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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FamousPup</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FamousPup"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/FamousPup"/>
	<updated>2026-09-15T16:45:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Lucky_Shot?diff=21577</id>
		<title>Lucky Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lucky_Shot?diff=21577"/>
		<updated>2025-02-07T21:32:31Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: This is NOT in the Ivy Default Build and it&amp;#039;s so time consuming to verify these stupid sections that I&amp;#039;m just removing it until this wiki comes up with a better way of communicating what these sections are supposed to be. Call them something else! Like &amp;quot;Heroes that include this item in their default build&amp;quot; so that randoms don&amp;#039;t keep adding their pet hero to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Lucky Shot&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 4&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +150 [[Bullet Shield|Bullet Shield Health]]&lt;br /&gt;
| item_stat2           = +30% [[Ammo]]&lt;br /&gt;
| souls                = 6,000&lt;br /&gt;
| passive1_description = Your bullets have a chance to be empowered, causing them to deal &#039;&#039;&#039;bonus weapon damage&#039;&#039;&#039; and [[Slow]] on hit.&amp;lt;br&amp;gt;Bonus damage cannot [[Crit]].&lt;br /&gt;
| passive1_stat1       = +110% Bonus Weapon Damage&lt;br /&gt;
| passive1_stat2       = 30% Movement Slow (Conditional)&lt;br /&gt;
| passive1_stat3       = 34% Proc Chance&lt;br /&gt;
| passive1_stat4       = 1.5s Slow Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky Shot&#039;&#039;&#039; is a Tier 4 Weapon [[Item]] in Deadlock. It grants increased [[Ammo]] and [[Bullet Shield|Bullet Shield Health]]. Its passive effect grants the user&#039;s bullets a small chance to deal bonus damage and Slow enemies on hit.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|6,000}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus.&lt;br /&gt;
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Lucky Shot/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Enduring_Speed?diff=21162</id>
		<title>Enduring Speed</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Enduring_Speed?diff=21162"/>
		<updated>2025-01-28T03:18:01Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Enduring Speed|item_name=Enduring Speed|item_type=Vitality|item_tier=2|has_components=true|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+1.1m/s [[Move Speed]]|item_stat2=+2m/s [[Sprint Speed]]|item_stat3=+75 Bonus [[Health]]|item_stat4=+1.5 [[Health Regen]]|souls=1,750|component1_name=Sprint Boots|passive1_description=Reduces the effects of enemy [[Movement Slow]]|passive1_cooldown=|passive1_stat1=+30% Movement Slow Resist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enduring Speed&#039;&#039;&#039; is a Tier 2 [[Vitality]] [[Item]] that provides [[Move Speed]], [[Sprint Speed]], [[Bonus Health]] and [[Health Regen]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
Its passive effect grants the user [[Movement Slow]] Resist.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|1,750}} from the [[Shop]] (its [[Component]], {{ItemIcon|Sprint Boots}}, makes up {{Souls|500}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Hidden stats ==&lt;br /&gt;
Enduring speed also provides a 30% Dash Distance Reduction Resist. &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Enduring Speed/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Extended_Magazine?diff=20355</id>
		<title>Extended Magazine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Extended_Magazine?diff=20355"/>
		<updated>2025-01-18T19:17:11Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Add trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name           = Basic Magazine&lt;br /&gt;
| item_type           = Weapon&lt;br /&gt;
| item_tier           = 1&lt;br /&gt;
| has_components      = false&lt;br /&gt;
| has_passive1        = false&lt;br /&gt;
| has_passive2        = false&lt;br /&gt;
| has_active1         = false&lt;br /&gt;
| has_iscomponentof   = true&lt;br /&gt;
| item_stat1          = +26% [[Ammo]]&lt;br /&gt;
| item_stat2          = +12% [[Weapon Damage]]&lt;br /&gt;
| souls               = 500&lt;br /&gt;
| iscomponentof1_name = Titanic Magazine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Magazine&#039;&#039;&#039; is a Tier 1 Weapon [[Items|Item]] that grants more [[Ammo]] and more [[Weapon Damage]]. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|500}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Magazine&#039;&#039;&#039; is a component of {{ItemIcon|Titanic Magazine}}.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Basic Magazine increases the total damage per magazine by 49%, the highest amount of any Tier 1 item.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Basic Magazine/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In certain locations around the [[Map]], Basic Magazine has its own promotional poster.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Basic Magazine Poster.png|The poster for Basic Magazine.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Extended_Magazine?diff=20346</id>
		<title>Extended Magazine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Extended_Magazine?diff=20346"/>
		<updated>2025-01-18T19:11:46Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: McGinnis does not have Basic Magazine on her default build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name           = Basic Magazine&lt;br /&gt;
| item_type           = Weapon&lt;br /&gt;
| item_tier           = 1&lt;br /&gt;
| has_components      = false&lt;br /&gt;
| has_passive1        = false&lt;br /&gt;
| has_passive2        = false&lt;br /&gt;
| has_active1         = false&lt;br /&gt;
| has_iscomponentof   = true&lt;br /&gt;
| item_stat1          = +26% [[Ammo]]&lt;br /&gt;
| item_stat2          = +12% [[Weapon Damage]]&lt;br /&gt;
| souls               = 500&lt;br /&gt;
| iscomponentof1_name = Titanic Magazine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Magazine&#039;&#039;&#039; is a Tier 1 Weapon [[Items|Item]] that grants more [[Ammo]] and more [[Weapon Damage]]. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|500}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Magazine&#039;&#039;&#039; is a component of {{ItemIcon|Titanic Magazine}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Basic Magazine/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In certain locations around the [[Map]], Basic Magazine has its own promotional poster.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Basic Magazine Poster.png|The poster for Basic Magazine.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Intensifying_Magazine?diff=19848</id>
		<title>Intensifying Magazine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Intensifying_Magazine?diff=19848"/>
		<updated>2025-01-15T02:25:26Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Add extra info about how exactly the bonus damage works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Intensifying Magazine&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +25% [[Ammo]]&lt;br /&gt;
| item_stat2           = +20% [[Weapon Damage]]&lt;br /&gt;
| souls                = 3,000&lt;br /&gt;
| passive1_description = Increases &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; as you continuously fire your weapon.&lt;br /&gt;
| passive1_stat1       = 60% Max Weapon Damage (Conditional)&lt;br /&gt;
| passive1_stat2       = 2.7s Time for Max Damage&lt;br /&gt;
| ability_type         = Passive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intensifying Magazine&#039;&#039;&#039; is a Tier 3 Weapon [[Item]] that grants increased [[Ammo]] and [[Weapon Damage]]. Its passive causes the user&#039;s weapon damage to gradually increase as they fire their weapon, up to a maximum.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,000}}.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Intensifying Magazine ramps up the bonus weapon damage from 0% to 60% while the player holds down the Fire button and their weapon is in a firing state. Some abilities will still flag the hero as &amp;quot;firing&amp;quot; while the character isn&#039;t actually firing, but if the user continues to hold down their Fire button then they will continue charging up their bonus weapon damage. This can be used to charge up the bonus damage before a fight or maintain the bonus damage for longer.&lt;br /&gt;
&lt;br /&gt;
=== Abilities that continue to allow building Intensifying Magazine damage during casting despite not shooting: ===&lt;br /&gt;
&lt;br /&gt;
* Bebop&#039;s uppercut&lt;br /&gt;
* Vindicta&#039;s Assassinate (while scoped in)&lt;br /&gt;
* McGinnis&#039; Spectral Wall (Must be holding Fire before casting the wall)&lt;br /&gt;
&lt;br /&gt;
Pressing the Alt-Fire button will not increase the bonus weapon damage, but players can hold both Fire and Alt-Fire at the same time. This will cause heroes to continuously use their Alternate fire but still build bonus damage. &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Intensifying Magazine/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Intensifying_Magazine?diff=19847</id>
		<title>Intensifying Magazine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Intensifying_Magazine?diff=19847"/>
		<updated>2025-01-15T02:06:10Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Ivy does not have Intensifying Magazine in her default build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Intensifying Magazine&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +25% [[Ammo]]&lt;br /&gt;
| item_stat2           = +20% [[Weapon Damage]]&lt;br /&gt;
| souls                = 3,000&lt;br /&gt;
| passive1_description = Increases &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; as you continuously fire your weapon.&lt;br /&gt;
| passive1_stat1       = 60% Max Weapon Damage (Conditional)&lt;br /&gt;
| passive1_stat2       = 2.7s Time for Max Damage&lt;br /&gt;
| ability_type         = Passive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intensifying Magazine&#039;&#039;&#039; is a Tier 3 Weapon [[Item]] that grants increased [[Ammo]] and [[Weapon Damage]]. Its passive causes the user&#039;s weapon damage to gradually increase as they fire their weapon, up to a maximum.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,000}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Intensifying Magazine/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Toxic_Bullets?diff=18118</id>
		<title>Toxic Bullets</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Toxic_Bullets?diff=18118"/>
		<updated>2024-12-29T13:20:52Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Toxic Bullets&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +100 [[Bonus Health]]&lt;br /&gt;
| souls                = 3,000&lt;br /&gt;
| passive1_description = Your bullets build up a &#039;&#039;&#039;Bleed&#039;&#039;&#039; on enemies, causing them to lose a &#039;&#039;&#039;percentage&#039;&#039;&#039; of their &#039;&#039;&#039;Max Health&#039;&#039;&#039; over time. Also applies &#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; on the bleeding target.&lt;br /&gt;
| passive1_stat1       = 2.8%/sec [[Bleed]] Damage&lt;br /&gt;
| passive1_stat2       = -50% Healing Reduction (Conditional)&lt;br /&gt;
| passive1_stat3       = 3s Duration&lt;br /&gt;
| passive1_stat4       = 0.9% Buildup Per Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Bullets&#039;&#039;&#039; is a Tier 3 Weapon [[item]] that causes bullets fired to build up a [[Status Effects#Bleed|bleed]] on enemies, and applies healing reduction to the target. It also increases max [[health]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,000}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bleed does not afflict any structures, such as [[Guardian]]s and [[Walker]]s. &lt;br /&gt;
* The healing reduction only applies while the target is bleeding.&lt;br /&gt;
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.&lt;br /&gt;
* Headshots do not affect the buildup per shot.&lt;br /&gt;
* Light and Heavy Melee attacks count as 1 shot each.&lt;br /&gt;
* One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.4% of max health as damage totaling 8.4% of the target&#039;s max health.&lt;br /&gt;
* The bleed damage can be lethal damage&lt;br /&gt;
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
The in-game tooltip shows three green arrows next to the bleed damage, which normally indicates that a stat scales with Spirit, but the stat is fixed and does not scale whatsoever.&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Buildup Per Shot&lt;br /&gt;
!Hero&lt;br /&gt;
!% per shot&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|8.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon}}&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|9.9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|9.9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|7.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Kelvin}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lady Geist}}&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash}}&lt;br /&gt;
|15.3&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|8.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mirage}}&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|16.6&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|12.2&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Seven}}&lt;br /&gt;
|15.3&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Shiv}}&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vindicta}}&lt;br /&gt;
|19.6&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous}}&lt;br /&gt;
|18.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Warden}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Wraith}}&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Infernus}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Toxic Bullets/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Toxic_Bullets?diff=18117</id>
		<title>Toxic Bullets</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Toxic_Bullets?diff=18117"/>
		<updated>2024-12-29T13:18:42Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Update total damage and add bugs section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Toxic Bullets&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +100 [[Bonus Health]]&lt;br /&gt;
| souls                = 3,000&lt;br /&gt;
| passive1_description = Your bullets build up a &#039;&#039;&#039;Bleed&#039;&#039;&#039; on enemies, causing them to lose a &#039;&#039;&#039;percentage&#039;&#039;&#039; of their &#039;&#039;&#039;Max Health&#039;&#039;&#039; over time. Also applies &#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; on the bleeding target.&lt;br /&gt;
| passive1_stat1       = 2.8%/sec [[Bleed]] Damage&lt;br /&gt;
| passive1_stat2       = -50% Healing Reduction (Conditional)&lt;br /&gt;
| passive1_stat3       = 3s Duration&lt;br /&gt;
| passive1_stat4       = 0.9% Buildup Per Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Bullets&#039;&#039;&#039; is a Tier 3 Weapon [[item]] that causes bullets fired to build up a [[Status Effects#Bleed|bleed]] on enemies, and applies healing reduction to the target. It also increases max [[health]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,000}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bleed does not afflict any structures, such as [[Guardian]]s and [[Walker]]s. &lt;br /&gt;
* The healing reduction only applies while the target is bleeding.&lt;br /&gt;
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.&lt;br /&gt;
* Headshots do not affect the buildup per shot.&lt;br /&gt;
* Light and Heavy Melee attacks count as 1 shot each.&lt;br /&gt;
* One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.4% of max health as damage totaling 8.4% of the target&#039;s max health.&lt;br /&gt;
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
The in-game tooltip shows three green arrows next to the bleed damage, which normally indicates that a stat scales with Spirit, but the stat is fixed and does not scale whatsoever.&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Buildup Per Shot&lt;br /&gt;
!Hero&lt;br /&gt;
!% per shot&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|8.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon}}&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|9.9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|9.9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|7.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Kelvin}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lady Geist}}&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash}}&lt;br /&gt;
|15.3&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|8.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mirage}}&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|16.6&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|12.2&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Seven}}&lt;br /&gt;
|15.3&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Shiv}}&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vindicta}}&lt;br /&gt;
|19.6&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous}}&lt;br /&gt;
|18.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Warden}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Wraith}}&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Infernus}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Toxic Bullets/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Strategy?diff=18082</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Strategy?diff=18082"/>
		<updated>2024-12-29T01:18:48Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Add &amp;quot;Freezing a lane&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039; in [[Deadlock]], at a very basic level, involves leading your army into enemy territory down 4 lanes, destroying objectives and eventually killing the enemy team&#039;s [[Patron]]. However, the methods for doing this are where the depth and the complexity come in. [[The Cursed Apple]] is separated into four lanes: [[The Cursed Apple#Solo Lanes|York]], [[The Cursed Apple#Duo Lanes|Greenwich]], [[The Cursed Apple#Duo Lanes|Broadway]], and [[The Cursed Apple#Solo Lanes|Park]] (color coded based on the first letter of their name). An army of [[Troopers]] will be deployed marching down each lane. 1 player will be sent to York and Park, while 2 players will be sent to Greenwich and Broadway.&lt;br /&gt;
&lt;br /&gt;
== Laning ==&lt;br /&gt;
