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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Melonzky</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Melonzky"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/Melonzky"/>
	<updated>2026-09-14T20:02:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Weapon_Damage?diff=20344</id>
		<title>Weapon Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Weapon_Damage?diff=20344"/>
		<updated>2025-01-18T16:15:53Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Spreadshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ev:youtube|xGTD-bBA57M|360|right|description=Video explaining Weapon Damage|frame}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage.&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage Formula ==&lt;br /&gt;
The formula for calculating weapon damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Final Weapon Damage = (BaseBulletDmg*WeaponDmg%*DmgBonus%+FlatWeaponDmg)*DmgFalloff*(BulletResist% - BulletResistReduction%)*IncreasedBulletDmg%*CritMultiplier&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Bullet Damage ==&lt;br /&gt;
The Amount of damage your Hero will do while having no items. This is different for each hero and it increases based on your level. All heroes gain levels at the same soul milestones. &lt;br /&gt;
&lt;br /&gt;
The formula for Base Bullet Damage is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BaseBulletDamage = \sum_{k=1}^{15}(p_i)&amp;lt;/math&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{The damage acquired through each power increase} \\&lt;br /&gt;
  15 &amp;amp;= \text{Number of total power increases} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the power increase}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Grey Talon]] is an exception to the rule, additionally increasing his Base Bullet Damage based on his [[Spirit Power]] acquired through [[items]].&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage ==&lt;br /&gt;
The percentage of damage acquired through items and golden statues&lt;br /&gt;
&lt;br /&gt;
The formula for weapon damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{Golden Statues})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--this is missing damage dropoff and bullet resist calc--&amp;gt;where:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  x_f &amp;amp;= \text{final weapon damage,} \\&lt;br /&gt;
  x_i &amp;amp;= \text{initial weapon damage,} \\&lt;br /&gt;
  Shop Bonus &amp;amp;= \text{Increase based on the tier,} \\&lt;br /&gt;
  Golden Statues &amp;amp;= \text{Golden Statue value}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Golden Statue]]s can provide a permanent increase: +&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;% before 10 minutes, +&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;% before 30 minutes and +&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;% after 30 minutes.&lt;br /&gt;
&lt;br /&gt;
All [[Weapon|weapon items]] provide Weapon Damage based on their Tier.&lt;br /&gt;
&lt;br /&gt;
Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items grant increased weapon damage:{{Item stat table|Weapon Damage}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.&lt;br /&gt;
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.&lt;br /&gt;
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.&lt;br /&gt;
* {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health.&lt;br /&gt;
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player&#039;s team.&lt;br /&gt;
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks&lt;br /&gt;
&lt;br /&gt;
== Flat Weapon Damage ==&lt;br /&gt;
An extra amount of damage obtained through the use of second abilities on particular [[heroes]].&lt;br /&gt;
&lt;br /&gt;
Flat Weapon Damage is not affected by Weapon Damage, it&#039;s an additive damage source and it&#039;s not multiplied with the total multiplication that comes from Base Bullet Damage, Weapon Damage and Damage Bonus, but added in top of it.&lt;br /&gt;
&lt;br /&gt;
However, it is later multiplied by Damage Falloff, Bullet Resist, Bullet Damage and Crit Multipliers&lt;br /&gt;
&lt;br /&gt;
Some sources of Flat Weapon Damage are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Abrams=true}}&lt;br /&gt;
|{{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Plink|+5.5|pic=Damage|size=18}} Weapon Damage for &#039;&#039;&#039;8s&#039;&#039;&#039; after colliding with an enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Grey Talon=true}}&lt;br /&gt;
|{{AbilityIcon|Rain of Arrows}}&lt;br /&gt;
|{{Plink|+4|pic=Damage|size=18}}Weapon Damage&lt;br /&gt;
|&lt;br /&gt;
|While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and weapon damage applies &#039;&#039;&#039;40%&#039;&#039;&#039; movement slow for 1.5s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Lash=true}}&lt;br /&gt;
|{{AbilityIcon|Grapple}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;+20m&#039;&#039;&#039; Cast Range and gain {{Plink|+6|pic=Damage|size=18}} Weapon Damage for 10s (Able to stack)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Pocket=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{Plink|+7|pic=Damage|size=18}} Weapon Damage&#039;&#039;&#039; for 10s after teleporting with Flying Cloak.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Yamato=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Strike}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Can Grapple to ally &#039;&#039;&#039;Heroes&#039;&#039;&#039; and &#039;&#039;&#039;{{Plink|+6|pic=Damage|size=18}}&#039;&#039;&#039; Weapon Damage for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Falloff ==&lt;br /&gt;
The ammount of damage a hero is able to do according to their distance from another entity. The further the hero gets from their target, the less damage they&#039;re able to do.&lt;br /&gt;
&lt;br /&gt;
Falloff goes makes damage drop down to 90% on all heroes, the only difference between heroes being the distance they&#039;re able to go before being afflicted by Damage Falloff. &lt;br /&gt;
&lt;br /&gt;
All heroes have Weapon Falloff Range that marks between which distances their total weapon damage will go from 100% to 10%.&lt;br /&gt;
&lt;br /&gt;
The Falloff Range can be viewed by the player through a dot at located at the left side of the enemy that tuns from yellow to red.&lt;br /&gt;
&lt;br /&gt;
Falloff Range can be increased by buying [[Sharpshooter]], a Tier 3 Weapon [[Item]].&lt;br /&gt;
&lt;br /&gt;
Bebop is able to increase his Falloff Range by upgrading his first skill:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Bebop=true}}&lt;br /&gt;
|{{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|On Uppercut enemy Hero, gain &#039;&#039;&#039;fast spin-up time, 2x range, and +60% weapon damage&#039;&#039;&#039; for 12s&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
However, Exploding Uppercut bonus Falloff Range can&#039;t be stacked with [[Sharpshooter]].&lt;br /&gt;
&lt;br /&gt;
Damage Falloff affects all the types of damage listed so far, these being:&lt;br /&gt;
&lt;br /&gt;
* {{Plink|Base Bullet Damage|pic=Bullet damage|size=18}}&lt;br /&gt;
* Weapon Damage&lt;br /&gt;
* Damage Bonus&lt;br /&gt;
* {{Plink|Flat Weapon Damage|pic=Damage|size=18}}&lt;br /&gt;
&lt;br /&gt;
== Bullet Resist - Bullet Resist Reduction ==&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist ===&lt;br /&gt;
Bullet Resist is a reduction of the damage taken by a hero. The formula for Damage Resist is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BulletResist = 1 - \prod_{i=1}^n (1-p_i)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{each instance of Bullet Resist} \\&lt;br /&gt;
  1 &amp;amp;= \text{Damage recieved from a gun} \\&lt;br /&gt;
  n &amp;amp;= \text{Number of total Bullet Resist sources} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the item that is giving Bullet Resist}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Explanation of the formula: =====&lt;br /&gt;
Each instance of Bullet Resist is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist Reduction ===&lt;br /&gt;
Bullet Resist Reduction is a reduction inflicted upon an enemy. The formula for Damage Resist Reduction is similar to the Bullet Resist one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BulletResistReduction = 1 - \prod_{i=1}^n (1-p_i)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{each instance of Bullet Resist Reduction} \\&lt;br /&gt;
  1 &amp;amp;= \text{Damage recieved from a gun} \\&lt;br /&gt;
  n &amp;amp;= \text{Number of total Bullet Resist Reduction sources} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the item that is giving Bullet Resist Reduction}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Explanation of the formula: =====&lt;br /&gt;
Each instance of Bullet Resist reduction is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist Reduction the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist Reduction.&lt;br /&gt;
&lt;br /&gt;
=== Result ===&lt;br /&gt;
To calculate the final Bullet Resist you have to calculate the difference between Bullet Resist and Bullet Resist Reduction&lt;br /&gt;
&lt;br /&gt;
== Increased Bullet Damage ==&lt;br /&gt;
A personal [[debuff]] you inflict on enemies. It multiplies the ammount of damage they take from you but not your allies.&lt;br /&gt;
&lt;br /&gt;
Increased Bullet damage is not the same thing as Weapon Damage. as Increased Bullet Damage takes into account your {{Plink|Flat Weapon Damage|pic=Damage|size=18}}.&lt;br /&gt;
&lt;br /&gt;
There are only four known instances of Increased Bullet Damage, all coming from heroe&#039;s abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Bebop=true}}&lt;br /&gt;
|{{AbilityIcon|Hook}}&lt;br /&gt;
|&lt;br /&gt;
|Bebop deals &#039;&#039;&#039;30% more weapon damage&#039;&#039;&#039; against hooked enemies for 10s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Dynamo=true}}&lt;br /&gt;
|{{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dynamo deals &#039;&#039;&#039;30% more Weapon Damage&#039;&#039;&#039; to hit enemies for &#039;&#039;&#039;8s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Grey Talon=true}}&lt;br /&gt;
|{{AbilityIcon|Spirit Snare}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Grey Talon deals &#039;&#039;&#039;+30%&#039;&#039;&#039; more Bullet Damage to enemies hit by Spirit Snare for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Warden=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Warden deals &#039;&#039;&#039;+20% more Bullet Damage&#039;&#039;&#039; to trapped Heroes for &#039;&#039;&#039;6s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Crit Multiplier ==&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&amp;lt;math&amp;gt;CritMultiplier = Headshot*CritBonusScale*CritResist&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Headshots ===&lt;br /&gt;
Aiming for the head will deal increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon.&lt;br /&gt;
&lt;br /&gt;
Several items have effects that proc on headshots, such as {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, and {{ItemIcon|Crippling Headshot}}.&lt;br /&gt;
&lt;br /&gt;
=== Crit Bonus Scale ===&lt;br /&gt;
&lt;br /&gt;
=== Crit Resist ===&lt;br /&gt;
{{HeroIcon|Seven}} receives reduced incoming headshot damage, as do {{HeroIcon|Mo &amp;amp; Krill}}, who have a separate hitbox for each of Mo and Krill&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
== Spreadshots ==&lt;br /&gt;
Spreadshots are a property of certain weapons that allow them to shoot multiple bullets at once, such as shotguns and shurikens.&lt;br /&gt;
&lt;br /&gt;
In these particular cases, all the previous instances of damage apply to every single bullet.&lt;br /&gt;
&lt;br /&gt;
There are currently 6 weapons capable of doing Spredshots in game&lt;br /&gt;
{|&lt;br /&gt;
!Hero&lt;br /&gt;
!Weapon&lt;br /&gt;
!Bullets per shot&lt;br /&gt;
!Pattern&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Abrams=true}}&lt;br /&gt;
|{{WeaponCard|key=hero_atlas}}&lt;br /&gt;
|9&lt;br /&gt;
|Semi-Fixed&lt;br /&gt;
|-&lt;br /&gt;
|Calico&lt;br /&gt;
|{{WeaponCard|key=hero_nano|ph=true}}&lt;br /&gt;
|8&lt;br /&gt;
|Fixed&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Mo &amp;amp; Krill=true}}&lt;br /&gt;
|{{WeaponCard|key=hero_krill}}&lt;br /&gt;
|4&lt;br /&gt;
|Semi-Fixed&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Shiv=true}}&lt;br /&gt;
|{{WeaponCard|key=hero_shiv}}&lt;br /&gt;
|6 (Fire)&lt;br /&gt;
12 (Alt-Fire)&lt;br /&gt;
|Random&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Yamato=true}}&lt;br /&gt;
|{{WeaponCard|key=hero_yamato}}&lt;br /&gt;
|5&lt;br /&gt;
|Semi-Fixed&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Pocket=true}}&lt;br /&gt;
|{{WeaponCard|key=hero_synth}}&lt;br /&gt;
|7&lt;br /&gt;
|Fixed&lt;br /&gt;
|}&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Weapon_Damage?diff=20343</id>
		<title>Weapon Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Weapon_Damage?diff=20343"/>
		<updated>2025-01-18T14:16:08Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Spreadshots */  added spreadshots as a category inside weapon damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ev:youtube|xGTD-bBA57M|360|right|description=Video explaining Weapon Damage|frame}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage.&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage Formula ==&lt;br /&gt;
The formula for calculating weapon damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Final Weapon Damage = (BaseBulletDmg*WeaponDmg%*DmgBonus%+FlatWeaponDmg)*DmgFalloff*(BulletResist% - BulletResistReduction%)*IncreasedBulletDmg%*CritMultiplier&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Bullet Damage ==&lt;br /&gt;
The Amount of damage your Hero will do while having no items. This is different for each hero and it increases based on your level. All heroes gain levels at the same soul milestones. &lt;br /&gt;
&lt;br /&gt;
The formula for Base Bullet Damage is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BaseBulletDamage = \sum_{k=1}^{15}(p_i)&amp;lt;/math&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{The damage acquired through each power increase} \\&lt;br /&gt;
  15 &amp;amp;= \text{Number of total power increases} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the power increase}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Grey Talon]] is an exception to the rule, additionally increasing his Base Bullet Damage based on his [[Spirit Power]] acquired through [[items]].&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage ==&lt;br /&gt;
The percentage of damage acquired through items and golden statues&lt;br /&gt;
&lt;br /&gt;
The formula for weapon damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{Golden Statues})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--this is missing damage dropoff and bullet resist calc--&amp;gt;where:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  x_f &amp;amp;= \text{final weapon damage,} \\&lt;br /&gt;
  x_i &amp;amp;= \text{initial weapon damage,} \\&lt;br /&gt;
  Shop Bonus &amp;amp;= \text{Increase based on the tier,} \\&lt;br /&gt;
  Golden Statues &amp;amp;= \text{Golden Statue value}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Golden Statue]]s can provide a permanent increase: +&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;% before 10 minutes, +&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;% before 30 minutes and +&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;% after 30 minutes.&lt;br /&gt;
&lt;br /&gt;
All [[Weapon|weapon items]] provide Weapon Damage based on their Tier.&lt;br /&gt;
&lt;br /&gt;
Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items grant increased weapon damage:{{Item stat table|Weapon Damage}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.&lt;br /&gt;
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.&lt;br /&gt;
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.&lt;br /&gt;
* {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health.&lt;br /&gt;
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player&#039;s team.&lt;br /&gt;
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks&lt;br /&gt;
&lt;br /&gt;
== Flat Weapon Damage ==&lt;br /&gt;
An extra amount of damage obtained through the use of second abilities on particular [[heroes]].&lt;br /&gt;
&lt;br /&gt;
Flat Weapon Damage is not affected by Weapon Damage, it&#039;s an additive damage source and it&#039;s not multiplied with the total multiplication that comes from Base Bullet Damage, Weapon Damage and Damage Bonus, but added in top of it.&lt;br /&gt;
&lt;br /&gt;
However, it is later multiplied by Damage Falloff, Bullet Resist, Bullet Damage and Crit Multipliers&lt;br /&gt;
&lt;br /&gt;
Some sources of Flat Weapon Damage are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Abrams=true}}&lt;br /&gt;
|{{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Plink|+5.5|pic=Damage|size=18}} Weapon Damage for &#039;&#039;&#039;8s&#039;&#039;&#039; after colliding with an enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Grey Talon=true}}&lt;br /&gt;
|{{AbilityIcon|Rain of Arrows}}&lt;br /&gt;
|{{Plink|+4|pic=Damage|size=18}}Weapon Damage&lt;br /&gt;
|&lt;br /&gt;
|While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and weapon damage applies &#039;&#039;&#039;40%&#039;&#039;&#039; movement slow for 1.5s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Lash=true}}&lt;br /&gt;
|{{AbilityIcon|Grapple}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;+20m&#039;&#039;&#039; Cast Range and gain {{Plink|+6|pic=Damage|size=18}} Weapon Damage for 10s (Able to stack)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Pocket=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{Plink|+7|pic=Damage|size=18}} Weapon Damage&#039;&#039;&#039; for 10s after teleporting with Flying Cloak.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Yamato=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Strike}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Can Grapple to ally &#039;&#039;&#039;Heroes&#039;&#039;&#039; and &#039;&#039;&#039;{{Plink|+6|pic=Damage|size=18}}&#039;&#039;&#039; Weapon Damage for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Falloff ==&lt;br /&gt;
The ammount of damage a hero is able to do according to their distance from another entity. The further the hero gets from their target, the less damage they&#039;re able to do.&lt;br /&gt;
&lt;br /&gt;
Falloff goes makes damage drop down to 90% on all heroes, the only difference between heroes being the distance they&#039;re able to go before being afflicted by Damage Falloff. &lt;br /&gt;
&lt;br /&gt;
All heroes have Weapon Falloff Range that marks between which distances their total weapon damage will go from 100% to 10%.&lt;br /&gt;
&lt;br /&gt;
The Falloff Range can be viewed by the player through a dot at located at the left side of the enemy that tuns from yellow to red.&lt;br /&gt;
&lt;br /&gt;
Falloff Range can be increased by buying [[Sharpshooter]], a Tier 3 Weapon [[Item]].&lt;br /&gt;
&lt;br /&gt;
Bebop is able to increase his Falloff Range by upgrading his first skill:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Bebop=true}}&lt;br /&gt;
|{{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|On Uppercut enemy Hero, gain &#039;&#039;&#039;fast spin-up time, 2x range, and +60% weapon damage&#039;&#039;&#039; for 12s&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
However, Exploding Uppercut bonus Falloff Range can&#039;t be stacked with [[Sharpshooter]].&lt;br /&gt;
&lt;br /&gt;
Damage Falloff affects all the types of damage listed so far, these being:&lt;br /&gt;
&lt;br /&gt;
* {{Plink|Base Bullet Damage|pic=Bullet damage|size=18}}&lt;br /&gt;
* Weapon Damage&lt;br /&gt;
* Damage Bonus&lt;br /&gt;
* {{Plink|Flat Weapon Damage|pic=Damage|size=18}}&lt;br /&gt;
&lt;br /&gt;
== Bullet Resist - Bullet Resist Reduction ==&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist ===&lt;br /&gt;
Bullet Resist is a reduction of the damage taken by a hero. The formula for Damage Resist is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BulletResist = 1 - \prod_{i=1}^n (1-p_i)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{each instance of Bullet Resist} \\&lt;br /&gt;
  1 &amp;amp;= \text{Damage recieved from a gun} \\&lt;br /&gt;
  n &amp;amp;= \text{Number of total Bullet Resist sources} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the item that is giving Bullet Resist}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Explanation of the formula: =====&lt;br /&gt;
Each instance of Bullet Resist is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist Reduction ===&lt;br /&gt;
Bullet Resist Reduction is a reduction inflicted upon an enemy. The formula for Damage Resist Reduction is similar to the Bullet Resist one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BulletResistReduction = 1 - \prod_{i=1}^n (1-p_i)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{each instance of Bullet Resist Reduction} \\&lt;br /&gt;
  1 &amp;amp;= \text{Damage recieved from a gun} \\&lt;br /&gt;
  n &amp;amp;= \text{Number of total Bullet Resist Reduction sources} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the item that is giving Bullet Resist Reduction}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Explanation of the formula: =====&lt;br /&gt;
Each instance of Bullet Resist reduction is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist Reduction the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist Reduction.&lt;br /&gt;
&lt;br /&gt;
=== Result ===&lt;br /&gt;
To calculate the final Bullet Resist you have to calculate the difference between Bullet Resist and Bullet Resist Reduction&lt;br /&gt;
&lt;br /&gt;
== Increased Bullet Damage ==&lt;br /&gt;
A personal [[debuff]] you inflict on enemies. It multiplies the ammount of damage they take from you but not your allies.&lt;br /&gt;
&lt;br /&gt;
Increased Bullet damage is not the same thing as Weapon Damage. as Increased Bullet Damage takes into account your {{Plink|Flat Weapon Damage|pic=Damage|size=18}}.&lt;br /&gt;
&lt;br /&gt;
There are only four known instances of Increased Bullet Damage, all coming from heroe&#039;s abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Bebop=true}}&lt;br /&gt;
|{{AbilityIcon|Hook}}&lt;br /&gt;
|&lt;br /&gt;
|Bebop deals &#039;&#039;&#039;30% more weapon damage&#039;&#039;&#039; against hooked enemies for 10s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Dynamo=true}}&lt;br /&gt;
|{{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dynamo deals &#039;&#039;&#039;30% more Weapon Damage&#039;&#039;&#039; to hit enemies for &#039;&#039;&#039;8s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Grey Talon=true}}&lt;br /&gt;
|{{AbilityIcon|Spirit Snare}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Grey Talon deals &#039;&#039;&#039;+30%&#039;&#039;&#039; more Bullet Damage to enemies hit by Spirit Snare for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Warden=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Warden deals &#039;&#039;&#039;+20% more Bullet Damage&#039;&#039;&#039; to trapped Heroes for &#039;&#039;&#039;6s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Crit Multiplier ==&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&amp;lt;math&amp;gt;CritMultiplier = Headshot*CritBonusScale*CritResist&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Headshots ===&lt;br /&gt;
Aiming for the head will deal increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon.&lt;br /&gt;
&lt;br /&gt;
Several items have effects that proc on headshots, such as {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, and {{ItemIcon|Crippling Headshot}}.&lt;br /&gt;
&lt;br /&gt;
=== Crit Bonus Scale ===&lt;br /&gt;
&lt;br /&gt;
=== Crit Resist ===&lt;br /&gt;
{{HeroIcon|Seven}} receives reduced incoming headshot damage, as do {{HeroIcon|Mo &amp;amp; Krill}}, who have a separate hitbox for each of Mo and Krill&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
== Spreadshots ==&lt;br /&gt;
Spreadshots are a property of certain weapons that allow them to shoot multiple bullets at once, such as shotguns and shurikens.&lt;br /&gt;
&lt;br /&gt;
In these particular cases, all the previous instances of damage apply to every single bullet.&lt;br /&gt;
&lt;br /&gt;
There are currently 6 weapons capable of doing Spredshots in game&lt;br /&gt;
{|&lt;br /&gt;
!Hero&lt;br /&gt;
!Weapon&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Abrams=true}}&lt;br /&gt;
|{{WeaponCard|key=hero_atlas}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Yamato=true}}&lt;br /&gt;
|{{WeaponCard|key=hero_yamato}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Mo &amp;amp; Krill=true}}&lt;br /&gt;
|{{WeaponCard|key=hero_krill}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Shiv=true}}&lt;br /&gt;
|{{WeaponCard|key=hero_shiv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Pocket=true}}&lt;br /&gt;
|{{WeaponCard|key=hero_synth}}&lt;br /&gt;
|-&lt;br /&gt;
|Calico&lt;br /&gt;
|{{WeaponCard|key=hero_nano|ph=true}}&lt;br /&gt;
|}&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Weapon_Damage?diff=20342</id>
		<title>Weapon Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Weapon_Damage?diff=20342"/>
		<updated>2025-01-18T13:51:00Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Crit Multiplier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ev:youtube|xGTD-bBA57M|360|right|description=Video explaining Weapon Damage|frame}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage.&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage Formula ==&lt;br /&gt;
The formula for calculating weapon damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Final Weapon Damage = (BaseBulletDmg*WeaponDmg%*DmgBonus%+FlatWeaponDmg)*DmgFalloff*(BulletResist% - BulletResistReduction%)*IncreasedBulletDmg%*CritMultiplier&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Bullet Damage ==&lt;br /&gt;
The Amount of damage your Hero will do while having no items. This is different for each hero and it increases based on your level. All heroes gain levels at the same soul milestones. &lt;br /&gt;
&lt;br /&gt;
The formula for Base Bullet Damage is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BaseBulletDamage = \sum_{k=1}^{15}(p_i)&amp;lt;/math&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{The damage acquired through each power increase} \\&lt;br /&gt;
  15 &amp;amp;= \text{Number of total power increases} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the power increase}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Grey Talon]] is an exception to the rule, additionally increasing his Base Bullet Damage based on his [[Spirit Power]] acquired through [[items]].&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage ==&lt;br /&gt;
The percentage of damage acquired through items and golden statues&lt;br /&gt;
&lt;br /&gt;
The formula for weapon damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{Golden Statues})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--this is missing damage dropoff and bullet resist calc--&amp;gt;where:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  x_f &amp;amp;= \text{final weapon damage,} \\&lt;br /&gt;
  x_i &amp;amp;= \text{initial weapon damage,} \\&lt;br /&gt;
  Shop Bonus &amp;amp;= \text{Increase based on the tier,} \\&lt;br /&gt;
  Golden Statues &amp;amp;= \text{Golden Statue value}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Golden Statue]]s can provide a permanent increase: +&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;% before 10 minutes, +&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;% before 30 minutes and +&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;% after 30 minutes.&lt;br /&gt;
&lt;br /&gt;
All [[Weapon|weapon items]] provide Weapon Damage based on their Tier.&lt;br /&gt;
&lt;br /&gt;
Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items grant increased weapon damage:{{Item stat table|Weapon Damage}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.&lt;br /&gt;
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.&lt;br /&gt;
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.&lt;br /&gt;
* {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health.&lt;br /&gt;
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player&#039;s team.&lt;br /&gt;
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks&lt;br /&gt;
&lt;br /&gt;
== Flat Weapon Damage ==&lt;br /&gt;
An extra amount of damage obtained through the use of second abilities on particular [[heroes]].&lt;br /&gt;
&lt;br /&gt;
