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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OwenCMYK</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OwenCMYK"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/OwenCMYK"/>
	<updated>2026-09-14T01:59:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Talk:Deadlock_Wiki?diff=15500</id>
		<title>Talk:Deadlock Wiki</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Deadlock_Wiki?diff=15500"/>
		<updated>2024-11-27T08:23:10Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Removed section for Cursed Apple name change, because it seems to not warrant discussion anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Needed Pages ==&lt;br /&gt;
Making a little tally of the additional pages we probably need - feel free to add / delete as they get done.&lt;br /&gt;
# [[Rejuvenator]] needs citations &lt;br /&gt;
# Pages for items all need to have a unified look,an Update History table and accurate up to date description. Please visit [[Talk:Items]] for guidelines and reference material.&lt;br /&gt;
#[[Updates]] page is unfinished.&lt;br /&gt;
#[[Strategy]] could use some love.&lt;br /&gt;
# FAQ&lt;br /&gt;
# [[Deadlock]] needs citations&lt;br /&gt;
&lt;br /&gt;
[[User:Dragon Installman|Dragon Installman]] ([[User talk:Dragon Installman|talk]]) 01:07, 28 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images of Upcoming Heroes ==&lt;br /&gt;
Is it OK to upload additional images of unreleased heroes (i.e. screenshots from Hero Sandbox or a model viewer)? [[User:DingoHazel|DingoHazel]] ([[User talk:DingoHazel|talk]]) 05:23, 15 October 2024 (UTC)&lt;br /&gt;
: I don&#039;t see any harm in uploading images, but considering how character designs and artwork are still a last priority for the developers, if your goal is to document official images they might get outdated quickly. If your goal is to document historic changes, then go for it. [[User:Sylphoid|Sylphoid]] ([[User talk:Sylphoid|talk]]) 19:41, 15 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hero Labs Navbox ==&lt;br /&gt;
&lt;br /&gt;
Someone added a fake character called &amp;quot;Operative&amp;quot; to the Hero Labs navbox. I don&#039;t know how to edit the templates, so I hope someone can fix it. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 23:12, 23 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I saw that but it didn&#039;t have a page or picture when I checked so I kinda just left it to someone else because I didn&#039;t really know what it was about. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 17:12, 24 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Viscous?diff=15466</id>
		<title>Talk:Viscous</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Viscous?diff=15466"/>
		<updated>2024-11-26T21:47:03Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uh hes cool&lt;br /&gt;
&lt;br /&gt;
I know sources on the name &amp;quot;Goobert&amp;quot; are quite dubious but I&#039;ve heard the name a lot in-game so I know it&#039;s more prevalent than Google search would lead you to believe, so I personally think it should be included here. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 14:07, 25 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
After some deliberation on Discord it&#039;s been decided that the name &amp;quot;Goobert&amp;quot; should not be included in the first line. For now a redirect has been made, but I&#039;d like to open back up discussion about that on a later date. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 21:47, 26 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/The_Cursed_Apple?diff=15396</id>
		<title>The Cursed Apple</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/The_Cursed_Apple?diff=15396"/>
		<updated>2024-11-26T07:32:04Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Added stuff to the very brief lane descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map.png|right|frameless|300x300px]]&lt;br /&gt;
The &#039;&#039;&#039;Cursed Apple&#039;&#039;&#039; (sometimes called &amp;quot;The Map&amp;quot; in slang. file name &#039;&#039;dl_streets&#039;&#039;) is the default location where matches take place in &#039;&#039;[[Deadlock]]&#039;&#039;. It is a small segment of the game&#039;s version of New York City, and is where the [[Heroes]] fight to complete [[The Ritual]] and summon their respective [[Patron]]. Players can view the [[Minimap]] at any time to see the map.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== Layout ===&lt;br /&gt;
[[File:Juke Room In-game.png|thumb|280x280px|A Juke Room, with a shadow figure in its doorway]]&lt;br /&gt;
The map is divided into four distinct lanes; York Avenue (Yellow Lane), Greenwich Street (Green Lane), Broadway (Blue Lane) and Park Avenue (Purple Lane). Outside of these lanes are a series of tunnels, alleyways and buildings that sometimes contain [[Golden Statue]]s, crates and the neutral [[Denizen]]s. In each lane, a [[Ziplines|zipline]] extends from both bases directly overhead, with each having the color of the corresponding lane.&lt;br /&gt;
&lt;br /&gt;
Across the map in various locations players can find Golden Statues and destructible boxes. While the boxes have a 40% chance to drop [[souls]], Golden Statues have a chance to drop permanent stat bonuses, such as Spirit Power or Weapon Damage. They spawn 2 minutes into the game and will respawn 2 minutes after being destroyed.&lt;br /&gt;
&lt;br /&gt;
Outside of the lanes is an area of the map called the jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they are on.&lt;br /&gt;
&lt;br /&gt;
=== Solo Lanes ===&lt;br /&gt;
The two outer lanes of the Cursed Apple are solo lanes, meaning they&#039;re assigned one player each at the start of the match. The solo lanes are much closer to where the [[Soul Urn]] spawns and all biased delivery positions, which makes them good for delivering it.&lt;br /&gt;
&lt;br /&gt;
=== Duo Lanes ===&lt;br /&gt;
The two inner lanes of the Cursed Apple are duo lanes, meaning they&#039;re assigned two players each at the start of the match. Duo lanes contain easy access to the [[Secret Shops]] as well as the [[Mid-Boss]], [[Sinner&#039;s Sacrifice]] and almost every jungle camp throughout the Cursed Apple.&lt;br /&gt;
&lt;br /&gt;
=== Juke Rooms ===&lt;br /&gt;
Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked by a shadowy figure standing in their doorways. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] In each lane on either team there are a series of powerful, defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team&#039;s base are two [[Shrine]]s, which must be destroyed in order to attack the main object: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match.&lt;br /&gt;
&lt;br /&gt;
In the very middle of the map is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer&#039;s team will be bestowed with the Rejuvenation Credit buff, granting them special effects.&lt;br /&gt;
&lt;br /&gt;
== Map Icons ==&lt;br /&gt;
Special locations on the map can be identified by the following icons:&lt;br /&gt;
{| class=&amp;quot;wikitable defaultcenter&amp;quot;&lt;br /&gt;
|+Map Icons&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!Spawn Time&lt;br /&gt;
!Respawn Time&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MinimapShopIcon.png|64x64px]]&lt;br /&gt;
|[[The Curiosity Shop|Shop]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|12 &lt;br /&gt;
&lt;br /&gt;
* 2 in spawn (team-specific)&lt;br /&gt;
* 2 secret shops (neutral)&lt;br /&gt;
* 8 lane shops (one per lane, team-specific)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MinimapSoulUrnIcon.png|64x64px]]&lt;br /&gt;
|[[Soul Urn]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
(12s descent)&lt;br /&gt;
|5 minutes&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PowerupBuff.png|64x64px]]&lt;br /&gt;
|[[Powerup]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
|5 minutes&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Respawn Time begins when Camp/Boss is cleared:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapEasyCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Small Camps|Easy Camp]]&lt;br /&gt;
|2 minutes&lt;br /&gt;
|4 minutes&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapMediumCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Medium Camps|Medium Camp]]&lt;br /&gt;
|5 minutes&lt;br /&gt;
|6 minutes&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapHardCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Large Camps|Hard Camp]]&lt;br /&gt;
|8 minutes&lt;br /&gt;
|8 minutes&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapSacrificeMachineIcon.png|64x64px]]&lt;br /&gt;
|Vault Camp&lt;br /&gt;
([[Sinner&#039;s Sacrifice]])&lt;br /&gt;
|8 minutes&lt;br /&gt;
|4 minutes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MidBossIcon.png|64x64px]]&lt;br /&gt;
|[[Mid-Boss]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
|7/6/5 minutes*&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Mid-Boss spawn decreases with after each death with minimum time of 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Map Timings and Events ==&lt;br /&gt;
[[File:Dl streets map spawns 0-10min, 2024-10-11.gif|alt=Animated image of the Deadlock minimap showing the progression of spawns on the map at 0, 2, 5, 8, and 10 minutes. Firstly shows only the initial map state with lanes and towers, then adds 6 small camps, then adds 26 medium camps, then adds 8 hard camps and 4 vault camps, and finally adds a Soul Urn icon and the two Runes spawns.|thumb|0 -&amp;gt; 2 -&amp;gt; 5 -&amp;gt; 8 -&amp;gt; 10 Minutes]]&lt;br /&gt;
[[File:Dl streets at 2 Minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 2:00 with no units on it. Has the icons for 6 small camps added on top of the initial map state.|thumb|240x240px|2 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 2:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Easy [[Denizen]] camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 4 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== 3:00 ===&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Statue|Golden Statues]] (Tier 1)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 3 minutes after being broken.&lt;br /&gt;
** &#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +1.5% Fire Rate&lt;br /&gt;
*** +4% Ammo Capacity&lt;br /&gt;
*** +0.75% Cooldown Reduction&lt;br /&gt;
*** +3% Weapon Damage&lt;br /&gt;
*** +20 Health&lt;br /&gt;
*** +2 Spirit&lt;br /&gt;
* &#039;&#039;&#039;[[Breakables|Crates/Boxes]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 3 minutes after being broken.&lt;br /&gt;
** &#039;&#039;&#039;Drops:&#039;&#039;&#039; Unsecured souls (50-100 on average, scales with game time).&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
*** Unsecured souls can be spent immediately and will convert to reliable souls over time.&lt;br /&gt;
*** If the player die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.&lt;br /&gt;
*** Neutral creeps (&amp;quot;denizens&amp;quot;) also drop unsecured souls.&lt;br /&gt;
[[File:Dl streets at 5 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 5:00 with no units on it. Has the icons for 6 small camps and 26 medium camps added on top of the initial map state.|thumb|240x240px|5 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 5:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Medium [[Denizen]] Camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 6 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 26&lt;br /&gt;
[[File:Dl streets at 8 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|8 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 8:00 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hard [[Denizen]] Camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 8 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Vault Camp&#039;&#039;&#039; ([[Sinner&#039;s Sacrifice]] machines)&lt;br /&gt;
