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	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-14T09:35:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Shrine?diff=52768</id>
		<title>Shrine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Shrine?diff=52768"/>
		<updated>2026-01-21T23:28:58Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: ==Update history==
{{Main|Shrine/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shrine_Icon.png|right|frameless|300x300px]]&lt;br /&gt;
&#039;&#039;&#039;Shrines&#039;&#039;&#039; are defensive [[Structures]] located in pairs within each team&#039;s base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Shrines appear to be a metallic chair or throne, with a modified [[Guardian]] sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby [[Trooper|Troopers]].&lt;br /&gt;
&lt;br /&gt;
Shrines are found in pairs within each team&#039;s base, located on opposite sides to each other. The Patron will patrol between each Shrine, and defend any that are under attack. Shrines have {{NpcData|destroyable_building|MaxHealth}} Health.&lt;br /&gt;
&lt;br /&gt;
Despite being able to target Troopers, Shrines cannot actually deal damage to them or [[Heroes]], rendering them harmless.&lt;br /&gt;
&lt;br /&gt;
=== Durability ===&lt;br /&gt;
Like Base Guardians, Shrines have scaling [[Bullet Resist]] but have {{NpcData|destroyable_building|IntrinsicAbilityResistance}}% [[Spirit Resist]]. By default, they have {{NpcData|destroyable_building|BulletResistBase}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BulletResistReductionPerHero}}%. This is likely to discourage backdooring and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|AntiSnipeRange|3}}m away.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Nearby Enemy Heroes&lt;br /&gt;
![[File:Bullet_Armor.png|frameless|20x20px]] Bullet Resist&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|&amp;lt;span&amp;gt;{{NpcData|destroyable_building|BulletResistBase}}%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;span&amp;gt;{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;span&amp;gt;{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 2 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;span&amp;gt;{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 3 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&amp;lt;span&amp;gt;{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 4 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;span&amp;gt;{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 5 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;span&amp;gt;{{#expr: {{NpcData|destroyable_building|BulletResistBase}} - 6 * {{NpcData|destroyable_building|BulletResistReductionPerHero}} }}%&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Like the [[Patron]] and [[Walker|Walkers]], shrines also have backdoor protection, this causes them to constantly regenerate health if there are no [[Trooper|Troopers]] nearby.&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
Once both shrines have been destroyed, the enemy Patron will become vulnerable to damage. Allied [[Troopers]] will also gain 30% damage and health for the rest of the match.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* [[File:Shrine Latin.png|thumb|Latin inscription on the throne]]The backrest of the throne, as well as the sign worn by the [[Guardian]], feature the following Latin text&amp;lt;blockquote&amp;gt;EN SACRIFICIUM CUSTOS LAPIDIS CORDE DIVINO OBLATUM TESTAMENTUM IN  CHORO VIRTUTIS ET OBSEQUIL IN UMBRIS HUIUS THRONI RESONAT LEGATUM  EORUM QUI AUSI SUNT CAELOS LACES SERE SOLUM INVENIRE FORTUNAM IN  SACRIFICIO DESINATAM. HIC THRONUS MEMORIALE STET OPORTET ET POTEN  TISSIMUM ORDINEM COELESTE ADORARE&amp;lt;/blockquote&amp;gt;In English this approximately translates to&amp;lt;blockquote&amp;gt;Behold the sacrifice, the guardian of the stone offered with a divine heart—a testament.  In the chorus of virtue and obedience, in the shadows of this throne, resounds the legacy of those who dared to challenge the heavens, only to find fortune destined in sacrifice.   This throne must stand as a memorial, and it is fitting to worship the most powerful celestial order.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Unit Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Patron?diff=52767</id>
		<title>Patron</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Patron?diff=52767"/>
		<updated>2026-01-21T23:28:55Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: ==Update history==
{{Main|Patron/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; background:var(--background-color-base);&amp;quot;&amp;gt;&amp;lt;!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Patron=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
| name = Patron&lt;br /&gt;
| Image = Patron Icon.png&lt;br /&gt;
| max_health = {{NpcData|npc_boss_tier3|MaxHealthPhase1}}&lt;br /&gt;
| health_regen = {{NpcData|npc_boss_tier3|OutOfCombatHealthRegen}}/s&lt;br /&gt;
| bullet_resist = 0&lt;br /&gt;
| spirit_resist = {{NpcData|npc_boss_tier3|IntrinsicAbilityResistance}}&lt;br /&gt;
| dps = {{NpcData|npc_boss_tier3|LaserDPSToPlayers}}&lt;br /&gt;
| attack_range = {{NpcData|npc_boss_tier3|SightRangePlayers}}m&lt;br /&gt;
| move_speed = {{NpcData|npc_boss_tier3|MoveSpeed|2}}&lt;br /&gt;
| can_move = true&lt;br /&gt;
| voice_actor = Debra Wilson&lt;br /&gt;
(Sapphire)&amp;lt;ref name=&amp;quot;DebraWilsonVoice&amp;quot;&amp;gt;2024-08-26 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Sapphire Flame] is not Ellen [McLain], it&#039;s Debra Wilson&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| quotes = &#039;&#039;&#039;[[Amber Hand]]&#039;&#039;&#039;;&lt;br /&gt;
&#039;&#039;&#039;[[Sapphire Flame]]&#039;&#039;&#039;&lt;br /&gt;
| information = true&lt;br /&gt;
}}&lt;br /&gt;
|-|Weakened Patron=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
| name = Weakened Patron&lt;br /&gt;
| Image = Patron Icon.png&lt;br /&gt;
| max_health = {{NpcData|npc_boss_tier3|MaxHealthPhase2}}&lt;br /&gt;
| health_regen = {{NpcData|npc_boss_tier3|OutOfCombatHealthRegen}}/s&lt;br /&gt;
| bullet_resist = 0&lt;br /&gt;
| spirit_resist = {{NpcData|npc_boss_tier3|IntrinsicAbilityResistance}}&lt;br /&gt;
| dps = {{#invoke:Abilities|get_ability_prop|citadel_ability_tier3boss_damage_pulse|DamagePerPulse}}&lt;br /&gt;
| attack_range = 28m (Pulse Radius)&lt;br /&gt;
| voice_actor = Debra Wilson&lt;br /&gt;
(Sapphire)&amp;lt;ref name=&amp;quot;DebraWilsonVoice&amp;quot;/&amp;gt;&lt;br /&gt;
| quotes = &#039;&#039;&#039;[[Amber Hand]]&#039;&#039;&#039;; &#039;&#039;&#039;[[Sapphire Flame]]&#039;&#039;&#039;&lt;br /&gt;
| information = true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quotation|[[Dynamo]]|Who wants to summon an elder god?}}&lt;br /&gt;
A &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a deity which takes the form of a large metallic golem. Each team’s base houses a Patron, and victory is secured by defeating the opposing team&#039;s Patron, completing the ritual. The Patrons&#039; avatars are spherical, with a golden, mask-like face, and can magically levitate above the ground. During gameplay, the Patrons will comment on player performance, announce any major events, and offer boons that allow players to [[Level|level up]].&lt;br /&gt;
&lt;br /&gt;
The two Patrons are the [[Amber Hand]] and the [[Sapphire Flame]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Patrons are formidable units found hovering in each team&#039;s base. In its first phase, the Patron is completely unkillable until both [[Shrine|Shrines]] are destroyed.&lt;br /&gt;
&lt;br /&gt;
Destroying the Shrines makes the Patron vulnerable to damage, but also empowers its primary attack: a slow-moving beam of energy that deals heavy damage over time. The beam does not lock onto targets, making it possible to dodge.&lt;br /&gt;
* &#039;&#039;&#039;With Shrines Active:&#039;&#039;&#039; The laser deals &#039;&#039;&#039;{{NpcData|npc_boss_tier3|LaserDPSToPlayers}}&#039;&#039;&#039; DPS to Heroes and &#039;&#039;&#039;{{NpcData|npc_boss_tier3|LaserDPSToNPCs}}&#039;&#039;&#039; DPS to NPCs.&lt;br /&gt;
* &#039;&#039;&#039;After Shrines are Destroyed:&#039;&#039;&#039; The laser&#039;s damage increases to &#039;&#039;&#039;{{NpcData|npc_boss_tier3|LaserDPSToPlayersNoShield}}&#039;&#039;&#039; DPS to Heroes and &#039;&#039;&#039;{{NpcData|npc_boss_tier3|LaserDPSToNPCsNoShield}}&#039;&#039;&#039; DPS to NPCs.&lt;br /&gt;
* In both states, the laser also deals an additional &#039;&#039;&#039;{{NpcData|npc_boss_tier3|LaserDPSMaxHealthPercent}}%&#039;&#039;&#039; of the target&#039;s maximum health per second.&lt;br /&gt;
&lt;br /&gt;
After its health bar is depleted, the Patron enters its second phase. It becomes invulnerable again and moves into a small pit within the base over 12s. Once it has finished travelling, it becomes vulnerable again as a Weakened Patron.&lt;br /&gt;
&lt;br /&gt;
Defeating the Patron&#039;s first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see [[Death#Last Stand Buff|Last Stand Buff]]).&lt;br /&gt;
&lt;br /&gt;
The Patron is the only structure that regenerates health out of combat, restoring &#039;&#039;&#039;{{NpcData|npc_boss_tier3|OutOfCombatHealthRegen}} health/s&#039;&#039;&#039;. It is also protected by backdoor protection, which increases this regeneration to &#039;&#039;&#039;{{NpcData|npc_boss_tier3|BackdoorHealthRegen}} health/s&#039;&#039;&#039; when no enemy Troopers are nearby.&lt;br /&gt;
&lt;br /&gt;
=== Health Scaling ===&lt;br /&gt;
The Patron&#039;s maximum health is not static and increases as the match progresses, starting at specific times during each phase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Phase&lt;br /&gt;
! Scaling Starts At&lt;br /&gt;
! Max Health Gained per Minute&lt;br /&gt;
|-&lt;br /&gt;
| Phase 1&lt;br /&gt;
| {{NpcData|npc_boss_tier3|HealthGrowthStartTimePhase1}} minutes&lt;br /&gt;
| {{NpcData|npc_boss_tier3|HealthGrowthPerMinutePhase1}}&lt;br /&gt;
|-&lt;br /&gt;
| Phase 2&lt;br /&gt;
| {{NpcData|npc_boss_tier3|HealthGrowthStartTimePhase2}} minute&lt;br /&gt;
| {{NpcData|npc_boss_tier3|HealthGrowthPerMinutePhase2}}&lt;br /&gt;
|}&lt;br /&gt;
== Weakened Patron ==	&lt;br /&gt;
In its second phase, the Patron enters its Weakened form, losing its limbs and hovering inside the pit of its team&#039;s base. In this state, it activates a damage pulse ability that deals &#039;&#039;&#039;{{#invoke:Abilities|get_ability_prop|citadel_ability_tier3boss_damage_pulse|DamagePerPulse}}&#039;&#039;&#039; damage every second to nearby enemies within a &#039;&#039;&#039;28m&#039;&#039;&#039; radius. Similar to [[Mid-Boss|Mid Boss]], the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it. The Weakened Patron has more HP than the first phase.&lt;br /&gt;
&lt;br /&gt;
The Weakened Patron has 50% damage resistance when an ally is in the pit for more than 2s, and 100% damage resistance when two or more allies are in the pit.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Patrons are [[Outer Planes|extraplanar]]&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VoiceLineCite|name=Newscaster|file=newscaster_headline_80.mp3|transcription=The orders of The Amber Hand and Sapphire Flame have long provided safeguards insuring that The Patrons remain on their home plane. But have the people we trusted to be wardens of The Patrons secretly been planning a coup?}}&amp;lt;/ref&amp;gt; elder gods&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vyper|file=Viper_select_01.mp3|transcription=Hahaha, how hard can summoning an elder god be?}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Dynamo|file=Dynamo ping pre game 02.mp3|transcription=Who wants to summon an elder god?}}&amp;lt;/ref&amp;gt; who petition heroes to participate in a ritual. Each Patron must form a covenant with 6 Heroes in hopes of being summoned to walk amongst them.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VoiceLineCite|name=Amber Hand|file=Patron male match win 05.mp3|transcription=Finally, I can walk amongst you, and give you your reward.}}&amp;lt;/ref&amp;gt; In order for the ritual to be completed, the enemy Patron must be destroyed.&lt;br /&gt;
&lt;br /&gt;
Once the ritual is completed, the Patrons can grant one wish to each hero who helped summon them.&amp;lt;ref&amp;gt;[[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] - [https://youtu.be/nn_C9nQ_Ri0?si=HPiD-NYhX4-d35sn&amp;amp;t=1269 Chapter 5B]&amp;lt;/ref&amp;gt; However, they have limitations, such as being unable or unwilling to bring [[Grey Talon|Grey Talon&#039;s]] deceased family back to life.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally orion start 10.mp3|transcription=Even I do not have the power to bring back your family. But I can make the ones responsible pay! Summon me.}}&amp;lt;/ref&amp;gt; They also may require a sacrifice in exchange for the wish. The specifics of the Patron&#039;s powers and their limitations are unclear.&lt;br /&gt;
&lt;br /&gt;
The Patrons have telepathic powers and can read the thoughts and desires of the heroes (with the exception of [[Warden]]&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Amber Hand|file=patron_male_ally_warden_start_01.mp3|transcription=Warden, you are inscrutable.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Amber Hand|file=patron_male_ally_warden_start_03.mp3|transcription=Warden, how long do you think you can hide your heart from me?}}&amp;lt;/ref&amp;gt;), as well as communicate with them during the ritual. They use this knowledge to manipulate the heroes to do their bidding.&lt;br /&gt;
&lt;br /&gt;
This is the first time in history that humanity has been able to make contact with the Patrons.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Newscaster|file=newscaster_headline_18.mp3|transcription=Could today be the day where humanity makes contact with.. The Patron? Only time will tell.}}&amp;lt;/ref&amp;gt; Such rituals used to be impossible, as well as forbidden, before the [[Maelstrom|second Maelstrom]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Newscaster|file=newscaster_headline_79.mp3|transcription=For decades, contact with The Patrons has not only been impossible, but forbidden. But with the Maelstrom upon us that may change!}}&amp;lt;/ref&amp;gt; The orders of the Amber Hand and the Sapphire Flame were supposed to safeguard humanity from the Patrons, but recently have changed their objectives.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;[[File:Patron_VisualNovel_Art.png|thumb|A Patron looming over humans]]&lt;br /&gt;
There are other Patrons besides the Amber Hand and the Sapphire Flame, but they haven&#039;t yet made contact with humanity.&amp;lt;ref&amp;gt;2024-09-28 - [[Yoshi]]; Deadlock Discord - &#039;&#039;&amp;quot;There are more than two Patrons, but so far only two are trying to enter our world&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Patrons are familiar with [[the Doorman]], another extraplanar being, and express surprise at seeing him fighting on their behalf.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Amber Hand|file=Patron male ally doorman start 01.mp3|transcription=Oh, I haven&#039;t seen you in ages. This should be interesting.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Amber Hand|file=Patron male ally doorman start 02.mp3|transcription=My, my. Well, isn&#039;t this a pleasant surprise?}}&amp;lt;/ref&amp;gt; The Doorman calls the Patrons &amp;quot;old friends&amp;quot;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman happy 08.mp3|transcription=It was so nice getting a chance to summon old friends.}}&amp;lt;/ref&amp;gt; and refers to them as [[Sapphire Flame|City Mother]] and [[Amber Hand|Amber King]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman ping pre game 03.mp3|transcription=How exciting to see City Mother and the Amber King once more!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;s&#039;&#039;]] multiple endings shows potential wishes granted by the Patrons:&lt;br /&gt;
&lt;br /&gt;
* An answer to one of [[Abrams]]&#039; questions regarding the Tome;&lt;br /&gt;
* Binding [[Oathkeeper]] back to the Tome and allowing [[Lady Geist]] to stay young;&lt;br /&gt;
* The sacrifice of [[Minor characters|Johann Jr.]] in exchange for 200 years of Oathkeeper&#039;s complete obedience to Lady Geist;&lt;br /&gt;
* The self-sacrifice of Lady Geist in exchange for banishing Oathkeeper from Earth;&lt;br /&gt;
* Safely removing Oathkeeper from Geist, but making her return to the natural age she had before their pact.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Patron.png|Patron artwork&lt;br /&gt;
File:Amber Hand Patron.png|Amber Hand Patron&lt;br /&gt;
File:Sapphire Flame Patron.png|Sapphire Flame Patron&lt;br /&gt;
File:NPC neon prime Titan.png|[[Neon Prime]] Titan (Patron)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[Neon Prime]]&#039;&#039;, the Patron was called &#039;&#039;&#039;Titan&#039;&#039;&#039;, and the Weakened Patron was the &#039;&#039;&#039;Core&#039;&#039;&#039;. The Patrons are still called &amp;quot;Titans&amp;quot; in the game files.&lt;br /&gt;
* The Patron damage to the player is listed as &amp;quot;Condemned by the Patron&amp;quot; in the damage report.&lt;br /&gt;
* The text across the Patron&#039;s crest reads [[File:Patron playtest crest.png|thumb|The Patron&#039;s crest]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;KILOZS BOTAREX UNDT VOXT DIOKOTOS DEOS TOPAX DE OS HOLINAS UXFAXT TOV LIMOT OBERXO&lt;br /&gt;
&lt;br /&gt;
GOL EN TAX FOXIST HARFT DEOS MAX OPUS DEONI SUX TOS DUO POLINUAX DREOX SIDWEG&lt;br /&gt;
&lt;br /&gt;
REBTIS AST MECTONUS MAX DERIKT POLTERMUSON DEFONAL WEKMOXAN GETOX D&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* The language seems to be inspired by Latin (&amp;quot;Opus&amp;quot; is Latin for &amp;quot;work&amp;quot;), but most of the words don&#039;t exist.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Unit Navbox}}{{Lore Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neutral?diff=52764</id>
		<title>Neutral</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neutral?diff=52764"/>
		<updated>2026-01-21T23:25:58Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: ==Update history==
{{Main|Denizen/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; background:var(--background-color-base);&amp;quot;&amp;gt;&amp;lt;!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Small Denizen=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Small Denizen&lt;br /&gt;
|Image=Neutral Icon.png&lt;br /&gt;
|max_health={{NpcData|neutral_trooper_weak|MaxHealth}}&lt;br /&gt;
|bullet_resist={{NpcData|neutral_trooper_weak|IntrinsicBulletResistance}}&lt;br /&gt;
|spirit_resist={{NpcData|neutral_trooper_weak|IntrinsicAbilityResistance}}&lt;br /&gt;
|bullet_damage=2.42&lt;br /&gt;
|attack_range=1500&lt;br /&gt;
|soul_value={{NpcData|neutral_trooper_weak|GoldReward}}&lt;br /&gt;
}}&lt;br /&gt;
|-|Medium Denizen=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Medium Denizen&lt;br /&gt;
|Image=Neutral Icon.png&lt;br /&gt;
|max_health={{NpcData|neutral_trooper_normal|MaxHealth}}&lt;br /&gt;
|bullet_resist={{NpcData|neutral_trooper_normal|IntrinsicBulletResistance}}&lt;br /&gt;
|spirit_resist={{NpcData|neutral_trooper_normal|IntrinsicAbilityResistance}}&lt;br /&gt;
|bullet_damage=6.13&lt;br /&gt;
|attack_range=1500&lt;br /&gt;
|soul_value={{NpcData|neutral_trooper_normal|GoldReward}}&lt;br /&gt;
}}&lt;br /&gt;
|-|Large Denizen=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Large Denizen&lt;br /&gt;
|Image=Neutral Icon.png&lt;br /&gt;
|max_health={{NpcData|neutral_trooper_strong|MaxHealth}}&lt;br /&gt;
|bullet_resist={{NpcData|neutral_trooper_strong|IntrinsicBulletResistance}}&lt;br /&gt;
|spirit_resist={{NpcData|neutral_trooper_strong|IntrinsicAbilityResistance}}&lt;br /&gt;
|bullet_damage=9.1&lt;br /&gt;
|attack_range=1500&lt;br /&gt;
|soul_value={{NpcData|neutral_trooper_strong|GoldReward}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Denizens&#039;&#039;&#039;, also known as &#039;&#039;&#039;Neutral Creeps&#039;&#039;&#039; or &#039;&#039;&#039;Jungle Creeps&#039;&#039;&#039;, are a type of unit that are not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of [[Souls]]. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Denizens appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to every player that damaged it and do not release any Soul Orbs. &lt;br /&gt;
&lt;br /&gt;
Denizens will spawn and respawn at varying times based on the size of the camp. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map, is also considered to be a neutral creep.&lt;br /&gt;
&lt;br /&gt;
Denizens scale over the course of the match. Their Health and Damage increase by &#039;&#039;&#039;0.5%&#039;&#039;&#039; per minute.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
There are a few different types of Denizens which spawn in small groups inside of camps within the jungle. These camps are categorized into small, medium, and large camps. Their levels are indicated by the number of lines underneath the triangle icons on the [[Minimap]]: no lines indicate a small camp, one line a medium camp, and two lines a large camp.&lt;br /&gt;
&lt;br /&gt;
Currently, there is no variation on the Denizen types, as each camp has the exact same Denizen model with varying levels of power.&lt;br /&gt;
&lt;br /&gt;
===Small Camps===&lt;br /&gt;
Small Denizens are the weakest of the neutral creeps. They spawn in at &#039;&#039;&#039;{{#expr:{{NpcData|neutral_trooper_weak|InitialSpawnDelay}}/60}}:00&#039;&#039;&#039; and respawn &#039;&#039;&#039;{{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) &amp;lt; 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}}&#039;&#039;&#039; minutes after being fully cleared. Each small camp spawns 3 small Denizens. They give few Souls, deal low damage, and have low health, making them easy to kill for any Hero at any time of the game. These camps are indicated by a simple triangle on the Minimap.&lt;br /&gt;
&lt;br /&gt;
===Medium Camps===&lt;br /&gt;
Medium Denizens are also relatively weak camps, but stronger than the small camps. They spawn in at &#039;&#039;&#039;{{#expr:{{NpcData|neutral_trooper_normal|InitialSpawnDelay}}/60}}:00&#039;&#039;&#039; and respawn &#039;&#039;&#039;{{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) &amp;lt; 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}}&#039;&#039;&#039; minutes after being fully cleared. They give more Souls, deal moderate damage, and have more health. There are 6 different spawn combinations of small and medium creeps between different medium camp locations. Some of them can be dealt with early on, but some may be too strong. These camps are indicated by one line underneath a triangle icon on the Minimap.&lt;br /&gt;
&lt;br /&gt;
==== Sinner&#039;s Sacrifice camps ====&lt;br /&gt;