[[File:Map.png|thumb|The mini-map in the bottom-right corner of &#039;&#039;[[Deadlock|Deadlock&#039;s]]&#039;&#039; HUD.]]&lt;br /&gt;
Laning is the process of managing the troopers on a lane, and destroying objectives along it. At the start of each round, players are assigned to the four lanes according to a 1-2-2-1 setup. York and Park are solo lanes, containing one player each. And Greenwich and Broadway are duo lanes containing 2 players each. Support-centric characters like {{HeroIcon|Ivy}} or {{HeroIcon|Dynamo}} typically perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like {{HeroIcon|Shiv}}, are typically suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laning&#039;&#039;&#039; is strategically divided into three phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Laning Phase (Early game)&#039;&#039;&#039;: Players focus on winning their lane by managing troops, [[Jungling]], looking for easy kills, and gaining a [[souls|Soul]] advantage.&lt;br /&gt;
* &#039;&#039;&#039;Midgame&#039;&#039;&#039;: Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.&lt;br /&gt;
* &#039;&#039;&#039;Endgame&#039;&#039;&#039;: Players work to solidify their team&#039;s [[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]].&lt;br /&gt;
&lt;br /&gt;
== Team Composition ==&lt;br /&gt;
A &#039;&#039;&#039;Team Composition&#039;&#039;&#039; is the 6 heroes a team employs in battle. Strategically employing heroes whose abilities complement each other, or who work best with a certain playstyle is significant for team strategy. For example a {{HeroIcon|Dynamo}} can use Singularity to trap a number of enemies, while a friendly {{HeroIcon|Infernus}} charges up his Concussive Combustion, guaranteeing that the explosion blasts every target in the vicinity.&lt;br /&gt;
&lt;br /&gt;
==Micro Strategies==&lt;br /&gt;
&lt;br /&gt;
=== Uptime ===&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; is the amount of time you spend actively contributing to something in a match, usually by creating pressure against the enemy team or collecting Souls for your team. Time spent farming Denizens, harassing enemies, pushing troopers towards enemy Guardians, and Walkers contributes to &#039;&#039;&#039;uptime&#039;&#039;&#039;, as opposed to &amp;quot;downtime&amp;quot; which can include time spent respawning, idly waiting for objectives to spawn, and rotating aimlessly around the map.&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
Managing your &#039;&#039;&#039;positioning&#039;&#039;&#039; will allow you to control more space on the map, be effective in teamfights, deny enemy pushes, and utilize your Hero&#039;s abilities most effectively. Controlling more area of the map increases the viable farming area for both Denizens and enemy Troopers for your team. &#039;&#039;&#039;Positioning&#039;&#039;&#039; in teamfights or in smaller skirmishes is critical; staying safe but active in the fight will allow you to apply pressure to the enemy while removing the opportunity for them to gain an advantage by killing you. &lt;br /&gt;
&lt;br /&gt;
=== Cover Usage ===&lt;br /&gt;
Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated or cause damage. Heroes will lean around cover when close to the cover&#039;s horizontal edge, exposing their head hitbox. &lt;br /&gt;
&lt;br /&gt;
At present, the third person camera is locked to each Hero&#039;s right shoulder, which means that peeking on the right side of cover will always expose you less than the left side. Using this to your advantage in the laning phase will give you a significant advantage when trading weapon damage. &lt;br /&gt;
&lt;br /&gt;
=== Aiming ===&lt;br /&gt;
Some Heroes require more accuracy and skill expression regarding &#039;&#039;&#039;aiming&#039;&#039;&#039;, such as {{HeroIcon|Vindicta}} but overall &#039;&#039;&#039;aiming&#039;&#039;&#039; is a crucial part of &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Map Knowledge ===&lt;br /&gt;
Knowledge of the [[Map|Map&#039;s]] layout. This includes, but is not limited to, [[Cosmic Veil]] locations, Rune locations, and [[Teleporter]] locations.&lt;br /&gt;
&lt;br /&gt;
=== Rotations ===&lt;br /&gt;
The process of traversing one part of the map to enter another. &#039;&#039;&#039;Rotation&#039;&#039;&#039; can be related to concepts such as ganking or roaming. Terminology from DOTA 2 calls ganking in the art of appearing from a fog of the jungle to surprise - and potentially kill - enemies, but &#039;&#039;&#039;rotations&#039;&#039;&#039; are more broad and are be related to creating space in different lanes and related concepts.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
* The process of moving and positioning your Hero.&lt;br /&gt;
* Involves [[Ziplines]] and [[Stamina]] usage in addition to sliding.&lt;br /&gt;
&lt;br /&gt;
=== Troop Management ===&lt;br /&gt;
* The process of killing enemy [[Trooper]]s and &#039;&#039;&#039;denying&#039;&#039;&#039; the enemy from getting [[Souls]] from their Trooper kills. &lt;br /&gt;
* Can also be referred to as Creep Management.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creep/Troop denial&#039;&#039;&#039; is a crucial part of the game&#039;s laning phase and involves shooting the Souls of one&#039;s own trooper when they are killed. This prevents enemy laners from obtaining Soul Orbs by killing Troopers. Denying Souls is still effective after the laning phase, as Souls increase in value as the game continues. Denying Souls after the lane phase grants all Souls to the denier, which can be an effective way to individually gain more Souls if you are farming for an important item. &lt;br /&gt;
&lt;br /&gt;
Pushing up lanes by killing enemy Troopers spreads your team&#039;s area of control and removes farmable space from the enemy. If your team is able to control more of the map by pushing up Troopers, friendly Ziplines will extend and allow Trooper reinforcements to help push [[Guardian|Guardians]] and [[Walker|Walkers]], further pressing your advantage.&lt;br /&gt;
&lt;br /&gt;
=== Freezing a Lane ===&lt;br /&gt;
By carefully damaging enemy troopers to equalize the number of troopers on each team within a lane, it is possible to &amp;quot;freeze&amp;quot; a lane in place so that the troops neither advance nor fall back. By only last-hitting troopers during their death animation, it is possible to deal no additional damage to the lane and effectively keep it &amp;quot;frozen&amp;quot; indefinitely. &lt;br /&gt;
&lt;br /&gt;
This tactic is useful to keep troops close to your Guardian or Walker for your own safety. By preventing your troops from pushing forward, you can stay within the safe zones of your defenses.&lt;br /&gt;
&lt;br /&gt;
It is also useful for denying your opponent&#039;s access to farm due to the distance from their defenses. Since your guardian or walker is the point furthest from their guardian or walker, freezing a lane on your side of the map can make retreat difficult for your opponent.&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Strategy?diff=18080</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Strategy?diff=18080"/>
		<updated>2024-12-29T00:13:31Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Remove outdated strategy that was nerfed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039; in [[Deadlock]], at a very basic level, involves leading your army into enemy territory down 4 lanes, destroying objectives and eventually killing the enemy team&#039;s [[Patron]]. However, the methods for doing this are where the depth and the complexity come in. [[The Cursed Apple]] is separated into four lanes: [[The Cursed Apple#Solo Lanes|York]], [[The Cursed Apple#Duo Lanes|Greenwich]], [[The Cursed Apple#Duo Lanes|Broadway]], and [[The Cursed Apple#Solo Lanes|Park]] (color coded based on the first letter of their name). An army of [[Troopers]] will be deployed marching down each lane. 1 player will be sent to York and Park, while 2 players will be sent to Greenwich and Broadway.&lt;br /&gt;
&lt;br /&gt;
== Laning ==&lt;br /&gt;
[[File:Map.png|thumb|The mini-map in the bottom-right corner of &#039;&#039;[[Deadlock|Deadlock&#039;s]]&#039;&#039; HUD.]]&lt;br /&gt;
Laning is the process of managing the troopers on a lane, and destroying objectives along it. At the start of each round, players are assigned to the four lanes according to a 1-2-2-1 setup. York and Park are solo lanes, containing one player each. And Greenwich and Broadway are duo lanes containing 2 players each. Support-centric characters like {{HeroIcon|Ivy}} or {{HeroIcon|Dynamo}} typically perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like {{HeroIcon|Shiv}}, are typically suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laning&#039;&#039;&#039; is strategically divided into three phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Laning Phase (Early game)&#039;&#039;&#039;: Players focus on winning their lane by managing troops, [[Jungling]], looking for easy kills, and gaining a [[souls|Soul]] advantage.&lt;br /&gt;
* &#039;&#039;&#039;Midgame&#039;&#039;&#039;: Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.&lt;br /&gt;
* &#039;&#039;&#039;Endgame&#039;&#039;&#039;: Players work to solidify their team&#039;s [[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]].&lt;br /&gt;
&lt;br /&gt;
== Team Composition ==&lt;br /&gt;
A &#039;&#039;&#039;Team Composition&#039;&#039;&#039; is the 6 heroes a team employs in battle. Strategically employing heroes whose abilities complement each other, or who work best with a certain playstyle is significant for team strategy. For example a {{HeroIcon|Dynamo}} can use Singularity to trap a number of enemies, while a friendly {{HeroIcon|Infernus}} charges up his Concussive Combustion, guaranteeing that the explosion blasts every target in the vicinity.&lt;br /&gt;
&lt;br /&gt;
==Micro Strategies==&lt;br /&gt;
&lt;br /&gt;
=== Uptime ===&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; is the amount of time you spend actively contributing to something in a match, usually by creating pressure against the enemy team or collecting Souls for your team. Time spent farming Denizens, harassing enemies, pushing troopers towards enemy Guardians, and Walkers contributes to &#039;&#039;&#039;uptime&#039;&#039;&#039;, as opposed to &amp;quot;downtime&amp;quot; which can include time spent respawning, idly waiting for objectives to spawn, and rotating aimlessly around the map.&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
Managing your &#039;&#039;&#039;positioning&#039;&#039;&#039; will allow you to control more space on the map, be effective in teamfights, deny enemy pushes, and utilize your Hero&#039;s abilities most effectively. Controlling more area of the map increases the viable farming area for both Denizens and enemy Troopers for your team. &#039;&#039;&#039;Positioning&#039;&#039;&#039; in teamfights or in smaller skirmishes is critical; staying safe but active in the fight will allow you to apply pressure to the enemy while removing the opportunity for them to gain an advantage by killing you. &lt;br /&gt;
&lt;br /&gt;
=== Cover Usage ===&lt;br /&gt;
Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated or cause damage. Heroes will lean around cover when close to the cover&#039;s horizontal edge, exposing their head hitbox. &lt;br /&gt;
&lt;br /&gt;
At present, the third person camera is locked to each Hero&#039;s right shoulder, which means that peeking on the right side of cover will always expose you less than the left side. Using this to your advantage in the laning phase will give you a significant advantage when trading weapon damage. &lt;br /&gt;
&lt;br /&gt;
=== Aiming ===&lt;br /&gt;
Some Heroes require more accuracy and skill expression regarding &#039;&#039;&#039;aiming&#039;&#039;&#039;, such as {{HeroIcon|Vindicta}} but overall &#039;&#039;&#039;aiming&#039;&#039;&#039; is a crucial part of &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Map Knowledge ===&lt;br /&gt;
Knowledge of the [[Map|Map&#039;s]] layout. This includes, but is not limited to, [[Cosmic Veil]] locations, Rune locations, and [[Teleporter]] locations.&lt;br /&gt;
&lt;br /&gt;
=== Rotations ===&lt;br /&gt;
The process of traversing one part of the map to enter another. &#039;&#039;&#039;Rotation&#039;&#039;&#039; can be related to concepts such as ganking or roaming. Terminology from DOTA 2 calls ganking in the art of appearing from a fog of the jungle to surprise - and potentially kill - enemies, but &#039;&#039;&#039;rotations&#039;&#039;&#039; are more broad and are be related to creating space in different lanes and related concepts.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
* The process of moving and positioning your Hero.&lt;br /&gt;
* Involves [[Ziplines]] and [[Stamina]] usage in addition to sliding.&lt;br /&gt;
&lt;br /&gt;
=== Troop Management ===&lt;br /&gt;
* The process of killing enemy [[Trooper]]s and &#039;&#039;&#039;denying&#039;&#039;&#039; the enemy from getting [[Souls]] from their Trooper kills. &lt;br /&gt;
* Can also be referred to as Creep Management.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creep/Troop denial&#039;&#039;&#039; is a crucial part of the game&#039;s laning phase and involves shooting the Souls of one&#039;s own trooper when they are killed. This prevents enemy laners from obtaining Soul Orbs by killing Troopers. Denying Souls is still effective after the laning phase, as Souls increase in value as the game continues. Denying Souls after the lane phase grants all Souls to the denier, which can be an effective way to individually gain more Souls if you are farming for an important item. &lt;br /&gt;
&lt;br /&gt;
Pushing up lanes by killing enemy Troopers spreads your team&#039;s area of control and removes farmable space from the enemy. If your team is able to control more of the map by pushing up Troopers, friendly Ziplines will extend and allow Trooper reinforcements to help push [[Guardian|Guardians]] and [[Walker|Walkers]], further pressing your advantage.&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=18014</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=18014"/>
		<updated>2024-12-28T05:24:55Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Add Dynamo (we are missing a lot of heroes in this list)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Debuff Remover&lt;br /&gt;
| item_type            = Vitality&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| souls                = 4,250&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| component1_name      = Debuff Reducer&lt;br /&gt;
| item_stat1           = +125 Bonus Health&lt;br /&gt;
| item_stat2           = +20% Weapon Damage&lt;br /&gt;
| passive1_description = Reduces the &#039;&#039;&#039;duration&#039;&#039;&#039; of all negative effects applied to you.&lt;br /&gt;
| passive1_stat1       = +40% Debuff Resist&lt;br /&gt;
| active1_description  = &#039;&#039;&#039;Purge all negative effects&#039;&#039;&#039; currently applied to you. If any effects were removed, &#039;&#039;&#039;heal yourself&#039;&#039;&#039; and gain a &#039;&#039;&#039;movement speed bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;Cannot be used while &#039;&#039;&#039;Stunned&#039;&#039;&#039; or &#039;&#039;&#039;Slept&#039;&#039;&#039;.&lt;br /&gt;
| active1_cooldown     = 45s&lt;br /&gt;
| active1_stat1        = 300 HP Healed On Activate&lt;br /&gt;
| active1_stat2        = +3m/s Move Speed&lt;br /&gt;
| active1_stat3        = 5s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Remover&#039;&#039;&#039; is a Tier 3 [[Vitality]] [[item]] that reduces the duration of all [[Status Effects#Negative Status Effects|negative effects]] applied to you, and has an &#039;&#039;active ability&#039;&#039; that purges all negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed.&lt;br /&gt;
&lt;br /&gt;
It also provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
Debuff Remover has the Tier 2 [[Components|component]]: [[Debuff Reducer]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|4,250}} from the [[shop]].&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Shiv}}&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are removed by Debuff Remover ==&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Hook}}&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Catalyst}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Affliction}}&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Debuff Remover ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Soul Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Withering Whip}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Debuff Remover/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mystic_Shot?diff=17984</id>
		<title>Mystic Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mystic_Shot?diff=17984"/>
		<updated>2024-12-27T23:11:44Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Mystic Shot&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 2&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +12% [[Weapon Damage]]&lt;br /&gt;
| item_stat2           = +4 [[Spirit Power]]&lt;br /&gt;
| souls                = 1,250&lt;br /&gt;
| passive1_description = Your next bullet deals bonus [[Spirit Damage]]&lt;br /&gt;
| passive1_cooldown    = 5.75s&lt;br /&gt;
| passive1_stat1       = +65{{ss|0.8}} Spirit Damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Shot&#039;&#039;&#039; is a Tier 2 Weapon [[Items|Item]] that grants increased [[Weapon Damage]] and [[Spirit Power]]. It states that it&#039;s passive effect causes the next bullet fired to deal additional [[Spirit Damage]]. The actual effect of the item sometimes creates an additional bullet instead that mimics the current [[Hero]]&#039;s weapon but deals Spirit Damage.&lt;br /&gt;
&lt;br /&gt;
it can be purchased from the [[Shop]] for {{Souls|1,250}}.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The item provides a passive effect that creates an additional bullet when the hero shoots their weapon, and the additional bullet will mimic the bullets created by the current weapon. &lt;br /&gt;
&lt;br /&gt;
If the hero uses an alternate-fire such as [[Viscous]] Deep Sea Interpreter&#039;s alternate fire, the Mystic bullet will appear the same but cannot deal damage in an area. Instead, it only deals the Spirit damage to the closest enemy to impact.&lt;br /&gt;
&lt;br /&gt;
If the hero fires multiple bullets at once such as [[Abrams]] shooting Case Closed, the Mystic bullet fires directly towards the cursor without spread. On the other hand if the weapon shooting has inherent spread such as [[McGinnis]] continuously shooting Services Rendered then the Mystic bullet will follow the trajectory of another bullet and not always directly towards the cursor.&lt;br /&gt;
&lt;br /&gt;
