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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=M14take</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-14T16:30:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Data:Dictionary?diff=62573</id>
		<title>Data:Dictionary</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Data:Dictionary?diff=62573"/>
		<updated>2026-03-13T12:27:44Z</updated>

		<summary type="html">&lt;p&gt;M14take: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
	&amp;quot;Accumulative&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Accumulative&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Накопительный&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;累计型&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Active Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Active Items&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активные предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主动物品&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Aktivní předmět&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Amber Hand&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Amber Hand&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Янтарная рука&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;琥珀之手&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;April&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;April&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Апрель&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;四月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Duben&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Archmother&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Archmother&amp;quot;,&lt;br /&gt;
		&amp;quot;fr&amp;quot;: &amp;quot;La Matriarche&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Archmother&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Armor Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Vitality Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет здоровья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活力物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;August&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;August&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Август&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;八月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Srpen&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;And&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;And&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;И&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;A&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;和&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BonusAttackRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bonus Attack Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bonus Saldırı Menzili&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дополнительная дальность атаки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletGravityScale&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullet Gravity Scale&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Yerçekimi Ölçeği&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сила гравитации пули&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletLifesteal&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullet Lifesteal&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;子弹吸取&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerBurst&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Burst&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Atış Başına Mermi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за очередь&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Počet nábojů na dávku&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerShot&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Shot&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Hasarı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за выстрел&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BurstInterShotInterval&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Time Between Bursted Bullets&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Patlayan Mermiler Arasındaki Süre&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интервал между выстрелами в очереди&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Changes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Changes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Değişiklikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;改动&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;改動&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Изменения&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Změny&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codename&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codename&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Kódové označení&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codenames&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codenames&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Kódová označení&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Conversations&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Conversations&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Диалоги&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Rozhovory&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Conversation&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Conversation&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Диалог&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Rozhovor&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Cost&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Cost&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стоимость&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;价格&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Cena&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;CritDamageBonusPercent&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Crit Bonus Scale&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Размер критического урона&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;强击伤害比例&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;CritDamageReceivedPercent&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Crit Reduction&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Уменьшение критического урона&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;强击降低&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Dash Speed&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Dash Speed&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Скорость рывка&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;备注&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;December&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;December&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Декабрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十二月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Prosinec&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;edit&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;edit&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;редактировать&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffEndRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff End Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Bitiş Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция окончания снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffStartRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff Start Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Başlangıç Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция начала снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Featured Article&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Featured Article&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Избранная статья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;特色条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;February&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;February&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Февраль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;二月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Únor&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;GroundDashDuration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Dash Duration&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Heroes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Heroes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Герои&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;英雄&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Hrdinové&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Hidden King&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Hidden King&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Hidden King&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Information&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Information&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;ИНФОРМАЦИЯ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏信息&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Informace&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Individual&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Individual&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Одиночный&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;In-game&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;in-game&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;внутриигровая&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;在游戏中&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Ve hře&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Items&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eşyalar&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;物品&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;装备&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Předměty&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;物品&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Předmět&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;January&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;January&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Январь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;一月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Leden&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;July&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;July&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;七月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Červen&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;June&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;June&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июнь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;六月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Červenec&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Latest Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Latest Update&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Последнее обновление&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏上次更新时间&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Poslední Aktualizace&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Legendary&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Legendary&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;легендарный&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;传奇的&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Legendární&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Lore&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Lore&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Лор&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;世界观设定&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Příběh&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main article&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main article&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основная статья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основные статьи&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Map&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Map&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Карта&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;地图&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Mapa&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;March&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;March&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Март&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;三月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Březen&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;May&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;May&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Май&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;五月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Květen&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Mechanics&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Mechanics&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Механики&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;机制&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;MissingValveTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Valve has not yet translated this text to English.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Valve bu metni henüz İngilizceye çevirmedi.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;Valve 尚未将此文本翻译成简体中文&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Valve еще не перевели этот текст на английский.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Movement&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Movement&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Передвижение&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;移动&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;N/A&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;YOK&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Н/Д&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;N/A&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NeedsTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;This content has not been translated yet.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Этот контент ещё не переведён.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;此内容尚未翻译。&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bu içerik henüz çevrilmedi.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;此內容尚未翻譯。&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Este conteúdo ainda não foi traduzido.&amp;quot;,&lt;br /&gt;
		&amp;quot;fr&amp;quot;: &amp;quot;Ce contenu n&#039;a pas encore été traduit.&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Tento obsah zatím nebyl přeložen.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Newscaster&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Newscaster&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Диктор новостей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;系统播报&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;註記&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Заметки&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;备注&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Poznámky&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NotesNeedsTranslation&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes page cannot be created until &#039;Notes&#039; is translated.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar sayfası &#039;Notlar&#039; çevrilmeden oluşturulamaz.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Страница заметок не может быть создана, пока &#039;Заметки&#039; не будут переведены.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;需要翻译的注释&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Stránku s poznámkami nelze vytvořit, dokud nebude přeloženo &#039;Poznámky&#039;.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;November&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;November&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ноябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十一月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Listopad&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of active editors&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of active editors&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активных редакторов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活跃编辑者数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество статей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文章数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of edits&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of edits&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество правок&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑次数&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of files&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of files&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество файлов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文件数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;October&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;October&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Октябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十月&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Říjen&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Overview&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Overview&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обзор&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;概述&amp;quot;,&lt;br /&gt;
		&amp;quot;fr&amp;quot;: &amp;quot;Vue d&#039;ensemble&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Patch notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Patch notes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Содержание обновления&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yama notları&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新新闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新資訊&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Seznam změn&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Quotes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Quotes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Цитаты&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;引用&amp;quot;,&lt;br /&gt;
		&amp;quot;fr&amp;quot;: &amp;quot;Répliques&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Konverzace&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadDelay&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Delay&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yeniden Doldurma Gecikmesi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Задержка перезарядки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadSingle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Single&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Tekli Yeniden Doldurma&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Перезарядка по одному патрону&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReleaseDate&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Release Date&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дата выпуска&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;发布日期&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Datum vydání&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;RoundsPerSecondAtMaxSpin&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Rounds Per Second At Max Spin&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Выстрелов в секунду при максимальном раскручивании&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Sapphire Flame&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sapphire Flame&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сапфировое пламя&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;蓝宝石之焰&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Seasonal&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Seasonal&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сезонный&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;季节性&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;September&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;September&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Září&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shop bonus&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shop bonus&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Бонус от предмета&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Bonusový obchod&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shopkeeper&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shopkeeper&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Торговец&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;店主&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SoundEffects&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sound Effects&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;звуковые эффекты&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;声音效果&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Zvukové efekty&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Sounds&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sounds&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;звуки&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;声音&amp;quot;,&lt;br /&gt;
		&amp;quot;fr&amp;quot;: &amp;quot;Sons&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Zvuky&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source:&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Source:&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Источник:&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Kaynak:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;来源:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;來源:&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source-nolink&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;No source link has been provided.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ссылка на источник отсутствует.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Herhangi bir kaynak bağlantısı sağlanmadı.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;未提供来源链接。&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;未提供來源連結。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinAcceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Acceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ускорение раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinDeceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Deceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Замедление раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Stats&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Stats&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;İstatistikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;数值&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;數值&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Статистика&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Statistiky&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Strategy&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Strategy&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стратегия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;策略&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Strategie&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Street Brawl&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Street Brawl&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Уличная стычка&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;街头乱斗&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Potička&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SustainedDPS&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sustained DPS&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Devamlı SBH&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Устойчивый DPS&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tech Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spirit Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет спиритизма&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;元灵物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;TechPower&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spirit Power&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Спиритическая мощь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;元灵力量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;The Archmother&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The Archmother&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;The Archmother&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;The Hidden King&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The Hidden King&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;The Hidden King&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;The New York Oracle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The New York Oracle&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Нью-Йоркский оракул&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tier&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Тир&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;等级&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Úroveň&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Trivia&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Trivia&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eğlenceli Bilgi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;趣闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;趣聞&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интересные факты&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Undocumented&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Undocumented&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;未收录的&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;update-date-fmt&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;{{{1}}} {{{2}}}, {{{3}}}&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;{{{1}}} {{{2}}}, {{{3}}}&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновление&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Aktualizace&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update history&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update history&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme geçmişi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新历史&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新歷史&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;История обновлений&amp;quot;,&lt;br /&gt;
		&amp;quot;fr&amp;quot;: &amp;quot;Historique des mises à jour&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Historie aktualizací&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;UpdateHistoryLink&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;See all updates&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;посмотреть все обновления&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;tüm güncellemeleri gör&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;查看所有更新&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;všechny aktualizace&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;update-title-fmt&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update:{{{1}}} {{{2}}}, {{{3}}}&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновление от {{{1}}} {{{2}}}, {{{3}}}&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Aktualizace:{{{1}}} {{{2}}}, {{{3}}}&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Updates&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Updates&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновления&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncellemeler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新记录&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新紀錄&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Aktualizace&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Upcoming&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Upcoming&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Gelecek&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;即将推出&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;即將推出&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предстоящее&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceActor&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Actor&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Актёр дубляжа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;配音演员&amp;quot;,&lt;br /&gt;
		&amp;quot;cs&amp;quot;: &amp;quot;Dabér&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLine&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;voice line&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;реплика&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLines&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Lines&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Реплики персонажа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Weapon Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Weapon Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет оружия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;武器物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart1&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Welcome to the&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Добро пожаловать на&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Bem vindo à&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;欢迎来到&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart2&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The player-written resource for&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Написанная игроками вики по игре&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;每个人都可以参与编写的&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart3&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;that anyone can edit, with&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;которую может редактировать любой, содержит&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;百科，目前共有&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart4&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;articles and counting.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;статей и продолжает расти.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;篇文章，并在持续更新中。&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Data:Dictionary?diff=52210</id>
		<title>Data:Dictionary</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Data:Dictionary?diff=52210"/>
		<updated>2026-01-21T16:15:12Z</updated>

		<summary type="html">&lt;p&gt;M14take: chinese translate update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
	&amp;quot;Undocumented&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Undocumented&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;未收录的&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;update-date-fmt&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;{{{1}}} {{{2}}}, {{{3}}}&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;{{{1}}} {{{2}}}, {{{3}}}&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;update-title-fmt&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update:{{{1}}} {{{2}}}, {{{3}}}&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновление от {{{1}}} {{{2}}}, {{{3}}}&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;January&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;January&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Январь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;一月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;February&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;February&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Февраль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;二月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;March&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;March&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Март&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;三月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;April&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;April&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Апрель&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;四月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;May&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;May&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Май&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;五月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;June&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;June&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июнь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;六月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;July&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;July&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;七月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;August&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;August&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Август&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;八月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;September&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;September&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сентябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;九月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;October&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;October&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Октябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;November&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;November&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ноябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十一月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;December&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;December&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Декабрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十二月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main article&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main article&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основная статья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основные статьи&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Quotes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Quotes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Цитаты&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;引用&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart1&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Welcome to the&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Добро пожаловать на&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Bem vindo à&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;欢迎来到&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart2&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The player-written resource for&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Написанная игроками вики по игре&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;每个人都可以参与编写的&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart3&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;that anyone can edit, with&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;которую может редактировать любой, содержит&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;百科，目前共有&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart4&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;articles and counting.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;статей и продолжает расти.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;篇文章，并在持续更新中。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество статей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文章数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of files&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of files&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество файлов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文件数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of active editors&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of active editors&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активных редакторов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活跃编辑者数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of edits&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of edits&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество правок&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑次数&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;edit&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;edit&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;редактировать&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Individual&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Individual&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Одиночный&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Accumulative&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Accumulative&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Накопительный&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;累计型&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NotesNeedsTranslation&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes page cannot be created until &#039;Notes&#039; is translated.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar sayfası &#039;Notlar&#039; çevrilmeden oluşturulamaz.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Страница заметок не может быть создана, пока &#039;Заметки&#039; не будут переведены.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;需要翻译的注释&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;註記&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Заметки&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;备注&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NeedsTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;This needs translation to English. To help translate it, visit %s.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bunun İngilizceye çevrilmesi gerekiyor. Çeviriye yardımcı olmak için %s sayfasını ziyaret edin.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;此内容需要翻译成中文。如需帮助翻译，请访问 %s。&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Требуется перевод на английский. Чтобы помочь с переводом, посетите %s.&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Isto precisa ser traduzido para português. Para ajudar na tradução, visite %s.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;MissingValveTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Valve has not yet translated this text to English.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Valve bu metni henüz İngilizceye çevirmedi.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;Valve 尚未将此文本翻译成简体中文&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Valve еще не перевели этот текст на английский.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Upcoming&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Upcoming&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Gelecek&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;即将推出&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;即將推出&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предстоящее&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Trivia&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Trivia&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eğlenceli Bilgi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;趣闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;趣聞&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интересные факты&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Stats&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Stats&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;İstatistikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;数值&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;數值&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Статистика&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Items&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eşyalar&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;物品&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;装备&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Heroes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Heroes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Герои&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;英雄&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Mechanics&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Mechanics&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Механики&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;机制&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Strategy&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Strategy&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стратегия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;策略&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Map&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Map&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Карта&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;地图&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Lore&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Lore&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Лор&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;世界观设定&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Movement&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Movement&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Движение&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;移动&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Weapon Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Weapon Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет оружия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;武器物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Armor Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Vitality Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет здоровья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活力物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tech Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spirit Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет спиритизма&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;元灵物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Patch notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Patch notes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Содержание обновления&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yama notları&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新新闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新資訊&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source:&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Source:&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Источник:&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Kaynak:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;来源:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;來源:&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source-nolink&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;No source link has been provided.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ссылка на источник отсутствует.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Herhangi bir kaynak bağlantısı sağlanmadı.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;未提供来源链接。&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;未提供來源連結。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Updates&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Updates&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновления&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncellemeler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新记录&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新紀錄&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновление&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update history&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update history&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme geçmişi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新历史&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新歷史&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;История обновлений&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Latest Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Latest Update&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Последнее обновление&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏上次更新时间&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Changes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Changes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Değişiklikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;改动&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;改動&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Изменения&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;N/A&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;YOK&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Н/Д&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SustainedDPS&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sustained DPS&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Devamlı SBH&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Устойчивый DPS&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerShot&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Shot&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Hasarı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за выстрел&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadDelay&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Delay&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yeniden Doldurma Gecikmesi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Задержка перезарядки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadSingle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Single&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Tekli Yeniden Doldurma&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Перезарядка по одному патрону&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletGravityScale&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullet Gravity Scale&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Yerçekimi Ölçeği&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сила гравитации пули&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffStartRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff Start Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Başlangıç Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция начала снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffEndRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff End Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Bitiş Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция окончания снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BonusAttackRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bonus Attack Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bonus Saldırı Menzili&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дополнительная дальность атаки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerBurst&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Burst&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Atış Başına Mermi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за очередь&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BurstInterShotInterval&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Time Between Bursted Bullets&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Patlayan Mermiler Arasındaki Süre&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интервал между выстрелами в очереди&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;RoundsPerSecondAtMaxSpin&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Rounds Per Second At Max Spin&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Выстрелов в секунду при максимальном раскручивании&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinAcceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Acceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ускорение раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinDeceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Deceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Замедление раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;CritDamageBonusPercent&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Crit Bonus Scale&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Размер критического урона&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;强击伤害比例&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;CritDamageReceivedPercent&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Crit Reduction&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Уменьшение критического урона&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;强击降低&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;TechPower&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spirit Power&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Спиритическая мощь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;元灵力量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Information&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Information&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;ИНФОРМАЦИЯ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏信息&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceActor&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Actor&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Актёр дубляжа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;配音演员&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReleaseDate&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Release Date&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дата выпуска&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;发布日期&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLines&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Lines&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Реплики персонажа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codenames&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codenames&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codename&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codename&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLine&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;voice line&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;реплика&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;In-game&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;in-game&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;внутриигровая&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;在游戏中&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Amber Hand&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Amber Hand&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Янтарная рука&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;琥珀之手&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Sapphire Flame&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sapphire Flame&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сапфировое пламя&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;蓝宝石之焰&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shopkeeper&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shopkeeper&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Торговец&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;店主&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;The New York Oracle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The New York Oracle&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Нью-Йоркский оракул&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Newscaster&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Newscaster&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Диктор новостей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;系统播报&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Soul Urn&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Soul Urn&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Урна душ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;灵瓮&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Cost&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Cost&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стоимость&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;价格&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tier&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Тир&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;等级&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shop bonus&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shop bonus&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Бонус от предмета&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Active Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Active Items&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активные предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主动物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Sounds&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sounds&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;звуки&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;声音&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SoundEffects&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sound Effects&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;звуковые эффекты&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;声音效果&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Dash Speed&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Dash Speed&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Скорость рывка&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;备注&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Overview&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Overview&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обзор&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;概述&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Featured Article&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Featured Article&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Избранная статья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;特色条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Seasonal&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Seasonal&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сезонный&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;季节性&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Heroes?diff=48358</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heroes?diff=48358"/>
		<updated>2025-12-01T10:57:02Z</updated>