** &#039;&#039;&#039;Machine Effect:&#039;&#039;&#039; Has 10 health and can only be damaged with melee attacks. Weak melee attacks will do 1 point of damage and strong melee attacks will do 2.  Each hit will deal 40 points of damage to the attacker but grant some amount of souls.  After all health is removed the machine is destroyed and additional souls are dispensed.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 4 minutes after being defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 4 locations (some locations have 2 machines).&lt;br /&gt;
* &#039;&#039;&#039;[[Troopers]]&#039;&#039;&#039; &#039;&#039;&#039;Post-Lane Soul Mechanics:&#039;&#039;&#039;&lt;br /&gt;
** The initial kill on a Trooper no longer grants Souls. Instead, all souls are contained in the [[Soul Orb]].&lt;br /&gt;
** Souls from Troopers can no longer be doubled and split between other friendly heroes around the trooper or player who confirmed it (who always receives the full value).&lt;br /&gt;
* [[Teleporter|&#039;&#039;&#039;Teleporters&#039;&#039;&#039;]] &#039;&#039;&#039;Open&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Dl streets at 10 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 10:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, 2 vault camps, the Soul Urn and 2 Runes added on top of the initial map state.|thumb|240x240px|10 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 10:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Powerups&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Spawn and Respawn:&#039;&#039;&#039; Every 5 minutes thereafter.&lt;br /&gt;
** &#039;&#039;&#039;Example:&#039;&#039;&#039; If picked up at 14:55, a new powerup will appear at 15:00.&lt;br /&gt;
** &#039;&#039;&#039;Note:&#039;&#039;&#039; Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon.&lt;br /&gt;
* &#039;&#039;&#039;Soul Urn&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Descent:&#039;&#039;&#039; Begins at 10:00 and rotates to each side of the map.&lt;br /&gt;
** &#039;&#039;&#039;Landing Time:&#039;&#039;&#039; 12 seconds after it begins descending.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; Every 5 minutes after 10:00.&lt;br /&gt;
* &#039;&#039;&#039;Mid Boss&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Buff Granted:&#039;&#039;&#039; 3-minute [[Rejuvenator]] buff for all allies.&lt;br /&gt;
** &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*** Reduces respawn time by 40/50/60% (kill 1/2/3+) for the next death.&lt;br /&gt;
*** Grants 50/70/90% (kill 1/2/3+) additional health (and possibly damage and fire rate) to lane creeps.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 7/6/5 minutes after being defeated, decreasing with each respawn.&lt;br /&gt;
*&#039;&#039;&#039;Golden Statues Upgraded (Tier 2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +2% Fire Rate&lt;br /&gt;
*** +6% Ammo Capacity&lt;br /&gt;
*** +1% Cooldown Reduction&lt;br /&gt;
*** +4% Weapon Damage&lt;br /&gt;
*** +30 Health&lt;br /&gt;
*** +3 Spirit&lt;br /&gt;
&lt;br /&gt;
=== 30:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Golden Statues Upgraded (Tier 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +2.5% Fire Rate&lt;br /&gt;
*** +8% Ammo Capacity&lt;br /&gt;
*** +1.5% Cooldown Reduction&lt;br /&gt;
*** +7% Weapon Damage&lt;br /&gt;
*** +40 Health&lt;br /&gt;
*** +5 Spirit&lt;br /&gt;
&lt;br /&gt;
== Territory ==&lt;br /&gt;
An important part of [[Deadlock|&#039;&#039;Deadlock&#039;&#039;]] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to the player&#039;s team on that lane. The ziplines on the map will show how far a lane is &amp;quot;pushed&amp;quot; towards the enemy base, how far the zipline can take the player, and if any lanes are in need of help with a quick glance.&lt;br /&gt;
[[Teleporter]]s can be used to quickly traverse the map horizontally.&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Trooper?diff=15375</id>
		<title>Trooper</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Trooper?diff=15375"/>
		<updated>2024-11-25T16:52:57Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Changed comma to &amp;quot;or&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ranged Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}}&lt;br /&gt;
|-|Melee Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}}&lt;br /&gt;
|-|Banner Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1|can_move=true}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Troopers&#039;&#039;&#039; (AKA: &amp;quot;Minions&amp;quot; or &amp;quot;Creeps&amp;quot;) are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.&lt;br /&gt;
&lt;br /&gt;
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, [[heroes]] and structures on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.&lt;br /&gt;
&lt;br /&gt;
During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount. In 2-person lanes, the souls earned for slain troopers (the trooper, plus the soul orb if secured), are awarded to each person in full.&lt;br /&gt;
&lt;br /&gt;
Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes, and 70% at 50 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Math ===&lt;br /&gt;
When slain, each Trooper gives total souls based on the following formula:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor&amp;lt;/math&amp;gt;, with 65% on last hit and 35% in the soul orb.&lt;br /&gt;
&lt;br /&gt;
=== Ranged Trooper ===&lt;br /&gt;
Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if the player gets too close.&lt;br /&gt;
&lt;br /&gt;
=== Melee Trooper ===&lt;br /&gt;
Melee Troopers are faster and tougher units that can only attack at close range.&lt;br /&gt;
&lt;br /&gt;
=== Banner Trooper ===&lt;br /&gt;
Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers. They have 3 healing charges that recharge every 35 seconds, and have a 6 second delay between casts. Healing bursts have a &#039;&#039;&#039;15m&#039;&#039;&#039; range, and heals &#039;&#039;&#039;80 HP&#039;&#039;&#039; to troopers and &#039;&#039;&#039;40 HP&#039;&#039;&#039; to allied heroes (80 HP after Laning Phase).&lt;br /&gt;
&lt;br /&gt;
=== Super Troopers ===&lt;br /&gt;
All 3 basic troopers have stronger &amp;quot;Super&amp;quot; variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super troopers are tougher and deal more damage.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 7, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
[General Changes]&lt;br /&gt;
* Fixed some cases where troopers could get stuck in the base&lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don&#039;t split souls)&lt;br /&gt;
* Troopers no longer increase their bounty by 20% at 8 minutes&lt;br /&gt;
* Troopers now take 28% more damage from [[Guardians]]&lt;br /&gt;
* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes&lt;br /&gt;
* Mid Boss Rejuv Trooper Health increased by 30%&lt;br /&gt;
* Fixed Troopers resistance against Base Guardians not working properly&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 24, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying&lt;br /&gt;
* Trooper soul changed from 50/50% in the kill/orb to 60/40%&lt;br /&gt;
* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]&lt;br /&gt;
* Medic Trooper heal cooldown increased from 6s to 35s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren&#039;t)&lt;br /&gt;
* Backdoor protection removal now has a 20s buffer (so it doesn&#039;t go into protection mode immediately once creeps die)&lt;br /&gt;
&lt;br /&gt;
* Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes&lt;br /&gt;
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
[General Changes]&lt;br /&gt;
* Fixed troopers being unreliable to shoot while on the zipline&lt;br /&gt;
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise&lt;br /&gt;
* Trooper death effects resolve quicker and more cleanly&lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it)&lt;br /&gt;
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)&lt;br /&gt;
* Trooper spawn/bounty lane end time changed from 10 min to 8 min&lt;br /&gt;
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)&lt;br /&gt;
[Hero Changes]&lt;br /&gt;
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly&lt;br /&gt;
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* add trivia here&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Unit Navbox}}&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Viscous?diff=15373</id>
		<title>Viscous</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Viscous?diff=15373"/>
		<updated>2024-11-25T16:33:22Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Re-arranged the first sentence (this time without adding the &amp;quot;goobert&amp;quot; nickname)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_viscous&lt;br /&gt;
| weapon_name = Deep Sea Interpreter&lt;br /&gt;
| art = Viscous full.png&lt;br /&gt;
| card = Viscous card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|38}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.86}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viscous&#039;&#039;&#039; is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.&lt;br /&gt;
&lt;br /&gt;
Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.&lt;br /&gt;
&lt;br /&gt;
Viscous&#039;s gun has an alt-fire mode.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Splatter=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Viscous&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) The Cube=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Viscous&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Puddle Punch=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Viscous&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Goo Ball=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Viscous&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_viscous}}&lt;br /&gt;
* Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.&lt;br /&gt;
&lt;br /&gt;
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Viscous/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Viscous current model is temporary. It is linked to the game&#039;s early development, when it was still called &#039;&#039;[[Neon Prime]]&#039;&#039;. His upcoming model is in the files, named &amp;quot;Viscous_v2&amp;quot;.&lt;br /&gt;
* Viscous is voiced by [[wikipedia:Yuri_Lowenthal|Yuri Lowenthal]].&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Viscous?diff=15369</id>
		<title>Talk:Viscous</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Viscous?diff=15369"/>
		<updated>2024-11-25T14:07:46Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Note on the name &amp;quot;Goobert&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uh hes cool&lt;br /&gt;
&lt;br /&gt;
I know sources on the name &amp;quot;Goobert&amp;quot; are quite dubious but I&#039;ve heard the name a lot in-game so I know it&#039;s more prevalent than Google search would lead you to believe, so I personally think it should be included here. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 14:07, 25 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Viscous?diff=15368</id>
		<title>Viscous</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Viscous?diff=15368"/>
		<updated>2024-11-25T14:06:09Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Re-ordered first line to start with his name, and added &amp;quot;Goobert&amp;quot; nickname. Sources are kinda dubious and for that I&amp;#039;m sorry, but I&amp;#039;ve seen quite a few people in game call him this, and I&amp;#039;ve even begun saying it myself. I&amp;#039;m not 100% sure why but I think it&amp;#039;s because of his resemblance to the Inscryption character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_viscous&lt;br /&gt;
| weapon_name = Deep Sea Interpreter&lt;br /&gt;
