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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hazev1feet</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hazev1feet"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/Hazev1feet"/>
	<updated>2026-09-14T19:07:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Souls/Update_history?diff=51891</id>
		<title>Souls/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Souls/Update_history?diff=51891"/>
		<updated>2026-01-09T09:44:28Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: I added the changes to comeback adjustment to client. There&amp;#039;s no official patch list, but Yoshi mentioned it on discord that it got changed. You can find the changes in this spot in the files &amp;quot;cvar unhider + dump of old cvarlist and new&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|9|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
*Comeback souls multiplier: 2.65x → 1.9x&lt;br /&gt;
*Bonus to souls from NPCs: 1.35x → 1.22x&lt;br /&gt;
*Overall difficulty multiplier: 2.55x → 2.1x&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|16|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills&lt;br /&gt;
* Increased portion of the bounty the killer gets relative to the assist portion&lt;br /&gt;
* Increased comeback bounties for losing team a bit&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|23|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50%&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it&#039;ll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.&lt;br /&gt;
* They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.&lt;br /&gt;
* Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.&lt;br /&gt;
* Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%&lt;br /&gt;
* Very small tweaks to the secure/deny lag calculation to improve it&lt;br /&gt;
* Increased trooper range to be considered in range for souls to drop from 35m to 45m&lt;br /&gt;
* Starting souls count increased from 400 to 600&lt;br /&gt;
* Trooper bounty values increased by 10%&lt;br /&gt;
* Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16&lt;br /&gt;
* Minimum unsecured gold to drop increased from 100 to 150&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|2|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|29|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%&lt;br /&gt;
* Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|17|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters&lt;br /&gt;
* Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|8|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Hero kill comeback values reduced by 15%.&lt;br /&gt;
* The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.&lt;br /&gt;
* Players gain back ammo when claiming an Orb.&lt;br /&gt;
* Improved reliability of soul orb claims when experiencing momentary packet loss or latency.&lt;br /&gt;
* Reworked visual effects to more clearly communicate when they are claimable or expiring.&lt;br /&gt;
* Reworked client feedback when shooting a soul orb prior to being awarded the souls.&lt;br /&gt;
* Soul orbs no longer automatically claim when colliding with the world.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|17|2025}}&lt;br /&gt;
| changes =&lt;br /&gt;
* Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|4|2025}}&lt;br /&gt;
| changes =&lt;br /&gt;
* Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7&lt;br /&gt;
* Soul orb size increased by 10%&lt;br /&gt;
* Soul orb lag compensation buffer increased from 120ms to 140ms&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|February|25|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the &amp;quot;near death&amp;quot; flashing behavior.&lt;br /&gt;
* Soul Orb denies changed from 65/35% to 50/50%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|21|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Tick gold increased from 2/1% to 2.5/1.5%&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|6|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|24|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the trooper. The change reduces it by 5m on both. )&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|13|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Trooper?diff=23637</id>
		<title>Trooper</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Trooper?diff=23637"/>
		<updated>2025-04-01T06:26:16Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Update history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ranged Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=0%/70|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}}&lt;br /&gt;
|-|Melee Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=0%/70|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}}&lt;br /&gt;
|-|Banner Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=0%/70|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1|can_move=true}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Troopers&#039;&#039;&#039;, also called &#039;&#039;&#039;Minions&#039;&#039;&#039; or &#039;&#039;&#039;Creeps&#039;&#039;&#039;, are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.&lt;br /&gt;
&lt;br /&gt;
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.&lt;br /&gt;
&lt;br /&gt;
During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant a small amount of Souls on-kill, and release a [[Soul Orb]] to claim the full amount. In 2-person lanes, the Souls earned for slain Troopers (the Trooper, plus the soul orb if secured), are awarded to each person in full.&lt;br /&gt;
&lt;br /&gt;
Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Math ===&lt;br /&gt;
When slain, each Trooper gives total Souls based on the following formula:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor&amp;lt;/math&amp;gt;, with 65% on last hit and 35% in the Soul Orb.&lt;br /&gt;
&lt;br /&gt;
=== Ranged Trooper ===&lt;br /&gt;
Ranged Troopers are the most common type of Trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if the player gets too close.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranged Trooper.png|frameless|239x239px]]&lt;br /&gt;
&lt;br /&gt;
=== Melee Trooper ===&lt;br /&gt;
Melee Troopers are faster and tougher units that can only attack at close range.&lt;br /&gt;
&lt;br /&gt;
[[File:Melee Trooper.png|frameless|223x223px]]&lt;br /&gt;
&lt;br /&gt;
=== Banner Trooper ===&lt;br /&gt;
Banner Troopers, also referred to as Medic Troopers, are a special type of Trooper that can heal nearby Heroes and other Troopers. They have 3 healing charges that recharge every 35 seconds, and have a 6 second delay between casts. Healing bursts have a &#039;&#039;&#039;15m&#039;&#039;&#039; range, and heals &#039;&#039;&#039;80 HP&#039;&#039;&#039; to troopers and &#039;&#039;&#039;40 HP&#039;&#039;&#039; to allied Heroes during laning phase (&#039;&#039;&#039;80 HP&#039;&#039;&#039; after laning phase).&lt;br /&gt;
&lt;br /&gt;
[[File:Banner Trooper.png|frameless|349x349px]]&lt;br /&gt;
&lt;br /&gt;
=== Super Troopers ===&lt;br /&gt;
All 3 basic Troopers have stronger &amp;quot;Super&amp;quot; variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super Troopers are bigger, tougher and deal more damage.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = February 25, 2025&lt;br /&gt;
