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	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-14T16:30:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/The_Doorman?diff=92079</id>
		<title>The Doorman</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/The_Doorman?diff=92079"/>
		<updated>2026-07-13T18:17:59Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: /* Trivia */ added another Portal tidbit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_doorman&lt;br /&gt;
| release_date = August 22, 2025&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=Hurting them is fine, but &#039;&#039;vexing&#039;&#039; them is even better.}}&lt;br /&gt;
&#039;&#039;&#039;The Doorman&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He&#039;s proper, he&#039;s polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don&#039;t worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.&lt;br /&gt;
&lt;br /&gt;
A self-described &amp;quot;Fledgling God&amp;quot; and possibly a cosmic being of some repute, the Doorman planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans. &lt;br /&gt;
&lt;br /&gt;
The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_doorman}}&lt;br /&gt;
Service With A Smile can pierce through enemies. It deals 50% less damage after the first target.&lt;br /&gt;
&lt;br /&gt;
Doorman can gain stacks from {{ItemIcon|Split Shot}} by hitting multiple players with the same projectile, and it also makes pierced projectiles deal 100% damage to all targets.&lt;br /&gt;
&lt;br /&gt;
Note: Doorman&#039;s in-game weapon stats incorrectly list 1.47 bullets per second and 43 DPS. This is a bug.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name = The Doorman&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* A thrown bell travels &#039;&#039;&#039;45m&#039;&#039;&#039; forward or until it hits an obstacle, whichever happens first. The travel range is &#039;&#039;&#039;not&#039;&#039;&#039; affected by [[Ability Range|ability range]] increases like {{ItemIcon|Greater Expansion}}.&lt;br /&gt;
* Bells can be detonated by [[melee attack]]s.&lt;br /&gt;
| tips =&lt;br /&gt;
* T3 upgrade allows &amp;quot;stacking&amp;quot; several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name = The Doorman&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* The doors&#039; duration is indicated by a progress bar above them, and a counter above the ability button.&lt;br /&gt;
* Doors cannot be closed for {{#invoke:Abilities|get_ability_prop|Doorway|DoorwayCloseCooldown}}s after the second door is placed. This is not affected by [[Ability Cooldown|Cooldown Reduction]] items.&lt;br /&gt;
* If the player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the entrance door.&lt;br /&gt;
| tips =&lt;br /&gt;
* T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright.&lt;br /&gt;
** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute.&lt;br /&gt;
** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = The Doorman&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged.&lt;br /&gt;
| tips = &lt;br /&gt;
* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name = The Doorman&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* When returning from the Baroness, players receive a fading [[Time Slow]] for 1s.&lt;br /&gt;
* If the player falls off the platforms, they are sent back to the beginning of the map.&lt;br /&gt;
* Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.&lt;br /&gt;
* The player cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Flying Cloak}} or {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}. {{HeroIcon|Sinclair}} also cannot cast {{AbilityIcon|Spectral Assistant}} while inside the Baroness.&lt;br /&gt;
* Target is frozen in place and cannot act during channel time. The target&#039;s channels are cancelled upon entering the Baroness (except {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} which is ended immediately, but will drop the bomb/ally if she holds one). Channeling abilities with cast delays can still activate if the delay started before Hotel Guest&#039;s channel and end before entering, such as {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}}.&lt;br /&gt;
| tips = &lt;br /&gt;
* Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades.&lt;br /&gt;
* The &amp;quot;turning keys&amp;quot; animation on target&#039;s body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|doorman}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Doorman card.png|The Doorman portrait&lt;br /&gt;
File:Doorman Killstreak.png|Killstreak portrait for The Doorman.&lt;br /&gt;
File:Doorman Critical.png|Critical health portrait for The Doorman.&lt;br /&gt;
File:The Doorman.png|The Doorman icon&lt;br /&gt;
File:The Doorman Render.png|The Doorman&#039;s in-game render&lt;br /&gt;
File:Doorman select background.png|The Doorman&#039;s select background&lt;br /&gt;
File:Doorman TitlePage.png|The Doorman poster&lt;br /&gt;
File:Doorman Reference Sheet.png|The Doorman reference sheet&lt;br /&gt;
File:Baroness Reference Sheet.png|Baroness Hotel reference sheet&lt;br /&gt;
File:Doorman name.svg|The Doorman name typography&lt;br /&gt;
File:The Doorman name pt-br.svg|The Doorman Brazilian typography&lt;br /&gt;
File:Doorman french.svg|The Doorman French typography&lt;br /&gt;
File:Doorman italian.svg|The Doorman Italian typography&lt;br /&gt;
File:Doorman polish.svg|The Doorman Polish typography&lt;br /&gt;
File:Doorman schinese.svg|The Doorman Simplified Chinese typography&lt;br /&gt;
File:Doorman russian.svg|The Doorman typography for Russian and Ukrainian&lt;br /&gt;
File:Doorman spanish.svg|The Doorman typography for Spanish and Spanish-Latin America&lt;br /&gt;
File:Doorman turkish.svg|The Doorman Turkish typography&lt;br /&gt;
File:The Doorman Weapon.png|The Doorman weapon - &#039;&#039;Service With A Smile&#039;&#039;&lt;br /&gt;
File:Doorman doors.png|Doors at 50% duration&lt;br /&gt;
File:Baroness Hotel Guest Interior.png|Baroness Hotel map&lt;br /&gt;
File:Doorman hud psd.png|Unfinished Doorman model art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Kaori doorman.png|thumb|Kaori&#039;s comments on Doorman&#039;s voice actor]]&lt;br /&gt;
* A possible inspiration for the Doorman is the hero concept [https://forums.playdeadlock.com/threads/support-hero-concept-frynd-leeman-an-inhuman-innkeeper.40606 Frynd Leeman] by player Onennon on the &#039;&#039;Deadlock&#039;&#039; forums. Like the Doorman, Frynd is a tall, gaunt, ancient, mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.&lt;br /&gt;
* The Doorman has longer taunt voice lines that play for an enemy if they are killed inside the Baroness.&lt;br /&gt;
* Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman&#039;s ultimate cannot be used in maps that don&#039;t have the hotel room.&lt;br /&gt;
* According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door.&lt;br /&gt;
* The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.&lt;br /&gt;
* The Doorman&#039;s Doorway ability summons one orange portal and one blue portal, similar to Valve&#039;s game [[wikipedia:Portal_(video_game)|&#039;&#039;Portal&#039;&#039;]].&lt;br /&gt;
* Similarly, his [[:File:The Doorman Render.png|dash animation]] potentially references the [https://theportalwiki.com/wiki/File:Portal2.png Portal series logo].&lt;br /&gt;
* According to developer [[Kaori (developer)|Kaori]], the Doorman&#039;s voice actor is a stage actor on his first video game role.&amp;lt;ref&amp;gt;2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;[Doorman&#039;s voice is a] stage actor, this is his first video game&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;At Your Service in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as The Doorman in the [[Hideout]].&lt;br /&gt;
* The Doorman had the closest winning difference in the [[Six New Heroes]] contest, beating {{HeroIcon|Paige}} by only 0.85%.&amp;lt;ref&amp;gt;[[Update:August 29, 2025]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman is called &#039;&#039;&#039;Alphonse&#039;&#039;&#039; in the French localization, notably using a proper name instead of a job title.&lt;br /&gt;
* In the game &#039;&#039;[[wikipedia:Slay_the_Spire_II|Slay the Spire 2]]&#039;&#039;, the boss [https://slaythespire.wiki.gg/wiki/Slay_the_Spire_2:Doormaker Doormaker] was inspired by the Doorman.&amp;lt;ref&amp;gt;2026-06-19 - Slay the Spire 2: &amp;quot;[https://store.steampowered.com/news/app/2868840/view/667242081733838607?l=english The Neowsletter - June 2026]&amp;quot; on Steam - Casey: &#039;&#039;&amp;quot;Doormaker isn&#039;t a Worm reference, I was playing too much Deadlock.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
{{DEFAULTSORT:Doorman, The}}&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Viscous/Movement?diff=82731</id>
		<title>Talk:Viscous/Movement</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Viscous/Movement?diff=82731"/>
		<updated>2026-06-16T23:09:58Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: /* Proposition to redirect &amp;quot;goovement&amp;quot; to Viscous/Movement */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposition to redirect &amp;quot;goovement&amp;quot; to Viscous/Movement ==&lt;br /&gt;
&lt;br /&gt;
I think it&#039;d be pretty funny and it&#039;s a common colloquial term&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Viscous/Movement?diff=82730</id>
		<title>Talk:Viscous/Movement</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Viscous/Movement?diff=82730"/>
		<updated>2026-06-16T23:08:29Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mo_%26_Krill?diff=81056</id>
		<title>Mo &amp; Krill</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mo_%26_Krill?diff=81056"/>
		<updated>2026-06-15T15:57:03Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_krill&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Krill; Digger; Grappler; Pouncer and Driller&lt;br /&gt;
| pronouns = He/Him (Mo)&lt;br /&gt;
&lt;br /&gt;
He/Him (Krill)&lt;br /&gt;
| voice_actor = Ray Chase&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Krill|Everyone has a plan until they&#039;re grabbed by a mole man.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo &amp;amp; Krill&#039;&#039;&#039; are [[Heroes]] in &#039;&#039;[[Deadlock]]&#039;&#039;. Fighting together, they are a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo &amp;amp; Krill pop out on unsuspecting enemies, attacking them with Scorn to damage and Sand Blast to disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.&lt;br /&gt;
&lt;br /&gt;
Members of [[The Tunnel Rats]], Maurice and Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_krill}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Scorn does not interrupt Mo &amp;amp; Krill, meaning it can be used while [[Heavy Melee|heavy meleeing]], riding the [[Zipline]], and notably during {{AbilityIcon|Combo}}.&lt;br /&gt;
* The T3 Upgrade&#039;s debuff has no maximum stack limit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Mo &amp;amp; Krill can use {{AbilityIcon|Scorn}} and {{AbilityIcon|Sand Blast}} while burrowed.&lt;br /&gt;
* Mo &amp;amp; Krill can enter [[Vents]] while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown.&lt;br /&gt;
* Mo &amp;amp; Krill can still be hit by [[Melee Attacks]] while burrowed.&lt;br /&gt;
* Mo &amp;amp; Krill can carry the [[Soul Urn]] while burrowed, since it&#039;s not affected by [[Movement Silence]]. However, they cannot enter vents while carrying it and will still drop it if hit by a melee attack.&lt;br /&gt;
* Burrow cannot pass through {{HeroIcon|Graves}}&#039; {{AbilityIcon|Grasping Hands}}.&lt;br /&gt;
* While burrowed, Mo &amp;amp; Krill cannot be pulled by {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}} and will pass under {{HeroIcon|McGinnis}}&#039;  {{AbilityIcon|Spectral Wall}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Sand Blast launches a fast moving cylindrical projectile (similar to {{ItemIcon|Silence Wave}}) that applies the damage and the effects when it hits enemies.&lt;br /&gt;
** {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Time Wall}} has inconsistent interaction with the ability. If a wall blocks the projectile completely, then Sand Blast gets properly delayed. If, however, at least some part of Sand Blast&#039;s projectile is not blocked by a wall, then the whole projectile ignores the wall.&lt;br /&gt;
| tips = &lt;br /&gt;
* T1 upgrade makes Sand Blast trigger {{ItemIcon|Mystic Burst}}, which might be undesirable since otherwise the item&#039;s damage can only be triggered (and healed off of) by {{AbilityIcon|Scorn}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* [[Boon]] scaling is not applied retroactively to existing [[stacks]].&lt;br /&gt;
* Upon ability use, Combo keeps momentum, most obviously shown with {{ItemIcon|Majestic Leap}}.&lt;br /&gt;
* If either Mo &amp;amp; Krill or the enemy are pulled by a [[Displacement]] effect, such as {{ItemIcon|Rescue Beam}} or {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}, both Mo &amp;amp; Krill and the enemy are displaced together.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|krill}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mo &amp;amp; Krill card.png|Mo &amp;amp; Krill portrait&lt;br /&gt;
File:Mo &amp;amp; Krill MM.png|Mo &amp;amp; Krill icon&lt;br /&gt;
File:Mo &amp;amp; Krill Render.png|Mo &amp;amp; Krill in-game render&lt;br /&gt;
File:Krill select background.png|Mo &amp;amp; Krill select background&lt;br /&gt;
File:Mo &amp;amp; Krill Reference Sheet.png|Mo &amp;amp; Krill reference sheet&lt;br /&gt;
File:Mo krill name.png|Mo &amp;amp; Krill name typography&lt;br /&gt;
File:Mo &amp;amp; Krill Weapon.png|Mo &amp;amp; Krill weapon - Yellow Canary&lt;br /&gt;
File:Mo &amp;amp; Krill card old.png|Previous Mo &amp;amp; Krill portrait&lt;br /&gt;
File:Mo &amp;amp; Krill icon old.png|Previous Mo &amp;amp; Krill icon&lt;br /&gt;
File:Mo and Krill winter.png|Mo &amp;amp; Krill 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Digger hud psd.jpg|Digger portrait ([[Neon Prime]])&lt;br /&gt;
File:Mo &amp;amp; Krill Gloat.png|Gloat portrait for Mo &amp;amp; Krill.&lt;br /&gt;
File:Mo &amp;amp; Krill Critical.png|Critical health portrait for Mo &amp;amp; Krill.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:Mokrill a4 combo foley.mp3|thumb|Mo&#039;s grunts during Combo]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Krill is the only one of the duo who has voice lines. However, Mo&#039;s grunts can be heard during Combo.&lt;br /&gt;
* Krill&#039;s model was inherited from &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* In a now removed voice line, {{HeroIcon|McGinnis}} referred to Krill as a rat.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill krill 03.mp3|transcription=Mole man and his rat friend are down.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Both Mo and Krills&#039; heads are capable of being headshot, but Mo&#039;s head has 20% headshot damage reduction.&lt;br /&gt;
* Mo &amp;amp; Krill have a unique conversation with Holliday in the files titled &amp;quot;Troubadour&amp;quot;, hinting that they will appear in [[Holliday&#039;s visual novel]].&amp;lt;ref&amp;gt;[[Holliday/Quotes#Conversations|Mo &amp;amp; Krill and Holliday conversation]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Relaxing in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Mo &amp;amp; Krill in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[The Tunnel Rats]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Mo &amp;amp; Krill]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Sinclair?diff=81055</id>
		<title>Sinclair</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Sinclair?diff=81055"/>
		<updated>2026-06-15T15:56:19Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_magician&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| codenames = Magician&lt;br /&gt;
| pronouns = They/Them&amp;lt;ref&amp;gt;Because they&#039;re two people&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Hidden King|context=Killstreak (High)|transcription=The Sinclairs will pay for what they&#039;ve done to us! }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
He/Him (Henry)&lt;br /&gt;
&lt;br /&gt;
She/Her (Savannah)&lt;br /&gt;
| voice_actor = Harron Atkins (Henry);&lt;br /&gt;
Andia Winslow (Savannah)&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.andiavoiceover.com/ Andia Winslow&#039;s resume]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}{{Quotation|2=Time for some misdirection.}}&lt;br /&gt;
&#039;&#039;&#039;Sinclair&#039;&#039;&#039; are [[Hero|Heroes]] in &#039;&#039;[[Deadlock]]&#039;&#039;. With their trusty magic wand, they can shoot Vexing Bolts to surprise enemies and use magic to turn them into Rabbits. The Spectral Assistant amplifies their damage and can serve as a fast escape route. Sinclair can even turn their enemies&#039; abilities against themselves with their surprising final trick, Audience Participation.&lt;br /&gt;
&lt;br /&gt;
Henry and Savannah were two young stage magicians in love, who bound their souls to each other for eternity. However, their relationship was strained after a tragic on-stage accident claimed both of their lives. Now, under the shared title of Sinclair, they seek a way to be separated and find peace in the afterlife.&lt;br /&gt;
&lt;br /&gt;
Sinclair was added to [[Hero Labs]] (as &#039;&#039;&#039;Magician&#039;&#039;&#039;) on [[Update:October 24, 2024|October 24, 2024]], and officially released on [[Update:January 17, 2025|January 17, 2025]] (as &#039;&#039;&#039;THE MAGNIFICENT SINCLAIR&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|Sinclair&lt;br /&gt;
|weapon_name=The Prestige&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Sinclair&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bolt redirect will aim accurately at enemies behind walls, provided the ability is re-casted whilst the cursor is hovering over where the target is. Targets seem to have a larger than normal vertical aim-assist zone and this can be the reason for bolts going in weird directions on redirect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Sinclair&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Spectral Assistant&#039;s teleport can be activated twice. The second teleport brings Sinclair to the location of the Assistant after the first teleport. There is a 2s cooldown after using the first teleport.&lt;br /&gt;
* The assistant cannot be cast or activated inside {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Sinclair&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* If a hero is hexed during a heavy punch animation, parry, or a channeled ability, the action is not interrupted.&lt;br /&gt;
*  Rabbit Hex casting delay is 0.9 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Sinclair&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The &amp;quot;&#039;&#039;&#039;Upgrade&#039;&#039;&#039;&amp;quot; effect determines what Tier level the copied ultimate will be. (The ultimate that is copied will be restricted to however many upgrade Tiers Sinclair has unlocked.)&lt;br /&gt;
* Sinclair has a 1s delay to use the target ultimate after copying.&lt;br /&gt;
* Sinclair can use Audience Participation even if the target enemy hasn&#039;t unlocked their ultimate yet.&lt;br /&gt;
* If {{AbilityIcon|Spectral Assistant}} is active, Sinclair can use the teleport ability while copying an ultimate, besides the following exceptions:&lt;br /&gt;
** {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
** {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}}&lt;br /&gt;
** {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Heavy Barrage}}&lt;br /&gt;
** {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
** {{HeroIcon|Rem}}&#039;s {{AbilityIcon|Naptime}}&lt;br /&gt;
** {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Storm Cloud}}&lt;br /&gt;
** {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Last Stand}} (while channeling)&lt;br /&gt;
* If Sinclair copies an ultimate but does not use it, Audience Participation uses its default cooldown of {{#invoke:Abilities|get_ability_prop|Audience Participation|AbilityCooldown}}s (with the exception of {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}).&lt;br /&gt;
* Imbuing Audience Participation exclusively affects the ultimate-copying ability, and not the copied ultimate itself. For instance, imbuing {{ItemIcon|Compress Cooldown}} only reduces the default cooldown after the copying duration expires, and imbuing {{ItemIcon|Mystic Expansion}} only increases the range from which ultimates can be stolen.&lt;br /&gt;
* Sinclair only copies the properties of the ultimate, which can make it weaker compared to the original hero. For example, when copying {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}}, they will deal less damage due to their lower fire rate and lack of the Fixation passive ability.&lt;br /&gt;
* Sinclair gets permanent bonus health from kills or assists with {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}, permanent bonus spirit power from kills with {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}, and Bonus Weapon Damage from kills with {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}.&lt;br /&gt;
* Audience Participation has instant cooldown if Sinclair kills an enemy with {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Killing Blow}} T3.&lt;br /&gt;
* If Sinclair copies {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}, they start with one less charge.&lt;br /&gt;
* Sinclair gets {{HeroIcon|Shiv}}&#039;s Rage passive if they copy {{AbilityIcon|Killing Blow}}, dealing bonus damage when at full Rage. The Rage lasts until Sinclair either loses Killing Blow or Rage goes down to zero. However, if Sinclair copies Killing Blow again, they will still have the remaining built-up Rage from the last copy, allowing them to reach full Rage faster.&lt;br /&gt;
* If Sinclair copies {{HeroIcon|Silver}}&#039;s {{AbilityIcon|Lycan Curse}}, they can transform instantly with no build-up. However, likely due to a bug, Sinclair will not gain the upgrades for two specific {{HeroIcon|Silver (Transformed)}} abilities if their base counterparts are currently deployed: a deployed {{AbilityIcon|Vexing Bolt}} results in an un-upgraded {{AbilityIcon|Go For The Throat}}, and a deployed {{AbilityIcon|Spectral Assistant}} results in an un-upgraded {{AbilityIcon|Mauling Leap}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|magician}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Magician card.png|Sinclair portrait&lt;br /&gt;
File:Sinclair.png|Sinclair icon&lt;br /&gt;
File:Sinclair Render.png|Sinclair in-game render&lt;br /&gt;
File:Sinclair select background.png|Sinclair select background&lt;br /&gt;
File:Sinclair Reference Sheet.png|Sinclair reference sheet&lt;br /&gt;
File:Sinclair name.png|Sinclair name typography&lt;br /&gt;
File:Sinclair Weapon.png|Sinclair weapon - The Prestige&lt;br /&gt;
File:Four heroes update.jpg|Sinclair in the January 2025 update art&lt;br /&gt;
File:Spectral Assistant model.png|Spectral Assistant model&lt;br /&gt;
File:Sinclair card old.png|Previous Sinclair portrait&lt;br /&gt;
File:Sinclair Gloat.png|Gloat portrait for Sinclair.&lt;br /&gt;
File:Sinclair Critical.png|Critical health portrait for Sinclair.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Sinclair changes voices on death, depending on which ghost is controlling the body. It starts as Henry&#039;s voice, then changes to Savannah&#039;s when Henry dies and vice-versa.&lt;br /&gt;
* Sinclair&#039;s weapon name &#039;&#039;&#039;The Prestige&#039;&#039;&#039; is a possible reference to the [[wikipedia:The_Prestige_(novel)|Christopher Priest&#039;s novel]] of the same name (which was adapted to [[wikipedia:The_Prestige_(film)|movie by Christopher and Jonathan Nolan]] in 2006).&lt;br /&gt;
** The weapon was previously named &#039;&#039;&#039;[[wikipedia:Sleight_of_hand|Legerdemain]]&#039;&#039;&#039; and &#039;&#039;&#039;Magic Wand&#039;&#039;&#039;.&lt;br /&gt;
* Sinclair&#039;s current design is based on one of the scrapped designs for {{HeroIcon|Wraith}}. It is also used in a [[Metal Skin]] advert.&lt;br /&gt;
* Sinclair&#039;s lead developer is [[Hopoo]],&amp;lt;ref&amp;gt;2024-10-28 - Hopoo; Deadlock Discord - &amp;quot;&#039;&#039;yes I was lead on viper (and magician), it&#039;s why neither was in the hero list previously&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; best known as the co-creator of the &#039;&#039;[[wikipedia:Risk_of_Rain_2|Risk of Rain]]&#039;&#039; series.&lt;br /&gt;
* The Spectral Assistant currently uses a modified version of {{HeroIcon|Lady Geist}}&#039;s original model prior to the [[Update:August 18, 2025|Six Heroes update]].&lt;br /&gt;
* Sinclair&#039;s bunny uses the same model as [https://liquipedia.net/dota2/Arnabus_the_Fairy_Rabbit Arnabus the Fairy Rabbit] from &#039;&#039;Dota 2&#039;&#039;.&lt;br /&gt;
* Savannah&#039;s voice actor, Andia Winslow, also plays the role of [[Allie Kinkaid]] in [[Holliday&#039;s visual novel]].&lt;br /&gt;
* &amp;quot;Working Magic in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Sinclair in the [[Hideout]].&lt;br /&gt;
* When copying {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}, the description shows &amp;quot;Become infused with Sinclair&#039;s shadow soul.&amp;quot; instead of &#039;Become infused with Yamato&#039;s shadow soul.&amp;quot;&lt;br /&gt;
* If a hero has a voice line warning against a specific enemy ultimate, that voice line is triggered if the enemy Sinclair copies and uses that ultimate.&lt;br /&gt;
* Unlike most heroes, Sinclair don&#039;t have bot support for Co-op vs Bot matches.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Sinclair]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Yamato?diff=81054</id>
		<title>Yamato</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Yamato?diff=81054"/>
		<updated>2026-06-15T15:54:45Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_yamato&lt;br /&gt;
| voice_actor = &amp;lt;!--Alpha Takahashi has been debunked, see trivia--&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=もはや、私の戦いを止めるものは何もない。&amp;lt;br&amp;gt;(At this point, there&#039;s nothing that can stop my fight.)}}&lt;br /&gt;
&#039;&#039;&#039;Yamato&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a close-range assassin using precise strikes and sword attacks to destroy her foes. Conducting a Flying Strike with her grapple to get close, Yamato unleashes her powerful melee attacks along with Power Slash and Crimson Slash attacks to damage, slow, and disable her enemies while healing herself. Once fully engaged, she can unleash her Shadow Transformation to become infused with her brother&#039;s shadow soul, becoming unstoppable for a short time while ending the life of her opponents.&lt;br /&gt;
&lt;br /&gt;
Kaori and her brother were crime lords of the [[Seventh Moon]], bringing in wealth and power to the organization. However, a dispute during expansion led to the death of Kaori&#039;s brother and her escape to the [[United States of America|United States]]. A miscommunication once she arrived led to Kaori adopting her brother&#039;s name, Yamato, vowing to secure her brother&#039;s dream of international presence.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_yamato}}Sister&#039;s Lament has an alternate fire that explodes on impact. Alt-fire stats:&lt;br /&gt;
* Takes {{DataProp|Yamato|Weapon.AltFire.AmmoConsumedPerShot}} ammo rounds per shot. Can still be shot for full damage even if Yamato doesn&#039;t have enough ammo in the clip. &lt;br /&gt;
* Deals {{DataProp|Yamato|Weapon.AltFire.BulletDamage}} {{#invoke:HeroData|get_hero_scalar|Yamato|Level|BulletDamageAltFire}} damage on a direct hit.&lt;br /&gt;
* Bullets per second: {{#invoke:HeroData|get_alt_fire_var|Yamato|RoundsPerSecond|2}}.&lt;br /&gt;
* Has a DPS value of {{#invoke:HeroData|get_alt_fire_var|Yamato|DPS|3}} and sustained DPS of {{#invoke:HeroData|get_alt_fire_var|Yamato|SustainedDPS|3}}.&lt;br /&gt;
* Fallof Range: {{#invoke:HeroData|get_alt_fire_var|Yamato|FalloffStartRange|2}}m - {{#invoke:HeroData|get_alt_fire_var|Yamato|FalloffEndRange|2}}m&lt;br /&gt;
* Cannot crit.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Yamato&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes = &lt;br /&gt;
* Starting a charge quickly slows Yamato to {{DataProp|Power Slash|ChannelMoveSpeed}}m/s. This slowdown can be partially mitigated by dashing before casting or [[Ziplines/Zipline_Momentum_Conservation|ZMC]].&lt;br /&gt;
* There are 4 stages the charging goes through. Every stage change is indicated by reticle lighting up pairs of vertical marks.&lt;br /&gt;
** 0.0s - 0.35s: initial phase where the ability can not be casted yet.&lt;br /&gt;
** 0.35s - 0.85s: &amp;quot;short charge&amp;quot; phase indicated by blue flames. Finishing here results in &#039;&#039;&#039;{{DataProp|Power Slash|ShortChargeDamagePct}}%&#039;&#039;&#039; damage.&lt;br /&gt;
** 0.85s - 1.4s: &amp;quot;medium charge&amp;quot; phase indicated by red flames. Finishing here results in &#039;&#039;&#039;{{DataProp|Power Slash|MediumChargeDamagePct}}%&#039;&#039;&#039; damage.&lt;br /&gt;
** 1.4s: &amp;quot;max charge&amp;quot; where ability automatically casts for &#039;&#039;&#039;100%&#039;&#039;&#039; damage.&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Yamato&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* After grappling, Yamato can go through walls and does not break connection regardless of distance or visibility.&lt;br /&gt;
* The target can break the connection via dispel (e.g. {{ItemIcon|Dispel Magic}}) or [[Invincible|invincibility]] (e.g.  {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}).&lt;br /&gt;
* Yamato can break the connection at any time during the flight by pressing the ability button (default &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;) or cancel ability button (default &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Breaking connection triggers the slash animation but does no damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Yamato&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* Crimson Slash has a {{DataProp|Crimson Slash|AbilityCastDelay}}s delay between cast and the actual hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Yamato&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Yamato is immune to [[Movement Silence]] while transformed, allowing her to use Flying Slash and movement items while carrying the [[Soul Urn]].&lt;br /&gt;
* Faster ability speed results in following changes:&lt;br /&gt;
** {{AbilityIcon|Power Slash}}: full charge time from {{DataProp|Power Slash|AbilityCastDelay}}s to {{#expr: {{DataProp|Power Slash|AbilityCastDelay}} * (100-{{DataProp|Shadow Transformation|AbilitySpeedPct}})/100 }}s.&lt;br /&gt;
** {{AbilityIcon|Flying slash}}: due to several phases, some of which are not affected by casting speed, the effect is unstable. Generally it varies from being ~20% quicker for short range casts to ~30% quicker for long range casts.&lt;br /&gt;
** {{AbilityIcon|Crimson Slash}}: cast delay from {{DataProp|Crimson Slash|AbilityCastDelay}}s to {{#expr: {{DataProp|Crimson Slash|AbilityCastDelay}} * (100-{{DataProp|Shadow Transformation|AbilitySpeedPct}})/100 }}s.&lt;br /&gt;
* T1 bonus weapon damage applies to each pellet in a shot. Total increase is {{DataProp|Shadow Transformation|Upgrades.1.WeaponDamageBonus}} (extra dmg) * {{DataProp|Yamato|Weapon.BulletsPerShot}} (pellets/shot) = &#039;&#039;&#039;+{{#expr: {{DataProp|Shadow Transformation|Upgrades.1.WeaponDamageBonus}} * {{DataProp|Yamato|Weapon.BulletsPerShot}}}} damage&#039;&#039;&#039; to each shot. Alt fire has only 1 pellet. This bonus is &#039;&#039;&#039;not&#039;&#039;&#039; increased further with bonus weapon damage from items or weapon [[investment]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&#039;&#039;See &#039;&#039;&#039;[[Yamato/Lore]]&#039;&#039;&#039; for more story content.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Original=&lt;br /&gt;
{{Fates_Tale|yamato|no_link=true}}&lt;br /&gt;
|-|Translated=&lt;br /&gt;
{{Quotation||&lt;br /&gt;
Born to criminal royalty, Kaori and her brother Yamato always knew they were destined to run The 7th Moon after their father&#039;s passing.  For years they ran the organization as equals; leading to profit, success, and plans for expansion to the United States.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The idea was simple.  Kaori would stay in Japan and maintain things at home, while Yamato would travel to America to set up an international presence.  Unfortunately for the siblings; this plan didn&#039;t sit well with some of their more insecure underlings, who bristled at the idea of being led by Kaori in Japan.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The coup was swift and violent.  Yamato gave his life protecting Kaori, but in doing so ensured that she and a handful of loyalists were able to escape Japan for America.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When she arrived stateside, the contact her brother was supposed to meet greeted her and her retinue.  Unfamiliar with the gender of Japanese names, the man addressed her as Yamato.  She thought to correct him, but decided that the best way to keep her brother&#039;s memory alive was to take his name and live out his dream.&amp;lt;ref&amp;gt;Official translated backstory from May 2024 &#039;&#039;Deadlock&#039;&#039; build&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Yamato card.png|Yamato portrait&lt;br /&gt;
