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	<updated>2026-09-13T02:45:34Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Grey_Talon?diff=809</id>
		<title>Grey Talon</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Grey_Talon?diff=809"/>
		<updated>2024-08-26T06:23:21Z</updated>

		<summary type="html">&lt;p&gt;JokersDC: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Grey Talon&lt;br /&gt;
| art             = Grey Talon full.png&lt;br /&gt;
| card            = Grey Talon card.png&lt;br /&gt;
| summary         = Delivers long range skill-shots&lt;br /&gt;
| description     = Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.&lt;br /&gt;
| dps             = 55&lt;br /&gt;
| bullet_damage   = 22&lt;br /&gt;
| ammo            = 17&lt;br /&gt;
| bullets_per_sec = 2.5&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 550&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 6 {{ss|0.04}}&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.90&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 1.46&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 3.4&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
| increase4_value = 27&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Talon&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card|ability_name=Charged Shot|name=Charged Shot|description=&#039;&#039;&#039;Charge up a powerful shot&#039;&#039;&#039; that pierces through enemies. Hold &#039;&#039;&#039;[Ability 1]&#039;&#039;&#039; or &#039;&#039;&#039;[Fire]&#039;&#039;&#039; to hold the shot|duration=4s|cooldown=16s|effect1=&#039;&#039;&#039;Damage: &#039;&#039;&#039;105&#039;&#039;&#039; {{ss|1.6}}|upgrade1=&#039;&#039;&#039;+1&#039;&#039;&#039; Charges|upgrade2=&#039;&#039;&#039;+70 Damage&#039;&#039;&#039;|upgrade3=&#039;&#039;&#039;Improved damage scaling&#039;&#039;&#039; and &#039;&#039;&#039;-3s&#039;&#039;&#039; Charge Delay}}{{Ability card|duration=7s|cooldown=33s|ability_name=Rain of Arrows|name=Rain of Arrows|description=Launches you high in the air, allowing you to glide slowly. While airborne, you gain &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; and &#039;&#039;&#039;multishot on your weapon&#039;&#039;&#039;. Press &#039;&#039;&#039;[Jump/Mantle]&#039;&#039;&#039; to cancel the glide.|effect1=&#039;&#039;&#039;Weapon Multishot:&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;|effect2=&#039;&#039;&#039;Weapon Damage:&#039;&#039;&#039; +&#039;&#039;&#039;7&#039;&#039;&#039;|upgrade1=&#039;&#039;&#039;-15s&#039;&#039;&#039; Cooldown|upgrade2=While airborne, +7 Weapon Damage and weapon damage applies 40% movement slow for 1.5s|upgrade3=While airborne, &#039;&#039;&#039;+50&#039;&#039;&#039;% Bullet Lifesteal and &#039;&#039;&#039;+50&#039;&#039;&#039;% Spirit Lifesteal}}{{Ability card|ability_name=Immobilizing Trap|name=Immobilizing Trap|description=&#039;&#039;&#039;Throw out a trap&#039;&#039;&#039; that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, &#039;&#039;&#039;immobilizing&#039;&#039;&#039; them.|radius=6m|cooldown=35s|effect1=&#039;&#039;&#039;Lifetime:&#039;&#039;&#039; &#039;&#039;&#039;20&#039;&#039;&#039;s|effect2=&#039;&#039;&#039;Damage:&#039;&#039;&#039; &#039;&#039;&#039;30&#039;&#039;&#039;|effect3=&#039;&#039;&#039;Immobilize Duration:&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039;s|effect4=&#039;&#039;&#039;Arm Time:&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039;s|upgrade1=&#039;&#039;&#039;-20s&#039;&#039;&#039; Cooldown|upgrade2=&#039;&#039;&#039;+1s&#039;&#039;&#039; Immobilize Duration|upgrade3=Grey Talon deals &#039;&#039;&#039;+30&#039;&#039;&#039;% more Bullet Damage to