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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=East</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=East"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/East"/>
	<updated>2026-09-14T23:26:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/User:East/Yetenek/tr?diff=13301</id>
		<title>User:East/Yetenek/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Yetenek/tr?diff=13301"/>
		<updated>2024-10-27T14:51:22Z</updated>

		<summary type="html">&lt;p&gt;East: Created page with &amp;quot;&amp;lt;!--- {{Stub}} ---&amp;gt; thumb Tüm kahramanların kendilerine özgü yetenekleri vardır. Yetenekler, yetenek puanları harcanarak açılır ve maliyetleri, kazanılan yeteneğin seviyesine bağlı olarak 1, 3 veya 5 puan arasında değişir. Bir yeteneğin kullanımı dolum süreleri ve şarjlarla sınırlıdır. Çoğu yetenek, bir kahraman susturulduğunda veya sersemletildiğinde devre dışı...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--- {{Stub}} ---&amp;gt;&lt;br /&gt;
[[File:Single ability point.png|thumb]]&lt;br /&gt;
Tüm kahramanların kendilerine özgü yetenekleri vardır. Yetenekler, [[Yetenek puanı|yetenek puanları]] harcanarak açılır ve maliyetleri, kazanılan yeteneğin seviyesine bağlı olarak 1, 3 veya 5 puan arasında değişir. Bir yeteneğin kullanımı [[Yetenek Dolum Süresi|dolum süreleri]] ve şarjlarla sınırlıdır. Çoğu yetenek, bir kahraman susturulduğunda veya sersemletildiğinde devre dışı kalır.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- [[Kategori:İstatistikler]] ---&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/B%C3%BCy%C3%BC_Hasar%C4%B1/tr?diff=13300</id>
		<title>User:East/Büyü Hasarı/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/B%C3%BCy%C3%BC_Hasar%C4%B1/tr?diff=13300"/>
		<updated>2024-10-27T14:49:14Z</updated>

		<summary type="html">&lt;p&gt;East: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Büyü Hasarı&amp;#039;&amp;#039;&amp;#039;, bazı yetenekler ve eşyalar tarafından verilen bir hasar türüdür. Büyü Gücü elde edilerek değiştirilebilir ve ilgili yeteneğin veya eşyanın Büyü Ölçeklendirmesi ile ölçeklendirilir. Bazı eşyalar, bir koşul yerine getirilirse ek Büyü Hasarı verir.  ==Kaynaklar== {{Item stat table|Büyü Hasarı}}  &amp;lt;!--- {{Stat navbox}} ---&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Büyü Hasarı&#039;&#039;&#039;, bazı [[yetenek]]ler ve [[eşya]]lar tarafından verilen bir hasar türüdür. [[Büyü Gücü]] elde edilerek değiştirilebilir ve ilgili yeteneğin veya eşyanın [[Büyü Gücü#Büyü Ölçeklendirmesi|Büyü Ölçeklendirmesi]] ile ölçeklendirilir. Bazı eşyalar, bir koşul yerine getirilirse ek Büyü Hasarı verir.&lt;br /&gt;
&lt;br /&gt;
==Kaynaklar==&lt;br /&gt;
{{Item stat table|Büyü Hasarı}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- {{Stat navbox}} ---&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Yamato/tr?diff=13299</id>
		<title>User:East/Yamato/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Yamato/tr?diff=13299"/>
		<updated>2024-10-27T14:46:38Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key =hero_yamato&lt;br /&gt;
| weapon_name = Sister&#039;s Lament&lt;br /&gt;
| art = Yamato full.png&lt;br /&gt;
| card = Yamato card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| ammo = {{#invoke:HeroData|get_hero_var|hero_yamato|ClipSize|3}}{{ss|0.15}}&lt;br /&gt;
&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.35}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.95}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (gerçek adı Kaori), düşmanlarını yok etmek için hassas vuruşlar ve kılıç saldırıları kullanan yakın mesafeli bir suikastçıdır. Yaklaşmak için kıskacıyla bir Uçan Saldırı gerçekleştiren Yamato, kendini iyileştirirken düşmanlarına hasar vermek, yavaşlatmak ve etkisiz hale getirmek için Güçlü Kesik ve Kızıl Kesik saldırılarıyla birlikte güçlü yakın dövüş saldırılarını kullanır. Saldırıya tamamen geçtiğinde, Gölge Dönüşümü&#039;nü serbest bırakarak bir gölge ruhuyla dolabilir ve rakiplerinin hayatına son verirken kısa bir süreliğine öldürülemez ve durdurulamaz hale gelebilir.&lt;br /&gt;
&lt;br /&gt;
Kaori ve kardeşi Yamato, Yedinci Ay&#039;ın suç lordlarıydı ve örgüte zenginlik ve güç kazandırıyorlardı. Ancak genişleme sırasında çıkan bir anlaşmazlık Kaori&#039;nin kardeşinin ölümüne ve Amerika Birleşik Devletleri&#039;ne kaçmasına neden oldu. Oraya vardığında yaşanan bir iletişimsizlik, Kaori&#039;nin kardeşinin adı olan Yamato&#039;yu benimsemesine ve ailesinin adını bir kez daha korumaya yemin etmesine yol açtı.&lt;br /&gt;
&lt;br /&gt;
Yamato&#039;nun silahının alternatif ateş modu vardır.&lt;br /&gt;
&lt;br /&gt;
== Yetenekler ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Power Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Flying Strike=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Crimson Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Shadow Transformation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Silah ==&lt;br /&gt;
{{WeaponCard|key=hero_yamato}}&lt;br /&gt;
&lt;br /&gt;
== Arkaplan ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Orijinal=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Çeviri=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suç patronu bir ailede doğan Kaori ve kardeşi Yamato, babalarının ölümünden sonra Yedinci Ay&#039;ın kontrolünü ele geçireceklerini her zaman biliyorlardı. Birlikte yıllarca örgütü yönettiler, ona kâr ve başarı getirdiler ve hatta Amerika&#039;ya doğru bir genişleme planladılar.&lt;br /&gt;
&lt;br /&gt;
Plan basitti: Kaori Japonya&#039;da kalıp ülkeyi kontrol edecek, Yamato ise Amerika&#039;ya gidip uluslararası bir üs kuracaktı. Ne yazık ki kardeşler için, bazı astları Kaori&#039;nin Japonya&#039;da komutayı ele alma planından memnun değildi.&lt;br /&gt;
&lt;br /&gt;
İsyan hızlı ve şiddetliydi. Yamato Kaori&#039;yi korumak için hayatını feda etti ve Kaori bir avuç sadık üye tarafından kurtarıldı.&lt;br /&gt;
&lt;br /&gt;
Astlarıyla birlikte Japonya&#039;dan Amerika Birleşik Devletleri&#039;ne kaçmayı başardı. Kaori ve grubu Amerika Birleşik Devletleri&#039;ne vardıklarında, Yamato&#039;yu karşılaması gereken adam tarafından karşılandılar. Adam Japonca isimlere aşina değildi ve Kaori&#039;yi de tanımıyordu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori adamın hatasını düzeltmeyi düşündü ama...&lt;br /&gt;
&lt;br /&gt;
Kardeşini hatırlamanın en iyi yolunun Yamato adını almak ve onun hayalini gerçekleştirmek olduğuna karar verdi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Güncelleme Geçmişi ==&lt;br /&gt;
{{Main|User:East/Yamato/Güncelleme geçmişi|l1=Güncelleme geçmişi}}&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 10 Ekim 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} bekleme süresi 8,5 saniyeden 10,5 saniyeye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} K2 artık bekleme süresini de 2 saniye azaltıyor.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık mermi ve büyü direnci vermiyor.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} süresi 4,5 saniyeden 4 saniyeye düşürüldü.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 26 Eylül 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Mermi hasarı artışı 0,5&#039;ten 0,45&#039;e düşürüldü&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} ateş hızı yavaşlatması %30&#039;dan %20&#039;ye düşürüldü.&lt;br /&gt;
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} yönlendirmesi ile ilgili çeşitli sorunlar düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} süre 5 saniyeden 4,5 saniyeye düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} K3 süresi +1,5 saniyeden +2 saniyeye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık sınırsız mermi sağlamıyor.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} efektinin stabil bir şekilde görünmemesiyle ilgili bazı sorunlar düzeltildi.&lt;br /&gt;
* Bazı görsel gürültüleri azaltmak için {{AbilityIcon|Flying Strike}} efektleri güncellendi.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} için bağlantı ipinin görünürlüğü iyileştirildi ve son darbenin görsel engellemesi azaltıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 12 Eylül 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Cephane artık Büyü Gücü ile ölçekleniyor (0,15).&lt;br /&gt;
* {{AbilityIcon|Power Slash}} hasarı 170&#039;ten 160&#039;a düşürüldü.&lt;br /&gt;
* Kanca sonrası kullanım süresi 0,5 saniyeden 0,2 saniyeye düşürüldü.&lt;br /&gt;
* Alternatif ateş artık koşullu hasar kaynaklarıyla (Yakından Vuruş, Kusursuz Amblem vb.) çalışacak şekilde sabitlendi.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} mermi ve büyü direnci %55&#039;ten %40&#039;a düşürüldü.&lt;br /&gt;
* Artık {{AbilityIcon|Power Slash}} savuşturma ile kesintiye uğratılabilir.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 29 Ağustos 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} maksimum hasar süresi gereksinimi 1,5 saniyeden 1,4 saniyeye düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} çarpışma yarıçapı %8 azaltıldı.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} yarıçapı 12 metreden 13 metreye çıkarıldı.&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;un Baykuş&#039;u tarafından vurulursa {{AbilityIcon|Shadow Transformation}} sırasında ölebilme sorunu düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}}&#039;ın takılı kalabileceği bazı durumlar düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}}&#039;in atılmadığı halde atılıyor gibi görünmesiyle ilgili bazı durumlar düzeltildi.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 15 Ağustos 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Taban yakın dövüş hasarı %10 arttırıldı.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} K3 artık hedefe bağlanırken değil, yetenek sona erdikten sonra etki ediyor.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 1 Ağustos 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Yamato}} için {{AbilityIcon|Flying Strike}} kesintiye uğradıktan sonra nişangahın bazen gizli kalması sorunu düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} çarpışma boyutu %10 azaltıldı.&lt;br /&gt;
* Mermi hasarı artışı 0,4&#039;ten 0,5&#039;e çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 11 Temmuz 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} gelen hasar azaltılması %70&#039;ten %55&#039;e düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} %70 zayıflatma azaltmasından {{ItemIcon|Unstoppable}} ile aynı güçlendirme olarak değiştirildi.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 27 Haziran 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} hasarı 175&#039;ten 170&#039;e düşürüldü.&lt;br /&gt;
* Artık {{AbilityIcon|Flying Strike}} iptal edilebilir.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} hasar ve zayıflatma direnci %80&#039;den %70&#039;e düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} süresi 4,5 saniyeden 5 saniyeye çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 23 Haziran 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık güçlendirme sırasında ölümsüzlük sağlıyor.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 20 Haziran 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık kullanış sonrası güçlendirme sırasında bağışıklık yerine %80 Mermi Direnci ve %80 Zayıflatmalara Karşı Direnç sağlıyor.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} bekleme süresi 110 saniyeden 100 saniyeye düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} K3 süresi +1 saniyeden +1,5 saniyeye çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 13 Haziran 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;nun {{AbilityIcon|Crimson Slash}} görsel yönünün bazen yanlış olması sorunu düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} K3 bonus hasarı +210&#039;dan +200&#039;e düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} bekleme süresi 100 saniyeden 110 saniyeye çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 6 Haziran 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Bazen {{AbilityIcon|Power Slash}}&#039;ın yakındaki geometride takılı kalması düzeltildi.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 30 Mayıs 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} büyü ölçeklendirmesi 1,6&#039;dan 2,0&#039;ye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} artık isabet alan düşmanlarda çok küçük bir hareket yapmıyor.&lt;br /&gt;
* {{AbilityIcon|Power Slash}}&#039;in bazen {{AbilityIcon|Shadow Transformation}} sırasında tamamen kullanıldığında tam dolum olmaması sorunu düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} yetenek hızlandırması artık kullanım sonrası süreleri de etkiliyor.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} yetenek hızlandırması artık görsel animasyonları da iyileştiriyor (sadece kozmetik bir değişiklik).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 23 Mayıs 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Yamato}} yetenek kullanımı/yükseltmeleri için eksik olan seslendirme düzeltildi.&lt;br /&gt;
* Shadow Explosion adı {{AbilityIcon|Shadow Transformation}} olarak değiştirildi ve yeni bir yetenek olarak yeniden tasarlandı.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık alan etkisi davranışına sahip değil.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık başlangıçtaki 2 saniyelik bağışıklık kanal süresinden sonra 4,5 saniyelik bağışıklık sağlıyor. Dönüşüm geçirip yeteneklerinizi yenilerken, yetenek hızlarınız %60 artar ve sınırsız mermi kazanırsınız. &amp;quot;Yetenek Hızları&amp;quot; {{AbilityIcon|Power Slash}} kullanım süresini, {{AbilityIcon|Flying Strike}} uçuş süresini ve {{AbilityIcon|Crimson Slash}} kullanım süresini etkiler.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} bekleme süresi 90 saniyeden 100 saniyeye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} K2 artık Gölge Formu sırasında +4 m/s hız sağlar.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} K3 artık +1 saniye süre sağlar.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 16 Mayıs 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Shadow Explosion bekleme süresi 120 saniyeden 90 saniyeye düşürüldü.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 10 Mayıs 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} bekleme süresi 13 saniyeden 11 saniyeye düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} fizik/dünya çarpışması 15&#039;ten 4&#039;e düşürüldü (nesnelerin yakınında daha kolay kullanılabilmesi sağlandı).&lt;br /&gt;
* Shadow Explosion yarıçapı 14 metreden 16 metreye çıkarıldı.&lt;br /&gt;
* Shadow Explosion Ateş Hızı ve Büyü güçlendirme süresi 15 saniyeden 20 saniyeye çıkarıldı.&lt;br /&gt;
* Shadow Explosion K3 Büyü bonusu %10&#039;dan %15&#039;e çıkarıldı.&lt;br /&gt;
* Shadow Explosion K3 Ateş Hızı bonusu %5&#039;ten %10&#039;a çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 3 Mayıs 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;nun alternatif atışında yavaş tırmanan dikey geri tepme kaldırıldı.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} yarıçapı 11 metreden 12 metreye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} ateş hızı zayıflatma süresi 3 saniyeden 4 saniyeye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} K2 &amp;quot;-5 saniye Bekleme Süresi&amp;quot; yerine &amp;quot;kahramana vurulduğunda Maksimum Sağlığın %10&#039;u kadar iyileşme&amp;quot; olarak değiştirildi.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} K3 &amp;quot;kahramana vurulduğunda Maksimum Sağlığın %12&#039;si kadar iyileşme&amp;quot; yerine &amp;quot;-6 saniye Bekleme Süresi&amp;quot; olarak değiştirildi.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} K1 Mermi Direnci %40&#039;tan %60&#039;a çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} bekleme süresi 35 saniyeden 20 saniyeye düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} K2 &amp;quot;-15 saniye Bekleme Süresi&amp;quot; yerine &amp;quot;+20 Atış Menzili&amp;quot; olarak değiştirildi.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} menzili artık Büyü ile ölçeklenmiyor.&lt;br /&gt;
* Shadow Explosion başına bonus Büyü miktarı 10&#039;dan 15&#039;e çıkarıldı.&lt;br /&gt;
* Shadow Explosion başına bonus Ateş Hızı miktarı 5&#039;ten 10&#039;a çıkarıldı.&lt;br /&gt;
* Shadow Explosion güçlendirme süresi 8 saniyeden 15 saniyeye çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Diğer Bilgiler ==&lt;br /&gt;
* Yamato&#039;nun &#039;&#039;[[Deadlock]]&#039;&#039; Erken Geliştirme Yapısındaki tasarımı geçicidir ve oyunun hala &#039;&#039;Neon Prime&#039;&#039; olarak adlandırıldığı zamanlardan kalma bir uzaylı modeline dayanmaktadır.&lt;br /&gt;
* Yamato ve Haze şu anda Cephanesi [[Spirit Power/tr|Büyü Gücü]] tarafından doğrudan etkilenen tek kahramanlardır.&lt;br /&gt;
* Yamato, varsayılan [[Melee attack/tr|yakın dövüş]] hasarı 63 (hafif) ve 116 (ağır) olmayan tek kahramandır - bunun yerine Yamato 69 (hafif) ve 128 (ağır) hasara sahiptir&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- {{Hero Navbox}} ---&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Yamato?diff=13298</id>
		<title>Yamato</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Yamato?diff=13298"/>
		<updated>2024-10-27T14:46:36Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key =hero_yamato&lt;br /&gt;
| weapon_name = Sister&#039;s Lament&lt;br /&gt;
| art = Yamato full.png&lt;br /&gt;
| card = Yamato card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| ammo = {{#invoke:HeroData|get_hero_var|hero_yamato|ClipSize|3}}{{ss|0.15}}&lt;br /&gt;
&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.35}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.95}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (real name Kaori) is a close-range assassin using precise strikes and sword attacks to destroy her foes. Conducting a Flying Strike with her grapple to get close, Yamato unleashes her powerful melee attacks along with Power Slash and Crimson Slash attacks to damage, slow, and disable her enemies while healing herself. Once fully engaged, she can unleash her Shadow Transformation to become infused with a shadow soul, becoming unkillable and unstoppable for a short time while ending the life of her opponents.&lt;br /&gt;
&lt;br /&gt;
Kaori and her brother Yamato were crime lords of the Seventh Moon, bringing in wealth and power to the organization. However, a dispute during expansion led to the death of Kaori&#039;s brother and her escape to the United States. A miscommunication once she arrived led to Kaori adopting her brother&#039;s name, Yamato, vowing to secure her family&#039;s name once again.&lt;br /&gt;
&lt;br /&gt;
Yamato&#039;s gun has an alt-fire mode. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Power Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Flying Strike=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Crimson Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Shadow Transformation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_yamato}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Original=&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Translated=&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
Born into a family of crime bosses, Kaori and her brother Yamato always knew they were destined to take over control of the Seventh Moon after their father&#039;s death. Together they ran the organization for years, bringing it profit and success, and even planning an expansion into America.&lt;br /&gt;
&lt;br /&gt;
The plan was simple: Kaori would remain in Japan to control the country, while Yamato would travel to America to establish an international base. Unfortunately for the siblings, some of their subordinates were not happy about Kaori&#039;s plan to take command in Japan.&lt;br /&gt;
&lt;br /&gt;
The rebellion was swift and violent. Yamato sacrificed his life to protect Kaori, and Kaori was saved by a handful of loyal members.&lt;br /&gt;
&lt;br /&gt;
Together with her subordinates, she managed to escape from Japan to the United States. When Kaori and her group arrived in the United States, they were greeted by the man was supposed to greet the Yamato. He was not familiar with Japanese names and did not know Kaori.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori thought about correcting his mistake, but...&lt;br /&gt;
&lt;br /&gt;
She decided that the best way to remember her brother was to take on the Yamato name and make his dream come true.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Yamato/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Yamato&#039;s design in the Early Development Build of &#039;&#039;[[Deadlock]]&#039;&#039; is temporary and based on an alien model from when the game was still called &#039;&#039;Neon Prime&#039;&#039;.&lt;br /&gt;
* Yamato and Haze are currently the only heroes whose Ammo is directly affected by [[Spirit Power]].&lt;br /&gt;
* Yamato is the only hero who doesn&#039;t have the default [[Melee attack|melee attack]] damage of 63 (light) and 116 (heavy) - instead, Yamato has 69 (light) and 128 (heavy).&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Yamato/tr?diff=13297</id>
		<title>User:East/Yamato/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Yamato/tr?diff=13297"/>
		<updated>2024-10-27T14:45:38Z</updated>