Flat Weapon Damage is not affected by Weapon Damage, it&#039;s an additive damage source and it&#039;s not multiplied with the total multiplication that comes from Base Bullet Damage, Weapon Damage and Damage Bonus, but added in top of it.&lt;br /&gt;
&lt;br /&gt;
However, it is later multiplied by Damage Falloff, Bullet Resist, Bullet Damage and Crit Multipliers&lt;br /&gt;
&lt;br /&gt;
Some sources of Flat Weapon Damage are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Abrams=true}}&lt;br /&gt;
|{{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Plink|+5.5|pic=Damage|size=18}} Weapon Damage for &#039;&#039;&#039;8s&#039;&#039;&#039; after colliding with an enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Grey Talon=true}}&lt;br /&gt;
|{{AbilityIcon|Rain of Arrows}}&lt;br /&gt;
|{{Plink|+4|pic=Damage|size=18}}Weapon Damage&lt;br /&gt;
|&lt;br /&gt;
|While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and weapon damage applies &#039;&#039;&#039;40%&#039;&#039;&#039; movement slow for 1.5s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Lash=true}}&lt;br /&gt;
|{{AbilityIcon|Grapple}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;+20m&#039;&#039;&#039; Cast Range and gain {{Plink|+6|pic=Damage|size=18}} Weapon Damage for 10s (Able to stack)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Pocket=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{Plink|+7|pic=Damage|size=18}} Weapon Damage&#039;&#039;&#039; for 10s after teleporting with Flying Cloak.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Yamato=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Strike}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Can Grapple to ally &#039;&#039;&#039;Heroes&#039;&#039;&#039; and &#039;&#039;&#039;{{Plink|+6|pic=Damage|size=18}}&#039;&#039;&#039; Weapon Damage for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Falloff ==&lt;br /&gt;
The ammount of damage a hero is able to do according to their distance from another entity. The further the hero gets from their target, the less damage they&#039;re able to do.&lt;br /&gt;
&lt;br /&gt;
Falloff goes makes damage drop down to 90% on all heroes, the only difference between heroes being the distance they&#039;re able to go before being afflicted by Damage Falloff. &lt;br /&gt;
&lt;br /&gt;
All heroes have Weapon Falloff Range that marks between which distances their total weapon damage will go from 100% to 10%.&lt;br /&gt;
&lt;br /&gt;
The Falloff Range can be viewed by the player through a dot at located at the left side of the enemy that tuns from yellow to red.&lt;br /&gt;
&lt;br /&gt;
Falloff Range can be increased by buying [[Sharpshooter]], a Tier 3 Weapon [[Item]].&lt;br /&gt;
&lt;br /&gt;
Bebop is able to increase his Falloff Range by upgrading his first skill:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Bebop=true}}&lt;br /&gt;
|{{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|On Uppercut enemy Hero, gain &#039;&#039;&#039;fast spin-up time, 2x range, and +60% weapon damage&#039;&#039;&#039; for 12s&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
However, Exploding Uppercut bonus Falloff Range can&#039;t be stacked with [[Sharpshooter]].&lt;br /&gt;
&lt;br /&gt;
Damage Falloff affects all the types of damage listed so far, these being:&lt;br /&gt;
&lt;br /&gt;
* {{Plink|Base Bullet Damage|pic=Bullet damage|size=18}}&lt;br /&gt;
* Weapon Damage&lt;br /&gt;
* Damage Bonus&lt;br /&gt;
* {{Plink|Flat Weapon Damage|pic=Damage|size=18}}&lt;br /&gt;
&lt;br /&gt;
== Bullet Resist - Bullet Resist Reduction ==&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist ===&lt;br /&gt;
Bullet Resist is a reduction of the damage taken by a hero. The formula for Damage Resist is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BulletResist = 1 - \prod_{i=1}^n (1-p_i)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{each instance of Bullet Resist} \\&lt;br /&gt;
  1 &amp;amp;= \text{Damage recieved from a gun} \\&lt;br /&gt;
  n &amp;amp;= \text{Number of total Bullet Resist sources} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the item that is giving Bullet Resist}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Explanation of the formula: =====&lt;br /&gt;
Each instance of Bullet Resist is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist Reduction ===&lt;br /&gt;
Bullet Resist Reduction is a reduction inflicted upon an enemy. The formula for Damage Resist Reduction is similar to the Bullet Resist one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BulletResistReduction = 1 - \prod_{i=1}^n (1-p_i)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{each instance of Bullet Resist Reduction} \\&lt;br /&gt;
  1 &amp;amp;= \text{Damage recieved from a gun} \\&lt;br /&gt;
  n &amp;amp;= \text{Number of total Bullet Resist Reduction sources} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the item that is giving Bullet Resist Reduction}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Explanation of the formula: =====&lt;br /&gt;
Each instance of Bullet Resist reduction is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist Reduction the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist Reduction.&lt;br /&gt;
&lt;br /&gt;
=== Result ===&lt;br /&gt;
To calculate the final Bullet Resist you have to calculate the difference between Bullet Resist and Bullet Resist Reduction&lt;br /&gt;
&lt;br /&gt;
== Increased Bullet Damage ==&lt;br /&gt;
A personal [[debuff]] you inflict on enemies. It multiplies the ammount of damage they take from you but not your allies.&lt;br /&gt;
&lt;br /&gt;
Increased Bullet damage is not the same thing as Weapon Damage. as Increased Bullet Damage takes into account your {{Plink|Flat Weapon Damage|pic=Damage|size=18}}.&lt;br /&gt;
&lt;br /&gt;
There are only four known instances of Increased Bullet Damage, all coming from heroe&#039;s abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Bebop=true}}&lt;br /&gt;
|{{AbilityIcon|Hook}}&lt;br /&gt;
|&lt;br /&gt;
|Bebop deals &#039;&#039;&#039;30% more weapon damage&#039;&#039;&#039; against hooked enemies for 10s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Dynamo=true}}&lt;br /&gt;
|{{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dynamo deals &#039;&#039;&#039;30% more Weapon Damage&#039;&#039;&#039; to hit enemies for &#039;&#039;&#039;8s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Grey Talon=true}}&lt;br /&gt;
|{{AbilityIcon|Spirit Snare}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Grey Talon deals &#039;&#039;&#039;+30%&#039;&#039;&#039; more Bullet Damage to enemies hit by Spirit Snare for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Warden=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Warden deals &#039;&#039;&#039;+20% more Bullet Damage&#039;&#039;&#039; to trapped Heroes for &#039;&#039;&#039;6s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Crit Multiplier ==&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&amp;lt;math&amp;gt;CritMultiplier = Headshot*CritBonusScale*CritResist&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Headshots ===&lt;br /&gt;
Aiming for the head will deal increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon.&lt;br /&gt;
&lt;br /&gt;
Several items have effects that proc on headshots, such as {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, and {{ItemIcon|Crippling Headshot}}.&lt;br /&gt;
&lt;br /&gt;
=== Crit Bonus Scale ===&lt;br /&gt;
&lt;br /&gt;
=== Crit Resist ===&lt;br /&gt;
{{HeroIcon|Seven}} receives reduced incoming headshot damage, as do {{HeroIcon|Mo &amp;amp; Krill}}, who have a separate hitbox for each of Mo and Krill&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
== Spreadshots ==&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Weapon_Damage?diff=20341</id>
		<title>Weapon Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Weapon_Damage?diff=20341"/>
		<updated>2025-01-18T13:41:14Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Weapon Damage */  added back the formula for weapon damage, but removed the part that refers to BseBulletDamage inside the formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ev:youtube|xGTD-bBA57M|360|right|description=Video explaining Weapon Damage|frame}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage.&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage Formula ==&lt;br /&gt;
The formula for calculating weapon damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Final Weapon Damage = (BaseBulletDmg*WeaponDmg%*DmgBonus%+FlatWeaponDmg)*DmgFalloff*(BulletResist% - BulletResistReduction%)*IncreasedBulletDmg%*CritMultiplier&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Bullet Damage ==&lt;br /&gt;
The Amount of damage your Hero will do while having no items. This is different for each hero and it increases based on your level. All heroes gain levels at the same soul milestones. &lt;br /&gt;
&lt;br /&gt;
The formula for Base Bullet Damage is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BaseBulletDamage = \sum_{k=1}^{15}(p_i)&amp;lt;/math&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{The damage acquired through each power increase} \\&lt;br /&gt;
  15 &amp;amp;= \text{Number of total power increases} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the power increase}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Grey Talon]] is an exception to the rule, additionally increasing his Base Bullet Damage based on his [[Spirit Power]] acquired through [[items]].&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage ==&lt;br /&gt;
The percentage of damage acquired through items and golden statues&lt;br /&gt;
&lt;br /&gt;
The formula for weapon damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{Golden Statues})&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--this is missing damage dropoff and bullet resist calc--&amp;gt;where:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  x_f &amp;amp;= \text{final weapon damage,} \\&lt;br /&gt;
  x_i &amp;amp;= \text{initial weapon damage,} \\&lt;br /&gt;
  Shop Bonus &amp;amp;= \text{Increase based on the tier,} \\&lt;br /&gt;
  Golden Statues &amp;amp;= \text{Golden Statue value}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Golden Statue]]s can provide a permanent increase: +&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;% before 10 minutes, +&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;% before 30 minutes and +&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;% after 30 minutes.&lt;br /&gt;
&lt;br /&gt;
All [[Weapon|weapon items]] provide Weapon Damage based on their Tier.&lt;br /&gt;
&lt;br /&gt;
Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items grant increased weapon damage:{{Item stat table|Weapon Damage}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.&lt;br /&gt;
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.&lt;br /&gt;
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.&lt;br /&gt;
* {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health.&lt;br /&gt;
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player&#039;s team.&lt;br /&gt;
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks&lt;br /&gt;
&lt;br /&gt;
== Flat Weapon Damage ==&lt;br /&gt;
An extra amount of damage obtained through the use of second abilities on particular [[heroes]].&lt;br /&gt;
&lt;br /&gt;
Flat Weapon Damage is not affected by Weapon Damage, it&#039;s an additive damage source and it&#039;s not multiplied with the total multiplication that comes from Base Bullet Damage, Weapon Damage and Damage Bonus, but added in top of it.&lt;br /&gt;
&lt;br /&gt;
However, it is later multiplied by Damage Falloff, Bullet Resist, Bullet Damage and Crit Multipliers&lt;br /&gt;
&lt;br /&gt;
Some sources of Flat Weapon Damage are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Abrams=true}}&lt;br /&gt;
|{{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Plink|+5.5|pic=Damage|size=18}} Weapon Damage for &#039;&#039;&#039;8s&#039;&#039;&#039; after colliding with an enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Grey Talon=true}}&lt;br /&gt;
|{{AbilityIcon|Rain of Arrows}}&lt;br /&gt;
|{{Plink|+4|pic=Damage|size=18}}Weapon Damage&lt;br /&gt;
|&lt;br /&gt;
|While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and weapon damage applies &#039;&#039;&#039;40%&#039;&#039;&#039; movement slow for 1.5s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Lash=true}}&lt;br /&gt;
|{{AbilityIcon|Grapple}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;+20m&#039;&#039;&#039; Cast Range and gain {{Plink|+6|pic=Damage|size=18}} Weapon Damage for 10s (Able to stack)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Pocket=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{Plink|+7|pic=Damage|size=18}} Weapon Damage&#039;&#039;&#039; for 10s after teleporting with Flying Cloak.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Yamato=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Strike}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Can Grapple to ally &#039;&#039;&#039;Heroes&#039;&#039;&#039; and &#039;&#039;&#039;{{Plink|+6|pic=Damage|size=18}}&#039;&#039;&#039; Weapon Damage for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Falloff ==&lt;br /&gt;
The ammount of damage a hero is able to do according to their distance from another entity. The further the hero gets from their target, the less damage they&#039;re able to do.&lt;br /&gt;
&lt;br /&gt;
Falloff goes makes damage drop down to 90% on all heroes, the only difference between heroes being the distance they&#039;re able to go before being afflicted by Damage Falloff. &lt;br /&gt;
&lt;br /&gt;
All heroes have Weapon Falloff Range that marks between which distances their total weapon damage will go from 100% to 10%.&lt;br /&gt;
&lt;br /&gt;
The Falloff Range can be viewed by the player through a dot at located at the left side of the enemy that tuns from yellow to red.&lt;br /&gt;
&lt;br /&gt;
Falloff Range can be increased by buying [[Sharpshooter]], a Tier 3 Weapon [[Item]].&lt;br /&gt;
&lt;br /&gt;
Bebop is able to increase his Falloff Range by upgrading his first skill:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Bebop=true}}&lt;br /&gt;
|{{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|On Uppercut enemy Hero, gain &#039;&#039;&#039;fast spin-up time, 2x range, and +60% weapon damage&#039;&#039;&#039; for 12s&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
However, Exploding Uppercut bonus Falloff Range can&#039;t be stacked with [[Sharpshooter]].&lt;br /&gt;
&lt;br /&gt;
Damage Falloff affects all the types of damage listed so far, these being:&lt;br /&gt;
&lt;br /&gt;
* {{Plink|Base Bullet Damage|pic=Bullet damage|size=18}}&lt;br /&gt;
* Weapon Damage&lt;br /&gt;
* Damage Bonus&lt;br /&gt;
* {{Plink|Flat Weapon Damage|pic=Damage|size=18}}&lt;br /&gt;
&lt;br /&gt;
== Bullet Resist - Bullet Resist Reduction ==&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist ===&lt;br /&gt;
Bullet Resist is a reduction of the damage taken by a hero. The formula for Damage Resist is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BulletResist = 1 - \prod_{i=1}^n (1-p_i)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{each instance of Bullet Resist} \\&lt;br /&gt;
  1 &amp;amp;= \text{Damage recieved from a gun} \\&lt;br /&gt;
  n &amp;amp;= \text{Number of total Bullet Resist sources} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the item that is giving Bullet Resist}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Explanation of the formula: =====&lt;br /&gt;
Each instance of Bullet Resist is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist Reduction ===&lt;br /&gt;
Bullet Resist Reduction is a reduction inflicted upon an enemy. The formula for Damage Resist Reduction is similar to the Bullet Resist one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BulletResistReduction = 1 - \prod_{i=1}^n (1-p_i)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{each instance of Bullet Resist Reduction} \\&lt;br /&gt;
  1 &amp;amp;= \text{Damage recieved from a gun} \\&lt;br /&gt;
  n &amp;amp;= \text{Number of total Bullet Resist Reduction sources} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the item that is giving Bullet Resist Reduction}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Explanation of the formula: =====&lt;br /&gt;
Each instance of Bullet Resist reduction is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist Reduction the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist Reduction.&lt;br /&gt;
&lt;br /&gt;
=== Result ===&lt;br /&gt;
To calculate the final Bullet Resist you have to calculate the difference between Bullet Resist and Bullet Resist Reduction&lt;br /&gt;
&lt;br /&gt;
== Increased Bullet Damage ==&lt;br /&gt;
A personal [[debuff]] you inflict on enemies. It multiplies the ammount of damage they take from you but not your allies.&lt;br /&gt;
&lt;br /&gt;
Increased Bullet damage is not the same thing as Weapon Damage. as Increased Bullet Damage takes into account your {{Plink|Flat Weapon Damage|pic=Damage|size=18}}.&lt;br /&gt;
&lt;br /&gt;
There are only four known instances of Increased Bullet Damage, all coming from heroe&#039;s abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Bebop=true}}&lt;br /&gt;
|{{AbilityIcon|Hook}}&lt;br /&gt;
|&lt;br /&gt;
|Bebop deals &#039;&#039;&#039;30% more weapon damage&#039;&#039;&#039; against hooked enemies for 10s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Dynamo=true}}&lt;br /&gt;
|{{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dynamo deals &#039;&#039;&#039;30% more Weapon Damage&#039;&#039;&#039; to hit enemies for &#039;&#039;&#039;8s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Grey Talon=true}}&lt;br /&gt;
|{{AbilityIcon|Spirit Snare}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Grey Talon deals &#039;&#039;&#039;+30%&#039;&#039;&#039; more Bullet Damage to enemies hit by Spirit Snare for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Warden=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Warden deals &#039;&#039;&#039;+20% more Bullet Damage&#039;&#039;&#039; to trapped Heroes for &#039;&#039;&#039;6s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Crit Multiplier ==&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&amp;lt;math&amp;gt;CritMultiplier = Headshot*CritBonusScale*CritResist&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Headshots ===&lt;br /&gt;
Aiming for the head will deal increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon.&lt;br /&gt;
&lt;br /&gt;
Several items have effects that proc on headshots, such as {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, and {{ItemIcon|Crippling Headshot}}.&lt;br /&gt;
&lt;br /&gt;
=== Crit Bonus Scale ===&lt;br /&gt;
&lt;br /&gt;
=== Crit Resist ===&lt;br /&gt;
{{HeroIcon|Seven}} receives reduced incoming headshot damage, as do {{HeroIcon|Mo &amp;amp; Krill}}, who have a separate hitbox for each of Mo and Krill&#039;s heads.{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Weapon_Damage?diff=20100</id>
		<title>Weapon Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Weapon_Damage?diff=20100"/>
		<updated>2025-01-17T16:48:56Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Flat Weapon Damage */  added a lot of info frm this video: https://www.youtube.com/watch?v=xGTD-bBA57M&amp;amp;t=9s im tired, so im not editing nothing else for now. hope it helped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage.&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage Formula ==&lt;br /&gt;
The formula for calculating weapon damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Final Weapon Damage = (BaseBulletDmg*WeaponDmg%*DmgBonus%+FlatWeaponDmg)*DmgFalloff*(BulletResist% - BulletResistReduction%)*IncreasedBulletDmg%*CritMultiplier&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Bullet Damage ==&lt;br /&gt;
The Amount of damage your Hero will do while having no items. This is different for each hero and it increases based on your level. All heroes gain levels at the same soul milestones. &lt;br /&gt;
&lt;br /&gt;
The formula for Base Bullet Damage is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BaseBulletDamage = \sum_{k=1}^{15}(p_i)&amp;lt;/math&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{The damage acquired through each power increase} \\&lt;br /&gt;
  15 &amp;amp;= \text{Number of total power increases} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the power increase}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Grey Talon]] is an exception to the rule, additionally increasing his Base Bullet Damage based on his [[Spirit Power]] acquired through [[items]].&lt;br /&gt;
&lt;br /&gt;
== Weapon Damage ==&lt;br /&gt;
The percentage of damage acquired through items and golden statues&lt;br /&gt;
&lt;br /&gt;
[[Golden Statue]]s can provide a permanent increase: +&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;% before 10 minutes, +&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;% before 30 minutes and +&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;% after 30 minutes.&lt;br /&gt;
&lt;br /&gt;
All [[Weapon|weapon items]] provide Weapon Damage based on their Tier.&lt;br /&gt;
&lt;br /&gt;
Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items grant increased weapon damage:{{Item stat table|Weapon Damage}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.&lt;br /&gt;
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.&lt;br /&gt;
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots.&lt;br /&gt;
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.&lt;br /&gt;
* {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health.&lt;br /&gt;
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player&#039;s team.&lt;br /&gt;
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks&lt;br /&gt;
&lt;br /&gt;
== Flat Weapon Damage ==&lt;br /&gt;
An extra amount of damage obtained through the use of second abilities on particular [[heroes]].&lt;br /&gt;
&lt;br /&gt;
Flat Weapon Damage is not affected by Weapon Damage, it&#039;s an additive damage source and it&#039;s not multiplied with the total multiplication that comes from Base Bullet Damage, Weapon Damage and Damage Bonus, but added in top of it.&lt;br /&gt;
&lt;br /&gt;
However, it is later multiplied by Damage Falloff, Bullet Resist, Bullet Damage and Crit Multipliers&lt;br /&gt;
&lt;br /&gt;
Some sources of Flat Weapon Damage are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Abrams=true}}&lt;br /&gt;
|{{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{Plink|+5.5|pic=Damage|size=18}} Weapon Damage for &#039;&#039;&#039;8s&#039;&#039;&#039; after colliding with an enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Grey Talon=true}}&lt;br /&gt;
|{{AbilityIcon|Rain of Arrows}}&lt;br /&gt;
|{{Plink|+4|pic=Damage|size=18}}Weapon Damage&lt;br /&gt;
|&lt;br /&gt;
|While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and weapon damage applies &#039;&#039;&#039;40%&#039;&#039;&#039; movement slow for 1.5s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Lash=true}}&lt;br /&gt;
|{{AbilityIcon|Grapple}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;+20m&#039;&#039;&#039; Cast Range and gain {{Plink|+6|pic=Damage|size=18}} Weapon Damage for 10s (Able to stack)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Pocket=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;{{Plink|+7|pic=Damage|size=18}} Weapon Damage&#039;&#039;&#039; for 10s after teleporting with Flying Cloak.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Yamato=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Strike}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Can Grapple to ally &#039;&#039;&#039;Heroes&#039;&#039;&#039; and &#039;&#039;&#039;{{Plink|+6|pic=Damage|size=18}}&#039;&#039;&#039; Weapon Damage for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Falloff ==&lt;br /&gt;
The ammount of damage a hero is able to do according to their distance from another entity. The further the hero gets from their target, the less damage they&#039;re able to do.&lt;br /&gt;
&lt;br /&gt;
Falloff goes makes damage drop down to 90% on all heroes, the only difference between heroes being the distance they&#039;re able to go before being afflicted by Damage Falloff. &lt;br /&gt;
&lt;br /&gt;
All heroes have Weapon Falloff Range that marks between which distances their total weapon damage will go from 100% to 10%.&lt;br /&gt;
&lt;br /&gt;
The Falloff Range can be viewed by the player through a dot at located at the left side of the enemy that tuns from yellow to red.&lt;br /&gt;
&lt;br /&gt;
Falloff Range can be increased by buying [[Sharpshooter]], a Tier 3 Weapon [[Item]].&lt;br /&gt;
&lt;br /&gt;
Bebop is able to increase his Falloff Range by upgrading his first skill:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Bebop=true}}&lt;br /&gt;
|{{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|On Uppercut enemy Hero, gain &#039;&#039;&#039;fast spin-up time, 2x range, and +60% weapon damage&#039;&#039;&#039; for 12s&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
However, Exploding Uppercut bonus Falloff Range can&#039;t be stacked with [[Sharpshooter]].&lt;br /&gt;
&lt;br /&gt;
Damage Falloff affects all the types of damage listed so far, these being:&lt;br /&gt;
&lt;br /&gt;
* {{Plink|Base Bullet Damage|pic=Bullet damage|size=18}}&lt;br /&gt;
* Weapon Damage&lt;br /&gt;
* Damage Bonus&lt;br /&gt;
* {{Plink|Flat Weapon Damage|pic=Damage|size=18}}&lt;br /&gt;
&lt;br /&gt;
== Bullet Resist - Bullet Resist Reduction ==&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist ===&lt;br /&gt;
Bullet Resist is a reduction of the damage taken by a hero. The formula for Damage Resist is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BulletResist = 1 - \prod_{i=1}^n (1-p_i)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{each instance of Bullet Resist} \\&lt;br /&gt;
  1 &amp;amp;= \text{Damage recieved from a gun} \\&lt;br /&gt;
  n &amp;amp;= \text{Number of total Bullet Resist sources} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the item that is giving Bullet Resist}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Explanation of the formula: =====&lt;br /&gt;
Each instance of Bullet Resist is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist Reduction ===&lt;br /&gt;
Bullet Resist Reduction is a reduction inflicted upon an enemy. The formula for Damage Resist Reduction is similar to the Bullet Resist one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BulletResistReduction = 1 - \prod_{i=1}^n (1-p_i)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
  p_i &amp;amp;= \text{each instance of Bullet Resist Reduction} \\&lt;br /&gt;
  1 &amp;amp;= \text{Damage recieved from a gun} \\&lt;br /&gt;
  n &amp;amp;= \text{Number of total Bullet Resist Reduction sources} \\&lt;br /&gt;
  i &amp;amp;= \text{the index of the item that is giving Bullet Resist Reduction}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Explanation of the formula: =====&lt;br /&gt;
Each instance of Bullet Resist reduction is deducted from 100% of the damage received from a gun. This calculation is then repeated for each instance of Bullet Resist Reduction the hero has on. Once all these deductions have been calculated, the results are multiplied. The result of this multiplication is then deducted from 100% of the damage given initially. The result of this process is the Bullet Resist Reduction.&lt;br /&gt;
&lt;br /&gt;
=== Result ===&lt;br /&gt;
To calculate the final Bullet Resist you have to calculate the difference between Bullet Resist and Bullet Resist Reduction&lt;br /&gt;
&lt;br /&gt;
== Increased Bullet Damage ==&lt;br /&gt;
A personal [[debuff]] you inflict on enemies. It multiplies the ammount of damage they take from you but not your allies.&lt;br /&gt;
&lt;br /&gt;
Increased Bullet damage is not the same thing as Weapon Damage. as Increased Bullet Damage takes into account your {{Plink|Flat Weapon Damage|pic=Damage|size=18}}.&lt;br /&gt;
&lt;br /&gt;
There are only four known instances of Increased Bullet Damage, all coming from heroe&#039;s abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!{{Ap|0}}&lt;br /&gt;
!{{Ap|1}}&lt;br /&gt;
!{{Ap|2}}&lt;br /&gt;
!{{Ap|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Bebop=true}}&lt;br /&gt;
|{{AbilityIcon|Hook}}&lt;br /&gt;
|&lt;br /&gt;
|Bebop deals &#039;&#039;&#039;30% more weapon damage&#039;&#039;&#039; against hooked enemies for 10s&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Dynamo=true}}&lt;br /&gt;