| changes =&lt;br /&gt;
[ Soul Orb Mechanics ]&lt;br /&gt;
* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the &amp;quot;near death&amp;quot; flashing behavior.&lt;br /&gt;
&lt;br /&gt;
* Soul Orb lifetime in the air reduced significantly.&lt;br /&gt;
* Soul Orb denies changed from 65/35% to 50/50%.&lt;br /&gt;
* Soul Orb physical radius increased by 10%.&lt;br /&gt;
* Reduced horizontal movement of soul orbs from troopers.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 21, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Mid Boss trooper health for first spawn reduced from 95% to 70%&lt;br /&gt;
* Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)&lt;br /&gt;
* Trooper soul changed from 60/40% in the kill/orb to 65/35%&lt;br /&gt;
* Medic Trooper now has 3 charges of heal rather than 2&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 7, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
[General Changes]&lt;br /&gt;
* Fixed some cases where troopers could get stuck in the base&lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don&#039;t split souls)&lt;br /&gt;
* Troopers no longer increase their bounty by 20% at 8 minutes&lt;br /&gt;
* Troopers now take 28% more damage from [[Guardians]]&lt;br /&gt;
* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes&lt;br /&gt;
* Mid Boss Rejuv Trooper Health increased by 30%&lt;br /&gt;
* Fixed Troopers resistance against Base Guardians not working properly&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 24, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying&lt;br /&gt;
* Trooper soul changed from 50/50% in the kill/orb to 60/40%&lt;br /&gt;
* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]&lt;br /&gt;
* Medic Trooper heal cooldown increased from 6s to 35s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes&lt;br /&gt;
* Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren&#039;t)&lt;br /&gt;
* Backdoor protection removal now has a 20s buffer (so it doesn&#039;t go into protection mode immediately once creeps die)&lt;br /&gt;
&lt;br /&gt;
* Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes&lt;br /&gt;
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
[General Changes]&lt;br /&gt;
* Fixed troopers being unreliable to shoot while on the zipline&lt;br /&gt;
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise&lt;br /&gt;
* Trooper death effects resolve quicker and more cleanly&lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it)&lt;br /&gt;
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)&lt;br /&gt;
* Trooper spawn/bounty lane end time changed from 10 min to 8 min&lt;br /&gt;
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)&lt;br /&gt;
[Hero Changes]&lt;br /&gt;
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly&lt;br /&gt;
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There&#039;s an unused Trooper model in the game files labeled &#039;&#039;&#039;Trooper_Jetpack&#039;&#039;&#039;, which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]].&lt;br /&gt;
* The weapon carried by Ranged and Banner Troopers is shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].&lt;br /&gt;
{{Unit Navbox}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mid-Boss?diff=21209</id>
		<title>Mid-Boss</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mid-Boss?diff=21209"/>
		<updated>2025-01-29T19:15:31Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Respawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox unit&lt;br /&gt;
| name = Mid-Boss&lt;br /&gt;
| Image = Midboss.png&lt;br /&gt;
| max_health = 6000&lt;br /&gt;
| health_regen = 0&lt;br /&gt;
| bullet_resist = 0&lt;br /&gt;
| spirit_resist = 0&lt;br /&gt;
| dps = 20&lt;br /&gt;
| bullet_damage = 20&lt;br /&gt;
| attack_range = 1500&lt;br /&gt;
| melee_damage = 0&lt;br /&gt;
| move_speed = 0&lt;br /&gt;
| sprint_speed = 0&lt;br /&gt;
| soul_value = 0&lt;br /&gt;
| soul_orbs = -&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Mid Boss&#039;&#039;&#039; and &#039;&#039;&#039;The Boss&#039;&#039;&#039;&#039;&#039;,&#039;&#039; is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss to harvest a potent [[Rejuvenator]] buff, improving the strength of their entire team, including [[Troopers]]. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
After 10 minutes have elapsed in a match, the Mid-Boss will spawn in the center of the map inside a large building. Its arrival is announced through a loud roar, followed by the [[Patron]]&#039;s announcement &#039;&#039;&amp;quot;The Mid-Boss has arrived&amp;quot;&#039;&#039;. While Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location.&lt;br /&gt;
&lt;br /&gt;
The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. &lt;br /&gt;
&lt;br /&gt;
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid-Boss has reached 60% Health, it will roar once again, announcing to both teams that it is close to death.  &lt;br /&gt;
&lt;br /&gt;
=== Health Scaling ===&lt;br /&gt;
Mid-Boss&#039; Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional &#039;&#039;&#039;425&#039;&#039;&#039; Health which is added to its &#039;&#039;&#039;6000&#039;&#039;&#039; Base Health.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Time&lt;br /&gt;
!Total Health&lt;br /&gt;
|-&lt;br /&gt;
|10:00&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|15:00&lt;br /&gt;
|8,125&lt;br /&gt;
|-&lt;br /&gt;
|20:00&lt;br /&gt;
|10,250&lt;br /&gt;
|-&lt;br /&gt;
|30:00&lt;br /&gt;
|14,500&lt;br /&gt;
|-&lt;br /&gt;
|40:00&lt;br /&gt;
|18,750&lt;br /&gt;
|-&lt;br /&gt;
|60:00&lt;br /&gt;
|27,250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
When Mid-Boss is slain, a [[Rejuvenator]] will spawn above it and begin its slow descent, which takes just under nine seconds. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a heavy [[melee attack]] will grant the attacker&#039;s team a &#039;&#039;&#039;Rejuvenator Credit&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Rejuvenator Credit ===&lt;br /&gt;
{{Main|Rejuvenator}}&lt;br /&gt;
The Rejuvenator credit grants the killing team a buff that improves respawn time, Trooper Health, Fire Rate, Hero Health, and Move Speed at the following rates: &lt;br /&gt;
&amp;lt;!--See [[Module:GenericData]] for how the {{#invoke}} works--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Death 1 !! Death 2 !! Death 3+ &lt;br /&gt;
|-&lt;br /&gt;
| [[Trooper]] Health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x&lt;br /&gt;
|-&lt;br /&gt;
| [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || x{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero]] Fire Rate || 1.2x || 1.2x   || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| [[Hero]] Maximum Health || +200hp || +200hp  || +200hp  &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero]] Move Speed  || +1m/s || +1m/s  || +1m/s &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Respawn ==&lt;br /&gt;
The Mid-Boss respawn seven minutes after it is killed. &lt;br /&gt;
&lt;br /&gt;
7 mins for the first boss, 6 for the second, 5 for all others. [[Rejuvenator]] time is included in that time tho and lasts 3 mins&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Mid Boss now has 15 regen&lt;br /&gt;
* Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don&#039;t increase)&lt;br /&gt;
* Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don&#039;t increase)&lt;br /&gt;
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)&lt;br /&gt;
[Hero Changes]&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Unit Navbox}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Haze?diff=21198</id>
		<title>Haze</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze?diff=21198"/>
		<updated>2025-01-29T08:19:52Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key=hero_haze&lt;br /&gt;
| weapon_name = Censure &amp;amp; Penance&lt;br /&gt;
| art = Haze full.png&lt;br /&gt;
| card = Haze card.png&lt;br /&gt;
| ammo = {{#invoke:HeroData|get_hero_var|hero_haze|ClipSize|3}}{{ss|0.5}}&lt;br /&gt;
| release_date = April 16, 2024&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| no_voice_actor = true&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|27}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.22}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haze&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She works as a secret agent in the Sandman Division of [[OSIC]], fighting as a devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, Haze can enter her Bullet Dance to avoid return fire while dispatching her remaining targets.&lt;br /&gt;
&lt;br /&gt;
In her position at the Occult Security and Investigation Commission, Haze is regularly tasked with infiltrating the dreams of &amp;quot;Persons of Interest&amp;quot; to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Sleep Dagger=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Smoke Bomb=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Fixation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Bullet Dance=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_haze}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Haze/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.&lt;br /&gt;
&lt;br /&gt;
As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
* Haze and [[Grey Talon]] know each other. She refers to him by his first name and knew his late son.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Haze/Quotes#Conversations|Haze and Grey Talon conversation]] - Haze: &#039;&#039;&amp;quot;Been a while, Wesley.&amp;quot; (...) &amp;quot;I&#039;m sorry about Nathan.&amp;quot; (...) &amp;quot;Not the best circunstances for a reunion.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze knows [[Dynamo|Dynamo&#039;s]] wife Marlowe.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=Haze match start dynamo haze convo01_01.mp3|context=(to Dynamo)|transcription=Marlowe wanted me to tell you that the offer still stands.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze has made a deal with [[Infernus]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=Haze kill infernus 02.mp3|context=(killed Infernus)|transcription=I thought we had a deal, Infernus.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=Haze kill infernus 03.mp3|context=(killed Infernus)|transcription=I see someone doesn&#039;t honor their deals.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=Haze kill infernus 05.mp3|context=(killed Infernus)|transcription=This is how you repay my mercy?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When on the same team, [[Seven]] teases Haze for working alongside him and asks how soon will they start fighting each other once the [[The Ritual|ritual]] is over.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Haze/Quotes#Conversations|Haze conversations]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze card.png|Portrait&lt;br /&gt;
File:Haze MM.png|Minimap icon&lt;br /&gt;
File:Haze Render.png|In-game render&lt;br /&gt;
File:Haze winter.png|[[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Haze Reference Sheet.png|Model sheet&lt;br /&gt;
File:Haze concept art.png|Concept art&lt;br /&gt;
File:Haze Weapon.png|Weapon - Censure &amp;amp; Penance&lt;br /&gt;
File:Haze temp mm.png|Temporary minimap icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Old haze.png|Haze v2&lt;br /&gt;
File:Haze v1.png|Haze v1 ([[Neon Prime]])&lt;br /&gt;
File:Haze v1 model Neon Prime.png|[[Neon Prime]] Haze v1 model (back)&lt;br /&gt;
File:Cadence MM.png|Edited icon of Haze v1&lt;br /&gt;
File:Clothchain extrude twist.png|clothchain_extrude_twist -  leaked in the dota 2 files in October 29th 2020 update&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Haze has a model in the files named &#039;&#039;&#039;&amp;quot;Haze_v2,&amp;quot;&#039;&#039;&#039; which includes blue skin and a red beret. Its textures refer to her as &#039;&#039;&#039;&amp;quot;fr_haze&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[Neon Prime]]&#039;&#039; &amp;quot;Haze v1&amp;quot; was first leaked within &#039;&#039;[[wikipedia:Dota_2|Dota 2]]&#039;&#039; files in [https://github.com/SteamDatabase/GameTracking-Dota2/blob/master/game/core/tools/images/model_editor/clothchain_extrude_twist.png October 29th 2020 update]. The png is named &amp;quot;clothchain_extrude_twist&amp;quot;&lt;br /&gt;
* The current main menu background and loading screen show a slightly older version of Haze wearing a yellow jacket instead of orange.&lt;br /&gt;
* Haze and Yamato are currently the only heroes whose Ammo is directly affected by [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Haze/Quotes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Clothchain_extrude_twist.png?diff=21197</id>
		<title>File:Clothchain extrude twist.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Clothchain_extrude_twist.png?diff=21197"/>
		<updated>2025-01-29T08:16:44Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;clothchain_extrude_twist&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Haze?diff=21196</id>
		<title>Haze</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze?diff=21196"/>
		<updated>2025-01-29T08:15:49Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key=hero_haze&lt;br /&gt;
| weapon_name = Censure &amp;amp; Penance&lt;br /&gt;
| art = Haze full.png&lt;br /&gt;
| card = Haze card.png&lt;br /&gt;
| ammo = {{#invoke:HeroData|get_hero_var|hero_haze|ClipSize|3}}{{ss|0.5}}&lt;br /&gt;
| release_date = April 16, 2024&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| no_voice_actor = true&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|27}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.22}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haze&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She works as a secret agent in the Sandman Division of [[OSIC]], fighting as a devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, Haze can enter her Bullet Dance to avoid return fire while dispatching her remaining targets.&lt;br /&gt;
&lt;br /&gt;
In her position at the Occult Security and Investigation Commission, Haze is regularly tasked with infiltrating the dreams of &amp;quot;Persons of Interest&amp;quot; to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Sleep Dagger=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Smoke Bomb=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Fixation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Bullet Dance=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Haze&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_haze}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Haze/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.&lt;br /&gt;
