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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RainbowGem2</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-15T11:22:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Calico?diff=98771</id>
		<title>Calico</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Calico?diff=98771"/>
		<updated>2026-07-22T21:01:51Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: added trivia about hopoo being lead on calico&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_nano&lt;br /&gt;
| voice_actor = Toks Olagundoye&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| codenames = Nano&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=I decide when, and where, I strike.}}&lt;br /&gt;
&#039;&#039;&#039;Calico&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;, a former monster hunter turned hired assassin. Possessing her cat, Ava, Calico uses the shadows to her advantage to surprise her foes, slinging Gloom Bombs and attacking with a Leaping Slash for damage and healing. By Returning to the Shadows, she can turn any fight to her advantage, disappearing after a fight or engaging again when the enemy least expects her. &lt;br /&gt;
&lt;br /&gt;
As a contract killer, Calico is glad to finally be earning significant money by assassinating other people. Despite the good that the [[Baxter Society]] did by slaying monsters, it simply didn&#039;t pay well enough for her. &lt;br /&gt;
&lt;br /&gt;
Calico was added to [[Hero Labs]] on [[Update:October 24, 2024|October 24, 2024]], and officially released on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_nano|ph=true}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
|tips=&lt;br /&gt;
* Aiming Gloom Bombs at an enemy hero&#039;s center-of-mass can guarantee all bombs connecting with a single enemy hero up to 8 meters away.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* Base damage (non-melee scaling) is {{#invoke:Abilities|get_ability_prop|Leaping Slash|ImpactDamage.Value}}.&lt;br /&gt;
* The dash will end after colliding with the first enemy hero hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Clicking Mouse 1 makes Ava meow.&lt;br /&gt;
* Ava can pounce by hitting the [[melee]] key. This can break [[breakables|boxes and statues]], but deals no damage.&lt;br /&gt;
* Ava can enter [[vents]] in the map. If Ava&#039;s duration runs out in a space too small to transform back, Calico can activate the transformation and be pushed to the nearest walkable area. If she does not transform, she will take damage at a rate of approximately 6.7% of her max HP per second until leaving the area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The cooldown refund does not apply to Return to Shadows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|nano}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Calico card.png|Calico portrait&lt;br /&gt;
File:Calico MM.png|Calico icon&lt;br /&gt;
File:Calico Render.png|Calico in-game render&lt;br /&gt;
File:Calico select background.png|Calico&#039;s select background&lt;br /&gt;
File:Calico Reference Sheet.png|Calico reference sheet&lt;br /&gt;
File:Calico name.svg|Calico name typography&lt;br /&gt;
File:Calico polish.svg|Calico&#039;s Polish typography&lt;br /&gt;
File:Calico russian.svg|Calico&#039;s Russian typography&lt;br /&gt;
File:Calico schinese.svg|Calico&#039;s Simplified Chinese typography&lt;br /&gt;
File:Calico spanish.svg|Calico&#039;s typography for Spanish and Spanish-Latin America&lt;br /&gt;
File:Calico turkish.svg|Calico&#039;s Turkish typography&lt;br /&gt;
File:Calico ukrainian.svg|Calico&#039;s Ukrainian typography&lt;br /&gt;
File:Calico Weapon.png|Calico weapon - &#039;&#039;Sweetest Lie&#039;&#039;&lt;br /&gt;
File:Four heroes update.jpg|Calico in the January 2025 update art&lt;br /&gt;
File:Calico card old.png|Previous Calico portrait&lt;br /&gt;
File:Nano card.png|Nano portrait ([[Neon Prime]])&lt;br /&gt;
File:Nano gameplay.png|Nano (Neon Prime)&lt;br /&gt;
File:Calico Gloat.png|Gloat portrait for Calico.&lt;br /&gt;
File:Calico Critical .png|Critical health portrait for Calico.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Calico was called &#039;&#039;&#039;Nano&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* At one point in development, Calico&#039;s gameplay style was inspired by Dota&#039;s [https://liquipedia.net/dota2/Broodmother Broodmother].&lt;br /&gt;
* Calico was an arms dealer in her original background.&amp;lt;ref&amp;gt;{{HeroIcon|Calico}}&#039;s old bio: &#039;&#039;&amp;quot;Granted the dubious honor of being named Time Magazine&#039;s most dangerous woman on the planet, Calico is an enigmatic occult arms dealer that is willing to fund any and all sides of a conflict if the price is right. While her critics (and friends) would correctly identify her as being amoral, she is not without her principles... however cold and calculated those principles may be.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Her background was changed when she was officially released on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
* Ava is a [[wikipedia:Sphynx_cat|Sphynx cat]]. Ironically, she&#039;s not a [[wikipedia:Calico_cat|Calico cat]], as her skin has no spots of different colors. (Despite the lack of fur, Sphynx cats can have Calico markings.)&lt;br /&gt;
* &amp;quot;Playing With Ava in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Calico in the [[Hideout]].&lt;br /&gt;
* When in the Hideout&#039;s Atrium, switching to Ava and then running near the smaller version of her will cause the kitten to follow you for the duration of the spell.&lt;br /&gt;
* Calico&#039;s lead developer is [[Hopoo]]. He redesigned her abilities and weapon after asking the community a series of three questions, twice&amp;lt;ref&amp;gt;2025-12-14 - [[Hopoo]]; Deadlock Discord - &#039;&#039;&amp;quot;Hey yall - some quick questions about Calico (posted this in the other channel, not knowing this was a thing.) -When you see Calico as a character, what do you expect? What is the “promise”? -What parts of that fantasy is working today? -What parts are not working?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:RainbowGem2/vector.css?diff=67763</id>
		<title>User:RainbowGem2/vector.css</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:RainbowGem2/vector.css?diff=67763"/>
		<updated>2026-05-02T22:45:51Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/*** .MW-PAGE-BASE :: This is where text, page background and border color is handled. ***/&lt;br /&gt;