|{{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dynamo deals &#039;&#039;&#039;30% more Weapon Damage&#039;&#039;&#039; to hit enemies for &#039;&#039;&#039;8s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Grey Talon=true}}&lt;br /&gt;
|{{AbilityIcon|Spirit Snare}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Grey Talon deals &#039;&#039;&#039;+30%&#039;&#039;&#039; more Bullet Damage to enemies hit by Spirit Snare for &#039;&#039;&#039;10s&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Icon List|Warden=true}}&lt;br /&gt;
|{{AbilityIcon|Flying Cloak}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Warden deals &#039;&#039;&#039;+20% more Bullet Damage&#039;&#039;&#039; to trapped Heroes for &#039;&#039;&#039;6s&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Crit Multiplier ==&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&amp;lt;math&amp;gt;CritMultiplier = Headshot*CritBonusScale*CritResist&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Headshots ===&lt;br /&gt;
Aiming for the head will deal increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon.&lt;br /&gt;
&lt;br /&gt;
Several items have effects that proc on headshots, such as {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, and {{ItemIcon|Crippling Headshot}}.&lt;br /&gt;
&lt;br /&gt;
=== Crit Bonus Scale ===&lt;br /&gt;
&lt;br /&gt;
=== Crit Resist ===&lt;br /&gt;
{{HeroIcon|Seven}} receives reduced incoming headshot damage, as do {{HeroIcon|Mo &amp;amp; Krill}}, who have a separate hitbox for each of Mo and Krill&#039;s heads.{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health_Regen?diff=12838</id>
		<title>Health Regen</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health_Regen?diff=12838"/>
		<updated>2024-10-22T18:12:00Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Map spawns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Health Regen&#039;&#039;&#039; is a stat that [[heroes]] start with and can obtain more through [[items]]. Per second, heroes will regenerate their amount of health regeneration as [[health]]. It must not be confused with healing, which refers to the ability of helping both the player and other players regain health.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
As players take damage, their health will slowly recover over time. While [[Death|dead]], players will not be able to regenerate health. Standing in base will quickly regenerate the player&#039;s health, allowing them recover from fights. Most sources of health regen are additive (Health regen), with a few instead being multiplicative (Max Health regen). both types of regen do not increase by leveling up.&lt;br /&gt;
&lt;br /&gt;
== Starting Base Regeneration ==&lt;br /&gt;
[[File:Regen2.png|thumb|Health Regeneration on the player&#039;s HUD]]&lt;br /&gt;
Heroes usually start with a +2 HP/sec Health Regeneration&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Health Regen ===&lt;br /&gt;
{{Item stat table|Health Regen}}&lt;br /&gt;
&lt;br /&gt;
=== Max Health Regen ===&lt;br /&gt;
{{Item stat table|Max Health Regen}}&lt;br /&gt;
&lt;br /&gt;
=== Map spawns for Max Health Regen ===&lt;br /&gt;
* Power up runes can provide a temporary Survival buff that provides +&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;% Max Health Regen for 160 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=9955</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=9955"/>
		<updated>2024-10-08T19:17:59Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: fixed hero names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Debuff Remover|item_name=Debuff Remover|item_type=Vitality|item_tier=3|has_components=true|has_passive1=true|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+125 Bonus Health|item_stat2=+20% Weapon Damage|souls=4250|component1_name=Debuff Reducer|passive1_description=Reduces the &#039;&#039;&#039;duration&#039;&#039;&#039; of all negative effects applied to you.|passive1_cooldown=|passive1_stat1=35% Debuff Resist|active1_description=&#039;&#039;&#039;Purge all negative effects&#039;&#039;&#039; currently applied to you. If any effects were removed, gain a &#039;&#039;&#039;movement speed bonus&#039;&#039;&#039;.&lt;br /&gt;
Cannot be used while &#039;&#039;&#039;Stunned&#039;&#039;&#039; or &#039;&#039;&#039;Slept&#039;&#039;&#039;.|active1_cooldown=45s|active1_stat1=+3m/s Movement Speed|active1_stat2=3s Duration}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Remover&#039;&#039;&#039; is a Tier 3 [[Vitality]] [[Item]] that provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
Debuff Remover has the Tier 2 component: [[Debuff Reducer]].&lt;br /&gt;
&lt;br /&gt;
Its &#039;&#039;passive effect&#039;&#039; grants the user reduced duration of all negative effects applied to you.&lt;br /&gt;
Its &#039;&#039;active ability&#039;&#039; purges all negative effects currently applied to you and grants movement speed.&lt;br /&gt;
&lt;br /&gt;
It may be purchased for {{Souls|4250}} [[Souls]] from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
&lt;br /&gt;
* [[Shiv]]&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are removed by Debuff Remover ==&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Immobilizing Trap}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Catalyst}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Affliction}}&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}- {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Warden}}- {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Wraith}}- {{AbilityIcon|Telekinesis}}&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=9953</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=9953"/>
		<updated>2024-10-08T19:15:57Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Update history */ added a list with abilities that are removed by debuff remover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Debuff Remover|item_name=Debuff Remover|item_type=Vitality|item_tier=3|has_components=true|has_passive1=true|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+125 Bonus Health|item_stat2=+20% Weapon Damage|souls=4250|component1_name=Debuff Reducer|passive1_description=Reduces the &#039;&#039;&#039;duration&#039;&#039;&#039; of all negative effects applied to you.|passive1_cooldown=|passive1_stat1=35% Debuff Resist|active1_description=&#039;&#039;&#039;Purge all negative effects&#039;&#039;&#039; currently applied to you. If any effects were removed, gain a &#039;&#039;&#039;movement speed bonus&#039;&#039;&#039;.&lt;br /&gt;
Cannot be used while &#039;&#039;&#039;Stunned&#039;&#039;&#039; or &#039;&#039;&#039;Slept&#039;&#039;&#039;.|active1_cooldown=45s|active1_stat1=+3m/s Movement Speed|active1_stat2=3s Duration}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuff Remover&#039;&#039;&#039; is a Tier 3 [[Vitality]] [[Item]] that provides [[Bonus Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
Debuff Remover has the Tier 2 component: [[Debuff Reducer]].&lt;br /&gt;
&lt;br /&gt;
Its &#039;&#039;passive effect&#039;&#039; grants the user reduced duration of all negative effects applied to you.&lt;br /&gt;
Its &#039;&#039;active ability&#039;&#039; purges all negative effects currently applied to you and grants movement speed.&lt;br /&gt;
&lt;br /&gt;
It may be purchased for {{Souls|4250}} [[Souls]] from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
&lt;br /&gt;
* [[Shiv]]&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are removed by Debuff Remover ==&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|icon=Bebop}} - {{AbilityIcon|Sticky Bomb}}&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Immobilizing Trap}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Catalyst}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|icon=Mo &amp;amp; Krill}} - {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|icon=pocket}} - {{AbilityIcon|Affliction}}&lt;br /&gt;
* {{HeroIcon|icon=Seven}} - {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|icon=Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|icon=Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|icon=Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|icon=Wraith}} - {{AbilityIcon|Telekinesis}}&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Magic_Carpet?diff=9946</id>
		<title>Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Magic_Carpet?diff=9946"/>
		<updated>2024-10-08T19:00:57Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: added a small section that says &amp;quot;item&amp;#039;s that counter magic carpet&amp;quot;. It&amp;#039;s only slowing hex, but i think it makes sense to have it in there.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Magic Carpet&lt;br /&gt;
|item_name=Magic Carpet&lt;br /&gt;
|item_type=Spirit&lt;br /&gt;
|item_tier=4&lt;br /&gt;
|has_components=false&lt;br /&gt;
|has_passive1=false&lt;br /&gt;
|has_passive2=false&lt;br /&gt;
|has_active1=true&lt;br /&gt;
|has_iscomponentof=false&lt;br /&gt;
|item_stat1=+10% Ability Duration&lt;br /&gt;
|item_stat2=+15 Spirit Power&lt;br /&gt;
|item_stat3=+150 Bonus Health&lt;br /&gt;
|souls=6,200&lt;br /&gt;
|active1_description=Summon a Magic Carpet that will fly you away and gain Bullet and Spirit Shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.&lt;br /&gt;
|active1_cooldown=32s&lt;br /&gt;
|active1_stat1=+400 Bullet &amp;amp; Spirit Shield Health&lt;br /&gt;
|active1_stat2=7s Duration&lt;br /&gt;
|active1_stat3=1.3s Summon Duration&lt;br /&gt;
|active1_stat4=+6m/s Bonus Fly Speed&lt;br /&gt;
|active1_stat5=16s Shield Duration}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Magic Carpet&#039;&#039;&#039; is a Tier 4 [[Spirit]] [[Item]] that provides extended [[Ability Duration]], [[Spirit Power]] and [[Bonus Health]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Carpet&#039;&#039;&#039; has an active ability which can be used to summon a &amp;quot;Magic Carpet&amp;quot; that lets the using hero fly; additonally it provides a [[Bullet Shield]] and a [[Spirit Shield]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|6,200}}.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
*{{HeroIcon|Bebop}}&lt;br /&gt;
*{{HeroIcon|Grey Talon}}&lt;br /&gt;
*{{HeroIcon|Lady Geist}}&lt;br /&gt;
*{{HeroIcon|Seven}}&lt;br /&gt;
*{{HeroIcon|Vindicta}}&lt;br /&gt;
*{{HeroIcon|Yamato}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Items that counter Magic Carpet ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list3={{ItemBox|item_name = Slowing Hex}}}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 26, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed it consuming stamina when jumping off.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Active Cooldown Reduced: 40s &amp;gt; 30s.&lt;br /&gt;
* Bonus Shields now last 16s.&lt;br /&gt;
* Players are now unslowable while riding the Magic Carpet.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]][[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Slowing_Hex?diff=9943</id>
		<title>Slowing Hex</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Slowing_Hex?diff=9943"/>
		<updated>2024-10-08T18:54:50Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: added icons for the abilities. i feel it looks more cozy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Slowing Hex&lt;br /&gt;
|item_name=Slowing Hex&lt;br /&gt;
|item_type=Spirit&lt;br /&gt;
|item_tier=2|has_components=false|souls = 1,250&lt;br /&gt;
&lt;br /&gt;
|item_stat1=+1m/s [[Sprint Speed]]&lt;br /&gt;
|item_stat2=+5 [[Spirit Power]]&lt;br /&gt;
&lt;br /&gt;
|has_passive1=false|has_passive2=false|has_active1=true&lt;br /&gt;
|has_iscomponentof=false|active1_description=Deals [[Spirit Damage]] and &#039;&#039;&#039;Slows&#039;&#039;&#039; targets movement and dashes. Also &#039;&#039;&#039;Silences their movement-based items and abilities&#039;&#039;&#039;. Does not affect target&#039;s stamina usage.&lt;br /&gt;
|active1_cooldown=25s&lt;br /&gt;
|active1_stat1=70 + (0.59 * Spirit Power) [[Spirit Damage]]&lt;br /&gt;
|active1_stat2=30% Movement Slow&lt;br /&gt;
|active1_stat3=25m Cast Range&lt;br /&gt;
|active1_stat4=3s Duration&lt;br /&gt;
}}&lt;br /&gt;
[[Slowing Hex]] is a Tier 2 [[Spirit]] [[Item]] that grants the hero [[Sprint Speed]] and [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
[[Slowing Hex]] has an [[Active]] which can be used against a target enemy, dealing [[Spirit Damage]], slowing the target&#039;s movement and dashes and [[Silence|Silences]] the target&#039;s movement-based items or abilities.&lt;br /&gt;
&lt;br /&gt;
It can be purchased at the [[Shop]] for {{Souls|1,250}}.&lt;br /&gt;
&lt;br /&gt;
== Heroes with abilities that are silenced by Slowing Hex ==&lt;br /&gt;
*{{HeroIcon|Abrams}} - {{AbilityIcon|Shoulder Charge}} and {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
*{{HeroIcon|Dynamo}} - {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
*{{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}}&lt;br /&gt;
*{{HeroIcon|Infernus}} - {{AbilityIcon|Flame Dash}} &lt;br /&gt;
*{{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}}&lt;br /&gt;
*{{HeroIcon|Kelvin}} - {{AbilityIcon|Ice Path}}&lt;br /&gt;
*{{HeroIcon|Lash}} - {{AbilityIcon|Grapple}}&lt;br /&gt;
*{{HeroIcon|Mirage}} - {{AbilityIcon|Tornado}}&lt;br /&gt;
*{{HeroIcon|Pocket}} - {{AbilityIcon|Flying Cloak}}&#039;s second activation Teleport (Activating the ability isn&#039;t silenced)&lt;br /&gt;
*{{HeroIcon|Shiv}} - {{AbilityIcon|Slice and Dice}} and {{AbilityIcon|Killing Blow}}&lt;br /&gt;
*{{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}}&lt;br /&gt;
*{{HeroIcon|Wraith}} - {{AbilityIcon|Project Mind}}&lt;br /&gt;
*{{HeroIcon|Yamato}} - {{AbilityIcon|Flying Strike}}&lt;br /&gt;
&lt;br /&gt;
== Items that are silenced by Slowing Hex ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Warp Stone}}|list2={{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Phantom Strike}}|list3={{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
*N/A&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Projectile speed increased by 20%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Active Projectile Speed Increased by 30%.&lt;br /&gt;
* Active Cooldown Reduced: 27s &amp;gt; 25s.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]][[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Slowing_Hex?diff=9900</id>
		<title>Slowing Hex</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Slowing_Hex?diff=9900"/>
		<updated>2024-10-08T03:16:01Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: added a list of which heroes are afflicted by slowing hex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Slowing Hex&lt;br /&gt;
|item_name=Slowing Hex&lt;br /&gt;
|item_type=Spirit&lt;br /&gt;
|item_tier=2|has_components=false|souls = 1,250&lt;br /&gt;
&lt;br /&gt;
|item_stat1=+1m/s [[Sprint Speed]]&lt;br /&gt;
|item_stat2=+5 [[Spirit Power]]&lt;br /&gt;
&lt;br /&gt;
|has_passive1=false|has_passive2=false|has_active1=true&lt;br /&gt;
|has_iscomponentof=false|active1_description=Deals [[Spirit Damage]] and &#039;&#039;&#039;Slows&#039;&#039;&#039; targets movement and dashes. Also &#039;&#039;&#039;Silences their movement-based items and abilities&#039;&#039;&#039;. Does not affect target&#039;s stamina usage.&lt;br /&gt;
|active1_cooldown=25s&lt;br /&gt;
|active1_stat1=70 + (0.59 * Spirit Power) [[Spirit Damage]]&lt;br /&gt;
|active1_stat2=30% Movement Slow&lt;br /&gt;
|active1_stat3=25m Cast Range&lt;br /&gt;
|active1_stat4=3s Duration&lt;br /&gt;
}}&lt;br /&gt;
[[Slowing Hex]] is a Tier 2 [[Spirit]] [[Item]] that grants the hero [[Sprint Speed]] and [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
[[Slowing Hex]] has an [[Active]] which can be used against a target enemy, dealing [[Spirit Damage]], slowing the target&#039;s movement and dashes and [[Silence|Silences]] the target&#039;s movement-based items or abilities.&lt;br /&gt;
&lt;br /&gt;
It can be purchased at the [[Shop]] for {{Souls|1,250}}.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
*N/A&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Good against ==&lt;br /&gt;
&lt;br /&gt;
*{{HeroIcon|Infernus}}&lt;br /&gt;
*{{HeroIcon|Lash}}&lt;br /&gt;
*{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
*{{HeroIcon|Warden}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Projectile speed increased by 20%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Active Projectile Speed Increased by 30%.&lt;br /&gt;
* Active Cooldown Reduced: 27s &amp;gt; 25s.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]][[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Slowing_Hex?diff=9899</id>
		<title>Slowing Hex</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Slowing_Hex?diff=9899"/>
		<updated>2024-10-08T03:11:54Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Recommended heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
|item_imagefilepath=Slowing Hex&lt;br /&gt;
|item_name=Slowing Hex&lt;br /&gt;
|item_type=Spirit&lt;br /&gt;
|item_tier=2|has_components=false|souls = 1,250&lt;br /&gt;
&lt;br /&gt;
|item_stat1=+1m/s [[Sprint Speed]]&lt;br /&gt;
|item_stat2=+5 [[Spirit Power]]&lt;br /&gt;
&lt;br /&gt;
|has_passive1=false|has_passive2=false|has_active1=true&lt;br /&gt;
|has_iscomponentof=false|active1_description=Deals [[Spirit Damage]] and &#039;&#039;&#039;Slows&#039;&#039;&#039; targets movement and dashes. Also &#039;&#039;&#039;Silences their movement-based items and abilities&#039;&#039;&#039;. Does not affect target&#039;s stamina usage.&lt;br /&gt;
|active1_cooldown=25s&lt;br /&gt;
|active1_stat1=70 + (0.59 * Spirit Power) [[Spirit Damage]]&lt;br /&gt;
|active1_stat2=30% Movement Slow&lt;br /&gt;
|active1_stat3=25m Cast Range&lt;br /&gt;
|active1_stat4=3s Duration&lt;br /&gt;
}}&lt;br /&gt;
[[Slowing Hex]] is a Tier 2 [[Spirit]] [[Item]] that grants the hero [[Sprint Speed]] and [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
[[Slowing Hex]] has an [[Active]] which can be used against a target enemy, dealing [[Spirit Damage]], slowing the target&#039;s movement and dashes and [[Silence|Silences]] the target&#039;s movement-based items or abilities.&lt;br /&gt;
&lt;br /&gt;
It can be purchased at the [[Shop]] for {{Souls|1,250}}.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
*N/A&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Good counter against ==&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|icon=Infernus}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = September 12, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Projectile speed increased by 20%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = August 29, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
* Active Projectile Speed Increased by 30%.&lt;br /&gt;
* Active Cooldown Reduced: 27s &amp;gt; 25s.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]][[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health_Regen?diff=9504</id>
		<title>Health Regen</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health_Regen?diff=9504"/>
		<updated>2024-10-03T18:00:47Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Items with health regeneration */ added info on the health regen page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Health Regen&#039;&#039;&#039; is a stat that [[heroes]] start with and can obtain more through [[items]]. Per second, heroes will regenerate their amount of health regeneration as [[health]]. It must not be confused with healing, which refers to the ability of helping both yourself and other players regain health.&lt;br /&gt;
&lt;br /&gt;
== Starting Base Regeneration ==&lt;br /&gt;
[[File:Regen2.png|thumb|Health Regeneration on the player&#039;s HUD]]&lt;br /&gt;
Heroes ssually start with a +2 HP/sec Health Regeneration&lt;br /&gt;
&lt;br /&gt;
== Bonus Health regeneration ==&lt;br /&gt;
&lt;br /&gt;
=== Additive health regeneration ===&lt;br /&gt;
&lt;br /&gt;
=== Multiplicative health regeneration ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Survival&amp;quot; Powerup Buff ====&lt;br /&gt;
Power-ups Spawn after the 10 minute mark and subsequently after 5 minutes intervals. There&#039;s a 1/4 chance of the survival power up spawning in one of the two off-lane bridges.&lt;br /&gt;
&lt;br /&gt;
The survival power up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% [[Health Regen|health regeneration]]&lt;br /&gt;
&lt;br /&gt;
The effect will last a total of 160 seconds. Picking more than one Survival Power Buff will reset the timer, meaning that you cannot stack multiple instances of it.&lt;br /&gt;
&lt;br /&gt;
The timer of the Survival Power buff can be seen at the left-middle quadrant of the screen, next to a small portrait of the hero. It shows a mint colored bar with the word &amp;quot;survival&amp;quot; on it. The bar decreases over time until the effect runs out.&lt;br /&gt;
&lt;br /&gt;
==== Fortitude Item ====&lt;br /&gt;
Fortitude is a Tier 3 Vitality Item that grants 4% Max health regeneration after 11 seconds of not taking damage. It&#039;s currently the only item in the game that grants multiplicative health regeneration&lt;br /&gt;
&lt;br /&gt;
== Items with health regeneration ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Shadow Weave}}|list2={{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Sprint Boots}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healing Booster}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}|list3={{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Improved Cooldown}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Cooldown}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Regen2.png?diff=9502</id>
		<title>File:Regen2.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Regen2.png?diff=9502"/>
		<updated>2024-10-03T17:59:56Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Health regen on the players hud&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Regen.png?diff=9501</id>
		<title>File:Regen.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Regen.png?diff=9501"/>
		<updated>2024-10-03T17:58:05Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Health regen on HUD&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=9494</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=9494"/>
		<updated>2024-10-03T17:34:57Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: Added a health bar section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vitality Icon.png|right|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; is a fundamental stat that all [[heroes]] and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you&#039;re respawned back into the game.  &lt;br /&gt;
&lt;br /&gt;
== Starting Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin&#039;s Starting Health, at 600 HP and {{Souls|0}}]]&lt;br /&gt;
&#039;&#039;&#039;Starting Health&#039;&#039;&#039; is an amount of health that a specific hero is spawned with at the beginning of the match. It&#039;s a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with &#039;&#039;&#039;Base Health&#039;&#039;&#039;, which can change through the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin&#039;s Base Health at {{Souls|20.0k}}]]&lt;br /&gt;
&#039;&#039;&#039;Base Health&#039;&#039;&#039; includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can&#039;t be given away, it&#039;s a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. &lt;br /&gt;
&lt;br /&gt;
Base HP can be calcutated using this formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Bonus Health ==&lt;br /&gt;
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs. &lt;br /&gt;
&lt;br /&gt;
There are two types of bonus health, additive, and multiplicative &lt;br /&gt;
&lt;br /&gt;
=== Additive Bonus Health ===&lt;br /&gt;
&#039;&#039;&#039;Additive Bonus Health&#039;&#039;&#039; refers to any bonus health that is stacked over the hero&#039;s &#039;&#039;&#039;Base Health.&#039;&#039;&#039; It does not alter any other health status that requires multiplication such as &#039;&#039;&#039;vitality item&#039;s bonus health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An example of this would be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
TotalHP = BaseHP + \overbrace{20 HP}^{Gold-urn-buff} + \overbrace{400 HP}^{Survival-Power-Buff}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Gold Urn Health ====&lt;br /&gt;
[[File:Urns 15 20.png|thumb|181x181px|Gold urns Additive Bonus Health. Notice how after the 15 minute mark the healing goes from +15 HP to +20 HP]]&lt;br /&gt;
Gold Urns will begin to spawn after 3 minutes has elapsed in the match. When destroyed, they have a 50% chance to drop a small stat buff. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Time Elapsed&lt;br /&gt;
!Bonus&lt;br /&gt;
!Chance of getting health bonus&lt;br /&gt;
|-&lt;br /&gt;
|0-3 minutes&lt;br /&gt;
|non existant&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|3-15 minutes&lt;br /&gt;
| +15 HP&lt;br /&gt;
|8,4%&lt;br /&gt;
|-&lt;br /&gt;
|15+ minutes&lt;br /&gt;
| +20 HP&lt;br /&gt;
|8,4%&lt;br /&gt;
|}&lt;br /&gt;
Because of it&#039;s additive nature, Golden Urn buffs don&#039;t alter a hero&#039;s base health, but instead stack over it.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Survival&amp;quot; Power Buff Health ====&lt;br /&gt;
[[File:Survival Power buff.png|thumb|179x179px|Survival Power Buff located in the training map]]&lt;br /&gt;
[[File:Timer survival power buff.png|thumb|250x250px|&amp;quot;Survival&amp;quot; Power Buff timer]]&lt;br /&gt;
Power-ups Spawn after the 10 minute mark and subsequently after 5 minutes intervals. There&#039;s a 1/4 chance of the survival power up spawning in one of the two off-lane bridges.&lt;br /&gt;
&lt;br /&gt;
The survival power up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% [[Health Regen|health regeneration]]&lt;br /&gt;
&lt;br /&gt;
The effect will last a total of 160 seconds. Picking more than one Survival Power Buff will reset the timer, meaning that you cannot stack multiple instances of it.&lt;br /&gt;
&lt;br /&gt;
The timer of the Survival Power buff can be seen at the left-middle quadrant of the screen, next to a small portrait of the hero. It shows a mint colored bar with the word &amp;quot;survival&amp;quot; on it. The bar decreases over time until the effect runs out.&lt;br /&gt;
&lt;br /&gt;
Because of it&#039;s additive nature, Power buffs don&#039;t alter a hero&#039;s base health, but instead stack over it.&lt;br /&gt;
&lt;br /&gt;
=== Multiplicative Bonus Health ===&lt;br /&gt;
&#039;&#039;&#039;Multiplicative Bonus Health&#039;&#039;&#039; refers to any bonus health that works by multiplying a hero&#039;s base health, meaning that it takes into consideration both the hero&#039;s Starting Health plus their Power Increase&#039;s Health  &lt;br /&gt;
&lt;br /&gt;
An example of this would be:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;math&amp;gt;&lt;br /&gt;
TotalHealth= \underbrace {StartingHP + \overbrace{(1level * 50 hp/level)}^{Powe-Increase-HP}}_{BaseHP}+ \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}&amp;lt;/math&amp;gt;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Multiplicative Bonus Health is calculated based on your current &#039;&#039;&#039;Base Health&#039;&#039;&#039;. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.  &lt;br /&gt;
&lt;br /&gt;
==== Vitality Items Bonus Health ====&lt;br /&gt;
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item&#039;s tier. It can be seen in the top-right quadrant of each item&#039;s description. &lt;br /&gt;
The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero&#039;s base health: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vitality Item Tier&lt;br /&gt;
!% Increased Base Health&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11%&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|14%&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|17%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example Formula ==&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 892 Max HP  &lt;br /&gt;
&lt;br /&gt;
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:  &lt;br /&gt;
&lt;br /&gt;
(Extra Health: (650 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 953 Max HP &lt;br /&gt;
&lt;br /&gt;
== Health Bars ==&lt;br /&gt;
&#039;&#039;&#039;Health Bars&#039;&#039;&#039; are located at the top of each hero. They represent how much health does the hero have left. Each square unit on a health bar represents a total of 100 HP&lt;br /&gt;
[[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base health based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Starting Health&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power Increase&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}} &lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
!{{souls|16K}}&lt;br /&gt;
!{{souls|18K}}&lt;br /&gt;
