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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kittyking101</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-13T05:04:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Haze?diff=3006</id>
		<title>Haze</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze?diff=3006"/>
		<updated>2024-09-03T01:20:22Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Haze&lt;br /&gt;
| art             = Haze full.png&lt;br /&gt;
| card            = Haze card.png&lt;br /&gt;
| summary         = Sneaks in and sprays bullets&lt;br /&gt;
| description     = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.&lt;br /&gt;
| dps             = 53&lt;br /&gt;
| bullet_damage   = 5.6&lt;br /&gt;
| ammo            = 25 {{ss|0.5}}&lt;br /&gt;
| bullets_per_sec = 10&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 500&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 8&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.90&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 1.46&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 3.4&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
| increase4_value = 27&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haze&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the [[Early Development Build]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Sleep Dagger=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Sleep Dagger&lt;br /&gt;
| key             = 1&lt;br /&gt;
| cooldown        = 25s&lt;br /&gt;
| description     = Throw a dagger that &#039;&#039;&#039;damages&#039;&#039;&#039; and &#039;&#039;&#039;sleeps&#039;&#039;&#039; the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies&#039; channeling abilities. &lt;br /&gt;
| effect1         = &#039;&#039;&#039;Status Effect:&#039;&#039;&#039; Sleep&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 70 {{ss|2.8}}&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Wake Up Time:&#039;&#039;&#039; 0.1s {{ss|0.003}}&lt;br /&gt;
| effect4         = &#039;&#039;&#039;Min Sleep Time:&#039;&#039;&#039; 0.2s&lt;br /&gt;
| effect5         = &#039;&#039;&#039;Sleep Duration:&#039;&#039;&#039; 3s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;Removes 1 stamina&#039;&#039;&#039;&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;-13s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3        = Applies &#039;&#039;&#039;-12% Bullet Resist&#039;&#039;&#039; for 6s on wake-up&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Smoke Bomb=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Smoke Bomb&lt;br /&gt;
| key             = 2&lt;br /&gt;
| duration        = 8s {{ss|0.2}}&lt;br /&gt;
| cooldown        = 35s&lt;br /&gt;
| description     = Fade out of sight, becoming &#039;&#039;&#039;invisible&#039;&#039;&#039; and gaining &#039;&#039;&#039;sprint speed.&#039;&#039;&#039; Attacking removes invisibility. Close enemies can see through your invisibility.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Status Effect:&#039;&#039;&#039; Invisible&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Fade Time:&#039;&#039;&#039; 1.5s&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Spot Radius:&#039;&#039;&#039; 18m&lt;br /&gt;
| effect4         = &#039;&#039;&#039;Invis Sprint Speed:&#039;&#039;&#039; +2m/s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;-15s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+6m/s&#039;&#039;&#039; Invis Sprint Speed&lt;br /&gt;
| upgrade3        = After invis, gain&#039;&#039;&#039;+30% Bullet Lifesteal&#039;&#039;&#039; for 8s&lt;br /&gt;
}}&lt;br /&gt;
|-|(3) Fixation=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Fixation&lt;br /&gt;
| key             = 3&lt;br /&gt;
| description     = Shooting a target &#039;&#039;&#039;increases your bullet damage on that target&#039;&#039;&#039;. Gain one &#039;&#039;&#039;stack&#039;&#039;&#039; per bullet hit, two if the hit is a headshot. &lt;br /&gt;
| effect1         = &#039;&#039;&#039;Weapon Damage:&#039;&#039;&#039; +0.2 per stack&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Max Stacks:&#039;&#039;&#039; 30&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;60&#039;&#039;&#039; {{ss|0.4}} Spirit damage and &#039;&#039;&#039;15%&#039;&#039;&#039; slow for 2s to target every &#039;&#039;&#039;20&#039;&#039;&#039; stacks.&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;40&#039;&#039;&#039; Max Stacks and &#039;&#039;&#039;+5s&#039;&#039;&#039; Duration&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+0.2 per stack&#039;&#039;&#039; Weapon Damage&lt;br /&gt;
}}&lt;br /&gt;
|-|(4) Bullet Dance=&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Bullet Dance&lt;br /&gt;
| key             = 4&lt;br /&gt;
| duration        = 3s {{ss|0.07}}&lt;br /&gt;
| range           = 15m&lt;br /&gt;
| cooldown        = 130s&lt;br /&gt;
| description     = Enter a flurry, &#039;&#039;&#039;firing your weapon&#039;&#039;&#039; at nearby enemies with &#039;&#039;&#039;perfect accuracy&#039;&#039;&#039;. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her. &lt;br /&gt;
| effect1         = &#039;&#039;&#039;Fire Rate:&#039;&#039;&#039; +25%&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Targets Hit Per Shot:&#039;&#039;&#039; 1&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Evasion Chance:&#039;&#039;&#039; 50%&lt;br /&gt;
| effect4         = &#039;&#039;&#039;Weapon Damage:&#039;&#039;&#039; +2&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+7&#039;&#039;&#039; Weapon Damage&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;-40s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+1&#039;&#039;&#039; Targets Hit Per Shot&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.&lt;br /&gt;
&lt;br /&gt;
As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#FEF6E7; width: 34%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center; background-color:#f0dbbb;&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Patch&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Changes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Update:08-29-2024 Update|Update 08-29-2024]]&lt;br /&gt;
| - Base Bullet Damage increased: 5.3 → &amp;lt;u&amp;gt;5.6&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Cooldown reduced: 27s → &amp;lt;u&amp;gt;25s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Drowsy Period increased: 0.25s → &amp;lt;u&amp;gt;0.35s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Impact Damage now happens immediately.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb Radius reduced: 20m → &amp;lt;u&amp;gt;18m&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Fixation|Size=20}} Fixation T2 Max Stacks increased: 30 → &amp;lt;u&amp;gt;40&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance Base now provides +2 Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Update 08-15-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger now puts targets in a brief drowsy state for 0.25s, reducing move speed.&lt;br /&gt;
- {{AbilityIcon|Ability=Fixation|Size=20}} Fixation T2 Duration reduced: +6s → &amp;lt;u&amp;gt;+5s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Fixation|Size=20}} Fixation T3 Damage per Stack reduced: 0.25 → &amp;lt;u&amp;gt;0.2&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance T1 Damage increased: +6 → &amp;lt;u&amp;gt;+7&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Update 08-01-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Damage Falloff increased by &amp;lt;u&amp;gt;20%&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb can now be cast while ziplining.&lt;br /&gt;
|-&lt;br /&gt;
|Update 07-18-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Min. Sleep Time reduced: 0.3s → &amp;lt;u&amp;gt;0.2s&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Wake-up Time reduced: 0.15s → &amp;lt;u&amp;gt;0.1s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Projectile Size reduced by &amp;lt;u&amp;gt;10%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Fixation|Size=20}} Fixation T1 &amp;amp; T2 have been swapped.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance Fire Rate increased: +20% → &amp;lt;u&amp;gt;+25%&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance Radius increased: 14m → &amp;lt;u&amp;gt;15m&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Update 07-11-2024&lt;br /&gt;
| - Ammo Spirit Scaling reduced: {{Ss|0.6}} → {{Ss|0.5}}.&lt;br /&gt;
|-&lt;br /&gt;
|Update 07-04-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger T1 Changed: +1s Sleep Duration → &amp;lt;u&amp;gt;Drains 1 Stamina&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb no longer instantly grants sprint.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb Duration increased: 6s → &amp;lt;u&amp;gt;8s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb T1 is now &amp;lt;u&amp;gt;-15s Cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb T2 is now &amp;lt;u&amp;gt;+6 Invis Sprint&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb T3 is now &amp;lt;u&amp;gt;Gain +30% Bullet Lifesteal for 8s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Update 06-27-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance T1 Weapon Damage increased: +5 → &amp;lt;u&amp;gt;+6&amp;lt;/u&amp;gt;.&lt;br /&gt;