		<summary type="html">&lt;p&gt;East: /* Güncelleme Geçmişi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key =hero_yamato&lt;br /&gt;
| weapon_name = Sister&#039;s Lament&lt;br /&gt;
| art = Yamato full.png&lt;br /&gt;
| card = Yamato card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| ammo = {{#invoke:HeroData|get_hero_var|hero_yamato|ClipSize|3}}{{ss|0.15}}&lt;br /&gt;
&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.35}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.95}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (gerçek adı Kaori), düşmanlarını yok etmek için hassas vuruşlar ve kılıç saldırıları kullanan yakın mesafeli bir suikastçıdır. Yaklaşmak için kıskacıyla bir Uçan Saldırı gerçekleştiren Yamato, kendini iyileştirirken düşmanlarına hasar vermek, yavaşlatmak ve etkisiz hale getirmek için Güçlü Kesik ve Kızıl Kesik saldırılarıyla birlikte güçlü yakın dövüş saldırılarını kullanır. Saldırıya tamamen geçtiğinde, Gölge Dönüşümü&#039;nü serbest bırakarak bir gölge ruhuyla dolabilir ve rakiplerinin hayatına son verirken kısa bir süreliğine öldürülemez ve durdurulamaz hale gelebilir.&lt;br /&gt;
&lt;br /&gt;
Kaori ve kardeşi Yamato, Yedinci Ay&#039;ın suç lordlarıydı ve örgüte zenginlik ve güç kazandırıyorlardı. Ancak genişleme sırasında çıkan bir anlaşmazlık Kaori&#039;nin kardeşinin ölümüne ve Amerika Birleşik Devletleri&#039;ne kaçmasına neden oldu. Oraya vardığında yaşanan bir iletişimsizlik, Kaori&#039;nin kardeşinin adı olan Yamato&#039;yu benimsemesine ve ailesinin adını bir kez daha korumaya yemin etmesine yol açtı.&lt;br /&gt;
&lt;br /&gt;
Yamato&#039;nun silahının [[alternatif ateş]] modu vardır.&lt;br /&gt;
&lt;br /&gt;
== Yetenekler ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Power Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Flying Strike=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Crimson Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Shadow Transformation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Silah ==&lt;br /&gt;
{{WeaponCard|key=hero_yamato}}&lt;br /&gt;
&lt;br /&gt;
== Arkaplan ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Orijinal=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Çeviri=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suç patronu bir ailede doğan Kaori ve kardeşi Yamato, babalarının ölümünden sonra Yedinci Ay&#039;ın kontrolünü ele geçireceklerini her zaman biliyorlardı. Birlikte yıllarca örgütü yönettiler, ona kâr ve başarı getirdiler ve hatta Amerika&#039;ya doğru bir genişleme planladılar.&lt;br /&gt;
&lt;br /&gt;
Plan basitti: Kaori Japonya&#039;da kalıp ülkeyi kontrol edecek, Yamato ise Amerika&#039;ya gidip uluslararası bir üs kuracaktı. Ne yazık ki kardeşler için, bazı astları Kaori&#039;nin Japonya&#039;da komutayı ele alma planından memnun değildi.&lt;br /&gt;
&lt;br /&gt;
İsyan hızlı ve şiddetliydi. Yamato Kaori&#039;yi korumak için hayatını feda etti ve Kaori bir avuç sadık üye tarafından kurtarıldı.&lt;br /&gt;
&lt;br /&gt;
Astlarıyla birlikte Japonya&#039;dan Amerika Birleşik Devletleri&#039;ne kaçmayı başardı. Kaori ve grubu Amerika Birleşik Devletleri&#039;ne vardıklarında, Yamato&#039;yu karşılaması gereken adam tarafından karşılandılar. Adam Japonca isimlere aşina değildi ve Kaori&#039;yi de tanımıyordu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori adamın hatasını düzeltmeyi düşündü ama...&lt;br /&gt;
&lt;br /&gt;
Kardeşini hatırlamanın en iyi yolunun Yamato adını almak ve onun hayalini gerçekleştirmek olduğuna karar verdi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Güncelleme Geçmişi ==&lt;br /&gt;
{{Main|User:East/Yamato/Güncelleme geçmişi|l1=Güncelleme geçmişi}}&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 10 Ekim 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} bekleme süresi 8,5 saniyeden 10,5 saniyeye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} K2 artık bekleme süresini de 2 saniye azaltıyor.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık mermi ve büyü direnci vermiyor.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} süresi 4,5 saniyeden 4 saniyeye düşürüldü.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 26 Eylül 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Mermi hasarı artışı 0,5&#039;ten 0,45&#039;e düşürüldü&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} ateş hızı yavaşlatması %30&#039;dan %20&#039;ye düşürüldü.&lt;br /&gt;
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} yönlendirmesi ile ilgili çeşitli sorunlar düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} süre 5 saniyeden 4,5 saniyeye düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} K3 süresi +1,5 saniyeden +2 saniyeye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık sınırsız mermi sağlamıyor.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} efektinin stabil bir şekilde görünmemesiyle ilgili bazı sorunlar düzeltildi.&lt;br /&gt;
* Bazı görsel gürültüleri azaltmak için {{AbilityIcon|Flying Strike}} efektleri güncellendi.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} için bağlantı ipinin görünürlüğü iyileştirildi ve son darbenin görsel engellemesi azaltıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 12 Eylül 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Cephane artık Büyü Gücü ile ölçekleniyor (0,15).&lt;br /&gt;
* {{AbilityIcon|Power Slash}} hasarı 170&#039;ten 160&#039;a düşürüldü.&lt;br /&gt;
* Kanca sonrası kullanım süresi 0,5 saniyeden 0,2 saniyeye düşürüldü.&lt;br /&gt;
* Alternatif ateş artık koşullu hasar kaynaklarıyla (Yakından Vuruş, Kusursuz Amblem vb.) çalışacak şekilde sabitlendi.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} mermi ve büyü direnci %55&#039;ten %40&#039;a düşürüldü.&lt;br /&gt;
* Artık {{AbilityIcon|Power Slash}} savuşturma ile kesintiye uğratılabilir.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 29 Ağustos 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} maksimum hasar süresi gereksinimi 1,5 saniyeden 1,4 saniyeye düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} çarpışma yarıçapı %8 azaltıldı.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} yarıçapı 12 metreden 13 metreye çıkarıldı.&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;un Baykuş&#039;u tarafından vurulursa {{AbilityIcon|Shadow Transformation}} sırasında ölebilme sorunu düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}}&#039;ın takılı kalabileceği bazı durumlar düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}}&#039;in atılmadığı halde atılıyor gibi görünmesiyle ilgili bazı durumlar düzeltildi.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 15 Ağustos 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Taban yakın dövüş hasarı %10 arttırıldı.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} K3 artık hedefe bağlanırken değil, yetenek sona erdikten sonra etki ediyor.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 1 Ağustos 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Yamato}} için {{AbilityIcon|Flying Strike}} kesintiye uğradıktan sonra nişangahın bazen gizli kalması sorunu düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} çarpışma boyutu %10 azaltıldı.&lt;br /&gt;
* Mermi hasarı artışı 0,4&#039;ten 0,5&#039;e çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 11 Temmuz 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} gelen hasar azaltılması %70&#039;ten %55&#039;e düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} %70 zayıflatma azaltmasından {{ItemIcon|Unstoppable}} ile aynı güçlendirme olarak değiştirildi.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 27 Haziran 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} hasarı 175&#039;ten 170&#039;e düşürüldü.&lt;br /&gt;
* Artık {{AbilityIcon|Flying Strike}} iptal edilebilir.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} hasar ve zayıflatma direnci %80&#039;den %70&#039;e düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} süresi 4,5 saniyeden 5 saniyeye çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 23 Haziran 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık güçlendirme sırasında ölümsüzlük sağlıyor.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 20 Haziran 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık kullanış sonrası güçlendirme sırasında bağışıklık yerine %80 Mermi Direnci ve %80 Zayıflatmalara Karşı Direnç sağlıyor.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} bekleme süresi 110 saniyeden 100 saniyeye düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} K3 süresi +1 saniyeden +1,5 saniyeye çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 13 Haziran 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;nun {{AbilityIcon|Crimson Slash}} görsel yönünün bazen yanlış olması sorunu düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} K3 bonus hasarı +210&#039;dan +200&#039;e düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} bekleme süresi 100 saniyeden 110 saniyeye çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 6 Haziran 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Bazen {{AbilityIcon|Power Slash}}&#039;ın yakındaki geometride takılı kalması düzeltildi.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 30 Mayıs 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} büyü ölçeklendirmesi 1,6&#039;dan 2,0&#039;ye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} artık isabet alan düşmanlarda çok küçük bir hareket yapmıyor.&lt;br /&gt;
* {{AbilityIcon|Power Slash}}&#039;in bazen {{AbilityIcon|Shadow Transformation}} sırasında tamamen kullanıldığında tam dolum olmaması sorunu düzeltildi.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} yetenek hızlandırması artık kullanım sonrası süreleri de etkiliyor.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} yetenek hızlandırması artık görsel animasyonları da iyileştiriyor (sadece kozmetik bir değişiklik).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 23 Mayıs 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Yamato}} yetenek kullanımı/yükseltmeleri için eksik olan seslendirme düzeltildi.&lt;br /&gt;
* Shadow Explosion adı {{AbilityIcon|Shadow Transformation}} olarak değiştirildi ve yeni bir yetenek olarak yeniden tasarlandı.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık alan etkisi davranışına sahip değil.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} artık başlangıçtaki 2 saniyelik bağışıklık kanal süresinden sonra 4,5 saniyelik bağışıklık sağlıyor. Dönüşüm geçirip yeteneklerinizi yenilerken, yetenek hızlarınız %60 artar ve sınırsız mermi kazanırsınız. &amp;quot;Yetenek Hızları&amp;quot; {{AbilityIcon|Power Slash}} kullanım süresini, {{AbilityIcon|Flying Strike}} uçuş süresini ve {{AbilityIcon|Crimson Slash}} kullanım süresini etkiler.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} bekleme süresi 90 saniyeden 100 saniyeye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} K2 artık Gölge Formu sırasında +4 m/s hız sağlar.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} K3 artık +1 saniye süre sağlar.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 16 Mayıs 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Shadow Explosion bekleme süresi 120 saniyeden 90 saniyeye düşürüldü.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 10 Mayıs 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} bekleme süresi 13 saniyeden 11 saniyeye düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} fizik/dünya çarpışması 15&#039;ten 4&#039;e düşürüldü (nesnelerin yakınında daha kolay kullanılabilmesi sağlandı).&lt;br /&gt;
* Shadow Explosion yarıçapı 14 metreden 16 metreye çıkarıldı.&lt;br /&gt;
* Shadow Explosion Ateş Hızı ve Büyü güçlendirme süresi 15 saniyeden 20 saniyeye çıkarıldı.&lt;br /&gt;
* Shadow Explosion K3 Büyü bonusu %10&#039;dan %15&#039;e çıkarıldı.&lt;br /&gt;
* Shadow Explosion K3 Ateş Hızı bonusu %5&#039;ten %10&#039;a çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = 3 Mayıs 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;nun alternatif atışında yavaş tırmanan dikey geri tepme kaldırıldı.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} yarıçapı 11 metreden 12 metreye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} ateş hızı zayıflatma süresi 3 saniyeden 4 saniyeye çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} K2 &amp;quot;-5 saniye Bekleme Süresi&amp;quot; yerine &amp;quot;kahramana vurulduğunda Maksimum Sağlığın %10&#039;u kadar iyileşme&amp;quot; olarak değiştirildi.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} K3 &amp;quot;kahramana vurulduğunda Maksimum Sağlığın %12&#039;si kadar iyileşme&amp;quot; yerine &amp;quot;-6 saniye Bekleme Süresi&amp;quot; olarak değiştirildi.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} K1 Mermi Direnci %40&#039;tan %60&#039;a çıkarıldı.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} bekleme süresi 35 saniyeden 20 saniyeye düşürüldü.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} K2 &amp;quot;-15 saniye Bekleme Süresi&amp;quot; yerine &amp;quot;+20 Atış Menzili&amp;quot; olarak değiştirildi.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} menzili artık Büyü ile ölçeklenmiyor.&lt;br /&gt;
* Shadow Explosion başına bonus Büyü miktarı 10&#039;dan 15&#039;e çıkarıldı.&lt;br /&gt;
* Shadow Explosion başına bonus Ateş Hızı miktarı 5&#039;ten 10&#039;a çıkarıldı.&lt;br /&gt;
* Shadow Explosion güçlendirme süresi 8 saniyeden 15 saniyeye çıkarıldı.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Diğer Bilgiler ==&lt;br /&gt;
* Yamato&#039;nun &#039;&#039;[[Deadlock]]&#039;&#039; Erken Geliştirme Yapısındaki tasarımı geçicidir ve oyunun hala &#039;&#039;Neon Prime&#039;&#039; olarak adlandırıldığı zamanlardan kalma bir uzaylı modeline dayanmaktadır.&lt;br /&gt;
* Yamato ve Haze şu anda Cephanesi [[Spirit Power/tr|Büyü Gücü]] tarafından doğrudan etkilenen tek kahramanlardır.&lt;br /&gt;
* Yamato, varsayılan [[Melee attack/tr|yakın dövüş]] hasarı 63 (hafif) ve 116 (ağır) olmayan tek kahramandır - bunun yerine Yamato 69 (hafif) ve 128 (ağır) hasara sahiptir&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- {{Hero Navbox}} ---&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Yamato/tr?diff=13296</id>
		<title>User:East/Yamato/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Yamato/tr?diff=13296"/>
		<updated>2024-10-27T14:25:16Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key =hero_yamato&lt;br /&gt;
| weapon_name = Sister&#039;s Lament&lt;br /&gt;
| art = Yamato full.png&lt;br /&gt;
| card = Yamato card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| ammo = {{#invoke:HeroData|get_hero_var|hero_yamato|ClipSize|3}}{{ss|0.15}}&lt;br /&gt;
&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.35}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.95}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (gerçek adı Kaori), düşmanlarını yok etmek için hassas vuruşlar ve kılıç saldırıları kullanan yakın mesafeli bir suikastçıdır. Yaklaşmak için kıskacıyla bir Uçan Saldırı gerçekleştiren Yamato, kendini iyileştirirken düşmanlarına hasar vermek, yavaşlatmak ve etkisiz hale getirmek için Güçlü Kesik ve Kızıl Kesik saldırılarıyla birlikte güçlü yakın dövüş saldırılarını kullanır. Saldırıya tamamen geçtiğinde, Gölge Dönüşümü&#039;nü serbest bırakarak bir gölge ruhuyla dolabilir ve rakiplerinin hayatına son verirken kısa bir süreliğine öldürülemez ve durdurulamaz hale gelebilir.&lt;br /&gt;
&lt;br /&gt;
Kaori ve kardeşi Yamato, Yedinci Ay&#039;ın suç lordlarıydı ve örgüte zenginlik ve güç kazandırıyorlardı. Ancak genişleme sırasında çıkan bir anlaşmazlık Kaori&#039;nin kardeşinin ölümüne ve Amerika Birleşik Devletleri&#039;ne kaçmasına neden oldu. Oraya vardığında yaşanan bir iletişimsizlik, Kaori&#039;nin kardeşinin adı olan Yamato&#039;yu benimsemesine ve ailesinin adını bir kez daha korumaya yemin etmesine yol açtı.&lt;br /&gt;
&lt;br /&gt;
Yamato&#039;nun silahının [[alternatif ateş]] modu vardır.&lt;br /&gt;
&lt;br /&gt;
== Yetenekler ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Power Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Flying Strike=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Crimson Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Shadow Transformation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Silah ==&lt;br /&gt;
{{WeaponCard|key=hero_yamato}}&lt;br /&gt;
&lt;br /&gt;
== Arkaplan ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Orijinal=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Çeviri=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suç patronu bir ailede doğan Kaori ve kardeşi Yamato, babalarının ölümünden sonra Yedinci Ay&#039;ın kontrolünü ele geçireceklerini her zaman biliyorlardı. Birlikte yıllarca örgütü yönettiler, ona kâr ve başarı getirdiler ve hatta Amerika&#039;ya doğru bir genişleme planladılar.&lt;br /&gt;
&lt;br /&gt;
Plan basitti: Kaori Japonya&#039;da kalıp ülkeyi kontrol edecek, Yamato ise Amerika&#039;ya gidip uluslararası bir üs kuracaktı. Ne yazık ki kardeşler için, bazı astları Kaori&#039;nin Japonya&#039;da komutayı ele alma planından memnun değildi.&lt;br /&gt;
&lt;br /&gt;
İsyan hızlı ve şiddetliydi. Yamato Kaori&#039;yi korumak için hayatını feda etti ve Kaori bir avuç sadık üye tarafından kurtarıldı.&lt;br /&gt;
&lt;br /&gt;
Astlarıyla birlikte Japonya&#039;dan Amerika Birleşik Devletleri&#039;ne kaçmayı başardı. Kaori ve grubu Amerika Birleşik Devletleri&#039;ne vardıklarında, Yamato&#039;yu karşılaması gereken adam tarafından karşılandılar. Adam Japonca isimlere aşina değildi ve Kaori&#039;yi de tanımıyordu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori adamın hatasını düzeltmeyi düşündü ama...&lt;br /&gt;
&lt;br /&gt;
Kardeşini hatırlamanın en iyi yolunun Yamato adını almak ve onun hayalini gerçekleştirmek olduğuna karar verdi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Güncelleme Geçmişi ==&lt;br /&gt;
{{Main|User:East/Yamato/Güncelleme geçmişi|l1=Güncelleme geçmişi}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Diğer Bilgiler ==&lt;br /&gt;
* Yamato&#039;nun &#039;&#039;[[Deadlock]]&#039;&#039; Erken Geliştirme Yapısındaki tasarımı geçicidir ve oyunun hala &#039;&#039;Neon Prime&#039;&#039; olarak adlandırıldığı zamanlardan kalma bir uzaylı modeline dayanmaktadır.&lt;br /&gt;
* Yamato ve Haze şu anda Cephanesi [[Spirit Power/tr|Büyü Gücü]] tarafından doğrudan etkilenen tek kahramanlardır.&lt;br /&gt;
* Yamato, varsayılan [[Melee attack/tr|yakın dövüş]] hasarı 63 (hafif) ve 116 (ağır) olmayan tek kahramandır - bunun yerine Yamato 69 (hafif) ve 128 (ağır) hasara sahiptir&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- {{Hero Navbox}} ---&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Yamato/G%C3%BCncelleme_ge%C3%A7mi%C5%9Fi?diff=13293</id>
		<title>User:East/Yamato/Güncelleme geçmişi</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Yamato/G%C3%BCncelleme_ge%C3%A7mi%C5%9Fi?diff=13293"/>
		<updated>2024-10-27T14:22:59Z</updated>

		<summary type="html">&lt;p&gt;East: East moved page Yamato/Güncelleme geçmişi to User:East/Yamato/Güncelleme geçmişi: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} cooldown increased from 8.5s to 10.5s.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} T2 now also reduces cooldown by 2s.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} no longer grants you bullet and spirit resist.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} duration reduced from 4.5s to 4s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 26, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Bullet damage growth reduced from 0.5 to 0.45&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} fire rate slow reduced from 30% to 20%.&lt;br /&gt;
* {{HeroIcon|Yamato}}: Fixed various issues with {{AbilityIcon|Flying Strike}} pathing.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} duration reduced from 5s to 4.5s.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} T3 duration increased from +1.5s to +2s.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} no longer provides unlimited ammo.&lt;br /&gt;
* Fixed some issues with {{AbilityIcon|Crimson Slash}} effect not appearing reliably.&lt;br /&gt;
* Updated {{AbilityIcon|Flying Strike}} effects to reduce some visual noise.&lt;br /&gt;
* Improved read on the connecting rope for {{AbilityIcon|Flying Strike}} and reduced visual obstruction of the ending slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Ammo now scales with Spirit Power (0.15).&lt;br /&gt;
* {{AbilityIcon|Power Slash}} damage reduced from 170 to 160.&lt;br /&gt;
* Grapple post cast duration reduced from 0.5 to 0.2.&lt;br /&gt;
* Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc).&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} bullet and spirit resistance reduced from 55% to 40%.&lt;br /&gt;
* Can now interrupt {{AbilityIcon|Power Slash}} with parry.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} max damage time requirement reduced from 1.5s to 1.4s.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} collision radius reduced by 8%.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} radius increased from 12m to 13m.&lt;br /&gt;
* Fixed being able to die during {{AbilityIcon|Shadow Transformation}} if hit by {{HeroIcon|Grey Talon}}&#039;s Owl.&lt;br /&gt;
* Fixed some cases where {{AbilityIcon|Flying Strike}} could get into a stuck state.&lt;br /&gt;
* Fixed some cases where {{AbilityIcon|Crimson Slash}} would appear to be cast when it wasn&#039;t.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 15, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Base melee damage increased by 10%.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} T3 now procs after the ability ends, rather than when connecting to the target.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 1, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed crosshair sometimes being stuck hidden for {{HeroIcon|Yamato}} after {{AbilityIcon|Flying Strike}} was interrupted.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} collision size reduced by 10%.&lt;br /&gt;
* Bullet damage growth increased from 0.4 to 0.5.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 11, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} incoming damage reduction reduced from 70% to 55%.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} changed from 70% debuff reduction to the same buff as {{ItemIcon|Unstoppable}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 27, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} damage reduced from 175 to 170.&lt;br /&gt;
* Can now cancel {{AbilityIcon|Flying Strike}}.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} damage and debuff resistance reduced from 80% to 70%.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} duration increased from 4.5s to 5s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 23, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} now causes you to be unable to die during the buff.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 20, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} cooldown reduced from 110s to 100s.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} T3 increased from +1s to +1.5s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 13, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Crimson Slash}} visual direction being wrong sometimes.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} T3 bonus damage reduced from +210 to +200.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} cooldown increased from 100 to 110.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 6, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed {{AbilityIcon|Power Slash}} sometimes getting stuck on nearby geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 30, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} spirit scaling improved from 1.6 to 2.0.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} no longer does a very minor movement on enemies hit.&lt;br /&gt;
* Fixed {{AbilityIcon|Power Slash}} sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation}}.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}}&#039;s ability speedup now affects the post-cast durations as well.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}}&#039;s ability speedup now improves the visual animations (cosmetic only change).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 23, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} renamed to {{AbilityIcon|Shadow Transformation}} and reworked into a new ability.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} no longer has radius impact behavior.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. &amp;quot;Ability Speeds&amp;quot; affects {{AbilityIcon|Power Slash}} cast time, {{AbilityIcon|Flying Strike}} flying time, and {{AbilityIcon|Crimson Slash}} cast time.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} cooldown increased from 90s to 100s.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} T2 is now +4 m/s during Shadow Form.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} T3 is now +1s duration.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 16, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} cooldown reduced from 120s to 90s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} cooldown reduced from 13s to 11s.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects).&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} radius increased from 14m to 16m.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} Fire Rate and Spirit buff duration increased from 15s to 20s.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} T3 Spirit bonus increased from +10% to +15%.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} T3 Fire Rate bonus increased from +5% to +10%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 3, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Removed the slow climbing vertical recoil on {{HeroIcon|Yamato}}&#039;s alt fire.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} radius increased from 11m to 12m.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} fire rate debuff duration increased from 3s to 4s.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} T2 changed from &amp;quot;-5s Cooldown&amp;quot; to &amp;quot;10% Max Health heal on hero hit&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} T3 changed from &amp;quot;12% Max Health heal on hero hit&amp;quot; to &amp;quot;-6s Cooldown&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} T1 Bullet Resist increased from 40% to 60%.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} cooldown reduced from 35 to 20.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} T2 changed from &amp;quot;-15s Cooldown&amp;quot; to &amp;quot;+20 Cast Range&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} range no longer scales with Spirit.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} bonus Spirit per victim increased from 10 to 15.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} bonus Fire Rate per victim increased from 5 to 10.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} buff duration increased from 8s to 15s.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- [[Kategori:Kahraman değişiklik notları]] ---&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Yamato/G%C3%BCncelleme_ge%C3%A7mi%C5%9Fi?diff=13292</id>
		<title>User:East/Yamato/Güncelleme geçmişi</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Yamato/G%C3%BCncelleme_ge%C3%A7mi%C5%9Fi?diff=13292"/>
		<updated>2024-10-27T14:22:10Z</updated>

		<summary type="html">&lt;p&gt;East: Created page with &amp;quot;{{Update history table | contents = {{Update history table/row | update = October 10, 2024 | changes = * {{AbilityIcon|Power Slash}} cooldown increased from 8.5s to 10.5s. * {{AbilityIcon|Power Slash}} T2 now also reduces cooldown by 2s. * {{AbilityIcon|Shadow Transformation}} no longer grants you bullet and spirit resist. * {{AbilityIcon|Shadow Transformation}} duration reduced from 4.5s to 4s. }} {{Update history table/row | update = September 26, 2024 | changes = * Bu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} cooldown increased from 8.5s to 10.5s.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} T2 now also reduces cooldown by 2s.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} no longer grants you bullet and spirit resist.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} duration reduced from 4.5s to 4s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 26, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Bullet damage growth reduced from 0.5 to 0.45&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} fire rate slow reduced from 30% to 20%.&lt;br /&gt;
* {{HeroIcon|Yamato}}: Fixed various issues with {{AbilityIcon|Flying Strike}} pathing.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} duration reduced from 5s to 4.5s.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} T3 duration increased from +1.5s to +2s.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} no longer provides unlimited ammo.&lt;br /&gt;
* Fixed some issues with {{AbilityIcon|Crimson Slash}} effect not appearing reliably.&lt;br /&gt;
* Updated {{AbilityIcon|Flying Strike}} effects to reduce some visual noise.&lt;br /&gt;
* Improved read on the connecting rope for {{AbilityIcon|Flying Strike}} and reduced visual obstruction of the ending slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Ammo now scales with Spirit Power (0.15).&lt;br /&gt;
* {{AbilityIcon|Power Slash}} damage reduced from 170 to 160.&lt;br /&gt;
* Grapple post cast duration reduced from 0.5 to 0.2.&lt;br /&gt;
* Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc).&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} bullet and spirit resistance reduced from 55% to 40%.&lt;br /&gt;
* Can now interrupt {{AbilityIcon|Power Slash}} with parry.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} max damage time requirement reduced from 1.5s to 1.4s.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} collision radius reduced by 8%.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} radius increased from 12m to 13m.&lt;br /&gt;
* Fixed being able to die during {{AbilityIcon|Shadow Transformation}} if hit by {{HeroIcon|Grey Talon}}&#039;s Owl.&lt;br /&gt;
* Fixed some cases where {{AbilityIcon|Flying Strike}} could get into a stuck state.&lt;br /&gt;
* Fixed some cases where {{AbilityIcon|Crimson Slash}} would appear to be cast when it wasn&#039;t.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 15, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Base melee damage increased by 10%.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} T3 now procs after the ability ends, rather than when connecting to the target.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 1, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed crosshair sometimes being stuck hidden for {{HeroIcon|Yamato}} after {{AbilityIcon|Flying Strike}} was interrupted.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} collision size reduced by 10%.&lt;br /&gt;
* Bullet damage growth increased from 0.4 to 0.5.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 11, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} incoming damage reduction reduced from 70% to 55%.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} changed from 70% debuff reduction to the same buff as {{ItemIcon|Unstoppable}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 27, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} damage reduced from 175 to 170.&lt;br /&gt;
* Can now cancel {{AbilityIcon|Flying Strike}}.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} damage and debuff resistance reduced from 80% to 70%.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} duration increased from 4.5s to 5s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 23, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} now causes you to be unable to die during the buff.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 20, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} cooldown reduced from 110s to 100s.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} T3 increased from +1s to +1.5s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 13, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Crimson Slash}} visual direction being wrong sometimes.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} T3 bonus damage reduced from +210 to +200.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} cooldown increased from 100 to 110.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 6, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed {{AbilityIcon|Power Slash}} sometimes getting stuck on nearby geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 30, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Power Slash}} spirit scaling improved from 1.6 to 2.0.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} no longer does a very minor movement on enemies hit.&lt;br /&gt;
* Fixed {{AbilityIcon|Power Slash}} sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation}}.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}}&#039;s ability speedup now affects the post-cast durations as well.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}}&#039;s ability speedup now improves the visual animations (cosmetic only change).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 23, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed missing VO for {{HeroIcon|Yamato}} ability use/upgrades.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} renamed to {{AbilityIcon|Shadow Transformation}} and reworked into a new ability.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} no longer has radius impact behavior.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. &amp;quot;Ability Speeds&amp;quot; affects {{AbilityIcon|Power Slash}} cast time, {{AbilityIcon|Flying Strike}} flying time, and {{AbilityIcon|Crimson Slash}} cast time.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} cooldown increased from 90s to 100s.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} T2 is now +4 m/s during Shadow Form.&lt;br /&gt;
* {{AbilityIcon|Shadow Transformation}} T3 is now +1s duration.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 16, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} cooldown reduced from 120s to 90s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} cooldown reduced from 13s to 11s.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects).&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} radius increased from 14m to 16m.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} Fire Rate and Spirit buff duration increased from 15s to 20s.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} T3 Spirit bonus increased from +10% to +15%.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} T3 Fire Rate bonus increased from +5% to +10%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 3, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
* Removed the slow climbing vertical recoil on {{HeroIcon|Yamato}}&#039;s alt fire.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} radius increased from 11m to 12m.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} fire rate debuff duration increased from 3s to 4s.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} T2 changed from &amp;quot;-5s Cooldown&amp;quot; to &amp;quot;10% Max Health heal on hero hit&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Crimson Slash}} T3 changed from &amp;quot;12% Max Health heal on hero hit&amp;quot; to &amp;quot;-6s Cooldown&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Power Slash}} T1 Bullet Resist increased from 40% to 60%.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} cooldown reduced from 35 to 20.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} T2 changed from &amp;quot;-15s Cooldown&amp;quot; to &amp;quot;+20 Cast Range&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Flying Strike}} range no longer scales with Spirit.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} bonus Spirit per victim increased from 10 to 15.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} bonus Fire Rate per victim increased from 5 to 10.&lt;br /&gt;
* {{AbilityIcon|Shadow Explosion}} buff duration increased from 8s to 15s.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- [[Kategori:Kahraman değişiklik notları]] ---&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Yamato/tr?diff=13291</id>
		<title>User:East/Yamato/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Yamato/tr?diff=13291"/>
		<updated>2024-10-27T14:21:23Z</updated>