Some medium camps include one or two [[Sinner&#039;s Sacrifice]] machines. They are marked with the Sinner&#039;s Sacrifice icon in the minimap instead of the Denizen camp icon. Both the Denizens and the Sinner&#039;s Sacrifice machines need to be cleared in order for the camp to respawn.&lt;br /&gt;
&lt;br /&gt;
===Large Camps===&lt;br /&gt;
Large Denizens are the strongest of the regular camps. They spawn in at &#039;&#039;&#039;{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00&#039;&#039;&#039; and respawn &#039;&#039;&#039;{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) &amp;lt; 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}}&#039;&#039;&#039; minutes after being fully cleared. They consist of at least one strong Denizen, with a combination of small and medium Denizens for some camps. There are also 6 camps with 3 strong Denizens each on the map. With strong stats, they are very difficult to deal with early on; however, Large Denizens take &#039;&#039;&#039;+20%&#039;&#039;&#039; increased damage from [[Melee Attack|Melee attacks]]. These camps are indicated by two thick lines underneath a triangle icon on the Minimap.&lt;br /&gt;
&lt;br /&gt;
===The Mid-Boss Camp===&lt;br /&gt;
{{Main|Mid-Boss}}&lt;br /&gt;
[[Mid-Boss]] is a unique boss Denizen that spawns in the middle of the map. It spawns in at &#039;&#039;&#039;{{#expr:{{NpcData|npc_super_neutral|InitialSpawnDelay}}/60}}:00&#039;&#039;&#039;, and its first respawn occurs &#039;&#039;&#039;{{#expr:{{NpcData|npc_super_neutral|SpawnInterval}}/60}}&#039;&#039;&#039; minutes after its first death. Subsequent respawns occur after 6 minutes, then 5 minutes. It is very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-Boss is a relatively easy fight mechanics-wise, but a difficult one based on stats. As it has an infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a yellow crest in the middle of the Minimap.&lt;br /&gt;
&lt;br /&gt;
== Souls ==&lt;br /&gt;
&#039;&#039;See: [[Souls#Denizens (Jungle Creeps)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Denizens drop varying amounts of Souls depending on their size and the overall duration of a match. The larger the Denizen, the higher the total Soul bounty they drop. If multiple players attack a Denizen, the Souls will be split evenly between all allied players who helped kill the Denizen. All Souls dropped by Denizens are [[Souls#Unsecured Souls|Unsecured Souls]].&lt;br /&gt;
&lt;br /&gt;
The Denizen Soul bounty increase per minute is equal to {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}}% of the base Soul value. The starting value is from the start of the match, not when the Denizens are spawned.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Source&lt;br /&gt;
!Soul Value&lt;br /&gt;
!Soul Gain (souls/min)&lt;br /&gt;
|-&lt;br /&gt;
|Small Denizen&lt;br /&gt;
|{{NpcData|neutral_trooper_weak|GoldReward}}&lt;br /&gt;
| +{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}} / 100 round 2}}&lt;br /&gt;
|-&lt;br /&gt;
|Medium Denizen&lt;br /&gt;
|{{NpcData|neutral_trooper_normal|GoldReward}}&lt;br /&gt;
| +{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * {{NpcData|neutral_trooper_normal|GoldRewardBonusPercentPerMinute}} / 100 round 2}}&lt;br /&gt;
|-&lt;br /&gt;
|Large Denizen&lt;br /&gt;
|{{NpcData|neutral_trooper_strong|GoldReward}}&lt;br /&gt;
| +{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * {{NpcData|neutral_trooper_strong|GoldRewardBonusPercentPerMinute}} / 100 round 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neutral Icon.png|Denizen&lt;br /&gt;
File:Halloween jungle.jpg|[[Seasonal events|Halloween]] Denizen models&lt;br /&gt;
File:Winter jungle.png|[[Seasonal events|Winter]] Denizen model&lt;br /&gt;
File:Plant jungle denizen.png|Plant Denizen model (unused)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Denizens have a pumpkin model in the Halloween [[Seasonal events|seasonal event]], and a Snowmen model in the Winter event.&lt;br /&gt;
* The current Denizen model is labeled &#039;&#039;&#039;neutral_drain_creature&#039;&#039;&#039;&#039;&#039;.&#039;&#039; There is an alternate Denizen model in the game files labeled &#039;&#039;&#039;neutral_barb_plant,&#039;&#039;&#039; with the appearance of a monstrous potted plant similar to Audrey II from [[wikipedia:Little_Shop_of_Horrors_(1986_film)|&#039;&#039;Little Shop of Horrors.&#039;&#039;]]&lt;br /&gt;
{{Unit Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Graves?diff=52763</id>
		<title>Graves</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Graves?diff=52763"/>
		<updated>2026-01-21T23:21:16Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: Template Renaming, replaced: == Update history ==
{{Main|Graves/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Unreleased}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_necro&lt;br /&gt;
| voice_actor = &lt;br /&gt;
| release_date = &lt;br /&gt;
| codenames = &lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graves&#039;&#039;&#039; is an upcoming [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Ability 1=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Graves&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Ability 2=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Graves&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Ability 3=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Graves&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Ability 4=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Graves&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_necro}}&lt;br /&gt;
&lt;br /&gt;
== Update history =={{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Graves is a necromancer who studies at Blackmoor High School. The [[Shopkeeper]] calls her a &amp;quot;theater kid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Graves]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Apollo?diff=52762</id>
		<title>Apollo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Apollo?diff=52762"/>
		<updated>2026-01-21T23:21:14Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Rem/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Unreleased}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_fencer&lt;br /&gt;
| voice_actor = &lt;br /&gt;
| release_date = &lt;br /&gt;
| codenames = &lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Apollo&#039;&#039;&#039; is an upcoming [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Ability 1=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Apollo&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Ability 2=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Apollo&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Ability 3=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Apollo&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Ability 4=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Apollo&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_familiar}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Apollo is a royal and has wealthy parents.&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Apollo&#039;s Rapier.png|center|thumb|Apollo&#039;s Rapier hint at the hideout.]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Apollo was first teased in the [[Hideout]] with a [https://en.wikipedia.org/wiki/Rapier rapier] over the item shop.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Apollo]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Silver?diff=52761</id>
		<title>Silver</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Silver?diff=52761"/>
		<updated>2026-01-21T23:21:12Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: Template Renaming, replaced: == Update history ==
{{Main|Silver/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Unreleased}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_werewolf&lt;br /&gt;
| voice_actor = &lt;br /&gt;
| release_date = &lt;br /&gt;
| codenames = &lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver&#039;&#039;&#039; is an upcoming [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Ability 1=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Silver&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Ability 2=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Silver&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Ability 3=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Silver&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Ability 4=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Silver&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_werewolf}}&lt;br /&gt;
&lt;br /&gt;
== Update history =={{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Silver is a bounty hunter.&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s in-game [[Silver/Quotes#Shopkeeper|voice line]] (Silver buys T4 item): &#039;&#039;&amp;quot;Hope you find your bounty!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s in-game [[Silver/Quotes#Shopkeeper|voice line]] (Silver buys T4 item): &#039;&#039;&amp;quot;So I see we&#039;re leaning in on the &amp;quot;dead&amp;quot; part of &amp;quot;dead or alive&amp;quot;.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; She&#039;s hungover during the [[Ritual]], according to the [[Shopkeeper]].&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s in-game [[Silver/Quotes#Shopkeeper|voice line]] (Silver buys T4 item): &#039;&#039;&amp;quot;Need something for the hangover while you&#039;re here?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silver seems to be a werewolf, based on her codename in the files.&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* During development, Silver was originally codenamed Shapeshifter, whose name was leaked in November 2025.&amp;lt;ref&amp;gt;https://x.com/MlNESWEEPER/status/1992243811419111459&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Silver]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Rem?diff=52760</id>
		<title>Rem</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Rem?diff=52760"/>
		<updated>2026-01-21T23:21:09Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Rem/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Unreleased}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_familiar&lt;br /&gt;
| voice_actor = &lt;br /&gt;
| release_date = &lt;br /&gt;
| codenames = &lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rem&#039;&#039;&#039; is an upcoming [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Ability 1=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Rem&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Ability 2=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Rem&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Ability 3=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Rem&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Ability 4=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Rem&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_familiar}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Rem seems to be looking for a way back to their home.&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s in-game [[Rem/Quotes#Shopkeeper|voice line]] (Rem buys T4 item): &#039;&#039;&amp;quot;Hope you find your way home, kid.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rem seems to be a familiar, based on their codename in the files. &lt;br /&gt;
&lt;br /&gt;
Rem molts.&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s in-game [[Rem/Quotes#Shopkeeper|voice line]] (Rem buys T4 item): &#039;&#039;&amp;quot;Please don&#039;t molt in my shop.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rem&#039;s hideout hint.png|Rem&#039;s pillow hint at the hideout.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rem was originally leaked in November 2025 with a screenshot of the character&#039;s select screen.&amp;lt;ref&amp;gt;https://www.reddit.com/r/DeadlockTheGame/comments/1p8n6mb/rem_character_select_screen_thingy_leak/&amp;lt;/ref&amp;gt; On [[Update:January 20, 2026|20th January 2026]], Rem was teased in the [[Hideout]] with a pillow in a chair.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Rem]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Transcendent_Cooldown?diff=52757</id>
		<title>Transcendent Cooldown</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Transcendent_Cooldown?diff=52757"/>
		<updated>2026-01-21T23:21:00Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Transcendent Cooldown/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Transcendent Cooldown&lt;br /&gt;
| has_components = true&lt;br /&gt;
| component1_name = Superior Cooldown&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} Out of Combat [[Health Regen]]&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_transcendent_cooldown_desc}}&lt;br /&gt;
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CooldownReduction}} Ability Cooldown Reduction&lt;br /&gt;
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ItemCooldownReduction}} Item Cooldown Reduction&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transcendent Cooldown&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Item]] that provides bonus [[Health Regen]]eration and reduces the cooldown of all abilities and items of the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} (its [[Component]], {{ItemIcon|Superior Cooldown}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Superior Cooldown}}}} of the cost). &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When bought Cooldown Reduction is applied retroactively to abilities already on cooldown.&lt;br /&gt;
* Currently, this is the only item that gives Item Cooldown Reduction&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Diviner%27s_Kevlar/zh-hans?diff=52555</id>
		<title>Diviner&#039;s Kevlar/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Diviner%27s_Kevlar/zh-hans?diff=52555"/>
		<updated>2026-01-21T23:10:39Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Diviner&amp;#039;s Kevlar/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Diviner&#039;s Kevlar&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusAbilityDurationPercent}}% [[Ability Duration]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_diviners_kevlar_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CombatBarrier}} [[Damage Barrier|Barrier]] (Conditional)&lt;br /&gt;
| passive1_stat2       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]] (Conditional)&lt;br /&gt;
| passive1_stat3       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuffDuration}}s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diviner&#039;s Kevlar&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Ability Duration]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
Diviner&#039;s Kevlar has a passive that, upon casting an ultimate ability, the purchasing hero gains a temporary [[Barrier]] and [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The spirit scaling buff from Diviner&#039;s Kevlar has some inconsistent interactions. For example:&lt;br /&gt;
** {{HeroIcon|Abrams}}&#039; Siphon Life &amp;amp; Shoulder Charge will use the current spirit power when the ability does damage&lt;br /&gt;
** {{HeroIcon|Bebop}}&#039;s bombs will benefit from the bonus spirit power even if Diviner&#039;s Kevlar expires before the bomb explodes, as long as the bomb was applied prior to it expiring.&lt;br /&gt;
** {{HeroIcon|Infernus}}&#039;s Flame Dash will also reflect the current spirit power bonus when the ability does damage&lt;br /&gt;
** {{HeroIcon|McGinnis}}&#039;s turrets that are spawned while the +40 spirit power is active will keep this buff for the whole turret duration&lt;br /&gt;
** {{HeroIcon|Vindicta}}&#039;s flight duration scales off of spirit; if she uses her ultimate while flying, the duration of the flight will get extended, however the &#039;bonus spirit damage&#039; portion of her flight will terminate unexpectedly early.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Radiant_Regeneration?diff=52528</id>
		<title>Radiant Regeneration</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Radiant_Regeneration?diff=52528"/>
		<updated>2026-01-21T23:09:09Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update History ==
{{Main|Radiant Regeneration/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Radiant Regeneration&lt;br /&gt;
| has_active1 = &lt;br /&gt;
| has_components = true&lt;br /&gt;
| has_iscomponentof = &lt;br /&gt;
| has_iscomponentof2 = &lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| component1_name = Mystic Regeneration&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_mystic_regeneration_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Regeneration}} HP/s [[Health Regen|Regeneration]]&lt;br /&gt;
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RegenerationDuration}}s Duration&lt;br /&gt;
| has_passive2 = true&lt;br /&gt;
| passive2_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive2_description = {{#invoke:Lang|get_string|upgrade_resonant_healing_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive2_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealingPerCast}} [[Healing|Heal on Ability Cast]]&lt;br /&gt;
| passive2_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]&lt;br /&gt;
| passive2_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiant Regeneration&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]]. It has a passive effect that grants the player bonus [[Health Regen]]eration when they deal [[Spirit Damage]] to enemy heroes. Its second passive provides [[Move Speed]] and a small [[Healing|Heal]] when you cast an ability. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Mystic Regeneration}}, making up {{Souls|{{#invoke:ItemData|get_cost|Mystic Regeneration}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Swan?diff=52527</id>
		<title>Swan</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Swan?diff=52527"/>
		<updated>2026-01-21T23:09:06Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Swan/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Unreleased}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_swan&lt;br /&gt;
| no_icon = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_summary = true&lt;br /&gt;
| no_name = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swan&#039;&#039;&#039; is an unreleased [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Feather Boomerang=&lt;br /&gt;
{{Ability card v2/Card&lt;br /&gt;
| name=Feather Boomerang&lt;br /&gt;
| icon=Fire_Scarabs.png&lt;br /&gt;
| radius=4&lt;br /&gt;
| cooldown=8&lt;br /&gt;
| info1_desc=(No Description)&lt;br /&gt;
| info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=30 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
| info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=170 &lt;br /&gt;
      | key=ExplosionDamage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
| upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = 0s Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = 0s Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = 0s Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|(2) Jeté=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Swan&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Acrobat=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Swan&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_swan}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Swan was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Swan uses [[Paradox]]&#039;s model as a placeholder.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Development History}}{{Hero Navbox}}&lt;br /&gt;
[[Category:Unused Heroes]]&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Billy?diff=52526</id>
		<title>Billy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Billy?diff=52526"/>
		<updated>2026-01-21T23:09:03Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Billy/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_punkgoat&lt;br /&gt;
| release_date = August 20, 2025&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| voice_actor = Ari Kappatos&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| codenames = Punkgoat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Billy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn&#039;t even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.&lt;br /&gt;
&lt;br /&gt;
Billy was released on [[Update:August 20, 2025|August 20, 2025]] as the first winner of the [[Update:August 18, 2025|Six Heroes]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Bashdown=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Billy&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Rising Ram=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Billy&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Blasted=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Billy&lt;br /&gt;
| ability_num=3&lt;br /&gt;
|notes=&lt;br /&gt;
* Bashdown procs the melee effects for Blasted.&lt;br /&gt;