- Fixed various bugs with {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance and fire rate (net effects of the bugs often caused it to fire a little faster than intended)&lt;br /&gt;
|-&lt;br /&gt;
|Update 06-20-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Cooldown reduced: 29s → 27s.&lt;br /&gt;
- {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger T2 Cooldown reduced: -15s → &amp;lt;u&amp;gt;-13s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb T2 now replenishes stamina on cast and grants +40% stamina regen.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Fixation|Size=20}} Fixation Bonus Damage no longer ignores bullet falloff.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance Cast Point reduced: 0.8s → &amp;lt;u&amp;gt;0.4s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance Move Speed increased: 3.5m/s → &amp;lt;u&amp;gt;4m/s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Update 06-13-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Damage Spirit Scaling increased: {{Ss|2.5}} → {{Ss|2.8}}.&lt;br /&gt;
- {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger T3 is now &amp;lt;u&amp;gt;-12% Bullet Resist for 6s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb T1 Invis Sprint Speed increased: +4m/s → &amp;lt;u&amp;gt;+5m/s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb now causes your footsteps to be silent.&lt;br /&gt;
|-&lt;br /&gt;
|Update 06-06-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger T3 Target Damage Reduction increased: -30% → &amp;lt;u&amp;gt;-40%&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb Sprint Speed now activates immediately after casting.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance Cooldown reduced: 160s → &amp;lt;u&amp;gt;130s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance T2 changed to &amp;lt;u&amp;gt;-40s Cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance T3 changed to &amp;lt;u&amp;gt;+1 Targets Hit per Shot&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Update 05-30-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Cooldown increased: 27s → &amp;lt;u&amp;gt;29s&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Spirit Scaling increased: {{Ss|2.2}} → {{Ss|2.5}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb T2 and T3 have been swapped.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb T3 Cooldown Reduction increased: -20s → &amp;lt;u&amp;gt;-25s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Update 05-23-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger no longer breaks invisibility when cast.&lt;br /&gt;
- {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Spirit Scaling increased: {{Ss|2.3}} → {{Ss|2.6}}.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger T3 changed to &amp;lt;u&amp;gt;-30% Damage Penalty on victim for 4s after wakeup&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance Cast Time increased: 0.7s → &amp;lt;u&amp;gt;0.8s&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance Evasion Chance reduced: 70% → &amp;lt;u&amp;gt;50%&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Update 05-16-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger Cooldown increased: 25s → &amp;lt;u&amp;gt;27s&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb Cooldown reduced: 45s → &amp;lt;u&amp;gt;35s&amp;lt;/u&amp;gt;.&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb T1 changed to &amp;lt;u&amp;gt;+4 Invis Sprint&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
- {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb T2 change to &amp;lt;u&amp;gt;-20s Cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Update 05-03-2024&lt;br /&gt;
| - {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb Duration Spirit Scaling increased: {{Ss|0.2}} → {{Ss|0.3}}.&lt;br /&gt;
- {{AbilityIcon|Ability=Bullet Dance|Size=20}} Bullet Dance Bonus Fire Rate reduced: +30 → &amp;lt;u&amp;gt;+20&amp;lt;/u&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Haze&#039;s current model is temporary and is linked to when the game was still called &#039;&#039;Neon Prime.&#039;&#039;{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Kittyking101?diff=1167</id>
		<title>User:Kittyking101</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Kittyking101?diff=1167"/>
		<updated>2024-08-26T19:42:47Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: Created page with &amp;quot;&amp;gt;^o.O^&amp;lt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;^o.O^&amp;lt;&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Pulse_Grenade.png?diff=1031</id>
		<title>File:Pulse Grenade.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Pulse_Grenade.png?diff=1031"/>
		<updated>2024-08-26T15:55:38Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: Paradox skill using same icon as Time Bomb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Paradox skill using same icon as Time Bomb&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Paradox?diff=1030</id>
		<title>Paradox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Paradox?diff=1030"/>
		<updated>2024-08-26T15:52:54Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Paradox&lt;br /&gt;
| art             = Paradox full.png&lt;br /&gt;
| card            = Paradox card.png&lt;br /&gt;
| summary         = Manipulates Space and Time&lt;br /&gt;
| description     = Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.&lt;br /&gt;
| dps             = 57&lt;br /&gt;
| bullet_damage   = 7.2&lt;br /&gt;
| ammo            = 40&lt;br /&gt;
| bullets_per_sec = 7.94&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 550&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 6.5&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.42&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 40&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paradox&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Pulse Grenade&lt;br /&gt;
| key= 1&lt;br /&gt;
| description= Throw a grenade that begins pulsing when it lands. Each pulse applies &#039;&#039;&#039;damage, movement slow, and stacking damage amplification&#039;&#039;&#039; for Paradox against the victim.&lt;br /&gt;
| cooldown= 26s&lt;br /&gt;
| range= 7m&lt;br /&gt;
| effect1= &#039;&#039;&#039;Pulse Damage:&#039;&#039;&#039; 45 {{ss|0.5}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Pulses:&#039;&#039;&#039; 4&lt;br /&gt;
| effect3= &#039;&#039;&#039;Damage Amp per stack:&#039;&#039;&#039; 5%&lt;br /&gt;
| effect4= &#039;&#039;&#039;Pulse Interval:&#039;&#039;&#039; 0.8&lt;br /&gt;
| effect5= &#039;&#039;&#039;Amp Duration:&#039;&#039;&#039; 8s&lt;br /&gt;
| effect6= &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 30%&lt;br /&gt;
| effect7= &#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; 2s&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+1&#039;&#039;&#039; Pulses&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;-8s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;+45&#039;&#039;&#039; Pulse Damage&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Time Wall&lt;br /&gt;
| key= 2&lt;br /&gt;
| description= Crete a time warping wall that &#039;&#039;&#039;stops time&#039;&#039;&#039; for all &#039;&#039;&#039;enemy projectiles and bullets&#039;&#039;&#039; that touch it. Enemies that touch the wall will take &#039;&#039;&#039;damage as a percentage of their max health&#039;&#039;&#039; and be briefly slowed.&lt;br /&gt;
| cooldown= 35s&lt;br /&gt;
| duration= 7s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Charges:&#039;&#039;&#039; 1&lt;br /&gt;
| effect2= &#039;&#039;&#039;Time Stop Duration:&#039;&#039;&#039; 1s&lt;br /&gt;
| effect3= &#039;&#039;&#039;Max Health Damage:&#039;&#039;&#039; 10%&lt;br /&gt;
| effect4= &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 80%&lt;br /&gt;
| effect5= &#039;&#039;&#039;Wall Width:&#039;&#039;&#039; 7m&lt;br /&gt;
| effect6= &#039;&#039;&#039;Wall Height:&#039;&#039;&#039; 3.5m&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+2m Width, +1m Height&#039;&#039;&#039;&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+1&#039;&#039;&#039; Charges&lt;br /&gt;
| upgrade3= Enemies that touch Time Wall will be &#039;&#039;&#039;Silenced&#039;&#039;&#039; for 3s&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Kinetic Carbine&lt;br /&gt;
| key= 3&lt;br /&gt;