&lt;br /&gt;
As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
* Haze and [[Grey Talon]] know each other. She refers to him by his first name and knew his late son.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Haze/Quotes#Conversations|Haze and Grey Talon conversation]] - Haze: &#039;&#039;&amp;quot;Been a while, Wesley.&amp;quot; (...) &amp;quot;I&#039;m sorry about Nathan.&amp;quot; (...) &amp;quot;Not the best circunstances for a reunion.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze knows [[Dynamo|Dynamo&#039;s]] wife Marlowe.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=Haze match start dynamo haze convo01_01.mp3|context=(to Dynamo)|transcription=Marlowe wanted me to tell you that the offer still stands.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze has made a deal with [[Infernus]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=Haze kill infernus 02.mp3|context=(killed Infernus)|transcription=I thought we had a deal, Infernus.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=Haze kill infernus 03.mp3|context=(killed Infernus)|transcription=I see someone doesn&#039;t honor their deals.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=Haze kill infernus 05.mp3|context=(killed Infernus)|transcription=This is how you repay my mercy?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When on the same team, [[Seven]] teases Haze for working alongside him and asks how soon will they start fighting each other once the [[The Ritual|ritual]] is over.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Haze/Quotes#Conversations|Haze conversations]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze card.png|Portrait&lt;br /&gt;
File:Haze MM.png|Minimap icon&lt;br /&gt;
File:Haze Render.png|In-game render&lt;br /&gt;
File:Haze winter.png|[[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Haze Reference Sheet.png|Model sheet&lt;br /&gt;
File:Haze concept art.png|Concept art&lt;br /&gt;
File:Haze Weapon.png|Weapon - Censure &amp;amp; Penance&lt;br /&gt;
File:Haze temp mm.png|Temporary minimap icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Old haze.png|Haze v2&lt;br /&gt;
File:Haze v1.png|Haze v1 ([[Neon Prime]])&lt;br /&gt;
File:Haze v1 model Neon Prime.png|[[Neon Prime]] Haze v1 model (back)&lt;br /&gt;
File:Cadence MM.png|Edited icon of Haze v1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Haze has a model in the files named &#039;&#039;&#039;&amp;quot;Haze_v2,&amp;quot;&#039;&#039;&#039; which includes blue skin and a red beret. Its textures refer to her as &#039;&#039;&#039;&amp;quot;fr_haze&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[Neon Prime]]&#039;&#039; &amp;quot;Haze v1&amp;quot; was first leaked within &#039;&#039;[[wikipedia:Dota_2|Dota 2]]&#039;&#039; files in [https://github.com/SteamDatabase/GameTracking-Dota2/blob/master/game/core/tools/images/model_editor/clothchain_extrude_twist.png October 29th 2020 update]. The png is named &amp;quot;clothchain_extrude_twist&amp;quot;&lt;br /&gt;
* The current main menu background and loading screen show a slightly older version of Haze wearing a yellow jacket instead of orange.&lt;br /&gt;
* Haze and Yamato are currently the only heroes whose Ammo is directly affected by [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Haze/Quotes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=20468</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=20468"/>
		<updated>2025-01-19T21:04:51Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Removed content}}[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039; It was created after &#039;&#039;[[Citadel]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
== Setting ==&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
[[File:Neon Prime HUD.png|alt=Neon Prime Early HUD|thumb|Neon Prime Early HUD]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use [[ziplines]] (then called &#039;&#039;hyperlines&#039;&#039;) to traverse 4 lanes and fight [[Guardian|guardians]] and [[Walker|walkers]] to destroy an enemy boss called the [[Patron|Titan]]. The players would unlock &#039;&#039;tech&#039;&#039; (abilities) and use coins to buy [[Item|items]], called &#039;&#039;mods.&#039;&#039; In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&lt;br /&gt;
&lt;br /&gt;
There were two major versions of the Neon Prime map. V1 was developed around 2021 and was set during daylight. V2 was developed around 2022 and was set during night time.&lt;br /&gt;
{{#ev:youtube|xqJsU0iN_UI|360|right|description=Neon Prime tutorials and gameplay footage (unofficial logo)}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Heroes ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; heroes and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
&lt;br /&gt;
Note: A number of unused heroes currently accessible in-game via console commands, like [[Cadence]] or [[Rutger]], aren&#039;t listed here because there isn&#039;t enough evidence that they were created for &#039;&#039;Neon Prime&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed ||&lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from &#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Accessible via [[console commands]]&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Also known as &#039;&#039;&#039;Ghost&#039;&#039;&#039;. Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Also known as &#039;&#039;&#039;Jeong&#039;&#039;&#039;. Was an Asian chef and black market smuggler&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Hero neon prime Kelvin.png|Kelvin&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
File:NPC neon prime Titan.png|Titan (Patron)&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu&lt;br /&gt;
File:Haze v1 model Neon Prime.png|Haze v1&lt;br /&gt;
File:Hornet Neon Prime.png|Hornet&lt;br /&gt;
File:Healing trooper.png|Healing Trooper&lt;br /&gt;
File:Neon Prime V1 Gameplay.png|Neon Prime V1 Gameplay&lt;br /&gt;
File:Cadence MM.png|Edited Haze icon, used as Cadence&#039;s temp icon&lt;br /&gt;
File:Gigawatt icon.png|Gigawatt icon&lt;br /&gt;
File:Sumo Black Hole.png|Sumo using Black Hole&lt;br /&gt;
File:Neon Prime Training 1.png|Training - Guided (Training Menu Art)&lt;br /&gt;
File:Training Hero Testing.png|Training - Hero Testing.&lt;br /&gt;
File:Training guide .png|Training - Guide&lt;br /&gt;
File:Training Bots Easy.png|Training - Bots on Easy&lt;br /&gt;
File:Lane Training trooper Coin.png|Lane Training trooper Coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Concept artist [https://www.tumblr.com/zorinvasili Vasili Zorin] (known for his work on &#039;&#039;Overwatch&#039;&#039; and &#039;&#039;Sunset Overdrive&#039;&#039;) is believed to be the art director of &#039;&#039;Neon Prime,&#039;&#039; as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,&amp;lt;ref&amp;gt;[https://www.linkedin.com/in/vasili-zorin-1b3a841b/ Vasili Zorin] on Linkedin&amp;lt;/ref&amp;gt; when development on &#039;&#039;[[Citadel]]&#039;&#039; began.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Lane_Training_trooper_Coin.png?diff=20467</id>