!{{souls|20K}}&lt;br /&gt;
|-&lt;br /&gt;
|Abrams&lt;br /&gt;
|600 HP&lt;br /&gt;
| +32 HP&lt;br /&gt;
|632&lt;br /&gt;
|664&lt;br /&gt;
|696&lt;br /&gt;
|728&lt;br /&gt;
|760&lt;br /&gt;
|792&lt;br /&gt;
|824&lt;br /&gt;
|856&lt;br /&gt;
|888&lt;br /&gt;
|920&lt;br /&gt;
|952&lt;br /&gt;
|984&lt;br /&gt;
|1016&lt;br /&gt;
|1048&lt;br /&gt;
|-&lt;br /&gt;
|Bebop&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|1142&lt;br /&gt;
|1183&lt;br /&gt;
|1224&lt;br /&gt;
|-&lt;br /&gt;
|Dynamo&lt;br /&gt;
|650 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|694&lt;br /&gt;
|738&lt;br /&gt;
|782&lt;br /&gt;
|826&lt;br /&gt;
|870&lt;br /&gt;
|914&lt;br /&gt;
|958&lt;br /&gt;
|1002&lt;br /&gt;
|1046&lt;br /&gt;
|1090&lt;br /&gt;
|1134&lt;br /&gt;
|1178&lt;br /&gt;
|1222&lt;br /&gt;
|1266&lt;br /&gt;
|-&lt;br /&gt;
|Grey Talon&lt;br /&gt;
|550 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|577&lt;br /&gt;
|604&lt;br /&gt;
|631&lt;br /&gt;
|658&lt;br /&gt;
|685&lt;br /&gt;
|712&lt;br /&gt;
|739&lt;br /&gt;
|766&lt;br /&gt;
|793&lt;br /&gt;
|820&lt;br /&gt;
|847&lt;br /&gt;
|874&lt;br /&gt;
|901&lt;br /&gt;
|928&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|500 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|527&lt;br /&gt;
|554&lt;br /&gt;
|581&lt;br /&gt;
|608&lt;br /&gt;
|635&lt;br /&gt;
|662&lt;br /&gt;
|689&lt;br /&gt;
|716&lt;br /&gt;
|743&lt;br /&gt;
|770&lt;br /&gt;
|797&lt;br /&gt;
|824&lt;br /&gt;
|851&lt;br /&gt;
|878&lt;br /&gt;
|-&lt;br /&gt;
|Infernus&lt;br /&gt;
|600 HP&lt;br /&gt;
| +33 HP&lt;br /&gt;
|633&lt;br /&gt;
|666&lt;br /&gt;
|699&lt;br /&gt;
|732&lt;br /&gt;
|765&lt;br /&gt;
|798&lt;br /&gt;
|831&lt;br /&gt;
|864&lt;br /&gt;
|897&lt;br /&gt;
|930&lt;br /&gt;
|963&lt;br /&gt;
|996&lt;br /&gt;
|1029&lt;br /&gt;
|1062&lt;br /&gt;
|-&lt;br /&gt;
|Ivy&lt;br /&gt;
|550 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|585&lt;br /&gt;
|620&lt;br /&gt;
|655&lt;br /&gt;
|690&lt;br /&gt;
|725&lt;br /&gt;
|760&lt;br /&gt;
|795&lt;br /&gt;
|830&lt;br /&gt;
|865&lt;br /&gt;
|900&lt;br /&gt;
|935&lt;br /&gt;
|970&lt;br /&gt;
|1005&lt;br /&gt;
|1040&lt;br /&gt;
|-&lt;br /&gt;
|Kelvin&lt;br /&gt;
|600 HP&lt;br /&gt;
| +50 HP&lt;br /&gt;
|650&lt;br /&gt;
|700&lt;br /&gt;
|750&lt;br /&gt;
|800&lt;br /&gt;
|850&lt;br /&gt;
|900&lt;br /&gt;
|950&lt;br /&gt;
|1000&lt;br /&gt;
|1050&lt;br /&gt;
|1100&lt;br /&gt;
|1150&lt;br /&gt;
|1200&lt;br /&gt;
|1250&lt;br /&gt;
|1300&lt;br /&gt;
|-&lt;br /&gt;
|Lady Geist&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|1142&lt;br /&gt;
|1183&lt;br /&gt;
|1224&lt;br /&gt;
|-&lt;br /&gt;
|Lash&lt;br /&gt;
|550 HP&lt;br /&gt;
| +42 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|1054&lt;br /&gt;
|1096&lt;br /&gt;
|1138&lt;br /&gt;
|-&lt;br /&gt;
|McGinnis&lt;br /&gt;
|550 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|1054&lt;br /&gt;
|1096&lt;br /&gt;
|1138&lt;br /&gt;
|-&lt;br /&gt;
|Mo &amp;amp; Krill&lt;br /&gt;
|700 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|744&lt;br /&gt;
|788&lt;br /&gt;
|832&lt;br /&gt;
|876&lt;br /&gt;
|920&lt;br /&gt;
|964&lt;br /&gt;
|1008&lt;br /&gt;
|1052&lt;br /&gt;
|1096&lt;br /&gt;
|1140&lt;br /&gt;
|1184&lt;br /&gt;
|1228&lt;br /&gt;
|1272&lt;br /&gt;
|1316&lt;br /&gt;
|-&lt;br /&gt;
|Paradox&lt;br /&gt;
|550 HP&lt;br /&gt;
| +40 HP&lt;br /&gt;
|590&lt;br /&gt;
|630&lt;br /&gt;
|670&lt;br /&gt;
|710&lt;br /&gt;
|750&lt;br /&gt;
|790&lt;br /&gt;
|830&lt;br /&gt;
|870&lt;br /&gt;
|910&lt;br /&gt;
|950&lt;br /&gt;
|990&lt;br /&gt;
|1030&lt;br /&gt;
|1070&lt;br /&gt;
|1110&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Shiv&lt;br /&gt;
|600 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|635&lt;br /&gt;
|670&lt;br /&gt;
|705&lt;br /&gt;
|740&lt;br /&gt;
|775&lt;br /&gt;
|810&lt;br /&gt;
|845&lt;br /&gt;
|880&lt;br /&gt;
|915&lt;br /&gt;
|950&lt;br /&gt;
|985&lt;br /&gt;
|1020&lt;br /&gt;
|1055&lt;br /&gt;
|1090&lt;br /&gt;
|-&lt;br /&gt;
|Vindicta&lt;br /&gt;
|550 HP&lt;br /&gt;
| +20 HP&lt;br /&gt;
|570&lt;br /&gt;
|590&lt;br /&gt;
|610&lt;br /&gt;
|630&lt;br /&gt;
|650&lt;br /&gt;
|670&lt;br /&gt;
|690&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|750&lt;br /&gt;
|770&lt;br /&gt;
|790&lt;br /&gt;
|810&lt;br /&gt;
|830&lt;br /&gt;
|-&lt;br /&gt;
|Viscous&lt;br /&gt;
|550 HP&lt;br /&gt;
| +38 HP&lt;br /&gt;
|588&lt;br /&gt;
|626&lt;br /&gt;
|664&lt;br /&gt;
|702&lt;br /&gt;
|740&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|854&lt;br /&gt;
|892&lt;br /&gt;
|930&lt;br /&gt;
|968&lt;br /&gt;
|1006&lt;br /&gt;
|1044&lt;br /&gt;
|1082&lt;br /&gt;
|-&lt;br /&gt;
|Warden&lt;br /&gt;
|550 HP&lt;br /&gt;
| +45 HP&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|1090&lt;br /&gt;
|1135&lt;br /&gt;
|1180&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Yamato&lt;br /&gt;
|500 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|531&lt;br /&gt;
|562&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|655&lt;br /&gt;
|686&lt;br /&gt;
|717&lt;br /&gt;
|748&lt;br /&gt;
|779&lt;br /&gt;
|810&lt;br /&gt;
|841&lt;br /&gt;
|872&lt;br /&gt;
|903&lt;br /&gt;
|934&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Health Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Burst Fire}}&lt;br /&gt;
{{ItemBox|item_name = Hunter&#039;s Aura}}&lt;br /&gt;
{{ItemBox|item_name = Toxic Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Healing Rite}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healbane}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Spirit Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Divine Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Return Fire}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Metal Skin}}&lt;br /&gt;
{{ItemBox|item_name = Rescue Beam}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Resist Shredder}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Withering Whip}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Surge of Power}}&lt;br /&gt;
{{ItemBox|item_name = Torment Pulse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Exposure}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:600_vs_1300.png?diff=9493</id>
		<title>File:600 vs 1300.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:600_vs_1300.png?diff=9493"/>
		<updated>2024-10-03T17:33:05Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a 600 hp kelvin right next to a 1300 hp kelvin&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=9491</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=9491"/>
		<updated>2024-10-03T17:19:50Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Base health based on Power Increase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vitality Icon.png|right|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; is a fundamental stat that all [[heroes]] and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you&#039;re respawned back into the game.  &lt;br /&gt;
&lt;br /&gt;
== Starting Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin&#039;s Starting Health, at 600 HP and {{Souls|0}}]]&lt;br /&gt;
&#039;&#039;&#039;Starting Health&#039;&#039;&#039; is an amount of health that a specific hero is spawned with at the beginning of the match. It&#039;s a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with &#039;&#039;&#039;Base Health&#039;&#039;&#039;, which can change through the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin&#039;s Base Health at {{Souls|20.0k}}]]&lt;br /&gt;
&#039;&#039;&#039;Base Health&#039;&#039;&#039; includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can&#039;t be given away, it&#039;s a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. &lt;br /&gt;
&lt;br /&gt;
Base HP can be calcutated using this formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Bonus Health ==&lt;br /&gt;
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs. &lt;br /&gt;
&lt;br /&gt;
There are two types of bonus health, additive, and multiplicative &lt;br /&gt;
&lt;br /&gt;
=== Additive Bonus Health ===&lt;br /&gt;
&#039;&#039;&#039;Additive Bonus Health&#039;&#039;&#039; refers to any bonus health that is stacked over the hero&#039;s &#039;&#039;&#039;Base Health.&#039;&#039;&#039; It does not alter any other health status that requires multiplication such as &#039;&#039;&#039;vitality item&#039;s bonus health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An example of this would be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
TotalHP = BaseHP + \overbrace{20 HP}^{Gold-urn-buff} + \overbrace{400 HP}^{Survival-Power-Buff}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Gold Urn Health ====&lt;br /&gt;
[[File:Urns 15 20.png|thumb|181x181px|Gold urns Additive Bonus Health. Notice how after the 15 minute mark the healing goes from +15 HP to +20 HP]]&lt;br /&gt;
Gold Urns will begin to spawn after 3 minutes has elapsed in the match. When destroyed, they have a 50% chance to drop a small stat buff. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Time Elapsed&lt;br /&gt;
!Bonus&lt;br /&gt;
!Chance of getting health bonus&lt;br /&gt;
|-&lt;br /&gt;
|0-3 minutes&lt;br /&gt;
|non existant&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|3-15 minutes&lt;br /&gt;
| +15 HP&lt;br /&gt;
|8,4%&lt;br /&gt;
|-&lt;br /&gt;
|15+ minutes&lt;br /&gt;
| +20 HP&lt;br /&gt;
|8,4%&lt;br /&gt;
|}&lt;br /&gt;
Because of it&#039;s additive nature, Golden Urn buffs don&#039;t alter a hero&#039;s base health, but instead stack over it.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Survival&amp;quot; Power Buff Health ====&lt;br /&gt;
[[File:Survival Power buff.png|thumb|179x179px|Survival Power Buff located in the training map]]&lt;br /&gt;
[[File:Timer survival power buff.png|thumb|250x250px|&amp;quot;Survival&amp;quot; Power Buff timer]]&lt;br /&gt;
Power-ups Spawn after the 10 minute mark and subsequently after 5 minutes intervals. There&#039;s a 1/4 chance of the survival power up spawning in one of the two off-lane bridges.&lt;br /&gt;
&lt;br /&gt;
The survival power up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% [[Health Regen|health regeneration]]&lt;br /&gt;
&lt;br /&gt;
The effect will last a total of 160 seconds. Picking more than one Survival Power Buff will reset the timer, meaning that you cannot stack multiple instances of it.&lt;br /&gt;
&lt;br /&gt;
The timer of the Survival Power buff can be seen at the left-middle quadrant of the screen, next to a small portrait of the hero. It shows a mint colored bar with the word &amp;quot;survival&amp;quot; on it. The bar decreases over time until the effect runs out.&lt;br /&gt;
&lt;br /&gt;
Because of it&#039;s additive nature, Power buffs don&#039;t alter a hero&#039;s base health, but instead stack over it.&lt;br /&gt;
&lt;br /&gt;
=== Multiplicative Bonus Health ===&lt;br /&gt;
&#039;&#039;&#039;Multiplicative Bonus Health&#039;&#039;&#039; refers to any bonus health that works by multiplying a hero&#039;s base health, meaning that it takes into consideration both the hero&#039;s Starting Health plus their Power Increase&#039;s Health  &lt;br /&gt;
&lt;br /&gt;
An example of this would be:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;math&amp;gt;&lt;br /&gt;
TotalHealth= \underbrace {StartingHP + \overbrace{(1level * 50 hp/level)}^{Powe-Increase-HP}}_{BaseHP}+ \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}&amp;lt;/math&amp;gt;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Multiplicative Bonus Health is calculated based on your current &#039;&#039;&#039;Base Health&#039;&#039;&#039;. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.  &lt;br /&gt;
&lt;br /&gt;
==== Vitality Items Bonus Health ====&lt;br /&gt;
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item&#039;s tier. It can be seen in the top-right quadrant of each item&#039;s description. &lt;br /&gt;
The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero&#039;s base health: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vitality Item Tier&lt;br /&gt;
!% Increased Base Health&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11%&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|14%&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|17%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example Formula ==&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 892 Max HP  &lt;br /&gt;
&lt;br /&gt;
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:  &lt;br /&gt;
&lt;br /&gt;
(Extra Health: (650 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 953 Max HP &lt;br /&gt;
&lt;br /&gt;
== Base health based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Starting Health&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power Increase&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}} &lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
!{{souls|16K}}&lt;br /&gt;
!{{souls|18K}}&lt;br /&gt;
!{{souls|20K}}&lt;br /&gt;
|-&lt;br /&gt;
|Abrams&lt;br /&gt;
|600 HP&lt;br /&gt;
| +32 HP&lt;br /&gt;
|632&lt;br /&gt;
|664&lt;br /&gt;
|696&lt;br /&gt;
|728&lt;br /&gt;
|760&lt;br /&gt;
|792&lt;br /&gt;
|824&lt;br /&gt;
|856&lt;br /&gt;
|888&lt;br /&gt;
|920&lt;br /&gt;
|952&lt;br /&gt;
|984&lt;br /&gt;
|1016&lt;br /&gt;
|1048&lt;br /&gt;
|-&lt;br /&gt;
|Bebop&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|1142&lt;br /&gt;
|1183&lt;br /&gt;
|1224&lt;br /&gt;
|-&lt;br /&gt;
|Dynamo&lt;br /&gt;
|650 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|694&lt;br /&gt;
|738&lt;br /&gt;
|782&lt;br /&gt;
|826&lt;br /&gt;
|870&lt;br /&gt;
|914&lt;br /&gt;
|958&lt;br /&gt;
|1002&lt;br /&gt;
|1046&lt;br /&gt;
|1090&lt;br /&gt;
|1134&lt;br /&gt;
|1178&lt;br /&gt;
|1222&lt;br /&gt;
|1266&lt;br /&gt;
|-&lt;br /&gt;
|Grey Talon&lt;br /&gt;
|550 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|577&lt;br /&gt;
|604&lt;br /&gt;
|631&lt;br /&gt;
|658&lt;br /&gt;
|685&lt;br /&gt;
|712&lt;br /&gt;
|739&lt;br /&gt;
|766&lt;br /&gt;
|793&lt;br /&gt;
|820&lt;br /&gt;
|847&lt;br /&gt;
|874&lt;br /&gt;
|901&lt;br /&gt;
|928&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|500 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|527&lt;br /&gt;
|554&lt;br /&gt;
|581&lt;br /&gt;
|608&lt;br /&gt;
|635&lt;br /&gt;
|662&lt;br /&gt;
|689&lt;br /&gt;
|716&lt;br /&gt;
|743&lt;br /&gt;
|770&lt;br /&gt;
|797&lt;br /&gt;
|824&lt;br /&gt;
|851&lt;br /&gt;
|878&lt;br /&gt;
|-&lt;br /&gt;
|Infernus&lt;br /&gt;
|600 HP&lt;br /&gt;
| +33 HP&lt;br /&gt;
|633&lt;br /&gt;
|666&lt;br /&gt;
|699&lt;br /&gt;
|732&lt;br /&gt;
|765&lt;br /&gt;
|798&lt;br /&gt;
|831&lt;br /&gt;
|864&lt;br /&gt;
|897&lt;br /&gt;
|930&lt;br /&gt;
|963&lt;br /&gt;
|996&lt;br /&gt;
|1029&lt;br /&gt;
|1062&lt;br /&gt;
|-&lt;br /&gt;
|Ivy&lt;br /&gt;
|550 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|585&lt;br /&gt;
|620&lt;br /&gt;
|655&lt;br /&gt;
|690&lt;br /&gt;
|725&lt;br /&gt;
|760&lt;br /&gt;
|795&lt;br /&gt;
|830&lt;br /&gt;
|865&lt;br /&gt;
|900&lt;br /&gt;
|935&lt;br /&gt;
|970&lt;br /&gt;
|1005&lt;br /&gt;
|1040&lt;br /&gt;
|-&lt;br /&gt;
|Kelvin&lt;br /&gt;
|600 HP&lt;br /&gt;
| +50 HP&lt;br /&gt;
|650&lt;br /&gt;
|700&lt;br /&gt;
|750&lt;br /&gt;
|800&lt;br /&gt;
|850&lt;br /&gt;
|900&lt;br /&gt;
|950&lt;br /&gt;
|1000&lt;br /&gt;
|1050&lt;br /&gt;
|1100&lt;br /&gt;
|1150&lt;br /&gt;
|1200&lt;br /&gt;
|1250&lt;br /&gt;
|1300&lt;br /&gt;
|-&lt;br /&gt;
|Lady Geist&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|1142&lt;br /&gt;
|1183&lt;br /&gt;
|1224&lt;br /&gt;
|-&lt;br /&gt;
|Lash&lt;br /&gt;
|550 HP&lt;br /&gt;
| +42 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|1054&lt;br /&gt;
|1096&lt;br /&gt;
|1138&lt;br /&gt;
|-&lt;br /&gt;
|McGinnis&lt;br /&gt;
|550 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|1054&lt;br /&gt;
|1096&lt;br /&gt;
|1138&lt;br /&gt;
|-&lt;br /&gt;
|Mo &amp;amp; Krill&lt;br /&gt;
|700 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|744&lt;br /&gt;
|788&lt;br /&gt;
|832&lt;br /&gt;
|876&lt;br /&gt;
|920&lt;br /&gt;
|964&lt;br /&gt;
|1008&lt;br /&gt;
|1052&lt;br /&gt;
|1096&lt;br /&gt;
|1140&lt;br /&gt;
|1184&lt;br /&gt;
|1228&lt;br /&gt;
|1272&lt;br /&gt;
|1316&lt;br /&gt;
|-&lt;br /&gt;
|Paradox&lt;br /&gt;
|550 HP&lt;br /&gt;
| +40 HP&lt;br /&gt;
|590&lt;br /&gt;
|630&lt;br /&gt;
|670&lt;br /&gt;
|710&lt;br /&gt;
|750&lt;br /&gt;
|790&lt;br /&gt;
|830&lt;br /&gt;
|870&lt;br /&gt;
|910&lt;br /&gt;
|950&lt;br /&gt;
|990&lt;br /&gt;
|1030&lt;br /&gt;
|1070&lt;br /&gt;
|1110&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Shiv&lt;br /&gt;
|600 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|635&lt;br /&gt;
|670&lt;br /&gt;
|705&lt;br /&gt;
|740&lt;br /&gt;
|775&lt;br /&gt;
|810&lt;br /&gt;
|845&lt;br /&gt;
|880&lt;br /&gt;
|915&lt;br /&gt;
|950&lt;br /&gt;
|985&lt;br /&gt;
|1020&lt;br /&gt;
|1055&lt;br /&gt;
|1090&lt;br /&gt;
|-&lt;br /&gt;
|Vindicta&lt;br /&gt;
|550 HP&lt;br /&gt;
| +20 HP&lt;br /&gt;
|570&lt;br /&gt;
|590&lt;br /&gt;
|610&lt;br /&gt;
|630&lt;br /&gt;
|650&lt;br /&gt;
|670&lt;br /&gt;
|690&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|750&lt;br /&gt;
|770&lt;br /&gt;
|790&lt;br /&gt;
|810&lt;br /&gt;
|830&lt;br /&gt;
|-&lt;br /&gt;
|Viscous&lt;br /&gt;
|550 HP&lt;br /&gt;
| +38 HP&lt;br /&gt;
|588&lt;br /&gt;
|626&lt;br /&gt;
|664&lt;br /&gt;
|702&lt;br /&gt;
|740&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|854&lt;br /&gt;
|892&lt;br /&gt;
|930&lt;br /&gt;
|968&lt;br /&gt;
|1006&lt;br /&gt;
|1044&lt;br /&gt;
|1082&lt;br /&gt;
|-&lt;br /&gt;
|Warden&lt;br /&gt;
|550 HP&lt;br /&gt;
| +45 HP&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|1090&lt;br /&gt;
|1135&lt;br /&gt;
|1180&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Yamato&lt;br /&gt;
|500 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|531&lt;br /&gt;
|562&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|655&lt;br /&gt;
|686&lt;br /&gt;
|717&lt;br /&gt;
|748&lt;br /&gt;
|779&lt;br /&gt;
|810&lt;br /&gt;
|841&lt;br /&gt;
|872&lt;br /&gt;
|903&lt;br /&gt;
|934&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Health Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Burst Fire}}&lt;br /&gt;
{{ItemBox|item_name = Hunter&#039;s Aura}}&lt;br /&gt;
{{ItemBox|item_name = Toxic Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Healing Rite}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healbane}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Spirit Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Divine Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Return Fire}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Metal Skin}}&lt;br /&gt;
{{ItemBox|item_name = Rescue Beam}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Resist Shredder}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Withering Whip}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Surge of Power}}&lt;br /&gt;
{{ItemBox|item_name = Torment Pulse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Exposure}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=9489</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=9489"/>
		<updated>2024-10-03T17:13:59Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Gold Urn Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Health&#039;&#039;&#039; is a fundamental stat that all [[heroes]] and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you&#039;re respawned back into the game. &lt;br /&gt;
&lt;br /&gt;
== Starting Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin&#039;s Starting Health, at 600 HP and {{Souls|0}}]]&lt;br /&gt;
&#039;&#039;&#039;Starting Health&#039;&#039;&#039; is an amount of health that a specific hero is spawned with at the beginning of the match. It&#039;s a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with &#039;&#039;&#039;Base Health&#039;&#039;&#039;, which can change through the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin&#039;s Base Health at {{Souls|20.0k}}]]&lt;br /&gt;
&#039;&#039;&#039;Base Health&#039;&#039;&#039; includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can&#039;t be given away, it&#039;s a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. &lt;br /&gt;
&lt;br /&gt;
Base HP can be calcutated using this formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Bonus Health ==&lt;br /&gt;
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs. &lt;br /&gt;
&lt;br /&gt;
There are two types of bonus health, additive, and multiplicative &lt;br /&gt;
&lt;br /&gt;
=== Additive Bonus Health ===&lt;br /&gt;
&#039;&#039;&#039;Additive Bonus Health&#039;&#039;&#039; refers to any bonus health that is stacked over the hero&#039;s &#039;&#039;&#039;Base Health.&#039;&#039;&#039; It does not alter any other health status that requires multiplication such as &#039;&#039;&#039;vitality item&#039;s bonus health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An example of this would be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
TotalHP = BaseHP + \overbrace{20 HP}^{Gold-urn-buff} + \overbrace{400 HP}^{Survival-Power-Buff}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Gold Urn Health ====&lt;br /&gt;
[[File:Urns 15 20.png|thumb|181x181px|Gold urns Additive Bonus Health. Notice how after the 15 minute mark the healing goes from +15 HP to +20 HP]]&lt;br /&gt;
Gold Urns will begin to spawn after 3 minutes has elapsed in the match. When destroyed, they have a 50% chance to drop a small stat buff. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Time Elapsed&lt;br /&gt;
!Bonus&lt;br /&gt;
!Chance of getting health bonus&lt;br /&gt;
|-&lt;br /&gt;
|0-3 minutes&lt;br /&gt;
|non existant&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|3-15 minutes&lt;br /&gt;
| +15 HP&lt;br /&gt;
|8,4%&lt;br /&gt;
|-&lt;br /&gt;
|15+ minutes&lt;br /&gt;
| +20 HP&lt;br /&gt;
|8,4%&lt;br /&gt;
|}&lt;br /&gt;
Because of it&#039;s additive nature, Golden Urn buffs don&#039;t alter a hero&#039;s base health, but instead stack over it.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Survival&amp;quot; Power Buff Health ====&lt;br /&gt;
[[File:Survival Power buff.png|thumb|179x179px|Survival Power Buff located in the training map]]&lt;br /&gt;
[[File:Timer survival power buff.png|thumb|250x250px|&amp;quot;Survival&amp;quot; Power Buff timer]]&lt;br /&gt;
Power-ups Spawn after the 10 minute mark and subsequently after 5 minutes intervals. There&#039;s a 1/4 chance of the survival power up spawning in one of the two off-lane bridges.&lt;br /&gt;
&lt;br /&gt;
The survival power up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% [[Health Regen|health regeneration]]&lt;br /&gt;
&lt;br /&gt;
The effect will last a total of 160 seconds. Picking more than one Survival Power Buff will reset the timer, meaning that you cannot stack multiple instances of it.&lt;br /&gt;
&lt;br /&gt;
The timer of the Survival Power buff can be seen at the left-middle quadrant of the screen, next to a small portrait of the hero. It shows a mint colored bar with the word &amp;quot;survival&amp;quot; on it. The bar decreases over time until the effect runs out.&lt;br /&gt;
&lt;br /&gt;
Because of it&#039;s additive nature, Power buffs don&#039;t alter a hero&#039;s base health, but instead stack over it.&lt;br /&gt;
&lt;br /&gt;
=== Multiplicative Bonus Health ===&lt;br /&gt;
&#039;&#039;&#039;Multiplicative Bonus Health&#039;&#039;&#039; refers to any bonus health that works by multiplying a hero&#039;s base health, meaning that it takes into consideration both the hero&#039;s Starting Health plus their Power Increase&#039;s Health  &lt;br /&gt;
&lt;br /&gt;
An example of this would be:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;math&amp;gt;&lt;br /&gt;
TotalHealth= \underbrace {StartingHP + \overbrace{(1level * 50 hp/level)}^{Powe-Increase-HP}}_{BaseHP}+ \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}&amp;lt;/math&amp;gt;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Multiplicative Bonus Health is calculated based on your current &#039;&#039;&#039;Base Health&#039;&#039;&#039;. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.  &lt;br /&gt;
&lt;br /&gt;
==== Vitality Items Bonus Health ====&lt;br /&gt;
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item&#039;s tier. It can be seen in the top-right quadrant of each item&#039;s description. &lt;br /&gt;
The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero&#039;s base health: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vitality Item Tier&lt;br /&gt;
!% Increased Base Health&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11%&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|14%&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|17%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example Formula ==&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 892 Max HP  &lt;br /&gt;
&lt;br /&gt;
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:  &lt;br /&gt;
&lt;br /&gt;
(Extra Health: (650 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 953 Max HP &lt;br /&gt;
&lt;br /&gt;
== Base health based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base Health&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}} &lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
!{{souls|16K}}&lt;br /&gt;
!{{souls|18K}}&lt;br /&gt;
!{{souls|20K}}&lt;br /&gt;
|-&lt;br /&gt;
|Abrams&lt;br /&gt;
|600 HP&lt;br /&gt;
| +32 HP&lt;br /&gt;
|632&lt;br /&gt;
|664&lt;br /&gt;
|696&lt;br /&gt;
|728&lt;br /&gt;
|760&lt;br /&gt;
|792&lt;br /&gt;
|824&lt;br /&gt;
|856&lt;br /&gt;
|888&lt;br /&gt;
|920&lt;br /&gt;
|952&lt;br /&gt;
|984&lt;br /&gt;
|1016&lt;br /&gt;
|1048&lt;br /&gt;
|-&lt;br /&gt;
|Bebop&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|1142&lt;br /&gt;
|1183&lt;br /&gt;
|1224&lt;br /&gt;
|-&lt;br /&gt;
|Dynamo&lt;br /&gt;
|650 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|694&lt;br /&gt;
|738&lt;br /&gt;
|782&lt;br /&gt;
|826&lt;br /&gt;
|870&lt;br /&gt;
|914&lt;br /&gt;
|958&lt;br /&gt;
|1002&lt;br /&gt;
|1046&lt;br /&gt;
|1090&lt;br /&gt;
|1134&lt;br /&gt;
|1178&lt;br /&gt;
|1222&lt;br /&gt;
|1266&lt;br /&gt;
|-&lt;br /&gt;
|Grey Talon&lt;br /&gt;
|550 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|577&lt;br /&gt;
|604&lt;br /&gt;
|631&lt;br /&gt;
|658&lt;br /&gt;
|685&lt;br /&gt;
|712&lt;br /&gt;
|739&lt;br /&gt;
|766&lt;br /&gt;
|793&lt;br /&gt;
|820&lt;br /&gt;
|847&lt;br /&gt;
|874&lt;br /&gt;
|901&lt;br /&gt;
|928&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|500 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|527&lt;br /&gt;
|554&lt;br /&gt;
|581&lt;br /&gt;
|608&lt;br /&gt;
|635&lt;br /&gt;
|662&lt;br /&gt;
|689&lt;br /&gt;
|716&lt;br /&gt;
|743&lt;br /&gt;
|770&lt;br /&gt;
|797&lt;br /&gt;
|824&lt;br /&gt;
|851&lt;br /&gt;
|878&lt;br /&gt;
|-&lt;br /&gt;
|Infernus&lt;br /&gt;
|600 HP&lt;br /&gt;
| +33 HP&lt;br /&gt;
|633&lt;br /&gt;
|666&lt;br /&gt;
|699&lt;br /&gt;
|732&lt;br /&gt;
|765&lt;br /&gt;
|798&lt;br /&gt;
|831&lt;br /&gt;
|864&lt;br /&gt;
|897&lt;br /&gt;
|930&lt;br /&gt;
|963&lt;br /&gt;
|996&lt;br /&gt;
|1029&lt;br /&gt;
|1062&lt;br /&gt;
|-&lt;br /&gt;
|Ivy&lt;br /&gt;
|550 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|585&lt;br /&gt;
|620&lt;br /&gt;
|655&lt;br /&gt;
|690&lt;br /&gt;
|725&lt;br /&gt;
|760&lt;br /&gt;
|795&lt;br /&gt;
|830&lt;br /&gt;
|865&lt;br /&gt;
|900&lt;br /&gt;
|935&lt;br /&gt;
|970&lt;br /&gt;
|1005&lt;br /&gt;
|1040&lt;br /&gt;
|-&lt;br /&gt;
|Kelvin&lt;br /&gt;
|600 HP&lt;br /&gt;
| +50 HP&lt;br /&gt;
|650&lt;br /&gt;
|700&lt;br /&gt;
|750&lt;br /&gt;
|800&lt;br /&gt;
|850&lt;br /&gt;
|900&lt;br /&gt;
|950&lt;br /&gt;
|1000&lt;br /&gt;
|1050&lt;br /&gt;
|1100&lt;br /&gt;
|1150&lt;br /&gt;
|1200&lt;br /&gt;
|1250&lt;br /&gt;
|1300&lt;br /&gt;
|-&lt;br /&gt;
|Lady Geist&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|1142&lt;br /&gt;
|1183&lt;br /&gt;
|1224&lt;br /&gt;
|-&lt;br /&gt;
|Lash&lt;br /&gt;
|550 HP&lt;br /&gt;
| +42 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|1054&lt;br /&gt;
|1096&lt;br /&gt;
|1138&lt;br /&gt;
|-&lt;br /&gt;
|McGinnis&lt;br /&gt;
|550 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|1054&lt;br /&gt;
|1096&lt;br /&gt;
|1138&lt;br /&gt;
|-&lt;br /&gt;
|Mo &amp;amp; Krill&lt;br /&gt;
|700 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|744&lt;br /&gt;
|788&lt;br /&gt;
|832&lt;br /&gt;
|876&lt;br /&gt;
|920&lt;br /&gt;
|964&lt;br /&gt;
|1008&lt;br /&gt;
|1052&lt;br /&gt;
|1096&lt;br /&gt;
|1140&lt;br /&gt;
|1184&lt;br /&gt;
|1228&lt;br /&gt;
|1272&lt;br /&gt;
|1316&lt;br /&gt;
|-&lt;br /&gt;
|Paradox&lt;br /&gt;
|550 HP&lt;br /&gt;
| +40 HP&lt;br /&gt;
|590&lt;br /&gt;
|630&lt;br /&gt;
|670&lt;br /&gt;
|710&lt;br /&gt;
|750&lt;br /&gt;
|790&lt;br /&gt;
|830&lt;br /&gt;
|870&lt;br /&gt;
|910&lt;br /&gt;
|950&lt;br /&gt;
|990&lt;br /&gt;
|1030&lt;br /&gt;
|1070&lt;br /&gt;
|1110&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Shiv&lt;br /&gt;
