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	<updated>2026-09-15T06:38:52Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Mina?diff=114250</id>
		<title>Mina</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mina?diff=114250"/>
		<updated>2026-08-24T22:37:53Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Abilities */ Added note to Nox Nostra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_vampirebat&lt;br /&gt;
| voice_actor = Victoria Grace&amp;lt;ref&amp;gt;2025-08-27 - [https://x.com/vgraceactress/status/1960818624702374375 Victoria Grace] on [https://x.com/ X] - &#039;&#039;&amp;quot;I’m SO excited to announce that I voice the cute but deadly vampire hero MINA HA in DEADLOCK!! I love her so much&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 18, 2025&lt;br /&gt;
| codenames = Vampirebat&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = Trust me. The longer this goes on, the worse it&#039;s gonna get for you!|4=Vampirebat_killstreak_start_03.mp3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mina&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;; a glass cannon that &#039;&#039;&#039;[[Mina#Rake|rakes enemies with her umbrella]]&#039;&#039;&#039; and delivers quick bursts of [[Spirit damage]] at range with her passive, &#039;&#039;&#039;[[Mina#Love Bites|Love Bites]]&#039;&#039;&#039;. She can &#039;&#039;&#039;[[Mina#Sanguine Retreat|transform into bats]]&#039;&#039;&#039; and escape when things get a bit too messy. Each time she triggers Love Bites, her vampiric powers grow stronger. This builds toward her ultimate, &#039;&#039;&#039;[[Mina#Nox Nostra|Nox Nostra]]&#039;&#039;&#039;, which unleashes a massive swarm of bats that hunt down and silence nearby enemies.&lt;br /&gt;
&lt;br /&gt;
Mina Ha was an ambitious and rich girl betrothed to American royalty, the [[Pocket|eldest heir]] to the [[Fairfax Industries]] fortune. However, her hopes were dashed when her fiancé was [[Calico|assassinated]] prior to the wedding. Her parents, seeking only the best for their daughter, contracted a vampire to turn Mina into a vampire and grant her eternal life. Now learning her new powers and navigating vampire high society, Mina&#039;s ambitious eye is set on becoming the next Viscount of New York. &lt;br /&gt;
&lt;br /&gt;
Mina was released on [[Update:August 18, 2025|August 18, 2025]] as the first hero in the [[Update:August 18, 2025|Six New Heroes]] update.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_vampirebat}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* The passive float lasts up to 4 seconds.&lt;br /&gt;
* The passive float can be activated any number of times while airborne, until all 4 seconds of floating have elapsed. This resets when landing on the ground.&lt;br /&gt;
** If Mina continues to float after the max duration has elapsed, she will accelerate towards the ground significantly faster than she would normally fall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* When using the Confirm Cast mode, only the first cast will use the range preview. Subsequent recasts will immediately activate after pressing the Ability key again.&lt;br /&gt;
* When using the Confirm Cast mode and Alternate Cast mode as a Button, Sanguine Retreat has an undocumented alternate cast prompt. It has no effect on the ability or its visual effects.&lt;br /&gt;
* There is no delay between Sanguine Retreats second and third recast. This is likely a bug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Love Bites has a {{DataProp|Love Bites|PerTargetCooldown}}s cooldown per target.&lt;br /&gt;
* [[Melee Damage]] does not proc Love Bites.&lt;br /&gt;
* Non-Proc [[Spirit Damage]] dealt by Love Bites does not trigger {{ItemIcon|Healbane}}, {{ItemIcon|Mystic Regeneration}}, {{ItemIcon|Bullet Resist Shredder}}, {{ItemIcon|Mystic Slow}}, {{ItemIcon|Mystic Vulnerability}}, {{ItemIcon|Suppressor}}, {{ItemIcon|Radiant Regeneration}} or {{ItemIcon|Escalating Exposure}}.&lt;br /&gt;
* Love Bites stacks [[Build-Up|build up]] at the following rate:&lt;br /&gt;
** Weapon body damage: &#039;&#039;&#039;{{DataProp|Love Bites|BuildUpPerShot}}%&#039;&#039;&#039; per shot (reduced by falloff)&lt;br /&gt;
** Headshot damage: &#039;&#039;&#039;{{#expr: {{DataProp|Love Bites|BuildUpPerShot}} * {{DataProp|Love Bites|BuildUpHeadshotBonus}} }}%&#039;&#039;&#039; per shot (reduced by falloff)&lt;br /&gt;
** Rake: &#039;&#039;&#039;{{DataProp|Love Bites|BuildUpPerDagger}}%&#039;&#039;&#039;&lt;br /&gt;
** Nox Nostra: &#039;&#039;&#039;{{#expr:{{DataProp|Nox Nostra|BatEffectiveness}} * {{DataProp|Love Bites|BuildUpPerBat}} }}%&#039;&#039;&#039; per bat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* If an enemy uses {{ItemIcon|Phantom Strike}} on Mina while she&#039;s channeling Nox Nostra, Mina keeps flying for the rest of the channel duration, then drops down under the effect of Phantom Strike.&lt;br /&gt;
* Mina is allowed to cast {{AbilityIcon|Sanguine Retreat}} while channeling Nox Nostra.&lt;br /&gt;
** Nox Nostra temporarily pauses the release of additional bats while Mina is teleporting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
=== Ability Changes ===&lt;br /&gt;
&amp;lt;!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --&amp;gt;&lt;br /&gt;
Apart from [[Street Brawl#Heroes|global changes]], Mina does &#039;&#039;&#039;not&#039;&#039;&#039; have any special modifications for her abilities in Street Brawl.&lt;br /&gt;
=== Item Draft ===&lt;br /&gt;
{{HeroStreetBrawlItems|Mina}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|vampirebat}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== 3D model ==&lt;br /&gt;
{{3D_Model|Mina|size=20}}&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{3D Model|Mina Weapon}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:VampireBat card.png|Mina portrait&lt;br /&gt;
File:Mina.png|Mina icon&lt;br /&gt;
File:Mina Render.png|Mina in-game render&lt;br /&gt;
File:Mina select background.png|Mina select background&lt;br /&gt;
File:Mina TitlePage.png|Mina poster&lt;br /&gt;
File:MinaRef.png|Mina reference sheet&lt;br /&gt;
File:Mina name.svg|Mina name typography&lt;br /&gt;
File:Mina italian.svg|Mina&#039;s Italian typography&lt;br /&gt;
File:Mina russian.svg|Mina&#039;s Russian typography&lt;br /&gt;
File:Mina schinese.svg|Mina&#039;s Simplified Chinese typography&lt;br /&gt;
File:Mina ukrainian.svg|Mina&#039;s Ukrainian typography&lt;br /&gt;
File:Mina Weapon.png|Mina weapon - New Money&lt;br /&gt;
File:Mina visdev model.png|Alternate Mina model &amp;quot;visdev&amp;quot;&lt;br /&gt;
File:Vampirebat psd.png|Unfinished Mina model art&lt;br /&gt;
File:Mina icon old.png|Temporary Mina icon&lt;br /&gt;
File:Mina Gloat.png|Gloat portrait for Mina.&lt;br /&gt;
File:Mina Critical.png|Critical health portrait for Mina.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mina is named after the literary character [[wikipedia:Mina_Harker|Mina Harker]], from Bram Stoker&#039;s &#039;&#039;Dracula&#039;&#039;. Ironically, in the novel, Mina was stalked by Dracula and never becomes a vampire herself.&lt;br /&gt;
* Mina&#039;s ultimate Nox Nostra means &amp;quot;Our Night&amp;quot; in Latin.&lt;br /&gt;
* Mina is the second hero to use &amp;quot;vampire&amp;quot; as a codename (VampireBat), as there is another hero referenced in the localization files as &amp;quot;hero_vampire&amp;quot;, but it has been removed from the game.&lt;br /&gt;
* Mina&#039;s family is implied to be East Asian, due to the &amp;quot;[[wikipedia:Ha|Ha]]&amp;quot; last name. Her name is also written in Asian localizations as a traditional Asian name, unlike other heroes.&lt;br /&gt;
* Mina was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Mina&#039;s model was leaked by an anonymous source along with a WIP version of the shop UI, ahead of the [[Update:May_8,_2025|Shop Rework]] update.&lt;br /&gt;
* Mina&#039;s pistol New Money has the words &amp;quot;Nuit Rouge 7&amp;quot; (&amp;quot;Red Night 7&amp;quot; in French) inscribed on the side, similar to perfume labels. This does not appear in the weapon art.&lt;br /&gt;
* &amp;quot;Grabbing a bite in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Mina in the [[Hideout]].&lt;br /&gt;
* Mina holds her pistol in her left hand, like {{HeroIcon|Lady Geist}}. While this is done for gameplay purposes so her umbrella doesn&#039;t cover her model, it could also reflect her admiration for Geist.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Mina]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/The_Doorman?diff=61699</id>
		<title>The Doorman</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/The_Doorman?diff=61699"/>
		<updated>2026-03-06T23:21:44Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Trivia */ Added trivia for doorman ult rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_doorman&lt;br /&gt;
| release_date = August 22, 2025&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Doorman&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He&#039;s proper, he&#039;s polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don&#039;t worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.&lt;br /&gt;
&lt;br /&gt;
A self-described &amp;quot;Fledgling God&amp;quot; and possibly a cosmic being of some repute, &#039;&#039;&#039;the Doorman&#039;&#039;&#039;  planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans. &lt;br /&gt;
&lt;br /&gt;
The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability tabs&lt;br /&gt;
| name=The Doorman&lt;br /&gt;
|ability2_notes=&lt;br /&gt;
* The doors&#039; duration is indicated by a progress bar above them.&lt;br /&gt;
* If the player enters a door while carrying the [[Soul Urn]], the urn is dropped at the entrance door. However, the urn can be dropped on the exit side by pushing the player with a cart.&lt;br /&gt;
|ability4_notes=&lt;br /&gt;
* If the player falls off the platforms, they are sent back to the beginning of the map.&lt;br /&gt;
* The player can dodge the damage from Hotel Guest by using abilities and items to become [[Status Effects#Invincibility|invincible]] when the timer runs out.&lt;br /&gt;
* The player cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Flying Cloak}} or {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_doorman}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|doorman}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
The Doorman is referred to as a fledgling god (by himself),&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman power4 on doorman.mp3|context=(ult on himself)|transcription=Reality twists and bends around you. How can this be? Has the Baroness turned on its loyal servant, or has a fledgling god lost his mind in the face of the patrons?}}&amp;lt;/ref&amp;gt; a Patron (by himself)&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Killstreak|voice line]] (killstreak): &#039;&#039;&amp;quot;Don&#039;t you fools get it? I am the Patron you should worry about angering!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and a cosmic being.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Mina|file=Vampirebat kill doorman 04.mp3|transcription=Of course they left it to me to kill the cosmic being.}}&amp;lt;/ref&amp;gt; He often refers to the other heroes as &amp;quot;mortals&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s&#039;&#039; in-game [[The Doorman/Quotes#Pre-Game|voice line]] (Pre-Game Ping): &#039;&#039;&amp;quot;I am excited to help you mortals enrich your meaningless lives!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Killstreak|voice line]] (High Killstreak): &#039;&#039;&amp;quot;Mortals, your pointless lives are about to come to an end!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Doorman&#039;s motivation in the ritual is to see the [[Patron|Patrons]], since he hasn&#039;t seen them in a long time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Post-Game|voice line]] (post-game ping): &#039;&#039;&amp;quot;Meddling in the Patrons&#039; affairs is always satisfying.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; He doesn&#039;t seem to have a wish planned as he intends to return to the [[Baroness Hotel|Baroness]] after the ritual,&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Pre-Game|voice line]] (pre-game ping): &#039;&#039;&amp;quot;The sooner we complete the ritual, the sooner I can return to my duties at the Baroness.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Post-Game|voice line]] (post-game ping): &#039;&#039;&amp;quot;I must return to the Baroness.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; although the Patrons goad him to wish back his old power.&amp;lt;ref&amp;gt;{{PageRef|name=Patron}}s in-game [[The Doorman/Quotes#Patrons|voice line]] (Doorman start): &#039;&#039;&amp;quot;You&#039;ve shed your trappings to walk amongst humanity, but now you reclaim your rightful place!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Doorman&amp;quot; is not the Doorman&#039;s real name, but one he uses to &amp;quot;keep himself grounded&amp;quot; to remind himself that he&#039;s here to serve, not to rule.&amp;lt;ref&amp;gt;[[The Doorman/Quotes#Conversations|The Doorman &amp;amp; Paige Conversation 3]] - {{PageRef|name=Paige}}: &#039;&#039;&amp;quot;Well that’s not your name.&amp;quot; -&#039;&#039; {{PageRef|name=The Doorman}}: &#039;&#039;&amp;quot;It’s not, but for my purposes in New York it helps me stay grounded, that I am here to serve and not to rule.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; There are lines which imply that, a long time ago, Doorman used to slaughter humans, expressing glee at the chance to kill again and be feared during the ritual.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Killstreak|voice line]] (High Killstreak): &#039;&#039;&amp;quot;I haven&#039;t slaughtered man like this for years, what a treat!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Killstreak|voice line]] (Medium Killstreak): &#039;&#039;&amp;quot;I forgot how wonderful it can feel to be feared.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; The true nature of the Doorman is unknown to most of the cast.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s [[The Doorman/Quotes#Other Characters|other character interactions]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Doorman likes working at the [[Baroness Hotel|Baroness]] since he gets to observe humanity.&amp;lt;ref&amp;gt;[[The Doorman/Quotes#Conversations|The Doorman &amp;amp; Victor Conversation 3]] - {{PageRef|name=Victor}}: &#039;&#039;&amp;quot;Catering to rich people is rewarding?&amp;quot;&#039;&#039; - {{PageRef|name=The Doorman}}: &#039;&#039;&amp;quot;Observing humanity is.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Occult Security and Investigation Commission|OSIC]] seem to be aware of the Doorman&#039;s true nature, as they consider Doorman participating in the ritual as &amp;quot;overstepping&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (killed The Doorman): &#039;&#039;&amp;quot;You overstepped, Doorman.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Doorman claims to be able to see the future.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman power4 on tengu.mp3|transcription=Ivy, you&#039;re a good person, and I have no desire to torment you here. Just know this: In five years one of the Arroyos is going to die, and there is nothing you can do to stop it.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* The Doorman is extremely knowledgeable about every other hero in the game, tormenting them while they&#039;re trapped in the Baroness.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s [[The Doorman/Quotes#Hotel Guest Taunt - Hero Specific|Hotel Guest Taunts]]&amp;lt;/ref&amp;gt; He doesn&#039;t seem to know what {{PageRef|name=Warden}} wants,&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Taunt Warden): &#039;&#039;&amp;quot;What do you want, Warden?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; which could mean he&#039;s telepathic like the {{PageRef|name=Patron}}s as opposed to being omniscient, since they can&#039;t read Warden&#039;s desires either.&amp;lt;ref&amp;gt;{{PageRef|name=The Hidden King}}&#039;s in-game [[Warden/Quotes#Patrons|voice line]] (Warden Start): &#039;&#039;&amp;quot;Warden, how long do you think you can hide your heart from the Hidden King?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman calls the Patrons &amp;quot;old friends&amp;quot; and refers to them as [[Sapphire Flame|City Mother]] and [[Amber Hand|Amber King]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman happy 08.mp3|transcription=It was so nice getting a chance to summon old friends.}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman ping pre game 03.mp3|context=(pre-game ping)|transcription=How exciting to see City Mother and the Amber King once more!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman respects {{PageRef|name=Infernus}} since they both work in the service industry and is apologetic when killing him.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): &#039;&#039;&amp;quot;I hate fighting a fellow member of the service industry.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): &#039;&#039;&amp;quot;It wasn&#039;t personal, Infernus, I hope you understand that.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman thinks {{PageRef|name=Wraith}} is a &amp;quot;delight&amp;quot; and is grateful towards her since she&#039;s a generous tipper.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Wraith): &#039;&#039;&amp;quot;Wraith, I just want you to know that I still think you&#039;re a delight!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Wraith): &#039;&#039;&amp;quot;She was such a generous tipper, too!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman thinks {{PageRef|name=Lady Geist}} is rude and doesn&#039;t expect any tips from her.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Lady Geist): &#039;&#039;&amp;quot;She always was rude.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[The Doorman/Quotes#Conversations|The Doorman &amp;amp; Lady Geist Conversation 2]] - {{PageRef|name=Lady Geist}}: &#039;&#039;&amp;quot;I hope you don’t expect a tip for helping me.&amp;quot;&#039;&#039; - {{PageRef|name=The Doorman}}: &#039;&#039;&amp;quot;I wouldn’t dream of expecting anything from you, Lady Geist.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman is actively keeping {{PageRef|name=Paradox}} out of the Baroness.&amp;lt;ref&amp;gt;{{PageRef|name=Paradox}}&#039;s in-game [[Paradox/Quotes#Enemies|voice line]] (killed Doorman): &#039;&#039;&amp;quot;You can&#039;t keep me out of The Baroness forever, Doorman!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Doorman has kicked {{PageRef|name=Silver}} and {{PageRef|name=Vyper}} out of the Baroness.&amp;lt;ref&amp;gt;{{PageRef|name=Silver}}&#039;s in-game [[Silver/Quotes#Enemies|voice line]] (killed The Doorman): &#039;&#039;&amp;quot;That&#039;s for kickin&#039; me out of brunch.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Vyper}}&#039;s in-game [[Vyper/Quotes#Enemies|voice line]] (killed The Doorman): &#039;&#039;&amp;quot;That&#039;s for kicking me out of the Baroness.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Both {{PageRef|name=Patron}}s are familiar with the Doorman, expressing surprise and joy at seeing him fighting on their behalf.&amp;lt;ref&amp;gt;{{PageRef|name=The Hidden King}}&#039;s in-game [[The Doorman/Quotes#Patrons|voice line]] (The Doorman start): &#039;&#039;&amp;quot;I see your curiosity got the best of you, Doorman. Whatever your reasons... the Hidden King is grateful for your aid.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Archmother}}&#039;s in-game [[The Doorman/Quotes#Patrons|voice line]] (The Doorman start): &#039;&#039;&amp;quot;My, my! Well, isn&#039;t this a pleasant surprise? The Archmother will be pleased to see you.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; They respect The Doorman and view his murderous side as &amp;quot;who he was meant to be&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Patron}}s in-game [[The Doorman/Quotes#Patrons|voice line]] (Doorman Killstreak): &#039;&#039;&amp;quot;This is who you are meant to be, Doorman!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Mina}} and {{PageRef|name=Lady Geist}} don&#039;t like talking to The Doorman since they view him as just &amp;quot;the help&amp;quot;.&amp;lt;ref&amp;gt;[[The Doorman/Quotes#Conversations|The Doorman &amp;amp; Mina Conversation 1]] - {{PageRef|name=Mina}}: &#039;&#039;&amp;quot;I try not to talk to the help.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[The Doorman/Quotes#Conversations|Lady Geist &amp;amp; The Doorman Conversation 3]] - {{PageRef|name=Lady Geist}}: &#039;&#039;&amp;quot;I’d rather you be silent.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Venator}} recognises that Doorman is more ancient and powerful than he lets on.&amp;lt;ref&amp;gt;{{PageRef|name=Venator}}&#039;s in-game [[Venator/Quotes#Enemies|voice line]] (killed The Doorman): &#039;&#039;&amp;quot;He was ancient. Powerful.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Venator}}&#039;s in-game [[Venator/Quotes#Enemies|voice line]] (killed The Doorman): &#039;&#039;&amp;quot;What the hell is that thing?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; &lt;br /&gt;
* {{PageRef|name=Seven}} knows that Doorman isn&#039;t normal and wants to uncover his secrets.&amp;lt;ref&amp;gt;{{PageRef|name=Seven}}&#039;s in-game [[Seven/Quotes#Enemies|voice line]] (killed The Doorman): &#039;&#039;&amp;quot;I will know your secrets, Doorman!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Seven}}&#039;s in-game [[Seven/Quotes#Enemies|voice line]] (killed The Doorman): &#039;&#039;&amp;quot;This is far from over, Doorman!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Doorman card.png|The Doorman portrait&lt;br /&gt;
File:The Doorman.png|The Doorman icon&lt;br /&gt;
File:The Doorman Render.png|The Doorman in-game render&lt;br /&gt;
File:Doorman TitlePage.png|The Doorman poster&lt;br /&gt;
File:Doorman Reference Sheet.png|The Doorman reference sheet&lt;br /&gt;
File:Baroness Reference Sheet.png|Baroness Hotel reference sheet&lt;br /&gt;
File:Doorman name.png|The Doorman name typography&lt;br /&gt;
File:The Doorman Weapon.png|The Doorman weapon - Service With A Smile&lt;br /&gt;
File:Doorman doors.png|Doors at 50% duration&lt;br /&gt;
File:Baroness Hotel Guest Interior.png|Baroness Hotel map&lt;br /&gt;
File:Doorman hud psd.png|Unfinished Doorman model art&lt;br /&gt;
File:Doorman Killstreak.png|Killstreak portrait for The Doorman.&lt;br /&gt;
File:Doorman Critical.png|Critical health portrait for The Doorman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A possible inspiration for the Doorman is the hero concept [https://forums.playdeadlock.com/threads/support-hero-concept-frynd-leeman-an-inhuman-innkeeper.40606 Frynd Leeman] by player Onennon in the &#039;&#039;Deadlock&#039;&#039; forums. Like the Doorman, Frynd is a tall, gaunt, ancient mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.&lt;br /&gt;
* Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman&#039;s ultimate cannot be used in maps that don&#039;t have the hotel room.&lt;br /&gt;
* The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.&lt;br /&gt;
* The Doorman&#039;s Doorway ability summons one orange portal and one blue portal, similar to Valve&#039;s game [[wikipedia:Portal_(video_game)|&#039;&#039;Portal&#039;&#039;]].&lt;br /&gt;
* According to developer [[Kaori]], the Doorman&#039;s voice actor is a stage actor on his first video game role.&amp;lt;ref&amp;gt;2025-08-19 - [[Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;[Doorman&#039;s voice is a] stage actor, this is his first video game&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;At Your Service in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as The Doorman in the [[Hideout]].&lt;br /&gt;
* The Doorman had the closest winning difference in the [[Six New Heroes]] contest, beating {{HeroIcon|Paige}} by only 0.85%.&amp;lt;ref&amp;gt;[[Update:August 29, 2025]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* A player using {{ItemIcon|Counterspell}} to avoid {{AbilityIcon|Hotel Guest}}&#039;s &amp;quot;Failure to Check Out&amp;quot; damage will still proc the T3 10 second cooldown for {{HeroIcon|The Doorman}}.&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Doorman]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Venator?diff=58247</id>
		<title>Venator</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Venator?diff=58247"/>
		<updated>2026-02-08T07:03:31Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Trivia */ Fixed minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_priest&lt;br /&gt;
| codenames = Priest&lt;br /&gt;
|release_date = February 5, 2026&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Venator&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He doesn&#039;t walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a Consecrating Grenade into the fray softens up his enemies and keeps them from restoring health, and his Hex-Lined Snap Trap scatters across the ground to lock them in place. A Gutshot from his shotgun will knock back enemies who get too close, and when the time is right, Ira Domini will rid the world of evil once and for all.&lt;br /&gt;
&lt;br /&gt;