The additional Mystic bullet cannot deal critical (headshot) damage and does not get applied by [[Ricochet]]. Because the Mystic bullet hits before regular bullets, [[Crippling Headshot]]&#039;s Spirit Resist reduction is applied after Mystic Shot&#039;s damage even if the bullet is a headshot.&lt;br /&gt;
&lt;br /&gt;
A Mystic bullet cannot miss due to evasion.&lt;br /&gt;
&lt;br /&gt;
The Mystic bullet follows the same rules of damage falloff as normal bullets, and gain additional range from [[Sharpshooter]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The additional spirit damage occurs before the bullet damage. This is relevant for items such as {{ItemIcon|Bullet Resist Shredder}}, since the spirit damage will activate the negative bullet resist effect, amplifying the bullet damage.&lt;br /&gt;
* The bonus spirit damage is able to activate the {{ItemIcon|Mystic Burst}}. However, this requires some additional spirit, since the base mystic shot damage is below the threshold to activate mystic burst. Similarly, mystic shot is able to activate the effect of {{ItemIcon|Improved Burst}}, but requires significantly more spirit to get to the threshold spirit damage for activation.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Mystic Shot/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mystic_Shot?diff=17983</id>
		<title>Mystic Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mystic_Shot?diff=17983"/>
		<updated>2024-12-27T23:08:26Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Add a lot of info on the mechanics of the item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Mystic Shot&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 2&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +12% [[Weapon Damage]]&lt;br /&gt;
| item_stat2           = +4 [[Spirit Power]]&lt;br /&gt;
| souls                = 1,250&lt;br /&gt;
| passive1_description = Your next bullet deals bonus [[Spirit Damage]]&lt;br /&gt;
| passive1_cooldown    = 5.75s&lt;br /&gt;
| passive1_stat1       = +65{{ss|0.8}} Spirit Damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Shot&#039;&#039;&#039; is a Tier 2 Weapon [[Items|Item]] that grants increased [[Weapon Damage]] and [[Spirit Power]]. It states that it&#039;s passive effect causes the next bullet fired to deal additional [[Spirit Damage]]. The actual effect of the item sometimes creates an additional bullet instead that mimics the current [[Hero]]&#039;s weapon but deals Spirit Damage.&lt;br /&gt;
&lt;br /&gt;
it can be purchased from the [[Shop]] for {{Souls|1,250}}.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The item provides a passive effect that creates an additional bullet when the hero shoots their weapon, and the additional bullet will mimic the bullets created by the current weapon. &lt;br /&gt;
&lt;br /&gt;
If the hero uses an alternate-fire such as [[Viscous]] Deep Sea Interpreter&#039;s alternate fire, the Mystic bullet will appear the same but cannot deal damage in an area. Instead, it only deals the Spirit damage to the closest enemy to impact.&lt;br /&gt;
&lt;br /&gt;
If the hero fires multiple bullets at once such as [[Abrams]] shooting Case Closed, the Mystic bullet fires directly towards the cursor without spread. On the other hand if the weapon shooting has inherent spread such as [[McGinnis]] continuously shooting Services Rendered then the Mystic bullet will follow the trajectory of another bullet and not always directly towards the cursor.&lt;br /&gt;
&lt;br /&gt;
The additional Mystic bullet cannot deal critical (headshot) damage and does not get applied by [[Ricochet]]. Because the Mystic bullet hits before regular bullets, [[Crippling Headshot]]&#039;s Spirit Resist reduction is applied after Mystic Shot&#039;s damage even if the bullet is a headshot.&lt;br /&gt;
&lt;br /&gt;
The Mystic bullet follows the same rules of damage falloff as normal bullets, and gain additional range from [[Sharpshooter]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The additional spirit damage occurs before the bullet damage. This is relevant for items such as {{ItemIcon|Bullet Resist Shredder}}, since the spirit damage will activate the negative bullet resist effect, amplifying the bullet damage.&lt;br /&gt;
* The bonus spirit damage is able to activate the {{ItemIcon|Mystic Burst}}. However, this requires some additional spirit, since the base mystic shot damage is below the threshold to activate mystic burst. Similarly, mystic shot is able to activate the effect of {{ItemIcon|Improved Burst}}, but requires significantly more spirit to get to the threshold spirit damage for activation.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Mystic Shot/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Grey_Talon?diff=16725</id>
		<title>Grey Talon</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Grey_Talon?diff=16725"/>
		<updated>2024-12-07T17:14:57Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}{{Infobox hero&lt;br /&gt;
| key= hero_orion&lt;br /&gt;
| font-size= 21px&lt;br /&gt;
| weapon_name = The Mourning Comes&lt;br /&gt;
| art = Grey Talon full.png&lt;br /&gt;
| card = Grey Talon card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| bullet_damage = {{#invoke:HeroData|get_hero_var|hero_orion|BulletDamage|3}}{{PI|0.70}}&amp;lt;br&amp;gt;{{ss|0.1}}&lt;br /&gt;
&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|27}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Talon&#039;&#039;&#039; is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.&lt;br /&gt;
&lt;br /&gt;
A founder of the monster hunting organisation [[The Baxter Society]], Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and daughter-in-law had died in a mysterious house fire. Now, he hunts the [[Friends of Humanity|perpetrators]] of the arson, bow in hand.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Charged Shot=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Grey Talon&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Rain of Arrows=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Grey Talon&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Spirit Snare=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Grey Talon&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Guided Owl=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Grey Talon&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_orion}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
A founding member of &amp;quot;[[The Baxter Society]]&amp;quot;, Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon’s duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.&lt;br /&gt;
&lt;br /&gt;
Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.&lt;br /&gt;
&lt;br /&gt;
Then he got the call.&lt;br /&gt;
&lt;br /&gt;
The authorities claimed that it was a freak accident... that the fire consumed his son’s house before anyone got a chance to escape. But Wesley knew better. His son’s wife was Ixian... she could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.&lt;br /&gt;
&lt;br /&gt;
And so Grey Talon has picked up his bow once more, and when he finds who’s responsible there will be a bloody reckoning.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Grey Talon/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Grey Talon&#039;s current model is inherited from his design in &#039;&#039;[[Neon Prime]],&#039;&#039; in which he was called &#039;&#039;&#039;Orion&#039;&#039;&#039;.&lt;br /&gt;
* Grey Talon is voiced by [https://www.behindthevoiceactors.com/Robbie-Daymond/ Robbie Daymond], who is known for voiceworks in many popular media (e.g. Kayn in &#039;&#039;League of Legends&#039;&#039;, Megumi Fushiguro in &#039;&#039;Jujutsu Kaisen,&#039;&#039; River Ward in &#039;&#039;Cyberpunk 2077,&#039;&#039; etc.&#039;&#039;)&#039;&#039;&lt;br /&gt;
* Gray Talon is currently the only hero whose Bullet Damage is directly affected by [[Spirit Power]].&lt;br /&gt;
* Grey Talon and [[Seven]] are currently the only heroes whose Move Speed is directly affected by [[Spirit Power]].&lt;br /&gt;
* Grey Talon&#039;s son was named Nathan.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://youtu.be/PjlbYrAnocs?si=TUsuJSwLwXfUuyZk&amp;amp;t=353 Haze and Grey Talon conversation] - Haze: &#039;&#039;&amp;quot;Been a while, Wesley.&amp;quot; (...) &amp;quot;I&#039;m sorry about Nathan.&amp;quot; (...) &amp;quot;Not the best circunstances for a reunion.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Grey Talon believes the [[Friends of Humanity]] are behind the murder of his family.&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|transcription=Can&#039;t. There&#039;s a Friends of Humanity safehouse I need to burn down.|file=orion_unselect_06.mp3}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally orion start 07.mp3|transcription=Hathorne&#039;s disciples will answer for their crimes. Together, we will make them suffer in ways unimaginable!}}&amp;lt;/ref&amp;gt; As such, he sympathizes with [[Vindicta|Vindicta&#039;s]] cause and regards her as a friend.&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|file=orion_kill_hornet_02.mp3|context=(killed Vindicta)|transcription=I thought we wanted the same thing, Vindicta!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|file=orion_kill_hornet_04.mp3|context=(killed Vindicta)|transcription=I thought she was my friend.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Grey Talon and [[Haze]] know each other. She refers to him by his first name and knew his late son.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Grey Talon has a voice line where he says his &amp;quot;stepdaughter&amp;quot; is [[Ixia|Ixian]], like [[Abrams]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=yM6oQ2FiYxk Grey Talon and Abrams conversation] - Talon: &#039;&#039;&amp;quot;You remind me of my stepdaughter.&amp;quot;&#039;&#039; Abrams: &#039;&#039;&amp;quot;Son married an Ixian?&amp;quot;&#039;&#039; Talon: &#039;&#039;&amp;quot;Yeah.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; However, it seems that the intended term was &amp;quot;daughter-in-law&amp;quot;, as evidenced by Talon&#039;s background and Abrams&#039; response.&lt;br /&gt;
* Grey Talon chose [[Shiv]] as his replacement in the Baxter Society.&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|file=orion_ally_shiv_unkillable_01.mp3|transcription=There goes my protegé.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|file=orion_kill_shiv_02.mp3|context=(killed Shiv)|transcription=It seems I chose my replacement poorly.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Grey Talon card.png|Portrait&lt;br /&gt;
File:Grey Talon MM.png|Minimap Icon&lt;br /&gt;
File:Grey Talon Render.png|In-game render&lt;br /&gt;
File:Grey Talon Reference Sheet.png|Model sheet&lt;br /&gt;
File:Grey Talon Weapon.png|Weapon - The Mourning Comes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lash?diff=16724</id>
		<title>Lash</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lash?diff=16724"/>
		<updated>2024-12-07T17:13:05Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}{{Infobox hero&lt;br /&gt;
| key = hero_lash&lt;br /&gt;
| card = Lash card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|42}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lash&#039;&#039;&#039; is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a Ground Strike that damages multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.&lt;br /&gt;
&lt;br /&gt;
A champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Ground Strike=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Lash&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Grapple=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Lash&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Flog=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Lash&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Death Slam=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Lash&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_lash}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
Jacob Lash is an asshole.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from &#039;&#039;Deadlock&#039;&#039; developer [[Yoshi]] indicate that no airplanes exist in the Deadlock world.&amp;lt;ref&amp;gt;[[:File:Yoshi Lore Hint from Discord.jpg|@yoshideadlock&#039;s Discord message]] about how airplanes aren&#039;t a real thing in the Deadlock world and people use wind spirit-powered airships instead.&amp;lt;/ref&amp;gt; Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.&amp;lt;ref&amp;gt;[[:File:Discord @Willkels- Connection Between Lash Tattoo and Zephyr.jpg|@willkels&#039;s Discord message]] about the connection between Lash&#039;s shoulder tattoo and Zephyrs.&amp;lt;/ref&amp;gt; Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from [[Mo &amp;amp; Krill]] call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business.   &lt;br /&gt;
&lt;br /&gt;
Past the shipping background, Lash is a champion of the [[Bear Pit]], an underground arena of blood sport where spectators can gamble on matches. [[Bebop]] is another known pit fighter who is often referred to as Lash’s titular rival. Lash makes a few remarks to [[Wraith]], leader of New York’s gambling syndicate, mocking her for betting on Bebop.&amp;lt;ref&amp;gt;{{VoiceLineCite|Lash|file=Lash match start lash wraith convo02 01.mp3|transcription=So, you&#039;re the lady who bets on Bebop?}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|Lash|file=Lash kill wraith 02.mp3|transcription=Backed the wrong horse, Wraith... Like always.}}&amp;lt;/ref&amp;gt; A conversation between the two was shared by &#039;&#039;Deadlock&#039;&#039; developer [[Kaori]], providing additional context on the two&#039;s history: According to Wraith, the [[The Mendoza Syndicate|Mendoza Syndicate]] said that Lash was going to &amp;quot;take a fall&amp;quot; in a fight with Bebop. Instead, Lash won the fight, resulting in Wraith losing &amp;quot;a lot&amp;quot; of money in the process.&amp;lt;ref&amp;gt;[[:File:Discord @Kaori- Lash and Wraith convo.png|@kaori05908&#039;s Discord message]] which included the conversation.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[:File:Discord @Kaori- Lash and Wraith convo audio.wav|The .wav file]] that @kaori05908 posted attached to their message.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neon Prime ===&lt;br /&gt;
In &#039;&#039;[[Neon Prime]]&#039;&#039;, an earlier development version of &#039;&#039;Deadlock&#039;&#039;, Lash owned a dojo. He taunted [[Kali]], a former [[Bear Pit]] competitor, for coming out of retirement only to go back to a 2 decade hiatus after losing to Bebop.&amp;lt;ref&amp;gt;{{VoiceLineCite|Lash|file=Lash kill kali 01.mp3|transcription=Not gonna dunk on you, Kali. You were a hell of a fighter before you retired. Lived in obscurity, came out of retirement in a desperate bid for relevancy, only to get injured by Bebop. Ouch! And put on a shelf for the better part of two decades. Uhf.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this version, Lash also used to date the character Ballista, and wanted to get them back after a break-up.&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Lash/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lash often references [[Bebop]] in his dialogue, hinting at a rivalry between the two.&lt;br /&gt;
* Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.&lt;br /&gt;
* Lash donates 3% of his earning to his charity called &amp;quot;Lash-Back&amp;quot; dedicated to children &amp;quot;that kind of suck&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|Lash|file=Lash select 13 charity.mp3|transcription=You know it&#039;s important to give back. That&#039;s why I&#039;m taking three percent of my earnings a day and donating them to Lash Back. It&#039;s my charity dedicated to children who kinda suck.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lash is voiced by [[wikipedia:Andrew Bowen|Andrew Bowen]], who also voices Johnny Cage in the &#039;&#039;Mortal Kombat&#039;&#039; franchise. &lt;br /&gt;
* The [[Shopkeeper]] calls Lash &amp;quot;the poster boy for the [[wikipedia:Boston_Celtics|Celtics]]&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Shopkeeper|file=Shopkeeper_hotdog_t4_lash_01.mp3|transcription=Wow, if it isn&#039;t the poster boy for the Celtics!}}&amp;lt;/ref&amp;gt; This suggests that Lash may be [[wikipedia:Boston|Bostonian]]. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lash card.png|Portrait&lt;br /&gt;
File:Lash MM.png|Minimap icon&lt;br /&gt;
File:Lash Render.png|In-game render&lt;br /&gt;
File:Lash Reference Sheet.png|Model sheet&lt;br /&gt;
File:Lash Weapon.png|Weapon - The Tale of the Tape&lt;br /&gt;
File:Lash temp MM.png|Temporary minimap icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Discord @Willkels- Connection Between Lash Tattoo and Zephyr.jpg|Lash&#039;s tattoo compared to a Zephyr art&lt;br /&gt;
File:Lash Neon Prime.png|[[Neon Prime]] Lash&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Seven?diff=16723</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Seven?diff=16723"/>
		<updated>2024-12-07T17:11:56Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}{{Infobox hero&lt;br /&gt;
| key = hero_gigawatt&lt;br /&gt;
| weapon_name = Cold Calculus&lt;br /&gt;
| art = Seven full.png&lt;br /&gt;
| card = Seven card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| move_speed = &amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;{{#invoke:HeroData|get_hero_var|hero_gigawatt|MaxMoveSpeed|2}}{{ss|0.023|12px}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.6}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seven&#039;&#039;&#039; is a powerful and brutal mystic with control over electricity and lightnings. Starting engagements by stunning a foe with Static Charge, Seven activates a chain lightning Power Surge on his burst-fire rifle and unleashes a Lightning Ball to shock down his opponent quickly. Channeling the spirit of the storm, Seven can begin or end encounters by unleashing his Storm Cloud to electrocute all enemies within range that are not quick enough to escape.&lt;br /&gt;
&lt;br /&gt;