		<summary type="html">&lt;p&gt;East: /* Güncelleme Geçmişi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key =hero_yamato&lt;br /&gt;
| weapon_name = Sister&#039;s Lament&lt;br /&gt;
| art = Yamato full.png&lt;br /&gt;
| card = Yamato card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| ammo = {{#invoke:HeroData|get_hero_var|hero_yamato|ClipSize|3}}{{ss|0.15}}&lt;br /&gt;
&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.35}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.95}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (gerçek adı Kaori), düşmanlarını yok etmek için hassas vuruşlar ve kılıç saldırıları kullanan yakın mesafeli bir suikastçıdır. Yaklaşmak için kıskacıyla bir Uçan Saldırı gerçekleştiren Yamato, kendini iyileştirirken düşmanlarına hasar vermek, yavaşlatmak ve etkisiz hale getirmek için Güçlü Kesik ve Kızıl Kesik saldırılarıyla birlikte güçlü yakın dövüş saldırılarını kullanır. Saldırıya tamamen geçtiğinde, Gölge Dönüşümü&#039;nü serbest bırakarak bir gölge ruhuyla dolabilir ve rakiplerinin hayatına son verirken kısa bir süreliğine öldürülemez ve durdurulamaz hale gelebilir.&lt;br /&gt;
&lt;br /&gt;
Kaori ve kardeşi Yamato, Yedinci Ay&#039;ın suç lordlarıydı ve örgüte zenginlik ve güç kazandırıyorlardı. Ancak genişleme sırasında çıkan bir anlaşmazlık Kaori&#039;nin kardeşinin ölümüne ve Amerika Birleşik Devletleri&#039;ne kaçmasına neden oldu. Oraya vardığında yaşanan bir iletişimsizlik, Kaori&#039;nin kardeşinin adı olan Yamato&#039;yu benimsemesine ve ailesinin adını bir kez daha korumaya yemin etmesine yol açtı.&lt;br /&gt;
&lt;br /&gt;
Yamato&#039;nun silahının [[alternatif ateş]] modu vardır.&lt;br /&gt;
&lt;br /&gt;
== Yetenekler ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Power Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Flying Strike=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Crimson Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Shadow Transformation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Silah ==&lt;br /&gt;
{{WeaponCard|key=hero_yamato}}&lt;br /&gt;
&lt;br /&gt;
== Arkaplan ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Orijinal=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Çeviri=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suç patronu bir ailede doğan Kaori ve kardeşi Yamato, babalarının ölümünden sonra Yedinci Ay&#039;ın kontrolünü ele geçireceklerini her zaman biliyorlardı. Birlikte yıllarca örgütü yönettiler, ona kâr ve başarı getirdiler ve hatta Amerika&#039;ya doğru bir genişleme planladılar.&lt;br /&gt;
&lt;br /&gt;
Plan basitti: Kaori Japonya&#039;da kalıp ülkeyi kontrol edecek, Yamato ise Amerika&#039;ya gidip uluslararası bir üs kuracaktı. Ne yazık ki kardeşler için, bazı astları Kaori&#039;nin Japonya&#039;da komutayı ele alma planından memnun değildi.&lt;br /&gt;
&lt;br /&gt;
İsyan hızlı ve şiddetliydi. Yamato Kaori&#039;yi korumak için hayatını feda etti ve Kaori bir avuç sadık üye tarafından kurtarıldı.&lt;br /&gt;
&lt;br /&gt;
Astlarıyla birlikte Japonya&#039;dan Amerika Birleşik Devletleri&#039;ne kaçmayı başardı. Kaori ve grubu Amerika Birleşik Devletleri&#039;ne vardıklarında, Yamato&#039;yu karşılaması gereken adam tarafından karşılandılar. Adam Japonca isimlere aşina değildi ve Kaori&#039;yi de tanımıyordu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori adamın hatasını düzeltmeyi düşündü ama...&lt;br /&gt;
&lt;br /&gt;
Kardeşini hatırlamanın en iyi yolunun Yamato adını almak ve onun hayalini gerçekleştirmek olduğuna karar verdi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Güncelleme Geçmişi ==&lt;br /&gt;
{{Main|Yamato/Güncelleme geçmişi|l1=Güncelleme geçmişi}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Diğer Bilgiler ==&lt;br /&gt;
* Yamato&#039;nun &#039;&#039;[[Deadlock]]&#039;&#039; Erken Geliştirme Yapısındaki tasarımı geçicidir ve oyunun hala &#039;&#039;Neon Prime&#039;&#039; olarak adlandırıldığı zamanlardan kalma bir uzaylı modeline dayanmaktadır.&lt;br /&gt;
* Yamato ve Haze şu anda Cephanesi [[Spirit Power/tr|Büyü Gücü]] tarafından doğrudan etkilenen tek kahramanlardır.&lt;br /&gt;
* Yamato, varsayılan [[Melee attack/tr|yakın dövüş]] hasarı 63 (hafif) ve 116 (ağır) olmayan tek kahramandır - bunun yerine Yamato 69 (hafif) ve 128 (ağır) hasara sahiptir&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- {{Hero Navbox}} ---&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Yamato/tr?diff=13289</id>
		<title>User:East/Yamato/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Yamato/tr?diff=13289"/>
		<updated>2024-10-27T14:07:36Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key =hero_yamato&lt;br /&gt;
| weapon_name = Sister&#039;s Lament&lt;br /&gt;
| art = Yamato full.png&lt;br /&gt;
| card = Yamato card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| ammo = {{#invoke:HeroData|get_hero_var|hero_yamato|ClipSize|3}}{{ss|0.15}}&lt;br /&gt;
&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.35}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.95}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (gerçek adı Kaori), düşmanlarını yok etmek için hassas vuruşlar ve kılıç saldırıları kullanan yakın mesafeli bir suikastçıdır. Yaklaşmak için kıskacıyla bir Uçan Saldırı gerçekleştiren Yamato, kendini iyileştirirken düşmanlarına hasar vermek, yavaşlatmak ve etkisiz hale getirmek için Güçlü Kesik ve Kızıl Kesik saldırılarıyla birlikte güçlü yakın dövüş saldırılarını kullanır. Saldırıya tamamen geçtiğinde, Gölge Dönüşümü&#039;nü serbest bırakarak bir gölge ruhuyla dolabilir ve rakiplerinin hayatına son verirken kısa bir süreliğine öldürülemez ve durdurulamaz hale gelebilir.&lt;br /&gt;
&lt;br /&gt;
Kaori ve kardeşi Yamato, Yedinci Ay&#039;ın suç lordlarıydı ve örgüte zenginlik ve güç kazandırıyorlardı. Ancak genişleme sırasında çıkan bir anlaşmazlık Kaori&#039;nin kardeşinin ölümüne ve Amerika Birleşik Devletleri&#039;ne kaçmasına neden oldu. Oraya vardığında yaşanan bir iletişimsizlik, Kaori&#039;nin kardeşinin adı olan Yamato&#039;yu benimsemesine ve ailesinin adını bir kez daha korumaya yemin etmesine yol açtı.&lt;br /&gt;
&lt;br /&gt;
Yamato&#039;nun silahının [[alternatif ateş]] modu vardır.&lt;br /&gt;
&lt;br /&gt;
== Yetenekler ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Power Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Flying Strike=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Crimson Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Shadow Transformation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Yamato&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Silah ==&lt;br /&gt;
{{WeaponCard|key=hero_yamato}}&lt;br /&gt;
&lt;br /&gt;
== Arkaplan ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Orijinal=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Çeviri=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suç patronu bir ailede doğan Kaori ve kardeşi Yamato, babalarının ölümünden sonra Yedinci Ay&#039;ın kontrolünü ele geçireceklerini her zaman biliyorlardı. Birlikte yıllarca örgütü yönettiler, ona kâr ve başarı getirdiler ve hatta Amerika&#039;ya doğru bir genişleme planladılar.&lt;br /&gt;
&lt;br /&gt;
Plan basitti: Kaori Japonya&#039;da kalıp ülkeyi kontrol edecek, Yamato ise Amerika&#039;ya gidip uluslararası bir üs kuracaktı. Ne yazık ki kardeşler için, bazı astları Kaori&#039;nin Japonya&#039;da komutayı ele alma planından memnun değildi.&lt;br /&gt;
&lt;br /&gt;
İsyan hızlı ve şiddetliydi. Yamato Kaori&#039;yi korumak için hayatını feda etti ve Kaori bir avuç sadık üye tarafından kurtarıldı.&lt;br /&gt;
&lt;br /&gt;
Astlarıyla birlikte Japonya&#039;dan Amerika Birleşik Devletleri&#039;ne kaçmayı başardı. Kaori ve grubu Amerika Birleşik Devletleri&#039;ne vardıklarında, Yamato&#039;yu karşılaması gereken adam tarafından karşılandılar. Adam Japonca isimlere aşina değildi ve Kaori&#039;yi de tanımıyordu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori adamın hatasını düzeltmeyi düşündü ama...&lt;br /&gt;
&lt;br /&gt;
Kardeşini hatırlamanın en iyi yolunun Yamato adını almak ve onun hayalini gerçekleştirmek olduğuna karar verdi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Güncelleme Geçmişi ==&lt;br /&gt;
{{Main|Yamato/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Diğer Bilgiler ==&lt;br /&gt;
* Yamato&#039;nun &#039;&#039;[[Deadlock]]&#039;&#039; Erken Geliştirme Yapısındaki tasarımı geçicidir ve oyunun hala &#039;&#039;Neon Prime&#039;&#039; olarak adlandırıldığı zamanlardan kalma bir uzaylı modeline dayanmaktadır.&lt;br /&gt;
* Yamato ve Haze şu anda Cephanesi [[Spirit Power/tr|Büyü Gücü]] tarafından doğrudan etkilenen tek kahramanlardır.&lt;br /&gt;
* Yamato, varsayılan [[Melee attack/tr|yakın dövüş]] hasarı 63 (hafif) ve 116 (ağır) olmayan tek kahramandır - bunun yerine Yamato 69 (hafif) ve 128 (ağır) hasara sahiptir&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- {{Hero Navbox}} ---&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Seven?diff=10434</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Seven?diff=10434"/>
		<updated>2024-10-10T23:48:39Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name = Seven&lt;br /&gt;
| art = Seven full.png&lt;br /&gt;
| card = Seven card.png&lt;br /&gt;
| summary = Electrocutes crowds of enemies&lt;br /&gt;
| description = Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.&lt;br /&gt;
| dps = 70&lt;br /&gt;
| bullet_damage = 11.5&lt;br /&gt;
| ammo = 31&lt;br /&gt;
| bullets_per_sec = 6.12&lt;br /&gt;
| light_melee = 63&lt;br /&gt;
| heavy_melee = 116&lt;br /&gt;
| max_health = 550&lt;br /&gt;
| health_regen = 1.5&lt;br /&gt;
| bullet_resist = 0&lt;br /&gt;
| spirit_resist = 0&lt;br /&gt;
| move_speed = 7 {{ss|0.028}}&lt;br /&gt;
| sprint_speed = 0&lt;br /&gt;
| stamina = 3&lt;br /&gt;
| increase1_value = 0.76&lt;br /&gt;
| increase1_stat = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat = Base Melee Damage&lt;br /&gt;
| increase3_value = 31&lt;br /&gt;
| increase3_stat = Base Health&lt;br /&gt;
| range = 22 → 58m&lt;br /&gt;
| weapon_name = Cold Calculus&lt;br /&gt;
| reload_time = 2.35&lt;br /&gt;
| bullet_velocity = 635&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seven&#039;&#039;&#039; is a brutal and maniacal killer who takes a particular pleasure in electrocuting his enemies with a variety of abilities. Beginning engagements by stunning a foe with Static Charge, Seven activates a chain lightning Power Surge on his burst-fire rifle and unleashes a Lightning Ball to shock down his opponent quickly. Channeling the spirit of the storm, Seven can begin or end encounters by unleashing his Storm Cloud to electrocute all enemies within range that are not quick enough to escape.&lt;br /&gt;
&lt;br /&gt;
An escaped death row prisoner, Seven is a deadly serial killer who massacred his former jailers and escaped from the toughest occult prison. Nobody knows exactly what he did before being imprisoned, but many citizens of the world now fear what Seven will do with his new-found freedom.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Lightning Ball=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Seven&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Static Charge=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Seven&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Power Surge=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Seven&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Storm Cloud=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Seven&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|Seven}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn&#039;t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.&lt;br /&gt;
&lt;br /&gt;
There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.&lt;br /&gt;
&lt;br /&gt;
Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven&#039;s soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.&lt;br /&gt;
&lt;br /&gt;
Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.&lt;br /&gt;
&lt;br /&gt;
He laughed as he tore himself free from his bondage.&lt;br /&gt;
&lt;br /&gt;
He laughed as his captors cowered in fear.&lt;br /&gt;
&lt;br /&gt;
He laughed as he massacred his tormentors.&lt;br /&gt;
&lt;br /&gt;
He laughed as he tasted the fresh air that was denied to him for years.&lt;br /&gt;
&lt;br /&gt;
And he laughed when he thought about what he was going to do once he reached New York City.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Seven/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Seven during &#039;&#039;Deadlock&#039;&#039; Pre-Alpha (&#039;&#039;Neon Prime&#039;&#039;) was named &#039;&#039;&#039;Gigawatt&#039;&#039;&#039;.&lt;br /&gt;
* Seven is currently the only heroe whose Move Speed is directly affected by [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Grey_Talon?diff=10433</id>
		<title>Grey Talon</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Grey_Talon?diff=10433"/>
		<updated>2024-10-10T23:48:21Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name = Grey Talon&lt;br /&gt;
| art = Grey Talon full.png&lt;br /&gt;
| card = Grey Talon card.png&lt;br /&gt;
| summary = Delivers long range skill-shots&lt;br /&gt;
| description = A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.&lt;br /&gt;
| dps = 55&lt;br /&gt;
| bullet_damage = 25&lt;br /&gt;
| ammo = 18&lt;br /&gt;
| bullets_per_sec = 2.22 {{ss|0.006}}&lt;br /&gt;
| light_melee = 63&lt;br /&gt;
| heavy_melee = 116&lt;br /&gt;
| max_health = 550&lt;br /&gt;
| health_regen = 2&lt;br /&gt;
| bullet_resist = 0&lt;br /&gt;
| spirit_resist = 0&lt;br /&gt;
| move_speed = 6 {{ss|0.04}}&lt;br /&gt;
| sprint_speed = 0&lt;br /&gt;
| stamina = 3&lt;br /&gt;
| increase1_value = 1.8&lt;br /&gt;
| increase1_stat = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat = Base Melee Damage&lt;br /&gt;
| increase3_value = 27&lt;br /&gt;
| increase3_stat = Base Health&lt;br /&gt;
| range = 22m → 58m&lt;br /&gt;
| weapon_name = The Mourning Comes&lt;br /&gt;
| reload_time = 2.35&lt;br /&gt;
| bullet_velocity = 495&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Talon&#039;&#039;&#039; is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.&lt;br /&gt;
&lt;br /&gt;
A founder of the monster hunting organisation [[The Baxter Society]], Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and step-daughter had died in a mysterious house fire. Now, he hunts the perpetrators of the arson, bow in hand.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Charged Shot=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Grey Talon&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Rain of Arrows=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Grey Talon&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Immobilizing Trap=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Grey Talon&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Guided Owl=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Grey Talon&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|Grey Talon}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
A founding member of &amp;quot;[[The Baxter Society]]&amp;quot;, Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon’s duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.&lt;br /&gt;
&lt;br /&gt;
Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.&lt;br /&gt;
&lt;br /&gt;
Then he got the call.&lt;br /&gt;
&lt;br /&gt;
The authorities claimed that it was a freak accident... that the fire consumed his son’s house before anyone got a chance to escape. But Wesley knew better. His son’s wife was Ixian... she could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.&lt;br /&gt;
&lt;br /&gt;
And so Grey Talon has picked up his bow once more, and when he finds who’s responsible there will be a bloody reckoning.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Grey Talon/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Grey Talon&#039;s current design is temporary and is based on a model from when the game was still called &#039;&#039;Neon Prime&#039;&#039;.&lt;br /&gt;
* Grey Talon during &#039;&#039;Deadlock&#039;&#039; Pre-Alpha (&#039;&#039;Neon Prime&#039;&#039;) was named &#039;&#039;&#039;Orion&#039;&#039;&#039;.&lt;br /&gt;
* Grey Talon and Warden are currently the only heroes whose Bullets per sec is directly affected by Spirit Power.&lt;br /&gt;
* Grey Talon is voiced by [https://www.behindthevoiceactors.com/Robbie-Daymond/ Robbie Daymond], who is known for voiceworks in many popular media (e.g. Kayn in &#039;&#039;League of Legends&#039;&#039;, Megumi Fushiguro in &#039;&#039;Jujutsu Kaisen,&#039;&#039; River Ward in &#039;&#039;Cyberpunk 2077,&#039;&#039; etc.&#039;&#039;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ricochet?diff=8459</id>
		<title>Ricochet</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ricochet?diff=8459"/>
		<updated>2024-09-27T11:49:32Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Ricochet&lt;br /&gt;
|item_name=Ricochet&lt;br /&gt;
|item_type=Weapon&lt;br /&gt;
|item_tier=4&lt;br /&gt;
|has_components=false&lt;br /&gt;
|has_passive1=true&lt;br /&gt;
|has_passive2=false&lt;br /&gt;
|has_active1=false&lt;br /&gt;
|has_iscomponentof=false&lt;br /&gt;
|item_stat1=+35% [[Ammo]]&lt;br /&gt;
|item_stat2=+10% [[Fire Rate]]&lt;br /&gt;
|item_stat3=+150 Bonus [[Health]]&lt;br /&gt;
|souls=6,200&lt;br /&gt;
|passive1_description=Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.&lt;br /&gt;
|passive1_cooldown=&lt;br /&gt;
|passive1_stat1=60% Ricochet Damage&lt;br /&gt;
|passive1_stat2=2 Ricochet Targets&lt;br /&gt;
|passive1_stat3=14m Ricochet Range&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ricochet&#039;&#039;&#039; is a Tier 4 Weapon [[Item]] in Deadlock. It grants increased Ammo, Fire Rate and Max Health. Its passive effect causes the user&#039;s bullets to ricochet, bouncing to up to 2 nearby (14m) enemies and dealing slightly reduced (60%) damage. Any bullet based procs or effects will also be applied to ricocheted shots.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|6,200}}.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Heroes ===&lt;br /&gt;
*{{HeroIcon|Infernus}}&lt;br /&gt;
*{{HeroIcon|Haze}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 26, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Fire Rate reduced from 12% to 10%&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Bounce damage increased from 50% to 60%&lt;br /&gt;
*Fixed spirit bonus damage not applying from {{HeroIcon|Vindicta|size=20px}} and {{HeroIcon|Wraith|size=20px}} abilities&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 15, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Fire Rate increased from +8% to +12%&lt;br /&gt;
*Health increased from +125 to +150&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 1, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Bonus Health increased from 100 to 125&lt;br /&gt;
*Now gives +8% Fire Rate&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 18, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Now gives +100 Health&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 4, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Ricochet damage increased from 45% to 50%&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 20, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Ricochet Damage increased from 40% to 45%&lt;br /&gt;
*Ammo increased from 30% to 35%&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item_Navbox}}&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Melee_attack/tr?diff=7204</id>
		<title>User:East/Melee attack/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Melee_attack/tr?diff=7204"/>
		<updated>2024-09-22T22:21:10Z</updated>

		<summary type="html">&lt;p&gt;East: Created page with &amp;quot;[[Seven bir ağır yakın dövüş saldırısı gerçekleştiriyor.]] Her kahraman, bir düşmanın işini hızlıca bitirmek veya şarjör değiştirirken hasar vermek için bir &amp;#039;&amp;#039;&amp;#039;yakın dövüş saldırısı&amp;#039;&amp;#039;&amp;#039; gerçekleştirebilir. Yakın dövüş hasarı seviyelerle ve {{ItemIcon|Melee Lifesteal|Yakın Dövüş Can Çalması}} ve {{ItemIcon|Lifestrike|Vampir Yumruklar}} gibi belirli eşyalarla ölçeklenir. Hafif bir yak...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] bir ağır yakın dövüş saldırısı gerçekleştiriyor.]]&lt;br /&gt;
Her kahraman, bir düşmanın işini hızlıca bitirmek veya şarjör değiştirirken hasar vermek için bir &#039;&#039;&#039;yakın dövüş saldırısı&#039;&#039;&#039; gerçekleştirebilir. Yakın dövüş hasarı seviyelerle ve {{ItemIcon|Melee Lifesteal|Yakın Dövüş Can Çalması}} ve {{ItemIcon|Lifestrike|Vampir Yumruklar}} gibi belirli [[eşya]]larla ölçeklenir. Hafif bir yakın dövüş saldırısı, oyuncunun dayanıklılığının hiçbirini kullanmadan ileri atılmak ve daha fazla hasar vermek için ağır bir yakın dövüş saldırısına kadar yüklenebilir. Normal bir [[atılma]]yla karşılaştırıldığında, bir dayanıklılık çubuğu kullanarak, ağır bir yakın dövüş saldırısı atılımı oyuncuyu yaklaşık olarak yarı mesafe ilerletir. Yakın dövüş saldırıları havada da yapılabilir. Başarılı bir [[savuşturma]]dan sonra yakın dövüş saldırısı yapmak ekstra hasar verir. Yakın dövüş saldırıları için varsayılan tuş &#039;&#039;&#039;Q&#039;&#039;&#039;{{&#039;}}dur. &#039;&#039;&#039;Q&#039;&#039;&#039; tuşuna basıldığında hafif yakın dövüş saldırısı tetiklenirken, basılı tutulduğunda ağır yakın dövüş saldırısı tetiklenir.&lt;br /&gt;
&lt;br /&gt;
{{HeroIcon|Yamato}} hariç tüm kahramanlar için varsayılan hafif yakın dövüş saldırısı hasarı 63, ağır yakın dövüş saldırısı hasarı ise 116&#039;dır ve {{HeroIcon|Yamato}} sırasıyla 69 ve 128 hasara sahiptir. Bir düşmana ağır yakın dövüş saldırısıyla vurmak, hafif yakın dövüş saldırısının 1,84 katı (yuvarlanmış) hasar verir.&lt;br /&gt;
&lt;br /&gt;
[[Asker]]lerin sağlık çubuğu, oyuncunun onu tek bir hafif yakın dövüş saldırısıyla öldürebileceği bir noktaya ulaştığında yanıp sönmeye başlayacaktır (bu yanıp sönme, eşyalardan veya [[Seviye|Seviye Atlama Gücü Artırımlarından]] kaynaklanan ekstra Silah Hasarı/Yakın Dövüş Hasarını hesaba katmaz). Bir Asker&#039;e yakın dövüş saldırısıyla son vuruş yapmak, [[ruh]] küresinin ortaya çıkmasını engeller ve oyuncuya askeri ve küresini vurması halinde elde edeceği ruh miktarının tamamını verir. Oyuncular kürelere yakın dövüş saldırıları gerçekleştirebilir.&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Attack?diff=7203</id>
		<title>Melee Attack</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Attack?diff=7203"/>
		<updated>2024-09-22T22:19:42Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]&lt;br /&gt;
Every hero can perform a &#039;&#039;&#039;melee attack&#039;&#039;&#039; to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player&#039;s stamina and do more damage. Compared to a normal [[dash]], using one stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage. The default keybind for melee attacks is &#039;&#039;&#039;Q&#039;&#039;&#039;. Pressing &#039;&#039;&#039;Q&#039;&#039;&#039; triggers a light melee attack, while holding initiates a heavy melee attack.&lt;br /&gt;
&lt;br /&gt;
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Yamato}}, who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack.&lt;br /&gt;
&lt;br /&gt;
[[Troopers]]&#039; health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack (This flashing does not account for extra Weapon Damage/Melee Damage from items or [[Level|Level Up Power Increases]]). Last hitting a Trooper with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks on orbs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:%27?diff=7201</id>
		<title>Template:&#039;</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:%27?diff=7201"/>
		<updated>2024-09-22T22:18:57Z</updated>

		<summary type="html">&lt;p&gt;East: Created page with &amp;quot;&amp;lt;span style=&amp;quot;padding-left: {{{padding|0.1em}}};&amp;quot;&amp;gt;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;  ==Usage== Use the template to add an apostrophe when it is surrounded by the same apostrophe symbols, which create text in &amp;#039;&amp;#039;italics&amp;#039;&amp;#039; or in &amp;#039;&amp;#039;&amp;#039;bold&amp;#039;&amp;#039;&amp;#039;.  Category:Utility templates &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;padding-left: {{{padding|0.1em}}};&amp;quot;&amp;gt;&#039;&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Use the template to add an apostrophe when it is surrounded by the same apostrophe symbols, which create text in &#039;&#039;italics&#039;&#039; or in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Utility templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Attack?diff=7196</id>
		<title>Melee Attack</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Attack?diff=7196"/>
		<updated>2024-09-22T22:16:10Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]&lt;br /&gt;
Every hero can perform a &#039;&#039;&#039;melee attack&#039;&#039;&#039; to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player&#039;s stamina and do more damage. Compared to a normal [[dash]], using one stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage. The default keybind for melee attacks is &#039;&#039;&#039;Q&#039;&#039;&#039;. Pressing &#039;&#039;&#039;Q&#039;&#039;&#039; triggers a light melee attack, while holding initiates a heavy melee attack.&lt;br /&gt;
&lt;br /&gt;
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Yamato}}, who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack.&lt;br /&gt;
&lt;br /&gt;
[[Troopers]]&#039; health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack (This flashing does not account for extra Weapon Damage/Melee Damage from [[items]] or [[Level|Level Up Power Increases]]). Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks on orbs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Workbench_1/tr?diff=7193</id>
		<title>User:East/Workbench 1/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Workbench_1/tr?diff=7193"/>
		<updated>2024-09-22T22:10:39Z</updated>

		<summary type="html">&lt;p&gt;East: East moved page User:East/Workbench 1/tr to User:East/Yamato/tr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:East/Yamato/tr]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Yamato/tr?diff=7192</id>
		<title>User:East/Yamato/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Yamato/tr?diff=7192"/>
		<updated>2024-09-22T22:10:38Z</updated>