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Chain Gang=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Billy&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_punkgoat}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|punkgoat}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Billy&#039;s wish is unknown, although the [[Patron|Patrons]] imply that Billy wants to change the world due to it being &amp;quot;corrupt and beyond saving.&amp;quot;&amp;lt;ref&amp;gt;{{PageRef|name=Amber Hand}}&#039;s in-game [[Billy/Quotes#Patrons|voice line]] (Billy start): &#039;&#039;&amp;quot;The world is corrupt and beyond saving! But if you summon me, I can help you change that.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Amber Hand}}&#039;s in-game [[Billy/Quotes#Patrons|voice line]] (Billy start): &#039;&#039;&amp;quot;Injustice permeates this city like a weed! You know this. Complete the ritual, and together, we will build a new world!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Billy got his goat head by using eldritch powers/black magic.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat kill gigawatt 03.mp3|context=(killed Seven)|transcription=You think you&#039;re special because you got eldritch power? Newsflash, buddy, where do you think the goat head came from?}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat kill gigawatt 04.mp3|context=(killed Seven)|transcription=Only difference between you and me is that I never got arrested for doing some black magic, cause I&#039;m not a moron leaning over his skis.}}&amp;lt;/ref&amp;gt; He implies he turned his head into a goat for a specific reason.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat upgrade power2 10.mp3|context=(upgrade Rising Ram)|transcription=It ain&#039;t why I turned my head into a goat, but it&#039;s a hell of a perk.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Billy criticizes a Shakespearean Festival, but considers going once [[Paige]] points out that people there would view him as &amp;quot;their king.&amp;quot;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Billy|hero2=Paige|number=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Billy enjoys rioting and looting in New York,&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Unselect|voice line]] (unselect): &#039;&#039;&amp;quot;I got a riot to start in midtown.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Unselect|voice line]] (unselect): &#039;&#039;&amp;quot;You go complete the ritual, I got some lootin’ to do.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; although he thinks he&#039;s the only one allowed to start fires in &amp;quot;his&amp;quot; city (he does accept public rioting if the [[wikipedia:New_York_Knicks|Knickerbockers]] win the basketball championship).&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Enemies|voice line]] (killed Infernus): &#039;&#039;&amp;quot;The only person that sets fire in my city is me!.. Unless the Knickerbockers win the championship, then I&#039;m fine with a little public rioting. But in general, just me!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Billy used to use Rising Ram in [[wikipedia:Moshing#Variations|circle pits]] before being told to stop.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Rising Ram|voice line]] (upgrade Rising Ram): &#039;&#039;&amp;quot;I used to do this in circle pits before venues started being babies.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; It&#039;s implied Billy uses [[Shadow Weave]] to escape the police after committing crimes.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Items|voice line]] (use Shadow Weave): &#039;&#039;&amp;quot;How do you think I get away from the cops so much?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite being an anarchist, Billy still pays his taxes.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Allies|voice line]] (Haze ult multikill) - &#039;&#039;&amp;quot;So that&#039;s where my tax dollars go.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Allies|voice line]] (Use Holliday&#039;s Bounce Pad) - &#039;&#039;&amp;quot;I pay your salary, Holliday, I can use this!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Billy believes the [[The Baxter Society|Baxter Society]] never killed real monsters and that it was all a publicity stunt.&amp;lt;ref&amp;gt;[[Grey Talon/Quotes#Conversations|Billy &amp;amp; Grey Talon Conversation 2]] - {{PageRef|name=Billy}}: &#039;&#039;&amp;quot;I bet the Baxter Society never killed any real monsters. It was all a bunch of smoke and mirrors for publicity.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Billy doesn&#039;t believe the [[The Adversary|Adversary]] exists until he sees it with his own eyes.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Enemies|voice line]] (killed Viscous): &#039;&#039;&amp;quot;I&#039;ll believe the Adversary exists when I see it with my own eyes.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* Billy hates everyone. He especially loathes rich people, such as {{PageRef|name=Lady Geist}}.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Enemies|voice line]] (killed Lady Geist): &#039;&#039;&amp;quot;You New York elites can all go to hell!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Lady Geist|hero2=Billy|number=2}}&amp;lt;/ref&amp;gt; He does, however, compliment his allies when they&#039;re doing well.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s [[Billy/Quotes#Allies|ally interactions]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy and {{HeroIcon|Vyper}} flirt with each other.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Billy|hero2=Vyper|number=1}}&amp;lt;/ref&amp;gt; While Vyper holds Billy in high regard,&amp;lt;ref&amp;gt;{{PageRef|name=Vyper}}&#039;s in-game [[Vyper/Quotes#Enemies|voice line]] (killed Billy): &#039;&#039;&amp;quot;Hey, you&#039;re lookin&#039; good, Billy.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Vyper}}&#039;s in-game [[Vyper/Quotes#Enemies|voice line]] (killed Billy): &#039;&#039;&amp;quot;Love to hate that guy.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Billy thinks Vyper is a moron.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Select|voice line]] (select): &#039;&#039;&amp;quot;Vyper thinks she’s hard because she did time. Lady can’t go three blocks without catchin’ a charge. She’s no con, she’s a moron!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Enemies|voice line]] (killed Vyper): &#039;&#039;&amp;quot;I&#039;ve met good criminals, I&#039;ve met bad criminals. You&#039;re just a stupid criminal.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy thinks {{HeroIcon|Lash}} is &amp;quot;chiseled like a Greek God&amp;quot; and has a &amp;quot;sexy mustache&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|quotes=Billy/Quotes#Hero-Specific Voice Lines|transcription=You think you&#039;re special cuz you&#039;re chiseled like a Greek god and got a sexy mustache?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy believes [[Carlos Arroyo]] used {{PageRef|name=Ivy}} to increase the property value of Spanish Harlem and to secure his spot as New York&#039;s mayor.&amp;lt;ref&amp;gt;[[Ivy/Quotes#Conversations|Billy &amp;amp; Ivy Conversation 1]] - {{PageRef|name=Billy}}: &#039;&#039;&amp;quot;Yeah, yeah, we all know the stupid story. Lady,&#039;&#039; *Carlos Arroyo* &#039;&#039;used you to increase the property value of Spanish Harlem, and he&#039;s using you to sit in the mayor&#039;s mansion.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy thinks {{PageRef|name=Bebop}} living in a scrapyard is &amp;quot;kinda cool&amp;quot;.&amp;lt;ref&amp;gt;[[Bebop/Quotes#Conversations|Billy &amp;amp; Bebop Conversation 2]] - {{PageRef|name=Billy}}: &#039;&#039;&amp;quot;It&#039;s kinda cool&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Lady Geist}} exclusively refers to Billy as &amp;quot;William&amp;quot;. She never calls him Billy.&lt;br /&gt;
* {{PageRef|name=The Doorman}} tells Billy that he&#039;s &amp;quot;terribly uninteresting&amp;quot;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[Billy/Quotes#Other Characters|voice line]] (Billy trapped in Baroness) - &#039;&#039;&amp;quot;Billy, you are impressively uninteresting.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and &amp;quot;dreadfully boring&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[Billy/Quotes#Other Characters|voice line]] (Billy trapped in Baroness) - &#039;&#039;&amp;quot;You&#039;re a caricature of outrage. A contrarian who thinks that hating something is the same thing as being interesting. So please leave, you&#039;re dreadfully boring.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Bebop}} calls Billy the &amp;quot;budget version of Lash&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Bebop}}&#039;s in-game [[Bebop/Quotes#Enemies|voice line]] (Killed Billy) - &#039;&#039;&amp;quot;It was like the budget version of Lash!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Vindicta}} calls Billy out for always talking about the world&#039;s problems, but doing nothing to change them.&amp;lt;ref&amp;gt;[[Vindicta/Quotes#Conversations|Billy &amp;amp; Vindicta Conversation 1]] - {{PageRef|name=Vindicta}}: &#039;&#039;&amp;quot;Billy, you scream of the ills of the world, but do nothing to change them.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Paige}} wishes she could give Billy a hug.&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Enemies|voice line]] (killed Billy): &#039;&#039;&amp;quot;Oh, I wish I could just give him a hug.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; She tries to connect with Billy by seeing past his &amp;quot;mad at the world&amp;quot; schtick, but is unsuccessful.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Billy|hero2=Paige|number=2|hero_quote1=Paige|quote1=The whole &amp;quot;mad at the world&amp;quot; schtick. I bet you secretly have the heart of a poet, and are just waiting for the world to be a little kinder.|hero_quote2=Billy|quote2=I hate people.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punkgoat card.png|Billy portrait&lt;br /&gt;
File:Billy.png|Billy icon&lt;br /&gt;
File:Billy Render.png|Billy in-game render&lt;br /&gt;
File:Billy TitlePage.png|Billy poster&lt;br /&gt;
File:Billy Reference Sheet.png|Billy reference sheet&lt;br /&gt;
File:Billy name.png|Billy name typography&lt;br /&gt;
File:Billy Weapon.png|Billy weapon - Biquette&lt;br /&gt;
File:Punkgoat hud psd.png|Unfinished Billy model art&lt;br /&gt;
File:Billy v2.png|Unfinished Billy model art &amp;quot;v2&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;[[wikipedia:Billy_goat_(disambiguation)|Billy goat]]&amp;quot; is a term used for a male goat.&lt;br /&gt;
* Billy&#039;s weapon name, Biquette, means &amp;quot;young female goat&amp;quot; in French. It is a reference to &amp;quot;[[wikipedia:Biquette|Biquette the punk rock goat]]&amp;quot;, who went viral on the internet for hanging around punk rock and metal concerts.&lt;br /&gt;
* Billy has unused &amp;quot;bespoke&amp;quot; voicelines that make meta references to the game, such as the popular [[melee]] [[Abrams]] build,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 01.mp3|transcription=Oh. You went melee Abrams. Real original, pal.}}&amp;lt;/ref&amp;gt; calling [[McGinnis]]&#039; turrets &amp;quot;aimbots&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 04.mp3|transcription=McGinnis! You didn&#039;t kill me, your stupid aimbot turrets did!}}&amp;lt;/ref&amp;gt; and calling out [[Haze]] for &amp;quot;pressing 4&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 06.mp3|transcription=Way to press 4, Haze.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Billy makes a reference to the [[Rejuvenator]] rework, saying that &amp;quot;it used to go out to everybody until [[Yoshi|the Man]] decided it was too good&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody &#039;til the Man decided it was too good.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy was one of the heroes in a private build who was accidentally leaked on stream in May 2025. Being early in development, he was using [[Shiv]]&#039;s model as a placeholder.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Billy&#039;s work-in-progress portrait was later leaked by an anonymous Discord user in July 2025.&lt;br /&gt;
* &amp;quot;Ranting in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Billy in the [[Hideout]].&lt;br /&gt;
* One of Billy&#039;s in-game hero select screen labels, G.O.A.T., is a reference to the acronym GOAT, standing for &amp;quot;greatest of all time&amp;quot;.&lt;br /&gt;
* [[Billy#(3) Blasted|Wrecked]] was originally called &#039;Pissed&#039;, remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Billy]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Skyrunner?diff=52525</id>
		<title>Skyrunner</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Skyrunner?diff=52525"/>
		<updated>2026-01-21T23:08:59Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Skyrunner/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Unreleased}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_skyrunner&lt;br /&gt;
| no_icon = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_summary = true&lt;br /&gt;
| no_name = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyrunner&#039;&#039;&#039; is an unreleased [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Lifethread=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Skyrunner&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Magic Beam=&lt;br /&gt;
No Description&lt;br /&gt;
&lt;br /&gt;
|-|(3) Flakshot=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Skyrunner&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Demontrigger Blitz=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Skyrunner&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_skyrunner}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Skyrunner was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Skyrunner uses [[Lash]]&#039;s model as a placeholder.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Development History}}{{Hero Navbox}}&lt;br /&gt;
[[Category:Unused Heroes]]&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Venator?diff=52524</id>
		<title>Venator</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Venator?diff=52524"/>
		<updated>2026-01-21T23:08:50Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Venator/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Unreleased}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_priest&lt;br /&gt;
| codenames = Priest&lt;br /&gt;
| no_icon = true&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_summary = true&lt;br /&gt;
| no_name = true&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation||&amp;lt;b&amp;gt;Punisher - Arms Expert - Anti-Tank&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&#039;&#039;&#039;Venator&#039;&#039;&#039; is an unreleased [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Potent Vapors=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Venator&lt;br /&gt;
| ability_num=1}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Buckshot=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Venator&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Penance &amp;amp; Retribution=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Venator&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Witching Hour=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Venator&lt;br /&gt;
| ability_num=4}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_priest}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
The Venators are a group of trained vampire hunting assassins fighting on the behalf of the Catholic Church.&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Killed the vampire hunter.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Vyper}}&#039;s in-game [[Vyper/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;You know, you&#039;d think the Vatican could afford better assassins.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Kelvin}}&#039;s in-game [[Kelvin/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;I never thought I&#039;d be at war with the Vatican!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Sent by his superiors at the Vatican to New York, the playable Venator is on a mission.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Ivy|file=Tengu kill priest 03.mp3|transcription=So, the Vatican sent an assassin? That&#039;s... great.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Try explaining that you lost to a guy with a goat head to your superiors.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Your mission is doomed to fail, Venator.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; While the details of his mission is unknown, he&#039;s willing to die to achieve it.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Removed/Unused Voice Lines|voice line]] (Venator trapped in Baroness): &#039;&#039;&amp;quot;I know you&#039;re prepared to die here, Venator, which is good, because you shall.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Venator is described as &amp;quot;unhinged&amp;quot; and &amp;quot;angry&amp;quot;,&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;That guy is unhinged!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;I&#039;ve seen a few Venators in my time. That one was angrier than most.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; although some characters do show respect to Venator (notably [[Grey Talon]] and [[Vindicta]]).&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Wish the Venator was fighting for us.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{PageRef|name=Vindicta}}&#039;s in-game [[Vindicta/Quotes#Enemies|voice line]] (Killed Venator): &#039;&#039;&amp;quot;I respect you, Venator.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Venator&#039;s real name is Roark/Rourke.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;You&#039;re just a man, Roark, and you&#039;re gonna die screaming like one.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Victor}}&#039;s in-game [[Victor/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Took down Roark.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; He is also refered to as &amp;quot;Cain&amp;quot;, but only by [[The Doorman]].&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Removed/Unused Voice Lines|voice line]] (See Venator): &#039;&#039;&amp;quot;I see Cain!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Venator is nicknamed &amp;quot;The Sword of Saint Benedict&amp;quot;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{VoiceLineCite|name=Drifter|file=Drifter kill priest 03.mp3|transcription=I expected more from the Sword of Saint Benedict.}}&amp;lt;/ref&amp;gt; and seems to have some kind of legend to him, although Venator doesn&#039;t seem to believe in that legend.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Removed/Unused Voice Lines|voice line]] (Venator trapped in Baroness): &#039;&#039;&amp;quot;You know, Cain, one day you will actually believe the legend you sell to people, and on that day you will die screaming.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While known for hunting vampires,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Mina|file=Vampirebat kill priest 05.mp3|transcription=Leave the Vampire Nation alone!}}&amp;lt;/ref&amp;gt; Venator seems to hunt other monsters too.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm kill priest 01.mp3|transcription=I thought you were supposed to hunt monsters!}}&amp;lt;/ref&amp;gt; The Venators of the Vatican have a friendly rivalry with the Baxter Society.&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;So much for a friendly rivalry...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Interactions ==&lt;br /&gt;
&lt;br /&gt;
* {{PageRef|name=Vindicta}} and {{PageRef|name=Bebop}} respect Venator.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Bebop}}&#039;s in-game [[Bebop/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Nothing personal, Venator!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; {{PageRef|name=Grey Talon}} wishes they were fighting on the same side if he kills Venator.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* {{PageRef|name=Drifter}} has killed other Venators before,&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;How many of your order do I gotta kill before you realize you can&#039;t stop me?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; though he had higher expectations for the playable Venator.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* {{PageRef|name=Paradox}} was expecting Venator to come after her at some point, implying the [[Paradox Organisation]] has robbed the Vatican before.&amp;lt;ref&amp;gt;{{PageRef|name=Paradox}}&#039;s in-game [[Paradox/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Was wondering when they&#039;d send you after me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Vyper}} likes Venator&#039;s voice.&amp;lt;ref&amp;gt;{{PageRef|name=Vyper}}&#039;s in-game [[Vyper/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Oh, I could listen to that guy read me the phone book. He is killing me. Heh ha!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Priest card.png|Leaked Venator portrait&lt;br /&gt;
File:Venator Temp Portrait 2.png|Second leaked Venator portrait&lt;br /&gt;
File:Venator model.png|Leaked work-in-progress Venator model&lt;br /&gt;
File:Priest PandR.png|Crucifixes shown while Penance &amp;amp; Retribution is active.&lt;br /&gt;
File:Venator&#039;s Censer.png|Venator&#039;s censor hint at the hideout.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;Venator&amp;quot; means &amp;quot;hunter&amp;quot; in Latin.&lt;br /&gt;
* Venator&#039;s weapon is named after the Bible passage Jeremiah 51:20: &amp;quot;You are my war club, my weapon for battle - with you I shatter nations, with you I destroy kingdoms&amp;quot;.&lt;br /&gt;
* Venator was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; A playable version of Venator was added to the files in the [[Update:May 8, 2025|Shop Rework Update]]. A new Venator portrait was leaked in a work-in-progress hero select screen posted on 4chan in July 2025. On [[Update:January 20, 2026|20th January 2026]], Venator was teased in the [[Hideout]] with a [[wikipedia:Thurible|thurible]] on a bookshelf.&lt;br /&gt;
* Venator originally had the [[Shopkeeper]] voice actor as a temp VO, who made self-aware jokes about his role.The female temp voice (currently on [[Boho]]) called him &amp;quot;the bodega guy&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm select 01.mp3|transcription=If you thought the bodega guy was a good temp voice, wait &#039;til you hear me.|no_pageref_file=true}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Prior to the [[Update:August 18, 2025|Six New Heroes Update]], Venator had an ability called &amp;quot;Potent Vapors&amp;quot;, a channel which would heal Venator and grant him movement slow resist at the cost of him being unable to attack throughout its channel. This ability was replaced with &amp;quot;Flashbang AOE&amp;quot;.&lt;br /&gt;
* &amp;quot;Praying in the Hideout&amp;quot; is unused, but is speculated to be displayed as one&#039;s status in the in-game Friends List when playing as Venator in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Development History}}{{Hero Navbox}}&lt;br /&gt;
[[Category:Unused Heroes]]&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Venator]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Victor?diff=52523</id>
		<title>Victor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Victor?diff=52523"/>
		<updated>2026-01-21T23:08:47Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Frank/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_frank&lt;br /&gt;
| health_regen = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BaseHealthRegen|2}}{{ss|0.08}}&lt;br /&gt;
| voice_actor = Jason Spisak&amp;lt;ref&amp;gt;2025-09-04 - [https://www.instagram.com/p/DOKoeScDhJ6/ Jason Spisak] on [https://www.instagram.com/ Instagram] - &#039;&#039;&amp;quot;Try and kill me… it’s official, I’m the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..&#039;life&#039;-ish&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 29, 2025&lt;br /&gt;
| codenames = Frank&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victor&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A man who walks the line between life and death. Victor has learned to harness pain into power, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you&#039;ll be suffering together! And just when you think you&#039;ve taken him down... Think again.&lt;br /&gt;