It is not stated what actions lead to Seven being sent prisoner to [[Lost Whisper]], yet at the day of his execution Seven managed to escape, obliterating everyone who kept him in captivity for years in the process. Finally free, Seven&#039;s singular goal is to participate in [[Maelstrom|the ritual]] and reach apotheosis&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=YhEME31GGnA Seven and Viscous conversation] - Viscous: &#039;&#039;&amp;quot;So what do you do?&amp;quot;&#039;&#039; Seven: &#039;&#039;&amp;quot;Strive for apotheosis.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;. And he will not stop before anything, or anyone who would stand in the way.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Lightning Ball=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Seven&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Static Charge=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Seven&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Power Surge=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Seven&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Storm Cloud=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Seven&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_gigawatt}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn&#039;t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.&lt;br /&gt;
&lt;br /&gt;
There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.&lt;br /&gt;
&lt;br /&gt;
Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven&#039;s soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.&lt;br /&gt;
&lt;br /&gt;
Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.&lt;br /&gt;
&lt;br /&gt;
He laughed as he tore himself free from his bondage.&lt;br /&gt;
&lt;br /&gt;
He laughed as his captors cowered in fear.&lt;br /&gt;
&lt;br /&gt;
He laughed as he massacred his tormentors.&lt;br /&gt;
&lt;br /&gt;
He laughed as he tasted the fresh air that was denied to him for years.&lt;br /&gt;
&lt;br /&gt;
And he laughed when he thought about what he was going to do once he reached New York City.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Seven/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Seven&#039;s goal of &amp;quot;apotheosis&amp;quot;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; means the glorification of a subject to divine level&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Apotheosis Wikipedia article on Apotheosis] Apotheosis, also called divinization or deification, is the glorification of a subject to divine levels and, commonly, the treatment of a human being, any other living thing, or an abstract idea in the likeness of a deity. &amp;lt;/ref&amp;gt;, implying that Seven wants to become a god, or gain godlike powers.&lt;br /&gt;
* Seven during &#039;&#039;Deadlock&#039;&#039; Pre-Alpha (&#039;&#039;[[Neon Prime]]&#039;&#039;) was named &#039;&#039;&#039;Gigawatt&#039;&#039;&#039;.&lt;br /&gt;
* Seven and [[Grey Talon]] are currently the only heroes whose Move Speed is directly affected by [[Spirit Power]].&lt;br /&gt;
* Seven is the only character who parries with his back.&lt;br /&gt;
* Seven&amp;lt;nowiki/&amp;gt;&#039;s clothes has numbers that form a [[wikipedia:Japanese_wordplay#Goroawase|Gorowase]], a form of Japanese wordplay with numbers. 4279 can be read as Shi (4) Ni (2) Na (7) Ku (9) = Shininaku (死になく), or &amp;quot;Become Unkillable&amp;quot; (rough translation). A reference to his background.&lt;br /&gt;
* Seven&amp;lt;nowiki/&amp;gt; has done research on the [[Astral Gates]], and he credits [[Dynamo|Professor Dynamo]] as an influence in his work.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[:File:Gigawatt match start dynamo gigawatt convo02 03.mp3|Seven and Dynamo conversation]] &#039;&#039;-&#039;&#039; Seven: &#039;&#039;I&#039;m a fan of your work, Professor. (...) Your research into the Astral Gates paved the way for my own. In my rare moments of doubt, sometimes I even wonder if I would have become the man I am were it not for you.&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Seven&amp;lt;nowiki/&amp;gt; has a one-sided rivalry with [[Kelvin]] for unknown reasons.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Seven|file=Gigawatt_kill_kelvin_05.mp3|context=(killed Kelvin)|transcription=It was always going to come down to you and me, Kelvin.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=5ZBLiBhH08g Seven and Kelvin conversation] - Kelvin: &amp;quot;&#039;&#039;Why do you hate me so much?&amp;quot;&#039;&#039; Seven: &amp;quot;&#039;&#039;The Patron will reveal all.&amp;quot;&#039;&#039; Kelvin: &amp;quot;&#039;&#039;And then what?&amp;quot;&#039;&#039; Seven: &amp;quot;&#039;&#039;And then I&#039;ll let you stew on when I&#039;ll come to kill you.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/ref&amp;gt; Kelvin thinks Seven &amp;quot;seems familiar&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin kill gigawatt 02.mp3|context=(killed Seven)|transcription=He seemed... familiar.}}&amp;lt;/ref&amp;gt; Additionally, both Seven and Kelvin have an interest on researching Astral Gates.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{BackgroundCite|name=Kelvin|quote=A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** A lik&amp;lt;nowiki/&amp;gt;ely possibility is that Seven is Kelvin&#039;s old friend Edrick, who &amp;quot;vanished&amp;quot;.&amp;lt;ref&amp;gt;Kelvin and Lady Geist conversation - Kelvin: &#039;&#039;&amp;quot;Edrick.&amp;quot; (...) &amp;quot;I don&#039;t know. I tried to find him when I returned to New York, but... it&#039;s like he&#039;s vanished.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; This is supported by one of Seven&#039;s lines to Kelvin that mirrors one of Kelvin&#039;s lines about Edrick.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=5ZBLiBhH08g Seven and Kelvin conversation] - Kelvin: &#039;&#039;&amp;quot;Heh, I thought you hated me.&amp;quot;&#039;&#039; Seven: &#039;&#039;&amp;quot;I do. But if anyone is going to kill you, it&#039;s going to be me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin revenge kill.mp3|context=(revenge kill)|transcription=If someone&#039;s going to kill me, it&#039;s going to be Edrick, not you.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Seven card.png|Portrait&lt;br /&gt;
File:Seven MM.png|Minimap icon&lt;br /&gt;
File:Seven Render.png|In-game render&lt;br /&gt;
File:Seven Reference Sheet.png|Model sheet&lt;br /&gt;
File:Seven concept art.png|Concept art&lt;br /&gt;
File:Seven Weapon.png|Weapon - Cold Calculus&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt portrait ([[Neon Prime]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Wraith?diff=16722</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Wraith?diff=16722"/>
		<updated>2024-12-07T17:11:22Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}{{Infobox hero&lt;br /&gt;
| key = hero_wraith&lt;br /&gt;
| weapon_name = The Rake&lt;br /&gt;
| art = Wraith full.png&lt;br /&gt;
| card = Wraith card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| sprint_speed = {{#invoke:HeroData|get_hero_var|hero_wraith|SprintSpeed|2}}{{ss|0.06|13px}}&lt;br /&gt;
&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.37}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wraith&#039;&#039;&#039; is a fast-talking and fast-firing combatant with potent offensive abilities and mobility. She can activate her Full Auto to boost her own and allies&#039; fire rate, flinging homing Card Tricks at her targets and Projecting her Mind to teleport either into or out of dangerous fights. Singling out a foe with her Telekinesis to stun and damage them, Wraith can decide who on the enemy team should die first.&lt;br /&gt;
&lt;br /&gt;
Employing her charisma and strength to run a gambling network, Wraith is a widely-known feature of the criminal underworld of New York City.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Card Trick=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Wraith&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Project Mind=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Wraith&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Full Auto=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Wraith&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Telekinesis=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Wraith&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_wraith}}&lt;br /&gt;
&lt;br /&gt;
== Card Generation ==&lt;br /&gt;
For Wraith&#039;s &#039;&#039;&#039;Card Trick&#039;&#039;&#039; ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does &#039;&#039;not&#039;&#039; affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage) &lt;br /&gt;
&lt;br /&gt;
NOTE: Wraith&#039;s card generation rate starts at 106% &amp;lt;ref&amp;gt; .json value: &amp;quot;CardResourceGenPctScale&amp;quot; from game files &amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Card-generating Actions&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Card Percentage Generated&lt;br /&gt;
|-&lt;br /&gt;
| Bodyshot || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Headshot || 6%&lt;br /&gt;
|-&lt;br /&gt;
| Light melee || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy melee || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hitting non-player units multiplies the percentage generated by 0.35.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
The cornerstone of the New York gambling scene, Wraith’s organization is about as open a secret as it comes. However, thanks to a non-trivial amount of bribes, shakedowns, and blackmail, Wraith knows that she’s above the law.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Wraith/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Wraith&#039;s hands are always inside her pockets, as her two magic arms perform actions for her.&lt;br /&gt;
** Wraith&#039;s current character model doesn&#039;t actually have hands. However, there is a work-in-progress Wraith model in the files that has fully modeled arms and hands, as well as new animations performed with both her real arms and magic arms.&lt;br /&gt;
* Wraith is currently the only hero whose Sprint Speed is directly affected by [[Spirit Power]].&lt;br /&gt;
* Wraith wants to find her father.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally wraith start 02.mp3|transcription=I can help you find your father. Summon me.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally wraith start 04.mp3|transcription=You&#039;ve donned your father&#039;s chains, Wraith. I hope it works out better for you than it did for him.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Wraith has had 4 iterations of different designs and voice actors since her creation.&amp;lt;ref&amp;gt;2024-09-13 - [[Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;for instance, there have been not one, not two, not three, but 4 iterations of wraith in terms of theming and actor&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** One of Wraith&#039;s early designs was reused for the [[Metal Skin]] poster and for [[Magician|Magician&#039;s]] character model.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wraith card.png|Portrait&lt;br /&gt;
File:Wraith MM.png|Minimap icon&lt;br /&gt;
File:Wraith Render.png|In-game render&lt;br /&gt;
File:Wraith Reference Sheet.png|Model sheet (upcoming model with hands)&lt;br /&gt;
File:Wraith Weapon.png|Weapon - The Rake&lt;br /&gt;
File:Wraithcollage.png|Wraith&#039;s various designs since [[Neon Prime]]&lt;br /&gt;
File:Hero neon prime Wraith.png|[[Neon Prime]] Wraith v1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mystic_Reverb?diff=16605</id>
		<title>Mystic Reverb</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mystic_Reverb?diff=16605"/>
		<updated>2024-12-06T14:46:28Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Add a known bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Mystic Reverb&lt;br /&gt;
| item_type            = Spirit&lt;br /&gt;
| item_tier            = 4&lt;br /&gt;
| souls                = 6,200&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +14% [[Spirit Lifesteal]]&lt;br /&gt;
| item_stat2           = +14% [[Spirit Resist]]&lt;br /&gt;
| item_stat3           = +14% [[Ability Range]]&lt;br /&gt;
| passive1_cooldown    = 6.25s&lt;br /&gt;
| passive1_description = [[Imbue]] an ability to apply &#039;&#039;&#039;slow&#039;&#039;&#039; on a hit target and deal an &#039;&#039;&#039;additional percentage of the damage dealt&#039;&#039;&#039; to enemies around the target after a short delay.&lt;br /&gt;
| passive1_stat1       = 45% Damage (Conditional)&lt;br /&gt;
| passive1_stat2       = 40% Movement Slow (Conditional)&lt;br /&gt;
| passive1_stat3       = 16m Radius&lt;br /&gt;
| passive1_stat4       = 3s Delay Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Reverb&#039;&#039;&#039; is a Tier 4 [[Spirit]] [[item]] that provides [[Spirit Lifesteal]], [[Spirit Resist]] and bonus [[Ability Range]] to the purchasing hero. Additionally, it has a passive that, when off cooldown, [[Imbue|imbues]] an ability with a slow in a radius around the target and deals additional damage after a delay to enemies around the target.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|6,200}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
* If the 45% reverb damage kills the debuffed target, the ability triggers the area damage a second time, effectively doubling the damage.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Mystic Reverb/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Movement_Slow?diff=15822</id>
		<title>Movement Slow</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Movement_Slow?diff=15822"/>
		<updated>2024-11-30T03:01:13Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.&lt;br /&gt;
&lt;br /&gt;
Movement Slow cannot reduce a player&#039;s speed below 2.0 m/s in-game (or 80 hammer units per second).&amp;lt;!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.&lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player&#039;s speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.&lt;br /&gt;
&lt;br /&gt;
The formula for movement slow is: &amp;lt;math&amp;gt;\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt;\text{Slow}_i&amp;lt;/math&amp;gt; is the percent slow amount.&lt;br /&gt;
&lt;br /&gt;
For example, multiple sources of movement slow:&lt;br /&gt;
* 25% movement slow from [[Slowing Bullets]]&lt;br /&gt;
* 25% movement slow from [[Point Blank]] results in:&lt;br /&gt;
&amp;lt;math&amp;gt;1 - (1 - 0.25) * (1 - 0.25) = 43.75% \text{ movement slow}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Movement Slow Resist ==&lt;br /&gt;
Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are stacked additively. &lt;br /&gt;
&lt;br /&gt;
For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of heroes&lt;br /&gt;
! Hero !! Ability !! Slow amount&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Bebop}} &lt;br /&gt;
| {{AbilityIcon|Hyper Beam}}&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Hyper Beam}} to self&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Kinetic Pulse}} (T1) || 35%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Grey Talon}}&lt;br /&gt;
| {{AbilityIcon|Rain of Arrows}} (T2)&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Immobilizing Trap}}&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Haze}} || {{AbilityIcon|Fixation}} (T1) || 15%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Infernus}} || {{AbilityIcon|Catalyst}} || 40%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Ivy}}&lt;br /&gt;
| {{AbilityIcon|Kudzu Bomb}}&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Air Drop}}&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{HeroIcon|Kelvin}}&lt;br /&gt;
| {{AbilityIcon|Frost Grenade}}&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Arctic Beam}}&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Lady Geist}} || {{AbilityIcon|Malice}} || 15% &amp;amp;times; n stacks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{HeroIcon|Lash}}&lt;br /&gt;
| {{AbilityIcon|Ground Strike}} (T2)&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Flog}} (T1)&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Death Slam}}&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{HeroIcon|McGinnis}}&lt;br /&gt;
| {{AbilityIcon|Mini Turret}} (T1)&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Spectral Wall}} (T1)&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Heavy Barrage}} (T1)&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Heavy Barrage}} to self&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Mirage}} || {{AbilityIcon|Djinn&#039;s Mark}} || 80%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Mo &amp;amp; Krill}} || {{AbilityIcon|Sand Blast}} (T3) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Paradox}}&lt;br /&gt;
| {{AbilityIcon|Pulse Grenade}}&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Time Wall}}&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Pocket}} || {{AbilityIcon|Barrage}} || 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Seven}} || {{AbilityIcon|Lightning Ball}} (T2) || 35%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Shiv}} || {{AbilityIcon|Serrated Knives}} || 35%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Vindicta}} || {{AbilityIcon|Stake}} || 30%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{HeroIcon|Viscous}}&lt;br /&gt;
| {{AbilityIcon|Splatter}}&lt;br /&gt;
| 35%&amp;lt;!--verify, it does not appear in the ability card 11/5/2024--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Puddle Punch}} (T2)&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Warden}} || {{AbilityIcon|Alchemical Flask}} || 20%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Yamato}}&lt;br /&gt;
| {{AbilityIcon|Power Slash}} (T2)&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Flying Strike}}&lt;br /&gt;
| 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Items ====&lt;br /&gt;
{{Item stat table|Movement Slow}}&lt;br /&gt;
&lt;br /&gt;
=== Movement Slow Resist ===&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}} to self&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! {{Souls}} Cost !! Category !! Stat change &lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Enduring Speed}} || 1,750 || Vitality || +&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;% Movement Slow Resist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Rusted_Barrel?diff=15173</id>
		<title>Rusted Barrel</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Rusted_Barrel?diff=15173"/>
		<updated>2024-11-23T17:15:37Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Add the bullet resist reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath = Withering Whip&lt;br /&gt;
| item_name = Withering Whip&lt;br /&gt;
| item_type = Spirit&lt;br /&gt;
| item_tier = 2&lt;br /&gt;
| has_components = false&lt;br /&gt;
| souls = 1,250&lt;br /&gt;
| item_stat1 = +100 [[Bullet Shield|Bullet Shield Health]]&lt;br /&gt;
| item_stat2 = +6 [[Spirit Power]]&lt;br /&gt;
| item_stat3 = +1m/s [[Sprint Speed]]&lt;br /&gt;
| has_passive1 = false&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| has_active1 = true&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| active1_description = Target an enemy to apply &#039;&#039;&#039;Fire Rate Slow&#039;&#039;&#039; and reduce their &#039;&#039;&#039;Bullet Resist&#039;&#039;&#039;.&lt;br /&gt;