		<summary type="html">&lt;p&gt;M14take: item 16-&amp;gt;12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabber|Heroes|Hero Attributes Table|Heroes by release|l1=Heroes|l2=Attributes Table|l3=Release Date}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes&#039;&#039;&#039; are the playable characters of &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are currently &#039;&#039;&#039;{{Heroes count|Released}}&#039;&#039;&#039; heroes available, with more to be released as the game develops.{{Hero Navbox}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Heroes come in a wide variety in Deadlock, each with their own specialisations and playstyles. Each hero wields their own unique primary weapon which has its own name, stats and weapon type. Weapons are affected by [[Weapon]] Class [[Items]] and are the primary means of dealing damage for most heroes. Some weapons possess an alternate fire mode activated with &amp;lt;code&amp;gt;RMB&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Besides their weapons, heroes also possess 4 unique abilities with a variety of effects. Some abilities are completely passive, and will always be active regardless (such as {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}}), though most are simply activated with their respective bindings (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; by default). Abilities come with up to 3 upgrades, which can be purchased with an increasing number of [[Ability Points]]. Abilities most often scale with [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
Heroes have set base stats that they can improve through [[Level|leveling up]] or purchasing [[items]]. They also have additional [[Level#Power Increases|Power Increases]], gained at specific levels which grant bonuses to specific stats. Heroes can hold up to 12 individual items at a time, so long as they conform to their categories and [[Flex|Flex Slots.]] Some hero stats are also affected by [[Spirit Power]], referred to as Spirit Scaling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Heroes count|Released}}&#039;&#039;&#039; heroes are available in the current alpha build, with additional characters confirmed for future releases.&lt;br /&gt;
&lt;br /&gt;
Four new heroes were added in the [[Update:January 17, 2025|January 17, 2025 Update]].&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{HeroRosterCard|key=hero_atlas|hero=Abrams|Ability1=Siphon Life|Ability2=Shoulder Charge|Ability3=Infernal Resilience|Ability4=Seismic Impact}}&lt;br /&gt;
{{HeroRosterCard|key=hero_bebop|hero=Bebop|Ability1=Exploding Uppercut|Ability2=Sticky Bomb|Ability3=Grapple Arm|Ability4=Hyper Beam}}&lt;br /&gt;
{{HeroRosterCard|key=hero_punkgoat|hero=Billy|Ability1=Bashdown|Ability2=Rising Ram|Ability3=Blasted|Ability4=Chain Gang}}&lt;br /&gt;
{{HeroRosterCard|key=hero_nano|hero=Calico|Ability1=Gloom Bombs|Ability2=Leaping Slash|Ability3=Ava|Ability4=Return to Shadows}}&lt;br /&gt;
{{HeroRosterCard|key=hero_doorman|hero=The Doorman|Ability1=Call Bell|Ability2=Doorway|Ability3=Luggage Cart|Ability4=Hotel Guest}}&lt;br /&gt;
{{HeroRosterCard|key=hero_drifter|hero=Drifter|Ability1=Rend|Ability2=Stalker&#039;s Mark|Ability3=Bloodscent|Ability4=Eternal Night}}&lt;br /&gt;
{{HeroRosterCard|key=hero_dynamo|hero=Dynamo|Ability1=Kinetic Pulse|Ability2=Quantum Entanglement|Ability3=Rejuvenating Aurora|Ability4=Singularity}}&lt;br /&gt;
{{HeroRosterCard|key=hero_orion|hero=Grey Talon|Ability1=Charged Shot|Ability2=Rain of Arrows|Ability3=Spirit Snare|Ability4=Guided Owl}}&lt;br /&gt;
{{HeroRosterCard|key=hero_haze|hero=Haze|Ability1=Sleep Dagger|Ability2=Smoke Bomb|Ability3=Fixation|Ability4=Bullet Dance}}&lt;br /&gt;
{{HeroRosterCard|key=hero_astro|hero=Holliday|Ability1=Powder Keg|Ability2=Bounce Pad|Ability3=Crackshot|Ability4=Spirit Lasso}}&lt;br /&gt;
{{HeroRosterCard|key=hero_inferno|hero=Infernus|Ability1=Napalm|Ability2=Flame Dash|Ability3=Afterburn|Ability4=Concussive Combustion}}&lt;br /&gt;
{{HeroRosterCard|key=hero_tengu|hero=Ivy|Ability1=Kudzu Bomb|Ability2=Watcher&#039;s Covenant|Ability3=Stone Form|Ability4=Air Drop}}&lt;br /&gt;
{{HeroRosterCard|key=hero_kelvin|hero=Kelvin|Ability1=Frost Grenade|Ability2=Ice Path|Ability3=Arctic Beam|Ability4=Frozen Shelter}}&lt;br /&gt;
{{HeroRosterCard|key=hero_ghost|hero=Lady Geist|Ability1=Essence Bomb|Ability2=Life Drain|Ability3=Malice|Ability4=Soul Exchange}}&lt;br /&gt;
{{HeroRosterCard|key=hero_lash|hero=Lash|Ability1=Ground Strike|Ability2=Grapple|Ability3=Flog|Ability4=Death Slam}}&lt;br /&gt;
{{HeroRosterCard|key=hero_forge|hero=McGinnis|Ability1=Mini Turret|Ability2=Medicinal Specter|Ability3=Spectral Wall|Ability4=Heavy Barrage}}&lt;br /&gt;
{{HeroRosterCard|key=hero_vampirebat|hero=Mina|Ability1=Rake|Ability2=Sanguine Retreat|Ability3=Love Bites|Ability4=Nox Nostra}}&lt;br /&gt;
{{HeroRosterCard|key=hero_mirage|hero=Mirage|Ability1=Tornado|Ability2=Fire Beetles|Ability3=Djinn&#039;s Mark|Ability4=Traveler}}&lt;br /&gt;
{{HeroRosterCard|key=hero_krill|hero=Mo &amp;amp; Krill|Ability1=Scorn|Ability2=Burrow|Ability3=Sand Blast|Ability4=Combo}}&lt;br /&gt;
{{HeroRosterCard|key=hero_bookworm|hero=Paige|Ability1=Conjure Dragon|Ability2=Defend and Fight!|Ability3=Captivating Read|Ability4=Rallying Charge}}&lt;br /&gt;
{{HeroRosterCard|key=hero_chrono|hero=Paradox|Ability1=Pulse Grenade|Ability2=Time Wall|Ability3=Kinetic Carbine|Ability4=Paradoxical Swap}}&lt;br /&gt;
{{HeroRosterCard|key=hero_synth|hero=Pocket|Ability1=Barrage|Ability2=Flying Cloak|Ability3=Enchanter&#039;s Satchel|Ability4=Affliction}}&lt;br /&gt;
{{HeroRosterCard|key=hero_gigawatt|hero=Seven|Ability1=Lightning Ball|Ability2=Static Charge|Ability3=Power Surge|Ability4=Storm Cloud}}&lt;br /&gt;
{{HeroRosterCard|key=hero_shiv|hero=Shiv|Ability1=Serrated Knives|Ability2=Slice and Dice|Ability3=Bloodletting|Ability4=Killing Blow}}&lt;br /&gt;
{{HeroRosterCard|key=hero_magician|hero=Sinclair|Ability1=Vexing Bolt|Ability2=Spectral Assistant|Ability3=Rabbit Hex|Ability4=Audience Participation}}&lt;br /&gt;
{{HeroRosterCard|key=hero_frank|hero=Victor|Ability1=Pain Battery|Ability2=Jumpstart|Ability3=Aura of Suffering|Ability4=Shocking Reanimation}}&lt;br /&gt;
{{HeroRosterCard|key=hero_hornet|hero=Vindicta|Ability1=Stake|Ability2=Flight|Ability3=Crow Familiar|Ability4=Assassinate}}&lt;br /&gt;
{{HeroRosterCard|key=hero_viscous|hero=Viscous|Ability1=Splatter|Ability2=The Cube|Ability3=Puddle Punch|Ability4=Goo Ball}}&lt;br /&gt;
{{HeroRosterCard|key=hero_viper|hero=Vyper|Ability1=Hook Blade|Ability2=Lethal Venom|Ability3=Slither|Ability4=Petrifying Bola}}&lt;br /&gt;
{{HeroRosterCard|key=hero_warden|hero=Warden|Ability1=Alchemical Flask|Ability2=Willpower|Ability3=Binding Word|Ability4=Last Stand}}&lt;br /&gt;
{{HeroRosterCard|key=hero_wraith|hero=Wraith|Ability1=Card Trick|Ability2=Project Mind|Ability3=Full Auto|Ability4=Telekinesis}}&lt;br /&gt;
{{HeroRosterCard|key=hero_yamato|hero=Yamato|Ability1=Power Slash|Ability2=Flying Strike|Ability3=Crimson Slash|Ability4=Shadow Transformation}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hero Labs ==&lt;br /&gt;
[[Hero Labs]] was an alternative game mode where players could test unfinished heroes.&lt;br /&gt;
&lt;br /&gt;
The following Heroes were only accessible in Hero Labs, before the mode was discontinued.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{HeroRosterCard|key=hero_slork|hero=Fathom|Ability1=Scalding Spray|Ability2=Breach|Ability3=Reefdweller Harpoon|Ability4=Lurker&#039;s Ambush|no_name=true|no_tags=true}}&lt;br /&gt;
{{HeroRosterCard|key=hero_operative|hero=Raven|Ability1=Blindside|Ability2=Umbrella Maneuver|Ability3=Full Auto|Ability4=Revelation|no_name=true|no_tags=true}}&lt;br /&gt;
{{HeroRosterCard|key=hero_trapper|hero=Trapper|Ability1=Bottled Phantasmicide|Ability2=Silktrap|Ability3=Pest Barrier|Ability4=Crawling Plague|no_name=true|no_tags=true}}&lt;br /&gt;
{{HeroRosterCard|key=hero_wrecker|hero=Wrecker|Ability1=Wrecking Ball|Ability2=Consume|Ability3=Bio Blast|Ability4=Overload|no_name=true|no_tags=true}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused Heroes ==&lt;br /&gt;
There are a number of heroes in &#039;&#039;Deadlock&#039;&#039; that can only be accessed using [[console commands]], or that were removed from the game&#039;s code. Some of them are older heroes inherited from [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]], while others were added to the game more recently.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Boho}}&lt;br /&gt;
* {{HeroIcon|The Boss}}&lt;br /&gt;
* {{HeroIcon|Cadence}}&lt;br /&gt;
* {{HeroIcon|Druid}}&lt;br /&gt;
* {{HeroIcon|Fortuna}}&lt;br /&gt;
* {{HeroIcon|Graf}}&lt;br /&gt;
* {{HeroIcon|Gunslinger}}&lt;br /&gt;
* {{HeroIcon|Kali}}&lt;br /&gt;
* {{HeroIcon|Rutger}}&lt;br /&gt;
* {{HeroIcon|Skyrunner}}&lt;br /&gt;
* {{HeroIcon|Swan}}&lt;br /&gt;
* {{HeroIcon|Thumper}}&lt;br /&gt;
* {{HeroIcon|Tokamak}}&lt;br /&gt;
* {{HeroIcon|Vandal}}&lt;br /&gt;
* {{HeroIcon|Venator}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* At one point in early development, the Heroes were called &#039;&#039;&#039;Fates&#039;&#039;&#039;.&amp;lt;ref&amp;gt;2024-08-14 [[Yoshi]]; Deadlock Discord - &#039;&#039;&amp;quot;We had them called The Fates at some point earlier on, but we stuck with heroes for now. We&#039;ll probably rename them in the future.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; The Hero backstories were previously called &#039;&#039;&amp;quot;A Fate&#039;s Tale&amp;quot;&#039;&#039;.&lt;br /&gt;
* In the French localization, the Heroes are called &#039;&#039;&#039;Occultistes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Gameplay Navbox}}{{Lore Navbox}}&lt;br /&gt;
[[Category:Heroes| ]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=Deadlock&#039;s {{Heroes count|Released}} Heroes come in a wide variety, each with their own specialisations and playstyles. Each hero wields their own unique primary weapon which has its own name, stats and weapon type. Weapons are affected by [[Weapon]] Class [[Items]] and are the primary means of dealing damage for most heroes. Besides their weapons, heroes wield strange and spiritual abilities that may inflict damage, apply buffs, or otherwise affect the outcome of a match.&lt;br /&gt;
|keywords=Deadlock, Characters, Deadlock characters, Heroes, Hero, Roster, MOBA, New heroes, Shooter, Game, Valve&lt;br /&gt;
|image=DeadlockWikiSEO.png}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:M14take/Sandbox?diff=41734</id>
		<title>User:M14take/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:M14take/Sandbox?diff=41734"/>
		<updated>2025-10-23T02:24:54Z</updated>

		<summary type="html">&lt;p&gt;M14take: testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Can not  be canceled by {{ItemIcon|Capacitor}})&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}} (Active)&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} (Active)&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:M14take?diff=41733</id>
		<title>User:M14take</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:M14take?diff=41733"/>
		<updated>2025-10-23T01:31:45Z</updated>

		<summary type="html">&lt;p&gt;M14take: link my sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chinese user - Kelvin lover&lt;br /&gt;
&lt;br /&gt;
[[User:M14take/Sandbox]]&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:M14take/Sandbox?diff=41718</id>
		<title>User:M14take/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:M14take/Sandbox?diff=41718"/>
		<updated>2025-10-22T16:27:39Z</updated>

		<summary type="html">&lt;p&gt;M14take: testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Can not  be canceled by {{ItemIcon|Capacitor}})&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}} (Active)&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} (Active)&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:M14take/Sandbox?diff=41717</id>
		<title>User:M14take/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:M14take/Sandbox?diff=41717"/>
		<updated>2025-10-22T16:17:25Z</updated>

		<summary type="html">&lt;p&gt;M14take: testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}} (Active)&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} (Active)&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:M14take?diff=41716</id>
		<title>User:M14take</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:M14take?diff=41716"/>
		<updated>2025-10-22T16:13:09Z</updated>

		<summary type="html">&lt;p&gt;M14take: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chinese user&lt;br /&gt;
&lt;br /&gt;
Kelvin lover&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Capacitor?diff=41714</id>
		<title>Capacitor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Capacitor?diff=41714"/>
		<updated>2025-10-22T06:23:50Z</updated>

		<summary type="html">&lt;p&gt;M14take: /* Item buffs removed by Capacitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Capacitor&lt;br /&gt;
| has_components = true&lt;br /&gt;
| has_components2 = &lt;br /&gt;
| has_iscomponentof = &lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = &lt;br /&gt;
| has_active1 = true&lt;br /&gt;
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}&lt;br /&gt;
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage&lt;br /&gt;
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} Proc Chance&lt;br /&gt;
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainCount}} Max Jumps&lt;br /&gt;
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainRadius}} jump Radius&lt;br /&gt;
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_description = {{#invoke:Lang|get_string|upgrade_capacitor_desc}}&lt;br /&gt;
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} Damage&lt;br /&gt;
| active1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxSlowPercent}} Max Move Speed&lt;br /&gt;
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowDuration}}s Debuff Duration&lt;br /&gt;
| has_iscomponentof2 = &lt;br /&gt;
| has_iscomponentof3 = &lt;br /&gt;
| component1_name = Tesla Bullets&lt;br /&gt;
| sound1 = capacitor cast 01.mp3&lt;br /&gt;
| sound2 = capacitor proc 01.mp3&lt;br /&gt;
| sound3 = capacitor whizby 01.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capacitor&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Items|Item]].&lt;br /&gt;
&lt;br /&gt;
It has a passive ability that shocks enemy targets; and an active ability that deals damage, applies slow and removes all non-ultimate buffs on the affected enemy players.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Tesla Bullets}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Tesla Bullets}}}} of the cost.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Capacitor does not remove the [[Status Effects#Unstoppable|Unstoppable]] status. However, Unstoppable will not protect other buffs from being removed. &lt;br /&gt;
&lt;br /&gt;
== Hero ability buffs removed by Capacitor ==&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}} - {{AbilityIcon|Siphon Life}}, {{AbilityIcon|Shoulder Charge}} bonus weapon damage.&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Exploding Uppercut}} bonus weapon damage and gun range, {{AbilityIcon|Sticky Bomb}} on self or Bebop&#039;s teammates.&lt;br /&gt;
* {{HeroIcon|Billy}} - {{AbilityIcon|Rising Ram}}, weapon damage, {{AbilityIcon|Blasted}}&lt;br /&gt;
* {{HeroIcon|Calico}} - {{AbilityIcon|Ava}}, {{AbilityIcon|Leaping Slash}}&lt;br /&gt;
* {{HeroIcon|The Doorman}} - {{AbilityIcon|Doorway}} barrier&lt;br /&gt;
* {{HeroIcon|Drifter}} - {{AbilityIcon|Stalker&#039;s Mark}} ambush fire rate&lt;br /&gt;
* {{HeroIcon|Dynamo}} {{AbilityIcon|Quantum Entanglement}} fire rate, {{AbilityIcon|Rejuvenating Aurora}} (removes healing and if not upgraded to T3, the ability to dash )&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} (knocks out of sky)&lt;br /&gt;
* {{HeroIcon|Haze}} - {{AbilityIcon|Smoke Bomb}} (does not affect her outside detection range)&lt;br /&gt;
* {{HeroIcon|Holliday}} - {{AbilityIcon|Bounce Pad}} stomp damage and air control&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Flame Dash}}&lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Grapple}} fire rate and damage&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Fire Scarabs}} max health, {{AbilityIcon|Tornado}} bullet evasion.&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Burrow}} bullet and spirit resist, disables damage if hit while spinning&lt;br /&gt;
* {{HeroIcon|Paige}} - {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Barrage}} stacks&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Power Surge}}&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Slice and Dice}}&lt;br /&gt;
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}} fire rate&lt;br /&gt;
* {{HeroIcon|Victor}} - {{AbilityIcon|Jumpstart}} move speed, {{AbilityIcon|Aura of Suffering}}&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} spirit damage&lt;br /&gt;
* {{HeroIcon|Viscous}} - {{AbilityIcon|The Cube}} itself and its bonus move speed and stamina recovery.&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Project Mind}}, {{AbilityIcon|Full Auto}} &lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Flying Strike}} damage&lt;br /&gt;
&lt;br /&gt;
== Item buffs removed by Capacitor ==&lt;br /&gt;
&lt;br /&gt;
* Removes all barriers from any item or ability&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}} move speed&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}} fire rate&lt;br /&gt;
* {{ItemIcon|Berserker}} stacks&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (can be toggled back on)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} stacks&lt;br /&gt;
* {{ItemIcon|Heroic Aura}} fire rate&lt;br /&gt;
* {{ItemIcon|Silencer}} (Removes debuff application immunity early)&lt;br /&gt;
* {{ItemIcon|Shadow Weave}} fire rate and spirit power&lt;br /&gt;
* {{ItemIcon|Spellslinger}} stacks&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Rebuttal}} bonus melee damage&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Return Fire}} (does not stop the player from taking damage from Return Fire)&lt;br /&gt;
* {{ItemIcon|Counterspell}} (damage only)&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} slowing effect&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} barrier&lt;br /&gt;
* {{ItemIcon|Metal Skin}}&lt;br /&gt;
* {{ItemIcon|Rescue Beam}} (disables healing of the target and they cannot be pulled)&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
* {{ItemIcon|Warp Stone}} bullet resist&lt;br /&gt;
* {{ItemIcon|Cheat Death}}&lt;br /&gt;
* {{ItemIcon|Colossus}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Infuser}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (stacks can be gained back from shooting)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
* {{ItemIcon|Arcane Surge}} spirit power (if the player uses an ability)&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Magic Carpet}} (disables while flying on carpet)&lt;br /&gt;
* {{ItemIcon|Scourge}}&lt;br /&gt;
&lt;br /&gt;
== Other buffs removed by Capacitor ==&lt;br /&gt;
&lt;br /&gt;
* [[Powerup]] buffs&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Capacitor/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=41713</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=41713"/>
		<updated>2025-10-22T06:16:14Z</updated>

		<summary type="html">&lt;p&gt;M14take: /* Spirit Power Buff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See also [[Crowd Control]] for a list of all Crowd Control effects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}} (Active)&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} (Active)&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transforming)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}} (Tier 1 Upgrade and have an isolated enemy hero around)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Backstabber}} (conditional)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}} (conditional)&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Active)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Fortitude}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}} (Active)&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}} (Conditional)&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Enchanter&#039;s Emblem}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Infuser}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities, but they can still use active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}} (also silences active items)&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based abilities and active items)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=41712</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=41712"/>
		<updated>2025-10-22T06:09:43Z</updated>