		<summary type="html">&lt;p&gt;East: East moved page User:East/Workbench 1/tr to User:East/Yamato/tr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:HeroData|write_infobox|Yamato}}&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (gerçek adı Kaori), düşmanlarını yok etmek için hassas vuruşlar ve kılıç saldırıları kullanan yakın mesafeli bir suikastçıdır. Yaklaşmak için kıskacıyla bir Uçan Saldırı gerçekleştiren Yamato, kendini iyileştirirken düşmanlarına hasar vermek, yavaşlatmak ve etkisiz hale getirmek için Güçlü Kesik ve Kızıl Kesik saldırılarıyla birlikte güçlü yakın dövüş saldırılarını kullanır. Saldırıya tamamen geçtiğinde, Gölge Dönüşümü&#039;nü serbest bırakarak bir gölge ruhuyla dolabilir ve rakiplerinin hayatına son verirken kısa bir süreliğine öldürülemez ve durdurulamaz hale gelebilir.&lt;br /&gt;
&lt;br /&gt;
Kaori ve kardeşi Yamato, Yedinci Ay&#039;ın suç lordlarıydı ve örgüte zenginlik ve güç kazandırıyorlardı. Ancak genişleme sırasında çıkan bir anlaşmazlık Kaori&#039;nin kardeşinin ölümüne ve Amerika Birleşik Devletleri&#039;ne kaçmasına neden oldu. Oraya vardığında yaşanan bir iletişimsizlik, Kaori&#039;nin kardeşinin adı olan Yamato&#039;yu benimsemesine ve ailesinin adını bir kez daha korumaya yemin etmesine yol açtı.&lt;br /&gt;
&lt;br /&gt;
== Yetenekler ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Güçlü Kesik=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = {{Lang|key=citadel_ability_power_slash|lang_code=tr}}&lt;br /&gt;
| cooldown        = 8.5s&lt;br /&gt;
| description     = Hasarı artırmak için 1,4 saniye yönlendirme yapın, ardından bırakın ve &#039;&#039;&#039;tam güçlü bir kılıç saldırısı&#039;&#039;&#039; yapın.&amp;lt;br&amp;gt;Saldırıyı erkenden tetiklemek ve yeteneğin normal hasarının bir kısmını vermek için [1] veya [LMB] tuşuna basın.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;{{Lang|key=FullChargeDamage_label|lang_code=tr}}:&#039;&#039;&#039; 160 {{ss|2}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;{{Lang|key=SlashLength_label|lang_code=tr}}:&#039;&#039;&#039; 25m&lt;br /&gt;
| upgrade1        = Yönlendirirken &#039;&#039;&#039;+%60 mermi direnci&#039;&#039;&#039; kazanın.&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;3 saniye&#039;&#039;&#039; süren &#039;&#039;&#039;%40 hareket yavaşlatması&#039;&#039;&#039; uygular.&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+200&#039;&#039;&#039; {{Lang|key=FullChargeDamage_label|lang_code=tr}}&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Uçan Saldırı=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = {{Lang|key=citadel_ability_flying_strike|lang_code=tr}}&lt;br /&gt;
| range           = 20m&lt;br /&gt;
| cooldown        = 21s&lt;br /&gt;
| description     = &#039;&#039;&#039;Kendinizi bir düşmana doğru çekip yanına geldiğinizde ona hasar vermek ve yavaşlatma uygulamak için&#039;&#039;&#039; bir tutunma kancası fırlatın.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;{{Lang|key=Damage_label|lang_code=tr}}:&#039;&#039;&#039; 70 {{ss|0,7}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;{{Lang|key=MoveSpeedSlowPercent_label|lang_code=tr}}:&#039;&#039;&#039; %30&lt;br /&gt;
| effect3         = &#039;&#039;&#039;{{Lang|key=MovementSlowDuration_label|lang_code=tr}}:&#039;&#039;&#039; 2,5s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+%25&#039;&#039;&#039; {{Lang|key=citadel_ability_lash_ultimate_debuff|lang_code=tr}}&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+20m&#039;&#039;&#039; {{Lang|key=AbilityCastRange_label|lang_code=tr}}&lt;br /&gt;
| upgrade3        = Hedefe saldırdıktan sonra &#039;&#039;&#039;10 saniye&#039;&#039;&#039; boyunca &#039;&#039;&#039;+6&#039;&#039;&#039; silah hasarı.&lt;br /&gt;
}}&lt;br /&gt;
|-|(3) Kızıl Kesik=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = {{Lang|key=citadel_ability_healing_slash|lang_code=tr}}&lt;br /&gt;
| range           = 13m&lt;br /&gt;
| cooldown        = 11,5s&lt;br /&gt;
| description     = Önünüzdeki düşmanları keserek onlara &#039;&#039;&#039;hasar verin ve atış hızlarını yavaşlatın&#039;&#039;&#039;. Düşman kahraman kestiğinizde kendinizi &#039;&#039;&#039;iyileştirirsiniz&#039;&#039;&#039;.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;{{Lang|key=Damage_label|lang_code=tr}}:&#039;&#039;&#039; 60 {{ss|0.4}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;{{Lang|key=HealFixedHealth_label|lang_code=tr}}:&#039;&#039;&#039; 70 {{ss|1,1}}&lt;br /&gt;
| effect3         = &#039;&#039;&#039;{{Lang|key=FireRateSlow_label|lang_code=tr}}:&#039;&#039;&#039; %30&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+%30&#039;&#039;&#039; {{Lang|key=FireRateSlow_label|lang_code=tr}}&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+%10 Azami Sağlığın Yüzdesi&#039;&#039;&#039; {{Lang|key=HealFixedHealth_label|lang_code=tr}}&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;-5,75s&#039;&#039;&#039; {{Lang|key=AbilityCooldown_label|lang_code=tr}}&lt;br /&gt;
}}&lt;br /&gt;
|-|(4) Gölge Dönüşümü=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = {{Lang|key=citadel_ability_infinity_slash|lang_code=tr}}&lt;br /&gt;
| cooldown        = 106s&lt;br /&gt;
| description     = Yamato&#039;nun gölge ruhuyla dolar. Başlangıçta &#039;&#039;&#039;dokunulmaz&#039;&#039;&#039; olduğunuz bir dönüşümün ardından, &#039;&#039;&#039;yeteneklerinizin dolum süresi sıfırlanır ve hızınız %60 artar&#039;&#039;&#039;, ayrıca silahınızın &#039;&#039;&#039;sonsuz sayıda mermisi&#039;&#039;&#039; olur ve &#039;&#039;&#039;hasar direnciyle&#039;&#039;&#039; &#039;&#039;&#039;olumsuz durum etkilerine karşı bağışıklık&#039;&#039;&#039; kazanırsınız. Bu moddayken ölemezsiniz.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;{{Lang|key=AbilityDuration_label|lang_code=tr}}:&#039;&#039;&#039; 5s&lt;br /&gt;
| effect2         = &#039;&#039;&#039;{{Lang|key=AbilitySpeedPct_label|lang_code=tr}}:&#039;&#039;&#039; +60%&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Büyü &amp;amp; {{Lang|key=BulletArmorReduction_label|lang_code=tr}}:&#039;&#039;&#039; +40%&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;-28s&#039;&#039;&#039; {{Lang|key=AbilityCooldown_label|lang_code=tr}}&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+4m/s&#039;&#039;&#039; {{Lang|key=MoveSpeedBonus_label|lang_code=tr}}&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+1,5s&#039;&#039;&#039; {{Lang|key=AbilityDuration_label|lang_code=tr}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Silah ==&lt;br /&gt;
{{WeaponCard|Yamato}}&lt;br /&gt;
&lt;br /&gt;
== Arkaplan ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Orijinal=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Çeviri=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suç patronu bir ailede doğan Kaori ve kardeşi Yamato, babalarının ölümünden sonra Yedinci Ay&#039;ın kontrolünü ele geçireceklerini her zaman biliyorlardı. Birlikte yıllarca örgütü yönettiler, ona kâr ve başarı getirdiler ve hatta Amerika&#039;ya doğru bir genişleme planladılar.&lt;br /&gt;
&lt;br /&gt;
Plan basitti: Kaori Japonya&#039;da kalıp ülkeyi kontrol edecek, Yamato ise Amerika&#039;ya gidip uluslararası bir üs kuracaktı. Ne yazık ki kardeşler için, bazı astları Kaori&#039;nin Japonya&#039;da komutayı ele alma planından memnun değildi.&lt;br /&gt;
&lt;br /&gt;
İsyan hızlı ve şiddetliydi. Yamato Kaori&#039;yi korumak için hayatını feda etti ve Kaori bir avuç sadık üye tarafından kurtarıldı.&lt;br /&gt;
&lt;br /&gt;
Astlarıyla birlikte Japonya&#039;dan Amerika Birleşik Devletleri&#039;ne kaçmayı başardı. Kaori ve grubu Amerika Birleşik Devletleri&#039;ne vardıklarında, Yamato&#039;yu karşılaması gereken adam tarafından karşılandılar. Adam Japonca isimlere aşina değildi ve Kaori&#039;yi de tanımıyordu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori adamın hatasını düzeltmeyi düşündü ama...&lt;br /&gt;
&lt;br /&gt;
Kardeşini hatırlamanın en iyi yolunun Yamato adını almak ve onun hayalini gerçekleştirmek olduğuna karar verdi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Güncelleme Geçmişi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#FEF6E7; width: 50%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center; background-color:#f0dbbb;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Güncelleme&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Değişiklikler&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Update:September 12, 2024|Update: September 12, 2024]]&lt;br /&gt;
| - Ammo now Scales with spirit power {{Ss|0.15}}.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Damage Reduced: 170 → &amp;lt;u&amp;gt;160&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
-{{AbilityIcon|Grapple|Size=20}} Post cast duration Reduced: 0.5 → &amp;lt;u&amp;gt;0.2&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Alt fire now fixed to work with conditional damage sources (&#039;&#039;[[Point Blank]], [[Pristine Emblem]], etc&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Bullet and spirit resistance Reduced: 55% → &amp;lt;u&amp;gt;40%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Can now interrupt {{AbilityIcon|Power Slash|Size=20}} with parry.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 29, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Power Slash|Size=20}} Max damage time requirement Reduced: 1.5s → &amp;lt;u&amp;gt;1.4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Collision radius Reduced by &amp;lt;u&amp;gt;8%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Radius Increased: 12m → &amp;lt;u&amp;gt;13m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Fixed being able to die during {{AbilityIcon|Shadow Transformation|Size=20}} If hit by {{HeroIcon|Grey Talon}} {{AbilityIcon|Guided Owl|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- Fixed some cases where {{AbilityIcon|Flying Strike|Size=20}} could get into a stuck state.&lt;br /&gt;
&lt;br /&gt;
- Fixed some cases where {{AbilityIcon|Crimson Slash|Size=20}} would appear to be cast when it wasn&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 15, 2024]]&lt;br /&gt;
| - Base melee damage Increased by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} T3 Now procs after the ability ends, rather than when connecting to the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 1, 2024]]&lt;br /&gt;
| - Fixed crosshair sometimes being stuck for Yamato after {{AbilityIcon|Flying Strike|Size=20}} was interrupted.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Collision Size Reduced by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Bullet Damage Growth Increased: 0.4 → &amp;lt;u&amp;gt;0.5&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: July 11, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Damage resistance Reduced: 70% → &amp;lt;u&amp;gt;55%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Changed: 70% Debuff Resistance → &amp;lt;u&amp;gt;Unstoppable&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 27, 2024]]&lt;br /&gt;
| {{AbilityIcon|Power Slash|Size=20}} Damage Reduced: 175 → &amp;lt;u&amp;gt;170&amp;lt;/u&amp;gt;.&lt;br /&gt;
- Can now cancel {{AbilityIcon|Flying Strike|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Damage and debuff resistance Reduced: 80% → &amp;lt;u&amp;gt;70%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Duration Increased: 4.5s → &amp;lt;u&amp;gt;5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 23, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Now causes you to be unable to die during the buff.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 20, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Now provides &amp;lt;u&amp;gt;80% Damage Resistance&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;80% Debuff Resistance&amp;lt;/u&amp;gt; instead of invulnerability during the post-channel buff.&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Reduced: 110s → &amp;lt;u&amp;gt;100s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T3 Increased: +1s → &amp;lt;u&amp;gt;+1.5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 13, 2024]]&lt;br /&gt;
| - Fixed {{AbilityIcon|Crimson Slash|Size=20}} Visual direction being wrong sometimes.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} T3 Bonus damage Reduced: +210 → &amp;lt;u&amp;gt;+200&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Increased: 100s → &amp;lt;u&amp;gt;110s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 30, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Power Slash|Size=20}} Spirit scaling Increased: {{Ss|1.6}} → &amp;lt;u&amp;gt;{{Ss|2.0}}&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} No longer does a very minor movement on enemies hit.&lt;br /&gt;
&lt;br /&gt;
- Fixed {{AbilityIcon|Power Slash|Size=20}} Sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Ability speedup now affects the post-cast durations as well.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Ability speedup now improves the visual animations (&#039;&#039;cosmetic only change&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 23, 2024]]&lt;br /&gt;
| - Fixed missing VO for Yamato ability use/upgrades.&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Renamed: {{AbilityIcon|Shadow Transformation|Size=20}} and reworked into a new ability.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} No longer has radius impact behavior.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. &amp;quot;Ability Speeds&amp;quot; affects {{AbilityIcon|Power Slash|Size=20}}  cast time, {{AbilityIcon|Flying Strike|Size=20}} flying time, and {{AbilityIcon|Crimson Slash|Size=20}} cast time.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Increased: 90s → &amp;lt;u&amp;gt;100s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T2 Is now &amp;lt;u&amp;gt;+4m/s during Shadow Form&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T3 Is now &amp;lt;u&amp;gt;+1s Duration&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 16, 2024]]&lt;br /&gt;
| - &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Cooldown Reduced: 120s → &amp;lt;u&amp;gt;90s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 10, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Crimson Slash|Size=20}} Cooldown Reduced: 13s → &amp;lt;u&amp;gt;11s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Physics/world collision Reduced: 15 → &amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt; (&#039;&#039;allowing it to be more easily used near objects&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Radius Increased: 14m → &amp;lt;u&amp;gt;16m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Fire rate and spirit buff duration Increased: 15s → &amp;lt;u&amp;gt;20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; T3 Spirit bonus Increased: +10% → &amp;lt;u&amp;gt;+15%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; T3 Fire rate bonus Increased: +5% → &amp;lt;u&amp;gt;+10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 3, 2024]]&lt;br /&gt;
| - Removed the slow climbing vertical recoil on Yamato&#039;s alt fire.&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Radius Increased: 11m → &amp;lt;u&amp;gt;12m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Fire rate slow duration Increased: 3s → &amp;lt;u&amp;gt;4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} T2 Changed: -5s Cooldown → &amp;lt;u&amp;gt;10% Max Health heal on hero hit&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} T3 Changed: 12% Max Health on hero hit → &amp;lt;u&amp;gt;-6s Cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} T1 Bullet resist Increased: 40% → &amp;lt;u&amp;gt;60%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} Cooldown Reduced: 35s → &amp;lt;u&amp;gt;20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} T2 Changed: -15s Cooldown → &amp;lt;u&amp;gt;+20m Cast Range&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} Range no longer scales with Spirit.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Bonus Spirit per victim Increased: 10 → &amp;lt;u&amp;gt;15&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Bonus fire rate per victim Increased: 5 → &amp;lt;u&amp;gt;10&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Buff Duration Increased: 8s → &amp;lt;u&amp;gt;15s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diğer Bilgiler ==&lt;br /&gt;
* Yamato&#039;nun &#039;&#039;[[Deadlock]]&#039;&#039; Erken Geliştirme Yapısındaki tasarımı geçicidir ve oyunun hala &#039;&#039;Neon Prime&#039;&#039; olarak adlandırıldığı zamanlardan kalma bir uzaylı modeline dayanmaktadır.&lt;br /&gt;
* Yamato&#039;nun mevcut seslendiricileri akıcı Japonca konuşmuyor ve aslında kelime seçimi ve telaffuz açısından biraz eksikler.&lt;br /&gt;
* Yamato ve Haze şu anda Cephanesi [[Spirit Power/tr|Büyü Gücü]] tarafından doğrudan etkilenen tek kahramanlardır.&lt;br /&gt;
* Yamato, varsayılan [[Melee attack/tr|yakın dövüş]] hasarı 63 (hafif) ve 116 (ağır) olmayan tek kahramandır - bunun yerine Yamato 69 (hafif) ve 128 (ağır) hasara sahiptir&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East/Yamato/tr?diff=7121</id>
		<title>User:East/Yamato/tr</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East/Yamato/tr?diff=7121"/>
		<updated>2024-09-22T18:53:42Z</updated>

		<summary type="html">&lt;p&gt;East: Created page with &amp;quot;{{#invoke:HeroData|write_infobox|Yamato}} &amp;#039;&amp;#039;&amp;#039;Yamato&amp;#039;&amp;#039;&amp;#039; (gerçek adı Kaori), düşmanlarını yok etmek için hassas vuruşlar ve kılıç saldırıları kullanan yakın mesafeli bir suikastçıdır. Yaklaşmak için kıskacıyla bir Uçan Saldırı gerçekleştiren Yamato, kendini iyileştirirken düşmanlarına hasar vermek, yavaşlatmak ve etkisiz hale getirmek için Güçlü Kesik ve Kızıl Kesik saldırılarıyla birlikte güçlü yakın dövüş saldırılarını...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:HeroData|write_infobox|Yamato}}&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (gerçek adı Kaori), düşmanlarını yok etmek için hassas vuruşlar ve kılıç saldırıları kullanan yakın mesafeli bir suikastçıdır. Yaklaşmak için kıskacıyla bir Uçan Saldırı gerçekleştiren Yamato, kendini iyileştirirken düşmanlarına hasar vermek, yavaşlatmak ve etkisiz hale getirmek için Güçlü Kesik ve Kızıl Kesik saldırılarıyla birlikte güçlü yakın dövüş saldırılarını kullanır. Saldırıya tamamen geçtiğinde, Gölge Dönüşümü&#039;nü serbest bırakarak bir gölge ruhuyla dolabilir ve rakiplerinin hayatına son verirken kısa bir süreliğine öldürülemez ve durdurulamaz hale gelebilir.&lt;br /&gt;
&lt;br /&gt;
Kaori ve kardeşi Yamato, Yedinci Ay&#039;ın suç lordlarıydı ve örgüte zenginlik ve güç kazandırıyorlardı. Ancak genişleme sırasında çıkan bir anlaşmazlık Kaori&#039;nin kardeşinin ölümüne ve Amerika Birleşik Devletleri&#039;ne kaçmasına neden oldu. Oraya vardığında yaşanan bir iletişimsizlik, Kaori&#039;nin kardeşinin adı olan Yamato&#039;yu benimsemesine ve ailesinin adını bir kez daha korumaya yemin etmesine yol açtı.&lt;br /&gt;
&lt;br /&gt;
== Yetenekler ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Güçlü Kesik=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = {{Lang|key=citadel_ability_power_slash|lang_code=tr}}&lt;br /&gt;
| cooldown        = 8.5s&lt;br /&gt;
| description     = Hasarı artırmak için 1,4 saniye yönlendirme yapın, ardından bırakın ve &#039;&#039;&#039;tam güçlü bir kılıç saldırısı&#039;&#039;&#039; yapın.&amp;lt;br&amp;gt;Saldırıyı erkenden tetiklemek ve yeteneğin normal hasarının bir kısmını vermek için [1] veya [LMB] tuşuna basın.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;{{Lang|key=FullChargeDamage_label|lang_code=tr}}:&#039;&#039;&#039; 160 {{ss|2}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;{{Lang|key=SlashLength_label|lang_code=tr}}:&#039;&#039;&#039; 25m&lt;br /&gt;
| upgrade1        = Yönlendirirken &#039;&#039;&#039;+%60 mermi direnci&#039;&#039;&#039; kazanın.&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;3 saniye&#039;&#039;&#039; süren &#039;&#039;&#039;%40 hareket yavaşlatması&#039;&#039;&#039; uygular.&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+200&#039;&#039;&#039; {{Lang|key=FullChargeDamage_label|lang_code=tr}}&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Uçan Saldırı=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = {{Lang|key=citadel_ability_flying_strike|lang_code=tr}}&lt;br /&gt;
| range           = 20m&lt;br /&gt;
| cooldown        = 21s&lt;br /&gt;
| description     = &#039;&#039;&#039;Kendinizi bir düşmana doğru çekip yanına geldiğinizde ona hasar vermek ve yavaşlatma uygulamak için&#039;&#039;&#039; bir tutunma kancası fırlatın.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;{{Lang|key=Damage_label|lang_code=tr}}:&#039;&#039;&#039; 70 {{ss|0,7}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;{{Lang|key=MoveSpeedSlowPercent_label|lang_code=tr}}:&#039;&#039;&#039; %30&lt;br /&gt;
| effect3         = &#039;&#039;&#039;{{Lang|key=MovementSlowDuration_label|lang_code=tr}}:&#039;&#039;&#039; 2,5s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+%25&#039;&#039;&#039; {{Lang|key=citadel_ability_lash_ultimate_debuff|lang_code=tr}}&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+20m&#039;&#039;&#039; {{Lang|key=AbilityCastRange_label|lang_code=tr}}&lt;br /&gt;
| upgrade3        = Hedefe saldırdıktan sonra &#039;&#039;&#039;10 saniye&#039;&#039;&#039; boyunca &#039;&#039;&#039;+6&#039;&#039;&#039; silah hasarı.&lt;br /&gt;
}}&lt;br /&gt;
|-|(3) Kızıl Kesik=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = {{Lang|key=citadel_ability_healing_slash|lang_code=tr}}&lt;br /&gt;
| range           = 13m&lt;br /&gt;
| cooldown        = 11,5s&lt;br /&gt;
| description     = Önünüzdeki düşmanları keserek onlara &#039;&#039;&#039;hasar verin ve atış hızlarını yavaşlatın&#039;&#039;&#039;. Düşman kahraman kestiğinizde kendinizi &#039;&#039;&#039;iyileştirirsiniz&#039;&#039;&#039;.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;{{Lang|key=Damage_label|lang_code=tr}}:&#039;&#039;&#039; 60 {{ss|0.4}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;{{Lang|key=HealFixedHealth_label|lang_code=tr}}:&#039;&#039;&#039; 70 {{ss|1,1}}&lt;br /&gt;
| effect3         = &#039;&#039;&#039;{{Lang|key=FireRateSlow_label|lang_code=tr}}:&#039;&#039;&#039; %30&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+%30&#039;&#039;&#039; {{Lang|key=FireRateSlow_label|lang_code=tr}}&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+%10 Azami Sağlığın Yüzdesi&#039;&#039;&#039; {{Lang|key=HealFixedHealth_label|lang_code=tr}}&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;-5,75s&#039;&#039;&#039; {{Lang|key=AbilityCooldown_label|lang_code=tr}}&lt;br /&gt;
}}&lt;br /&gt;
|-|(4) Gölge Dönüşümü=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = {{Lang|key=citadel_ability_infinity_slash|lang_code=tr}}&lt;br /&gt;
| cooldown        = 106s&lt;br /&gt;
| description     = Yamato&#039;nun gölge ruhuyla dolar. Başlangıçta &#039;&#039;&#039;dokunulmaz&#039;&#039;&#039; olduğunuz bir dönüşümün ardından, &#039;&#039;&#039;yeteneklerinizin dolum süresi sıfırlanır ve hızınız %60 artar&#039;&#039;&#039;, ayrıca silahınızın &#039;&#039;&#039;sonsuz sayıda mermisi&#039;&#039;&#039; olur ve &#039;&#039;&#039;hasar direnciyle&#039;&#039;&#039; &#039;&#039;&#039;olumsuz durum etkilerine karşı bağışıklık&#039;&#039;&#039; kazanırsınız. Bu moddayken ölemezsiniz.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;{{Lang|key=AbilityDuration_label|lang_code=tr}}:&#039;&#039;&#039; 5s&lt;br /&gt;
| effect2         = &#039;&#039;&#039;{{Lang|key=AbilitySpeedPct_label|lang_code=tr}}:&#039;&#039;&#039; +60%&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Büyü &amp;amp; {{Lang|key=BulletArmorReduction_label|lang_code=tr}}:&#039;&#039;&#039; +40%&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;-28s&#039;&#039;&#039; {{Lang|key=AbilityCooldown_label|lang_code=tr}}&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+4m/s&#039;&#039;&#039; {{Lang|key=MoveSpeedBonus_label|lang_code=tr}}&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+1,5s&#039;&#039;&#039; {{Lang|key=AbilityDuration_label|lang_code=tr}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Silah ==&lt;br /&gt;
{{WeaponCard|Yamato}}&lt;br /&gt;
&lt;br /&gt;
== Arkaplan ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Orijinal=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Çeviri=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;BİR KADER HİKÂYESİ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suç patronu bir ailede doğan Kaori ve kardeşi Yamato, babalarının ölümünden sonra Yedinci Ay&#039;ın kontrolünü ele geçireceklerini her zaman biliyorlardı. Birlikte yıllarca örgütü yönettiler, ona kâr ve başarı getirdiler ve hatta Amerika&#039;ya doğru bir genişleme planladılar.&lt;br /&gt;
&lt;br /&gt;
Plan basitti: Kaori Japonya&#039;da kalıp ülkeyi kontrol edecek, Yamato ise Amerika&#039;ya gidip uluslararası bir üs kuracaktı. Ne yazık ki kardeşler için, bazı astları Kaori&#039;nin Japonya&#039;da komutayı ele alma planından memnun değildi.&lt;br /&gt;
&lt;br /&gt;
İsyan hızlı ve şiddetliydi. Yamato Kaori&#039;yi korumak için hayatını feda etti ve Kaori bir avuç sadık üye tarafından kurtarıldı.&lt;br /&gt;
&lt;br /&gt;
Astlarıyla birlikte Japonya&#039;dan Amerika Birleşik Devletleri&#039;ne kaçmayı başardı. Kaori ve grubu Amerika Birleşik Devletleri&#039;ne vardıklarında, Yamato&#039;yu karşılaması gereken adam tarafından karşılandılar. Adam Japonca isimlere aşina değildi ve Kaori&#039;yi de tanımıyordu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori adamın hatasını düzeltmeyi düşündü ama...&lt;br /&gt;
&lt;br /&gt;
Kardeşini hatırlamanın en iyi yolunun Yamato adını almak ve onun hayalini gerçekleştirmek olduğuna karar verdi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Güncelleme Geçmişi ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#FEF6E7; width: 50%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center; background-color:#f0dbbb;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Güncelleme&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Değişiklikler&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Update:September 12, 2024|Update: September 12, 2024]]&lt;br /&gt;
| - Ammo now Scales with spirit power {{Ss|0.15}}.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Damage Reduced: 170 → &amp;lt;u&amp;gt;160&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
-{{AbilityIcon|Grapple|Size=20}} Post cast duration Reduced: 0.5 → &amp;lt;u&amp;gt;0.2&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Alt fire now fixed to work with conditional damage sources (&#039;&#039;[[Point Blank]], [[Pristine Emblem]], etc&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Bullet and spirit resistance Reduced: 55% → &amp;lt;u&amp;gt;40%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Can now interrupt {{AbilityIcon|Power Slash|Size=20}} with parry.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 29, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Power Slash|Size=20}} Max damage time requirement Reduced: 1.5s → &amp;lt;u&amp;gt;1.4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Collision radius Reduced by &amp;lt;u&amp;gt;8%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Radius Increased: 12m → &amp;lt;u&amp;gt;13m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Fixed being able to die during {{AbilityIcon|Shadow Transformation|Size=20}} If hit by {{HeroIcon|Grey Talon}} {{AbilityIcon|Guided Owl|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- Fixed some cases where {{AbilityIcon|Flying Strike|Size=20}} could get into a stuck state.&lt;br /&gt;
&lt;br /&gt;
- Fixed some cases where {{AbilityIcon|Crimson Slash|Size=20}} would appear to be cast when it wasn&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 15, 2024]]&lt;br /&gt;
| - Base melee damage Increased by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} T3 Now procs after the ability ends, rather than when connecting to the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 1, 2024]]&lt;br /&gt;
| - Fixed crosshair sometimes being stuck for Yamato after {{AbilityIcon|Flying Strike|Size=20}} was interrupted.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Collision Size Reduced by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Bullet Damage Growth Increased: 0.4 → &amp;lt;u&amp;gt;0.5&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: July 11, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Damage resistance Reduced: 70% → &amp;lt;u&amp;gt;55%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Changed: 70% Debuff Resistance → &amp;lt;u&amp;gt;Unstoppable&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 27, 2024]]&lt;br /&gt;
| {{AbilityIcon|Power Slash|Size=20}} Damage Reduced: 175 → &amp;lt;u&amp;gt;170&amp;lt;/u&amp;gt;.&lt;br /&gt;
- Can now cancel {{AbilityIcon|Flying Strike|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Damage and debuff resistance Reduced: 80% → &amp;lt;u&amp;gt;70%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Duration Increased: 4.5s → &amp;lt;u&amp;gt;5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 23, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Now causes you to be unable to die during the buff.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 20, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Now provides &amp;lt;u&amp;gt;80% Damage Resistance&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;80% Debuff Resistance&amp;lt;/u&amp;gt; instead of invulnerability during the post-channel buff.&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Reduced: 110s → &amp;lt;u&amp;gt;100s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T3 Increased: +1s → &amp;lt;u&amp;gt;+1.5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 13, 2024]]&lt;br /&gt;
| - Fixed {{AbilityIcon|Crimson Slash|Size=20}} Visual direction being wrong sometimes.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} T3 Bonus damage Reduced: +210 → &amp;lt;u&amp;gt;+200&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Increased: 100s → &amp;lt;u&amp;gt;110s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 30, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Power Slash|Size=20}} Spirit scaling Increased: {{Ss|1.6}} → &amp;lt;u&amp;gt;{{Ss|2.0}}&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} No longer does a very minor movement on enemies hit.&lt;br /&gt;
&lt;br /&gt;
- Fixed {{AbilityIcon|Power Slash|Size=20}} Sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Ability speedup now affects the post-cast durations as well.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Ability speedup now improves the visual animations (&#039;&#039;cosmetic only change&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 23, 2024]]&lt;br /&gt;
| - Fixed missing VO for Yamato ability use/upgrades.&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Renamed: {{AbilityIcon|Shadow Transformation|Size=20}} and reworked into a new ability.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} No longer has radius impact behavior.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. &amp;quot;Ability Speeds&amp;quot; affects {{AbilityIcon|Power Slash|Size=20}}  cast time, {{AbilityIcon|Flying Strike|Size=20}} flying time, and {{AbilityIcon|Crimson Slash|Size=20}} cast time.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Increased: 90s → &amp;lt;u&amp;gt;100s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T2 Is now &amp;lt;u&amp;gt;+4m/s during Shadow Form&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T3 Is now &amp;lt;u&amp;gt;+1s Duration&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 16, 2024]]&lt;br /&gt;
| - &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Cooldown Reduced: 120s → &amp;lt;u&amp;gt;90s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 10, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Crimson Slash|Size=20}} Cooldown Reduced: 13s → &amp;lt;u&amp;gt;11s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Physics/world collision Reduced: 15 → &amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt; (&#039;&#039;allowing it to be more easily used near objects&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Radius Increased: 14m → &amp;lt;u&amp;gt;16m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Fire rate and spirit buff duration Increased: 15s → &amp;lt;u&amp;gt;20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; T3 Spirit bonus Increased: +10% → &amp;lt;u&amp;gt;+15%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; T3 Fire rate bonus Increased: +5% → &amp;lt;u&amp;gt;+10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 3, 2024]]&lt;br /&gt;
| - Removed the slow climbing vertical recoil on Yamato&#039;s alt fire.&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Radius Increased: 11m → &amp;lt;u&amp;gt;12m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Fire rate slow duration Increased: 3s → &amp;lt;u&amp;gt;4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} T2 Changed: -5s Cooldown → &amp;lt;u&amp;gt;10% Max Health heal on hero hit&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} T3 Changed: 12% Max Health on hero hit → &amp;lt;u&amp;gt;-6s Cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} T1 Bullet resist Increased: 40% → &amp;lt;u&amp;gt;60%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} Cooldown Reduced: 35s → &amp;lt;u&amp;gt;20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} T2 Changed: -15s Cooldown → &amp;lt;u&amp;gt;+20m Cast Range&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} Range no longer scales with Spirit.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Bonus Spirit per victim Increased: 10 → &amp;lt;u&amp;gt;15&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Bonus fire rate per victim Increased: 5 → &amp;lt;u&amp;gt;10&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Buff Duration Increased: 8s → &amp;lt;u&amp;gt;15s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diğer Bilgiler ==&lt;br /&gt;
* Yamato&#039;nun &#039;&#039;[[Deadlock]]&#039;&#039; Erken Geliştirme Yapısındaki tasarımı geçicidir ve oyunun hala &#039;&#039;Neon Prime&#039;&#039; olarak adlandırıldığı zamanlardan kalma bir uzaylı modeline dayanmaktadır.&lt;br /&gt;
* Yamato&#039;nun mevcut seslendiricileri akıcı Japonca konuşmuyor ve aslında kelime seçimi ve telaffuz açısından biraz eksikler.&lt;br /&gt;
* Yamato ve Haze şu anda Cephanesi [[Spirit Power/tr|Büyü Gücü]] tarafından doğrudan etkilenen tek kahramanlardır.&lt;br /&gt;
* Yamato, varsayılan [[Melee attack/tr|yakın dövüş]] hasarı 63 (hafif) ve 116 (ağır) olmayan tek kahramandır - bunun yerine Yamato 69 (hafif) ve 128 (ağır) hasara sahiptir&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Outdated?diff=6927</id>
		<title>Template:Outdated</title>
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		<updated>2024-09-22T13:28:17Z</updated>