Venator was released on [[Update:February 5, 2026|February 5, 2026]] as the fourth winner of the [[Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Consecrating Grenade=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Venator&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Gutshot=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Venator&lt;br /&gt;
| ability_num=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Hex-Lined Snap Trap=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Venator&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Ira Domini=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Venator&lt;br /&gt;
| ability_num=4&lt;br /&gt;
|notes=&lt;br /&gt;
* The crossbow can pierce through enemies.&lt;br /&gt;
* It deals +30% critical headshot damage.&lt;br /&gt;
* It deals +{{#invoke:Abilities|get_ability_prop|Ira Domini|BonusAmpToVampire}} bonus damage to vampires ({{HeroIcon|Mina}} and {{HeroIcon|Drifter}}).&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_priest|weapon_name=51:20}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates Tale|priest}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Venator&#039;s real name is Father Quinn Rourke.&amp;lt;ref&amp;gt;His signature is viewable on his thanks for voting poster.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Archmother}}&#039;s in-game [[Venator/Quotes#Patrons|voice line]] (Venator start): &#039;&#039;&amp;quot;Father Quinn, I know you question if this is the right course of action, but it is! The Hidden King threatens us all.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Venator&#039;s mission and motivation in the ritual is to kill the [[Patrons]].&amp;lt;ref&amp;gt;{{PageRef|name=The Archmother}}&#039;s in-game [[Venator/Quotes#Patrons|voice line]] (Venator start): &#039;&#039;&amp;quot;You have slain the things of people&#039;s nightmares, but you have never faced someone like the Hidden King. Together, with the Archmother, you have a way to end his reign!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Hidden King}}&#039;s in-game [[Venator/Quotes#Patrons|voice line]] (Venator start): &#039;&#039;&amp;quot;Venator, your faith is like iron, your fury righteous, and both will be needed to stop the Archmother!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; He&#039;s willing to die to achieve his mission.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Removed/Unused Voice Lines|voice line]] (Venator trapped in Baroness): &#039;&#039;&amp;quot;I know you&#039;re prepared to die here, Venator, which is good, because you shall.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are less than 24 active Venators,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Venator|quotes=Venator/Quotes#Select|transcription=Less than two dozen men and women have the honor of being called Venator.}}&amp;lt;/ref&amp;gt; though more have been killed in the past.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; The Roman numeral &amp;quot;48&amp;quot; under his name may indicate that he is the 48th Venator.  While there are multiple Venators, they usually work alone.&amp;lt;ref&amp;gt;{{PageRef|name=Venator}}&#039;s in-game [[Venator/Quotes#Situational|voice line]] (last alive): &#039;&#039;&amp;quot;A Venator is used to working alone.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Venator showcases that he&#039;s willing to do whatever he can for the greater good, burdening himself with the sins he commits for the sake of others.&amp;lt;ref&amp;gt;{{PageRef|name=Venator}}&#039;s in-game [[Venator/Quotes#Select|voice line]] (select): &#039;&#039;&amp;quot;I don&#039;t get to walk the Righteous path. I blaze the trail so that others may do so safely.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Abrams|number=3|hero_quote1=Venator|quote1=I don&#039;t blame you for not having the stomach to do what needed to be done, but sleep easy knowing that what happening in that brownstone is my burden alone, not yours.}}&amp;lt;/ref&amp;gt; His zealous behavior often causes him to be called &amp;quot;angry&amp;quot; and &amp;quot;unhinged&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Venator}}&#039;s [[Venator/Quotes#Other Characters|other hero interactions]]&amp;lt;/ref&amp;gt; He does, however, judge people based on their actions rather than their appearances or species.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Apollo|number=2|hero_quote1=Venator|quote1=Young man, I don&#039;t care about the circumstances of your birth, I care about who you are. I don&#039;t give a damn if you look like a monster… but if you act like one, I will put you down.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Venators of St. Benedict have a friendly rivalry with the [[The Baxter Society|Baxter Society]].&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;So much for a friendly rivalry...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Venator respects the Baxter Society, though he doesn&#039;t always agree with them.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Venator|quotes=Venator/Quotes#Hero-Specific Voice Lines|context=(killed Grey Talon)|transcription=I don&#039;t always agree with the Baxter Society, but I&#039;ve always respected them.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Venator refers to himself as a [[wikt:carnifex|Carnifex]], a Latin word for executioner.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Venator|quotes=Venator/Quotes#Unselect|transcription=The Carnifex Right is not somethin&#039; to be taken lightly.}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Venator&#039;s accent is Irish.&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* As a hunter of the wicked, Venator showcases righteous anger towards malevolent creatures and objects, including {{PageRef|name=Abrams}}&#039; Tome,&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Abrams|number=1|hero_quote1=Venator|quote1=You should have handed over the Tome the moment it came into your possession.}}&amp;lt;/ref&amp;gt; {{PageRef|name=Graves}}&#039; lich hand,&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Graves|number=3}}&amp;lt;/ref&amp;gt; and [[Oathkeeper]].&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Lady Geist|number=2|hero_quote1=Venator|quote1=When this is over, I&#039;m cutting off your arm.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Akin to {{PageRef|name=Silver}}, Venator doesn&#039;t believe in {{PageRef|name=Shiv}}&#039;s change of heart, waiting for him to slip up and ruin his &amp;quot;charade&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Venator|quotes=Venator/Quotes#Hero-Specific Voice Lines|context=(killed Shiv)|transcription=There is no redeeming you, Shiv.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Shiv|number=3|hero_quote1=Venator|quote1=How much longer do you think you can keep the charade up? &amp;lt;-&amp;gt; A month? A year?|quote2=}}&amp;lt;/ref&amp;gt; He expresses surprise with {{PageRef|name=Grey Talon}}&#039;s choice of replacement as his protégé, trusting that Shiv should be dead and warning Grey Talon that, if Shiv strays from the path of redemption, the Venators of St. Benedict will come for him.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Grey Talon|number=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator prays with {{PageRef|name=Bebop}} for the sake of [[Shelly Fisher|Ms. Shelly]],&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Bebop|number=2|hero_quote1=Venator|quote1=Of course. Lord, please guide Bebop&#039;s hand, may his aim be true, and his resolve unshaken by the screams of his enemies, for he fights not for himself but for the life of a good woman. Amen.}}&amp;lt;/ref&amp;gt; and prays with {{PageRef|name=Holliday}} to try and make her feel better about [[The Troubadour]]&#039;s massacre in Macomb.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Holliday|number=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator respects {{PageRef|name=Grey Talon}}, referring to him by his first name and promising to pray for his deceased family.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Grey Talon|number=1|hero_quote1=Venator|quote1=You&#039;re staring into the abyss, Wesley. We both know where that leads.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Venator}}&#039;s in-game [[Venator/Quotes#Enemy|voice line]] (killed Grey Talon): &#039;&#039;&amp;quot;I&#039;ll pray for your family, Grey Talon.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; While on opposing teams, Grey Talon wishes they were fighting on the same side.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Wish the Venator was fighting for us.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator believes {{PageRef|name=Paige}}&#039;s brother, [[Minor characters#Bryce|Bryce]], is beyond saving, expressing remorse that she&#039;s &amp;quot;thrown away her life to save someone who doesn&#039;t deserve it.&amp;quot;&amp;lt;ref&amp;gt;{{PageRef|name=Venator}}&#039;s in-game [[Venator/Quotes#Enemy|voice line]] (killed Paige): &#039;&#039;&amp;quot;I&#039;m sorry, Paige. Your brother is beyond saving.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Venator}}&#039;s in-game [[Venator/Quotes#Enemy|voice line]] (killed Paige): &#039;&#039;&amp;quot;She&#039;s thrown away her life to save someone who doesn&#039;t deserve it!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator and {{PageRef|name=Silver}} get along with each other, planning to go drink whiskey together after the ritual.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Silver|hero2=Venator|number=3}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Silver}}&#039;s in-game [[Silver/Quotes#Enemies|voice line]] (killed Venator): &#039;&#039;&amp;quot;See ya at the bar later, Father.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=The Archmother}} and {{PageRef|name=The Hidden King}} know Venator sees them as his enemy, but each try to convince Venator to work with them to kill the other Patron.&amp;lt;ref&amp;gt;{{PageRef|name=The Hidden King}}&#039;s in-game [[Venator/Quotes#Patrons|voice line]] (Venator start): &#039;&#039;&amp;quot;Venator, I know you have no love for the Hidden King, but the Archmother is a tyrant! And together, we can usurp her!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Archmother}}&#039;s in-game [[Venator/Quotes#Patrons|voice line]] (Venator start): &#039;&#039;&amp;quot;Thank you for realising that the Archmother is not your enemy today. May your hunt be successful, Father.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Drifter}} has killed other Venators before,&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;How many of your order do I gotta kill before you realize you can&#039;t stop me?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; though he had higher expectations for the playable Venator.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{VoiceLineCite|name=Drifter|file=Drifter kill priest 03.mp3|transcription=I expected more from the Sword of Saint Benedict.}}&amp;lt;/ref&amp;gt; If they&#039;re on the same team, Venator promises to kill Drifter after the ritual.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Venator|hero2=Drifter|number=1|hero_quote1=Venator|quote1=After the ritual&#039;s complete, I&#039;m going to drive a stake in your heart.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Paradox}} was expecting Venator to come after her at some point, implying the [[Paradox Organisation]] has robbed the Vatican before.&amp;lt;ref&amp;gt;{{PageRef|name=Paradox}}&#039;s in-game [[Paradox/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Was wondering when they&#039;d send you after me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Vyper}} likes Venator&#039;s voice.&amp;lt;ref&amp;gt;{{PageRef|name=Vyper}}&#039;s in-game [[Vyper/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Oh, I could listen to that guy read me the phone book. He is killing me. Heh ha!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When killing {{PageRef|name=Calico}}, Venator references the [[wikipedia:Thirty_pieces_of_silver|30 pieces of silver]] that Judas received for betraying Jesus, presumably referring to Calico leaving the Baxter Society.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Venator|quotes=Venator/Quotes#Hero-Specific Voice Lines|transcription=I hope your thirty pieces of silver was worth it, Calico.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Venator card.png|Venator&#039;s portrait.&lt;br /&gt;
File:Venator.png|Venator&#039;s icon.&lt;br /&gt;
File:Venator Render.png|Venator in-game render.&lt;br /&gt;
File:Venator Reference Sheet.png|Venator Reference Sheet.&lt;br /&gt;
File:Venator Weapon.png|Venator&#039;s weapon, 51:20.&lt;br /&gt;
File:Venator name.png|Venator&#039;s typography.&lt;br /&gt;
File:Venator VoterPoster.jpg|&amp;quot;Vote for Venator&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Venator Damaged.png|Damaged &amp;quot;Vote Venator&amp;quot; poster.&lt;br /&gt;
File:Venator Vote Splash.png|Venator splash art from the vote screen.&lt;br /&gt;
File:Venator Voter Sticker.png|Venator voter sticker.&lt;br /&gt;
File:Venator&#039;s Censer.png|Venator&#039;s censer hint at the hideout.&lt;br /&gt;
File:Venator&#039;s shadow at the hideout.png|Venator&#039;s shadow in the hideout.&lt;br /&gt;
File:Venator card leak.png|Leaked Venator portrait.&lt;br /&gt;
File:Venator model.png|Leaked work-in-progress Venator model.&lt;br /&gt;
File:Venator Gloat.png|Gloat portrait for Venator.&lt;br /&gt;
File:Venator Critical Health.png|Critical health portrait for Venator.&lt;br /&gt;
File:Venator Thank You Poster.png|Thanks for voting Venator!&lt;br /&gt;
File:Venator Thank You Poster Damaged.png|&#039;&#039;Veni, vidi, vici.&#039;&#039; &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;Venator&amp;quot; means &amp;quot;hunter&amp;quot; in Latin.&lt;br /&gt;
* Venator&#039;s weapon is named after the Bible passage Jeremiah 51:20: &amp;quot;You are my war club, my weapon for battle - with you I shatter nations, with you I destroy kingdoms&amp;quot;.&lt;br /&gt;
* His ultimate ability, &amp;quot;Ira Domini&amp;quot;, translates to &amp;quot;Wrath of the Lord&amp;quot; in Latin.&lt;br /&gt;
* Venator was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; A playable version of Venator was added to the files in the [[Update:May 8, 2025|Shop Rework Update]]. A new Venator portrait was leaked in a work-in-progress hero select screen posted on 4chan in July 2025. On [[Update:January 20, 2026|20th January 2026]], Venator was teased in the [[Hideout]] with a [[wikipedia:Thurible|thurible]] on a bookshelf.&lt;br /&gt;
* Before he was named &amp;quot;Quinn&amp;quot;, Venator was named &amp;quot;Rourke&amp;quot; and &amp;quot;Cain&amp;quot; during development before his release.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;You&#039;re just a man, Roark, and you&#039;re gonna die screaming like one.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Victor}}&#039;s in-game [[Victor/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Took down Roark.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Removed/Unused Voice Lines|voice line]] (Venator trapped in Baroness): &#039;&#039;&amp;quot;You know, Cain, one day you will actually believe the legend you sell to people, and on that day you will die screaming.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator originally had the [[Shopkeeper]] voice actor as a temp VO, who made self-aware jokes about his role.The female temp voice (currently on [[Boho]]) called him &amp;quot;the bodega guy&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm select 01.mp3|transcription=If you thought the bodega guy was a good temp voice, wait &#039;til you hear me.|no_pageref_file=true}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Prior to the [[Update:August 18, 2025|Six New Heroes Update]], Venator had an ability called &amp;quot;Potent Vapors&amp;quot;, a channel which would heal Venator and grant him movement slow resist at the cost of him being unable to attack throughout its channel. This ability was replaced with Consecrating Grenade.&lt;br /&gt;
** Additionally, prior to the [[Old Gods, New Blood]] update, Venator used to have an ability called &amp;quot;Penace and Retribution&amp;quot;, a passive that would grant Venator stacking bullet and spirit resistances as he took sustained damage. This ability was replaced with Hex-Lined Snap Trap.&lt;br /&gt;
* &amp;quot;Blessing Ammunition in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Venator in the [[Hideout]].&lt;br /&gt;
* Venator&#039;s selection voice line &amp;quot;Ours is not to question what is necessary. Ours is to have the will to do whatever it takes&amp;quot; is likely a reference to Alfred Tennyson&#039;s poem [https://www.poetryfoundation.org/poems/45319/the-charge-of-the-light-brigade &#039;&#039;The Charge of the Light Brigade&#039;&#039;]:  &amp;quot;Theirs not to make reply, Theirs not to reason why, Theirs but to do and die&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Venator]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Slowing_Hex?diff=58152</id>
		<title>Slowing Hex</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Slowing_Hex?diff=58152"/>
		<updated>2026-02-07T23:46:56Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Hero abilities silenced by Slowing Hex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Slowing Hex&lt;br /&gt;
| has_components = false&lt;br /&gt;
| has_active1 = true&lt;br /&gt;
| has_iscomponentof = true&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]&lt;br /&gt;
| active1_description = {{#invoke:Lang|get_string|upgrade_containment_desc}}&lt;br /&gt;
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_stat1 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}} [[Move Speed]] (Conditional)&lt;br /&gt;
| active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GroundDashReductionPercent}} Dash Distance (Conditional)&lt;br /&gt;
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range&lt;br /&gt;
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
| iscomponentof1_name = Vortex Web&lt;br /&gt;
| sound1 = slowinghex cast.mp3&lt;br /&gt;
| sound2 = slowinghex hit.mp3&lt;br /&gt;
| sound3 = slowinghex debuff lp.mp3&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Slowing Hex&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Sprint Speed]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slowing Hex&#039;&#039;&#039; has an Active ability which can be used against a target enemy, slowing the target&#039;s movement and dashes and [[Silence|Silencing]] the target&#039;s movement-based items and abilities.&lt;br /&gt;
&lt;br /&gt;
Slowing Hex is a component of {{ItemIcon|Vortex Web}}.&lt;br /&gt;
&lt;br /&gt;
It can be purchased at the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Slither}} appears to go on cooldown when affected by Slowing Hex, however it does not seem to disable any of its effects.&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} and {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}} are &#039;&#039;not&#039;&#039; affected by Slowing Hex.&lt;br /&gt;
&lt;br /&gt;
== Hero abilities silenced by Slowing Hex ==&lt;br /&gt;
* {{HeroIcon|Abrams}} - {{AbilityIcon|Shoulder Charge}} and {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Billy}} - {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Calico}} - {{AbilityIcon|Leaping Slash}}, {{AbilityIcon|Ava}}, and {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Drifter}} - {{AbilityIcon|Stalker&#039;s Mark}}&#039;s second activation Ambush (activating the ability isn&#039;t silenced)&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}}&lt;br /&gt;
* {{HeroIcon|Holliday}} - {{AbilityIcon|Bounce Pad}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Flame Dash}} &lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Grapple}}&lt;br /&gt;
* {{HeroIcon|Mina}} - {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Flying Cloak}}&#039;s second activation Teleport (activating the ability isn&#039;t silenced)&lt;br /&gt;
* {{HeroIcon|Rem}} - {{AbilityIcon|Tag Along}}&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Slice and Dice}} and {{AbilityIcon|Killing Blow}}&lt;br /&gt;
*{{HeroIcon|Silver}} - {{AbilityIcon|Boot Kick}}, {{AbilityIcon|Mauling Leap}}, {{AbilityIcon|Tail Whack}}&lt;br /&gt;
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}}&#039;s second activation Teleport (activating the ability isn&#039;t silenced)&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Project Mind}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Flying Strike}}&lt;br /&gt;
&lt;br /&gt;
== Items silenced by Slowing Hex ==&lt;br /&gt;
{{ItemBox|item_name = Warp Stone}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Phantom Strike}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Slowing_Hex?diff=58150</id>
		<title>Slowing Hex</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Slowing_Hex?diff=58150"/>
		<updated>2026-02-07T23:41:44Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Hero abilities silenced by Slowing Hex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Slowing Hex&lt;br /&gt;
| has_components = false&lt;br /&gt;
| has_active1 = true&lt;br /&gt;
| has_iscomponentof = true&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]&lt;br /&gt;
| active1_description = {{#invoke:Lang|get_string|upgrade_containment_desc}}&lt;br /&gt;
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_stat1 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}} [[Move Speed]] (Conditional)&lt;br /&gt;
| active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GroundDashReductionPercent}} Dash Distance (Conditional)&lt;br /&gt;
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range&lt;br /&gt;
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
| iscomponentof1_name = Vortex Web&lt;br /&gt;
| sound1 = slowinghex cast.mp3&lt;br /&gt;
| sound2 = slowinghex hit.mp3&lt;br /&gt;
| sound3 = slowinghex debuff lp.mp3&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Slowing Hex&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Sprint Speed]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slowing Hex&#039;&#039;&#039; has an Active ability which can be used against a target enemy, slowing the target&#039;s movement and dashes and [[Silence|Silencing]] the target&#039;s movement-based items and abilities.&lt;br /&gt;
&lt;br /&gt;
Slowing Hex is a component of {{ItemIcon|Vortex Web}}.&lt;br /&gt;
&lt;br /&gt;
It can be purchased at the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Slither}} appears to go on cooldown when affected by Slowing Hex, however it does not seem to disable any of its effects.&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} and {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}} are &#039;&#039;not&#039;&#039; affected by Slowing Hex.&lt;br /&gt;
&lt;br /&gt;
== Hero abilities silenced by Slowing Hex ==&lt;br /&gt;
* {{HeroIcon|Abrams}} - {{AbilityIcon|Shoulder Charge}} and {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Billy}} - {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Calico}} - {{AbilityIcon|Leaping Slash}}, {{AbilityIcon|Ava}}, and {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Drifter}} - {{AbilityIcon|Stalker&#039;s Mark}}&#039;s second activation Ambush (activating the ability isn&#039;t silenced)&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}}&lt;br /&gt;
* {{HeroIcon|Holliday}} - {{AbilityIcon|Bounce Pad}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Flame Dash}} &lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Grapple}}&lt;br /&gt;
* {{HeroIcon|Mina}} - {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Flying Cloak}}&#039;s second activation Teleport (activating the ability isn&#039;t silenced)&lt;br /&gt;
* {{HeroIcon|Rem}} - {{AbilityIcon|Tag Along}}&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Slice and Dice}} and {{AbilityIcon|Killing Blow}}&lt;br /&gt;
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}}&#039;s second activation Teleport (activating the ability isn&#039;t silenced)&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Project Mind}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Flying Strike}}&lt;br /&gt;
&lt;br /&gt;
== Items silenced by Slowing Hex ==&lt;br /&gt;
{{ItemBox|item_name = Warp Stone}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Phantom Strike}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Shiv?diff=54344</id>
		<title>Shiv</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Shiv?diff=54344"/>
		<updated>2026-01-26T02:22:24Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Trivia */ Added Killing Blow interaction trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_shiv&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| voice_actor = Greg Chun&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
| release_date = August 15, 2024&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| no_codenames = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiv&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a monster hunter with a cause, conducting hit-and-run attacks and picking off vulnerable targets. Flinging Serrated Knives to bleed his targets from range, Shiv builds his Rage through damage and dashes up to his enemy with a Slice and Dice flurry of blades and a few powerful shotgun blasts. Smelling blood, Shiv hunts down any dying targets to finish them off with a devastating Killing Blow.&lt;br /&gt;