| art = Viscous full.png&lt;br /&gt;
| card = Viscous card.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|38}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.86}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viscous&#039;&#039;&#039; (sometimes called &amp;quot;Goobert&amp;quot; by players&amp;lt;ref&amp;gt;https://www.reddit.com/r/DeadlockTheGame/comments/1fucotl/comment/lpzs3up/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.reddit.com/r/DeadlockTheGame/comments/1g4us0x/comment/ls6c67w/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button&amp;lt;/ref&amp;gt;) is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.&lt;br /&gt;
&lt;br /&gt;
Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.&lt;br /&gt;
&lt;br /&gt;
Viscous&#039;s gun has an alt-fire mode.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Splatter=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Viscous&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) The Cube=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Viscous&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Puddle Punch=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Viscous&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Goo Ball=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Viscous&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_viscous}}&lt;br /&gt;
* Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.&lt;br /&gt;
&lt;br /&gt;
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Viscous/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Viscous current model is temporary. It is linked to the game&#039;s early development, when it was still called &#039;&#039;[[Neon Prime]]&#039;&#039;. His upcoming model is in the files, named &amp;quot;Viscous_v2&amp;quot;.&lt;br /&gt;
* Viscous is voiced by [[wikipedia:Yuri_Lowenthal|Yuri Lowenthal]].&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Strategy?diff=15363</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Strategy?diff=15363"/>
		<updated>2024-11-24T17:58:12Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Rewrote the opening section to explain how to play the game. Added a line to the laning section to explain what laning actually is. Changed formatting to not have so many singular lines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039; in [[Deadlock]], at a very basic level, involves leading your army into enemy territory down 4 lanes, destroying objectives and eventually killing the enemy team&#039;s [[Patron]]. However, the methods for doing this are where the depth and the complexity come in. [[The Cursed Apple]] is separated into four lanes: [[The Cursed Apple#Solo Lanes|York]], [[The Cursed Apple#Duo Lanes|Greenwich]], [[The Cursed Apple#Duo Lanes|Broadway]], and [[The Cursed Apple#Solo Lanes|Park]] (color coded based on the first letter of their name). An army of [[Troopers]] will be deployed marching down each lane. 1 player will be sent to York and Park, while 2 players will be sent to Greenwich and Broadway.&lt;br /&gt;
&lt;br /&gt;
== Laning ==&lt;br /&gt;
[[File:Map.png|thumb|The mini-map present in the bottom-right corner of &#039;&#039;[[Deadlock|Deadlock&#039;s]]&#039;&#039; HUD.]]&lt;br /&gt;
Laning is the process of managing the troopers on a lane, and destroying objectives along it. At the start of each round, players are assigned to the four lanes according to a 1-2-2-1 setup. York and Park are solo lanes, containing one player each. And Greenwich and Broadway are duo lanes containing 2 players each. Support-centric characters like {{HeroIcon|Ivy}} or {{HeroIcon|Dynamo}} typically perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like {{HeroIcon|Shiv}}, are typically suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laning&#039;&#039;&#039; is strategically divided into three phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Laning Phase (Early game)&#039;&#039;&#039;: Players focus on winning their lane by managing troops, [[Jungling]], looking for easy kills, and gaining a [[souls|Soul]] advantage.&lt;br /&gt;
* &#039;&#039;&#039;Midgame&#039;&#039;&#039;: Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.&lt;br /&gt;
* &#039;&#039;&#039;Endgame&#039;&#039;&#039;: Players work to solidify their team&#039;s [[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]].&lt;br /&gt;
&lt;br /&gt;
== Team Composition ==&lt;br /&gt;
A &#039;&#039;&#039;Team Composition&#039;&#039;&#039; is the 6 heroes a team employs in battle. Strategically employing heroes whose abilities complement each other, or who work best with a certain playstyle is significant for team strategy. An example of heroes with complementary abilities are {{HeroIcon|Seven}} and {{HeroIcon|Ivy}}. Seven can use his ultimate, Storm Cloud, as [[Crowd Control|crowd control]] while Ivy can use the ability Air Drop to move him towards opponents. Similarly, {{HeroIcon|Dynamo}} can teleport inside the enemy ranks and start his Singularity, while friendly {{HeroIcon|Infernus}} charges up his Concussive Combustion, guaranteeing that the explosion blasts every target in the vicinity.&lt;br /&gt;
&lt;br /&gt;
==Micro Strategies==&lt;br /&gt;
&lt;br /&gt;
=== Uptime ===&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; relates to farm camps (either Troops or Neutrals), to advancing lanes, to harassing enemies, to taking down towers etc. Everything that doesn&#039;t make you idle and generate value could be considered &#039;&#039;&#039;uptime&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
Managing your &#039;&#039;&#039;positioning&#039;&#039;&#039; will allow you to control more space on the map, be effective in teamfights, deny enemy pushes, and utilize your hero&#039;s abilities most effectively. Controlling more area of the map increases the viable farming area for both Denizens and enemy Troopers for your team. &#039;&#039;&#039;Positioning&#039;&#039;&#039; in teamfights or in smaller skirmishes is critical, staying safe but active in the fight will allow you to apply pressure to the enemy while removing the opportunity for them to gain an advantage by killing you. &lt;br /&gt;
&lt;br /&gt;
=== Cover Usage ===&lt;br /&gt;
Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated or cause damage. Heroes will lean around cover when close to the cover&#039;s horizontal edge, exposing their head hitbox. &lt;br /&gt;
&lt;br /&gt;
At present, the third person camera is locked to each hero&#039;s right shoulder, which means that peeking on the right side of cover will always expose you less than the left side. Using this to your advantage in the laning phase will give you a significant advantage when trading weapon damage. &lt;br /&gt;
&lt;br /&gt;
=== Aiming ===&lt;br /&gt;
Some heroes require more accuracy and skill expression regarding &#039;&#039;&#039;aiming&#039;&#039;&#039;, such as {{HeroIcon|Vindicta}} but overall &#039;&#039;&#039;aiming&#039;&#039;&#039; is a crucial part of &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Map Knowledge ===&lt;br /&gt;
Knowledge of the [[Map|Map&#039;s]] layout. This includes, but is not limited to, [[Cosmic Veil]] locations, Rune locations, and [[Teleporter]] locations.&lt;br /&gt;
&lt;br /&gt;
=== Rotations ===&lt;br /&gt;
The process of traversing one part of the map to enter another. &#039;&#039;&#039;Rotation&#039;&#039;&#039; can be related to concepts such as ganking or roaming. Terminology from DOTA 2 calls ganking in the art of appearing from a fog of the jungle to surprise - and potentially kill - enemies, but &#039;&#039;&#039;rotations&#039;&#039;&#039; are more broad and are be related to creating space in different lanes and related concepts.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
* The process of moving and positioning your hero.&lt;br /&gt;
* Involves [[ziplines]] and [[stamina]] usage in addition to sliding.&lt;br /&gt;
&lt;br /&gt;
=== Troop Management ===&lt;br /&gt;
* The process of killing enemy [[trooper]]s and &#039;&#039;&#039;denying&#039;&#039;&#039; the enemy from getting [[Souls]] from their Trooper kills. &lt;br /&gt;
* Can also be referred to as Creep Management.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creep/Troop denial&#039;&#039;&#039; is a crucial part of the game&#039;s laning phase and involves shooting the Souls of one&#039;s own trooper when they are killed. This prevents enemy laners from obtaining Soul orbs by killing troopers. Denying souls is still effective after the laning phase, as souls increase in value as the game continues. Denying souls after the lane phase grants all souls to the denier, which can be an effective way to individually gain more souls if you are farming for an important item. &lt;br /&gt;
&lt;br /&gt;
Pushing up lanes by killing enemy Troopers spreads your team&#039;s area of control and removes farmable space from the enemy. If your team is able to control more of the map by pushing up troopers, friendly ziplines will extend and allow trooper reinforcements to help push [[Guardian|Guardians]] and [[Walker|Walkers]], further pressing your advantage.&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/The_Cursed_Apple?diff=15362</id>
		<title>The Cursed Apple</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/The_Cursed_Apple?diff=15362"/>
		<updated>2024-11-24T17:53:53Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: /* Overview */ Added sections for solo and duo lanes. They should have more information but this is a good start.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map.png|right|frameless|300x300px]]&lt;br /&gt;
The &#039;&#039;&#039;Cursed Apple&#039;&#039;&#039; (sometimes called &amp;quot;The Map&amp;quot; in slang. file name &#039;&#039;dl_streets&#039;&#039;) is the default location where matches take place in &#039;&#039;[[Deadlock]]&#039;&#039;. It is a small segment of the game&#039;s version of New York City, and is where the [[Heroes]] fight to complete [[The Ritual]] and summon their respective [[Patron]]. Players can view the [[Minimap]] at any time to see the map.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== Layout ===&lt;br /&gt;
[[File:Juke Room In-game.png|thumb|280x280px|A Juke Room, with a shadow figure in its doorway]]&lt;br /&gt;
The map is divided into four distinct lanes; York Avenue (Yellow Lane), Greenwich Street (Green Lane), Broadway (Blue Lane) and Park Avenue (Purple Lane). Outside of these lanes are a series of tunnels, alleyways and buildings that sometimes contain [[Golden Statue]]s, crates and the neutral [[Denizen]]s. In each lane, a [[Ziplines|zipline]] extends from both bases directly overhead, with each having the color of the corresponding lane.&lt;br /&gt;
&lt;br /&gt;
Across the map in various locations players can find Golden Statues and destructible boxes. While the boxes have a 40% chance to drop [[souls]], Golden Statues have a chance to drop permanent stat bonuses, such as Spirit Power or Weapon Damage. They spawn 2 minutes into the game and will respawn 2 minutes after being destroyed.&lt;br /&gt;
&lt;br /&gt;
Outside of the lanes is an area of the map called the jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they are on.&lt;br /&gt;
&lt;br /&gt;
=== Solo Lanes ===&lt;br /&gt;
The two outer lanes of the Cursed Apple are solo lanes, meaning they&#039;re assigned one player each at the start of the match. The solo lanes are much closer to where the [[Soul Urn]] spawns, which makes them good for delivering it.&lt;br /&gt;
&lt;br /&gt;
=== Duo Lanes ===&lt;br /&gt;
The two inner lanes of the Cursed Apple are duo lanes, meaning they&#039;re assigned two players each at the start of the match. Duo lanes contain easy access to the [[Secret Shops]] as well as the [[Mid-Boss]] and almost every jungle camp throughout the Cursed Apple.&lt;br /&gt;
&lt;br /&gt;
=== Juke Rooms ===&lt;br /&gt;
Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked by a shadowy figure standing in their doorways. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] In each lane on either team there are a series of powerful, defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team&#039;s base are two [[Shrine]]s, which must be destroyed in order to attack the main object: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match.&lt;br /&gt;
&lt;br /&gt;
In the very middle of the map is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer&#039;s team will be bestowed with the Rejuvenation Credit buff, granting them special effects.&lt;br /&gt;
&lt;br /&gt;
== Map Icons ==&lt;br /&gt;
Special locations on the map can be identified by the following icons:&lt;br /&gt;
{| class=&amp;quot;wikitable defaultcenter&amp;quot;&lt;br /&gt;
|+Map Icons&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!Spawn Time&lt;br /&gt;
!Respawn Time&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MinimapShopIcon.png|64x64px]]&lt;br /&gt;
|[[The Curiosity Shop|Shop]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|12 &lt;br /&gt;
&lt;br /&gt;
* 2 in spawn (team-specific)&lt;br /&gt;
* 2 secret shops (neutral)&lt;br /&gt;
* 8 lane shops (one per lane, team-specific)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MinimapSoulUrnIcon.png|64x64px]]&lt;br /&gt;
|[[Soul Urn]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
(12s descent)&lt;br /&gt;
|5 minutes&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PowerupBuff.png|64x64px]]&lt;br /&gt;
|[[Powerup]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
|5 minutes&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Respawn Time begins when Camp/Boss is cleared:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapEasyCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Small Camps|Easy Camp]]&lt;br /&gt;
|2 minutes&lt;br /&gt;
|4 minutes&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapMediumCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Medium Camps|Medium Camp]]&lt;br /&gt;
|5 minutes&lt;br /&gt;
|6 minutes&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapHardCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Large Camps|Hard Camp]]&lt;br /&gt;
|8 minutes&lt;br /&gt;
|8 minutes&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapSacrificeMachineIcon.png|64x64px]]&lt;br /&gt;
|Vault Camp&lt;br /&gt;
([[Sinner&#039;s Sacrifice]])&lt;br /&gt;
|8 minutes&lt;br /&gt;
|4 minutes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MidBossIcon.png|64x64px]]&lt;br /&gt;
|[[Mid-Boss]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
|7/6/5 minutes*&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Mid-Boss spawn decreases with after each death with minimum time of 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Map Timings and Events ==&lt;br /&gt;
[[File:Dl streets map spawns 0-10min, 2024-10-11.gif|alt=Animated image of the Deadlock minimap showing the progression of spawns on the map at 0, 2, 5, 8, and 10 minutes. Firstly shows only the initial map state with lanes and towers, then adds 6 small camps, then adds 26 medium camps, then adds 8 hard camps and 4 vault camps, and finally adds a Soul Urn icon and the two Runes spawns.|thumb|0 -&amp;gt; 2 -&amp;gt; 5 -&amp;gt; 8 -&amp;gt; 10 Minutes]]&lt;br /&gt;
[[File:Dl streets at 2 Minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 2:00 with no units on it. Has the icons for 6 small camps added on top of the initial map state.|thumb|240x240px|2 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 2:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Easy [[Denizen]] camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 4 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== 3:00 ===&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Statue|Golden Statues]] (Tier 1)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 3 minutes after being broken.&lt;br /&gt;
** &#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +1.5% Fire Rate&lt;br /&gt;
*** +4% Ammo Capacity&lt;br /&gt;
*** +0.75% Cooldown Reduction&lt;br /&gt;
*** +3% Weapon Damage&lt;br /&gt;
*** +20 Health&lt;br /&gt;
*** +2 Spirit&lt;br /&gt;
* &#039;&#039;&#039;[[Breakables|Crates/Boxes]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 3 minutes after being broken.&lt;br /&gt;
** &#039;&#039;&#039;Drops:&#039;&#039;&#039; Unsecured souls (50-100 on average, scales with game time).&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
*** Unsecured souls can be spent immediately and will convert to reliable souls over time.&lt;br /&gt;
*** If the player die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.&lt;br /&gt;
*** Neutral creeps (&amp;quot;denizens&amp;quot;) also drop unsecured souls.&lt;br /&gt;
[[File:Dl streets at 5 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 5:00 with no units on it. Has the icons for 6 small camps and 26 medium camps added on top of the initial map state.|thumb|240x240px|5 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 5:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Medium [[Denizen]] Camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 6 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 26&lt;br /&gt;
[[File:Dl streets at 8 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|8 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 8:00 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hard [[Denizen]] Camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 8 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Vault Camp&#039;&#039;&#039; ([[Sinner&#039;s Sacrifice]] machines)&lt;br /&gt;
** &#039;&#039;&#039;Machine Effect:&#039;&#039;&#039; Has 10 health and can only be damaged with melee attacks. Weak melee attacks will do 1 point of damage and strong melee attacks will do 2.  Each hit will deal 40 points of damage to the attacker but grant some amount of souls.  After all health is removed the machine is destroyed and additional souls are dispensed.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 4 minutes after being defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 4 locations (some locations have 2 machines).&lt;br /&gt;
* &#039;&#039;&#039;[[Troopers]]&#039;&#039;&#039; &#039;&#039;&#039;Post-Lane Soul Mechanics:&#039;&#039;&#039;&lt;br /&gt;
** The initial kill on a Trooper no longer grants Souls. Instead, all souls are contained in the [[Soul Orb]].&lt;br /&gt;
** Souls from Troopers can no longer be doubled and split between other friendly heroes around the trooper or player who confirmed it (who always receives the full value).&lt;br /&gt;
* [[Teleporter|&#039;&#039;&#039;Teleporters&#039;&#039;&#039;]] &#039;&#039;&#039;Open&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Dl streets at 10 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 10:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, 2 vault camps, the Soul Urn and 2 Runes added on top of the initial map state.|thumb|240x240px|10 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 10:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Powerups&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Spawn and Respawn:&#039;&#039;&#039; Every 5 minutes thereafter.&lt;br /&gt;
** &#039;&#039;&#039;Example:&#039;&#039;&#039; If picked up at 14:55, a new powerup will appear at 15:00.&lt;br /&gt;
** &#039;&#039;&#039;Note:&#039;&#039;&#039; Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon.&lt;br /&gt;
* &#039;&#039;&#039;Soul Urn&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Descent:&#039;&#039;&#039; Begins at 10:00 and rotates to each side of the map.&lt;br /&gt;
** &#039;&#039;&#039;Landing Time:&#039;&#039;&#039; 12 seconds after it begins descending.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; Every 5 minutes after 10:00.&lt;br /&gt;
* &#039;&#039;&#039;Mid Boss&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Buff Granted:&#039;&#039;&#039; 3-minute [[Rejuvenator]] buff for all allies.&lt;br /&gt;
** &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*** Reduces respawn time by 40/50/60% (kill 1/2/3+) for the next death.&lt;br /&gt;
*** Grants 50/70/90% (kill 1/2/3+) additional health (and possibly damage and fire rate) to lane creeps.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 7/6/5 minutes after being defeated, decreasing with each respawn.&lt;br /&gt;
*&#039;&#039;&#039;Golden Statues Upgraded (Tier 2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +2% Fire Rate&lt;br /&gt;
*** +6% Ammo Capacity&lt;br /&gt;
*** +1% Cooldown Reduction&lt;br /&gt;
*** +4% Weapon Damage&lt;br /&gt;
*** +30 Health&lt;br /&gt;
*** +3 Spirit&lt;br /&gt;
&lt;br /&gt;
=== 30:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Golden Statues Upgraded (Tier 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +2.5% Fire Rate&lt;br /&gt;
*** +8% Ammo Capacity&lt;br /&gt;
*** +1.5% Cooldown Reduction&lt;br /&gt;
*** +7% Weapon Damage&lt;br /&gt;
*** +40 Health&lt;br /&gt;
*** +5 Spirit&lt;br /&gt;
&lt;br /&gt;
== Territory ==&lt;br /&gt;
An important part of [[Deadlock|&#039;&#039;Deadlock&#039;&#039;]] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to the player&#039;s team on that lane. The ziplines on the map will show how far a lane is &amp;quot;pushed&amp;quot; towards the enemy base, how far the zipline can take the player, and if any lanes are in need of help with a quick glance.&lt;br /&gt;
[[Teleporter]]s can be used to quickly traverse the map horizontally.&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Deadlock_Wiki?diff=15356</id>
		<title>Talk:Deadlock Wiki</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Deadlock_Wiki?diff=15356"/>
		<updated>2024-11-24T17:12:46Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: /* Hero Labs Navbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Needed Pages ==&lt;br /&gt;
Making a little tally of the additional pages we probably need - feel free to add / delete as they get done.&lt;br /&gt;
# [[Rejuvenator]] needs citations &lt;br /&gt;
# Pages for items all need to have a unified look,an Update History table and accurate up to date description. Please visit [[Talk:Items]] for guidelines and reference material.&lt;br /&gt;
#[[Updates]] page is unfinished.&lt;br /&gt;
#[[Strategy]] could use some love.&lt;br /&gt;
# FAQ&lt;br /&gt;
# [[Deadlock]] needs citations&lt;br /&gt;
&lt;br /&gt;
[[User:Dragon Installman|Dragon Installman]] ([[User talk:Dragon Installman|talk]]) 01:07, 28 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images of Upcoming Heroes ==&lt;br /&gt;
Is it OK to upload additional images of unreleased heroes (i.e. screenshots from Hero Sandbox or a model viewer)? [[User:DingoHazel|DingoHazel]] ([[User talk:DingoHazel|talk]]) 05:23, 15 October 2024 (UTC)&lt;br /&gt;
: I don&#039;t see any harm in uploading images, but considering how character designs and artwork are still a last priority for the developers, if your goal is to document official images they might get outdated quickly. If your goal is to document historic changes, then go for it. [[User:Sylphoid|Sylphoid]] ([[User talk:Sylphoid|talk]]) 19:41, 15 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Map&amp;quot; vs &amp;quot;The Cursed Apple&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
* I think the article [[Map]] should be renamed to &amp;quot;The Cursed Apple&amp;quot; (it&#039;s actual name) with a redirect from &amp;quot;Map&amp;quot;. While calling it &amp;quot;The Map&amp;quot; is very common in actual speech, it&#039;s not really it&#039;s name and it feels really strange to call the article that. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 08:33, 22 November 2024 (UTC)&lt;br /&gt;