enemies hit by Immobilizing Trap for &#039;&#039;&#039;10s&#039;&#039;&#039;}}{{Ability card|ability_name=Guided Owl|name=Guided Owl|description=After 1.5s cast time, &#039;&#039;&#039;launch a spirit owl that you control&#039;&#039;&#039; and which explodes on impact, &#039;&#039;&#039;damaging and stunning&#039;&#039;&#039; enemies. Hold &#039;&#039;&#039;[Fire]&#039;&#039;&#039; to accelerate the owl. Press &#039;&#039;&#039;[Jump/Mantle]&#039;&#039;&#039; to release control. Gain &#039;&#039;&#039;permanent Spirit Power&#039;&#039;&#039; for each enemy hero killed with Guided Owl.|duration=14s|cooldown=110s|effect1=&#039;&#039;&#039;Damage:&#039;&#039;&#039; &#039;&#039;&#039;250&#039;&#039;&#039; {{ss|1}}|effect2=&#039;&#039;&#039;Explosion Radius:&#039;&#039;&#039; &#039;&#039;&#039;12&#039;&#039;&#039;m|effect3=&#039;&#039;&#039;Stun Duration:&#039;&#039;&#039; &#039;&#039;&#039;0.75&#039;&#039;&#039;s|effect4=&#039;&#039;&#039;Spirit Power Per Kill:&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;|upgrade1=&#039;&#039;&#039;+100&#039;&#039;&#039; Damage|upgrade2=&#039;&#039;&#039;-50s&#039;&#039;&#039; Duration|upgrade3=After hit, kills enemies that are below &#039;&#039;&#039;22% Health&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A founding member of &amp;quot;[[The Baxter Society]]&amp;quot;, Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon’s duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.&lt;br /&gt;
&lt;br /&gt;
Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.&lt;br /&gt;
&lt;br /&gt;
Then he got the call.&lt;br /&gt;
&lt;br /&gt;
The authorities claimed that it was a freak accident... that the fire consumed his son’s house before anyone got a chance to escape. But Wesley knew better. His son’s wife was Ixian... she could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.&lt;br /&gt;
&lt;br /&gt;
And so Grey Talon has picked up his bow once more, and when he finds who’s responsible there will be a bloody reckoning.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>JokersDC</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Infernus?diff=781</id>
		<title>Infernus</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Infernus?diff=781"/>
		<updated>2024-08-26T04:47:18Z</updated>

		<summary type="html">&lt;p&gt;JokersDC: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Infernus&lt;br /&gt;
| art             = Infernus full.png&lt;br /&gt;
| card            = Infernus card.png&lt;br /&gt;
| summary         = Lights up enemies and watches them burn&lt;br /&gt;
| description     = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.&lt;br /&gt;
| dps             = 66&lt;br /&gt;
| bullet_damage   = 6.6&lt;br /&gt;
| ammo            = 27&lt;br /&gt;
| bullets_per_sec = 10&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 625&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 6.5&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.36&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 33&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infernus&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card|ability_name=Catalyst|name=Catalyst|description=Spew napalm that &#039;&#039;&#039;slows enemy movement&#039;&#039;&#039; and &#039;&#039;&#039;amplifies the damage&#039;&#039;&#039; Infernus does to them|range=20m|cooldown=24s|effect1=&#039;&#039;&#039;Damage Amplification:&#039;&#039;&#039; &#039;&#039;&#039;30&#039;&#039;&#039;%|effect2=&#039;&#039;&#039;Damage:&#039;&#039;&#039; &#039;&#039;&#039;50&#039;&#039;&#039; {{ss|0.3}}|effect3=&#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; &#039;&#039;&#039;40&#039;&#039;&#039;%|effect4=&#039;&#039;&#039;Debuff