| description= Start charging your weapon and gain &#039;&#039;&#039;increased movement speed&#039;&#039;&#039; once it&#039;s fully charged. Your next show will release energy, dealing &#039;&#039;&#039;spirit damage&#039;&#039;&#039; and applying a &#039;&#039;&#039;time stop&#039;&#039;&#039; to the enemy hit. The damage dealt is an amplification of your current weapon damage. &lt;br /&gt;
&lt;br /&gt;
You can slow time of yourself by pressing [LEFT CTRL] while an empowered shot is available.&lt;br /&gt;
| cooldown= 28s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Max Damage Amp:&#039;&#039;&#039; +85%&lt;br /&gt;
| effect2= &#039;&#039;&#039;Max Stop Duration:&#039;&#039;&#039; 0.5s&lt;br /&gt;
| effect3= &#039;&#039;&#039;Bonus Speed:&#039;&#039;&#039; 25% {{ss|0.1}}&lt;br /&gt;
| effect4= &#039;&#039;&#039;Bullet Damage:&#039;&#039;&#039; 5&lt;br /&gt;
| effect5= &#039;&#039;&#039;Full Charge Time:&#039;&#039;&#039; 2.5s&lt;br /&gt;
| effect6= &#039;&#039;&#039;Speed Duration:&#039;&#039;&#039; 3.5s&lt;br /&gt;
| effect7= &#039;&#039;&#039;Min Damage Amp:&#039;&#039;&#039; +25%&lt;br /&gt;
| effect8= &#039;&#039;&#039;Min Stop Duration:&#039;&#039;&#039; 0.25s&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+0.5s&#039;&#039;&#039; Max Stop Duration&lt;br /&gt;
| upgrade2= -10s Cooldown and +2s Speed Boost Duration&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;+50%&#039;&#039;&#039; Max Damage Amp&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Paradoxical Swap&lt;br /&gt;
| key= 4&lt;br /&gt;
| description= Fire a projectile that &#039;&#039;&#039;swaps your position with the target enemy hero.&#039;&#039;&#039; While the effect occurs, you gain &#039;&#039;&#039;spirit lifesteal&#039;&#039;&#039; and the enemy &#039;&#039;&#039;takes damage over time&#039;&#039;&#039;&lt;br /&gt;
| cooldown= 45s&lt;br /&gt;
| range= 30m&lt;br /&gt;
| effect1= &#039;&#039;&#039;Swap Damage:&#039;&#039;&#039; 120 {{ss|0.7}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Spell Lifesteal:&#039;&#039;&#039; 100%&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+15m&#039;&#039;&#039; Cast Range&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+100&#039;&#039;&#039; Swap Damage&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;-15S&#039;&#039;&#039; Cooldown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Paradox. An artifact of time, and the name of a notorius thieves’ guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.&lt;br /&gt;
&lt;br /&gt;
Shrouded in mystery, each member of Paradox dons a mask and takes on the organization’s name. They are everywhere. They are nowhere. And if they want something, they are inevitable.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/McGinnis?diff=1019</id>
		<title>McGinnis</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/McGinnis?diff=1019"/>
		<updated>2024-08-26T15:35:25Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = McGinnis&lt;br /&gt;
| art             = McGinnis full.png&lt;br /&gt;
| card            = McGinnis card.png&lt;br /&gt;
| summary         = Controls the battle with combat turrets&lt;br /&gt;
| description     = Precise placement is everything for McGinnis, whether she&#039;s creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.&lt;br /&gt;
| dps             = 61&lt;br /&gt;
| bullet_damage   = 10&lt;br /&gt;
| ammo            = 29&lt;br /&gt;
| bullets_per_sec = 6.12&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 550&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 15&lt;br /&gt;
| move_speed      = 7&lt;br /&gt;
| sprint_speed    = 1&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.44&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 41&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;McGinnis&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Mini Turret&lt;br /&gt;
| key= 1&lt;br /&gt;
| description= Deploy a Mini Turret that &#039;&#039;&#039;automatically shoots enemies&#039;&#039;&#039;. The turret expires after a limited time. Turrets gain 30% of McGinnis&#039;s max health and have 50% Spirit Resist. They deal reduced damage to troopers and objectives.&lt;br /&gt;
| cooldown= 28s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Charges:&#039;&#039;&#039; 1&lt;br /&gt;
| effect2= &#039;&#039;&#039;Turret DPS: &#039;&#039;&#039; 60 {{ss|0.4}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Attack Range:&#039;&#039;&#039; 25m&lt;br /&gt;
| effect3= &#039;&#039;&#039;Lifetime:&#039;&#039;&#039; 30s&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+1&#039;&#039;&#039; Ability Charge and turrets apply &#039;&#039;&#039;+25&#039;&#039;&#039;% Movement Slow&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+10m&#039;&#039;&#039; Attack Range and &#039;&#039;&#039;+10&#039;&#039;&#039;% turret fire rate&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;+45&#039;&#039;&#039; Turret DPS&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Medicinal Specter&lt;br /&gt;
| key= 2&lt;br /&gt;
| description= Deploy a spirit that &#039;&#039;&#039;heals nearby units.&#039;&#039;&#039;&lt;br /&gt;
| cooldown= 45s&lt;br /&gt;
| range= 15m&lt;br /&gt;
| duration= 6s {{ss|0.1}}&lt;br /&gt;
| effect1= &#039;&#039;&#039;Health Regen:&#039;&#039;&#039; +25/sec&lt;br /&gt;
| effect2= &#039;&#039;&#039;Heal Radius:&#039;&#039;&#039; 6m&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+35% Fire Rate&#039;&#039;&#039; on units being healed by Medicinal Specter&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;-18s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3= +5 Max Health regen per second&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Spectral Wall&lt;br /&gt;
| key= 3&lt;br /&gt;
| description= Creates a wall that &#039;&#039;&#039;divides the terrain&#039;&#039;&#039; in half. On creation, the wall &#039;&#039;&#039;deals damage&#039;&#039;&#039; and &#039;&#039;&#039;applies slow&#039;&#039;&#039; to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early. &lt;br /&gt;
| cooldown= 35s&lt;br /&gt;
| range= 50m&lt;br /&gt;
| duration= 6s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage:&#039;&#039;&#039; 64 {{ss|0.8}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 25%&lt;br /&gt;
| effect3= &#039;&#039;&#039;Minimum Range:&#039;&#039;&#039; 7m&lt;br /&gt;
| effect3= &#039;&#039;&#039;Impact Range:&#039;&#039;&#039; 5m&lt;br /&gt;
| effect3= &#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; 2.5s&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;Removes 1 stamina&#039;&#039;&#039; and amplifies McGinnis&#039;s damage by &#039;&#039;&#039;25&#039;&#039;&#039;% on hit enemies for 7s&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;-15s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3= Adds a &#039;&#039;&#039;1s Stun&#039;&#039;&#039; to enemies hit by Spectral Wall&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Heavy Barrage&lt;br /&gt;
| key= 4&lt;br /&gt;
| description= Unleashes a volley of rockets that home in on a targeted location.&lt;br /&gt;
| cooldown= 100s&lt;br /&gt;
| range= 50m&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage Per Rocket:&#039;&#039;&#039; 30 {{ss|0.3}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Rockets per second:&#039;&#039;&#039; 6&lt;br /&gt;
| effect3= &#039;&#039;&#039;Explosion Radius:&#039;&#039;&#039; 4.5m&lt;br /&gt;
| effect4= &#039;&#039;&#039;Min Range:&#039;&#039;&#039; 7m&lt;br /&gt;
| effect5= &#039;&#039;&#039;Channel Duration:&#039;&#039;&#039; 13s&lt;br /&gt;
| upgrade1= Applies &#039;&#039;&#039;35% movement slow&#039;&#039;&#039;&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;-50s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;+30 Damage per rocket&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent&#039;s anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.&lt;br /&gt;
&lt;br /&gt;
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She&#039;s not interested in theory, to her science is magic you can touch.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lady_Geist?diff=1005</id>
		<title>Lady Geist</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lady_Geist?diff=1005"/>
		<updated>2024-08-26T15:14:35Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Lady Geist&lt;br /&gt;
| art             = Lady Geist full.png&lt;br /&gt;
| card            = Lady Geist card.png&lt;br /&gt;
| summary         = Sacrifices health then drains it back&lt;br /&gt;
| description     = Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals.&lt;br /&gt;
| dps             = 55&lt;br /&gt;
| bullet_damage   = 25&lt;br /&gt;
| ammo            = 13&lt;br /&gt;
| bullets_per_sec = 2.22&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 650&lt;br /&gt;
| health_regen    = 1&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 6&lt;br /&gt;
| sprint_speed    = 1&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 2.10&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 41&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Geist&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Essence Bomb&lt;br /&gt;