		<title>File:Lane Training trooper Coin.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Lane_Training_trooper_Coin.png?diff=20467"/>
		<updated>2025-01-19T21:03:13Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lane Training trooper Coin&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=20466</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=20466"/>
		<updated>2025-01-19T21:00:44Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Removed content}}[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039; It was created after &#039;&#039;[[Citadel]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
== Setting ==&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
[[File:Neon Prime HUD.png|alt=Neon Prime Early HUD|thumb|Neon Prime Early HUD]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use [[ziplines]] (then called &#039;&#039;hyperlines&#039;&#039;) to traverse 4 lanes and fight [[Guardian|guardians]] and [[Walker|walkers]] to destroy an enemy boss called the [[Patron|Titan]]. The players would unlock &#039;&#039;tech&#039;&#039; (abilities) and use coins to buy [[Item|items]], called &#039;&#039;mods.&#039;&#039; In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&lt;br /&gt;
&lt;br /&gt;
There were two major versions of the Neon Prime map. V1 was developed around 2021 and was set during daylight. V2 was developed around 2022 and was set during night time.&lt;br /&gt;
{{#ev:youtube|xqJsU0iN_UI|360|right|description=Neon Prime tutorials and gameplay footage (unofficial logo)}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Heroes ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; heroes and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
&lt;br /&gt;
Note: A number of unused heroes currently accessible in-game via console commands, like [[Cadence]] or [[Rutger]], aren&#039;t listed here because there isn&#039;t enough evidence that they were created for &#039;&#039;Neon Prime&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed ||&lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from &#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Accessible via [[console commands]]&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Also known as &#039;&#039;&#039;Ghost&#039;&#039;&#039;. Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Also known as &#039;&#039;&#039;Jeong&#039;&#039;&#039;. Was an Asian chef and black market smuggler&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Hero neon prime Kelvin.png|Kelvin&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
File:NPC neon prime Titan.png|Titan (Patron)&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu&lt;br /&gt;
File:Haze v1 model Neon Prime.png|Haze v1&lt;br /&gt;
File:Hornet Neon Prime.png|Hornet&lt;br /&gt;
File:Healing trooper.png|Healing Trooper&lt;br /&gt;
File:Neon Prime V1 Gameplay.png|Neon Prime V1 Gameplay&lt;br /&gt;
File:Cadence MM.png|Edited Haze icon, used as Cadence&#039;s temp icon&lt;br /&gt;
File:Gigawatt icon.png|Gigawatt icon&lt;br /&gt;
File:Sumo Black Hole.png|Sumo using Black Hole&lt;br /&gt;
File:Neon Prime Training 1.png|Training - Guided (Training Menu Art) &lt;br /&gt;
File:Training Hero Testing.png|Training - Hero Testing.&lt;br /&gt;
File:Training guide .png|Training - Guide&lt;br /&gt;
File:Training Bots Easy.png|Training - Bots on Easy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Concept artist [https://www.tumblr.com/zorinvasili Vasili Zorin] (known for his work on &#039;&#039;Overwatch&#039;&#039; and &#039;&#039;Sunset Overdrive&#039;&#039;) is believed to be the art director of &#039;&#039;Neon Prime,&#039;&#039; as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,&amp;lt;ref&amp;gt;[https://www.linkedin.com/in/vasili-zorin-1b3a841b/ Vasili Zorin] on Linkedin&amp;lt;/ref&amp;gt; when development on &#039;&#039;[[Citadel]]&#039;&#039; began.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=20465</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=20465"/>
		<updated>2025-01-19T20:56:44Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: Added an edit to &amp;quot;Training menu art&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Removed content}}[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039; It was created after &#039;&#039;[[Citadel]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
== Setting ==&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
[[File:Neon Prime HUD.png|alt=Neon Prime Early HUD|thumb|Neon Prime Early HUD]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use [[ziplines]] (then called &#039;&#039;hyperlines&#039;&#039;) to traverse 4 lanes and fight [[Guardian|guardians]] and [[Walker|walkers]] to destroy an enemy boss called the [[Patron|Titan]]. The players would unlock &#039;&#039;tech&#039;&#039; (abilities) and use coins to buy [[Item|items]], called &#039;&#039;mods.&#039;&#039; In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&lt;br /&gt;
&lt;br /&gt;
There were two major versions of the Neon Prime map. V1 was developed around 2021 and was set during daylight. V2 was developed around 2022 and was set during night time.&lt;br /&gt;
{{#ev:youtube|xqJsU0iN_UI|360|right|description=Neon Prime tutorials and gameplay footage (unofficial logo)}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Heroes ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; heroes and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
&lt;br /&gt;
Note: A number of unused heroes currently accessible in-game via console commands, like [[Cadence]] or [[Rutger]], aren&#039;t listed here because there isn&#039;t enough evidence that they were created for &#039;&#039;Neon Prime&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed ||&lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from &#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Accessible via [[console commands]]&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Also known as &#039;&#039;&#039;Ghost&#039;&#039;&#039;. Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Also known as &#039;&#039;&#039;Jeong&#039;&#039;&#039;. Was an Asian chef and black market smuggler&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Hero neon prime Kelvin.png|Kelvin&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
File:NPC neon prime Titan.png|Titan (Patron)&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu&lt;br /&gt;
File:Haze v1 model Neon Prime.png|Haze v1&lt;br /&gt;
File:Hornet Neon Prime.png|Hornet&lt;br /&gt;
File:Healing trooper.png|Healing Trooper&lt;br /&gt;
File:Neon Prime V1 Gameplay.png|Neon Prime V1 Gameplay&lt;br /&gt;
File:Neon Prime Training 1.png|Training menu art (Training Guided)&lt;br /&gt;
File:Cadence MM.png|Edited Haze icon, used as Cadence&#039;s temp icon&lt;br /&gt;
File:Gigawatt icon.png|Gigawatt icon&lt;br /&gt;
File:Sumo Black Hole.png|Sumo using Black Hole&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Concept artist [https://www.tumblr.com/zorinvasili Vasili Zorin] (known for his work on &#039;&#039;Overwatch&#039;&#039; and &#039;&#039;Sunset Overdrive&#039;&#039;) is believed to be the art director of &#039;&#039;Neon Prime,&#039;&#039; as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,&amp;lt;ref&amp;gt;[https://www.linkedin.com/in/vasili-zorin-1b3a841b/ Vasili Zorin] on Linkedin&amp;lt;/ref&amp;gt; when development on &#039;&#039;[[Citadel]]&#039;&#039; began.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Training_Hero_Testing.png?diff=20464</id>
