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	<updated>2026-09-02T23:01:31Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Stamina?diff=61449</id>
		<title>Stamina</title>
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		<updated>2026-03-03T12:19:06Z</updated>

		<summary type="html">&lt;p&gt;91.93.229.164: /* Overview */ initial wall jump costing 0.25 has been reverted a while ago&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{plink|Stamina|pic=Springy boots icon|size=32}} is a stat that [[heroes]] start with and can obtain more through [[items]]. Stamina dictates the amount of dashes a hero can use. Stamina regenerates back over time, taking 5 seconds for most heroes without items to regenerate 1 bar.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Main|Movement}}&lt;br /&gt;
A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:&lt;br /&gt;
* By pressing Dash and walking in a direction on the ground, the player can perform a basic Dash.&lt;br /&gt;
* By pressing Dash with a direction input in the air, the player will perform an Air Dash. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again.&lt;br /&gt;
* By pressing Jump while in a basic Dash, the player can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again.&lt;br /&gt;
* By pressing Jump while in midair, the player can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination.&lt;br /&gt;
* By double tapping Crouch in midair, the player can perform an Air Dash downwards, descending quickly.&lt;br /&gt;
* By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation.&lt;br /&gt;
* Doing a Wall Jump does not cost Stamina while successive Wall Jumps cost 0.5 Stamina.&lt;br /&gt;
&lt;br /&gt;
== Stamina Bars ==&lt;br /&gt;
Heroes start with 2 to 4 stamina bars, and can increase it with items or abilities.&lt;br /&gt;
&lt;br /&gt;
Values referenced from [[Hero Attributes Table]].&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroStaminaTable}}&lt;br /&gt;
&lt;br /&gt;
== Cooldown ==&lt;br /&gt;
&#039;&#039;&#039;Stamina Cooldown&#039;&#039;&#039; is a stat that determines how long a hero takes to recover a stamina bar. Most heroes begin with {{#invoke:HeroData|get_hero_var|hero_atlas|StaminaCooldown|3}}s cooldown, with the exception of {{PageRef|Bebop}}, who has {{#invoke:HeroData|get_hero_var|hero_bebop|StaminaCooldown|3}}s, {{PageRef|Kelvin}}, who has {{#invoke:HeroData|get_hero_var|hero_kelvin|StaminaCooldown|3}}s, and {{PageRef|Mina}}, who has {{#invoke:HeroData|get_hero_var|hero_vampirebat|StaminaCooldown|3}}s.&lt;br /&gt;
&lt;br /&gt;
Stamina Cooldown is affected by the Stamina Recovery stat.&lt;br /&gt;
&lt;br /&gt;
== Dash Speed ==&lt;br /&gt;
&#039;&#039;&#039;Dash Speed&#039;&#039;&#039; is a stat that determines how fast a hero performs a dash.&lt;br /&gt;
&lt;br /&gt;
All dashes cover the same distance  ({{HeroData|Abrams|GroundDashDistanceInMeters}}m for ground dashes, {{HeroData|Abrams|AirDashDistanceInMeters}}m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The &amp;quot;Dash Speed&amp;quot; stat uses the ground dash speed.&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroDashTable}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
{{Item stat table|Stamina}}&lt;br /&gt;
There are several items and abilities that affect Stamina usage, but do not increase Stamina bars.&lt;br /&gt;
* {{ItemIcon|Restorative Locket}} has an active that replenishes two stamina points by consuming all stacks.&lt;br /&gt;
&lt;br /&gt;
=== Stamina Recovery ===&lt;br /&gt;
{{Item stat table|Stamina Recovery}}&lt;br /&gt;
&lt;br /&gt;
=== Stamina Disable ===&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Capacitor}} disables Stamina of its target for {{#invoke:ItemData|get_prop|Capacitor|SlowDuration}}s.&lt;br /&gt;
* {{ItemIcon|Fury Trance}} disables Stamina of its user for {{#invoke:ItemData|get_prop|Fury Trance|AbilityDuration}}s.&lt;br /&gt;
* {{AbilityIcon|Entangling Bola}} disables Stamina of its target for {{#invoke:Abilities|get_ability_prop|Entangling Bola|DebuffDuration}}s, with +{{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|2|DebuffDuration}}s at tier 2.&lt;br /&gt;
&lt;br /&gt;
=== Dash Distance Reduction ===&lt;br /&gt;
{{Item stat table|Dash Distance}}&lt;br /&gt;
&lt;br /&gt;
=== Map spawns ===&lt;br /&gt;
* [[Powerup]] runes can provide a temporary Movement buff that provides from +&#039;&#039;&#039;2&#039;&#039;&#039; to +&#039;&#039;&#039;4&#039;&#039;&#039; Stamina, +&#039;&#039;&#039;20&#039;&#039;&#039;% to +&#039;&#039;&#039;50&#039;&#039;&#039;% Stamina Regeneration Rate, and +&#039;&#039;&#039;40&#039;&#039;&#039;% to +&#039;&#039;&#039;80&#039;&#039;&#039;% Zipline Boost (the buffs grow stronger as the game progresses) for 160 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>91.93.229.164</name></author>
	</entry>
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