| key= 1&lt;br /&gt;
| description=&#039;&#039;&#039;Sacrifice some of your health&#039;&#039;&#039; to launch a bomb that &#039;&#039;&#039;deals damage&#039;&#039;&#039; after a brief arm time.&lt;br /&gt;
Self damage is Spirit and can be mitigated&lt;br /&gt;
| cooldown= 10s&lt;br /&gt;
| range= 7m&lt;br /&gt;
| effect1=&#039;&#039;&#039;Damage:&#039;&#039;&#039; 100 {{ss|1}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Self Damage:&#039;&#039;&#039; 30 {{ss|2}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Arming Duration:&#039;&#039;&#039; 0.5s&lt;br /&gt;
| upgrade1=&#039;&#039;&#039;+2m&#039;&#039;&#039; Radius&lt;br /&gt;
| upgrade2=&#039;&#039;&#039;+60 Damage&#039;&#039;&#039;&lt;br /&gt;
| upgrade3= Bombs leave a toxic mess on the ground, dealing &#039;&#039;&#039;22&#039;&#039;&#039;% of the original damage per second, for 6s.&lt;br /&gt;
}}{{Ability card &lt;br /&gt;
| name= Life Drain&lt;br /&gt;
| key= 2&lt;br /&gt;
| description=Create a tether that &#039;&#039;&#039;drains enemy health over time&#039;&#039;&#039; and &#039;&#039;&#039;heals you&#039;&#039;&#039;. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel.&lt;br /&gt;
| cooldown= 40s&lt;br /&gt;
| range= 20m&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage Per Second:&#039;&#039;&#039; 35 {{ss|0.6}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Max Tether Range:&#039;&#039;&#039; 30m&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+20&#039;&#039;&#039; Damage Per Second&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+2s&#039;&#039;&#039; Duration&lt;br /&gt;
| upgrade3= Enemy is &#039;&#039;&#039;Silenced&#039;&#039;&#039; while being Life Drained (requires line of sight)&lt;br /&gt;
}}{{Ability card&lt;br /&gt;
| name= Malice&lt;br /&gt;
| key= 3&lt;br /&gt;
| description=&#039;&#039;&#039;Sacrifice some of your health&#039;&#039;&#039; to launch blood shards that apply a stack of Malice. Each stack &#039;&#039;&#039;slows&#039;&#039;&#039; the victim and &#039;&#039;&#039;increases the damage&#039;&#039;&#039; they take from you. The slow effect decreases over time.&lt;br /&gt;
| cooldown= 6s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Health To Damage:&#039;&#039;&#039; 32 {{ss|0.7}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Blood Shards:&#039;&#039;&#039; 3&lt;br /&gt;
| effect3= &#039;&#039;&#039;Max Stacks:&#039;&#039;&#039; 5&lt;br /&gt;
| effect4= &#039;&#039;&#039;Effects Per Stack:&#039;&#039;&#039;&lt;br /&gt;
| effect5= &#039;&#039;&#039;Damage Amplification:&#039;&#039;&#039; 15%&lt;br /&gt;
| effect6= &#039;&#039;&#039;Move Slow:&#039;&#039;&#039; 20%&lt;br /&gt;
| effect7= &#039;&#039;&#039;Debuff Duration:&#039;&#039;&#039; 16s&lt;br /&gt;
| effect8= &#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; 6s&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-3s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= +40 Health To Damage&lt;br /&gt;
| upgrade3= +6 Blood Shards&lt;br /&gt;
}}{{Ability card&lt;br /&gt;
| name= Soul Exchange&lt;br /&gt;
| key= 4&lt;br /&gt;
| description=&#039;&#039;&#039;Swaps health levels&#039;&#039;&#039; with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on the victim&#039;s current health.&lt;br /&gt;
| cooldown= 160s&lt;br /&gt;
| range= 7m&lt;br /&gt;
| duration= 0.2s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Enemy Min Health:&#039;&#039;&#039; 30%&lt;br /&gt;
| effect2= &#039;&#039;&#039;Min Health Received:&#039;&#039;&#039; 30%&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-40s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;-10%&#039;&#039;&#039; Enemy Min Health&lt;br /&gt;
| upgrade3= On cast, &#039;&#039;&#039;+40%&#039;&#039;&#039; Fire Rate and &#039;&#039;&#039;+40%&#039;&#039;&#039; Spirit Resist for 8s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a&lt;br /&gt;
nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself.&lt;br /&gt;
&lt;br /&gt;
Geist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan; after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.&lt;br /&gt;
&lt;br /&gt;
However, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past...}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=808</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=808"/>
		<updated>2024-08-26T06:21:58Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Ivy&lt;br /&gt;
| art             = Ivy full.png&lt;br /&gt;
| card            = Ivy card.png&lt;br /&gt;
| summary         = Sets up a power duo with a lucky ally&lt;br /&gt;
| description     = Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals.&lt;br /&gt;
| dps             = 64&lt;br /&gt;
| bullet_damage   = 4.5&lt;br /&gt;
| ammo            = 33&lt;br /&gt;
| bullets_per_sec = 14.3&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 550&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 7&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 4&lt;br /&gt;
| increase1_value = 0.55&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 41&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name=Kudzu Bomb&lt;br /&gt;
| key= 1&lt;br /&gt;
| description= Summon a patch of choking vines that &#039;&#039;&#039;damages&#039;&#039;&#039; and &#039;&#039;&#039;slows&#039;&#039;&#039; enemies in a radius.&lt;br /&gt;
| cooldown= 30s&lt;br /&gt;
| radius= 6m&lt;br /&gt;
| duration= 4s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Charges&#039;&#039;&#039;: 1&lt;br /&gt;
| effect2= &#039;&#039;&#039;DPS:&#039;&#039;&#039; 60 {{ss|0.6}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 35%&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+1&#039;&#039;&#039; Charges&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+2s&#039;&#039;&#039; Duration&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;+60 DPS&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name=Watcher&#039;s Covenant&lt;br /&gt;
| key= 2&lt;br /&gt;
| description= Gain bonuses and automatically connect with a nearby ally to share them. &#039;&#039;&#039;Healing is replicated&#039;&#039;&#039; among all those connected. Connection requires lines of sight. Press [2] to Lock on to a target.&lt;br /&gt;
| cooldown= 35s&lt;br /&gt;
| range= 16m&lt;br /&gt;
| duration= 12s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;: +10% {{ss|0.2}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Bullet Lifesteal:&#039;&#039;&#039; +15% {{ss|0.2}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Replicated Healing:&#039;&#039;&#039; 30%&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+10%&#039;&#039;&#039; Fire Rate&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+3m/s&#039;&#039;&#039; movement bonus&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;+1&#039;&#039;&#039; Tether Count&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Stone Form&lt;br /&gt;
| key= 3&lt;br /&gt;
| description= Turn yourself into &#039;&#039;&#039;impervious stone&#039;&#039;&#039; and smash into the ground, &#039;&#039;&#039;stunning and damaging&#039;&#039;&#039; enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.&lt;br /&gt;
| cooldown= 40s&lt;br /&gt;
| radius= 6m&lt;br /&gt;
| duration= 2s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage&#039;&#039;&#039;: 80 {{ss|1}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Stun Duration:&#039;&#039;&#039; 0.75s&lt;br /&gt;
| effect3= &#039;&#039;&#039;Max Health Heal:&#039;&#039;&#039; 10%&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-20s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+80 Damage&#039;&#039;&#039; and stuns for &#039;&#039;&#039;+0.5s&#039;&#039;&#039;&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;+20%&#039;&#039;&#039; Max Health Heal&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Air Drop&lt;br /&gt;
| key= 4&lt;br /&gt;
| description= Take flight with an Ally or a bomb. Ally gains bullet resist but cannot attack or use abilities while lifted. Drop your ally or bomb to cause a &#039;&#039;&#039;large explosion&#039;&#039;&#039; that causes &#039;&#039;&#039;movement slow&#039;&#039;&#039;. Ivy and ally gain a bullet shield when flying ends. Fast cast time when targeting an ally, long on self. &lt;br /&gt;
| cooldown= 80s&lt;br /&gt;
| range= 8m&lt;br /&gt;
| duration= 17s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Explode Damage&#039;&#039;&#039;: 80 {{ss|2.5}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Bullet Shield:&#039;&#039;&#039; 200 {{ss|2.5}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; 4.5s&lt;br /&gt;
| effect4= &#039;&#039;&#039;Ally Bullet Resist&#039;&#039;&#039;: +40%&lt;br /&gt;
| effect5= &#039;&#039;&#039;Shield Duration:&#039;&#039;&#039; 12s&lt;br /&gt;
| effect6= &#039;&#039;&#039;Explode Radius:&#039;&#039;&#039; 14m&lt;br /&gt;