* After further consideration, I feel strongly enough about this that I&#039;ve moved it. There&#039;s a redirect from &amp;quot;map&amp;quot; so all existing articles should work fine and this shouldn&#039;t impede anything. I&#039;ve cited some of my reasons in [[Talk:The Cursed Apple]] if you want to read up on it. If there are valid reasons for undoing this change, feel free to. I don&#039;t expect much opposition to this though because it seems like a generally better option. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 12:43, 22 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hero Labs Navbox ==&lt;br /&gt;
&lt;br /&gt;
Someone added a fake character called &amp;quot;Operative&amp;quot; to the Hero Labs navbox. I don&#039;t know how to edit the templates, so I hope someone can fix it. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 23:12, 23 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I saw that but it didn&#039;t have a page or picture when I checked so I kinda just left it to someone else because I didn&#039;t really know what it was about. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 17:12, 24 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:OwenCMYK?diff=15055</id>
		<title>User:OwenCMYK</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:OwenCMYK?diff=15055"/>
		<updated>2024-11-22T12:56:55Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Meow :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ap|Meow :3}}&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Deadlock_Wiki?diff=15054</id>
		<title>Talk:Deadlock Wiki</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Deadlock_Wiki?diff=15054"/>
		<updated>2024-11-22T12:43:08Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: /* &amp;quot;Map&amp;quot; vs &amp;quot;The Cursed Apple&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Needed Pages ==&lt;br /&gt;
Making a little tally of the additional pages we probably need - feel free to add / delete as they get done.&lt;br /&gt;
# [[Rejuvenator]] needs citations &lt;br /&gt;
# Pages for items all need to have a unified look,an Update History table and accurate up to date description. Please visit [[Talk:Items]] for guidelines and reference material.&lt;br /&gt;
#[[Updates]] page is unfinished.&lt;br /&gt;
#[[Strategy]] could use some love.&lt;br /&gt;
# FAQ&lt;br /&gt;
# [[Deadlock]] needs citations&lt;br /&gt;
&lt;br /&gt;
[[User:Dragon Installman|Dragon Installman]] ([[User talk:Dragon Installman|talk]]) 01:07, 28 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images of Upcoming Heroes ==&lt;br /&gt;
Is it OK to upload additional images of unreleased heroes (i.e. screenshots from Hero Sandbox or a model viewer)? [[User:DingoHazel|DingoHazel]] ([[User talk:DingoHazel|talk]]) 05:23, 15 October 2024 (UTC)&lt;br /&gt;
: I don&#039;t see any harm in uploading images, but considering how character designs and artwork are still a last priority for the developers, if your goal is to document official images they might get outdated quickly. If your goal is to document historic changes, then go for it. [[User:Sylphoid|Sylphoid]] ([[User talk:Sylphoid|talk]]) 19:41, 15 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Map&amp;quot; vs &amp;quot;The Cursed Apple&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
* I think the article [[Map]] should be renamed to &amp;quot;The Cursed Apple&amp;quot; (it&#039;s actual name) with a redirect from &amp;quot;Map&amp;quot;. While calling it &amp;quot;The Map&amp;quot; is very common in actual speech, it&#039;s not really it&#039;s name and it feels really strange to call the article that. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 08:33, 22 November 2024 (UTC)&lt;br /&gt;
* After further consideration, I feel strongly enough about this that I&#039;ve moved it. There&#039;s a redirect from &amp;quot;map&amp;quot; so all existing articles should work fine and this shouldn&#039;t impede anything. I&#039;ve cited some of my reasons in [[Talk:The Cursed Apple]] if you want to read up on it. If there are valid reasons for undoing this change, feel free to. I don&#039;t expect much opposition to this though because it seems like a generally better option. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 12:43, 22 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:The_Cursed_Apple?diff=15053</id>
		<title>Talk:The Cursed Apple</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:The_Cursed_Apple?diff=15053"/>
		<updated>2024-11-22T12:40:39Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Created page with &amp;quot;I feel strongly that this article should be called &amp;quot;The Cursed Apple&amp;quot; not simply &amp;quot;Map&amp;quot;, so I&amp;#039;ve moved it. Some of the reasons for this include: * It matches the styling of other MOBA wikis (like Summoner&amp;#039;s Rift in League of Legends). * It differentiates it from the minimap. * It differentiates it from other maps in the game (like the training map) * It flows better in a lot of articles, without impeding the flow others (though a redirect is left in case you understandabl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I feel strongly that this article should be called &amp;quot;The Cursed Apple&amp;quot; not simply &amp;quot;Map&amp;quot;, so I&#039;ve moved it. Some of the reasons for this include:&lt;br /&gt;
* It matches the styling of other MOBA wikis (like Summoner&#039;s Rift in League of Legends).&lt;br /&gt;
* It differentiates it from the minimap.&lt;br /&gt;
* It differentiates it from other maps in the game (like the training map)&lt;br /&gt;
* It flows better in a lot of articles, without impeding the flow others (though a redirect is left in case you understandably want to call it &amp;quot;The Map&amp;quot; in another articles, since that is shorter)&lt;br /&gt;
If these reasons are addressed somehow else, or if there are more important reasons to move it back to &amp;quot;Map&amp;quot;, then feel free to do so.--[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 12:40, 22 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/The_Cursed_Apple?diff=15052</id>
		<title>The Cursed Apple</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/The_Cursed_Apple?diff=15052"/>
		<updated>2024-11-22T12:36:08Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Just changed the first line a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map.png|right|frameless|300x300px]]&lt;br /&gt;
The &#039;&#039;&#039;Cursed Apple&#039;&#039;&#039; (sometimes called &amp;quot;The Map&amp;quot; in slang. file name &#039;&#039;dl_streets&#039;&#039;) is the default location where matches take place in &#039;&#039;[[Deadlock]]&#039;&#039;. It is a small segment of the game&#039;s version of New York City, and is where the [[Heroes]] fight to complete [[The Ritual]] and summon their respective [[Patron]]. Players can view the [[Minimap]] at any time to see the map.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== Layout ===&lt;br /&gt;
[[File:Juke Room In-game.png|thumb|280x280px|A Juke Room, with a shadow figure in its doorway]]&lt;br /&gt;
The map is divided into four distinct lanes; York Avenue (Yellow Lane), Greenwich Street (Green Lane), Broadway (Blue Lane) and Park Avenue (Purple Lane). Outside of these lanes are a series of tunnels, alleyways and buildings that sometimes contain [[Golden Statue]]s, crates and the neutral [[Denizen]]s. In each lane, a [[Ziplines|zipline]] extends from both bases directly overhead, with each having the color of the corresponding lane.&lt;br /&gt;
&lt;br /&gt;
Across the map in various locations players can find Golden Statues and destructible boxes. While the boxes have a 40% chance to drop [[souls]], Golden Statues have a chance to drop permanent stat bonuses, such as Spirit Power or Weapon Damage. They spawn 2 minutes into the game and will respawn 2 minutes after being destroyed.&lt;br /&gt;
&lt;br /&gt;
Outside of the lanes is an area of the map called the jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they are on.&lt;br /&gt;
&lt;br /&gt;
=== Juke Rooms ===&lt;br /&gt;
Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked by a shadowy figure standing in their doorways. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] In each lane on either team there are a series of powerful, defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team&#039;s base are two [[Shrine]]s, which must be destroyed in order to attack the main object: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match.&lt;br /&gt;
&lt;br /&gt;
In the very middle of the map is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer&#039;s team will be bestowed with the Rejuvenation Credit buff, granting them special effects.&lt;br /&gt;
&lt;br /&gt;
== Map Icons ==&lt;br /&gt;
Special locations on the map can be identified by the following icons:&lt;br /&gt;
{| class=&amp;quot;wikitable defaultcenter&amp;quot;&lt;br /&gt;
|+Map Icons&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!Spawn Time&lt;br /&gt;
!Respawn Time&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MinimapShopIcon.png|64x64px]]&lt;br /&gt;
|[[The Curiosity Shop|Shop]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|12 &lt;br /&gt;
&lt;br /&gt;
* 2 in spawn (team-specific)&lt;br /&gt;
* 2 secret shops (neutral)&lt;br /&gt;
* 8 lane shops (one per lane, team-specific)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MinimapSoulUrnIcon.png|64x64px]]&lt;br /&gt;
|[[Soul Urn]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
(12s descent)&lt;br /&gt;
|5 minutes&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PowerupBuff.png|64x64px]]&lt;br /&gt;
|[[Powerup]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
|5 minutes&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Respawn Time begins when Camp/Boss is cleared:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapEasyCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Small Camps|Easy Camp]]&lt;br /&gt;
|2 minutes&lt;br /&gt;
|4 minutes&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapMediumCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Medium Camps|Medium Camp]]&lt;br /&gt;
|5 minutes&lt;br /&gt;
|6 minutes&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapHardCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Large Camps|Hard Camp]]&lt;br /&gt;
|8 minutes&lt;br /&gt;
|8 minutes&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapSacrificeMachineIcon.png|64x64px]]&lt;br /&gt;
|Vault Camp&lt;br /&gt;
([[Sinner&#039;s Sacrifice]])&lt;br /&gt;
|8 minutes&lt;br /&gt;
|4 minutes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MidBossIcon.png|64x64px]]&lt;br /&gt;
|[[Mid-Boss]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
|7/6/5 minutes*&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Mid-Boss spawn decreases with after each death with minimum time of 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Map Timings and Events ==&lt;br /&gt;
[[File:Dl streets map spawns 0-10min, 2024-10-11.gif|alt=Animated image of the Deadlock minimap showing the progression of spawns on the map at 0, 2, 5, 8, and 10 minutes. Firstly shows only the initial map state with lanes and towers, then adds 6 small camps, then adds 26 medium camps, then adds 8 hard camps and 4 vault camps, and finally adds a Soul Urn icon and the two Runes spawns.|thumb|0 -&amp;gt; 2 -&amp;gt; 5 -&amp;gt; 8 -&amp;gt; 10 Minutes]]&lt;br /&gt;
[[File:Dl streets at 2 Minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 2:00 with no units on it. Has the icons for 6 small camps added on top of the initial map state.|thumb|240x240px|2 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 2:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Easy [[Denizen]] camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 4 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== 3:00 ===&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Statue|Golden Statues]] (Tier 1)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 3 minutes after being broken.&lt;br /&gt;