&lt;br /&gt;
Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six Heroes]] update.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Pain Battery=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Victor&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Jumpstart=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Victor&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Aura of Suffering=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Victor&lt;br /&gt;
| ability_num=3&lt;br /&gt;
| notes=&lt;br /&gt;
* On T3, enemies within Aura radius take +13% [[Damage Amp]] from all sources.&lt;br /&gt;
* Is not canceled when using {{ItemIcon|Ethereal Shift}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Shocking Reanimation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Victor&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_frank}}&lt;br /&gt;
Victor&#039;s weapon takes 1.67s to spin up and reach max fire rate and bullet spread.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|frank}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Victor is made out of dead body parts.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Ivy|number=2|hero_quote1=Victor|quote1=I&#039;m in chronic pain, and my body&#039;s stitched together from corpses I can&#039;t Identify.}}&amp;lt;/ref&amp;gt; While he&#039;s been searching for a while, he has yet to find the origins of any of his body parts.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Infernus|number=3|hero_quote1=Infernus|quote1=You figure out where any of you came from yet?|hero_quote2=Victor|quote2=No.}}&amp;lt;/ref&amp;gt; Because he doesn&#039;t know where pieces of his body come from, he hasn&#039;t replaced or discarded any limbs.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Bebop|number=2|hero_quote1=Bebop|quote1=I&#039;m not trying to be rude but... How much of you is... Original you? Well not original per se, but-|hero_quote2=Victor|quote2=I see where you&#039;re going. No. I haven&#039;t had to swap out parts yet. Probably should. My left arm keeps popping off. But it doesn&#039;t feel right to discard it when I don&#039;t even know who they were.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Victor&#039;s in constant pain, with the only relief being from [[Viscous#(2) The Cube|The Cube]].&amp;lt;ref&amp;gt;{{PageRef|name=Victor}}&#039;s in-game [[Victor/Quotes#Allies|voice line]] (Clutch Cube): &#039;&#039;&amp;quot;I... I don&#039;t feel pain!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Victor&#039;s willing to do anything for answers on his origins.&amp;lt;ref&amp;gt;{{PageRef|name=Victor}}&#039;s in-game [[Victor/Quotes#Aura of Suffering|voice line]] (Upgrade Aura of Suffering): &#039;&#039;&amp;quot;There&#039;s no price I&#039;m not willing to pay for answers.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Interactions ==&lt;br /&gt;
* Victor is often seen by the other heroes as sad or pitiable.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt; {{PageRef|name=Victor}}&#039;s [[Victor/Quotes#Enemy Heroes|enemy hero interactions]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Victor often asks other characters for any leads on his origins. He asks {{PageRef|name=Mo &amp;amp; Krill}} if he can search the New York sewers to see if any body parts down there match his own.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Mo &amp;amp; Krill|number=1}}&amp;lt;/ref&amp;gt; He also asks {{PageRef|name=Dynamo}} where Columbia College gets their cadavers for their medical program.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Dynamo|number=2}}&amp;lt;/ref&amp;gt; Victor asks {{PageRef|name=Abrams}} if any of his past cases included &amp;quot;a mad genius who lost one of his creations.&amp;quot;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Abrams|number=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Victor asks {{PageRef|name=Abrams}} for help with uncovering his past.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Abrams|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Victor wishes {{PageRef|name=Pocket}} luck with their problems.&amp;lt;ref&amp;gt;{{HeroIcon|Victor}}&#039;s in-game [[Victor/Quotes#Enemies|Voice line]] (Killed Pocket) &#039;&#039;&amp;quot;Any other day I would&#039;ve wished them luck&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Victor and {{PageRef|name=Kelvin}} promised each other that they&#039;d stick together, as they&#039;re both walking corpses.&amp;lt;ref&amp;gt;{{PageRef|name=Victor}}&#039;s in-game [[Victor/Quotes#Enemies|voice line]] (Killed Kelvin): &#039;&#039;&amp;quot;So much for the dead sticking together.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Kelvin}}&#039;s in-game [[Kelvin/Quotes#Enemies|voice line]] (Killed Victor): &#039;&#039;&amp;quot;I was hoping us corpses could stick together.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Lady Geist}} suggests that Victor should see her grandson, [[Johann Geist (Jr.)|Johann Jr.]], to get him fixed.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Lady Geist|number=3|hero_quote1=Lady Geist|quote1=Your condition is only going to worsen without someone to maintain you. And Johann is one of the best in New York. I&#039;ll introduce you when this ritual business is concluded.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Lady Geist calls him her son. It&#039;s unclear if this is a mistake or a lie by Lady Geist to hide her age.&lt;br /&gt;
* {{PageRef|name=Mina}} offers to stitch up Victor&#039;s wounds if he stars in one of her fashion shows.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Mina|number=2|hero_quote1=Victor|quote1=Then fix me up after the ritual.|hero_quote2=Mina|quote2=You walk one of my shows, then sure.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Infernus}} and {{PageRef|name=Kelvin}} tell Victor to focus on his future instead of his past.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Infernus|number=1|hero_quote1=Infernus|quote1=Trust me brother, fixating on your past is no way to build a future.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Kelvin|number=1|hero_quote1=Kelvin|quote1=My friend... We were gifted unnatural life. Don&#039;t squander it. Travel. Write a book! Find love.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Ivy}} and {{PageRef|name=Paige}} have offered to help Victor with his problems.&amp;lt;ref&amp;gt;{{PageRef|name=Ivy}}&#039;s in-game [[Ivy/Quotes#Enemies|voice line]] (Killed Victor): &#039;&#039;&amp;quot;I&#039;ll help you after the ritual, Victor, but for now, I have to stop you.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Paige|number=3|hero_quote1=Paige|quote1=Do you want my help?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Bebop}}, {{PageRef|name=Grey Talon}}, {{PageRef|name=Kelvin}}, {{PageRef|name=Mirage}} and {{PageRef|name=Vindicta}} wish Victor luck in uncovering his past.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
* {{PageRef|name=Bebop}} has invited Victor to see [[Shelly Fisher|Ms. Shelly]].&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=Bebop|number=1}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
* {{PageRef|name=The Doorman}} has invited Victor to the [[Baroness Hotel]].&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Victor|hero2=The Doorman|number=1|hero_quote1=The Doorman|quote1=After the ritual, you should stop by The Baroness. Our house tailor is top-notch, should any part of you… pop loose.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Victor card.png|Victor portrait&lt;br /&gt;
File:Victor.png|Victor icon&lt;br /&gt;
File:Victor Render.png|Victor in-game render&lt;br /&gt;
File:Victor TitlePage.png|Victor poster&lt;br /&gt;
File:Victor Reference Sheet.png|Victor reference sheet&lt;br /&gt;
File:Victor name.png|Victor name typography&lt;br /&gt;
File:Victor Weapon.png|Victor weapon - Memento Mori&lt;br /&gt;
File:Frank card leak.png|Leaked unfinished Victor portrait&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Victor is named after the literary character [[wikipedia:Victor_Frankenstein|Victor Frankenstein]], creator of Frankenstein&#039;s monster.&lt;br /&gt;
* Victor&#039;s appearance and attractiveness are likely also inspired by Frankenstein&#039;s monster&#039;s description in the original novel, quote: &#039;&#039;&amp;quot;I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing.&amp;quot;&#039;&#039; &amp;lt;ref&amp;gt; Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Victor&#039;s model was leaked when a game tester from the private build accidentally posted a bug report about Victor to &#039;&#039;Deadlock&#039;s&#039;&#039; public forums.&lt;br /&gt;
* &amp;quot;Brooding in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Victor in the [[Hideout]].&lt;br /&gt;
* Victor has [[wikipedia:Heterochromia_iridum|heterochromia]] which is likely due to the fact that he is a patchwork of different body parts and they&#039;re two different people&#039;s eyes.&lt;br /&gt;
* The barbed wire wrapped around Victor&#039;s left arm will glow with electricity when Pain Battery is ready to be used.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Victor]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Boho?diff=52522</id>
		<title>Boho</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Boho?diff=52522"/>
		<updated>2026-01-21T23:08:45Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Boho/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Unreleased}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_boho&lt;br /&gt;
| no_icon = true&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| no_quotes = true&lt;br /&gt;
| no_summary = true&lt;br /&gt;
| no_name = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boho&#039;&#039;&#039; is an unreleased [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Skipshot=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Boho&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Swish=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Boho&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Intertwine=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Boho&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_boho}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Boho is referred to as &amp;quot;the witch&amp;quot; by other heroes.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Boho card.png|Leaked Boho portrait, upscaled&lt;br /&gt;
File:Boho model.png|Leaked image of Boho&#039;s model&lt;br /&gt;
File:Boho leak.png|Leaked image of Boho&#039;s model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Boho was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; A playable, although minimalistic, version of Boho was added to the files in the [[Update:May 8, 2025|Shop Rework Update]]. A low quality image of Boho&#039;s model was later posted on Reddit in August 2025, and a better quality image was posted on Twitter in December. Boho&#039;s ability kit was updated in the [[Update:August 18, 2025|Six New Heroes Update]], adding three new abilities. &lt;br /&gt;
* Boho&#039;s codename might refer to [[wikipedia:Bohemianism|Bohemianism]], a cultural and social movement related to non-traditional lifestyles of artists during the mid-19th century.&lt;br /&gt;
* &amp;quot;Luxuriating in the Hideout&amp;quot; is unused, but is speculated to be displayed as one&#039;s status in the in-game Friends List when playing as Boho in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Development History}}{{Hero Navbox}}&lt;br /&gt;
[[Category:Unused Heroes]]&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Drifter?diff=52521</id>
		<title>Drifter</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Drifter?diff=52521"/>
		<updated>2026-01-21T23:08:42Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Drifter/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_drifter&lt;br /&gt;
| voice_actor = Matt Mercer &#039;&#039;(unconfirmed)&#039;&#039;&lt;br /&gt;
| release_date = August 27, 2025&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drifter&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. Something ancient has arrived in New York... a nameless horror known only as the Drifter. Relentless as time, as certain as death, once Drifter sets his eyes on a victim there&#039;s nothing they can do to stop him. They can try to run, but his Bloodscent drives him forward, leading him to isolated prey. Even if they manage to escape it doesn&#039;t matter, as Stalker&#039;s Mark allows Drifter to appear right behind his enemies before lunging in for the kill with a vicious Rend. Soon Eternal Night comes, and a faint whistling in the breeze will be joined by a chorus of screams.&lt;br /&gt;
&lt;br /&gt;
Drifter was released on [[Update:August 27, 2025|August 27, 2025]] as the fourth winner of the [[Update:August 18, 2025|Six Heroes]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Rend=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Drifter&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Stalker&#039;s Mark=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Drifter&lt;br /&gt;
| ability_num=2&lt;br /&gt;
| notes=&lt;br /&gt;
* Damage is based on target&#039;s current health, not their max health. &lt;br /&gt;
* Damage is divided up into is 0.5s intervals, starting immediately as the projectile connects. &lt;br /&gt;
** This works out to approximately the same overall damage per second stated in the tooltip, just dealt smoother&lt;br /&gt;
* Projectile will phase thru inactive guardians and walkers (no enemies nearby) but will properly latch onto active guardians and walkers (enemies nearby), allowing you to teleport to them.&lt;br /&gt;
* Stalker&#039;s Mark does not damage guardians or walkers.&lt;br /&gt;
* Stalker&#039;s Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way.&lt;br /&gt;
* Stalker&#039;s Mark can be applied to the [[Rejuvenator]], allowing Drifter to teleport to it. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Bloodscent=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Drifter&lt;br /&gt;
| ability_num=3&lt;br /&gt;
| notes=&lt;br /&gt;
* Getting an assist on an isolated enemy hero kill grants 40% of the normal on-kill rewards. This includes:&lt;br /&gt;
** &#039;&#039;&#039;+{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}} * ({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}%&#039;&#039;&#039; Permanent Weapon Damage.&lt;br /&gt;
** &#039;&#039;&#039;{{#expr: {{#invoke:Abilities|get_ability_upgrade_prop|Bloodscent|2|CooldownReductionOnKill}} * ({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}} seconds&#039;&#039;&#039; of cooldown reduction (if the Ability Point 2 upgrade is taken).&lt;br /&gt;
** &#039;&#039;&#039;{{#expr: {{#invoke:Abilities|get_ability_upgrade_prop|Bloodscent|2|StaminaToRestore}} * ({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}&#039;&#039;&#039; Stamina restored (if the Ability Point 2 upgrade is taken).&lt;br /&gt;
* All &amp;quot;On Kill&amp;quot; bonuses, including those from assists, only trigger if the target is considered &#039;&#039;Isolated&#039;&#039; at the moment of death.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Eternal Night=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Drifter&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_drifter}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|drifter}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Unlike the other heroes, Drifter isn&#039;t participating in the ritual for a wish, but instead for the carnage.&amp;lt;ref&amp;gt;{{PageRef|name=Patron}}s in-game [[Drifter/Quotes#Patrons|voice line]] (Drifter Start): &#039;&#039;&amp;quot;Revel in the massacre, Drifter, it is my gift to you. All I ask in return is that you summon me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;Fact of the matter is: I do this for free. The Patron&#039;s gift is just a bonus.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Drifter has lived for centuries.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Drifter Trapped in ult): &#039;&#039;&amp;quot;It wont be long before you find yourself feeling something that’s eluded you for centuries: fear.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; His age is unknown, but he refers to New York as &amp;quot;New Amsterdam&amp;quot;,&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;The elders of New Amsterdam are soft, clinging to archaic titles like they grant them real power.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; which implies he&#039;s been around at least since 1665.&amp;lt;ref&amp;gt;[https://nyheritage.org/exhibits/immigration/new-amsterdam-becomes-new-york History of New Amsterdam]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drifter is not the [[The Troubadour|Troubadour]].&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;The Troubadour ain’t got nothin’ on me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Holliday): &#039;&#039;&amp;quot;Don&#039;t worry about the Troubadour, sheriff, worry about me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; He has never met him before, and only knows him by reputation.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Infernus|number=2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drifter speaks in a [[wikipedia:Cajuns|Cajun]] accent from Louisiana, indicating that he may be associated with 17th century [[wikipedia:Acadians|Acadian]] French immigrants.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Shopkeeper|quotes=Drifter/Quotes#Shopkeeper|transcription=You Louisiana boys know how to party.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drifter has been hunted by the [[The Baxter Society|Baxter Society]] and the [[Venator|Venators]] of the Vatican.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Grey Talon|number=3|hero_quote1=Drifter|quote1=What are the boys and girls of the Baxter Society gonna say about us workin&#039; together?}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;How many of your order do I gotta kill before you realize you can&#039;t stop me?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; The [[Occult Security and Investigation Commission|OSIC]] don&#039;t seem to be after Drifter.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Haze|number=1|hero_quote1=Drifter|quote1=OSIC finally coming for me?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drifter likes to steal his victim&#039;s coats.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Paradox|number=2}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Abrams|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* Drifter and [[Oathkeeper]] are old friends.&amp;lt;ref&amp;gt;[[Drifter/Quotes#Conversations|Drifter &amp;amp; Lady Geist Conversation 1]]&amp;lt;/ref&amp;gt; Drifter can&#039;t believe {{PageRef|name=Lady Geist}} could lock away &amp;quot;someone as fun as Oathkeeper&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Lady Geist): &#039;&#039;&amp;quot;I can&#039;t have you puttin&#039; someone as fun as Oathkeeper under lock and key, Geist.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Lady Geist): &#039;&#039;&amp;quot;I can&#039;t believe someone like her trapped Oathkeeper.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drifter thinks {{PageRef|name=Mina}} is a &amp;quot;pathetic excuse for a vampire.&amp;quot;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Allies|voice line]] (Mina killed in lane): &#039;&#039;&amp;quot;They took out that pathetic excuse for a vampire!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drifter warns {{PageRef|name=Holliday}} to let go of her obsession with the [[The Troubadour|Troubadour]] before the Troubadour finds out about her chasing him.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Holliday|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drifter and {{HeroIcon|Grey Talon}} have a long history with each other. Drifter refers to Grey Talon by his first name &amp;quot;Wesley&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Bloodscent - Hero Specific|voice line]] (Bloodscent Hunting): &#039;&#039;&amp;quot;Wesley? It&#039;s time we finish this.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; While Grey Talon despises Drifter,&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Enemies|voice line]] (Killed Drifter): &#039;&#039;&amp;quot;I wasn&#039;t expecting to see the Drifter here, but I&#039;m glad he showed up to get what&#039;s coming to him!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Enemies|voice line]] (Killed Drifter): &#039;&#039;&amp;quot;Finally...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Drifter enjoyed the hunts and holds Talon in high regard.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Grey Talon): &#039;&#039;&amp;quot;The fun had to end sometime, didn&#039;t it?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Grey Talon): &#039;&#039;&amp;quot;You had a good run, Talon.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Calico): &#039;&#039;&amp;quot;Wesley could never stop me, and you&#039;re no Wesley.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Drifter enjoys tormenting Talon, seemingly by hurting his loved ones.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Calico): &#039;&#039;&amp;quot;Always nice when I get to kill Wesley&#039;s friends.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Grey Talon|number=1|hero_quote1=Grey Talon|quote1=Did you do it?|hero_quote2=Drifter|quote2=Wesley... If I was gonna murder your grandkids, we both know I would&#039;ve tied you down and made you watch.}}&amp;lt;/ref&amp;gt; There was a particularly brutal interaction between the two in Oklahoma.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Grey Talon|number=2|hero_quote1=Drifter|quote1=The Patrons have a curious sense of humor now, don&#039;t they?|hero_quote2=Drifter|quote2=The silent treatment? Really? Don&#039;t tell me you&#039;re still raw about Oklahoma.}}&amp;lt;/ref&amp;gt; {{PageRef|name=Vyper}} mentions that Drifter is a &amp;quot;legend&amp;quot; in Oklahoma.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Vyper|number=1|hero_quote1=Vyper|quote1=Yeah, it&#039;s because they never did time in OKC. Buddy, you&#039;re a legend there! You&#039;re like the... you&#039;re like the... the boogeyman!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drifter knew {{PageRef|name=Shiv}} before he joined the Baxter Society.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Shiv): &#039;&#039;&amp;quot;The Baxter Society made you soft!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; If he kills Shiv, he calls him a &amp;quot;disappointment&amp;quot; and mentions that killing him feels &amp;quot;Shakespearean&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Shiv): &#039;&#039;&amp;quot;You&#039;re such a disappointment, Shiv.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Shiv): &#039;&#039;&amp;quot;You&#039;re not the man I thought you were, Shiv.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Shiv): &#039;&#039;&amp;quot;Feels Shakespearean, don&#039;t it, Shiv?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; He also mentions that, had Shiv not &amp;quot;put himself in a muzzle, he&#039;d be worried&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Shiv): &#039;&#039;&amp;quot;If you hadn&#039;t put yourself in a muzzle, maybe I&#039;d be worried.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; When hunting Shiv, he refers to himself as an &amp;quot;old friend&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Bloodscent - Hero Specific|voice line]] (Bloodscent Hunting): &#039;&#039;&amp;quot;Why you hidin&#039;, Shiv? Don&#039;t want to say hello to an old friend?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; How Shiv and Drifter met each other is unknown.&lt;br /&gt;