|600 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|635&lt;br /&gt;
|670&lt;br /&gt;
|705&lt;br /&gt;
|740&lt;br /&gt;
|775&lt;br /&gt;
|810&lt;br /&gt;
|845&lt;br /&gt;
|880&lt;br /&gt;
|915&lt;br /&gt;
|950&lt;br /&gt;
|985&lt;br /&gt;
|1020&lt;br /&gt;
|1055&lt;br /&gt;
|1090&lt;br /&gt;
|-&lt;br /&gt;
|Vindicta&lt;br /&gt;
|550 HP&lt;br /&gt;
| +20 HP&lt;br /&gt;
|570&lt;br /&gt;
|590&lt;br /&gt;
|610&lt;br /&gt;
|630&lt;br /&gt;
|650&lt;br /&gt;
|670&lt;br /&gt;
|690&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|750&lt;br /&gt;
|770&lt;br /&gt;
|790&lt;br /&gt;
|810&lt;br /&gt;
|830&lt;br /&gt;
|-&lt;br /&gt;
|Viscous&lt;br /&gt;
|550 HP&lt;br /&gt;
| +38 HP&lt;br /&gt;
|588&lt;br /&gt;
|626&lt;br /&gt;
|664&lt;br /&gt;
|702&lt;br /&gt;
|740&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|854&lt;br /&gt;
|892&lt;br /&gt;
|930&lt;br /&gt;
|968&lt;br /&gt;
|1006&lt;br /&gt;
|1044&lt;br /&gt;
|1082&lt;br /&gt;
|-&lt;br /&gt;
|Warden&lt;br /&gt;
|550 HP&lt;br /&gt;
| +45 HP&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|1090&lt;br /&gt;
|1135&lt;br /&gt;
|1180&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Yamato&lt;br /&gt;
|500 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|531&lt;br /&gt;
|562&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|655&lt;br /&gt;
|686&lt;br /&gt;
|717&lt;br /&gt;
|748&lt;br /&gt;
|779&lt;br /&gt;
|810&lt;br /&gt;
|841&lt;br /&gt;
|872&lt;br /&gt;
|903&lt;br /&gt;
|934&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Health Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Burst Fire}}&lt;br /&gt;
{{ItemBox|item_name = Hunter&#039;s Aura}}&lt;br /&gt;
{{ItemBox|item_name = Toxic Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Healing Rite}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healbane}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Spirit Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Divine Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Return Fire}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Metal Skin}}&lt;br /&gt;
{{ItemBox|item_name = Rescue Beam}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Resist Shredder}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Withering Whip}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Surge of Power}}&lt;br /&gt;
{{ItemBox|item_name = Torment Pulse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Exposure}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=9488</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=9488"/>
		<updated>2024-10-03T17:10:45Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Vitality Items Intrinsic Bonus Health */  i think i added a lot. Photos, formulas, increased the table., added gold urn and power buff info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Health&#039;&#039;&#039; is a fundamental stat that all [[heroes]] and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you&#039;re respawned back into the game. &lt;br /&gt;
&lt;br /&gt;
== Starting Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin&#039;s Starting Health, at 600 HP and {{Souls|0}}]]&lt;br /&gt;
&#039;&#039;&#039;Starting Health&#039;&#039;&#039; is an amount of health that a specific hero is spawned with at the beginning of the match. It&#039;s a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with &#039;&#039;&#039;Base Health&#039;&#039;&#039;, which can change through the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin&#039;s Base Health at {{Souls|20.0k}}]]&lt;br /&gt;
&#039;&#039;&#039;Base Health&#039;&#039;&#039; includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can&#039;t be given away, it&#039;s a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. &lt;br /&gt;
&lt;br /&gt;
Base HP can be calcutated using this formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Bonus Health ==&lt;br /&gt;
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs. &lt;br /&gt;
&lt;br /&gt;
There are two types of bonus health, additive, and multiplicative &lt;br /&gt;
&lt;br /&gt;
=== Additive Bonus Health ===&lt;br /&gt;
&#039;&#039;&#039;Additive Bonus Health&#039;&#039;&#039; refers to any bonus health that is stacked over the hero&#039;s &#039;&#039;&#039;Base Health.&#039;&#039;&#039; It does not alter any other health status that requires multiplication such as &#039;&#039;&#039;vitality item&#039;s bonus health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An example of this would be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
TotalHP = BaseHP + \overbrace{20 HP}^{Gold-urn-buff} + \overbrace{400 HP}^{Survival-Power-Buff}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Gold Urn Health ====&lt;br /&gt;
[[File:Urns 15 20.png|thumb|181x181px|Gold urns Additive Bonus Health. Notice how after the 15 minute mark the healing goes from +15 HP to +20 HP]]&lt;br /&gt;
Gold Urns will begin to spawn after 3 minutes has elapsed in the match. When destroyed, they have a 50% chance to drop a small stat buff. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Time Elapsed&lt;br /&gt;
!Bonus&lt;br /&gt;
!Chance of getting health bonus&lt;br /&gt;
|-&lt;br /&gt;
|0-3 minutes&lt;br /&gt;
|non existant&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|3-15 minutes&lt;br /&gt;
| +15 HP&lt;br /&gt;
|8,4%&lt;br /&gt;
|-&lt;br /&gt;
|15+ minutes&lt;br /&gt;
| +20 HP&lt;br /&gt;
|8,4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Survival&amp;quot; Power Buff Health ====&lt;br /&gt;
[[File:Survival Power buff.png|thumb|179x179px|Survival Power Buff located in the training map]]&lt;br /&gt;
[[File:Timer survival power buff.png|thumb|250x250px|&amp;quot;Survival&amp;quot; Power Buff timer]]&lt;br /&gt;
Power-ups Spawn after the 10 minute mark and subsequently after 5 minutes intervals. There&#039;s a 1/4 chance of the survival power up spawning in one of the two off-lane bridges.&lt;br /&gt;
&lt;br /&gt;
The survival power up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% [[Health Regen|health regeneration]]&lt;br /&gt;
&lt;br /&gt;
The effect will last a total of 160 seconds. Picking more than one Survival Power Buff will reset the timer, meaning that you cannot stack multiple instances of it.&lt;br /&gt;
&lt;br /&gt;
The timer of the Survival Power buff can be seen at the left-middle quadrant of the screen, next to a small portrait of the hero. It shows a mint colored bar with the word &amp;quot;survival&amp;quot; on it. The bar decreases over time until the effect runs out.&lt;br /&gt;
&lt;br /&gt;
Because of it&#039;s additive nature, Power buffs don&#039;t alter a hero&#039;s base health, but instead stack over it.&lt;br /&gt;
&lt;br /&gt;
=== Multiplicative Bonus Health ===&lt;br /&gt;
&#039;&#039;&#039;Multiplicative Bonus Health&#039;&#039;&#039; refers to any bonus health that works by multiplying a hero&#039;s base health, meaning that it takes into consideration both the hero&#039;s Starting Health plus their Power Increase&#039;s Health  &lt;br /&gt;
&lt;br /&gt;
An example of this would be:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;math&amp;gt;&lt;br /&gt;
TotalHealth= \underbrace {StartingHP + \overbrace{(1level * 50 hp/level)}^{Powe-Increase-HP}}_{BaseHP}+ \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}&amp;lt;/math&amp;gt;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Multiplicative Bonus Health is calculated based on your current &#039;&#039;&#039;Base Health&#039;&#039;&#039;. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.  &lt;br /&gt;
&lt;br /&gt;
==== Vitality Items Bonus Health ====&lt;br /&gt;
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item&#039;s tier. It can be seen in the top-right quadrant of each item&#039;s description. &lt;br /&gt;
The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero&#039;s base health: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vitality Item Tier&lt;br /&gt;
!% Increased Base Health&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11%&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|14%&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|17%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example Formula ==&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 892 Max HP  &lt;br /&gt;
&lt;br /&gt;
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:  &lt;br /&gt;
&lt;br /&gt;
(Extra Health: (650 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 953 Max HP &lt;br /&gt;
&lt;br /&gt;
== Base health based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base Health&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}} &lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
!{{souls|16K}}&lt;br /&gt;
!{{souls|18K}}&lt;br /&gt;
!{{souls|20K}}&lt;br /&gt;
|-&lt;br /&gt;
|Abrams&lt;br /&gt;
|600 HP&lt;br /&gt;
| +32 HP&lt;br /&gt;
|632&lt;br /&gt;
|664&lt;br /&gt;
|696&lt;br /&gt;
|728&lt;br /&gt;
|760&lt;br /&gt;
|792&lt;br /&gt;
|824&lt;br /&gt;
|856&lt;br /&gt;
|888&lt;br /&gt;
|920&lt;br /&gt;
|952&lt;br /&gt;
|984&lt;br /&gt;
|1016&lt;br /&gt;
|1048&lt;br /&gt;
|-&lt;br /&gt;
|Bebop&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|1142&lt;br /&gt;
|1183&lt;br /&gt;
|1224&lt;br /&gt;
|-&lt;br /&gt;
|Dynamo&lt;br /&gt;
|650 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|694&lt;br /&gt;
|738&lt;br /&gt;
|782&lt;br /&gt;
|826&lt;br /&gt;
|870&lt;br /&gt;
|914&lt;br /&gt;
|958&lt;br /&gt;
|1002&lt;br /&gt;
|1046&lt;br /&gt;
|1090&lt;br /&gt;
|1134&lt;br /&gt;
|1178&lt;br /&gt;
|1222&lt;br /&gt;
|1266&lt;br /&gt;
|-&lt;br /&gt;
|Grey Talon&lt;br /&gt;
|550 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|577&lt;br /&gt;
|604&lt;br /&gt;
|631&lt;br /&gt;
|658&lt;br /&gt;
|685&lt;br /&gt;
|712&lt;br /&gt;
|739&lt;br /&gt;
|766&lt;br /&gt;
|793&lt;br /&gt;
|820&lt;br /&gt;
|847&lt;br /&gt;
|874&lt;br /&gt;
|901&lt;br /&gt;
|928&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|500 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|527&lt;br /&gt;
|554&lt;br /&gt;
|581&lt;br /&gt;
|608&lt;br /&gt;
|635&lt;br /&gt;
|662&lt;br /&gt;
|689&lt;br /&gt;
|716&lt;br /&gt;
|743&lt;br /&gt;
|770&lt;br /&gt;
|797&lt;br /&gt;
|824&lt;br /&gt;
|851&lt;br /&gt;
|878&lt;br /&gt;
|-&lt;br /&gt;
|Infernus&lt;br /&gt;
|600 HP&lt;br /&gt;
| +33 HP&lt;br /&gt;
|633&lt;br /&gt;
|666&lt;br /&gt;
|699&lt;br /&gt;
|732&lt;br /&gt;
|765&lt;br /&gt;
|798&lt;br /&gt;
|831&lt;br /&gt;
|864&lt;br /&gt;
|897&lt;br /&gt;
|930&lt;br /&gt;
|963&lt;br /&gt;
|996&lt;br /&gt;
|1029&lt;br /&gt;
|1062&lt;br /&gt;
|-&lt;br /&gt;
|Ivy&lt;br /&gt;
|550 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|585&lt;br /&gt;
|620&lt;br /&gt;
|655&lt;br /&gt;
|690&lt;br /&gt;
|725&lt;br /&gt;
|760&lt;br /&gt;
|795&lt;br /&gt;
|830&lt;br /&gt;
|865&lt;br /&gt;
|900&lt;br /&gt;
|935&lt;br /&gt;
|970&lt;br /&gt;
|1005&lt;br /&gt;
|1040&lt;br /&gt;
|-&lt;br /&gt;
|Kelvin&lt;br /&gt;
|600 HP&lt;br /&gt;
| +50 HP&lt;br /&gt;
|650&lt;br /&gt;
|700&lt;br /&gt;
|750&lt;br /&gt;
|800&lt;br /&gt;
|850&lt;br /&gt;
|900&lt;br /&gt;
|950&lt;br /&gt;
|1000&lt;br /&gt;
|1050&lt;br /&gt;
|1100&lt;br /&gt;
|1150&lt;br /&gt;
|1200&lt;br /&gt;
|1250&lt;br /&gt;
|1300&lt;br /&gt;
|-&lt;br /&gt;
|Lady Geist&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|1142&lt;br /&gt;
|1183&lt;br /&gt;
|1224&lt;br /&gt;
|-&lt;br /&gt;
|Lash&lt;br /&gt;
|550 HP&lt;br /&gt;
| +42 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|1054&lt;br /&gt;
|1096&lt;br /&gt;
|1138&lt;br /&gt;
|-&lt;br /&gt;
|McGinnis&lt;br /&gt;
|550 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|1054&lt;br /&gt;
|1096&lt;br /&gt;
|1138&lt;br /&gt;
|-&lt;br /&gt;
|Mo &amp;amp; Krill&lt;br /&gt;
|700 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|744&lt;br /&gt;
|788&lt;br /&gt;
|832&lt;br /&gt;
|876&lt;br /&gt;
|920&lt;br /&gt;
|964&lt;br /&gt;
|1008&lt;br /&gt;
|1052&lt;br /&gt;
|1096&lt;br /&gt;
|1140&lt;br /&gt;
|1184&lt;br /&gt;
|1228&lt;br /&gt;
|1272&lt;br /&gt;
|1316&lt;br /&gt;
|-&lt;br /&gt;
|Paradox&lt;br /&gt;
|550 HP&lt;br /&gt;
| +40 HP&lt;br /&gt;
|590&lt;br /&gt;
|630&lt;br /&gt;
|670&lt;br /&gt;
|710&lt;br /&gt;
|750&lt;br /&gt;
|790&lt;br /&gt;
|830&lt;br /&gt;
|870&lt;br /&gt;
|910&lt;br /&gt;
|950&lt;br /&gt;
|990&lt;br /&gt;
|1030&lt;br /&gt;
|1070&lt;br /&gt;
|1110&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Shiv&lt;br /&gt;
|600 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|635&lt;br /&gt;
|670&lt;br /&gt;
|705&lt;br /&gt;
|740&lt;br /&gt;
|775&lt;br /&gt;
|810&lt;br /&gt;
|845&lt;br /&gt;
|880&lt;br /&gt;
|915&lt;br /&gt;
|950&lt;br /&gt;
|985&lt;br /&gt;
|1020&lt;br /&gt;
|1055&lt;br /&gt;
|1090&lt;br /&gt;
|-&lt;br /&gt;
|Vindicta&lt;br /&gt;
|550 HP&lt;br /&gt;
| +20 HP&lt;br /&gt;
|570&lt;br /&gt;
|590&lt;br /&gt;
|610&lt;br /&gt;
|630&lt;br /&gt;
|650&lt;br /&gt;
|670&lt;br /&gt;
|690&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|750&lt;br /&gt;
|770&lt;br /&gt;
|790&lt;br /&gt;
|810&lt;br /&gt;
|830&lt;br /&gt;
|-&lt;br /&gt;
|Viscous&lt;br /&gt;
|550 HP&lt;br /&gt;
| +38 HP&lt;br /&gt;
|588&lt;br /&gt;
|626&lt;br /&gt;
|664&lt;br /&gt;
|702&lt;br /&gt;
|740&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|854&lt;br /&gt;
|892&lt;br /&gt;
|930&lt;br /&gt;
|968&lt;br /&gt;
|1006&lt;br /&gt;
|1044&lt;br /&gt;
|1082&lt;br /&gt;
|-&lt;br /&gt;
|Warden&lt;br /&gt;
|550 HP&lt;br /&gt;
| +45 HP&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|1090&lt;br /&gt;
|1135&lt;br /&gt;
|1180&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|922&lt;br /&gt;
|953&lt;br /&gt;
|984&lt;br /&gt;
|-&lt;br /&gt;
|Yamato&lt;br /&gt;
|500 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|531&lt;br /&gt;
|562&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|655&lt;br /&gt;
|686&lt;br /&gt;
|717&lt;br /&gt;
|748&lt;br /&gt;
|779&lt;br /&gt;
|810&lt;br /&gt;
|841&lt;br /&gt;
|872&lt;br /&gt;
|903&lt;br /&gt;
|934&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Health Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Burst Fire}}&lt;br /&gt;
{{ItemBox|item_name = Hunter&#039;s Aura}}&lt;br /&gt;
{{ItemBox|item_name = Toxic Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Healing Rite}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healbane}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Spirit Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Divine Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Return Fire}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Metal Skin}}&lt;br /&gt;
{{ItemBox|item_name = Rescue Beam}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Resist Shredder}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Withering Whip}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Surge of Power}}&lt;br /&gt;
{{ItemBox|item_name = Torment Pulse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Exposure}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Urns_15_20.png?diff=9484</id>
		<title>File:Urns 15 20.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Urns_15_20.png?diff=9484"/>
		<updated>2024-10-03T16:28:39Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Health Urn difference after timer&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=9478</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=9478"/>
		<updated>2024-10-03T16:18:22Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: added survival power buff info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Health&#039;&#039;&#039; is a fundamental stat that all [[heroes]] and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you&#039;re respawned back into the game. &lt;br /&gt;
&lt;br /&gt;
== Starting Health ==&lt;br /&gt;
&#039;&#039;&#039;Starting Health&#039;&#039;&#039; is an amount of health that a specific hero is spawned with at the beginning of the match. It&#039;s a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with &#039;&#039;&#039;Base Health&#039;&#039;&#039;, which can change through the match.&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin&#039;s Starting Health, at 600 HP and {{Souls|0}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin&#039;s Base Health at {{Souls|20.0k}}]]&lt;br /&gt;
&#039;&#039;&#039;Base Health&#039;&#039;&#039; includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can&#039;t be given away, it&#039;s a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. &lt;br /&gt;
&lt;br /&gt;
Base HP can be calcutated using this formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Bonus Health ==&lt;br /&gt;
There are two types of bonus health, Multiplicative and additive. &lt;br /&gt;
&lt;br /&gt;
Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 14th power increase.  &lt;br /&gt;
&lt;br /&gt;
Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn&#039;t have a limit. &lt;br /&gt;
&lt;br /&gt;
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs. &lt;br /&gt;
&lt;br /&gt;
=== Vitality Items Intrinsic Bonus Health ===&lt;br /&gt;
Vitality Items have an Inherent multiplicative health buff according to their tier, independent from their additive bonus health: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vitality Item Tier&lt;br /&gt;
!% Increased Base Health&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gold Urn Health ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Survival&amp;quot; Power Buff Health ===&lt;br /&gt;
[[File:Survival Power buff.png|thumb|179x179px|Survival Power Buff located in the training map]]&lt;br /&gt;
[[File:Timer survival power buff.png|thumb|250x250px|&amp;quot;Survival&amp;quot; Power Buff timer]]&lt;br /&gt;
Power-ups Spawn after the 10 minute mark and subsequently after 5 minutes intervals. There&#039;s a 1/4 chance of the survival power up spawning in one of the two off-lane bridges.&lt;br /&gt;
&lt;br /&gt;
The survival power up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% [[Health Regen|health regeneration]]&lt;br /&gt;
&lt;br /&gt;
The effect will last a total of 160 seconds. Picking more than one Survival Power Buff will only reset the timer, meaning that you cannot stack multiple instances of it.&lt;br /&gt;
&lt;br /&gt;
The timer of the Survival Power buff can be seen at the left-middle quadrant of the screen, next to a small portrait of the hero. It shows a mint colored bar with the word &amp;quot;survival&amp;quot; on it. The bar decreases over time until dissapearing.&lt;br /&gt;
&lt;br /&gt;
== Example Formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
Health=Base HP + \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}&amp;lt;/math&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 892 Max HP  &lt;br /&gt;
&lt;br /&gt;
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:  &lt;br /&gt;
&lt;br /&gt;
(Extra Health: (650 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 953 Max HP &lt;br /&gt;
&lt;br /&gt;
== Base health based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base Health&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}} &lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
!{{souls|16K}}&lt;br /&gt;
!{{souls|18K}}&lt;br /&gt;
!{{souls|20K}}&lt;br /&gt;
|-&lt;br /&gt;
|Abrams&lt;br /&gt;
|600 HP&lt;br /&gt;
| +32 HP&lt;br /&gt;
|632&lt;br /&gt;
|664&lt;br /&gt;
|696&lt;br /&gt;
|728&lt;br /&gt;
|760&lt;br /&gt;
|792&lt;br /&gt;
|824&lt;br /&gt;
|856&lt;br /&gt;
|888&lt;br /&gt;
|920&lt;br /&gt;
|952&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bebop&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dynamo&lt;br /&gt;
|650 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|694&lt;br /&gt;
|738&lt;br /&gt;
|782&lt;br /&gt;
|826&lt;br /&gt;
|870&lt;br /&gt;
|914&lt;br /&gt;
|958&lt;br /&gt;
|1002&lt;br /&gt;
|1046&lt;br /&gt;
|1090&lt;br /&gt;
|1134&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grey Talon&lt;br /&gt;
|550 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|577&lt;br /&gt;
|604&lt;br /&gt;
|631&lt;br /&gt;
|658&lt;br /&gt;
|685&lt;br /&gt;
|712&lt;br /&gt;
|739&lt;br /&gt;
|766&lt;br /&gt;
|793&lt;br /&gt;
|820&lt;br /&gt;
|847&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|500 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|527&lt;br /&gt;
|554&lt;br /&gt;
|581&lt;br /&gt;
|608&lt;br /&gt;
|635&lt;br /&gt;
|662&lt;br /&gt;
|689&lt;br /&gt;
|716&lt;br /&gt;
|743&lt;br /&gt;
|770&lt;br /&gt;
|797&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infernus&lt;br /&gt;
|600 HP&lt;br /&gt;
| +33 HP&lt;br /&gt;
|633&lt;br /&gt;
|666&lt;br /&gt;
|699&lt;br /&gt;
|732&lt;br /&gt;
|765&lt;br /&gt;
|798&lt;br /&gt;
|831&lt;br /&gt;
|864&lt;br /&gt;
|897&lt;br /&gt;
|930&lt;br /&gt;
|963&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ivy&lt;br /&gt;
|550 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|585&lt;br /&gt;
|620&lt;br /&gt;
|655&lt;br /&gt;
|690&lt;br /&gt;
|725&lt;br /&gt;
|760&lt;br /&gt;
|795&lt;br /&gt;
|830&lt;br /&gt;
|865&lt;br /&gt;
|900&lt;br /&gt;
|935&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kelvin&lt;br /&gt;
|600 HP&lt;br /&gt;
| +50 HP&lt;br /&gt;
|650&lt;br /&gt;
|700&lt;br /&gt;
|750&lt;br /&gt;
|800&lt;br /&gt;
|850&lt;br /&gt;
|900&lt;br /&gt;
|950&lt;br /&gt;
|1000&lt;br /&gt;
|1050&lt;br /&gt;
|1100&lt;br /&gt;
|1150&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lady Geist&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lash&lt;br /&gt;
|550 HP&lt;br /&gt;
| +42 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|McGinnis&lt;br /&gt;
|550 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mo &amp;amp; Krill&lt;br /&gt;
|700 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|744&lt;br /&gt;
|788&lt;br /&gt;
|832&lt;br /&gt;
|876&lt;br /&gt;
|920&lt;br /&gt;
|964&lt;br /&gt;
|1008&lt;br /&gt;
|1052&lt;br /&gt;
|1096&lt;br /&gt;
|1140&lt;br /&gt;
|1184&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Paradox&lt;br /&gt;
|550 HP&lt;br /&gt;
| +40 HP&lt;br /&gt;
|590&lt;br /&gt;
|630&lt;br /&gt;
|670&lt;br /&gt;
|710&lt;br /&gt;
|750&lt;br /&gt;
|790&lt;br /&gt;
|830&lt;br /&gt;
|870&lt;br /&gt;
|910&lt;br /&gt;
|950&lt;br /&gt;
|990&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shiv&lt;br /&gt;
|600 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|635&lt;br /&gt;
|670&lt;br /&gt;
|705&lt;br /&gt;
|740&lt;br /&gt;
|775&lt;br /&gt;
|810&lt;br /&gt;
|845&lt;br /&gt;
|880&lt;br /&gt;
|915&lt;br /&gt;
|950&lt;br /&gt;
|985&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vindicta&lt;br /&gt;
|550 HP&lt;br /&gt;
| +20 HP&lt;br /&gt;
|570&lt;br /&gt;
|590&lt;br /&gt;
|610&lt;br /&gt;
|630&lt;br /&gt;
|650&lt;br /&gt;
|670&lt;br /&gt;
|690&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|750&lt;br /&gt;
|770&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Viscous&lt;br /&gt;
|550 HP&lt;br /&gt;
| +38 HP&lt;br /&gt;
|588&lt;br /&gt;
|626&lt;br /&gt;
|664&lt;br /&gt;
|702&lt;br /&gt;
|740&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|854&lt;br /&gt;
|892&lt;br /&gt;
|930&lt;br /&gt;
|968&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warden&lt;br /&gt;
|550 HP&lt;br /&gt;
| +45 HP&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yamato&lt;br /&gt;
|500 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|531&lt;br /&gt;
|562&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|655&lt;br /&gt;
|686&lt;br /&gt;
|717&lt;br /&gt;
|748&lt;br /&gt;
|779&lt;br /&gt;
|810&lt;br /&gt;
|841&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Health Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Burst Fire}}&lt;br /&gt;
{{ItemBox|item_name = Hunter&#039;s Aura}}&lt;br /&gt;
{{ItemBox|item_name = Toxic Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Healing Rite}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healbane}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Spirit Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Divine Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Return Fire}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Metal Skin}}&lt;br /&gt;
{{ItemBox|item_name = Rescue Beam}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Resist Shredder}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Withering Whip}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Surge of Power}}&lt;br /&gt;
{{ItemBox|item_name = Torment Pulse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Exposure}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Timer_survival_power_buff.png?diff=9477</id>
		<title>File:Timer survival power buff.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Timer_survival_power_buff.png?diff=9477"/>
		<updated>2024-10-03T16:17:05Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Survival Power buff timer&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Survival_Power_buff.png?diff=9474</id>
		<title>File:Survival Power buff.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Survival_Power_buff.png?diff=9474"/>
		<updated>2024-10-03T15:56:38Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Survival Power buff in the training map&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=9472</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=9472"/>
		<updated>2024-10-03T15:29:17Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: realized that power levels were icreades to 20K souls, so i added extra columns to the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Health&#039;&#039;&#039; is a fundamental stat that all [[heroes]] and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you&#039;re respawned back into the game. &lt;br /&gt;
&lt;br /&gt;
== Starting Health ==&lt;br /&gt;
&#039;&#039;&#039;Starting Health&#039;&#039;&#039; is an amount of health that a specific hero is spawned with at the beginning of the match. It&#039;s a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with &#039;&#039;&#039;Base Health&#039;&#039;&#039;, which can change through the match.&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin&#039;s Starting Health, at 600 HP and {{Souls|0}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin&#039;s Base Health at {{Souls|20.0k}}]]&lt;br /&gt;
&#039;&#039;&#039;Base Health&#039;&#039;&#039; includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can&#039;t be given away, it&#039;s a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. &lt;br /&gt;
&lt;br /&gt;
Base HP can be calcutated using this formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Bonus Health ==&lt;br /&gt;
There are two types of bonus health, Multiplicative and additive. &lt;br /&gt;
&lt;br /&gt;
Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 14th power increase.  &lt;br /&gt;
&lt;br /&gt;
Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn&#039;t have a limit. &lt;br /&gt;
&lt;br /&gt;
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs. &lt;br /&gt;
&lt;br /&gt;
Vitality Items have an Inherent multiplicative health buff according to their tier, independent from their additive bonus health: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vitality Item Tier&lt;br /&gt;
!% Increased Base Health&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example Formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
Health=Base HP + \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}&amp;lt;/math&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 892 Max HP  &lt;br /&gt;
&lt;br /&gt;
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:  &lt;br /&gt;
&lt;br /&gt;
(Extra Health: (650 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 953 Max HP &lt;br /&gt;
&lt;br /&gt;
== Base health based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base Health&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}} &lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
!{{souls|16K}}&lt;br /&gt;
!{{souls|18K}}&lt;br /&gt;
!{{souls|20K}}&lt;br /&gt;
|-&lt;br /&gt;
|Abrams&lt;br /&gt;
|600 HP&lt;br /&gt;
| +32 HP&lt;br /&gt;
|632&lt;br /&gt;
|664&lt;br /&gt;
|696&lt;br /&gt;
|728&lt;br /&gt;
|760&lt;br /&gt;
|792&lt;br /&gt;
|824&lt;br /&gt;
|856&lt;br /&gt;
|888&lt;br /&gt;
|920&lt;br /&gt;
|952&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bebop&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dynamo&lt;br /&gt;
|650 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|694&lt;br /&gt;
|738&lt;br /&gt;
|782&lt;br /&gt;
|826&lt;br /&gt;
|870&lt;br /&gt;
|914&lt;br /&gt;
|958&lt;br /&gt;
|1002&lt;br /&gt;
|1046&lt;br /&gt;
|1090&lt;br /&gt;
|1134&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grey Talon&lt;br /&gt;
|550 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|577&lt;br /&gt;
|604&lt;br /&gt;
|631&lt;br /&gt;
|658&lt;br /&gt;
|685&lt;br /&gt;
|712&lt;br /&gt;
|739&lt;br /&gt;
|766&lt;br /&gt;
|793&lt;br /&gt;
|820&lt;br /&gt;
|847&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|500 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|527&lt;br /&gt;
|554&lt;br /&gt;
|581&lt;br /&gt;