		<summary type="html">&lt;p&gt;East: Created page with &amp;quot;{{Message box  | bgcolor = #f8f7f5  | bdcolor = #e1d2b3  | image = AttributeIconTechDuration.svg  | notice = This page is outdated and it needs to be updated. You can help Deadlock Wiki by updating it.  | notes = {{{1|}}} }}&amp;lt;includeonly&amp;gt;Category:Outdated pages&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; ==Description== This template should be used in outdated pages.  ==Usage== Directly using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Outdated}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the top of the...&amp;quot;&lt;/p&gt;
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 | bgcolor = #f8f7f5&lt;br /&gt;
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 | notice = This page is outdated and it needs to be updated. You can help Deadlock Wiki by [[Special:Edit/{{FULLPAGENAME}}|updating it]].&lt;br /&gt;
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}}&amp;lt;includeonly&amp;gt;[[Category:Outdated pages]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
This template should be used in outdated pages.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
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 | bgcolor = #f8f7f5&lt;br /&gt;
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		<author><name>East</name></author>
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	<entry>
		<id>https://deadlock.wiki/File:AttributeIconTechDuration.svg?diff=6925</id>
		<title>File:AttributeIconTechDuration.svg</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:AttributeIconTechDuration.svg?diff=6925"/>
		<updated>2024-09-22T13:25:03Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
SVG version of [[:File:AttributeIconTechDuration.png]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:AttributeIconTechDuration.png?diff=6924</id>
		<title>File:AttributeIconTechDuration.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:AttributeIconTechDuration.png?diff=6924"/>
		<updated>2024-09-22T13:24:55Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SVG version: [[:File:AttributeIconTechDuration.svg]]&lt;/div&gt;</summary>
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		<updated>2024-09-22T13:24:47Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SVG version: [[File:AttributeIconTechDuration.svg]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
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	<entry>
		<id>https://deadlock.wiki/File:AttributeIconTechDuration.svg?diff=6922</id>
		<title>File:AttributeIconTechDuration.svg</title>
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		<updated>2024-09-22T13:23:56Z</updated>

		<summary type="html">&lt;p&gt;East: SVG version of File:AttributeIconTechDuration.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
SVG version of [[File:AttributeIconTechDuration.png]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
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	<entry>
		<id>https://deadlock.wiki/Template:Construction?diff=6919</id>
		<title>Template:Construction</title>
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		<updated>2024-09-22T13:08:31Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
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&lt;div&gt;{{Message box&lt;br /&gt;
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 | notes = {{{1|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Pages under construction]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
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This template should be used in pages that are actively undergoing an edit and should be put at the top of the page. Do not use the template if you&#039;re not going to actively edit the page and remove it once the edit is done.&lt;br /&gt;
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Using the optional parameter will add a note to the message box:&lt;br /&gt;
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		<author><name>East</name></author>
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		<title>Template:Construction</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Construction?diff=6918"/>
		<updated>2024-09-22T13:08:15Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
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Using the optional parameter will add a note to the message box:&lt;br /&gt;
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		<author><name>East</name></author>
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}}&amp;lt;includeonly&amp;gt;[[Category:Pages under construction]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
This template should be used in pages that are actively undergoing an edit and should be put at the top of the page. Do not use the template if you&#039;re not going to actively edit the page and remove it once the edit is done.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
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 | notes = {{{1|}}}&lt;br /&gt;
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Using the optional parameter will add a note to the message box:&lt;br /&gt;
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[[Category:Maintenance templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:East?diff=6652</id>
		<title>User:East</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:East?diff=6652"/>
		<updated>2024-09-21T20:36:32Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Find me at Discord as @east. Please tag me in [https://discord.gg/deadlockgame Deadlock Community Discord server]&#039;s [https://canary.discord.com/channels/1243977533133820045/1277371403339038720 #wiki channel] before sending a friend request.&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Yamato?diff=6614</id>
		<title>Yamato</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Yamato?diff=6614"/>
		<updated>2024-09-21T17:40:44Z</updated>