File:Yamato MM.png|Yamato icon&lt;br /&gt;
File:Yamato Render.png|Yamato in-game render&lt;br /&gt;
File:Yamato select background.png|Yamato select background&lt;br /&gt;
File:Yamato Reference Sheet.png|Yamato reference sheet&lt;br /&gt;
File:Yamato name.png|Yamato name typography&lt;br /&gt;
File:Yamato Weapon.png|Yamato weapon - Sister&#039;s Lament&lt;br /&gt;
File:Yamato card old.png|Previous Yamato portrait&lt;br /&gt;
File:Yamato winter.png|Yamato 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Yamato temp MM.png|Temporary Yamato icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Yamato Neon Prime.png|[[Neon Prime]] Yamato&lt;br /&gt;
File:Neon Prime Yamato.png|Neon Prime Yamato color palette&lt;br /&gt;
File:Yamato concept 1.jpg|Yamato concept art - &amp;quot;Yokai&amp;quot;&lt;br /&gt;
File:Yamato concept 2.jpg|Yamato concept art&lt;br /&gt;
File:Yamato concept 3.jpg|Yamato concept art&lt;br /&gt;
File:Yamato concept 4.jpg|Yamato concept art - &amp;quot;University&amp;quot;&lt;br /&gt;
File:Anisha concept.jpg|Yamato concept art - &amp;quot;Anisha&amp;quot;&lt;br /&gt;
File:Yamato leak.png|Leaked work-in-progress Yamato model&lt;br /&gt;
File:Yamato Gloat.png|Gloat portrait for Yamato.&lt;br /&gt;
File:Yamato Critical.png|Critical health portrait for Yamato.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Yamato&#039;s current model is inherited from her original design in [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]].&lt;br /&gt;
** [[Yoshi]] has shared early concept art of Yamato&#039;s upcoming redesign.&amp;lt;ref&amp;gt;2024-08-10 - [[Yoshi]]; Deadlock Discord &#039;&#039;- &amp;quot;Regarding yamato question, can share some of the early concepts we have, none are final or anything, just exploration level (...) early concepts for new direction i mean&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** An image of Yamato&#039;s work-in-progress model redesign was leaked on October 2025.&lt;br /&gt;
** A work-in-progress Yamato face texture was added to the files in the [[Old Gods, New Blood]] update. This texture has a natural skin tone, normal head proportions, and a small scar on her upper lip.&lt;br /&gt;
* A popular fan rumor is that Yamato in &#039;&#039;[[Neon Prime]]&#039;&#039; was an alien obsessed with Japanese culture. This rumor is incorrect, based on what is known about her character and faction from old voice lines and the [[Neon Prime lore]] document.&lt;br /&gt;
* Yamato&#039;s weapon was originally called &#039;&#039;&#039;Celestial Dynasty&#039;&#039;&#039;.&lt;br /&gt;
* Yamato&#039;s original voice actor wasn&#039;t a native Japanese speaker. This was changed after she was recast in the [[Update:October 10, 2024|2024-10-10 Update]]. Developer [[Kaori (developer)|Kaori]] has confirmed that her voice actor is not Alpha Takahashi.&amp;lt;ref&amp;gt;2025-08-17 - [[Kaori (developer)|Kaori]]; Deadlock Discord &#039;&#039;- &amp;quot;it&#039;s not [Alpha]&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Yamato&#039;s background was originally available in English in an earlier build, before being translated to Japanese.&lt;br /&gt;
* &amp;quot;Reminiscing in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Yamato in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Wraith?diff=81053</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Wraith?diff=81053"/>
		<updated>2026-06-15T15:54:15Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_wraith&lt;br /&gt;
| voice_actor = Danielle Nicolet&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = If something&#039;s stationary, it won&#039;t last long.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wraith&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a fast-talking and fast-firing combatant with potent offensive abilities and mobility. She can activate her Full Auto to boost her own fire rate, perform Card Tricks by sending them at her targets and Project Mind to teleport either into or out of dangerous fights. Singling out a foe with her Telekinesis and throwing them into any direction, Wraith can decide who on the enemy team should die first.&lt;br /&gt;
&lt;br /&gt;
Employing her charisma and strength to run a gambling network, Wraith is a widely-known feature of the criminal underworld of New York City.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_wraith}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Wraith&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Cards are generated by dealing [[Weapon Damage]] and [[Melee Damage]], instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does &#039;&#039;not&#039;&#039; affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (i.e. 10% Cooldown Reduction = 10% increase to charge gain percentage).&lt;br /&gt;
* Card generation rate:&lt;br /&gt;
** Bodyshot: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletHit}})/100}}%&lt;br /&gt;
** Headshot: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletCrit}})/100}}%&lt;br /&gt;
** Light melee: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerLightMelee}})/100}}%&lt;br /&gt;
** Heavy melee: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerHeavyMelee}})/100}}%&lt;br /&gt;
** Damage to [[NPCs]] is {{#expr:100*{{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}}}% effective.&lt;br /&gt;
* Card Trick generates a random card out of an 8-card stack (2 of each suit, not counting jokers). Once the stack is depleted, it generates a new one. Additionally, it has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3. Joker generation does not count for the 8-card stack.&lt;br /&gt;
* Hitting multiple units with the same Heart suit card will provide 50% healing for each additional unit hit (i.e. if a card heals for 100hp and hits two heroes, that card will heal Wraith for 150hp).&lt;br /&gt;
* Hitting non-hero units with the Heart suit card provides 50% less healing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Wraith&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* Has a 0.8s channel time during which it can be interrupted.&lt;br /&gt;
** T2 barrier is only triggered after a successful teleport.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Wraith&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Activating T3 Full Auto while a reload is active will finish that ongoing reload.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Wraith&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Card-generating Actions&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Card Percentage Generated&lt;br /&gt;
|-&lt;br /&gt;
| Bodyshot ||~3.5%&lt;br /&gt;
|-&lt;br /&gt;
| Headshot || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Light melee || ~8.33%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy melee || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hitting non-player units multiplies the percentage generated by 0.35.&lt;br /&gt;
&amp;lt;!--NOTE: Wraith&#039;s card generation rate starts at {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale}}% &amp;lt;ref&amp;gt; .json value: &amp;quot;CardResourceGenPctScale&amp;quot; from game files &amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Card-generating Actions&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Card Percentage Generated&lt;br /&gt;
|-&lt;br /&gt;
| Bodyshot || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletHit}}%&lt;br /&gt;
|-&lt;br /&gt;
| Headshot || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletCrit}}%&lt;br /&gt;
|-&lt;br /&gt;
| Light melee || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerLightMelee}}%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy melee || {{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerHeavyMelee}}%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hitting non-player units multiplies the percentage generated by {{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|wraith}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wraith card.png|Wraith portrait&lt;br /&gt;
File:Wraith MM.png|Wraith icon&lt;br /&gt;
File:Wraith Render.png|Wraith in-game render&lt;br /&gt;
File:Wraith select background.png|Wraith select background&lt;br /&gt;
File:Wraith Reference Sheet.png|Wraith reference sheet&lt;br /&gt;
File:Wraith name.png|Wraith name typography&lt;br /&gt;
File:Wraith Weapon.png|Wraith weapon - The Rake&lt;br /&gt;
File:Wraith card old.png|Previous Wraith portrait&lt;br /&gt;
File:Wraith icon old.png|Previous Wraith icon&lt;br /&gt;
File:Wraith Render old.png|Previous Wraith model&lt;br /&gt;
File:Wraith winter.png|Wraith 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Wraithcollage.png|Wraith&#039;s various designs since [[Neon Prime]]&lt;br /&gt;
File:Hero neon prime Wraith.png|[[Neon Prime]] Wraith v1&lt;br /&gt;
File:Wraith Gloat.png|Gloat portrait for Wraith.&lt;br /&gt;
File:Wraith Critical.png|Critical health portrait for Wraith.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Wraith&#039;s hands are always inside her pockets, as her two magic arms perform actions for her.&lt;br /&gt;
** Wraith&#039;s current character model doesn&#039;t actually have hands. However, there is a work-in-progress Wraith model in the files that has fully modeled arms and hands, as well as new animations performed with both her real arms and magic arms.&lt;br /&gt;
* Wraith has had 4 iterations of different designs and voice actors since her creation.&amp;lt;ref&amp;gt;2024-09-13 - [[Kaori (developer)|Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;for instance, there have been not one, not two, not three, but 4 iterations of wraith in terms of theming and actor&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; One of her earlier designs was a magician. That model was reused for the [[Metal Skin]] poster and for [[Sinclair]]&#039;s character model.&lt;br /&gt;
* Wraith&#039;s weapon was originally called &#039;&#039;&#039;Houdini&#039;s Shackles&#039;&#039;&#039;.&lt;br /&gt;
* Wraith&#039;s weapon is based on the [https://en.wikipedia.org/wiki/Thompson_submachine_gun Thompson submachine gun] (AKA &amp;quot;Tommy Gun&amp;quot;), notable for its usage by organized crime syndicates in the early 20th century.&lt;br /&gt;
* Wraith&#039;s [[Ammo|ammo clip size]] is 52 as a reference to the number of cards in a [[wikipedia:Standard_52-card_deck|poker deck]]. Her original clip size was 50. It was changed based on a player&#039;s suggestion in the official Deadlock Discord.&amp;lt;ref&amp;gt;2024-07-04 - [[:File:Wraith clip size change.png|Screenshot]] by [[Yoshi]] in respose to a message from user &amp;quot;diet pepsi&amp;quot;; Deadlock Discord&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Removed [[Patron]] voice lines indicate that Wraith&#039;s previous backstory involved a search for her father, who had suffered a mysterious fate.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally wraith start 02.mp3|transcription=I can help you find your father. Summon me.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally wraith start 04.mp3|transcription=You&#039;ve donned your father&#039;s chains, Wraith. I hope it works out better for you than it did for him.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Gambling in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Wraith in the [[Hideout]].&lt;br /&gt;
* Wraith&#039;s title uses the [https://www.myfonts.com/pt/collections/storica-font-arkitype Storica] font.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wraith/Quotes]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Warden?diff=81052</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Warden?diff=81052"/>
		<updated>2026-06-15T15:53:53Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_warden&lt;br /&gt;
| voice_actor = Rick D. Wasserman&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Murphy&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=First they panic, and then, they die.}}&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.&lt;br /&gt;
&lt;br /&gt;
The descendant of a long line of militant alchemists, Warden&#039;s ancestors once trained vigorously for the day they would have to stave off a mystic apocalypse. But as time passed, the meaning behind the training was lost, causing Warden&#039;s parents to be unprepared for the first [[maelstrom]]. With the apocalypse on the horizon, Warden was trained since birth, forged into a weapon built specifically towards stopping the [[Patron|Patrons]] from ever entering our world, no matter the cost.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_warden}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Warden&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Warden&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Warden&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Warden&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|warden}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Warden card.png|Warden portrait&lt;br /&gt;
File:Warden MM.png|Warden icon&lt;br /&gt;
File:Warden Render.png|Warden in-game render&lt;br /&gt;
File:Warden select background.png|Warden select background&lt;br /&gt;
File:Warden name.png|Warden name typography&lt;br /&gt;
File:Warden card old.png|Previous Warden portrait&lt;br /&gt;
File:Warden icon old.png|Previous Warden icon&lt;br /&gt;
File:Warden winter.jpg|Warden 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Warden Reference Sheet.png|Warden reference sheet&lt;br /&gt;
File:Warden Weapon.png|Warden weapon - Freedom&#039;s Cost&lt;br /&gt;
File:Warden concept.jpg|Warden concept art&lt;br /&gt;
File:Warden Gloat.png|Gloat portrait for Warden.&lt;br /&gt;
File:Warden Critical.png|Critical health portrait for Warden.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Warden was named &#039;&#039;&#039;Murphy&#039;&#039;&#039; in [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]]. This name was reused for the new character of [[Minor characters|Captain Murphy]] in [[Holliday]]&#039;s [[Visual novels|visual novel]].&lt;br /&gt;
** He may have been named after the protagonist of the 1987 movie &#039;&#039;[[wikipedia:RoboCop|Robocop]],&#039;&#039; as Murphy was a robot peacekeeper in &#039;&#039;Neon Prime&#039;s&#039;&#039; sci-fi setting.&lt;br /&gt;
* Despite his appearance, Warden is not a police officer. A concept sketch for Warden&#039;s upcoming redesign can be seen in one of [[Yamato|Yamato&#039;s]] concept artwork released by [[Yoshi]].&amp;lt;ref&amp;gt;2024-08-11 - [[Yoshi]], Deadlock Discord - &#039;&#039;&amp;quot;[That sketch is] one of a few experimental concepts for warden.&amp;quot;&#039;&#039;[https://discord.com/channels/1231286446472691825/1231286447131328544/1272231665275768862]&amp;lt;/ref&amp;gt; The [[Shopkeep |Shopkeeper]] may ask Warden if he would be interested in selling his cape, despite Warden&#039;s current model not having one.&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s in-game [[Warden/Quotes#Shopkeeper|voice line]] (Warden buys T4 Item): &#039;&#039;&amp;quot;You ever wanna pawn that cape or gun of yours, you let me know.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; The [[Newscaster]] voice line for Warden&#039;s [[Seasonal events|Winter]] skin challenge also makes a reference to his upcoming redesign, asking &amp;quot;What will he look like next?&amp;quot;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Newscaster|file=Newscaster seasonal warden unlock 01 alt 01.mp3|transcription=Once, Warden was dressed as a cop. Now he&#039;s dressed as a cop with a Santa hat. What will he look like next? The New York Oracle digs into this ever-evolving and seemingly unending mystery!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Warden&#039;s backstory shares themes with [https://liquipedia.net/dota2/Arc_Warden Arc Warden] from &#039;&#039;Dota 2,&#039;&#039; who similarly wants to stop the conflict between the Ancients at any cost.&lt;br /&gt;
* &amp;quot;Training in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Warden in the [[Hideout]].&lt;br /&gt;
* Warden appears in a graffiti in the &#039;&#039;Counter-Strike 2&#039;&#039; community map &amp;quot;Warden&amp;quot;.&amp;lt;ref&amp;gt;2026-01-22 - u/Parking-Profession-3 in Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1qjgg90/deadlock_easter_egg_in_new_cs2_map_warden/ Deadlock Easter Egg in new CS2 map “Warden”]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Vyper?diff=81051</id>
		<title>Vyper</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Vyper?diff=81051"/>
		<updated>2026-06-15T15:53:34Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_viper&lt;br /&gt;
| voice_actor = Stephanie Kerbis&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| codenames = Viper, Kali&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = Slide in, &#039;&#039;pop-pop&#039;&#039;, hit Jezebel&#039;s up for an overpriced Manhattan to celebrate.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vyper&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. After Slithering across the battlefield to swiftly avoid enemy attacks while spraying them with copious amount of bullets, Vyper can inject retreating foes with Lethal Venom to finish them off and use her Screwjab Dagger to hit faraway targets. By slinging her Petrifying Bolas, Vyper will make sure that her targets won&#039;t get away from her.&lt;br /&gt;
&lt;br /&gt;
Vyper is an impulsive outlaw that gets thrown in jail as many times as she escapes it, building a reputation among a number of criminal allies and enemies across the [[wikipedia:Tri-state_area|New Jersey Tri-State Area]].&lt;br /&gt;
&lt;br /&gt;
Vyper was added to [[Hero Labs]] as &amp;quot;Viper&amp;quot; on [[Update:October 24, 2024|October 24, 2024]], and officially released on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|Vyper|ph=true}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vyper&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vyper&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes=&lt;br /&gt;
* T3 also builds up with [[Melee Attack|melee damage]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vyper&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
|notes=* When Slithering up slopes, Vyper will not lose any speed as she would on flat ground.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vyper&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|viper}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Vyper card.png|Vyper portrait&lt;br /&gt;
File:Vyper.png|Vyper icon&lt;br /&gt;
File:Viper Render.png|Vyper in-game render&lt;br /&gt;
File:Vyper select background.png|Vyper select background&lt;br /&gt;
File:Vyper name.png|Vyper name typography&lt;br /&gt;
File:Viper Reference Sheet.png|Vyper reference sheet&lt;br /&gt;
File:Vyper Weapon.png|Vyper weapon - The Rattler&lt;br /&gt;
File:Four heroes update.jpg|Vyper in the January 2025 update art&lt;br /&gt;
File:Vyper card old.png|Previous Vyper portrait&lt;br /&gt;
File:Vyper icon old.png|Previous Vyper icon&lt;br /&gt;
File:Vyper leak 1.png|Leaked work-in-progress new Vyper model&lt;br /&gt;
File:Vyper Gloat.png|Gloat portrait for Vyper.&lt;br /&gt;
File:Vyper Critical.png|Critical health portrait for Vyper.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Vyper&#039;s current appearance is a modified version of &#039;&#039;[[Neon Prime]]&#039;s&#039;&#039; {{HeroIcon|Kali}}. Vyper&#039;s files also replaced some of Kali&#039;s original files.&lt;br /&gt;
* Vyper&#039;s lead developer is [[Hopoo]],&amp;lt;ref&amp;gt;2024-10-28 - Hopoo; Deadlock Discord - &amp;quot;&#039;&#039;yes I was lead on viper (and magician), it&#039;s why neither was in the hero list previously&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; best known as the co-creator of the &#039;&#039;[[wikipedia:Risk_of_Rain_2|Risk of Rain]]&#039;&#039; series.&lt;br /&gt;
* A work-in-progress Vyper redesign model was leaked in May 2025. This model had a Cobra hood, a snake body instead of legs, no clothes, and a &amp;quot;WIP&amp;quot; sticker on the back.&lt;br /&gt;
** Ironically, real vipers don&#039;t have a hood.&lt;br /&gt;
* Before the [[Update:October 2, 2025|2025-10-02 Update]], Vyper was the only hero who started with an unlocked ability by default (Slither).&lt;br /&gt;
* According to her voice actress Stephanie Kerbis, Vyper is &amp;quot;not from Wisconsin or New Jersey&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;2025-09-04 - gammaton32 on [https://www.reddit.com/r/DeadlockTheGame/ reddit.com/r/DeadlockTheGame] - [https://www.reddit.com/r/DeadlockTheGame/comments/1n8qwaw/ Stephanie Kerbis is Vyper] (reposted from Stephanie&#039;s Tiktok)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Making [[wikipedia:Pruno|Pruno]] in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Vyper in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Vindicta?diff=81043</id>
		<title>Vindicta</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Vindicta?diff=81043"/>
		<updated>2026-06-15T15:52:45Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_hornet&lt;br /&gt;
| voice_actor = Eden Riegel&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Hornet&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=If they don&#039;t have an Achilles&#039; heel, I&#039;ll make one.}}&lt;br /&gt;
&#039;&#039;&#039;Vindicta&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.&lt;br /&gt;
&lt;br /&gt;
A girl who was accused of witchcraft and killed by [[John Hathorne]] during the [[wikipedia:Salem_witch_trials|Salem Witch Trials]] of the 1600s, Vindicta returned to this world during the first [[Maelstrom]]. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial &amp;quot;[[Friends of Humanity]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_hornet}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vindicta&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Tethered enemies have their movement-based abilities and items silenced. See {{ItemIcon|Slowing Hex}} for a list of abilities and items affected.&lt;br /&gt;
* Tether length is &#039;&#039;&#039;not&#039;&#039;&#039; affected by [[Ability Range|ability range]] increases (e.g. {{ItemIcon|Greater Expansion}}).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vindicta&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bonus spirit damage is affected by weapon damage fall-off.&lt;br /&gt;
* The T1 upgrade does &#039;&#039;NOT&#039;&#039; increase Vindicta&#039;s base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as {{ItemIcon|Titanic Magazine}}.&lt;br /&gt;
* When killing a target with Flight active and the T3 upgrade, flight is recast, giving Vindicta a burst of speed in the air, but no additional height.&lt;br /&gt;
* Vindicta can melee and parry without interrupting flight, allowing her to use {{ItemIcon|Counterspell}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vindicta&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vindicta&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Assassinate is a hitscan ability. It will hit a player instantly regardless of distance.&lt;br /&gt;
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.&lt;br /&gt;
* The damage scales up from 50% to 100% after one second of being scoped.&lt;br /&gt;
* If a target dies within 4 seconds after being hit with Assassinate, Vindicta will still get the bonus weapon damage stack.&lt;br /&gt;
* The stun from {{ItemIcon|Lightning Scroll}} is applied as a separate debuff. Hitting a target multiple times will apply multiple delayed stuns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|hornet}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Vindicta card.png|Vindicta portrait&lt;br /&gt;
File:Vindicta MM.png|Vindicta icon&lt;br /&gt;
File:Vindicta Render.png|Vindicta in-game render&lt;br /&gt;
File:Vindicta select background.png|Vindicta select background&lt;br /&gt;
File:Vindicta Reference Sheet.png|Vindicta reference sheet&lt;br /&gt;
File:Vindicta name.png|Vindicta name typography&lt;br /&gt;
File:Vindicta Weapon.png|Vindicta weapon - Wallflower&#039;s Revenge&lt;br /&gt;
File:Vindicta card old.png|Previous Vindicta portrait&lt;br /&gt;
File:Vindicta Render old.png|Previous Vindicta model&lt;br /&gt;
File:Vindicta winter.jpg|Vindicta 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Vindicta temp mm.png|Temporary Vindicta icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hornet Neon Prime.png|Hornet ([[Neon Prime]])&lt;br /&gt;
File:Vindicta Gloat.png|Gloat portrait for Vindicta.&lt;br /&gt;
File:Vindicta Critical.png|Critical health portrait for Vindicta.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Vindicta was named &#039;&#039;&#039;Hornet&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
** Hornet was voiced by Jeannie Tirado, who also voices [[Ivy]].&lt;br /&gt;
* Vindicta&#039;s current model was designed by artist [[Evgeniy Evstrastiy]].&amp;lt;ref&amp;gt;{{YouTubeCite|video=vl3F5IMLP_o&amp;amp;t=4051|title=Evgeniy Evstrastiy Interview (1:07:30)}} (in Russian)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Vindicta will occasionally hum the song &#039;&#039;[[wikipedia:Simple_Gifts|Simple Gifts]]&#039;&#039; after using a shot of her ultimate.&amp;lt;ref&amp;gt;{{VoiceLineCite|Vindicta|file=vindicta_use_power4_04.mp3|transcription=humming &#039;Simple Gifts&#039;}}&amp;lt;/ref&amp;gt; This is a song that originated from the Shaker religion in the early 1800s.&lt;br /&gt;
* &amp;quot;Brooding in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Vindicta in the [[Hideout]].&lt;br /&gt;
** She shares this status with [[Victor]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Victor?diff=81036</id>
		<title>Victor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Victor?diff=81036"/>
		<updated>2026-06-15T15:51:52Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_frank&lt;br /&gt;
| voice_actor = Jason Spisak&amp;lt;ref&amp;gt;2025-09-04 - [https://www.instagram.com/p/DOKoeScDhJ6/ Jason Spisak] on [https://www.instagram.com/ Instagram] - &#039;&#039;&amp;quot;Try and kill me… it&#039;s official, I&#039;m the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..&#039;life&#039;-ish&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 29, 2025&lt;br /&gt;
| codenames = Frank&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=Fighting me has consequences.}}&lt;br /&gt;
&#039;&#039;&#039;Victor&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039; who walks the line between life and death. Victor has learned to harness pain, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you&#039;ll be suffering together. And just when you think you&#039;ve taken him down, he&#039;ll piece himself back together and live again!&lt;br /&gt;
&lt;br /&gt;
After waking up in a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of.&lt;br /&gt;
&lt;br /&gt;
Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_frank}}&lt;br /&gt;
Victor&#039;s weapon takes 1.67s to spin up and reach max fire rate and bullet spread.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Victor&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* It takes damage equal to 40% of Victor&#039;s Max HP to gain a charge. [[Ability Cooldown|Cooldown Reduction]] (e.g. {{ItemIcon|Superior Cooldown}}) reduces the required amount to &amp;lt;code&amp;gt;40% × (1 − CDR%)&amp;lt;/code&amp;gt; of Max HP, with 20% CDR, you only need to lose 32% Max HP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Victor&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.&lt;br /&gt;
* On T3, existing non-ultimate debuffs have their duration cut in half.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Victor&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Does 50% damage to objectives.&lt;br /&gt;
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance.&lt;br /&gt;
* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources.&lt;br /&gt;
* Is not canceled when using {{ItemIcon|Ethereal Shift}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Victor&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* [[Status Effects#Purge|Purges]] all debuffs when triggered. Victor is [[Status Effects#Invincible|invincible]] and unable to move or act during channel.&lt;br /&gt;
* If {{AbilityIcon|Aura of Suffering}} is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura&#039;s damage ramp-up.&lt;br /&gt;
* Shocking Reanimation is not affected by [[Silence]].&lt;br /&gt;
* Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They &amp;lt;i&amp;gt;will,&amp;lt;/i&amp;gt; however, trigger any and all &amp;quot;on hero kill&amp;quot; and &amp;quot;on assist&amp;quot; effects/[[stack]]s for the would-be killer and/or assistant(s).&lt;br /&gt;
* If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown.&lt;br /&gt;
** The only exception is for {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time.&lt;br /&gt;
* The &amp;quot;non-lethal&amp;quot; damage-over-time dealt by {{AbilityIcon|Affliction}} will nevertheless trigger Shocking Reanimation if it brings Victor down to 1 health. It is unclear whether or not this interaction is intentional.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|frank}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Victor card.png|Victor portrait&lt;br /&gt;
File:Victor.png|Victor icon&lt;br /&gt;
File:Victor Render.png|Victor in-game render&lt;br /&gt;
File:Victor select background.png|Victor select background&lt;br /&gt;
File:Victor TitlePage.png|Victor poster&lt;br /&gt;
File:Victor Reference Sheet.png|Victor reference sheet&lt;br /&gt;
File:Victor name.png|Victor name typography&lt;br /&gt;
File:Victor Weapon.png|Victor weapon - Memento Mori&lt;br /&gt;
File:Frank card leak.png|Leaked unfinished Victor portrait&lt;br /&gt;
File:Victor Gloat.png|Gloat portrait for Victor.&lt;br /&gt;
File:Victor Critical.png|Critical health portrait for Victor.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Victor&#039;s name is a reference to [[wikipedia:Victor_Frankenstein|Victor Frankenstein]]; the creator of Frankenstein&#039;s monster in Mary Shelly&#039;s 1818 novel &#039;&#039;Frankenstein&#039;&#039;.&lt;br /&gt;
* Victor&#039;s appearance and attractiveness are likely also inspired by Frankenstein&#039;s monster&#039;s description in the original novel, quote: &#039;&#039;&amp;quot;I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing.&amp;quot;&#039;&#039; &amp;lt;ref&amp;gt; Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named &#039;&#039;&#039;Frank&#039;&#039;&#039;.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Victor&#039;s model was also leaked when a game tester from Deadlock&#039;s private build accidentally posted a bug report about Victor to &#039;&#039;Deadlock&#039;s&#039;&#039; public forums in July 2025.&lt;br /&gt;
* &amp;quot;Brooding in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Victor in the [[Hideout]].&lt;br /&gt;
** He shares this status with {{HeroIcon|Vindicta}}.&lt;br /&gt;
* Victor has [[wikipedia:Heterochromia_iridum|heterochromia]]. This is likely due to the fact that he is a patchwork of different body parts and they&#039;re two different people&#039;s eyes.&lt;br /&gt;
* The barbed wire wrapped around Victor&#039;s left arm will glow with electricity when Pain Battery is ready to be used.&lt;br /&gt;
* Victor&#039;s zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the [[Six New Heroes]] update, and at the time he used {{HeroIcon|Lash}}&#039;s zipline animation.&amp;lt;ref&amp;gt;2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1mywsxz/they_should_definitely_add_this_animation_to_new/ They should definitely add this animation to new undead character]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Victor]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Venator?diff=81034</id>
		<title>Venator</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Venator?diff=81034"/>
		<updated>2026-06-15T15:51:28Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_priest&lt;br /&gt;
| codenames = Priest; Rourke; Cain&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| release_date = February 5, 2026&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = I&#039;ll drive a stake through their heart!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Venator&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He doesn&#039;t walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a Consecrating Grenade into the fray softens up his enemies and keeps them from restoring health, and his Hex-Lined Snap Trap scatters across the ground to lock them in place. A Gutshot from his shotgun will knock back enemies who get too close, and when the time is right, Ira Domini will rid the world of evil once and for all.&lt;br /&gt;
&lt;br /&gt;
A relentless monster hunter, Father Quinn Rourke represents the righteous wrath and fury of the Venators of Saint Benedict. Sent by his superiors at the Vatican, the Venator has been designated a mission: to annihilate the evil stirring in New York.&lt;br /&gt;
&lt;br /&gt;
Venator was released on [[Update:February 5, 2026|February 5, 2026]] as the fourth winner of the [[Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_priest|weapon_name=51:20}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* T3 upgrade does not give any extra usages, but makes Consecrating Grenade be affected by [[Charges|Charge]]-related items (e.g. {{ItemIcon|Rapid Recharge}}).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* If airborne while casting, Gutshot will push Venator away from the direction the player is facing, both horizontally and vertically.&lt;br /&gt;
* T3 Blessed Melee notes:&lt;br /&gt;