|608&lt;br /&gt;
|635&lt;br /&gt;
|662&lt;br /&gt;
|689&lt;br /&gt;
|716&lt;br /&gt;
|743&lt;br /&gt;
|770&lt;br /&gt;
|797&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infernus&lt;br /&gt;
|600 HP&lt;br /&gt;
| +33 HP&lt;br /&gt;
|633&lt;br /&gt;
|666&lt;br /&gt;
|699&lt;br /&gt;
|732&lt;br /&gt;
|765&lt;br /&gt;
|798&lt;br /&gt;
|831&lt;br /&gt;
|864&lt;br /&gt;
|897&lt;br /&gt;
|930&lt;br /&gt;
|963&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ivy&lt;br /&gt;
|550 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|585&lt;br /&gt;
|620&lt;br /&gt;
|655&lt;br /&gt;
|690&lt;br /&gt;
|725&lt;br /&gt;
|760&lt;br /&gt;
|795&lt;br /&gt;
|830&lt;br /&gt;
|865&lt;br /&gt;
|900&lt;br /&gt;
|935&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kelvin&lt;br /&gt;
|600 HP&lt;br /&gt;
| +50 HP&lt;br /&gt;
|650&lt;br /&gt;
|700&lt;br /&gt;
|750&lt;br /&gt;
|800&lt;br /&gt;
|850&lt;br /&gt;
|900&lt;br /&gt;
|950&lt;br /&gt;
|1000&lt;br /&gt;
|1050&lt;br /&gt;
|1100&lt;br /&gt;
|1150&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lady Geist&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lash&lt;br /&gt;
|550 HP&lt;br /&gt;
| +42 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|McGinnis&lt;br /&gt;
|550 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mo &amp;amp; Krill&lt;br /&gt;
|700 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|744&lt;br /&gt;
|788&lt;br /&gt;
|832&lt;br /&gt;
|876&lt;br /&gt;
|920&lt;br /&gt;
|964&lt;br /&gt;
|1008&lt;br /&gt;
|1052&lt;br /&gt;
|1096&lt;br /&gt;
|1140&lt;br /&gt;
|1184&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Paradox&lt;br /&gt;
|550 HP&lt;br /&gt;
| +40 HP&lt;br /&gt;
|590&lt;br /&gt;
|630&lt;br /&gt;
|670&lt;br /&gt;
|710&lt;br /&gt;
|750&lt;br /&gt;
|790&lt;br /&gt;
|830&lt;br /&gt;
|870&lt;br /&gt;
|910&lt;br /&gt;
|950&lt;br /&gt;
|990&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shiv&lt;br /&gt;
|600 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|635&lt;br /&gt;
|670&lt;br /&gt;
|705&lt;br /&gt;
|740&lt;br /&gt;
|775&lt;br /&gt;
|810&lt;br /&gt;
|845&lt;br /&gt;
|880&lt;br /&gt;
|915&lt;br /&gt;
|950&lt;br /&gt;
|985&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vindicta&lt;br /&gt;
|550 HP&lt;br /&gt;
| +20 HP&lt;br /&gt;
|570&lt;br /&gt;
|590&lt;br /&gt;
|610&lt;br /&gt;
|630&lt;br /&gt;
|650&lt;br /&gt;
|670&lt;br /&gt;
|690&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|750&lt;br /&gt;
|770&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Viscous&lt;br /&gt;
|550 HP&lt;br /&gt;
| +38 HP&lt;br /&gt;
|588&lt;br /&gt;
|626&lt;br /&gt;
|664&lt;br /&gt;
|702&lt;br /&gt;
|740&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|854&lt;br /&gt;
|892&lt;br /&gt;
|930&lt;br /&gt;
|968&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warden&lt;br /&gt;
|550 HP&lt;br /&gt;
| +45 HP&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yamato&lt;br /&gt;
|500 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|531&lt;br /&gt;
|562&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|655&lt;br /&gt;
|686&lt;br /&gt;
|717&lt;br /&gt;
|748&lt;br /&gt;
|779&lt;br /&gt;
|810&lt;br /&gt;
|841&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Health Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Burst Fire}}&lt;br /&gt;
{{ItemBox|item_name = Hunter&#039;s Aura}}&lt;br /&gt;
{{ItemBox|item_name = Toxic Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Healing Rite}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healbane}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Spirit Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Divine Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Return Fire}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Metal Skin}}&lt;br /&gt;
{{ItemBox|item_name = Rescue Beam}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Resist Shredder}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Withering Whip}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Surge of Power}}&lt;br /&gt;
{{ItemBox|item_name = Torment Pulse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Exposure}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=9470</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=9470"/>
		<updated>2024-10-03T15:25:38Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Health&#039;&#039;&#039; is a fundamental stat that all [[heroes]] and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you&#039;re respawned back into the game. &lt;br /&gt;
&lt;br /&gt;
== Starting Health ==&lt;br /&gt;
&#039;&#039;&#039;Starting Health&#039;&#039;&#039; is an amount of health that a specific hero is spawned with at the beginning of the match. It&#039;s a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with &#039;&#039;&#039;Base Health&#039;&#039;&#039;, which can change through the match.&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin&#039;s Starting Health, at 600 HP and {{Souls|0}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Health ==&lt;br /&gt;
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin&#039;s Base Health at {{Souls|15.0k}}]]&lt;br /&gt;
&#039;&#039;&#039;Base Health&#039;&#039;&#039; includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can&#039;t be given away, it&#039;s a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. &lt;br /&gt;
&lt;br /&gt;
Base HP can be calcutated using this formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Bonus Health ==&lt;br /&gt;
There are two types of bonus health, Multiplicative and additive. &lt;br /&gt;
&lt;br /&gt;
Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 11th power increase.  &lt;br /&gt;
&lt;br /&gt;
Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn&#039;t have a limit. &lt;br /&gt;
&lt;br /&gt;
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs. &lt;br /&gt;
&lt;br /&gt;
Vitality Items have an Inherent multiplicative health buff according to their tier, independent from their additive bonus health: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vitality Item Tier&lt;br /&gt;
!% Increased Base Health&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example Formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
Health=Base HP + \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}&amp;lt;/math&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 892 Max HP  &lt;br /&gt;
&lt;br /&gt;
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:  &lt;br /&gt;
&lt;br /&gt;
(Extra Health: (650 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 953 Max HP &lt;br /&gt;
&lt;br /&gt;
== Base health based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base Health&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}} &lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|Abrams&lt;br /&gt;
|600 HP&lt;br /&gt;
| +32 HP&lt;br /&gt;
|632&lt;br /&gt;
|664&lt;br /&gt;
|696&lt;br /&gt;
|728&lt;br /&gt;
|760&lt;br /&gt;
|792&lt;br /&gt;
|824&lt;br /&gt;
|856&lt;br /&gt;
|888&lt;br /&gt;
|920&lt;br /&gt;
|952&lt;br /&gt;
|-&lt;br /&gt;
|Bebop&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|-&lt;br /&gt;
|Dynamo&lt;br /&gt;
|650 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|694&lt;br /&gt;
|738&lt;br /&gt;
|782&lt;br /&gt;
|826&lt;br /&gt;
|870&lt;br /&gt;
|914&lt;br /&gt;
|958&lt;br /&gt;
|1002&lt;br /&gt;
|1046&lt;br /&gt;
|1090&lt;br /&gt;
|1134&lt;br /&gt;
|-&lt;br /&gt;
|Grey Talon&lt;br /&gt;
|550 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|577&lt;br /&gt;
|604&lt;br /&gt;
|631&lt;br /&gt;
|658&lt;br /&gt;
|685&lt;br /&gt;
|712&lt;br /&gt;
|739&lt;br /&gt;
|766&lt;br /&gt;
|793&lt;br /&gt;
|820&lt;br /&gt;
|847&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|500 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|527&lt;br /&gt;
|554&lt;br /&gt;
|581&lt;br /&gt;
|608&lt;br /&gt;
|635&lt;br /&gt;
|662&lt;br /&gt;
|689&lt;br /&gt;
|716&lt;br /&gt;
|743&lt;br /&gt;
|770&lt;br /&gt;
|797&lt;br /&gt;
|-&lt;br /&gt;
|Infernus&lt;br /&gt;
|600 HP&lt;br /&gt;
| +33 HP&lt;br /&gt;
|633&lt;br /&gt;
|666&lt;br /&gt;
|699&lt;br /&gt;
|732&lt;br /&gt;
|765&lt;br /&gt;
|798&lt;br /&gt;
|831&lt;br /&gt;
|864&lt;br /&gt;
|897&lt;br /&gt;
|930&lt;br /&gt;
|963&lt;br /&gt;
|-&lt;br /&gt;
|Ivy&lt;br /&gt;
|550 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|585&lt;br /&gt;
|620&lt;br /&gt;
|655&lt;br /&gt;
|690&lt;br /&gt;
|725&lt;br /&gt;
|760&lt;br /&gt;
|795&lt;br /&gt;
|830&lt;br /&gt;
|865&lt;br /&gt;
|900&lt;br /&gt;
|935&lt;br /&gt;
|-&lt;br /&gt;
|Kelvin&lt;br /&gt;
|600 HP&lt;br /&gt;
| +50 HP&lt;br /&gt;
|650&lt;br /&gt;
|700&lt;br /&gt;
|750&lt;br /&gt;
|800&lt;br /&gt;
|850&lt;br /&gt;
|900&lt;br /&gt;
|950&lt;br /&gt;
|1000&lt;br /&gt;
|1050&lt;br /&gt;
|1100&lt;br /&gt;
|1150&lt;br /&gt;
|-&lt;br /&gt;
|Lady Geist&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|-&lt;br /&gt;
|Lash&lt;br /&gt;
|550 HP&lt;br /&gt;
| +42 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|-&lt;br /&gt;
|McGinnis&lt;br /&gt;
|550 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|-&lt;br /&gt;
|Mo &amp;amp; Krill&lt;br /&gt;
|700 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|744&lt;br /&gt;
|788&lt;br /&gt;
|832&lt;br /&gt;
|876&lt;br /&gt;
|920&lt;br /&gt;
|964&lt;br /&gt;
|1008&lt;br /&gt;
|1052&lt;br /&gt;
|1096&lt;br /&gt;
|1140&lt;br /&gt;
|1184&lt;br /&gt;
|-&lt;br /&gt;
|Paradox&lt;br /&gt;
|550 HP&lt;br /&gt;
| +40 HP&lt;br /&gt;
|590&lt;br /&gt;
|630&lt;br /&gt;
|670&lt;br /&gt;
|710&lt;br /&gt;
|750&lt;br /&gt;
|790&lt;br /&gt;
|830&lt;br /&gt;
|870&lt;br /&gt;
|910&lt;br /&gt;
|950&lt;br /&gt;
|990&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Shiv&lt;br /&gt;
|600 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|635&lt;br /&gt;
|670&lt;br /&gt;
|705&lt;br /&gt;
|740&lt;br /&gt;
|775&lt;br /&gt;
|810&lt;br /&gt;
|845&lt;br /&gt;
|880&lt;br /&gt;
|915&lt;br /&gt;
|950&lt;br /&gt;
|985&lt;br /&gt;
|-&lt;br /&gt;
|Vindicta&lt;br /&gt;
|550 HP&lt;br /&gt;
| +20 HP&lt;br /&gt;
|570&lt;br /&gt;
|590&lt;br /&gt;
|610&lt;br /&gt;
|630&lt;br /&gt;
|650&lt;br /&gt;
|670&lt;br /&gt;
|690&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|750&lt;br /&gt;
|770&lt;br /&gt;
|-&lt;br /&gt;
|Viscous&lt;br /&gt;
|550 HP&lt;br /&gt;
| +38 HP&lt;br /&gt;
|588&lt;br /&gt;
|626&lt;br /&gt;
|664&lt;br /&gt;
|702&lt;br /&gt;
|740&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|854&lt;br /&gt;
|892&lt;br /&gt;
|930&lt;br /&gt;
|968&lt;br /&gt;
|-&lt;br /&gt;
|Warden&lt;br /&gt;
|550 HP&lt;br /&gt;
| +45 HP&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Yamato&lt;br /&gt;
|500 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|531&lt;br /&gt;
|562&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|655&lt;br /&gt;
|686&lt;br /&gt;
|717&lt;br /&gt;
|748&lt;br /&gt;
|779&lt;br /&gt;
|810&lt;br /&gt;
|841&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Health Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Burst Fire}}&lt;br /&gt;
{{ItemBox|item_name = Hunter&#039;s Aura}}&lt;br /&gt;
{{ItemBox|item_name = Toxic Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Healing Rite}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healbane}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Spirit Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Divine Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Return Fire}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Metal Skin}}&lt;br /&gt;
{{ItemBox|item_name = Rescue Beam}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Resist Shredder}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Withering Whip}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Surge of Power}}&lt;br /&gt;
{{ItemBox|item_name = Torment Pulse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Exposure}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Kelvin_base_health_2.png?diff=9469</id>
		<title>File:Kelvin base health 2.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Kelvin_base_health_2.png?diff=9469"/>
		<updated>2024-10-03T15:24:05Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kelvin&#039;s Base health at 15k souls&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Kelvin_base_health_1.png?diff=9465</id>
		<title>File:Kelvin base health 1.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Kelvin_base_health_1.png?diff=9465"/>
		<updated>2024-10-03T14:56:32Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kelvin&#039;s Starting Health&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=9463</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=9463"/>
		<updated>2024-10-03T14:30:58Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Bonus Health */  added more info to the health page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Health&#039;&#039;&#039; is a fundamental stat that all [[heroes]] and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you&#039;re respawned back into the game. &lt;br /&gt;
&lt;br /&gt;
== Starting Health ==&lt;br /&gt;
&#039;&#039;&#039;Starting Health&#039;&#039;&#039; is an amount of health that a specific hero is spawned with at the beginning of the match. It&#039;s a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with &#039;&#039;&#039;Base Health&#039;&#039;&#039;, which can change through the match.&lt;br /&gt;
&lt;br /&gt;
== Base Health ==&lt;br /&gt;
&#039;&#039;&#039;Base Health&#039;&#039;&#039; includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can&#039;t be given away, it&#039;s a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. &lt;br /&gt;
&lt;br /&gt;
Base HP can be calcutated using this formula: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Bonus Health ==&lt;br /&gt;
There are two types of bonus health, Multiplicative and additive. &lt;br /&gt;
&lt;br /&gt;
Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 11th power increase.  &lt;br /&gt;
&lt;br /&gt;
Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn&#039;t have a limit. &lt;br /&gt;
&lt;br /&gt;
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs. &lt;br /&gt;
&lt;br /&gt;
Vitality Items have an Inherent multiplicative health buff according to their tier, independent from their additive bonus health: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vitality Item Tier&lt;br /&gt;
!% Increased Base Health&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example Formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
Health=Base HP + \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}&amp;lt;/math&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 892 Max HP  &lt;br /&gt;
&lt;br /&gt;
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:  &lt;br /&gt;
&lt;br /&gt;
(Extra Health: (650 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 953 Max HP &lt;br /&gt;
&lt;br /&gt;
== Base health based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base Health&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}} &lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|Abrams&lt;br /&gt;
|600 HP&lt;br /&gt;
| +32 HP&lt;br /&gt;
|632&lt;br /&gt;
|664&lt;br /&gt;
|696&lt;br /&gt;
|728&lt;br /&gt;
|760&lt;br /&gt;
|792&lt;br /&gt;
|824&lt;br /&gt;
|856&lt;br /&gt;
|888&lt;br /&gt;
|920&lt;br /&gt;
|952&lt;br /&gt;
|-&lt;br /&gt;
|Bebop&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|-&lt;br /&gt;
|Dynamo&lt;br /&gt;
|650 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|694&lt;br /&gt;
|738&lt;br /&gt;
|782&lt;br /&gt;
|826&lt;br /&gt;
|870&lt;br /&gt;
|914&lt;br /&gt;
|958&lt;br /&gt;
|1002&lt;br /&gt;
|1046&lt;br /&gt;
|1090&lt;br /&gt;
|1134&lt;br /&gt;
|-&lt;br /&gt;
|Grey Talon&lt;br /&gt;
|550 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|577&lt;br /&gt;
|604&lt;br /&gt;
|631&lt;br /&gt;
|658&lt;br /&gt;
|685&lt;br /&gt;
|712&lt;br /&gt;
|739&lt;br /&gt;
|766&lt;br /&gt;
|793&lt;br /&gt;
|820&lt;br /&gt;
|847&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|500 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|527&lt;br /&gt;
|554&lt;br /&gt;
|581&lt;br /&gt;
|608&lt;br /&gt;
|635&lt;br /&gt;
|662&lt;br /&gt;
|689&lt;br /&gt;
|716&lt;br /&gt;
|743&lt;br /&gt;
|770&lt;br /&gt;
|797&lt;br /&gt;
|-&lt;br /&gt;
|Infernus&lt;br /&gt;
|600 HP&lt;br /&gt;
| +33 HP&lt;br /&gt;
|633&lt;br /&gt;
|666&lt;br /&gt;
|699&lt;br /&gt;
|732&lt;br /&gt;
|765&lt;br /&gt;
|798&lt;br /&gt;
|831&lt;br /&gt;
|864&lt;br /&gt;
|897&lt;br /&gt;
|930&lt;br /&gt;
|963&lt;br /&gt;
|-&lt;br /&gt;
|Ivy&lt;br /&gt;
|550 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|585&lt;br /&gt;
|620&lt;br /&gt;
|655&lt;br /&gt;
|690&lt;br /&gt;
|725&lt;br /&gt;
|760&lt;br /&gt;
|795&lt;br /&gt;
|830&lt;br /&gt;
|865&lt;br /&gt;
|900&lt;br /&gt;
|935&lt;br /&gt;
|-&lt;br /&gt;
|Kelvin&lt;br /&gt;
|600 HP&lt;br /&gt;
| +50 HP&lt;br /&gt;
|650&lt;br /&gt;
|700&lt;br /&gt;
|750&lt;br /&gt;
|800&lt;br /&gt;
|850&lt;br /&gt;
|900&lt;br /&gt;
|950&lt;br /&gt;
|1000&lt;br /&gt;
|1050&lt;br /&gt;
|1100&lt;br /&gt;
|1150&lt;br /&gt;
|-&lt;br /&gt;
|Lady Geist&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|-&lt;br /&gt;
|Lash&lt;br /&gt;
|550 HP&lt;br /&gt;
| +42 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|-&lt;br /&gt;
|McGinnis&lt;br /&gt;
|550 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|-&lt;br /&gt;
|Mo &amp;amp; Krill&lt;br /&gt;
|700 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|744&lt;br /&gt;
|788&lt;br /&gt;
|832&lt;br /&gt;
|876&lt;br /&gt;
|920&lt;br /&gt;
|964&lt;br /&gt;
|1008&lt;br /&gt;
|1052&lt;br /&gt;
|1096&lt;br /&gt;
|1140&lt;br /&gt;
|1184&lt;br /&gt;
|-&lt;br /&gt;
|Paradox&lt;br /&gt;
|550 HP&lt;br /&gt;
| +40 HP&lt;br /&gt;
|590&lt;br /&gt;
|630&lt;br /&gt;
|670&lt;br /&gt;
|710&lt;br /&gt;
|750&lt;br /&gt;
|790&lt;br /&gt;
|830&lt;br /&gt;
|870&lt;br /&gt;
|910&lt;br /&gt;
|950&lt;br /&gt;
|990&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Shiv&lt;br /&gt;
|600 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|635&lt;br /&gt;
|670&lt;br /&gt;
|705&lt;br /&gt;
|740&lt;br /&gt;
|775&lt;br /&gt;
|810&lt;br /&gt;
|845&lt;br /&gt;
|880&lt;br /&gt;
|915&lt;br /&gt;
|950&lt;br /&gt;
|985&lt;br /&gt;
|-&lt;br /&gt;
|Vindicta&lt;br /&gt;
|550 HP&lt;br /&gt;
| +20 HP&lt;br /&gt;
|570&lt;br /&gt;
|590&lt;br /&gt;
|610&lt;br /&gt;
|630&lt;br /&gt;
|650&lt;br /&gt;
|670&lt;br /&gt;
|690&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|750&lt;br /&gt;
|770&lt;br /&gt;
|-&lt;br /&gt;
|Viscous&lt;br /&gt;
|550 HP&lt;br /&gt;
| +38 HP&lt;br /&gt;
|588&lt;br /&gt;
|626&lt;br /&gt;
|664&lt;br /&gt;
|702&lt;br /&gt;
|740&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|854&lt;br /&gt;
|892&lt;br /&gt;
|930&lt;br /&gt;
|968&lt;br /&gt;
|-&lt;br /&gt;
|Warden&lt;br /&gt;
|550 HP&lt;br /&gt;
| +45 HP&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Yamato&lt;br /&gt;
|500 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|531&lt;br /&gt;
|562&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|655&lt;br /&gt;
|686&lt;br /&gt;
|717&lt;br /&gt;
|748&lt;br /&gt;
|779&lt;br /&gt;
|810&lt;br /&gt;
|841&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Health Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Burst Fire}}&lt;br /&gt;
{{ItemBox|item_name = Hunter&#039;s Aura}}&lt;br /&gt;
{{ItemBox|item_name = Toxic Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Healing Rite}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healbane}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Spirit Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Divine Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Return Fire}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Metal Skin}}&lt;br /&gt;
{{ItemBox|item_name = Rescue Beam}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Resist Shredder}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Withering Whip}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Surge of Power}}&lt;br /&gt;
{{ItemBox|item_name = Torment Pulse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Exposure}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=9462</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=9462"/>
		<updated>2024-10-03T13:49:50Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Example Formula */ I&amp;#039;m trying to make it a little bit friendlier by adding formulas and making the Kelvin example easier to read. It&amp;#039;s still under work tho, so it doesn&amp;#039;t look as good...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Extra Health.png|64px]]&#039;&#039;&#039;Health&#039;&#039;&#039; is a stat that all [[heroes]] and units possess. Death occurs once health reaches 0. Heroes can level up and purchase [[items]] to increase their base and max health. &lt;br /&gt;
&lt;br /&gt;
== Base Health ==&lt;br /&gt;
&#039;&#039;&#039;Base Health&#039;&#039;&#039; includes your starting health plus health gained through [[Level#Power Increases|power increases]]. All Vitality items grant extra HP as a percentage of Base Health. This extra HP is cumulative, it does not contribute to Base Health, only your final total. &lt;br /&gt;
&lt;br /&gt;
== Bonus Health ==&lt;br /&gt;
Bonus health can be obtained through Items and Gold Urns. Bonus Health is additive, meaning that it&#039;s not affected by Item&#039;s percentage increases to Base Health. A &amp;quot;Max HP&amp;quot; buff can be obtained from [[Gold Urn]]s, which functions identically to Bonus Health. &lt;br /&gt;
&lt;br /&gt;
== Temporary Power Up Buff Health ==&lt;br /&gt;
&lt;br /&gt;
== Health Formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
BaseHP = InitialHP + \overbrace{Level * PowerIncreaseLevel}^{Power-Increase-HP}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example Formula ==&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
Health=Base HP + \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}&amp;lt;/math&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 892 Max HP  &lt;br /&gt;
&lt;br /&gt;
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:  &lt;br /&gt;
&lt;br /&gt;
(Extra Health: (650 * 0.11) + 160) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =  &lt;br /&gt;
&lt;br /&gt;
650 Base HP, 953 Max HP &lt;br /&gt;
&lt;br /&gt;
== Base health based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base Health&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}} &lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|Abrams&lt;br /&gt;
|600 HP&lt;br /&gt;
| +32 HP&lt;br /&gt;
|632&lt;br /&gt;
|664&lt;br /&gt;
|696&lt;br /&gt;
|728&lt;br /&gt;
|760&lt;br /&gt;
|792&lt;br /&gt;
|824&lt;br /&gt;
|856&lt;br /&gt;
|888&lt;br /&gt;
|920&lt;br /&gt;
|952&lt;br /&gt;
|-&lt;br /&gt;
|Bebop&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|-&lt;br /&gt;
|Dynamo&lt;br /&gt;
|650 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|694&lt;br /&gt;
|738&lt;br /&gt;
|782&lt;br /&gt;
|826&lt;br /&gt;
|870&lt;br /&gt;
|914&lt;br /&gt;
|958&lt;br /&gt;
|1002&lt;br /&gt;
|1046&lt;br /&gt;
|1090&lt;br /&gt;
|1134&lt;br /&gt;
|-&lt;br /&gt;
|Grey Talon&lt;br /&gt;
|550 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|577&lt;br /&gt;
|604&lt;br /&gt;
|631&lt;br /&gt;
|658&lt;br /&gt;
|685&lt;br /&gt;
|712&lt;br /&gt;
|739&lt;br /&gt;
|766&lt;br /&gt;
|793&lt;br /&gt;
|820&lt;br /&gt;
|847&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|500 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|527&lt;br /&gt;
|554&lt;br /&gt;
|581&lt;br /&gt;
|608&lt;br /&gt;
|635&lt;br /&gt;
|662&lt;br /&gt;
|689&lt;br /&gt;
|716&lt;br /&gt;
|743&lt;br /&gt;
|770&lt;br /&gt;
|797&lt;br /&gt;
|-&lt;br /&gt;
|Infernus&lt;br /&gt;
|600 HP&lt;br /&gt;
| +33 HP&lt;br /&gt;
|633&lt;br /&gt;
|666&lt;br /&gt;
|699&lt;br /&gt;
|732&lt;br /&gt;
|765&lt;br /&gt;
|798&lt;br /&gt;
|831&lt;br /&gt;
|864&lt;br /&gt;
|897&lt;br /&gt;
|930&lt;br /&gt;
|963&lt;br /&gt;
|-&lt;br /&gt;
|Ivy&lt;br /&gt;
|550 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|585&lt;br /&gt;
|620&lt;br /&gt;
|655&lt;br /&gt;
|690&lt;br /&gt;
|725&lt;br /&gt;
|760&lt;br /&gt;
|795&lt;br /&gt;
|830&lt;br /&gt;
|865&lt;br /&gt;
|900&lt;br /&gt;
|935&lt;br /&gt;
|-&lt;br /&gt;
|Kelvin&lt;br /&gt;
|600 HP&lt;br /&gt;
| +50 HP&lt;br /&gt;
|650&lt;br /&gt;
|700&lt;br /&gt;
|750&lt;br /&gt;
|800&lt;br /&gt;
|850&lt;br /&gt;
|900&lt;br /&gt;
|950&lt;br /&gt;
|1000&lt;br /&gt;
|1050&lt;br /&gt;
|1100&lt;br /&gt;
|1150&lt;br /&gt;
|-&lt;br /&gt;
|Lady Geist&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|-&lt;br /&gt;
|Lash&lt;br /&gt;
|550 HP&lt;br /&gt;
| +42 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|-&lt;br /&gt;
|McGinnis&lt;br /&gt;
|550 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|-&lt;br /&gt;
|Mo &amp;amp; Krill&lt;br /&gt;
|700 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|744&lt;br /&gt;
|788&lt;br /&gt;
|832&lt;br /&gt;
|876&lt;br /&gt;
|920&lt;br /&gt;
|964&lt;br /&gt;
|1008&lt;br /&gt;
|1052&lt;br /&gt;
|1096&lt;br /&gt;
|1140&lt;br /&gt;
|1184&lt;br /&gt;
|-&lt;br /&gt;
|Paradox&lt;br /&gt;
|550 HP&lt;br /&gt;
| +40 HP&lt;br /&gt;
|590&lt;br /&gt;
|630&lt;br /&gt;
|670&lt;br /&gt;
|710&lt;br /&gt;
|750&lt;br /&gt;
|790&lt;br /&gt;
|830&lt;br /&gt;
|870&lt;br /&gt;
|910&lt;br /&gt;
|950&lt;br /&gt;
|990&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Shiv&lt;br /&gt;
|600 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|635&lt;br /&gt;
|670&lt;br /&gt;
|705&lt;br /&gt;
|740&lt;br /&gt;
|775&lt;br /&gt;
|810&lt;br /&gt;
|845&lt;br /&gt;
|880&lt;br /&gt;
|915&lt;br /&gt;
|950&lt;br /&gt;
|985&lt;br /&gt;
|-&lt;br /&gt;
|Vindicta&lt;br /&gt;
|550 HP&lt;br /&gt;
| +20 HP&lt;br /&gt;
|570&lt;br /&gt;
|590&lt;br /&gt;
|610&lt;br /&gt;
|630&lt;br /&gt;
|650&lt;br /&gt;
|670&lt;br /&gt;
|690&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|750&lt;br /&gt;
|770&lt;br /&gt;
|-&lt;br /&gt;
|Viscous&lt;br /&gt;
|550 HP&lt;br /&gt;
| +38 HP&lt;br /&gt;
|588&lt;br /&gt;
|626&lt;br /&gt;
|664&lt;br /&gt;
|702&lt;br /&gt;
|740&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|854&lt;br /&gt;
|892&lt;br /&gt;
|930&lt;br /&gt;
|968&lt;br /&gt;
|-&lt;br /&gt;
|Warden&lt;br /&gt;
|550 HP&lt;br /&gt;
| +45 HP&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Yamato&lt;br /&gt;
|500 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|531&lt;br /&gt;
|562&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|655&lt;br /&gt;
|686&lt;br /&gt;
|717&lt;br /&gt;
|748&lt;br /&gt;
|779&lt;br /&gt;
|810&lt;br /&gt;
|841&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Health Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Burst Fire}}&lt;br /&gt;
{{ItemBox|item_name = Hunter&#039;s Aura}}&lt;br /&gt;
{{ItemBox|item_name = Toxic Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Healing Rite}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healbane}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Spirit Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Divine Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Return Fire}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Metal Skin}}&lt;br /&gt;
{{ItemBox|item_name = Rescue Beam}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Resist Shredder}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Withering Whip}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Surge of Power}}&lt;br /&gt;
{{ItemBox|item_name = Torment Pulse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Exposure}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Move_Speed?diff=8868</id>
		<title>Move Speed</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Move_Speed?diff=8868"/>
		<updated>2024-09-28T19:09:09Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Sprint Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Move speed.png|64px]] &#039;&#039;&#039;Move Speed&#039;&#039;&#039; is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move.&lt;br /&gt;
&lt;br /&gt;
==Sprint Speed==&lt;br /&gt;
Sprint speed is an additional stat that affects heroes&#039; move speed. This stat is added to a hero&#039;s max move speed.&lt;br /&gt;
&lt;br /&gt;
Sprinting occurs when a hero is out of combat for five seconds, and persists until entering combat. &lt;br /&gt;
{{#invoke:ItemsByStat|tablefy|BonusSprintSpeed|+X% Sprint Speed|%}}&lt;br /&gt;
{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health_Regen?diff=8864</id>
		<title>Health Regen</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health_Regen?diff=8864"/>
		<updated>2024-09-28T18:46:00Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: added a navbox with items that give health regen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Health regen.png|64px]] &#039;&#039;&#039;Health Regen&#039;&#039;&#039; is a stat that [[heroes]] start with and can obtain more through [[items]]. Per second, heroes will regenerate their amount of health regen as [[health]].&lt;br /&gt;
&lt;br /&gt;