| effect7= &#039;&#039;&#039;Movement Slot:&#039;&#039;&#039; 35%&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-20%&#039;&#039;&#039; Bullet Resist on enemies hit for &#039;&#039;&#039;12s&#039;&#039;&#039;&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+300&#039;&#039;&#039; Bullet Shield and &#039;&#039;&#039;+5m&#039;&#039;&#039; Explode Radius&lt;br /&gt;
| upgrade3= Applies &#039;&#039;&#039;Silence&#039;&#039;&#039; on enemies hit for &#039;&#039;&#039;+4.5s&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gargoyle didn’t know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle’s name. The gargoyle didn’t have one. And so the small human said, &amp;quot;I’m going to call you Ivy.&amp;quot; The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human’s sake.&lt;br /&gt;
&lt;br /&gt;
The humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo&#039;s. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called &amp;quot;The Mendoza Syndicate&amp;quot;, and they were hurting people…nice people like The Arroyo&#039;s.&lt;br /&gt;
&lt;br /&gt;
18 years have passed since the day the Arroyo&#039;s took Ivy home... and during that she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don’t really know what to once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bebop?diff=807</id>
		<title>Bebop</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bebop?diff=807"/>
		<updated>2024-08-26T06:21:44Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Bebop&lt;br /&gt;
| art             = Bebop full.png&lt;br /&gt;
| card            = Bebop card.png&lt;br /&gt;
| summary         = Hooks an enemy for a knockout combo&lt;br /&gt;
| description     = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn&#039;t require subtlety his giant laser still solves problems.&lt;br /&gt;
| dps             = 66&lt;br /&gt;
| bullet_damage   = 5.3&lt;br /&gt;
| ammo            = 66&lt;br /&gt;
| bullets_per_sec = 12.5&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 650&lt;br /&gt;
| health_regen    = 3&lt;br /&gt;
| bullet_resist   = 10&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 6.2&lt;br /&gt;
| sprint_speed    = 3&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.37&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 41&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
| increase4_value = 2%&lt;br /&gt;
| increase4_stat  = Bullet Resist&lt;br /&gt;
| increase5_value = 2.5m&lt;br /&gt;
| increase5_stat  = Weapon Range&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name=Exploding Uppercut&lt;br /&gt;
| key= 1&lt;br /&gt;
| description=Deal &#039;&#039;&#039;Light Melee&#039;&#039;&#039; damage to nearby units and send them &#039;&#039;&#039;flying back&#039;&#039;&#039;, causing &#039;&#039;&#039;area damage&#039;&#039;&#039; where they land. Does not damage allies.&lt;br /&gt;
| cooldown= 20s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Uppercut Damage:&#039;&#039;&#039; 0&lt;br /&gt;
| effect2= &#039;&#039;&#039;Area Damage:&#039;&#039;&#039; 80 {{ss|0.5}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Landing Radius:&#039;&#039;&#039; 14m&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-11s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= On Uppercut enemy Hero, gain &#039;&#039;&#039;fast spin up time, 2x range and +60% weapon damage&#039;&#039;&#039; for 12s&lt;br /&gt;
| upgrade3= On Uppercut enemy Hero, set &#039;&#039;&#039;Hook cooldown to 0&#039;&#039;&#039; and instantly &#039;&#039;&#039;+100% bullets&#039;&#039;&#039; to your current clip&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Sticky Bomb&lt;br /&gt;
| key= 2&lt;br /&gt;
| description=Attach a Sticky Bomb to a nearby target that deals &#039;&#039;&#039;explosive damage&#039;&#039;&#039; after a short fuse time. Gain &#039;&#039;&#039;+2.5% bomb damage&#039;&#039;&#039; for every enemy hero hit. You can cast Sticky Bomb on yourself using M3.&lt;br /&gt;
| cooldown= 18s&lt;br /&gt;
| range= 6m&lt;br /&gt;
| radius= 12m&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage:&#039;&#039;&#039; 120 {{ss|0.9}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Fuse Time:&#039;&#039;&#039; 3s&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-8s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+80&#039;&#039;&#039; Damage&lt;br /&gt;
| upgrade3= On Attach, &#039;&#039;&#039;disarms&#039;&#039;&#039; the target for &#039;&#039;&#039;3.5&#039;&#039;&#039; seconds. &lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Hook&lt;br /&gt;
| key= 3&lt;br /&gt;
| description=Launch out a hook that &#039;&#039;&#039;grabs and reels in&#039;&#039;&#039; the first enemy or friendly unit it hits, dealing damage if the target is an enemy. Target will be placed where you are facing.&lt;br /&gt;
| cooldown= 22s&lt;br /&gt;
| range= 35m&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage:&#039;&#039;&#039; 40&lt;br /&gt;
| upgrade1= Bebop deals &#039;&#039;&#039;30% more bullet damage&#039;&#039;&#039; against hooked enemies for 10s&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+30m&#039;&#039;&#039; Cast Range&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;-12s&#039;&#039;&#039; Cooldown &lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Hyper Beam&lt;br /&gt;
| key= 4&lt;br /&gt;
| description=Charge up your laser to unleash a powerful torrent of energy that &#039;&#039;&#039;deals damage&#039;&#039;&#039; and &#039;&#039;&#039;slows enemies&#039; movement and dashes.&#039;&#039;&#039; You have slow movement and turn rate for the duration. If activated in the air your will hover while unleashing the beam.&lt;br /&gt;
| duration= 8s {{ss|0.08}}&lt;br /&gt;
| cooldown= 110s&lt;br /&gt;
| effect1= &#039;&#039;&#039;DPS:&#039;&#039;&#039; 220 {{ss|3}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Beam Width:&#039;&#039;&#039; 2.9m&lt;br /&gt;
| effect3= &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 40% (on hit)&lt;br /&gt;
| effect4= &#039;&#039;&#039;Beam Length:&#039;&#039;&#039; 70m&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-40s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+100&#039;&#039;&#039; DPS&lt;br /&gt;
| upgrade3= Hyper Beam heals Bebop for &#039;&#039;&#039;100&#039;&#039;&#039;% of its damage on heroes. 33% on non-hero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn&#039;t have.  Together they would work in the iron yard during the day, and listen to jazz at night.  But now, Bebop&#039;s creator has fallen ill and while Miss Shelly wouldn&#039;t approve of the activities that Bebop does at night to pay for her medicine, what she doesn&#039;t know can&#039;t hurt her.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bebop?diff=805</id>
		<title>Bebop</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bebop?diff=805"/>
		<updated>2024-08-26T06:21:32Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Bebop&lt;br /&gt;
| art             = Bebop full.png&lt;br /&gt;
| card            = Bebop card.png&lt;br /&gt;
| summary         = Hooks an enemy for a knockout combo&lt;br /&gt;
| description     = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn&#039;t require subtlety his giant laser still solves problems.&lt;br /&gt;
| dps             = 66&lt;br /&gt;
| bullet_damage   = 5.3&lt;br /&gt;
| ammo            = 66&lt;br /&gt;
| bullets_per_sec = 12.5&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 650&lt;br /&gt;
| health_regen    = 3&lt;br /&gt;
| bullet_resist   = 10&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 6.2&lt;br /&gt;
| sprint_speed    = 3&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.37&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 41&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
| increase4_value = 2%&lt;br /&gt;
| increase4_stat  = Bullet Resist&lt;br /&gt;
| increase5_value = 2.5m&lt;br /&gt;
| increase5_stat  = Weapon Range&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name=Exploding Uppercut&lt;br /&gt;
| key= 1&lt;br /&gt;
| description=Deal &#039;&#039;&#039;Light Melee&#039;&#039;&#039; damage to nearby units and send them &#039;&#039;&#039;flying back&#039;&#039;&#039;, causing &#039;&#039;&#039;area damage&#039;&#039;&#039; where they land. Does not damage allies.&lt;br /&gt;
| cooldown= 20s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Uppercut Damage:&#039;&#039;&#039; 0&lt;br /&gt;
| effect2= &#039;&#039;&#039;Area Damage:&#039;&#039;&#039; 80 {{ss|0.5}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Landing Radius:&#039;&#039;&#039; 14m&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-11s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= On Uppercut enemy Hero, gain &#039;&#039;&#039;fast spin up time, 2x range and +60% weapon damage&#039;&#039;&#039; for 12s&lt;br /&gt;
| upgrade3= On Uppercut enemy Hero, set &#039;&#039;&#039;Hook cooldown to 0&#039;&#039;&#039; and instantly &#039;&#039;&#039;+100% bullets&#039;&#039;&#039; to your current clip&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Sticky Bomb&lt;br /&gt;