/*#mw-page-base {&lt;br /&gt;
  /*background-image: none&lt;br /&gt;
/*}*/&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy%27s_visual_novel/Transcription?diff=36428</id>
		<title>Ivy&#039;s visual novel/Transcription</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy%27s_visual_novel/Transcription?diff=36428"/>
		<updated>2025-09-10T00:52:09Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Finished reformatting transcript page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unreleased}}&lt;br /&gt;
&lt;br /&gt;
Transcription of voice lines currently available for &#039;&#039;&#039;[[Ivy]]&#039;s visual novel&#039;&#039;&#039;. As some chapters are missing voicelines, instances of this are denoted with an &amp;quot;(...)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Chapter 1 - Career Day =&lt;br /&gt;
&#039;&#039;Ivy meets with a job recruiter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; So, Miss Ivy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Just Ivy is fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Okay, Ivy! That&#039;s a, heh, that&#039;s an interesting name for a gargoyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; it&#039;s a long story, thanks for meeting with me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Well, anything for Carlos. So, what type of work are you looking for?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Ah, that&#039;s the thing... I don&#039;t know. For the past 20 years I was so focused on cleaning up Spanish Harlem, I never really thought about what to do when I was finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Oh, so you have Municipal experience?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; N- no... just vigilante.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; And how do you know Carlos?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Ha, longer story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; But you&#039;re looking for a job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Yeah. The Arroyos are wonderful people, and Carlos would never ask me to pay rent but, like... now that Sophie&#039;s going to fancy college, I feel like I need to contribute. Not that dismantling the Mendoza Syndicate isn&#039;t contributing, that&#039;s just more... contributing with a &amp;quot;capital C&amp;quot;, as opposed to like, buying groceries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Right...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; So, I was hoping that... you know, you could point me in a direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Well, let&#039;s see what we can do! What are your hobbies?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh, that don&#039;t involve violence?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Ideally...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; People watching! Though if I&#039;m being real honest, that usually was the precursor to vigilante justice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Okay... What about special skills?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; That also don&#039;t involve violence?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Please?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I can... fly?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; I can work with that! Anything else I should know?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I care about people. Like... a lot. And I know that I&#039;m not exactly your average applicant, but... I work hard. And I learn fast and I... I just want to help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Okay. Well, what do you think about these?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choice between:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#2a - On The Job Training|Take A Job As A Waitress]] - [[Ivy&#039;s visual novel/Transcription#2b - Trust In The Process|Take A Job As A Process Server]] - [[Ivy&#039;s visual novel/Transcription#2c - Family Meeting|Go Home To Think About Your Options]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chapter 2 =&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Featured heroes:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{HeroIcon|Ivy}} - {{HeroIcon|Lash}} (Mentioned in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#2b - Trust In The Process|Trust In The Process]]&#039;&#039;) - {{HeroIcon|Wraith}} (Mentioned in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#2b - Trust In The Process|Trust In The Process]]&#039;&#039;) &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2a - On The Job Training ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 1 - Career Day|Chapter 1 - &amp;quot;Career Day&amp;quot;]] if &amp;quot;Take A Job As A Waitress&amp;quot; was chosen.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Ivy has a rough 1st day at the diner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Okay, that&#039;s two orange juices, two coffees, cheddar omelette with hash browns, cheddar omelette without hash browns, a short stack with extra maple syrup, and a waffle!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Right... You are not a table of four. Uh... I&#039;ll be right back, I am so sorry.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Here you go.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; How else do you make French toast?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; No. You look like someone who could use a smiley face on his French toast!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You look... You know. Unfun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Ivy. What are you doing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m trying to get that guy to lighten up a little!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; People come here for the food, not personal growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Got it.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;ll be there in a second, sir!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Ivy.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Ignore them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choice between:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#3a - The Server&#039;s Dream|Choose Vigilante Justice]] - [[Ivy&#039;s visual novel/Transcription#3b - Tough Day|Choose To Just Get Through The Day]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2b - Trust In The Process ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 1 - Career Day|Chapter 1 - &amp;quot;Career Day&amp;quot;]] if &amp;quot;Take A Job As A Process Server&amp;quot; was chosen.