		<summary type="html">&lt;p&gt;M14take: /* Spirit Power Buff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See also [[Crowd Control]] for a list of all Crowd Control effects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}} (Active)&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} (Active)&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transforming)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}} (Tier 1 Upgrade and have an isolated enemy hero around)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Backstabber}} (conditional)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}} (conditional)&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Active)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Fortitude}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}} (Active)&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}} (Conditional)&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Counterspell}}* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Enchanter&#039;s Emblem}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Infuser}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities, but they can still use active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}} (also silences active items)&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based abilities and active items)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=39553</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=39553"/>
		<updated>2025-10-04T15:49:24Z</updated>

		<summary type="html">&lt;p&gt;M14take: /* Fire Rate Buff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See also [[Crowd Control]] for a list of all Crowd Control effects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}} (Active)&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} (Active)&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transforming)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}} (Tier 1 Upgrade and have an isolated enemy hero around)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Backstabber}} (conditional)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}} (conditional)&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Active)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Fortitude}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}} (Active)&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}} (Conditional)&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities, but they can still use active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=39550</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=39550"/>
		<updated>2025-10-04T13:27:31Z</updated>

		<summary type="html">&lt;p&gt;M14take: /* Fire Rate Buff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See also [[Crowd Control]] for a list of all Crowd Control effects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}} (Active)&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} (Active)&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* [[Golden Statue|Golden Statues]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transforming)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}} (Tier 1 Upgrade and have an isolated enemy hero around)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Backstabber}} (conditional)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}} (conditional)&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Active)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Fortitude}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}} (Active)&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}} (Conditional)&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities, but they can still use active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Damage_Barrier?diff=39549</id>
		<title>Damage Barrier</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Damage_Barrier?diff=39549"/>
		<updated>2025-10-04T13:16:32Z</updated>

		<summary type="html">&lt;p&gt;M14take: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]&lt;br /&gt;
&#039;&#039;&#039;Barriers&#039;&#039;&#039; are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from any source, with [[Damage Resistance]]s applied. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any instance of excess damage dealt to completely destroy a barrier is then done to health. &lt;br /&gt;
** For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta&#039;s Assassinate. 100 spirit damage will break Dynamo&#039;s barrier, the remaining 68 spirit damage is done to health.&lt;br /&gt;
&lt;br /&gt;
== Sources of Barriers ==&lt;br /&gt;
{{Item stat table|barrier}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+List of Hero Abilities&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|The Doorman=true}}&lt;br /&gt;
|{{AbilityIcon|Doorway}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Provides a [[File:Barrier.png|24x24px]]&#039;&#039;&#039;250&#039;&#039;&#039; Damage Barrier for The Doorman and any ally that passes through a Doorway for the first time. Barrier scales with [[Spirit Power]]. {{Ss|1.5}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Ivy=true}}&lt;br /&gt;
|{{AbilityIcon|Air Drop}}&lt;br /&gt;
|[[File:Barrier.png|24x24px]] &#039;&#039;&#039;150&#039;&#039;&#039; Damage Barrier {{Ss|1.4}} on Ivy and carried ally when flying ends&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;+200&#039;&#039;&#039; Damage Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Paige=true}}&lt;br /&gt;
|{{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
|[[File:Barrier.png|24x24px]] &#039;&#039;&#039;200&#039;&#039;&#039; Damage Barrier on target when cast. Barrier scales with [[Spirit Power]]. {{Ss|1.6}}&lt;br /&gt;
| &#039;&#039;&#039;+50&#039;&#039;&#039; Damage Barrier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Warden=true}}&lt;br /&gt;
|{{AbilityIcon|Willpower}}&lt;br /&gt;
|[[File:Barrier.png|24x24px]] &#039;&#039;&#039;125&#039;&#039;&#039; Damage Barrier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;+150&#039;&#039;&#039; Damage Barrier Health and now scales with [[Spirit Power]] at {{Ss|3.66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Wraith=true}}&lt;br /&gt;
|{{AbilityIcon|Project Mind}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Provides a [[File:Barrier.png|24x24px]] &#039;&#039;&#039;300&#039;&#039;&#039; Damage Barrier on teleport. Barrier amount scales with [[Spirit Power]]. {{Ss|2.44}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 8, 2025&lt;br /&gt;
| changes = &lt;br /&gt;
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.&lt;br /&gt;
* (Undocumented) All barriers are now temporary.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Shield regeneration time reduced from 60s to 50s&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stat Navbox}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Damage_Barrier?diff=39548</id>
		<title>Damage Barrier</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Damage_Barrier?diff=39548"/>
		<updated>2025-10-04T13:11:23Z</updated>

		<summary type="html">&lt;p&gt;M14take: Npc doesn&amp;#039;t ignore barriers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bullet and Spirit Shields.png|thumb|Pocket with 600 HP barrier]]&lt;br /&gt;
&#039;&#039;&#039;Barriers&#039;&#039;&#039; are a temporary pool of additional health that takes damage before [[Health]] is reduced. Barriers block all incoming damage from enemy players, with [[Damage Resistance]]s applied. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any instance of excess damage dealt to completely destroy a barrier is then done to health. &lt;br /&gt;
** For example, a Dynamo with 100 barrier health and 0% [[Spirit Resist]] takes 168 spirit damage from Vindicta&#039;s Assassinate. 100 spirit damage will break Dynamo&#039;s barrier, the remaining 68 spirit damage is done to health.&lt;br /&gt;
&lt;br /&gt;
== Sources of Barriers ==&lt;br /&gt;
{{Item stat table|barrier}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+List of Hero Abilities&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|The Doorman=true}}&lt;br /&gt;
|{{AbilityIcon|Doorway}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Provides a [[File:Barrier.png|24x24px]]&#039;&#039;&#039;250&#039;&#039;&#039; Damage Barrier for The Doorman and any ally that passes through a Doorway for the first time. Barrier scales with [[Spirit Power]]. {{Ss|1.5}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Ivy=true}}&lt;br /&gt;
|{{AbilityIcon|Air Drop}}&lt;br /&gt;
|[[File:Barrier.png|24x24px]] &#039;&#039;&#039;150&#039;&#039;&#039; Damage Barrier {{Ss|1.4}} on Ivy and carried ally when flying ends&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;+200&#039;&#039;&#039; Damage Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Paige=true}}&lt;br /&gt;
|{{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
|[[File:Barrier.png|24x24px]] &#039;&#039;&#039;200&#039;&#039;&#039; Damage Barrier on target when cast. Barrier scales with [[Spirit Power]]. {{Ss|1.6}}&lt;br /&gt;
| &#039;&#039;&#039;+50&#039;&#039;&#039; Damage Barrier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Warden=true}}&lt;br /&gt;
|{{AbilityIcon|Willpower}}&lt;br /&gt;
|[[File:Barrier.png|24x24px]] &#039;&#039;&#039;125&#039;&#039;&#039; Damage Barrier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;+150&#039;&#039;&#039; Damage Barrier Health and now scales with [[Spirit Power]] at {{Ss|3.66}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Wraith=true}}&lt;br /&gt;
|{{AbilityIcon|Project Mind}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Provides a [[File:Barrier.png|24x24px]] &#039;&#039;&#039;300&#039;&#039;&#039; Damage Barrier on teleport. Barrier amount scales with [[Spirit Power]]. {{Ss|2.44}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = May 8, 2025&lt;br /&gt;
| changes = &lt;br /&gt;
* Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.&lt;br /&gt;
* (Undocumented) All barriers are now temporary.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Shield regeneration time reduced from 60s to 50s&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stat Navbox}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=39547</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=39547"/>
		<updated>2025-10-04T13:10:36Z</updated>

		<summary type="html">&lt;p&gt;M14take: label active&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See also [[Crowd Control]] for a list of all Crowd Control effects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}} (Active)&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} (Active)&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transforming)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}} (Tier 1 Upgrade and have an isolated enemy hero around)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Backstabber}} (conditional)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}} (conditional)&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Active)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Fortitude}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}} (Active)&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}} (Conditional)&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities, but they can still use active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Sinner%27s_Sacrifice?diff=38008</id>
		<title>Sinner&#039;s Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Sinner%27s_Sacrifice?diff=38008"/>
		<updated>2025-09-24T10:25:21Z</updated>

		<summary type="html">&lt;p&gt;M14take: error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner&#039;s Sacrifice in-game]]&lt;br /&gt;
&#039;&#039;&#039;Sinner&#039;s Sacrifice&#039;&#039;&#039; vending machines, formerly known as &#039;&#039;&#039;vault camps&#039;&#039;&#039;, are [[breakables | breakable]] objects within Deadlock&#039;s [[map]] that may be broken using a [[Melee Attack | melee attack]] to earn {{Souls}} [[Souls]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
There are a total of 10 Sinner&#039;s Sacrifice locations and 3 types of sites on the map.&lt;br /&gt;
&lt;br /&gt;
* 6 sites of the machine by itself&lt;br /&gt;
* 2 &amp;quot;hybrid&amp;quot; camps of 1 machine and 2 [[Denizen|Medium Denizens]]&lt;br /&gt;
* 2 &amp;quot;hybrid&amp;quot; camps of 2 machines and 1 Medium Denizen&lt;br /&gt;
&lt;br /&gt;
They spawn 8 minutes after game starts and respawn 5 minutes after being broken (solo) or fully cleared (&amp;quot;hybrid&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|32x32px]] icon (a square with a circle within it). It should be noted that the icon represents the site and not the Sinner&#039;s Sacrifice machine. The icon of a &amp;quot;hybrid&amp;quot; camp will not disappear from the map after breaking the machine but instead when fully cleared.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
&lt;br /&gt;
=== Interacting with the Machine ===&lt;br /&gt;
[[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner&#039;s Sacrifice]]&lt;br /&gt;
Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage and a heavy melee deals 100 damage, but the machine retaliates against attackers, dealing 60 damage back per hit. Abilities that deal melee damage, such as {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Leaping Slash}}, will not affect the machine.&lt;br /&gt;
&lt;br /&gt;
The machine&#039;s health is indicated by the lightbulbs at the top of the machine. The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.&lt;br /&gt;
&lt;br /&gt;
=== Jackpot ===&lt;br /&gt;
[[File:Vault music hit 05.mp3|right|thumb|Jackpot fanfare music]]&lt;br /&gt;
[[File:Sinners sacrifice jackpot.png|right|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]]&lt;br /&gt;
After being reduced to one or zero bulbs (400 damage taken), the Sinner&#039;s Sacrifice will enter a looping timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects.&lt;br /&gt;
&lt;br /&gt;
Hitting the machine timed to when all the bulbs are on will cause a &amp;quot;Jackpot,&amp;quot; represented by the last hit dealing 100 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same reward as a regular hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 4 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up.&lt;br /&gt;
&lt;br /&gt;
=== Souls ===&lt;br /&gt;
Each Sinner&#039;s Sacrifice internally holds a &amp;quot;bounty&amp;quot; value of {{Souls|327}} souls that increases at a rate of {{Souls|3.53}} souls per minute from the beginning of the match, then rounded down. For example, when the machine first spawns at the 8-minute mark, it is &amp;quot;worth&amp;quot; {{Souls|355}} souls.&lt;br /&gt;
&lt;br /&gt;
A heavy melee grants the &amp;quot;bounty&amp;quot; value divided by 10 and rounded to the nearest number. A light melee grants the &amp;quot;bounty&amp;quot; value divided by 20 and rounded to the nearest number. The final hit will give the &amp;quot;bounty&amp;quot; divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a &amp;quot;Jackpot&amp;quot; will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]].&lt;br /&gt;
&lt;br /&gt;
If multiple people hit the machine, subsequent melee attacks will attempt to evenly distribute the payout to everyone that hit the machine. If there is a remainder after the division, the &amp;quot;newest&amp;quot; person to hit the Sinner&#039;s Sacrifice will have the remainder added to their payout. For example, if &amp;quot;Player 1&amp;quot; and &amp;quot;Player 2&amp;quot; have hit it once, and then &amp;quot;Player 1&amp;quot; completes the rest of the machine, &amp;quot;Player 1&amp;quot; will always receive the remainder (1 more soul if the payout was an odd number).&lt;br /&gt;
&lt;br /&gt;
The payout is intended to grant half of its souls from the melee attacks and the other half when the machine is destroyed. However, due to how the the &amp;quot;payout&amp;quot; is handled, it is possible to gain more or less than the internal value.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Sinner&#039;s Sacrifice/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Damage?diff=37986</id>
		<title>Melee Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Damage?diff=37986"/>
		<updated>2025-09-23T18:37:07Z</updated>

		<summary type="html">&lt;p&gt;M14take: new scaling update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero&#039;s [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%.&lt;br /&gt;
&lt;br /&gt;
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). &lt;br /&gt;
&lt;br /&gt;
== Base Melee Damage based on Boons ==&lt;br /&gt;
Values referenced from [[Hero Attributes Table]].&lt;br /&gt;
&lt;br /&gt;
Note: {{HeroIcon|Paige}}&#039;s Heavy Melee has{{ss|0.3|11px}} [[Spirit Power|spirit scaling]].&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroLightMeleeTable}}&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroHeavyMeleeTable}}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The following abilities scale with light melee damage (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Unlike abilities with [[Spirit|Spirit scaling]], these abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Base&lt;br /&gt;
!Melee Damage scaling&lt;br /&gt;
!Bonus damage&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Bebop}}&lt;br /&gt;
|{{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
|63	&lt;br /&gt;
| +1.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Billy}}&lt;br /&gt;
|{{AbilityIcon|Bashdown}}&lt;br /&gt;
|55&lt;br /&gt;
| +1.1&lt;br /&gt;
| +60% Heavy Melee (T3)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Calico}}&lt;br /&gt;
|{{AbilityIcon|Leaping Slash}}&lt;br /&gt;
|94.5&lt;br /&gt;
| +1.5&lt;br /&gt;
| +55 (T2)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Drifter}}&lt;br /&gt;
|{{AbilityIcon|Rend}}&lt;br /&gt;
|61.8&lt;br /&gt;
| +1.2&lt;br /&gt;
| +40 (T1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Viscous}}&lt;br /&gt;
|{{AbilityIcon|Puddle Punch}}&lt;br /&gt;
|69.3&lt;br /&gt;
| +1.1&lt;br /&gt;
| +30 (T2)&lt;br /&gt;
|*Upgrades to Heavy Melee on T3&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Can be parried&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{{AbilityIcon|Ava}} doesn&#039;t have any damage but can still break boxes and golden statues.&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Bonus Melee Damage ===&lt;br /&gt;
{{Item stat table|Bonus Melee Damage}}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Heavy Melee Damage ===&lt;br /&gt;
{{Item stat table|Bonus Heavy Damage}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Resist ===&lt;br /&gt;
{{Item stat table|Melee Resist}}&lt;br /&gt;
&lt;br /&gt;
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
[[Category:Damage Calculation]]&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mechanics?diff=37985</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mechanics?diff=37985"/>
		<updated>2025-09-23T18:09:44Z</updated>