| key= 2&lt;br /&gt;
| description=Attach a Sticky Bomb to a nearby target that deals &#039;&#039;&#039;explosive damage&#039;&#039;&#039; after a short fuse time. Gain &#039;&#039;&#039;+2.5% bomb damage&#039;&#039;&#039; for every enemy hero hit. You can cast Sticky Bomb on yourself using M3.&lt;br /&gt;
| cooldown= 18s&lt;br /&gt;
| range= 6m&lt;br /&gt;
| radius= 12m&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage:&#039;&#039;&#039; 120 {{ss|0.9}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Fuse Time:&#039;&#039;&#039; 3s&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-8s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+80&#039;&#039;&#039; Damage&lt;br /&gt;
| upgrade3= On Attach, &#039;&#039;&#039;disarms&#039;&#039;&#039; the target for &#039;&#039;&#039;3.5&#039;&#039;&#039; seconds. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Hook&lt;br /&gt;
| key= 3&lt;br /&gt;
| description=Launch out a hook that &#039;&#039;&#039;grabs and reels in&#039;&#039;&#039; the first enemy or friendly unit it hits, dealing damage if the target is an enemy. Target will be placed where you are facing.&lt;br /&gt;
| cooldown= 22s&lt;br /&gt;
| range= 35m&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage:&#039;&#039;&#039; 40&lt;br /&gt;
| upgrade1= Bebop deals &#039;&#039;&#039;30% more bullet damage&#039;&#039;&#039; against hooked enemies for 10s&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+30m&#039;&#039;&#039; Cast Range&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;-12s&#039;&#039;&#039; Cooldown &lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Hyper Beam&lt;br /&gt;
| key= 4&lt;br /&gt;
| description=Charge up your laser to unleash a powerful torrent of energy that &#039;&#039;&#039;deals damage&#039;&#039;&#039; and &#039;&#039;&#039;slows enemies&#039; movement and dashes.&#039;&#039;&#039; You have slow movement and turn rate for the duration. If activated in the air your will hover while unleashing the beam.&lt;br /&gt;
| duration= 8s {{ss|0.08}}&lt;br /&gt;
| cooldown= 110s&lt;br /&gt;
| effect1= &#039;&#039;&#039;DPS:&#039;&#039;&#039; 220 {{ss|3}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Beam Width:&#039;&#039;&#039; 2.9m&lt;br /&gt;
| effect3= &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 40% (on hit)&lt;br /&gt;
| effect4= &#039;&#039;&#039;Beam Length:&#039;&#039;&#039; 70m&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-40s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+100&#039;&#039;&#039; DPS&lt;br /&gt;
| upgrade3= Hyper Beam heals Bebop for &#039;&#039;&#039;100&#039;&#039;&#039;% of its damage on heroes. 33% on non-hero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn&#039;t have.  Together they would work in the iron yard during the day, and listen to jazz at night.  But now, Bebop&#039;s creator has fallen ill and while Miss Shelly wouldn&#039;t approve of the activities that Bebop does at night to pay for her medicine, what she doesn&#039;t know can&#039;t hurt her.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Haze?diff=804</id>
		<title>Haze</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze?diff=804"/>
		<updated>2024-08-26T06:21:19Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Haze&lt;br /&gt;
| art             = Haze full.png&lt;br /&gt;
| card            = Haze card.png&lt;br /&gt;
| summary         = Sneaks in and sprays bullets&lt;br /&gt;
| description     = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.&lt;br /&gt;
| dps             = 53&lt;br /&gt;
| bullet_damage   = 5.3&lt;br /&gt;
| ammo            = 25 {{ss|0.5}}&lt;br /&gt;
| bullets_per_sec = 10&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 500&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 8&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.90&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 1.46&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 3.4&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
| increase4_value = 27&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haze&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Sleep Dagger&lt;br /&gt;
| key             = 1&lt;br /&gt;
| cooldown        = 27s&lt;br /&gt;
| description     = Throw a dagger that &#039;&#039;&#039;damages&#039;&#039;&#039; and &#039;&#039;&#039;sleeps&#039;&#039;&#039; the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies&#039; channeling abilities. &lt;br /&gt;
| effect1         = &#039;&#039;&#039;Status Effect:&#039;&#039;&#039; Sleep&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 70 {{ss|2.8}}&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Wake Up Time:&#039;&#039;&#039; 0.1s {{ss|0.003}}&lt;br /&gt;
| effect4         = &#039;&#039;&#039;Min Sleep Time:&#039;&#039;&#039; 0.2s&lt;br /&gt;
| effect5         = &#039;&#039;&#039;Sleep Duration:&#039;&#039;&#039; 3s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;Removes 1 stamina&#039;&#039;&#039;&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;-13s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3        = Applies &#039;&#039;&#039;-12% Bullet Resist&#039;&#039;&#039; for 6s on wake-up&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Smoke Bomb&lt;br /&gt;
| key             = 2&lt;br /&gt;
| duration        = 8s {{ss|0.2}}&lt;br /&gt;
| cooldown        = 35s&lt;br /&gt;
| description     = Fade out of sight, becoming &#039;&#039;&#039;invisible&#039;&#039;&#039; and gaining &#039;&#039;&#039;sprint speed.&#039;&#039;&#039; Attacking removes invisibility. Close enemies can see through your invisibility.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Status Effect:&#039;&#039;&#039; Invisible&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Fade Time:&#039;&#039;&#039; 1.5s&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Spot Radius:&#039;&#039;&#039; 20m&lt;br /&gt;
| effect4         = &#039;&#039;&#039;Invis Sprint Speed:&#039;&#039;&#039; +2m/s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;-15s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+6m/s&#039;&#039;&#039; Invis Sprint Speed&lt;br /&gt;
| upgrade3        = After invis, gain&#039;&#039;&#039;+30% Bullet Lifesteal&#039;&#039;&#039; for 8s&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Fixation&lt;br /&gt;
| key             = 3&lt;br /&gt;
| description     = Shooting a target &#039;&#039;&#039;increases your bullet damage on that target&#039;&#039;&#039;. Gain one &#039;&#039;&#039;stack&#039;&#039;&#039; per bullet hit, two if the hit is a headshot. &lt;br /&gt;
| effect1         = &#039;&#039;&#039;Weapon Damage:&#039;&#039;&#039; +0.2 per stack&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Max Stacks:&#039;&#039;&#039; 30&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;60&#039;&#039;&#039; Spirit damage and &#039;&#039;&#039;15%&#039;&#039;&#039; slow for 2s to target every &#039;&#039;&#039;20&#039;&#039;&#039; stacks.&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;30&#039;&#039;&#039; Max Stacks and &#039;&#039;&#039;+5s&#039;&#039;&#039; Duration&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+0.2 per stack&#039;&#039;&#039; Weapon Damage&lt;br /&gt;
}}&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Bullet Dance&lt;br /&gt;
| key             = 4&lt;br /&gt;
| duration        = 3s {{ss|0.07}}&lt;br /&gt;
| range           = 15m&lt;br /&gt;
| cooldown        = 130s&lt;br /&gt;
| description     = Enter a flurry, &#039;&#039;&#039;firing your weapon&#039;&#039;&#039; at nearby enemies with &#039;&#039;&#039;perfect accuracy&#039;&#039;&#039;. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her. &lt;br /&gt;
| effect1         = &#039;&#039;&#039;Fire Rate:&#039;&#039;&#039; +25%&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Targets Hit Per Shot:&#039;&#039;&#039; 1&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Evasion Chance:&#039;&#039;&#039; 50%&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+7&#039;&#039;&#039; Weapon Damage&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;-40s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+1&#039;&#039;&#039; Targets Hit Per Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.&lt;br /&gt;
&lt;br /&gt;
As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Air_Drop.png?diff=802</id>
		<title>File:Air Drop.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Air_Drop.png?diff=802"/>
		<updated>2024-08-26T06:19:03Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Stone_Form.png?diff=801</id>
		<title>File:Stone Form.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Stone_Form.png?diff=801"/>
		<updated>2024-08-26T06:18:29Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Kudzu_Connection.png?diff=800</id>
		<title>File:Kudzu Connection.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Kudzu_Connection.png?diff=800"/>