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Ivy begins her new job as a process server.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh... So, I wanna make sure I understand this. You want me to go up to criminals, but not punch them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; We don&#039;t know they&#039;re criminals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; If they didn&#039;t do anything wrong, why are they being served?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Well they might have done something wrong, we don&#039;t know. All we care about is getting the piece of paper into their hands so they can know they have legal issues. Anything after that is not our problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Okay. So, who am I not punching today?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Well, I got two options for you: First is a mobster, goes by &amp;quot;{{HeroIcon|Wraith}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Wa-wa-wa-wa-wait. Aren&#039;t mobsters criminals?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Oh yeah.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You just said we didn&#039;t know they did something wrong!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; In this case, we can make reasonable assumptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; So can I punch her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Why not!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Two reasons: One, it&#039;s assault; two, everyone deserves due process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; The law seems pretty stupid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; You have no idea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Well, who&#039;s the other option?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; {{PageRef|name=Lash|alt_name=Jacob Lash}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Who&#039;s that?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; An asshole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Got it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choice between:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#3c - Career Day|Serve Wraith]] - [[Ivy&#039;s visual novel/Transcription#3d - Serving Lash|Serve Lash]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2c - Family Meeting ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 1 - Career Day|Chapter 1 - &amp;quot;Career Day&amp;quot;]] if &amp;quot;Go Home To Think About Your Options&amp;quot; was chosen.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[[Carlos Arroyo]] holds a family meeting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Hey everyone, sorry I&#039;m late. I was meeting with a recruiter and got... What&#039;s going on?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Is everything okay?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What do you mean, change?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; How can we help?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Followed by:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#3e - I Believe In Carlos Arroyo|&amp;quot;I Believe In Carlos Arroyo&amp;quot;]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chapter 3 =&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Featured heroes:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{HeroIcon|Ivy}} - {{HeroIcon|Lash}} - {{HeroIcon|Wraith}} - {{HeroIcon|Cadence}} (Implied to be mentioned in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3a - The Server&#039;s Dream|The Server&#039;s Dream]]&#039;&#039;) - {{HeroIcon|Mo &amp;amp; Krill}} (Mentioned by Wraith in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3c - Career Day| Career Day]]&#039;&#039;)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3a - The Server&#039;s Dream ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#2a - On The Job Training|Chapter 2a - On The Job Training]]&#039;&#039; if &amp;quot;Choose Vigilante Justice&amp;quot; was picked.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy suffers no fools at the diner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Ah, that felt good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; I bet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m getting fired, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Oh, yeah.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Got nothing but time now!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I didn&#039;t get any glass in your French toast, did I?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You&#039;re not as unfun as I thought.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I tossed a jerk through glass, I&#039;m not sure I&#039;d call that a talent.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh... they&#039;re a band, right? I think Sophie listens to them.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh, she&#039;s my adoptive sist-&lt;br /&gt;
&lt;br /&gt;
(...}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; So what do I have to do?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Let&#039;s do it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Followed by:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 4a - Enter Cadence|&amp;quot;Enter Cadence&amp;quot;]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3b - Tough Day ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#2a - On The Job Training|Chapter 2a - On The Job Training]] if &amp;quot;Choose To Just Get Through The Day&amp;quot; was picked.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy needs a hug.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Fine.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Everyone was just so mean. This one family had the rudest children I&#039;ve ever met. Some other couple made it very clear how they felt about a gargoyle serving them, and my boss got mad at me for putting a smiley face on some French toast.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; That&#039;s what I said! I really thought it would be different, you know. Like, you guys have been so kind to me, the Barrio has been so kind to me and those people... it- it&#039;s not just like they didn&#039;t see me, it&#039;s that they didn&#039;t want to see me, like I wasn&#039;t a person to them!