** &#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +1.5% Fire Rate&lt;br /&gt;
*** +4% Ammo Capacity&lt;br /&gt;
*** +0.75% Cooldown Reduction&lt;br /&gt;
*** +3% Weapon Damage&lt;br /&gt;
*** +20 Health&lt;br /&gt;
*** +2 Spirit&lt;br /&gt;
* &#039;&#039;&#039;[[Breakables|Crates/Boxes]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 3 minutes after being broken.&lt;br /&gt;
** &#039;&#039;&#039;Drops:&#039;&#039;&#039; Unsecured souls (50-100 on average, scales with game time).&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
*** Unsecured souls can be spent immediately and will convert to reliable souls over time.&lt;br /&gt;
*** If the player die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.&lt;br /&gt;
*** Neutral creeps (&amp;quot;denizens&amp;quot;) also drop unsecured souls.&lt;br /&gt;
[[File:Dl streets at 5 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 5:00 with no units on it. Has the icons for 6 small camps and 26 medium camps added on top of the initial map state.|thumb|240x240px|5 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 5:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Medium [[Denizen]] Camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 6 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 26&lt;br /&gt;
[[File:Dl streets at 8 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|8 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 8:00 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hard [[Denizen]] Camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 8 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Vault Camp&#039;&#039;&#039; ([[Sinner&#039;s Sacrifice]] machines)&lt;br /&gt;
** &#039;&#039;&#039;Machine Effect:&#039;&#039;&#039; Has 10 health and can only be damaged with melee attacks. Weak melee attacks will do 1 point of damage and strong melee attacks will do 2.  Each hit will deal 40 points of damage to the attacker but grant some amount of souls.  After all health is removed the machine is destroyed and additional souls are dispensed.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 4 minutes after being defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 4 locations (some locations have 2 machines).&lt;br /&gt;
* &#039;&#039;&#039;[[Troopers]]&#039;&#039;&#039; &#039;&#039;&#039;Post-Lane Soul Mechanics:&#039;&#039;&#039;&lt;br /&gt;
** The initial kill on a Trooper no longer grants Souls. Instead, all souls are contained in the [[Soul Orb]].&lt;br /&gt;
** Souls from Troopers can no longer be doubled and split between other friendly heroes around the trooper or player who confirmed it (who always receives the full value).&lt;br /&gt;
* [[Teleporter|&#039;&#039;&#039;Teleporters&#039;&#039;&#039;]] &#039;&#039;&#039;Open&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Dl streets at 10 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 10:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, 2 vault camps, the Soul Urn and 2 Runes added on top of the initial map state.|thumb|240x240px|10 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 10:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Powerups&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Spawn and Respawn:&#039;&#039;&#039; Every 5 minutes thereafter.&lt;br /&gt;
** &#039;&#039;&#039;Example:&#039;&#039;&#039; If picked up at 14:55, a new powerup will appear at 15:00.&lt;br /&gt;
** &#039;&#039;&#039;Note:&#039;&#039;&#039; Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon.&lt;br /&gt;
* &#039;&#039;&#039;Soul Urn&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Descent:&#039;&#039;&#039; Begins at 10:00 and rotates to each side of the map.&lt;br /&gt;
** &#039;&#039;&#039;Landing Time:&#039;&#039;&#039; 12 seconds after it begins descending.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; Every 5 minutes after 10:00.&lt;br /&gt;
* &#039;&#039;&#039;Mid Boss&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Buff Granted:&#039;&#039;&#039; 3-minute [[Rejuvenator]] buff for all allies.&lt;br /&gt;
** &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*** Reduces respawn time by 40/50/60% (kill 1/2/3+) for the next death.&lt;br /&gt;
*** Grants 50/70/90% (kill 1/2/3+) additional health (and possibly damage and fire rate) to lane creeps.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 7/6/5 minutes after being defeated, decreasing with each respawn.&lt;br /&gt;
*&#039;&#039;&#039;Golden Statues Upgraded (Tier 2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +2% Fire Rate&lt;br /&gt;
*** +6% Ammo Capacity&lt;br /&gt;
*** +1% Cooldown Reduction&lt;br /&gt;
*** +4% Weapon Damage&lt;br /&gt;
*** +30 Health&lt;br /&gt;
*** +3 Spirit&lt;br /&gt;
&lt;br /&gt;
=== 30:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Golden Statues Upgraded (Tier 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +2.5% Fire Rate&lt;br /&gt;
*** +8% Ammo Capacity&lt;br /&gt;
*** +1.5% Cooldown Reduction&lt;br /&gt;
*** +7% Weapon Damage&lt;br /&gt;
*** +40 Health&lt;br /&gt;
*** +5 Spirit&lt;br /&gt;
&lt;br /&gt;
== Territory ==&lt;br /&gt;
An important part of [[Deadlock|&#039;&#039;Deadlock&#039;&#039;]] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to the player&#039;s team on that lane. The ziplines on the map will show how far a lane is &amp;quot;pushed&amp;quot; towards the enemy base, how far the zipline can take the player, and if any lanes are in need of help with a quick glance.&lt;br /&gt;
[[Teleporter]]s can be used to quickly traverse the map horizontally.&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Map?diff=15049</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Map?diff=15049"/>
		<updated>2024-11-22T12:32:47Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: OwenCMYK moved page Map to The Cursed Apple: &amp;quot;Map&amp;quot; is very vague and unspecific term. &amp;quot;The Cursed Apple&amp;quot; more accurately represents what the article is about. I feel strongly that this change is for the better and that there shouldn&amp;#039;t be any opposition, but if there is a good reason to do so, feel free to revert it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Cursed Apple]]&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/The_Cursed_Apple?diff=15048</id>
		<title>The Cursed Apple</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/The_Cursed_Apple?diff=15048"/>
		<updated>2024-11-22T12:32:47Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: OwenCMYK moved page Map to The Cursed Apple: &amp;quot;Map&amp;quot; is very vague and unspecific term. &amp;quot;The Cursed Apple&amp;quot; more accurately represents what the article is about. I feel strongly that this change is for the better and that there shouldn&amp;#039;t be any opposition, but if there is a good reason to do so, feel free to revert it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map.png|right|frameless|300x300px]]&lt;br /&gt;
The &#039;&#039;&#039;Map&#039;&#039;&#039; (file name &#039;&#039;dl_streets&#039;&#039;) is where matches take place in &#039;&#039;[[Deadlock]]&#039;&#039;. It is a small segment of the game&#039;s version of New York City, and is where the [[Heroes]] fight to complete [[The Ritual]] and summon their respective [[Patron]]. Players can view the [[Minimap]] at any time to see the map.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== Layout ===&lt;br /&gt;
[[File:Juke Room In-game.png|thumb|280x280px|A Juke Room, with a shadow figure in its doorway]]&lt;br /&gt;
The map is divided into four distinct lanes; York Avenue (Yellow Lane), Greenwich Street (Green Lane), Broadway (Blue Lane) and Park Avenue (Purple Lane). Outside of these lanes are a series of tunnels, alleyways and buildings that sometimes contain [[Golden Statue]]s, crates and the neutral [[Denizen]]s. In each lane, a [[Ziplines|zipline]] extends from both bases directly overhead, with each having the color of the corresponding lane.&lt;br /&gt;
&lt;br /&gt;
Across the map in various locations players can find Golden Statues and destructible boxes. While the boxes have a 40% chance to drop [[souls]], Golden Statues have a chance to drop permanent stat bonuses, such as Spirit Power or Weapon Damage. They spawn 2 minutes into the game and will respawn 2 minutes after being destroyed.&lt;br /&gt;
&lt;br /&gt;
Outside of the lanes is an area of the map called the jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they are on.&lt;br /&gt;
&lt;br /&gt;
=== Juke Rooms ===&lt;br /&gt;
Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked by a shadowy figure standing in their doorways. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] In each lane on either team there are a series of powerful, defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team&#039;s base are two [[Shrine]]s, which must be destroyed in order to attack the main object: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match.&lt;br /&gt;
&lt;br /&gt;
In the very middle of the map is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer&#039;s team will be bestowed with the Rejuvenation Credit buff, granting them special effects.&lt;br /&gt;
&lt;br /&gt;
== Map Icons ==&lt;br /&gt;
Special locations on the map can be identified by the following icons:&lt;br /&gt;
{| class=&amp;quot;wikitable defaultcenter&amp;quot;&lt;br /&gt;
|+Map Icons&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!Spawn Time&lt;br /&gt;
!Respawn Time&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MinimapShopIcon.png|64x64px]]&lt;br /&gt;
|[[The Curiosity Shop|Shop]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|12 &lt;br /&gt;
&lt;br /&gt;
* 2 in spawn (team-specific)&lt;br /&gt;
* 2 secret shops (neutral)&lt;br /&gt;
* 8 lane shops (one per lane, team-specific)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MinimapSoulUrnIcon.png|64x64px]]&lt;br /&gt;
|[[Soul Urn]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
(12s descent)&lt;br /&gt;
|5 minutes&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:PowerupBuff.png|64x64px]]&lt;br /&gt;
|[[Powerup]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
|5 minutes&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Respawn Time begins when Camp/Boss is cleared:&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapEasyCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Small Camps|Easy Camp]]&lt;br /&gt;
|2 minutes&lt;br /&gt;
|4 minutes&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapMediumCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Medium Camps|Medium Camp]]&lt;br /&gt;
|5 minutes&lt;br /&gt;
|6 minutes&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapHardCampIcon.png|64x64px]]&lt;br /&gt;
|[[Neutrals#Large Camps|Hard Camp]]&lt;br /&gt;
|8 minutes&lt;br /&gt;
|8 minutes&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:MapSacrificeMachineIcon.png|64x64px]]&lt;br /&gt;
|Vault Camp&lt;br /&gt;
([[Sinner&#039;s Sacrifice]])&lt;br /&gt;
|8 minutes&lt;br /&gt;
|4 minutes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MidBossIcon.png|64x64px]]&lt;br /&gt;
|[[Mid-Boss]]&lt;br /&gt;
|10 minutes&lt;br /&gt;
|7/6/5 minutes*&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Mid-Boss spawn decreases with after each death with minimum time of 5 minutes.&lt;br /&gt;
&lt;br /&gt;
== Map Timings and Events ==&lt;br /&gt;
[[File:Dl streets map spawns 0-10min, 2024-10-11.gif|alt=Animated image of the Deadlock minimap showing the progression of spawns on the map at 0, 2, 5, 8, and 10 minutes. Firstly shows only the initial map state with lanes and towers, then adds 6 small camps, then adds 26 medium camps, then adds 8 hard camps and 4 vault camps, and finally adds a Soul Urn icon and the two Runes spawns.|thumb|0 -&amp;gt; 2 -&amp;gt; 5 -&amp;gt; 8 -&amp;gt; 10 Minutes]]&lt;br /&gt;