		<updated>2024-08-26T06:18:00Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Entangling_Thorns.png?diff=799</id>
		<title>File:Entangling Thorns.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Entangling_Thorns.png?diff=799"/>
		<updated>2024-08-26T06:17:27Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=794</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=794"/>
		<updated>2024-08-26T06:12:28Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Ivy&lt;br /&gt;
| art             = Ivy full.png&lt;br /&gt;
| card            = Ivy card.png&lt;br /&gt;
| summary         = Sets up a power duo with a lucky ally&lt;br /&gt;
| description     = Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals.&lt;br /&gt;
| dps             = 64&lt;br /&gt;
| bullet_damage   = 4.5&lt;br /&gt;
| ammo            = 33&lt;br /&gt;
| bullets_per_sec = 14.3&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 550&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 7&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 4&lt;br /&gt;
| increase1_value = 0.55&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 41&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name=Kudzu Bomb&lt;br /&gt;
| key= 1&lt;br /&gt;
| description= Summon a patch of choking vines that &#039;&#039;&#039;damages&#039;&#039;&#039; and &#039;&#039;&#039;slows&#039;&#039;&#039; enemies in a radius.&lt;br /&gt;
| cooldown= 30s&lt;br /&gt;
| radius= 6m&lt;br /&gt;
| duration= 4s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Charges&#039;&#039;&#039;: 1&lt;br /&gt;
| effect2= &#039;&#039;&#039;DPS:&#039;&#039;&#039; 60 {{ss|0.6}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 35%&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+1&#039;&#039;&#039; Charges&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+2s&#039;&#039;&#039; Duration&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;+60 DPS&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name=Watcher&#039;s Covenant&lt;br /&gt;
| key= 2&lt;br /&gt;
| description= Gain bonuses and automatically connect with a nearby ally to share them. &#039;&#039;&#039;Healing is replicated&#039;&#039;&#039; among all those connected. Connection requires lines of sight. Press [2] to Lock on to a target.&lt;br /&gt;
| cooldown= 35s&lt;br /&gt;
| range= 16m&lt;br /&gt;
| duration= 12s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;: +10% {{ss|0.2}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Bullet Lifesteal:&#039;&#039;&#039; +15% {{ss|0.2}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Replicated Healing:&#039;&#039;&#039; 30%&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;+10%&#039;&#039;&#039; Fire Rate&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+3m/s&#039;&#039;&#039; movement bonus&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;+1&#039;&#039;&#039; Tether Count&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Stone Form&lt;br /&gt;
| key= 3&lt;br /&gt;
| description= Turn yourself into &#039;&#039;&#039;impervious stone&#039;&#039;&#039; and smash into the ground, &#039;&#039;&#039;stunning and damaging&#039;&#039;&#039; enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.&lt;br /&gt;
| cooldown= 40s&lt;br /&gt;
| radius= 6m&lt;br /&gt;
| duration= 2s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage&#039;&#039;&#039;: 80 {{ss|1}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Stun Duration:&#039;&#039;&#039; 0.75s&lt;br /&gt;
| effect3= &#039;&#039;&#039;Max Health Heal:&#039;&#039;&#039; 10%&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-20s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+80 Damage&#039;&#039;&#039; and stuns for &#039;&#039;&#039;+0.5s&#039;&#039;&#039;&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;+20%&#039;&#039;&#039; Max Health Heal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Air Drop&lt;br /&gt;
| key= 4&lt;br /&gt;
| description= Take flight with an Ally or a bomb. Ally gains bullet resist but cannot attack or use abilities while lifted. Drop your ally or bomb to cause a &#039;&#039;&#039;large explosion&#039;&#039;&#039; that causes &#039;&#039;&#039;movement slow&#039;&#039;&#039;. Ivy and ally gain a bullet shield when flying ends. Fast cast time when targeting an ally, long on self. &lt;br /&gt;
| cooldown= 80s&lt;br /&gt;
| range= 8m&lt;br /&gt;
| duration= 17s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Explode Damage&#039;&#039;&#039;: 80 {{ss|2.5}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Bullet Shield:&#039;&#039;&#039; 200 {{ss|2.5}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Slow Duration:&#039;&#039;&#039; 4.5s&lt;br /&gt;
| effect4= &#039;&#039;&#039;Ally Bullet Resist&#039;&#039;&#039;: +40%&lt;br /&gt;
| effect5= &#039;&#039;&#039;Shield Duration:&#039;&#039;&#039; 12s&lt;br /&gt;
| effect6= &#039;&#039;&#039;Explode Radius:&#039;&#039;&#039; 14m&lt;br /&gt;
| effect7= &#039;&#039;&#039;Movement Slot:&#039;&#039;&#039; 35%&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-20%&#039;&#039;&#039; Bullet Resist on enemies hit for &#039;&#039;&#039;12s&#039;&#039;&#039;&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+300&#039;&#039;&#039; Bullet Shield and &#039;&#039;&#039;+5m&#039;&#039;&#039; Explode Radius&lt;br /&gt;
| upgrade3= Applies &#039;&#039;&#039;Silence&#039;&#039;&#039; on enemies hit for &#039;&#039;&#039;+4.5s&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gargoyle didn’t know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle’s name. The gargoyle didn’t have one. And so the small human said, &amp;quot;I’m going to call you Ivy.&amp;quot; The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human’s sake.&lt;br /&gt;
&lt;br /&gt;
The humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo&#039;s. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called &amp;quot;The Mendoza Syndicate&amp;quot;, and they were hurting people…nice people like The Arroyo&#039;s.&lt;br /&gt;
&lt;br /&gt;
18 years have passed since the day the Arroyo&#039;s took Ivy home... and during that she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don’t really know what to once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Bullet_Dance.png?diff=793</id>
		<title>File:Bullet Dance.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Bullet_Dance.png?diff=793"/>
		<updated>2024-08-26T05:43:48Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Fixation.png?diff=792</id>
		<title>File:Fixation.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Fixation.png?diff=792"/>
		<updated>2024-08-26T05:43:24Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Smoke_Bomb.png?diff=791</id>
		<title>File:Smoke Bomb.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Smoke_Bomb.png?diff=791"/>
		<updated>2024-08-26T05:42:54Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Sleep_Dagger.png?diff=790</id>
		<title>File:Sleep Dagger.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Sleep_Dagger.png?diff=790"/>
		<updated>2024-08-26T05:42:18Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Haze?diff=789</id>
		<title>Haze</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze?diff=789"/>
		<updated>2024-08-26T05:39:50Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Haze&lt;br /&gt;
| art             = Haze full.png&lt;br /&gt;
| card            = Haze card.png&lt;br /&gt;
| summary         = Sneaks in and sprays bullets&lt;br /&gt;
| description     = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.&lt;br /&gt;
| dps             = 53&lt;br /&gt;
| bullet_damage   = 5.3&lt;br /&gt;
| ammo            = 25 {{ss|0.5}}&lt;br /&gt;
| bullets_per_sec = 10&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 500&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 8&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.90&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 1.46&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 3.4&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
| increase4_value = 27&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haze&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, available since the start of the Early Development Build.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Sleep Dagger&lt;br /&gt;
| key             = 1&lt;br /&gt;
| cooldown        = 27s&lt;br /&gt;
| description     = Throw a dagger that &#039;&#039;&#039;damages&#039;&#039;&#039; and &#039;&#039;&#039;sleeps&#039;&#039;&#039; the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies&#039; channeling abilities. &lt;br /&gt;
| effect1         = &#039;&#039;&#039;Status Effect:&#039;&#039;&#039; Sleep&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 70 {{ss|2.8}}&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Wake Up Time:&#039;&#039;&#039; 0.1s {{ss|0.003}}&lt;br /&gt;
| effect4         = &#039;&#039;&#039;Min Sleep Time:&#039;&#039;&#039; 0.2s&lt;br /&gt;