		<summary type="html">&lt;p&gt;East: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Yamato&lt;br /&gt;
| art             = Yamato full.png&lt;br /&gt;
| card            = Yamato card.png&lt;br /&gt;
| summary         = Delivers charged attacks with finesse&lt;br /&gt;
| description     = Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.&lt;br /&gt;
| dps             = 70&lt;br /&gt;
| bullet_damage   = 5.65&lt;br /&gt;
| ammo            = 12 {{ss|0.15}}&lt;br /&gt;
| bullets_per_sec = 2.5&lt;br /&gt;
| light_melee     = 69&lt;br /&gt;
| heavy_melee     = 128&lt;br /&gt;
| max_health      = 500&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 8&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.50&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 31&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
| range           = 22 → 46m&lt;br /&gt;
| weapon_name     = Sister&#039;s Lament&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (real name Kaori) is a close-range assassin using precise strikes and sword attacks to destroy her foes. Conducting a Flying Strike with her grapple to get close, Yamato unleashes her powerful melee attacks along with Power Slash and Crimson Slash attacks to damage, slow, and disable her enemies while healing herself. Once fully engaged, she can unleash her Shadow Transformation to become infused with a shadow soul, becoming unkillable and unstoppable for a short time while ending the life of her opponents.&lt;br /&gt;
&lt;br /&gt;
Kaori and her brother Yamato were crime lords of the Seventh Moon, bringing in wealth and power to the organization. However, a dispute during expansion led to the death of Kaori&#039;s brother and her escape to the United States. A miscommunication once she arrived led to Kaori adopting her brother&#039;s name, Yamato, vowing to secure her family&#039;s name once again. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Power Slash=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Power Slash&lt;br /&gt;
| cooldown        = 8.5s&lt;br /&gt;
| description     = Channel to increase damage over 1.4 seconds, then release a &#039;&#039;&#039;fully-charged sword strike&#039;&#039;&#039;. Press [1] or [LMB] to trigger the strike early, dealing partial damage.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Full Charge Damage:&#039;&#039;&#039; 160 {{ss|2}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Slash Length:&#039;&#039;&#039; 25m&lt;br /&gt;
| upgrade1        = Gain &#039;&#039;&#039;+60% Bullet Resist&#039;&#039;&#039; While channeling&lt;br /&gt;
| upgrade2        = Apply &#039;&#039;&#039;40%&#039;&#039;&#039; movement slow for &#039;&#039;&#039;3s&#039;&#039;&#039;&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+200&#039;&#039;&#039; Full Charge Damage&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Flying Strike=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Flying Strike&lt;br /&gt;
| range           = 20m&lt;br /&gt;
| cooldown        = 21s&lt;br /&gt;
| description     = Throw a grappling hook to &#039;&#039;&#039;reel yourself towards an enemy, damaging and slowing the target&#039;&#039;&#039; when you arrive.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 70 {{ss|0.7}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 30%&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; 2.5s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+25%&#039;&#039;&#039; Movement Slow&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+20m&#039;&#039;&#039; Cast Range&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+6&#039;&#039;&#039; Weapon Damage for &#039;&#039;&#039;10s&#039;&#039;&#039; after striking the target&lt;br /&gt;
}}&lt;br /&gt;
|-|(3) Crimson Slash=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Crimson Slash&lt;br /&gt;
| range           = 13m&lt;br /&gt;
| cooldown        = 11.5s&lt;br /&gt;
| description     = Slash enemies in front of you, &#039;&#039;&#039;damaging them and slowing their fire rate&#039;&#039;&#039;. If any enemy heroes are hit, you &#039;&#039;&#039;heal&#039;&#039;&#039;.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 60 {{ss|0.4}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Heal on Hero Hit:&#039;&#039;&#039; 70 {{ss|1.1}}&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Fire Rate Slow:&#039;&#039;&#039; 30%&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+30%&#039;&#039;&#039; Fire Rate Slow&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+10% Max Health&#039;&#039;&#039; Heal on Hero Hit&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;-5.75s&#039;&#039;&#039; Cooldown&lt;br /&gt;
}}&lt;br /&gt;
|-|(4) Shadow Transformation=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Shadow Transformation&lt;br /&gt;
| cooldown        = 106s&lt;br /&gt;
| description     = Become infused with Yamato&#039;s shadow soul. After an initial &#039;&#039;&#039;invincible&#039;&#039;&#039; transformation, your &#039;&#039;&#039;abilities are refreshed and are 60% faster&#039;&#039;&#039;, your weapon has &#039;&#039;&#039;infinite ammo&#039;&#039;&#039;, and you gain &#039;&#039;&#039;damage resists&#039;&#039;&#039; and &#039;&#039;&#039;immunity to negative status effects&#039;&#039;&#039;. You are unable to die in this mode.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Duration:&#039;&#039;&#039; 5s&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Ability Speed:&#039;&#039;&#039; +60%&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Spirit &amp;amp; Bullet Resist:&#039;&#039;&#039; +40%&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;-28s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+4m/s&#039;&#039;&#039; Move Speed&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+1.5s&#039;&#039;&#039; Duration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Original=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Translated=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born into a family of crime bosses, Kaori and her brother Yamato always knew they were destined to take over control of the Seventh Moon after their father&#039;s death. Together they ran the organization for years, bringing it profit and success, and even planning an expansion into America.&lt;br /&gt;
&lt;br /&gt;
The plan was simple: Kaori would remain in Japan to control the country, while Yamato would travel to America to establish an international base. Unfortunately for the siblings, some of their subordinates were not happy about Kaori&#039;s plan to take command in Japan.&lt;br /&gt;
&lt;br /&gt;
The rebellion was swift and violent. Yamato sacrificed his life to protect Kaori, and Kaori was saved by a handful of loyal members.&lt;br /&gt;
&lt;br /&gt;
Together with her subordinates, she managed to escape from Japan to the United States. When Kaori and her group arrived in the United States, they were greeted by the man was supposed to greet the Yamato. He was not familiar with Japanese names and did not know Kaori.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori thought about correcting his mistake, but...&lt;br /&gt;
&lt;br /&gt;
She decided that the best way to remember her brother was to take on the Yamato name and make his dream come true.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#FEF6E7; width: 50%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center; background-color:#f0dbbb;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Update:September 12, 2024|Update: September 12, 2024]]&lt;br /&gt;
| - Ammo now Scales with spirit power {{Ss|0.15}}.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Damage Reduced: 170 → &amp;lt;u&amp;gt;160&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
-{{AbilityIcon|Grapple|Size=20}} Post cast duration Reduced: 0.5 → &amp;lt;u&amp;gt;0.2&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Alt fire now fixed to work with conditional damage sources (&#039;&#039;[[Point Blank]], [[Pristine Emblem]], etc&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Bullet and spirit resistance Reduced: 55% → &amp;lt;u&amp;gt;40%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Can now interrupt {{AbilityIcon|Power Slash|Size=20}} with parry.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 29, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Power Slash|Size=20}} Max damage time requirement Reduced: 1.5s → &amp;lt;u&amp;gt;1.4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Collision radius Reduced by &amp;lt;u&amp;gt;8%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Radius Increased: 12m → &amp;lt;u&amp;gt;13m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Fixed being able to die during {{AbilityIcon|Shadow Transformation|Size=20}} If hit by {{HeroIcon|Grey Talon}} {{AbilityIcon|Guided Owl|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- Fixed some cases where {{AbilityIcon|Flying Strike|Size=20}} could get into a stuck state.&lt;br /&gt;
&lt;br /&gt;
- Fixed some cases where {{AbilityIcon|Crimson Slash|Size=20}} would appear to be cast when it wasn&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 15, 2024]]&lt;br /&gt;
| - Base melee damage Increased by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} T3 Now procs after the ability ends, rather than when connecting to the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 1, 2024]]&lt;br /&gt;
| - Fixed crosshair sometimes being stuck for Yamato after {{AbilityIcon|Flying Strike|Size=20}} was interrupted.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Collision Size Reduced by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Bullet Damage Growth Increased: 0.4 → &amp;lt;u&amp;gt;0.5&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: July 11, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Damage resistance Reduced: 70% → &amp;lt;u&amp;gt;55%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Changed: 70% Debuff Resistance → &amp;lt;u&amp;gt;Unstoppable&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 27, 2024]]&lt;br /&gt;
| {{AbilityIcon|Power Slash|Size=20}} Damage Reduced: 175 → &amp;lt;u&amp;gt;170&amp;lt;/u&amp;gt;.&lt;br /&gt;
- Can now cancel {{AbilityIcon|Flying Strike|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Damage and debuff resistance Reduced: 80% → &amp;lt;u&amp;gt;70%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Duration Increased: 4.5s → &amp;lt;u&amp;gt;5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 23, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Now causes you to be unable to die during the buff.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 20, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Now provides &amp;lt;u&amp;gt;80% Damage Resistance&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;80% Debuff Resistance&amp;lt;/u&amp;gt; instead of invulnerability during the post-channel buff.&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Reduced: 110s → &amp;lt;u&amp;gt;100s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T3 Increased: +1s → &amp;lt;u&amp;gt;+1.5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 13, 2024]]&lt;br /&gt;
| - Fixed {{AbilityIcon|Crimson Slash|Size=20}} Visual direction being wrong sometimes.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} T3 Bonus damage Reduced: +210 → &amp;lt;u&amp;gt;+200&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Increased: 100s → &amp;lt;u&amp;gt;110s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 30, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Power Slash|Size=20}} Spirit scaling Increased: {{Ss|1.6}} → &amp;lt;u&amp;gt;{{Ss|2.0}}&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} No longer does a very minor movement on enemies hit.&lt;br /&gt;
&lt;br /&gt;
- Fixed {{AbilityIcon|Power Slash|Size=20}} Sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Ability speedup now affects the post-cast durations as well.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Ability speedup now improves the visual animations (&#039;&#039;cosmetic only change&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 23, 2024]]&lt;br /&gt;
| - Fixed missing VO for Yamato ability use/upgrades.&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Renamed: {{AbilityIcon|Shadow Transformation|Size=20}} and reworked into a new ability.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} No longer has radius impact behavior.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. &amp;quot;Ability Speeds&amp;quot; affects {{AbilityIcon|Power Slash|Size=20}}  cast time, {{AbilityIcon|Flying Strike|Size=20}} flying time, and {{AbilityIcon|Crimson Slash|Size=20}} cast time.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Increased: 90s → &amp;lt;u&amp;gt;100s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T2 Is now &amp;lt;u&amp;gt;+4m/s during Shadow Form&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T3 Is now &amp;lt;u&amp;gt;+1s Duration&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 16, 2024]]&lt;br /&gt;
| - &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Cooldown Reduced: 120s → &amp;lt;u&amp;gt;90s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 10, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Crimson Slash|Size=20}} Cooldown Reduced: 13s → &amp;lt;u&amp;gt;11s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Physics/world collision Reduced: 15 → &amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt; (&#039;&#039;allowing it to be more easily used near objects&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Radius Increased: 14m → &amp;lt;u&amp;gt;16m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Fire rate and spirit buff duration Increased: 15s → &amp;lt;u&amp;gt;20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; T3 Spirit bonus Increased: +10% → &amp;lt;u&amp;gt;+15%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; T3 Fire rate bonus Increased: +5% → &amp;lt;u&amp;gt;+10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 3, 2024]]&lt;br /&gt;
| - Removed the slow climbing vertical recoil on Yamato&#039;s alt fire.&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Radius Increased: 11m → &amp;lt;u&amp;gt;12m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Fire rate slow duration Increased: 3s → &amp;lt;u&amp;gt;4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} T2 Changed: -5s Cooldown → &amp;lt;u&amp;gt;10% Max Health heal on hero hit&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} T3 Changed: 12% Max Health on hero hit → &amp;lt;u&amp;gt;-6s Cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} T1 Bullet resist Increased: 40% → &amp;lt;u&amp;gt;60%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} Cooldown Reduced: 35s → &amp;lt;u&amp;gt;20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} T2 Changed: -15s Cooldown → &amp;lt;u&amp;gt;+20m Cast Range&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} Range no longer scales with Spirit.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Bonus Spirit per victim Increased: 10 → &amp;lt;u&amp;gt;15&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Bonus fire rate per victim Increased: 5 → &amp;lt;u&amp;gt;10&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Buff Duration Increased: 8s → &amp;lt;u&amp;gt;15s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Yamato&#039;s design in the Early Development Build of &#039;&#039;[[Deadlock]]&#039;&#039; is temporary and based on an alien model from when the game was still called &#039;&#039;Neon Prime&#039;&#039;.&lt;br /&gt;
* Yamato&#039;s current voicelines are not fluent Japanese and are actually a bit off in terms of word choice and pronunciation.&lt;br /&gt;
* Yamato and Haze are currently the only heroes whose Ammo is directly affected by [[Spirit Power]].&lt;br /&gt;
* Yamato is the only hero who doesn&#039;t have the default [[Melee attack|melee attack]] damage of 63 (light) and 116 (heavy) - instead, Yamato has 69 (light) and 128 (heavy)&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Yamato?diff=6613</id>
		<title>Yamato</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Yamato?diff=6613"/>
		<updated>2024-09-21T17:39:35Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Yamato&lt;br /&gt;
| art             = Yamato full.png&lt;br /&gt;
| card            = Yamato card.png&lt;br /&gt;
| summary         = Delivers charged attacks with finesse&lt;br /&gt;
| description     = Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.&lt;br /&gt;
| dps             = 70&lt;br /&gt;
| bullet_damage   = 5.65&lt;br /&gt;
| ammo            = 12 {{ss|0.15}}&lt;br /&gt;
| bullets_per_sec = 2.5&lt;br /&gt;
| light_melee     = 69&lt;br /&gt;
| heavy_melee     = 128&lt;br /&gt;
| max_health      = 500&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 8&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.50&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 31&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
| range           = 22 → 46m&lt;br /&gt;
| weapon_name     = Sister&#039;s Lament&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (real name Kaori) is a close-range assassin using precise strikes and sword attacks to destroy her foes. Conducting a Flying Strike with her grapple to get close, Yamato unleashes her powerful melee attacks along with Power Slash and Crimson Slash attacks to damage, slow, and disable her enemies while healing herself. Once fully engaged, she can unleash her Shadow Transformation to become infused with a shadow soul, becoming unkillable and unstoppable for a short time while ending the life of her opponents.&lt;br /&gt;
&lt;br /&gt;
Kaori and her brother Yamato were crime lords of the Seventh Moon, bringing in wealth and power to the organization. However, a dispute during expansion led to the death of Kaori&#039;s brother and her escape to the United States. A miscommunication once she arrived led to Kaori adopting her brother&#039;s name, Yamato, vowing to secure her family&#039;s name once again. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Power Slash=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Power Slash&lt;br /&gt;
| cooldown        = 8.5s&lt;br /&gt;
| description     = Channel to increase damage over 1.4 seconds, then release a &#039;&#039;&#039;fully-charged sword strike&#039;&#039;&#039;. Press [1] or [LMB] to trigger the strike early, dealing partial damage.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Full Charge Damage:&#039;&#039;&#039; 160 {{ss|2}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Slash Length:&#039;&#039;&#039; 25m&lt;br /&gt;
| upgrade1        = Gain &#039;&#039;&#039;+60% Bullet Resist&#039;&#039;&#039; While channeling&lt;br /&gt;
| upgrade2        = Apply &#039;&#039;&#039;40%&#039;&#039;&#039; movement slow for &#039;&#039;&#039;3s&#039;&#039;&#039;&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+200&#039;&#039;&#039; Full Charge Damage&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Flying Strike=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Flying Strike&lt;br /&gt;
| range           = 20m&lt;br /&gt;
| cooldown        = 21s&lt;br /&gt;
| description     = Throw a grappling hook to &#039;&#039;&#039;reel yourself towards an enemy, damaging and slowing the target&#039;&#039;&#039; when you arrive.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 70 {{ss|0.7}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 30%&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; 2.5s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+25%&#039;&#039;&#039; Movement Slow&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+20m&#039;&#039;&#039; Cast Range&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+6&#039;&#039;&#039; Weapon Damage for &#039;&#039;&#039;10s&#039;&#039;&#039; after striking the target&lt;br /&gt;
}}&lt;br /&gt;
|-|(3) Crimson Slash=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Crimson Slash&lt;br /&gt;
| range           = 13m&lt;br /&gt;
| cooldown        = 11.5s&lt;br /&gt;
| description     = Slash enemies in front of you, &#039;&#039;&#039;damaging them and slowing their fire rate&#039;&#039;&#039;. If any enemy heroes are hit, you &#039;&#039;&#039;heal&#039;&#039;&#039;.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 60 {{ss|0.4}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Heal on Hero Hit:&#039;&#039;&#039; 70 {{ss|1.1}}&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Fire Rate Slow:&#039;&#039;&#039; 30%&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+30%&#039;&#039;&#039; Fire Rate Slow&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+10% Max Health&#039;&#039;&#039; Heal on Hero Hit&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;-5.75s&#039;&#039;&#039; Cooldown&lt;br /&gt;
}}&lt;br /&gt;
|-|(4) Shadow Transformation=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Shadow Transformation&lt;br /&gt;
| cooldown        = 106s&lt;br /&gt;
| description     = Become infused with Yamato&#039;s shadow soul. After an initial &#039;&#039;&#039;invincible&#039;&#039;&#039; transformation, your &#039;&#039;&#039;abilities are refreshed and are 60% faster&#039;&#039;&#039;, your weapon has &#039;&#039;&#039;infinite ammo&#039;&#039;&#039;, and you gain &#039;&#039;&#039;damage resists&#039;&#039;&#039; and &#039;&#039;&#039;immunity to negative status effects&#039;&#039;&#039;. You are unable to die in this mode.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Duration:&#039;&#039;&#039; 5s&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Ability Speed:&#039;&#039;&#039; +60%&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Spirit &amp;amp; Bullet Resist:&#039;&#039;&#039; +40%&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;-28s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+4m/s&#039;&#039;&#039; Move Speed&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+1.5s&#039;&#039;&#039; Duration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Original=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Translated=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born into a family of crime bosses, Kaori and her brother Yamato always knew they were destined to take over control of the Seventh Moon after their father&#039;s death. Together they ran the organization for years, bringing it profit and success, and even planning an expansion into America.&lt;br /&gt;
&lt;br /&gt;
The plan was simple: Kaori would remain in Japan to control the country, while Yamato would travel to America to establish an international base. Unfortunately for the siblings, some of their subordinates were not happy about Kaori&#039;s plan to take command in Japan.&lt;br /&gt;
&lt;br /&gt;
The rebellion was swift and violent. Yamato sacrificed his life to protect Kaori, and Kaori was saved by a handful of loyal members.&lt;br /&gt;
&lt;br /&gt;
Together with her subordinates, she managed to escape from Japan to the United States. When Kaori and her group arrived in the United States, they were greeted by the man was supposed to greet the Yamato. He was not familiar with Japanese names and did not know Kaori.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori thought about correcting his mistake, but...&lt;br /&gt;
&lt;br /&gt;
She decided that the best way to remember her brother was to take on the Yamato name and make his dream come true.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#FEF6E7; width: 50%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center; background-color:#f0dbbb;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Update:September 12, 2024|Update: September 12, 2024]]&lt;br /&gt;
| - Ammo now Scales with spirit power {{Ss|0.15}}.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Damage Reduced: 170 → &amp;lt;u&amp;gt;160&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
-{{AbilityIcon|Grapple|Size=20}} Post cast duration Reduced: 0.5 → &amp;lt;u&amp;gt;0.2&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Alt fire now fixed to work with conditional damage sources (&#039;&#039;[[Point Blank]], [[Pristine Emblem]], etc&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Bullet and spirit resistance Reduced: 55% → &amp;lt;u&amp;gt;40%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Can now interrupt {{AbilityIcon|Power Slash|Size=20}} with parry.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 29, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Power Slash|Size=20}} Max damage time requirement Reduced: 1.5s → &amp;lt;u&amp;gt;1.4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Collision radius Reduced by &amp;lt;u&amp;gt;8%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Radius Increased: 12m → &amp;lt;u&amp;gt;13m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Fixed being able to die during {{AbilityIcon|Shadow Transformation|Size=20}} If hit by {{HeroIcon|Grey Talon}} {{AbilityIcon|Guided Owl|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- Fixed some cases where {{AbilityIcon|Flying Strike|Size=20}} could get into a stuck state.&lt;br /&gt;
&lt;br /&gt;
- Fixed some cases where {{AbilityIcon|Crimson Slash|Size=20}} would appear to be cast when it wasn&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 15, 2024]]&lt;br /&gt;
| - Base melee damage Increased by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} T3 Now procs after the ability ends, rather than when connecting to the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 1, 2024]]&lt;br /&gt;
| - Fixed crosshair sometimes being stuck for Yamato after {{AbilityIcon|Flying Strike|Size=20}} was interrupted.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Collision Size Reduced by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Bullet Damage Growth Increased: 0.4 → &amp;lt;u&amp;gt;0.5&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: July 11, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Damage resistance Reduced: 70% → &amp;lt;u&amp;gt;55%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Changed: 70% Debuff Resistance → &amp;lt;u&amp;gt;Unstoppable&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 27, 2024]]&lt;br /&gt;
| {{AbilityIcon|Power Slash|Size=20}} Damage Reduced: 175 → &amp;lt;u&amp;gt;170&amp;lt;/u&amp;gt;.&lt;br /&gt;
- Can now cancel {{AbilityIcon|Flying Strike|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Damage and debuff resistance Reduced: 80% → &amp;lt;u&amp;gt;70%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Duration Increased: 4.5s → &amp;lt;u&amp;gt;5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 23, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Now causes you to be unable to die during the buff.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 20, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Now provides &amp;lt;u&amp;gt;80% Damage Resistance&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;80% Debuff Resistance&amp;lt;/u&amp;gt; instead of invulnerability during the post-channel buff.&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Reduced: 110s → &amp;lt;u&amp;gt;100s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T3 Increased: +1s → &amp;lt;u&amp;gt;+1.5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 13, 2024]]&lt;br /&gt;
| - Fixed {{AbilityIcon|Crimson Slash|Size=20}} Visual direction being wrong sometimes.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} T3 Bonus damage Reduced: +210 → &amp;lt;u&amp;gt;+200&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Increased: 100s → &amp;lt;u&amp;gt;110s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 30, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Power Slash|Size=20}} Spirit scaling Increased: {{Ss|1.6}} → &amp;lt;u&amp;gt;{{Ss|2.0}}&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} No longer does a very minor movement on enemies hit.&lt;br /&gt;
&lt;br /&gt;
- Fixed {{AbilityIcon|Power Slash|Size=20}} Sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Ability speedup now affects the post-cast durations as well.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Ability speedup now improves the visual animations (&#039;&#039;cosmetic only change&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 23, 2024]]&lt;br /&gt;
| - Fixed missing VO for Yamato ability use/upgrades.&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Renamed: {{AbilityIcon|Shadow Transformation|Size=20}} and reworked into a new ability.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} No longer has radius impact behavior.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. &amp;quot;Ability Speeds&amp;quot; affects {{AbilityIcon|Power Slash|Size=20}}  cast time, {{AbilityIcon|Flying Strike|Size=20}} flying time, and {{AbilityIcon|Crimson Slash|Size=20}} cast time.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Increased: 90s → &amp;lt;u&amp;gt;100s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T2 Is now &amp;lt;u&amp;gt;+4m/s during Shadow Form&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T3 Is now &amp;lt;u&amp;gt;+1s Duration&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 16, 2024]]&lt;br /&gt;
| - &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Cooldown Reduced: 120s → &amp;lt;u&amp;gt;90s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 10, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Crimson Slash|Size=20}} Cooldown Reduced: 13s → &amp;lt;u&amp;gt;11s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Physics/world collision Reduced: 15 → &amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt; (&#039;&#039;allowing it to be more easily used near objects&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Radius Increased: 14m → &amp;lt;u&amp;gt;16m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Fire rate and spirit buff duration Increased: 15s → &amp;lt;u&amp;gt;20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; T3 Spirit bonus Increased: +10% → &amp;lt;u&amp;gt;+15%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; T3 Fire rate bonus Increased: +5% → &amp;lt;u&amp;gt;+10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 3, 2024]]&lt;br /&gt;
| - Removed the slow climbing vertical recoil on Yamato&#039;s alt fire.&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Radius Increased: 11m → &amp;lt;u&amp;gt;12m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Fire rate slow duration Increased: 3s → &amp;lt;u&amp;gt;4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} T2 Changed: -5s Cooldown → &amp;lt;u&amp;gt;10% Max Health heal on hero hit&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} T3 Changed: 12% Max Health on hero hit → &amp;lt;u&amp;gt;-6s Cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} T1 Bullet resist Increased: 40% → &amp;lt;u&amp;gt;60%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} Cooldown Reduced: 35s → &amp;lt;u&amp;gt;20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} T2 Changed: -15s Cooldown → &amp;lt;u&amp;gt;+20m Cast Range&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} Range no longer scales with Spirit.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Bonus Spirit per victim Increased: 10 → &amp;lt;u&amp;gt;15&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Bonus fire rate per victim Increased: 5 → &amp;lt;u&amp;gt;10&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Buff Duration Increased: 8s → &amp;lt;u&amp;gt;15s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Yamato&#039;s design in the Early Development Build of &#039;&#039;[[Deadlock]]&#039;&#039; is temporary and based on an alien model from when the game was still called &#039;&#039;Neon Prime&#039;&#039;.&lt;br /&gt;
* Yamato&#039;s current voicelines are not fluent Japanese and are actually a bit off in terms of word choice and pronunciation.&lt;br /&gt;
* Yamato and Haze are currently the only heroes whose Ammo is directly affected by [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Yamato?diff=6612</id>
		<title>Yamato</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Yamato?diff=6612"/>
		<updated>2024-09-21T17:37:58Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Yamato&lt;br /&gt;
| art             = Yamato full.png&lt;br /&gt;
| card            = Yamato card.png&lt;br /&gt;
| summary         = Delivers charged attacks with finesse&lt;br /&gt;
| description     = Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.&lt;br /&gt;
| dps             = 61&lt;br /&gt;
| bullet_damage   = 5.5&lt;br /&gt;
| ammo            = 52&lt;br /&gt;
| bullets_per_sec = 11.1&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 550&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 7&lt;br /&gt;
| sprint_speed    = 0 {{ss|0.06}}&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.50&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 31&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
| range           = 22 → 46m&lt;br /&gt;
| weapon_name     = Sister&#039;s Lament&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; (real name Kaori) is a close-range assassin using precise strikes and sword attacks to destroy her foes. Conducting a Flying Strike with her grapple to get close, Yamato unleashes her powerful melee attacks along with Power Slash and Crimson Slash attacks to damage, slow, and disable her enemies while healing herself. Once fully engaged, she can unleash her Shadow Transformation to become infused with a shadow soul, becoming unkillable and unstoppable for a short time while ending the life of her opponents.&lt;br /&gt;
&lt;br /&gt;
Kaori and her brother Yamato were crime lords of the Seventh Moon, bringing in wealth and power to the organization. However, a dispute during expansion led to the death of Kaori&#039;s brother and her escape to the United States. A miscommunication once she arrived led to Kaori adopting her brother&#039;s name, Yamato, vowing to secure her family&#039;s name once again. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Power Slash=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Power Slash&lt;br /&gt;
| cooldown        = 8.5s&lt;br /&gt;
| description     = Channel to increase damage over 1.4 seconds, then release a &#039;&#039;&#039;fully-charged sword strike&#039;&#039;&#039;. Press [1] or [LMB] to trigger the strike early, dealing partial damage.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Full Charge Damage:&#039;&#039;&#039; 160 {{ss|2}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Slash Length:&#039;&#039;&#039; 25m&lt;br /&gt;
| upgrade1        = Gain &#039;&#039;&#039;+60% Bullet Resist&#039;&#039;&#039; While channeling&lt;br /&gt;
| upgrade2        = Apply &#039;&#039;&#039;40%&#039;&#039;&#039; movement slow for &#039;&#039;&#039;3s&#039;&#039;&#039;&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+200&#039;&#039;&#039; Full Charge Damage&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Flying Strike=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Flying Strike&lt;br /&gt;
| range           = 20m&lt;br /&gt;
| cooldown        = 21s&lt;br /&gt;
| description     = Throw a grappling hook to &#039;&#039;&#039;reel yourself towards an enemy, damaging and slowing the target&#039;&#039;&#039; when you arrive.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 70 {{ss|0.7}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 30%&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; 2.5s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+25%&#039;&#039;&#039; Movement Slow&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+20m&#039;&#039;&#039; Cast Range&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+6&#039;&#039;&#039; Weapon Damage for &#039;&#039;&#039;10s&#039;&#039;&#039; after striking the target&lt;br /&gt;
}}&lt;br /&gt;
|-|(3) Crimson Slash=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Crimson Slash&lt;br /&gt;
| range           = 13m&lt;br /&gt;
| cooldown        = 11.5s&lt;br /&gt;
| description     = Slash enemies in front of you, &#039;&#039;&#039;damaging them and slowing their fire rate&#039;&#039;&#039;. If any enemy heroes are hit, you &#039;&#039;&#039;heal&#039;&#039;&#039;.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 60 {{ss|0.4}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Heal on Hero Hit:&#039;&#039;&#039; 70 {{ss|1.1}}&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Fire Rate Slow:&#039;&#039;&#039; 30%&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+30%&#039;&#039;&#039; Fire Rate Slow&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+10% Max Health&#039;&#039;&#039; Heal on Hero Hit&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;-5.75s&#039;&#039;&#039; Cooldown&lt;br /&gt;
}}&lt;br /&gt;
|-|(4) Shadow Transformation=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Shadow Transformation&lt;br /&gt;
| cooldown        = 106s&lt;br /&gt;
| description     = Become infused with Yamato&#039;s shadow soul. After an initial &#039;&#039;&#039;invincible&#039;&#039;&#039; transformation, your &#039;&#039;&#039;abilities are refreshed and are 60% faster&#039;&#039;&#039;, your weapon has &#039;&#039;&#039;infinite ammo&#039;&#039;&#039;, and you gain &#039;&#039;&#039;damage resists&#039;&#039;&#039; and &#039;&#039;&#039;immunity to negative status effects&#039;&#039;&#039;. You are unable to die in this mode.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Duration:&#039;&#039;&#039; 5s&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Ability Speed:&#039;&#039;&#039; +60%&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Spirit &amp;amp; Bullet Resist:&#039;&#039;&#039; +40%&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;-28s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+4m/s&#039;&#039;&#039; Move Speed&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+1.5s&#039;&#039;&#039; Duration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Original=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
犯罪組織のボスの家に生まれたカオリと兄のヤマトは、&lt;br /&gt;
父の死後、セブンスムーンの運営を引き継ぐ運命に&lt;br /&gt;
あることをずっと自覚していた。彼らは何年もの間、&lt;br /&gt;
二頭体制で組織を運営し、利益と成功をもたらし、&lt;br /&gt;
アメリカへの進出も計画していた。&lt;br /&gt;
&lt;br /&gt;
計画は単純だった。カオリは日本に残って国内を&lt;br /&gt;
統制し、ヤマトはアメリカに渡り国際的な拠点を&lt;br /&gt;
作るはずだった。兄妹にとって不運だったのは、&lt;br /&gt;
カオリが日本で指揮をとるという計画を快く&lt;br /&gt;
思わない部下たちがいたことだった。&lt;br /&gt;
&lt;br /&gt;
反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に&lt;br /&gt;
してカオリを守ったおかげで、カオリは一握りの&lt;br /&gt;
部下たちと共に日本からアメリカへ逃れることができた。&lt;br /&gt;
&lt;br /&gt;
アメリカに到着したカオリとその一行を迎え入れたのは、&lt;br /&gt;
ヤマトを出迎えるはずの人物だった。その男は&lt;br /&gt;
日本人の名前には馴染みがなく、カオリのことを&lt;br /&gt;
「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、&lt;br /&gt;
兄を記憶に留める最善の方法は、自分がヤマトの&lt;br /&gt;
名前を受け継ぎ、彼の夢をかなえることだと決意した。}}&lt;br /&gt;
|-|Translated=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born into a family of crime bosses, Kaori and her brother Yamato always knew they were destined to take over control of the Seventh Moon after their father&#039;s death. Together they ran the organization for years, bringing it profit and success, and even planning an expansion into America.&lt;br /&gt;
&lt;br /&gt;
The plan was simple: Kaori would remain in Japan to control the country, while Yamato would travel to America to establish an international base. Unfortunately for the siblings, some of their subordinates were not happy about Kaori&#039;s plan to take command in Japan.&lt;br /&gt;
&lt;br /&gt;
The rebellion was swift and violent. Yamato sacrificed his life to protect Kaori, and Kaori was saved by a handful of loyal members.&lt;br /&gt;
&lt;br /&gt;
Together with her subordinates, she managed to escape from Japan to the United States. When Kaori and her group arrived in the United States, they were greeted by the man was supposed to greet the Yamato. He was not familiar with Japanese names and did not know Kaori.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yamato.&amp;quot; Kaori thought about correcting his mistake, but...&lt;br /&gt;
&lt;br /&gt;
She decided that the best way to remember her brother was to take on the Yamato name and make his dream come true.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#FEF6E7; width: 50%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;text-align: center; background-color:#f0dbbb;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Update:September 12, 2024|Update: September 12, 2024]]&lt;br /&gt;
| - Ammo now Scales with spirit power {{Ss|0.15}}.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Damage Reduced: 170 → &amp;lt;u&amp;gt;160&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
-{{AbilityIcon|Grapple|Size=20}} Post cast duration Reduced: 0.5 → &amp;lt;u&amp;gt;0.2&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Alt fire now fixed to work with conditional damage sources (&#039;&#039;[[Point Blank]], [[Pristine Emblem]], etc&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Bullet and spirit resistance Reduced: 55% → &amp;lt;u&amp;gt;40%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Can now interrupt {{AbilityIcon|Power Slash|Size=20}} with parry.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 29, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Power Slash|Size=20}} Max damage time requirement Reduced: 1.5s → &amp;lt;u&amp;gt;1.4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Collision radius Reduced by &amp;lt;u&amp;gt;8%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Radius Increased: 12m → &amp;lt;u&amp;gt;13m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Fixed being able to die during {{AbilityIcon|Shadow Transformation|Size=20}} If hit by {{HeroIcon|Grey Talon}} {{AbilityIcon|Guided Owl|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- Fixed some cases where {{AbilityIcon|Flying Strike|Size=20}} could get into a stuck state.&lt;br /&gt;
&lt;br /&gt;
- Fixed some cases where {{AbilityIcon|Crimson Slash|Size=20}} would appear to be cast when it wasn&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 15, 2024]]&lt;br /&gt;
| - Base melee damage Increased by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} T3 Now procs after the ability ends, rather than when connecting to the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 1, 2024]]&lt;br /&gt;
| - Fixed crosshair sometimes being stuck for Yamato after {{AbilityIcon|Flying Strike|Size=20}} was interrupted.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Collision Size Reduced by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- Bullet Damage Growth Increased: 0.4 → &amp;lt;u&amp;gt;0.5&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: July 11, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Damage resistance Reduced: 70% → &amp;lt;u&amp;gt;55%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Changed: 70% Debuff Resistance → &amp;lt;u&amp;gt;Unstoppable&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 27, 2024]]&lt;br /&gt;
| {{AbilityIcon|Power Slash|Size=20}} Damage Reduced: 175 → &amp;lt;u&amp;gt;170&amp;lt;/u&amp;gt;.&lt;br /&gt;
- Can now cancel {{AbilityIcon|Flying Strike|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Damage and debuff resistance Reduced: 80% → &amp;lt;u&amp;gt;70%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Duration Increased: 4.5s → &amp;lt;u&amp;gt;5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 23, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Now causes you to be unable to die during the buff.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 20, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Shadow Transformation|Size=20}} Now provides &amp;lt;u&amp;gt;80% Damage Resistance&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;80% Debuff Resistance&amp;lt;/u&amp;gt; instead of invulnerability during the post-channel buff.&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Reduced: 110s → &amp;lt;u&amp;gt;100s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T3 Increased: +1s → &amp;lt;u&amp;gt;+1.5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 13, 2024]]&lt;br /&gt;
| - Fixed {{AbilityIcon|Crimson Slash|Size=20}} Visual direction being wrong sometimes.&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} T3 Bonus damage Reduced: +210 → &amp;lt;u&amp;gt;+200&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Increased: 100s → &amp;lt;u&amp;gt;110s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 30, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Power Slash|Size=20}} Spirit scaling Increased: {{Ss|1.6}} → &amp;lt;u&amp;gt;{{Ss|2.0}}&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} No longer does a very minor movement on enemies hit.&lt;br /&gt;
&lt;br /&gt;
- Fixed {{AbilityIcon|Power Slash|Size=20}} Sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation|Size=20}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Ability speedup now affects the post-cast durations as well.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Ability speedup now improves the visual animations (&#039;&#039;cosmetic only change&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 23, 2024]]&lt;br /&gt;
| - Fixed missing VO for Yamato ability use/upgrades.&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Renamed: {{AbilityIcon|Shadow Transformation|Size=20}} and reworked into a new ability.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} No longer has radius impact behavior.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. &amp;quot;Ability Speeds&amp;quot; affects {{AbilityIcon|Power Slash|Size=20}}  cast time, {{AbilityIcon|Flying Strike|Size=20}} flying time, and {{AbilityIcon|Crimson Slash|Size=20}} cast time.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} Cooldown Increased: 90s → &amp;lt;u&amp;gt;100s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T2 Is now &amp;lt;u&amp;gt;+4m/s during Shadow Form&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Shadow Transformation|Size=20}} T3 Is now &amp;lt;u&amp;gt;+1s Duration&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 16, 2024]]&lt;br /&gt;
| - &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Cooldown Reduced: 120s → &amp;lt;u&amp;gt;90s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 10, 2024]]&lt;br /&gt;
| - {{AbilityIcon|Crimson Slash|Size=20}} Cooldown Reduced: 13s → &amp;lt;u&amp;gt;11s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} Physics/world collision Reduced: 15 → &amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt; (&#039;&#039;allowing it to be more easily used near objects&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Radius Increased: 14m → &amp;lt;u&amp;gt;16m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Fire rate and spirit buff duration Increased: 15s → &amp;lt;u&amp;gt;20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; T3 Spirit bonus Increased: +10% → &amp;lt;u&amp;gt;+15%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; T3 Fire rate bonus Increased: +5% → &amp;lt;u&amp;gt;+10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 3, 2024]]&lt;br /&gt;
| - Removed the slow climbing vertical recoil on Yamato&#039;s alt fire.&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Radius Increased: 11m → &amp;lt;u&amp;gt;12m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} Fire rate slow duration Increased: 3s → &amp;lt;u&amp;gt;4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} T2 Changed: -5s Cooldown → &amp;lt;u&amp;gt;10% Max Health heal on hero hit&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Crimson Slash|Size=20}} T3 Changed: 12% Max Health on hero hit → &amp;lt;u&amp;gt;-6s Cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Power Slash|Size=20}} T1 Bullet resist Increased: 40% → &amp;lt;u&amp;gt;60%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} Cooldown Reduced: 35s → &amp;lt;u&amp;gt;20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} T2 Changed: -15s Cooldown → &amp;lt;u&amp;gt;+20m Cast Range&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Flying Strike|Size=20}} Range no longer scales with Spirit.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Bonus Spirit per victim Increased: 10 → &amp;lt;u&amp;gt;15&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Bonus fire rate per victim Increased: 5 → &amp;lt;u&amp;gt;10&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Shadow Explosion&#039;&#039;&#039; Buff Duration Increased: 8s → &amp;lt;u&amp;gt;15s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Yamato&#039;s design in the Early Development Build of &#039;&#039;[[Deadlock]]&#039;&#039; is temporary and based on an alien model from when the game was still called &#039;&#039;Neon Prime&#039;&#039;.&lt;br /&gt;
* Yamato&#039;s current voicelines are not fluent Japanese and are actually a bit off in terms of word choice and pronunciation.&lt;br /&gt;
* Yamato and Haze are currently the only heroes whose Ammo is directly affected by [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Boundless_Spirit?diff=6611</id>
		<title>Boundless Spirit</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Boundless_Spirit?diff=6611"/>
		<updated>2024-09-21T17:30:45Z</updated>