** It works like a blessed stake bonus, dealing bonus {{DataProp|Ira Domini|BonusDamage}} pure damage and executing low health enemies. {{AbilityIcon|Ira Domini}}&#039;s T2 upgrade also boosts blessed melee damage.&lt;br /&gt;
** Parrying the melee prevents the bonus damage and execution.&lt;br /&gt;
** Missing the melee consumes the buff.&lt;br /&gt;
** The buff lasts for {{DataProp|GutShot|Upgrades.3.BuffDuration}}s and is affected by [[Ability Duration]] (e.g. {{ItemIcon|Superior Duration}}).&lt;br /&gt;
** It deals +{{DataProp|Ira Domini|BonusAmpToVampire}} bonus damage to vampires ({{HeroIcon|Drifter}}, {{HeroIcon|Mina}}, and enemies with {{ItemIcon|Vampiric Burst}} active).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Enemies can disarm the trap by shooting at it. It is not affected by abilities, items or [[melee attack]]s.&lt;br /&gt;
* When looking directly upwards, the trap will be thrown very far behind the player.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* There&#039;s ~1s animation for changing weapons when Ira Domini starts and finishes. There&#039;s also ~0.8s animation for reloading stakes between each shot. Venator cannot shoot during these animations.&lt;br /&gt;
* While Ira Domini is active Venator cannot use {{AbilityIcon|Consecrating Grenade}} but can use other abilities and items.&lt;br /&gt;
* Low health execution checks whether the damage puts the target below the threshold, and if it does, then the ability deals additional pure damage equal to {{DataProp|Ira Domini|ExecuteThreshold}}% of target&#039;s max health.&lt;br /&gt;
* Ira Domini is affected by [[Status Effects#Disarm|disarm]].&lt;br /&gt;
* The bolts are hitscan and can pierce through enemies.&lt;br /&gt;
* It deals 30% [[Headshot|critical headshot damage]].&lt;br /&gt;
* It deals +{{DataProp|Ira Domini|BonusAmpToVampire}} bonus damage to vampires ({{HeroIcon|Drifter}}, {{HeroIcon|Mina}}, and enemies with {{ItemIcon|Vampiric Burst}} active).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|priest}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Venator card.png|Venator&#039;s portrait.&lt;br /&gt;
File:Venator.png|Venator&#039;s icon.&lt;br /&gt;
File:Venator Render.png|Venator in-game render.&lt;br /&gt;
File:Venator select background.png|Venator&#039;s select background.&lt;br /&gt;
File:Venator Reference Sheet.png|Venator Reference Sheet.&lt;br /&gt;
File:Venator Weapon.png|Venator&#039;s weapon, 51:20.&lt;br /&gt;
File:Venator name.png|Venator&#039;s typography.&lt;br /&gt;
File:Venator VoterPoster.jpg|&amp;quot;Vote for Venator&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Venator Damaged.png|Damaged &amp;quot;Vote Venator&amp;quot; poster.&lt;br /&gt;
File:Venator Vote Splash.png|Venator splash art from the vote screen.&lt;br /&gt;
File:Venator Voter Sticker.png|Venator voter sticker.&lt;br /&gt;
File:Venator&#039;s Censer.png|Venator&#039;s censer hint at the hideout.&lt;br /&gt;
File:Venator&#039;s shadow at the hideout.png|Venator&#039;s shadow in the hideout.&lt;br /&gt;
File:Venator card leak.png|Leaked Venator portrait.&lt;br /&gt;
File:Venator model.png|Leaked work-in-progress Venator model.&lt;br /&gt;
File:Venator Gloat.png|Gloat portrait for Venator.&lt;br /&gt;
File:Venator Critical Health.png|Critical health portrait for Venator.&lt;br /&gt;
File:Venator Thank You Poster.png|Thanks for voting Venator!&lt;br /&gt;
File:Venator Thank You Poster Damaged.png|&#039;&#039;For all they that take the sword shall perish with the sword.&#039;&#039;  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;Venator&amp;quot; means &amp;quot;hunter&amp;quot; in Latin.&lt;br /&gt;
* Venator&#039;s weapon is named after the Bible passage Jeremiah 51:20: &amp;quot;Thou art my battle axe and weapons of war: for with thee will I break in pieces the nations, and with thee will I destroy kingdoms&amp;quot;.&lt;br /&gt;
* One of Venator&#039;s voice lines for upgrading &#039;&#039;&#039;Gutshot&#039;&#039;&#039;, &amp;quot;I long for the day when this will be a plowshare&amp;quot; references the phase &amp;quot;[[wikipedia:Swords into ploughshares|beating swords into plowshares]]&amp;quot; which comes from the Bible passage Isaiah 2:4.&lt;br /&gt;
* His ultimate ability, &amp;quot;Ira Domini&amp;quot;, translates to &amp;quot;Wrath of the Lord&amp;quot; in Latin.&lt;br /&gt;
* Venator was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; A playable version of Venator was added to the files in the [[Update:May 8, 2025|Shop Rework Update]]. A new Venator portrait was leaked in a work-in-progress hero select screen posted on 4chan in July 2025. On [[Update:January 20, 2026|20th January 2026]], Venator was teased in the [[Hideout]] with a [[wikipedia:Thurible|thurible]] on a bookshelf.&lt;br /&gt;
* Before his release, Venator had voice lines calling him by his last name &amp;quot;Rourke&amp;quot;, indicating it may have been his hero name at some point in development.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;You&#039;re just a man, Rourke, and you&#039;re gonna die screaming like one.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Victor}}&#039;s in-game [[Victor/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Took down Rourke.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** {{HeroIcon|The Doorman}} has voice lines calling Venator &amp;quot;Cain&amp;quot;, indicating it may have been his first name before &amp;quot;Quinn&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|quotes=Venator/Quotes#Enemy Heroes|transcription=You&#039;ve never faced someone like me before, Cain.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Removed/Unused Voice Lines|voice line]] (Venator trapped in Baroness): &#039;&#039;&amp;quot;You know, Cain, one day you will actually believe the legend you sell to people, and on that day you will die screaming.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator originally had the [[Shopkeeper]] voice actor as a temp VO, who made self-aware jokes about his role. The female temp voice (currently on [[Boho]]) called him &amp;quot;the bodega guy&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm select 01.mp3|transcription=If you thought the bodega guy was a good temp voice, wait &#039;til you hear me.|no_pageref_file=true}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Prior to the [[Update:August 18, 2025|Six New Heroes Update]], Venator had an ability called &amp;quot;Potent Vapors&amp;quot;, a channel which would heal Venator and grant him movement slow resist at the cost of him being unable to attack throughout its channel. This ability was replaced with Consecrating Grenade.&lt;br /&gt;
** Additionally, prior to the [[Old Gods, New Blood]] update, Venator used to have an ability called &amp;quot;Penace and Retribution&amp;quot;, a passive that would grant Venator stacking bullet and spirit resistances as he took sustained damage. This ability was replaced with Hex-Lined Snap Trap.&lt;br /&gt;
* &amp;quot;Blessing Ammunition in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Venator in the [[Hideout]].&lt;br /&gt;
* Venator&#039;s selection voice line &amp;quot;Ours is not to question what is necessary. Ours is to have the will to do whatever it takes&amp;quot; is likely a reference to Alfred Tennyson&#039;s poem [https://www.poetryfoundation.org/poems/45319/the-charge-of-the-light-brigade &#039;&#039;The Charge of the Light Brigade&#039;&#039;]:  &amp;quot;Theirs not to make reply, Theirs not to reason why, Theirs but to do and die&amp;quot;.&lt;br /&gt;
* Venator had the largest winning margin in the [[Old Gods, New Blood]] hero contest, winning by an 11% difference over {{HeroIcon|Celeste}}.&amp;lt;ref&amp;gt;[[Update:February 12, 2026]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator&#039;s weapon appears to be loosely based on a Heckler &amp;amp; Koch MP5, which officially entered service in 1966 but was designed as early as 1964.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Heckler_%26_Koch_MP5&amp;lt;/ref&amp;gt; Additionally its under-barrel grenade launcher has been decorated to resemble a typical Ave Maria &amp;quot;Votive candle&amp;quot;&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Votive_candle&amp;lt;/ref&amp;gt; commonly found in Catholic home altars. This is also coupled with some Rosary beads&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Rosary#Rosary_beads&amp;lt;/ref&amp;gt; in place of a sling harness.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Venator]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Sinclair?diff=81033</id>
		<title>Sinclair</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Sinclair?diff=81033"/>
		<updated>2026-06-15T15:50:59Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed. This edit as well as the one on the Mo &amp;amp; Krill page may violate style guidelines, if so correction or removal would be appreciated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_magician&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| codenames = Magician&lt;br /&gt;
| pronouns = They/Them&amp;lt;ref&amp;gt;Because they&#039;re two people&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Hidden King|context=Killstreak (High)|transcription=The Sinclairs will pay for what they&#039;ve done to us! }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
He/Him (Henry); She/Her (Savannah)&lt;br /&gt;
| voice_actor = Harron Atkins (Henry);&lt;br /&gt;
Andia Winslow (Savannah)&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.andiavoiceover.com/ Andia Winslow&#039;s resume]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}{{Quotation|2=Time for some misdirection.}}&lt;br /&gt;
&#039;&#039;&#039;Sinclair&#039;&#039;&#039; are [[Hero|Heroes]] in &#039;&#039;[[Deadlock]]&#039;&#039;. With their trusty magic wand, they can shoot Vexing Bolts to surprise enemies and use magic to turn them into Rabbits. The Spectral Assistant amplifies their damage and can serve as a fast escape route. Sinclair can even turn their enemies&#039; abilities against themselves with their surprising final trick, Audience Participation.&lt;br /&gt;
&lt;br /&gt;
Henry and Savannah were two young stage magicians in love, who bound their souls to each other for eternity. However, their relationship was strained after a tragic on-stage accident claimed both of their lives. Now, under the shared title of Sinclair, they seek a way to be separated and find peace in the afterlife.&lt;br /&gt;
&lt;br /&gt;
Sinclair was added to [[Hero Labs]] (as &#039;&#039;&#039;Magician&#039;&#039;&#039;) on [[Update:October 24, 2024|October 24, 2024]], and officially released on [[Update:January 17, 2025|January 17, 2025]] (as &#039;&#039;&#039;THE MAGNIFICENT SINCLAIR&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|Sinclair&lt;br /&gt;
|weapon_name=The Prestige&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Sinclair&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bolt redirect will aim accurately at enemies behind walls, provided the ability is re-casted whilst the cursor is hovering over where the target is. Targets seem to have a larger than normal vertical aim-assist zone and this can be the reason for bolts going in weird directions on redirect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Sinclair&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Spectral Assistant&#039;s teleport can be activated twice. The second teleport brings Sinclair to the location of the Assistant after the first teleport. There is a 2s cooldown after using the first teleport.&lt;br /&gt;
* The assistant cannot be cast or activated inside {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Sinclair&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* If a hero is hexed during a heavy punch animation, parry, or a channeled ability, the action is not interrupted.&lt;br /&gt;
*  Rabbit Hex casting delay is 0.9 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Sinclair&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The &amp;quot;&#039;&#039;&#039;Upgrade&#039;&#039;&#039;&amp;quot; effect determines what Tier level the copied ultimate will be. (The ultimate that is copied will be restricted to however many upgrade Tiers Sinclair has unlocked.)&lt;br /&gt;
* Sinclair has a 1s delay to use the target ultimate after copying.&lt;br /&gt;
* Sinclair can use Audience Participation even if the target enemy hasn&#039;t unlocked their ultimate yet.&lt;br /&gt;
* If {{AbilityIcon|Spectral Assistant}} is active, Sinclair can use the teleport ability while copying an ultimate, besides the following exceptions:&lt;br /&gt;
** {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
** {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}}&lt;br /&gt;
** {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Heavy Barrage}}&lt;br /&gt;
** {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
** {{HeroIcon|Rem}}&#039;s {{AbilityIcon|Naptime}}&lt;br /&gt;
** {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Storm Cloud}}&lt;br /&gt;
** {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Last Stand}} (while channeling)&lt;br /&gt;
* If Sinclair copies an ultimate but does not use it, Audience Participation uses its default cooldown of {{#invoke:Abilities|get_ability_prop|Audience Participation|AbilityCooldown}}s (with the exception of {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}).&lt;br /&gt;
* Imbuing Audience Participation exclusively affects the ultimate-copying ability, and not the copied ultimate itself. For instance, imbuing {{ItemIcon|Compress Cooldown}} only reduces the default cooldown after the copying duration expires, and imbuing {{ItemIcon|Mystic Expansion}} only increases the range from which ultimates can be stolen.&lt;br /&gt;
* Sinclair only copies the properties of the ultimate, which can make it weaker compared to the original hero. For example, when copying {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}}, they will deal less damage due to their lower fire rate and lack of the Fixation passive ability.&lt;br /&gt;
* Sinclair gets permanent bonus health from kills or assists with {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}, permanent bonus spirit power from kills with {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}, and Bonus Weapon Damage from kills with {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}.&lt;br /&gt;
* Audience Participation has instant cooldown if Sinclair kills an enemy with {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Killing Blow}} T3.&lt;br /&gt;
* If Sinclair copies {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}, they start with one less charge.&lt;br /&gt;
* Sinclair gets {{HeroIcon|Shiv}}&#039;s Rage passive if they copy {{AbilityIcon|Killing Blow}}, dealing bonus damage when at full Rage. The Rage lasts until Sinclair either loses Killing Blow or Rage goes down to zero. However, if Sinclair copies Killing Blow again, they will still have the remaining built-up Rage from the last copy, allowing them to reach full Rage faster.&lt;br /&gt;
* If Sinclair copies {{HeroIcon|Silver}}&#039;s {{AbilityIcon|Lycan Curse}}, they can transform instantly with no build-up. However, likely due to a bug, Sinclair will not gain the upgrades for two specific {{HeroIcon|Silver (Transformed)}} abilities if their base counterparts are currently deployed: a deployed {{AbilityIcon|Vexing Bolt}} results in an un-upgraded {{AbilityIcon|Go For The Throat}}, and a deployed {{AbilityIcon|Spectral Assistant}} results in an un-upgraded {{AbilityIcon|Mauling Leap}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|magician}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Magician card.png|Sinclair portrait&lt;br /&gt;
File:Sinclair.png|Sinclair icon&lt;br /&gt;
File:Sinclair Render.png|Sinclair in-game render&lt;br /&gt;
File:Sinclair select background.png|Sinclair select background&lt;br /&gt;
File:Sinclair Reference Sheet.png|Sinclair reference sheet&lt;br /&gt;
File:Sinclair name.png|Sinclair name typography&lt;br /&gt;
File:Sinclair Weapon.png|Sinclair weapon - The Prestige&lt;br /&gt;
File:Four heroes update.jpg|Sinclair in the January 2025 update art&lt;br /&gt;
File:Spectral Assistant model.png|Spectral Assistant model&lt;br /&gt;
File:Sinclair card old.png|Previous Sinclair portrait&lt;br /&gt;
File:Sinclair Gloat.png|Gloat portrait for Sinclair.&lt;br /&gt;
File:Sinclair Critical.png|Critical health portrait for Sinclair.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Sinclair changes voices on death, depending on which ghost is controlling the body. It starts as Henry&#039;s voice, then changes to Savannah&#039;s when Henry dies and vice-versa.&lt;br /&gt;
* Sinclair&#039;s weapon name &#039;&#039;&#039;The Prestige&#039;&#039;&#039; is a possible reference to the [[wikipedia:The_Prestige_(novel)|Christopher Priest&#039;s novel]] of the same name (which was adapted to [[wikipedia:The_Prestige_(film)|movie by Christopher and Jonathan Nolan]] in 2006).&lt;br /&gt;
** The weapon was previously named &#039;&#039;&#039;[[wikipedia:Sleight_of_hand|Legerdemain]]&#039;&#039;&#039; and &#039;&#039;&#039;Magic Wand&#039;&#039;&#039;.&lt;br /&gt;
* Sinclair&#039;s current design is based on one of the scrapped designs for {{HeroIcon|Wraith}}. It is also used in a [[Metal Skin]] advert.&lt;br /&gt;
* Sinclair&#039;s lead developer is [[Hopoo]],&amp;lt;ref&amp;gt;2024-10-28 - Hopoo; Deadlock Discord - &amp;quot;&#039;&#039;yes I was lead on viper (and magician), it&#039;s why neither was in the hero list previously&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; best known as the co-creator of the &#039;&#039;[[wikipedia:Risk_of_Rain_2|Risk of Rain]]&#039;&#039; series.&lt;br /&gt;
* The Spectral Assistant currently uses a modified version of {{HeroIcon|Lady Geist}}&#039;s original model prior to the [[Update:August 18, 2025|Six Heroes update]].&lt;br /&gt;
* Sinclair&#039;s bunny uses the same model as [https://liquipedia.net/dota2/Arnabus_the_Fairy_Rabbit Arnabus the Fairy Rabbit] from &#039;&#039;Dota 2&#039;&#039;.&lt;br /&gt;
* Savannah&#039;s voice actor, Andia Winslow, also plays the role of [[Allie Kinkaid]] in [[Holliday&#039;s visual novel]].&lt;br /&gt;
* &amp;quot;Working Magic in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Sinclair in the [[Hideout]].&lt;br /&gt;
* When copying {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}, the description shows &amp;quot;Become infused with Sinclair&#039;s shadow soul.&amp;quot; instead of &#039;Become infused with Yamato&#039;s shadow soul.&amp;quot;&lt;br /&gt;
* If a hero has a voice line warning against a specific enemy ultimate, that voice line is triggered if the enemy Sinclair copies and uses that ultimate.&lt;br /&gt;
* Unlike most heroes, Sinclair don&#039;t have bot support for Co-op vs Bot matches.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Sinclair]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Silver?diff=81032</id>
		<title>Silver</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Silver?diff=81032"/>
		<updated>2026-06-15T15:48:15Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
&amp;lt;tabber style=&amp;quot;float: right; clear: right; width: 274px; margin: 1em 0 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
|-|Default =&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_werewolf&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| voice_actor = Erica Lindbeck&amp;lt;ref name=&amp;quot;:va&amp;quot;&amp;gt;2026-02-09 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;yeah it&#039;s erica&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:va2&amp;quot;&amp;gt;2026-03-03 - [https://www.instagram.com/p/DVcfVYblG-c/?img_index=1 Erica Lindbeck] on Instagram - &#039;&#039;&amp;quot;Happy to be the voice of Silver in Deadlock&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = February 2, 2026&lt;br /&gt;
| codenames = Werewolf&lt;br /&gt;
}}&lt;br /&gt;
|-|Transformed =&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_werewolf_transformed&lt;br /&gt;
| name = Silver&lt;br /&gt;
| weapon_name = Loose Muzzle&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| voice_actor = Erica Lindbeck&amp;lt;ref name=&amp;quot;:va&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:va2&amp;quot; /&amp;gt;&lt;br /&gt;
| release_date = February 2, 2026&lt;br /&gt;
| codenames = Werewolf&lt;br /&gt;
| no_ammo = true&lt;br /&gt;
| no_falloff = true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{Quotation&lt;br /&gt;
| 2 = Everyone makes a mistake eventually. And when they do, they&#039;re mine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;, making her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her Entangling Bola, Boot Kicking them in the face, and finishing them off with a Slam Fire from her rifle. But inevitably, the Lycan Curse comes calling whether she likes it or not, and her foes will regret being too close when it does.&lt;br /&gt;
&lt;br /&gt;
Lilah Silver has been a werewolf for as long as she can remember, insisting that she has her Lycanthropy under control. Despite her successes as a bounty hunter, Silver struggles with alcohol, smoking, financial, and personal troubles on a daily basis, driving her to seek the [[Patron]]&#039;s help to &amp;quot;thrive&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Silver was released on [[Update:February 2, 2026|February 2, 2026]] as the third winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Default=&lt;br /&gt;
{{WeaponCard|key=hero_werewolf}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hair of the Dog reloads single shots and the reload can be interrupted.&lt;br /&gt;
&lt;br /&gt;
|-|Transformed=&lt;br /&gt;
{{WeaponCard|key=hero_werewolf_transformed|weapon_name=Loose Muzzle|no_falloff=true}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loose Muzzle only hits enemies in [[Melee Attack|melee]] range, in a cone-shaped attack that can hit multiple enemies. The range cannot be increased by items such as {{ItemIcon|Sharpshooter}}. It has no ammo count and no reload, and does not deal headshot damage. It does proc Weapon item effects such as {{ItemIcon|Ricochet}}.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Split Shot}} has no effect on Loose Muzzle.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Silver is unique among heroes in having two distinct sets of abilities — one for her default (human) form and one for her transformed (werewolf) form — which swap automatically when [[#Ultimate Ability|Lycan Curse]] transforms her. Her ultimate, Lycan Curse, is shared between both forms and triggers the transformation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Basic Abilities ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber style=&amp;quot;max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
|-|Default=&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* For T3 extra damage, all shots must be on the same target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Despite dealing [[Melee Damage]], Boot Kick incorrectly uses the [[Spirit Damage]] icon in the ability UI. Only the bonus damage on marked target is spirit.&lt;br /&gt;
* The target is [[Status Effect#Immobilized|immobilized]] for a short time before being kicked.&lt;br /&gt;
* Silver can change the direction that the enemy is thrown by moving her aim after landing the kick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* T3 Ricochet has {{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|3|RicochetRange}}m range. It hits the two closest enemies to the main target, and doesn&#039;t prioritize players over NPCs.&lt;br /&gt;
}}&lt;br /&gt;
|-|Transformed=&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver (Transformed)&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver (Transformed)&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes =&lt;br /&gt;
* Despite dealing [[Melee Damage]], Mauling Leap incorrectly uses the [[Spirit Damage]] icon in the ability UI. Only the bonus damage over time is spirit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver (Transformed)&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultimate Ability ===&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The passive feature has a short delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay.&lt;br /&gt;
* Wolf Silver&#039;s base attack deals [[Weapon Damage]] (see &amp;quot;Weapon/Transformed&amp;quot; above for more info). She can still do [[Melee Attacks]] with the melee key, but it can be hard to tell when Wolf Silver uses light melee since it has a similar animation to her base attack.&lt;br /&gt;
* Damage dealt to [[Unit|NPCs]] does not count towards Lycan Curse. However, it does generate the {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% passive buildup in combat.&lt;br /&gt;
* After Lycan Curse ends, Silver&#039;s weapon is automatically reloaded.&lt;br /&gt;
* Lycan Curse&#039;s cooldown does not begin until the transformation ends.&lt;br /&gt;
* Buildup notes:&lt;br /&gt;
** Lycan Curse bloodlust builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}% per damage dealt.&lt;br /&gt;
** Whenever Silver is below {{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthFraction}}% health, the bloodlust buildup is increased by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}%. This additional buildup grows by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}}% per [[Boon]] (additively), making it +{{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}})}}% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold.&lt;br /&gt;
** The base required amount of hero-damage inflicted (not counting low health bonus) to charge Lycan Curse is {{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}}. The damage required increases by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}% per [[Boon]] (additively), making it {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+(6*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at level 6 when the ultimate is unlocked, and {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at max level.&lt;br /&gt;
** Lycan Curse bloodlust also passively builds up {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% per second in combat, effectively lowering the damage required.&lt;br /&gt;
*** Buildup is lost at the rate of {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondOutOfCombat}}% per second when out of combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates Tale|werewolf}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Silver Card.png|Silver&#039;s card.&lt;br /&gt;
File:Silver vertical.png|Silver&#039;s vertical portrait.&lt;br /&gt;
File:Silver.png|Silver&#039;s icon.&lt;br /&gt;
File:Silver Render.png|Silver&#039;s in-game render.&lt;br /&gt;
File:Silver select background.png|Silver&#039;s select background.&lt;br /&gt;
File:Silver Reference Sheet.png|Silver Reference Sheet.&lt;br /&gt;
File:Silver name.png|Typography for Silver.&lt;br /&gt;
File:Silver Weapon.png|Silver&#039;s weapon - Hair of the Dog.&lt;br /&gt;
File:Silver VoterPoster.jpg|&amp;quot;Vote for Silver&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Silver Damaged.png|Damaged &amp;quot;Vote Silver&amp;quot; poster.&lt;br /&gt;
File:Silver Vote Box.png|Silver splash art from the vote screen.&lt;br /&gt;
File:Silver Voter Sticker.png|Silver voter sticker.&lt;br /&gt;
File:Silver shadow.png|Silver&#039;s shadow in the hideout.&lt;br /&gt;
File:Silver Gloat Portrait.png|Gloat portrait for Silver.&lt;br /&gt;
File:Silver Critical Health.png|Critical health portrait for Silver.&lt;br /&gt;
File:Werewolf Silver Card.png|Silver&#039;s werewolf form card.&lt;br /&gt;
File:Werewolf Silver Gloat.png|Gloat portrait for Silver (werewolf form).&lt;br /&gt;
File:Werewolf Silver Critical.png|Critical health portrait for Silver (werewolf form).&lt;br /&gt;
File:Silver Thank You Voting Poster.png|Thanks for voting Silver!&lt;br /&gt;
File:Silver Thank You Voting Poster Damaged.png|Awooooooo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* During development, Silver was originally codenamed &#039;&#039;&#039;Shapeshifter&#039;&#039;&#039;, whose name was leaked in November 2025.&amp;lt;ref&amp;gt;https://x.com/MlNESWEEPER/status/1992243811419111459&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Silver had a scrapped ability where she tracked bounties during the match, as indicated by unused voicelines still in the files.&lt;br /&gt;
* The name of Silver&#039;s weapon, &#039;&#039;&#039;Hair of the Dog&#039;&#039;&#039;, is a shortening of the expression[[wikipedia:Hair of the Dog| &#039;&#039;Hair of the Dog that Bit You&#039;&#039;]], referring to alcohol consumed to lessen the effect of a hangover.&lt;br /&gt;
* Silver is the first hero to possess a weapon without a traditional projectile or ranged option, as her primary fire in Werewolf form swings her claws to maim enemies in melee range. She&#039;s also the first hero to have two sets of abilities.&lt;br /&gt;
* &amp;quot;Figuring Out What Happened Last Night in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Silver in the [[Hideout]].&lt;br /&gt;
* Silver&#039;s name is an ironic reference to the fact that silver is a common weakness to werewolves. The [[Patrons]] tell the player to find silver bullets to stop an enemy Silver.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Hidden King|quotes=Silver/Quotes#Patrons|transcription=How hard is it to find some silver bullets and shoot her?!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** It&#039;s also a common component-word primarily to describe appearance of non-human specimen (e.g. &amp;quot;silver back&amp;quot;, &amp;quot;silver fang&amp;quot;, etc.).&lt;br /&gt;
* Silver&#039;s release date, February 2, 2026, was under a full moon, a common association with werewolves.&lt;br /&gt;
* Silver&#039;s hairstyle is known as a Wolf Cut, originally known as a [[wikipedia:Shag_(haircut) |&#039;&#039;Shag&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Silver]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Shiv?diff=81031</id>
		<title>Shiv</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Shiv?diff=81031"/>
		<updated>2026-06-15T15:46:30Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_shiv&lt;br /&gt;
| voice_actor = Greg Chun&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
| release_date = August 15, 2024&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=There&#039;s a whole lotta people that don&#039;t got enough knifes stuck in &#039;em.}}&lt;br /&gt;
&#039;&#039;&#039;Shiv&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. Seeking atonement for his past life, Shiv is a cutthroat monster hunter with a cause, conducting hit-and-run attacks and picking off vulnerable targets. Shiv can efficiently traverse the battlefield and catch up with his targets by making full use of his shotgun&#039;s recoil. Flinging Serrated Knives to bleed his foes from range, Shiv initiates close quarters combat on his terms by dashing to them while Slicing and Dicing through those standing in his way. By continuously dealing damage, Shiv builds Rage which enhances his abilities and allows him to be a one man army. Withstanding grievous damage via Bloodletting, Shiv finishes off dying targets with a devastating Killing Blow.&lt;br /&gt;
&lt;br /&gt;
A former criminal, Shiv seeks to make up for his mistakes by hunting down monsters on behalf of [[The Baxter Society]].&lt;br /&gt;
&lt;br /&gt;
Shiv was released on [[Update:August 15, 2024|August 15, 2024]].&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_shiv}}Shiv&#039;s alternate fire takes {{#invoke:HeroData|get_alt_fire_var|Shiv|AmmoConsumedPerShot}} ammo rounds per shot, and has a recoil that can be used for movement. The alt-fire deals {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Shiv|Level|BulletDamage}} damage per pellet, at {{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}} pellets per shot ({{#expr:{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}*{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletsPerShot}}}} total).&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Shiv&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Knives can be used to confirm [[soul|soul orbs]]. This does not consume the knife, but at full rage, it will consume the ricochet.&lt;br /&gt;
* Bleed damage ticks once per second for the listed DPS, barring any outside modifiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Shiv&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Shiv&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* Bloodletting is affected by [[healing]] modifiers (which includes sources of anti-heal).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Shiv&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Shiv moves forward until it either reaches max range or hits an enemy below the kill threshold, damaging all enemies in its path. It can still damage enemies behind the enemy killed if they&#039;re close enough to Killing Blow&#039;s hitbox.&lt;br /&gt;
* Within roughly 25m of an enemy hero below the kill threshold, they will have a pulsating effect and red outline alongside a cracked heart in the center of their mass, indicating they can be instantly killed.&lt;br /&gt;
* After activating Killing Blow, the targeted hero is able to heal up to 3% of their max health and still be instantly killed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
&lt;br /&gt;
After unlocking Shiv&#039;s &#039;&#039;&#039;Killing Blow&#039;&#039;&#039; ultimate, rage can be built by dealing any damage. The amount of rage built varies depending on the source.&lt;br /&gt;