&lt;br /&gt;
A former criminal, Shiv seeks to make up for his past mistakes by hunting down monsters on behalf of [[The Baxter Society]].&lt;br /&gt;
&lt;br /&gt;
Shiv&#039;s gun has an alt-fire mode.&lt;br /&gt;
&lt;br /&gt;
Shiv was added to the roster on [[Update:August 15, 2024|August 15, 2024]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Serrated Knives=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Shiv&lt;br /&gt;
| ability_num=1&lt;br /&gt;
| notes=&lt;br /&gt;
* Knives can be thrown into unsecured souls, such as from a minion, to secure them. This does not consume the knife, but at full rage, it will consume the ricochet.&lt;br /&gt;
* Bleed damage ticks once per second for the listed DPS, barring any outside modifiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Slice and Dice=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Shiv&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Bloodletting=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Shiv&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Killing Blow=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Shiv&lt;br /&gt;
| ability_num=4&lt;br /&gt;
| notes=&lt;br /&gt;
* Within roughly 25m of an enemy hero below the kill threshold, they will have a pulsating effect and red outline indicating they can be instantly killed.&lt;br /&gt;
* After activating Killing Blow, the targeted hero is able to heal up to 3% of their max health, and still be instantly killed.&lt;br /&gt;
* Killing Blow will pursue moving targets, such as those being pulled by Rescue Beam. Heroes that stop being targetable, or become invincible, will cause it to miss and go on cooldown.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
After unlocking Shiv&#039;s &#039;&#039;&#039;Killing Blow&#039;&#039;&#039; ultimate, rage can be built by dealing any damage. The amount of rage built varies depending on the source.&lt;br /&gt;
&lt;br /&gt;
Rage has a &#039;&#039;&#039;max value of 10&#039;&#039;&#039; which is required to be filled before becoming &#039;&#039;&#039;Enraged&#039;&#039;&#039;, granting you the full rage bonuses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Rage build values&lt;br /&gt;
|-&lt;br /&gt;
! Damage type !! Rage built per damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Damage || {{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerWeaponDamage}}&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Damage || {{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerSpiritDamage}}&lt;br /&gt;
|-&lt;br /&gt;
| Light melee || {{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerLightMelee}}&lt;br /&gt;
|-&lt;br /&gt;
| Heavy melee || {{#invoke:Abilities|get_ability_prop|Killing Blow|RagePerHeavyMelee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rage will begin to decay after &#039;&#039;&#039;{{#invoke:Abilities|get_ability_prop|Killing Blow|RageDrainDelayDuration}} seconds&#039;&#039;&#039; of not dealing any damage, at a rate of 0.25 per second (43 seconds total).&lt;br /&gt;
&lt;br /&gt;
Rage only builds up from damage dealt to players.&lt;br /&gt;
&lt;br /&gt;
NOTE: These numbers are taken from the code for the game, but rage built per damage does not actually reflect in game values.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb: Rage built from &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; and &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; does not noticeably change with increases to weapon or spirit power, always taking roughly 18 shots at point blank or 4-7 Melee attacks (depending on strength) to build max rage. Rage built from &#039;&#039;&#039;Spirit Damage&#039;&#039;&#039; does scale with spirit power granting more rage the more damage your abilities do, however this is offset by the rage you build decreasing with spirit power, 100 Spirit power halving the rage built  (Imbued spirit power from [[Surge of Power]] is not counted towards this, causing it to grant a lot more rage (to the imbued ability) than [[Boundless Spirit]].)&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_shiv}}Shiv&#039;s alternate fire takes three ammo rounds, and has a recoil that can be used for movement. The alt-fire deals 4.36 damage per pellet.&lt;br /&gt;
&lt;br /&gt;
The approximate movement distance from the alt-fire recoil (without items or level-ups) is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Base recoil max movement distance&lt;br /&gt;
!Aim direction&lt;br /&gt;
!Movement state&lt;br /&gt;
!Max distance (m)&lt;br /&gt;
|-&lt;br /&gt;
|Horizontal&lt;br /&gt;
|On the ground&lt;br /&gt;
|2.5&lt;br /&gt;
|-&lt;br /&gt;
|Horizontal&lt;br /&gt;
|One jump&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Horizontal&lt;br /&gt;
|Double jump&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Vertical (down 90º)&lt;br /&gt;
|One jump&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Vertical (down 90º)&lt;br /&gt;
|Double jump&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
In order to use the jump momentum for max distance, one has to shoot slightly before reaching the apex of the jump.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|shiv}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Shiv was chosen by [[Grey Talon]] as his replacement in the [[The Baxter Society|Baxter Society]].&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|file=orion_ally_shiv_unkillable_01.mp3|transcription=There goes my protegé.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Shiv|hero2=Holliday|number=1|hero_quote1=Holliday|quote1=So you&#039;re with the Baxter Society?|hero_quote2=Shiv|quote2=Hand picked by the old man himself.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Enemies|voice line]] (killed Shiv): &#039;&#039;&amp;quot;It seems I chose my replacement poorly.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Enemies|voice line]] (killed Shiv): &#039;&#039;&amp;quot;And here I thought you could replace me, Shiv.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; He has been in the Society for &amp;quot;a few years&amp;quot; and says he is not respected by the other members.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Shiv|hero2=Abrams|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shiv&#039;s wish is unknown, although he seems to be fighting in the ritual to prove himself to Grey Talon and the Baxter Society.&amp;lt;ref&amp;gt;{{PageRef|name=Shiv}}&#039;s in-game [[Shiv/Quotes#Pre-Game|voice line]] (Pre-Game Ping): &#039;&#039;&amp;quot;I&#039;ll prove to the old man that I&#039;m worthy.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Shiv}}&#039;s in-game [[Shiv/Quotes#Post-Game|voice line]] (Post-Game Ping): &#039;&#039;&amp;quot;I did what I came here to do.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Shiv}}&#039;s in-game [[Shiv/Quotes#Post-Game|voice line]] (Post-Game Ping): &#039;&#039;&amp;quot;Think the Baxter Society&#039;s gonna be lookin&#039; at me different, now!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Shiv}}&#039;s in-game [[Shiv/Quotes#Emotional|voice line]] (Sad): &#039;&#039;&amp;quot;I never shoulda taken this job...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; The [[Patron|Patrons]] don&#039;t seem to know what Shiv exactly wants, as they attempt to feed his ambition by making him a king, or offer to make Shiv &amp;quot;whole&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Amber Hand}}&#039;s in-game [[Shiv/Quotes#Patrons|voice line]] (Shiv Start): &#039;&#039;&amp;quot;The Baxter Society has given you purpose, but there is something still missing, yes? Free me and I will help you.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{PageRef|name=Sapphire Flame}}&#039;s in-game [[Shiv/Quotes#Patrons|voice line]] (Shiv Start): &#039;&#039;&amp;quot;You&#039;ve been many things, Shiv. A brigand, a father, a killer. But if you summon me, I&#039;ll make you a king.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{PageRef|name=Sapphire Flame}}&#039;s in-game [[Shiv/Quotes#Patrons|voice line]] (Shiv Start): &#039;&#039;&amp;quot;Shiv, the monster inside you is not the Beast, it is ambition. Complete the ritual and you will finally be sated.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Sapphire Flame]] says that Shiv &amp;quot;has been&amp;quot; a father.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; She also says that he has a &amp;quot;monster inside him&amp;quot; called &amp;quot;The Beast&amp;quot;,&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; and that he fears the Baxter Society could turn against him.&amp;lt;ref&amp;gt;{{PageRef|name=Sapphire Flame}}&#039;s in-game [[Shiv/Quotes#Patrons|voice line]] (Shiv Start): &#039;&#039;&amp;quot;I&#039;&#039; &#039;&#039;know you fear your brothers and sisters in the Baxter Society turning on you. But if you complete the Ritual, I can ensure you that never happens.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; The [[Amber Hand]] mentions that Shiv wants to purge a &amp;quot;gift others would kill for&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Amber Hand}}&#039;s in-game [[Shiv/Quotes#Patrons|voice line]] (Shiv Start): &#039;&#039;&amp;quot;Many men would kill for the gift you&#039;re looking to purge. Nonetheless, complete the ritual and I will give you what you seek.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shiv likes to go bowling&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Shiv|file=Shiv unselect 07.mp3|context=(Unselect)|transcription=Sorry friend, today is my day off and I&#039;m going bowling.}}&amp;lt;/ref&amp;gt; and drink [[wikipedia:Bourbon_whiskey|bourbon]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Shiv|file=Shiv unselect 09.mp3|context=(Unselect)|transcription=Looks like I&#039;ll be hanging out with my good friend &#039;Bourbon&#039; today.}}&amp;lt;/ref&amp;gt; He is also referred to as a biker.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Holliday|file=Astro kill shiv 02.mp3|context=(killed Shiv)|transcription=You&#039;re not above the law Shiv, you&#039;re just a shitty biker.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shiv hates cats.&amp;lt;ref&amp;gt;{{PageRef|name=Shiv}}&#039;s in-game [[Shiv/Quotes#Enemies|voice line]] (killed Calico): &#039;&#039;&amp;quot;I hate cats.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* Multiple characters compliment Shiv&#039;s appearance, calling him &amp;quot;pretty boy&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Infernus|suffix=&#039;|file=Inferno ping see shiv 02.mp3|transcription=I see that pretty boy.}}&amp;lt;/ref&amp;gt; &amp;quot;handsome bastard&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Pocket|file=Pocket ping see shiv 02.mp3|transcription=I see that handsome bastard.}}&amp;lt;/ref&amp;gt; &amp;quot;impossibly handsome asshole&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lash|file=Lash kill shiv 02.mp3|transcription=There&#039;s only room for one impossibly handsome asshole.}}&amp;lt;/ref&amp;gt; and a &amp;quot;shampoo ad with knives&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Ivy|file=Ivy ally shiv unkillable 02.mp3|transcription=He&#039;s like a shampoo ad with knives!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Shiv respects {{PageRef|name=Holliday}} and offers her a place at the Baxter Society.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Shiv|hero2=Holliday|number=3|hero_quote1=Shiv|quote1=You’re the one looking to kill the Troubadour, right?|hero_quote2=Holliday|quote2=Yeah.|hero_quote3=Shiv|quote3=You make it out alive, you should look up the Baxter Society. We could use someone like you.}}&amp;lt;/ref&amp;gt; If they&#039;re on opposing teams, Shiv promises to kill the [[The Troubadour|Troubadour]] on Holliday&#039;s behalf.&amp;lt;ref&amp;gt;{{PageRef|name=Shiv}}&#039;s in-game [[Shiv/Quotes#Enemies|voice line]] (killed Holliday): &#039;&#039;&amp;quot;Don&#039;t worry Holliday, when this is over I&#039;ll kill the Troubadour in your behalf.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Shiv loves Holliday&#039;s hat.&amp;lt;ref&amp;gt;{{PageRef|name=Shiv}}&#039;s in-game [[Shiv/Quotes#Enemies|voice line]] (killed Holliday): &#039;&#039;&amp;quot;Love the hat, though.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Lady Geist}} calls Shiv attractive and asks to have a drink with him after the ritual.&amp;lt;ref&amp;gt;[[Shiv/Quotes#Conversations|Lady Geist and Shiv conversation]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Ivy}} expresses admiration for Shiv.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Ivy|file=Ivy ally shiv unkillable 01.mp3|context=(in Spanish)|transcription=I love that guy!}}&amp;lt;/ref&amp;gt; {{HeroIcon|McGinnis}} wants to talk to Shiv and &amp;quot;fix him&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill shiv 03.mp3|context=(killed Shiv)|transcription=When this is all over Shiv, we should talk.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill shiv 02.mp3|context=(killed Shiv)|transcription=I can fix him!}}&amp;lt;/ref&amp;gt; {{HeroIcon|Yamato}} will simply remark &amp;quot;nice hair&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Yamato|file=Yamato kill shiv 04.mp3|context=(killed Shiv)|transcription=Nice hair.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Drifter}} knew Shiv before he joined the Baxter Society.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Shiv): &#039;&#039;&amp;quot;The Baxter Society made you soft!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; If he kills Shiv, he calls him a &amp;quot;disappointment&amp;quot; and mentions that killing him feels &amp;quot;Shakespearean&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Shiv): &#039;&#039;&amp;quot;You&#039;re such a disappointment, Shiv.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Shiv): &#039;&#039;&amp;quot;You&#039;re not the man I thought you were, Shiv.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Shiv): &#039;&#039;&amp;quot;Feels Shakespearean, don&#039;t it, Shiv?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; He also mentions that, had Shiv not &amp;quot;put himself in a muzzle, maybe he&#039;d be worried&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Shiv): &#039;&#039;&amp;quot;If you hadn&#039;t put yourself in a muzzle, maybe I&#039;d be worried.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; When hunting Shiv, he refers to himself as an &amp;quot;old friend&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Bloodscent - Hero Specific|voice line]] (Bloodscent Hunting): &#039;&#039;&amp;quot;Why you hidin&#039;, Shiv? Don&#039;t want to say hello to an old friend?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; How Shiv and Drifter met each other is unknown.&lt;br /&gt;
* {{PageRef|name=Haze}} and {{PageRef|name=Vyper}} respect Shiv&#039;s taste in knives.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Shiv|number=3|hero_quote1=Haze|quote1=You got good taste in knives.|hero_quote2=Haze|quote2=Not enough people appreciate quality blade work.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Vyper}}&#039;s in-game [[Vyper/Quotes#Screwjab Dagger|voice line]] (Upgrade Screwjab Dagger): &#039;&#039;&amp;quot;Shiv&#039;s like the filet mignon of bladework, you know?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Paige}} thinks Shiv pulls off the &amp;quot;bad boy thing&amp;quot; better than {{PageRef|name=Lash}} does.&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Enemies|voice line]] (killed Shiv): &#039;&#039;&amp;quot;Lash should take notes: that&#039;s how you pull off the bad boy thing.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Paige likes Shiv, although she prefers {{PageRef|name=Mirage}}.&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Enemies|voice line]] (killed Shiv): &#039;&#039;&amp;quot;Eh... Mirage is better.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Shiv card.png|Shiv portrait&lt;br /&gt;
File:Shiv MM.png|Shiv icon&lt;br /&gt;
File:Shiv Render.png|Shiv in-game render&lt;br /&gt;
File:Shiv Reference Sheet.png|Shiv reference sheet&lt;br /&gt;
File:Shiv name.png|Shiv name typography&lt;br /&gt;
File:Shiv Weapon.png|Shiv weapon - Busted Flush&lt;br /&gt;
File:Shiv card old.png|Previous Shiv portrait&lt;br /&gt;
File:Shiv winter.png|Shiv 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Shiv temp mm.png|Temporary Shiv  icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Shiv Neon Prime.png|[[Neon Prime]] Shiv&lt;br /&gt;
File:Neon Prime Shiv gameplay.png|[[Neon Prime]] Shiv&lt;br /&gt;
File:Monster Shiv model.png|Monster Shiv (old ult model)&lt;br /&gt;
File:Shiv Gloat.png|Gloat portrait for Shiv.&lt;br /&gt;
File:Shiv Critical.png|Critical health portrait for Shiv.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Shiv has an [[:File:Monster Shiv model.png|alternate model]] in the game files titled &#039;&#039;&#039;&amp;quot;shiv_ult.vmdl_c&amp;quot;&#039;&#039;&#039; which shows an unfinished giant mole transformation, presumably meant for an old ultimate ability.&lt;br /&gt;
* Shiv is voiced by &#039;&#039;&#039;Greg Chun&#039;&#039;&#039;, who also voices [[Pocket]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{YouTubeCite|1=https://youtu.be/cB8SgHZF1GQ?t=229|2=Greg&#039;s top 100 Voiceover roles 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Shiv used to collect hairspray cans, presumably as an old version of his Rage passive ability.&lt;br /&gt;
* Shiv&#039;s weapon name, the Busted Flush, is a hand in [[wikipedia:Poker|Poker]] of four cards of the same suit (colour and type) and one of a different suit. It&#039;s also an expression referring to a promising thing that ends up failing its potential.&lt;br /&gt;
* Shiv carries an amulet on his hip with a design similar to the blood key from the movie [[wikipedia:Demon_Knight|&#039;&#039;Demon Knight&#039;&#039;]].&amp;lt;ref&amp;gt;{{YouTubeCite|_vujRFDWbVA|THE PROP SHOP 01: DEMON KNIGHT BLOOD KEY}}&amp;lt;/ref&amp;gt; The amulet glows red when Shiv is at full Rage.&lt;br /&gt;
* &amp;quot;Playing With Knives in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Shiv in the [[Hideout]].&lt;br /&gt;
* {{AbilityIcon|Bloodletting}} allows Shiv to tank the instant kill damage from {{AbilityIcon|Killing Blow}} if it is copied by {{HeroIcon|Sinclair}}.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Shiv]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Sinclair?diff=54343</id>
		<title>Sinclair</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Sinclair?diff=54343"/>
		<updated>2026-01-26T02:13:39Z</updated>

		<summary type="html">&lt;p&gt;Gloink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_magician&lt;br /&gt;
| card = Sinclair card.png&lt;br /&gt;
| bullets_per_sec = 2.72&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| codenames = Magician&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| move_speed = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxMoveSpeed|2}}{{ss|0.023|11px}}&lt;br /&gt;
| voice_actor = Harron Atkins (Henry);&lt;br /&gt;
Andia Winslow (Savannah)&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sinclair&#039;&#039;&#039; are [[Hero|Heroes]] in &#039;&#039;[[Deadlock]]&#039;&#039;. With their trusty magic wand, they can shoot unpredictable Bolts to surprise enemies and use magic to turn them into Rabbits. The Spectral Assistant amplifies their damage and can serve as a fast escape route. Sinclair can even turn their enemies&#039; abilities against themselves with their surprising final trick, Audience Participation.&lt;br /&gt;
&lt;br /&gt;
Henry and Savannah were two young stage magicians in love, who bound their souls to each other for eternity. However, their relationship was strained after a tragic on-stage accident claimed both of their lives. Now, under the shared title of Sinclair, they seek a way to be separated and find peace in the afterlife.&lt;br /&gt;
&lt;br /&gt;
Sinclair was added to [[Hero Labs]] (as &#039;&#039;&#039;Magician&#039;&#039;&#039;) on [[Update:October 24, 2024|October 24, 2024]], and officially released on [[Update:January 17, 2025|January 17, 2025]] (as &#039;&#039;&#039;THE MAGNIFICENT SINCLAIR&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Vexing Bolt=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Sinclair&lt;br /&gt;
| ability_num=1&lt;br /&gt;
| notes=&lt;br /&gt;
* Bolt redirect will aim accurately at enemies behind walls, provided the ability is re-casted whilst the cursor is hovering over where the target is. Targets seem to have a larger than normal vertical aim-assist zone and this can be the reason for bolts going in weird directions on redirect (they are targeting something through walls far away, such as a [[Trooper]], [[Guardian|Base Guardian]], [[Shrine]], etc). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Spectral Assistant=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Sinclair&lt;br /&gt;
| ability_num=2&lt;br /&gt;
| notes=&lt;br /&gt;
* Spectral Assistant&#039;s teleport can be activated twice. The second teleport brings Sinclair to the location of the Assistant after the first teleport. There is a 2s cooldown after using the first teleport.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Rabbit Hex=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Sinclair&lt;br /&gt;
| ability_num=3&lt;br /&gt;
| notes=&lt;br /&gt;
* If a hero is hexed during a heavy punch animation, the punch is not interrupted.&lt;br /&gt;
* If a hero is hexed during a channeled ability, the ability is not interrupted. &lt;br /&gt;
}}&lt;br /&gt;
|-|(4) Audience Participation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Sinclair&lt;br /&gt;
| ability_num=4&lt;br /&gt;
| notes=&lt;br /&gt;
* The &amp;quot;&#039;&#039;&#039;Upgrade&#039;&#039;&#039;&amp;quot; effect determines what Tier level the copied ultimate will be. (The ultimate that is copied will be restricted to however many upgrade Tiers Sinclair has unlocked.)&lt;br /&gt;
* Sinclair has a 1s delay to use the target ultimate after copying.&lt;br /&gt;
* Sinclair can use Audience Participation even if the target enemy hasn&#039;t unlocked their ultimate yet.&lt;br /&gt;
* If {{AbilityIcon|Spectral Assistant}} is active, Sinclair can use the teleport ability while copying an ultimate.&lt;br /&gt;
* If Sinclair copies an ultimate but does not use it, Audience Participation uses its default cooldown of {{#invoke:Abilities|get_ability_prop|Audience Participation|AbilityCooldown}}s (with the exception of {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}).&lt;br /&gt;
* Imbuing {{ItemIcon|Compress Cooldown}} on Audience Participation does not reduce the copied cooldown, only the default cooldown. However, other sources of cooldown reduction do reduce the copied cooldown.&lt;br /&gt;
* Sinclair only copies the properties of the ultimate, which can make it weaker compared to the original hero. For example, when copying {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}}, they will deal less damage due to their lower fire rate and lack of the Fixation passive ability.&lt;br /&gt;
* Sinclair gets permanent bonus health from kills or assists with {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}, permanent bonus spirit power from kills with {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}, and Bonus Souls from kills with {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}.&lt;br /&gt;
* Audience Participation has instant cooldown if Sinclair kills an enemy with {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Killing Blow}} T3.&lt;br /&gt;
* If Sinclair copies {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}, they start with one less charge. Assassinate starts to recharge after being copied, and Sinclair cannot use it if they copy Vindicta again before the recharge is complete. However, only the first charge has a time limit to be used, so Sinclair can keep Assassinate as long as there&#039;s one full charge left. {{ItemIcon|Extra Charge}} and {{ItemIcon|Rapid Recharge}} allow Sinclair to have more Assassinate charges.&lt;br /&gt;
* Sinclair gets {{HeroIcon|Shiv}}&#039;s Rage passive if they copy {{AbilityIcon|Killing Blow}}, dealing bonus damage when at full Rage. The Rage lasts until Sinclair either loses Killing Blow or Rage goes down to zero. However, if Sinclair copies Killing Blow again, they will still have the remaining built-up Rage from the last copy, allowing them to reach full Rage faster.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|Sinclair&lt;br /&gt;
|weapon_name=The Prestige&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|magician}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Sinclair has two different voices, Henry and Savannah. The character is initially controlled by Henry, then changes to Savannah once Henry dies in-game, and changes back to Henry when Savannah dies. The character who isn&#039;t controlling Sinclair plays the Spectral Assistant (though the Assistant currently only has a female model).&lt;br /&gt;
&lt;br /&gt;
Sinclair&#039;s stage names are &#039;&#039;Henry the Magnificent&#039;&#039; and &#039;&#039;The Spectacular Savannah.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both Henry and Savannah believe they are &amp;quot;the responsible one.&amp;quot;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sinclair|file=Magician henry respawn 07.mp3|context=(as Henry)|transcription=It&#039;s ok, I&#039;m the responsible one.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sinclair|file=Magician savannah respawn 07.mp3|context=(as Savannah)|transcription=It&#039;s ok, I&#039;m the responsible one.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