Duration:&#039;&#039;&#039; &#039;&#039;&#039;8&#039;&#039;&#039;s|effect5=&#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039;s|upgrade1=&#039;&#039;&#039;+1&#039;&#039;&#039; Charge|upgrade2=Infernus gains &#039;&#039;&#039;20% Lifesteal&#039;&#039;&#039; against victims|upgrade3=&#039;&#039;&#039;+10&#039;&#039;&#039;% Damage Amplification and &#039;&#039;&#039;-40&#039;&#039;&#039;% Heal/Regen|duration=6s}}{{Ability card|ability_name=Flame Dash|name=Flame Dash|description=Move forward at &#039;&#039;&#039;high speed&#039;&#039;&#039; and leave a flame trail that &#039;&#039;&#039;burns enemies&#039;&#039;&#039;.&lt;br /&gt;
Hold &#039;&#039;&#039;[Fire]&#039;&#039;&#039; to dash faster.|cooldown=38s|effect1=&#039;&#039;&#039;Max Dash Speed:&#039;&#039;&#039; &#039;&#039;&#039;20&#039;&#039;&#039;m/s|effect2=&#039;&#039;&#039;DPS:&#039;&#039;&#039; &#039;&#039;&#039;40&#039;&#039;&#039; {{ss|0.7}}|effect3=&#039;&#039;&#039;Dash Time:&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039;s|effect4=&#039;&#039;&#039;Dash Speed:&#039;&#039;&#039; &#039;&#039;&#039;12&#039;&#039;&#039;m/s|effect5=&#039;&#039;&#039;Trail Duration:&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039;s|upgrade1=&#039;&#039;&#039;+30% Fire Rate Slow&#039;&#039;&#039; for 7s|upgrade2=&#039;&#039;&#039;+45&#039;&#039;&#039; DPS|upgrade3=&#039;&#039;&#039;-20s&#039;&#039;&#039; Cooldown}}{{Ability card|ability_name=Afterburn|name=Afterburn|description=Your bullets build up to &#039;&#039;&#039;apply a burning effect on enemies&#039;&#039;&#039;. Infernus&#039; bullets and abilities will &#039;&#039;&#039;refresh&#039;&#039;&#039; the duration|effect1=&#039;&#039;&#039;DPS:&#039;&#039;&#039; &#039;&#039;&#039;15&#039;&#039;&#039; {{ss|0.5}}|effect2=&#039;&#039;&#039;Burn Duration:&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039;s|effect3=&#039;&#039;&#039;Buildup per bullet:&#039;&#039;&#039; &#039;&#039;&#039;10&#039;&#039;&#039;%|effect4=&#039;&#039;&#039;Headshot Buildup:&#039;&#039;&#039; &#039;&#039;&#039;16&#039;&#039;&#039;%|effect5=&#039;&#039;&#039;Buildup Decay Time:&#039;&#039;&#039; &#039;&#039;&#039;15&#039;&#039;&#039;s|upgrade1=Victims deal &#039;&#039;&#039;-30&#039;&#039;&#039;% Spirit Damage|upgrade2=&#039;&#039;&#039;+1s&#039;&#039;&#039; Burn Duration|upgrade3=&#039;&#039;&#039;+30&#039;&#039;&#039; DPS}}{{Ability card|ability_name=Concussive Combustion|name=Concussive Combustion|description=Turns you into a living bomb that explodes after a short delay, &#039;&#039;&#039;stunning all enemies&#039;&#039;&#039; in its radius|radius=12m|cooldown=120s|effect1=&#039;&#039;&#039;Stun Duration:&#039;&#039;&#039; &#039;&#039;&#039;1.25&#039;&#039;&#039;s|effect2=&#039;&#039;&#039;DPS:&#039;&#039;&#039; &#039;&#039;&#039;160&#039;&#039;&#039; {{ss|1}}|effect3=&#039;&#039;&#039;Explosion Delay:&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039;s|upgrade1=&#039;&#039;&#039;-40s&#039;&#039;&#039; Cooldown|upgrade2=&#039;&#039;&#039;+0.5s&#039;&#039;&#039; Stun Duration and &#039;&#039;&#039;+4m&#039;&#039;&#039; Radius|upgrade3=&#039;&#039;&#039;+115 Damage&#039;&#039;&#039; and &#039;&#039;&#039;100% lifesteal from enemy heroes hit&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>JokersDC</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Infernus?diff=730</id>
		<title>Infernus</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Infernus?diff=730"/>
		<updated>2024-08-26T03:59:15Z</updated>

		<summary type="html">&lt;p&gt;JokersDC: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Infernus&lt;br /&gt;
| art             = Infernus full.png&lt;br /&gt;