* Drifter doesn&#039;t enjoy killing {{PageRef|name=Bebop}} because he&#039;s a machine,&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Bebop): &#039;&#039;&amp;quot;Machines are so dissatisfying to kill.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; {{PageRef|name=Sinclair}} because they&#039;re already dead,&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Sinclair): &#039;&#039;&amp;quot;Not as much fun when they&#039;re already dead.&#039;&#039;&amp;lt;/ref&amp;gt; and {{PageRef|name=Victor}} because he&#039;s just putting him out of his misery.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Victor): &#039;&#039;&amp;quot;Ain&#039;t no fun when you&#039;re just putting someone outta their misery.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drifter has high expectations for {{PageRef|name=Seven}},&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Seven): &#039;&#039;&amp;quot;And here I was hoping to find an equal...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Seven): &#039;&#039;&amp;quot;I was expecting so much more from you, Seven.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; but thinks he still has too much humanity left in him.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Seven): &#039;&#039;&amp;quot;That boy still has too much humanity left in him.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=The Doorman}} has met Drifter before.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Drifter): &#039;&#039;&amp;quot;Always a pleasure to see you again, Drifter.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Paradox}} is annoyed that Drifter has nothing worth stealing.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Paradox|number=1|hero_quote1=Drifter|quote1=You look annoyed.|hero_quote2=Paradox|quote2=I am annoyed. You don&#039;t have anything interesting to steal.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Characters that are scared of Drifter include {{PageRef|name=Mina}},&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Allies|voice line]] (Pass Drifter on Zipline): &#039;&#039;&amp;quot;Did he notice me?! Oh God, I think he noticed me...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; {{PageRef|name=Vyper}}&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Vyper|hero2=Drifter|number=2|hero_quote1=Drifter|quote1=What, you lookin&#039; to get drinks?|hero_quote2=Vyper|quote2=Y&#039;know, I was lookin&#039; to get as, uh, far away from you as possible while you were still in a good mood... but if you&#039;re buying I&#039;m good for, like, a cocktail or two.}}&amp;lt;/ref&amp;gt; and {{PageRef|name=Wraith}}.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Wraith|number=3|hero_quote1=Wraith|quote1=Glad you&#039;re on our side, Drifter.|hero_quote2=Drifter|quote2=You should be, Wraith, otherwise I...|hero_quote3=Wraith|quote3=No need to threaten me, I&#039;m already scared of you.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drifter seems to have a fear of/weakness to fire, as he expresses relief when he doesn&#039;t have to fight against {{PageRef|name=Infernus}}.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Infernus|number=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drifter thinks {{HeroIcon|Mirage}} is handsome.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Mirage|number=1|hero_quote1=Drifter|quote1=Ritual&#039;s starting, pretty boy.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Drifter card.png|Drifter portrait&lt;br /&gt;
File:Drifter.png|Drifter icon&lt;br /&gt;
File:Drifter Render.png|Drifter in-game render&lt;br /&gt;
File:Drifter TitlePage.png|Drifter poster&lt;br /&gt;
File:Drifter Reference Sheet.png|Drifter reference sheet&lt;br /&gt;
File:Drifter name.png|Drifter name typography&lt;br /&gt;
File:Drifter Weapon.png|Drifter weapon - Crimson Grasp&lt;br /&gt;
File:Drifter card old.png|Previous Drifter portrait&lt;br /&gt;
File:Drifter psd.png|Unfinished Drifter model art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Drifter was one of the heroes in a private build who was accidentally leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drifter leaves claw marks when sliding on a wall.&lt;br /&gt;
* Drifter&#039;s forward air dash and wall jump animation resembles the pounce animation of the Hunter, a recurring enemy in Valve&#039;s [https://en.wikipedia.org/wiki/Left_4_Dead_(franchise) Left 4 Dead] series.&lt;br /&gt;
* Drifter formerly possessed animations similar to the Hunter&#039;s in older builds of the game:&lt;br /&gt;
** Drifter&#039;s light melee animation before the [[Updates|August 29, 2025 update]] resembles one of The Hunter&#039;s possible claw attack animations.&lt;br /&gt;
** Drifter&#039;s sprinting animation following the August 29, 2025 update and prior to the [[Updates|September 4, 2025 update]] resembles The Hunter&#039;s running animation.&lt;br /&gt;
* &amp;quot;Prowling in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Drifter in the [[Hideout]].&lt;br /&gt;
* Players under the effect of Drifter&#039;s &amp;quot;Eternal Night&amp;quot; ability are able to hear an eerily whistled rendition of [[wikipedia:Hush,_Little_Baby|Hush, Little Baby]], a lullaby typically sung by mothers to their children.&amp;lt;ref&amp;gt;2025-08-18 - [[Kaori]]; Deadlock Discord - &amp;quot;its &amp;quot;hush little baby&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** During the 2025 winter event, one of three Christmas songs would be whistled instead; [[wikipedia:Joy_to_the_World|Joy to the World]], [[wikipedia:Twelve_Days_of_Christmas|Twelve Days of Christmas]], and [[wikipedia:God_Rest_Ye_Merry,_Gentlemen|God Rest Ye Merry, Gentlemen]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Drifter]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Spirit_Shielding?diff=52520</id>
		<title>Spirit Shielding</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Spirit_Shielding?diff=52520"/>
		<updated>2026-01-21T23:08:39Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Spirit Shielding/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Spirit Shielding&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_components = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} Out of Combat [[Health Regen|Regen]]&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_spirit_bubble_desc}}&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CombatBarrier}} Barrier (Conditional)&lt;br /&gt;
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s Move Speed (Conditional)&lt;br /&gt;
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamageThreshold}} Damage Threshold&lt;br /&gt;
| passive1_stat4 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamageWindow}}s Time Frame&lt;br /&gt;
| passive1_stat5 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BarrierDuration}}s Barrier Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Shielding&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}|}} [[Items|Item]] that provides [[Health|Out of Combat Regen]]. Its passive provides the user a [[Barrier]] when they take a moderate amount of [[Spirit Damage]] in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Weapon_Shielding?diff=52519</id>
		<title>Weapon Shielding</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Weapon_Shielding?diff=52519"/>
		<updated>2026-01-21T23:08:35Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Weapon Shielding/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Weapon Shielding&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_components = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} Out of Combat [[Health Regen|Regen]]&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_weapon_shielding_desc}}&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CombatBarrier}} [[Damage Barrier|Barrier]] (Conditional)&lt;br /&gt;
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s Move Speed (Conditional)&lt;br /&gt;
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamageThreshold}} Damage Threshold&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamageWindow}}s Time Frame&lt;br /&gt;
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BarrierDuration}}s Barrier Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Shielding&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}|}} [[Items|Item]] that increases [[Health Regen|Out of Combat Regen]]. Its passive provides a [[Barrier]] after you&#039;ve taken a substantial amount of [[Weapon Damage]] in a short time.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Vortex_Web?diff=52517</id>
		<title>Vortex Web</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Vortex_Web?diff=52517"/>
		<updated>2026-01-21T23:08:29Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Vortex Web/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Vortex Web&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechRangeMultiplier}} [[Ability Range]]&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]&lt;br /&gt;
| has_active1 = true&lt;br /&gt;
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description = {{#invoke:Lang|get_string|upgrade_aoe_root_active|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CaptureRadius}} Capture Radius&lt;br /&gt;
| active1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}} [[Move Speed]] (Conditional)&lt;br /&gt;
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GroundDashReductionPercent}} Dash Distance&lt;br /&gt;
| has_components = true&lt;br /&gt;
| component1_name = Slowing Hex&lt;br /&gt;
| sound1 = Vacuum web cast.mp3&lt;br /&gt;
| sound2 = Vacuum web impact.mp3&lt;br /&gt;
| sound3 = Vacuum web target.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vortex Web&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Items|Item]] that provides [[Ability Range]] and [[Sprint Speed]]. &lt;br /&gt;
&lt;br /&gt;
It has an [[Active]] ability in which the player throws a squid that pulls enemies to the center of its effect radius and applies a {{ItemIcon|Slowing Hex}} on them.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]] (its component, {{ItemIcon|Slowing Hex}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Slowing Hex}}}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery widths=300 heights=200&amp;gt;&lt;br /&gt;
Vortex Web Active.gif|thumb|[[McGinnis]] using Vortex Web&#039;s active on multiple enemies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Developer [[Hopoo]] has joked on [https://discord.com/channels/1231286446472691825 Discord] that the Vortex Web squid and {{HeroIcon|Viscous}} &amp;quot;went to the same high school&amp;quot;.&amp;lt;ref&amp;gt;2025-05-14 - @wawamba and [[Hopoo]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - @wawamba: &#039;&#039;&amp;quot;@hopoo are viscous and vortex web squid besties in the lore?&amp;quot;&#039;&#039; Hopoo: &#039;&#039;&amp;quot;went to high school, now pretends they dont know each other when they bump into one another&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Scourge?diff=52516</id>
		<title>Scourge</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Scourge?diff=52516"/>
		<updated>2026-01-21T23:08:27Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Scourge/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Scourge&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CooldownReduction}}  [[Ability Cooldown]] Reduction&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| active1_cooldown     = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description  = {{#invoke:Lang|get_string|upgrade_discord_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthPercentAsDPS}} Max Health per second&lt;br /&gt;
| active1_stat2        = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]] (Conditional)&lt;br /&gt;
| active1_stat3        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
| active1_stat4        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range&lt;br /&gt;
| active1_stat5        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AuraRadius}} Radius&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scourge&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Cooldown Reduction]].&lt;br /&gt;
&lt;br /&gt;
Its [[Active]] ability gives a friendly target (can be self-cast) [[Spirit Resist]]ance and an aura around them that does damage to enemies for a percentage of the enemies&#039; max health. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=300 heights=160&amp;gt;&lt;br /&gt;
Scourge Active.gif|thumb|Scourge active effect on a friendly [[Abrams]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mercurial_Magnum?diff=52515</id>
		<title>Mercurial Magnum</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mercurial_Magnum?diff=52515"/>
		<updated>2026-01-21T23:08:24Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Mercurial Magnum/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Mercurial Magnum&lt;br /&gt;
| has_components = true&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| has_iscomponentof2 = false&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]]&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]]&lt;br /&gt;
| passive1_chargeup = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityChargeUpTime}}s&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_ethereal_bullets_desc}}&lt;br /&gt;
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletsBonusMagicDamage}} [[Spirit Damage|Base Bullet Damage]]&lt;br /&gt;
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} [[Spirit Damage|Damage]]&lt;br /&gt;
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AmmoReloadPercent}} Bullets Reloaded&lt;br /&gt;
| component1_name = Quicksilver Reload&lt;br /&gt;
| sound1 = Mercurial magnum proc 01.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercurial Magnum&#039;&#039;&#039; is a Tier 4 Spirit [[Items|Item]] that provides [[Ammo]] and [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
Its passive [[Imbue]]s the hero&#039;s ability with bonus [[Spirit Damage]] when hitting an enemy. Additionally, when the ability is used, the hero&#039;s weapon is instantly reloaded, gains bonus [[Fire Rate]], and deals bonus spirit damage with their bullets. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Quicksilver Reload}}, making up {{Souls|{{#invoke:ItemData|get_cost|Quicksilver Reload}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Mercurial Magnum is a [[Charge-Up]] item, so it&#039;s not affected by [[Cooldown Reduction]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Focus_Lens?diff=52514</id>
		<title>Focus Lens</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Focus_Lens?diff=52514"/>
		<updated>2026-01-21T23:08:20Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Focus Lens/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Focus Lens&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| active1_cooldown     = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description  = {{#invoke:Lang|get_string|upgrade_focus_lens_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|PercentDamage}} Damage on Expire&lt;br /&gt;
| active1_stat3        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MagicResistReduction}} Spirit Resist Reduction&lt;br /&gt;
| active1_stat4        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPowerReduction}} Spirit Power Reduction&lt;br /&gt;
| active1_stat5        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range&lt;br /&gt;
| active1_stat6        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ResistReductionDuration}}s Resist Reduction Duration&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| component1_name      = Spirit Sap&lt;br /&gt;
| sound1               = focus lens cast.mp3&lt;br /&gt;
| sound2               = focus lens modifier start.mp3&lt;br /&gt;
| sound3               = focus lens modifier explo.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus Lens&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Fire Rate]].&lt;br /&gt;
&lt;br /&gt;
It has an [[Active]] ability that [[Silence]]s the target and reduces their [[Spirit Resist]] and [[Spirit Power]], and once the silence wears off, the target takes a percentage off all the damage they took during the duration of the silence.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Spirit Sap}}, making up {{Souls|{{#invoke:ItemData|get_cost|Spirit Sap}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Removing Focus Lens with {{ItemIcon|Debuff Remover}} or purge abilities still deals damage.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Arctic_Blast?diff=52513</id>
		<title>Arctic Blast</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Arctic_Blast?diff=52513"/>
		<updated>2026-01-21T23:08:17Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Arctic Blast/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Arctic Blast&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| active1_cooldown     = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description  = {{#invoke:Lang|get_string|upgrade_arctic_blast_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} [[Spirit Damage]]&lt;br /&gt;
| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FreezeDuration}}s [[Freeze]] Duration&lt;br /&gt;
| active1_stat3        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|PercentDamage}} Frozen Bonus Damage&lt;br /&gt;
| active1_stat4        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|EndRadius}} End Radius&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| component1_name      = Cold Front&lt;br /&gt;
| sound1               = Arctic blast cast.mp3&lt;br /&gt;
| sound2               = Arctic blast freeze proc 01.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arctic Blast&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Spirit Resist]] and has an [[Active Items|Active]] that deals [[Spirit Damage]] and freezes enemies around the player. Frozen enemies take bonus damage.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Cold Front}}, making up {{Souls|{{#invoke:ItemData|get_cost|Cold Front}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Disarming_Hex?diff=52512</id>
		<title>Disarming Hex</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Disarming_Hex?diff=52512"/>
		<updated>2026-01-21T23:08:14Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Disarming Hex/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Disarming Hex&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| active1_cooldown     = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description  = {{#invoke:Lang|get_string|upgrade_greater_withering_whip_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| active1_stat1        = [[Disarm]]ed Status Effect&lt;br /&gt;
| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletArmorReduction}} [[Bullet Resist]] (Conditional)&lt;br /&gt;
| active1_stat3        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range&lt;br /&gt;
| active1_stat4        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| component1_name      = Rusted Barrel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarming Hex&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Sprint Speed]]. Its [[Item#Active Items|Active]] ability allows the user to [[Disarm]] an enemy hero and reduce their [[Bullet Resist]] for a short duration.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Rusted Barrel}}, making up {{Souls|{{#invoke:ItemData|get_cost|Rusted Barrel}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Spirit_Sap?diff=52511</id>
		<title>Spirit Sap</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Spirit_Sap?diff=52511"/>
		<updated>2026-01-21T23:08:12Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Spirit Sap/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Spirit Sap&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| has_active1         = true&lt;br /&gt;
| active1_cooldown     = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description  = {{#invoke:Lang|get_string|upgrade_spirit_sap_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MagicResistReduction}} [[Spirit Resist]] Reduction (Conditional)&lt;br /&gt;
| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPowerReduction}} [[Spirit Power]]&lt;br /&gt;
| active1_stat3        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
| active1_stat4        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range&lt;br /&gt;
| has_iscomponentof    = true&lt;br /&gt;
| iscomponentof1_name  = Focus Lens&lt;br /&gt;
| sound1               = spirit sap cast.mp3&lt;br /&gt;
| sound2               = spirit sap impact.mp3&lt;br /&gt;
| sound3               = spirit sap debuff lp.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Sap&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]]. Its active ability allows the user to target an enemy hero and reduce their [[Spirit Resist]] and [[Spirit Power]] for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Sap&#039;&#039;&#039; is a [[Component]] of {{ItemIcon|Focus Lens}}.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mystic_Regeneration?diff=52510</id>
		<title>Mystic Regeneration</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mystic_Regeneration?diff=52510"/>
		<updated>2026-01-21T23:08:08Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Mystic Regeneration/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Mystic Regeneration&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = &lt;br /&gt;
| has_active1 = &lt;br /&gt;
| has_components = &lt;br /&gt;
| has_iscomponentof = true&lt;br /&gt;
| has_iscomponentof2 = &lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| passive1_description = Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.&lt;br /&gt;
| passive1_stat1 = 4 HP/s Regeneration&lt;br /&gt;
| passive1_stat2 = 5s Regeneration Duration&lt;br /&gt;