lines from the Archmother imply the name &amp;quot;Sinclair&amp;quot; is the surname for both Henry and Savannah.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Magician card.png|Sinclair portrait&lt;br /&gt;
File:Sinclair.png|Sinclair icon&lt;br /&gt;
File:Sinclair Render.png|Sinclair in-game render&lt;br /&gt;
File:Sinclair Reference Sheet.png|Sinclair reference sheet&lt;br /&gt;
File:Sinclair name.png|Sinclair name typography&lt;br /&gt;
File:Sinclair Weapon.png|Sinclair weapon - The Prestige&lt;br /&gt;
File:Four heroes update.jpg|Sinclair in the January 2025 update art&lt;br /&gt;
File:Spectral Assistant model.png|Spectral Assistant model&lt;br /&gt;
File:Sinclair card old.png|Previous Sinclair portrait&lt;br /&gt;
File:Sinclair Gloat.png|Gloat portrait for Sinclair.&lt;br /&gt;
File:Sinclair Critical.png|Critical health portrait for Sinclair.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Sinclair&#039;s weapon was originally called &#039;&#039;&#039;[[wikipedia:Sleight_of_hand|Legerdemain]]&#039;&#039;&#039;. It was later renamed to &#039;&#039;&#039;The Prestige&#039;&#039;&#039;, presumably referencing the [[wikipedia:The_Prestige|Christopher Priest&#039;s novel]] of the same name (which was adapted to [[wikipedia:The_Prestige_(film)|movie by Christopher and Jonathan Nolan]] in 2006). It was changed to &#039;&#039;&#039;Magic Wand&#039;&#039;&#039; in the [[Update:February 11, 2025|2025-02-11 update]], before being reverted back to &#039;&#039;&#039;The Prestige.&#039;&#039;&#039;&lt;br /&gt;
* Sinclair&#039;s current design is based on one of the scrapped designs for [[Wraith]]. It is also used in a [[Metal Skin]] advert.&lt;br /&gt;
* Sinclair&#039;s lead developer is [[Hopoo]],&amp;lt;ref&amp;gt;2024-10-28 - Hopoo; Deadlock Discord - &amp;quot;&#039;&#039;yes I was lead on viper (and magician), it’s why neither was in the hero list previously&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; best known as the co-creator of the &#039;&#039;[[wikipedia:Risk_of_Rain_2|Risk of Rain]]&#039;&#039; series.&lt;br /&gt;
* The Spectral Assistant uses a modified version of [[Lady Geist|Lady Geist&#039;s]] original model prior to the [[Update:August 18, 2025|Six Heroes update]].&lt;br /&gt;
* Sinclair&#039;s bunny uses the same model as [https://liquipedia.net/dota2/Arnabus_the_Fairy_Rabbit Arnabus the Fairy Rabbit] from &#039;&#039;Dota 2&#039;&#039;.&lt;br /&gt;
* Savannah&#039;s voice actor also plays the role of [[Allie Kinkaid]] in [[Holliday&#039;s visual novel]].&lt;br /&gt;
* &amp;quot;Working Magic in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Sinclair in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Sinclair]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Sinclair?diff=54342</id>
		<title>Sinclair</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Sinclair?diff=54342"/>
		<updated>2026-01-26T02:11:29Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Trivia */ Added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_magician&lt;br /&gt;
| card = Sinclair card.png&lt;br /&gt;
| bullets_per_sec = 2.72&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| codenames = Magician&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| move_speed = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxMoveSpeed|2}}{{ss|0.023|11px}}&lt;br /&gt;
| voice_actor = Harron Atkins (Henry);&lt;br /&gt;
Andia Winslow (Savannah)&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sinclair&#039;&#039;&#039; are [[Hero|Heroes]] in &#039;&#039;[[Deadlock]]&#039;&#039;. With their trusty magic wand, they can shoot unpredictable Bolts to surprise enemies and use magic to turn them into Rabbits. The Spectral Assistant amplifies their damage and can serve as a fast escape route. Sinclair can even turn their enemies&#039; abilities against themselves with their surprising final trick, Audience Participation.&lt;br /&gt;
&lt;br /&gt;
Henry and Savannah were two young stage magicians in love, who bound their souls to each other for eternity. However, their relationship was strained after a tragic on-stage accident claimed both of their lives. Now, under the shared title of Sinclair, they seek a way to be separated and find peace in the afterlife.&lt;br /&gt;
&lt;br /&gt;
Sinclair was added to [[Hero Labs]] (as &#039;&#039;&#039;Magician&#039;&#039;&#039;) on [[Update:October 24, 2024|October 24, 2024]], and officially released on [[Update:January 17, 2025|January 17, 2025]] (as &#039;&#039;&#039;THE MAGNIFICENT SINCLAIR&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Vexing Bolt=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Sinclair&lt;br /&gt;
| ability_num=1&lt;br /&gt;
| notes=&lt;br /&gt;
* Bolt redirect will aim accurately at enemies behind walls, provided the ability is re-casted whilst the cursor is hovering over where the target is. Targets seem to have a larger than normal vertical aim-assist zone and this can be the reason for bolts going in weird directions on redirect (they are targeting something through walls far away, such as a [[Trooper]], [[Guardian|Base Guardian]], [[Shrine]], etc). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Spectral Assistant=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Sinclair&lt;br /&gt;
| ability_num=2&lt;br /&gt;
| notes=&lt;br /&gt;
* Spectral Assistant&#039;s teleport can be activated twice. The second teleport brings Sinclair to the location of the Assistant after the first teleport. There is a 2s cooldown after using the first teleport.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Rabbit Hex=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Sinclair&lt;br /&gt;
| ability_num=3&lt;br /&gt;
| notes=&lt;br /&gt;
* If a hero is hexed during a heavy punch animation, the punch is not interrupted.&lt;br /&gt;
* If a hero is hexed during a channeled ability, the ability is not interrupted. &lt;br /&gt;
}}&lt;br /&gt;
|-|(4) Audience Participation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Sinclair&lt;br /&gt;
| ability_num=4&lt;br /&gt;
| notes=&lt;br /&gt;
* The &amp;quot;&#039;&#039;&#039;Upgrade&#039;&#039;&#039;&amp;quot; effect determines what Tier level the copied ultimate will be. (The ultimate that is copied will be restricted to however many upgrade Tiers Sinclair has unlocked.)&lt;br /&gt;
* Sinclair has a 1s delay to use the target ultimate after copying.&lt;br /&gt;
* Sinclair can use Audience Participation even if the target enemy hasn&#039;t unlocked their ultimate yet.&lt;br /&gt;
* If {{AbilityIcon|Spectral Assistant}} is active, Sinclair can use the teleport ability while copying an ultimate.&lt;br /&gt;
* If Sinclair copies an ultimate but does not use it, Audience Participation uses its default cooldown of {{#invoke:Abilities|get_ability_prop|Audience Participation|AbilityCooldown}}s (with the exception of {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}).&lt;br /&gt;
* Imbuing {{ItemIcon|Compress Cooldown}} on Audience Participation does not reduce the copied cooldown, only the default cooldown. However, other sources of cooldown reduction do reduce the copied cooldown.&lt;br /&gt;
* Sinclair only copies the properties of the ultimate, which can make it weaker compared to the original hero. For example, when copying {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}}, they will deal less damage due to their lower fire rate and lack of the Fixation passive ability.&lt;br /&gt;
* Sinclair gets permanent bonus health from kills or assists with {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}, permanent bonus spirit power from kills with {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}, and Bonus Souls from kills with {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}.&lt;br /&gt;
* Audience Participation has instant cooldown if Sinclair kills an enemy with {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Killing Blow}} T3.&lt;br /&gt;
* If Sinclair copies {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}, they start with one less charge. Assassinate starts to recharge after being copied, and Sinclair cannot use it if they copy Vindicta again before the recharge is complete. However, only the first charge has a time limit to be used, so Sinclair can keep Assassinate as long as there&#039;s one full charge left. {{ItemIcon|Extra Charge}} and {{ItemIcon|Rapid Recharge}} allow Sinclair to have more Assassinate charges.&lt;br /&gt;
* Sinclair gets {{HeroIcon|Shiv}}&#039;s Rage passive if they copy {{AbilityIcon|Killing Blow}}, dealing bonus damage when at full Rage. The Rage lasts until Sinclair either loses Killing Blow or Rage goes down to zero. However, if Sinclair copies Killing Blow again, they will still have the remaining built-up Rage from the last copy, allowing them to reach full Rage faster.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|Sinclair&lt;br /&gt;
|weapon_name=The Prestige&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|magician}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Sinclair has two different voices, Henry and Savannah. The character is initially controlled by Henry, then changes to Savannah once Henry dies in-game, and changes back to Henry when Savannah dies. The character who isn&#039;t controlling Sinclair plays the Spectral Assistant (though the Assistant currently only has a female model).&lt;br /&gt;
&lt;br /&gt;
Sinclair&#039;s stage names are &#039;&#039;Henry the Magnificent&#039;&#039; and &#039;&#039;The Spectacular Savannah.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both Henry and Savannah believe they are &amp;quot;the responsible one.&amp;quot;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sinclair|file=Magician henry respawn 07.mp3|context=(as Henry)|transcription=It&#039;s ok, I&#039;m the responsible one.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sinclair|file=Magician savannah respawn 07.mp3|context=(as Savannah)|transcription=It&#039;s ok, I&#039;m the responsible one.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
lines from the Archmother imply the name &amp;quot;Sinclair&amp;quot; is the surname for both Henry and Savannah.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Magician card.png|Sinclair portrait&lt;br /&gt;
File:Sinclair.png|Sinclair icon&lt;br /&gt;
File:Sinclair Render.png|Sinclair in-game render&lt;br /&gt;
File:Sinclair Reference Sheet.png|Sinclair reference sheet&lt;br /&gt;
File:Sinclair name.png|Sinclair name typography&lt;br /&gt;
File:Sinclair Weapon.png|Sinclair weapon - The Prestige&lt;br /&gt;
File:Four heroes update.jpg|Sinclair in the January 2025 update art&lt;br /&gt;
File:Spectral Assistant model.png|Spectral Assistant model&lt;br /&gt;
File:Sinclair card old.png|Previous Sinclair portrait&lt;br /&gt;
File:Sinclair Gloat.png|Gloat portrait for Sinclair.&lt;br /&gt;
File:Sinclair Critical.png|Critical health portrait for Sinclair.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Sinclair&#039;s weapon was originally called &#039;&#039;&#039;[[wikipedia:Sleight_of_hand|Legerdemain]]&#039;&#039;&#039;. It was later renamed to &#039;&#039;&#039;The Prestige&#039;&#039;&#039;, presumably referencing the [[wikipedia:The_Prestige|Christopher Priest&#039;s novel]] of the same name (which was adapted to [[wikipedia:The_Prestige_(film)|movie by Christopher and Jonathan Nolan]] in 2006). It was changed to &#039;&#039;&#039;Magic Wand&#039;&#039;&#039; in the [[Update:February 11, 2025|2025-02-11 update]], before being reverted back to &#039;&#039;&#039;The Prestige.&#039;&#039;&#039;&lt;br /&gt;
* Sinclair&#039;s current design is based on one of the scrapped designs for [[Wraith]]. It is also used in a [[Metal Skin]] advert.&lt;br /&gt;
* Sinclair&#039;s lead developer is [[Hopoo]],&amp;lt;ref&amp;gt;2024-10-28 - Hopoo; Deadlock Discord - &amp;quot;&#039;&#039;yes I was lead on viper (and magician), it’s why neither was in the hero list previously&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; best known as the co-creator of the &#039;&#039;[[wikipedia:Risk_of_Rain_2|Risk of Rain]]&#039;&#039; series.&lt;br /&gt;
* The Spectral Assistant uses a modified version of [[Lady Geist|Lady Geist&#039;s]] original model prior to the [[Update:August 18, 2025|Six Heroes update]].&lt;br /&gt;
* Sinclair&#039;s bunny uses the same model as [https://liquipedia.net/dota2/Arnabus_the_Fairy_Rabbit Arnabus the Fairy Rabbit] from &#039;&#039;Dota 2&#039;&#039;.&lt;br /&gt;
* Savannah&#039;s voice actor also plays the role of [[Allie Kinkaid]] in [[Holliday&#039;s visual novel]].&lt;br /&gt;
* &amp;quot;Working Magic in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Sinclair in the [[Hideout]].&lt;br /&gt;
* Sinclair&#039;s copy of {{AbilityIcon|Killing Blow}} cannot kill enemies, regardless of how low their health is.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Sinclair]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Haze?diff=54341</id>
		<title>Haze</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze?diff=54341"/>
		<updated>2026-01-26T01:58:50Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Trivia */ Updated to past tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox hero&lt;br /&gt;
| key = hero_haze&lt;br /&gt;
| ammo = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|ClipSize|3}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|ClipSize}}&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haze&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She works as a secret agent in the Sandman Division of [[OSIC]], fighting as a devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, Haze can enter her Bullet Dance to avoid return fire while dispatching her remaining targets.&lt;br /&gt;
&lt;br /&gt;
In her position at the Occult Security and Investigation Commission, Haze is regularly tasked with infiltrating the dreams of &amp;quot;Persons of Interest&amp;quot; to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Sleep Dagger=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Smoke Bomb=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Fixation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=3&lt;br /&gt;
|notes=&lt;br /&gt;
* Fixation does 40% less damage against structures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Bullet Dance=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=4&lt;br /&gt;
|notes=&lt;br /&gt;
* Bullet Dance cannot be [[Status Effects#Disarm|disarmed]].&lt;br /&gt;
* Bullet Dance procs bullet-based effects, such as [[Mystic Shot]] and [[Lucky Shot]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_haze}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|haze}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Haze is fighting in the [[ritual]] on behalf of the [[Occult Security and Investigation Commission|OSIC]].&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;I&#039;m here on OSIC business.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Pre-Game|voice line]] (Pre-Game Ping): &#039;&#039;&amp;quot;This assignment keeps getting weirder.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Her wish is unknown, although the [[Patron|Patrons]] tempt her to wish herself a new life.&amp;lt;ref&amp;gt;{{PageRef|name=Amber Hand}}&#039;s in-game [[Haze/Quotes#Patrons|voice line]] (Haze Start): &#039;&#039;&amp;quot;There is a life waiting for you, Haze, and once you complete the ritual, it can be yours.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Amber Hand}}&#039;s in-game [[Haze/Quotes#Patrons|voice line]] (Haze Start): &#039;&#039;&amp;quot;Haze, soon you will have to decide if you&#039;re summoning me for the OSIC or for yourself.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Sapphire Flame}}&#039;s in-game [[Haze/Quotes#Patrons|voice line]] (Haze Start): &#039;&#039;&amp;quot;You&#039;ve walked through countless dreams, Haze. It&#039;s time to live your own.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; She has prepared extensively for the ritual by performing drills, research, stretching, divination and fortune telling.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Victor|hero_quote1=Haze|quote1=Are you kidding me? There&#039;s a mountain of things you can do to prepare. Drills, research, stretching… and that&#039;s not even dipping our toes in divination and fortu-}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haze works for the OSIC because she &amp;quot;loves her country&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Vindicta|number=2|hero_quote1=Vindicta|quote1=How can you work for them?|hero_quote2=Haze|quote2=I love my country.}}&amp;lt;/ref&amp;gt; She acknowledges that the OSIC is flawed, but in her eyes the ends justify the means.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Vindicta|number=2|hero_quote1=Haze|quote1=I&#039;m not a zealot. The OSIC isn&#039;t perfect and neither is the world. You of all people should understand that the ends justify the means.}}&amp;lt;/ref&amp;gt; She is extremely loyal to her superiors and her job,&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Hotel Guest Taunt - Hero Specific|voice line]] (Taunt Haze): &#039;&#039;&amp;quot;The OSIC is lucky to have you, Haze. Your commitment to your work is an inspiration, but even you deserve some R&amp;amp;R. Why don’t you take a PTO day at The Baroness?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;I dedicated my life to the OSIC. I won&#039;t fail them.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=McGinnis|number=1|hero_quote1=McGinnis|quote1=Planning on transferring up here?|hero_quote2=Haze|quote2=I&#039;ll go wherever they need me.}}&amp;lt;/ref&amp;gt; although it&#039;s implied that she doesn&#039;t love being a Sandman.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Abrams|number=1|hero_quote1=Abrams|quote1=You like being a Sandman?|hero_quote2=Haze|quote2=I&#039;m good at my job.|hero_quote3=Abrams|quote3=That&#039;s not what I asked.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haze is nicknamed &amp;quot;Dreamwalker&amp;quot; and &amp;quot;Dreamstalker&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{PageRef|name=Haze}}&#039;s [[Haze/Quotes#Other Characters|other character interactions]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haze appreciates quality knifework.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Shiv|number=3|hero_quote1=Haze|quote1=You got good taste in knives.|hero_quote2=Haze|quote2=Not enough people appreciate quality blade work.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haze plays the cello for fun.&amp;lt;ref&amp;gt;[[Haze/Quotes#Conversations|Haze &amp;amp; Viscous conversation 2]] - {{PageRef|name=Haze}}: &#039;&#039;&amp;quot;I play the cello.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
* Most characters dislike fighting Haze, since nobody wants to piss off the [[Occult Security and Investigation Commission|OSIC]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Haze and {{HeroIcon|Grey Talon}} know each other. She refers to him by his first name and sent a card when his son died. They haven&#039;t seen each other for &amp;quot;a while&amp;quot;.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{ConvoCite|hero1=Haze|hero2=Grey Talon|number=1|hero_quote1=Haze|quote1=Been a while, Wesley.|hero_quote2=Haze|quote2=I&#039;m sorry about Nathan.|hero_quote3=Grey Talon|quote3=Thank you. We... We got your card.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Grey Talon|number=2|hero_quote1=Haze|quote1=Not the best circunstances for a reunion.|hero_quote2=Grey Talon|quote2=Let&#039;s be honest, Haze... This was the only circumstance we&#039;d have a reunion.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze appreciates what {{PageRef|name=Ivy}} did for New York.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Ivy|hero2=Haze|number=1|hero_quote1=Haze|quote1=You did good things for this city. You should feel proud.|hero_quote2=Ivy|quote2=Anyone would have done the same.|hero_quote3=Haze|quote3=No, they wouldn&#039;t. That&#039;s why it took you to do it.}}&amp;lt;/ref&amp;gt; She doesn&#039;t think Ivy would be a good OSIC agent, however, due to Ivy&#039;s big heart.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Ivy|hero2=Haze|number=2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze tells {{HeroIcon|Dynamo}} that [[Occult Security and Investigation Commission|OSIC]] agent Marlowe has an offer for Dynamo to join them. Dynamo mistakes Marlowe for his wife, Marla.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Dynamo|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze takes {{PageRef|name=Viscous}} and his problems seriously.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Viscous|hero2=Haze|number=3|hero_quote1=Viscous|quote1=Thanks for your help, Haze. Not everyone takes the problems of the Deep seriously.|hero_quote2=Haze|quote2=We don&#039;t live in a vacuum. If there&#039;s a problem in the Deep, it&#039;s only a matter of time before it&#039;s a problem on land.}}&amp;lt;/ref&amp;gt; She wants to know more about [[The Adversary]] in case more creatures like it come through [[The Deep]]&#039;s astral gate.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Viscous|hero2=Haze|number=1|hero_quote1=Haze|quote1=Viscous, after the ritual, I need you to tell me about the Adversary.|hero_quote2=Viscous|quote2=But after the ritual, the Adversary will be gone!|hero_quote3=Haze|quote3=Yes, but there may be others, and the OSIC needs to be prepared.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze makes an offer to {{HeroIcon|Abrams}} and {{HeroIcon|Vindicta}} to join the OSIC, both of which refuse.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Abrams|number=2|hero_quote1=Haze|quote1=You should consider working for the OSIC.|hero_quote2=Abrams|quote2=I think you guys have enough people who can kick down doors.|hero_quote3=Haze|quote3=We do. We don&#039;t have enough guys who care what doors are getting kicked down.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Vindicta|number=1|hero_quote1=Haze|quote1=Are you interested in joining the OSIC?|hero_quote2=Vindicta|quote2=I think I&#039;ve had my fill of state-sanctioned murder.|hero_quote3=Haze|quote3=So that&#039;s a no.}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Haze has been ordered to assassinate {{PageRef|name=Calico}} and {{PageRef|name=Seven}}.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Calico|number=1|hero_quote1=Haze|quote1=I&#039;m going to kill you before the day is out, so making small talk seems a little pointless.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (Killed Seven): &#039;&#039;&amp;quot;You hid yourself from me for the last time.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; She&#039;s also keeping an eye on {{PageRef|name=Lady Geist}},&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Lady Geist|number=1|hero_quote1=Haze|quote1=The Oathkeeper issue needs to be resolved, Lady Geist.|hero_quote2=Lady Geist|quote2=It will be.|hero_quote3=Haze|quote3=Good. If it&#039;s not, the OSIC will have to intervene.}}&amp;lt;/ref&amp;gt; {{PageRef|name=Wraith}}&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (Killed Wraith): &#039;&#039;&amp;quot;How long did you think you&#039;d escape the OSIC&#039;s notice, Wraith?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and {{PageRef|name=Yamato}},&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Yamato|number=2|hero_quote1=Haze|quote1=We&#039;re going to win today, Yamato, and when we do, you&#039;ll use the Patrons to make the Seventh Moon strong. But know this: we&#039;re watching you.|hero_quote2=Yamato|quote2=[Scoffs], I don&#039;t care.|hero_quote3=Haze|quote3=If you step out of line, you will.}}&amp;lt;/ref&amp;gt; but hasn&#039;t been told to kill them yet. The OSIC aren&#039;t aware of {{PageRef|name=Vyper}} and Haze views her as &amp;quot;beneath her paygrade&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Vyper|number=1|hero_quote1=Vyper|quote1=So, the feds finally caught up with me...|hero_quote2=Haze|quote2=The federal government doesn&#039;t know you exist, they&#039;re not going to send a Sandman for you.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (Killed Vyper): &#039;&#039;&amp;quot;Normally, cretins like her are beneath my pay grade.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Haze and {{PageRef|name=Mirage}} respect each other&#039;s discipline.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Mirage|number=2|hero_quote1=Haze|quote1=It&#039;s nice to get to work with someone else with discipline.|hero_quote2=Mirage|quote2=The feeling&#039;s mutual.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (Killed Mirage): &#039;&#039;&amp;quot;I respect you, Mirage.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze views {{PageRef|name=Wraith}} as &amp;quot;a worthy target&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]]: &#039;&#039;&amp;quot;Finally, a worthy target.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When on the same team, {{HeroIcon|Seven}} teases Haze for working alongside him and asks how soon will they start fighting each other once the [[The Ritual|ritual]] is over.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Seven|number=2|hero_quote1=Seven|quote1=Do your superiors know you&#039;re helping me?|hero_quote2=Haze|quote2=We&#039;re not having this conversation.|hero_quote3=Seven|quote3=Aw, struck a nerve?}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Seven|number=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze card.png|Haze portrait&lt;br /&gt;