| card            = Infernus card.png&lt;br /&gt;
| summary         = Lights up enemies and watches them burn&lt;br /&gt;
| description     = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.&lt;br /&gt;
| dps             = 66&lt;br /&gt;
| bullet_damage   = 6.6&lt;br /&gt;
| ammo            = 27&lt;br /&gt;
| bullets_per_sec = 10&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 625&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 6.5&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.36&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 33&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infernus&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card|ability_name=Catalyst|name=Catalyst|description=Spew napalm that &#039;&#039;&#039;slows enemy movement&#039;&#039;&#039; and &#039;&#039;&#039;amplifies the damage&#039;&#039;&#039; Infernus does to them|range=20m|cooldown=24s|effect1=&#039;&#039;&#039;Damage Amplification:&#039;&#039;&#039; &#039;&#039;&#039;30&#039;&#039;&#039;%|effect2=&#039;&#039;&#039;Damage:&#039;&#039;&#039; &#039;&#039;&#039;50&#039;&#039;&#039; {{ss|0.3}}|effect3=&#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; &#039;&#039;&#039;40&#039;&#039;&#039;%|effect4=&#039;&#039;&#039;Debuff Duration:&#039;&#039;&#039; &#039;&#039;&#039;8&#039;&#039;&#039;s|effect5=&#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039;s|upgrade1=&#039;&#039;&#039;+1&#039;&#039;&#039; Charge|upgrade2=Infernus gains &#039;&#039;&#039;20% Lifesteal&#039;&#039;&#039; against victims|upgrade3=&#039;&#039;&#039;+10&#039;&#039;&#039;% Damage Amplification and &#039;&#039;&#039;-40&#039;&#039;&#039;% Heal/Regen}}{{Ability card|ability_name=Flame Dash|name=Flame Dash|description=Move forward at &#039;&#039;&#039;high speed&#039;&#039;&#039; and leave a flame trail that &#039;&#039;&#039;burns enemies&#039;&#039;&#039;.&lt;br /&gt;
Hold &#039;&#039;&#039;[Fire]&#039;&#039;&#039; to dash faster.|cooldown=38s|effect1=&#039;&#039;&#039;Max Dash Speed:&#039;&#039;&#039; &#039;&#039;&#039;20&#039;&#039;&#039;m/s|effect2=&#039;&#039;&#039;DPS:&#039;&#039;&#039; &#039;&#039;&#039;40&#039;&#039;&#039; {{ss|0.7}}|effect3=&#039;&#039;&#039;Dash Time:&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039;s|effect4=&#039;&#039;&#039;Dash Speed:&#039;&#039;&#039; &#039;&#039;&#039;12&#039;&#039;&#039;m/s|effect5=&#039;&#039;&#039;Trail Duration:&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039;s|upgrade1=&#039;&#039;&#039;+30% Fire Rate Slow&#039;&#039;&#039; for 7s|upgrade2=&#039;&#039;&#039;+45&#039;&#039;&#039; DPS|upgrade3=&#039;&#039;&#039;-20s&#039;&#039;&#039; Cooldown}}{{Ability card|ability_name=Afterburn|name=Afterburn|description=Your bullets build up to &#039;&#039;&#039;apply a burning effect on enemies&#039;&#039;&#039;. Infernus&#039; bullets and abilities will &#039;&#039;&#039;refresh&#039;&#039;&#039; the duration|effect1=&#039;&#039;&#039;DPS:&#039;&#039;&#039; &#039;&#039;&#039;15&#039;&#039;&#039; {{ss|0.5}}|effect2=&#039;&#039;&#039;Burn Duration:&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039;s|effect3=&#039;&#039;&#039;Buildup per bullet:&#039;&#039;&#039; &#039;&#039;&#039;10&#039;&#039;&#039;%|effect4=&#039;&#039;&#039;Headshot Buildup:&#039;&#039;&#039; &#039;&#039;&#039;16&#039;&#039;&#039;%|effect5=&#039;&#039;&#039;Buildup Decay Time:&#039;&#039;&#039; &#039;&#039;&#039;15&#039;&#039;&#039;s|upgrade1=Victims deal &#039;&#039;&#039;-30&#039;&#039;&#039;% Spirit Damage|upgrade2=&#039;&#039;&#039;+1s&#039;&#039;&#039; Burn Duration|upgrade3=&#039;&#039;&#039;+30&#039;&#039;&#039; DPS}}{{Ability card|ability_name=Concussive