&lt;br /&gt;
Rage has a &#039;&#039;&#039;max value of 10&#039;&#039;&#039; which is required to be filled before becoming &#039;&#039;&#039;Enraged&#039;&#039;&#039;, granting you the full rage bonuses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Rage build values&lt;br /&gt;
|-&lt;br /&gt;
! Damage type !! Rage built per damage dealt (%)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Damage || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerWeaponDamage}}round4}}&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Damage || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerSpiritDamage}}round4}}&lt;br /&gt;
|-&lt;br /&gt;
| Light melee || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerLightMelee}}round4}}&lt;br /&gt;
|-&lt;br /&gt;
| Heavy melee || {{#expr:{{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerHeavyMelee}}round4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rage will begin to decay after &#039;&#039;&#039;{{#invoke:Abilities|get_ability_prop|Killing Blow|RageDrainDelayDuration}} seconds&#039;&#039;&#039; of not dealing any damage, at a rate of 0.25 per second (43 seconds total).&lt;br /&gt;
&lt;br /&gt;
Rage only builds up from damage dealt to players (this includes [[Barrier]]s).&lt;br /&gt;
&lt;br /&gt;
NOTE: These numbers are taken from the code for the game, but rage built per damage does not actually reflect in-game values.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb: Rage built from &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; and &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; does not noticeably change with increases to weapon or spirit power, always taking roughly 18 shots at point blank or 4-7 Melee attacks (depending on strength) to build max rage. Rage built from &#039;&#039;&#039;Spirit Damage&#039;&#039;&#039; does scale with spirit power granting more rage the more damage your abilities do, however this is offset by the rage you build decreasing with spirit power, 100 Spirit power halving the rage built  (Imbued spirit power from [[Surge of Power]] is not counted towards this, causing it to grant a lot more rage (to the imbued ability) than [[Boundless Spirit]].)&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|shiv}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Shiv card.png|Shiv portrait&lt;br /&gt;
File:Shiv MM.png|Shiv icon&lt;br /&gt;
File:Shiv Render.png|Shiv in-game render&lt;br /&gt;
File:Shiv select background.png|Shiv select background&lt;br /&gt;
File:Shiv Reference Sheet.png|Shiv reference sheet&lt;br /&gt;
File:Shiv name.png|Shiv name typography&lt;br /&gt;
File:Shiv Weapon.png|Shiv weapon - Busted Flush&lt;br /&gt;
File:Shiv card old.png|Previous Shiv portrait&lt;br /&gt;
File:Shiv winter.png|Shiv 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Shiv temp mm.png|Temporary Shiv  icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Shiv Neon Prime.png|[[Neon Prime]] Shiv&lt;br /&gt;
File:Neon Prime Shiv gameplay.png|[[Neon Prime]] Shiv&lt;br /&gt;
File:Monster Shiv model.png|Monster Shiv (old ult model)&lt;br /&gt;
File:Shiv Gloat.png|Gloat portrait for Shiv.&lt;br /&gt;
File:Shiv Critical.png|Critical health portrait for Shiv.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Shiv has an [[:File:Monster Shiv model.png|alternate model]] in the game files titled &#039;&#039;&#039;&amp;quot;shiv_ult.vmdl_c&amp;quot;&#039;&#039;&#039; which shows an unfinished giant mole transformation, presumably meant for an old ultimate ability.&lt;br /&gt;
* Shiv is voiced by &#039;&#039;&#039;Greg Chun&#039;&#039;&#039;, who also voices {{HeroIcon|Pocket}}.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{YouTubeCite|1=cB8SgHZF1GQ|2=Greg&#039;s top 100 Voiceover roles 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In now removed voice lines, the [[Patron|Patrons]] said that Shiv &amp;quot;had been&amp;quot; a father&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{PageRef|name=Sapphire Flame}}&#039;s in-game [[Shiv/Quotes#Patrons|voice line]] (Shiv Start): &#039;&#039;&amp;quot;You&#039;ve been many things, Shiv. A brigand, a father, a killer. But if you summon me, I&#039;ll make you a king.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and had a &amp;quot;monster inside him&amp;quot; called &amp;quot;The Beast&amp;quot;.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{PageRef|name=Sapphire Flame}}&#039;s in-game [[Shiv/Quotes#Patrons|voice line]] (Shiv Start): &#039;&#039;&amp;quot;Shiv, the monster inside you is not the Beast, it is ambition. Complete the ritual and you will finally be sated.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; These lines were removed in the [[Old Gods, New Blood]] update.&lt;br /&gt;
* Shiv used to collect hairspray cans in [[Neon Prime]], presumably as an old version of his Rage passive ability.&lt;br /&gt;
* Shiv&#039;s pre-release ultimate ability, &#039;&#039;&#039;Haunt&#039;&#039;&#039; was nearly identical to [https://liquipedia.net/dota2/Lifestealer Lifestealer&#039;s] Infest ability from &#039;&#039;Dota 2&#039;&#039; and had him become surrounded by bats before leaping inside an enemy hero.&lt;br /&gt;
* Shiv&#039;s weapon name, the &#039;&#039;&#039;[[wikt:busted_flush|Busted Flush]]&#039;&#039;&#039;, is a hand in [[wikipedia:Poker|Poker]] of four cards of the same suit (colour and type) and one of a different suit. It&#039;s also an expression referring to a promising thing that ends up failing its potential.&lt;br /&gt;
* Shiv carries an amulet on his hip with a design similar to the blood key from the movie [[wikipedia:Demon_Knight|&#039;&#039;Demon Knight&#039;&#039;]].&amp;lt;ref&amp;gt;{{YouTubeCite|_vujRFDWbVA|THE PROP SHOP 01: DEMON KNIGHT BLOOD KEY}}&amp;lt;/ref&amp;gt; The amulet glows red when Shiv is at full Rage.&lt;br /&gt;
* &amp;quot;Playing With Knives in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Shiv in the [[Hideout]].&lt;br /&gt;
* {{AbilityIcon|Bloodletting}} allows Shiv to tank the instant kill damage from {{AbilityIcon|Killing Blow}} if it is copied by {{HeroIcon|Sinclair}}, and the lethal damage of the [[Street Brawl]] item  {{ItemIcon|Unstable Concoction}}.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Shiv]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Seven?diff=81030</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Seven?diff=81030"/>
		<updated>2026-06-15T15:45:57Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_gigawatt&lt;br /&gt;
| voice_actor = Oliver Vaquer&amp;lt;ref&amp;gt;[https://x.com/Oliver_Vaquer Oliver Vaquer&#039;s profile] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Gigawatt&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=The masses will fall.}}&lt;br /&gt;
&#039;&#039;&#039;Seven&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A megalomaniac who substitutes his absence of ethics with a wide array of electric attacks, Seven excels in rapidly taking control of the battlefield by denying areas with Lightning Balls and Surging his gun to punish his foes for staying close together. After putting his enemies in their place with Static Charge, Seven is free to discharge himself into a Storm Cloud and fry them alive.&lt;br /&gt;
&lt;br /&gt;
It is unknown what actions led to Seven being imprisoned within [[Lost Whisper]]. However, Seven managed to turn what was meant to be his execution into the bloody murder of his captors. Finally free and waiting within the underbelly of the Cursed Apple, he wishes to reach &amp;quot;apotheosis&amp;quot; by completing [[Maelstrom|the ritual]].&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_gigawatt}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Seven&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals damage in {{DataProp|Lightning Ball|TickRate}}s intervals, with each &amp;quot;tick&amp;quot; dealing {{#expr: {{DataProp|Lightning Ball|TickRate}} * 100}}% of listed damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Seven&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Seven&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes=&lt;br /&gt;
* T3 Spirit Resist debuff lasts {{#invoke:Abilities|get_ability_upgrade_prop|Power Surge|3|DebuffDuration}}s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Seven&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* Deals damage in {{DataProp|Storm Cloud|DamageInterval}}s intervals, with each &amp;quot;tick&amp;quot; dealing {{#expr: {{DataProp|Storm Cloud|DamageInterval}} * 100}}% of listed damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|gigawatt}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Seven card.png|Seven portrait&lt;br /&gt;
File:Seven Gloat.png|Gloat portrait for Seven.&lt;br /&gt;
File:Seven Critical.png|Critical health portrait for Seven.&lt;br /&gt;
File:Seven MM.png|Seven icon&lt;br /&gt;
File:Seven Render.png|Seven in-game render&lt;br /&gt;
File:Seven select background.png|Seven select background&lt;br /&gt;
File:Seven Reference Sheet.png|Seven reference sheet&lt;br /&gt;
File:Seven name.png|Seven name typography&lt;br /&gt;
File:Seven Weapon.png|Seven weapon - Cold Calculus&lt;br /&gt;
File:Seven card old.png|Previous Seven portrait&lt;br /&gt;
File:Seven icon old.png|Previous Seven icon&lt;br /&gt;
File:Seven concept art 2.png|Seven art&lt;br /&gt;
File:Seven winter.jpg|Seven 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Seven concept art.png|Seven concept art&lt;br /&gt;
File:Seven vertical old.png|Temporary Seven portrait&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt portrait ([[Neon Prime]])&lt;br /&gt;
File:Gigawatt icon.png|Gigawatt icon (Neon Prime)&lt;br /&gt;
File:Gigawatt model.png|Gigawatt model (Neon Prime)&lt;br /&gt;
File:Training Bots Easy.png|Gigawatt in Neon Prime menu art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Seven was named &#039;&#039;&#039;Gigawatt&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* Seven&amp;lt;nowiki/&amp;gt;&#039;s chestplate has numbers that form a [[wikipedia:Japanese_wordplay#Goroawase|Gorowase]], a form of Japanese wordplay with numbers. 4279 can be read as Shi (4) Ni (2) Na (7) Ku (9) = Shininaku (死になく), or &amp;quot;Become unkillable&amp;quot; (rough translation).&lt;br /&gt;
* Seven&amp;lt;nowiki/&amp;gt;&#039;s name may be a reference to [[wikipedia:Numerology|Numerology]], in which the number 7 is associated with spirituality and the search for knowledge.&amp;lt;ref&amp;gt;Numerology.com - &#039;&#039;[https://www.numerology.com/articles/about-numerology/single-digit-number-7-meaning/ The Meaning of Number 7 in Numerology]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Seven&amp;lt;nowiki/&amp;gt; was the only hero with a limping animation which played when he was low on health. This has since been removed.&lt;br /&gt;
* &amp;quot;Plotting in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Seven&amp;lt;nowiki/&amp;gt; in the [[Hideout]].&lt;br /&gt;
* Seven&#039;s character select line &#039;&#039;&amp;quot;With these hands I will destroy, and with these hands I will rebuild&amp;quot;&#039;&#039; is &amp;lt;nowiki/&amp;gt;a quote from the song &#039;&#039;[https://www.youtube.com/watch?v=vgGYwXYt3J0 The Good Doctor]&#039;&#039; by The Protomen.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Rem?diff=81029</id>
		<title>Rem</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Rem?diff=81029"/>
		<updated>2026-06-15T15:45:26Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_familiar&lt;br /&gt;
| voice_actor = &lt;br /&gt;
| release_date = January 26, 2026&lt;br /&gt;
| codenames = Familiar&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=They&#039;re good at doing things I&#039;m too lazy to do, heh.  &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rem&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem&#039;s preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they&#039;re getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open.&lt;br /&gt;
&lt;br /&gt;
A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.&lt;br /&gt;
&lt;br /&gt;
Rem was released on [[Update:January 26, 2026|January 26, 2026]] as the first winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Innate == &lt;br /&gt;
&lt;br /&gt;
Rem can enter [[Vent|vents]] in the map by crouching, but he cannot enter while in combat.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_familiar|weapon_name=Long Night}}&lt;br /&gt;
Long Night has a subtle &amp;quot;aim assist&amp;quot; effect, in which the projectiles bend towards the enemy when close to Rem&#039;s crosshair. This is more noticeable when landing headshots, and is offset by Rem&#039;s outgoing headshot reduction.&lt;br /&gt;
[[File:Rem aim assist.png|left|thumb|185x185px|Long Night&#039;s aim assist]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Rem can jump to [[Troopers]] if they are followed by a Lil Helper.&lt;br /&gt;
* If Rem holds the [[melee]] key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Helpers can be assigned to [[Sinner&#039;s Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.&lt;br /&gt;
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.&lt;br /&gt;
* Helpers can get [[Powerups|Bridge Buffs]].&lt;br /&gt;
* Helpers will fully heal troopers upon cast.&lt;br /&gt;
* Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)&lt;br /&gt;
** Rem does not need to have line of sight to the shop to send a helper to it.&lt;br /&gt;
* Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Has 50% cooldown when interrupted.&lt;br /&gt;
* [[Barrier]] health does not count towards sleep damage threshold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates Tale|familiar}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rem card.png|Rem&#039;s portrait.&lt;br /&gt;
File:Rem vertical.png|Rem&#039;s hero select portrait.&lt;br /&gt;
File:Rem Icon.png|Rem&#039;s minimap icon.&lt;br /&gt;
File:Rem Render.png|Rem in-game render.&lt;br /&gt;
File:Rem select background.png|Rem&#039;s select background.&lt;br /&gt;
File:Rem Reference Sheet.png|Rem Reference Sheet.&lt;br /&gt;
File:Rem name.png|Rem&#039;s typography.&lt;br /&gt;
File:Rem Weapon.png|Rem&#039;s Weapon -- Long Night&lt;br /&gt;
File:Rem Vote Splash.png|Rem splash art from the vote screen.&lt;br /&gt;
File:Rem VoterPoster.jpg|&amp;quot;Vote for Rem&amp;quot; poster/spray from the 1/23/26 major update&lt;br /&gt;
File:Vote Rem Damaged.png|Damaged &amp;quot;Vote Rem&amp;quot; poster.&lt;br /&gt;
File:Rem Voter Sticker.png|Rem voter sticker.&lt;br /&gt;
File:Rem Gloat (Familiar).png|Gloat portrait for Rem.&lt;br /&gt;
File:Rem Critical (Familar).png|Critical health portrait for Rem.&lt;br /&gt;
File:Rem Voting Thank You.png|Thanks for voting Rem!&lt;br /&gt;
File:Rem Voting Thank You Damaged.png|Only this and nothing more.&lt;br /&gt;
File:Rem secret room.png|Rem&#039;s secret room at the hideout&lt;br /&gt;
File:Rem&#039;s shadow at the hideout (22.01).png|Rem&#039;s shadow in the hideout&lt;br /&gt;
File:Rem&#039;s hideout hint.png|Rem&#039;s pillow hint at the hideout.&lt;br /&gt;
File:Rem helper.png|Rem&#039;s lil helper&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rem has a secret room in the [[Hideout]] that can be accessed by entering the [[Vent|vents]] behind the news computer or the large statue in the Atrium, then climbing over the boiler machine in the backroom.&lt;br /&gt;
* Rem was originally leaked in November 2025 with a screenshot of the character&#039;s select screen.&amp;lt;ref&amp;gt;https://www.reddit.com/r/DeadlockTheGame/comments/1p8n6mb/rem_character_select_screen_thingy_leak/&amp;lt;/ref&amp;gt; On [[Update:January 20, 2026|20th January 2026]], Rem was teased in the [[Hideout]] with a pillow in a chair.&lt;br /&gt;
* Rem&#039;s name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep in which most dreaming occurs.&lt;br /&gt;
* Rem&#039;s hybrid anatomy of bird and mammal resembles that of a wingless [[wikipedia:Griffin|Griffin]] or [[wikt:keythong|Keythong]] in ancient mythology.&lt;br /&gt;
* Rem has a line where he dreams about mangos,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That&#039;s a lot of mangos.}}&amp;lt;/ref&amp;gt; which are the favorite fruit of developer [[Icefrog]] and an item in &#039;&#039;Dota 2&#039;&#039;.&amp;lt;ref&amp;gt;[https://liquipedia.net/dota2/Enchanted_Mango Enchanted Mango] in Dota 2 Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Having Sweet Dreams in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Rem in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Rem]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Paradox?diff=81028</id>
		<title>Paradox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Paradox?diff=81028"/>
		<updated>2026-06-15T15:44:53Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_chrono&lt;br /&gt;
| voice_actor = Elle Newlands&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Chrono&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = They&#039;ll fight on my terms.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Paradox&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.&lt;br /&gt;
&lt;br /&gt;
Paradox is both the name of this Hero and the name of their Thieves&#039; Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world&#039;s biggest corporations and governments.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_chrono}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* Time slow means [[Movement Slow]]. Dashes are not affected.&lt;br /&gt;
* Since grenade radius increases by each pulse, increasing its [[Ability Duration|duration]] with items such as {{ItemIcon|Duration Extender}} also increases its maximum radius.&lt;br /&gt;
* There is no max stacks limit. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* The move slow for enemies passing through lasts 2s.&lt;br /&gt;
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.&lt;br /&gt;
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.&lt;br /&gt;
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.&lt;br /&gt;
* Carbine&#039;s damage scaling is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage).&lt;br /&gt;
* Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine&#039;s shot does break it.&lt;br /&gt;
* Despite saying &amp;quot;Move Speed is increased while charging&amp;quot;, the bonus is only given after Carbine is fully charged.&lt;br /&gt;
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox&#039;s animations. This has several consequences:&lt;br /&gt;
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].&lt;br /&gt;
** Jump height also gets boost, both for ground and air jumps.&lt;br /&gt;
** Dash distance seems to be unaffected.&lt;br /&gt;
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.&lt;br /&gt;
* Carbine shot is immune to [[Bullet Evasion]].&lt;br /&gt;
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}.&lt;br /&gt;
* The position switch lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.&lt;br /&gt;
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.&lt;br /&gt;
* Paradoxical Swap will trigger {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target will move.&lt;br /&gt;
** The projectile continues even if it gets cleansed and will still swap when it hits another enemy along its path.&lt;br /&gt;
** On T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:&lt;br /&gt;
*** The original target of Paradoxical Swap doesn&#039;t move.&lt;br /&gt;
*** Any other nearby targets affected by the swap area of effect will be swapped.&lt;br /&gt;
*** Paradox will move to the original target&#039;s position.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kinetic Carbine Item Interactions ==&lt;br /&gt;
&lt;br /&gt;
Due to unique nature of the ability (charging a [[Weapon Damage|weapon damage]] into a single shot of [[Spirit Damage|spirit damage]]) {{AbilityIcon|Kinetic Carbine}} has many unique interactions.&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Spirit Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; items provide their bonus to Carbine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conditional Weapon Damage&#039;&#039;&#039; items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having {{ItemIcon|Point Blank}} will make Carbine use its damage bonus if the shot target is in close range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Power&#039;&#039;&#039; items do not affect Carbine in anyway since it scales only off weapon damage.&lt;br /&gt;
&lt;br /&gt;
=== Resist Reduction Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bullet resist reduction&#039;&#039;&#039; items do &#039;&#039;&#039;not&#039;&#039;&#039; affect Carbine&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit resist reduction&#039;&#039;&#039; items affect Carbine&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
=== On-shot Items ===&lt;br /&gt;
&lt;br /&gt;
* Items that apply their effects with Kinetic Carbine:&lt;br /&gt;
** {{ItemIcon|Restorative Shot}}.&lt;br /&gt;
** {{ItemIcon|Mystic Shot}}.&lt;br /&gt;
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}.&lt;br /&gt;
** {{ItemIcon|Hollow Point}}&#039;s bullet resist debuff.&lt;br /&gt;
* Items that do &#039;&#039;&#039;not&#039;&#039;&#039; apply their effects with Kinetic Carbine:&lt;br /&gt;
** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}.&lt;br /&gt;
** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}.&lt;br /&gt;
** {{ItemIcon|Point Blank}} slow.&lt;br /&gt;
** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}.&lt;br /&gt;
** {{ItemIcon|Armor Piercing Rounds}}&#039; pierce.&lt;br /&gt;
** {{ItemIcon|Lucky Shot}}&#039;s extra damage.&lt;br /&gt;
** {{ItemIcon|Ricochet}}&#039;s ricochet.&lt;br /&gt;
** {{ItemIcon|Siphon Bullets}}&#039; health steal.&lt;br /&gt;
** Buildup items like {{ItemIcon|Toxic Bullets}}.&lt;br /&gt;
* {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.&lt;br /&gt;
* {{ItemIcon|Express Shot}} gives the smaller &amp;quot;Secondary Fire Weapon Damage&amp;quot; bonus to Carbine shot and immediately shoots a regular bullet with the bigger &amp;quot;Weapon Damage&amp;quot; bonus.&lt;br /&gt;
&lt;br /&gt;
=== On-spirit-damage items ===&lt;br /&gt;
&lt;br /&gt;
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. &lt;br /&gt;
&lt;br /&gt;
=== Other interactions ===&lt;br /&gt;
&lt;br /&gt;
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} performs the leap quicker.&lt;br /&gt;
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed.&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}} gets increase to its &amp;quot;floating&amp;quot; speed.&lt;br /&gt;
&lt;br /&gt;
Since casting Carbine does not break stealth it creates a unique interaction with items that give Stealth:&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|chrono}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Paradox card.png|Paradox portrait&lt;br /&gt;
File:Paradox MM.png|Paradox icon&lt;br /&gt;
File:Paradox Render.png|Paradox in-game render&lt;br /&gt;
File:Paradox select background.png|Paradox select background&lt;br /&gt;
File:Paradox Reference Sheet.png|Paradox reference sheet&lt;br /&gt;
File:Paradox name.png|Paradox name typography&lt;br /&gt;
File:Paradox Weapon.png|Paradox weapon - Trade Secret&lt;br /&gt;
File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Paradox concept art.png|Paradox concept art&lt;br /&gt;
File:Chrono card.png|Chrono portrait ([[Neon Prime]])&lt;br /&gt;
File:Paradox Gloat.png|Gloat portrait for Paradox.&lt;br /&gt;
File:Paradox Critical.png|Critical health portrait for Paradox.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Paradox was named &#039;&#039;&#039;Chrono&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in &#039;&#039;Apex Legends&#039;&#039;. Both characters are Scottish and use technology of spacetime manipulation.&lt;br /&gt;
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.&lt;br /&gt;
* &amp;quot;Scheming in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Paradox in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Paradox Organisation|The Paradox Organisation]]&lt;br /&gt;
* [[Paradox Museum|The Paradox Museum]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Paige?diff=81027</id>
		<title>Paige</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Paige?diff=81027"/>
		<updated>2026-06-15T15:44:35Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_bookworm&lt;br /&gt;
| voice_actor = Jacqueline Emerson&amp;lt;ref&amp;gt;2025-09-05 - [https://www.toinstagram.com/p/DOOhRvEkVwY/ Jacqueline Emerson] on Instagram - &#039;&#039;&amp;quot;Soooooo excited to finally announce that I’m voicing this adorable hero character (who may or may not actually be me??) in Valve’s new *in development* MOBA #Deadlock.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 25, 2025&lt;br /&gt;
| codenames = Bookworm; Patience&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Books can save people&#039;s lives! &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Paige&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. Citizens of Manhattan will learn to appreciate the power of the written word when Paige joins the fight. With the mere toss of a book she can conjure a Bookwyrm that sears enemies who get too close, or bind them to the ground with Captivating Read. Waning allies will find themselves emboldened by Plot Armor, granting them the courage to fight another day. Fantasy becomes reality with Rallying Charge, summoning an entire cavalry to gallop across the city.&lt;br /&gt;
&lt;br /&gt;
Paige grew up with books, love, and kindness in her family home; but she was at odds with her rebellious younger brother, Bryce. He sought out dangerous occult magics, disappearing one day while Paige&#039;s normally-watchful eye was away. Now a talented bibliomancer, Paige seeks answers about her brother&#039;s disappearance and will stop at nothing to find the answers. &lt;br /&gt;
&lt;br /&gt;
Paige was released on [[Update:August 25, 2025|August 25, 2025]] as the fourth hero of the [[Update:August 18, 2025|Six New Heroes]] update (third winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_bookworm}}&lt;br /&gt;
&lt;br /&gt;
Chapter&#039;s End&#039;s projectiles can pierce through enemies. Items that proc on bullet hit such as {{ItemIcon|Mystic Shot}} only proc on the first enemy hit. &lt;br /&gt;
&lt;br /&gt;
Chapter&#039;s End does not deal critical damage on headshots, but it does proc headshot items such as {{ItemIcon|Headshot Booster}}.&lt;br /&gt;
&lt;br /&gt;
Paige can gain stacks from {{ItemIcon|Split Shot}} by hitting multiple players with the same projectile.&lt;br /&gt;
&lt;br /&gt;
Note: Paige&#039;s in-game weapon stats incorrectly list 1.67 bullets per second and 58 DPS. This is a bug.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paige&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* Ability Range increases (e.g. {{ItemIcon|Greater Expansion}}) affect both the radius and travel range.&lt;br /&gt;
* If the dragon hits an obstacle, it deflects and travels along the surface until it can return to its initial course.&lt;br /&gt;
** Due to imperfections in geometry this does not always work and the direction may change erratically, especially inside small rooms.&lt;br /&gt;
* Deals damage in {{DataProp|Bookwyrm|TickRate}}s intervals.&lt;br /&gt;
* Bookwyrm a {{DataProp|Bookwyrm|AuraLingerDuration}}s. lingering which means it is possible to receive damage for a short time after leaving the trail.&lt;br /&gt;
* The trail width is slightly smaller than the radius of the ability. This means it&#039;s possible to hit an enemy with initial cast but miss applying any &amp;quot;trail burn&amp;quot; on them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paige&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* The barrier can be self-cast.&lt;br /&gt;
* The barrier is not applied instantly: casting launches a homing projectile that applies barrier when it reaches the target.&lt;br /&gt;
* T3 upgrade makes it so that when the barrier projectile reaches its target up to two extra projectiles launch from the target towards the nearest allied heroes.&lt;br /&gt;
** These extra projectiles don&#039;t require Line of Sight and can pass through walls.&lt;br /&gt;
** The search radius for allies is {{DataProp|Plot Armor|BonusTargetRadius}}m. It is &#039;&#039;&#039;not&#039;&#039;&#039; affected by Ability Range increases (e.g. {{ItemIcon|Greater Expansion}})&lt;br /&gt;
** If there are not enough ally heroes in radius to receive all extra barriers, one barrier projectile will launch towards Paige. She does not have to be inside search radius for that.&lt;br /&gt;
** Despite extra barriers giving only 75% of the shield, they give 100% bonus to Weapon Damage and  Fire Rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paige&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* The detonation happens {{DataProp|Captivating Read|DetonationDelay}}s after cast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paige&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* Has half cooldown if it hits no allies or enemies.&lt;br /&gt;
* Paige always gets the positive effects when she casts the ability.&lt;br /&gt;
* The move speed bonus lasts for {{DataProp|Rallying Charge|BuffDuration}}s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|bookworm}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bookworm card.png|Paige portrait&lt;br /&gt;
File:Paige.png|Paige icon&lt;br /&gt;
File:Paige Render.png|Paige in-game render&lt;br /&gt;
File:Paige select background.png|Paige select background&lt;br /&gt;
File:Paige TitlePage.png|Paige poster&lt;br /&gt;
File:Paige Reference Sheet.png|Paige reference sheet&lt;br /&gt;
File:Paige Reference Sheet 2.png|Abilities reference sheet&lt;br /&gt;
File:Paige name.png|Paige name typography&lt;br /&gt;
File:Paige Weapon.png|Paige weapon - Chapter&#039;s End&lt;br /&gt;
File:Bookworm psd.png|Unfinished Paige model art&lt;br /&gt;
File:Paige Gloat.png|Gloat portrait for Paige.&lt;br /&gt;
File:Paige Critical.png|Critical health portrait for Paige.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Paige&#039;s name has a double meaning: It can be a reference to the pages of books, as well as the [[wikipedia:Page_(servant)|servants]] of knights and noblemen in medieval times.&lt;br /&gt;
* Paige was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paige was originally named &#039;&#039;&#039;Bookworm&#039;&#039;&#039;, and later renamed to &#039;&#039;&#039;Patience&#039;&#039;&#039; during development, before being changed to her current name. Some voice lines still refer to her as Patience,&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Allies|voice line]] (pass Paige on zipline): &#039;&#039;&amp;quot;Stay safe, Patience.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Emotional|voice line]] (Concerned): &#039;&#039;&amp;quot;Alright Patience, just breathe, you&#039;re probably not going to die.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; but that is unintentional.&amp;lt;ref&amp;gt;2025-09-29 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;its a bug, her name is paige&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Paige&#039;s ability VFX uses text from the book [[wikipedia:Sir_Gawain_and_the_Green_Knight|&#039;&#039;Sir Gawain and the Green Knight&#039;&#039;]] and the placeholder Lorem Ipsum text.&lt;br /&gt;
* &amp;quot;Reading in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Paige in the [[Hideout]].&lt;br /&gt;
* &#039;&#039;&#039;Bookwyrm&#039;&#039;&#039; was originally named &#039;&#039;&#039;Conjure Dragon&#039;&#039;&#039;, and &#039;&#039;&#039;Plot Armor&#039;&#039;&#039; was originally named &#039;&#039;&#039;Defend and Fight!&#039;&#039;&#039;. These abilities were presumably renamed based on feedback originally posted on Reddit by user &#039;&#039;u/CDranzer&#039;&#039;.&amp;lt;ref&amp;gt;2026-02-15 - u/CDranzer on reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1r57v27/paiges_conjure_dragon_skill_should_be_renamed_to/ Paige&#039;s &amp;quot;Conjure Dragon&amp;quot; skill should be renamed to &amp;quot;Bookwyrm&amp;quot;]&amp;lt;/ref&amp;gt; &#039;&#039;[[wikipedia:Germanic_dragon|Wyrm]]&#039;&#039; is an Old English word for &amp;quot;serpent&amp;quot; or &amp;quot;dragon&amp;quot; in Germanic folklore.&lt;br /&gt;
* The book used in Bookwyrm uses textures from TF2&#039;s [https://wiki.teamfortress.com/wiki/Bombinomicon_(character) Bombinomicon.]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Paige]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mo_%26_Krill?diff=81026</id>
		<title>Mo &amp; Krill</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mo_%26_Krill?diff=81026"/>
		<updated>2026-06-15T15:44:10Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_krill&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Krill; Digger; Grappler; Pouncer and Driller&lt;br /&gt;
| pronouns = He/Him (Mo); He/Him (Krill)&lt;br /&gt;
| voice_actor = Ray Chase&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Krill|Everyone has a plan until they&#039;re grabbed by a mole man.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo &amp;amp; Krill&#039;&#039;&#039; are [[Heroes]] in &#039;&#039;[[Deadlock]]&#039;&#039;. Fighting together, they are a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo &amp;amp; Krill pop out on unsuspecting enemies, attacking them with Scorn to damage and Sand Blast to disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.&lt;br /&gt;
&lt;br /&gt;