		<summary type="html">&lt;p&gt;East: /* Update history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Boundless Spirit&lt;br /&gt;
|item_name=Boundless Spirit&lt;br /&gt;
|item_type=Spirit&lt;br /&gt;
|item_tier=4&lt;br /&gt;
|has_components=true&lt;br /&gt;
|component1_name=Improved Spirit&lt;br /&gt;
|has_passive1=false&lt;br /&gt;
|has_active1=false&lt;br /&gt;
|has_iscomponentof=false&lt;br /&gt;
|iscomponentof1_name=&lt;br /&gt;
|item_stat1=+60 [[Spirit]] Power&lt;br /&gt;
|item_stat2=+300 Bonus [[Health]]&lt;br /&gt;
|item_stat3=+15 Health Regen&lt;br /&gt;
|item_stat4=+25% Weapon Damage&lt;br /&gt;
|item_stat5=+2m/s Sprint Speed&lt;br /&gt;
|souls = 9,700&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Boundless Spirit&#039;&#039;&#039; is a Tier 4 [[Spirit]] [[Item]] that provides Spirit power, bonus health, health regen, weapon damage, and sprint speed to the purchasing hero. &lt;br /&gt;
&lt;br /&gt;
Unlike other seven Tier 4 Spirit Items, Boundless Spirit doesn&#039;t have an active or a passive. It also has the most direct Spirit Power increase of all Items including conditional Spirit Power boosts.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|9,700}} [[Souls]].&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Bebop}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#FEF6E7; width: 40%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center; background-color:#f0dbbb;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: May 30, 2024]]&lt;br /&gt;
|&lt;br /&gt;
* Spirit increased from +40 to +45&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 6, 2024]]&lt;br /&gt;
|&lt;br /&gt;
* Spirit increased from 45 to 50&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 13, 2024]]&lt;br /&gt;
|&lt;br /&gt;
* Spirit Power increased from +50 to +55&lt;br /&gt;
* Now grants +175 Health&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: June 20, 2024]]&lt;br /&gt;
|&lt;br /&gt;
* Spirit Power increased from +55 to +60&lt;br /&gt;
* Bonus Health increased from +175 to +200&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: July 4, 2024]]&lt;br /&gt;
|&lt;br /&gt;
* Health Regen increased from +10 to +15&lt;br /&gt;
* Bonus Health increased from +200 to +300&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 29, 2024|Update: August 29, 2024]]&lt;br /&gt;
|&lt;br /&gt;
* Sprint reduced from +4 to +3&lt;br /&gt;
* Now grants +25% Weapon Damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Boundless_Spirit?diff=6610</id>
		<title>Boundless Spirit</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Boundless_Spirit?diff=6610"/>
		<updated>2024-09-21T17:23:44Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Boundless Spirit&lt;br /&gt;
|item_name=Boundless Spirit&lt;br /&gt;
|item_type=Spirit&lt;br /&gt;
|item_tier=4&lt;br /&gt;
|has_components=true&lt;br /&gt;
|component1_name=Improved Spirit&lt;br /&gt;
|has_passive1=false&lt;br /&gt;
|has_active1=false&lt;br /&gt;
|has_iscomponentof=false&lt;br /&gt;
|iscomponentof1_name=&lt;br /&gt;
|item_stat1=+60 [[Spirit]] Power&lt;br /&gt;
|item_stat2=+300 Bonus [[Health]]&lt;br /&gt;
|item_stat3=+15 Health Regen&lt;br /&gt;
|item_stat4=+25% Weapon Damage&lt;br /&gt;
|item_stat5=+2m/s Sprint Speed&lt;br /&gt;
|souls = 9,700&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Boundless Spirit&#039;&#039;&#039; is a Tier 4 [[Spirit]] [[Item]] that provides Spirit power, bonus health, health regen, weapon damage, and sprint speed to the purchasing hero. &lt;br /&gt;
&lt;br /&gt;
Unlike other seven Tier 4 Spirit Items, Boundless Spirit doesn&#039;t have an active or a passive. It also has the most direct Spirit Power increase of all Items including conditional Spirit Power boosts.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|9,700}} [[Souls]].&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Bebop}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#FEF6E7; width: 40%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center; background-color:#f0dbbb;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 29, 2024|Update: August 29, 2024]]&lt;br /&gt;
|&lt;br /&gt;
- Sprint Speed Reduced: +4&amp;amp;nbsp;m/s &amp;gt; +3&amp;amp;nbsp;m/s.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;New:&#039;&#039;&#039; Now grants +25% Weapon Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Item_Navbox?diff=4492</id>
		<title>Template:Item Navbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Item_Navbox?diff=4492"/>
		<updated>2024-09-12T17:10:24Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Youmay|the Items navigation box which lists all items in the game|the [[:Template:Item|item icon template]]}}&lt;br /&gt;
----&amp;lt;br /&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Navbox&lt;br /&gt;
|name       = Items&lt;br /&gt;
|title      = [[Items|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;ITEMS&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|state      = &lt;br /&gt;
|titlestyle = border-radius: 8px; background: #e0d4b7; font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
|groupstyle = border-bottom-left-radius: 8px; border-top-left-radius: 8px;background: #e0d4b7; font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif; padding: 5px; text-align: center;&lt;br /&gt;
|abovestyle = background:#bdad9f;&lt;br /&gt;
|aboveclass = hlist&lt;br /&gt;
|above = &lt;br /&gt;
|group1     = [[Weapon|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Weapon&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list1      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#d5903f;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Basic Magazine}} &amp;amp;bull; {{Item|Close Quarters}} &amp;amp;bull; {{Item|Headshot Booster}} &amp;amp;bull; {{Item|High-Velocity Mag}} &amp;amp;bull; {{Item|Hollow Point Ward}} &amp;amp;bull; {{Item|Monster Rounds}} &amp;amp;bull; {{Item|Rapid Rounds}} &amp;amp;bull; {{Item|Restorative Shot}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Active Reload}} &amp;amp;bull; {{Item|Berserker}} &amp;amp;bull; {{Item|Kinetic Dash}} &amp;amp;bull; {{Item|Long Range}} &amp;amp;bull; {{Item|Melee Charge}} &amp;amp;bull; {{Item|Mystic Shot}} &amp;amp;bull; {{Item|Slowing Bullets}} &amp;amp;bull; {{Item|Soul Shredder Bullets}} &amp;amp;bull; {{Item|Swift Striker}} &amp;amp;bull; {{Item|Fleetfoot}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Burst Fire}} &amp;amp;bull; {{Item|Escalating Resilience}} &amp;amp;bull; {{Item|Headhunter}} &amp;amp;bull; {{Item|Hunter&#039;s Aura}} &amp;amp;bull; {{Item|Intensifying Magazine}} &amp;amp;bull; {{Item|Point Blank}} &amp;amp;bull; {{Item|Pristine Emblem}} &amp;amp;bull; {{Item|Sharpshooter}} &amp;amp;bull; {{Item|Tesla Bullets}} &amp;amp;bull; {{Item|Titanic Magazine}} &amp;amp;bull; {{Item|Toxic Bullets}} &amp;amp;bull; {{Item|Alchemical Fire}} &amp;amp;bull; {{Item|Heroic Aura}} &amp;amp;bull; {{Item|Warp Stone}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Crippling Headshot}} &amp;amp;bull; {{Item|Frenzy}} &amp;amp;bull; {{Item|Glass Cannon}} &amp;amp;bull; {{Item|Lucky Shot}} &amp;amp;bull; {{Item|Ricochet}} &amp;amp;bull; {{Item|Siphon Bullets}} &amp;amp;bull; {{Item|Spiritual Overflow}} &amp;amp;bull; {{Plink|Silencer|size=35}} &amp;amp;bull; {{Item|Vampiric Burst}}&lt;br /&gt;
    }}&lt;br /&gt;
|group2     = [[Vitality|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Vitality&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list2      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#74b01c;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Enduring Spirit}} &amp;amp;bull; {{Item|Extra Health}} &amp;amp;bull; {{Item|Extra Regen}} &amp;amp;bull; {{Item|Extra Stamina}} &amp;amp;bull; {{Item|Melee Lifesteal}} &amp;amp;bull; {{Item|Sprint Boots}} &amp;amp;bull; {{Item|Healing Rite}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Armor}} &amp;amp;bull; {{Item|Bullet Lifesteal (item)}} &amp;amp;bull; {{Item|Combat Barrier}} &amp;amp;bull; {{Item|Debuff Reducer}} &amp;amp;bull; {{Item|Enchanter&#039;s Barrier}} &amp;amp;bull; {{Item|Enduring Speed}} &amp;amp;bull; {{Item|Healbane}} &amp;amp;bull; {{Item|Healing Booster}} &amp;amp;bull; {{Item|Reactive Barrier}} &amp;amp;bull; {{Item|Spirit Armor}} &amp;amp;bull; {{Item|Spirit Lifesteal (item)}} &amp;amp;bull; {{Item|Divine Barrier}} &amp;amp;bull; {{Item|Health Nova}} &amp;amp;bull; {{Item|Restorative Locket}} &amp;amp;bull; {{Item|Return Fire}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Fortitude}} &amp;amp;bull; {{Item|Improved Bullet Armor}} &amp;amp;bull; {{Item|Improved Spirit Armor}} &amp;amp;bull; {{Item|Lifestrike}} &amp;amp;bull; {{Item|Superior Stamina}} &amp;amp;bull; {{Item|Veil Walker}} &amp;amp;bull; {{Item|Debuff Remover}} &amp;amp;bull; {{Item|Majestic Leap}} &amp;amp;bull; {{Item|Metal Skin}} &amp;amp;bull; {{Item|Rescue Beam}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Inhibitor}} &amp;amp;bull; {{Item|Leech}} &amp;amp;bull; {{Item|Soul Rebirth}} &amp;amp;bull; {{Item|Colossus}} &amp;amp;bull; {{Item|Phantom Strike}} &amp;amp;bull; {{Item|Shadow Weave}} &amp;amp;bull; {{Item|Unstoppable}}&lt;br /&gt;
    }}&lt;br /&gt;
|group3     = [[Spirit|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Spirit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list3      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#c288f0;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Ammo Scavenger}} &amp;amp;bull; {{Item|Extra Charge}} &amp;amp;bull; {{Item|Extra Spirit}} &amp;amp;bull; {{Item|Mystic Burst}} &amp;amp;bull; {{Item|Mystic Reach}} &amp;amp;bull; {{Item|Spirit Strike}} &amp;amp;bull; {{Item|Infuser}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Resist Shredder}} &amp;amp;bull; {{Item|Duration Extender}} &amp;amp;bull; {{Item|Improved Cooldown}} &amp;amp;bull; {{Item|Mystic Vulnerability}} &amp;amp;bull; {{Item|Quicksilver Reload}} &amp;amp;bull; {{Item|Suppressor}} &amp;amp;bull; {{Item|Cold Front}} &amp;amp;bull; {{Item|Decay}} &amp;amp;bull; {{Item|Slowing Hex}} &amp;amp;bull; {{Item|Withering Whip}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Improved Burst}} &amp;amp;bull; {{Item|Improved Reach}} &amp;amp;bull; {{Item|Improved Spirit}} &amp;amp;bull; {{Item|Mystic Slow}} &amp;amp;bull; {{Item|Rapid Recharge}} &amp;amp;bull; {{Item|Superior Cooldown}} &amp;amp;bull; {{Item|Superior Duration}} &amp;amp;bull; {{Item|Surge of Power}} &amp;amp;bull; {{Item|Torment Pulse}} &amp;amp;bull; {{Item|Ethereal Shift}} &amp;amp;bull; {{Item|Knockdown}} &amp;amp;bull; {{Item|Silence Glyph}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Boundless Spirit}} &amp;amp;bull; {{Item|Diviner&#039;s Kevlar}} &amp;amp;bull; {{Item|Escalating Exposure}} &amp;amp;bull; {{Item|Mystic Reverb}} &amp;amp;bull; {{Item|Curse}} &amp;amp;bull; {{Item|Echo Shard}} &amp;amp;bull; {{Item|Magic Carpet}} &amp;amp;bull; {{Item|Refresher}}&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Youmay?diff=4489</id>
		<title>Template:Youmay</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Youmay?diff=4489"/>
		<updated>2024-09-12T17:06:35Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Message box&lt;br /&gt;
 | bgcolor = #f8f7f5&lt;br /&gt;
 | bdcolor = #e1d2b3&lt;br /&gt;
 | notice = This {{#ifeq:{{NAMESPACE}}|{{ns:10}}|template is for|page is about}} &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;. You may be looking for &#039;&#039;&#039;{{{2}}}&#039;&#039;&#039;.&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
This template can be used to direct users to other articles with similar titles.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The template has two parameters - the first one should be used to briefly explain what the current page is about and the second one is a brief introduction to the other page with a similar title.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Youmay|FIRST ARGUMENT|SECOND ARGUMENT}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
{{Youmay|FIRST ARGUMENT|SECOND ARGUMENT}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation and redirection templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Item_Navbox?diff=4488</id>
		<title>Template:Item Navbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Item_Navbox?diff=4488"/>
		<updated>2024-09-12T17:06:03Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name       = Items&lt;br /&gt;
|title      = [[Items|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;ITEMS&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|state      = &lt;br /&gt;
|titlestyle = border-radius: 8px; background: #e0d4b7; font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
|groupstyle = border-bottom-left-radius: 8px; border-top-left-radius: 8px;background: #e0d4b7; font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif; padding: 5px; text-align: center;&lt;br /&gt;
|abovestyle = background:#bdad9f;&lt;br /&gt;
|aboveclass = hlist&lt;br /&gt;
|above = &lt;br /&gt;
|group1     = [[Weapon|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Weapon&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list1      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#d5903f;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Basic Magazine}} &amp;amp;bull; {{Item|Close Quarters}} &amp;amp;bull; {{Item|Headshot Booster}} &amp;amp;bull; {{Item|High-Velocity Mag}} &amp;amp;bull; {{Item|Hollow Point Ward}} &amp;amp;bull; {{Item|Monster Rounds}} &amp;amp;bull; {{Item|Rapid Rounds}} &amp;amp;bull; {{Item|Restorative Shot}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Active Reload}} &amp;amp;bull; {{Item|Berserker}} &amp;amp;bull; {{Item|Kinetic Dash}} &amp;amp;bull; {{Item|Long Range}} &amp;amp;bull; {{Item|Melee Charge}} &amp;amp;bull; {{Item|Mystic Shot}} &amp;amp;bull; {{Item|Slowing Bullets}} &amp;amp;bull; {{Item|Soul Shredder Bullets}} &amp;amp;bull; {{Item|Swift Striker}} &amp;amp;bull; {{Item|Fleetfoot}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Burst Fire}} &amp;amp;bull; {{Item|Escalating Resilience}} &amp;amp;bull; {{Item|Headhunter}} &amp;amp;bull; {{Item|Hunter&#039;s Aura}} &amp;amp;bull; {{Item|Intensifying Magazine}} &amp;amp;bull; {{Item|Point Blank}} &amp;amp;bull; {{Item|Pristine Emblem}} &amp;amp;bull; {{Item|Sharpshooter}} &amp;amp;bull; {{Item|Tesla Bullets}} &amp;amp;bull; {{Item|Titanic Magazine}} &amp;amp;bull; {{Item|Toxic Bullets}} &amp;amp;bull; {{Item|Alchemical Fire}} &amp;amp;bull; {{Item|Heroic Aura}} &amp;amp;bull; {{Item|Warp Stone}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Crippling Headshot}} &amp;amp;bull; {{Item|Frenzy}} &amp;amp;bull; {{Item|Glass Cannon}} &amp;amp;bull; {{Item|Lucky Shot}} &amp;amp;bull; {{Item|Ricochet}} &amp;amp;bull; {{Item|Siphon Bullets}} &amp;amp;bull; {{Item|Spiritual Overflow}} &amp;amp;bull; {{Plink|Silencer|size=35}} &amp;amp;bull; {{Item|Vampiric Burst}}&lt;br /&gt;
    }}&lt;br /&gt;
|group2     = [[Vitality|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Vitality&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list2      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#74b01c;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Enduring Spirit}} &amp;amp;bull; {{Item|Extra Health}} &amp;amp;bull; {{Item|Extra Regen}} &amp;amp;bull; {{Item|Extra Stamina}} &amp;amp;bull; {{Item|Melee Lifesteal}} &amp;amp;bull; {{Item|Sprint Boots}} &amp;amp;bull; {{Item|Healing Rite}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Armor}} &amp;amp;bull; {{Item|Bullet Lifesteal (item)}} &amp;amp;bull; {{Item|Combat Barrier}} &amp;amp;bull; {{Item|Debuff Reducer}} &amp;amp;bull; {{Item|Enchanter&#039;s Barrier}} &amp;amp;bull; {{Item|Enduring Speed}} &amp;amp;bull; {{Item|Healbane}} &amp;amp;bull; {{Item|Healing Booster}} &amp;amp;bull; {{Item|Reactive Barrier}} &amp;amp;bull; {{Item|Spirit Armor}} &amp;amp;bull; {{Item|Spirit Lifesteal (item)}} &amp;amp;bull; {{Item|Divine Barrier}} &amp;amp;bull; {{Item|Health Nova}} &amp;amp;bull; {{Item|Restorative Locket}} &amp;amp;bull; {{Item|Return Fire}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Fortitude}} &amp;amp;bull; {{Item|Improved Bullet Armor}} &amp;amp;bull; {{Item|Improved Spirit Armor}} &amp;amp;bull; {{Item|Lifestrike}} &amp;amp;bull; {{Item|Superior Stamina}} &amp;amp;bull; {{Item|Veil Walker}} &amp;amp;bull; {{Item|Debuff Remover}} &amp;amp;bull; {{Item|Majestic Leap}} &amp;amp;bull; {{Item|Metal Skin}} &amp;amp;bull; {{Item|Rescue Beam}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Inhibitor}} &amp;amp;bull; {{Item|Leech}} &amp;amp;bull; {{Item|Soul Rebirth}} &amp;amp;bull; {{Item|Colossus}} &amp;amp;bull; {{Item|Phantom Strike}} &amp;amp;bull; {{Item|Shadow Weave}} &amp;amp;bull; {{Item|Unstoppable}}&lt;br /&gt;
    }}&lt;br /&gt;
|group3     = [[Spirit|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Spirit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list3      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#c288f0;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Ammo Scavenger}} &amp;amp;bull; {{Item|Extra Charge}} &amp;amp;bull; {{Item|Extra Spirit}} &amp;amp;bull; {{Item|Mystic Burst}} &amp;amp;bull; {{Item|Mystic Reach}} &amp;amp;bull; {{Item|Spirit Strike}} &amp;amp;bull; {{Item|Infuser}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Resist Shredder}} &amp;amp;bull; {{Item|Duration Extender}} &amp;amp;bull; {{Item|Improved Cooldown}} &amp;amp;bull; {{Item|Mystic Vulnerability}} &amp;amp;bull; {{Item|Quicksilver Reload}} &amp;amp;bull; {{Item|Suppressor}} &amp;amp;bull; {{Item|Cold Front}} &amp;amp;bull; {{Item|Decay}} &amp;amp;bull; {{Item|Slowing Hex}} &amp;amp;bull; {{Item|Withering Whip}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Improved Burst}} &amp;amp;bull; {{Item|Improved Reach}} &amp;amp;bull; {{Item|Improved Spirit}} &amp;amp;bull; {{Item|Mystic Slow}} &amp;amp;bull; {{Item|Rapid Recharge}} &amp;amp;bull; {{Item|Superior Cooldown}} &amp;amp;bull; {{Item|Superior Duration}} &amp;amp;bull; {{Item|Surge of Power}} &amp;amp;bull; {{Item|Torment Pulse}} &amp;amp;bull; {{Item|Ethereal Shift}} &amp;amp;bull; {{Item|Knockdown}} &amp;amp;bull; {{Item|Silence Glyph}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Boundless Spirit}} &amp;amp;bull; {{Item|Diviner&#039;s Kevlar}} &amp;amp;bull; {{Item|Escalating Exposure}} &amp;amp;bull; {{Item|Mystic Reverb}} &amp;amp;bull; {{Item|Curse}} &amp;amp;bull; {{Item|Echo Shard}} &amp;amp;bull; {{Item|Magic Carpet}} &amp;amp;bull; {{Item|Refresher}}&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Youmay|the Items navigation box which lists all items in the game|the [[:Template:Item|item icon template]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Item_Navbox?diff=4486</id>
		<title>Template:Item Navbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Item_Navbox?diff=4486"/>
		<updated>2024-09-12T17:04:53Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name       = Items&lt;br /&gt;
|title      = [[Items|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;ITEMS&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|state      = &lt;br /&gt;
|titlestyle = border-radius: 8px; background: #e0d4b7; font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
|groupstyle = border-bottom-left-radius: 8px; border-top-left-radius: 8px;background: #e0d4b7; font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif; padding: 5px; text-align: center;&lt;br /&gt;
|abovestyle = background:#bdad9f;&lt;br /&gt;
|aboveclass = hlist&lt;br /&gt;
|above = &lt;br /&gt;
|group1     = [[Weapon|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Weapon&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list1      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#d5903f;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Basic Magazine}} &amp;amp;bull; {{Item|Close Quarters}} &amp;amp;bull; {{Item|Headshot Booster}} &amp;amp;bull; {{Item|High-Velocity Mag}} &amp;amp;bull; {{Item|Hollow Point Ward}} &amp;amp;bull; {{Item|Monster Rounds}} &amp;amp;bull; {{Item|Rapid Rounds}} &amp;amp;bull; {{Item|Restorative Shot}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Active Reload}} &amp;amp;bull; {{Item|Berserker}} &amp;amp;bull; {{Item|Kinetic Dash}} &amp;amp;bull; {{Item|Long Range}} &amp;amp;bull; {{Item|Melee Charge}} &amp;amp;bull; {{Item|Mystic Shot}} &amp;amp;bull; {{Item|Slowing Bullets}} &amp;amp;bull; {{Item|Soul Shredder Bullets}} &amp;amp;bull; {{Item|Swift Striker}} &amp;amp;bull; {{Item|Fleetfoot}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Burst Fire}} &amp;amp;bull; {{Item|Escalating Resilience}} &amp;amp;bull; {{Item|Headhunter}} &amp;amp;bull; {{Item|Hunter&#039;s Aura}} &amp;amp;bull; {{Item|Intensifying Magazine}} &amp;amp;bull; {{Item|Point Blank}} &amp;amp;bull; {{Item|Pristine Emblem}} &amp;amp;bull; {{Item|Sharpshooter}} &amp;amp;bull; {{Item|Tesla Bullets}} &amp;amp;bull; {{Item|Titanic Magazine}} &amp;amp;bull; {{Item|Toxic Bullets}} &amp;amp;bull; {{Item|Alchemical Fire}} &amp;amp;bull; {{Item|Heroic Aura}} &amp;amp;bull; {{Item|Warp Stone}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Crippling Headshot}} &amp;amp;bull; {{Item|Frenzy}} &amp;amp;bull; {{Item|Glass Cannon}} &amp;amp;bull; {{Item|Lucky Shot}} &amp;amp;bull; {{Item|Ricochet}} &amp;amp;bull; {{Item|Siphon Bullets}} &amp;amp;bull; {{Item|Spiritual Overflow}} &amp;amp;bull; {{Plink|Silencer|size=35}} &amp;amp;bull; {{Item|Vampiric Burst}}&lt;br /&gt;
    }}&lt;br /&gt;
|group2     = [[Vitality|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Vitality&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list2      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#74b01c;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Enduring Spirit}} &amp;amp;bull; {{Item|Extra Health}} &amp;amp;bull; {{Item|Extra Regen}} &amp;amp;bull; {{Item|Extra Stamina}} &amp;amp;bull; {{Item|Melee Lifesteal}} &amp;amp;bull; {{Item|Sprint Boots}} &amp;amp;bull; {{Item|Healing Rite}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Armor}} &amp;amp;bull; {{Item|Bullet Lifesteal (item)}} &amp;amp;bull; {{Item|Combat Barrier}} &amp;amp;bull; {{Item|Debuff Reducer}} &amp;amp;bull; {{Item|Enchanter&#039;s Barrier}} &amp;amp;bull; {{Item|Enduring Speed}} &amp;amp;bull; {{Item|Healbane}} &amp;amp;bull; {{Item|Healing Booster}} &amp;amp;bull; {{Item|Reactive Barrier}} &amp;amp;bull; {{Item|Spirit Armor}} &amp;amp;bull; {{Item|Spirit Lifesteal (item)}} &amp;amp;bull; {{Item|Divine Barrier}} &amp;amp;bull; {{Item|Health Nova}} &amp;amp;bull; {{Item|Restorative Locket}} &amp;amp;bull; {{Item|Return Fire}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Fortitude}} &amp;amp;bull; {{Item|Improved Bullet Armor}} &amp;amp;bull; {{Item|Improved Spirit Armor}} &amp;amp;bull; {{Item|Lifestrike}} &amp;amp;bull; {{Item|Superior Stamina}} &amp;amp;bull; {{Item|Veil Walker}} &amp;amp;bull; {{Item|Debuff Remover}} &amp;amp;bull; {{Item|Majestic Leap}} &amp;amp;bull; {{Item|Metal Skin}} &amp;amp;bull; {{Item|Rescue Beam}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Inhibitor}} &amp;amp;bull; {{Item|Leech}} &amp;amp;bull; {{Item|Soul Rebirth}} &amp;amp;bull; {{Item|Colossus}} &amp;amp;bull; {{Item|Phantom Strike}} &amp;amp;bull; {{Item|Shadow Weave}} &amp;amp;bull; {{Item|Unstoppable}}&lt;br /&gt;
    }}&lt;br /&gt;
|group3     = [[Spirit|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Spirit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list3      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#c288f0;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Ammo Scavenger}} &amp;amp;bull; {{Item|Extra Charge}} &amp;amp;bull; {{Item|Extra Spirit}} &amp;amp;bull; {{Item|Mystic Burst}} &amp;amp;bull; {{Item|Mystic Reach}} &amp;amp;bull; {{Item|Spirit Strike}} &amp;amp;bull; {{Item|Infuser}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Resist Shredder}} &amp;amp;bull; {{Item|Duration Extender}} &amp;amp;bull; {{Item|Improved Cooldown}} &amp;amp;bull; {{Item|Mystic Vulnerability}} &amp;amp;bull; {{Item|Quicksilver Reload}} &amp;amp;bull; {{Item|Suppressor}} &amp;amp;bull; {{Item|Cold Front}} &amp;amp;bull; {{Item|Decay}} &amp;amp;bull; {{Item|Slowing Hex}} &amp;amp;bull; {{Item|Withering Whip}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Improved Burst}} &amp;amp;bull; {{Item|Improved Reach}} &amp;amp;bull; {{Item|Improved Spirit}} &amp;amp;bull; {{Item|Mystic Slow}} &amp;amp;bull; {{Item|Rapid Recharge}} &amp;amp;bull; {{Item|Superior Cooldown}} &amp;amp;bull; {{Item|Superior Duration}} &amp;amp;bull; {{Item|Surge of Power}} &amp;amp;bull; {{Item|Torment Pulse}} &amp;amp;bull; {{Item|Ethereal Shift}} &amp;amp;bull; {{Item|Knockdown}} &amp;amp;bull; {{Item|Silence Glyph}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Boundless Spirit}} &amp;amp;bull; {{Item|Diviner&#039;s Kevlar}} &amp;amp;bull; {{Item|Escalating Exposure}} &amp;amp;bull; {{Item|Mystic Reverb}} &amp;amp;bull; {{Item|Curse}} &amp;amp;bull; {{Item|Echo Shard}} &amp;amp;bull; {{Item|Magic Carpet}} &amp;amp;bull; {{Item|Refresher}}&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Youmay|creating icons for items|the [[:Template:Items|Items]] navigation box which lists all items in the game}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Item_Navbox?diff=4485</id>
		<title>Template:Item Navbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Item_Navbox?diff=4485"/>
		<updated>2024-09-12T17:04:42Z</updated>