Combustion|name=Concussive Combustion|description=Turns you into a living bomb that explodes after a short delay, &#039;&#039;&#039;stunning all enemies&#039;&#039;&#039; in its radius|radius=12m|cooldown=120s|effect1=&#039;&#039;&#039;Stun Duration:&#039;&#039;&#039; &#039;&#039;&#039;1.25&#039;&#039;&#039;s|effect2=&#039;&#039;&#039;DPS:&#039;&#039;&#039; &#039;&#039;&#039;160&#039;&#039;&#039; {{ss|1}}|effect3=&#039;&#039;&#039;Explosion Delay:&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039;s|upgrade1=&#039;&#039;&#039;-40s&#039;&#039;&#039; Cooldown|upgrade2=&#039;&#039;&#039;+0.5s&#039;&#039;&#039; Stun Duration and &#039;&#039;&#039;+4m&#039;&#039;&#039; Radius|upgrade3=&#039;&#039;&#039;+115 Damage&#039;&#039;&#039; and &#039;&#039;&#039;100% lifesteal from enemy heroes hit&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>JokersDC</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lash?diff=692</id>
		<title>Lash</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lash?diff=692"/>
		<updated>2024-08-26T03:21:19Z</updated>

		<summary type="html">&lt;p&gt;JokersDC: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Lash&lt;br /&gt;
| art             = Lash full.png&lt;br /&gt;
| card            = Lash card.png&lt;br /&gt;
| summary         = Dives down to stomp his foes&lt;br /&gt;
| description     = Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.&lt;br /&gt;
| dps             = 61&lt;br /&gt;
| bullet_damage   = 10&lt;br /&gt;
| ammo            = 29&lt;br /&gt;
| bullets_per_sec = 6.12&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 550&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 15&lt;br /&gt;
| move_speed      = 7&lt;br /&gt;
| sprint_speed    = 1&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 1.15&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 42&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lash&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, &#039;&#039;&#039;damaging enemies&#039;&#039;&#039; in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|effect1=&#039;&#039;&#039;Stomp Damage:&#039;&#039;&#039; &#039;&#039;&#039;90&#039;&#039;&#039; {{ss|0.2}}|effect2=&#039;&#039;&#039;Damage Per Meter:&#039;&#039;&#039; &#039;&#039;&#039;6&#039;&#039;&#039;  {{ss|0.05}}|radius=11m|upgrade1=&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &#039;&#039;&#039;-10s&#039;&#039;&#039;|upgrade2=Struck enemies are &#039;&#039;&#039;popped into the air&#039;&#039;&#039; and slowed by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;3s&#039;&#039;&#039;|upgrade3=&#039;&#039;&#039;Damage Per Meter +110%&#039;&#039;&#039; and improved scaling}}{{Ability card|ability_name=Grapple|name=Grapple|description=&#039;&#039;&#039;Pull yourself through the air&#039;&#039;&#039; toward a target. Using Grapple also restores &#039;&#039;&#039;one stamina charge&#039;&#039;&#039; and all &#039;&#039;&#039;air jumps and dashes&#039;&#039;&#039;.|cooldown=40s|effect1=&#039;&#039;&#039;Jump Velocity:&#039;&#039;&#039; &#039;&#039;&#039;20&#039;&#039;&#039;m/s|range=30m|upgrade1=&#039;&#039;&#039;-20&#039;&#039;&#039; Cooldown|upgrade2=&#039;&#039;&#039;+20m&#039;&#039;&#039; Cast Range and gain &#039;&#039;&#039;+6&#039;&#039;&#039; Weapon Damage for 10s|upgrade3=&#039;&#039;&#039;20&#039;&#039;&#039;% Fire Rate to Weapons Bonus Buff}}{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, &#039;&#039;&#039;stealing life&#039;&#039;&#039; from them.