== Items with health regeneration ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Shadow Weave}}|list2={{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Sprint Boots}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healing Booster}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}|list3={{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Improved Cooldown}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Cooldown}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Stats?diff=8581</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Stats?diff=8581"/>
		<updated>2024-09-27T19:07:34Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: added icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stats are divided into three categories: Weapon, Vitality, and Spirit. Stats can be modified by purchasing items, gaining buffs, or through spirit power scaling.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
* {{Plink|Weapon Damage|pic=Bullet damage}}&lt;br /&gt;
* [[Bullet Damage]]&lt;br /&gt;
* {{Plink|Fire Rate|pic=Bullets per sec icon}}&lt;br /&gt;
* {{Plink|Ammo|pic=Clip size icon}}&lt;br /&gt;
* {{Plink|Reload Speed|pic=AttributeIconReloadTime}}&lt;br /&gt;
*{{Plink|Bullet Velocity|pic=High-Velocity Mag}}&lt;br /&gt;
* {{Plink|Bullet Lifesteal|pic=Bullet Lifesteal}}&lt;br /&gt;
* {{Plink|Damage per second|txt=DPS|pic=Damage}}&lt;br /&gt;
* {{Plink|Melee Damage|pic=Melee damage}}&lt;br /&gt;
&lt;br /&gt;
== Vitality ==&lt;br /&gt;
&lt;br /&gt;
* {{Plink|Health|pic=Extra Health}}&lt;br /&gt;
* {{Plink|Health Regen|pic=Health regen}}&lt;br /&gt;
* {{Plink|Bullet Resist|pic=Bullet Armor}}&lt;br /&gt;
* {{Plink|Spirit Resist|pic=Spirit Armor}}&lt;br /&gt;
* {{Plink|Bullet Shield|pic=Combat Barrier}}&lt;br /&gt;
* {{Plink|Spirit Shield|pic=Enchanter&#039;s Barrier}}&lt;br /&gt;
* {{Plink|Healing Boost|pic=Healing Booster}}&lt;br /&gt;
* {{Plink|Debuff Resist|pic=Debuff Reducer}}&lt;br /&gt;
* {{Plink|Move Speed|pic=Move speed}}&lt;br /&gt;
* {{Plink|Sprint Speed|pic=Enduring Speed}}&lt;br /&gt;
* {{Plink|Stamina|pic=Springy boots icon}}&lt;br /&gt;
&lt;br /&gt;
== Spirit ==&lt;br /&gt;
&lt;br /&gt;
* {{Plink|Spirit Power|pic=Extra Spirit}}&lt;br /&gt;
* {{Plink|Spirit Lifesteal|pic=Spirit Lifesteal}}&lt;br /&gt;
* {{Plink|Ability Cooldown|pic=Improved Cooldown}}&lt;br /&gt;
* {{Plink|Ability Duration|pic=Duration Extender}}&lt;br /&gt;
* {{Plink|Ability Range|pic=Mystic Reach}}&lt;br /&gt;
* {{Plink|Bonus Ability Charges|pic=Extra Charge}}&lt;br /&gt;
&lt;br /&gt;
== Spirit Power Stat Scaling ==&lt;br /&gt;
Certain Heroes gain additional stats based on their spirit power. For example, [[Haze]] gains increased ammo through spirt power and [[Grey Talon]] gains increased move speed.&lt;br /&gt;
{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Stat_navbox?diff=8580</id>
		<title>Template:Stat navbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Stat_navbox?diff=8580"/>
		<updated>2024-09-27T19:07:19Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name       = Stats&lt;br /&gt;
|title      = [[Stats|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; font-family: &#039;Retail Demo&#039;; font-size: 18px; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|state      = &lt;br /&gt;
|titlestyle = border-radius: 8px; background-image: linear-gradient(#c1a671, #d0bb95); font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
|groupstyle = border-bottom-left-radius: 8px; border-top-left-radius: 8px; background-image: linear-gradient(#c1a671, #d0bb95); font-family: &#039;Forevs Demo Bold&#039;, &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif; padding: 5px; text-align: center;&lt;br /&gt;
|abovestyle = background:#bdad9f;&lt;br /&gt;
|aboveclass = hlist&lt;br /&gt;
|above = &lt;br /&gt;
|group1     = [[Weapon|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Weapon&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list1      = {{Plink|Ammo|pic=Clip size icon}} &amp;amp;bull; {{Plink|Bullet Lifesteal|pic=Bullet Lifesteal}} &amp;amp;bull; {{Plink|Damage per second|txt=DPS|pic=Damage}} &amp;amp;bull; {{Plink|Fire Rate|pic=Bullets per sec icon}} &amp;amp;bull; {{Plink|Reload Speed|pic=AttributeIconReloadTime}} &amp;amp;bull; {{Plink|Weapon Damage|pic=Bullet damage}} &amp;amp;bull; {{Plink|Melee Damage|pic=Melee damage}}&lt;br /&gt;
|group2     = [[Vitality|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Vitality&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list2      = {{Plink|Bullet Resist|pic=Bullet Armor}} &amp;amp;bull; {{Plink|Health|pic=Extra Health}} &amp;amp;bull; {{Plink|Health Regen|pic=Health regen}} &amp;amp;bull; {{Plink|Debuff Resist|pic=Debuff Reducer}} &amp;amp;bull; {{Plink|Move Speed|pic=Move speed}} &amp;amp;bull; {{Plink|Spirit Resist|pic=Spirit Armor}} &amp;amp;bull; {{Plink|Stamina|pic=Springy boots icon}}&lt;br /&gt;
|group3     = [[Spirit|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Spirit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list3      = {{Plink|Spirit Damage|pic=Improved Burst}} &amp;amp;bull; {{Plink|Spirit Power|pic=Extra Spirit}} &amp;amp;bull; {{Plink|Spirit Lifesteal|pic=Spirit Lifesteal}} &amp;amp;bull; {{Plink|pic=Spirit scaling|Spirit Power#Spirit Power Scaling|Spirit Scaling}} &amp;amp;bull; {{Plink|pic=Mystic Reach|Ability Range}} &amp;amp;bull; {{Plink|pic=Improved Cooldown|Ability Cooldown}} &amp;amp;bull; {{Plink|pic=Extra Charge| Bonus Ability Charges}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Stats]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Stats?diff=8575</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Stats?diff=8575"/>
		<updated>2024-09-27T18:44:46Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stats are divided into three categories: Weapon, Vitality, and Spirit. Stats can be modified by purchasing items, gaining buffs, or through spirit power scaling.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
* {{Plink|Weapon Damage|pic=Bullet damage}}&lt;br /&gt;
* [[Bullet Damage]]&lt;br /&gt;
* {{Plink|Fire Rate|pic=Bullets per sec icon}}&lt;br /&gt;
* {{Plink|Ammo|pic=Clip size icon}}&lt;br /&gt;
* {{Plink|Reload Speed|pic=AttributeIconReloadTime}}&lt;br /&gt;
*{{Plink|Bullet Velocity|pic=High-Velocity Mag}}&lt;br /&gt;
* {{Plink|Bullet Lifesteal|pic=Bullet Lifesteal}}&lt;br /&gt;
* {{Plink|Damage per second|txt=DPS|pic=Damage}}&lt;br /&gt;
* {{Plink|Melee Damage|pic=Melee damage}}&lt;br /&gt;
&lt;br /&gt;
== Vitality ==&lt;br /&gt;
&lt;br /&gt;
* {{Plink|Health|pic=Extra Health}}&lt;br /&gt;
* {{Plink|Health Regen|pic=Health regen}}&lt;br /&gt;
* {{Plink|Bullet Resist|pic=Bullet Armor}}&lt;br /&gt;
* {{Plink|Spirit Resist|pic=Spirit Armor}}&lt;br /&gt;
* Bullet Shield&lt;br /&gt;
* Spirit Shield&lt;br /&gt;
* {{Plink|Healing Boost|pic=Healing Booster}}&lt;br /&gt;
* Debuff Resist&lt;br /&gt;
* Crit Reduction&lt;br /&gt;
* {{Plink|Move Speed|pic=Move speed}}&lt;br /&gt;
* Sprint Speed&lt;br /&gt;
* [[Stamina]]&lt;br /&gt;
&lt;br /&gt;
== Spirit ==&lt;br /&gt;
&lt;br /&gt;
* [[Spirit Power]]&lt;br /&gt;
* [[Spirit Lifesteal]]&lt;br /&gt;
* [[Cooldown Reduction]]&lt;br /&gt;
* Ability Duration&lt;br /&gt;
* [[Ability Range]]&lt;br /&gt;
* Max Charges Increase&lt;br /&gt;
&lt;br /&gt;
== Spirit Power Stat Scaling ==&lt;br /&gt;
Certain Heroes gain additional stats based on their spirit power. For example, [[Haze]] gains increased ammo through spirt power and [[Grey Talon]] gains increased move speed.&lt;br /&gt;
{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Item_Navbox?diff=8570</id>
		<title>Template:Item Navbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Item_Navbox?diff=8570"/>
		<updated>2024-09-27T18:24:53Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: changed shadow weave to the weapon category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name       = Items&lt;br /&gt;
|title      = [[Items|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; font-family: &#039;Retail Demo&#039;; font-size: 18px; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Items&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|state      = &lt;br /&gt;
|titlestyle = border-radius: 8px; background-image: linear-gradient(#c1a671, #d0bb95); font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
|groupstyle = border-bottom-left-radius: 8px; border-top-left-radius: 8px; background-image: linear-gradient(#c1a671, #d0bb95); font-family: &#039;Forevs Demo Bold&#039;, &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif; padding: 5px; text-align: center;&lt;br /&gt;
|abovestyle = background:#bdad9f;&lt;br /&gt;
|aboveclass = hlist&lt;br /&gt;
|above = &lt;br /&gt;
|group1     = [[Weapon|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Weapon&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list1      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#c97a03;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Basic Magazine}} &amp;amp;bull; {{Item|Close Quarters}} &amp;amp;bull; {{Item|Headshot Booster}} &amp;amp;bull; {{Item|High-Velocity Mag}} &amp;amp;bull; {{Item|Hollow Point Ward}} &amp;amp;bull; {{Item|Monster Rounds}} &amp;amp;bull; {{Item|Rapid Rounds}} &amp;amp;bull; {{Item|Restorative Shot}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Active Reload}} &amp;amp;bull; {{Item|Berserker}} &amp;amp;bull; {{Item|Kinetic Dash}} &amp;amp;bull; {{Item|Long Range}} &amp;amp;bull; {{Item|Melee Charge}} &amp;amp;bull; {{Item|Mystic Shot}} &amp;amp;bull; {{Item|Slowing Bullets}} &amp;amp;bull; {{Item|Soul Shredder Bullets}} &amp;amp;bull; {{Item|Swift Striker}} &amp;amp;bull; {{Item|Fleetfoot}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Burst Fire}} &amp;amp;bull; {{Item|Escalating Resilience}} &amp;amp;bull; {{Item|Headhunter}} &amp;amp;bull; {{Item|Hunter&#039;s Aura}} &amp;amp;bull; {{Item|Intensifying Magazine}} &amp;amp;bull; {{Item|Point Blank}} &amp;amp;bull; {{Item|Pristine Emblem}} &amp;amp;bull; {{Item|Sharpshooter}} &amp;amp;bull; {{Item|Tesla Bullets}} &amp;amp;bull; {{Item|Titanic Magazine}} &amp;amp;bull; {{Item|Toxic Bullets}} &amp;amp;bull; {{Item|Alchemical Fire}} &amp;amp;bull; {{Item|Heroic Aura}} &amp;amp;bull; {{Item|Warp Stone}}&lt;br /&gt;
    |group4     = {{Souls|6,200+}}&lt;br /&gt;
    |list4      = {{Item|Crippling Headshot}} &amp;amp;bull; {{Item|Frenzy}} &amp;amp;bull; {{Item|Glass Cannon}} &amp;amp;bull; {{Item|Lucky Shot}} &amp;amp;bull; {{Item|Ricochet}} &amp;amp;bull; {{Item|Siphon Bullets}} &amp;amp;bull; {{Item|Spiritual Overflow}} &amp;amp;bull; {{Item|Shadow Weave}} &amp;amp;bull; {{Item|Silencer}} &amp;amp;bull; {{Item|Vampiric Burst}}&lt;br /&gt;
    }}&lt;br /&gt;
|group2     = [[Vitality|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Vitality&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list2      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#659818;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Enduring Spirit}} &amp;amp;bull; {{Item|Extra Health}} &amp;amp;bull; {{Item|Extra Regen}} &amp;amp;bull; {{Item|Extra Stamina}} &amp;amp;bull; {{Item|Melee Lifesteal}} &amp;amp;bull; {{Item|Sprint Boots}} &amp;amp;bull; {{Item|Healing Rite}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Armor}} &amp;amp;bull; {{Item|Bullet Lifesteal (item)|Bullet Lifesteal}} &amp;amp;bull; {{Item|Combat Barrier}} &amp;amp;bull; {{Item|Debuff Reducer}} &amp;amp;bull; {{Item|Enchanter&#039;s Barrier}} &amp;amp;bull; {{Item|Enduring Speed}} &amp;amp;bull; {{Item|Healbane}} &amp;amp;bull; {{Item|Healing Booster}} &amp;amp;bull; {{Item|Reactive Barrier}} &amp;amp;bull; {{Item|Spirit Armor}} &amp;amp;bull; {{Item|Spirit Lifesteal (item)|Spirit Lifesteal}} &amp;amp;bull; {{Item|Divine Barrier}} &amp;amp;bull; {{Item|Health Nova}} &amp;amp;bull; {{Item|Restorative Locket}} &amp;amp;bull; {{Item|Return Fire}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Fortitude}} &amp;amp;bull; {{Item|Improved Bullet Armor}} &amp;amp;bull; {{Item|Improved Spirit Armor}} &amp;amp;bull; {{Item|Lifestrike}} &amp;amp;bull; {{Item|Superior Stamina}} &amp;amp;bull; {{Item|Veil Walker}} &amp;amp;bull; {{Item|Debuff Remover}} &amp;amp;bull; {{Item|Majestic Leap}} &amp;amp;bull; {{Item|Metal Skin}} &amp;amp;bull; {{Item|Rescue Beam}}&lt;br /&gt;
    |group4     = {{Souls|6,200+}}&lt;br /&gt;
    |list4      = {{Item|Inhibitor}} &amp;amp;bull; {{Item|Leech}} &amp;amp;bull; {{Item|Soul Rebirth}} &amp;amp;bull; {{Item|Colossus}} &amp;amp;bull; {{Item|Phantom Strike}} &amp;amp;bull; {{Item|Unstoppable}}&lt;br /&gt;
    }}&lt;br /&gt;
|group3     = [[Spirit|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Spirit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list3      = &lt;br /&gt;
	{{Navbox subgroup&lt;br /&gt;
	|groupstyle = background-color:#8b56b4;width:10%;&lt;br /&gt;
	|group1     = {{Souls|500}}&lt;br /&gt;
	|list1      = {{Item|Ammo Scavenger}} &amp;amp;bull; {{Item|Extra Charge}} &amp;amp;bull; {{Item|Extra Spirit}} &amp;amp;bull; {{Item|Mystic Burst}} &amp;amp;bull; {{Item|Mystic Reach}} &amp;amp;bull; {{Item|Spirit Strike}} &amp;amp;bull; {{Item|Infuser}}&lt;br /&gt;
    |group2     = {{Souls|1,250}}&lt;br /&gt;
    |list2      = {{Item|Bullet Resist Shredder}} &amp;amp;bull; {{Item|Duration Extender}} &amp;amp;bull; {{Item|Improved Cooldown}} &amp;amp;bull; {{Item|Mystic Vulnerability}} &amp;amp;bull; {{Item|Quicksilver Reload}} &amp;amp;bull; {{Item|Suppressor}} &amp;amp;bull; {{Item|Cold Front}} &amp;amp;bull; {{Item|Decay}} &amp;amp;bull; {{Item|Slowing Hex}} &amp;amp;bull; {{Item|Withering Whip}}&lt;br /&gt;
    |group3     = {{Souls|3,000+}}&lt;br /&gt;
    |list3      = {{Item|Improved Burst}} &amp;amp;bull; {{Item|Improved Reach}} &amp;amp;bull; {{Item|Improved Spirit}} &amp;amp;bull; {{Item|Mystic Slow}} &amp;amp;bull; {{Item|Rapid Recharge}} &amp;amp;bull; {{Item|Superior Cooldown}} &amp;amp;bull; {{Item|Superior Duration}} &amp;amp;bull; {{Item|Surge of Power}} &amp;amp;bull; {{Item|Torment Pulse}} &amp;amp;bull; {{Item|Ethereal Shift}} &amp;amp;bull; {{Item|Knockdown}} &amp;amp;bull; {{Item|Silence Glyph}}&lt;br /&gt;
    |group4     = {{Souls|6,200+}}&lt;br /&gt;
    |list4      = {{Item|Boundless Spirit}} &amp;amp;bull; {{Item|Diviner&#039;s Kevlar}} &amp;amp;bull; {{Item|Escalating Exposure}} &amp;amp;bull; {{Item|Mystic Reverb}} &amp;amp;bull; {{Item|Curse}} &amp;amp;bull; {{Item|Echo Shard}} &amp;amp;bull; {{Item|Magic Carpet}} &amp;amp;bull; {{Item|Refresher}}&lt;br /&gt;
    }}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Items]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Shadow_Weave?diff=8554</id>
		<title>Shadow Weave</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Shadow_Weave?diff=8554"/>
		<updated>2024-09-27T17:54:28Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: changed Shadow weave according to sept 26 2024 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath = Shadow Weave&lt;br /&gt;
| item_name = Shadow Weave&lt;br /&gt;
| item_type = Weapon&lt;br /&gt;
| item_tier = 4&lt;br /&gt;
| has_components = false&lt;br /&gt;
| has_passive1 = false&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| has_active1 = true&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +15 Health Regen&lt;br /&gt;
| item_stat2 = +300 Spirit Shield Health&lt;br /&gt;
| item_stat3 = +30% Ammo&lt;br /&gt;
| souls = 6200&lt;br /&gt;
| active1_description = Become &#039;&#039;&#039;Stealthed&#039;&#039;&#039;. Whenever you take damage while Stealthed you get briefly revealed.&lt;br /&gt;
Attacking or using an ability will end your stealth and start an &#039;&#039;&#039;ambush&#039;&#039;&#039;, temporarily granting you bonus &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Spirit Power&#039;&#039;&#039;&lt;br /&gt;
| active1_cooldown = 48s&lt;br /&gt;
| active1_stat1 = &#039;&#039;&#039;Invisible&#039;&#039;&#039; Status Effect&lt;br /&gt;
| active1_stat2 = 25s Stealth Duration&lt;br /&gt;
| active1_stat4 = 18m Spot Radius&lt;br /&gt;
| active1_stat5 = +40% Ambush Fire Rate (Conditional)&lt;br /&gt;
+55 Ambush Spirit Power (Conditional) &lt;br /&gt;
8s Ambush Duration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Shadow Weave]] is a Tier 4 [[Weapon]] [[Item]] that provides [[Health Regen]], [[Spirit Shield]] health, and [[Ammo]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
[[Shadow Weave]] has an Active ability that grants the hero Stealth. Attacking or using an ability ends Stealth and temporarily grants bonus [[Fire Rate]] and [[Spirit Power]].&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|6,200}} [[Souls]].&lt;br /&gt;
&lt;br /&gt;
[[File:Item_-_Shadow_Weave_-_Active.jpg|thumb|An enemy [[Shiv]] using [[Shadow Weave]]&#039;s active ability.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Targeted abilities such as [[Shiv]]&#039;s Killing Blow and [[Curse]]&#039;s active effect still work as normal on heroes in stealth.&lt;br /&gt;
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 40% after about half a second.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#FEF6E7; width: 40%&amp;quot;&lt;br /&gt;
|- style= background-color:#f0dbbb;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Changes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ Update: September 26, 2024]&lt;br /&gt;
| - Now a T4 Weapon Item&lt;br /&gt;
|-&lt;br /&gt;
|[[Update: August 29, 2024|Update: August 29, 2024]]&lt;br /&gt;
|&lt;br /&gt;
- Spirit Shield Health Increased: 200 &amp;gt; 300.&lt;br /&gt;
&lt;br /&gt;
- Active Spot Radius Reduced: 20m &amp;gt; 18m.&lt;br /&gt;
|}&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ammo?diff=8552</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ammo?diff=8552"/>
		<updated>2024-09-27T17:43:35Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: Added a navbox with sources of ammo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clip size icon.png|64px]] &#039;&#039;&#039;Ammo&#039;&#039;&#039; is a stat that [[heroes]] start with and can obtain more through [[items]]. Ammo dictates how many bullets are in the weapon&#039;s magazine and are able to be shot. Players can reload their weapon to regain full ammo.&lt;br /&gt;
&lt;br /&gt;
A permanent Ammo buff can be obtained from [[Gold Urn]]s.&lt;br /&gt;
&lt;br /&gt;
== Sources of ammo ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Basic Magazine}}&lt;br /&gt;
{{ItemBox|item_name = Berserker}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Long Range}}&lt;br /&gt;
{{ItemBox|item_name = Swift Striker}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Intensifying Magazine}}&lt;br /&gt;
{{ItemBox|item_name = Sharpshooter}}&lt;br /&gt;
{{ItemBox|item_name = Titanic Magazine}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Lucky Shot}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Shadow Weave}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Veil Walker}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Quicksilver Reload}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bullet_Lifesteal?diff=8549</id>
		<title>Bullet Lifesteal</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bullet_Lifesteal?diff=8549"/>
		<updated>2024-09-27T17:36:12Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: minor title change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the stat|the item|Bullet Lifesteal (item)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bullet Lifesteal&#039;&#039;&#039; is a stat obtainable by [[Heroes]] though [[items]].&lt;br /&gt;
&lt;br /&gt;
== Sources of bullet lifesteal ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Active Reload}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Crippling Headshot}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list3={{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Reload_Speed?diff=8548</id>
		<title>Reload Speed</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Reload_Speed?diff=8548"/>
		<updated>2024-09-27T17:35:24Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Reload Speed Items */  title change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reload Speed is the sped at which the [[Hero]] reloads their weapon. For most heroes, this is the time to reload an entire magazine. For some, it is the time to reload a single round of a multi-round revolver or clip.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hero&lt;br /&gt;
!Base Reload Speed&lt;br /&gt;
!+ {{ItemIcon|Active Reload}} (-20%)&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|6.30 s (0.70 s per bullet)&lt;br /&gt;
|5,04 s (0.56 s per bullet)&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|2.49 s&lt;br /&gt;
|1.99 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|2.44 s&lt;br /&gt;
|1.96 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Kelvin}}&lt;br /&gt;
|2.58 s &lt;br /&gt;
|2.07 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lady Geist}}&lt;br /&gt;
|2.58 s &lt;br /&gt;
|2.07 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|3.29 s&lt;br /&gt;
|2.63 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|2.82 s&lt;br /&gt;
|2.26 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|2.58 s &lt;br /&gt;
|2.07 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|2.82 s&lt;br /&gt;
|2.26 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Seven}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Shiv}}&lt;br /&gt;
|2.80 s&lt;br /&gt;
|2.24 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vindicta}}&lt;br /&gt;
|2.91 s&lt;br /&gt;
|2.33 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous}}&lt;br /&gt;
|2.50 s&lt;br /&gt;
|2.00 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Warden}}&lt;br /&gt;
|2.91 s&lt;br /&gt;
|2.33 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Wraith}}&lt;br /&gt;
|2.82 s&lt;br /&gt;
|2.26 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|2.44 s&lt;br /&gt;
|1.96 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources of reload speed ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Active Reload}}|list2=|list3=}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Damage?diff=8547</id>
		<title>Melee Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Damage?diff=8547"/>
		<updated>2024-09-27T17:34:57Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Melee damage items */  title change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Melee damage.png|64px]] &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; is a stat that [[heroes]] start with and determines how much damage a hero&#039;s [[melee attack]] deals. Melee damage scales with levels and [[items]].&lt;br /&gt;
&lt;br /&gt;
== Base melee damage based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Light Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}}&lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|All Heroes&lt;br /&gt;
|63&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +3.4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |66,4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |69,8&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |73,2&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |76,6&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |80&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |83,4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |86,8&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |90,2&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |93,6&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |97&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |100,4&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|69&lt;br /&gt;
|72,4&lt;br /&gt;
|75,8&lt;br /&gt;
|79,2&lt;br /&gt;
|82,6&lt;br /&gt;
|86&lt;br /&gt;
|89,4&lt;br /&gt;
|92,8&lt;br /&gt;
|96,2&lt;br /&gt;
|99,6&lt;br /&gt;
|103&lt;br /&gt;
|106,4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Heavy Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}}&lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|All Heroes&lt;br /&gt;
|116&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +3.4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |119,4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |122,8&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |126,2&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |129,6&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |133&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |136,4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |139,8&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |143,2&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |146,6&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |150&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |153,4&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|128&lt;br /&gt;
|131,4&lt;br /&gt;
|134,8&lt;br /&gt;
|138,2&lt;br /&gt;
|141,6&lt;br /&gt;
|145&lt;br /&gt;
|148,4&lt;br /&gt;
|151,8&lt;br /&gt;
|155,2&lt;br /&gt;
|158,6&lt;br /&gt;
|162&lt;br /&gt;
|165,4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Light Melee==&lt;br /&gt;
&lt;br /&gt;
==Heavy Melee==&lt;br /&gt;
&lt;br /&gt;
== Sources of melee damage ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list2={{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}|list3={{ItemBox|item_name = Spirit Strike}}}}{{Stats}}&lt;br /&gt;
[[Category:Damage Calculation]]&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Stat_navbox?diff=8541</id>
		<title>Template:Stat navbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Stat_navbox?diff=8541"/>
		<updated>2024-09-27T17:27:48Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: Added bullet lifesteal, spirit lifesteal, spirit power and spirit damage icons to the navbox. I couldnt find the spirit damage flame, so i tried photoshopping one out of the game. It did not work, so i just put Improved burst as a placeholder.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name       = Stats&lt;br /&gt;
|title      = [[Stats|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; font-family: &#039;Retail Demo&#039;; font-size: 18px; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|state      = &lt;br /&gt;
|titlestyle = border-radius: 8px; background-image: linear-gradient(#c1a671, #d0bb95); font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
|groupstyle = border-bottom-left-radius: 8px; border-top-left-radius: 8px; background-image: linear-gradient(#c1a671, #d0bb95); font-family: &#039;Forevs Demo Bold&#039;, &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif; padding: 5px; text-align: center;&lt;br /&gt;
|abovestyle = background:#bdad9f;&lt;br /&gt;
|aboveclass = hlist&lt;br /&gt;
|above = &lt;br /&gt;
|group1     = [[Weapon|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Weapon&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list1      = {{Plink|Ammo|pic=Clip size icon}} &amp;amp;bull; {{Plink|Bullet Lifesteal|pic=Bullet Lifesteal}} &amp;amp;bull; {{Plink|Damage per second|txt=DPS|pic=Damage}} &amp;amp;bull; {{Plink|Fire Rate|pic=Bullets per sec icon}} &amp;amp;bull; {{Plink|Reload Speed|pic=AttributeIconReloadTime}} &amp;amp;bull; {{Plink|Weapon Damage|pic=Bullet damage}} &amp;amp;bull; {{Plink|Melee Damage|pic=Melee damage}}&lt;br /&gt;
|group2     = [[Vitality|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Vitality&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list2      = {{Plink|Bullet Resist|pic=Bullet Armor}} &amp;amp;bull; {{Plink|Health|pic=Extra Health}} &amp;amp;bull; {{Plink|Health Regen|pic=Health regen}} &amp;amp;bull; {{Plink|Move Speed|pic=Move speed}} &amp;amp;bull; {{Plink|Spirit Resist|pic=Spirit Armor}} &amp;amp;bull; {{Plink|Stamina|pic=Springy boots icon}}&lt;br /&gt;
|group3     = [[Spirit|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 0px 3px 3px black, 0px 0px 2px black;&amp;quot;&amp;gt;Spirit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list3      = {{Plink|Spirit Damage|pic=Improved Burst}} &amp;amp;bull; {{Plink|Spirit Power|pic=Extra Spirit}} &amp;amp;bull; {{Plink|Spirit Lifesteal|pic=Spirit Lifesteal}} &amp;amp;bull; {{Plink|pic=Spirit scaling|Spirit Power#Spirit Power Scaling|Spirit Scaling}} &amp;amp;bull; {{Plink|pic=Ability range|Ability Range}} &amp;amp;bull; {{Plink|pic=AttributeIconTechCooldown|Ability Cooldown}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Stats]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;added the bullet lifesteal icon to the bullet lifesteal word&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Weapon_Damage?diff=8536</id>
		<title>Weapon Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Weapon_Damage?diff=8536"/>
		<updated>2024-09-27T17:05:07Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: added the stats navbox at the end of the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapon Damage increases [[Bullet Damage]] and Light [[Melee Damage]] (and therefore Heavy Melee Damage).&lt;br /&gt;