		<summary type="html">&lt;p&gt;East: Please try to manually add pages to Category:Items - using an includeonly will categorize the main page as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name       = Items&lt;br /&gt;
|title      = [[Items|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;ITEMS&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|state      = &lt;br /&gt;
|titlestyle = border-radius: 8px; background: #e0d4b7; font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
|groupstyle = border-bottom-left-radius: 8px; border-top-left-radius: 8px;background: #e0d4b7; font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif; padding: 5px; text-align: center;&lt;br /&gt;
|abovestyle = background:#bdad9f;&lt;br /&gt;
|aboveclass = hlist&lt;br /&gt;
|above = &lt;br /&gt;
|group1     = [[Weapon|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Weapon&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list1      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#d5903f;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Basic Magazine}} &amp;amp;bull; {{Item|Close Quarters}} &amp;amp;bull; {{Item|Headshot Booster}} &amp;amp;bull; {{Item|High-Velocity Mag}} &amp;amp;bull; {{Item|Hollow Point Ward}} &amp;amp;bull; {{Item|Monster Rounds}} &amp;amp;bull; {{Item|Rapid Rounds}} &amp;amp;bull; {{Item|Restorative Shot}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Active Reload}} &amp;amp;bull; {{Item|Berserker}} &amp;amp;bull; {{Item|Kinetic Dash}} &amp;amp;bull; {{Item|Long Range}} &amp;amp;bull; {{Item|Melee Charge}} &amp;amp;bull; {{Item|Mystic Shot}} &amp;amp;bull; {{Item|Slowing Bullets}} &amp;amp;bull; {{Item|Soul Shredder Bullets}} &amp;amp;bull; {{Item|Swift Striker}} &amp;amp;bull; {{Item|Fleetfoot}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Burst Fire}} &amp;amp;bull; {{Item|Escalating Resilience}} &amp;amp;bull; {{Item|Headhunter}} &amp;amp;bull; {{Item|Hunter&#039;s Aura}} &amp;amp;bull; {{Item|Intensifying Magazine}} &amp;amp;bull; {{Item|Point Blank}} &amp;amp;bull; {{Item|Pristine Emblem}} &amp;amp;bull; {{Item|Sharpshooter}} &amp;amp;bull; {{Item|Tesla Bullets}} &amp;amp;bull; {{Item|Titanic Magazine}} &amp;amp;bull; {{Item|Toxic Bullets}} &amp;amp;bull; {{Item|Alchemical Fire}} &amp;amp;bull; {{Item|Heroic Aura}} &amp;amp;bull; {{Item|Warp Stone}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Crippling Headshot}} &amp;amp;bull; {{Item|Frenzy}} &amp;amp;bull; {{Item|Glass Cannon}} &amp;amp;bull; {{Item|Lucky Shot}} &amp;amp;bull; {{Item|Ricochet}} &amp;amp;bull; {{Item|Siphon Bullets}} &amp;amp;bull; {{Item|Spiritual Overflow}} &amp;amp;bull; {{Plink|Silencer|size=35}} &amp;amp;bull; {{Item|Vampiric Burst}}&lt;br /&gt;
    }}&lt;br /&gt;
|group2     = [[Vitality|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Vitality&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list2      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#74b01c;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Enduring Spirit}} &amp;amp;bull; {{Item|Extra Health}} &amp;amp;bull; {{Item|Extra Regen}} &amp;amp;bull; {{Item|Extra Stamina}} &amp;amp;bull; {{Item|Melee Lifesteal}} &amp;amp;bull; {{Item|Sprint Boots}} &amp;amp;bull; {{Item|Healing Rite}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Armor}} &amp;amp;bull; {{Item|Bullet Lifesteal (item)}} &amp;amp;bull; {{Item|Combat Barrier}} &amp;amp;bull; {{Item|Debuff Reducer}} &amp;amp;bull; {{Item|Enchanter&#039;s Barrier}} &amp;amp;bull; {{Item|Enduring Speed}} &amp;amp;bull; {{Item|Healbane}} &amp;amp;bull; {{Item|Healing Booster}} &amp;amp;bull; {{Item|Reactive Barrier}} &amp;amp;bull; {{Item|Spirit Armor}} &amp;amp;bull; {{Item|Spirit Lifesteal (item)}} &amp;amp;bull; {{Item|Divine Barrier}} &amp;amp;bull; {{Item|Health Nova}} &amp;amp;bull; {{Item|Restorative Locket}} &amp;amp;bull; {{Item|Return Fire}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Fortitude}} &amp;amp;bull; {{Item|Improved Bullet Armor}} &amp;amp;bull; {{Item|Improved Spirit Armor}} &amp;amp;bull; {{Item|Lifestrike}} &amp;amp;bull; {{Item|Superior Stamina}} &amp;amp;bull; {{Item|Veil Walker}} &amp;amp;bull; {{Item|Debuff Remover}} &amp;amp;bull; {{Item|Majestic Leap}} &amp;amp;bull; {{Item|Metal Skin}} &amp;amp;bull; {{Item|Rescue Beam}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Inhibitor}} &amp;amp;bull; {{Item|Leech}} &amp;amp;bull; {{Item|Soul Rebirth}} &amp;amp;bull; {{Item|Colossus}} &amp;amp;bull; {{Item|Phantom Strike}} &amp;amp;bull; {{Item|Shadow Weave}} &amp;amp;bull; {{Item|Unstoppable}}&lt;br /&gt;
    }}&lt;br /&gt;
|group3     = [[Spirit|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; text-shadow: 0px 0px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Spirit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list3      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#c288f0;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Ammo Scavenger}} &amp;amp;bull; {{Item|Extra Charge}} &amp;amp;bull; {{Item|Extra Spirit}} &amp;amp;bull; {{Item|Mystic Burst}} &amp;amp;bull; {{Item|Mystic Reach}} &amp;amp;bull; {{Item|Spirit Strike}} &amp;amp;bull; {{Item|Infuser}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Resist Shredder}} &amp;amp;bull; {{Item|Duration Extender}} &amp;amp;bull; {{Item|Improved Cooldown}} &amp;amp;bull; {{Item|Mystic Vulnerability}} &amp;amp;bull; {{Item|Quicksilver Reload}} &amp;amp;bull; {{Item|Suppressor}} &amp;amp;bull; {{Item|Cold Front}} &amp;amp;bull; {{Item|Decay}} &amp;amp;bull; {{Item|Slowing Hex}} &amp;amp;bull; {{Item|Withering Whip}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Improved Burst}} &amp;amp;bull; {{Item|Improved Reach}} &amp;amp;bull; {{Item|Improved Spirit}} &amp;amp;bull; {{Item|Mystic Slow}} &amp;amp;bull; {{Item|Rapid Recharge}} &amp;amp;bull; {{Item|Superior Cooldown}} &amp;amp;bull; {{Item|Superior Duration}} &amp;amp;bull; {{Item|Surge of Power}} &amp;amp;bull; {{Item|Torment Pulse}} &amp;amp;bull; {{Item|Ethereal Shift}} &amp;amp;bull; {{Item|Knockdown}} &amp;amp;bull; {{Item|Silence Glyph}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Boundless Spirit}} &amp;amp;bull; {{Item|Diviner&#039;s Kevlar}} &amp;amp;bull; {{Item|Escalating Exposure}} &amp;amp;bull; {{Item|Mystic Reverb}} &amp;amp;bull; {{Item|Curse}} &amp;amp;bull; {{Item|Echo Shard}} &amp;amp;bull; {{Item|Magic Carpet}} &amp;amp;bull; {{Item|Refresher}}&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Youmay|creating icons for items|the [[:Template:Items|Items]] navigation box which lists all items in the game}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Item?diff=4484</id>
		<title>Template:Item</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Item?diff=4484"/>
		<updated>2024-09-12T17:03:26Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Pic link|{{{1}}}|size=25}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Youmay|creating icons for items|the [[:Template:Items|Items]] navigation box which lists all items in the game}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This template can be used to create icons and names of items in the game.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
This template has a single parameter where the editor is expected to use for item names.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Item|Basic Magazine}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Item|Basic Magazine}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Item|Headhunter}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Item|Headhunter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icon templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Youmay?diff=4481</id>
		<title>Template:Youmay</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Youmay?diff=4481"/>
		<updated>2024-09-12T16:59:02Z</updated>

		<summary type="html">&lt;p&gt;East: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{Message box  | bgcolor = #f8f7f5  | bdcolor = #e1d2b3  | notice = This {{#ifeq:{{NAMESPACE}}|{{ns:10}}|template|page}} is about &amp;#039;&amp;#039;&amp;#039;{{{1}}}&amp;#039;&amp;#039;&amp;#039;. You may be looking for &amp;#039;&amp;#039;&amp;#039;{{{2}}}&amp;#039;&amp;#039;&amp;#039;. }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; ==Overview== This template can be used to direct users to other articles with similar titles.  ===Usage=== The template has two parameters - the first one should be used to briefly explain what the current page is about and the second one is a brief i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Message box&lt;br /&gt;
 | bgcolor = #f8f7f5&lt;br /&gt;
 | bdcolor = #e1d2b3&lt;br /&gt;
 | notice = This {{#ifeq:{{NAMESPACE}}|{{ns:10}}|template|page}} is about &#039;&#039;&#039;{{{1}}}&#039;&#039;&#039;. You may be looking for &#039;&#039;&#039;{{{2}}}&#039;&#039;&#039;.&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
This template can be used to direct users to other articles with similar titles.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The template has two parameters - the first one should be used to briefly explain what the current page is about and the second one is a brief introduction to the other page with a similar title.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Youmay|FIRST ARGUMENT|SECOND ARGUMENT}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
{{Youmay|FIRST ARGUMENT|SECOND ARGUMENT}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation and redirection templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Item_Navbox?diff=4013</id>
		<title>Template:Item Navbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Item_Navbox?diff=4013"/>
		<updated>2024-09-09T15:58:28Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name       = Items&lt;br /&gt;
|title      = [[Items]]&lt;br /&gt;
|state      = &lt;br /&gt;
|titlestyle = border-radius: 8px; background: #e0d4b7; font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
|groupstyle = border-bottom-left-radius: 8px; border-top-left-radius: 8px;background: #e0d4b7; font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif; padding: 5px; text-align: center;&lt;br /&gt;
|abovestyle = background:#bdad9f;&lt;br /&gt;
|aboveclass = hlist&lt;br /&gt;
|above = &lt;br /&gt;
|group1     = [[Weapon]]&lt;br /&gt;
|list1      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#d5903f;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Basic Magazine}} &amp;amp;bull; {{Item|Close Quarters}} &amp;amp;bull; {{Item|Headshot Booster}} &amp;amp;bull; {{Item|High-Velocity Mag}} &amp;amp;bull; {{Item|Hollow Point Ward}} &amp;amp;bull; {{Item|Monster Rounds}} &amp;amp;bull; {{Item|Rapid Rounds}} &amp;amp;bull; {{Item|Restorative Shot}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Active Reload}} &amp;amp;bull; {{Item|Berserker}} &amp;amp;bull; {{Item|Kinetic Dash}} &amp;amp;bull; {{Item|Long Range}} &amp;amp;bull; {{Item|Melee Charge}} &amp;amp;bull; {{Item|Mystic Shot}} &amp;amp;bull; {{Item|Slowing Bullets}} &amp;amp;bull; {{Item|Soul Shredder Bullets}} &amp;amp;bull; {{Item|Swift Striker}} &amp;amp;bull; {{Item|Fleetfoot}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Burst Fire}} &amp;amp;bull; {{Item|Escalating Resilience}} &amp;amp;bull; {{Item|Headhunter}} &amp;amp;bull; {{Item|Hunter&#039;s Aura}} &amp;amp;bull; {{Item|Intensifying Magazine}} &amp;amp;bull; {{Item|Point Blank}} &amp;amp;bull; {{Item|Pristine Emblem}} &amp;amp;bull; {{Item|Sharpshooter}} &amp;amp;bull; {{Item|Tesla Bullets}} &amp;amp;bull; {{Item|Titanic Magazine}} &amp;amp;bull; {{Item|Toxic Bullets}} &amp;amp;bull; {{Item|Alchemical Fire}} &amp;amp;bull; {{Item|Heroic Aura}} &amp;amp;bull; {{Item|Warp Stone}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Crippling Headshot}} &amp;amp;bull; {{Item|Frenzy}} &amp;amp;bull; {{Item|Glass Cannon}} &amp;amp;bull; {{Item|Lucky Shot}} &amp;amp;bull; {{Item|Ricochet}} &amp;amp;bull; {{Item|Siphon Bullets}} &amp;amp;bull; {{Item|Spiritual Overflow}} &amp;amp;bull; {{Plink|Silencer|size=35}} &amp;amp;bull; {{Item|Vampiric Burst}}&lt;br /&gt;
    }}&lt;br /&gt;
|group2     = [[Vitality]]&lt;br /&gt;
|list2      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#74b01c;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Enduring Spirit}} &amp;amp;bull; {{Item|Extra Health}} &amp;amp;bull; {{Item|Extra Regen}} &amp;amp;bull; {{Item|Extra Stamina}} &amp;amp;bull; {{Item|Melee Lifesteal}} &amp;amp;bull; {{Item|Sprint Boots}} &amp;amp;bull; {{Item|Healing Rite}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Armor}} &amp;amp;bull; {{Item|Bullet Lifesteal (item)}} &amp;amp;bull; {{Item|Combat Barrier}} &amp;amp;bull; {{Item|Debuff Reducer}} &amp;amp;bull; {{Item|Enchanter&#039;s Barrier}} &amp;amp;bull; {{Item|Enduring Speed}} &amp;amp;bull; {{Item|Healbane}} &amp;amp;bull; {{Item|Healing Booster}} &amp;amp;bull; {{Item|Reactive Barrier}} &amp;amp;bull; {{Item|Spirit Armor}} &amp;amp;bull; {{Item|Spirit Lifesteal (item)}} &amp;amp;bull; {{Item|Divine Barrier}} &amp;amp;bull; {{Item|Health Nova}} &amp;amp;bull; {{Item|Restorative Locket}} &amp;amp;bull; {{Item|Return Fire}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Fortitude}} &amp;amp;bull; {{Item|Improved Bullet Armor}} &amp;amp;bull; {{Item|Improved Spirit Armor}} &amp;amp;bull; {{Item|Lifestrike}} &amp;amp;bull; {{Item|Superior Stamina}} &amp;amp;bull; {{Item|Veil Walker}} &amp;amp;bull; {{Item|Debuff Remover}} &amp;amp;bull; {{Item|Majestic Leap}} &amp;amp;bull; {{Item|Metal Skin}} &amp;amp;bull; {{Item|Rescue Beam}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Inhibitor}} &amp;amp;bull; {{Item|Leech}} &amp;amp;bull; {{Item|Soul Rebirth}} &amp;amp;bull; {{Item|Colossus}} &amp;amp;bull; {{Item|Phantom Strike}} &amp;amp;bull; {{Item|Shadow Weave}} &amp;amp;bull; {{Item|Unstoppable}}&lt;br /&gt;
    }}&lt;br /&gt;
|group3     = [[Spirit]]&lt;br /&gt;
|list3      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#c288f0;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Ammo Scavenger}} &amp;amp;bull; {{Item|Extra Charge}} &amp;amp;bull; {{Item|Extra Spirit}} &amp;amp;bull; {{Item|Mystic Burst}} &amp;amp;bull; {{Item|Mystic Reach}} &amp;amp;bull; {{Item|Spirit Strike}} &amp;amp;bull; {{Item|Infuser}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Resist Shredder}} &amp;amp;bull; {{Item|Duration Extender}} &amp;amp;bull; {{Item|Improved Cooldown}} &amp;amp;bull; {{Item|Mystic Vulnerability}} &amp;amp;bull; {{Item|Quicksilver Reload}} &amp;amp;bull; {{Item|Suppressor}} &amp;amp;bull; {{Item|Cold Front}} &amp;amp;bull; {{Item|Decay}} &amp;amp;bull; {{Item|Slowing Hex}} &amp;amp;bull; {{Item|Withering Whip}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Improved Burst}} &amp;amp;bull; {{Item|Improved Reach}} &amp;amp;bull; {{Item|Improved Spirit}} &amp;amp;bull; {{Item|Mystic Slow}} &amp;amp;bull; {{Item|Rapid Recharge}} &amp;amp;bull; {{Item|Superior Cooldown}} &amp;amp;bull; {{Item|Superior Duration}} &amp;amp;bull; {{Item|Surge of Power}} &amp;amp;bull; {{Item|Torment Pulse}} &amp;amp;bull; {{Item|Ethereal Shift}} &amp;amp;bull; {{Item|Knockdown}} &amp;amp;bull; {{Item|Silence Glyph}}&lt;br /&gt;
    |group4     = {{Souls|6,300+}}&lt;br /&gt;
    |list4      = {{Item|Boundless Spirit}} &amp;amp;bull; {{Item|Diviner&#039;s Kevlar}} &amp;amp;bull; {{Item|Escalating Exposure}} &amp;amp;bull; {{Item|Mystic Reverb}} &amp;amp;bull; {{Item|Curse}} &amp;amp;bull; {{Item|Echo Shard}} &amp;amp;bull; {{Item|Magic Carpet}} &amp;amp;bull; {{Item|Refresher}}&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Items| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:HeroIcon?diff=3963</id>
		<title>Template:HeroIcon</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:HeroIcon?diff=3963"/>
		<updated>2024-09-09T14:34:07Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;position: relative; bottom: 2px;&amp;quot;&amp;gt;[[File:{{{Hero|{{{hero}}}}}} MM.png|link={{{Hero|{{{hero}}}}}}|{{{size|24px}}}]]&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=hero_name|size=24px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Abrams}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Abrams}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Bebop}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Bebop}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Infernus|size=50px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Infernus|size=50px}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Haze|size=100px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Haze|size=100px}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Yamato|size=150px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Yamato|size=150px}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icon templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:HeroIcon?diff=3962</id>
		<title>Template:HeroIcon</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:HeroIcon?diff=3962"/>
		<updated>2024-09-09T14:33:07Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;position: relative; bottom: 2px;&amp;quot;&amp;gt;[[File:{{{Hero|{{{hero}}}}}} MM.png|link={{{Hero|{{{hero}}}}}}|{{{size|24px}}}]]&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=hero_name|size=24px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Abrams}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Abrams}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Bebop}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Bebop}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Infernus|size=50px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Infernus|size=50px}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Haze|size=100px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Haze|size=100px}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Yamato|size=150px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Yamato|size=150px}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:HeroIcon?diff=3961</id>
		<title>Template:HeroIcon</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:HeroIcon?diff=3961"/>
		<updated>2024-09-09T14:32:28Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;position: relative; bottom: 2px;&amp;quot;&amp;gt;[[File:{{{Hero|{{{hero}}}}}} MM.png|link={{{Hero|{{{hero}}}}}}|{{{size|24px}}}]]&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=hero_name|size=24px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Abrams}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Abrams}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Bebop}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Bebop}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Infernus|size=50px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Infernus|size=50px}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Haze|size=100px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Haze|size=100px}}&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{HeroIcon|Hero=Yamato|size=150px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{HeroIcon|Hero=Yamato|size=150px}}&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Souls?diff=3873</id>
		<title>Souls</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Souls?diff=3873"/>
		<updated>2024-09-08T20:39:08Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]]&lt;br /&gt;
[[File:Weakened troop..png|thumb|A weakened trooper.]]&lt;br /&gt;
&#039;&#039;&#039;Souls&#039;&#039;&#039; are a crucial element in &#039;&#039;Deadlock&#039;&#039;, serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy [[Trooper]]s, taking [[Guardian]]s/[[Walker]]s, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.&lt;br /&gt;
&lt;br /&gt;
== Gathering Souls ==&lt;br /&gt;
&#039;&#039;&#039;Soul Distribution&#039;&#039;&#039;:&lt;br /&gt;
* Before 10 minutes, two players can share 100% of a Trooper’s soul value, effectively doubling its worth.&lt;br /&gt;
* After 10 minutes, souls are divided evenly among nearby players.&lt;br /&gt;
* Souls from player kills are influenced by the team&#039;s overall soul count: teams with fewer souls gain more from kills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Orbs&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.&lt;br /&gt;
* Shooting these orbs can also deny enemy players from receiving the souls.&lt;br /&gt;
&lt;br /&gt;
Be aware that soul orbs can be missed from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner&#039;s Sacrifice]] Safes.&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
Gathering souls is directly tied to leveling up in &#039;&#039;Deadlock&#039;&#039;. See [[Leveling Up|leveling up]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Category:Icon_templates?diff=3872</id>
		<title>Category:Icon templates</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Category:Icon_templates?diff=3872"/>
		<updated>2024-09-08T20:38:48Z</updated>

		<summary type="html">&lt;p&gt;East: Created page with &amp;quot;This category is for icon utility templates.  Category:Templates&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is for icon utility templates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Category:Infobox_templates?diff=3871</id>
		<title>Category:Infobox templates</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Category:Infobox_templates?diff=3871"/>
		<updated>2024-09-08T20:38:23Z</updated>

		<summary type="html">&lt;p&gt;East: Created page with &amp;quot;This category is for infoboxes.  Category:Templates&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is for infoboxes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Attack?diff=3785</id>
		<title>Melee Attack</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Attack?diff=3785"/>
		<updated>2024-09-08T11:14:28Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]&lt;br /&gt;
Every hero can perform a &#039;&#039;&#039;melee attack&#039;&#039;&#039; to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{Item|Melee Lifesteal}} and {{Item|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage. The default keybind for melee attacks is &#039;&#039;&#039;Q&#039;&#039;&#039;. Pressing &#039;&#039;&#039;Q&#039;&#039;&#039; triggers a light melee attack, while holding initiates a heavy melee attack.&lt;br /&gt;
&lt;br /&gt;
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], which has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack.&lt;br /&gt;
&lt;br /&gt;
[[Troopers]]&#039; health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack. Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the creep and its orb. Players can perform melee attacks on orbs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Boon?diff=3751</id>
		<title>Boon</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Boon?diff=3751"/>
		<updated>2024-09-07T20:50:43Z</updated>

		<summary type="html">&lt;p&gt;East: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Levels&#039;&#039;&#039; in &#039;&#039;Deadlock&#039;&#039; are a signification of how many total [[souls]] a hero has gathered. Levels increase a hero&#039;s power by granting rewards at specific souls-gathered thresholds. A hero&#039;s level is most appropriately referred to by the number of souls they&#039;ve gathered, which is displayed at all times for all players.[[File:Level up.png|alt=Level up notification for 4,500 souls gathered. Rewards an ability point and a power increase.|thumb|Level up notification for 4,500 souls gathered. Rewards an &#039;&#039;&#039;ability point&#039;&#039;&#039; and a &#039;&#039;&#039;power increase&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
&#039;&#039;&#039;Leveling up&#039;&#039;&#039; in &#039;&#039;Deadlock&#039;&#039; is based on a hero&#039;s total gathered souls. Level up rewards vary from level to level and are a mix of &#039;&#039;&#039;ability unlocks&#039;&#039;&#039;, &#039;&#039;&#039;ability points&#039;&#039;&#039;, and &#039;&#039;&#039;power increases&#039;&#039;&#039;. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero&#039;s ultimate ability.&lt;br /&gt;
&lt;br /&gt;
== Level Up Rewards ==&lt;br /&gt;
All heroes level up at the same souls-gathered thresholds. The following table details the rewards given at each threshold.&lt;br /&gt;
{| class=&amp;quot;wikitable defaultcenter&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Level Up Rewards&lt;br /&gt;
!Souls&lt;br /&gt;
!Ability&lt;br /&gt;
Unlock&lt;br /&gt;
!Ability&lt;br /&gt;
Point&lt;br /&gt;
!Power&lt;br /&gt;
Increase&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|0}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|400}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|800}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|1.2k}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|1.5k}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|2.2k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|3k}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|3.5k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|4.5k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|5.2k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|6k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|7.5k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|8k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|9k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|9.7k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|10.5k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|12k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|13k}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|14k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|15k}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|16k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|18k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|20k}}&lt;br /&gt;
|&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 22k, 24k, 27k, 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points.&lt;br /&gt;
&lt;br /&gt;
== Power Increases ==&lt;br /&gt;
[[File:Power_increase.png|alt=Haze&#039;s power increase stats, showing +.28 base bullet damage, +3.4 base [[Melee attack|melee damage]], and +27 base health.|thumb|Haze&#039;s power increase profile.]]&lt;br /&gt;
Power increases serve to increase the base attributes of the hero. The base attributes that are improved by power increases are: base bullet damage, base [[Melee attack|melee damage]], and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.&lt;br /&gt;
&lt;br /&gt;
As there are 11 Power Increases, if the base starting level is 1, then the max level is 12.&lt;br /&gt;
&lt;br /&gt;
== Ability Points ==&lt;br /&gt;
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero&#039;s abilities requires a total of thirty-two ability points.&lt;/div&gt;</summary>
		<author><name>East</name></author>
	</entry>
</feed>