| active1_cooldown = 18s&lt;br /&gt;
| active1_stat1 = 50 [[Spirit Damage]]&lt;br /&gt;
| active1_stat2 = 45% [[Fire Rate]] Slow&lt;br /&gt;
| active1_stat3 = 11% [[Bullet Resist]] Reduction&lt;br /&gt;
| active1_stat4 = 30m Cast Range&lt;br /&gt;
| active1_stat5 = 4.5s Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Withering Whip]] is a Tier 2 [[Spirit]] [[Item]] which grants [[Spirit Power]], [[Bonus Health]] and [[Sprint Speed]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
[[Withering Whip]] has an active ability which when used against a target enemy, it applies a [[Fire Rate|Fire Rate Slow]], and reduces the target&#039;s [[Bullet Resist]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased at the [[Shop]] for {{Souls|1,250}}.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Withering Whip/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Walker?diff=14615</id>
		<title>Walker</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Walker?diff=14615"/>
		<updated>2024-11-19T02:30:24Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Fixed ability point info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox unit&lt;br /&gt;
|name=Walker&lt;br /&gt;
|Image=Walker Icon.png&lt;br /&gt;
|max_health=5800&lt;br /&gt;
|health_regen=0&lt;br /&gt;
|bullet_resist=0&lt;br /&gt;
|spirit_resist=0&lt;br /&gt;
|dps=-&lt;br /&gt;
|bullet_damage=350&lt;br /&gt;
|attack_range=1600&lt;br /&gt;
|melee_damage=350&lt;br /&gt;
|move_speed=0&lt;br /&gt;
|sprint_speed=0&lt;br /&gt;
|soul_value=700&lt;br /&gt;
|soul_orbs=12}}&lt;br /&gt;
&#039;&#039;&#039;Walkers&#039;&#039;&#039; are one of the two types of defenses protecting the [[Patron]], along with [[Guardian|Guardians]]. They are very large metal automatons with four legs that hold a strange disc in their hands, which they use as a weapon.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are &#039;&#039;&#039;4&#039;&#039;&#039; Walkers on each team with one individual in each lane. Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritising the closest target to it. When attacking, a walker has three attacks it can use:&lt;br /&gt;
&lt;br /&gt;
====Fire Beam====&lt;br /&gt;
Channels a constantly damaging beam onto a target.&lt;br /&gt;
&lt;br /&gt;
====Stomp====&lt;br /&gt;
The Walker stomps the ground, dealing damage and stunning enemies for 2 seconds in a very large radius. A Walker will only ever use this attack if an enemy gets too close to it.&lt;br /&gt;
&lt;br /&gt;
====Fireball Spray====&lt;br /&gt;
The Walker catapults a series of fireballs out of its head, which damage enemies and leave fire trails on the ground where they land.&lt;br /&gt;
&lt;br /&gt;
==Destruction==&lt;br /&gt;
When a Walker is destroyed: it will grant &#039;&#039;&#039;250&#039;&#039;&#039; [[Souls]] immediately, and drop the remaining &#039;&#039;&#039;450&#039;&#039;&#039; in 12 Soul Orbs. No ability point is awarded.&lt;br /&gt;
&lt;br /&gt;
When a Walker is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Walker is denied by the defending team, the denied souls are granted to every alive hero on the defending team.&lt;br /&gt;
&lt;br /&gt;
====Flex Slots====&lt;br /&gt;
Destroying two Walkers of the opposing team unlocks one [[Flex|flex slot]] for all of the heroes on the player&#039;s team. Destroying all of the Walkers unlocks a second [[Flex|flex slot]].  &lt;br /&gt;
&lt;br /&gt;
{{Unit Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mystic_Vulnerability?diff=14553</id>
		<title>Mystic Vulnerability</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mystic_Vulnerability?diff=14553"/>
		<updated>2024-11-14T20:49:16Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Mystic Vulnerability&lt;br /&gt;
|item_name=Mystic Vulnerability&lt;br /&gt;
|item_type=Spirit&lt;br /&gt;
|item_tier=2|souls = 1,250&lt;br /&gt;
&lt;br /&gt;
|item_stat1=+6% [[Spirit Resist]]&lt;br /&gt;
&lt;br /&gt;
|has_components=false|has_passive1=true&lt;br /&gt;
|has_passive2=false|passive1_cooldown=&lt;br /&gt;
|passive1_stat1=-12% [[Spirit Resist]]&lt;br /&gt;
|passive1_stat2=6s Duration&lt;br /&gt;
|passive1_description=When the target takes [[Spirit Damage]], they have their [[Spirit Resist]] reduced.&lt;br /&gt;
&lt;br /&gt;
|has_active1=false|has_iscomponentof=true&lt;br /&gt;
|iscomponentof1_name=Escalating Exposure&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Mystic Vulnerability]] is a Tier 2 [[Spirit]] [[Item]] which grants the hero additional [[Spirit Resist]]. It has a passive, which causes [[Spirit Damage]] the hero deals to enemies to reduce the target&#039;s [[Spirit Resist]] for a short duration.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|1,250}}.&lt;br /&gt;
&lt;br /&gt;
[[Mystic Vulnerability]] is a component of {{ItemIcon|Escalating Exposure}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Unlike {{ItemIcon|Escalating Exposure}}, [[Mystic Vulnerability]] does not cause a stacking effect. Hitting the enemy with additional spirit damage after the debuff has been applied will only refresh the duration.&lt;br /&gt;
&lt;br /&gt;
* Escalating Exposure&#039;s debuff takes priority over the Mystic Vulnerability debuff, so if two players have each of these items they will not stack together on the same target. &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Mystic Vulnerability/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
==Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=300 heights=250&amp;gt;&lt;br /&gt;
File:Item - Mystic Vulnerability - Passive.jpg|{{HeroIcon|Seven}} affected by [[Mystic Vulnerability]]&#039;s passive effect.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bullet_Resist_Shredder?diff=14552</id>
		<title>Bullet Resist Shredder</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bullet_Resist_Shredder?diff=14552"/>
		<updated>2024-11-14T20:46:54Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Removed empty section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Bullet Resist Shredder&lt;br /&gt;
|item_name=Bullet Resist Shredder&lt;br /&gt;
|item_type=Spirit&lt;br /&gt;
|item_tier=2|souls = 1,250&lt;br /&gt;
&lt;br /&gt;
|has_iscomponentof=false&lt;br /&gt;
|item_stat1=+100 [[Bonus Health]]&lt;br /&gt;
|item_stat2=+15% [[Melee|Melee Resist]]&lt;br /&gt;
&lt;br /&gt;
|has_components=false|has_passive1=true&lt;br /&gt;
|has_passive2=false|has_active1=false|passive1_cooldown=&lt;br /&gt;
|passive1_stat1=-12% [[Bullet Resist]]&lt;br /&gt;
|passive1_stat2=8s Duration&lt;br /&gt;
|passive1_description=Reduces [[Bullet Resist]] on enemies when you deal [[Spirit Damage]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Bullet Resist Shredder]] is a Tier 2 [[Spirit]] [[Item]] which grants [[Bonus Health]] and [[Melee|Melee Resist]] to the purchasing hero. It has a passive which reduces the [[Bullet Resist]] on enemies that the purchasing hero deals [[Spirit Damage]] to.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|1,250}}.&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is not a stacking effect, repeated applications will refresh the duration of the debuff.&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Main|Bullet Resist Shredder/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Diviner%27s_Kevlar?diff=14551</id>
		<title>Diviner&#039;s Kevlar</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Diviner%27s_Kevlar?diff=14551"/>
		<updated>2024-11-14T20:31:48Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Removed empty section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Diviner&#039;s Kevlar&lt;br /&gt;
|item_name=Diviner&#039;s Kevlar&lt;br /&gt;
|item_type=Spirit&lt;br /&gt;
|item_stat1= +20% Spirit Lifesteal&lt;br /&gt;
|item_stat2= +12% Cooldown Reduction&lt;br /&gt;
|souls = 6,200&lt;br /&gt;
|item_tier=4&lt;br /&gt;
|has_components=false&lt;br /&gt;
|has_passive1=true&lt;br /&gt;
|has_passive2=false&lt;br /&gt;
|has_active1=false&lt;br /&gt;
|has_iscomponentof=false&lt;br /&gt;
|passive1_cooldown=64s&lt;br /&gt;
|passive1_description=Upon casting an &#039;&#039;&#039;ultimate ability&#039;&#039;&#039; gain temporary &#039;&#039;&#039;Bullet Shield, Spirit Shield,&#039;&#039;&#039; and &#039;&#039;&#039;Spirit Power.&#039;&#039;&#039;&lt;br /&gt;
|passive1_stat1=700 Bullet Shield&lt;br /&gt;
|passive1_stat2=700 Spirit Shield&lt;br /&gt;
|passive1_stat3=+40 Spirit Power&lt;br /&gt;
|passive1_stat4=15s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Diviner&#039;s Kevlar]] is a Tier 4 [[Spirit]] [[Item]] that provides [[Spirit Lifesteal]] and [[Cooldown Reduction]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
[[Diviner&#039;s Kevlar]] has a passive that, upon casting an ultimate ability, the purchasing hero gains temporary [[Bullet Shield]], [[Spirit Shield]], and [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|6,200}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Diviner&#039;s Kevlar]] provides +12% [[Cooldown Reduction|cooldown reduction]] which also affect it&#039;s own cooldown, so effectively it&#039;s normal cooldown is &#039;&#039;&#039;56s&#039;&#039;&#039;.&lt;br /&gt;
*The spirit scaling buff from Diviner&#039;s Kevlar has some inconsistent interactions. For example:&lt;br /&gt;
** {{HeroIcon|Abrams}}&#039; Siphon Life &amp;amp; Shoulder Charge will use the current spirit power when the ability does damage&lt;br /&gt;
** {{HeroIcon|Bebop}}&#039;s bombs will benefit from the bonus spirit power even if Diviner&#039;s Kevlar expires before the bomb explodes, as long as the bomb was applied prior to it expiring.&lt;br /&gt;
** {{HeroIcon|Infernus}}&#039;s Flame Dash will also reflect the current spirit power bonus when the ability does damage&lt;br /&gt;
** {{HeroIcon|McGinnis}}&#039;s turrets that are spawned while the +40 spirit power is active will keep this buff for the whole turret duration&lt;br /&gt;
** {{HeroIcon|Vindicta}}&#039;s flight duration scales off of spirit; if she uses her ultimate while flying, the duration of the flight will get extended, however the &#039;bonus spirit damage&#039; portion of her flight will terminate unexpectedly early.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Diviner&#039;s Kevlar/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Toxic_Bullets?diff=14546</id>
		<title>Toxic Bullets</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Toxic_Bullets?diff=14546"/>
		<updated>2024-11-14T12:47:22Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath = Toxic Bullets&lt;br /&gt;
| item_name = Toxic Bullets&lt;br /&gt;
| item_type = Weapon&lt;br /&gt;
| item_tier = 3&lt;br /&gt;
| has_components = false&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +100 [[Bonus Health]]&lt;br /&gt;
| souls = 3,000&lt;br /&gt;
| passive1_description = Your bullets build up a &#039;&#039;&#039;Bleed&#039;&#039;&#039; on enemies, causing them to lose a &#039;&#039;&#039;percentage&#039;&#039;&#039; of their &#039;&#039;&#039;Max Health&#039;&#039;&#039; over time. Also applies &#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; on the bleeding target.&lt;br /&gt;
| passive1_cooldown = &lt;br /&gt;
| passive1_stat1 = 2.5%/sec [[Bleed]] Damage&lt;br /&gt;
| passive1_stat2 = -65% Healing Reduction&lt;br /&gt;
| passive1_stat3 = 3s Duration&lt;br /&gt;
| passive1_stat4 = X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Toxic Bullets&#039;&#039;&#039; is a Tier 3 Weapon [[Items|item]] that causes bullets fired to build up a [[Status Effects#Bleed|bleed]] on enemies, and applies healing reduction to the target. It also increases max [[health]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,000}}.&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Buildup Per Shot&lt;br /&gt;
!Hero&lt;br /&gt;
!% per shot&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|8.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon}}&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|9.9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|9.9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|7.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Kelvin}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lady Geist}}&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash}}&lt;br /&gt;
|15.3&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|8.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mirage}}&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|16.6&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|12.2&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Seven}}&lt;br /&gt;
|15.3&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Shiv}}&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vindicta}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous}}&lt;br /&gt;
|18.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Warden}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Wraith}}&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bleed does not afflict any structures, such as [[Guardian]]s and [[Walker]]s. &lt;br /&gt;
* The healing reduction only applies while the target is bleeding&lt;br /&gt;
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.&lt;br /&gt;
* Headshots do not affect the buildup per shot.&lt;br /&gt;
* Light and Heavy Melee attacks count as 1 shot each.&lt;br /&gt;
* One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.25% of max health as damage totaling 7.5% of the target&#039;s max health.&lt;br /&gt;
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]]&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Infernus}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Toxic Bullets/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Toxic_Bullets?diff=14545</id>
		<title>Toxic Bullets</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Toxic_Bullets?diff=14545"/>
		<updated>2024-11-14T12:39:38Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath = Toxic Bullets&lt;br /&gt;
| item_name = Toxic Bullets&lt;br /&gt;
| item_type = Weapon&lt;br /&gt;
| item_tier = 3&lt;br /&gt;
| has_components = false&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +100 [[Bonus Health]]&lt;br /&gt;
| souls = 3,000&lt;br /&gt;
| passive1_description = Your bullets build up a &#039;&#039;&#039;Bleed&#039;&#039;&#039; on enemies, causing them to lose a &#039;&#039;&#039;percentage&#039;&#039;&#039; of their &#039;&#039;&#039;Max Health&#039;&#039;&#039; over time. Also applies &#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; on the bleeding target.&lt;br /&gt;
| passive1_cooldown = &lt;br /&gt;
| passive1_stat1 = 2.5%/sec [[Bleed]] Damage&lt;br /&gt;
| passive1_stat2 = -65% Healing Reduction&lt;br /&gt;
| passive1_stat3 = 3s Duration&lt;br /&gt;
| passive1_stat4 = X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Toxic Bullets&#039;&#039;&#039; is a Tier 3 Weapon [[Items|item]] that causes bullets fired to build up a [[Status Effects#Bleed|bleed]] on enemies, and applies healing reduction to the target. It also increases max [[health]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,000}}.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Buildup Per Shot&lt;br /&gt;
!Hero&lt;br /&gt;
!% per shot&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|8.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon}}&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|9.9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|9.9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|7.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Kelvin}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lady Geist}}&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash}}&lt;br /&gt;
|15.3&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|8.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mirage}}&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|16.6&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|12.2&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Seven}}&lt;br /&gt;
|15.3&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Shiv}}&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vindicta}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous}}&lt;br /&gt;
|18.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Warden}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Wraith}}&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bleed does not afflict any structures, such as [[Guardian]]s and [[Walker]]s. &lt;br /&gt;
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.&lt;br /&gt;
* Headshots do not affect the buildup per shot.&lt;br /&gt;
* Light and Heavy Melee attacks count as 1 shot each.&lt;br /&gt;
* One application of toxic bullets will deal 6 instances of damage, one every 0.5s each dealing 1.25% of max health as damage totaling 7.5% of the target&#039;s max health.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Infernus}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Toxic Bullets/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Toxic_Bullets?diff=14544</id>
		<title>Toxic Bullets</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Toxic_Bullets?diff=14544"/>
		<updated>2024-11-14T12:29:26Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Removed lucky shot info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath = Toxic Bullets&lt;br /&gt;
| item_name = Toxic Bullets&lt;br /&gt;
| item_type = Weapon&lt;br /&gt;
| item_tier = 3&lt;br /&gt;
| has_components = false&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +100 [[Bonus Health]]&lt;br /&gt;
| souls = 3,000&lt;br /&gt;
| passive1_description = Your bullets build up a &#039;&#039;&#039;Bleed&#039;&#039;&#039; on enemies, causing them to lose a &#039;&#039;&#039;percentage&#039;&#039;&#039; of their &#039;&#039;&#039;Max Health&#039;&#039;&#039; over time. Also applies &#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; on the bleeding target.&lt;br /&gt;
| passive1_cooldown = &lt;br /&gt;
| passive1_stat1 = 2.5%/sec [[Bleed]] Damage&lt;br /&gt;
| passive1_stat2 = -65% Healing Reduction&lt;br /&gt;
| passive1_stat3 = 3s Duration&lt;br /&gt;
| passive1_stat4 = X% Buildup Per Shot (Conditional based on which Hero is applying the bleed)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Toxic Bullets&#039;&#039;&#039; is a Tier 3 Weapon [[Items|item]] that causes bullets fired to build up a [[Status Effects#Bleed|bleed]] on enemies, and applies healing reduction to the target. It also increases max [[health]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,000}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bleed does not afflict any structures, such as [[Guardian]]s and [[Walker]]s. &lt;br /&gt;
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.&lt;br /&gt;
* Headshots do not affect the buildup per shot.&lt;br /&gt;