		<summary type="html">&lt;p&gt;M14take: parry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanics image.png|thumb|342x342px|[[Pocket]] attacking enemies from above]]&lt;br /&gt;
[[File:Item build.png|thumb|342x342px|An [[Items|item]] build made for [[Yamato]]]]&lt;br /&gt;
&#039;&#039;&#039;Mechanics&#039;&#039;&#039; in &#039;&#039;[[Deadlock]]&#039;&#039; are the details, particulars, and mechanisms by which a player interacts with the game. This includes the objectives, controls, timing, map, and priorities to consider while playing in order to achieve victory. &lt;br /&gt;
&lt;br /&gt;
Mechanics can be broken into three categories:&lt;br /&gt;
&lt;br /&gt;
; Unit mechanics : The statistics, controls, and statuses of the units of &#039;&#039;Deadlock&#039;&#039;, including the player&#039;s Hero, the marching [[Trooper]]s, and lane [[Structures]].&lt;br /&gt;
; Gameplay mechanics : The mechanics of interacting with the game, how the player gains {{Souls}} [[Souls]], victory/defeat conditions, damage, healing, and death.&lt;br /&gt;
; Map mechanics: The locations and entities of the game map and how they interact with players.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The overall objective of &#039;&#039;Deadlock&#039;&#039; is to destroy the enemy team&#039;s [[Patron]]. This is done over the course of the game, where two teams battle across three lanes, navigating the map using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]].&lt;br /&gt;
&lt;br /&gt;
Teams battle AI controlled Troopers, that release [[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Offense and Defense ===&lt;br /&gt;
; Weapon Attacks&lt;br /&gt;
&lt;br /&gt;
* Every Hero has a weapon, usually a gun of some style, that allows them to engage in ranged combat to deal damage to other Heroes and units.&lt;br /&gt;
&lt;br /&gt;
; Melee Attacks&lt;br /&gt;
&lt;br /&gt;
* Every Hero may also perform a [[Melee attack|melee]] attack to strike at point-blank range with their fist, gun, etc. Players can perform either a light or heavy melee attack; light melee attacks deal a faster but weaker amount of damage, while heavy melee attacks take longer to execute, lunging forward with a more damaging blow.&lt;br /&gt;
&lt;br /&gt;
; Parry&lt;br /&gt;
&lt;br /&gt;
* Parries (Default key: &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;) are a defensive move that is available to every Hero. After performing a parry, a Hero briefly enters &#039;&#039;a parry state&#039;&#039;. The parry animation lasts 1 second, during which any incoming melee attack will be parried for the first 0.75 seconds. During the &#039;&#039;parry state&#039;&#039;, the player can fully absorb melee attacks and apply the following status effects to the melee attackers: stunning the attacker for 2.75 seconds (cannot be reduced by debuff resistance), preventing incoming melee damage, and making the attacker susceptible to increased damage in return (+25% to all damage sources, not just the individual who parried).&lt;br /&gt;
* A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again.&lt;br /&gt;
* Debuff Resist does not impact the duration of those status effects from being parried. &lt;br /&gt;
* {{ItemIcon|Counterspell}} and {{ItemIcon|Rebuttal}} give additional effects to parries, with Rebuttal also decreasing parry cooldown.&lt;br /&gt;
* Some units you can parry such as the troopers and the guardians.&lt;br /&gt;
&lt;br /&gt;
; Crouch&lt;br /&gt;
&lt;br /&gt;
* Crouching (Default key: &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;) can help avoid enemy fire by making the player smaller and able to hide behind objects.&lt;br /&gt;
&lt;br /&gt;
; Heroes&#039; Abilities&lt;br /&gt;
&lt;br /&gt;
* Every Hero has 4 unique abilities, which they can unlock for use by spending [[Level|&#039;&#039;&#039;ability unlocks&#039;&#039;&#039;]][[File:Ability_unlock_icon.png|30px]]. Abilities are often used to deal [[Spirit Damage]], empower the player or allies, weaken enemies, or assist in traversal.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
{{Main|Movement}}&lt;br /&gt;
; Double jump&lt;br /&gt;
&lt;br /&gt;
* Heroes can perform a &#039;&#039;double jump&#039;&#039; by jumping while in mid air, which cost 1 [[Stamina]]. Without items, Heroes can perform a single &#039;&#039;double jump&#039;&#039; in the air.&lt;br /&gt;
&lt;br /&gt;
; Dash and Air Dash&lt;br /&gt;
&lt;br /&gt;
* Pressing the dash button (Default key: &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;) performs a quick evasive maneuver, which costs 1 [[Stamina]]. It can be used to evade enemy attacks, escape fights, or chase enemies.&lt;br /&gt;
&lt;br /&gt;
* Pressing dash while in the air performs an &#039;&#039;air dash&#039;&#039; which works exactly like a regular dash, except it has less slowdown at the end of the dash. Without items, Heroes can perform a single &#039;&#039;air dash&#039;&#039; while in the air.&lt;br /&gt;
&lt;br /&gt;
; Dash Jump&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;Dash jump&#039;&#039; is a fast long jump, which can be performed during a dash and costs 1 [[Stamina]], for a total of 2 including the Stamina spent &#039;&#039;dashing&#039;&#039;. The timing of a &#039;&#039;dash jump&#039;&#039; is visualized by the crosshair turning blue while &#039;&#039;dashing.&#039;&#039; While the crosshair is blue, the player can press jump to &#039;&#039;dash jump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
; Slide&lt;br /&gt;
&lt;br /&gt;
* Heroes can slide by holding crouch while moving faster than 9.6m/s (such as with high move/sprint speed, after dashes, etc) or while going down slopes, preserving momentum and giving infinite ammo for the duration of the slide. This can improve overall DPS by increasing the time before needing to reload when fighting around stairs or slopes, such as the ones seen in every lane next to the [[Guardian]].&lt;br /&gt;
&lt;br /&gt;
* Heroes cannot jump during slides performed from a ground dash. All other slides (including from air-dashes/dash jumps) do not have this restriction.&lt;br /&gt;
&lt;br /&gt;
; Down Dash&lt;br /&gt;
&lt;br /&gt;
* Heroes can quickly dash downwards while in mid air by pressing the crouch button twice, spending 1 [[Stamina]].&lt;br /&gt;
&lt;br /&gt;
; Wall Jump&lt;br /&gt;
&lt;br /&gt;
* Heroes can perform a &#039;&#039;wall jump&#039;&#039; by jumping in mid air next to a wall while inputting the direction away from the wall. This does not cost any [[Stamina]].&lt;br /&gt;
&lt;br /&gt;
; Wall Slide&lt;br /&gt;
&lt;br /&gt;
* Heroes can slide along walls while in the air, slowing their descent and limiting their max falling speed to -600 u/s.&lt;br /&gt;
==== Mantle ====&lt;br /&gt;
&lt;br /&gt;
* Heroes can &#039;&#039;mantle&#039;&#039;, i.e. climb up obstacles. To mantle, the player must hold the forward key and look in the direction they wish to mantle in.&lt;br /&gt;
&lt;br /&gt;
==== Mantle Glide ====&lt;br /&gt;
&lt;br /&gt;
* Heroes can perform a &#039;&#039;mantle glide&#039;&#039; by holding the crouch button during a mantle. This will add a speed boost upon the mantle finishing.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
; Laning&lt;br /&gt;
&lt;br /&gt;
* Laning is the process of fighting in the lane, collecting [[Souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]].&lt;br /&gt;
* There are 3 lanes: York Ave. (yellow), Broadway (blue), and Park Ave. (green). Any part of a lane controlled by the opposing team will be red on the [[Minimap]].&lt;br /&gt;
&lt;br /&gt;
; Ganking&lt;br /&gt;
&lt;br /&gt;
* Ganking is the act of moving from one lane to another to help kill enemy Heroes who over-extended, or who are simply ripe for the picking.&lt;br /&gt;
&lt;br /&gt;
* The process of organizing players in the &#039;&#039;&#039;laning phase&#039;&#039;&#039; (see: &amp;quot;[[Strategy]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
; Items&lt;br /&gt;
{{Main|Items}}&lt;br /&gt;
* All [[Items]] give passive bonuses and some of them have an Active ability that Hero can use on command. Items can be purchased from the [[The Curiosity Shop]] for [[Souls]].&lt;br /&gt;
&lt;br /&gt;
== Comeback Mechanics ==&lt;br /&gt;
When a team is behind on [[Souls]], there are some mechanics that come into play to allow the losing team to catch up. &lt;br /&gt;
* Killing an enemy Hero will award more Souls if the player&#039;s team is behind.&lt;br /&gt;
* Killing an enemy Hero that has a Kill Streak will reward a &amp;quot;Bounty&amp;quot; of extra Souls.&lt;br /&gt;
* The losing team gains up to 30% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored.&lt;br /&gt;
* The [[Soul Urn]] drop-off location is located in the middle of the solo lanes if teams are even, but located on the losing team&#039;s side if they have significantly less total souls (10% or more difference).&lt;br /&gt;
== Map Mechanics == &lt;br /&gt;
{{main|Map}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit/Structure !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Troopers]] || [[File:Trooper_Icon.png|110px]] || Troopers are the main force of each [[Patron]], sent down the map&#039;s Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers.&lt;br /&gt;
For much of the game, destroying Troopers (and their [[Soul]] orbs) is the primary way for players to gain more Souls. In addition, players may Deny enemy teams by stealing the Souls from killed troopers. &lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian]] || [[File:Guardian_Icon.png|110px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian.&lt;br /&gt;
When 3 enemy Guardians on the map are defeated, everyone on your team gains an [[Extra Slots|Extra Slot]] in their Inventory.&lt;br /&gt;
|-&lt;br /&gt;
| [[Walker]] || [[File:Walker_Icon.png|110px]] || The second objective of the lane is the [[Walker]] who has a laser attack, a Volcano Salvo, and a slam. Your team will gain an [[Extra Slots|Extra Slot]] for destroying one enemy Walker and the next [[Extra Slots|Extra Slot]] for destroying three Walkers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian|Base Guardians]] || [[File:Guardian_Icon.png|110px]] || The Third objective of the lane is two Guardians outside the enemy base. When both of these enemy Guardians fall in a lane, the zipline for allies in that lane becomes significantly faster. Your team will gain an [[Extra Slots|Extra Slot]] for destroying both Base Guardians in any lane.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrine]] || [[File:Shrine_Icon.png|110px]] || The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, one on each side of the base. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patron]] || [[File:Patron_Icon.png|110px]] || The fifth and final objective is the [[Patron]], which ends the game. It has two modes, normal and weakened. You can not damage a Patron in its normal state, it must be exposed by killing both Shrines in the base.&lt;br /&gt;
Once the Patron has been brought to 0HP once, it will become invulnerable, transform and move into their team&#039;s Pit. After the invulnerability phase, it will refill health to 100% and be vulnerable again. If the weakened Patron is not currently under attack, it will passively regenerate its health. &lt;br /&gt;
&lt;br /&gt;
When the Patron becomes weakened, any Death Timers on the defending team will be shortened by up to 20s to a minimum of 10s, allowing for a final defense. &lt;br /&gt;
|-&lt;br /&gt;
| [[Denizen]] || [[File:Neutral_Icon.png|110px]] ||&lt;br /&gt;
Denizens exist in the &amp;quot;Jungle&amp;quot; of the map. These Camps are located across the map and are denoted by cyan triangle icons. The number of lines beneath the icon indicates the difficulty of the camp: zero lines for easy camps, one line for medium camps, and two lines for hard camps. They are worth a small to medium amount of [[Souls]] if destroyed and respawn soon after. &lt;br /&gt;
|-&lt;br /&gt;
| [[Mid-Boss]] || [[File:Midboss.png|110px]] || The mid boss is located in the center of the map and is a potent, tough threat that requires multiple players to co-ordinate and defeat. &lt;br /&gt;
When the mid boss dies it drops the [[Rejuvenator]]. Charged melee attacks will collect it. Securing the Rejuvenator awards your team with the &#039;&#039;&#039;Rejuvenation Credit&#039;&#039;&#039; that buffs you and your team along with your Troopers. &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Urn]] || [[File:Soul_Urn_Render.png|110px]] || After 10 minutes of game time, the Soul Urn will appear and be ready for capture. Once captured on the opposite side of the map, the capturing team will receive a large bounty of [[Souls]], a single ability point for the &amp;quot;courier&amp;quot;, and another urn will spawn 5 minutes later. &lt;br /&gt;
|-&lt;br /&gt;
| [[Breakables]] || [[File:Gold_Urn_Render.png|110px]] || Breakables are found all around the map in the form of a crate or a golden statue. Break them for a minor but permanent power-up or a small amount of [[Souls]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sinner&#039;s Sacrifice]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SinnersSacrifice InGame ISO.png|85px]]|| Sinner&#039;s Sacrifice is a vending machine that provides Heroes with [[Souls]] in exchange for health if punched.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ziplines]]||[[File:Map Nav.png|110px]]||The Transit Lines (aka Hyperlines, or Ziplines) are the primary method of long-distance transportation in Deadlock. The Transit Lines are located throughout the Map, starting from each team&#039;s base, running down the three different lanes. Each team has their own Transit Lines system. The availability of the Transit Line depends on how far a team&#039;s Troopers has pushed down the lane.&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleporter]]||[[File:Teleporter walker.png|110px]]||&lt;br /&gt;
Teleporters, which unlock after 8 minutes in the game, can be used to quickly traverse the map horizontally.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropes]]||[[File:Screenshot_from_2024-10-08_18-29-30.png|110px]]||&lt;br /&gt;
Ropes can be used to quickly ascend to midlevels or rooftops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
{{Main|Powerup}}&lt;br /&gt;
Temporary buffs spawn on the bridges overlooking the Soul Urn locations and begin at the 5 minute mark and then every 5 minutes thereafter. Each buff lasts for 160 seconds after being destroyed with a Heavy [[Melee Attack]]. The strength of each buff progressively increases from the 5 minute mark to the 40 minute mark.&lt;br /&gt;
&lt;br /&gt;
There are four types of buffs:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Survival Buff:&#039;&#039;&#039; Grants temporary health and health regen.&lt;br /&gt;
#* Starts at +200 [[Health|Bonus Health]] and +0.5% [[Health Regen|Max Health Regen]]&lt;br /&gt;
#* Ends at +700 Bonus Health and +1.5% Max Health Regen&lt;br /&gt;
#* Duration: 160s&lt;br /&gt;
# &#039;&#039;&#039;Gun Buff:&#039;&#039;&#039; Grants temporary magazine size and fire rate.&lt;br /&gt;
#* Starts at +12% [[Fire Rate]] and +20% [[Ammo]]&lt;br /&gt;
#* Ends at +35% Fire Rate and +60% Ammo&lt;br /&gt;
#* Duration: 160s&lt;br /&gt;
# &#039;&#039;&#039;Casting Buff:&#039;&#039;&#039; Grants temporary cooldown reduction and spirit power.&lt;br /&gt;
#* Starts at +15 [[Spirit Power]] and +12% Cooldown Reduction&lt;br /&gt;
#* Ends at +40 Spirit Power and +25% Cooldown Reduction&lt;br /&gt;
#* Duration: 160s&lt;br /&gt;
# &#039;&#039;&#039;Movement Buff:&#039;&#039;&#039; Grants temporary extra stamina and sprint speed.&lt;br /&gt;
#* Starts at +1 [[Stamina]], +1.5m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost&lt;br /&gt;
#* Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate, and +80% Zipline Boost &lt;br /&gt;
#* Duration: 160s&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Damage?diff=37915</id>
		<title>Melee Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Damage?diff=37915"/>
		<updated>2025-09-22T18:27:18Z</updated>

		<summary type="html">&lt;p&gt;M14take: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero&#039;s [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%.&lt;br /&gt;
&lt;br /&gt;
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). &lt;br /&gt;
&lt;br /&gt;
== Base Melee Damage based on Boons ==&lt;br /&gt;
Values referenced from [[Hero Attributes Table]].&lt;br /&gt;
&lt;br /&gt;
Note: {{HeroIcon|Paige}}&#039;s Heavy Melee has{{ss|0.3|11px}} [[Spirit Power|spirit scaling]].&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroLightMeleeTable}}&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroHeavyMeleeTable}}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The following abilities scale with light melee damage (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Unlike abilities with [[Spirit|Spirit scaling]], these abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Base&lt;br /&gt;
!Melee Damage scaling&lt;br /&gt;
!Bonus damage&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Bebop}}&lt;br /&gt;
|{{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
|63	&lt;br /&gt;
| +1.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Billy}}&lt;br /&gt;
|{{AbilityIcon|Bashdown}}&lt;br /&gt;
|55&lt;br /&gt;
| +1.1&lt;br /&gt;
| +60% Heavy Melee (T3)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Calico}}&lt;br /&gt;
|{{AbilityIcon|Leaping Slash}}&lt;br /&gt;
|81.9&lt;br /&gt;
| +1.3&lt;br /&gt;
| +55 (T2)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Drifter}}&lt;br /&gt;
|{{AbilityIcon|Rend}}&lt;br /&gt;
|61.8&lt;br /&gt;
| +1.2&lt;br /&gt;
| +40 (T1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Viscous}}&lt;br /&gt;
|{{AbilityIcon|Puddle Punch}}&lt;br /&gt;
|69.3&lt;br /&gt;
| +1.1&lt;br /&gt;
| +30 (T2)&lt;br /&gt;
|*Upgrades to Heavy Melee on T3&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Can be parried&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{{AbilityIcon|Ava}} doesn&#039;t have any damage but can still break boxes and golden statues.&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Bonus Melee Damage ===&lt;br /&gt;
{{Item stat table|Bonus Melee Damage}}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Heavy Melee Damage ===&lt;br /&gt;
{{Item stat table|Bonus Heavy Damage}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Resist ===&lt;br /&gt;
{{Item stat table|Melee Resist}}&lt;br /&gt;
&lt;br /&gt;
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
[[Category:Damage Calculation]]&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Attack?diff=37910</id>
		<title>Melee Attack</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Attack?diff=37910"/>
		<updated>2025-09-22T10:25:10Z</updated>

		<summary type="html">&lt;p&gt;M14take: powerup with melee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]&lt;br /&gt;
Every hero can perform a &#039;&#039;&#039;melee attack&#039;&#039;&#039; to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player&#039;s [[Stamina]] and do more damage; however, the amount a player can turn is reduced during the attack animation. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. The default keybind for melee attacks is &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;. Pressing &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; triggers a light melee attack, while holding initiates a heavy melee attack.&lt;br /&gt;
&lt;br /&gt;
The cooldown for a heavy melee is 1 second, if you miss your heavy melee it will increase to 1.3 seconds. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
See [[Melee Damage]] for a list of all heroes&#039; base melee damage and scaling.&lt;br /&gt;
&lt;br /&gt;
Melee attack damage benefits from 50% of all [[Weapon Damage]] buffs.&lt;br /&gt;
&lt;br /&gt;
Last hitting a Trooper with a melee attack will prevent its [[Souls | Soul]] Orb from appearing... and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs.&lt;br /&gt;
&lt;br /&gt;
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn.&lt;br /&gt;
&lt;br /&gt;
Melee attacks are the only way to interact with the [[Sinner&#039;s Sacrifice]] and will cause 60 retaliation damage.&lt;br /&gt;
&lt;br /&gt;
Heavy melee attack is the only way to get the [[Powerup|Buffs]].&lt;br /&gt;
&lt;br /&gt;
Performing a melee attack will decrease the player&#039;s speed shortly after. The amount of speed decreased varies between heroes, and additionally varies depending on if a light or heavy melee is used. The speed decrease can be mitigated through items that give resistance to [[Movement Slow|movement slow]] effects, such as {{ItemIcon|Fleetfoot}} and {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
Melee attacks will interrupt [[Reload Time|reloading]] when performed. Light melee attacks (with the exception of {{HeroIcon|Billy}}&#039;s) instantly freeze the reload timer on use, while heavy melee attacks will instead freeze the reload timer once the attacking hero begins lunging. Reloading resumes once the melee animation has completed.&lt;br /&gt;
&lt;br /&gt;
== Heavy Melee Cancel ==&lt;br /&gt;
&#039;&#039;&#039;Heavy Melee Cancel&#039;&#039;&#039; is a technique that allows you to interrupt a Heavy Melee attack by using specific [[Active Items]] or [[Abilities]]. This is particularly useful for melee-focused builds, as it can bait enemies into wasting their [[Parry]].&lt;br /&gt;
&lt;br /&gt;
[[File:Heavy_Melee_Cancel.mp4|center|800px]]&amp;lt;center&amp;gt;&#039;&#039;&#039;Baiting Heavy Melee by canceling it with {{ItemIcon|Fleetfoot}}.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to Perform ===&lt;br /&gt;
To execute a Heavy Melee Cancel, follow these steps:&lt;br /&gt;
# Buy an [[Active Items|Active Item]] or select a [[Hero]] with an ability that enables Heavy Melee cancellation.&lt;br /&gt;
# Initiate a Heavy Melee attack.&lt;br /&gt;
# During the &#039;&#039;&#039;lunge phase&#039;&#039;&#039;, activate the item or ability to cancel the recovery animation while maintaining momentum.&lt;br /&gt;
&lt;br /&gt;
==== Items that cancel Heavy Melee ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of items&lt;br /&gt;
! Name&lt;br /&gt;
! {{Souls|}}Cost&lt;br /&gt;
! Category&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Fleetfoot}}&lt;br /&gt;
| 1,600&lt;br /&gt;
| {{ItemType|Weapon|Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Fury Trance}}&lt;br /&gt;
| 3,200&lt;br /&gt;
| {{ItemType|Armor|Vitality}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
| 6,400&lt;br /&gt;
| {{ItemType|Armor|Vitality}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Colossus}}&lt;br /&gt;
| 6,400&lt;br /&gt;
| {{ItemType|Armor|Vitality}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Unstoppable}}&lt;br /&gt;
| 6,400&lt;br /&gt;
| {{ItemType|Armor|VItality}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Abilities that cancel Heavy Melee ====&lt;br /&gt;
Some [[Hero|Heroes]] can perform Heavy Melee Cancel using their innate abilities, but they may be locked out of immediate follow-up attacks due to ability restrictions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of abilities&lt;br /&gt;
! Hero&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}}&lt;br /&gt;
| {{AbilityIcon|Singularity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Ivy}}&lt;br /&gt;
| {{AbilityIcon|Stone Form}}&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Kelvin}}&lt;br /&gt;
| {{AbilityIcon|Ice Path}}, {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay navbox}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Damage?diff=37909</id>
		<title>Melee Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Damage?diff=37909"/>
		<updated>2025-09-22T09:37:48Z</updated>