Members of [[The Tunnel Rats]], Maurice and Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_krill}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Scorn does not interrupt Mo &amp;amp; Krill, meaning it can be used while [[Heavy Melee|heavy meleeing]], riding the [[Zipline]], and notably during {{AbilityIcon|Combo}}.&lt;br /&gt;
* The T3 Upgrade&#039;s debuff has no maximum stack limit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Mo &amp;amp; Krill can use {{AbilityIcon|Scorn}} and {{AbilityIcon|Sand Blast}} while burrowed.&lt;br /&gt;
* Mo &amp;amp; Krill can enter [[Vents]] while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown.&lt;br /&gt;
* Mo &amp;amp; Krill can still be hit by [[Melee Attacks]] while burrowed.&lt;br /&gt;
* Mo &amp;amp; Krill can carry the [[Soul Urn]] while burrowed, since it&#039;s not affected by [[Movement Silence]]. However, they cannot enter vents while carrying it and will still drop it if hit by a melee attack.&lt;br /&gt;
* Burrow cannot pass through {{HeroIcon|Graves}}&#039; {{AbilityIcon|Grasping Hands}}.&lt;br /&gt;
* While burrowed, Mo &amp;amp; Krill cannot be pulled by {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}} and will pass under {{HeroIcon|McGinnis}}&#039;  {{AbilityIcon|Spectral Wall}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Sand Blast launches a fast moving cylindrical projectile (similar to {{ItemIcon|Silence Wave}}) that applies the damage and the effects when it hits enemies.&lt;br /&gt;
** {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Time Wall}} has inconsistent interaction with the ability. If a wall blocks the projectile completely, then Sand Blast gets properly delayed. If, however, at least some part of Sand Blast&#039;s projectile is not blocked by a wall, then the whole projectile ignores the wall.&lt;br /&gt;
| tips = &lt;br /&gt;
* T1 upgrade makes Sand Blast trigger {{ItemIcon|Mystic Burst}}, which might be undesirable since otherwise the item&#039;s damage can only be triggered (and healed off of) by {{AbilityIcon|Scorn}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* [[Boon]] scaling is not applied retroactively to existing [[stacks]].&lt;br /&gt;
* Upon ability use, Combo keeps momentum, most obviously shown with {{ItemIcon|Majestic Leap}}.&lt;br /&gt;
* If either Mo &amp;amp; Krill or the enemy are pulled by a [[Displacement]] effect, such as {{ItemIcon|Rescue Beam}} or {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}, both Mo &amp;amp; Krill and the enemy are displaced together.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|krill}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mo &amp;amp; Krill card.png|Mo &amp;amp; Krill portrait&lt;br /&gt;
File:Mo &amp;amp; Krill MM.png|Mo &amp;amp; Krill icon&lt;br /&gt;
File:Mo &amp;amp; Krill Render.png|Mo &amp;amp; Krill in-game render&lt;br /&gt;
File:Krill select background.png|Mo &amp;amp; Krill select background&lt;br /&gt;
File:Mo &amp;amp; Krill Reference Sheet.png|Mo &amp;amp; Krill reference sheet&lt;br /&gt;
File:Mo krill name.png|Mo &amp;amp; Krill name typography&lt;br /&gt;
File:Mo &amp;amp; Krill Weapon.png|Mo &amp;amp; Krill weapon - Yellow Canary&lt;br /&gt;
File:Mo &amp;amp; Krill card old.png|Previous Mo &amp;amp; Krill portrait&lt;br /&gt;
File:Mo &amp;amp; Krill icon old.png|Previous Mo &amp;amp; Krill icon&lt;br /&gt;
File:Mo and Krill winter.png|Mo &amp;amp; Krill 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Digger hud psd.jpg|Digger portrait ([[Neon Prime]])&lt;br /&gt;
File:Mo &amp;amp; Krill Gloat.png|Gloat portrait for Mo &amp;amp; Krill.&lt;br /&gt;
File:Mo &amp;amp; Krill Critical.png|Critical health portrait for Mo &amp;amp; Krill.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:Mokrill a4 combo foley.mp3|thumb|Mo&#039;s grunts during Combo]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Krill is the only one of the duo who has voice lines. However, Mo&#039;s grunts can be heard during Combo.&lt;br /&gt;
* Krill&#039;s model was inherited from &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* In a now removed voice line, {{HeroIcon|McGinnis}} referred to Krill as a rat.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill krill 03.mp3|transcription=Mole man and his rat friend are down.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Both Mo and Krills&#039; heads are capable of being headshot, but Mo&#039;s head has 20% headshot damage reduction.&lt;br /&gt;
* Mo &amp;amp; Krill have a unique conversation with Holliday in the files titled &amp;quot;Troubadour&amp;quot;, hinting that they will appear in [[Holliday&#039;s visual novel]].&amp;lt;ref&amp;gt;[[Holliday/Quotes#Conversations|Mo &amp;amp; Krill and Holliday conversation]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Relaxing in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Mo &amp;amp; Krill in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[The Tunnel Rats]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Mo &amp;amp; Krill]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mirage?diff=81025</id>
		<title>Mirage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mirage?diff=81025"/>
		<updated>2026-06-15T15:43:14Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_mirage&lt;br /&gt;
| voice_actor = Fareed Ward&amp;lt;ref&amp;gt;2025-06-10 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;Fareed is in fact currently employed by the djinn&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = September 26, 2024&lt;br /&gt;
| codenames = Sandeep&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = Your life is my life.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mirage&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is agile and uses powerful wind-based abilities for disruption. By throwing out Fire Scarabs and transforming into a Dust Devil, Mirage can damage, lift up, steal life and elude his targets while applying Djinn&#039;s Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies, hunt down weak foes and take care of objectives. &lt;br /&gt;
&lt;br /&gt;
An emissary of the Djinn ambassador [[Nashala Dion]], Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn&#039;s vessel.  &lt;br /&gt;
&lt;br /&gt;
Mirage was released on [[Update:September 26, 2024|September 26, 2024]]. &lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_mirage}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mirage&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mirage&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Mirage is [[Status Effects#Invincibility|Invincible]] when casting Dust Devil.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mirage&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Djinn&#039;s Mark is considered a damage-over-time ability. Thus, the damage won&#039;t knock a hero off a [[Ziplines|zipline]], and it cannot be blocked by {{ItemIcon|Counterspell}}.&lt;br /&gt;
* The damage scales with Mirage&#039;s Spirit Power at the moment the marks trigger, not when each stack was applied. Temporary Spirit Power changes (e.g. {{ItemIcon|Infuser}} or {{ItemIcon|Focus Lens}}) therefore affect all currently active stacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mirage&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|mirage}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mirage card.png|Mirage portrait&lt;br /&gt;
File:Mirage MM.png|Mirage icon&lt;br /&gt;
File:Mirage Render.png|Mirage in-game render&lt;br /&gt;
File:Mirage select background.png|Mirage select background&lt;br /&gt;
File:Mirage Reference Sheet.png|Mirage reference sheet&lt;br /&gt;
File:Mirage name.png|Mirage name typography&lt;br /&gt;
File:Mirage Weapon.png|Mirage weapon - Promises Kept&lt;br /&gt;
File:Mirage card old.png|Previous Mirage portrait&lt;br /&gt;
File:Mirage Render Old.png|Mirage&#039;s model before the [[Update:December 6, 2024|2024-12-06 Update]]&lt;br /&gt;
File:Mirage winter.png|Mirage 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Nashala.png|Nashala model (unused)&lt;br /&gt;
File:Mirage Unreleased model.png|Mirage&#039;s model before his official release&lt;br /&gt;
File:Mirage Gloat .png|Gloat portrait for Mirage.&lt;br /&gt;
File:Mirage Critical.png|Critical health portrait for Mirage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mirage became known in the player community for his screaming voice lines at release (the frequency of which was later reduced according to patch notes),&amp;lt;ref&amp;gt;{{Update link|October|10|2024}} update -  &#039;&#039;&amp;quot;Mirage still loves the Djinn, but he yells about them less frequently.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; as well as his unused &amp;quot;Akira laser&amp;quot; screams. This has been acknowledged by developer [[Kaori (developer)|Kaori]], who joked that Mirage&#039;s voice actor Fareed Ward could be easily identified by his screams,&amp;lt;ref&amp;gt;2025-06-10 - [[Kaori (developer)|Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;Fareed is in fact currently employed by the djinn (...) like. come on. there&#039;s no hiding that scream&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and referenced in voice lines by {{HeroIcon|Mina}}, {{HeroIcon|Silver}} and {{HeroIcon|Vyper}}.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (Killed Mirage): &#039;&#039;&amp;quot;You don&#039;t have to yell everything, Jesus!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Silver}}&#039;s in-game [[Silver/Quotes#Enemies|voice line]] (killed Mirage): &#039;&#039;&amp;quot;Won&#039;t have to hear that guy scream about the Djinn for a while.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vyper|file=Viper kill mirage 03.mp3|transcription=Anything to stop that guy from yelling about the Djinn!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Nashala has an unused human-sized model in the game files.&lt;br /&gt;
* Mirage&#039;s model was updated in the [[Update:December 6, 2024|2024-12-06 Update]].&lt;br /&gt;
* Mirage carries Nashala in the bottle in his hand. In his previous model, it used to be attached to his chest.&lt;br /&gt;
* Mirage&#039;s first official model wasn&#039;t shipped in the game files until he was officially released. However, the model was leaked a couple weeks earlier by an updated portrait art.&lt;br /&gt;
* Mirage&#039;s pre-release model was based on {{HeroIcon|Paradox}}&#039;s model with a modified {{HeroIcon|McGinnis}} head.&lt;br /&gt;
* &amp;quot;Dreaming of Wyoming in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Mirage in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Mirage]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mina?diff=81024</id>
		<title>Mina</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mina?diff=81024"/>
		<updated>2026-06-15T15:42:52Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_vampirebat&lt;br /&gt;
| voice_actor = Victoria Grace&amp;lt;ref&amp;gt;2025-08-27 - [https://x.com/vgraceactress/status/1960818624702374375 Victoria Grace] on [https://x.com/ X] - &#039;&#039;&amp;quot;I’m SO excited to announce that I voice the cute but deadly vampire hero MINA HA in DEADLOCK!! I love her so much&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 18, 2025&lt;br /&gt;
| codenames = Vampirebat&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = Trust me. The longer this goes on, the worse it&#039;s gonna get for you!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mina&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;; a glass cannon that delivers quick bursts of [[Spirit damage]] at range with her passive, Love Bites. She can transform into bats and escape when things get a bit too messy. Each time she triggers Love Bites, her vampiric powers grow stronger. This builds toward her ultimate, Nox Nostra, which unleashes a massive swarm of bats that hunt down and silence nearby enemies.&lt;br /&gt;
&lt;br /&gt;
Mina Ha was an ambitious and rich girl betrothed to American royalty, the [[Pocket|eldest heir]] to the [[Fairfax Industries]] fortune. However, her hopes were dashed when her fiancé was [[Calico|assassinated]] prior to the wedding. Her parents, seeking only the best for their daughter, contracted a vampire to turn Mina into a vampire and grant her eternal life. Now learning her new powers and navigating vampire high society, Mina&#039;s ambitious eye is set on becoming the next Viscount of New York. &lt;br /&gt;
&lt;br /&gt;
Mina was released on [[Update:August 18, 2025|August 18, 2025]] as the first hero in the [[Update:August 18, 2025|Six New Heroes]] update.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_vampirebat}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* The passive float lasts up to 4 seconds.&lt;br /&gt;
* The passive float can be activated any number of times while airborne, until all 4 seconds of floating have elapsed. This resets when landing on the ground.&lt;br /&gt;
** If Mina continues to float after the max duration has elapsed, she will accelerate towards the ground significantly faster than she would normally fall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* When using the Confirm Cast mode, only the first cast will use the range preview. Subsequent recasts will immediately activate after pressing the Ability key again.&lt;br /&gt;
* When using the Confirm Cast mode and Alternate Cast mode as a Button, Sanguine Retreat has an undocumented alternate cast prompt. It has no effect on the ability or its visual effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Love Bites has a {{DataProp|Love Bites|PerTargetCooldown}}s cooldown per target.&lt;br /&gt;
* [[Melee Damage]] does not proc Love Bites.&lt;br /&gt;
* Non-Proc [[Spirit Damage]] dealt by Love Bites does not trigger {{ItemIcon|Healbane}}, {{ItemIcon|Mystic Regeneration}}, {{ItemIcon|Bullet Resist Shredder}}, {{ItemIcon|Mystic Slow}}, {{ItemIcon|Mystic Vulnerability}}, {{ItemIcon|Suppressor}}, {{ItemIcon|Radiant Regeneration}} or {{ItemIcon|Escalating Exposure}}.&lt;br /&gt;
* Love Bites stacks [[Build-Up|build up]] at the following rate:&lt;br /&gt;
** Weapon body damage: &#039;&#039;&#039;{{DataProp|Love Bites|BuildUpPerShot}}%&#039;&#039;&#039; per shot (reduced by falloff)&lt;br /&gt;
** Headshot damage: &#039;&#039;&#039;{{#expr: {{DataProp|Love Bites|BuildUpPerShot}} * {{DataProp|Love Bites|BuildUpHeadshotBonus}} }}%&#039;&#039;&#039; per shot (reduced by falloff)&lt;br /&gt;
** Rake: &#039;&#039;&#039;{{DataProp|Love Bites|BuildUpPerDagger}}%&#039;&#039;&#039;&lt;br /&gt;
** Nox Nostra: &#039;&#039;&#039;{{#expr:{{DataProp|Nox Nostra|BatEffectiveness}} * {{DataProp|Love Bites|BuildUpPerBat}} }}%&#039;&#039;&#039; per bat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|vampirebat}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:VampireBat card.png|Mina portrait&lt;br /&gt;
File:Mina.png|Mina icon&lt;br /&gt;
File:Mina Render.png|Mina in-game render&lt;br /&gt;
File:Mina select background.png|Mina select background&lt;br /&gt;
File:Mina TitlePage.png|Mina poster&lt;br /&gt;
File:MinaRef.png|Mina reference sheet&lt;br /&gt;
File:Mina name.png|Mina name typography&lt;br /&gt;
File:Mina Weapon.png|Mina weapon - New Money&lt;br /&gt;
File:Mina visdev model.png|Alternate Mina model &amp;quot;visdev&amp;quot;&lt;br /&gt;
File:Vampirebat psd.png|Unfinished Mina model art&lt;br /&gt;
File:Mina icon old.png|Temporary Mina icon&lt;br /&gt;
File:Mina Gloat.png|Gloat portrait for Mina.&lt;br /&gt;
File:Mina Critical.png|Critical health portrait for Mina.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mina is named after the literary character [[wikipedia:Mina_Harker|Mina Harker]], from Bram Stoker&#039;s &#039;&#039;Dracula&#039;&#039;. Ironically, in the novel, Mina was stalked by Dracula and never becomes a vampire herself.&lt;br /&gt;
* Mina&#039;s ultimate Nox Nostra means &amp;quot;Our Night&amp;quot; in Latin.&lt;br /&gt;
* Mina is the second hero to use &amp;quot;vampire&amp;quot; as a codename (VampireBat), as there is another hero referenced in the localization files as &amp;quot;hero_vampire&amp;quot;, but it has been removed from the game.&lt;br /&gt;
* Mina&#039;s family is implied to be East Asian, due to the &amp;quot;[[wikipedia:Ha|Ha]]&amp;quot; last name. Her name is also written in Asian localizations as a traditional Asian name, unlike other heroes.&lt;br /&gt;
* Mina was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Mina&#039;s model was leaked by an anonymous source along with a WIP version of the shop UI, ahead of the [[Update:May_8,_2025|Shop Rework]] update.&lt;br /&gt;
* Mina&#039;s pistol New Money has the words &amp;quot;Nuit Rouge 7&amp;quot; (&amp;quot;Red Night 7&amp;quot; in French) inscribed on the side, similar to perfume labels. This does not appear in the weapon art.&lt;br /&gt;
* &amp;quot;Grabbing a bite in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Mina in the [[Hideout]].&lt;br /&gt;
* Mina holds her pistol in her left hand, like {{HeroIcon|Lady Geist}}. While this is done for gameplay purposes so her umbrella doesn&#039;t cover her model, it could also reflect her admiration for Geist.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Mina]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/McGinnis?diff=81023</id>
		<title>McGinnis</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/McGinnis?diff=81023"/>
		<updated>2026-06-15T15:42:36Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_forge&lt;br /&gt;
| voice_actor = Bennett Abara&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Forge; Engineer&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_forge|RoundsPerSecondAtMaxSpin|3}}&lt;br /&gt;
}}{{Quotation|2=Time to reshape the battlefield.}}&lt;br /&gt;
&#039;&#039;&#039;McGinnis&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]].&#039;&#039; The head of [[Fairfax Industries]] Military R&amp;amp;D department, McGinnis has a high opinion of her work which includes her machine gun, automatic numerous Mini Turrets, Spectral Walls, that she can create to protect teammates, hold down positions and trap enemies, Medicinal Specter, which dispenses health to nearby allies, and finally, a devastating spectral Heavy Barrage that can reach even faraway enemies.&lt;br /&gt;
&lt;br /&gt;
A talented engineer who started her career from a young age, Margaret &amp;quot;Maggie&amp;quot; McGinnis isn&#039;t fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn&#039;t that fussed so long as she gets her paycheck.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_forge}}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Services Rendered takes 2 seconds to spin up, increasing McGinnis&#039; fire rate and bullet spread, and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair.&lt;br /&gt;
* The DPS and Bullets per second stats listed in game use the max spin up values.&lt;br /&gt;
* Services Rendered&#039;s base fire rate starts at 5 bullets per second (Cycle time: 0.2) and spins up to 12.5 bullets per second (Cycle time: 0.08), averaging around 11 Bullets per second per clip at the beginning of a match.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResist}}% damage resist that decays over {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResistDuration}}s, and {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist that does not decay.&lt;br /&gt;
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives.&lt;br /&gt;
* Turret targeting works as follows:&lt;br /&gt;
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].&lt;br /&gt;
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.&lt;br /&gt;
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret&#039;s target.&lt;br /&gt;
* Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply.&lt;br /&gt;
* Turrets yield {{Souls|40}} souls + {{Souls|4}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].&lt;br /&gt;
* Turrets receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Healing &#039;&#039;&#039;does not stack&#039;&#039;&#039; when multiple Specters cover the same area.&lt;br /&gt;
* All of Specter&#039;s buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of its AoE. The linger effect will extinguish alongside Specter if the latter&#039;s duration ends before 1 second.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Spectral wall has a set time of 1.8 seconds to reach it&#039;s max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}.&lt;br /&gt;
* Individual segments of the wall can be destroyed by 2 [[heavy Melee]]s.&lt;br /&gt;
* The T3 turrets are deployed on the side of the wall facing McGinnis.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* The slow applied to McGinnis can be reduced by Movement Slow Resist items such as {{ItemIcon|Enduring Speed}} and can also be cleansed for the duration of {{ItemIcon|Unstoppable}}.&lt;br /&gt;
* Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|forge}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:McGinnis card.png|McGinnis portrait&lt;br /&gt;
File:McGinnis MM.png|McGinnis icon&lt;br /&gt;
File:McGinnis Render.png|McGinnis in-game render&lt;br /&gt;
File:Mcginnis select background.png|McGinnis select background&lt;br /&gt;
File:McGinnis Reference Sheet.png|McGinnis reference sheet&lt;br /&gt;
File:Mcginnis name.png|McGinnis name typography&lt;br /&gt;
File:McGinnis card v2.png|Previous McGinnis portrait&lt;br /&gt;
File:McGinnis card old.png|Original McGinnis portrait&lt;br /&gt;
File:McGinnis Render old.png|McGinnis model before the [[Update:May 8, 2025|2025-05-08 Update]]&lt;br /&gt;
File:McGinnis winter.png|McGinnis 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:McGinnis VN.png|McGinnis visual novel art&lt;br /&gt;
File:McGinnis dress.png|McGinnis visual novel art - Dress&lt;br /&gt;
File:McGinnis Weapon.png|McGinnis weapon - Services Rendered&lt;br /&gt;
File:McGinnis temp mm.png|Temporary McGinnis icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Forge Neon Prime.png|Forge portrait ([[Neon Prime]])&lt;br /&gt;
File:McGinnis Gloat.png|Gloat icon for McGinnis.&lt;br /&gt;
File:McGinnis Critical.png|Critical health icon for McGinnis.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* McGinnis&#039; design is similar to popular depictions of the American World War II cultural icon [[wikipedia:Rosie_the_Riveter|Rosie the Riveter]] - notably the red headband, blue shirt, jeans overalls, red socks and bulky physique.&lt;br /&gt;
* In &#039;&#039;[[The Binding of Oathkeeper]]&#039;&#039; artwork, McGinnis has a mermaid tattoo on her left shoulder.&lt;br /&gt;
* McGinnis&#039; Heavy Barrage sound effects were changed to sound less like a real air raid siren.&lt;br /&gt;
* &amp;quot;Tinkering in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as McGinnis in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lash?diff=81022</id>
		<title>Lash</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lash?diff=81022"/>
		<updated>2026-06-15T15:42:16Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_lash&lt;br /&gt;
| voice_actor = Andrew Bowen&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.instagram.com/p/DQGM9xmDuCc/ Andrew Bowen] on Instagram&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=When I come for you, you&#039;re gonna know it. There&#039;s just not a damn thing that you can do about it.}}&lt;br /&gt;
&#039;&#039;&#039;Lash&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a Ground Strike that damages multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.&lt;br /&gt;
&lt;br /&gt;
A champion of the [[Bear Pit]], an underground fight club, Jacob Lash (or just &amp;quot;The Lash&amp;quot;) has built a reputation as a tough and unsavoury character.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_lash}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lash&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ground Strike hits in a 120 degree wedge in front of Lash. &lt;br /&gt;
* Ground Strike rotation is restricted to 90 degrees from the direction Lash was looking when the ability was cast.&lt;br /&gt;
* If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground.&lt;br /&gt;
* Ground Strike can be used while on the [[Zipline]].&lt;br /&gt;
* Damage growth after 25m is instead {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Value}} {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} per meter.&lt;br /&gt;
* At Tier 3, Ground Strike gets a bonus {{ss|0.03255|12px}} damage per meter up to 25m, and {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} above 25m.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lash&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Additional uses of Grapple with the T2 upgrade will refresh the duration of the Bonus Weapon Damage buff.&lt;br /&gt;
* Grapple can target all other heroes and any [[Unit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lash&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lash&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Death Slam has a {{DataProp|Death Slam|LosingLockGraceTime}}s grace time before losing focus on incomplete connections.&lt;br /&gt;
* The landing zone impact radius is {{DataProp|Death Slam|ImpactRadius}}m and can be increased with [[Ability Range]] upgrades.&lt;br /&gt;
* Death Slam cannot connect to enemies behind a [[Cosmic Veil]], even from the visible side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|lash}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lash card.png|Lash portrait&lt;br /&gt;
File:Lash MM.png|Lash icon&lt;br /&gt;
File:Lash Render.png|Lash in-game render&lt;br /&gt;
File:Lash select background.png|Lash select background&lt;br /&gt;
File:Lash Reference Sheet.png|Lash reference sheet&lt;br /&gt;
File:Lash name.png|Lash name typography&lt;br /&gt;
File:Lash Weapon.png|Lash weapon - The Tale of the Tape&lt;br /&gt;
File:Lash card old.png|Previous Lash portrait&lt;br /&gt;
File:Lash icon old.png|Previous Lash icon&lt;br /&gt;
File:Lash Render old.png|Previous Lash model&lt;br /&gt;
File:Lash winter.png|Lash 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Lash temp MM.png|Temporary Lash icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Lash Neon Prime.png|[[Neon Prime]] Lash&lt;br /&gt;
File:Lash Gloat.png|Gloat portrait for Lash.&lt;br /&gt;
File:Lash Critical.png|Critical health portrait for Lash.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Jacob Lash is an asshole.&lt;br /&gt;
* Lash’s parry animation was changed after streamer JoeyCheerio shared feedback during a livestream that was being watched by Valve Senior Animator [[Jamaal Bradley]]. He suggested the move should feel more like a heavy, belly-first chest smash, similar to King K. Rool in Super Smash Bros Ultimate. The updated animation was introduced in a later patch, with Bradley stating &amp;quot;we appreciate our players&amp;quot;.&amp;lt;ref name=&amp;quot;CheerioParry&amp;quot;&amp;gt;{{YouTubeCite|v-2-x78d5pA|I&#039;m the reason Valve changed Lash&#039;s Parry}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lash&#039;s name was localized in the Brazilian Portuguese localization as &#039;&#039;&#039;&amp;quot;Chico T.&amp;quot;,&#039;&#039;&#039; a pun on the word &amp;quot;chicote&amp;quot; (&amp;quot;whip&amp;quot;).&lt;br /&gt;
* The description for &#039;&#039;Deadlock&#039;&#039; in [https://store.steampowered.com/news/app/593110/view/641297020996289523 Steam Replay 2024] is &#039;&#039;&amp;quot;Jacob Lash is an asshole.&amp;quot;&#039;&#039;&lt;br /&gt;
* It appears that at some point in development, Lash really did fight with uppercuts, as an ability named &#039;&#039;&#039;[[wikipedia:Street_Fighter|Shoryuken]]&#039;&#039;&#039; was datamined.&lt;br /&gt;
* &amp;quot;Thinking About Lash in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Lash in the [[Hideout]].&lt;br /&gt;
* Lash&#039;s killstreak voiceline &amp;quot;Winning&#039;s my business and business is good&amp;quot; is a possible reference to the Megadeth song [https://www.youtube.com/watch?v=Y-4WeOqSXSc &#039;&#039;Killing Is My Business... And Business Is Good!&#039;&#039;].&lt;br /&gt;
* Lash&#039;s Ground Strike upgrade voice line &amp;quot;They&#039;re about to learn that their arms are too short to box with god&amp;quot; is a possible reference to [https://www.youtube.com/watch?v=gRWG0mg3tHE a quote] by pro wrestler [[wikipedia:CM_Punk|CM Punk]] to The Rock in &#039;&#039;WWE&#039;&#039;. The phrase was popularized by the 1976 Broadway musical &#039;&#039;[[wikipedia:Your_Arms_Too_Short_to_Box_with_God|Your Arms Too Short to Box with God]].&#039;&#039;&lt;br /&gt;
* Unlike most heroes, Lash doesn&#039;t have bot support for Co-op vs Bot matches.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bear Pit|The Bear Pit]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Lash]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lady_Geist?diff=81021</id>
		<title>Lady Geist</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lady_Geist?diff=81021"/>
		<updated>2026-06-15T15:41:53Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_ghost&lt;br /&gt;
| voice_actor = Abigail Marlowe&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Geist; Ghost; Spectre&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=The lives of the weak are meant to sustain the lives of the strong.}}&lt;br /&gt;
&#039;&#039;&#039;Lady Geist&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A [[wikipedia:Socialite|socialite]] with a necromantic pact, Lady Geist consumes her own health for her abilities while draining the life away from opponents. Sacrificing her life force to launch Essence Bombs and Malice &amp;quot;Blood Shards&amp;quot;, Lady Geist can regain lost health with Life Drain, sapping enemy heroes and [[Unit|units]] of their health. Her Soul Exchange swaps health values with an enemy hero, turning the odds against them for a killing blow.&lt;br /&gt;
&lt;br /&gt;
The Toast of the Town, Lady Jeanne Geist was famed by all and invited to every ball and gala in the city... until her beauty faded in her old age and left her with only memories and stories of her glory. In desperation, she formed a pact with a powerful spirit and bound it by powerful wards until she was safe and young again. All she needs to do now is feed on the life force of her fellows to maintain her beauty... and hope desperately that the [[Oathkeeper]] will stay bound.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_ghost}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lady Geist&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* The self damage is not lethal.&lt;br /&gt;
* Touching an enemy unit while in flight starts the explosion delay timer early.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lady Geist&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Life Drain&#039;s -{{#invoke:Abilities|get_ability_prop|Life Drain|MoveSpeedReduction}}% move speed reduction only applies while the target is being damaged.&lt;br /&gt;
* When Alternate casting, Spirit self-damage is dealt equal to the base DPS of Life Drain. This damage is not lethal and can be mitigated by [[Spirit Resist]] items.&lt;br /&gt;
** The health given to a teammate is equal to the ability&#039;s base DPS, independent from the self-damage, and is affected by [[Healing Effectiveness]] modifiers.&lt;br /&gt;
* The Alternate Cast can be used on a friendly hero that has full health, but Geist will not take self-damage unless health is being &amp;quot;transferred&amp;quot;.&lt;br /&gt;
* Life Drain&#039;s tether stays attached to a target even when out of line of sight or beyond its {{#invoke:Abilities|get_ability_prop|Life Drain|MaxRange}}m Max Range. &lt;br /&gt;
| tips        =&lt;br /&gt;
* Because Life Drain stays attached while out of line of sight, the position of tethered victims can be tracked if they move for cover.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lady Geist&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       = &lt;br /&gt;
* The self damage type is Spirit, can be mitigated, and is not lethal.&lt;br /&gt;
* The blood shards can be used to secure [[Souls#Soul Orbs|Soul Orbs]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lady Geist&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Soul Exchange deals [[Pure Damage]], and thus does not proc [[Spirit Damage]]-based items such as {{AbilityIcon|Mystic Reverb}}, and is not affected by [[Healing|anti-healing]] or [[Damage Resistance]].&lt;br /&gt;
* Soul Exchange has a {{#invoke:Abilities|get_ability_prop|Soul Exchange|AbilityCastDelay}}s cast time before swapping and can be stopped by some items and abilities, such as a well timed {{AbilityIcon|Counterspell}}.&lt;br /&gt;
* Has a hidden {{#invoke:Abilities|get_ability_prop|Soul Exchange|EnemySlowPct}}% slow that gets applied to the target upon cast and lasts for {{#invoke:Abilities|get_ability_prop|Soul Exchange|AbilityDuration}}s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|ghost}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lady Geist card.png|Lady Geist portrait&lt;br /&gt;
File:Lady Geist MM.png|Lady Geist icon&lt;br /&gt;
File:Lady Geist Render.png|Lady Geist in-game render&lt;br /&gt;
File:Geist select background.png|Lady Geist select background&lt;br /&gt;
File:Lady Geist Reference Sheet.png|Lady Geist reference sheet&lt;br /&gt;
File:Lady geist name.png|Lady Geist name typography&lt;br /&gt;
File:Lady Geist Weapon.png|Lady Geist weapon - Johann&#039;s Gift&lt;br /&gt;
File:Lady Geist card old.png|Previous Lady Geist portrait&lt;br /&gt;
File:Lady Geist Render old.png|Previous Lady Geist model&lt;br /&gt;
File:Lady Geist winter.jpg|Lady Geist 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Lady Geist concept art.png|Lady Geist concept art&lt;br /&gt;