* Light and Heavy Melee attacks count as 1 shot each.&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Buildup Per Shot&lt;br /&gt;
!Hero&lt;br /&gt;
!% per shot&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|8.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon}}&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|9.9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|9.9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|7.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Kelvin}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lady Geist}}&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash}}&lt;br /&gt;
|15.3&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|8.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mirage}}&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|16.6&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|12.2&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Seven}}&lt;br /&gt;
|15.3&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Shiv}}&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vindicta}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous}}&lt;br /&gt;
|18.1&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Warden}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Wraith}}&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Infernus}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Toxic Bullets/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Movement_Slow?diff=14515</id>
		<title>Movement Slow</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Movement_Slow?diff=14515"/>
		<updated>2024-11-13T12:57:38Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.&lt;br /&gt;
&lt;br /&gt;
Movement Slow cannot reduce a player&#039;s speed below 2.0 m/s in-game (or 80 hammer units per second).&amp;lt;!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
Slows from multiple sources are stacked diminishingly.&lt;br /&gt;
&lt;br /&gt;
The formula for movement slow is: &amp;lt;math&amp;gt;\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt;\text{Slow}_i&amp;lt;/math&amp;gt; is the percent slow amount.&lt;br /&gt;
&lt;br /&gt;
For example, multiple sources of movement slow:&lt;br /&gt;
* 25% movement slow from [[Slowing Bullets]]&lt;br /&gt;
* 25% movement slow from [[Point Blank]] results in:&lt;br /&gt;
&amp;lt;math&amp;gt;1 - (1 - 0.25) * (1 - 0.25) = 43.75% \text{ movement slow}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Movement Slow Resist ==&lt;br /&gt;
Movement Slow Resist is applied after the final slow percentage is calculated. &lt;br /&gt;
&lt;br /&gt;
For example, if the player had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 26.4% slowed.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of heroes&lt;br /&gt;
! Hero !! Ability !! Slow amount&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Bebop}} &lt;br /&gt;
| {{AbilityIcon|Hyper Beam}}&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Hyper Beam}} to self&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Kinetic Pulse}} (T1) || 35%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Grey Talon}}&lt;br /&gt;
| {{AbilityIcon|Rain of Arrows}} (T2)&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Immobilizing Trap}}&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Haze}} || {{AbilityIcon|Fixation}} (T1) || 15%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Infernus}} || {{AbilityIcon|Catalyst}} || 40%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Ivy}}&lt;br /&gt;
| {{AbilityIcon|Kudzu Bomb}}&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Air Drop}}&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{HeroIcon|Kelvin}}&lt;br /&gt;
| {{AbilityIcon|Frost Grenade}}&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Arctic Beam}}&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Lady Geist}} || {{AbilityIcon|Malice}} || 15% &amp;amp;times; n stacks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{HeroIcon|Lash}}&lt;br /&gt;
| {{AbilityIcon|Ground Strike}} (T2)&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Flog}} (T1)&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Death Slam}}&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{HeroIcon|McGinnis}}&lt;br /&gt;
| {{AbilityIcon|Mini Turret}} (T1)&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Spectral Wall}} (T1)&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Heavy Barrage}} (T1)&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Heavy Barrage}} to self&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Mirage}} || {{AbilityIcon|Djinn&#039;s Mark}} || 80%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Mo &amp;amp; Krill}} || {{AbilityIcon|Sand Blast}} (T3) || 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Paradox}}&lt;br /&gt;
| {{AbilityIcon|Pulse Grenade}}&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Time Wall}}&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Pocket}} || {{AbilityIcon|Barrage}} || 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Seven}} || {{AbilityIcon|Lightning Ball}} (T2) || 35%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Shiv}} || {{AbilityIcon|Serrated Knives}} || 35%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Vindicta}} || {{AbilityIcon|Stake}} || 30%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{HeroIcon|Viscous}}&lt;br /&gt;
| {{AbilityIcon|Splatter}}&lt;br /&gt;
| 35%&amp;lt;!--verify, it does not appear in the ability card 11/5/2024--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Puddle Punch}} (T2)&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Warden}} || {{AbilityIcon|Alchemical Flask}} || 20%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Yamato}}&lt;br /&gt;
| {{AbilityIcon|Power Slash}} (T2)&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Flying Strike}}&lt;br /&gt;
| 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Items ====&lt;br /&gt;
{{Item stat table|Movement Slow}}&lt;br /&gt;
&lt;br /&gt;
=== Movement Slow Resist ===&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}} to self&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! {{Souls}} Cost !! Category !! Stat change &lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Enduring Speed}} || 1,750 || Vitality || +&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;% Movement Slow Resist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Damage_Resistance?diff=14505</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Damage_Resistance?diff=14505"/>
		<updated>2024-11-13T04:13:26Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Added a graph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage.&lt;br /&gt;
&lt;br /&gt;
Most resistances stack diminishingly with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and if stacked separately and diminishingly.&lt;br /&gt;
&lt;br /&gt;
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as &amp;quot;Bullet Armor&amp;quot; and &amp;quot;Spirit Armor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Melee Resist ==&lt;br /&gt;
Melee Resist is a special case of Bullet Resist that is stacked diminishingly along with Bullet Resist to reduce all incoming melee damage. This includes all &amp;quot;melee&amp;quot; abilities such as [[Viscous#Abilities|Viscous]] Puddle Punch ability.&lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
Despite being presented in-game as +x% Bullet, Melee, or Spirit Resist, multiple sources of resist stack multiplicatively, not additively. &lt;br /&gt;
&lt;br /&gt;
The formula for resist is: &amp;lt;math&amp;gt;BR_f = \left\lceil 1 - \prod_{i=1}^n (1 - BR_i) \right\rceil&amp;lt;/math&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
where:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  BR_f &amp;amp;= \text{final bullet resist,} \\&lt;br /&gt;
  n &amp;amp;= \text{number of bullet resist sources,} \\&lt;br /&gt;
  BR_n &amp;amp;= \text{bullet resist value} \\&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, multiple sources of Bullet Resist:&lt;br /&gt;
* 60% Bullet Resist from Viscous&#039; [[Viscous#(4)_Goo_Ball|Goo Ball]] &lt;br /&gt;
* 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;1 - (1 - 0.6) * (1 - 0.4) = 76% \text{ Bullet Resist}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resistance Reduction==&lt;br /&gt;
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.&lt;br /&gt;
&lt;br /&gt;
Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\mathit{Displayed Resist} = [1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})] - [1 - (1 - \mathit{ResReduct.1}) * (1 - \mathit{ResReduct.2})* ... * (1 - \mathit{ResReduct.N})]&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, using Bullet Resists and Reductions:&lt;br /&gt;
&lt;br /&gt;
* 70% Spirit Resist from Viscous&#039; [[Viscous#(4) Goo Ball|Goo Ball]]&lt;br /&gt;
* 20% Spirit Resist from [[Spirit Armor]]&lt;br /&gt;
* -12% Spirit Resist from [[Spirit Strike]]&lt;br /&gt;
* -12% Spirit Resist from [[Mystic Vulnerability]]&lt;br /&gt;
* -24% Spirit Resist from [[Crippling Headshot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;[1 - (1 - 0.7) * (1 - 0.2)] -[1 - (1-0.12)*(1-0.12)*(1-0.24)] =  \mathit 35% Spirit Resist&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final Resistance can go negative, and this multiplies the damage taken of that type. For example:&lt;br /&gt;
&lt;br /&gt;
* 30% resist= 70% of the damage from the weapon or ability.&lt;br /&gt;
* 0% resist = 100% of the damage from the weapon or ability.&lt;br /&gt;
* -30% resist = 130% of the damage from the weapon or ability.&lt;br /&gt;
&lt;br /&gt;
Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.&lt;br /&gt;
&lt;br /&gt;
Even Resistance from [[Level#Power Increases]] is multiplicative. For example, [[Bebop]]&#039;s base Resistance is {{#invoke:HeroData|get_hero_var|Bebop|BulletArmorDamageReduction}}%, while he gains 1.25% Resist per Power Increase. After 14 Power Increases, Bebop&#039;s total resistance will be&lt;br /&gt;
&amp;lt;math&amp;gt;0.1 + 1 - (1-0.0125)^{14} = 26.2%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Effective Health==&lt;br /&gt;
{{Construction}}&lt;br /&gt;
[[File:Resistance-graph.png|thumb|A graph showing how despite the resistance percentage not growing additively, it scales the player&#039;s effective health additively.]]&lt;br /&gt;
&#039;&#039;Include graph of effective health as a function of Damage Reduction.&#039;&#039; In the mean time, feel free to refer to this [https://www.desmos.com/calculator/97vhqmutyz Desmos graph].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target&#039;s original Damage Reduction.&#039;&#039; In the mean time, feel free to refer to this [https://www.desmos.com/calculator/u7dkpebmm7 Desmos graph].&lt;br /&gt;
&lt;br /&gt;
== Sources of Damage Resistance ==&lt;br /&gt;
=== Bullet Resist ===&lt;br /&gt;
{{Item stat table|Bullet Resist}}&lt;br /&gt;
* {{ItemIcon|Monster Rounds}} increases Bullet Resist vs. NPCs by +30%. &lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} increases Bullet Resist by 2% per [[stack]] per shot when hitting enemy heroes, maxing at 40% Bullet Resist.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist Reduction ===&lt;br /&gt;
{{Item stat table|Bullet Resist Reduction}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Resist ===&lt;br /&gt;
{{Item stat table|Melee Resist}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Resist ===&lt;br /&gt;
{{Item stat table|Spirit Resist}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Resist Reduction ===&lt;br /&gt;
{{Item stat table|Spirit Resist Reduction}}&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Damage Calculation]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Resistance-graph.png?diff=14504</id>
		<title>File:Resistance-graph.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Resistance-graph.png?diff=14504"/>
		<updated>2024-11-13T04:12:16Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A graph showing effective health increasing as resistance increases&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Damage_Resistance?diff=14426</id>
		<title>Talk:Damage Resistance</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Damage_Resistance?diff=14426"/>
		<updated>2024-11-12T20:02:42Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Created page with &amp;quot;The article uses the term &amp;quot;multiplicatively&amp;quot; incorrectly.   In general, multiplicative stacking results in greater increases (or decreases) than additive stacking when dealing with positive percentages, because each modifier amplifies the effect of the others.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The article uses the term &amp;quot;multiplicatively&amp;quot; incorrectly. &lt;br /&gt;
&lt;br /&gt;
In general, multiplicative stacking results in greater increases (or decreases) than additive stacking when dealing with positive percentages, because each modifier amplifies the effect of the others.&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Damage_Resistance?diff=14425</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Damage_Resistance?diff=14425"/>
		<updated>2024-11-12T19:59:18Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Update formatting, clarify mechanics, reorder the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage.&lt;br /&gt;
&lt;br /&gt;
Most resistances stack diminishingly with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and if stacked separately and diminishingly.&lt;br /&gt;
&lt;br /&gt;
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as &amp;quot;Bullet Armor&amp;quot; and &amp;quot;Spirit Armor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Melee Resist ==&lt;br /&gt;
Melee Resist is a special case of Bullet Resist that is stacked diminishingly along with Bullet Resist to reduce all incoming melee damage. This includes all &amp;quot;melee&amp;quot; abilities such as [[Viscous#Abilities|Viscous]] Puddle Punch ability.&lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
Despite being presented in-game as +x% Bullet, Melee, or Spirit Resist, multiple sources of resist stack multiplicatively, not additively. &lt;br /&gt;
&lt;br /&gt;
The formula for resist is: &amp;lt;math&amp;gt;BR_f = \left\lceil 1 - \prod_{i=1}^n (1 - BR_i) \right\rceil&amp;lt;/math&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
where:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  BR_f &amp;amp;= \text{final bullet resist,} \\&lt;br /&gt;
  n &amp;amp;= \text{number of bullet resist sources,} \\&lt;br /&gt;
  BR_n &amp;amp;= \text{bullet resist value} \\&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, multiple sources of Bullet Resist:&lt;br /&gt;
* 60% Bullet Resist from Viscous&#039; [[Viscous#(4)_Goo_Ball|Goo Ball]] &lt;br /&gt;
* 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;1 - (1 - 0.6) * (1 - 0.4) = 76% \text{ Bullet Resist}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resistance Reduction==&lt;br /&gt;
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.&lt;br /&gt;
&lt;br /&gt;
Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\mathit{Displayed Resist} = [1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})] - [1 - (1 - \mathit{ResReduct.1}) * (1 - \mathit{ResReduct.2})* ... * (1 - \mathit{ResReduct.N})]&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, using Bullet Resists and Reductions:&lt;br /&gt;
&lt;br /&gt;
* 70% Spirit Resist from Viscous&#039; [[Viscous#(4) Goo Ball|Goo Ball]]&lt;br /&gt;
* 20% Spirit Resist from [[Spirit Armor]]&lt;br /&gt;
* -12% Spirit Resist from [[Spirit Strike]]&lt;br /&gt;
* -12% Spirit Resist from [[Mystic Vulnerability]]&lt;br /&gt;
* -24% Spirit Resist from [[Crippling Headshot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;[1 - (1 - 0.7) * (1 - 0.2)] -[1 - (1-0.12)*(1-0.12)*(1-0.24)] =  \mathit 35% Spirit Resist&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final Resistance can go negative, and this multiplies the damage taken of that type. For example:&lt;br /&gt;
&lt;br /&gt;
* 30% resist= 70% of the damage from the weapon or ability.&lt;br /&gt;
* 0% resist = 100% of the damage from the weapon or ability.&lt;br /&gt;
* -30% resist = 130% of the damage from the weapon or ability.&lt;br /&gt;
&lt;br /&gt;
Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.&lt;br /&gt;
&lt;br /&gt;
Even Resistance from [[Level#Power Increases]] is multiplicative. For example, [[Bebop]]&#039;s base Resistance is {{#invoke:HeroData|get_hero_var|Bebop|BulletArmorDamageReduction}}%, while he gains 1.25% Resist per Power Increase. After 14 Power Increases, Bebop&#039;s total resistance will be&lt;br /&gt;
&amp;lt;math&amp;gt;0.1 + 1 - (1-0.0125)^{14} = 26.2%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
{{Construction}}&lt;br /&gt;
&#039;&#039;Include graph of effective health as a function of Damage Reduction.&#039;&#039; In the mean time, feel free to refer to this [https://www.desmos.com/calculator/97vhqmutyz Desmos graph].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target&#039;s original Damage Reduction.&#039;&#039; In the mean time, feel free to refer to this [https://www.desmos.com/calculator/u7dkpebmm7 Desmos graph].&lt;br /&gt;
&lt;br /&gt;
== Sources of Damage Resistance ==&lt;br /&gt;
=== Bullet Resist ===&lt;br /&gt;
{{Item stat table|Bullet Resist}}&lt;br /&gt;
* {{ItemIcon|Monster Rounds}} increases Bullet Resist vs. NPCs by +30%. &lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} increases Bullet Resist by 2% per [[stack]] per shot when hitting enemy heroes, maxing at 40% Bullet Resist.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist Reduction ===&lt;br /&gt;
{{Item stat table|Bullet Resist Reduction}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Resist ===&lt;br /&gt;
{{Item stat table|Melee Resist}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Resist ===&lt;br /&gt;
{{Item stat table|Spirit Resist}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Resist Reduction ===&lt;br /&gt;
{{Item stat table|Spirit Resist Reduction}}&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Damage Calculation]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lucky_Shot?diff=14336</id>
		<title>Lucky Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lucky_Shot?diff=14336"/>
		<updated>2024-11-10T23:42:11Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Lucky Shot|item_name=Lucky Shot|item_type=Weapon|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Ammo]]|souls=6,200|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit. (Bonus damage cannot [[Crit]])|passive1_cooldown=|passive1_stat1=35% Proc Chance|passive1_stat2=90% Bonus Damage|passive1_stat3=Conditional: 30% Movement Slow|passive1_stat4=1.5s Slow Duration}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky Shot&#039;&#039;&#039; is a Tier 4 Weapon [[Item]] in Deadlock. It grants increased [[ammo]]. Its passive effect grants the user&#039;s bullets a small chance to deal bonus damage and Slow enemies on hit.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|6,200}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus.&lt;br /&gt;