&lt;br /&gt;
== Sources of Weapon Damage ==&lt;br /&gt;
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier. The following items explicitly grant increased weapon damage:&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;&lt;br /&gt;
|list1=&lt;br /&gt;
{{ItemBox|item_name = Basic Magazine}}&lt;br /&gt;
{{ItemBox|item_name = Hollow Point Ward}}&lt;br /&gt;
{{ItemBox|item_name = High-Velocity Mag}}&lt;br /&gt;
{{ItemBox|item_name = Restorative Shot}}&lt;br /&gt;
{{ItemBox|item_name = Slowing Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Soul Shredder Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Shot}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Active Reload}}&lt;br /&gt;
{{ItemBox|item_name = Pristine Emblem}}&lt;br /&gt;
{{ItemBox|item_name = Headhunter}}&lt;br /&gt;
{{ItemBox|item_name = Warp Stone}}&lt;br /&gt;
{{ItemBox|item_name = Alchemical Fire}}&lt;br /&gt;
{{ItemBox|item_name = Intensifying Magazine}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Resilience}}&lt;br /&gt;
{{ItemBox|item_name = Titanic Magazine}}&lt;br /&gt;
{{ItemBox|item_name = Silencer}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Siphon Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Crippling Headshot}}&lt;br /&gt;
{{ItemBox|item_name = Glass Cannon}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}&lt;br /&gt;
|&lt;br /&gt;
list2=&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Sprint Boots}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Armor}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Improved Bullet Armor}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Veil Walker}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Phantom Strike}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
|&lt;br /&gt;
list3=&lt;br /&gt;
{{ItemBox|item_name = Extra Charge}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Burst}}&lt;br /&gt;
{{ItemBox|item_name = Improved Burst}}&lt;br /&gt;
{{ItemBox|item_name = Rapid Recharge}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Curse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bullet_Lifesteal?diff=8535</id>
		<title>Bullet Lifesteal</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bullet_Lifesteal?diff=8535"/>
		<updated>2024-09-27T17:03:48Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: added a bullet lifesteal navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the stat|the item|Bullet Lifesteal (item)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bullet Lifesteal&#039;&#039;&#039; is a stat obtainable by [[Heroes]] though [[items]].&lt;br /&gt;
&lt;br /&gt;
== Bullet Lifesteal items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Active Reload}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Crippling Headshot}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list3={{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Damage?diff=8523</id>
		<title>Melee Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Damage?diff=8523"/>
		<updated>2024-09-27T16:42:31Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: Added a small navbox with melee damage items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Melee damage.png|64px]] &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; is a stat that [[heroes]] start with and determines how much damage a hero&#039;s [[melee attack]] deals. Melee damage scales with levels and [[items]].&lt;br /&gt;
&lt;br /&gt;
== Base melee damage based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Light Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}}&lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|All Heroes&lt;br /&gt;
|63&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +3.4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |66,4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |69,8&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |73,2&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |76,6&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |80&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |83,4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |86,8&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |90,2&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |93,6&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |97&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |100,4&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|69&lt;br /&gt;
|72,4&lt;br /&gt;
|75,8&lt;br /&gt;
|79,2&lt;br /&gt;
|82,6&lt;br /&gt;
|86&lt;br /&gt;
|89,4&lt;br /&gt;
|92,8&lt;br /&gt;
|96,2&lt;br /&gt;
|99,6&lt;br /&gt;
|103&lt;br /&gt;
|106,4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Heavy Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}}&lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|All Heroes&lt;br /&gt;
|116&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +3.4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |119,4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |122,8&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |126,2&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |129,6&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |133&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |136,4&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |139,8&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |143,2&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |146,6&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |150&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |153,4&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|128&lt;br /&gt;
|131,4&lt;br /&gt;
|134,8&lt;br /&gt;
|138,2&lt;br /&gt;
|141,6&lt;br /&gt;
|145&lt;br /&gt;
|148,4&lt;br /&gt;
|151,8&lt;br /&gt;
|155,2&lt;br /&gt;
|158,6&lt;br /&gt;
|162&lt;br /&gt;
|165,4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Light Melee==&lt;br /&gt;
&lt;br /&gt;
==Heavy Melee==&lt;br /&gt;
&lt;br /&gt;
== Melee damage items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list2={{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}|list3={{ItemBox|item_name = Spirit Strike}}}}{{Stats}}&lt;br /&gt;
[[Category:Damage Calculation]]&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Reload_Speed?diff=8519</id>
		<title>Reload Speed</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Reload_Speed?diff=8519"/>
		<updated>2024-09-27T16:34:38Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: added a really small navbox for relaod items (literally only active reload)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reload Speed is the sped at which the [[Hero]] reloads their weapon. For most heroes, this is the time to reload an entire magazine. For some, it is the time to reload a single round of a multi-round revolver or clip.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hero&lt;br /&gt;
!Base Reload Speed&lt;br /&gt;
!+ {{ItemIcon|Active Reload}} (-20%)&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|6.30 s (0.70 s per bullet)&lt;br /&gt;
|5,04 s (0.56 s per bullet)&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|2.49 s&lt;br /&gt;
|1.99 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|2.44 s&lt;br /&gt;
|1.96 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Kelvin}}&lt;br /&gt;
|2.58 s &lt;br /&gt;
|2.07 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lady Geist}}&lt;br /&gt;
|2.58 s &lt;br /&gt;
|2.07 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|3.29 s&lt;br /&gt;
|2.63 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|2.82 s&lt;br /&gt;
|2.26 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|2.58 s &lt;br /&gt;
|2.07 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|2.82 s&lt;br /&gt;
|2.26 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Seven}}&lt;br /&gt;
|2.35 s&lt;br /&gt;
|1.88 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Shiv}}&lt;br /&gt;
|2.80 s&lt;br /&gt;
|2.24 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vindicta}}&lt;br /&gt;
|2.91 s&lt;br /&gt;
|2.33 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous}}&lt;br /&gt;
|2.50 s&lt;br /&gt;
|2.00 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Warden}}&lt;br /&gt;
|2.91 s&lt;br /&gt;
|2.33 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Wraith}}&lt;br /&gt;
|2.82 s&lt;br /&gt;
|2.26 s&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|2.44 s&lt;br /&gt;
|1.96 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reload Speed Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Active Reload}}|list2=|list3=}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=8515</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=8515"/>
		<updated>2024-09-27T16:29:50Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: Added a navbox with the items that grant bonus health. Also, sorry about the excessive tables, i just like having data of items, but i didn&amp;#039;t knew where to add the &amp;quot;deeeper / more specific&amp;quot; numbers in case some nerd wants them in the future. all ok.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Extra Health.png|64px]]&#039;&#039;&#039;Health&#039;&#039;&#039; is a stat that all [[heroes]] and units possess. Death occurs once health reaches 0. Heroes can level up and purchase [[items]] to increase their base and max health. &lt;br /&gt;
&lt;br /&gt;
== Base Health ==&lt;br /&gt;
&#039;&#039;&#039;Base Health&#039;&#039;&#039; includes your starting health plus health gained through [[Level#Power Increases|power increases]]. All Vitality items grant extra HP as a percentage of Base Health. This extra HP is cumulative, it does not contribute to Base Health, only your final total. &lt;br /&gt;
&lt;br /&gt;
== Bonus Health ==&lt;br /&gt;
Many items such as [[Extra Health]] grant Bonus Health. Bonus Health is not affected by percentage increases to Base Health. A &amp;quot;Max HP&amp;quot; buff can be obtained from [[Gold Urn]]s, which functions identically to Bonus Health. &lt;br /&gt;
&lt;br /&gt;
== Example Formula ==&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:  &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 600 Max HP &lt;br /&gt;
&lt;br /&gt;
+ (Extra Health: (600 * 0.11) + 160) = &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 826 Max HP &lt;br /&gt;
&lt;br /&gt;
+ (Extra Stamina: (600 * 0.11)) = &lt;br /&gt;
&lt;br /&gt;
600 Base HP, 892 Max HP  &lt;br /&gt;
&lt;br /&gt;
+ 50 Base HP from power increase, recalculate item formulas: &lt;br /&gt;
&lt;br /&gt;
(Extra Health: (650 * 0.11) + 160) = 650 Base HP, 881.5 Max HP &lt;br /&gt;
&lt;br /&gt;
+ (Extra Stamina: (650 * 0.11)) = 650 Base HP, 953 Max HP&lt;br /&gt;
&lt;br /&gt;
== Base health based on Power Increase ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Base Health&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |PL increase&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|1.2K}} &lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|Abrams&lt;br /&gt;
|600 HP&lt;br /&gt;
| +32 HP&lt;br /&gt;
|632&lt;br /&gt;
|664&lt;br /&gt;
|696&lt;br /&gt;
|728&lt;br /&gt;
|760&lt;br /&gt;
|792&lt;br /&gt;
|824&lt;br /&gt;
|856&lt;br /&gt;
|888&lt;br /&gt;
|920&lt;br /&gt;
|952&lt;br /&gt;
|-&lt;br /&gt;
|Bebop&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|-&lt;br /&gt;
|Dynamo&lt;br /&gt;
|650 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|694&lt;br /&gt;
|738&lt;br /&gt;
|782&lt;br /&gt;
|826&lt;br /&gt;
|870&lt;br /&gt;
|914&lt;br /&gt;
|958&lt;br /&gt;
|1002&lt;br /&gt;
|1046&lt;br /&gt;
|1090&lt;br /&gt;
|1134&lt;br /&gt;
|-&lt;br /&gt;
|Grey Talon&lt;br /&gt;
|550 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|577&lt;br /&gt;
|604&lt;br /&gt;
|631&lt;br /&gt;
|658&lt;br /&gt;
|685&lt;br /&gt;
|712&lt;br /&gt;
|739&lt;br /&gt;
|766&lt;br /&gt;
|793&lt;br /&gt;
|820&lt;br /&gt;
|847&lt;br /&gt;
|-&lt;br /&gt;
|Haze&lt;br /&gt;
|500 HP&lt;br /&gt;
| +27 HP&lt;br /&gt;
|527&lt;br /&gt;
|554&lt;br /&gt;
|581&lt;br /&gt;
|608&lt;br /&gt;
|635&lt;br /&gt;
|662&lt;br /&gt;
|689&lt;br /&gt;
|716&lt;br /&gt;
|743&lt;br /&gt;
|770&lt;br /&gt;
|797&lt;br /&gt;
|-&lt;br /&gt;
|Infernus&lt;br /&gt;
|600 HP&lt;br /&gt;
| +33 HP&lt;br /&gt;
|633&lt;br /&gt;
|666&lt;br /&gt;
|699&lt;br /&gt;
|732&lt;br /&gt;
|765&lt;br /&gt;
|798&lt;br /&gt;
|831&lt;br /&gt;
|864&lt;br /&gt;
|897&lt;br /&gt;
|930&lt;br /&gt;
|963&lt;br /&gt;
|-&lt;br /&gt;
|Ivy&lt;br /&gt;
|550 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|585&lt;br /&gt;
|620&lt;br /&gt;
|655&lt;br /&gt;
|690&lt;br /&gt;
|725&lt;br /&gt;
|760&lt;br /&gt;
|795&lt;br /&gt;
|830&lt;br /&gt;
|865&lt;br /&gt;
|900&lt;br /&gt;
|935&lt;br /&gt;
|-&lt;br /&gt;
|Kelvin&lt;br /&gt;
|600 HP&lt;br /&gt;
| +50 HP&lt;br /&gt;
|650&lt;br /&gt;
|700&lt;br /&gt;
|750&lt;br /&gt;
|800&lt;br /&gt;
|850&lt;br /&gt;
|900&lt;br /&gt;
|950&lt;br /&gt;
|1000&lt;br /&gt;
|1050&lt;br /&gt;
|1100&lt;br /&gt;
|1150&lt;br /&gt;
|-&lt;br /&gt;
|Lady Geist&lt;br /&gt;
|650 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|691&lt;br /&gt;
|732&lt;br /&gt;
|773&lt;br /&gt;
|814&lt;br /&gt;
|855&lt;br /&gt;
|896&lt;br /&gt;
|937&lt;br /&gt;
|978&lt;br /&gt;
|1019&lt;br /&gt;
|1060&lt;br /&gt;
|1101&lt;br /&gt;
|-&lt;br /&gt;
|Lash&lt;br /&gt;
|550 HP&lt;br /&gt;
| +42 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|-&lt;br /&gt;
|McGinnis&lt;br /&gt;
|550 HP&lt;br /&gt;
| +41 HP&lt;br /&gt;
|592&lt;br /&gt;
|634&lt;br /&gt;
|676&lt;br /&gt;
|718&lt;br /&gt;
|760&lt;br /&gt;
|802&lt;br /&gt;
|844&lt;br /&gt;
|886&lt;br /&gt;
|928&lt;br /&gt;
|970&lt;br /&gt;
|1012&lt;br /&gt;
|-&lt;br /&gt;
|Mo &amp;amp; Krill&lt;br /&gt;
|700 HP&lt;br /&gt;
| +44 HP&lt;br /&gt;
|744&lt;br /&gt;
|788&lt;br /&gt;
|832&lt;br /&gt;
|876&lt;br /&gt;
|920&lt;br /&gt;
|964&lt;br /&gt;
|1008&lt;br /&gt;
|1052&lt;br /&gt;
|1096&lt;br /&gt;
|1140&lt;br /&gt;
|1184&lt;br /&gt;
|-&lt;br /&gt;
|Paradox&lt;br /&gt;
|550 HP&lt;br /&gt;
| +40 HP&lt;br /&gt;
|590&lt;br /&gt;
|630&lt;br /&gt;
|670&lt;br /&gt;
|710&lt;br /&gt;
|750&lt;br /&gt;
|790&lt;br /&gt;
|830&lt;br /&gt;
|870&lt;br /&gt;
|910&lt;br /&gt;
|950&lt;br /&gt;
|990&lt;br /&gt;
|-&lt;br /&gt;
|Pocket&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Shiv&lt;br /&gt;
|600 HP&lt;br /&gt;
| +35 HP&lt;br /&gt;
|635&lt;br /&gt;
|670&lt;br /&gt;
|705&lt;br /&gt;
|740&lt;br /&gt;
|775&lt;br /&gt;
|810&lt;br /&gt;
|845&lt;br /&gt;
|880&lt;br /&gt;
|915&lt;br /&gt;
|950&lt;br /&gt;
|985&lt;br /&gt;
|-&lt;br /&gt;
|Vindicta&lt;br /&gt;
|550 HP&lt;br /&gt;
| +20 HP&lt;br /&gt;
|570&lt;br /&gt;
|590&lt;br /&gt;
|610&lt;br /&gt;
|630&lt;br /&gt;
|650&lt;br /&gt;
|670&lt;br /&gt;
|690&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|750&lt;br /&gt;
|770&lt;br /&gt;
|-&lt;br /&gt;
|Viscous&lt;br /&gt;
|550 HP&lt;br /&gt;
| +38 HP&lt;br /&gt;
|588&lt;br /&gt;
|626&lt;br /&gt;
|664&lt;br /&gt;
|702&lt;br /&gt;
|740&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|854&lt;br /&gt;
|892&lt;br /&gt;
|930&lt;br /&gt;
|968&lt;br /&gt;
|-&lt;br /&gt;
|Warden&lt;br /&gt;
|550 HP&lt;br /&gt;
| +45 HP&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|-&lt;br /&gt;
|Wraith&lt;br /&gt;
|550 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|581&lt;br /&gt;
|612&lt;br /&gt;
|643&lt;br /&gt;
|674&lt;br /&gt;
|705&lt;br /&gt;
|736&lt;br /&gt;
|767&lt;br /&gt;
|798&lt;br /&gt;
|829&lt;br /&gt;
|860&lt;br /&gt;
|891&lt;br /&gt;
|-&lt;br /&gt;
|Yamato&lt;br /&gt;
|500 HP&lt;br /&gt;
| +31 HP&lt;br /&gt;
|531&lt;br /&gt;
|562&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|655&lt;br /&gt;
|686&lt;br /&gt;
|717&lt;br /&gt;
|748&lt;br /&gt;
|779&lt;br /&gt;
|810&lt;br /&gt;
|841&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Health Items ==&lt;br /&gt;
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}&lt;br /&gt;
{{ItemBox|item_name = Kinetic Dash}}&lt;br /&gt;
{{ItemBox|item_name = Melee Charge}}&lt;br /&gt;
{{ItemBox|item_name = Fleetfoot}}&lt;br /&gt;
{{ItemBox|item_name = Burst Fire}}&lt;br /&gt;
{{ItemBox|item_name = Hunter&#039;s Aura}}&lt;br /&gt;
{{ItemBox|item_name = Toxic Bullets}}&lt;br /&gt;
{{ItemBox|item_name = Heroic Aura}}&lt;br /&gt;
{{ItemBox|item_name = Frenzy}}&lt;br /&gt;
{{ItemBox|item_name = Ricochet}}&lt;br /&gt;
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Extra Health}}&lt;br /&gt;
{{ItemBox|item_name = Extra Regen}}&lt;br /&gt;
{{ItemBox|item_name = Melee Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Healing Rite}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Reducer}}&lt;br /&gt;
{{ItemBox|item_name = Enduring Speed}}&lt;br /&gt;
{{ItemBox|item_name = Healbane}}&lt;br /&gt;
{{ItemBox|item_name = Reactive Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Spirit Lifesteal}}&lt;br /&gt;
{{ItemBox|item_name = Divine Barrier}}&lt;br /&gt;
{{ItemBox|item_name = Health Nova}}&lt;br /&gt;
{{ItemBox|item_name = Return Fire}}&lt;br /&gt;
{{ItemBox|item_name = Fortitude}}&lt;br /&gt;
{{ItemBox|item_name = Lifestrike}}&lt;br /&gt;
{{ItemBox|item_name = Debuff Remover}}&lt;br /&gt;
{{ItemBox|item_name = Majestic Leap}}&lt;br /&gt;
{{ItemBox|item_name = Metal Skin}}&lt;br /&gt;
{{ItemBox|item_name = Rescue Beam}}&lt;br /&gt;
{{ItemBox|item_name = Inhibitor}}&lt;br /&gt;
{{ItemBox|item_name = Leech}}&lt;br /&gt;
{{ItemBox|item_name = Colossus}}&lt;br /&gt;
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}&lt;br /&gt;
{{ItemBox|item_name = Extra Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Infuser}}&lt;br /&gt;
{{ItemBox|item_name = Bullet Resist Shredder}}&lt;br /&gt;
{{ItemBox|item_name = Duration Extender}}&lt;br /&gt;
{{ItemBox|item_name = Suppressor}}&lt;br /&gt;
{{ItemBox|item_name = Withering Whip}}&lt;br /&gt;
{{ItemBox|item_name = Improved Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Mystic Slow}}&lt;br /&gt;
{{ItemBox|item_name = Superior Duration}}&lt;br /&gt;
{{ItemBox|item_name = Surge of Power}}&lt;br /&gt;
{{ItemBox|item_name = Torment Pulse}}&lt;br /&gt;
{{ItemBox|item_name = Boundless Spirit}}&lt;br /&gt;
{{ItemBox|item_name = Escalating Exposure}}&lt;br /&gt;
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Enduring_Spirit?diff=8254</id>
		<title>Enduring Spirit</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Enduring_Spirit?diff=8254"/>
		<updated>2024-09-26T18:17:35Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: hp table for enduring spirit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Enduring Spirit|item_name=Enduring Spirit|item_type=Vitality|item_tier=1|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false||item_stat1=+75 Bonus [[Health]]|item_stat2=+10% [[Spirit Lifesteal]]|item_stat3=+4 [[Spirit Power]]|souls=500}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enduring Spirit&#039;&#039;&#039; is a Tier 1 [[Vitality]] [[Item]] that provides Bonus [[Health]], [[Spirit Lifesteal]] and [[Spirit Power]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It may be purchased for {{Souls|500}} [[Souls]] from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
&lt;br /&gt;
*[[Infernus]]&lt;br /&gt;
*[[Kelvin]]&lt;br /&gt;
*[[Lady Geist]]&lt;br /&gt;
*[[McGinnis]]&lt;br /&gt;
*[[Pocket]]&lt;br /&gt;
*[[Seven]]&lt;br /&gt;
*[[Viscous]]&lt;br /&gt;
*[[Bebop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Health added by Enduring Spirit (75 HP + 11% of your base health)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|0}}&lt;br /&gt;
!{{souls|1.2K}}&lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|141&lt;br /&gt;
|145&lt;br /&gt;
|148&lt;br /&gt;
|152&lt;br /&gt;
|155&lt;br /&gt;
|159&lt;br /&gt;
|162&lt;br /&gt;
|166&lt;br /&gt;
|169&lt;br /&gt;
|173&lt;br /&gt;
|176&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|147&lt;br /&gt;
|151&lt;br /&gt;
|156&lt;br /&gt;
|160&lt;br /&gt;
|165&lt;br /&gt;
|169&lt;br /&gt;
|174&lt;br /&gt;
|178&lt;br /&gt;
|183&lt;br /&gt;
|187&lt;br /&gt;
|192&lt;br /&gt;
|196&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo}}&lt;br /&gt;
|147&lt;br /&gt;
|151&lt;br /&gt;
|156&lt;br /&gt;
|161&lt;br /&gt;
|166&lt;br /&gt;
|171&lt;br /&gt;
|176&lt;br /&gt;
|180&lt;br /&gt;
|185&lt;br /&gt;
|190&lt;br /&gt;
|195&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon}}&lt;br /&gt;
|136&lt;br /&gt;
|138&lt;br /&gt;
|141&lt;br /&gt;
|144&lt;br /&gt;
|147&lt;br /&gt;
|150&lt;br /&gt;
|153&lt;br /&gt;
|156&lt;br /&gt;
|159&lt;br /&gt;
|162&lt;br /&gt;
|165&lt;br /&gt;
|168&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|130&lt;br /&gt;
|133&lt;br /&gt;
|136&lt;br /&gt;
|139&lt;br /&gt;
|142&lt;br /&gt;
|145&lt;br /&gt;
|148&lt;br /&gt;
|151&lt;br /&gt;
|154&lt;br /&gt;
|157&lt;br /&gt;
|160&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|141&lt;br /&gt;
|145&lt;br /&gt;
|148&lt;br /&gt;
|152&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Item_Navbox}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Extra_Health?diff=8252</id>
		<title>Extra Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Extra_Health?diff=8252"/>
		<updated>2024-09-26T18:14:04Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: /* Recommended Heroes */  made a table that shows the 160 hp + 11% of the base health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Extra Health|item_name=Extra Health|item_type=Vitality|item_tier=1|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+160 Bonus [[Health]]|item_stat2=+5% [[Weapon Damage]]|souls=500}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Health&#039;&#039;&#039; is a Tier 1 [[Vitality]] [[Item]] that provides Bonus [[Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It may be purchased for {{Souls|500}} [[Souls]] from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Recommended Heroes ==&lt;br /&gt;
&lt;br /&gt;
*[[Abrams]]&lt;br /&gt;
*[[Shiv]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Health added by Extra Health (160 HP + 11% of your base health)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|0}}&lt;br /&gt;
!{{souls|1.2K}}&lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|226&lt;br /&gt;
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|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
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|253&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Extra_Health?diff=8251</id>
		<title>Extra Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Extra_Health?diff=8251"/>
		<updated>2024-09-26T18:04:10Z</updated>

		<summary type="html">&lt;p&gt;Melonzky: Added a table about how much health does Extra Health adds to each hero&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Extra Health|item_name=Extra Health|item_type=Vitality|item_tier=1|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+160 Bonus [[Health]]|item_stat2=+5% [[Weapon Damage]]|souls=500}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Health&#039;&#039;&#039; is a Tier 1 [[Vitality]] [[Item]] that provides Bonus [[Health]] and [[Weapon Damage]] to the purchasing hero.&lt;br /&gt;
&lt;br /&gt;
It may be purchased for {{Souls|500}} [[Souls]] from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
== Recommended Heroes ==&lt;br /&gt;
&lt;br /&gt;
*[[Abrams]]&lt;br /&gt;
*[[Shiv]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Health added by Extra Health (+11%)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Hero&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Souls collected&lt;br /&gt;
|-&lt;br /&gt;
!{{souls|0}}&lt;br /&gt;
!{{souls|1.2K}}&lt;br /&gt;
!{{souls|2.2K}}&lt;br /&gt;
!{{souls|4.5K}}&lt;br /&gt;
!{{souls|6K}}&lt;br /&gt;
!{{souls|7.5K}}&lt;br /&gt;
!{{souls|9K}}&lt;br /&gt;
!{{souls|10.5K}}&lt;br /&gt;
!{{souls|12K}}&lt;br /&gt;
!{{souls|13K}}&lt;br /&gt;
!{{souls|14K}}&lt;br /&gt;
!{{souls|15K}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams}}&lt;br /&gt;
|66&lt;br /&gt;
|70&lt;br /&gt;
|73&lt;br /&gt;
|77&lt;br /&gt;
|80&lt;br /&gt;
|84&lt;br /&gt;
|87&lt;br /&gt;
|91&lt;br /&gt;
|94&lt;br /&gt;
|98&lt;br /&gt;
|101&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|72&lt;br /&gt;
|76&lt;br /&gt;
|81&lt;br /&gt;
|85&lt;br /&gt;
|90&lt;br /&gt;
|94&lt;br /&gt;
|99&lt;br /&gt;
|103&lt;br /&gt;
|108&lt;br /&gt;
|112&lt;br /&gt;
|117&lt;br /&gt;
|121&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo}}&lt;br /&gt;
|72&lt;br /&gt;
|76&lt;br /&gt;
|81&lt;br /&gt;
|86&lt;br /&gt;
|91&lt;br /&gt;
|96&lt;br /&gt;
|101&lt;br /&gt;
|105&lt;br /&gt;
|110&lt;br /&gt;
|115&lt;br /&gt;
|120&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon}}&lt;br /&gt;
|61&lt;br /&gt;
|63&lt;br /&gt;
|66&lt;br /&gt;
|69&lt;br /&gt;
|72&lt;br /&gt;
|75&lt;br /&gt;
|78&lt;br /&gt;
|81&lt;br /&gt;
|84&lt;br /&gt;
|87&lt;br /&gt;
|90&lt;br /&gt;
|93&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|55&lt;br /&gt;
|58&lt;br /&gt;
|61&lt;br /&gt;
|64&lt;br /&gt;
|67&lt;br /&gt;
|70&lt;br /&gt;
|73&lt;br /&gt;
|76&lt;br /&gt;
|79&lt;br /&gt;
|82&lt;br /&gt;
|85&lt;br /&gt;
|88&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|66&lt;br /&gt;
|70&lt;br /&gt;
|73&lt;br /&gt;
|77&lt;br /&gt;
|81&lt;br /&gt;
|84&lt;br /&gt;
|88&lt;br /&gt;
|91&lt;br /&gt;
|95&lt;br /&gt;
|99&lt;br /&gt;
|102&lt;br /&gt;
|106&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|61&lt;br /&gt;
|64&lt;br /&gt;
|68&lt;br /&gt;
|72&lt;br /&gt;
|76&lt;br /&gt;
|80&lt;br /&gt;
|84&lt;br /&gt;
|87&lt;br /&gt;
|91&lt;br /&gt;
|95&lt;br /&gt;
|99&lt;br /&gt;
|103&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Kelvin}}&lt;br /&gt;
|66&lt;br /&gt;
|72&lt;br /&gt;
|77&lt;br /&gt;
|83&lt;br /&gt;
|88&lt;br /&gt;
|94&lt;br /&gt;
|99&lt;br /&gt;
|105&lt;br /&gt;
|110&lt;br /&gt;
|116&lt;br /&gt;
|121&lt;br /&gt;
|127&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lady Geist}}&lt;br /&gt;
|72&lt;br /&gt;
|76&lt;br /&gt;
|81&lt;br /&gt;
|85&lt;br /&gt;
|90&lt;br /&gt;
|94&lt;br /&gt;
|99&lt;br /&gt;
|103&lt;br /&gt;
|108&lt;br /&gt;
|112&lt;br /&gt;
|117&lt;br /&gt;
|121&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash}}&lt;br /&gt;
|61&lt;br /&gt;
|65&lt;br /&gt;
|70&lt;br /&gt;
|74&lt;br /&gt;
|79&lt;br /&gt;
|84&lt;br /&gt;
|88&lt;br /&gt;
|93&lt;br /&gt;
|97&lt;br /&gt;
|102&lt;br /&gt;
|107&lt;br /&gt;
|111&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|61&lt;br /&gt;
|65&lt;br /&gt;
|70&lt;br /&gt;
|74&lt;br /&gt;
|79&lt;br /&gt;
|84&lt;br /&gt;
|88&lt;br /&gt;
|93&lt;br /&gt;
|97&lt;br /&gt;
|102&lt;br /&gt;
|107&lt;br /&gt;
|111&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|77&lt;br /&gt;
|82&lt;br /&gt;
|87&lt;br /&gt;
|92&lt;br /&gt;
|96&lt;br /&gt;
|101&lt;br /&gt;
|106&lt;br /&gt;
|111&lt;br /&gt;
|116&lt;br /&gt;
|121&lt;br /&gt;
|125&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|61&lt;br /&gt;
|65&lt;br /&gt;
|69&lt;br /&gt;
|74&lt;br /&gt;
|78&lt;br /&gt;
|83&lt;br /&gt;
|87&lt;br /&gt;
|91&lt;br /&gt;
|96&lt;br /&gt;
|100&lt;br /&gt;
|105&lt;br /&gt;
|109&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|61&lt;br /&gt;
|64&lt;br /&gt;
|67&lt;br /&gt;
|71&lt;br /&gt;
|74&lt;br /&gt;
|78&lt;br /&gt;
|81&lt;br /&gt;
|84&lt;br /&gt;
|88&lt;br /&gt;
|91&lt;br /&gt;
|95&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Seven}}&lt;br /&gt;
|61&lt;br /&gt;
|64&lt;br /&gt;
|67&lt;br /&gt;
|71&lt;br /&gt;
|74&lt;br /&gt;
|78&lt;br /&gt;
|81&lt;br /&gt;
|84&lt;br /&gt;
|88&lt;br /&gt;
|91&lt;br /&gt;
|95&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Shiv}}&lt;br /&gt;
|66&lt;br /&gt;
|70&lt;br /&gt;
|74&lt;br /&gt;
|78&lt;br /&gt;
|81&lt;br /&gt;
|85&lt;br /&gt;
|89&lt;br /&gt;
|93&lt;br /&gt;
|97&lt;br /&gt;
|101&lt;br /&gt;
|105&lt;br /&gt;
|108&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vindicta}}&lt;br /&gt;
|61&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|67&lt;br /&gt;
|69&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|80&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous}}&lt;br /&gt;
|61&lt;br /&gt;
|65&lt;br /&gt;
|69&lt;br /&gt;
|73&lt;br /&gt;
|77&lt;br /&gt;
|81&lt;br /&gt;
|86&lt;br /&gt;
|90&lt;br /&gt;
|94&lt;br /&gt;
|98&lt;br /&gt;
|102&lt;br /&gt;
|106&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Warden}}&lt;br /&gt;
|61&lt;br /&gt;
|65&lt;br /&gt;
|70&lt;br /&gt;
|75&lt;br /&gt;
|80&lt;br /&gt;
|85&lt;br /&gt;
|90&lt;br /&gt;
|95&lt;br /&gt;
|100&lt;br /&gt;
|105&lt;br /&gt;
|110&lt;br /&gt;
|115&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Wraith}}&lt;br /&gt;
|61&lt;br /&gt;
|64&lt;br /&gt;
|67&lt;br /&gt;
|71&lt;br /&gt;
|74&lt;br /&gt;
|78&lt;br /&gt;
|81&lt;br /&gt;
|84&lt;br /&gt;
|88&lt;br /&gt;
|91&lt;br /&gt;
|95&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|55&lt;br /&gt;
|58&lt;br /&gt;
|62&lt;br /&gt;
|65&lt;br /&gt;
|69&lt;br /&gt;
|72&lt;br /&gt;
|75&lt;br /&gt;
|79&lt;br /&gt;
|82&lt;br /&gt;
|86&lt;br /&gt;
|89&lt;br /&gt;
|93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;/div&gt;</summary>
		<author><name>Melonzky</name></author>
	</entry>
</feed>