		<title>File:Training Hero Testing.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Training_Hero_Testing.png?diff=20464"/>
		<updated>2025-01-19T20:55:38Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training Hero Testing&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Training_guide_.png?diff=20463</id>
		<title>File:Training guide .png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Training_guide_.png?diff=20463"/>
		<updated>2025-01-19T20:54:45Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training guide&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Training_Bots_Easy.png?diff=20462</id>
		<title>File:Training Bots Easy.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Training_Bots_Easy.png?diff=20462"/>
		<updated>2025-01-19T20:53:46Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training Bots Easy&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Seasonal_Abram_.png?diff=17237</id>
		<title>File:Seasonal Abram .png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Seasonal_Abram_.png?diff=17237"/>
		<updated>2024-12-18T13:53:14Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seasonal Abram  in 12-17-2024 Update&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Kelvin?diff=16252</id>
		<title>Kelvin</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Kelvin?diff=16252"/>
		<updated>2024-12-03T16:27:18Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
|key = hero_kelvin&lt;br /&gt;
| weapon_name = Expedition&#039;s End&lt;br /&gt;
| art = Kelvin full.png&lt;br /&gt;
| card = Kelvin card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|50}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kelvin&#039;&#039;&#039; is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and  firing his Arctic Beam at nearby enemies to set them up for his companions&#039; attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.&lt;br /&gt;
&lt;br /&gt;
As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th [[Astral Gates|Astral Gate]] opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin&#039;s frozen, animate body to be discovered over a year later.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Frost Grenade=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Ice Path=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Arctic Beam=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Frozen Shelter=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_kelvin}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.&lt;br /&gt;
&lt;br /&gt;
They never returned.&lt;br /&gt;
&lt;br /&gt;
A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was &amp;quot;alive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Having no memory of what happened on the expedition, Kelvin is looking for answers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Kelvin/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Kelvin is the base unit for temperature of the International System of Units and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K.&lt;br /&gt;
* Other heroes such as [[McGinnis]] and [[Dynamo]] will sometimes call him &amp;quot;Kevin&amp;quot; instead of Kelvin.&lt;br /&gt;
* [[Seven]] has a one-sided rivalry with Kelvin for unknown reasons.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Seven|file=Gigawatt_kill_kelvin_05.mp3|context=(killed Kelvin)|transcription=It was always going to come down to you and me, Kelvin.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=5ZBLiBhH08g Seven and Kelvin conversation] - Kelvin: &amp;quot;&#039;&#039;Why do you hate me so much?&amp;quot;&#039;&#039; Seven: &amp;quot;&#039;&#039;The Patron will reveal all.&amp;quot;&#039;&#039; Kelvin: &amp;quot;&#039;&#039;And then what?&amp;quot;&#039;&#039; Seven: &amp;quot;&#039;&#039;And then I&#039;ll let you stew on when I&#039;ll come to kill you.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Kelvin thinks Seven &amp;quot;seems familiar&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin kill gigawatt 02.mp3|context=(killed Seven)|transcription=He seemed... familiar.}}&amp;lt;/ref&amp;gt; Additionally, both Seven and Kelvin have an interest on researching Astral Gates.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[:File:Gigawatt match start dynamo gigawatt convo02 03.mp3|Seven and Dynamo conversation]] &#039;&#039;-&#039;&#039; Seven: &#039;&#039;I&#039;m a fan of your work, Professor. (...) Your research into the Astral Gates paved the way for my own. In my rare moments of doubt, sometimes I even wonder if I would have become the man I am were it not for you.&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{BackgroundCite|name=Kelvin|quote=A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** A likely possibility is that Seven is Kelvin&#039;s old friend Edrick, who &amp;quot;vanished&amp;quot;.&amp;lt;ref&amp;gt;Kelvin and Lady Geist conversation - Kelvin: &#039;&#039;&amp;quot;Edrick.&amp;quot; (...) &amp;quot;I don&#039;t know. I tried to find him when I returned to New York, but... it&#039;s like he&#039;s vanished.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; This is supported by one of Seven&#039;s lines to Kelvin that mirrors one of Kelvin&#039;s lines about Edrick.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=5ZBLiBhH08g Seven and Kelvin conversation] - Kelvin: &#039;&#039;&amp;quot;Heh, I thought you hated me.&amp;quot;&#039;&#039; Seven: &#039;&#039;&amp;quot;I do. But if anyone is going to kill you, it&#039;s going to be me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin revenge kill.mp3|context=(revenge kill)|transcription=If someone&#039;s going to kill me, it&#039;s going to be Edrick, not you.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Lady Geist]] funded Kelvin&#039;s Arctic expedition.&amp;lt;ref&amp;gt;[[Kelvin]] and Lady Geist conversation &#039;&#039;(kelvin_match_start_ghost_kelvin_convo01_01)&#039;&#039; -  Kelvin: &#039;&#039;&amp;quot;I never got to say thank you for your patronage, Lady Geist.&amp;quot; (...) &amp;quot;I&#039;m serious! Obviously the expedition didn&#039;t go as planned, but we wouldn&#039;t have had the opportunity were it not for your funding.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kelvin narrated an old version of the tutorial.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin tutorial lane info.wav|transcription=First things first: We need to take out that Guardian that&#039;s at the end of the lane. By destroying it, we don&#039;t just get closer to the final objective, we earn money and ability points for the entire team.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kelvin may reference a [[shadowline]] when upgrading his Ice Path.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin upgrade power3 07.mp3|transcription=Sometimes, you don&#039;t have access to the shadowline.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Kelvin card.png|Portrait&lt;br /&gt;
File:Kelvin MM.png|Minimap icon&lt;br /&gt;
File:Kelvin Render.png|In-game render&lt;br /&gt;