|range=25m|cooldown=25s|effect1=&#039;&#039;&#039;Damage:&#039;&#039;&#039; &#039;&#039;&#039;65&#039;&#039;&#039; {{ss|1.2}}|effect2=&#039;&#039;&#039;Heal vs heroes:&#039;&#039;&#039; &#039;&#039;&#039;80&#039;&#039;&#039;%|effect3=&#039;&#039;&#039;Attack Angle:&#039;&#039;&#039; &#039;&#039;&#039;30&#039;&#039;&#039;° {{ss|0.5}}|effect4=&#039;&#039;&#039;Heal vs non-heroes:&#039;&#039;&#039; &#039;&#039;&#039;30&#039;&#039;&#039;%|upgrade1=Apply &#039;&#039;&#039;35&#039;&#039;&#039;% Movement Slow for 3s|upgrade2=&#039;&#039;&#039;-15s&#039;&#039;&#039; Cooldown|upgrade3=+105 Damage and applies 35% Fire Rate Slow}}{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are &#039;&#039;&#039;lifted and stunned&#039;&#039;&#039; then slammed into the ground. Your victims and any enemies in the landing zone will be &#039;&#039;&#039;damaged and slowed&#039;&#039;&#039;.&lt;br /&gt;
Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.|radius=18m|cooldown=130s|effect1=&#039;&#039;&#039;Damage:&#039;&#039;&#039; &#039;&#039;&#039;115&#039;&#039;&#039; {{ss|1}}|effect2=&#039;&#039;&#039;Max Throw Distance:&#039;&#039;&#039; &#039;&#039;&#039;12&#039;&#039;&#039;m {{ss|0.3}}|effect3=&#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; &#039;&#039;&#039;50&#039;&#039;&#039;%|effect4=&#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039;s|effect5=&#039;&#039;&#039;Charge Time:&#039;&#039;&#039; &#039;&#039;&#039;0.3&#039;&#039;&#039;s|upgrade2=&#039;&#039;&#039;+100&#039;&#039;&#039; Damage|upgrade3=&#039;&#039;&#039;-60&#039;&#039;&#039; Cooldown|upgrade1=&#039;&#039;&#039;+8m&#039;&#039;&#039; Max Throw Distance}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jacob Lash is an asshole.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>JokersDC</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lash?diff=669</id>
		<title>Lash</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lash?diff=669"/>
		<updated>2024-08-26T02:46:14Z</updated>

		<summary type="html">&lt;p&gt;JokersDC: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Lash&lt;br /&gt;
| art             = Lash full.png&lt;br /&gt;
| card            = Lash card.png&lt;br /&gt;
| summary         = Dives down to stomp his foes&lt;br /&gt;
| description     = Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.&lt;br /&gt;
| dps             = 61&lt;br /&gt;
| bullet_damage   = 10&lt;br /&gt;
| ammo            = 29&lt;br /&gt;
| bullets_per_sec = 6.12&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 550&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 15&lt;br /&gt;
| move_speed      = 7&lt;br /&gt;
| sprint_speed    = 1&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 1.15&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 42&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lash&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, &#039;&#039;&#039;damaging enemies&#039;&#039;&#039; in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|upgrade1_effect=Cooldown|upgrade1_value=-10s|effect1=Stomp Damage|value1=90|effect2=Damage Per Meter|value2=6|upgrade2_value=|upgrade3_value=+110%|upgrade2_effect=Struck enemies are &#039;&#039;&#039;popped into the air&#039;&#039;&#039; and slowed by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;3s&#039;&#039;&#039;|upgrade3_effect=Damage Per Meter and improved scaling|radius=11m|ss1=0.8|ss2=0.05}}{{Ability card|ability_name=Grapple|name=Grapple|description=&#039;&#039;&#039;Pull yourself through the air&#039;&#039;&#039; toward a target. Using Grapple also restores &#039;&#039;&#039;one stamina charge&#039;&#039;&#039; and all &#039;&#039;&#039;air jumps and dashes&#039;&#039;&#039;.|cooldown=40s|effect1=Jump Velocity|value1=20m/s|upgrade1_effect=Cooldown|upgrade1_value=-20s|upgrade2_effect=Cast Range and gain &#039;&#039;&#039;+6&#039;&#039;&#039; Weapon Damage for 10s|upgrade2_value=+20m|upgrade3_effect=Fire Rate to Weapon Bonus Buff|upgrade3_value=+20%|range=30m}}{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, &#039;&#039;&#039;stealing life&#039;&#039;&#039; from them.|range=25m|cooldown=25s|effect1=Damage|value1=65|effect2=Heal vs heroes|value2=80%&lt;br /&gt;