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit) &lt;br /&gt;
* Since the item procs 35% of the time for 90% of the damage, on average Lucky Shot&#039;s passive increases your non-headshot damage by +31.5% and your headshot damage by +15.75%&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
*{{HeroIcon|Haze}}&lt;br /&gt;
*{{HeroIcon|Kelvin}}&lt;br /&gt;
*{{HeroIcon|Lady Geist}}&lt;br /&gt;
*{{HeroIcon|Vindicta}}&lt;br /&gt;
*{{HeroIcon|Viscous}}&lt;br /&gt;
*{{HeroIcon|Wraith}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Lucky Shot/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lucky_Shot?diff=14335</id>
		<title>Lucky Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lucky_Shot?diff=14335"/>
		<updated>2024-11-10T23:41:43Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Lucky Shot|item_name=Lucky Shot|item_type=Weapon|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Ammo]]|souls=6,200|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit. (Bonus damage cannot [[Crit]])|passive1_cooldown=|passive1_stat1=35% Proc Chance|passive1_stat2=90% Bonus Damage|passive1_stat3=Conditional: 30% Movement Slow|passive1_stat4=1.5s Slow Duration}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky Shot&#039;&#039;&#039; is a Tier 4 Weapon [[Item]] in Deadlock. It grants increased [[ammo]]. Its passive effect grants the user&#039;s bullets a small chance to deal bonus damage and Slow enemies on hit.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|6,200}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus.&lt;br /&gt;
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit) &lt;br /&gt;
* Since the item procs 30% of the time for 90% of the damage, on average Lucky Shot&#039;s passive increases your non-headshot damage by +31.5% and your headshot damage by +15.75%&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
*{{HeroIcon|Haze}}&lt;br /&gt;
*{{HeroIcon|Kelvin}}&lt;br /&gt;
*{{HeroIcon|Lady Geist}}&lt;br /&gt;
*{{HeroIcon|Vindicta}}&lt;br /&gt;
*{{HeroIcon|Viscous}}&lt;br /&gt;
*{{HeroIcon|Wraith}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Lucky Shot/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lucky_Shot?diff=14334</id>
		<title>Lucky Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lucky_Shot?diff=14334"/>
		<updated>2024-11-10T23:41:05Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Updated description with in-game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Lucky Shot|item_name=Lucky Shot|item_type=Weapon|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Ammo]]|souls=6,200|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit. (Bonus damage cannot [[Crit]])|passive1_cooldown=|passive1_stat1=35% Proc Chance|passive1_stat2=90% Bonus Damage|passive1_stat3=Conditional: 30% Movement Slow|passive1_stat4=1.5s Slow Duration}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky Shot&#039;&#039;&#039; is a Tier 4 Weapon [[Item]] in Deadlock. It grants increased [[ammo]]. Its passive effect grants the user&#039;s bullets a small chance to deal bonus damage and Slow enemies on hit.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|6,200}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus.&lt;br /&gt;
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit) &lt;br /&gt;
* Since the item procs 30% of the time for 90% of the damage, on average Lucky Shot&#039;s passive increases your non-headshot damage by +27% and your headshot damage by +13.5%&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
*{{HeroIcon|Haze}}&lt;br /&gt;
*{{HeroIcon|Kelvin}}&lt;br /&gt;
*{{HeroIcon|Lady Geist}}&lt;br /&gt;
*{{HeroIcon|Vindicta}}&lt;br /&gt;
*{{HeroIcon|Viscous}}&lt;br /&gt;
*{{HeroIcon|Wraith}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Lucky Shot/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lucky_Shot?diff=14333</id>
		<title>Lucky Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lucky_Shot?diff=14333"/>
		<updated>2024-11-10T23:40:12Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Add notes and clarifications for how the item works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Lucky Shot|item_name=Lucky Shot|item_type=Weapon|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Ammo]]|souls=6,200|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit.|passive1_cooldown=|passive1_stat1=35% Proc Chance|passive1_stat2=90% Bonus Damage|passive1_stat3=Conditional: 30% Movement Slow|passive1_stat4=1.5s Slow Duration}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky Shot&#039;&#039;&#039; is a Tier 4 Weapon [[Item]] in Deadlock. It grants increased [[ammo]]. Its passive effect grants the user&#039;s bullets a small chance to deal bonus damage and Slow enemies on hit.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|6,200}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus.&lt;br /&gt;
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit) &lt;br /&gt;
* Since the item procs 30% of the time for 90% of the damage, on average Lucky Shot&#039;s passive increases your non-headshot damage by +27% and your headshot damage by +13.5%&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
*{{HeroIcon|Haze}}&lt;br /&gt;
*{{HeroIcon|Kelvin}}&lt;br /&gt;
*{{HeroIcon|Lady Geist}}&lt;br /&gt;
*{{HeroIcon|Vindicta}}&lt;br /&gt;
*{{HeroIcon|Viscous}}&lt;br /&gt;
*{{HeroIcon|Wraith}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Lucky Shot/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mystic_Slow?diff=14116</id>
		<title>Mystic Slow</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mystic_Slow?diff=14116"/>
		<updated>2024-11-08T20:25:10Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath = Mystic Slow&lt;br /&gt;
| item_name = Mystic Slow&lt;br /&gt;
| item_type = Spirit&lt;br /&gt;
| souls = 4,250&lt;br /&gt;
| item_tier = 3&lt;br /&gt;
| has_components = true&lt;br /&gt;
| component1_name = Suppressor&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +140 [[Bonus Health]]&lt;br /&gt;
| item_stat2 = +3 [[Health Regen]]&lt;br /&gt;
| item_stat3 = +6 [[Spirit Power]]&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| passive1_cooldown = &lt;br /&gt;
| passive1_stat1 = -25% Movement Slow&lt;br /&gt;
| passive1_stat2 = -40% Fire Rate Slow&lt;br /&gt;
| passive1_stat3 = 2s Duration&lt;br /&gt;
| passive1_description = If a target takes &#039;&#039;&#039;Spirit damage&#039;&#039;&#039;, they have their &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; reduced.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mystic Slow&#039;&#039;&#039; is a Tier 3 [[Spirit]] [[Item]] that provides [[Bonus Health]], [[Health Regen|Health Regeneration]] and [[Spirit Power]] to the purchasing hero. If a target of the purchasing hero takes [[Spirit Damage]], they have their [[Movement Speed]] and [[Fire Rate]] reduced. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{souls|4,250}} (its component, {{ItemIcon|Suppressor}}, makes up {{souls|1,250}} of the cost). &lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Mystic Slow/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ranked_mode?diff=13957</id>
		<title>Ranked mode</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ranked_mode?diff=13957"/>
		<updated>2024-11-05T18:23:26Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Remove warning about under construction (It seems relatively complete at this time)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranked Summary.png|thumb|300x300px|In-game description of Ranked mode]]&lt;br /&gt;
{{Quotation||Ranked is a challenge mode that porvides a more competitive Deadlock experience where you&#039;ll be matchmade with players of similar skill to determine your Skill Rank among the global population.}}&lt;br /&gt;
&#039;&#039;&#039;Ranked mode&#039;&#039;&#039; is a game mode in Deadlock for competitive players to compete with other players of similar skill levels. By winning matches and performing well, players may earn badges for their profile depending on the highest rank they achieve.&lt;br /&gt;
&lt;br /&gt;
Medals are updated once per week, requiring at least 7 games played within that week to receive a rank. &amp;lt;ref&amp;gt;[[Update:October_10,_2024|October 10th update, adding Ranked Mode]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ranked mode was added to the game on [[Update:October_10,_2024|October 10th]], but was not publicly available until October 15th. Medals were granted the following Tuesday, on October 22nd. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The rank badge can be found by viewing the profile. An additional small icon is displayed when hovering other player&#039;s profiles and on the hero&#039;s icon in the end game stats.&lt;br /&gt;
&lt;br /&gt;
In order to play, players:&lt;br /&gt;
* Must have 50 games played&lt;br /&gt;
* Must have zero behavior-related restrictions (Voice/text bans, report misuse, etc.)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
Players are grouped into the below ranks, with Eternus as the highest and most skilled rank available. &lt;br /&gt;
&lt;br /&gt;
Within each rank, players are assigned a subrank from I to VI, with VI the highest subrank. The ranks, from lowest to highest are:&lt;br /&gt;
&lt;br /&gt;
* Obscurus†&lt;br /&gt;
* Initiate&lt;br /&gt;
* Seeker&lt;br /&gt;
* Alchemist&lt;br /&gt;
* Arcanist&lt;br /&gt;
* Ritualist&lt;br /&gt;
* Emissary&lt;br /&gt;
* Archon&lt;br /&gt;
* Oracle&lt;br /&gt;
* Phantom&lt;br /&gt;
* Ascendant&lt;br /&gt;
* Eternus&lt;br /&gt;
&lt;br /&gt;
†Players that have not yet earned a medal for the week will have the &amp;quot;Obscurus&amp;quot; Rank&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Rank Obscurus Badge.png|Obscurus, Rank 0&lt;br /&gt;
Rank Initiate Badge.png|Initiate, Rank 1&lt;br /&gt;
Rank Seeker Badge.png|Seeker, Rank 2&lt;br /&gt;
Rank Alchemist Badge.png|Alchemist, Rank 3&lt;br /&gt;
Rank Arcanist Badge.png|Arcanist, Rank 4&lt;br /&gt;
Rank Ritualist Badge.png|Ritualist, Rank 5&lt;br /&gt;
Rank Emissary Badge.png|Emissary, Rank 6&lt;br /&gt;
Rank Archon Badge.png|Archon, Rank 7&lt;br /&gt;
Rank Oracle Badge.png|Oracle, Rank 8&lt;br /&gt;
Rank Phantom Badge.png|Phantom, Rank 9&lt;br /&gt;
Rank Ascendant Badge.png|Ascendant, Rank 10&lt;br /&gt;
Rank Eternus Badge.png|Eternus, Rank 11&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Initiate, Rank 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot;&lt;br /&gt;
! Rank Badge&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[File:Rank Initiate Badge.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rank Initiate Subrank 1 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 2 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 3 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 4 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 5 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 6 Large Badge.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rank Initiate Subrank 1 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 2 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 3 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 4 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 5 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 6 Small Badge.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
[ Ranked Mode ]&lt;br /&gt;
* Added Ranked mode&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ranked_mode?diff=13954</id>
		<title>Ranked mode</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ranked_mode?diff=13954"/>
		<updated>2024-11-05T15:20:14Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
[[File:Ranked Summary.png|thumb|300x300px|In-game description of Ranked mode]]&lt;br /&gt;
{{Quotation||Ranked is a challenge mode that porvides a more competitive Deadlock experience where you&#039;ll be matchmade with players of similar skill to determine your Skill Rank among the global population.}}&lt;br /&gt;
&#039;&#039;&#039;Ranked mode&#039;&#039;&#039; is a game mode in Deadlock for competitive players to compete with other players of similar skill levels. By winning matches and performing well, players may earn badges for their profile depending on the highest rank they achieve.&lt;br /&gt;
&lt;br /&gt;
Medals are updated once per week, requiring at least 7 games played within that week to receive a rank. &amp;lt;ref&amp;gt;[[Update:October_10,_2024|October 10th update, adding Ranked Mode]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ranked mode was added to the game on [[Update:October_10,_2024|October 10th]], but was not publicly available until October 15th. Medals were granted the following Tuesday, on October 22nd. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The rank badge can be found by viewing the profile. An additional small icon is displayed when hovering other player&#039;s profiles and on the hero&#039;s icon in the end game stats.&lt;br /&gt;
&lt;br /&gt;
In order to play, players:&lt;br /&gt;
* Must have 50 games played&lt;br /&gt;
* Must have zero behavior-related restrictions (Voice/text bans, report misuse, etc.)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
Players are grouped into the below ranks, with Eternus as the highest and most skilled rank available. &lt;br /&gt;
&lt;br /&gt;
Within each rank, players are assigned a subrank from I to VI, with VI the highest subrank. The ranks, from lowest to highest are:&lt;br /&gt;
&lt;br /&gt;
* Obscurus†&lt;br /&gt;
* Initiate&lt;br /&gt;
* Seeker&lt;br /&gt;
* Alchemist&lt;br /&gt;
* Arcanist&lt;br /&gt;
* Ritualist&lt;br /&gt;
* Emissary&lt;br /&gt;
* Archon&lt;br /&gt;
* Oracle&lt;br /&gt;
* Phantom&lt;br /&gt;
* Ascendant&lt;br /&gt;
* Eternus&lt;br /&gt;
&lt;br /&gt;
†Players that have not yet earned a medal for the week will have the &amp;quot;Obscurus&amp;quot; Rank&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Rank Obscurus Badge.png|Obscurus, Rank 0&lt;br /&gt;
Rank Initiate Badge.png|Initiate, Rank 1&lt;br /&gt;
Rank Seeker Badge.png|Seeker, Rank 2&lt;br /&gt;
Rank Alchemist Badge.png|Alchemist, Rank 3&lt;br /&gt;
Rank Arcanist Badge.png|Arcanist, Rank 4&lt;br /&gt;
Rank Ritualist Badge.png|Ritualist, Rank 5&lt;br /&gt;
Rank Emissary Badge.png|Emissary, Rank 6&lt;br /&gt;
Rank Archon Badge.png|Archon, Rank 7&lt;br /&gt;
Rank Oracle Badge.png|Oracle, Rank 8&lt;br /&gt;
Rank Phantom Badge.png|Phantom, Rank 9&lt;br /&gt;
Rank Ascendant Badge.png|Ascendant, Rank 10&lt;br /&gt;
Rank Eternus Badge.png|Eternus, Rank 11&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Initiate, Rank 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot;&lt;br /&gt;
! Rank Badge&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[File:Rank Initiate Badge.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rank Initiate Subrank 1 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 2 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 3 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 4 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 5 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 6 Large Badge.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rank Initiate Subrank 1 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 2 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 3 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 4 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 5 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 6 Small Badge.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
[ Ranked Mode ]&lt;br /&gt;
* Added Ranked mode&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Ranked_Summary.png?diff=13953</id>
		<title>File:Ranked Summary.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Ranked_Summary.png?diff=13953"/>
		<updated>2024-11-05T15:18:56Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: FamousPup uploaded a new version of File:Ranked Summary.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Tankbuster?diff=13938</id>
		<title>Tankbuster</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Tankbuster?diff=13938"/>
		<updated>2024-11-04T15:03:39Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Added clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath = Improved Burst&lt;br /&gt;
| item_name = Improved Burst&lt;br /&gt;
| item_type = Spirit&lt;br /&gt;
| souls = 3,500&lt;br /&gt;
| item_tier = 3&lt;br /&gt;
| has_components = true&lt;br /&gt;
| component1_name = Mystic Burst&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +100 [[Spirit Shield|Spirit Shield Health]]&lt;br /&gt;
| item_stat2 = +8% [[Weapon Damage]]&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| passive1_cooldown = &lt;br /&gt;
| passive1_stat1 = +9% Max Health Bonus Damage (Conditional)&lt;br /&gt;
| passive1_description = Abilities deal bonus &#039;&#039;&#039;[[Spirit Damage]]&#039;&#039;&#039; if they deal 175 damage or more in a single hit.&lt;br /&gt;
Targets are immune to the effects of Improved Burst for &#039;&#039;&#039;5s&#039;&#039;&#039; after taking damage from it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Improved Burst]] is a Tier 3 [[Spirit]] [[Item]] which grants [[Spirit Shield|Spirit Shield Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It has a passive which causes additional [[Spirit Damage]] to enemies who receive a single instance of ability spirit damage above a certain threshold from the purchasing hero. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,500}}.&lt;br /&gt;
== Notes ==&lt;br /&gt;
* In order to trigger the additional damage, the triggering spirit damage must exceed the threshold after damage reduction calculations, including spirit armor and damage reductions (e.g. from [[Inhibitor]]).&lt;br /&gt;
* Some forms of [[Spirit Amp]] applied by items count as separate damage instances and thus don&#039;t contribute to the single hit such as [[Escalating Exposure]]. Other items that increase Spirit Amp on a target such as [[Soul Shredder Bullets]] do count and can cause Improved Burst to trigger&lt;br /&gt;
* Hero abilities that apply any kind of [[Damage Amp]] do not contribute to the triggering spirit damage despite the damage numbers shown in game being over the threshold.&lt;br /&gt;
* Interaction with spirit shields: The additional damage will only trigger if the initial spell deals more than the threshold amount to the targets health, not including any shields. If the target&#039;s shield absorbs the full amount of the initial spell&#039;s damage, the additional damage will not trigger.&lt;br /&gt;