File:Kelvin Reference Sheet.png|Model sheet&lt;br /&gt;
File:Kelvin Weapon.png|Weapon - Expedition&#039;s End&lt;br /&gt;
File:Kelvin Neon Prime.png|[[Neon Prime]] Kelvin&lt;br /&gt;
File:Hero neon prime Kelvin.png|Kelvin (Neon Prime)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16246</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16246"/>
		<updated>2024-12-03T13:56:52Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unreleased}}[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Neon Prime HUD.png|alt=Neon Prime Early HUD|thumb|Neon Prime Early HUD]]&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
File:NPC neon prime Titan.png|Titan (Patron)&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu&lt;br /&gt;
File:Healing trooper.png|Healing Trooper&lt;br /&gt;
File:Neon Prime V1 Gameplay.png|Neon Prime V1 Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Concept artist [https://www.tumblr.com/zorinvasili Vasili Zorin] (known for his work on &#039;&#039;Overwatch&#039;&#039; and &#039;&#039;Sunset Overdrive&#039;&#039;) is believed to be the art director of Neon Prime, as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,&amp;lt;ref&amp;gt;[https://www.linkedin.com/in/vasili-zorin-1b3a841b/ Vasili Zorin] on Linkedin&amp;lt;/ref&amp;gt; when development on &#039;&#039;Neon Prime&#039;&#039; (then called &#039;&#039;Citadel&#039;&#039;) began.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16242</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16242"/>
		<updated>2024-12-03T09:17:29Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unreleased}}[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
File:NPC neon prime Titan.png|Titan (Patron)&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu&lt;br /&gt;
File:Healing trooper.png|Healing Trooper&lt;br /&gt;
File:Neon Prime V1 Gameplay.png|Neon Prime V1 Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Concept artist [https://www.tumblr.com/zorinvasili Vasili Zorin] (known for his work on &#039;&#039;Overwatch&#039;&#039; and &#039;&#039;Sunset Overdrive&#039;&#039;) is believed to be the art director of Neon Prime, as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,&amp;lt;ref&amp;gt;[https://www.linkedin.com/in/vasili-zorin-1b3a841b/ Vasili Zorin] on Linkedin&amp;lt;/ref&amp;gt; when development on &#039;&#039;Neon Prime&#039;&#039; (then called &#039;&#039;Citadel&#039;&#039;) began.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Neon_Prime_HUD.png?diff=16241</id>
		<title>File:Neon Prime HUD.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Neon_Prime_HUD.png?diff=16241"/>
		<updated>2024-12-03T09:13:24Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: Hazev1feet uploaded a new version of File:Neon Prime HUD.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early design of the Neon Prime HUD&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16167</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16167"/>
		<updated>2024-12-02T16:32:54Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Neon Prime HUD.png|thumb|Early Neon Prime HUD]]&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
File:NPC neon prime Titan.png|Titan (Patron)&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu&lt;br /&gt;
File:Healing trooper.png|Healing Trooper&lt;br /&gt;
File:Neon Prime V1 Gameplay.png|Neon Prime V1 Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;3. Deadlock (Neon Prime) [https://docs.google.com/document/d/17ENU4488flDUpekPpclUFjE-nU63XHANMBlBMSTmK6E/edit?tab=t.0#heading=h.lqgqkge3tust Old lore - cleaned up and reformatted] {{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Neon_Prime_V1_Gameplay.png?diff=16166</id>
		<title>File:Neon Prime V1 Gameplay.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Neon_Prime_V1_Gameplay.png?diff=16166"/>
		<updated>2024-12-02T16:32:05Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neon Prime V1 Gameplay&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Healing_trooper.png?diff=16165</id>
		<title>File:Healing trooper.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Healing_trooper.png?diff=16165"/>
		<updated>2024-12-02T16:26:34Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neon Prime Healing Trooper&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16161</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16161"/>
		<updated>2024-12-02T13:17:18Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Neon Prime HUD.png|thumb|Early Neon Prime HUD]]&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
File:NPC neon prime Titan.png|Titan (Patron)&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;3. Deadlock (Neon Prime) [https://docs.google.com/document/d/17ENU4488flDUpekPpclUFjE-nU63XHANMBlBMSTmK6E/edit?tab=t.0#heading=h.lqgqkge3tust Old lore - cleaned up and reformatted] {{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Hero_neon_prime_Tengu.png?diff=16160</id>
		<title>File:Hero neon prime Tengu.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Hero_neon_prime_Tengu.png?diff=16160"/>
		<updated>2024-12-02T13:16:58Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tengu&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16159</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16159"/>
		<updated>2024-12-02T13:16:23Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Neon Prime HUD.png|thumb|Early Neon Prime HUD]]&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
File:NPC neon prime Titan.png|Titan (Patron)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;3. Deadlock (Neon Prime) [https://docs.google.com/document/d/17ENU4488flDUpekPpclUFjE-nU63XHANMBlBMSTmK6E/edit?tab=t.0#heading=h.lqgqkge3tust Old lore - cleaned up and reformatted] {{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:NPC_neon_prime_Titan.png?diff=16158</id>
		<title>File:NPC neon prime Titan.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:NPC_neon_prime_Titan.png?diff=16158"/>
		<updated>2024-12-02T13:15:10Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titan&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16157</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16157"/>
		<updated>2024-12-02T13:09:10Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Neon Prime HUD.png|thumb|Early Neon Prime HUD]]&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;3. Deadlock (Neon Prime) [https://docs.google.com/document/d/17ENU4488flDUpekPpclUFjE-nU63XHANMBlBMSTmK6E/edit?tab=t.0#heading=h.lqgqkge3tust Old lore - cleaned up and reformatted] {{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16156</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16156"/>
		<updated>2024-12-02T13:08:23Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Neon Prime HUD.png|thumb|Early Neon Prime HUD]]&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;3. Deadlock (Neon Prime) Old lore - cleaned up and reformatted https://docs.google.com/document/d/17ENU4488flDUpekPpclUFjE-nU63XHANMBlBMSTmK6E/edit?tab=t.0#heading=h.lqgqkge3tust&amp;lt;nowiki/&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16155</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16155"/>