		<summary type="html">&lt;p&gt;M14take: ava damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero&#039;s [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%.&lt;br /&gt;
&lt;br /&gt;
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). &lt;br /&gt;
&lt;br /&gt;
== Base Melee Damage based on Boons ==&lt;br /&gt;
Values referenced from [[Hero Attributes Table]].&lt;br /&gt;
&lt;br /&gt;
Note: {{HeroIcon|Paige}}&#039;s Heavy Melee has{{ss|0.3|11px}} [[Spirit Power|spirit scaling]].&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroLightMeleeTable}}&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroHeavyMeleeTable}}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
The following abilities scale with light melee damage (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Unlike abilities with [[Spirit|Spirit scaling]], these abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Base&lt;br /&gt;
!Melee Damage scaling&lt;br /&gt;
!Bonus damage&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Bebop}}&lt;br /&gt;
|{{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
|63	&lt;br /&gt;
| +1.0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Billy}}&lt;br /&gt;
|{{AbilityIcon|Bashdown}}&lt;br /&gt;
|55&lt;br /&gt;
| +1.1&lt;br /&gt;
| +60% Heavy Melee (T3)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Calico}}&lt;br /&gt;
|{{AbilityIcon|Leaping Slash}}&lt;br /&gt;
|81.9&lt;br /&gt;
| +1.3&lt;br /&gt;
| +55 (T2)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Drifter}}&lt;br /&gt;
|{{AbilityIcon|Rend}}&lt;br /&gt;
|61.8&lt;br /&gt;
| +1.2&lt;br /&gt;
| +40 (T1)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Viscous}}&lt;br /&gt;
|{{AbilityIcon|Puddle Punch}}&lt;br /&gt;
|69.3&lt;br /&gt;
| +1.1&lt;br /&gt;
| +30 (T2)&lt;br /&gt;
|Upgrades to Heavy Melee on T3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{{AbilityIcon|Ava}} doesn&#039;t have any damage but can still break boxes and golden statues.&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Bonus Melee Damage ===&lt;br /&gt;
{{Item stat table|Bonus Melee Damage}}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Heavy Melee Damage ===&lt;br /&gt;
{{Item stat table|Bonus Heavy Damage}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Resist ===&lt;br /&gt;
{{Item stat table|Melee Resist}}&lt;br /&gt;
&lt;br /&gt;
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%.&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
[[Category:Damage Calculation]]&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mechanics?diff=37753</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mechanics?diff=37753"/>
		<updated>2025-09-21T18:27:12Z</updated>

		<summary type="html">&lt;p&gt;M14take: it seem it doesn&amp;#039;t decrease the parry cooldown?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mechanics image.png|thumb|342x342px|[[Pocket]] attacking enemies from above]]&lt;br /&gt;
[[File:Item build.png|thumb|342x342px|An [[Items|item]] build made for [[Yamato]]]]&lt;br /&gt;
&#039;&#039;&#039;Mechanics&#039;&#039;&#039; in &#039;&#039;[[Deadlock]]&#039;&#039; are the details, particulars, and mechanisms by which a player interacts with the game. This includes the objectives, controls, timing, map, and priorities to consider while playing in order to achieve victory. &lt;br /&gt;
&lt;br /&gt;
Mechanics can be broken into three categories:&lt;br /&gt;
&lt;br /&gt;
; Unit mechanics : The statistics, controls, and statuses of the units of &#039;&#039;Deadlock&#039;&#039;, including the player&#039;s Hero, the marching [[Trooper]]s, and lane [[Structures]].&lt;br /&gt;
; Gameplay mechanics : The mechanics of interacting with the game, how the player gains {{Souls}} [[Souls]], victory/defeat conditions, damage, healing, and death.&lt;br /&gt;
; Map mechanics: The locations and entities of the game map and how they interact with players.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The overall objective of &#039;&#039;Deadlock&#039;&#039; is to destroy the enemy team&#039;s [[Patron]]. This is done over the course of the game, where two teams battle across three lanes, navigating the map using [[Ziplines]]. Each lane contains both [[Guardian|Guardians]] and [[Walker|Walkers]] that a team will need to destroy to ultimately destroy the [[Patron]].&lt;br /&gt;
&lt;br /&gt;
Teams battle AI controlled Troopers, that release [[Souls]] when killed. Souls are used to [[Leveling Up|Level-up]] and buy [[items]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Offense and Defense ===&lt;br /&gt;
; Weapon Attacks&lt;br /&gt;
&lt;br /&gt;
* Every Hero has a weapon, usually a gun of some style, that allows them to engage in ranged combat to deal damage to other Heroes and units.&lt;br /&gt;
&lt;br /&gt;
; Melee Attacks&lt;br /&gt;
&lt;br /&gt;
* Every Hero may also perform a [[Melee attack|melee]] attack to strike at point-blank range with their fist, gun, etc. Players can perform either a light or heavy melee attack; light melee attacks deal a faster but weaker amount of damage, while heavy melee attacks take longer to execute, lunging forward with a more damaging blow.&lt;br /&gt;
&lt;br /&gt;
; Parry&lt;br /&gt;
&lt;br /&gt;
* Parries (Default key: &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;) are a defensive move that is available to every Hero. After performing a parry, a Hero briefly enters &#039;&#039;a parry state&#039;&#039;. The parry animation lasts 1 second, during which any incoming melee attack will be parried for the first 0.75 seconds. During the &#039;&#039;parry state&#039;&#039;, the player can fully absorb one melee attack and apply the following status effects to the melee attacker: stunning the attacker for 2.75 seconds, preventing incoming melee damage, and making the attacker susceptible to increased damage in return (+25% to all damage sources, not just the individual who parried).&lt;br /&gt;
* A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. Parry has a cooldown of 4.5 seconds before another parry can be performed again.&lt;br /&gt;
* Debuff Resist does not impact the duration of those status effects from being parried. &lt;br /&gt;
* {{ItemIcon|Counterspell}} and {{ItemIcon|Rebuttal}} give additional effects to parries, with Rebuttal also decreasing parry cooldown.&lt;br /&gt;
&lt;br /&gt;
; Crouch&lt;br /&gt;
&lt;br /&gt;
* Crouching (Default key: &amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;) can help avoid enemy fire by making the player smaller and able to hide behind objects.&lt;br /&gt;
&lt;br /&gt;
; Heroes&#039; Abilities&lt;br /&gt;
&lt;br /&gt;
* Every Hero has 4 unique abilities, which they can unlock for use by spending [[Level|&#039;&#039;&#039;ability unlocks&#039;&#039;&#039;]][[File:Ability_unlock_icon.png|30px]]. Abilities are often used to deal [[Spirit Damage]], empower the player or allies, weaken enemies, or assist in traversal.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
{{Main|Movement}}&lt;br /&gt;
; Double jump&lt;br /&gt;
&lt;br /&gt;
* Heroes can perform a &#039;&#039;double jump&#039;&#039; by jumping while in mid air, which cost 1 [[Stamina]]. Without items, Heroes can perform a single &#039;&#039;double jump&#039;&#039; in the air.&lt;br /&gt;
&lt;br /&gt;
; Dash and Air Dash&lt;br /&gt;
&lt;br /&gt;
* Pressing the dash button (Default key: &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;) performs a quick evasive maneuver, which costs 1 [[Stamina]]. It can be used to evade enemy attacks, escape fights, or chase enemies.&lt;br /&gt;
&lt;br /&gt;
* Pressing dash while in the air performs an &#039;&#039;air dash&#039;&#039; which works exactly like a regular dash, except it has less slowdown at the end of the dash. Without items, Heroes can perform a single &#039;&#039;air dash&#039;&#039; while in the air.&lt;br /&gt;
&lt;br /&gt;
; Dash Jump&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;Dash jump&#039;&#039; is a fast long jump, which can be performed during a dash and costs 1 [[Stamina]], for a total of 2 including the Stamina spent &#039;&#039;dashing&#039;&#039;. The timing of a &#039;&#039;dash jump&#039;&#039; is visualized by the crosshair turning blue while &#039;&#039;dashing.&#039;&#039; While the crosshair is blue, the player can press jump to &#039;&#039;dash jump&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
; Slide&lt;br /&gt;
&lt;br /&gt;
* Heroes can slide by holding crouch while moving faster than 9.6m/s (such as with high move/sprint speed, after dashes, etc) or while going down slopes, preserving momentum and giving infinite ammo for the duration of the slide. This can improve overall DPS by increasing the time before needing to reload when fighting around stairs or slopes, such as the ones seen in every lane next to the [[Guardian]].&lt;br /&gt;
&lt;br /&gt;
* Heroes cannot jump during slides performed from a ground dash. All other slides (including from air-dashes/dash jumps) do not have this restriction.&lt;br /&gt;
&lt;br /&gt;
; Down Dash&lt;br /&gt;
&lt;br /&gt;
* Heroes can quickly dash downwards while in mid air by pressing the crouch button twice, spending 1 [[Stamina]].&lt;br /&gt;
&lt;br /&gt;
; Wall Jump&lt;br /&gt;
&lt;br /&gt;
* Heroes can perform a &#039;&#039;wall jump&#039;&#039; by jumping in mid air next to a wall while inputting the direction away from the wall. This does not cost any [[Stamina]].&lt;br /&gt;
&lt;br /&gt;
; Wall Slide&lt;br /&gt;
&lt;br /&gt;
* Heroes can slide along walls while in the air, slowing their descent and limiting their max falling speed to -600 u/s.&lt;br /&gt;
==== Mantle ====&lt;br /&gt;
&lt;br /&gt;
* Heroes can &#039;&#039;mantle&#039;&#039;, i.e. climb up obstacles. To mantle, the player must hold the forward key and look in the direction they wish to mantle in.&lt;br /&gt;
&lt;br /&gt;
==== Mantle Glide ====&lt;br /&gt;
&lt;br /&gt;
* Heroes can perform a &#039;&#039;mantle glide&#039;&#039; by holding the crouch button during a mantle. This will add a speed boost upon the mantle finishing.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
; Laning&lt;br /&gt;
&lt;br /&gt;
* Laning is the process of fighting in the lane, collecting [[Souls]] from [[Trooper]]s, and pushing the lane to the enemy [[Patron]].&lt;br /&gt;
* There are 3 lanes: York Ave. (yellow), Broadway (blue), and Park Ave. (green). Any part of a lane controlled by the opposing team will be red on the [[Minimap]].&lt;br /&gt;
&lt;br /&gt;
; Ganking&lt;br /&gt;
&lt;br /&gt;
* Ganking is the act of moving from one lane to another to help kill enemy Heroes who over-extended, or who are simply ripe for the picking.&lt;br /&gt;
&lt;br /&gt;
* The process of organizing players in the &#039;&#039;&#039;laning phase&#039;&#039;&#039; (see: &amp;quot;[[Strategy]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
; Items&lt;br /&gt;
{{Main|Items}}&lt;br /&gt;
* All [[Items]] give passive bonuses and some of them have an Active ability that Hero can use on command. Items can be purchased from the [[The Curiosity Shop]] for [[Souls]].&lt;br /&gt;
&lt;br /&gt;
== Comeback Mechanics ==&lt;br /&gt;
When a team is behind on [[Souls]], there are some mechanics that come into play to allow the losing team to catch up. &lt;br /&gt;
* Killing an enemy Hero will award more Souls if the player&#039;s team is behind.&lt;br /&gt;
* Killing an enemy Hero that has a Kill Streak will reward a &amp;quot;Bounty&amp;quot; of extra Souls.&lt;br /&gt;
* The losing team gains up to 30% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored.&lt;br /&gt;
* The [[Soul Urn]] drop-off location is located in the middle of the solo lanes if teams are even, but located on the losing team&#039;s side if they have significantly less total souls (10% or more difference).&lt;br /&gt;
== Map Mechanics == &lt;br /&gt;
{{main|Map}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit/Structure !! Image !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Troopers]] || [[File:Trooper_Icon.png|110px]] || Troopers are the main force of each [[Patron]], sent down the map&#039;s Lanes to attack the opposing Patron. These small warriors will march in squads of 4 to attack all enemies nearby, including Guardians, Heroes, and the enemy Troopers.&lt;br /&gt;
For much of the game, destroying Troopers (and their [[Soul]] orbs) is the primary way for players to gain more Souls. In addition, players may Deny enemy teams by stealing the Souls from killed troopers. &lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian]] || [[File:Guardian_Icon.png|110px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack.The slam attack does AoE damage to enemies near the Guardian.&lt;br /&gt;
When 3 enemy Guardians on the map are defeated, everyone on your team gains an [[Extra Slots|Extra Slot]] in their Inventory.&lt;br /&gt;
|-&lt;br /&gt;
| [[Walker]] || [[File:Walker_Icon.png|110px]] || The second objective of the lane is the [[Walker]] who has a laser attack, a Volcano Salvo, and a slam. Your team will gain an [[Extra Slots|Extra Slot]] for destroying one enemy Walker and the next [[Extra Slots|Extra Slot]] for destroying three Walkers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian|Base Guardians]] || [[File:Guardian_Icon.png|110px]] || The Third objective of the lane is two Guardians outside the enemy base. When both of these enemy Guardians fall in a lane, the zipline for allies in that lane becomes significantly faster. Your team will gain an [[Extra Slots|Extra Slot]] for destroying both Base Guardians in any lane.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrine]] || [[File:Shrine_Icon.png|110px]] || The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, one on each side of the base. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patron]] || [[File:Patron_Icon.png|110px]] || The fifth and final objective is the [[Patron]], which ends the game. It has two modes, normal and weakened. You can not damage a Patron in its normal state, it must be exposed by killing both Shrines in the base.&lt;br /&gt;
Once the Patron has been brought to 0HP once, it will become invulnerable, transform and move into their team&#039;s Pit. After the invulnerability phase, it will refill health to 100% and be vulnerable again. If the weakened Patron is not currently under attack, it will passively regenerate its health. &lt;br /&gt;
&lt;br /&gt;
When the Patron becomes weakened, any Death Timers on the defending team will be shortened by up to 20s to a minimum of 10s, allowing for a final defense. &lt;br /&gt;
|-&lt;br /&gt;
| [[Denizen]] || [[File:Neutral_Icon.png|110px]] ||&lt;br /&gt;
Denizens exist in the &amp;quot;Jungle&amp;quot; of the map. These Camps are located across the map and are denoted by cyan triangle icons. The number of lines beneath the icon indicates the difficulty of the camp: zero lines for easy camps, one line for medium camps, and two lines for hard camps. They are worth a small to medium amount of [[Souls]] if destroyed and respawn soon after. &lt;br /&gt;
|-&lt;br /&gt;
| [[Mid-Boss]] || [[File:Midboss.png|110px]] || The mid boss is located in the center of the map and is a potent, tough threat that requires multiple players to co-ordinate and defeat. &lt;br /&gt;
When the mid boss dies it drops the [[Rejuvenator]]. Charged melee attacks will collect it. Securing the Rejuvenator awards your team with the &#039;&#039;&#039;Rejuvenation Credit&#039;&#039;&#039; that buffs you and your team along with your Troopers. &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Urn]] || [[File:Soul_Urn_Render.png|110px]] || After 10 minutes of game time, the Soul Urn will appear and be ready for capture. Once captured on the opposite side of the map, the capturing team will receive a large bounty of [[Souls]], a single ability point for the &amp;quot;courier&amp;quot;, and another urn will spawn 5 minutes later. &lt;br /&gt;
|-&lt;br /&gt;
| [[Breakables]] || [[File:Gold_Urn_Render.png|110px]] || Breakables are found all around the map in the form of a crate or a golden statue. Break them for a minor but permanent power-up or a small amount of [[Souls]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sinner&#039;s Sacrifice]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[File:SinnersSacrifice InGame ISO.png|85px]]|| Sinner&#039;s Sacrifice is a vending machine that provides Heroes with [[Souls]] in exchange for health if punched.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ziplines]]||[[File:Map Nav.png|110px]]||The Transit Lines (aka Hyperlines, or Ziplines) are the primary method of long-distance transportation in Deadlock. The Transit Lines are located throughout the Map, starting from each team&#039;s base, running down the three different lanes. Each team has their own Transit Lines system. The availability of the Transit Line depends on how far a team&#039;s Troopers has pushed down the lane.&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleporter]]||[[File:Teleporter walker.png|110px]]||&lt;br /&gt;
Teleporters, which unlock after 8 minutes in the game, can be used to quickly traverse the map horizontally.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropes]]||[[File:Screenshot_from_2024-10-08_18-29-30.png|110px]]||&lt;br /&gt;
Ropes can be used to quickly ascend to midlevels or rooftops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
{{Main|Powerup}}&lt;br /&gt;
Temporary buffs spawn on the bridges overlooking the Soul Urn locations and begin at the 5 minute mark and then every 5 minutes thereafter. Each buff lasts for 160 seconds after being destroyed with a Heavy [[Melee Attack]]. The strength of each buff progressively increases from the 5 minute mark to the 40 minute mark.&lt;br /&gt;
&lt;br /&gt;
There are four types of buffs:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Survival Buff:&#039;&#039;&#039; Grants temporary health and health regen.&lt;br /&gt;
#* Starts at +200 [[Health|Bonus Health]] and +0.5% [[Health Regen|Max Health Regen]]&lt;br /&gt;
#* Ends at +700 Bonus Health and +1.5% Max Health Regen&lt;br /&gt;
#* Duration: 160s&lt;br /&gt;
# &#039;&#039;&#039;Gun Buff:&#039;&#039;&#039; Grants temporary magazine size and fire rate.&lt;br /&gt;
#* Starts at +12% [[Fire Rate]] and +20% [[Ammo]]&lt;br /&gt;
#* Ends at +35% Fire Rate and +60% Ammo&lt;br /&gt;
#* Duration: 160s&lt;br /&gt;
# &#039;&#039;&#039;Casting Buff:&#039;&#039;&#039; Grants temporary cooldown reduction and spirit power.&lt;br /&gt;
#* Starts at +15 [[Spirit Power]] and +12% Cooldown Reduction&lt;br /&gt;
#* Ends at +40 Spirit Power and +25% Cooldown Reduction&lt;br /&gt;
#* Duration: 160s&lt;br /&gt;
# &#039;&#039;&#039;Movement Buff:&#039;&#039;&#039; Grants temporary extra stamina and sprint speed.&lt;br /&gt;
#* Starts at +1 [[Stamina]], +1.5m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost&lt;br /&gt;
#* Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate, and +80% Zipline Boost &lt;br /&gt;
#* Duration: 160s&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Attack?diff=37752</id>
		<title>Melee Attack</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Attack?diff=37752"/>
		<updated>2025-09-21T18:23:40Z</updated>