File:Haze MM.png|Haze icon&lt;br /&gt;
File:Haze Render.png|Haze in-game render&lt;br /&gt;
File:Haze Reference Sheet.png|Haze reference sheet&lt;br /&gt;
File:Haze name.png|Haze name typography&lt;br /&gt;
File:Haze Weapon.png|Haze weapon - Censure &amp;amp; Penance&lt;br /&gt;
File:Haze card old.png|Previous Haze portrait&lt;br /&gt;
File:Haze icon old.png|Previous Haze icon&lt;br /&gt;
File:Haze Render old.png|Previous Haze model&lt;br /&gt;
File:Haze winter.png|Haze 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Haze concept art.png|Haze concept art&lt;br /&gt;
File:Haze temp mm.png|Temporary Haze icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Old haze.png|Haze v2&lt;br /&gt;
File:Haze v1.png|Haze v1 ([[Neon Prime]])&lt;br /&gt;
File:Haze v1 model Neon Prime.png|[[Neon Prime]] Haze v1 model (back)&lt;br /&gt;
File:Cadence MM.png|Edited icon of Haze v1&lt;br /&gt;
File:Clothchain extrude twist.png|Haze v1 cloth image leaked in &#039;&#039;Dota 2&#039;&#039; files in 2020&lt;br /&gt;
File:Haze Gloat.png|Gloat portrait for Haze.&lt;br /&gt;
File:Haze Critical.png|Critical health portrait for Haze.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Haze has a model in the files named &#039;&#039;&#039;&amp;quot;Haze_v2,&amp;quot;&#039;&#039;&#039; which includes blue skin and a red beret. Its textures refer to her as &#039;&#039;&#039;&amp;quot;fr_haze&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Haze&#039;s voice actress is currently unknown. Developer [[Kaori]] said that she is voiced by a prolific performer,&amp;lt;ref&amp;gt;2025-12-18 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Haze] is not a yamato or doorman situation - she&#039;s prolific enough that she is guessable&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and debunked popular fan guesses of Eve Lindley&amp;lt;ref&amp;gt;2024-11-17 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;Neither Troy [Baker] nor Eve Lindley are haze or shiv&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and Meli Grant.&amp;lt;ref&amp;gt;2026-01-22 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;its not [Meli Grant]&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Neon Prime]]&#039;&#039; &amp;quot;Haze v1&amp;quot; was first leaked within &#039;&#039;[[wikipedia:Dota_2|Dota 2]]&#039;&#039; files in [https://github.com/SteamDatabase/GameTracking-Dota2/blob/master/game/core/tools/images/model_editor/clothchain_extrude_twist.png October 29th 2020 update]. The png is named &amp;quot;clothchain_extrude_twist&amp;quot;&lt;br /&gt;
* Haze originally had kill lines against [[Infernus]], implying that her intervention is why Infernus was able to walk free after his criminal youth.&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Infernus): &#039;&#039;&amp;quot;I thought we had a deal, Infernus.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Infernus): &#039;&#039;&amp;quot;This is how you repay my mercy?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; These lines were removed in the [[Update:August 18, 2025|Six New Heroes Update]].&lt;br /&gt;
* A previous loading screen showed a slightly older version of Haze wearing a yellow jacket instead of orange.&lt;br /&gt;
* Haze and Yamato are currently the only heroes whose Ammo is directly affected by [[Spirit Power]].&lt;br /&gt;
* &amp;quot;Sleep Walking in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Haze in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Stalker?diff=38113</id>
		<title>Stalker</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Stalker?diff=38113"/>
		<updated>2025-09-24T20:25:06Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Minor grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Backstabber&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = &lt;br /&gt;
| has_active1 = &lt;br /&gt;
| has_components = &lt;br /&gt;
| has_iscomponentof = &lt;br /&gt;
| has_iscomponentof2 = &lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| item_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReduceFootstepSound}} Footstep Sound Distance&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_weapon_backstabber_desc|Backstabber}}&lt;br /&gt;
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second&lt;br /&gt;
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}} [[Bullet Resist]] (Conditional)&lt;br /&gt;
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] (Conditional)&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration&lt;br /&gt;
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffRadius}} Bonus Radius&lt;br /&gt;
| sound1        = Backstabber Proc.mp3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Backstabber&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health. &lt;br /&gt;
&lt;br /&gt;
Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. When nearby an enemy with a wound, heroes will gain increased move speed and be able to see the wounded target through any walls.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{HeroIcon|Viscous}}&#039;s {{AbilityIcon|Puddle Punch}} can proc &#039;&#039;&#039;Backstabber&#039;&#039;&#039;&#039;s passive, but you must be standing behind the target - regardless of where the {{AbilityIcon|Puddle Punch}} hits.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Backstabber/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Gloink/Sandbox?diff=38110</id>
		<title>User:Gloink/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Gloink/Sandbox?diff=38110"/>
		<updated>2025-09-24T20:22:21Z</updated>

		<summary type="html">&lt;p&gt;Gloink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Amber Hand Patron.png|thumb|162x162px|The Amber Hand Patron]]&lt;br /&gt;
&#039;&#039;&#039;The Amber Hand&#039;&#039;&#039; is a [[Teams|Team]], as well as the nickname of their [[Patron]], also known as the &#039;&#039;&#039;Amber Patron&#039;&#039;&#039;. [[The Sapphire Flame]] is their rival.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Amber Patron has a masculine voice and is characterized by the color yellow. The Amber base is a factory. Amber&#039;s side of the [[map]] has working-class red brick buildings and is labeled &amp;quot;Downtown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[The Doorman]] refers to the Amber Patron as &#039;&#039;&#039;Amber King&#039;&#039;&#039;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|file=Doorman ping pre game 03.mp3|transcription=How exciting to see City Mother and the Amber King once more!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Amber Patron referred to itself as &#039;&#039;&#039;Anvil&#039;s Song&#039;&#039;&#039; in a removed voice line (see below). This is referenced in a [[Warden]] unselect line.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Warden|file=Warden_unselect_07.mp3|transcription=I won&#039;t be Anvil&#039;s Song&#039;s cat&#039;s paw.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
=== Match Start ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;max-width:100%; width:auto;&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Audio&lt;br /&gt;
!Notes&lt;br /&gt;
!Transcription&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Abrams}}&lt;br /&gt;
|[[File:Patron male ally atlas start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You seek answers, detective. Summon me and I will provide them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally atlas start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You protected the Tome as no one else could. But the time has come for you to free yourself from its burden.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally atlas start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Abrams, the only thing stronger than your fists is your will. Do not fail me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally atlas start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Trust doesn&#039;t come easy for you, Abrams. But know this: When you complete the ritual, I will hold up my end of the bargain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally atlas start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Detective. Your allies will need your strength to complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Bebop}}&lt;br /&gt;
|[[File:Patron male ally bebop start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Ms. Shelly is counting on you, Bebop. Only you can save her.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally bebop start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Shelly Fisher is running out of time, Bebop. Don&#039;t fail her. Complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally bebop start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You may be made of iron, but you have more heart than our rivals combined.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally bebop start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;re a good son, Bebop. I know you won&#039;t fail your creator.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally bebop start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Modern medicine can&#039;t save her, Bebop, but I can. Summon me.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Dynamo}}&lt;br /&gt;
|[[File:Patron male ally dynamo start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|This is your chance, Professor. Summon me and reclaim your humanity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally dynamo start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You possess an open mind and a courageous heart, Professor. Both will be needed to complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally dynamo start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You long to feel Marla&#039;s hand once more, Professor. Summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally dynamo start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Your lust for knowledge changed your body. Are you strong enough to do what it takes to change it back?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally dynamo start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You are loved by your wife, your colleagues, and your students. Yet it isn&#039;t enough, is it, Professor? Complete the ritual and make your life complete.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Grey Talon}}&lt;br /&gt;
|[[File:Patron male ally orion start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Your family didn&#039;t deserve their fate. The time has come to make those responsible suffer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally orion start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Your heart is burdened by the horrors you&#039;ve seen. Summon me and I will help you find peace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally orion start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Wesley Grey Talon, let the blood of the Sapphire Flame wash you clean.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally orion start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;re so close to finding the monsters that killed your son and his family. All you need to do is complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally orion start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;re wise to harden your heart, Talon. Do what needs to be done to complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Haze}}&lt;br /&gt;
|[[File:Patron male ally haze start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Haze, soon you will have to decide if you&#039;re summoning me for the OSIC or for yourself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally haze start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You are driven by duty, Haze. I know you won&#039;t fail me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally haze start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|How many dreams must you walk through before you allow yourself to live your own? Summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally haze start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Few can match your skill, Haze. Ply your trade and complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally haze start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|There is a life waiting for you, Haze, and once you complete the ritual, it can be yours.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Holliday}}&lt;br /&gt;
|[[File:Patron male ally astro start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Holliday, you seek justice for Macomb, and today you shall have it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally astro start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|The Troubadour eludes you, Holliday, but with my help he will get what he deserves.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally astro start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;re a long way from home, Holliday, but if you complete the ritual, your sacrifices will not be in vain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally astro start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Bloody retribution awaits, Holliday. All you need to do is summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally astro start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Summon me, Holliday, and the Troubadour will sing his final song.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Infernus}}&lt;br /&gt;
|[[File:Patron male ally inferno start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;re a loyal friend, Infernus. Don&#039;t let Hank down.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally inferno start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Hank is in trouble, Infernus, and you alone have the power to save him.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally inferno start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Infernus, a misguided youth has given you the tools you need to survive today.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally inferno start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You love this city, Infernus. Now protect it from the machinations of our enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally inferno start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Embrace who you&#039;re meant to be, Infernus. Complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Ivy}}&lt;br /&gt;
|[[File:Patron male ally tengu start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You wish to make life better for the Arroyos? Complete the ritual, Ivy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally tengu start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|To the people of Spanish Harlem, you were a beacon of hope. Now you must inspire your allies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally tengu start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Sophie is in more danger than she could ever know, but this is your chance to keep her safe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally tengu start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|It&#039;s only a matter of time before Mendoza comes for the Arroyos to get to you. Protect them, Ivy. Summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally tengu start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You worry about the future, Ivy, but the unknown need not be something to fear. Complete the ritual and know your destiny.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Kelvin}}&lt;br /&gt;
|[[File:Patron male ally kelvin start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Your expedition wasn&#039;t a failure. It led you to this moment. Now finish what you started and summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally kelvin start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You have many questions that only I can provide. Complete the ritual and find the truth you seek.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally kelvin start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Lead by example, Kelvin, and complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally kelvin start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Glory awaits, Kelvin. All you need to do is summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally kelvin start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Death has no hold over you, Kelvin. Be fearless and complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;21&amp;quot; |{{PageRef|Lady Geist}}&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5a start 01.mp3]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Unlocked in Geist&#039;s visual novel (5a)&lt;br /&gt;
|Lady Geist, this is your chance to reap enough souls to feed Oathkeeper for lifetimes. Don&#039;t squander it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5a start 02.mp3]]&lt;br /&gt;
|Lady Geist, now is the time to empower your ward. Good hunting.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5a vs mcg start 01.mp3]]&lt;br /&gt;
|Unlocked in Geist&#039;s visual novel (5a), enemy McGinnis&lt;br /&gt;
|McGinnis has outlived her usefulness. Let her soul be the first to feed Oathkeeper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5a with mcg start 01.mp3]]&lt;br /&gt;
|Unlocked in Geist&#039;s visual novel (5a), allied McGinnis&lt;br /&gt;
|McGinnis&#039; mind forged you a solution. Now it&#039;s up to you to capitalize.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5b start 01.mp3]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Unlocked in Geist&#039;s visual novel (5b)&lt;br /&gt;
|Your work with the detective has led you to this moment. It&#039;s time to rid yourself of Oathkeeper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5b start 02.mp3]]&lt;br /&gt;
|The tome Abrams carries may hold the key to your salvation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5b start 03.mp3]]&lt;br /&gt;
|The plotting, the planning, all has led you here. Time has come to bind Oathkeeper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5g start 01.mp3]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Unlocked in Geist&#039;s visual novel (5g)&lt;br /&gt;
|Sacrifices must be made, Lady Geist. Are you prepared to do what needs to be done?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5g start 02.mp3]]&lt;br /&gt;
|You have bound yourself to Oathkeeper. Together you&#039;ll be unstoppable.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5g start 03.mp3]]&lt;br /&gt;
|You can&#039;t fight Oathkeeper, but you can find communion with him. Do what needs to be done.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5g start 04.mp3]]&lt;br /&gt;
|Oathkeeper was never your rival, Lady Geist. He is merely a reflection of who you truly are.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5i start 01.mp3]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Unlocked in Geist&#039;s visual novel (5i)&lt;br /&gt;
|Peace awaits you, Geist. But first, there is something you must do.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5i start 02.mp3]]&lt;br /&gt;
|Let today be the final feast of Oathkeeper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5i start 03.mp3]]&lt;br /&gt;
|Soon your debt to Oathkeeper will be paid. What will you do with your new lust for life?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5i start 04.mp3]]&lt;br /&gt;
|Age was never a thing to be feared, Geist. Let this realization give you new strength.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost oathkeeper 5i start 05.mp3]]&lt;br /&gt;
|Soon you will be free of Oathkeeper&#039;s yoke. Summon me, Geist, and live.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Lady Geist, Oathkeeper&#039;s demands will only grow greater if you don&#039;t stop him now. Summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Time is running out, Lady Geist. Summon me before Oathkeeper breaks free.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Lady Jeanne Geist, tap into Oathkeeper&#039;s power one last time and complete the ritual. Only then will you find the peace you seek.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|If you complete the ritual, today will be the last day you are beholden to Oathkeeper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally ghost start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Oathkeeper&#039;s power is nothing compared to my own. Complete the ritual and I will deal with him.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Lash}}&lt;br /&gt;
|[[File:Patron male ally lash start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You cultivate an image, Lash, but I alone know who you truly are.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally lash start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Arrogance is a label bestowed by the inferior. Crush them and summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally lash start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Complete the ritual and the world will not soon forget the name Lash.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally lash start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Lash, your enemies hate you, but they will never forget you. Do whatever it takes to complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally lash start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;ve proven yourself time and again, Lash, but the world still doubts you. But once you release me, your greatness will be undeniable.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|McGinnis}}&lt;br /&gt;
|[[File:Patron male ally forge start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Maggie McGinnis, you are ingenuity personified. Do whatever it takes to summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally forge start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;ve given much of your life to Fairfax Industries. Today, you do something for yourself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally forge start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|I know what&#039;s in your heart, McGinnis. Summon me and I will help you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally forge start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|This is your moment to change the world once more, McGinnis.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally forge start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Think of what you can achieve with my help, McGinnis. Complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Mirage}}&lt;br /&gt;
|[[File:Patron male ally mirage start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Wyoming awaits, Mirage. Summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally mirage start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You dedicated your life to service, Mirage. Perhaps it&#039;s time to think about what you want.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally mirage start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Nashala has put her faith in you, Mirage. I know that you will not fail her.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally mirage start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Complete the ritual and I will ensure that the Djinn have a safe haven.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally mirage start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|This is your chance to secure a future for the Djinn. I know you will rise to the occasion.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Mo &amp;amp; Krill}}&lt;br /&gt;
|[[File:Patron male ally krill start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Maurice. Krill. You&#039;ve been forced to live in the margins for too long. Summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally krill start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Men of your talents shouldn&#039;t be sulking in shadows. Complete the ritual and gain the respect you so richly deserve!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally krill start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Gentlemen, society may not appreciate your contributions, but I do. Complete the ritual and New York will know your worth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally krill start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Mo and Krill. You count on each other for survival as I count on you to complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally krill start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Mo and Krill, time and again you&#039;ve shown that no building is impregnable! Complete the ritual and break me free!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Paradox}}&lt;br /&gt;