File:Lady Geist WIP models.png|&amp;quot;Ghost test&amp;quot; and &amp;quot;Ghost v2&amp;quot; work-in-progress models&lt;br /&gt;
File:Geist VN cover.png|&#039;&#039;The Binding of Oathkeeper&#039;&#039; cover art&lt;br /&gt;
File:Geist VN art.png|Lady Geist visual novel art&lt;br /&gt;
File:Geist gala dress VN.png|Lady Geist visual novel art - Gala dress&lt;br /&gt;
File:Geist aged VN.png|Lady Geist visual novel art - Aged Geist&lt;br /&gt;
File:Geist VN McGinnis ward.png|Lady Geist visual novel art - [[McGinnis]]&#039; ward&lt;br /&gt;
File:Geist temp portrait.png|Temporary Lady Geist portrait&lt;br /&gt;
File:Geist temp MM.png|Temporary Lady Geist icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre ([[Neon Prime]])&lt;br /&gt;
File:Lady Geist Gloat.png|Gloat portrait for Lady Geist.&lt;br /&gt;
File:Lady Geist Critical .png|Critical health portrait for Lady Geist.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[wikipedia:Geist|Geist]] is a German word that can be translated as &amp;quot;spirit/mind&amp;quot;. &lt;br /&gt;
* Lady Geist is French, but she uses her late German husband&#039;s last name.&lt;br /&gt;
* Lady Geist is referred to as &amp;quot;Oma&amp;quot; (German: &#039;&#039;grandma&#039;&#039;) by her grandson [[Minor characters#Johann Geist (Jr.)|Johann Jr]].&lt;br /&gt;
* Alongside {{HeroIcon|Mina}}, Lady Geist is one of the few heroes to holds her gun in the left hand, as [[Oathkeeper]] is in her right arm in-game. However, in a concept art and in &#039;&#039;[[The Binding of Oathkeeper]]&#039;&#039; artwork, Oathkeeper is in her left arm.&lt;br /&gt;
* Lady Geist was named &#039;&#039;&#039;Spectre&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;, and later renamed to &#039;&#039;&#039;Ghost&#039;&#039;&#039;.&lt;br /&gt;
* Before Lady Geist&#039;s model was updated, there were two work-in-progress models in the files labeled &#039;&#039;&#039;Ghost_test&#039;&#039;&#039; and &#039;&#039;&#039;Ghost_v2&#039;&#039;&#039;.&lt;br /&gt;
* Lady Geist&#039;s idle animation has a similar angle and pose as the drawing &#039;&#039;[[Wikipedia:My Wife and My Mother-in-Law|My Wife and My Mother-in-Law]]&#039;&#039; by W. E. Hill, which displays an optical illusion of a young woman and an old woman at the same time.&lt;br /&gt;
* Lady Geist&#039;s hairstyle in &#039;&#039;The Binding of Oathkeeper&#039;&#039; resembles that of Madeline Ashton, a character played by Meryl Streep in the 1992 movie &#039;&#039;[[wikipedia:Death_Becomes_Her|Death Becomes Her]]&#039;&#039;, who similarly uses magic to stay young. The visual novel&#039;s cover also references the movie&#039;s [https://www.youtube.com/watch?v=H8xY8AnBnsU opening scene], in which Madeline sits in front of a mirror wearing a teal dress and gloves.&lt;br /&gt;
* &amp;quot;Being Fabulous in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Lady Geist in the [[Hideout]].&lt;br /&gt;
* Lady Geist was referenced in the videogame &#039;&#039;Skullgirls Mobile&#039;&#039; as a variant of the character [https://skullgirlsmobile.fandom.com/wiki/Locked_%27N%27_Loaded Black Dahlia].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[The Binding of Oathkeeper]]&#039;&#039; - Lady Geist&#039;s [[Visual Novels|visual novel]]&lt;br /&gt;
* [[Johann Geist Jr.]]&lt;br /&gt;
* [[Oathkeeper]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Kelvin?diff=81020</id>
		<title>Kelvin</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Kelvin?diff=81020"/>
		<updated>2026-06-15T15:41:31Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_kelvin&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=In life, I find that a positive outlook - and a freeze ray - makes all the difference in the world.}}&lt;br /&gt;
&#039;&#039;&#039;Kelvin&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and  firing his Arctic Beam at nearby enemies to set them up for his companions&#039; attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.&lt;br /&gt;
&lt;br /&gt;
As an adventuring scientist, Kelvin was particularly excited for rumors of an 8th [[Astral Gates|Astral Gate]] opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin&#039;s frozen, animate body to be discovered over a year later. With no memory of the expedition, Kelvin seeks the Patrons for answers.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_kelvin}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Kelvin&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Kelvin&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Kelvin&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* The debuff linger duration does not get reduced by [[Debuff Resist]] (e.g. {{ItemIcon|Debuff Reducer}}).&lt;br /&gt;
* Despite description saying the buff lingers for 2s, it actually lasts only for up to 1s. This might be a bug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Kelvin&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* [[Soul Urn]] delivery timer is paused inside the dome.&lt;br /&gt;
* [[Powerups]] can still be claimed inside the dome.&lt;br /&gt;
* Some AOE abilities can penetrate the dome&#039;s wall.&lt;br /&gt;
* Bullets with {{ItemIcon|Armor Piercing Rounds}} can penetrate the dome&#039;s wall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|kelvin}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Kelvin card.png|Kelvin portrait&lt;br /&gt;
File:Kelvin Gloat.png|Gloat portrait for Kelvin&lt;br /&gt;
File:Kelvin Critical.png|Critical health portrait for Kelvin&lt;br /&gt;
File:Kelvin MM.png|Kelvin icon&lt;br /&gt;
File:Kelvin Render.png|Kelvin in-game render&lt;br /&gt;
File:Kelvin select background.png|Kelvin select background&lt;br /&gt;
File:Kelvin Reference Sheet.png|Kelvin reference sheet&lt;br /&gt;
File:Kelvin name.png|Kelvin name typography&lt;br /&gt;
File:Kelvin Weapon.png|Kelvin weapon - Expedition&#039;s End&lt;br /&gt;
File:Kelvin Gloat old.png|Previous Kelvin gloat portrait&lt;br /&gt;
File:Kelvin card old.png|Previous Kelvin portrait&lt;br /&gt;
File:Kelvin temp icon.png|Temporary Kelvin icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Kelvin winter.png|Kelvin 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Kelvin Neon Prime.png|[[Neon Prime]] Kelvin&lt;br /&gt;
File:Hero neon prime Kelvin.png|Neon Prime Kelvin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Kelvin is the base unit for temperature of the International System of Units and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K, which is equal to -459.6° Fahrenheit or -273.1° Celsius.&lt;br /&gt;
* Kelvin narrated an old version of the tutorial.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin tutorial lane info.wav|transcription=First things first: We need to take out that Guardian that&#039;s at the end of the lane. By destroying it, we don&#039;t just get closer to the final objective, we earn money and ability points for the entire team.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kelvin may reference a [[shadowline]] when upgrading his Ice Path.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin upgrade power3 07.mp3|transcription=Sometimes, you don&#039;t have access to the shadowline.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kelvin&#039;s suit in [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]] was used as the base for [[Viscous]]&#039; current model.&lt;br /&gt;
* &amp;quot;Chilling in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Kelvin in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=81015</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=81015"/>
		<updated>2026-06-15T15:41:07Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tengu&lt;br /&gt;
| voice_actor = Jeannie Tirado&amp;lt;ref&amp;gt;2024-08-24 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Ivy is] jeannie tirado&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Tengu&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Stick close to me, I&#039;ll do my best to protect you. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a gargoyle-turned-vigilante with potent supportive and disruptive abilities to assist her allies in combat. After setting up a Kudzu Connection with an ally to share healing and buffs, she can summon patches of Entangling Thorns and transform into her Stone Form to damage and stun the enemy while healing herself. With her abilities of flight, she can pick up any ally or bomb and fly them to any point on the battlefield, choosing to either explosively Air Drop them into the middle of the enemy battle group, or rescue an ally from danger.&lt;br /&gt;
&lt;br /&gt;
Ivy&#039;s former life as an inanimate gargoyle ended abruptly when she was summoned to life to protect a girl and her family from [[The Mendoza Syndicate]]. Vowing to protect her new family, [[The Arroyos|The Arroyos]], Ivy began a vigilante mission to dismantle the Syndicate. After 18 years of work, she succeeded at defeating the organization, and now searches outside [[wikipedia:Spanish Harlem|Spanish Harlem]] to find a new goal to dedicate her life to.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Ivy has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Ivy|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tengu}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Kudzu Connection does not require a nearby ally to cast. &lt;br /&gt;
* Both Ivy and the tethered ally receive the bonus [[Fire Rate]], [[Bullet Lifesteal]], and the T1 upgrade&#039;s [[Move Speed]] buffs.&lt;br /&gt;
* All health gained from any source other than Kudzu Connection, after applying [[Healing Effectiveness]] modifiers, will be replicated.&lt;br /&gt;
* The replicated healing received is treated as having no source player, meaning it is not increased by {{ItemIcon|Healing Booster}} or other healing buffs.&lt;br /&gt;
* If a hero is at max health, any health they would receive is still replicated.&lt;br /&gt;
* An active tether can be canceled by the buff-removing effects of {{ItemIcon|Curse}} and {{ItemIcon|Nullification Burst}}. If done while Kudzu Connection&#039;s T3 upgrade is unlocked, Ivy can immediately recast the ability when she is able to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ivy has limited horizontal movement while casting. &lt;br /&gt;
* Stone Form will drag down airborne enemies.&lt;br /&gt;
* Stone Form can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The casting lockout after taking damage lasts {{#invoke:Abilities|get_ability_prop|Air Drop|InterruptCooldown}}s.&lt;br /&gt;
* Can be self cast, causing Ivy to fly solo, where she can drop a bomb instead of a teammate.&lt;br /&gt;
* Ivy is able to cast abilities and use items while flying.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|tengu}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ivy card.png|Ivy portrait&lt;br /&gt;
File:Ivy MM.png|Ivy icon&lt;br /&gt;
File:Ivy Render.png|Ivy in-game render&lt;br /&gt;
File:Ivy select background.png|Ivy select background&lt;br /&gt;
File:Ivy Reference Sheet.png|Ivy reference sheet&lt;br /&gt;
File:Ivy name.png|Ivy name typography&lt;br /&gt;
File:Ivy Weapon.png|Ivy weapon - &#039;&#039;Protector&#039;s Hand&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Ivy with [[Abrams]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Ivy card old.png|Previous Ivy portrait&lt;br /&gt;
File:Ivy Render old.png|Previous Ivy model&lt;br /&gt;
File:Ivy winter.png|Ivy 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Tengu psd.png|Unfinished Ivy model art&lt;br /&gt;
File:Rat ivy.png|Unfinished Ivy model&lt;br /&gt;
File:Ivy temp mm.png|Temporary Ivy icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu ([[Neon Prime]])&lt;br /&gt;
File:Ivy Gloat .png|Gloat portrait for Ivy.&lt;br /&gt;
File:Ivy Critical .png|Critical health portrait for Ivy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ivy was named &#039;&#039;&#039;Tengu&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Several of Ivy&#039;s current animations are derived from those of [[Kali]], an unreleased hero.&lt;br /&gt;
* Ivy&#039;s gun was originally called &#039;&#039;&#039;Cat Dad&#039;s Fancy&#039;&#039;&#039;.&lt;br /&gt;
* Ivy&#039;s gun is inspired by the German [[wikipedia:MP_18|MP 18]] submachine gun, modified to resemble a crossbow.&lt;br /&gt;
* Some of Ivy&#039;s voice lines were changed in the [[Update:December 6, 2024|2024-12-06 Update]] to make her use of Spanish more accurate.&lt;br /&gt;
* Ivy has the Roman numeral IV carved on her back.&lt;br /&gt;
* Ivy&#039;s wings have a pattern resembling church windows.&lt;br /&gt;
* &amp;quot;Wishing the Arroyos were in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Ivy in the [[Hideout]].&lt;br /&gt;
* If Ivy is descending during {{AbilityIcon|Stone Form}} when {{ItemIcon|Knockdown}} lands, the ability will stop abruptly in the air as if it had reached the ground, stunning nearby targets but not dragging them all the way to the ground.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ivy&#039;s Visual Novel|Ivy&#039;s visual novel]]&lt;br /&gt;
* [[The Arroyos]]&lt;br /&gt;
* [[The Mendoza Syndicate]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Infernus?diff=81014</id>
		<title>Infernus</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Infernus?diff=81014"/>
		<updated>2026-06-15T15:40:45Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_inferno&lt;br /&gt;
| voice_actor = Phil Morris&amp;lt;ref&amp;gt;2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;i rise from my slumber to say that Phil Morris is infernus&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Inferno&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=They&#039;ll be nothin&#039; but ash when I&#039;m through. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Infernus&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.&lt;br /&gt;
&lt;br /&gt;
As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_inferno}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Infernus&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Infernus&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes=&lt;br /&gt;
* Does 50% damage to objectives.&lt;br /&gt;
* Enemies who step off the trail will continue to receive damage for &#039;&#039;&#039;{{DataProp|Flame Dash|AuraLingerDuration}}s&#039;&#039;&#039; due to lingering mechanic.&lt;br /&gt;
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).&lt;br /&gt;
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.&lt;br /&gt;
* The player can hold &amp;quot;Move forward&amp;quot; (&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;) to move faster or &amp;quot;Move Left&amp;quot; / &amp;quot;Move Right&amp;quot; (&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.&lt;br /&gt;
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.&lt;br /&gt;
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Infernus&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Duration is refreshed by 0.5s for body shots and 1s for headshots.&lt;br /&gt;
* Afterburn&#039;s [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is &#039;&#039;&#039;not&#039;&#039;&#039; affected by distance falloff.&lt;br /&gt;
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.&lt;br /&gt;
* Afterburn ticks every half-second, for half its DPS each tick.&lt;br /&gt;
* [[Debuff Resist]] interactions:&lt;br /&gt;
** Does not affect the build-up in any way.&lt;br /&gt;
** Does reduce the duration of Afterburn when it triggers.&lt;br /&gt;
** Does not reduce the refresh duration when Infernus reapplies ongoing afterburn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Infernus&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* A burning ring surrounds Infernus during the delay part of cast. It shows ability&#039;s range and is visible to both allies and enemies.&lt;br /&gt;
** It does not require line of sight on Infernus to be seen.&lt;br /&gt;
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|inferno}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Infernus card.png|Infernus portrait&lt;br /&gt;
File:Infernus MM.png|Infernus icon&lt;br /&gt;
File:Infernus Render.png|Infernus in-game render&lt;br /&gt;
File:Infernus select background.png|Infernus select background&lt;br /&gt;
File:Infernus Reference Sheet.png|Infernus reference sheet&lt;br /&gt;
File:Infernus name.png|Infernus name typography&lt;br /&gt;
File:Infernus Weapon.png|Infernus weapon - &#039;&#039;Incendiary Remarks&#039;&#039;&lt;br /&gt;
File:Infernus card old.png|Previous Infernus portrait&lt;br /&gt;
File:Infernus Concept Art.png|Infernus art&lt;br /&gt;
File:Infernus leak.png|Leaked unfinished Infernus portrait&lt;br /&gt;
File:Infernus icon old.png|Previous Infernus icon&lt;br /&gt;
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Infernus VN.png|Infernus visual novel art&lt;br /&gt;
File:Infernus tail.png|Old Infernus model with tail&lt;br /&gt;
File:Infernus concept.png|Infernus concept art&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno ([[Neon Prime]])&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno ([[Neon Prime]])&lt;br /&gt;
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art&lt;br /&gt;
File:Infernus Gloat.png|Gloat portrait for Infernus.&lt;br /&gt;
File:Infernus Critical .png|Critical health portrait for Infernus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Infernus was named &#039;&#039;&#039;Inferno&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Infernus has the Hero ID 1, indicating that he was the first hero created for &#039;&#039;Neon Prime&#039;&#039;. He is also the default hero in tutorial videos and test maps.&lt;br /&gt;
* Infernus had a tail in [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] artwork and in one of his old models.&lt;br /&gt;
* &amp;quot;Mixing Drinks in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Infernus in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Holliday?diff=81013</id>
		<title>Holliday</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Holliday?diff=81013"/>
		<updated>2026-06-15T15:40:26Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_astro&lt;br /&gt;
| voice_actor = Melanie Minichino&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| codenames = Astro&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Simple plan: I grab &#039;em, you shoot &#039;em. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Holliday&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a sheriff, relying on her aim with her trusty heirloom revolver and a litany of abilities to take down her enemies. With a Crackshot of her pistol, she can slow and damage her foes from a distance before launching an explosive Powder Keg with her Bounce Pad or a melee attack. To isolate her foes, she can wrangle them with her Lasso and drag them into the attacks of her allies.&lt;br /&gt;
&lt;br /&gt;
The granddaughter of the legendary gunslinger [[wikipedia:Doc_Holliday|Doc Holliday]] was once a sheriff content with the small-town life. This would all change when a travelling musician known simply as &amp;quot;[[The Troubadour]]&amp;quot; began a gruesome killing spree; but when she tracked down and confronted him, he managed to flee. Intending to track him down, Holliday spent six months investigating and deduced that the killer&#039;s next target was New York. She&#039;s going to kill that evil son of a bitch.&lt;br /&gt;
&lt;br /&gt;
Holliday was added to [[Hero Labs]] on [[Update:October 24, 2024|October 24, 2024]], and released officially on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_astro|ph=true}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Holliday&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Hitting the barrel at any time with a [[melee attack]] launches it in the air at high speed in the direction the player is facing, exploding on contact. The arc and velocity is based on the player&#039;s vertical aim and if they are grounded / in the air.&lt;br /&gt;
* The barrel hitting a bounce pad makes it jump in the air in an arc.&lt;br /&gt;
* If there are multiple barrels in the same place, Holliday can only melee one barrel at a time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Holliday&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
*Allies receive both the additional air control and stomp damage from this ability. Additionally, the ally stomp damage is affected by the spirit items that Holliday has.&lt;br /&gt;
** T3 bonus stun is not applied to allies.&lt;br /&gt;
* [[Jumping]] or [[Dashing]] just before being launched by Bounce Pad will reduce the bounce height, helping you avoid excessive airtime and a slow landing.&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Holliday&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* Crackshot scales with [[Spirit Power]] but deals [[Weapon Damage]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Holliday&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
*If you use [[Warp Stone]] right before Spirit Lasso ends, the lasso will stretch and violently pull the enemy, launching them past you in the direction you used Warp Stone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|astro}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Holliday card.png|Holliday portrait&lt;br /&gt;
File:Holliday MM.png|Holliday icon&lt;br /&gt;
File:Holliday Render.png|Holliday in-game render&lt;br /&gt;
File:Holliday select background.png|Holliday select background&lt;br /&gt;
File:Holliday name.png|Holliday name typography&lt;br /&gt;
File:Holliday Reference Sheet.png|Holliday reference sheet&lt;br /&gt;
File:Holliday Weapon.png|Holliday weapon - &#039;&#039;Doc&#039;s Orders&#039;&#039;&lt;br /&gt;
File:Four heroes update.jpg|Holliday in the January 2025 update art&lt;br /&gt;
File:Holliday card old.png|Previous Holliday portrait&lt;br /&gt;
File:Holliday icon old.png|Previous Holliday icon&lt;br /&gt;
File:Holliday Gloat.png|Gloat portrait for Holliday.&lt;br /&gt;
File:Holliday Critical.png|Critical health portrait for Holliday.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Holliday&#039;s weapon was originally called &#039;&#039;&#039;Occult 45&#039;&#039;&#039;, a pun on the [[wikipedia:.45_Colt|Colt .45]]. The current name, &#039;&#039;&#039;Doc&#039;s Orders&#039;&#039;&#039;, references the fact that she inherited the revolver from her grandfather [[wikipedia:Doc_Holliday|Doc Holliday]].&lt;br /&gt;
* &amp;quot;Solving Mysteries in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Holliday in the [[Hideout]].&lt;br /&gt;
* Back during [[Hero Labs]], Holliday&#039;s third ability was originally known as &#039;&#039;&#039;Hat Trick&#039;&#039;&#039;. The ability consisted of Holliday throwing her hat at an enemy, applying slow and allowing her to see them through walls.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Holliday&#039;s visual novel]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Haze?diff=81012</id>
		<title>Haze</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze?diff=81012"/>
		<updated>2026-06-15T15:40:02Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_haze&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=They won&#039;t see me until it&#039;s too late.}}&lt;br /&gt;
&#039;&#039;&#039;Haze&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She works as a secret agent in the Sandman Division of [[OSIC]], fighting as a devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, Haze can enter her Bullet Dance to avoid return fire while dispatching her remaining targets.&lt;br /&gt;
&lt;br /&gt;
In her position at the Occult Security and Investigation Commission, Haze is regularly tasked with infiltrating the dreams of &amp;quot;Persons of Interest&amp;quot; to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_haze}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Fixation does 40% less damage against structures.&lt;br /&gt;
* Fixation extra weapon damage gets reduced by [[Falloff Range|damage falloff]]. The spirit damage from the Tier 1 upgrade, however, is 𝘯𝘰𝘵 affected by damage falloff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bullet Dance has an angle of 65°, it cannot be increased by any means.&lt;br /&gt;
* Bullet Dance cannot be [[Status Effects#Disarm|disarmed]].&lt;br /&gt;
* Bullet Dance procs bullet-based effects, such as {{ItemIcon|Mystic Shot}} and {{ItemIcon|Lucky Shot}}.&lt;br /&gt;
* Haze can [[Sliding|slide]] and cast [[Items#Active_Items|active items]] while channeling.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|haze}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze card.png|Haze portrait&lt;br /&gt;
File:Haze MM.png|Haze icon&lt;br /&gt;
File:Haze Render.png|Haze in-game render&lt;br /&gt;
File:Haze select background.png|Haze select background&lt;br /&gt;
File:Haze Reference Sheet.png|Haze reference sheet&lt;br /&gt;
File:Haze name.png|Haze name typography&lt;br /&gt;
File:Haze Weapon.png|Haze weapon - &#039;&#039;Censure &amp;amp; Penance&#039;&#039;&lt;br /&gt;
File:Haze card old.png|Previous Haze portrait&lt;br /&gt;
File:Haze icon old.png|Previous Haze icon&lt;br /&gt;
File:Haze Render old.png|Previous Haze model&lt;br /&gt;
File:Haze winter.png|Haze 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Haze concept art.png|Haze concept art&lt;br /&gt;
File:Haze temp mm.png|Temporary Haze icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Old haze.png|Haze v2&lt;br /&gt;
File:Haze v1.png|Haze v1 ([[Neon Prime]])&lt;br /&gt;
File:Haze v1 model Neon Prime.png|[[Neon Prime]] Haze v1 model (back)&lt;br /&gt;
File:Cadence MM.png|Edited icon of Haze v1&lt;br /&gt;
File:Clothchain extrude twist.png|Haze v1 cloth image leaked in &#039;&#039;Dota 2&#039;&#039; files in 2020&lt;br /&gt;
File:Haze Gloat.png|Gloat portrait for Haze.&lt;br /&gt;
File:Haze Critical.png|Critical health portrait for Haze.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Haze has a model in the files named &#039;&#039;&#039;&amp;quot;Haze_v2,&amp;quot;&#039;&#039;&#039; which includes blue skin and a red beret. Its textures refer to her as &#039;&#039;&#039;&amp;quot;fr_haze&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Haze&#039;s voice actress is currently unknown. Developer [[Kaori (developer)|Kaori]] said that she is voiced by a prolific performer,&amp;lt;ref&amp;gt;2025-12-18 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Haze] is not a yamato or doorman situation - she&#039;s prolific enough that she is guessable&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and debunked popular fan guesses of Eve Lindley&amp;lt;ref&amp;gt;2024-11-17 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;Neither Troy [Baker] nor Eve Lindley are haze or shiv&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and Meli Grant.&amp;lt;ref&amp;gt;2026-01-22 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;its not [Meli Grant]&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Neon Prime]]&#039;&#039; &amp;quot;Haze v1&amp;quot; was first leaked within &#039;&#039;[[wikipedia:Dota_2|Dota 2]]&#039;&#039; files in [https://github.com/SteamDatabase/GameTracking-Dota2/blob/master/game/core/tools/images/model_editor/clothchain_extrude_twist.png October 29th 2020 update]. The png is named &amp;quot;clothchain_extrude_twist&amp;quot;&lt;br /&gt;
* The artwork previously used as the game&#039;s Steam cover and loading screen showed a slightly older version of Haze wearing a yellow jacket instead of orange.&lt;br /&gt;
* &amp;quot;Sleep Walking in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Haze in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Grey_Talon?diff=81011</id>
		<title>Grey Talon</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Grey_Talon?diff=81011"/>
		<updated>2026-06-15T15:39:38Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_orion&lt;br /&gt;
| font-size = 21px&lt;br /&gt;
| voice_actor = Robbie Daymond&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Archer; Orion&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=I don&#039;t have to be the fastest: just the most clever.}}&lt;br /&gt;
&#039;&#039;&#039;Grey Talon&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.&lt;br /&gt;
&lt;br /&gt;
A founder of the monster hunting organisation [[The Baxter Society]], Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and daughter-in-law had died in a mysterious house fire. Now, he hunts the [[Friends of Humanity|perpetrators]] of the arson, bow in hand.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_orion}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Grey Talon&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Charged Shot can be held indefinitely.&lt;br /&gt;
* The arrow can be used to secure [[Souls|Soul Orbs]].&lt;br /&gt;
* When holding a Charged Shot, Talon&#039;s walking move speed is set to {{DataProp|Charged Shot|ChannelMoveSpeed}} m/s.&lt;br /&gt;
* Grey Talon can still [[Mantling|mantle]] and slide down slopes while holding a Charged Shot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Grey Talon&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Targets can only be hit once per multishot.&lt;br /&gt;
* Each shot is separated by approximately 2°, resulting in a 8° spread between the furthest two shots.&lt;br /&gt;
* Rain of Arrows works with {{ItemIcon|Split Shot}}, allowing Grey Talon to shoot 25 arrows.&lt;br /&gt;
** Split Shot&#039;s multishot is applied before Rain of Arrows&#039;, regardless of order used; Their combined spread is approximately 28° between the furthest two shots.&lt;br /&gt;
* Rain of Arrows grants increased air mobility, +{{DataProp|Rain of Arrows|AirMoveIncreasePercent}}% [[Air Dash]] distance, and the ability to use any number of Air Dashes while active.&lt;br /&gt;
* Grey Talon can Air Dash in any direction including Down Dash at any point immediately after casting. He cannot Air Jump or grab [[Ziplines]] while the ability is active.&lt;br /&gt;
* Holding a direction while activating Rain of Arrows influences the direction Talon launches in. If cast without holding a direction, Talon jumps backwards.&lt;br /&gt;
| tips        =&lt;br /&gt;
* Cancelling Rain of Arrows while launching keeps the launch momentum, which can be used for mobility and evasion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Grey Talon&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Spirit Snare can be detonated by a {{AbilityIcon|Charged Shot}} immediately after it&#039;s thrown, including while midair before it deploys its AoE visuals.&lt;br /&gt;
* The hitbox to manually detonate a deployed snare is indicated by the smoke emitted from its center. &lt;br /&gt;
| tips        =&lt;br /&gt;
* At angles where the center of a deployed snare is less visible, aim {{AbilityIcon|Charged Shot}}s slightly away from the surface the snare landed on.&lt;br /&gt;
* When aiming to detonate a midair snare, aim slightly below to account for its arc.&lt;br /&gt;
* Placing a trap in narrow hallways where enemies are likely to ambush you from (or escape to) can force them to either be cursed, slowed, and slightly damaged, or take a less ideal path.&lt;br /&gt;
* Manual detonations can be used to quickly [[interrupt]] and weaken an enemy, and bypass the snare&#039;s {{DataProp|Spirit Snare|ArmTime}}s Arm Time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Grey Talon&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* To get a &amp;quot;Spirit Power Per Kill&amp;quot; [[stack]], the enemy has to die within 4s after getting hit.&lt;br /&gt;
* If Grey Talon dies while controlling the owl, it will automatically detonate.&lt;br /&gt;
* Grey Talon&#039;s line of sight while controlling owl is based on the owl&#039;s hitbox. This creates a bug in which enemies cannot hit [[Melee Attacks]] on Grey Talon if the owl is out of the enemy&#039;s line of sight. However, they can still hit him with weapons and abilities.&lt;br /&gt;
* The owl can enter [[Vent]]s, if entering at an aligned horizontal direction.&lt;br /&gt;
| tips        =&lt;br /&gt;
* Immediately flying the owl upwards after the initial cast time can give a better view and an easier path to a target.&lt;br /&gt;
* Guided Owl can also be used as a targeted, long-range stun, capable of interrupting hard-to-reach channeled ults from behind cover.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|orion}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Grey Talon card.png|Grey Talon portrait&lt;br /&gt;
File:Grey Talon MM.png|Grey Talon icon&lt;br /&gt;
File:Grey Talon Render.png|Grey Talon in-game render&lt;br /&gt;
File:Greytalon select background.png|Grey Talon select background&lt;br /&gt;
File:Grey Talon Reference Sheet.png|Grey Talon reference sheet&lt;br /&gt;
File:Grey Talon name.png|Grey Talon name typography&lt;br /&gt;
File:Grey Talon Weapon.png|Grey Talon weapon - &#039;&#039;The Mourning Comes&#039;&#039;&lt;br /&gt;
File:Grey Talon card old.png|Previous Grey Talon portrait&lt;br /&gt;
File:Grey Talon icon.png|Previous Grey Talon icon&lt;br /&gt;
File:Grey Talon winter.jpeg|Grey Talon 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Grey Talon new model.png|Work-in-progress new Grey Talon model&lt;br /&gt;
File:Grey Talon Gloat.png|Gloat icon for Grey Talon.&lt;br /&gt;
File:Grey Talon Critical.png|Critical health icon for Grey Talon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Grey Talon&#039;s current model is inherited from his design in &#039;&#039;[[Neon Prime]],&#039;&#039; in which he was called &#039;&#039;&#039;Orion&#039;&#039;&#039;. Based on datamined textures, he wore a visor and had a long beard. He had an animal labeled &#039;&#039;&amp;quot;archer_pet&amp;quot;,&#039;&#039; which was reused as the creature in {{HeroIcon|Trapper}}&#039;s cage.&lt;br /&gt;