&#039;&#039;&#039;Heal vs non-heroes:&#039;&#039;&#039; 30%|effect3=Attack Angle|value3=30°|upgrade1_effect=Movement Slow for 3s|upgrade1_value=Apply 35%|upgrade2_effect=Cooldown|upgrade2_value=-15s|upgrade3_effect=Damage and applies 35% Fire Rate Slow|upgrade3_value=+105|ss1=1.2|ss3=0.5}}{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are &#039;&#039;&#039;lifted and stunned&#039;&#039;&#039; then slammed into the ground. Your victims and any enemies in the landing zone will be &#039;&#039;&#039;damaged and slowed&#039;&#039;&#039;.&lt;br /&gt;
Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.|radius=18m|cooldown=130s|effect1=Damage|value1=115|ss1=1|effect2=Max Throw Distance|value2=12m|ss2=0.3|duration=4s|effect3=Movement Slow|value3=50%&lt;br /&gt;
&#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; 4s&lt;br /&gt;
&#039;&#039;&#039;Charge Time:&#039;&#039;&#039; 0.3s|upgrade1_effect=Max Throw Distance|upgrade1_value=+8m|upgrade2_effect=Damage|upgrade2_value=+100|upgrade3_effect=Cooldown|upgrade3_value=-60s}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jacob Lash is an asshole.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>JokersDC</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lash?diff=659</id>
		<title>Lash</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lash?diff=659"/>
		<updated>2024-08-26T02:39:02Z</updated>

		<summary type="html">&lt;p&gt;JokersDC: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Lash&lt;br /&gt;
| art             = Lash full.png&lt;br /&gt;
| card            = Lash card.png&lt;br /&gt;
| summary         = Dives down to stomp his foes&lt;br /&gt;
| description     = Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.&lt;br /&gt;
| dps             = 61&lt;br /&gt;
| bullet_damage   = 10&lt;br /&gt;
| ammo            = 29&lt;br /&gt;
| bullets_per_sec = 6.12&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 550&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 15&lt;br /&gt;
| move_speed      = 7&lt;br /&gt;
| sprint_speed    = 1&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 1.15&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 42&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lash&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, &#039;&#039;&#039;damaging enemies&#039;&#039;&#039; in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|upgrade1_effect=Cooldown|upgrade1_value=-10s|effect1=Stomp Damage|value1=90|effect2=Damage Per Meter|value2=6|upgrade2_value=For 3s|upgrade3_value=+110%|upgrade2_effect=Struck enemies are &#039;&#039;&#039;popped into the air&#039;&#039;&#039; and slowed by &#039;&#039;&#039;50%&#039;&#039;&#039;|upgrade3_effect=Damage Per Meter and improved scaling|radius=11m|ss1=0.8|ss2=0.05}}{{Ability card|ability_name=Grapple|name=Grapple|description=&#039;&#039;&#039;Pull yourself through the air&#039;&#039;&#039; toward a target. Using Grapple also restores &#039;&#039;&#039;one stamina charge&#039;&#039;&#039; and all &#039;&#039;&#039;air jumps and dashes&#039;&#039;&#039;.|cooldown=40s|effect1=Jump Velocity|value1=20m/s|upgrade1_effect=Cooldown|upgrade1_value=-20s|upgrade2_effect=Cast Range and gain &#039;&#039;&#039;+6&#039;&#039;&#039; Weapon Damage for 10s|upgrade2_value=+20m|upgrade3_effect=Fire Rate to Weapon Bonus Buff|upgrade3_value=+20%|range=30m}}{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, &#039;&#039;&#039;stealing life&#039;&#039;&#039; from them.|range=25m|cooldown=25s|effect1=Damage|value1=65|effect2=Heal vs heroes|value2=80%&lt;br /&gt;