		<summary type="html">&lt;p&gt;M14take: it seem it doesn&amp;#039;t decrease the parry cooldown?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]&lt;br /&gt;
Every hero can perform a &#039;&#039;&#039;melee attack&#039;&#039;&#039; to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player&#039;s [[Stamina]] and do more damage; however, the amount a player can turn is reduced during the attack animation. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing an attack after a successful [[parry]] will increase all damage by 25%. The default keybind for melee attacks is &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;. Pressing &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; triggers a light melee attack, while holding initiates a heavy melee attack.&lt;br /&gt;
&lt;br /&gt;
The cooldown for a heavy melee is 1 second, if you miss your heavy melee it will increase to 1.3 seconds. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
See [[Melee Damage]] for a list of all heroes&#039; base melee damage and scaling.&lt;br /&gt;
&lt;br /&gt;
Melee attack damage benefits from 50% of all [[Weapon Damage]] buffs.&lt;br /&gt;
&lt;br /&gt;
Last hitting a Trooper with a melee attack will prevent its [[Souls | Soul]] Orb from appearing... and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs.&lt;br /&gt;
&lt;br /&gt;
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn.&lt;br /&gt;
&lt;br /&gt;
Melee attacks are the only way to interact with the [[Sinner&#039;s Sacrifice]] and will cause 60 retaliation damage.&lt;br /&gt;
&lt;br /&gt;
Performing a melee attack will decrease the player&#039;s speed shortly after. The amount of speed decreased varies between heroes, and additionally varies depending on if a light or heavy melee is used. The speed decrease can be mitigated through items that give resistance to [[Movement Slow|movement slow]] effects, such as {{ItemIcon|Fleetfoot}} and {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
Melee attacks will interrupt [[Reload Time|reloading]] when performed. Light melee attacks (with the exception of {{HeroIcon|Billy}}&#039;s) instantly freeze the reload timer on use, while heavy melee attacks will instead freeze the reload timer once the attacking hero begins lunging. Reloading resumes once the melee animation has completed.&lt;br /&gt;
&lt;br /&gt;
== Heavy Melee Cancel ==&lt;br /&gt;
&#039;&#039;&#039;Heavy Melee Cancel&#039;&#039;&#039; is a technique that allows you to interrupt a Heavy Melee attack by using specific [[Active Items]] or [[Abilities]]. This is particularly useful for melee-focused builds, as it can bait enemies into wasting their [[Parry]].&lt;br /&gt;
&lt;br /&gt;
[[File:Heavy_Melee_Cancel.mp4|center|800px]]&amp;lt;center&amp;gt;&#039;&#039;&#039;Baiting Heavy Melee by canceling it with {{ItemIcon|Fleetfoot}}.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to Perform ===&lt;br /&gt;
To execute a Heavy Melee Cancel, follow these steps:&lt;br /&gt;
# Buy an [[Active Items|Active Item]] or select a [[Hero]] with an ability that enables Heavy Melee cancellation.&lt;br /&gt;
# Initiate a Heavy Melee attack.&lt;br /&gt;
# During the &#039;&#039;&#039;lunge phase&#039;&#039;&#039;, activate the item or ability to cancel the recovery animation while maintaining momentum.&lt;br /&gt;
&lt;br /&gt;
==== Items that cancel Heavy Melee ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of items&lt;br /&gt;
! Name&lt;br /&gt;
! {{Souls|}}Cost&lt;br /&gt;
! Category&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Fleetfoot}}&lt;br /&gt;
| 1,600&lt;br /&gt;
| {{ItemType|Weapon|Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Fury Trance}}&lt;br /&gt;
| 3,200&lt;br /&gt;
| {{ItemType|Armor|Vitality}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
| 6,400&lt;br /&gt;
| {{ItemType|Armor|Vitality}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Colossus}}&lt;br /&gt;
| 6,400&lt;br /&gt;
| {{ItemType|Armor|Vitality}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Unstoppable}}&lt;br /&gt;
| 6,400&lt;br /&gt;
| {{ItemType|Armor|VItality}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Abilities that cancel Heavy Melee ====&lt;br /&gt;
Some [[Hero|Heroes]] can perform Heavy Melee Cancel using their innate abilities, but they may be locked out of immediate follow-up attacks due to ability restrictions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of abilities&lt;br /&gt;
! Hero&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}}&lt;br /&gt;
| {{AbilityIcon|Singularity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Ivy}}&lt;br /&gt;
| {{AbilityIcon|Stone Form}}&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Kelvin}}&lt;br /&gt;
| {{AbilityIcon|Ice Path}}, {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay navbox}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37546</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37546"/>
		<updated>2025-09-20T04:56:14Z</updated>

		<summary type="html">&lt;p&gt;M14take: /* Movement Speed Buff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Majestic Leap}}&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Rescue Beam}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transformation)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}} (Tier 1 Upgrade and have an isolated enemy hero around)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Backstabber}} (conditional)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}} (conditional)&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Active)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Enduring Speed}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Fortitude}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}} (Active)&lt;br /&gt;
* {{ItemIcon|Juggernaut}}&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}} (Conditional)&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37545</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37545"/>
		<updated>2025-09-20T04:40:54Z</updated>

		<summary type="html">&lt;p&gt;M14take: /* Displace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Majestic Leap}}&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Rescue Beam}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transformation)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37544</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37544"/>
		<updated>2025-09-20T04:37:36Z</updated>

		<summary type="html">&lt;p&gt;M14take: /* Movement Speed Buff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Majestic Leap}}&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Rescue Beam}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transformation)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37543</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37543"/>
		<updated>2025-09-20T04:32:22Z</updated>

		<summary type="html">&lt;p&gt;M14take: /* Invincibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Majestic Leap}}&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Rescue Beam}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transformation)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37542</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37542"/>
		<updated>2025-09-20T04:25:52Z</updated>

		<summary type="html">&lt;p&gt;M14take: Health Regeneration update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Majestic Leap}}&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Rescue Beam}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transformation)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37541</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37541"/>
		<updated>2025-09-20T04:18:14Z</updated>

		<summary type="html">&lt;p&gt;M14take: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Majestic Leap}}&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Rescue Beam}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transformation)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37540</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37540"/>
		<updated>2025-09-20T04:05:21Z</updated>

		<summary type="html">&lt;p&gt;M14take: Health Regeneration update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Majestic Leap}}&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Rescue Beam}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bepop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37539</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37539"/>
		<updated>2025-09-20T04:02:45Z</updated>

		<summary type="html">&lt;p&gt;M14take: Health Regeneration update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Majestic Leap}}&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Watcher&#039;s Covenant}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Spirit, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time))&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Defend and Fight!}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bepop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
&lt;br /&gt;
=== Purge Effects ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates)&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following items grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37486</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37486"/>
		<updated>2025-09-19T09:29:27Z</updated>

		<summary type="html">&lt;p&gt;M14take: add some new hero information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
Is a negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Burn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Damage Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s  {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
Is a negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Diplace:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039; {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
===Eternal Night===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
Is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
Is a negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity, or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance ===&lt;br /&gt;
Items that [[Debuff Resist|reduce the duration]] of debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
Abilities and items that make the player immune to [[Crowd Control]] debuffs (can still be targeted).&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}  (Tier 3 while pulling)&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} &lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
Abilities and items that make the player immune and untargetable to debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (initial phase)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
=== Purge ===&lt;br /&gt;
Abilities and items that instantly remove any debuffs applied to the target.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} - (Does not remove debuffs applied by Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} - (Removes all debuffs, including Ultimate applied debuffs)&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37485</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37485"/>
		<updated>2025-09-19T09:15:51Z</updated>

		<summary type="html">&lt;p&gt;M14take: add some content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
Is a negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Burn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Damage Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s  {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
Is a negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Diplace:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Heavy Melee&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copy the ult in list)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039; {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
===Eternal Night===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
Is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
Is a negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity, or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance ===&lt;br /&gt;
Items that [[Debuff Resist|reduce the duration]] of debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
Abilities and items that make the player immune to [[Crowd Control]] debuffs (can still be targeted).&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}  (Tier 3 while pulling)&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} &lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
Abilities and items that make the player immune and untargetable to debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (initial phase)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
=== Purge ===&lt;br /&gt;
Abilities and items that instantly remove any debuffs applied to the target.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} - (Does not remove debuffs applied by Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} - (Removes all debuffs, including Ultimate applied debuffs)&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37484</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37484"/>
		<updated>2025-09-19T06:02:03Z</updated>

		<summary type="html">&lt;p&gt;M14take: add some new hero information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
Is a negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Burn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Damage Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s  {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
=== Displace ===&lt;br /&gt;
Is a negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Diplace:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
=== Stun ===&lt;br /&gt;
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
===Eternal Night===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
Is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
Is a negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity, or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance ===&lt;br /&gt;
Items that [[Debuff Resist|reduce the duration]] of debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
Abilities and items that make the player immune to [[Crowd Control]] debuffs (can still be targeted).&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}  (Tier 3 while pulling)&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} &lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
Abilities and items that make the player immune and untargetable to debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (initial phase)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
=== Purge ===&lt;br /&gt;
Abilities and items that instantly remove any debuffs applied to the target.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} - (Does not remove debuffs applied by Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} - (Removes all debuffs, including Ultimate applied debuffs)&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37467</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37467"/>
		<updated>2025-09-18T07:14:09Z</updated>

		<summary type="html">&lt;p&gt;M14take: add some new hero information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&lt;br /&gt;
=== Burn ===&lt;br /&gt;
Is a negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Burn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Damage Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s  {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Displace ===&lt;br /&gt;
Is a negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Diplace:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|abrams}}&#039; {{AbilityIcon|shoulder charge}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}},{{AbilityIcon|Rising ram}} and {{AbilityIcon|Chain gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}&lt;br /&gt;
&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&lt;br /&gt;
=== Silence ===&lt;br /&gt;
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&lt;br /&gt;
=== Stun ===&lt;br /&gt;
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
Is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
=== Malice ===&lt;br /&gt;
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&lt;br /&gt;
=== Tether ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
Is a negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity, or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance ===&lt;br /&gt;
Items that [[Debuff Resist|reduce the duration]] of debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
Abilities and items that make the player immune to [[Crowd Control]] debuffs (can still be targeted).&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain gang}}  (Tier 3 while pulling)&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} &lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
Abilities and items that make the player immune and untargetable to debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (initial phase)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
=== Purge ===&lt;br /&gt;
Abilities and items that instantly remove any debuffs applied to the target.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} - (Does not remove debuffs applied by Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} - (Removes all debuffs, including Ultimate applied debuffs)&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37466</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37466"/>
		<updated>2025-09-18T07:08:07Z</updated>

		<summary type="html">&lt;p&gt;M14take: add some content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&lt;br /&gt;
=== Burn ===&lt;br /&gt;
Is a negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Burn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Damage Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s  {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Displace ===&lt;br /&gt;
Is a negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Diplace:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|abrams}}&#039; {{AbilityIcon|shoulder charge}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}},{{AbilityIcon|Rising ram}} and {{AbilityIcon|Chain gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}&lt;br /&gt;
&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&lt;br /&gt;
=== Silence ===&lt;br /&gt;
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&lt;br /&gt;
=== Stun ===&lt;br /&gt;
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
Is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
=== Malice ===&lt;br /&gt;
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&lt;br /&gt;
=== Tether ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
Is a negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity, or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance ===&lt;br /&gt;
Items that [[Debuff Resist|reduce the duration]] of debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
Abilities and items that make the player immune to [[Crowd Control]] debuffs (can still be targeted).&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain gang}}  (Tier 3 while pulling)&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} &lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
Abilities and items that make the player immune and untargetable to debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (initial phase)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
=== Purge ===&lt;br /&gt;
Abilities and items that instantly remove any debuffs applied to the target.&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} - (Does not remove debuffs applied by Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} - (Removes all debuffs, including Ultimate applied debuffs)&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=37431</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=37431"/>
		<updated>2025-09-17T17:33:14Z</updated>

		<summary type="html">&lt;p&gt;M14take: add some new hero information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Is a negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Bleed:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
&lt;br /&gt;
=== Burn ===&lt;br /&gt;
Is a negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Burn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Damage Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s  {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment)&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Disarm:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
Note: Although {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Displace ===&lt;br /&gt;
Is a negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Diplace:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|BIlly}}&#039;s {{AbilityIcon|bashdown}},{{AbilityIcon|rising ram}} and {{AbilityIcon|chain gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}&lt;br /&gt;
&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
Is a negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Healing Reduction:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
*{{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Self)&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Immobilized:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
&lt;br /&gt;
=== Silence ===&lt;br /&gt;
Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Silence:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
* {{ItemIcon|Curse}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&lt;br /&gt;
=== Stun ===&lt;br /&gt;
Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Sources of Stun:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
Is a negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
&lt;br /&gt;
=== Malice ===&lt;br /&gt;
Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
&lt;br /&gt;
=== Tether ===&lt;br /&gt;
Is a negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
Is a negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Status Cleansers ==&lt;br /&gt;
Some abilities and items can grant the user resistances, immunity, or instantly remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance ===&lt;br /&gt;
Items that [[Debuff Resist|reduce the duration]] of debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Weighted Shots}}&lt;br /&gt;
* {{ItemIcon|SpellBreaker}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
Abilities and items that make the player immune to [[Crowd Control]] debuffs (can still be targeted).&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|billy}}&#039;s {{AbilityIcon|chain gang}}  (Tier 3 while pulling)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} &lt;br /&gt;
* {{ItemIcon|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
Abilities and items that make the player immune and untargetable to debuffs.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (initial phase)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
=== Purge ===&lt;br /&gt;
Abilities and items that instantly remove any debuffs applied to the target.&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Debuff Remover}} - (Does not remove debuffs applied by Ultimates)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} - (Removes all debuffs, including Ultimate applied debuffs)&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ammo?diff=37154</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ammo?diff=37154"/>
		<updated>2025-09-16T15:40:08Z</updated>

		<summary type="html">&lt;p&gt;M14take: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{plink|Ammo|pic=Clip size icon|size=32}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Clip Size&#039;&#039;&#039;, is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be [[Reload Time|reloaded]] to regain rounds up to the maximum.&lt;br /&gt;
{{#ev:youtube|yu7dzf5ottg|360|description=Video explaining Ammo}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Base Clip Size ==&lt;br /&gt;
&lt;br /&gt;
Values referenced from [[Hero Attributes Table]].&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroClipSizeTable}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Ammo under stamina bar.png|thumb|&#039;&#039;&#039;Ammo under the stamina bar&#039;&#039;&#039;]]&lt;br /&gt;
Ammo is displayed under the [[stamina]] bars.&lt;br /&gt;
&lt;br /&gt;
While sliding, the player has infinite ammo, indicated by a light green infinity symbol.&lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
The formula for clip size increase is: &amp;lt;math&amp;gt;x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\text{BonusClipSize}&amp;lt;/math&amp;gt; is additive ammo, &amp;lt;math&amp;gt;\text{BonusClipSizePercent}&amp;lt;/math&amp;gt; is multiplicative ammo, and &amp;lt;math&amp;gt;\text{Golden Statues}&amp;lt;/math&amp;gt; is the golden statue bonus.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{Item stat table|Ammo}}&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Map spawns ===&lt;br /&gt;
* [[Golden Statue]]s can provide a permanent increase: +&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;% Ammo before 10 minutes, or +&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;% Ammo before 30 minutes, or +&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;% Ammo after 30 minutes.&lt;br /&gt;
* [[Powerup]] runes can provide a temporary Gun buff that provides +&#039;&#039;&#039;20&#039;&#039;&#039;% to +&#039;&#039;&#039;60&#039;&#039;&#039;% Ammo for 160 seconds (scaling with game time from 5 to 40 minutes).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Wraith&#039;s clip size is 52 as a reference to the number of cards in a [[wikipedia:Standard_52-card_deck|poker deck]]. Her original clip size was 50. It was changed based on a player&#039;s suggestion in the official Deadlock Discord.&amp;lt;ref&amp;gt;2024-07-04 - [[:File:Wraith clip size change.png|Screenshot]] by [[Yoshi]] in respose to a message from user &amp;quot;diet pepsi&amp;quot;; Deadlock Discord&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Stat Navbox}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ammo?diff=37152</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ammo?diff=37152"/>
		<updated>2025-09-16T15:32:37Z</updated>

		<summary type="html">&lt;p&gt;M14take: remove outdated image and words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{plink|Ammo|pic=Clip size icon|size=32}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Clip Size&#039;&#039;&#039;, is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be [[Reload Time|reloaded]] to regain rounds up to the maximum.&lt;br /&gt;
{{#ev:youtube|yu7dzf5ottg|360|description=Video explaining Ammo}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Base Clip Size ==&lt;br /&gt;
&lt;br /&gt;
Values referenced from [[Hero Attributes Table]].&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroClipSizeTable}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Ammo is displayed under the [[stamina]] bars.&lt;br /&gt;
[[File:Ammo under stamina bar.png|thumb|&#039;&#039;&#039;Ammo under the stamina bar&#039;&#039;&#039;]]&lt;br /&gt;
While sliding, the player has infinite ammo, indicated by a light green infinity symbol.&lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
The formula for clip size increase is: &amp;lt;math&amp;gt;x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\text{BonusClipSize}&amp;lt;/math&amp;gt; is additive ammo, &amp;lt;math&amp;gt;\text{BonusClipSizePercent}&amp;lt;/math&amp;gt; is multiplicative ammo, and &amp;lt;math&amp;gt;\text{Golden Statues}&amp;lt;/math&amp;gt; is the golden statue bonus.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{Item stat table|Ammo}}&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Map spawns ===&lt;br /&gt;
* [[Golden Statue]]s can provide a permanent increase: +&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;% Ammo before 10 minutes, or +&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;% Ammo before 30 minutes, or +&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;% Ammo after 30 minutes.&lt;br /&gt;
* [[Powerup]] runes can provide a temporary Gun buff that provides +&#039;&#039;&#039;20&#039;&#039;&#039;% to +&#039;&#039;&#039;60&#039;&#039;&#039;% Ammo for 160 seconds (scaling with game time from 5 to 40 minutes).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Wraith&#039;s clip size is 52 as a reference to the number of cards in a [[wikipedia:Standard_52-card_deck|poker deck]]. Her original clip size was 50. It was changed based on a player&#039;s suggestion in the official Deadlock Discord.&amp;lt;ref&amp;gt;2024-07-04 - [[:File:Wraith clip size change.png|Screenshot]] by [[Yoshi]] in respose to a message from user &amp;quot;diet pepsi&amp;quot;; Deadlock Discord&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Stat Navbox}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Ammo_under_stamina_bar.png?diff=37151</id>
		<title>File:Ammo under stamina bar.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Ammo_under_stamina_bar.png?diff=37151"/>
		<updated>2025-09-16T15:30:53Z</updated>

		<summary type="html">&lt;p&gt;M14take: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammo under stamina bar&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Data:Dictionary?diff=36633</id>
		<title>Data:Dictionary</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Data:Dictionary?diff=36633"/>
		<updated>2025-09-13T09:56:26Z</updated>