|[[File:Patron male ally chrono start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;ll show the other members of Paradox why you are fit to lead. Summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally chrono start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Paradox. Today marks the greatest heist you&#039;ve ever performed. Don&#039;t fail me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally chrono start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Paradox, your mind is ablaze with possibilities. I look forward to seeing what you claim as your reward for summoning me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally chrono start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|No one else in Paradox could dream of topping the glory that comes from completing the ritual.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally chrono start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|This is the moment you&#039;ve been waiting for to prove to the world you&#039;re as good as you claim to be. Don&#039;t let yourself down.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Pocket}}&lt;br /&gt;
|[[File:Patron male ally synth start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;ve overcome much, Pocket, but to stop your father you&#039;ll need more power than you could imagine. Summon me and let me help you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally synth start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Only you can change Fairfax Industries for the better, Pocket. Complete the ritual and make the world a safer place.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally synth start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You could only run from your past for so long. It&#039;s time to accept your destiny, Pocket.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally synth start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Your parents do not define you, Pocket. It&#039;s time to forge your own path.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally synth start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;ve risked much coming here, but your conviction is about to be rewarded.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Seven}}&lt;br /&gt;
|[[File:Patron male ally gigawatt start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Seven. You know what needs to be done. Complete the ritual and take what you deserve.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally gigawatt start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|The weak-minded sought your destruction, but you survived and now you take your prize.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally gigawatt start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You escaped Lost Whisper, you killed your tormentors, but it is not enough. Complete the ritual, Seven.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally gigawatt start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|There&#039;s nothing you wouldn&#039;t sacrifice on the altar of your ambition. That ruthlessness will be needed to complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally gigawatt start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|All your decisions have led you to this moment, Seven, and now it&#039;s time to reap the reward you cultivated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Shiv}}&lt;br /&gt;
|[[File:Patron male ally shiv start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You were given a second chance, Shiv. Don&#039;t squander it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally shiv start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Your agency was taken from you, Shiv, but I can help you get it back. Summon me.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally shiv start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Many men would kill for the gift you&#039;re looking to purge. Nonetheless, complete the ritual and I will give you what you seek.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally shiv start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|The Baxter Society has given you purpose, but there is something still missing, yes? Free me and I will help you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally shiv start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|There&#039;s a hole in you, Shiv, that yearns to be filled. Complete the ritual and be made complete.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Vindicta}}&lt;br /&gt;
|[[File:Patron male ally hornet start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Your lust for vengeance is more than justified, Vindicta. And once I&#039;m summoned, you shall have it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally hornet start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Complete the ritual, Vindicta, and Hathorne&#039;s bloodline will be eradicated from this planet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally hornet start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Vindicta, complete the ritual and let your soul find rest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally hornet start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Vindicta, soon they will answer for the crimes of Salem.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally hornet start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|They took your life, Vindicta, and soon you will take theirs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Viscous}}&lt;br /&gt;
|[[File:Patron male ally viscous start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You wonder why you were made, what your purpose is. Let me help you find answers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally viscous start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You yearn to understand humanity even as it shuns you. Summon me, Viscous, and make your dreams reality.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally viscous start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|They call you a mistake, an abomination, but none of that is true. Complete the ritual and find peace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally viscous start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|New York can be an unwelcoming place, but once you complete the ritual, you will be able to navigate it with ease.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally viscous start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You have a kind heart, Viscous, and after today, all will know it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Warden}}&lt;br /&gt;
|[[File:Patron male ally warden start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Warden, you are inscrutable.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally warden start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You were forged since birth to be a weapon. But to what end?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally warden start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Warden, how long do you think you can hide your heart from me?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally warden start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You are consumed by singular purpose, Warden. Do you have the will to see it through?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally warden start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|I can&#039;t tell what you&#039;re after, Warden. But I know you&#039;re afraid of failure. Fear not, for I will be your guide to victory.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Wraith}}&lt;br /&gt;
|[[File:Patron male ally wraith start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You&#039;re torn between your desire to be feared and your desire to be loved, today you will be both.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally wraith start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Your dreams need not be dreams for much longer, Wraith.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally wraith start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Summon me, Wraith, and live the life you&#039;ve dreamed about.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally wraith start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Wraith, in the past ambition has driven you to greatness. Today it will enshrine you in legend.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally wraith start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Wealth, power, and so much more await once you complete the ritual.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Wrecker}}&lt;br /&gt;
|[[File:Patron male ally wrecker start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|They call you &amp;quot;the Butcher of Ixia&amp;quot;. Show our enemies why.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally wrecker start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|This may not be the fields of North Ixia, but it is a battleground, and today you will slaughter them all.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally wrecker start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|The rules of war don&#039;t apply to men like you. Relish in your nature, and consume our enemies!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally wrecker start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Rip the meat from their bones, and savor the light as it drains from their eyes!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally wrecker start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Your Patron has need of your services. Answer the call and be rewarded!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{PageRef|Yamato}}&lt;br /&gt;
|[[File:Patron male ally yamato start 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You mourn your brother, but today you will make him proud.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally yamato start 02.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Complete the ritual, and the Seventh Moon&#039;s rise to power will be assured.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally yamato start 03.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|You have enemies back home who still hunt you, but once you complete the ritual, only a fool would oppose the Seventh Moon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally yamato start 04.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|This is not your city, Yamato, but after you summon me, it will be.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patron male ally yamato start 05.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|Kaori, you honor your brother by taking his name, and honor him further still by making his dreams a reality. Summon me.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed/Unused Voice Lines ==&lt;br /&gt;
&lt;br /&gt;
=== Old Voice ===&lt;br /&gt;
Amber Hand&#039;s voice lines were changed in the [[Update:November 21, 2024|November 21, 2024]] update. [[Kaori]] has confirmed that the voice actor is the same, only the line delivery was changed.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|JgJPV0jk71A|360|description=Old Amber Hand voice lines compilation}}&lt;br /&gt;
&lt;br /&gt;
=== Intro ===&lt;br /&gt;
The context for these lines is unknown.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;max-width:100%; width:auto;&amp;quot;&lt;br /&gt;
!Audio&lt;br /&gt;
!Transcription&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|I am the Anvil&#039;s Song!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|I am Anvil&#039;s Song!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bespoke ===&lt;br /&gt;
The context for these lines is unknown.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;max-width:100%; width:auto;&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Context&lt;br /&gt;
!Audio&lt;br /&gt;
!Transcription&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{PageRef|Abrams}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|The Tome has been doing you many favors. Are you sure you want to be rid of it?&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|It would seem our enemies don&#039;t know how to keep Abrams from caving in their skulls.&lt;br /&gt;
|-&lt;br /&gt;
|Enemy Update&lt;br /&gt;
|&lt;br /&gt;
|It might be time to invest in tools to fight Abrams!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{PageRef|Bebop}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|You&#039;ve put aside your rivalry for the greater good, and I thank you for it.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Bebop keeps pulling them into our trap!&lt;br /&gt;
|-&lt;br /&gt;
|Enemy Update&lt;br /&gt;
|&lt;br /&gt;
|Create a plan to deal with Bebop&#039;s explosives!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Dynamo}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Just when they think they&#039;re free from the Black Hole, you&#039;ll trap them again.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|The Professor is keeping us on our feet!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Grey Talon}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Today, your owl feasts on the wicked.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Grey Talon&#039;s owl protects us all!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Haze}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|You are destroying their objectives with fervor, Haze!&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|The Sandman continues to destroy their objectives.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{PageRef|Holliday}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|All you can do is make opportunities, Holliday. It&#039;s up to your allies to seize them.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Holliday is facilitating our victory!&lt;br /&gt;
|-&lt;br /&gt;
|Enemy Update&lt;br /&gt;
|&lt;br /&gt;
|The sheriff has it out for you!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Infernus}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|What objective can withstand your flames, Infernus?&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|They haven&#039;t figured out a way to stop Infernus from healing!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Ivy}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Ivy, your teamwork made it possible to take on so many objectives!&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Ivy&#039;s thinking out of the box today, isn&#039;t she?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Kelvin}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Kelvin, without you your allies would be dead.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|They&#039;re unable to pin down Kelvin.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Lady Geist}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Drain them dry, Geist!&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Geist keeps turning the tables on them!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Lash}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Look what you can accomplish when you work with Bebop and not against him!&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Lash bought us more time!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|McGinnis}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Your machines are running rampant on the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|McGinnis is tearing through their objectives!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Mirage}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Wraith looks on with petty jealousy.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Mirage took them by surprise!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Mo &amp;amp; Krill}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|You used the streets of New York to your advantage, Krill.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|No one runs from Krill.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Paradox}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Well done taking the Rejuvenator, Paradox!&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Chrono is shaping the battlefield in our favor.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{PageRef|Pocket}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|You can&#039;t hide in that case forever, Pocket. Eventually you&#039;ll need to face your fears.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Pocket&#039;s cunning is vexing the Sapphire Flame!&lt;br /&gt;
|-&lt;br /&gt;
|Enemy Update&lt;br /&gt;
|&lt;br /&gt;
|Pocket has proven to be an evasive target!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Seven}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|How does it feel to be fighting alongside Kelvin?&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Seven&#039;s power is unimaginable!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Shiv}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Keep fighting through the pain, Shiv. The reward is worth it!&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Shiv is stacking body after body.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Vindicta}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|You and Grey Talon fight with singular purpose!&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Vindicta built her wealth on the bodies of our enemies!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Viscous}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|You have shown your allies the glory of the Cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Viscous&#039; methods are unorthodox, but the results speak for themselves!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Warden}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Warden, the amount of abuse you&#039;ve withstood is staggering!&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Warden keeps locking them down.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Wraith}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|They cannot touch you, Wraith.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|What objective can withstand Wraith&#039;s assault?&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Wrecker}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|Consume every soul that stands in your way, Wrecker!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{PageRef|Yamato}}&lt;br /&gt;
|Bespoke For&lt;br /&gt;
|&lt;br /&gt;
|They can run from you, Yamato, but you will always track them down.&lt;br /&gt;
|-&lt;br /&gt;
|Ally Update&lt;br /&gt;
|&lt;br /&gt;
|Yamato&#039;s brother continues to protect her.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Amber Hand]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Quotes]]&lt;br /&gt;
{{Quotes Navbox}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Stalker?diff=27559</id>
		<title>Stalker</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Stalker?diff=27559"/>
		<updated>2025-05-24T10:21:57Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added a note about Puddle Punch&amp;#039;s interaction with the passive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Backstabber&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = &lt;br /&gt;
| has_active1 = &lt;br /&gt;
| has_components = &lt;br /&gt;
| has_iscomponentof = &lt;br /&gt;
| has_iscomponentof2 = &lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| item_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReduceFootstepSound}}% Footstep Sound Distance&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_weapon_backstabber_desc|Backstabber}}&lt;br /&gt;
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second&lt;br /&gt;
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}}% [[Bullet Resist]] (Conditional)&lt;br /&gt;
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] (Conditional)&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration&lt;br /&gt;
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffRadius}} Bonus Radius&lt;br /&gt;
| sound1        = Backstabber Proc.mp3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Backstabber&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health. &lt;br /&gt;
&lt;br /&gt;
Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. When nearby an enemy with a wound, heroes will gain increased move speed and be able to see the wounded target through any walls.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}} can proc &#039;&#039;&#039;Backstabber&#039;&#039;&#039;&#039;s passive, but you must be standing behind the target - regardless of where the {{AbilityIcon|Puddle Punch}} hits.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Backstabber/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Gloink/Sandbox?diff=27558</id>
		<title>User:Gloink/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Gloink/Sandbox?diff=27558"/>
		<updated>2025-05-24T09:02:54Z</updated>

		<summary type="html">&lt;p&gt;Gloink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Backstabber&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = &lt;br /&gt;
| has_active1 = &lt;br /&gt;
| has_components = &lt;br /&gt;
| has_iscomponentof = &lt;br /&gt;
| has_iscomponentof2 = &lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| item_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ReduceFootstepSound}}% Footstep Sound Distance&lt;br /&gt;
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_weapon_backstabber_desc|Backstabber}}&lt;br /&gt;
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DPS}} [[Spirit Damage]] Per Second&lt;br /&gt;
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistReduction}}% [[Bullet Resist]] (Conditional)&lt;br /&gt;
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] (Conditional)&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration&lt;br /&gt;
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffRadius}} Bonus Radius&lt;br /&gt;
| sound1        = Backstabber Proc.mp3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Backstabber&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] Item that improves sneak attacks from behind the enemy heroes. It also reduces footstep sound distance and provides bonus health. &lt;br /&gt;
&lt;br /&gt;
Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. When nearby an enemy with a wound, heroes will gain increased move speed and be able to see the wounded target through any walls.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}} can proc the passive effect of &#039;&#039;&#039;Backstabber&#039;&#039;&#039;. Ironically though, you must hit the enemy in the front.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Backstabber/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=22181</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=22181"/>
		<updated>2025-02-24T05:52:23Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Changed some wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Debuff Remover&lt;br /&gt;
| item_type            = Vitality&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| souls                = 4,250&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| component1_name      = Debuff Reducer&lt;br /&gt;
| item_stat1           = +125 Bonus Health&lt;br /&gt;
| item_stat2           = +20% Weapon Damage&lt;br /&gt;
| passive1_description = Reduces the &#039;&#039;&#039;duration&#039;&#039;&#039; of all negative effects applied to you.&lt;br /&gt;
| passive1_stat1       = +40% Debuff Resist&lt;br /&gt;
| active1_description  = &#039;&#039;&#039;Purge all negative effects&#039;&#039;&#039; currently applied to you. If any effects were removed, &#039;&#039;&#039;heal yourself&#039;&#039;&#039; and gain a &#039;&#039;&#039;movement speed bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;Cannot be used while &#039;&#039;&#039;Stunned&#039;&#039;&#039; or &#039;&#039;&#039;Slept&#039;&#039;&#039;.&lt;br /&gt;
| active1_cooldown     = 45s&lt;br /&gt;
| active1_stat1        = 300 HP Healed On Activate&lt;br /&gt;
| active1_stat2        = +3m/s Move Speed&lt;br /&gt;
| active1_stat3        = 5s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Remover&#039;&#039;&#039; is a Tier 3 [[Vitality]] [[item]] that reduces the duration of all [[Status Effects#Negative Status Effects|negative effects]] applied to you, and has an &#039;&#039;active ability&#039;&#039; that purges all negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed.&lt;br /&gt;
&lt;br /&gt;
It also provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Debuff Reducer}}, makes up {{Souls|1,250}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are removed by Debuff Remover ==&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Hook}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}} (Tier 3 penalty only)&lt;br /&gt;