&#039;&#039;&#039;Heal vs non-heroes:&#039;&#039;&#039; 30%|effect3=Attack Angle|value3=30°|upgrade1_effect=Movement Slow for 3s|upgrade1_value=Apply 35%|upgrade2_effect=Cooldown|upgrade2_value=-15s|upgrade3_effect=Damage and applies 35% Fire Rate Slow|upgrade3_value=+105|ss1=1.2|ss3=0.5}}{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are &#039;&#039;&#039;lifted and stunned&#039;&#039;&#039; then slammed into the ground. Your victims and any enemies in the landing zone will be &#039;&#039;&#039;damaged and slowed&#039;&#039;&#039;.&lt;br /&gt;
Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.|radius=18m|cooldown=130s|effect1=Damage|value1=115|ss1=1|effect2=Max Throw Distance|value2=12m|ss2=0.3|duration=4s|effect3=Movement Slow|value3=50%&lt;br /&gt;
&#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; 4s&lt;br /&gt;
&#039;&#039;&#039;Charge Time:&#039;&#039;&#039; 0.3s|upgrade1_effect=Max Throw Distance|upgrade1_value=+8m|upgrade2_effect=Damage|upgrade2_value=+100|upgrade3_effect=Cooldown|upgrade3_value=-60s}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jacob Lash is an asshole.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>JokersDC</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lash?diff=637</id>
		<title>Lash</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lash?diff=637"/>
		<updated>2024-08-26T02:22:28Z</updated>

		<summary type="html">&lt;p&gt;JokersDC: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Lash&lt;br /&gt;
| art             = Lash full.png&lt;br /&gt;
| card            = Lash card.png&lt;br /&gt;
| summary         = Dives down to stomp his foes&lt;br /&gt;
| description     = Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.&lt;br /&gt;
| dps             = 61&lt;br /&gt;
| bullet_damage   = 10&lt;br /&gt;
| ammo            = 29&lt;br /&gt;
| bullets_per_sec = 6.12&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 550&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 15&lt;br /&gt;
| move_speed      = 7&lt;br /&gt;
| sprint_speed    = 1&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 1.15&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 42&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lash&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, &#039;&#039;&#039;damaging enemies&#039;&#039;&#039; in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|range=11m|cooldown=18s|upgrade1_effect=Cooldown|upgrade1_value=-10s|effect1=Stomp Damage|value1=90|effect2=Damage Per Meter|value2=6|upgrade2_value=|upgrade3_value=|upgrade2_effect=Struck enemies are popped into the air and slowed by 50% for 3s|upgrade3_effect=Damage Per Meter +110% and improved scaling}}{{Ability card|ability_name=Grapple|name=Grapple|description=&#039;&#039;&#039;Pull yourself through the air&#039;&#039;&#039; toward a target. Using Grapple also restores &#039;&#039;&#039;one stamina charge&#039;&#039;&#039; and all &#039;&#039;&#039;air jumps and dashes&#039;&#039;&#039;.|radius=30m|cooldown=40s|effect1=Jump Velocity|value1=20m/s|upgrade1_effect=Cooldown|upgrade1_value=-20s|upgrade2_effect=Cast Range and gain &#039;&#039;&#039;+6&#039;&#039;&#039; Weapon Damage for 10s|upgrade2_value=+20m|upgrade3_effect=Fire Rate to Weapon Bonus Buff|upgrade3_value=+20%}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jacob Lash is an asshole.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>JokersDC</name></author>
	</entry>
</feed>