[[File:Dl streets at 2 Minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 2:00 with no units on it. Has the icons for 6 small camps added on top of the initial map state.|thumb|240x240px|2 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 2:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Easy [[Denizen]] camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 4 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== 3:00 ===&lt;br /&gt;
* &#039;&#039;&#039;[[Golden Statue|Golden Statues]] (Tier 1)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 3 minutes after being broken.&lt;br /&gt;
** &#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +1.5% Fire Rate&lt;br /&gt;
*** +4% Ammo Capacity&lt;br /&gt;
*** +0.75% Cooldown Reduction&lt;br /&gt;
*** +3% Weapon Damage&lt;br /&gt;
*** +20 Health&lt;br /&gt;
*** +2 Spirit&lt;br /&gt;
* &#039;&#039;&#039;[[Breakables|Crates/Boxes]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 3 minutes after being broken.&lt;br /&gt;
** &#039;&#039;&#039;Drops:&#039;&#039;&#039; Unsecured souls (50-100 on average, scales with game time).&lt;br /&gt;
** &#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
*** Unsecured souls can be spent immediately and will convert to reliable souls over time.&lt;br /&gt;
*** If the player die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.&lt;br /&gt;
*** Neutral creeps (&amp;quot;denizens&amp;quot;) also drop unsecured souls.&lt;br /&gt;
[[File:Dl streets at 5 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 5:00 with no units on it. Has the icons for 6 small camps and 26 medium camps added on top of the initial map state.|thumb|240x240px|5 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 5:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Medium [[Denizen]] Camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 6 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 26&lt;br /&gt;
[[File:Dl streets at 8 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|8 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 8:00 ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hard [[Denizen]] Camps&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 8 minutes after all creeps in camp are defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Vault Camp&#039;&#039;&#039; ([[Sinner&#039;s Sacrifice]] machines)&lt;br /&gt;
** &#039;&#039;&#039;Machine Effect:&#039;&#039;&#039; Has 10 health and can only be damaged with melee attacks. Weak melee attacks will do 1 point of damage and strong melee attacks will do 2.  Each hit will deal 40 points of damage to the attacker but grant some amount of souls.  After all health is removed the machine is destroyed and additional souls are dispensed.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 4 minutes after being defeated.&lt;br /&gt;
** &#039;&#039;&#039;Count:&#039;&#039;&#039; 4 locations (some locations have 2 machines).&lt;br /&gt;
* &#039;&#039;&#039;[[Troopers]]&#039;&#039;&#039; &#039;&#039;&#039;Post-Lane Soul Mechanics:&#039;&#039;&#039;&lt;br /&gt;
** The initial kill on a Trooper no longer grants Souls. Instead, all souls are contained in the [[Soul Orb]].&lt;br /&gt;
** Souls from Troopers can no longer be doubled and split between other friendly heroes around the trooper or player who confirmed it (who always receives the full value).&lt;br /&gt;
* [[Teleporter|&#039;&#039;&#039;Teleporters&#039;&#039;&#039;]] &#039;&#039;&#039;Open&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Dl streets at 10 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 10:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, 2 vault camps, the Soul Urn and 2 Runes added on top of the initial map state.|thumb|240x240px|10 Minutes]]&lt;br /&gt;
&lt;br /&gt;
=== 10:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Powerups&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Spawn and Respawn:&#039;&#039;&#039; Every 5 minutes thereafter.&lt;br /&gt;
** &#039;&#039;&#039;Example:&#039;&#039;&#039; If picked up at 14:55, a new powerup will appear at 15:00.&lt;br /&gt;
** &#039;&#039;&#039;Note:&#039;&#039;&#039; Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon.&lt;br /&gt;
* &#039;&#039;&#039;Soul Urn&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Descent:&#039;&#039;&#039; Begins at 10:00 and rotates to each side of the map.&lt;br /&gt;
** &#039;&#039;&#039;Landing Time:&#039;&#039;&#039; 12 seconds after it begins descending.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; Every 5 minutes after 10:00.&lt;br /&gt;
* &#039;&#039;&#039;Mid Boss&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Buff Granted:&#039;&#039;&#039; 3-minute [[Rejuvenator]] buff for all allies.&lt;br /&gt;
** &#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
*** Reduces respawn time by 40/50/60% (kill 1/2/3+) for the next death.&lt;br /&gt;
*** Grants 50/70/90% (kill 1/2/3+) additional health (and possibly damage and fire rate) to lane creeps.&lt;br /&gt;
** &#039;&#039;&#039;Respawn Time:&#039;&#039;&#039; 7/6/5 minutes after being defeated, decreasing with each respawn.&lt;br /&gt;
*&#039;&#039;&#039;Golden Statues Upgraded (Tier 2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +2% Fire Rate&lt;br /&gt;
*** +6% Ammo Capacity&lt;br /&gt;
*** +1% Cooldown Reduction&lt;br /&gt;
*** +4% Weapon Damage&lt;br /&gt;
*** +30 Health&lt;br /&gt;
*** +3 Spirit&lt;br /&gt;
&lt;br /&gt;
=== 30:00 ===&lt;br /&gt;
* &#039;&#039;&#039;Golden Statues Upgraded (Tier 3)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Buffs Granted:&#039;&#039;&#039;&lt;br /&gt;
*** +2.5% Fire Rate&lt;br /&gt;
*** +8% Ammo Capacity&lt;br /&gt;
*** +1.5% Cooldown Reduction&lt;br /&gt;
*** +7% Weapon Damage&lt;br /&gt;
*** +40 Health&lt;br /&gt;
*** +5 Spirit&lt;br /&gt;
&lt;br /&gt;
== Territory ==&lt;br /&gt;
An important part of [[Deadlock|&#039;&#039;Deadlock&#039;&#039;]] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to the player&#039;s team on that lane. The ziplines on the map will show how far a lane is &amp;quot;pushed&amp;quot; towards the enemy base, how far the zipline can take the player, and if any lanes are in need of help with a quick glance.&lt;br /&gt;
[[Teleporter]]s can be used to quickly traverse the map horizontally.&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Deadlock?diff=15047</id>
		<title>Talk:Deadlock</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Deadlock?diff=15047"/>
		<updated>2024-11-22T12:24:50Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:FakerofDeadlock|FakerofDeadlock]]: Great progress has been made but multiple things need to be added, particularly citations. The [https://en.wikipedia.org/wiki/Deadlock_(video_game) Deadlock Wikipedia] could be a good resource for this.&lt;br /&gt;
&lt;br /&gt;
The shop keeper says something along the lines of &amp;quot;Welcome to New York, want a gun&amp;quot;, so I&#039;m going to just write that the Cursed Apple &#039;&#039;is&#039;&#039; New York. Also the New York Oracle exists so it&#039;s a pretty safe bet. Eventually these things should be sourced but I&#039;m making big edits now and I&#039;ll find sources later because the page is VERY empty and it&#039;s better to have unsourced information than no information at all. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 12:24, 22 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Deadlock?diff=15046</id>
		<title>Talk:Deadlock</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Deadlock?diff=15046"/>
		<updated>2024-11-22T12:24:37Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:FakerofDeadlock|FakerofDeadlock]]: Great progress has been made but multiple things need to be added, particularly citations. The [https://en.wikipedia.org/wiki/Deadlock_(video_game) Deadlock Wikipedia] could be a good resource for this.&lt;br /&gt;
The shop keeper says something along the lines of &amp;quot;Welcome to New York, want a gun&amp;quot;, so I&#039;m going to just write that the Cursed Apple &#039;&#039;is&#039;&#039; New York. Also the New York Oracle exists so it&#039;s a pretty safe bet. Eventually these things should be sourced but I&#039;m making big edits now and I&#039;ll find sources later because the page is VERY empty and it&#039;s better to have unsourced information than no information at all. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 12:24, 22 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Deadlock?diff=15045</id>
		<title>Deadlock</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Deadlock?diff=15045"/>
		<updated>2024-11-22T12:24:21Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Added more information, corrected existing information (the patrons are gods not golems), added a source, replaced 2 em dashes with commas for easier parsing, and cut down some unnecessary repetition.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Deadlock&#039;&#039;}}&lt;br /&gt;
[[File:Deadlock Logo.webp|thumb|332x332px|&#039;&#039;Deadlock&#039;&#039;&#039;s logo.]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadlock&#039;&#039;&#039;&#039;&#039; is a 6v6 third-person shooter and MOBA developed by [[wikipedia:Valve_Corporation|Valve Corporation]].&amp;lt;ref&amp;gt;https://store.steampowered.com/app/1422450/Deadlock/&amp;lt;/ref&amp;gt; The game blends MOBA and hero shooter gameplay. It was first publicly announced on August 23, 2024.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The game&#039;s release was unconventional and marked by a deliberate approach of secrecy before public acknowledgement. The game can only be played be receiving an invite from a Steam friend who already has the game. The game is still in development and is played through an [[Early Development Build]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://www.forbes.com/sites/paultassi/2024/08/26/valves-deadlock-instantly-rockets-to-90000-players-after-official-announcement/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
In &#039;&#039;Deadlock&#039;&#039;, two teams of 6, &#039;&#039;The Sapphire Flame&#039;&#039; and &#039;&#039;The Amber Hand,&#039;&#039; battle through 4 lanes of New York. Each team being under the command of a god, called a [[Patron]]. The objective is to destroy the enemy&#039;s [[Patron]] while defending your own to complete [[The ritual|The Ritual]] and summon your teams Patron. Players control [[Heroes]] with upgradable abilities, and items are bought using [[souls]]. Souls are earned by defeating enemies and completing tasks. They can also unlock &#039;boons&#039; from Patrons, which boost Hero stats. &lt;br /&gt;
&lt;br /&gt;
Heroes level up, unlock abilities, and equip items in slots for [[Weapon]], [[Vitality]], and [[Spirit]]. Additional [[Flex]] slots are unlocked by completing objectives. The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy, with third-person skill shots, movement, and gunplay. The game also has a unique [[Ziplines|zipline]] system for long-distance transportation.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Deadlock&#039;&#039; was originally meant to be a sci-fi third-person MOBA called &#039;&#039;Neon Prime.&#039;&#039; It was called numerous names in its earliest stages of development. Valve trademarked &#039;&#039;Neon Prime&#039;&#039; in October 2022, but the game was renamed to &#039;&#039;Deadlock&#039;&#039; later that year&#039;&#039;.&#039;&#039; The game was leaked on various occasions from 2022 to 2024, and Valve listed the game on Steam in August 2024.&lt;br /&gt;
== Setting &amp;amp; Theme ==&lt;br /&gt;