* {{HeroIcon|Haze}} - {{AbilityIcon|Sleep Dagger}} (Tier 3 penalty only) and {{AbilityIcon|Fixation}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Catalyst}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Frost Grenade}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}} - {{AbilityIcon|Life Drain}} and {{AbilityIcon|Malice}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Flog}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Fire Scarabs}} and {{AbilityIcon|Djinn&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Scorn}} (Tier 3) and {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Enchanter&#039;s Satchel}} (Tier 3) and {{AbilityIcon|Affliction}}&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}} and {{AbilityIcon|Power Surge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Screwjab Dagger}} and {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Power Slash}} (Tier 2) and {{AbilityIcon|Crimson Slash}}&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Debuff Remover ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Soul Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Withering Whip}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
&lt;br /&gt;
== Interactions with Crowd-Control ==&lt;br /&gt;
While {{ItemIcon|Debuff Remover}} cannot be activated while stunned, slept, or similar, it passively reduces the duration of such effects inflicted by the following abilities:  &lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}} - {{AbilityIcon|Shoulder Charge}}   &lt;br /&gt;
* {{HeroIcon|Abrams}} – {{AbilityIcon|Seismic Impact}}  &lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Haze}} – {{AbilityIcon|Sleep Dagger}}  &lt;br /&gt;
* {{HeroIcon|Holliday}} – {{AbilityIcon|Spirit Lasso}}  &lt;br /&gt;
* {{HeroIcon|Infernus}} – {{AbilityIcon|Concussive Combustion}} &lt;br /&gt;
* {{HeroIcon|Ivy}} – {{AbilityIcon|Stone Form}} &lt;br /&gt;
* {{HeroIcon|McGinnis}} – {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mirage}} – {{AbilityIcon|Tornado}}  &lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} – {{AbilityIcon|Combo}}  &lt;br /&gt;
* {{HeroIcon|Seven}} – {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|THE MAGNIFICENT SINCLAIR}} - {{AbilityIcon|Rabbit Hex}}&lt;br /&gt;
* {{HeroIcon|Viscous}} – {{AbilityIcon|Goo Ball}}  &lt;br /&gt;
* {{HeroIcon|Vyper}} – {{AbilityIcon|Petrifying Bola}}  &lt;br /&gt;
&lt;br /&gt;
This passive effect helps reduce the impact of crowd-control abilities by shortening the debuffs&#039; durations, allowing a quicker recovery.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Debuff Remover/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=22173</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=22173"/>
		<updated>2025-02-23T05:18:59Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Interaction with Stuns */ Changed the category and added more abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Debuff Remover&lt;br /&gt;
| item_type            = Vitality&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| souls                = 4,250&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| component1_name      = Debuff Reducer&lt;br /&gt;
| item_stat1           = +125 Bonus Health&lt;br /&gt;
| item_stat2           = +20% Weapon Damage&lt;br /&gt;
| passive1_description = Reduces the &#039;&#039;&#039;duration&#039;&#039;&#039; of all negative effects applied to you.&lt;br /&gt;
| passive1_stat1       = +40% Debuff Resist&lt;br /&gt;
| active1_description  = &#039;&#039;&#039;Purge all negative effects&#039;&#039;&#039; currently applied to you. If any effects were removed, &#039;&#039;&#039;heal yourself&#039;&#039;&#039; and gain a &#039;&#039;&#039;movement speed bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;Cannot be used while &#039;&#039;&#039;Stunned&#039;&#039;&#039; or &#039;&#039;&#039;Slept&#039;&#039;&#039;.&lt;br /&gt;
| active1_cooldown     = 45s&lt;br /&gt;
| active1_stat1        = 300 HP Healed On Activate&lt;br /&gt;
| active1_stat2        = +3m/s Move Speed&lt;br /&gt;
| active1_stat3        = 5s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Remover&#039;&#039;&#039; is a Tier 3 [[Vitality]] [[item]] that reduces the duration of all [[Status Effects#Negative Status Effects|negative effects]] applied to you, and has an &#039;&#039;active ability&#039;&#039; that purges all negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed.&lt;br /&gt;
&lt;br /&gt;
It also provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Debuff Reducer}}, makes up {{Souls|1,250}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are removed by Debuff Remover ==&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Hook}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}} (Tier 3 penalty only)&lt;br /&gt;
* {{HeroIcon|Haze}} - {{AbilityIcon|Sleep Dagger}} (Tier 3 penalty only) and {{AbilityIcon|Fixation}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Catalyst}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Frost Grenade}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}} - {{AbilityIcon|Life Drain}} and {{AbilityIcon|Malice}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Flog}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Fire Scarabs}} and {{AbilityIcon|Djinn&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Scorn}} (Tier 3) and {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Enchanter&#039;s Satchel}} (Tier 3) and {{AbilityIcon|Affliction}}&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}} and {{AbilityIcon|Power Surge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Screwjab Dagger}} and {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Power Slash}} (Tier 2) and {{AbilityIcon|Crimson Slash}}&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Debuff Remover ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Soul Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Withering Whip}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
&lt;br /&gt;
== Interaction with Crowd Control ==&lt;br /&gt;
While {{ItemIcon|Debuff Remover}} cannot be activated while stunned, slept, or similar, it passively reduces the duration of stuns inflicted by the following abilities:  &lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}} - {{AbilityIcon|Shoulder Charge}}   &lt;br /&gt;
* {{HeroIcon|Abrams}} – {{AbilityIcon|Seismic Impact}}  &lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Haze}} – {{AbilityIcon|Sleep Dagger}}  &lt;br /&gt;
* {{HeroIcon|Holliday}} – {{AbilityIcon|Spirit Lasso}}  &lt;br /&gt;
* {{HeroIcon|Infernus}} – {{AbilityIcon|Concussive Combustion}} &lt;br /&gt;
* {{HeroIcon|Ivy}} – {{AbilityIcon|Stone Form}} &lt;br /&gt;
* {{HeroIcon|McGinnis}} – {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mirage}} – {{AbilityIcon|Tornado}}  &lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} – {{AbilityIcon|Combo}}  &lt;br /&gt;
* {{HeroIcon|Seven}} – {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|THE MAGNIFICENT SINCLAIR}} - {{AbilityIcon|Rabbit Hex}}&lt;br /&gt;
* {{HeroIcon|Viscous}} – {{AbilityIcon|Goo Ball}}  &lt;br /&gt;
* {{HeroIcon|Vyper}} – {{AbilityIcon|Petrifying Bola}}  &lt;br /&gt;
&lt;br /&gt;
This passive effect helps reduce the impact of crowd-control abilities by shortening stun durations, allowing to recover more quickly.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Debuff Remover/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Gloink/Sandbox?diff=22172</id>
		<title>User:Gloink/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Gloink/Sandbox?diff=22172"/>
		<updated>2025-02-23T05:11:28Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Fixed order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
{{StatusBox|isBuff=true|status icon=Shadow Weave|status=Invisible}}&lt;br /&gt;
&#039;&#039;&#039;Invisible&#039;&#039;&#039; is a positive status effect that grants the affected hero invisibility. Invisible heroes are briefly revealed when they come approach nearby enemies or take damage. Invisible is removed when the affected uses items, abilities, or attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Invisible:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status icon=Unstoppable|status=Unstoppable}}&lt;br /&gt;
&#039;&#039;&#039;Unstoppable&#039;&#039;&#039; is positive status effect that grants the affected hero temporary immunity to Stun, Silence, Sleep, Root, Interrupt, and Disarm status effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Unstoppable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (Movement abilities only)&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Venom&#039;&#039;&#039; is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
&#039;&#039;&#039;Petrified&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Gloink/Sandbox?diff=22171</id>
		<title>User:Gloink/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Gloink/Sandbox?diff=22171"/>
		<updated>2025-02-23T05:10:16Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added Geist to sources of Silence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
{{StatusBox|isBuff=true|status icon=Shadow Weave|status=Invisible}}&lt;br /&gt;
&#039;&#039;&#039;Invisible&#039;&#039;&#039; is a positive status effect that grants the affected hero invisibility. Invisible heroes are briefly revealed when they come approach nearby enemies or take damage. Invisible is removed when the affected uses items, abilities, or attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Invisible:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status icon=Unstoppable|status=Unstoppable}}&lt;br /&gt;
&#039;&#039;&#039;Unstoppable&#039;&#039;&#039; is positive status effect that grants the affected hero temporary immunity to Stun, Silence, Sleep, Root, Interrupt, and Disarm status effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Unstoppable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (Movement abilities only)&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Venom&#039;&#039;&#039; is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
&#039;&#039;&#039;Petrified&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Gloink/Sandbox?diff=22170</id>
		<title>User:Gloink/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Gloink/Sandbox?diff=22170"/>
		<updated>2025-02-23T05:06:18Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added Invisible. Looking for the proper icon still&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
{{StatusBox|isBuff=true|status icon=Shadow Weave|status=Invisible}}&lt;br /&gt;
&#039;&#039;&#039;Invisible&#039;&#039;&#039; is a positive status effect that grants the affected hero invisibility. Invisible heroes are briefly revealed when they come approach nearby enemies or take damage. Invisible is removed when the affected uses items, abilities, or attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Invisible:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status icon=Unstoppable|status=Unstoppable}}&lt;br /&gt;
&#039;&#039;&#039;Unstoppable&#039;&#039;&#039; is positive status effect that grants the affected hero temporary immunity to Stun, Silence, Sleep, Root, Interrupt, and Disarm status effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Unstoppable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (Movement abilities only)&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Venom&#039;&#039;&#039; is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
&#039;&#039;&#039;Petrified&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Gloink?diff=22169</id>
		<title>User:Gloink</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Gloink?diff=22169"/>
		<updated>2025-02-23T04:53:27Z</updated>

		<summary type="html">&lt;p&gt;Gloink: added a link to my sandbox for easier access&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am an avid player of Deadlock who frequents this Wiki. I can be found on the official Deadlock Discord server and Steam under the same name.&lt;br /&gt;
&lt;br /&gt;
Link to sandbox: [[User:Gloink/Sandbox|Gloink]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Gloink?diff=22168</id>
		<title>User:Gloink</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Gloink?diff=22168"/>
		<updated>2025-02-23T04:52:58Z</updated>

		<summary type="html">&lt;p&gt;Gloink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am an avid player of Deadlock who frequents this Wiki. I can be found on the official Deadlock Discord server and Steam under the same name.&lt;br /&gt;
&lt;br /&gt;
[[User:Gloink/Sandbox|Gloink]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=22165</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=22165"/>
		<updated>2025-02-22T19:50:48Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added more abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Debuff Remover&lt;br /&gt;
| item_type            = Vitality&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| souls                = 4,250&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| component1_name      = Debuff Reducer&lt;br /&gt;
| item_stat1           = +125 Bonus Health&lt;br /&gt;
| item_stat2           = +20% Weapon Damage&lt;br /&gt;
| passive1_description = Reduces the &#039;&#039;&#039;duration&#039;&#039;&#039; of all negative effects applied to you.&lt;br /&gt;
| passive1_stat1       = +40% Debuff Resist&lt;br /&gt;
| active1_description  = &#039;&#039;&#039;Purge all negative effects&#039;&#039;&#039; currently applied to you. If any effects were removed, &#039;&#039;&#039;heal yourself&#039;&#039;&#039; and gain a &#039;&#039;&#039;movement speed bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;Cannot be used while &#039;&#039;&#039;Stunned&#039;&#039;&#039; or &#039;&#039;&#039;Slept&#039;&#039;&#039;.&lt;br /&gt;
| active1_cooldown     = 45s&lt;br /&gt;
| active1_stat1        = 300 HP Healed On Activate&lt;br /&gt;
| active1_stat2        = +3m/s Move Speed&lt;br /&gt;
| active1_stat3        = 5s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Remover&#039;&#039;&#039; is a Tier 3 [[Vitality]] [[item]] that reduces the duration of all [[Status Effects#Negative Status Effects|negative effects]] applied to you, and has an &#039;&#039;active ability&#039;&#039; that purges all negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed.&lt;br /&gt;
&lt;br /&gt;
It also provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Debuff Reducer}}, makes up {{Souls|1,250}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are removed by Debuff Remover ==&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Hook}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}} (Tier 3 penalty only)&lt;br /&gt;
* {{HeroIcon|Haze}} - {{AbilityIcon|Sleep Dagger}} (Tier 3 penalty only) and {{AbilityIcon|Fixation}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Catalyst}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Frost Grenade}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}} - {{AbilityIcon|Life Drain}} and {{AbilityIcon|Malice}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Flog}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Fire Scarabs}} and {{AbilityIcon|Djinn&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Scorn}} (Tier 3) and {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Enchanter&#039;s Satchel}} (Tier 3) and {{AbilityIcon|Affliction}}&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}} and {{AbilityIcon|Power Surge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Screwjab Dagger}} and {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Power Slash}} (Tier 2) and {{AbilityIcon|Crimson Slash}}&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Debuff Remover ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Soul Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Withering Whip}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Debuff Remover/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=22162</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=22162"/>
		<updated>2025-02-22T09:39:56Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Heroes with abilities that are removed by Debuff Remover */ Added Fixation, Frost Grenade, Malice, and Crimson Slash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Debuff Remover&lt;br /&gt;
| item_type            = Vitality&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| souls                = 4,250&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| component1_name      = Debuff Reducer&lt;br /&gt;
| item_stat1           = +125 Bonus Health&lt;br /&gt;
| item_stat2           = +20% Weapon Damage&lt;br /&gt;
| passive1_description = Reduces the &#039;&#039;&#039;duration&#039;&#039;&#039; of all negative effects applied to you.&lt;br /&gt;
| passive1_stat1       = +40% Debuff Resist&lt;br /&gt;
| active1_description  = &#039;&#039;&#039;Purge all negative effects&#039;&#039;&#039; currently applied to you. If any effects were removed, &#039;&#039;&#039;heal yourself&#039;&#039;&#039; and gain a &#039;&#039;&#039;movement speed bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;Cannot be used while &#039;&#039;&#039;Stunned&#039;&#039;&#039; or &#039;&#039;&#039;Slept&#039;&#039;&#039;.&lt;br /&gt;
| active1_cooldown     = 45s&lt;br /&gt;
| active1_stat1        = 300 HP Healed On Activate&lt;br /&gt;
| active1_stat2        = +3m/s Move Speed&lt;br /&gt;
| active1_stat3        = 5s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Remover&#039;&#039;&#039; is a Tier 3 [[Vitality]] [[item]] that reduces the duration of all [[Status Effects#Negative Status Effects|negative effects]] applied to you, and has an &#039;&#039;active ability&#039;&#039; that purges all negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed.&lt;br /&gt;
&lt;br /&gt;
It also provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Debuff Reducer}}, makes up {{Souls|1,250}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are removed by Debuff Remover ==&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}}&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Haze}} - {{AbilityIcon|Fixation}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Catalyst}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Frost Grenade}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}} - {{AbilityIcon|Malice}}&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Fire Scarabs}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Affliction}}&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Crimson Slash}}&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Debuff Remover ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Soul Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Withering Whip}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Debuff Remover/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=22161</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=22161"/>
		<updated>2025-02-22T09:20:33Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added Fire Scarabs to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Debuff Remover&lt;br /&gt;
| item_type            = Vitality&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| souls                = 4,250&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| component1_name      = Debuff Reducer&lt;br /&gt;
| item_stat1           = +125 Bonus Health&lt;br /&gt;
| item_stat2           = +20% Weapon Damage&lt;br /&gt;
| passive1_description = Reduces the &#039;&#039;&#039;duration&#039;&#039;&#039; of all negative effects applied to you.&lt;br /&gt;
| passive1_stat1       = +40% Debuff Resist&lt;br /&gt;
| active1_description  = &#039;&#039;&#039;Purge all negative effects&#039;&#039;&#039; currently applied to you. If any effects were removed, &#039;&#039;&#039;heal yourself&#039;&#039;&#039; and gain a &#039;&#039;&#039;movement speed bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;Cannot be used while &#039;&#039;&#039;Stunned&#039;&#039;&#039; or &#039;&#039;&#039;Slept&#039;&#039;&#039;.&lt;br /&gt;
| active1_cooldown     = 45s&lt;br /&gt;
| active1_stat1        = 300 HP Healed On Activate&lt;br /&gt;
| active1_stat2        = +3m/s Move Speed&lt;br /&gt;
| active1_stat3        = 5s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Remover&#039;&#039;&#039; is a Tier 3 [[Vitality]] [[item]] that reduces the duration of all [[Status Effects#Negative Status Effects|negative effects]] applied to you, and has an &#039;&#039;active ability&#039;&#039; that purges all negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed.&lt;br /&gt;
&lt;br /&gt;
It also provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Debuff Reducer}}, makes up {{Souls|1,250}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are removed by Debuff Remover ==&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}}&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Catalyst}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Fire Scarabs}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Affliction}}&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Debuff Remover ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Soul Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Withering Whip}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Debuff Remover/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=22160</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=22160"/>
		<updated>2025-02-22T09:15:36Z</updated>

		<summary type="html">&lt;p&gt;Gloink: You cannot use Debuff Remover&amp;#039;s active while stunned, which is what the Hook does&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Debuff Remover&lt;br /&gt;
| item_type            = Vitality&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| souls                = 4,250&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| component1_name      = Debuff Reducer&lt;br /&gt;
| item_stat1           = +125 Bonus Health&lt;br /&gt;
| item_stat2           = +20% Weapon Damage&lt;br /&gt;
| passive1_description = Reduces the &#039;&#039;&#039;duration&#039;&#039;&#039; of all negative effects applied to you.&lt;br /&gt;
| passive1_stat1       = +40% Debuff Resist&lt;br /&gt;
| active1_description  = &#039;&#039;&#039;Purge all negative effects&#039;&#039;&#039; currently applied to you. If any effects were removed, &#039;&#039;&#039;heal yourself&#039;&#039;&#039; and gain a &#039;&#039;&#039;movement speed bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;Cannot be used while &#039;&#039;&#039;Stunned&#039;&#039;&#039; or &#039;&#039;&#039;Slept&#039;&#039;&#039;.&lt;br /&gt;
| active1_cooldown     = 45s&lt;br /&gt;
| active1_stat1        = 300 HP Healed On Activate&lt;br /&gt;
| active1_stat2        = +3m/s Move Speed&lt;br /&gt;
| active1_stat3        = 5s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Remover&#039;&#039;&#039; is a Tier 3 [[Vitality]] [[item]] that reduces the duration of all [[Status Effects#Negative Status Effects|negative effects]] applied to you, and has an &#039;&#039;active ability&#039;&#039; that purges all negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed.&lt;br /&gt;
&lt;br /&gt;
It also provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Debuff Reducer}}, makes up {{Souls|1,250}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are removed by Debuff Remover ==&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}}&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Catalyst}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Affliction}}&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Debuff Remover ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Soul Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Withering Whip}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Debuff Remover/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Gloink/Sandbox?diff=22159</id>
		<title>User:Gloink/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Gloink/Sandbox?diff=22159"/>
		<updated>2025-02-22T09:10:50Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added unstoppable and slowing hex to silence sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
{{StatusBox|isBuff=true|status icon=Unstoppable|status=Unstoppable}}&lt;br /&gt;
&#039;&#039;&#039;Unstoppable&#039;&#039;&#039; is positive status effect that grants the affected hero temporary immunity to Stun, Silence, Sleep, Root, Interrupt, and Disarm status effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Unstoppable:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (Movement abilities only)&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Venom&#039;&#039;&#039; is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
&#039;&#039;&#039;Petrified&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Gloink/Sandbox?diff=22158</id>
		<title>User:Gloink/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Gloink/Sandbox?diff=22158"/>
		<updated>2025-02-22T08:58:50Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Will be updating Status Effect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Venom&#039;&#039;&#039; is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
&#039;&#039;&#039;Petrified&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22157</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22157"/>
		<updated>2025-02-22T08:57:20Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added Petrified as a status effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Venom&#039;&#039;&#039; is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
&#039;&#039;&#039;Petrified&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22093</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22093"/>
		<updated>2025-02-21T19:21:55Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added Lethal Venom to sources of Healing Reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Venom&#039;&#039;&#039; is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22091</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22091"/>