* The current design for Spirit Snare resembles a [[wikipedia:Dreamcatcher|dreamcatcher]].&lt;br /&gt;
* Grey Talon&#039;s bow was originally called &#039;&#039;&#039;Koschei&#039;&#039;&#039;.&lt;br /&gt;
* A Work-In-Progress remodel for Grey Talon was found in the files in the [[Update:May 8, 2025|Shop Rework Update]]. The model depicted Grey Talon as tall, muscular, and bald.&lt;br /&gt;
* &amp;quot;Mourning in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Grey Talon in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Graves?diff=81010</id>
		<title>Graves</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Graves?diff=81010"/>
		<updated>2026-06-15T15:39:15Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_necro&lt;br /&gt;
| voice_actor = &lt;br /&gt;
| release_date = January 29, 2026&lt;br /&gt;
| codenames = Necro&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=The dead will strike down my enemies. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Graves&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. The dead have been making a whole lot of demands lately, and only Graves has the courage to oblige. That severed lich hand she found in the cemetery has proven itself a valuable ally, allowing her to latch onto her enemies and steal their power for herself. Her curiosities about the passage of life are further put to use with Jar of Dead, collecting the remains of the fallen, shaking them up, and throwing them back at her enemies to grant those remorseful spirits a final shot at revenge. With Grasping Hands she strikes a deep crack in the earth, allowing those down below to grab onto enemies&#039; ankles and stop them from escaping her reach. And when all else fails, a Borrowed Decree will summon the dead to fight alongside her.&lt;br /&gt;
&lt;br /&gt;
For Darcy Graves, the cemetery was a welcomed respite from her home life. So when she unearthed a lich hand buried in Van Courtland Park, Graves found the best necromancy teacher that she could ask for.&lt;br /&gt;
&lt;br /&gt;
Graves was released on [[Update:January 29, 2026|January 29, 2026]] as the second winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_necro|weapon_name=The Teacher}}&lt;br /&gt;
&lt;br /&gt;
The Teacher attaches to the target closest to the reticle. It cannot deal headshots and Graves cannot buy headshot items.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Graves&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Skulls have {{#invoke:Abilities|get_ability_prop|Jar of Dead|SummonHealth}} {{Boon|{{#invoke:Abilities|get_ability_prop|Jar of Dead|SummonHealth.Scale.Value}}}} HP. They can be destroyed by [[Weapon Damage]] and [[Melee Attack]]s. They take no damage from abilities or items.&lt;br /&gt;
* Skulls yield {{Souls|{{#invoke:Abilities|get_ability_prop|Jar of Dead|SkullKillGold}}}} {{Boon|{{#invoke:Abilities|get_ability_prop|Jar of Dead|SkullKillGold.Scale.Value}}}} souls when killed by players.&lt;br /&gt;
* Each charge of Jar of Dead requires {{#expr:{{#invoke:Abilities|get_ability_prop|Jar of Dead|ResourceCost.Value}}/{{#invoke:Abilities|get_ability_prop|Jar of Dead|ResourcePerPickup}}}} &amp;quot;death&amp;quot;, reducible by cooldown reduction (and rounded to the nearest integer).&lt;br /&gt;
* [[Troopers]] and Ghouls drop {{#invoke:Abilities|get_ability_prop|Jar of Dead|PickupsPerDeath}} &amp;quot;death&amp;quot;, [[Denizens]] drop {{#invoke:Abilities|get_ability_prop|Jar of Dead|PickupsPerNeutralTrooperDeath}} &amp;quot;death&amp;quot;, and Heroes and [[Mid-Boss]] drop {{#invoke:Abilities|get_ability_prop|Jar of Dead|PickupsPerHeroDeath}} &amp;quot;death&amp;quot;.&lt;br /&gt;
* Deadheads are considered Minions and thus affected by {{ItemIcon|Heroic Aura}}, gaining increased move speed and attack rate upon activation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Graves&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes=* The ghoul is always spawned on the midpoint between the center and left-hand end of the line. Conversely, the additional ghoul spawned after obtaining the Tier 3 Ability Point upgrade will appear on the midpoint between the center and right-hand end of the line.&lt;br /&gt;
** When alt-casted, the ghoul spawns on the midpoint between the center and the end of the line closest to Graves.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Graves&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* [[Structures]] are affected by spirit resist reduction, but not weapon damage reduction. The buffs are applied to Graves regardless.&lt;br /&gt;
* The weapon damage reduction is applied as a flat reduction of the [[Weapon Damage]] stat.&lt;br /&gt;
* [[Build-Up]] is affected by weapon damage falloff ({{#expr:100*{{#invoke:HeroData|get_hero_var|Graves|FalloffEndScale}}}}% at max range).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Graves&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Borrowed Decree&#039;s gravestone is visible to enemies in the [[Minimap]] at all times and the outline can be seen through walls.&lt;br /&gt;
* Ghouls will begin to follow visible enemy heroes within a line-of-sight range of 30 meters, and will continue following the enemy hero (without LOS requirement) until they are more than 30 meters away.&lt;br /&gt;
* Ghouls take +48% [[Weapon Damage#Crit Multiplier|headshot damage]].&lt;br /&gt;
* Ghouls receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}.&lt;br /&gt;
* Ghouls yield {{Souls|35}} souls + {{Souls|2}} souls per minute when killed by players.&lt;br /&gt;
* Ghouls are considered Minions and thus affected by {{ItemIcon|Heroic Aura}}, gaining increased move speed upon activation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|necro}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graves.png|Graves&#039; icon.&lt;br /&gt;
File:Graves card.png|Graves&#039; card.&lt;br /&gt;
File:Graves Render.png|Graves in-game render.&lt;br /&gt;
File:Graves select background.png|Graves&#039; select background&lt;br /&gt;
File:Graves Reference Sheet.png|Graves Reference Sheet.&lt;br /&gt;
File:Graves name.png|Graves&#039; typography.&lt;br /&gt;
File:Graves Weapon.png|Graves&#039; Weapon - &#039;&#039;The Teacher.&#039;&#039;&lt;br /&gt;
File:Graves VoterPoster.jpg|&amp;quot;Vote for Graves&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Graves Damaged.png|Damaged &amp;quot;Vote Graves&amp;quot; poster.&lt;br /&gt;
File:Graves Vote Splash.png|Graves splash art from the vote screen.&lt;br /&gt;
File:Graves Voter Sticker.png|Graves voter sticker.&lt;br /&gt;
File:Graves shadow.png|Graves&#039; shadow in the hideout.&lt;br /&gt;
File:Graves Gloat.png|Gloat portrait for Graves.&lt;br /&gt;
File:Graves Critical Health.png|Critical health portrait for Graves.&lt;br /&gt;
File:Graves Thank You Poster.png|Thanks for voting Graves!&lt;br /&gt;
File:Graves Thank You Poster Damaged.png|Rip and tear.&lt;br /&gt;
File:Necro gravestone icon.png|Graves&#039; Borrowed Decree icon on the minimap.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Playing With The Dead in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Graves in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Graves]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dynamo?diff=81009</id>
		<title>Dynamo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dynamo?diff=81009"/>
		<updated>2026-06-15T15:38:45Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox hero&lt;br /&gt;
| key = hero_dynamo&lt;br /&gt;
| voice_actor = John Patrick Lowrie&amp;lt;ref name=&amp;quot;:03&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Prof_dynamo; Prof; Sumo; Jeong&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=One black hole can make all the difference. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Professor &#039;&#039;&#039;Dynamo&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a man of wit, using his brain and his brawn to provide support to his teammates by healing them, teleporting them, knocking his opponents into the air, and when the time is right, unleashing a Singularity which can drastically shift the tides of battle.&lt;br /&gt;
&lt;br /&gt;
Once just a mere professor for Columbia College, his life would change after letting his ego get the best of him when he and his team of professors were studying an Astral Gate in New York. Dynamo ventured too close to the anomaly which obliterated his body and reduced it to that of a dying star. But that didn&#039;t stop him, because although his body may be gone, his spirit and curiosity live on, with his condition only further fueling his desire for knowledge and a way out of his metal body.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_dynamo}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Dynamo&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* Pulse width is &#039;&#039;&#039;not&#039;&#039;&#039; affected by [[Ability Range|ability range]] increases (e.g. {{ItemIcon|Greater Expansion}}).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Dynamo&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Resets air dashes, air jumps, and down dashes upon use.&lt;br /&gt;
* Alternate cast notes:&lt;br /&gt;
** The {{DataProp|Quantum Entanglement|AllyDistance}}m allied teleport distance is not affected by ability range increases.&lt;br /&gt;
** If the ability&#039;s target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.&lt;br /&gt;
** If the line of sight between the target location and the teammate&#039;s new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.&lt;br /&gt;
| tips =&lt;br /&gt;
* Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Dynamo&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Dynamo cannot slide while channeling without the T3 upgrade unlocked.&lt;br /&gt;
* Rejuvenating Aurora has a {{DataProp|Rejuvenating Aurora|AuraLingerDuration}}s linger on allies.&lt;br /&gt;
| tips        =&lt;br /&gt;
* The ability to melee allows using this to offset the self-damage while farming [[Sinner&#039;s Sacrifice|Sinner&#039;s Sacrifices]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Dynamo&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP.&lt;br /&gt;
* Enemies with [[Status Effects#Unstoppable|Unstoppable]] status are not affected.&lt;br /&gt;
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|dynamo}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dynamo card.png|Dynamo portrait&lt;br /&gt;
File:Dynamo MM.png|Dynamo icon&lt;br /&gt;
File:Dynamo Render.png|Dynamo in-game render&lt;br /&gt;
File:Dynamo select background.png|Dynamo select background&lt;br /&gt;
File:Dynamo Reference Sheet.png|Dynamo reference sheet&lt;br /&gt;
File:Dynamo name.png|Dynamo name typography&lt;br /&gt;
File:Dynamo Weapon.png|Dynamo weapon - &#039;&#039;The Vonnegun&#039;&#039;&lt;br /&gt;
File:QuantumSunCrest.png|A crest of the sun used to show Quantum Entanglement&#039;s destination&lt;br /&gt;
File:Dynamo card old.png|Previous Dynamo portrait&lt;br /&gt;
File:Dynamo Render old.png|Dynamo&#039;s model before the [[Update:May 8, 2025|2025-05-08 Update]]&lt;br /&gt;
File:Dynamo winter.png|Dynamo 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Dynamo concept art.png|Dynamo concept art&lt;br /&gt;
File:Dynamo VN.png|Dynamo visual novel art&lt;br /&gt;
File:Dynamo tuxedo VN.png|Dynamo visual novel art - Tuxedo&lt;br /&gt;
File:Lil Dynamo.png|Concept art - &amp;quot;Lil&#039; Dynamo&amp;quot;&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo ([[Neon Prime]])&lt;br /&gt;
File:Sumo Black Hole.png|Sumo using Black Hole (Neon Prime)&lt;br /&gt;
File:Dynamo Gloat.png|Gloat portrait for Dynamo.&lt;br /&gt;
File:Dynamo Critical.png|Critical health portrait for Dynamo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Dynamo is also referred to as &#039;&#039;&#039;prof&#039;&#039;&#039; (Professor) in the game files.&lt;br /&gt;
* Dynamo was named &#039;&#039;&#039;Sumo&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;, and later renamed to &#039;&#039;&#039;Jeong&#039;&#039;&#039;. He was renamed to Dynamo still during &#039;&#039;Neon Prime&#039;&#039;.&lt;br /&gt;
* Dynamo is voiced by [[wikipedia:John Patrick Lowrie|John Patrick Lowrie]],&amp;lt;ref name=&amp;quot;:03&amp;quot;&amp;gt;2024-11-29 - [https://x.com/johnpatricklowr/status/1862535570838495730 John Patrick Lowrie] on [https://x.com/ X] - &#039;&#039;&amp;quot;Glad to be the voice of Dynamo in the new Valve game Deadlock!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; who is known for voicework in other popular Valve titles (e.g. Sniper in &#039;&#039;Team Fortress 2,&#039;&#039; Pudge in &#039;&#039;Dota 2.)&#039;&#039;&lt;br /&gt;
** In &#039;&#039;[[The Binding of Oathkeeper]]&#039;&#039;, Dynamo was voiced by [[wikipedia:Fred_Tatasciore|Fred Tatasciore]], as John wasn&#039;t available for recording. These voice lines have since been re-recorded with John.&amp;lt;ref&amp;gt;2025-02-25 - [[Kaori (developer)|Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;Fred just was stepping in to record temp stuff when JPL was unable to record so it was always going to be replaced&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Some of Dynamo&#039;s voice lines were based on conversations between John and &#039;&#039;Deadlock&#039;&#039; writer [[Steve Jaros]] about quantum physics.&amp;lt;ref&amp;gt;{{YouTubeCite|video=OPl_x9yaIWc|title=TF2 Sniper Actor Answers Your Questions}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The name of Dynamo&#039;s weapon, &#039;&#039;&#039;the Vonnegun&#039;&#039;&#039;&#039;&#039;,&#039;&#039; is an homage to American author [[wikipedia:Kurt_Vonnegut|Kurt Vonnegut]]. Ironically, Vonnegut was famously a pacifist and claimed that a virtuous scientist was one who refused to develop weapons.&amp;lt;ref&amp;gt;[https://www.mentalfloss.com/history/military/kurt-vonnegut-and-day-scientists-went-strike Kurt Vonnegut and the Day Scientists Went on Strike] on Mental Floss&amp;lt;/ref&amp;gt;&lt;br /&gt;
** This may also be a reference to Vonnegut&#039;s short story &#039;&#039;[[wikipedia:Report_on_the_Barnhouse_Effect|Report on the Barnhouse Effect]],&#039;&#039; about a professor who develops the power of telekinesis and calls it &amp;quot;dynamopsychism&amp;quot;.&lt;br /&gt;
* When casting Quantum Entanglement, a crest of the sun with a planetary body orbiting around it appears as a destination marker. The crest is styled after Renaissance depictions of the sun, as it sports a hatched style and a serene face.&lt;br /&gt;
* In a concept artwork and in &#039;&#039;[[The Binding of Oathkeeper]]&#039;&#039;, Dynamo had a different design in which his head had a different shape and was attached to his body, and he wore gloves.&lt;br /&gt;
* One of Dynamo&#039;s early concept designs was a paranormal pizza delivery guy called &#039;&#039;&#039;Lil&#039; Dynamo&#039;&#039;&#039;.&amp;lt;ref&amp;gt;2024-08-10 - [[Yoshi]], Deadlock Discord - &#039;&#039;&amp;quot;Reminds me of a pizza delivery concept we didn&#039;t go with&amp;quot; (...) &amp;quot;That was a version of dynamo yeah, he had a diff ability then&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Pontificating in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Dynamo in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Dynamo]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Drifter?diff=81008</id>
		<title>Drifter</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Drifter?diff=81008"/>
		<updated>2026-06-15T15:38:22Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_drifter&lt;br /&gt;
| voice_actor = Matt Mercer&amp;lt;ref&amp;gt;2026-01-28 - [[Kaori (developer)|Kaori]]; Deadlock Discord - Link to Drifter&#039;s voice line &amp;quot;I’m exactly who you think I am&amp;quot; in response to speculation about Matt Mercer&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 27, 2025&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=If I find someone on their own, God himself couldn&#039;t save &#039;em.}}&lt;br /&gt;
&#039;&#039;&#039;Drifter&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. Something ancient has arrived in New York... a nameless horror known only as the Drifter. Relentless as time, as certain as death, once Drifter sets his eyes on a victim there&#039;s nothing they can do to stop him. They can try to run, but his Bloodscent drives him forward, leading him to isolated prey. Even if they manage to escape it doesn&#039;t matter, as Stalker&#039;s Mark allows Drifter to appear right behind his enemies before lunging in for the kill with a vicious Rend. Soon Eternal Night comes, and a faint whistling in the breeze will be joined by a chorus of screams.&lt;br /&gt;
&lt;br /&gt;
A feral vampire with ties to Louisiana, Drifter has open contempt for the rules of vampire society, leaving a trail of carnage wherever he goes.&lt;br /&gt;
&lt;br /&gt;
Drifter was released on [[Update:August 27, 2025|August 27, 2025]] as the fifth hero of the [[Update:August 18, 2025|Six New Heroes]] update (fourth winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_drifter}}Crimson Grasp deals the same amount of bullet damage to a target regardless of how many pellets hit per shot. It deals no damage beyond its max range.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Drifter&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Drifter&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Stalker&#039;s Mark has no range limit, allowing Drifter to hit enemies across the entire map.&lt;br /&gt;
* Damage is based on target&#039;s current health, not their max health.&lt;br /&gt;
* Damage is divided up into 0.5s intervals, starting immediately as the projectile connects. (This works out to approximately the same overall damage per second stated in the tooltip, just dealt smoother.)&lt;br /&gt;
* The projectile can hit [[Denizens]] (if they are not dormant), [[Troopers]], and player-created [[Units]].&lt;br /&gt;
** It can hit [[Structures]] if they are not dormant, but will deal no damage to them.&lt;br /&gt;
** Stalker&#039;s Mark can be applied to the [[Rejuvenator]], allowing Drifter to teleport to it.&lt;br /&gt;
* Stalker&#039;s Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way.&lt;br /&gt;
* Reactivating Stalker&#039;s Mark has a short cast time before teleporting. This allows Drifter to wind up a [[Heavy Melee]] attack before teleporting.&lt;br /&gt;
** If the duration expires during the cast time, Drifter will not teleport to the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Drifter&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Getting an assist on an isolated enemy hero grants the same bonuses as a kill.&lt;br /&gt;
* The range for the movement speed near isolated heroes is 80 meters and lingers for about 7 seconds if there is no isolated target in range. 80 meters is roughly the distance between the two opposing blue guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Drifter&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
|notes=* The brief reveal of affected enemies lasts 3 seconds and can be increased by [[Ability Duration]] items. Eternal Night&#039;s base duration being increased at Tier 3 does not increase the reveal duration.}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|drifter}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Drifter card.png|Drifter portrait&lt;br /&gt;
File:Drifter.png|Drifter icon&lt;br /&gt;
File:Drifter Render.png|Drifter in-game render&lt;br /&gt;
File:Drifter select background.png|Drifter select background&lt;br /&gt;
File:Drifter TitlePage.png|Drifter poster&lt;br /&gt;
File:Drifter Reference Sheet.png|Drifter reference sheet&lt;br /&gt;
File:Drifter name.png|Drifter name typography&lt;br /&gt;
File:Drifter Weapon.png|Drifter weapon - Crimson Grasp&lt;br /&gt;
File:Drifter card old.png|Previous Drifter portrait&lt;br /&gt;
File:Drifter psd.png|Unfinished Drifter model art&lt;br /&gt;
File:Drifter Gloat.png|Gloat icon for the Drifter.&lt;br /&gt;
File:Drifter Critical.png|Critical health icon for the Drifter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Drifter was one of the heroes in a private build who was accidentally leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drifter leaves claw marks when sliding on a wall.&lt;br /&gt;
* Drifter&#039;s forward air dash and wall jump animation resembles the pounce animation of the Hunter, a recurring enemy in Valve&#039;s [https://en.wikipedia.org/wiki/Left_4_Dead_(franchise) Left 4 Dead] series. He also previously had other animations similar to the Hunter&#039;s attack and run.&lt;br /&gt;
* &amp;quot;Prowling in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Drifter in the [[Hideout]].&lt;br /&gt;
* Players under the effect of Drifter&#039;s &amp;quot;Eternal Night&amp;quot; ability are able to hear an eerily whistled rendition of [[wikipedia:Hush,_Little_Baby|Hush, Little Baby]], a lullaby typically sung by mothers to their children.&amp;lt;ref&amp;gt;2025-08-18 - [[Kaori (developer)|Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;[Drifter whistles] &#039;hush little baby&#039;&amp;quot;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** During the 2025 winter event, one of three Christmas songs would be whistled instead; [[wikipedia:Joy_to_the_World|Joy to the World]], [[wikipedia:Twelve_Days_of_Christmas|Twelve Days of Christmas]], and [[wikipedia:God_Rest_Ye_Merry,_Gentlemen|God Rest Ye Merry, Gentlemen]].&lt;br /&gt;
* Drifter has a variety of [[wikipedia:Alchemical_symbol|Alchemy Symbols]] on his right hand.&lt;br /&gt;
* {{HeroIcon|Lash}} calls Drifter a &amp;quot;[[wikt:murderhobo|murder hobo]]&amp;quot;,&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Lash|hero2=Drifter|number=1|hero_quote1=Lash|quote1=So, what are you supposed to be, some kind of murder hobo?}}&amp;lt;/ref&amp;gt; a term commonly used to describe RPG players who kill NPCs indiscriminately. Drifter&#039;s voice actor [[wikipedia:Matthew_Mercer|Mat]]&amp;lt;nowiki/&amp;gt;[[wikipedia:Matthew_Mercer|thew Mercer]] is well-known as the Dungeon Master of the &#039;&#039;[[wikipedia:Dungeons_&amp;amp;_Dragons|Dungeons &amp;amp; Dragons]]&#039;&#039; webseries [[wikipedia:Critical_Role|&#039;&#039;Critical Role&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Drifter]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/The_Doorman?diff=81007</id>
		<title>The Doorman</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/The_Doorman?diff=81007"/>
		<updated>2026-06-15T15:37:49Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_doorman&lt;br /&gt;
| release_date = August 22, 2025&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=Hurting them is fine, but &#039;&#039;vexing&#039;&#039; them is even better.}}&lt;br /&gt;
&#039;&#039;&#039;The Doorman&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He&#039;s proper, he&#039;s polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don&#039;t worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.&lt;br /&gt;
&lt;br /&gt;
A self-described &amp;quot;Fledgling God&amp;quot; and possibly a cosmic being of some repute, the Doorman planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans. &lt;br /&gt;
&lt;br /&gt;
The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_doorman}}&lt;br /&gt;
Service With A Smile can pierce through enemies. It deals 50% less damage after the first target.&lt;br /&gt;
&lt;br /&gt;
Doorman can gain stacks from {{ItemIcon|Split Shot}} by hitting multiple players with the same projectile, and it also makes pierced projectiles deal 100% damage to all targets.&lt;br /&gt;
&lt;br /&gt;
Note: Doorman&#039;s in-game weapon stats incorrectly list 1.47 bullets per second and 43 DPS. This is a bug.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name = The Doorman&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* A thrown bell travels &#039;&#039;&#039;45m&#039;&#039;&#039; forward or until it hits an obstacle, whichever happens first. The travel range is &#039;&#039;&#039;not&#039;&#039;&#039; affected by [[Ability Range|ability range]] increases like {{ItemIcon|Greater Expansion}}.&lt;br /&gt;
* Bells can be detonated by [[melee attack]]s.&lt;br /&gt;
| tips =&lt;br /&gt;
* T3 upgrade allows &amp;quot;stacking&amp;quot; several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name = The Doorman&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* The doors&#039; duration is indicated by a progress bar above them, and a counter above the ability button.&lt;br /&gt;
* Doors cannot be closed for {{#invoke:Abilities|get_ability_prop|Doorway|DoorwayCloseCooldown}}s after the second door is placed. This is not affected by either Cooldown Reduction items (e.g. {{ItemIcon|Superior Cooldown}}) or {{ItemIcon|Witchmail}}.&lt;br /&gt;
* If the player enters a door while carrying the [[Soul Urn]], the urn is dropped at the entrance door.&lt;br /&gt;
| tips =&lt;br /&gt;
* T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright.&lt;br /&gt;
** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute.&lt;br /&gt;
** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = The Doorman&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. Some abilities can be used to free the player from being pulled, e.g. {{ItemIcon|Unstoppable}}.&lt;br /&gt;
* Using an ally cart on Doorman himself while carrying the [[Soul Urn]] makes the player drop the urn. However, this does not happen when using the cart on an ally carrying the urn.&lt;br /&gt;
| tips = &lt;br /&gt;
* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name = The Doorman&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* When returning from the Baroness, players receive a fading [[Time Slow]] for 1s.&lt;br /&gt;
* If the player falls off the platforms, they are sent back to the beginning of the map.&lt;br /&gt;
* Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.&lt;br /&gt;
* The player cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Flying Cloak}} or {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}. {{HeroIcon|Sinclair}} also cannot cast {{AbilityIcon|Spectral Assistant}} while inside the Baroness.&lt;br /&gt;
* Target is frozen in place and cannot act during channel time. The target&#039;s channels are cancelled upon entering the Baroness (except {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} which is ended immediately, but will drop the bomb/ally if she holds one). Channeling abilities with cast delays can still activate if the delay started before Hotel Guest&#039;s channel and end before entering, such as {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}}.&lt;br /&gt;
| tips = &lt;br /&gt;
* Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades.&lt;br /&gt;
* The &amp;quot;turning keys&amp;quot; animation on target&#039;s body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|doorman}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Doorman card.png|The Doorman portrait&lt;br /&gt;
File:The Doorman.png|The Doorman icon&lt;br /&gt;
File:The Doorman Render.png|The Doorman&#039;s in-game render&lt;br /&gt;
File:Doorman select background.png|The Doorman&#039;s select background&lt;br /&gt;
File:Doorman TitlePage.png|The Doorman poster&lt;br /&gt;
File:Doorman Reference Sheet.png|The Doorman reference sheet&lt;br /&gt;
File:Baroness Reference Sheet.png|Baroness Hotel reference sheet&lt;br /&gt;
File:Doorman name.png|The Doorman name typography&lt;br /&gt;
File:The Doorman Weapon.png|The Doorman weapon - &#039;&#039;Service With A Smile&#039;&#039;&lt;br /&gt;
File:Doorman doors.png|Doors at 50% duration&lt;br /&gt;
File:Baroness Hotel Guest Interior.png|Baroness Hotel map&lt;br /&gt;
File:Doorman hud psd.png|Unfinished Doorman model art&lt;br /&gt;
File:Doorman Killstreak.png|Killstreak portrait for The Doorman.&lt;br /&gt;
File:Doorman Critical.png|Critical health portrait for The Doorman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A possible inspiration for the Doorman is the hero concept [https://forums.playdeadlock.com/threads/support-hero-concept-frynd-leeman-an-inhuman-innkeeper.40606 Frynd Leeman] by player Onennon on the &#039;&#039;Deadlock&#039;&#039; forums. Like the Doorman, Frynd is a tall, gaunt, ancient, mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.&lt;br /&gt;
* The Doorman has longer taunt voice lines that play for an enemy if they are killed inside the Baroness.&lt;br /&gt;
* Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman&#039;s ultimate cannot be used in maps that don&#039;t have the hotel room.&lt;br /&gt;
* According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door.&lt;br /&gt;
* The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.&lt;br /&gt;
* The Doorman&#039;s Doorway ability summons one orange portal and one blue portal, similar to Valve&#039;s game [[wikipedia:Portal_(video_game)|&#039;&#039;Portal&#039;&#039;]].&lt;br /&gt;
* According to developer [[Kaori (developer)|Kaori]], the Doorman&#039;s voice actor is a stage actor on his first video game role.&amp;lt;ref&amp;gt;2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;[Doorman&#039;s voice is a] stage actor, this is his first video game&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;At Your Service in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as The Doorman in the [[Hideout]].&lt;br /&gt;
* The Doorman had the closest winning difference in the [[Six New Heroes]] contest, beating {{HeroIcon|Paige}} by only 0.85%.&amp;lt;ref&amp;gt;[[Update:August 29, 2025]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Unlike most heroes, The Doorman doesn&#039;t have bot support for Co-op vs Bot matches.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
{{DEFAULTSORT:Doorman, The}}&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Celeste?diff=81006</id>
		<title>Celeste</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Celeste?diff=81006"/>
		<updated>2026-06-15T15:37:27Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_unicorn&lt;br /&gt;
| voice_actor = &amp;lt;!--Natalie Lander (SPECULATION) --&amp;gt;&lt;br /&gt;
| release_date = February 9 2026&lt;br /&gt;
| codenames = Unicorn, Pepper&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Let&#039;s contribute to the chaos!}}&lt;br /&gt;
&#039;&#039;&#039;Celeste&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. It&#039;s not every day that Coney Island&#039;s biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you&#039;ll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH!&lt;br /&gt;
&lt;br /&gt;
A popular attraction at Coney Island, &amp;quot;The dazzling Celeste&amp;quot; isn&#039;t a carnie with a horn glued to her head: she&#039;s actually a unicorn. As unicorns are nothing more than a myth in the eyes of the public, Celeste hides her true identity out of fear of getting poached for her horn. However, when one of her found family members on the sideshow loses part of their soul in a gambling debt, Celeste is prepared to risk revealing her identity if it means helping her family.&lt;br /&gt;
&lt;br /&gt;
Celeste was released on [[Update:February 9, 2026|February 9, 2026]] as the fifth winner of the [[Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
Celeste has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Celeste|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
* &#039;&#039;&#039;+{{HeroData|Celeste|AirControlPercent}}%&#039;&#039;&#039; Air Control&lt;br /&gt;
* &#039;&#039;&#039;+{{HeroData|Celeste|AirControlAccelPercent}}%&#039;&#039;&#039; Air Acceleration&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_unicorn}}&lt;br /&gt;
Carny Life&#039;s projectile flies in an arc and bounces on the first surface it hits. If there&#039;s an enemy in range at a narrow angle (~45º) from the shot, the projectile flies in their direction. If shot directly at an enemy, the projectile can ricochet to a second enemy at close distance and aligned at a narrow angle.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Split Shot}} generates 3 multishots at 70° spread.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Despite icon showing bullets on the shield, it blocks any damage.&lt;br /&gt;
* When Shining Wonder bounces off of Dazzling Trick (T3), its duration is reset to 4 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
|tips=* Radiant Daggers&#039; vertical range reaches the top and bottom of the skybox. If cast on, or inside of a building, it will hit enemy units on all vertical layers within the area of effect.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Shining Wonder can be held indefinitely and fires when the ability key or firing key is released.&lt;br /&gt;
* Celeste has slower air glide when casting Shining Wonder in the air.&lt;br /&gt;
* Shining Wonder can hit and bounce from [[Trooper]]s and [[Denizen]]s, but not Objectives. If shot at an Objective, it will phase through.&lt;br /&gt;
* Shining Wonder&#039;s linger effect only exists for enemy heroes and the projectile will simply vanish if no viable target is found while on a trooper or Celeste herself.&lt;br /&gt;
*If Shining Wonder hits a shrine of either team or the shopkeeper, the projectile will linger without bouncing to other targets before disappearing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|unicorn}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Celeste card.png|Celeste&#039;s card.&lt;br /&gt;
File:Celeste.png|Celeste&#039;s icon.&lt;br /&gt;
File:Celeste Gloat.png|Gloat portrait for Celeste&lt;br /&gt;
File:Celeste Critical Health.png|Critical health portrait for Celeste.&lt;br /&gt;
File:Celeste Render.png|Celeste in-game render.&lt;br /&gt;