| iscomponentof1_name = Radiant Regeneration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Regeneration&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Item]]. It has a passive effect that grants the player bonus [[Health Regen]]eration when they deal [[Spirit Damage]] to enemy heroes.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
It is a component of {{ItemIcon|Radiant Regeneration}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Witchmail?diff=52509</id>
		<title>Witchmail</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Witchmail?diff=52509"/>
		<updated>2026-01-21T23:08:05Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Witchmail/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Witchmail&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_absorbing_armor_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CooldownReductionPerHit}}s [[Cooldown Reduction]] per Hit&lt;br /&gt;
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamageThreshold}} Damage Threshold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witchmail&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Spirit Resist]] and [[Spirit Power]]. Its passive reduces the cooldown of a random ability by {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CooldownReductionPerHit}} seconds.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Spellbreaker?diff=52508</id>
		<title>Spellbreaker</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Spellbreaker?diff=52508"/>
		<updated>2026-01-21T23:08:03Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Spellbreaker/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Spellbreaker&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StatusResistancePercent}} [[Debuff Resist]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellbreaker_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpiritDamageReductionProc}} [[Damage Resistance|Spirit Damage Reduction]]&lt;br /&gt;
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamageThreshold}} Damage Threshold&lt;br /&gt;
| sound1               = spellbreaker proc.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellbreaker&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Spirit Resist]] and [[Debuff Resist]]. Its passive heavily reduces the damage taken from one instance of [[Spirit Damage]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Interactions with Crowd-Control ==&lt;br /&gt;
{{ItemIcon|Spellbreaker}} reduces the duration of stuns and similar effects inflicted by the following abilities:&lt;br /&gt;
&lt;br /&gt;
{{CCAbilities}}&lt;br /&gt;
&lt;br /&gt;
This effect helps mitigate crowd-control by shortening stuns&#039; durations, allowing the hero to recover more quickly.  &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Plated_Armor?diff=52507</id>
		<title>Plated Armor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Plated_Armor?diff=52507"/>
		<updated>2026-01-21T23:07:59Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Plated Armor/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Plated Armor&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_deflecting_armor_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DeflectionPercent}} Deflection Chance&lt;br /&gt;
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletProcDeflectionPercent}} On-Hit Prevention Chance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plated Armor&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]]. Its passive provides a chance for a bullet fired at the user to deflect, avoiding all damage, and a chance to prevent on-hit [[Status Effects|effects]] from bullets. If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The chance for &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-hit Prevention&#039;&#039; is rolled individually, although &#039;&#039;&#039;Deflection&#039;&#039;&#039; will prevent most effects that &#039;&#039;On-hit prevention&#039;&#039; does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against {{ItemIcon|Plated Armor}}&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Ricochet}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. Even when blocked, Siphon Bullets will still go on cooldown.&lt;br /&gt;
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Backstabber}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. Will not go on cooldown when blocked.&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup is blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Haze}} {{AbilityIcon|Fixation}}: Stack buildup blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Mina}} {{AbilityIcon|Love Bites}}: Buildup and spirit damage on bullet hits are blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}}: Buildup blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Seven}} {{AbilityIcon|Power Surge}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked.&lt;br /&gt;
* {{HeroIcon|Holliday}} {{AbilityIcon|Crackshot}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. Cooldown is not applied when blocked.&lt;br /&gt;
* {{ItemIcon|Point Blank}}: Slowing debuff blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}: Blocked by &#039;&#039;&#039;Deflection&#039;&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}}: Buildup blocked by &#039;&#039;&#039;Deflection&#039;&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by &#039;&#039;On-Hit Prevention&#039;&#039;. Always go on cooldown, even when blocked.&lt;br /&gt;
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Hollow Point}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Split Shot}}: Blocked by &#039;&#039;&#039;Deflection&#039;&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Mystic Shot}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Restorative Shot}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Burst Fire}}: Always applied.&lt;br /&gt;
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn&#039;s Mark}}: Always applied.&lt;br /&gt;
* {{HeroIcon|Paradox}} {{AbilityIcon|Kinetic Carbine}}: Always applied.&lt;br /&gt;
* {{HeroIcon|Grey Talon}} {{AbilityIcon|Rain of Arrows}}: &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039; triggers at once for all arrows. All arrows are deflected as though they are a single shot.&lt;br /&gt;
* &#039;&#039;&#039;Scatter/Multishot&#039;&#039;&#039; weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo &amp;amp; Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039; triggers at once for all pellets. All pellets are deflected as though they are a single shot.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039; applied individually.&lt;br /&gt;
* {{HeroIcon|Paige}} - [[Paige|Chapter&#039;s End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.&lt;br /&gt;
&lt;br /&gt;
*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Juggernaut?diff=52506</id>
		<title>Juggernaut</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Juggernaut?diff=52506"/>
		<updated>2026-01-21T23:07:57Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Juggernaut/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Juggernaut&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| component1_name      = Enduring Speed&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowResistancePercent}} [[Slow Resistance|Slow Resist]]&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]&lt;br /&gt;
| item_stat3           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeResistPercent}} [[Damage Resistance#Melee Resist|Melee Resist]]&lt;br /&gt;
| item_stat4           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealthRegen}} [[Health Regen]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_juggernaut_slow_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRateSlow}} [[Fire Rate]] Slow&lt;br /&gt;
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRateSlowDuration}}s Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juggernaut&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Slow Resistance|Slow Resist]], [[Move Speed]], [[Damage Resistance#Melee Resist|Melee Resist]], and [[Health Regen]]. Its passive causes enemies that shoot the user to have their [[Fire Rate]] slowed.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Enduring Speed}}, making up {{Souls|{{#invoke:ItemData|get_cost|Enduring Speed}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Healing_Tempo?diff=52505</id>
		<title>Healing Tempo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Healing_Tempo?diff=52505"/>
		<updated>2026-01-21T23:07:53Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Healing Tempo/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Healing Tempo&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpCastPercent}} [[Healing Effectiveness]]&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]&lt;br /&gt;
| item_stat3           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealthRegen}} [[Health Regen]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_healbuff_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]&lt;br /&gt;
| passive1_stat2       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}} [[Move Speed]]&lt;br /&gt;
| passive1_stat3       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuffDuration}}s Buff Duration&lt;br /&gt;
| passive1_stat4       = Excludes innate Regen/Lifesteal&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| component1_name      = Healing Booster&lt;br /&gt;
| sound1 = healing tempo proc 01.mp3&lt;br /&gt;
| sound2 = healing tempo end.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Tempo&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Healing#Healing Amp|Healing Effectiveness]], [[Spirit Resist]], and extra [[Health Regen]]. Its passive grants bonus [[Fire Rate]] and [[Move Speed]] whenever you heal yourself or an ally.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Healing Booster}}, making up {{Souls|{{#invoke:ItemData|get_cost|Healing Booster}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The bonus fire rate applies to allied {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Mini Turret}}s, but not allied [[Troopers]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Trophy_Collector?diff=52504</id>
		<title>Trophy Collector</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Trophy_Collector?diff=52504"/>
		<updated>2026-01-21T23:07:51Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Trophy Collector/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Trophy Collector&lt;br /&gt;
| has_components = true&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} [[Health Regen|Out of Combat Regen]]&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_trophy_collector_desc}}&lt;br /&gt;
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingBonusHealth}} [[Bonus Health]]&lt;br /&gt;
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingBonusSprintSpeed}}/s [[Sprint Speed]]&lt;br /&gt;
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingTechRangeMultiplier}} [[Ability Range]]&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingGoldPerMinute}} [[Souls]] per Minute&lt;br /&gt;
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} [[Stack|Max Stacks]]&lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| component1_name = Sprint Boots&lt;br /&gt;
| sound1 = trophy collector proc.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trophy Collector&#039;&#039;&#039; is a Tier 3 Vitality [[Items|Item]] that provides [[Sprint Speed]] and [[Health Regen|Out of Combat Regen]]. Its passive grants a [[Stack]] whenever the user gets a kill or assist. Each stack gives the user extra [[Health]], [[Sprint Speed]], [[Ability Range]], and [[Souls]] per Minute.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Sprint Boots}}, making up {{Souls|{{#invoke:ItemData|get_cost|Sprint Boots}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Fury_Trance?diff=52503</id>
		<title>Fury Trance</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Fury_Trance?diff=52503"/>
		<updated>2026-01-21T23:07:47Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Fury Trance/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Fury Trance&lt;br /&gt;
| has_components = true&lt;br /&gt;
| component1_name = Bullet Lifesteal&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletLifestealPercent}} [[Bullet Lifesteal (stat)|Bullet Lifesteal]]&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| has_active1 = true&lt;br /&gt;
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description = {{#invoke:Lang|get_string|upgrade_fury_trance_active}}&lt;br /&gt;
| active1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ActiveBonusFireRate}} [[Fire Rate]]&lt;br /&gt;
| active1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]&lt;br /&gt;
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
| sound1 = Fury trance cast.mp3&lt;br /&gt;
| sound2 = Fury trance mod lp.mp3&lt;br /&gt;
| sound3 = Fury trance mod end.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fury Trance&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bullet Lifesteal (stat)|Bullet Lifesteal]] and [[Bonus Health]]. Its active gives the user increased [[Fire Rate]] and [[Spirit Resist]], at the cost of being [[Silence]]d and not able to use or recover [[Stamina]] for its duration.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Bullet Lifesteal}}, making up {{Souls|{{#invoke:ItemData|get_cost|Bullet Lifesteal}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Guardian_Ward?diff=52502</id>
		<title>Guardian Ward</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Guardian_Ward?diff=52502"/>
		<updated>2026-01-21T23:07:45Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Guardian Ward/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Guardian Ward&lt;br /&gt;
| has_iscomponentof    = true&lt;br /&gt;
| iscomponentof1_name  = Divine Barrier&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechRangeMultiplier}} [[Ability Range]]&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| active1_cooldown     = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description  = {{#invoke:Lang|get_string|upgrade_guardian_ward_desc}}&lt;br /&gt;
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GuardianWardCombatBarrier}} [[Damage Barrier|Barrier]] (Conditional)&lt;br /&gt;
| active1_stat2        = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] (Conditional)&lt;br /&gt;
| active1_stat3        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuffDuration}}s Buff Duration&lt;br /&gt;
| active1_stat4        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Ward&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that increases the [[Ability Range]] of the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
Its active ability grants the user a [[Damage Barrier|Barrier]] and [[Movement Speed]] for a short duration. Can be self-cast.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;&#039;Guardian Ward&#039;&#039;&#039; is cast on a teammate, the cooldown is halved.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian Ward&#039;&#039;&#039; is a [[Component]] of {{ItemIcon|Divine Barrier}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Rebuttal?diff=52501</id>
		<title>Rebuttal</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Rebuttal?diff=52501"/>
		<updated>2026-01-21T23:07:41Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Rebuttal/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Rebuttal&lt;br /&gt;
| has_components = false&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| has_iscomponentof2 = false&lt;br /&gt;
| item_stat1 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ParryCooldownReduction}}s [[Parry]] Cooldown&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeResistPercent}} [[Melee Resist]]&lt;br /&gt;
| item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_rebuttal_desc}}&lt;br /&gt;
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusDamagePercent}} Bonus Damage (Conditional)&lt;br /&gt;
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuffDuration}}s Buff Duration&lt;br /&gt;
| sound1 = rebuttal proc.mp3&lt;br /&gt;
| sound2 = rebuttal melee impact sweetener.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebuttal&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]] that provides [[Bonus Health]], [[Melee Resist]], and a shorter cooldown for your [[Parry|Parries]]. Its passive allows for successful [[Parries]] to [[Healing|Heal]] you for the damage parried and return that damage to the target. In addition, the user will be granted increased damage for a short time.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Spellslinger?diff=52500</id>
		<title>Spellslinger</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Spellslinger?diff=52500"/>
		<updated>2026-01-21T23:07:38Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Spellslinger/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Spellslinger&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CooldownReduction}} [[Ability Cooldown]] Reduction&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_enchanted_holsters_desc}}&lt;br /&gt;
| passive1_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} Fire Rate (Conditional)&lt;br /&gt;
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReloadSpeedMultipler}} Reload Time (Conditional)&lt;br /&gt;
| passive1_stat3       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks&lt;br /&gt;
| passive1_stat4       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuffDuration}}s Buff Duration&lt;br /&gt;
| sound1               = spellslinger proc 01.mp3&lt;br /&gt;
| sound2               = spellslinger expire 01.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellslinger&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Cooldown Reduction]] and a passive weapon bonus when abilities are cast.&lt;br /&gt;
&lt;br /&gt;
Whenever an ability or item is cast while in-combat, the user will gain a stacking buff that improves [[Fire Rate]] and [[Reload Speed]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Crushing_Fists?diff=52499</id>
		<title>Crushing Fists</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Crushing_Fists?diff=52499"/>
		<updated>2026-01-21T23:07:35Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Crushing Fists/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Crushing Fists&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = true&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| component1_name      = Melee Charge&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeDistanceScale}} [[Melee Distance|Heavy Melee Distance]]&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}} [[Melee Damage]]&lt;br /&gt;
| item_stat3           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}} [[Bullet Resist]]&lt;br /&gt;
| passive1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc}}&lt;br /&gt;
| passive1_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} Bonus Heavy Damage&lt;br /&gt;
| passive2_description = {{#invoke:Lang|get_string|upgrade_crushing_fists_desc}}&lt;br /&gt;
| passive2_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LightMeleeAmmo}} [[Ammo]]&lt;br /&gt;
| passive2_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}} [[Bullet Resist]] (Conditional)&lt;br /&gt;
| passive2_stat3       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max [[Stack]]s&lt;br /&gt;
| passive2_stat4       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StunDuration}}s [[Stun]] Duration&lt;br /&gt;
| passive2_stat5       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff Duration]]&lt;br /&gt;
| sound1               = Crushing Fists Hit.mp3&lt;br /&gt;
| sound2               = Crushing Fists Stun.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crushing Fists&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that increases [[Melee Distance|Heavy Melee Distance]], [[Melee Damage]], and [[Bullet Resist]], while also carrying over the Bonus Heavy Melee Damage passive from {{ItemIcon|Melee Charge}}. &lt;br /&gt;
&lt;br /&gt;
Melee damage will restore ammo and builds up [[Stack]]s which weaken the target&#039;s [[Bullet Resist]]. Once maximum stacks on a target is reached, they will be [[Stun]]ned.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Melee Charge}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Melee Charge}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Capacitor?diff=52498</id>
		<title>Capacitor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Capacitor?diff=52498"/>
		<updated>2026-01-21T23:07:33Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Capacitor/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Capacitor&lt;br /&gt;
| has_components = true&lt;br /&gt;
| has_components2 = &lt;br /&gt;
| has_iscomponentof = &lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = &lt;br /&gt;
| has_active1 = true&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}&lt;br /&gt;
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage&lt;br /&gt;
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} Proc Chance&lt;br /&gt;
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainCount}} Max Jumps&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainRadius}} jump Radius&lt;br /&gt;
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description = {{#invoke:Lang|get_string|upgrade_capacitor_desc}}&lt;br /&gt;
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} Damage&lt;br /&gt;
| active1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxSlowPercent}} Max Move Speed&lt;br /&gt;
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowDuration}}s Debuff Duration&lt;br /&gt;
| has_iscomponentof2 = &lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| component1_name = Tesla Bullets&lt;br /&gt;
| sound1 = capacitor cast 01.mp3&lt;br /&gt;
| sound2 = capacitor proc 01.mp3&lt;br /&gt;
| sound3 = capacitor whizby 01.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capacitor&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Items|Item]].&lt;br /&gt;
&lt;br /&gt;
It has a passive ability that shocks enemy targets; and an active ability that deals damage, applies slow, disables [[Stamina]] and [[Silence|silences]] movement abilities on the affected enemy players.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Tesla Bullets}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Tesla Bullets}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Armor_Piercing_Rounds?diff=52497</id>
		<title>Armor Piercing Rounds</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Armor_Piercing_Rounds?diff=52497"/>
		<updated>2026-01-21T23:07:30Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Armor Piercing Rounds/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Armor Piercing Rounds&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| component1_name      = High-Velocity Rounds&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_aprounds_desc}}&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}} [[Bullet Velocity]]&lt;br /&gt;