* The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from [[Improved Burst]] is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example:&lt;br /&gt;
** Vindicta uses assassinate on an enemy Warden. The baseline Assassinate on its own is not enough damage to kill the Warden, but the increased damage (due to the additional damage from triggering [[Improved Burst]]) is enough to secure the kill. Since the additional damage from triggering [[Improved Burst]] is applied after the Assassinate, it is technically the item&#039;s damage which secures the kill, not the Assassinate. Thus, Vindicta will not receive bonus souls from Assassinate&#039;s passive.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&lt;br /&gt;
* {{HeroIcon|Lash}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Improved Burst/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Tankbuster?diff=13937</id>
		<title>Tankbuster</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Tankbuster?diff=13937"/>
		<updated>2024-11-04T14:57:27Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Add clarification about &amp;quot;single hit&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath = Improved Burst&lt;br /&gt;
| item_name = Improved Burst&lt;br /&gt;
| item_type = Spirit&lt;br /&gt;
| souls = 3,500&lt;br /&gt;
| item_tier = 3&lt;br /&gt;
| has_components = true&lt;br /&gt;
| component1_name = Mystic Burst&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +100 [[Spirit Shield|Spirit Shield Health]]&lt;br /&gt;
| item_stat2 = +8% [[Weapon Damage]]&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| passive1_cooldown = &lt;br /&gt;
| passive1_stat1 = +9% Max Health Bonus Damage (Conditional)&lt;br /&gt;
| passive1_description = Abilities deal bonus &#039;&#039;&#039;[[Spirit Damage]]&#039;&#039;&#039; if they deal 175 damage or more in a single hit.&lt;br /&gt;
Targets are immune to the effects of Improved Burst for &#039;&#039;&#039;5s&#039;&#039;&#039; after taking damage from it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Improved Burst]] is a Tier 3 [[Spirit]] [[Item]] which grants [[Spirit Shield|Spirit Shield Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It has a passive which causes additional [[Spirit Damage]] to enemies who receive a single instance of ability spirit damage above a certain threshold from the purchasing hero. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,500}}.&lt;br /&gt;
== Notes ==&lt;br /&gt;
* In order to trigger the additional damage, the triggering spirit damage must exceed the threshold after damage reduction calculations, including spirit armor and damage reductions (e.g. from [[Inhibitor]]).&lt;br /&gt;
* Some forms of [[Spirit Amp]] count as separate damage instances and thus don&#039;t contribute to the single hit such as [[Escalating Exposure]]&lt;br /&gt;
* Interaction with spirit shields: The additional damage will only trigger if the initial spell deals more than the threshold amount to the targets health, not including any shields. If the target&#039;s shield absorbs the full amount of the initial spell&#039;s damage, the additional damage will not trigger.&lt;br /&gt;
* The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from [[Improved Burst]] is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example:&lt;br /&gt;
** Vindicta uses assassinate on an enemy Warden. The baseline Assassinate on its own is not enough damage to kill the Warden, but the increased damage (due to the additional damage from triggering [[Improved Burst]]) is enough to secure the kill. Since the additional damage from triggering [[Improved Burst]] is applied after the Assassinate, it is technically the item&#039;s damage which secures the kill, not the Assassinate. Thus, Vindicta will not receive bonus souls from Assassinate&#039;s passive.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&lt;br /&gt;
* {{HeroIcon|Lash}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Improved Burst/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Tankbuster?diff=13936</id>
		<title>Tankbuster</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Tankbuster?diff=13936"/>
		<updated>2024-11-04T14:45:17Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath = Improved Burst&lt;br /&gt;
| item_name = Improved Burst&lt;br /&gt;
| item_type = Spirit&lt;br /&gt;
| souls = 3,500&lt;br /&gt;
| item_tier = 3&lt;br /&gt;
| has_components = true&lt;br /&gt;
| component1_name = Mystic Burst&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +100 [[Spirit Shield|Spirit Shield Health]]&lt;br /&gt;
| item_stat2 = +8% [[Weapon Damage]]&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| passive1_cooldown = &lt;br /&gt;
| passive1_stat1 = +9% Max Health Bonus Damage (Conditional)&lt;br /&gt;
| passive1_description = Abilities deal bonus &#039;&#039;&#039;[[Spirit Damage]]&#039;&#039;&#039; if they deal 175 damage or more in a single hit.&lt;br /&gt;
Targets are immune to the effects of Improved Burst for &#039;&#039;&#039;5s&#039;&#039;&#039; after taking damage from it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Improved Burst]] is a Tier 3 [[Spirit]] [[Item]] which grants [[Spirit Shield|Spirit Shield Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It has a passive which causes additional [[Spirit Damage]] to enemies who receive a single instance of ability spirit damage above a certain threshold from the purchasing hero. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,500}}.&lt;br /&gt;
== Notes ==&lt;br /&gt;
* In order to trigger the additional damage, the triggering spirit damage must exceed the threshold after damage reduction calculations, including spirit armor and damage reductions (e.g. from [[Inhibitor]]).&lt;br /&gt;
* Interaction with spirit shields: The additional damage will only trigger if the initial spell deals more than the threshold amount to the targets health, not including any shields. If the target&#039;s shield absorbs the full amount of the initial spell&#039;s damage, the additional damage will not trigger.&lt;br /&gt;
* The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from [[Improved Burst]] is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example:&lt;br /&gt;
** Vindicta uses assassinate on an enemy Warden. The baseline Assassinate on its own is not enough damage to kill the Warden, but the increased damage (due to the additional damage from triggering [[Improved Burst]]) is enough to secure the kill. Since the additional damage from triggering [[Improved Burst]] is applied after the Assassinate, it is technically the item&#039;s damage which secures the kill, not the Assassinate. Thus, Vindicta will not receive bonus souls from Assassinate&#039;s passive.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&lt;br /&gt;
* {{HeroIcon|Lash}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Improved Burst/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Debuff_Reducer?diff=13552</id>
		<title>Debuff Reducer</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Debuff_Reducer?diff=13552"/>
		<updated>2024-10-29T15:15:09Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Remove empty Recommended Heroes section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Debuff Reducer|item_name=Debuff Reducer|item_type=Vitality|item_tier=2|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=true|item_stat1=+75 Bonus [[Health]]|item_stat2=+6% [[Weapon Damage]]|souls=1,250|passive1_description=Reduces the duration of all negative effects applied to you.|passive1_cooldown=|passive1_stat1=30% [[Debuff]] Resist|iscomponentof1_name=Debuff Remover}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Reducer&#039;&#039;&#039; is a Tier 2 [[Vitality]] [[item]] that reduces the duration of all [[Status Effects#Negative Status Effects|negative effects]] applied to you.&lt;br /&gt;
&lt;br /&gt;
It also provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
Debuff Reducer is a component of [[Debuff Remover]]. &lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|1,250}} from the [[shop]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Debuff Reducer/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Healing_Booster?diff=13551</id>
		<title>Healing Booster</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Healing_Booster?diff=13551"/>
		<updated>2024-10-29T15:12:55Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Healing Booster|item_name=Healing Booster|item_type=Vitality|item_tier=2|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+6% [[Spirit Resist]]|item_stat3=+2 [[Health Regen]]|souls=1,250|passive1_description=Increases the effectiveness of your [[Healing]] and increases your resistance to healing reduction.|passive1_cooldown=|passive1_stat1=+25% Healing Effectiveness|passive1_stat2=+15% Heal Reduction Resistance}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Booster&#039;&#039;&#039; is a Tier 2 [[Vitality]] [[Item]] that provides [[Spirit Resist]]  and [[Health Regen]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
Its passive effect grants the user increased effectiveness of [[Healing]] and increased resistance to healing reduction. &lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|1,250}} from the [[Shop]].&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Healing Booster increases the effect of healing applied to allies as well as the caster, but owning Healing Booster does not increase the healing received from an ally. However, if an ally has Healing Booster, the heal reduction resistance will resist applied healing reduction when considering healing received from an ally.&lt;br /&gt;
&lt;br /&gt;
*Healing Booster does not increase the effect of [[Health Regen]] &lt;br /&gt;
&lt;br /&gt;
== Recommended Heroes ==&lt;br /&gt;
*{{HeroIcon|Dynamo}}&lt;br /&gt;
*{{HeroIcon|Ivy}}&lt;br /&gt;
*{{HeroIcon|Kelvin}}&lt;br /&gt;
*{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
*{{HeroIcon|Viscous}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Healing Booster/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Restorative_Locket?diff=13550</id>
		<title>Restorative Locket</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Restorative_Locket?diff=13550"/>
		<updated>2024-10-29T15:09:22Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Restorative Locket&lt;br /&gt;
|item_name=Restorative Locket&lt;br /&gt;
|item_type=Vitality&lt;br /&gt;
|item_tier=2&lt;br /&gt;
|has_components=false&lt;br /&gt;
|has_passive1=true&lt;br /&gt;
|has_passive2=false|has_active1=true&lt;br /&gt;
|has_iscomponentof=false&lt;br /&gt;
|item_stat1=+10% [[Spirit Resist]]&lt;br /&gt;
|item_stat2=+5 [[Spirit Power]]&lt;br /&gt;
|item_stat3=+1m/s [[Sprint Speed]]&lt;br /&gt;
|souls=1,250&lt;br /&gt;
|passive1_description=When an enemy uses an ability within 50m range from you, store one Restoration Stack.&lt;br /&gt;
|passive1_cooldown=&lt;br /&gt;
|active1_description=Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast.&lt;br /&gt;
|active1_cooldown=30s&lt;br /&gt;
|active1_stat1=+35 Heal per Stack&lt;br /&gt;
|active1_stat2=15 Max Stacks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restorative Locket&#039;&#039;&#039; is a Tier 2 [[Vitality]] [[Item]] that provides [[Spirit Resist]] and [[Spirit Power]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
The item gains a Restoration Stack whenever an enemy uses an ability within range. Items do not trigger this passive effect.&lt;br /&gt;
&lt;br /&gt;
The ability consumes all stacks (minimum 1) to heal target ally and can heal a maximum of 525 HP as well as always restoring a stamina point..&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|1,250}} from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Restorative Locket/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Active Items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Restorative_Locket?diff=13549</id>
		<title>Restorative Locket</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Restorative_Locket?diff=13549"/>
		<updated>2024-10-29T15:08:01Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Remove Shiv from Recommended Heroes since this item is NOT in their default build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Restorative Locket&lt;br /&gt;
|item_name=Restorative Locket&lt;br /&gt;
|item_type=Vitality&lt;br /&gt;
|item_tier=2&lt;br /&gt;
|has_components=false&lt;br /&gt;
|has_passive1=true&lt;br /&gt;
|has_passive2=false|has_active1=true&lt;br /&gt;
|has_iscomponentof=false&lt;br /&gt;
|item_stat1=+10% [[Spirit Resist]]&lt;br /&gt;
|item_stat2=+5 [[Spirit Power]]&lt;br /&gt;
|item_stat3=+1m/s [[Sprint Speed]]&lt;br /&gt;
|souls=1,250&lt;br /&gt;
|passive1_description=When an enemy uses an ability within 50m range from you, store one Restoration Stack.&lt;br /&gt;
|passive1_cooldown=&lt;br /&gt;
|active1_description=Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast.&lt;br /&gt;
|active1_cooldown=30s&lt;br /&gt;
|active1_stat1=+35 Heal per Stack&lt;br /&gt;
|active1_stat2=15 Max Stacks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restorative Locket&#039;&#039;&#039; is a Tier 2 [[Vitality]] [[Item]] that provides [[Spirit Resist]] and [[Spirit Power]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
The item gains a Restoration Stack whenever an enemy uses an ability within range. Items do not trigger this passive effect.&lt;br /&gt;
&lt;br /&gt;
The ability consumes all stacks to heal target ally and can heal a maximum of 525 HP.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|1,250}} from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Restorative Locket/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Active Items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Restorative_Locket?diff=13548</id>
		<title>Restorative Locket</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Restorative_Locket?diff=13548"/>
		<updated>2024-10-29T15:07:10Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Restorative Locket&lt;br /&gt;
|item_name=Restorative Locket&lt;br /&gt;
|item_type=Vitality&lt;br /&gt;
|item_tier=2&lt;br /&gt;
|has_components=false&lt;br /&gt;
|has_passive1=true&lt;br /&gt;
|has_passive2=false|has_active1=true&lt;br /&gt;
|has_iscomponentof=false&lt;br /&gt;
|item_stat1=+10% [[Spirit Resist]]&lt;br /&gt;
|item_stat2=+5 [[Spirit Power]]&lt;br /&gt;
|item_stat3=+1m/s [[Sprint Speed]]&lt;br /&gt;
|souls=1,250&lt;br /&gt;
|passive1_description=When an enemy uses an ability within 50m range from you, store one Restoration Stack.&lt;br /&gt;
|passive1_cooldown=&lt;br /&gt;
|active1_description=Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast.&lt;br /&gt;
|active1_cooldown=30s&lt;br /&gt;
|active1_stat1=+35 Heal per Stack&lt;br /&gt;
|active1_stat2=15 Max Stacks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restorative Locket&#039;&#039;&#039; is a Tier 2 [[Vitality]] [[Item]] that provides [[Spirit Resist]] and [[Spirit Power]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
The item gains a Restoration Stack whenever an enemy uses an ability within range. Items do not trigger this passive effect.&lt;br /&gt;
&lt;br /&gt;
The ability consumes all stacks to heal target ally and can heal a maximum of 525 HP.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|1,250}} from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Recommended Heroes ==&lt;br /&gt;
*[[Shiv]]&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Restorative Locket/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Active Items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Titanic_Magazine/Update_history?diff=13212</id>
		<title>Titanic Magazine/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Titanic_Magazine/Update_history?diff=13212"/>
		<updated>2024-10-26T16:08:32Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Add October 24 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 24, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Now grants +12% Spirit Resist&lt;br /&gt;
* No longer grants +18% Bullet Resist&lt;br /&gt;
* Now grants +25% Melee Damage Resistance}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 26, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Ammo increased from 100% to 120%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Bullet Resist increased from 15% to 18%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Bullet Armor increased from 10% to 15%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 15, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Weapon Damage increased from 16% to 18%.&lt;br /&gt;
*Bullet Resist increased from 8% to 10%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 1, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Now gives +8% Bullet resistance.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 18, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Ammo increased from 90% to 100%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 11, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*No longer has 10% reload penalty.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = July 4, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Reload penalty reduced from -15% to -10%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 27, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Ammo increased from +75% to +90%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = June 20, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
*Ammo increased from 65% to 75%.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Item changelogs]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Titanic_Magazine?diff=13189</id>
		<title>Titanic Magazine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Titanic_Magazine?diff=13189"/>
		<updated>2024-10-26T14:30:50Z</updated>

		<summary type="html">&lt;p&gt;FamousPup: Update stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath   = Titanic Magazine&lt;br /&gt;
| item_name            = Titanic Magazine&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| has_passive1         = false&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +120% [[Ammo]]&lt;br /&gt;
| item_stat2           = +18% [[Weapon Damage]]&lt;br /&gt;
| item_stat3           = +25% [[Melee Resist]]&lt;br /&gt;
| item_stat4           = +12% [[Spirit Resist]]&lt;br /&gt;
| souls                = 3,500&lt;br /&gt;
| component1_name      = Basic Magazine&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Titanic Magazine&#039;&#039;&#039; is a Tier 3 Weapon [[Items|Item]] that grants increased [[Ammo]], [[Weapon Damage]], [[Melee Resist]] and [[Spirit Resist]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|3,500}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Titanic Magazine/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FamousPup</name></author>
	</entry>
</feed>