		<updated>2024-12-02T13:06:27Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Neon Prime HUD.png|thumb|Early Neon Prime HUD]]&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Neon_Prime_HUD.png?diff=16154</id>
		<title>File:Neon Prime HUD.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Neon_Prime_HUD.png?diff=16154"/>
		<updated>2024-12-02T13:05:58Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early design of the Neon Prime HUD&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16153</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16153"/>
		<updated>2024-12-02T13:05:04Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|Neon Prime 3-hit combo &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Bebop_doing_a_3-hit_combo.mp4?diff=16152</id>
		<title>File:Bebop doing a 3-hit combo.mp4</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Bebop_doing_a_3-hit_combo.mp4?diff=16152"/>
		<updated>2024-12-02T13:02:37Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bebop doing a 3-hit combo&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16151</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16151"/>
		<updated>2024-12-02T12:59:31Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Neon_prime_finalized_trooper.png?diff=16150</id>
		<title>File:Neon prime finalized trooper.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Neon_prime_finalized_trooper.png?diff=16150"/>
		<updated>2024-12-02T12:58:02Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neon Prime Trooper&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Neon_Prime_Default_Trooper.png?diff=16149</id>
		<title>File:Neon Prime Default Trooper.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Neon_Prime_Default_Trooper.png?diff=16149"/>
		<updated>2024-12-02T12:56:25Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trooper&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Hero_neon_prime_Wraith.png?diff=16148</id>
		<title>File:Hero neon prime Wraith.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Hero_neon_prime_Wraith.png?diff=16148"/>
		<updated>2024-12-02T12:54:33Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wraith&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Hero_neon_prime_Kali.png?diff=16147</id>
		<title>File:Hero neon prime Kali.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Hero_neon_prime_Kali.png?diff=16147"/>
		<updated>2024-12-02T12:48:04Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kali&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16146</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16146"/>
		<updated>2024-12-02T12:47:14Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Hero_neon_prime_Kelvin.png?diff=16145</id>
		<title>File:Hero neon prime Kelvin.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Hero_neon_prime_Kelvin.png?diff=16145"/>
		<updated>2024-12-02T12:46:55Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kelvin&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=16144</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=16144"/>
		<updated>2024-12-02T12:43:03Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods menu]]&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&amp;lt;ref&amp;gt;{{YouTubeCite|video=https://youtu.be/xqJsU0iN_UI?si=z63mEGuj305zCNBp|title=Valve&#039;s Neon Prime - All Tutorial Videos}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use ziplines (then called &amp;quot;hyperlines&amp;quot;) to traverse 4 lanes and fight guardians and walkers to destroy an enemy boss called the Titan. The players would unlock abilities and use money to buy items called &amp;quot;mods&amp;quot;. In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 4.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; characters and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hero Name !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Akimbo || Removed || &lt;br /&gt;
|-&lt;br /&gt;
| Astro || Became [[Holliday]] || Was in a relationship with &#039;&#039;&#039;Forge&#039;&#039;&#039;. Some of the in-game text and Holliday&#039;s internal name (hero_astro) refer to Holliday as Astro&lt;br /&gt;
|-&lt;br /&gt;
| Atlas || Became [[Abrams]] || Atlas wore a jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || Removed || Used to be in a relationship with &#039;&#039;&#039;Lash&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bebop]] || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became [[Wrecker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became [[Paradox]]&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|Digger&lt;br /&gt;
|Became [[Mo &amp;amp; Krill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Forge&lt;br /&gt;
|Became [[McGinnis]]&lt;br /&gt;
|Same as current model, was in a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became [[Seven]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Haze]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from [https://wiki.teamfortress.com/wiki/Main_Page Team Fortress 2]&lt;br /&gt;
|-&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became [[Vindicta]]&lt;br /&gt;
|Had wings&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became [[Infernus]]&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|[[Kali]]&lt;br /&gt;
|Console exclusive&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter. Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Viper|Viper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvin]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Lash]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a dojo, used to be in a relationship with &#039;&#039;&#039;Ballista&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became [[Warden]]&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline&lt;br /&gt;
|-&lt;br /&gt;
|Nano&lt;br /&gt;
|Became [[Calico]]&lt;br /&gt;
|Had grey hair&lt;br /&gt;
|-&lt;br /&gt;
|Orion&lt;br /&gt;
|Became [[Grey Talon]]&lt;br /&gt;
|Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became [[Lady Geist]]&lt;br /&gt;
|Was a man wearing a cape and hood&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became [[Dynamo]]&lt;br /&gt;
|Was a Japanese chef and sumo fighter&lt;br /&gt;
|-&lt;br /&gt;
|Synth&lt;br /&gt;
|Became [[Pocket]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became [[Ivy]]&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|[[Yamato]]&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Gameplay screenshot&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Gameplay screenshot&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno screenshot&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Hero_neon_prime_Sumo.png?diff=16143</id>
		<title>File:Hero neon prime Sumo.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Hero_neon_prime_Sumo.png?diff=16143"/>
		<updated>2024-12-02T12:41:30Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sumo&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Hero_neon_prime_Spectre.png?diff=16142</id>
		<title>File:Hero neon prime Spectre.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Hero_neon_prime_Spectre.png?diff=16142"/>
		<updated>2024-12-02T12:37:47Z</updated>

		<summary type="html">&lt;p&gt;Hazev1feet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spectre&lt;/div&gt;</summary>
		<author><name>Hazev1feet</name></author>
	</entry>
</feed>