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} Proc Chance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Piercing Rounds&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Bullet Velocity]]. Its passive gives a chance for your bullets to pierce through enemies&#039; [[Bullet Resist]] and do full damage.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|High-Velocity Rounds}}, makes up {{Souls|{{#invoke:ItemData|get_cost|High-Velocity Rounds}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Armor Piercing Rounds does &#039;&#039;not&#039;&#039; damage enemies in [[Status Effects#Invincibility|Invincible]] state.&lt;br /&gt;
&lt;br /&gt;
== Notable Interactions ==&lt;br /&gt;
* Armor Piercing Rounds can bypass the damage resistance of {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}.&lt;br /&gt;
* Armor Piercing Rounds can allow the player&#039;s bullets to go through {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}} and {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Weighted_Shots?diff=52496</id>
		<title>Weighted Shots</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Weighted_Shots?diff=52496"/>
		<updated>2026-01-21T23:07:26Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Weighted Shots/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Weighted Shots&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]&lt;br /&gt;
| item_stat2           = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}} [[Bullet Velocity]]&lt;br /&gt;
| item_stat3           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]&lt;br /&gt;
| item_stat4           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StatusResistancePercent}} [[Debuff Resist]]&lt;br /&gt;
| item_stat5           = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StaminaCooldownReduction}} [[Stamina|Stamina Recovery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Shots&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that enhances [[Weapon Damage]], [[Spirit Resist]], and [[Debuff Resist]] at the cost of [[Bullet Velocity]] and [[Stamina|Stamina Recovery]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Interactions with Crowd-Control ==&lt;br /&gt;
{{ItemIcon|Weighted Shots}} reduces the duration of stuns and similar effects inflicted by the following abilities:&lt;br /&gt;
&lt;br /&gt;
{{ReducibleCC}}&lt;br /&gt;
&lt;br /&gt;
This effect helps mitigate crowd-control by shortening stuns&#039; durations, allowing the hero to recover more quickly.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Express_Shot?diff=52495</id>
		<title>Express Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Express_Shot?diff=52495"/>
		<updated>2026-01-21T23:07:24Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Express Shot/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Express Shot&lt;br /&gt;
| has_active1 = &lt;br /&gt;
| has_components = true&lt;br /&gt;
| has_components2 = &lt;br /&gt;
| has_iscomponentof = &lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = &lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}} [[Bullet Velocity]]&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_description = After not attacking for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, your next attack will &#039;&#039;&#039;fire twice&#039;&#039;&#039; in quick succession with &#039;&#039;&#039;increased damage&#039;&#039;&#039; and velocity. This attack consumes extra ammo.&lt;br /&gt;
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}} Weapon Damage (Conditional)&lt;br /&gt;
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}} Secondary Fire Weapon Damage (Conditional)&lt;br /&gt;
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBulletVelocity}}% Bullet Velocity&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcAmmoConsumed}}% Extra Ammo Consumed&lt;br /&gt;
| has_iscomponentof2 = &lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| component1_name = High-Velocity Rounds&lt;br /&gt;
| sound1 = Express Shot Ready.mp3&lt;br /&gt;
| sound2 = express shot sweetener 01.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Express Shot&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]] that provides increased [[Bullet Velocity]] and [[Fire Rate]]. Its passive effect causes your next attack after 8 seconds without attacking to fire twice in rapid succession, dealing bonus damage and using extra ammo.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notable Interactions ==&lt;br /&gt;
Heroes with slow, heavy-hitting weapons can make good usage of Express Shot:&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s alternative fire&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; alternative fire&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s alternative fire&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Cultist_Sacrifice?diff=52494</id>
		<title>Cultist Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Cultist_Sacrifice?diff=52494"/>
		<updated>2026-01-21T23:07:21Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Cultist Sacrifice/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Cultist Sacrifice&lt;br /&gt;
| has_components = true&lt;br /&gt;
| has_passive1 = false&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| has_active1 = true&lt;br /&gt;
| has_components2 = &lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| has_iscomponentof2 = false&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} [[Health Regen#Out of Combat Health Regen|Out of Combat Regen]]&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|NonPlayerBonusWeaponPower}} [[Weapon Damage]] vs. [[NPC]]s&lt;br /&gt;
| item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|NonPlayerBulletResist}} [[Bullet Resist]] vs. [[NPC]]s&lt;br /&gt;
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description = Target an enemy NPC and consume it for &#039;&#039;&#039;150% Bonus Souls&#039;&#039;&#039; and grants a powerful long lasting buff.&lt;br /&gt;
| active1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]] (Conditional)&lt;br /&gt;
| active1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Health|Bonus Health]] (Conditional)&lt;br /&gt;
| active1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechRangeMultiplier}} [[Ability Range]] (Conditional)&lt;br /&gt;
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| component1_name = Monster Rounds&lt;br /&gt;
| sound1 = cultist sacrifice cast 01.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultist Sacrifice&#039;&#039;&#039; is a Tier 3 [[Weapon Item]] that grants increased [[Weapon Damage]], [[Damage Resistance|Bullet Resistance]] against [[NPC]]s, and Out of Combat [[Health Regen]]. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,200}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Using Cultist Sacrifice on an NPC gives the player the full soul bounty plus 150% (250% total).&lt;br /&gt;
* The buff persists through death.&lt;br /&gt;
* Cultist Sacrifice applies additional damage to Non-Player Characters. This includes [[Troopers]], lane structures like [[Guardian]]s, [[Walker]]s, neutral entities such as [[Denizens|Denizen]], and the [[Patron]]. &lt;br /&gt;
* Player-created NPCs, such as {{HeroIcon|McGinnis|McGinnis&#039;}} {{AbilityIcon|Mini Turret|Mini Turrets}}, are not affected.&lt;br /&gt;
* Cultist Sacrifice&#039;s active counts as [[Spirit Damage]]. This means it can activate on-hit spirit damage procs such as {{ItemIcon|Spirit Burn}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Blood_Tribute?diff=52493</id>
		<title>Blood Tribute</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Blood_Tribute?diff=52493"/>
		<updated>2026-01-21T23:07:18Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Blood Tribute/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Blood Tribute&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} Out of Combat [[Health]] Regen&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| active1_description  = {{#invoke:Lang|get_string|upgrade_blood_tribute_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthDrainedPerSecond}}/s Health Drain&lt;br /&gt;
| active1_stat2        = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]&lt;br /&gt;
| active1_stat3        = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StatusResistancePercent}} [[Debuff Resist]]&lt;br /&gt;
| active1_stat4        = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]&lt;br /&gt;
| active1_stat5        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing]] Reduction&lt;br /&gt;
| sound1               = Blood tribute activate 01.mp3&lt;br /&gt;
| sound2               = Blood tribute activated lp 01.mp3&lt;br /&gt;
| sound3               = Blood tribute deactivate 01.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Tribute&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Spirit Resist]]. Its active ability will continually drain the triggering hero&#039;s health and provide [[Debuff Resist]] as well as improving [[Fire Rate]] and [[Move Speed]]. During this drain, all healing received will be reduced. &lt;br /&gt;
&lt;br /&gt;
Unlike most [[Active Items|active items]], &#039;&#039;&#039;Blood Tribute&#039;&#039;&#039; has no cooldown or duration limit and instead can be toggled on and off indefinitely. The health drain cannot kill its user.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Interactions with Crowd-Control ==&lt;br /&gt;
{{ItemIcon|Blood Tribute}}&#039;s active reduces the duration of stuns and similar effects inflicted by the following abilities:&lt;br /&gt;
&lt;br /&gt;
{{ReducibleCC}}&lt;br /&gt;
&lt;br /&gt;
This effect helps mitigate crowd-control by shortening stuns&#039; durations, allowing the hero to recover more quickly.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Weakening_Headshot?diff=52492</id>
		<title>Weakening Headshot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Weakening_Headshot?diff=52492"/>
		<updated>2026-01-21T23:07:15Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Weakening Headshot/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Weakening Headshot&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_headshot_booster2_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}} [[Bullet Resist]] &lt;br /&gt;
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration&lt;br /&gt;
| has_iscomponentof    = true&lt;br /&gt;
| iscomponentof1_name  = Crippling Headshot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakening Headshot&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Bonus Health]]. Its passive causes headshots to reduce the [[Bullet Resist]] of [[Heroes]] hit.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakening Headshot&#039;&#039;&#039; is a [[Component]] of {{ItemIcon|Crippling Headshot}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Split_Shot?diff=52491</id>
		<title>Split Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Split_Shot?diff=52491"/>
		<updated>2026-01-21T23:07:11Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Split Shot/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Split Shot&lt;br /&gt;
| has_active1 = true&lt;br /&gt;
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description = {{#invoke:Lang|get_string|upgrade_split_shot_desc}}&lt;br /&gt;
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletSplitShot}} Weapon Multishot (Conditional)&lt;br /&gt;
| active1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|WeaponDamagePerStack}} Weapon Damage per Stack&lt;br /&gt;
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusShotsDuration}}s Buff Duration&lt;br /&gt;
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks&lt;br /&gt;
| active1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|WeaponDamageBonusDuration}}s Stack Duration&lt;br /&gt;
| sound1 = Split Shot Activate.mp3&lt;br /&gt;
| sound2 = Split Shot Expire.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Split Shot&#039;&#039;&#039; is a Tier 2 [[Weapon]] [[Items|Item]] with a multi-shot active effect. Activating this item will enable a 5-shot multishot from your weapon for a short time, causing each attack to fire extra shots in a horizontal fan at fixed angles on either side of the main shot. If multiple enemy heroes are hit in a single attack, a stacking weapon damage buff is granted.&lt;br /&gt;
&lt;br /&gt;
Targets may only be hit once per multishot.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Multishots can hit [[unit]]s as well, but they do not grant stacks.&lt;br /&gt;
* Each shot is separated by approximately 5°, leading to a total of approximately 20° spread between the furthest two shots.&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
&lt;br /&gt;
* Like {{ItemIcon|Armor Piercing Rounds}}, Split Shot&#039;s bullets can penetrate {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}} and {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}}. This effect is probably unintended.&lt;br /&gt;
* {{HeroIcon|Paige}} can gain stacks by hitting multiple players with the same shot.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Counterspell?diff=52490</id>
		<title>Counterspell</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Counterspell?diff=52490"/>
		<updated>2026-01-21T23:07:09Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Counterspell/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Counterspell&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpiritPowerInnate}} [[Spirit Power]]&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_counterspell_desc}}&lt;br /&gt;
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpiritPower}} [[Spirit Power]] (Conditional)&lt;br /&gt;
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] (Conditional)&lt;br /&gt;
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealOnSuccess}} [[Healing]] (Conditional)&lt;br /&gt;
| passive1_stat4 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuffDuration}}s Buff Duration&lt;br /&gt;
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpellParryDuration}}s Spell Parry Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counterspell&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]] that grants [[Bonus Health]] and [[Spirit Power]]. Its passive allows the hero to [[parry]] the damage and effects of enemy abilities and items. Successfully doing so [[Healing|heals]] the hero and grants them a temporary boost to [[Move Speed]] and spirit power.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Counterspell prevents all damage from a [[Walker]] stomp, but does not prevent the stun.&lt;br /&gt;
* Counterspell can prevent {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} if the player parries at the moment they would be pulled.&lt;br /&gt;
* Counterspell can be used on {{HeroIcon|Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} however it will still send you to the Baroness Hotel. &lt;br /&gt;
* Counterspell can prevent the build-up of stacking effects, such as {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Fixation}} and {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Djinn&#039;s Mark}}. However, it does not remove stacks applied before the parry and does not prevent the damage of Djinn&#039;s Mark from proccing.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mina?diff=52489</id>
		<title>Mina</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mina?diff=52489"/>
		<updated>2026-01-21T23:07:06Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Mina/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_vampirebat&lt;br /&gt;
| icon = Mina&lt;br /&gt;
| voice_actor = Victoria Grace&amp;lt;ref&amp;gt;2025-08-27 - [https://x.com/vgraceactress/status/1960818624702374375 Victoria Grace] on [https://x.com/ X] - &#039;&#039;&amp;quot;I’m SO excited to announce that I voice the cute but deadly vampire hero MINA HA in DEADLOCK!! I love her so much&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 18, 2025&lt;br /&gt;
| codenames = Vampirebat&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| no_summary = true&lt;br /&gt;
| no_sounds = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mina&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;; a glass cannon that delivers quick bursts of [[Spirit damage]] at range with her passive, Love Bites. She can transform into bats and escape when things get a bit too messy. Each time she triggers Love Bites, her vampiric powers grow stronger. This builds toward her ultimate, Nox Nostra, which unleashes a massive swarm of bats that hunt down and silence nearby enemies.&lt;br /&gt;
&lt;br /&gt;
Mina Ha was an ambitious and rich girl betrothed to American royalty, the [[Pocket|eldest heir]] to the [[Fairfax Industries]] fortune. However, her hopes were dashed when her fiancé was [[Calico|assassinated]] prior to the wedding. Her parents, seeking only the best for their daughter, contracted a vampire to turn Mina into a vampire and grant her eternal life. Now learning her new powers and navigating vampire high society, Mina&#039;s ambitious eye is set on becoming the next Viscount of New York. &lt;br /&gt;
&lt;br /&gt;
Mina was released on [[Update:August 18, 2025|August 18, 2025]] as the first hero in the [[Update:August 18, 2025|Six Heroes]] update.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Rake=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mina&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Sanguine Retreat=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mina&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Love Bites=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mina&lt;br /&gt;
| ability_num=3&lt;br /&gt;
| notes= &lt;br /&gt;
* Love Bites has a {{#invoke:Abilities|get_ability_prop|Love Bites|PerTargetCooldown}}s cooldown per target.&lt;br /&gt;
* [[Melee Damage]] does not proc Love Bites.&lt;br /&gt;
* Non-Proc [[Spirit Damage]] dealt by Love Bites does not trigger {{ItemIcon|Healbane}}, {{ItemIcon|Mystic Regeneration}}, {{ItemIcon|Bullet Resist Shredder}}, {{ItemIcon|Mystic Slow}}, {{ItemIcon|Mystic Vulnerability}}, {{ItemIcon|Suppressor}}, {{ItemIcon|Radiant Regeneration}} or {{ItemIcon|Escalating Exposure}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Nox Nostra=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mina&lt;br /&gt;
| ability_num=4&lt;br /&gt;
| notes= &lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
Love Bites [[Stack|stacks]] build up at the following rate:&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
!Source&lt;br /&gt;
!Buildup (%)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon damage&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_prop|Love Bites|BuildUpPerShot}}&#039;&#039;&#039; per shot*&lt;br /&gt;
|-&lt;br /&gt;
|Headshot damage&lt;br /&gt;
|&#039;&#039;&#039;{{#expr: {{#invoke:Abilities|get_ability_prop|Love Bites|BuildUpPerShot}} * {{#invoke:Abilities|get_ability_prop|Love Bites|BuildUpHeadshotBonus}} }}&#039;&#039;&#039; per shot*&lt;br /&gt;
|-&lt;br /&gt;
|Rake&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_prop|Love Bites|BuildUpPerDagger}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nox Nostra&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_prop|Love Bites|BuildUpPerBat}}&#039;&#039;&#039; per bat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;* Buildup is reduced by damage falloff.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_vampirebat}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|vampirebat}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Mina&#039;s voice lines indicate that her fiancé was [[Pocket]],&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VoiceLineCite|name=Mina|file=Vampirebat kill synth 03.mp3|context=(killed Pocket)|transcription=I should have been a Fairfax.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Pocket): &#039;&#039;&amp;quot;Arin, you&#039;re the worst!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; who suffered an assassination attempt by [[Calico]] 5 years before the events of the game.&amp;lt;ref&amp;gt;{{PageRef|name=Pocket}}&#039;s background&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Pocket|hero2=Calico|number=2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mina is a fashion designer and owns a clothing brand.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Mina/Quotes#Other Characters|voice line]] (Killed Mina) - &#039;&#039;&amp;quot;I hope your new clothing line gets panned.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemy|voice line]] (Killed M&amp;amp;K) - &#039;&#039;&amp;quot;I&#039;m pretty sure those were the guys selling knock-offs of my dresses.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mina complains that her parents &amp;quot;botched&amp;quot; her turning into a vampire.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Mina|quotes=Mina/Quotes#Unselect|transcription=I have a whole life to build after my parents botched my turning, so no, I&#039;m not helping you right now. I&#039;m a little busy.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Interactions ==&lt;br /&gt;
&lt;br /&gt;
