer has an innate +15% Spirit Resist.&lt;br /&gt;
* Now has innate +20% Bullet Resist.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} cooldown reduced from 27s to 22s.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} T3 reduced from -15s to -12s Cooldown.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} Speed increased from 2700 to 3000.&lt;br /&gt;
* {{AbilityIcon|Grapple Arm|Hook}} Return Speed increased from 1800 to 2200.&lt;br /&gt;
* {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 3, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Weapon no longer has horizontal/vertical recoil.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero changelogs]]&lt;/div&gt;</summary>
		<author><name>82.77.80.86</name></author>
	</entry>
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