In the world of &#039;&#039;Deadlock,&#039;&#039; occult rituals and magic anomalies are commonplace and heavily regulated. The game takes place in an alternate 1900s version of New York called [[The Cursed Apple]]. 2 covenants battle to complete the Ritual and summon their Patron, a god capable of granting wishes. Each character has their own wishes and reason for wanting to summon the Patron, but their fates collide on the streets of New York. The game has strong occult themes blended with an old-school American style.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Deadlock Wiki]]&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Deadlock_Wiki?diff=15044</id>
		<title>Talk:Deadlock Wiki</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Deadlock_Wiki?diff=15044"/>
		<updated>2024-11-22T08:33:34Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: /* &amp;quot;Map&amp;quot; vs &amp;quot;The Cursed Apple&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Needed Pages ==&lt;br /&gt;
Making a little tally of the additional pages we probably need - feel free to add / delete as they get done.&lt;br /&gt;
# [[Rejuvenator]] needs citations &lt;br /&gt;
# Pages for items all need to have a unified look,an Update History table and accurate up to date description. Please visit [[Talk:Items]] for guidelines and reference material.&lt;br /&gt;
#[[Updates]] page is unfinished.&lt;br /&gt;
#[[Strategy]] could use some love.&lt;br /&gt;
# FAQ&lt;br /&gt;
# [[Deadlock]] needs citations&lt;br /&gt;
&lt;br /&gt;
[[User:Dragon Installman|Dragon Installman]] ([[User talk:Dragon Installman|talk]]) 01:07, 28 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images of Upcoming Heroes ==&lt;br /&gt;
Is it OK to upload additional images of unreleased heroes (i.e. screenshots from Hero Sandbox or a model viewer)? [[User:DingoHazel|DingoHazel]] ([[User talk:DingoHazel|talk]]) 05:23, 15 October 2024 (UTC)&lt;br /&gt;
: I don&#039;t see any harm in uploading images, but considering how character designs and artwork are still a last priority for the developers, if your goal is to document official images they might get outdated quickly. If your goal is to document historic changes, then go for it. [[User:Sylphoid|Sylphoid]] ([[User talk:Sylphoid|talk]]) 19:41, 15 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Map&amp;quot; vs &amp;quot;The Cursed Apple&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I think the article [[Map]] should be renamed to &amp;quot;The Cursed Apple&amp;quot; (it&#039;s actual name) with a redirect from &amp;quot;Map&amp;quot;. While calling it &amp;quot;The Map&amp;quot; is very common in actual speech, it&#039;s not really it&#039;s name and it feels really strange to call the article that. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 08:33, 22 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ranked_mode?diff=15041</id>
		<title>Ranked mode</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ranked_mode?diff=15041"/>
		<updated>2024-11-22T08:19:40Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Changed some stuff to past tense to align with the removal of Ranked mode in the new patch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranked Summary.png|thumb|300x300px|In-game description of Ranked mode]]&lt;br /&gt;
{{Quotation||Ranked is a challenge mode that porvides a more competitive Deadlock experience where you&#039;ll be matchmade with players of similar skill to determine your Skill Rank among the global population.}}&lt;br /&gt;
&#039;&#039;&#039;Ranked mode&#039;&#039;&#039; was a game mode in Deadlock for competitive players to compete with other players of similar skill levels. By winning matches and performing well, players could earn badges for their profile depending on the highest rank they achieve.&lt;br /&gt;
&lt;br /&gt;
Medals were updated once per week, requiring at least 7 games played within that week to receive a rank. &amp;lt;ref&amp;gt;[[Update:October_10,_2024|October 10th update, adding Ranked Mode]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ranked mode was added to the game on [[Update:October_10,_2024|October 10th]], but was not publicly available until October 15th. Medals were granted the following Tuesday, on October 22nd. The gamemode was removed on November 22nd, one month after its initial addition. Rank still appears in a player&#039;s profile. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The rank badge can be found by viewing the profile. An additional small icon is displayed when hovering other player&#039;s profiles and on the hero&#039;s icon in the end game stats.&lt;br /&gt;
&lt;br /&gt;
In order to play, players:&lt;br /&gt;
* Must have 50 games played&lt;br /&gt;
* Must have zero behavior-related restrictions (Voice/text bans, report misuse, etc.)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
Players are grouped into the below ranks, with Eternus as the highest and most skilled rank available. &lt;br /&gt;
&lt;br /&gt;
Within each rank, players are assigned a subrank from I to VI, with VI the highest subrank. The ranks, from lowest to highest are:&lt;br /&gt;
&lt;br /&gt;
* Obscurus†&lt;br /&gt;
* Initiate&lt;br /&gt;
* Seeker&lt;br /&gt;
* Alchemist&lt;br /&gt;
* Arcanist&lt;br /&gt;
* Ritualist&lt;br /&gt;
* Emissary&lt;br /&gt;
* Archon&lt;br /&gt;
* Oracle&lt;br /&gt;
* Phantom&lt;br /&gt;
* Ascendant&lt;br /&gt;
* Eternus&lt;br /&gt;
&lt;br /&gt;
†Players that have not yet earned a medal for the week will have the &amp;quot;Obscurus&amp;quot; Rank&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Rank Obscurus Badge.png|Obscurus, Rank 0&lt;br /&gt;
Rank Initiate Badge.png|Initiate, Rank 1&lt;br /&gt;
Rank Seeker Badge.png|Seeker, Rank 2&lt;br /&gt;
Rank Alchemist Badge.png|Alchemist, Rank 3&lt;br /&gt;
Rank Arcanist Badge.png|Arcanist, Rank 4&lt;br /&gt;
Rank Ritualist Badge.png|Ritualist, Rank 5&lt;br /&gt;
Rank Emissary Badge.png|Emissary, Rank 6&lt;br /&gt;
Rank Archon Badge.png|Archon, Rank 7&lt;br /&gt;
Rank Oracle Badge.png|Oracle, Rank 8&lt;br /&gt;
Rank Phantom Badge.png|Phantom, Rank 9&lt;br /&gt;
Rank Ascendant Badge.png|Ascendant, Rank 10&lt;br /&gt;
Rank Eternus Badge.png|Eternus, Rank 11&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Initiate, Rank 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:auto; text-align:center;&amp;quot;&lt;br /&gt;
! Rank Badge&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[File:Rank Initiate Badge.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rank Initiate Subrank 1 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 2 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 3 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 4 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 5 Large Badge.png|150px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 6 Large Badge.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rank Initiate Subrank 1 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 2 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 3 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 4 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 5 Small Badge.png|100px]]&lt;br /&gt;
| [[File:Rank Initiate Subrank 6 Small Badge.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes = &lt;br /&gt;
[ Ranked Mode ]&lt;br /&gt;
* Added Ranked mode&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Trooper?diff=15038</id>
		<title>Trooper</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Trooper?diff=15038"/>
		<updated>2024-11-22T08:15:22Z</updated>

		<summary type="html">&lt;p&gt;OwenCMYK: Changed charges to 3 to align with new buff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ranged Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}}&lt;br /&gt;
|-|Melee Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}}&lt;br /&gt;
|-|Banner Trooper=&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=variable|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1|can_move=true}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Troopers&#039;&#039;&#039; (occasionally called &amp;quot;Minions&amp;quot; or &amp;quot;Creeps&amp;quot; by players of other MOBA games) are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.&lt;br /&gt;
&lt;br /&gt;
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, [[heroes]] and structures on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.&lt;br /&gt;
&lt;br /&gt;
During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount. In 2-person lanes, the souls earned for slain troopers (the trooper, plus the soul orb if secured), are awarded to each person in full.&lt;br /&gt;
&lt;br /&gt;
Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes, and 70% at 50 minutes. &lt;br /&gt;
&lt;br /&gt;
=== Math ===&lt;br /&gt;
When slain, each Trooper gives total souls based on the following formula:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor&amp;lt;/math&amp;gt;, with 60% on last hit and 40% in the soul orb.&lt;br /&gt;
&lt;br /&gt;
=== Ranged Trooper ===&lt;br /&gt;
Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if the player gets too close.&lt;br /&gt;
&lt;br /&gt;
=== Melee Trooper ===&lt;br /&gt;
Melee Troopers are faster and tougher units that can only attack at close range.&lt;br /&gt;
&lt;br /&gt;
=== Banner Trooper ===&lt;br /&gt;
Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers. They have 3 healing charges that recharge every 35 seconds, and have a 6 second delay between casts. Healing bursts have a &#039;&#039;&#039;15m&#039;&#039;&#039; range, and heals &#039;&#039;&#039;80 HP&#039;&#039;&#039; to troopers and &#039;&#039;&#039;40 HP&#039;&#039;&#039; to allied heroes (80 HP after Laning Phase).&lt;br /&gt;
&lt;br /&gt;
=== Super Troopers ===&lt;br /&gt;
All 3 basic troopers have stronger &amp;quot;Super&amp;quot; variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super troopers are tougher and deal more damage.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = November 7, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
[General Changes]&lt;br /&gt;
* Fixed some cases where troopers could get stuck in the base&lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don&#039;t split souls)&lt;br /&gt;
* Troopers no longer increase their bounty by 20% at 8 minutes&lt;br /&gt;
* Troopers now take 28% more damage from [[Guardians]]&lt;br /&gt;
* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes&lt;br /&gt;
* Mid Boss Rejuv Trooper Health increased by 30%&lt;br /&gt;
* Fixed Troopers resistance against Base Guardians not working properly&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 24, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying&lt;br /&gt;
* Trooper soul changed from 50/50% in the kill/orb to 60/40%&lt;br /&gt;
* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]&lt;br /&gt;
* Medic Trooper heal cooldown increased from 6s to 35s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren&#039;t)&lt;br /&gt;
* Backdoor protection removal now has a 20s buffer (so it doesn&#039;t go into protection mode immediately once creeps die)&lt;br /&gt;
&lt;br /&gt;
* Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes&lt;br /&gt;
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = October 10, 2024&lt;br /&gt;
| changes =&lt;br /&gt;
[General Changes]&lt;br /&gt;
* Fixed troopers being unreliable to shoot while on the zipline&lt;br /&gt;
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise&lt;br /&gt;
* Trooper death effects resolve quicker and more cleanly&lt;br /&gt;
[Misc Gameplay]&lt;br /&gt;
* Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it)&lt;br /&gt;
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)&lt;br /&gt;
* Trooper spawn/bounty lane end time changed from 10 min to 8 min&lt;br /&gt;
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)&lt;br /&gt;
[Hero Changes]&lt;br /&gt;
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly&lt;br /&gt;
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* add trivia here&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Unit Navbox}}&lt;/div&gt;</summary>
		<author><name>OwenCMYK</name></author>
	</entry>
</feed>