* Mina is generally antagonistic to most other characters.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{PageRef|name=Mina}}&#039;s [[Mina/Quotes#Hero-Specific Voice Lines|character interactions]]&amp;lt;/ref&amp;gt; According to {{PageRef|name=Vindicta}}, Mina has a reputation for being unpleasant.&amp;lt;ref&amp;gt;[[Vindicta/Quotes#Conversations|Mina &amp;amp; Vindicta Conversation 2]] - {{PageRef|name=Vindicta}}: &#039;&#039;&amp;quot;Based on your reputation, I was expecting barbs, not compliments.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mina hates {{PageRef|name=Pocket}} for &amp;quot;ruining her life&amp;quot;, as their assassination meant Mina couldn&#039;t become a Fairfax.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Mina|file=Vampirebat kill synth 02.mp3|context=(killed Pocket)|transcription=You ruined my life.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Allies|voice line]] (zipline pass Pocket) - &#039;&#039;&amp;quot;Stupid Arin, with their stupid scarf, and their stupid case, and their stupid family!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mina idolises {{PageRef|name=Lady Geist}},&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Select|voice line]] (select) - &#039;&#039;&amp;quot;I hope I get to work with Lady Geist. She&#039;s an icon!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemy|voice line]] (Killed Lady Geist) - &#039;&#039;&amp;quot;I don&#039;t care that she tried to kill me. Lady Geist is amazing!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; who believes Mina has &amp;quot;potential&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Lady Geist}}&#039;s in-game [[Lady Geist/Quotes#Enemies|voice line]] (Killed Mina) - &#039;&#039;&amp;quot;She has... Potential.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Mina wants to dress Geist for the [[wikipedia:Met_Gala|Met Gala]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Mina|file=Vampirebat kill ghost 05.mp3|transcription=Well, that might have killed my chances of dressing her for the Met Gala.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mina offers to stitch up {{PageRef|name=Victor}}&#039;s wounds if he models at one of her shows.&amp;lt;ref&amp;gt;[[Mina/Quotes|Mina &amp;amp; Victor Conversation 2]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mina is scared of {{PageRef|name=Drifter}}.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Allies|voice line]] (pass Drifter on zipline): &#039;&#039;&amp;quot;Did he notice me? Oh God, I think he noticed me...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Drifter): &#039;&#039;&amp;quot;Get that thing away from me!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Drifter thinks Mina is a &amp;quot;pathetic excuse for a vampire.&amp;quot;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Mina/Quotes#Other Characters|voice line]] (Mina died in lane) - &#039;&#039;&amp;quot;They took out that pathetic excuse for a vampire!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mina thinks {{PageRef|name=Billy}} might have rabies.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Billy): &#039;&#039;&amp;quot;Ugh, I hope I don&#039;t get rabies!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mina got carded at [[Jezebel&#039;s]] by {{PageRef|name=Infernus}} on her 16th birthday.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Infernus): &#039;&#039;&amp;quot;That&#039;s for carding me on my 16th birthday.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* As a fashion artist, Mina dislikes {{PageRef|name=Abrams}}&#039; coat,&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Abrams): &#039;&#039;&amp;quot;God, his coat was hideous.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; {{PageRef|name=Dynamo}}&#039;s jacket,&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Dynamo): &#039;&#039;&amp;quot;Word of advice, Dynamo: burn the jacket.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; {{PageRef|name=The Doorman}}&#039;s hat,&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed The Doorman): &#039;&#039;&amp;quot;Just so you know, the hat makes you look stupid.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; {{PageRef|name=Vindicta}}&#039;s outfit,&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Vindicta): &#039;&#039;&amp;quot;What lame costume party did she walk out of?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and calls {{PageRef|name=Paige}} a &amp;quot;walking fashion crime&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Allies|voice line]] (pass Paige on zipline): &#039;&#039;&amp;quot;There goes a walking fashion crime.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; She does, however, like {{PageRef|name=Haze}}&#039;s uniform and tie,&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Haze): &#039;&#039;&amp;quot;She was making that uniform work!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Allies|voice line]] (pass Haze on zipline): &#039;&#039;&amp;quot;Hm! She makes that tie work.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; {{PageRef|name=Holliday}}&#039;s hat,&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Allies|voice line]] (pass Holliday on zipline): &#039;&#039;&amp;quot;Oh, cute hat!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; {{PageRef|name=Lady Geist}}&#039;s everything,&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Lady Geist): &#039;&#039;&amp;quot;God, she looked fabulous!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;{{PageRef|name=Victor}}&#039;s leather pants&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Victor): &#039;&#039;&amp;quot;I hate killing a man who can pull off leather pants.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and {{PageRef|name=Wraith}}&#039;s hat.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed Wraith): &#039;&#039;&amp;quot;Credit where credit is due: her hat was pretty great.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mina knows someone named Sandra who thinks {{PageRef|name=Lash}} is hot.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Mina|quotes=Mina/Quotes#Hero-Specific Voice Lines|context=(killed Lash)|transcription=I get why Sandra thinks he&#039;s hot.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Mo &amp;amp; Krill}} allegedly sold knock-offs of Mina&#039;s dresses.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (killed M&amp;amp;K): &#039;&#039;&amp;quot;I&#039;m pretty sure those were the guys selling knock-offs of my dresses.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:VampireBat card.png|Mina portrait&lt;br /&gt;
File:Mina.png|Mina icon&lt;br /&gt;
File:Mina Render.png|Mina in-game render&lt;br /&gt;
File:Mina TitlePage.png|Mina poster&lt;br /&gt;
File:MinaRef.png|Mina reference sheet&lt;br /&gt;
File:Mina name.png|Mina name typography&lt;br /&gt;
File:Mina Weapon.png|Mina weapon - New Money&lt;br /&gt;
File:Mina visdev model.png|Alternate Mina model &amp;quot;visdev&amp;quot;&lt;br /&gt;
File:Vampirebat psd.png|Unfinished Mina model art&lt;br /&gt;
File:Mina icon old.png|Temporary Mina icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mina is named after the literary character [[wikipedia:Mina_Harker|Mina Harker]], from Bram Stoker&#039;s &#039;&#039;Dracula&#039;&#039;.&lt;br /&gt;
* Mina&#039;s ultimate Nox Nostra means &amp;quot;Our Night&amp;quot; in Latin.&lt;br /&gt;
* Mina is the second hero to use &amp;quot;vampire&amp;quot; as a codename (VampireBat), as there is another hero referenced in the localization files as &amp;quot;hero_vampire&amp;quot;, but it has been removed from the game.&lt;br /&gt;
* Mina&#039;s name is written in the Korean and Simplified Chinese localizations with the last name before the first name, unlike other heroes. &amp;quot;Ha&amp;quot; is a traditional Korean last name.&lt;br /&gt;
* Mina has the lowest base [[health]] in the game at 630hp with no boons and 1610hp with max boons.&lt;br /&gt;
* Mina was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Mina&#039;s model was leaked by an anonymous source along with a WIP version of the shop UI, ahead of the [[Update:May_8,_2025|Shop Rework]] update.&lt;br /&gt;
* Mina&#039;s pistol New Money has the words &amp;quot;Nuit Rouge 7&amp;quot; (&amp;quot;Red Night 7&amp;quot; in French) inscribed on the side, not seen in the weapon art.&lt;br /&gt;
* &amp;quot;Grabbing a bite in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Mina in the [[Hideout]].&lt;br /&gt;
* Mina is left-handed.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Mina]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Stalker?diff=52488</id>
		<title>Stalker</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Stalker?diff=52488"/>
		<updated>2026-01-21T23:07:03Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|Backstabber/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Backstabber&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = &lt;br /&gt;
| has_active1 = &lt;br /&gt;
| has_components = &lt;br /&gt;
| has_iscomponentof = &lt;br /&gt;
| has_iscomponentof2 = &lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| item_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReduceFootstepSound}} Footstep Sound Distance&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_weapon_backstabber_desc|Backstabber}}&lt;br /&gt;
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second&lt;br /&gt;
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}} [[Bullet Resist]] (Conditional)&lt;br /&gt;
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] (Conditional)&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration&lt;br /&gt;
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffRadius}} Bonus Radius&lt;br /&gt;
| sound1        = Backstabber Proc.mp3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Backstabber&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health. &lt;br /&gt;
&lt;br /&gt;
Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. When nearby an enemy with a wound, heroes will gain increased move speed and be able to see the wounded target through any walls.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{HeroIcon|Viscous}}&#039;s {{AbilityIcon|Puddle Punch}} can proc &#039;&#039;&#039;Backstabber&#039;&#039;&#039;&#039;s passive, but you must be standing behind the target - regardless of where the {{AbilityIcon|Puddle Punch}} hits.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/The_Doorman?diff=52487</id>
		<title>The Doorman</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/The_Doorman?diff=52487"/>
		<updated>2026-01-21T23:06:59Z</updated>

		<summary type="html">&lt;p&gt;DuskBOT: /* Update history */ Template Renaming, replaced: == Update history ==
{{Main|The Doorman/Update history|l1=Update history}} → == Update history ==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_doorman&lt;br /&gt;
| release_date = August 22, 2025&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Doorman&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He&#039;s proper, he&#039;s polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don&#039;t worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.&lt;br /&gt;
&lt;br /&gt;
A self-described &amp;quot;Fledgling God&amp;quot; and possibly a cosmic being of some repute, &#039;&#039;&#039;the Doorman&#039;&#039;&#039;  planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans. &lt;br /&gt;
&lt;br /&gt;
The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the second winner of the [[Update:August 18, 2025|Six Heroes]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Call Bell=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=The Doorman&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Doorway=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=The Doorman&lt;br /&gt;
| ability_num=2&lt;br /&gt;
|notes=&lt;br /&gt;
* The doors&#039; duration is indicated by a progress bar above them.&lt;br /&gt;
* If the player enters a door while carrying the [[Soul Urn]], the urn is dropped at the entrance door. However, the urn can be dropped on the exit side by pushing the player with a cart.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Luggage Cart=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=The Doorman&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Hotel Guest=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=The Doorman&lt;br /&gt;
| ability_num=4&lt;br /&gt;
|notes=&lt;br /&gt;
* If the player falls off the platforms, they are sent back to the beginning of the map.&lt;br /&gt;
* The player can dodge the damage from Hotel Guest by using abilities and items to become [[Status Effects#Invincibility|invincible]] when the timer runs out.&lt;br /&gt;
* The player cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}} or {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_doorman}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|doorman}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
The Doorman is referred to as a fledgling god (by himself),&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman power4 on doorman.mp3|context=(ult on himself)|transcription=Reality twists and bends around you. How can this be? Has the Baroness turned on its loyal servant, or has a fledgling god lost his mind in the face of the patrons?}}&amp;lt;/ref&amp;gt; a Patron (by himself)&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Killstreak|voice line]] (High Killstreak): &#039;&#039;&amp;quot;Don&#039;t you fools get it? I am the Patron you should worry about angering!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and a cosmic being.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Mina|file=Vampirebat kill doorman 04.mp3|transcription=Of course they left it to me to kill the cosmic being.}}&amp;lt;/ref&amp;gt; He often refers to the other heroes as &amp;quot;mortals&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s&#039;&#039; in-game [[The Doorman/Quotes#Pre-Game|voice line]] (Pre-Game Ping): &#039;&#039;&amp;quot;I am excited to help you mortals enrich your meaningless lives!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Killstreak|voice line]] (High Killstreak): &#039;&#039;&amp;quot;Mortals, your pointless lives are about to come to an end!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Doorman&#039;s motivation in the ritual is to see the [[Patron|Patrons]], since he hasn&#039;t seen them in a long time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Post-Game|voice line]] (post-game ping): &#039;&#039;&amp;quot;Meddling in the Patrons&#039; affairs is always satisfying.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; He doesn&#039;t seem to have a wish planned as he intends to return to the [[Baroness Hotel|Baroness]] after the ritual,&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Pre-Game|voice line]] (pre-game ping): &#039;&#039;&amp;quot;The sooner we complete the ritual, the sooner I can return to my duties at the Baroness.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Post-Game|voice line]] (post-game ping): &#039;&#039;&amp;quot;I must return to the Baroness.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; although the Patrons goad him to wish back his old power.&amp;lt;ref&amp;gt;{{PageRef|name=Patron}}s in-game [[The Doorman/Quotes#Patrons|voice line]] (Doorman start): &#039;&#039;&amp;quot;You&#039;ve shed your trappings to walk amongst humanity, but now you reclaim your rightful place!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Doorman&amp;quot; is not the Doorman&#039;s real name, but one he uses to &amp;quot;keep himself grounded&amp;quot; to remind himself that he&#039;s here to serve, not to rule.&amp;lt;ref&amp;gt;[[The Doorman/Quotes#Conversations|The Doorman &amp;amp; Paige Conversation 3]] - {{PageRef|name=Paige}}: &#039;&#039;&amp;quot;Well that’s not your name.&amp;quot; -&#039;&#039; {{PageRef|name=The Doorman}}: &#039;&#039;&amp;quot;It’s not, but for my purposes in New York it helps me stay grounded, that I am here to serve and not to rule.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; There are lines which imply that, a long time ago, Doorman used to slaughter humans, expressing glee at the chance to kill again and be feared during the ritual.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Killstreak|voice line]] (High Killstreak): &#039;&#039;&amp;quot;I haven&#039;t slaughtered man like this for years, what a treat!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Killstreak|voice line]] (Medium Killstreak): &#039;&#039;&amp;quot;I forgot how wonderful it can feel to be feared.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Doorman likes working at the [[Baroness Hotel|Baroness]] since he gets to observe humanity.&amp;lt;ref&amp;gt;[[The Doorman/Quotes#Conversations|The Doorman &amp;amp; Victor Conversation 3]] - {{PageRef|name=Victor}}: &#039;&#039;&amp;quot;Catering to rich people is rewarding?&amp;quot;&#039;&#039; - {{PageRef|name=The Doorman}}: &#039;&#039;&amp;quot;Observing humanity is.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Doorman claims to be able to see the future.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman power4 on tengu.mp3|transcription=Ivy, you&#039;re a good person, and I have no desire to torment you here. Just know this: In five years one of the Arroyos is going to die, and there is nothing you can do to stop it.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Interactions ==&lt;br /&gt;
&lt;br /&gt;
* The Doorman is extremely knowledgeable about every other hero in the game, tormenting them while they&#039;re trapped in the Baroness.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s [[The Doorman/Quotes#Hotel Guest Taunt - Hero Specific|Hotel Guest Taunts]]&amp;lt;/ref&amp;gt; He doesn&#039;t seem to know what {{PageRef|name=Warden}} wants,&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Taunt Warden): &#039;&#039;&amp;quot;What do you want, Warden?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; which could mean he&#039;s telepathic like the {{PageRef|name=Patron}}s as opposed to being omniscient, since they can&#039;t read {{PageRef|name=Warden}}&#039;s desires either.&amp;lt;ref&amp;gt;{{PageRef|name=Amber Hand}}&#039;s in-game [[Warden/Quotes#Patrons|voice line]] (Warden Start): &#039;&#039;&amp;quot;Warden, how long do you think you can hide your heart from me?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman calls the Patrons &amp;quot;old friends&amp;quot; and refers to them as [[Sapphire Flame|City Mother]] and [[Amber Hand|Amber King]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman happy 08.mp3|transcription=It was so nice getting a chance to summon old friends.}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman ping pre game 03.mp3|transcription=How exciting to see City Mother and the Amber King once more!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman respects {{PageRef|name=Infernus}} since they both work in the service industry and is apologetic when killing him.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): &#039;&#039;&amp;quot;I hate fighting a fellow member of the service industry.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): &#039;&#039;&amp;quot;It wasn&#039;t personal, Infernus, I hope you understand that.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman thinks {{PageRef|name=Wraith}} is a &amp;quot;delight&amp;quot; and is grateful towards her since she&#039;s a generous tipper.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Wraith): &#039;&#039;&amp;quot;Wraith, I just want you to know that I still think you&#039;re a delight!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Wraith): &#039;&#039;&amp;quot;She was such a generous tipper, too!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman thinks {{PageRef|name=Lady Geist}} is rude and doesn&#039;t expect any tips from her.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Lady Geist): &#039;&#039;&amp;quot;She always was rude.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[The Doorman/Quotes#Conversations|The Doorman &amp;amp; Lady Geist Conversation 2]] - {{PageRef|name=Lady Geist}}: &#039;&#039;&amp;quot;I hope you don’t expect a tip for helping me.&amp;quot;&#039;&#039; - {{PageRef|name=The Doorman}}: &#039;&#039;&amp;quot;I wouldn’t dream of expecting anything from you, Lady Geist.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman is actively keeping {{PageRef|name=Paradox}} out of the Baroness.&amp;lt;ref&amp;gt;{{PageRef|name=Paradox}}&#039;s in-game [[Paradox/Quotes#Enemies|voice line]] (killed Doorman): &#039;&#039;&amp;quot;You can&#039;t keep me out of The Baroness forever, Doorman!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Both {{PageRef|name=Patron}}s are familiar with the Doorman and express surprise at seeing him fighting on their behalf.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Amber Hand|file=Patron male ally doorman start 01.mp3|transcription=Oh, I haven&#039;t seen you in ages. This should be interesting.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Amber Hand|file=Patron male ally doorman start 02.mp3|transcription=My, my. Well, isn&#039;t this a pleasant surprise?}}&amp;lt;/ref&amp;gt; They respect The Doorman and view his murderous side as &amp;quot;who he was meant to be&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Patron}}s in-game [[The Doorman/Quotes#Patrons|voice line]] (Doorman Start) &#039;&#039;&amp;quot;You honour the Amber Hand/Sapphire Flame by standing with us today.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Patron}}s in-game [[The Doorman/Quotes#Patrons|voice line]] (Doorman Killstreak): &#039;&#039;&amp;quot;This is who you are meant to be, Doorman!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Mina}} and {{PageRef|name=Lady Geist}} don&#039;t like talking to The Doorman since they view him as just &amp;quot;the help&amp;quot;.&amp;lt;ref&amp;gt;[[The Doorman/Quotes#Conversations|The Doorman &amp;amp; Mina Conversation 1]] - {{PageRef|name=Mina}}: &#039;&#039;&amp;quot;I try not to talk to the help.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[The Doorman/Quotes#Conversations|Lady Geist &amp;amp; The Doorman Conversation 3]] - {{PageRef|name=Lady Geist}}: &#039;&#039;&amp;quot;I’d rather you be silent.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Doorman card.png|The Doorman portrait&lt;br /&gt;
File:The Doorman.png|The Doorman icon&lt;br /&gt;
File:The Doorman Render.png|The Doorman in-game render&lt;br /&gt;
File:Doorman TitlePage.png|The Doorman poster&lt;br /&gt;
File:Doorman Reference Sheet.png|The Doorman reference sheet&lt;br /&gt;
File:Baroness Reference Sheet.png|Baroness Hotel reference sheet&lt;br /&gt;
File:Doorman name.png|The Doorman name typography&lt;br /&gt;
File:The Doorman Weapon.png|The Doorman weapon - Service With A Smile&lt;br /&gt;
File:Doorman doors.png|Doors at 50% duration&lt;br /&gt;
File:Baroness Hotel Guest Interior.png|Baroness Hotel map&lt;br /&gt;
File:Doorman hud psd.png|Unfinished Doorman model art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A possible inspiration for the Doorman is the hero concept [https://forums.playdeadlock.com/threads/support-hero-concept-frynd-leeman-an-inhuman-innkeeper.40606 Frynd Leeman] by player Onennon in the &#039;&#039;Deadlock&#039;&#039; forums. Like the Doorman, Frynd is a tall, gaunt, ancient mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.&lt;br /&gt;
* Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman&#039;s ultimate cannot be used in maps that don&#039;t have the hotel room.&lt;br /&gt;
* The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.&lt;br /&gt;
* The Doorman&#039;s Doorway ability summons one orange portal and one blue portal, similar to Valve&#039;s game [[wikipedia:Portal_(video_game)|&#039;&#039;Portal&#039;&#039;]].&lt;br /&gt;
* According to developer [[Kaori]], the Doorman&#039;s voice actor is a stage actor on his first video game role.&amp;lt;ref&amp;gt;2025-08-19 - [[Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;[Doorman&#039;s voice is a] stage actor, this is his first video game&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;At Your Service in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as The Doorman in the [[Hideout]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Doorman]]&lt;/div&gt;</summary>
		<author><name>DuskBOT</name></author>
	</entry>
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