File:Celeste select background.png|Celeste&#039;s select background.&lt;br /&gt;
File:Celeste Reference Sheet.png|Celeste reference sheet.&lt;br /&gt;
File:Celeste name.png|Celeste&#039;s typography.&lt;br /&gt;
File:Celeste Weapon.png|Celeste&#039;s weapon - &#039;&#039;Carny Life.&#039;&#039;&lt;br /&gt;
File:Celeste VoterPoster.jpg|&amp;quot;Vote for Celeste&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Celeste Damaged.png|Damaged &amp;quot;Vote Celeste&amp;quot; poster.&lt;br /&gt;
File:Celeste Thank You Voting Poster.png|Thanks for voting Celeste!&lt;br /&gt;
File:Celeste Thank You Voting Poster Damaged.png|Curtain call.&lt;br /&gt;
File:Celeste Vote Box Splash.png|Celeste splash art from the vote screen.&lt;br /&gt;
File:Celeste Voter Sticker.png|Celeste voter sticker.&lt;br /&gt;
File:Celeste shadow.png|Celeste&#039;s shadow in the hideout.&lt;br /&gt;
File:Celeste vertical original.png|Previous Celeste portrait&lt;br /&gt;
File:Celeste Render original.png|Previous Celeste render&lt;br /&gt;
File:Celeste portrait leak.png|Leaked unfinished Celeste portrait.&lt;br /&gt;
File:Celeste model leak.png|Leaked unfinished Celeste model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Celeste was named &#039;&#039;&#039;Pepper&#039;&#039;&#039; during early development.&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s removed [[Shopkeeper#Removed and unused voice lines|voice line]] (Celeste buys T4 item): &#039;&#039;&amp;quot;Lookin&#039; good, Pepper!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste&#039;s appearance alludes to [[wikipedia:Tattooed_lady|tattooed ladies]] who worked as sideshow attractions in the 19th and 20th centuries.&lt;br /&gt;
* Celeste has a sparkle effect on her air dashes.&lt;br /&gt;
* Celeste&#039;s Shining Wonder is nearly identical to [https://liquipedia.net/dota2/Lich Lich&#039;s] Chain Frost ability from &#039;&#039;Dota 2&#039;&#039; and is similar to the &amp;quot;Skipshot&amp;quot; ability of the unreleased hero [[Boho]].&lt;br /&gt;
** There are cut voice lines that indicate Celeste was originally capable of using Dazzling Trick on allies as well as herself, furthering her similarities with Lich.&lt;br /&gt;
* Celeste had the most votes from a single player in the [[Old Gods, New Blood]] hero contest, at 813.&amp;lt;ref&amp;gt;[[Update:February 12, 2026]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Chickenwing and Ted were both teased 3 months before Celeste&#039;s backstory was revealed, in a joke post by developer [[Hopoo]].&amp;lt;ref&amp;gt;2025-11-28 - [[Hopoo]]; Deadlock Discord - &amp;quot;&#039;&#039;at least no one has leaked chickenwing, ted, or abrams jr yet&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Cleaning Up Glitter in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Celeste in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Celeste]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Calico?diff=81005</id>
		<title>Calico</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Calico?diff=81005"/>
		<updated>2026-06-15T15:37:05Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_nano&lt;br /&gt;
| voice_actor = Toks Olagundoye&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| codenames = Nano&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=I decide when, and where, I strike.}}&lt;br /&gt;
&#039;&#039;&#039;Calico&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;, a former monster hunter turned hired assassin. Possessing her cat, Ava, Calico uses the shadows to her advantage to surprise her foes, slinging Gloom Bombs and attacking with a Leaping Slash for damage and healing. By Returning to the Shadows, she can turn any fight to her advantage, disappearing after a fight or engaging again when the enemy least expects her. &lt;br /&gt;
&lt;br /&gt;
As a contract killer, Calico is glad to finally be earning significant money by assassinating other people. Despite the good that the [[Baxter Society]] did by slaying monsters, it simply didn&#039;t pay well enough for her. &lt;br /&gt;
&lt;br /&gt;
Calico was added to [[Hero Labs]] on [[Update:October 24, 2024|October 24, 2024]], and officially released on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_nano|ph=true}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
|tips=&lt;br /&gt;
* Aiming Gloom Bombs at an enemy hero&#039;s center-of-mass can guarantee all bombs connecting with a single enemy hero up to 8 meters away.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* Base damage (non-melee scaling) is {{#invoke:Abilities|get_ability_prop|Leaping Slash|ImpactDamage.Value}}.&lt;br /&gt;
* The dash will end after colliding with the first enemy hero hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Clicking Mouse 1 makes Ava meow.&lt;br /&gt;
* Ava can pounce by hitting the [[melee]] key. This can break [[breakables|boxes and statues]], but deals no damage.&lt;br /&gt;
* Ava can enter [[vents]] in the map. If Ava&#039;s duration runs out in a space too small to transform back, Calico can activate the transformation and be pushed to the nearest walkable area. If she does not transform, she will take damage at a rate of approximately 6.7% of her max HP per second until leaving the area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The cooldown refund does not apply to Return to Shadows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|nano}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Calico card.png|Calico portrait&lt;br /&gt;
File:Calico MM.png|Calico icon&lt;br /&gt;
File:Calico Render.png|Calico in-game render&lt;br /&gt;
File:Calico select background.png|Calico&#039;s select background&lt;br /&gt;
File:Calico Reference Sheet.png|Calico reference sheet&lt;br /&gt;
File:Calico name.png|Calico name typography&lt;br /&gt;
File:Calico Weapon.png|Calico weapon - &#039;&#039;Sweetest Lie&#039;&#039;&lt;br /&gt;
File:Four heroes update.jpg|Calico in the January 2025 update art&lt;br /&gt;
File:Calico card old.png|Previous Calico portrait&lt;br /&gt;
File:Nano card.png|Nano portrait ([[Neon Prime]])&lt;br /&gt;
File:Nano gameplay.png|Nano (Neon Prime)&lt;br /&gt;
File:Calico Gloat.png|Gloat portrait for Calico.&lt;br /&gt;
File:Calico Critical .png|Critical health portrait for Calico.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Calico was called &#039;&#039;&#039;Nano&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* At one point in development, Calico&#039;s gameplay style was inspired by Dota&#039;s [https://liquipedia.net/dota2/Broodmother Broodmother].&lt;br /&gt;
* Calico was an arms dealer in her original background.&amp;lt;ref&amp;gt;{{HeroIcon|Calico}}&#039;s old bio: &#039;&#039;&amp;quot;Granted the dubious honor of being named Time Magazine&#039;s most dangerous woman on the planet, Calico is an enigmatic occult arms dealer that is willing to fund any and all sides of a conflict if the price is right. While her critics (and friends) would correctly identify her as being amoral, she is not without her principles... however cold and calculated those principles may be.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Her background was changed when she was officially released on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
* Ava is a [[wikipedia:Sphynx_cat|Sphynx cat]]. Ironically, she&#039;s not a [[wikipedia:Calico_cat|Calico cat]], as her skin has no spots of different colors.&lt;br /&gt;
* &amp;quot;Playing With Ava in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Calico in the [[Hideout]].&lt;br /&gt;
* When in the Hideout&#039;s Atrium, switching to Ava and then running near the smaller version of her will cause the kitten to follow you for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Billy?diff=81004</id>
		<title>Billy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Billy?diff=81004"/>
		<updated>2026-06-15T15:36:43Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}{{Infobox hero&lt;br /&gt;
| key = hero_punkgoat&lt;br /&gt;
| release_date = August 20, 2025&lt;br /&gt;
| voice_actor = Ari Kappatos&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| codenames = Punkgoat&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=Smash the bottle, smash their heads, smash the ritual!}}&lt;br /&gt;
&#039;&#039;&#039;Billy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn&#039;t even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.&lt;br /&gt;
&lt;br /&gt;
From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear &amp;quot;the truth&amp;quot;. Don&#039;t ask him how he got the goat head.&lt;br /&gt;
&lt;br /&gt;
Billy was released on [[Update:August 20, 2025|August 20, 2025]] as the second hero of the [[Update:August 18, 2025|Six New Heroes]] update (first winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner&#039;s Sacrifice]] jackpot faster than other heroes if he uses only light melee.&lt;br /&gt;
&lt;br /&gt;
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_punkgoat}}&lt;br /&gt;
Due to Billy&#039;s Blasted passive, hitting a [[Melee Attack|melee attack]] reloads his ammo by either 100% (heavy melee) or {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% (light melee).&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bashdown can be held down to delay starting the Slam&#039;s descent for up to 3 seconds and causes Billy to rise vertically.&lt;br /&gt;
** Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held.&lt;br /&gt;
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.&lt;br /&gt;
* T3 upgrade results in ~27% damage increase for the ability, as Billy&#039;s Heavy Melee is roughly equivalent to 2.32x of his Light Melee.&lt;br /&gt;
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.&lt;br /&gt;
** Also allows Bashdown to break {{HeroIcon|Graves}}&#039; {{AbilityIcon|Borrowed Decree}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes        =&lt;br /&gt;
* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.&lt;br /&gt;
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy&#039;s ammo. Hitting a light melee reloads {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.&lt;br /&gt;
* Bashdown procs the melee effects for Blasted.&lt;br /&gt;
* In addition to melee attacks against players, melee hits on [[Structures]], [[Denizens]], and player summoned units (e.g. {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Mini Turret}}) will proc Blasted&#039;s effects and extend its duration while active.&lt;br /&gt;
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Casting Chain Gang will start a 2.8 second long period during which Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy. &lt;br /&gt;
** The duration of this cast is unaffected by [[Ability Duration]] modifiers, such as {{ItemIcon|Duration Extender}}, and is un-[[Crowd Control#Interrupt|Interruptable]].  &lt;br /&gt;
** As Chain Gang is not considered a channel, Billy retains full usage of his weapon, movement, and abilities during this time.&lt;br /&gt;
&lt;br /&gt;
* Chain Gang&#039;s tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second.&lt;br /&gt;
** However, if that enemy hero re-establishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang&#039;s cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.&lt;br /&gt;
* While Billy cannot innately cancel the cast, entering certain inactionable states, such as using {{ItemIcon|Ethereal Shift}} or grabbing a [[Zipline]], will cause the cast to be canceled.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|punkgoat}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punkgoat card.png|Billy portrait&lt;br /&gt;
File:Billy.png|Billy icon&lt;br /&gt;
File:Billy Render.png|Billy in-game render&lt;br /&gt;
File:Billy select background.png|Billy&#039;s select background&lt;br /&gt;
File:Billy TitlePage.png|Billy poster&lt;br /&gt;
File:Billy Reference Sheet.png|Billy reference sheet&lt;br /&gt;
File:Billy name.png|Billy name typography&lt;br /&gt;
File:Billy Weapon.png|Billy weapon - &#039;&#039;Biquette&#039;&#039;&lt;br /&gt;
File:Punkgoat hud psd.png|Unfinished Billy model art&lt;br /&gt;
File:Billy v2.png|Unfinished Billy model art &amp;quot;v2&amp;quot;&lt;br /&gt;
File:Billy Gloat.png|Gloat portrait for Billy.&lt;br /&gt;
File:Bily Critical.png|Critical health portrait for Billy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;[[wikipedia:Billy_goat_(disambiguation)|Billy goat]]&amp;quot; is a term used for a male goat.&lt;br /&gt;
* Billy&#039;s weapon name, &#039;&#039;&#039;Biquette&#039;&#039;&#039;, means &amp;quot;young female goat&amp;quot; in French. It is a reference to &amp;quot;[[wikipedia:Biquette|Biquette the punk rock goat]]&amp;quot;, who went viral on the internet for hanging around punk rock and metal concerts.&lt;br /&gt;
* Billy has unused &amp;quot;bespoke&amp;quot; voicelines that make meta references to the game, such as the popular [[melee]] [[Abrams]] build,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 01.mp3|transcription=Oh. You went melee Abrams. Real original, pal.}}&amp;lt;/ref&amp;gt; calling [[McGinnis]]&#039; turrets &amp;quot;aimbots&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 04.mp3|transcription=McGinnis! You didn&#039;t kill me, your stupid aimbot turrets did!}}&amp;lt;/ref&amp;gt; and calling out [[Haze]] for &amp;quot;pressing 4&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 06.mp3|transcription=Way to press 4, Haze.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Billy makes a reference to the [[Rejuvenator]] rework, saying that &amp;quot;it used to go out to everybody until [[Yoshi|the Man]] decided it was too good&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody &#039;til the Man decided it was too good.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy was one of the heroes in a private build who was accidentally leaked on stream in May 2025. Being early in development, he was using [[Shiv]]&#039;s model as a placeholder.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Billy&#039;s work-in-progress portrait was later leaked by an anonymous Discord user in July 2025.&lt;br /&gt;
* &amp;quot;Ranting in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Billy in the [[Hideout]].&lt;br /&gt;
* One of Billy&#039;s in-game hero select screen labels is G.O.A.T., a common acronym standing for &amp;quot;greatest of all time&amp;quot;.&lt;br /&gt;
* [[Billy#(3) Blasted|Wrecked]] was originally called &#039;Pissed&#039;, remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.&lt;br /&gt;
* Billy had the largest lead in the [[Six New Heroes]] contest, at 30%.&amp;lt;ref&amp;gt;[[Update:August 29, 2025]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy possesses a full set of teeth at the front of his mouth. This is unlike real goats, who lack an upper set and instead have a hard dental pad.&lt;br /&gt;
* Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones.&lt;br /&gt;
* Billy does a [[wikipedia:Sign_of_the_horns|sign of the horns]] when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Billy]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bebop?diff=81003</id>
		<title>Bebop</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bebop?diff=81003"/>
		<updated>2026-06-15T15:36:14Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_bebop&lt;br /&gt;
| max_range = 32{{PI|2}}&lt;br /&gt;
| voice_actor = JB Blanc&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=The inevitable is a hell of a thing.}}&lt;br /&gt;
&#039;&#039;&#039;Bebop&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A modified scrap golem with a big heart and a bigger extendable arm, Bebop is a potent threat on the battlefield when supported by his team. His Grappling Arm can pull friends and enemies alike towards him, saving them from certain doom or guaranteeing it. Bebop can attach Sticky Bombs to nearby foes and launch them in any direction with a powerful Exploding Uppercut. For any foes left standing, Bebop&#039;s Hyper Beam can cut across the battlefield and finish them off.&lt;br /&gt;
&lt;br /&gt;
The mechanical son of a widowed junkyard attendant, Bebop and Ms. Shelly live together at a junkyard, working with scrap metal by day and listening to jazz music by night. But once Ms. Shelly falls ill, Bebop is forced into illegal activities to pay for her medicine, doing whatever he can to save his creator. While Ms. Shelly wouldn&#039;t approve of what Bebop does to pay for her medicine, what she doesn&#039;t know can&#039;t hurt her.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_bebop}}Bebop&#039;s weapon has a unique &amp;quot;Max Range&amp;quot; stat (not to be confused with [[Falloff Range]]). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with [[Boon|boons]]. It also has a short wind-up time to start shooting. The gun can also be wound-up by zooming with right-click.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Bebop&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.&lt;br /&gt;
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.&lt;br /&gt;
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.&lt;br /&gt;
* Launched enemies cannot receive the area damage.&lt;br /&gt;
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff.&lt;br /&gt;
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Bebop&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).&lt;br /&gt;
** EX: With the &amp;quot;+{{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} Damage&amp;quot; upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal &amp;lt;u&amp;gt;244.81 damage&amp;lt;/u&amp;gt; (110 &#039;&#039;[Base]&#039;&#039; + {{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} &#039;&#039;[Upgrade]&#039;&#039; + 33*{{#invoke:Abilities|get_ability_prop|Sticky Bomb|Damage.Scale.Value}} &#039;&#039;[Spirit scaling]&#039;&#039;) * 1.09 &#039;&#039;[Stack Multiplier]&#039;&#039;&lt;br /&gt;
* Can be attached to allies.&lt;br /&gt;
* Can be attached to self by using Alternate Cast, but deals 20% of the bomb&#039;s listed Spirit damage to himself on explode. The self-damage can be mitigated with [[Spirit Resist]] items.&lt;br /&gt;
* Bombs instantly explode if the target dies.&lt;br /&gt;
* Also gains stacks for enemy heroes that die while a bomb is attached to them.&lt;br /&gt;
* To get an &amp;quot;On Hero Kill&amp;quot; [[stack]], the enemy has to die within 12s of the bomb exploding.&lt;br /&gt;
*If the target enemy uses a [[Status_Effects#Purge|purge effect]] (e.g. {{ItemIcon|Dispel Magic}}), the bomb is dropped on the ground but still detonates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Bebop&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* The target receives a {{#invoke:Abilities|get_ability_prop|Grapple Arm|SlowPercent}}% move slow that lasts for {{#invoke:Abilities|get_ability_prop|Grapple Arm|RestrictionDuration}}s when it finishes being pulled-in. &lt;br /&gt;
* T1 damage bonus works by applying a unique debuff to the enemy. This debuff can be shortened (e.g. {{ItemIcon|Debuff Reducer}}) and cleansed (e.g. {{ItemIcon|Dispel Magic}})&lt;br /&gt;
*  Damaging the grapple in flight will cause ability to despawn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Bebop&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* Bebop stays in the air during deployment time and also while the beam is active.&lt;br /&gt;
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.&lt;br /&gt;
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.&lt;br /&gt;
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.&lt;br /&gt;
** This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.&lt;br /&gt;
* Hyper Beam has a short &amp;quot;cast time&amp;quot; before the laser is fully deployed and active.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|bebop}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop card.png|Bebop portrait&lt;br /&gt;
File:Bebop MM.png|Bebop icon&lt;br /&gt;
File:Bebop Render.png|Bebop in-game render&lt;br /&gt;
File:Bebop select background.png|Bebop&#039;s select background&lt;br /&gt;
File:Bebop Reference Sheet.png|Bebop reference sheet&lt;br /&gt;
File:Bebop name.png|Bebop name typography&lt;br /&gt;
File:Bebop Weapon.png|Bebop weapon - &#039;&#039;Humble Pie&#039;&#039;&lt;br /&gt;
File:Bebop card old.png|Previous Bebop portrait&lt;br /&gt;
File:Bebop icon old.png|Previous Bebop icon&lt;br /&gt;
File:Bebop winter.png|Bebop 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Bebop visual novel.png|Bebop visual novel art&lt;br /&gt;
File:Bebop Neon Prime.png|[[Neon Prime]] Bebop&lt;br /&gt;
File:Bebop Gloat.png|Gloat portrait for Bebop.&lt;br /&gt;
File:Bebop Critical.png|Critical health portrait for Bebop.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Bebop&#039;s current model is inherited from his original design in &#039;&#039;[[Neon Prime]].&#039;&#039; His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] [https://youtu.be/nn_C9nQ_Ri0?si=m6WF1b3kDfIb2R9R&amp;amp;t=1547 Chapter 5D.]&lt;br /&gt;
* Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in &#039;&#039;Diablo III&#039;&#039;, Braum in &#039;&#039;League of Legends&#039;&#039;, Saxton Hale in &#039;&#039;Team Fortress 2&#039;&#039;, etc.).&lt;br /&gt;
* Bebop is named after the jazz style [[wikipedia:Bebop|bebop]]. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.&amp;lt;ref&amp;gt;{{PageRef|name=Bebop}}&#039;s [[Bebop/Sounds#Hyper Beam|Hyper Beam sounds]]&amp;lt;/ref&amp;gt; The songs [https://www.youtube.com/watch?v=KwIC6B_dvW4 Giant Steps by John Coltrane] and [https://www.youtube.com/watch?v=YZYaSkhRhoE Bebop by Charlie Parker] are possible references for the Hyper Beam SFX variants.&lt;br /&gt;
* Despite having been made in America, Bebop has a [[wikipedia:Cockney|Cockney]] accent, commonly spoken in England by working-class Londoners.&lt;br /&gt;
* &amp;quot;Ignoring Lash in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Bebop in the [[Hideout]].&lt;br /&gt;
* Bebop&#039;s Grappling Arm being depicted as a Hook is a reference to Dota 2, where [https://liquipedia.net/dota2/Pudge Pudge] has a nearly identical ability called Meat Hook.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Shelly Fisher]]&lt;br /&gt;
* [[Bear Pit|The Bear Pit]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Bebop]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Apollo?diff=81002</id>
		<title>Apollo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Apollo?diff=81002"/>
		<updated>2026-06-15T15:35:40Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_fencer&lt;br /&gt;
| voice_actor = Chester Rushing&amp;lt;ref&amp;gt;{{YouTubeCite|video=VtnuEu1b8oU|title=Apollo Voice Actor Deadlock Stream}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = February 12, 2026&lt;br /&gt;
| codenames = Fencer&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=Our victory is assured. Unless, of course, the Patron pairs me with a bunch of malcontents who refuse to pull their own weight. In which case, victory depends on how much extra burden I need to bear.}}&lt;br /&gt;
&#039;&#039;&#039;Apollo&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren&#039;t a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer&#039;s mask and channels [[Ixia]]&#039;s might with Itani Lo Sahn, leaving enemies defeated in his wake.&lt;br /&gt;
&lt;br /&gt;
As the prince of [[Ixia]], Apollo comes from a land of beauty, tradition and conflict. Political violence was common in Ixia, but when Apollo was sent to New York for his own safety, he knew the situation was serious. Now a highly skilled fencer at [[Blackmore Academy]], Apollo knows that in due time, he will be called back to Ixia... and when he returns, he will show why he&#039;s worthy to wield his family&#039;s ancestral blade.&lt;br /&gt;
&lt;br /&gt;
Apollo was released on [[Update:February 12, 2026|February 12, 2026]] as the last hero of the [[Old Gods, New Blood]] update.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_fencer}}Pride of Ixia has no damage falloff and deals no damage beyond its max range.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
|tips=* The height and lateral distance traveled are unaffected by the casting location of the sigil; Apollo will flip the same way regardless of whether the sigil is cast high or low.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =* Can target any enemy hero in range to dash to, regardless of damage source.&lt;br /&gt;
&lt;br /&gt;
* Can be triggered by player-generated NPCs, such as [[Graves|Graves&#039;]] Jar of Dead Skulls and Ghouls, [[McGinnis|McGinnis&#039;]]&#039;s Mini Turrets, and troopers empowered by [[Rem|Rem&#039;s]] Little Helpers.&lt;br /&gt;
** Cannot be triggered normally by NPCs not influenced by the player, including [[Denizen|Denizens]], [[Walker|Walkers]], [[Guardian|Guardians]], and [[Trooper|Troopers]] unaffected by Little Helpers.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he&#039;s [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* Despite being described as a &amp;quot;debuff&amp;quot;, [[Time Slow]] on enemies cannot be shortened by items such as {{ItemIcon|Debuff Reducer}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates Tale|fencer}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Apollo card.png|Apollo&#039;s card.&lt;br /&gt;
File:Apollo.png|Apollo&#039;s icon.&lt;br /&gt;
File:Apollo Gloat.png|Gloat portrait for Apollo&lt;br /&gt;
File:Apollo Critical Health.png|Critical health portrait for Apollo&lt;br /&gt;
File:Apollo Render.png|Apollo in-game render.&lt;br /&gt;
File:Apollo select background.png|Apollo&#039;s select background.&lt;br /&gt;
File:Apollo Reference Sheet.png|Apollo reference sheet&lt;br /&gt;
File:Apollo name.png|Apollo&#039;s typography.&lt;br /&gt;
File:Apollo Weapon.png|Apollo&#039;s weapon - Pride of Ixia.&lt;br /&gt;
File:Apollo VoterPoster.jpg|&amp;quot;Vote for Apollo&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Apollo Damaged.png|Damaged &amp;quot;Vote Apollo&amp;quot; poster.&lt;br /&gt;
File:Apollo Thank You Voting Poster.png|Thanks for voting Apollo!&lt;br /&gt;
File:Apollo Thank You Voting Poster Damaged.png|Down with the Monarchy!&lt;br /&gt;
File:Apollo Vote Box.png|Apollo splash art from the vote screen.&lt;br /&gt;
File:Apollo Sticker.png|Apollo&#039;s voter sticker.&lt;br /&gt;
File:Apollo&#039;s Rapier.png|Apollo&#039;s Rapier hint at the hideout.&lt;br /&gt;
File:Apollo shadow.png|Apollo&#039;s shadow at the hideout.&lt;br /&gt;
File:Apollo leak.png|Leaked unfinished Apollo model.&lt;br /&gt;
File:Apollo leak portrait.png|Leaked unfinished Apollo portrait.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Apollo&#039;s ultimate &amp;quot;Itani Lo Sahn&amp;quot; is [[Ixian]] for &#039;&#039;&amp;quot;I have no equal&amp;quot;&#039;&#039;.&amp;lt;ref&amp;gt;2026-02-12 - [[Yoshi]]; Deadlock Discord - &#039;&#039;&amp;quot;[It] means &#039;I have no equal&#039;&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Apollo was first teased in the [[Hideout]] with a [[wikipedia:Rapier|rapier]] over the item shop.&lt;br /&gt;
* A possible inspiration for Apollo is the hero concept [https://forums.playdeadlock.com/threads/hero-fencer-deadlocks-version-of-genji.60811/ Fencer] (Apollo&#039;s original codename) by player nathanieljbrill in the &#039;&#039;Deadlock&#039;&#039; forums. The Fencer concept used a sword as the primary weapon and had the abilities to slow enemies, deflect incoming attacks, and use a charged attack.&lt;br /&gt;
* &amp;quot;Striving Towards Perfection in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Apollo in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Apollo]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Abrams?diff=81001</id>
		<title>Abrams</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Abrams?diff=81001"/>
		<updated>2026-06-15T15:35:10Z</updated>

		<summary type="html">&lt;p&gt;FDDD1274: I noticed that Pocket has their pronouns in the infobox and felt it should be included information for the rest of the heroes as well for consistencies sake. Revert if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_atlas&lt;br /&gt;
| voice_actor = Samoa Joe&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Atlas; Bull&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=The only way to face a problem is head-on.}}&lt;br /&gt;
&#039;&#039;&#039;Abrams&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his high health, high damage output, and life draining ability to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.&lt;br /&gt;
&lt;br /&gt;
A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of &amp;quot;Don&#039;t let them have it&amp;quot; scrawled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_atlas}}Case Closed has a 0.7s delay to start [[Reload Time|reloading]] after shooting a shell. It takes 0.35s to start reloading and 0.35s to reload each shell. Reloading all shells takes 3.5s.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* Deals damage every 0.25s, with first tick happening after 0.25s of activating the ability. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* At base duration, Shoulder Charge travels approximately 17.5m.&lt;br /&gt;
* Charge&#039;s distance is increased with [[Ability Duration]], not [[Ability Range]].&lt;br /&gt;
* T3 Damage bonus applies to every bullet in a spreadshot. This amounts to 1.5 * 9 = 13.5 increase in damage per shot.&lt;br /&gt;
** This bonus applies a flat +1.5 damage to melee attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* T1 bonus health does not get further increase with {{ItemIcon|Colossus}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* If Abrams collides with a flying enemy while crashing into the ground, he will drag them with him.&lt;br /&gt;
* At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.&lt;br /&gt;
** This is not affected by [[Ability Range]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|atlas}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Abrams card.png|Abrams portrait&lt;br /&gt;
File:Abrams MM.png|Abrams minimap icon&lt;br /&gt;
File:Abrams.png|Abrams secondary icon&lt;br /&gt;
File:Abrams Render.png|Abrams in-game render&lt;br /&gt;
File:Abrams select background.png|Abrams select background&lt;br /&gt;
File:Abrams Reference Sheet.png|Abrams reference sheet&lt;br /&gt;
File:Abrams name.png|Abrams name typography&lt;br /&gt;
File:Abrams Weapon.png|Abrams weapon - &#039;&#039;Case Closed&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Abrams with [[Ivy]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Cheater choice abrams.png|Abrams in the cheater warning pop-up&lt;br /&gt;
File:Abrams card v2.png|Previous Abrams portrait&lt;br /&gt;
File:Abrams card old.png|Original Abrams portrait&lt;br /&gt;
File:Abrams icon v2.png|Previous Abrams icon&lt;br /&gt;
File:Abrams icon old.png|Old Abrams icon&lt;br /&gt;
File:Abrams Render v1.png|Abrams&#039; model before the [[Update:February 25, 2025|2025-02-25 Update]]&lt;br /&gt;
File:Abrams Winter.png|Abrams 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Abrams menu.jpg|Abrams in old main menu animation&lt;br /&gt;
File:Abrams visual novel.png|Abrams visual novel art&lt;br /&gt;
File:Abrams visual novel shirt.png|Abrams visual novel art - without coat&lt;br /&gt;
File:Abrams Gloat.png|Gloat portrait for Abrams.&lt;br /&gt;
File:Abrams Critical.png|Critical health portrait for Abrams.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Abrams was named &#039;&#039;&#039;Atlas&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;, and also known as &#039;&#039;&#039;Bull&#039;&#039;&#039;. The icon for Infernal Resilience previously had a bull design.&lt;br /&gt;
* Abrams is voiced by [[wikipedia:Samoa Joe|Samoa Joe]], a professional wrestler.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;2024-09-24 - [https://x.com/SamoaJoe/status/1837127627015958604 Samoa Joe] on [https://x.com/ X] - &#039;&#039;&amp;quot;The Devil is in The Details btw. #Deadlock&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Haze may call Abrams a &amp;quot;juggernaut&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=haze_enemy_atlas_unkillable_02.mp3|transcription=This man&#039;s a juggernaut!}}&amp;lt;/ref&amp;gt; Samoa Joe voiced the character &#039;&#039;&#039;Juggernaut&#039;&#039;&#039; in the &amp;quot;Call of the Bladeform Legacy&amp;quot; arcana voice pack in &#039;&#039;Dota 2&#039;&#039;, and later in &#039;&#039;Dota Underlords&#039;&#039;.&lt;br /&gt;
* Abrams&#039; Tome contains a ripped page matching [[Oathkeeper|Oathkeeper&#039;s]] sign.&amp;lt;ref&amp;gt;[[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] - [https://youtu.be/nn_C9nQ_Ri0?si=5PrfULMqVKUf-8tQ&amp;amp;t=894 Chapter 4B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The first version of Abrams&#039; Tome in-game used textures from TF2&#039;s [https://wiki.teamfortress.com/wiki/Bombinomicon_(character) Bombinomicon.]&lt;br /&gt;
* In [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] artwork, Abrams has spikes on his back.&lt;br /&gt;
* Abrams was the only hero who had unique animations in the [[shop]] menu screen. These animations have been removed.&lt;br /&gt;
* Abrams was made slightly taller in an unlisted patch change around November 2024.&lt;br /&gt;
* Abrams&#039; updated model was first leaked in the [[Update:December 6, 2024|2024-12-06 Update]], and later removed. Compared to the final model, this version had slightly different facial hair and still had his old book model.&lt;br /&gt;
* &amp;quot;Investigating the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Abrams in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Abrams]]&lt;/div&gt;</summary>
		<author><name>FDDD1274</name></author>
	</entry>
</feed>