| effect5         = &#039;&#039;&#039;Sleep Duration:&#039;&#039;&#039; 3s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;Removes 1 stamina&#039;&#039;&#039;&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;-13s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3        = Applies &#039;&#039;&#039;-12% Bullet Resist&#039;&#039;&#039; for 6s on wake-up&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Smoke Bomb&lt;br /&gt;
| key             = 2&lt;br /&gt;
| duration        = 8s {{ss|0.2}}&lt;br /&gt;
| cooldown        = 35s&lt;br /&gt;
| description     = Fade out of sight, becoming &#039;&#039;&#039;invisible&#039;&#039;&#039; and gaining &#039;&#039;&#039;sprint speed.&#039;&#039;&#039; Attacking removes invisibility. Close enemies can see through your invisibility.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Status Effect:&#039;&#039;&#039; Invisible&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Fade Time:&#039;&#039;&#039; 1.5s&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Spot Radius:&#039;&#039;&#039; 20m&lt;br /&gt;
| effect4         = &#039;&#039;&#039;Invis Sprint Speed:&#039;&#039;&#039; +2m/s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;-15s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+6m/s&#039;&#039;&#039; Invis Sprint Speed&lt;br /&gt;
| upgrade3        = After invis, gain&#039;&#039;&#039;+30% Bullet Lifesteal&#039;&#039;&#039; for 8s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Fixation&lt;br /&gt;
| key             = 3&lt;br /&gt;
| description     = Shooting a target &#039;&#039;&#039;increases your bullet damage on that target&#039;&#039;&#039;. Gain one &#039;&#039;&#039;stack&#039;&#039;&#039; per bullet hit, two if the hit is a headshot. &lt;br /&gt;
| effect1         = &#039;&#039;&#039;Weapon Damage:&#039;&#039;&#039; +0.2 per stack&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Max Stacks:&#039;&#039;&#039; 30&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;60&#039;&#039;&#039; Spirit damage and &#039;&#039;&#039;15%&#039;&#039;&#039; slow for 2s to target every &#039;&#039;&#039;20&#039;&#039;&#039; stacks.&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;30&#039;&#039;&#039; Max Stacks and &#039;&#039;&#039;+5s&#039;&#039;&#039; Duration&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+0.2 per stack&#039;&#039;&#039; Weapon Damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Bullet Dance&lt;br /&gt;
| key             = 4&lt;br /&gt;
| duration        = 3s {{ss|0.07}}&lt;br /&gt;
| range           = 15m&lt;br /&gt;
| cooldown        = 130s&lt;br /&gt;
| description     = Enter a flurry, &#039;&#039;&#039;firing your weapon&#039;&#039;&#039; at nearby enemies with &#039;&#039;&#039;perfect accuracy&#039;&#039;&#039;. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her. &lt;br /&gt;
| effect1         = &#039;&#039;&#039;Fire Rate:&#039;&#039;&#039; +25%&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Targets Hit Per Shot:&#039;&#039;&#039; 1&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Evasion Chance:&#039;&#039;&#039; 50%&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+7&#039;&#039;&#039; Weapon Damage&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;-40s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+1&#039;&#039;&#039; Targets Hit Per Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.&lt;br /&gt;
&lt;br /&gt;
As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bebop?diff=775</id>
		<title>Bebop</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bebop?diff=775"/>
		<updated>2024-08-26T04:36:35Z</updated>

		<summary type="html">&lt;p&gt;Kittyking101: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Bebop&lt;br /&gt;
| art             = Bebop full.png&lt;br /&gt;
| card            = Bebop card.png&lt;br /&gt;
| summary         = Hooks an enemy for a knockout combo&lt;br /&gt;
| description     = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn&#039;t require subtlety his giant laser still solves problems.&lt;br /&gt;
| dps             = 66&lt;br /&gt;
| bullet_damage   = 5.3&lt;br /&gt;
| ammo            = 66&lt;br /&gt;
| bullets_per_sec = 12.5&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 650&lt;br /&gt;
| health_regen    = 3&lt;br /&gt;
| bullet_resist   = 10&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 6.2&lt;br /&gt;
| sprint_speed    = 3&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.37&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 41&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
| increase4_value = 2%&lt;br /&gt;
| increase4_stat  = Bullet Resist&lt;br /&gt;
| increase5_value = 2.5m&lt;br /&gt;
| increase5_stat  = Weapon Range&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name=Exploding Uppercut&lt;br /&gt;
| key= 1&lt;br /&gt;
| description=Deal &#039;&#039;&#039;Light Melee&#039;&#039;&#039; damage to nearby units and send them &#039;&#039;&#039;flying back&#039;&#039;&#039;, causing &#039;&#039;&#039;area damage&#039;&#039;&#039; where they land. Does not damage allies.&lt;br /&gt;
| cooldown= 20s&lt;br /&gt;
| effect1= &#039;&#039;&#039;Uppercut Damage:&#039;&#039;&#039; 0&lt;br /&gt;
| effect2= &#039;&#039;&#039;Area Damage:&#039;&#039;&#039; 80 {{ss|0.5}}&lt;br /&gt;
| effect3= &#039;&#039;&#039;Landing Radius:&#039;&#039;&#039; 14m&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-11s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= On Uppercut enemy Hero, gain &#039;&#039;&#039;fast spin up time, 2x range and +60% weapon damage&#039;&#039;&#039; for 12s&lt;br /&gt;
| upgrade3= On Uppercut enemy Hero, set &#039;&#039;&#039;Hook cooldown to 0&#039;&#039;&#039; and instantly &#039;&#039;&#039;+100% bullets&#039;&#039;&#039; to your current clip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Sticky Bomb&lt;br /&gt;
| key= 2&lt;br /&gt;
| description=Attach a Sticky Bomb to a nearby target that deals &#039;&#039;&#039;explosive damage&#039;&#039;&#039; after a short fuse time. Gain &#039;&#039;&#039;+2.5% bomb damage&#039;&#039;&#039; for every enemy hero hit. You can cast Sticky Bomb on yourself using M3.&lt;br /&gt;
| cooldown= 18s&lt;br /&gt;
| range= 6m&lt;br /&gt;
| radius= 12m&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage:&#039;&#039;&#039; 120 {{ss|0.9}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Fuse Time:&#039;&#039;&#039; 3s&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-8s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+80&#039;&#039;&#039; Damage&lt;br /&gt;
| upgrade3= On Attach, &#039;&#039;&#039;disarms&#039;&#039;&#039; the target for &#039;&#039;&#039;3.5&#039;&#039;&#039; seconds. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Hook&lt;br /&gt;
| key= 3&lt;br /&gt;
| description=Launch out a hook that &#039;&#039;&#039;grabs and reels in&#039;&#039;&#039; the first enemy or friendly unit it hits, dealing damage if the target is an enemy. Target will be placed where you are facing.&lt;br /&gt;
| cooldown= 22s&lt;br /&gt;
| range= 35m&lt;br /&gt;
| effect1= &#039;&#039;&#039;Damage:&#039;&#039;&#039; 40&lt;br /&gt;
| upgrade1= Bebop deals &#039;&#039;&#039;30% more bullet damage&#039;&#039;&#039; against hooked enemies for 10s&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+30m&#039;&#039;&#039; Cast Range&lt;br /&gt;
| upgrade3= &#039;&#039;&#039;-12s&#039;&#039;&#039; Cooldown &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name= Hyper Beam&lt;br /&gt;
| key= 4&lt;br /&gt;
| description=Charge up your laser to unleash a powerful torrent of energy that &#039;&#039;&#039;deals damage&#039;&#039;&#039; and &#039;&#039;&#039;slows enemies&#039; movement and dashes.&#039;&#039;&#039; You have slow movement and turn rate for the duration. If activated in the air your will hover while unleashing the beam.&lt;br /&gt;
| duration= 8s {{ss|0.08}}&lt;br /&gt;
| cooldown= 110s&lt;br /&gt;
| effect1= &#039;&#039;&#039;DPS:&#039;&#039;&#039; 220 {{ss|3}}&lt;br /&gt;
| effect2= &#039;&#039;&#039;Beam Width:&#039;&#039;&#039; 2.9m&lt;br /&gt;
| effect3= &#039;&#039;&#039;Movement Slow:&#039;&#039;&#039; 40% (on hit)&lt;br /&gt;
| effect4= &#039;&#039;&#039;Beam Length:&#039;&#039;&#039; 70m&lt;br /&gt;
| upgrade1= &#039;&#039;&#039;-40s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2= &#039;&#039;&#039;+100&#039;&#039;&#039; DPS&lt;br /&gt;
| upgrade3= Hyper Beam heals Bebop for &#039;&#039;&#039;100&#039;&#039;&#039;% of its damage on heroes. 33% on non-hero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn&#039;t have.  Together they would work in the iron yard during the day, and listen to jazz at night.  But now, Bebop&#039;s creator has fallen ill and while Miss Shelly wouldn&#039;t approve of the activities that Bebop does at night to pay for her medicine, what she doesn&#039;t know can&#039;t hurt her.}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Kittyking101</name></author>
	</entry>
</feed>