		<updated>2025-02-21T19:18:12Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Fixed some weird spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Venom&#039;&#039;&#039; is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=22089</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=22089"/>
		<updated>2025-02-21T19:11:35Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added Lethal Venom. Also why is Bebop&amp;#039;s Hook here?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Debuff Remover&lt;br /&gt;
| item_type            = Vitality&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| souls                = 4,250&lt;br /&gt;
| has_components       = true&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| component1_name      = Debuff Reducer&lt;br /&gt;
| item_stat1           = +125 Bonus Health&lt;br /&gt;
| item_stat2           = +20% Weapon Damage&lt;br /&gt;
| passive1_description = Reduces the &#039;&#039;&#039;duration&#039;&#039;&#039; of all negative effects applied to you.&lt;br /&gt;
| passive1_stat1       = +40% Debuff Resist&lt;br /&gt;
| active1_description  = &#039;&#039;&#039;Purge all negative effects&#039;&#039;&#039; currently applied to you. If any effects were removed, &#039;&#039;&#039;heal yourself&#039;&#039;&#039; and gain a &#039;&#039;&#039;movement speed bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;Cannot be used while &#039;&#039;&#039;Stunned&#039;&#039;&#039; or &#039;&#039;&#039;Slept&#039;&#039;&#039;.&lt;br /&gt;
| active1_cooldown     = 45s&lt;br /&gt;
| active1_stat1        = 300 HP Healed On Activate&lt;br /&gt;
| active1_stat2        = +3m/s Move Speed&lt;br /&gt;
| active1_stat3        = 5s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Remover&#039;&#039;&#039; is a Tier 3 [[Vitality]] [[item]] that reduces the duration of all [[Status Effects#Negative Status Effects|negative effects]] applied to you, and has an &#039;&#039;active ability&#039;&#039; that purges all negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed.&lt;br /&gt;
&lt;br /&gt;
It also provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Debuff Reducer}}, makes up {{Souls|1,250}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are removed by Debuff Remover ==&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Hook}}&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Catalyst}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Affliction}}&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Debuff Remover ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Soul Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Withering Whip}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Debuff Remover/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22082</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22082"/>
		<updated>2025-02-21T06:04:12Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Fixed a small error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&#039;&#039;&#039;Lethal Venom&#039;&#039;&#039; is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22081</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22081"/>
		<updated>2025-02-21T06:01:32Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added a section for Lethal Venom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Venom&#039;&#039;&#039; is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22061</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22061"/>
		<updated>2025-02-20T23:11:36Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Forgot to mention that Tier 2 Affliction is what adds Healing Reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22060</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22060"/>
		<updated>2025-02-20T23:06:37Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Removed mention of Healbane from description. Added Leech and Affliction as sources of Healing Reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Leech}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22059</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22059"/>
		<updated>2025-02-20T22:58:18Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added Decay as a source of Bleed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; or &#039;&#039;&#039;Healbane&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22057</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22057"/>
		<updated>2025-02-20T22:56:28Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added Spirit Snare to sources of Disarm and Silence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; or &#039;&#039;&#039;Healbane&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22056</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22056"/>
		<updated>2025-02-20T22:52:13Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Removed Talon because his trap now applies Curse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; or &#039;&#039;&#039;Healbane&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Gloink?diff=22055</id>
		<title>User:Gloink</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Gloink?diff=22055"/>
		<updated>2025-02-20T22:41:31Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Created page with &amp;quot;Hello, I am an avid player of Deadlock who frequents this Wiki. I can be found on the official Deadlock Discord server and Steam under the same name.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am an avid player of Deadlock who frequents this Wiki. I can be found on the official Deadlock Discord server and Steam under the same name.&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22054</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22054"/>
		<updated>2025-02-20T22:37:04Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Added Holliday&amp;#039;s Spirit Lasso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; or &#039;&#039;&#039;Healbane&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Immobilizing Trap}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=22053</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=22053"/>
		<updated>2025-02-20T22:33:21Z</updated>

		<summary type="html">&lt;p&gt;Gloink: Bebop&amp;#039;s Sticky Bomb no longer disarms. Added Wraith&amp;#039;s Telekinesis to the Silence and Disarm categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&amp;lt;h3&amp;gt; {{StatusBox|isBuff=false|status=Bleed}} &amp;lt;/h3&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&#039;&#039;&#039;Disarm&#039;&#039;&#039; is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}&lt;br /&gt;
&#039;&#039;&#039;Healing Reduction&#039;&#039;&#039; or &#039;&#039;&#039;Healbane&#039;&#039;&#039; is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}&lt;br /&gt;
&#039;&#039;&#039;Immobilized&#039;&#039;&#039; is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Immobilizing Trap}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&#039;&#039;&#039;Movement Slow&#039;&#039;&#039; is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&#039;&#039;&#039;Silence&#039;&#039;&#039; is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Silence Glyph}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&#039;&#039;&#039;Stun&#039;&#039;&#039; is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&#039;&#039;&#039;Affliction&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; or &#039;&#039;&#039;Afterburn&#039;&#039;&#039; is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&#039;&#039;&#039;Fixation&#039;&#039;&#039; is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malice&#039;&#039;&#039; is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Vindicta?diff=22052</id>
		<title>Vindicta</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Vindicta?diff=22052"/>
		<updated>2025-02-20T22:19:10Z</updated>

		<summary type="html">&lt;p&gt;Gloink: /* Trivia */ Added Holliday to this list since she also has 2 stamina.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_hornet&lt;br /&gt;
| weapon_name = Wallflower&#039;s Revenge&lt;br /&gt;
| art = Vindicta full.png&lt;br /&gt;
| card = Vindicta card.png&lt;br /&gt;
| release_date = April 16, 2024&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| no_voice_actor = true&lt;br /&gt;
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|20}}&lt;br /&gt;
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.72}}&lt;br /&gt;
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecond|3}}{{ss|0.006}}&lt;br /&gt;
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.92}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vindicta&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot. &lt;br /&gt;
&lt;br /&gt;
A witch who was killed by [[John Hathorne]] during the [[wikipedia:Salem_witch_trials|Salem Witch Trials]] of the 1600s, Vindicta returned to this world during the first [[Maelstrom]]. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial &amp;quot;[[Friends of Humanity]]&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Stake=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Vindicta&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Flight=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Vindicta&lt;br /&gt;
| ability_num=2&lt;br /&gt;
|notes=&lt;br /&gt;
* Bonus spirit damage is affected by weapon damage fall-off.&lt;br /&gt;
* The 1 ability point upgrade does &#039;&#039;NOT&#039;&#039; increase Vindicta&#039;s base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as &#039;&#039;&#039;[[Titanic Magazine]]&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
|-|(3) Crow Familiar=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Vindicta&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Assassinate=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Vindicta&lt;br /&gt;
| ability_num=4&lt;br /&gt;
| notes=&lt;br /&gt;
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.&lt;br /&gt;
* The damage scales up from 50% to 100% after one second of being scoped.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_hornet}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Vindicta/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).&lt;br /&gt;
&lt;br /&gt;
Waging a one ghost war against the &amp;quot;[[Friends of Humanity|The Friends of Humanity]]&amp;quot;, a neo inquisition formed by Hathorne&#039;s descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn&#039;t afraid to stack as many bodies as needed to do it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Vindicta says she was a child who was &amp;quot;unjustly condemned&amp;quot; during the [[wikipedia:Salem_witch_trials|Salem Witch Trials.]]&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VoiceLineCite|Vindicta|file=vindicta_select_06.mp3|transcription=I was a child when they unjustly condemned me. Powerless in every sense of the word. But now, in death, I&#039;ve become all that they feared and more.}}&amp;lt;/ref&amp;gt; This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.&amp;lt;ref&amp;gt;[https://www.history.com/news/salem-witch-trials-accusers Salem Witch Trials: Who Were the Main Accusers?] on [https://www.history.com/ History.com]&amp;lt;/ref&amp;gt; [[John Hathorne]], who&#039;s mentioned in Vindicta&#039;s background, was known in the actual Salem Witch Trials for questioning accusers and the accused in trial, often leaving the accused guilty.&lt;br /&gt;
&lt;br /&gt;
Vindicta says she&#039;s not a witch because she isn&#039;t alive and her only goal is revenge.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vindicta|file=Vindicta select 07.mp3|transcription=I&#039;m not a witch. Witches are people. They have wants, and dreams. All I have is revenge. And the undying will to see it through.}}&amp;lt;/ref&amp;gt; Her main target is the current leader of the Friends of Humanity, also named [[Minor characters#John Hathorne (Jr.)|John Hathorne]], who is a descendant of the original Hathorne who killed her.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Newscaster|file=newscaster_headline_36.mp3|transcription=Political firebrand? Or founder of a new inquisition? Read our exclusive interview with John Hathorne and decide for yourself!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Newscaster|file=newscaster_headline_54.mp3|transcription=An attempt on John Hathorne&#039;s life has raised security concerns for the controversial speaker&#039;s upcoming New York appearance.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
*Vindicta is referred to as [[wikipedia:Elizabeth_Proctor|Goody Proctor]] by [[Mo &amp;amp; Krill|Krill]].&amp;lt;ref&amp;gt;{{VoiceLineCite|Mo &amp;amp; Krill|file=krill_ping_see_hornet_02.mp3|transcription=I see Goody Proctor!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Haze]] warns Vindicta to &amp;quot;quit while she&#039;s ahead&amp;quot;, because murdering John Hathorne will &amp;quot;galvanize&amp;quot; the Friends of Humanity.&amp;lt;ref&amp;gt;[[Vindicta/Quotes#Conversations|Vindicta conversations]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Grey Talon]] regards Vindicta as a friend,&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|file=orion_kill_hornet_02.mp3|context=(killed Vindicta)|transcription=I thought we wanted the same thing, Vindicta!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|file=orion_kill_hornet_04.mp3|context=(killed Vindicta)|transcription=I thought she was my friend.}}&amp;lt;/ref&amp;gt; as he believes the Friends of Humanity are behind the murder of his family.&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|file=orion_unselect_06.mp3|transcription=Can&#039;t. There&#039;s a Friends of Humanity safehouse I need to burn down.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally orion start 07.mp3|transcription=Hathorne&#039;s disciples will answer for their crimes. Together, we will make them suffer in ways unimaginable!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Warden]] is sympathetic to Vindicta&#039;s cause.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Warden|file=Warden kill hornet 02.mp3|context=(killed Vindicta)|transcription=Your vengeance is justified, Vindicta, but your time has long since past.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Vindicta card.png|Portrait&lt;br /&gt;
File:Vindicta MM.png|Minimap icon&lt;br /&gt;
File:Vindicta Render.png|In-game render&lt;br /&gt;
File:Vindicta winter.jpg|[[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Vindicta Reference Sheet.png|Model sheet&lt;br /&gt;
File:Vindicta Weapon.png|Weapon - Wallflower&#039;s Revenge&lt;br /&gt;
File:Vindicta temp mm.png|Temporary minimap icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hornet Neon Prime.png|Hornet ([[Neon Prime]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Vindicta was named &#039;&#039;&#039;Hornet&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* Vindicta will occasionally hum the song &#039;&#039;[[wikipedia:Simple_Gifts|Simple Gifts]]&#039;&#039; after getting a kill with her ultimate.&amp;lt;ref&amp;gt;{{VoiceLineCite|Vindicta|file=vindicta_use_power4_04.mp3|transcription=humming &#039;Simple Gifts&#039;}}&amp;lt;/ref&amp;gt; This is a song that originated from the Shaker religion in the early 1800s.&lt;br /&gt;
* Vindicta, [[Holliday]], and [[McGinnis]] are currently tied for the lowest base Stamina of any hero at 2.&lt;br /&gt;
* Vindicta&#039;s portrait has longer hair than her in-game model.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Vindicta/Quotes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Warden?diff=22051</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Warden?diff=22051"/>
		<updated>2025-02-20T22:14:47Z</updated>

		<summary type="html">&lt;p&gt;Gloink: The old fact was incorrect. Updated to now include Vindicta.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_warden&lt;br /&gt;
| weapon_name = Freedom&#039;s Cost&lt;br /&gt;
| art = Warden full.png&lt;br /&gt;
| card = Warden card.png&lt;br /&gt;
| release_date = April 16, 2024&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| no_voice_actor = true&lt;br /&gt;
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_warden|RoundsPerSecond|3}}{{ss|0.009}}&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|45}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.81}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.92}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.&lt;br /&gt;
&lt;br /&gt;
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the [[Patron]]s from ever entering our world.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Alchemical Flask=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Warden&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Willpower=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Warden&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Binding Word=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Warden&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Last Stand=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Warden&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_warden}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Warden/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.&lt;br /&gt;
&lt;br /&gt;
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.&lt;br /&gt;
&lt;br /&gt;
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Warden hides his true motives from the [[Patron|Patrons]], despite their telepathic abilities.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Amber Hand|file=patron_male_ally_warden_start_01.mp3|transcription=Warden, you are inscrutable.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Amber Hand|file=patron_male_ally_warden_start_03.mp3|transcription=Warden, how long do you think you can hide your heart from me?}}&amp;lt;/ref&amp;gt; As such, the Patrons probably don&#039;t know that Warden is working against their goals.&lt;br /&gt;
&lt;br /&gt;
A concept sketch for Warden&#039;s upcoming redesign can be seen in one of [[Yamato|Yamato&#039;s]] concept artwork released by [[Yoshi]].&amp;lt;ref&amp;gt;2024-08-11 - [[Yoshi]], Deadlock Discord - &#039;&#039;&amp;quot;[That sketch is] one of a few experimental concepts for warden.&amp;quot;&#039;&#039;[https://discord.com/channels/1231286446472691825/1231286447131328544/1272231665275768862]&amp;lt;/ref&amp;gt; The [[Shopkeep |Shopkeeper]] may ask Warden if he would be interested in selling his cape, despite Warden&#039;s current model not having one.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Newscaster|file=Shopkeeper_hotdog_t4_warden_04.mp3|transcription=You ever wanna pawn that cape or gun of yours, you let me know.}}&amp;lt;/ref&amp;gt; The [[Newscaster]] voice line for Warden&#039;s [[Seasonal events|Winter]] skin challenge also makes a reference to his upcoming redesign, asking &amp;quot;What will he look like next?&amp;quot;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Newscaster|file=Newscaster seasonal warden unlock 01 alt 01.mp3|transcription=Once, Warden was dressed as a cop. Now he&#039;s dressed as a cop with a Santa hat. What will he look like next? The New York Oracle digs into this ever-evolving and seemingly unending mystery!}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* Despite being driven by a single-minded goal of protecting humanity from supernatural forces, Warden is sympathetic to some supernatural beings like [[Ivy]] and [[Vindicta]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Warden|file=Warden kill tengu 01.mp3|context=(killed Ivy)|transcription=She was a noble creature.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Warden|file=Warden kill hornet 02.mp3|context=(killed Vindicta)|transcription=Your vengeance is justified, Vindicta, but your time has long since past.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Abrams]] is scared by Warden&#039;s cape (in his upcoming redesign).&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Abrams|file=Abrams kill warden 05.mp3|transcription=That cape kinda freaks me out.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Holliday]] says that Warden looks like he&#039;s wearing a Halloween costume and calls him a &amp;quot;creepy homeschooled kid&amp;quot;.&amp;lt;ref&amp;gt;[[Warden/Quotes#Conversations|Warden conversations]] &amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Lash]] refers to Warden as &amp;quot;creepy&amp;quot; and &amp;quot;vomitus&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lash|file=Lash ping ignore warden 02.mp3|transcription=Ignore creepy!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lash|file=Lash ping ignore warden.mp3|transcription=Ignore vomitus!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Warden card.png|Portrait&lt;br /&gt;
File:Warden MM.png|Minimap icon&lt;br /&gt;
File:Warden Render.png|In-game render&lt;br /&gt;
File:Warden winter.jpg|[[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Warden Reference Sheet.png|Model sheet&lt;br /&gt;
File:Warden Weapon.png|Weapon - Freedom&#039;s Cost&lt;br /&gt;
File:Warden concept.jpg|Concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Warden was named &#039;&#039;&#039;Murphy&#039;&#039;&#039; in [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]]. This name was reused for the new character of [[Minor characters|Captain Murphy]] in [[Holliday]]&#039;s [[Visual novels|visual novel]].&lt;br /&gt;
* Warden&#039;s current model uses a modified version of [[Lash|Lash&#039;s]] head model. This is referenced in a [[:File:Warden kill bebop 03.mp3|line]] where Warden asks &amp;quot;Do I look like Lash?&amp;quot;&lt;br /&gt;
* Warden is currently one of two heroes whose Bullets per sec is directly affected by Spirit Power, the other being [[Vindicta]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Warden/Quotes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Slowing_Hex?diff=22050</id>
		<title>Slowing Hex</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Slowing_Hex?diff=22050"/>
		<updated>2025-02-20T22:02:15Z</updated>

		<summary type="html">&lt;p&gt;Gloink: I added Slither to the list of abilities that are silenced. In my own testing, I noticed that the passive gets disabled when Slowing Hex is applied, leading to shorter slides.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name           = Slowing Hex&lt;br /&gt;
| item_type           = Spirit&lt;br /&gt;
| item_tier           = 2&lt;br /&gt;
| has_components      = true&lt;br /&gt;
| component1_name     = Enduring Spirit&lt;br /&gt;
| souls               = 1,750&lt;br /&gt;
| item_stat1          = +10% [[Spirit Lifesteal]]&lt;br /&gt;
| item_stat2          = +5 [[Spirit Power]]&lt;br /&gt;
| item_stat3          = +75 [[Bonus Health]]&lt;br /&gt;
| has_passive1        = false&lt;br /&gt;
| has_passive2        = false&lt;br /&gt;
| has_active1         = true&lt;br /&gt;
| has_iscomponentof   = false&lt;br /&gt;
| active1_description = Deals [[Spirit Damage]], &#039;&#039;&#039;Slows&#039;&#039;&#039; targets movement and dashes. Also &#039;&#039;&#039;Silences their movement-based items and abilities&#039;&#039;&#039;.&amp;lt;br&amp;gt;Does not affect target&#039;s stamina usage.&lt;br /&gt;
| active1_cooldown    = 28s&lt;br /&gt;
| active1_stat1       = 40{{ss|0.59}} Damage&lt;br /&gt;
| active1_stat2       = 20% [[Movement Slow]] (Conditional)&lt;br /&gt;
| active1_stat3       = -30% Dash Distance (Conditional)&lt;br /&gt;
| active1_stat4       = 25m Cast Range&lt;br /&gt;
| active1_stat5       = 3s Duration&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Slowing Hex&#039;&#039;&#039; is a Tier 2 [[Spirit]] [[Item]] that grants the hero [[Health]] and [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slowing Hex&#039;&#039;&#039; has an Active ability which can be used against a target enemy, dealing [[Spirit Damage]], slowing the target&#039;s movement and dashes and [[Silence|Silencing]] the target&#039;s movement-based items or abilities.&lt;br /&gt;
&lt;br /&gt;
It can be purchased at the [[Shop]] for {{Souls|1,750}} (its [[Component]], {{ItemIcon|Enduring Spirit}}, makes up {{Souls|500}} of the cost).&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are silenced by Slowing Hex ==&lt;br /&gt;
* {{HeroIcon|Abrams}} - {{AbilityIcon|Shoulder Charge}} and {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Calico}} - {{AbilityIcon|Leaping Slash}}, {{AbilityIcon|Ava}}, and {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Flame Dash}} &lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Grapple}}&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Flying Cloak}}&#039;s second activation Teleport (Activating the ability isn&#039;t silenced)&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Slice and Dice}} and {{AbilityIcon|Killing Blow}}&lt;br /&gt;
* {{HeroIcon|THE MAGNIFICENT SINCLAIR}} - {{AbilityIcon|Spectral Assistant}}&#039;s second activation Teleport (Activating the ability isn&#039;t silenced)&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}}&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Slither}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Project Mind}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Flying Strike}}&lt;br /&gt;
&lt;br /&gt;
== Items that are silenced by Slowing Hex ==&lt;br /&gt;
{{ItemBox|item_name = Warp Stone}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Phantom Strike}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Slowing Hex/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Gloink</name></author>
	</entry>
</feed>