		<summary type="html">&lt;p&gt;M14take: chinese translate update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
	&amp;quot;Undocumented&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Undocumented&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;update-date-fmt&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;{{{1}}} {{{2}}}, {{{3}}}&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;{{{1}}} {{{2}}}, {{{3}}}&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;update-title-fmt&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update:{{{1}}} {{{2}}}, {{{3}}}&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновление от {{{1}}} {{{2}}}, {{{3}}}&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;January&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;January&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Январь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;一月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;February&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;February&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Февраль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;二月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;March&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;March&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Март&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;三月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;April&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;April&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Апрель&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;四月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;May&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;May&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Май&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;五月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;June&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;June&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июнь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;六月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;July&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;July&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;七月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;August&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;August&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Август&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;八月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;September&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;September&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сентябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;九月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;October&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;October&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Октябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;November&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;November&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ноябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十一月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;December&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;December&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Декабрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十二月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main article&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main article&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основная статья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основные статьи&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Quotes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Quotes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Цитаты&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;引用&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart1&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Welcome to the&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Добро пожаловать на&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Bem vindo à&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;欢迎来到&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart2&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The player-written resource for&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Написанная игроками вики по игре&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;每个人都可以参与编写的&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart3&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;that anyone can edit, with&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;которую может редактировать любой, содержит&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;百科，目前共有&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart4&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;articles and counting.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;статей и продолжает расти.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;篇文章，并在持续更新中。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество статей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文章数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of files&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of files&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество файлов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文件数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of active editors&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of active editors&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активных редакторов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活跃编辑者数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of edits&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of edits&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество правок&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑次数&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;edit&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;edit&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;редактировать&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Individual&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Individual&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Одиночный&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Accumulative&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Accumulative&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Накопительный&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NotesNeedsTranslation&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes page cannot be created until &#039;Notes&#039; is translated.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar sayfası &#039;Notlar&#039; çevrilmeden oluşturulamaz.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Страница заметок не может быть создана, пока &#039;Заметки&#039; не будут переведены.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;註記&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Заметки&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;备注&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NeedsTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;This needs translation to English. To help translate it, visit %s.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bunun İngilizceye çevrilmesi gerekiyor. Çeviriye yardımcı olmak için %s sayfasını ziyaret edin.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;此内容需要翻译成中文。如需帮助翻译，请访问 %s。&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Требуется перевод на английский. Чтобы помочь с переводом, посетите %s.&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Isto precisa ser traduzido para português. Para ajudar na tradução, visite %s.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;MissingValveTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Valve has not yet translated this text to English.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Valve bu metni henüz İngilizceye çevirmedi.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;Valve 尚未将此文本翻译成简体中文&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Valve еще не перевели этот текст на английский.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Upcoming&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Upcoming&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Gelecek&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;即将推出&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;即將推出&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предстоящее&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Trivia&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Trivia&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eğlenceli Bilgi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;趣闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;趣聞&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интересные факты&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Stats&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Stats&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;İstatistikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;数值&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;數值&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Статистика&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Items&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eşyalar&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;物品&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;装备&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Heroes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Heroes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Герои&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;英雄&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Mechanics&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Mechanics&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Механики&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;机制&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Strategy&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Strategy&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стратегия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;策略&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Map&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Map&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Карта&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;地图&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Lore&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Lore&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Лор&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;世界观设定&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Weapon Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Weapon Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет оружия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;武器物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Armor Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Vitality Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет здоровья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活力物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tech Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spirit Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет спиритизма&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;元灵物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Patch notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Patch notes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Содержание обновления&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yama notları&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新新闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新資訊&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source:&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Source:&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Источник:&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Kaynak:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;来源:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;來源:&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source-nolink&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;No source link has been provided.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ссылка на источник отсутствует.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Herhangi bir kaynak bağlantısı sağlanmadı.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;未提供来源链接。&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;未提供來源連結。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Updates&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Updates&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновления&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncellemeler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新记录&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新紀錄&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновление&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update history&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update history&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme geçmişi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新历史&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新歷史&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;История обновлений&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Latest Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Latest Update&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Последнее обновление&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏上次更新时间&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Changes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Changes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Değişiklikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;改动&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;改動&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Изменения&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;N/A&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;YOK&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Н/Д&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SustainedDPS&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sustained DPS&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Devamlı SBH&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Устойчивый DPS&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerShot&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Shot&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Hasarı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за выстрел&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadDelay&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Delay&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yeniden Doldurma Gecikmesi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Задержка перезарядки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadSingle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Single&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Tekli Yeniden Doldurma&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Перезарядка по одному патрону&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletGravityScale&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullet Gravity Scale&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Yerçekimi Ölçeği&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сила гравитации пули&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffStartRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff Start Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Başlangıç Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция начала снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffEndRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff End Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Bitiş Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция окончания снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BonusAttackRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bonus Attack Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bonus Saldırı Menzili&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дополнительная дальность атаки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerBurst&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Burst&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Atış Başına Mermi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за очередь&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BurstInterShotInterval&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Time Between Bursted Bullets&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Patlayan Mermiler Arasındaki Süre&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интервал между выстрелами в очереди&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;RoundsPerSecondAtMaxSpin&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Rounds Per Second At Max Spin&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Выстрелов в секунду при максимальном раскручивании&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinAcceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Acceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ускорение раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinDeceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Deceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Замедление раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Information&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Information&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;ИНФОРМАЦИЯ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏信息&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceActor&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Actor&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Актёр дубляжа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;配音演员&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReleaseDate&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Release Date&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дата выпуска&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;发布日期&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLines&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Lines&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Реплики персонажа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codenames&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codenames&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codename&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codename&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLine&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;voice line&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;реплика&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;In-game&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;in-game&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;внутриигровая&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;在游戏中&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Amber Hand&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Amber Hand&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Янтарная рука&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;琥珀之手&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Sapphire Flame&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sapphire Flame&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сапфировое пламя&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;蓝宝石之焰&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shopkeeper&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shopkeeper&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Торговец&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;店主&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;The New York Oracle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The New York Oracle&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Нью-Йоркский оракул&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Newscaster&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Newscaster&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Диктор новостей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;系统播报&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Soul Urn&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Soul Urn&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Урна душ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;灵瓮&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Cost&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Cost&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стоимость&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;价格&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tier&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Тир&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;等级&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shop bonus&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shop bonus&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Бонус от предмета&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Active Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Active Items&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активные предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主动物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Sounds&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sounds&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;звуки&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;声音&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SoundEffects&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sound Effects&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;звуковые эффекты&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;声音效果&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Dash Speed&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Dash Speed&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Скорость рывка&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Overview&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Overview&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;概述&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Diviner%27s_Kevlar/zh-hans?diff=29283</id>
		<title>Diviner&#039;s Kevlar/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Diviner%27s_Kevlar/zh-hans?diff=29283"/>
		<updated>2025-06-30T04:10:54Z</updated>

		<summary type="html">&lt;p&gt;M14take: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Diviner&#039;s Kevlar&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusAbilityDurationPercent}}% [[Ability Duration]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_diviners_kevlar_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CombatBarrier}} [[Damage Barrier|Barrier]] (Conditional)&lt;br /&gt;
| passive1_stat2       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]] (Conditional)&lt;br /&gt;
| passive1_stat3       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuffDuration}}s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diviner&#039;s Kevlar&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Ability Duration]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
Diviner&#039;s Kevlar has a passive that, upon casting an ultimate ability, the purchasing hero gains a temporary [[Barrier]] and [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The spirit scaling buff from Diviner&#039;s Kevlar has some inconsistent interactions. For example:&lt;br /&gt;
** {{HeroIcon|Abrams}}&#039; Siphon Life &amp;amp; Shoulder Charge will use the current spirit power when the ability does damage&lt;br /&gt;
** {{HeroIcon|Bebop}}&#039;s bombs will benefit from the bonus spirit power even if Diviner&#039;s Kevlar expires before the bomb explodes, as long as the bomb was applied prior to it expiring.&lt;br /&gt;
** {{HeroIcon|Infernus}}&#039;s Flame Dash will also reflect the current spirit power bonus when the ability does damage&lt;br /&gt;
** {{HeroIcon|McGinnis}}&#039;s turrets that are spawned while the +40 spirit power is active will keep this buff for the whole turret duration&lt;br /&gt;
** {{HeroIcon|Vindicta}}&#039;s flight duration scales off of spirit; if she uses her ultimate while flying, the duration of the flight will get extended, however the &#039;bonus spirit damage&#039; portion of her flight will terminate unexpectedly early.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Diviner&#039;s Kevlar/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bullet_Resist_Shredder?diff=28696</id>
		<title>Bullet Resist Shredder</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bullet_Resist_Shredder?diff=28696"/>
		<updated>2025-06-16T05:30:43Z</updated>

		<summary type="html">&lt;p&gt;M14take: extra word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Bullet Resist Shredder&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeResistPercent}}% [[Damage Resistance#Melee_Resist|Melee Resist]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_bullet_resist_shredder_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletArmorReduction}}% [[Bullet Resist]] (Conditional)&lt;br /&gt;
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bullet Resist Shredder&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Bonus Health]] and [[Melee|Melee Resist]] to the purchasing hero. It has a passive which reduces the [[Bullet Resist]] on enemies that the purchasing hero deals [[Spirit Damage]] to.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is not a stacking effect, repeated applications will refresh the duration of the debuff.&lt;br /&gt;
* The debuff can be utilized by other players. Teammates can benefit from this debuff.&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Main|Bullet Resist Shredder/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Plated_Armor?diff=28695</id>
		<title>Plated Armor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Plated_Armor?diff=28695"/>
		<updated>2025-06-16T05:23:16Z</updated>

		<summary type="html">&lt;p&gt;M14take: item price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Plated Armor&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_deflecting_armor_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DeflectionPercent}}% Deflection Chance&lt;br /&gt;
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletProcDeflectionPercent}}% On-Hit Prevention Chance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plated Armor&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]]. Its passive provides a chance for a bullet fired at the user to deflect, avoiding all damage, and a chance to prevent on-hit [[Status Effects|effects]] from bullets.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Plated Armor/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Diviner%27s_Kevlar/zh-hans?diff=28556</id>
		<title>Diviner&#039;s Kevlar/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Diviner%27s_Kevlar/zh-hans?diff=28556"/>
		<updated>2025-06-13T05:51:04Z</updated>

		<summary type="html">&lt;p&gt;M14take: 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name            = Diviner&#039;s Kevlar&lt;br /&gt;
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusAbilityDurationPercent}}% [[Ability Duration]]&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_diviners_kevlar_desc|item_name={{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_stat1       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CombatBarrier}} [[Damage Barrier|Barrier]] (Conditional)&lt;br /&gt;
| passive1_stat2       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]] (Conditional)&lt;br /&gt;
| passive1_stat3       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuffDuration}}s Buff Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diviner&#039;s Kevlar&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Ability Duration]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
Diviner&#039;s Kevlar has a passive that, upon casting an ultimate ability, the purchasing hero gains a temporary [[Barrier]] and [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The spirit scaling buff from Diviner&#039;s Kevlar has some inconsistent interactions. For example:&lt;br /&gt;
** {{HeroIcon|Abrams}}&#039; Siphon Life &amp;amp; Shoulder Charge will use the current spirit power when the ability does damage&lt;br /&gt;
** {{HeroIcon|Bebop}}&#039;s bombs will benefit from the bonus spirit power even if Diviner&#039;s Kevlar expires before the bomb explodes, as long as the bomb was applied prior to it expiring.&lt;br /&gt;
** {{HeroIcon|Infernus}}&#039;s Flame Dash will also reflect the current spirit power bonus when the ability does damage&lt;br /&gt;
** {{HeroIcon|McGinnis}}&#039;s turrets that are spawned while the +40 spirit power is active will keep this buff for the whole turret duration&lt;br /&gt;
** {{HeroIcon|Vindicta}}&#039;s flight duration scales off of spirit; if she uses her ultimate while flying, the duration of the flight will get extended, however the &#039;bonus spirit damage&#039; portion of her flight will terminate unexpectedly early.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Diviner&#039;s Kevlar/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Data:Dictionary?diff=26923</id>
		<title>Data:Dictionary</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Data:Dictionary?diff=26923"/>
		<updated>2025-05-17T15:51:13Z</updated>

		<summary type="html">&lt;p&gt;M14take: chinese translate update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
	&amp;quot;January&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;January&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Январь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;一月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;February&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;February&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Февраль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;二月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;March&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;March&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Март&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;三月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;April&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;April&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Апрель&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;四月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;May&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;May&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Май&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;五月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;June&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;June&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июнь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;六月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;July&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;July&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;七月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;August&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;August&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Август&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;八月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;September&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;September&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сентябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;九月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;October&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;October&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Октябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;November&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;November&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ноябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十一月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;December&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;December&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Декабрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十二月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main article&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main article&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основная статья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основные статьи&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Quotes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Quotes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Цитаты&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;引用&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart1&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Welcome to the&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Добро пожаловать на&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Bem vindo à&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;欢迎来到&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart2&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The player-written resource for&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Написанная игроками вики по игре&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;每个人都可以参与编写的&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart3&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;that anyone can edit, with&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;которую может редактировать любой, содержит&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;百科，目前共有&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart4&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;articles and counting.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;статей и продолжает расти.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;篇文章，并在持续更新中。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество статей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文章数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of files&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of files&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество файлов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文件数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of active editors&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of active editors&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активных редакторов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活跃编辑者数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of edits&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of edits&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество правок&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑次数&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;edit&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;edit&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;редактировать&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Individual&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Individual&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Одиночный&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Accumulative&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Accumulative&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Накопительный&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NotesNeedsTranslation&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes page cannot be created until &#039;Notes&#039; is translated.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar sayfası &#039;Notlar&#039; çevrilmeden oluşturulamaz.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Страница заметок не может быть создана, пока &#039;Заметки&#039; не будут переведены.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;註記&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Заметки&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;备注&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NeedsTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;This needs translation to English. To help translate it, visit %s.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bunun İngilizceye çevrilmesi gerekiyor. Çeviriye yardımcı olmak için %s sayfasını ziyaret edin.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;此内容需要翻译成中文。如需帮助翻译，请访问 %s。&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Требуется перевод на английский. Чтобы помочь с переводом, посетите %s.&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Isto precisa ser traduzido para português. Para ajudar na tradução, visite %s.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;MissingValveTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Valve has not yet translated this text to English.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Valve bu metni henüz İngilizceye çevirmedi.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;Valve 尚未将此文本翻译成简体中文&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Valve еще не перевели этот текст на английский.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Upcoming&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Upcoming&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Gelecek&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;即将推出&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;即將推出&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предстоящее&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Trivia&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Trivia&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eğlenceli Bilgi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;趣闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;趣聞&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интересные факты&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Stats&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Stats&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;İstatistikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;数值&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;數值&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Статистика&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Items&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eşyalar&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;物品&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;装备&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Heroes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Heroes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Герои&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;英雄&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Mechanics&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Mechanics&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Механики&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;机制&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Strategy&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Strategy&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стратегия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;策略&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Map&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Map&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Карта&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;地图&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Lore&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Lore&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Лор&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;世界观设定&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Weapon Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Weapon Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет оружия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;武器物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Armor Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Vitality Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет здоровья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活力物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tech Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spirit Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет спиритизма&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;元灵物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Patch notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Patch notes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Содержание обновления&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yama notları&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新新闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新資訊&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source:&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Source:&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Источник:&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Kaynak:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;来源:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;來源:&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source-nolink&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;No source link has been provided.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ссылка на источник отсутствует.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Herhangi bir kaynak bağlantısı sağlanmadı.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;未提供来源链接。&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;未提供來源連結。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Updates&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Updates&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Патчи&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncellemeler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新记录&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新紀錄&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновление&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update history&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update history&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme geçmişi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新历史&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新歷史&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;История обновлений&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Latest Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Latest Update&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Последнее обновление&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏上次更新时间&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Changes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Changes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Değişiklikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;改动&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;改動&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Изменения&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;N/A&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;YOK&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Н/Д&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SustainedDPS&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sustained DPS&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Devamlı SBH&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Устойчивый DPS&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerShot&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Shot&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Hasarı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за выстрел&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadDelay&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Delay&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yeniden Doldurma Gecikmesi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Задержка перезарядки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadSingle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Single&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Tekli Yeniden Doldurma&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Перезарядка по одному патрону&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletGravityScale&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullet Gravity Scale&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Yerçekimi Ölçeği&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сила гравитации пули&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffStartRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff Start Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Başlangıç Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция начала снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffEndRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff End Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Bitiş Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция окончания снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BonusAttackRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bonus Attack Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bonus Saldırı Menzili&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дополнительная дальность атаки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerBurst&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Burst&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Atış Başına Mermi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за очередь&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BurstInterShotInterval&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Time Between Bursted Bullets&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Patlayan Mermiler Arasındaki Süre&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интервал между выстрелами в очереди&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;RoundsPerSecondAtMaxSpin&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Rounds Per Second At Max Spin&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Выстрелов в секунду при максимальном раскручивании&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinAcceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Acceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ускорение раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinDeceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Deceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Замедление раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Information&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Information&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;ИНФОРМАЦИЯ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏信息&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceActor&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Actor&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Актёр дубляжа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;配音演员&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReleaseDate&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Release Date&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дата выпуска&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;发布日期&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLines&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Lines&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Реплики персонажа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codenames&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codenames&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codename&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codename&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLine&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;voice line&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;реплика&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;In-game&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;in-game&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;внутриигровая&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;在游戏中&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Amber Hand&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Amber Hand&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Янтарная рука&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;琥珀之手&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Sapphire Flame&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sapphire Flame&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сапфировое пламя&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;蓝宝石之焰&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shopkeeper&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shopkeeper&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Торговец&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;店主&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;The New York Oracle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The New York Oracle&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Нью-Йоркский оракул&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Newscaster&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Newscaster&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Диктор новостей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;系统播报&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Soul Urn&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Soul Urn&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Урна душ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;灵瓮&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Cost&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Cost&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стоимость&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;价格&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tier&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Тир&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;等级&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shop bonus&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shop bonus&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Бонус от предмета&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Active Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Active Items&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активные предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主动物品&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Data:Dictionary?diff=26739</id>
		<title>Data:Dictionary</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Data:Dictionary?diff=26739"/>
		<updated>2025-05-15T12:20:33Z</updated>

		<summary type="html">&lt;p&gt;M14take: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
	&amp;quot;January&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;January&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Январь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;一月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;February&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;February&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Февраль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;二月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;March&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;March&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Март&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;三月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;April&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;April&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Апрель&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;四月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;May&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;May&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Май&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;五月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;June&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;June&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июнь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;六月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;July&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;July&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;七月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;August&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;August&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Август&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;八月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;September&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;September&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сентябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;九月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;October&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;October&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Октябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;November&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;November&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ноябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十一月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;December&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;December&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Декабрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十二月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main article&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main article&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основная статья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основные статьи&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Quotes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Quotes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Цитаты&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;引用&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart1&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Welcome to the&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Добро пожаловать на&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Bem vindo à&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;欢迎来到&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart2&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The player-written resource for&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Написанная игроками вики по игре&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;每个人都可以参与编写的&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart3&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;that anyone can edit, with&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;которую может редактировать любой, содержит&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;百科，目前共有&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart4&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;articles and counting.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;статей и продолжает расти.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;篇文章，并在持续更新中。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество статей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文章数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of files&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of files&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество файлов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文件数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of active editors&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of active editors&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активных редакторов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活跃编辑者数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of edits&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of edits&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество правок&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑次数&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;edit&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;edit&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;редактировать&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Individual&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Individual&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Одиночный&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Accumulative&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Accumulative&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Накопительный&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NotesNeedsTranslation&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes page cannot be created until &#039;Notes&#039; is translated.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar sayfası &#039;Notlar&#039; çevrilmeden oluşturulamaz.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Страница заметок не может быть создана, пока &#039;Заметки&#039; не будут переведены.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;註記&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Заметки&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;备注&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NeedsTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;This needs translation to English. To help translate it, visit %s.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bunun İngilizceye çevrilmesi gerekiyor. Çeviriye yardımcı olmak için %s sayfasını ziyaret edin.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;此内容需要翻译成中文。如需帮助翻译，请访问 %s。&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Требуется перевод на английский. Чтобы помочь с переводом, посетите %s.&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Isto precisa ser traduzido para português. Para ajudar na tradução, visite %s.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;MissingValveTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Valve has not yet translated this text to English.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Valve bu metni henüz İngilizceye çevirmedi.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;Valve 尚未将此文本翻译成简体中文&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Valve еще не перевели этот текст на английский.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Upcoming&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Upcoming&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Gelecek&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;即将推出&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;即將推出&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предстоящее&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Trivia&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Trivia&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eğlenceli Bilgi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;趣闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;趣聞&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интересные факты&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Stats&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Stats&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;İstatistikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;数值&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;數值&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Статистика&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Items&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eşyalar&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;物品&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Heroes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Heroes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Герои&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;英雄&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Mechanics&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Mechanics&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Механики&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;机制&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Strategy&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Strategy&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стратегия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;策略&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Map&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Map&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Карта&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;地图&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Lore&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Lore&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Лор&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;世界观设定&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Weapon Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Weapon Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет оружия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;武器物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Armor Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Vitality Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет здоровья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活力物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tech Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spirit Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет спиритизма&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;元灵物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Patch notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Patch notes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Содержание обновления&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yama notları&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新新闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新資訊&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source:&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Source:&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Источник:&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Kaynak:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;来源:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;來源:&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source-nolink&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;No source link has been provided.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ссылка на источник отсутствует.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Herhangi bir kaynak bağlantısı sağlanmadı.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;未提供来源链接。&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;未提供來源連結。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Updates&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Updates&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Патчи&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncellemeler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新记录&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新紀錄&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновление&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update history&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update history&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme geçmişi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新历史&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新歷史&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;История обновлений&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Latest Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Latest Update&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Последнее обновление&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏上次更新时间&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Changes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Changes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Değişiklikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;改动&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;改動&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Изменения&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;N/A&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;YOK&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Н/Д&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SustainedDPS&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sustained DPS&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Devamlı SBH&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Устойчивый DPS&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerShot&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Shot&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Hasarı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за выстрел&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadDelay&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Delay&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yeniden Doldurma Gecikmesi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Задержка перезарядки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadSingle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Single&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Tekli Yeniden Doldurma&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Перезарядка по одному патрону&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletGravityScale&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullet Gravity Scale&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Yerçekimi Ölçeği&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сила гравитации пули&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffStartRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff Start Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Başlangıç Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция начала снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffEndRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff End Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Bitiş Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция окончания снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BonusAttackRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bonus Attack Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bonus Saldırı Menzili&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дополнительная дальность атаки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerBurst&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Burst&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Atış Başına Mermi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за очередь&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BurstInterShotInterval&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Time Between Bursted Bullets&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Patlayan Mermiler Arasındaki Süre&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интервал между выстрелами в очереди&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;RoundsPerSecondAtMaxSpin&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Rounds Per Second At Max Spin&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Выстрелов в секунду при максимальном раскручивании&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinAcceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Acceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ускорение раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinDeceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Deceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Замедление раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Information&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Information&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;ИНФОРМАЦИЯ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏信息&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceActor&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Actor&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Актёр дубляжа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;配音演员&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReleaseDate&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Release Date&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дата выпуска&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;发布日期&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLines&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Lines&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Реплики персонажа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codenames&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codenames&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codename&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codename&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLine&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;voice line&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;реплика&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;In-game&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;in-game&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;внутриигровая&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;在游戏中&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Amber Hand&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Amber Hand&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Янтарная рука&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;琥珀之手&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Sapphire Flame&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sapphire Flame&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сапфировое пламя&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;蓝宝石之焰&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shopkeeper&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shopkeeper&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Торговец&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;店主&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;The New York Oracle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The New York Oracle&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Нью-Йоркский оракул&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Newscaster&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Newscaster&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Диктор новостей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;系统播报&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Soul Urn&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Soul Urn&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Урна душ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;灵瓮&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Cost&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Cost&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стоимость&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;价格&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tier&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Тир&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;等级&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shop bonus&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shop bonus&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Бонус от предмета&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Active Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Active Items&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активные предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主动物品&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Data:Dictionary?diff=26116</id>
		<title>Data:Dictionary</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Data:Dictionary?diff=26116"/>
		<updated>2025-05-10T15:12:04Z</updated>

		<summary type="html">&lt;p&gt;M14take: chinese translate update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
	&amp;quot;Shop Rework&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shop Rework&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Переработка магазина&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;商店系统重做&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;January&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;January&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Январь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;一月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;February&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;February&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Февраль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;二月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;March&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;March&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Март&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;三月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;April&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;April&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Апрель&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;四月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;May&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;May&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Май&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;五月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;June&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;June&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июнь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;六月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;July&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;July&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Июль&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;七月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;August&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;August&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Август&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;八月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;September&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;September&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сентябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;九月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;October&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;October&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Октябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;November&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;November&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ноябрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十一月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;December&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;December&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Декабрь&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;十二月&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main article&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main article&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основная статья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Main articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Main articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Основные статьи&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主条目&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Quotes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Quotes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Цитаты&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;引用&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart1&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Welcome to the&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Добро пожаловать на&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Bem vindo à&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;欢迎来到&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart2&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The player-written resource for&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Написанная игроками вики по игре&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;每个人都可以参与编写的&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart3&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;that anyone can edit, with&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;которую может редактировать любой, содержит&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;百科，目前共有&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;WikiHeaderPart4&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;articles and counting.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;статей и продолжает расти.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;篇文章，并在持续更新中。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of articles&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of articles&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество статей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文章数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of files&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of files&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество файлов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;文件数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of active editors&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of active editors&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активных редакторов&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活跃编辑者数量&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Number of edits&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Number of edits&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Количество правок&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑次数&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;edit&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;edit&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;редактировать&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;编辑&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Individual&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Individual&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Одиночный&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Accumulative&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Accumulative&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Накопительный&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NotesNeedsTranslation&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes page cannot be created until &#039;Notes&#039; is translated.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar sayfası &#039;Notlar&#039; çevrilmeden oluşturulamaz.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Страница заметок не может быть создана, пока &#039;Заметки&#039; не будут переведены.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Notes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Notlar&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;註記&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Заметки&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;备注&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;NeedsTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;This needs translation to English. To help translate it, visit %s.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bunun İngilizceye çevrilmesi gerekiyor. Çeviriye yardımcı olmak için %s sayfasını ziyaret edin.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;此内容需要翻译成中文。如需帮助翻译，请访问 %s。&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Требуется перевод на английский. Чтобы помочь с переводом, посетите %s.&amp;quot;,&lt;br /&gt;
		&amp;quot;pt-br&amp;quot;: &amp;quot;Isto precisa ser traduzido para português. Para ajudar na tradução, visite %s.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;MissingValveTranslationTooltip&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Valve has not yet translated this text to English.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Valve bu metni henüz İngilizceye çevirmedi.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;Valve 尚未将此文本翻译成简体中文&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Valve еще не перевели этот текст на английский.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Upcoming&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Upcoming&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Gelecek&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;即将推出&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;即將推出&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предстоящее&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Trivia&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Trivia&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eğlenceli Bilgi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;趣闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;趣聞&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интересные факты&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Stats&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Stats&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;İstatistikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;数值&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;數值&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Статистика&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Items&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Eşyalar&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;物品&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Heroes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Heroes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Герои&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;英雄&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Mechanics&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Mechanics&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Механики&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;机制&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Strategy&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Strategy&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стратегия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;策略&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Map&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Map&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Карта&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;地图&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Lore&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Lore&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Лор&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;世界观设定&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Weapon Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Weapon Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет оружия&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;武器物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Armor Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Vitality Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет здоровья&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;活力物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tech Item&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spirit Item&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Предмет спиритизма&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;元灵物品&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Patch notes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Patch notes&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Содержание обновления&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yama notları&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新新闻&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新資訊&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source:&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Source:&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Источник:&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Kaynak:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;来源:&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;來源:&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Source-nolink&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;No source link has been provided.&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ссылка на источник отсутствует.&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Herhangi bir kaynak bağlantısı sağlanmadı.&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;未提供来源链接。&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;未提供來源連結。&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Updates&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Updates&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Патчи&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncellemeler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新记录&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新紀錄&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Обновление&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Update history&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Update history&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Güncelleme geçmişi&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;更新历史&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;更新歷史&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;История обновлений&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Latest Update&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Latest Update&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Последнее обновление&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;上次更新&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Changes&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Changes&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Değişiklikler&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;改动&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hant&amp;quot;: &amp;quot;改動&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Изменения&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;N/A&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;YOK&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Н/Д&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SustainedDPS&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sustained DPS&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Devamlı SBH&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Устойчивый DPS&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerShot&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Shot&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Hasarı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за выстрел&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadDelay&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Delay&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Yeniden Doldurma Gecikmesi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Задержка перезарядки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReloadSingle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Reload Single&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Tekli Yeniden Doldurma&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Перезарядка по одному патрону&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletGravityScale&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullet Gravity Scale&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Mermi Yerçekimi Ölçeği&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сила гравитации пули&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffStartRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff Start Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Başlangıç Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция начала снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;FalloffEndRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Falloff End Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Düşüş Bitiş Aralığı&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дистанция окончания снижения урона&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BonusAttackRange&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bonus Attack Range&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Bonus Saldırı Menzili&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дополнительная дальность атаки&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BulletsPerBurst&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Bullets Per Burst&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Atış Başına Mermi&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Пуль за очередь&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;BurstInterShotInterval&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Time Between Bursted Bullets&amp;quot;,&lt;br /&gt;
		&amp;quot;tr&amp;quot;: &amp;quot;Patlayan Mermiler Arasındaki Süre&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Интервал между выстрелами в очереди&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;RoundsPerSecondAtMaxSpin&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Rounds Per Second At Max Spin&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Выстрелов в секунду при максимальном раскручивании&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinAcceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Acceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Ускорение раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;SpinDeceleration&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Spin Deceleration&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Замедление раскручивания&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Information&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Information&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;ИНФОРМАЦИЯ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;游戏信息&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceActor&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Actor&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Актёр дубляжа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;配音演员&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;ReleaseDate&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Release Date&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Дата выпуска&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;发布日期&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLines&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Voice Lines&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Реплики персонажа&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codenames&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codenames&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Codename&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Codename&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Программные имена&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;VoiceLine&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;voice line&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;реплика&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;语音台词&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;In-game&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;in-game&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;внутриигровая&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;在游戏中&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Amber Hand&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Amber Hand&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Янтарная рука&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;琥珀之手&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Sapphire Flame&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Sapphire Flame&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Сапфировое пламя&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;蓝宝石之焰&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shopkeeper&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shopkeeper&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Торговец&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;店主&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;The New York Oracle&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;The New York Oracle&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Нью-Йоркский оракул&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Newscaster&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Newscaster&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Диктор новостей&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;系统播报&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Soul Urn&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Soul Urn&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Урна душ&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;灵瓮&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Cost&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Cost&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Стоимость&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;价格&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Tier&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Tier&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Тир&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;等级&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Shop bonus&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Shop bonus&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Бонус от предмета&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;Active Items&amp;quot;: {&lt;br /&gt;
		&amp;quot;en&amp;quot;: &amp;quot;Active Items&amp;quot;,&lt;br /&gt;
		&amp;quot;ru&amp;quot;: &amp;quot;Активные предметы&amp;quot;,&lt;br /&gt;
		&amp;quot;zh-hans&amp;quot;: &amp;quot;主动物品&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Abrams?diff=25328</id>
		<title>Abrams</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Abrams?diff=25328"/>
		<updated>2025-05-07T23:44:03Z</updated>

		<summary type="html">&lt;p&gt;M14take: Undo revision 25327 by M14take (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_atlas&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| voice_actor = Samoa Joe&lt;br /&gt;
| release_date = April 16, 2024&lt;br /&gt;
| codenames = Atlas; Bull&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abrams&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his high health, high damage output, and life draining ability to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.&lt;br /&gt;
&lt;br /&gt;
A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of &amp;quot;Don&#039;t let them have it&amp;quot; scrolled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Siphon Life=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Abrams&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Shoulder Charge=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Abrams&lt;br /&gt;
| ability_num=2&lt;br /&gt;
| notes=&lt;br /&gt;
* At base duration, Shoulder Charge travels approximately 17.5m.&lt;br /&gt;
** At Upgrade 2, this distance is approximately 27.5m.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Infernal Resilience=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Abrams&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Seismic Impact=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Abrams&lt;br /&gt;
| ability_num=4&lt;br /&gt;
| notes=&lt;br /&gt;
* At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.&lt;br /&gt;
** This is not affected by Ability Range&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_atlas}}Case Closed has a 0.7s delay to start [[Reload Time|reloading]] after shooting a shell. It takes 0.35s to start reloading and 0.35s to reload each shell. Reloading all shells takes 3.5s.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Abrams/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates Tale|atlas}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Abrams is [[Ixia|Ixian]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Abrams/Quotes#Conversations|Grey Talon and Abrams conversation]] - Talon: &#039;&#039;&amp;quot;You remind me of my stepdaughter.&amp;quot;&#039;&#039; Abrams: &#039;&#039;&amp;quot;Son married an Ixian?&amp;quot;&#039;&#039; Talon: &#039;&#039;&amp;quot;Yeah.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; However, unlike [[Infernus]], he does not demonstrate control over fire.&lt;br /&gt;
&lt;br /&gt;
Abrams likes to drink whiskey.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vyper|file=Viper kill atlas 05.mp3|context=(killed Abrams)|transcription=I&#039;ll buy him some whiskey, he&#039;ll get over it.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* In one of the endings of [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]], Abrams moves to {{HeroIcon|Lady Geist}}&#039;s apartment.&lt;br /&gt;
* {{HeroIcon|Grey Talon}} says his &amp;quot;stepdaughter&amp;quot; is [[Ixia|Ixian]], like Abrams.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; However, it seems that the intended term was &amp;quot;daughter-in-law&amp;quot;, as evidenced by Talon&#039;s background and Abrams&#039; response.&lt;br /&gt;
* Abrams is surprised that {{HeroIcon|Infernus}} has never visited Ixia.&amp;lt;ref&amp;gt;[[Abrams/Quotes#Conversations|Infernus and Abrams conversation]] - Abrams: &#039;&#039;&amp;quot;So when&#039;s the last time you went to Ixia?&amp;quot;&#039;&#039; Infernus: &#039;&#039;&amp;quot;Never.&amp;quot;&#039;&#039; Abrams: &#039;&#039;&amp;quot;You gotta be kidding me!&amp;quot;&#039;&#039; Infernus: &#039;&#039;&amp;quot;New York born and raised, baby.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Abrams calls {{HeroIcon|Infernus}} &amp;quot;his bartender&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Abrams|suffix=&#039;|file=Abrams kill inferno 05.mp3|transcription=Hope I didn&#039;t kill my bartender for nothing.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Abrams plays in {{HeroIcon|Wraith}}&#039;s weekly poker game.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Abrams/Quotes#Conversations|Abrams conversations]]&amp;lt;/ref&amp;gt; Wraith calls him &#039;&#039;&#039;Abe&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[[Abrams/Quotes#Conversations|Abrams and Wraith conversation]] - Wraith: &#039;&#039;&amp;quot;Yeah yeah, wrong hands, blah blah - Abe, you&#039;re not the chosen one. You&#039;re just a guy who was dealt a bad hand. Dump the book and get your life back.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Paradox}} is interested in the Tome. She also warns Abrams to stop investigating her organization.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Abrams card.png|Portrait&lt;br /&gt;
File:Abrams MM.png|Minimap icon&lt;br /&gt;
File:Abrams Render.png|In-game render&lt;br /&gt;
File:Abrams Winter.png|[[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Abrams Reference Sheet.png|Model Sheet&lt;br /&gt;
File:Abrams menu.jpg|Main menu animation&lt;br /&gt;
File:Learn to play menu.png|Abrams with [[Ivy]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Abrams Weapon.png|Weapon - Cold Case&lt;br /&gt;
File:Abrams Render v1.png|Abrams&#039; model before the [[Update:February 25, 2025|2025-02-25 Update]]&lt;br /&gt;
File:Abrams visual novel.png|Visual novel art&lt;br /&gt;
File:Abrams visual novel shirt.png|Visual novel art - without coat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Abrams was named &#039;&#039;&#039;Atlas&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;, and also known as &#039;&#039;&#039;Bull&#039;&#039;&#039;. The icon for Infernal Resilience has a bull design.&lt;br /&gt;
* Abrams is voiced by [[wikipedia:Samoa Joe|Samoa Joe]], a professional wrestler.&amp;lt;ref&amp;gt;[https://twitter.com/SamoaJoe/status/1837127627015958604 Samoa Joe on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Haze may call Abrams a &amp;quot;juggernaut&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=haze_enemy_atlas_unkillable_02.mp3|transcription=This man&#039;s a juggernaut!}}&amp;lt;/ref&amp;gt; Samoa Joe voiced the character &#039;&#039;&#039;Juggernaut&#039;&#039;&#039; in &#039;&#039;Dota Underlords&#039;&#039;.&lt;br /&gt;
* Abrams&#039; Tome contains a ripped page matching [[Oathkeeper|Oathkeeper&#039;s]] sign.&amp;lt;ref&amp;gt;[[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] - [https://youtu.be/nn_C9nQ_Ri0?si=5PrfULMqVKUf-8tQ&amp;amp;t=894 Chapter 4B]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The first version of Abrams&#039; Tome in-game used textures from TF2&#039;s [https://wiki.teamfortress.com/wiki/Bombinomicon_(character) Bombinomicon.]&lt;br /&gt;
* In [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] artwork, Abrams has spikes on his back.&lt;br /&gt;
* Abrams was the only hero who had unique animations in the [[shop]] menu screen. These animations have been removed.&lt;br /&gt;
* Abrams was made slightly taller in an unlisted patch change around November 2024.&lt;br /&gt;
* Abrams&#039; updated model was first leaked in the [[Update:December 6, 2024|2024-12-06 Update]], and later removed. Compared to the final model, this version had slightly different facial hair and still had his old book model.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Abrams/Quotes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Abrams]]&lt;/div&gt;</summary>
		<author><name>M14take</name></author>
	</entry>
</feed>