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I- I shouldn&#039;t be this upset, it&#039;s stupid.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; The mob literally tried to kill me and I didn&#039;t care this much.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I almost threw someone through a window.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I just... want tomorrow to be better.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; &#039;&#039;[Scoffs]&#039;&#039; Will it?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Well, some people don&#039;t deserve grace.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; It&#039;s not fair to be asked to be the bigger person all the time.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; People suck.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You got it, Carlos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;End of route.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3c - Career Day ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#2b - Trust In The Process|Chapter 2b - Trust In The Process]] if &amp;quot;Serve Wraith&amp;quot; was picked.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy suffers no fools at the diner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; How are things going?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; {{PageRef|name=Mo &amp;amp; Krill|alt_name=Mo or Krill}}?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; I&#039;ll go talk to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Excuse me. I&#039;m looking for Miss Wraith?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; What is it? I&#039;m Wraith, what&#039;s going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m sorry for barging into your... totally normal back room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; Social clubs are common in lots of tailor shops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m not sure that&#039;s true. Anyway, you&#039;ve been served, here&#039;s the- [[Sophia Arroyo|Sophie]], what are you doing here?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Do you know how much trouble you&#039;ll be in if Carlos caught you playing in an illegal poker game?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; She&#039;s not playing, she&#039;s just helping with my books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh my god, that&#039;s worse!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I thought you said you had a scholarship!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; She is a criminal!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; I am a female entrepreneur in a male dominated industry. As far as role models go, I&#039;m basically Florence Nightingale with a gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; No no, I&#039;m taking you home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; Look, I can keep Sophie out of trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You&#039;re the one getting her in trouble!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; If you call financing a smart girl&#039;s dreams of higher education &amp;quot;getting her in trouble&amp;quot;: guilty as charged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; If the cops raid this place, she&#039;s going to jail!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; That&#039;s why God invented bribes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh my god.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;End of route.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3d - Serving Lash ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#2b - Trust In The Process|Chapter 2b - Trust In The Process]] if &amp;quot;Serve Lash&amp;quot; was picked.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy discovers that Jacob Lash is an asshole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh, excuse me. I&#039;m looking for Jacob Lash?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What do you mean?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh, he&#039;s not here?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh. You mind if I...&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Um. &#039;&#039;[Clears throat]&#039;&#039; Excuse me, Mr. Lash?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Sorry, &amp;quot;Sweet Wings&amp;quot;. Don&#039;t sign autographs when I&#039;m working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; &#039;&#039;[Scoffs]&#039;&#039; Is that what you call this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; The Lash doesn&#039;t have to explain his craft to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What craft? You&#039;re sitting on an I-beam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Nah, babe. I am ruminating on an I-beam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Well, here&#039;s something else for you to ruminate on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; What is this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You&#039;ve been served.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Oh, this day just keeps getting better and better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m sorry. Oh, Mr. Lash? it&#039;s none of my business, but there were some people down there waiting for you. They didn&#039;t look particularly kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Yeah, that&#039;s why I&#039;m up here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; But if you want I can scare them off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; That&#039;s a good one lady, but the Lash isn&#039;t running. He just needs a little bit of time to figure out whose teeth he&#039;s gonna kick in first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You&#039;re gonna fight them all yourself?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; There&#039;s like, a lot of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Odds are for people who are good at math. Now if you excuse me, the Lash has to get to work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Followed by:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#4e - Helping Hand|Chapter 4e - Helping Hand]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3e - I Believe In Carlos Arroyo ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#2c - Family Meeting|Chapter 2c - Family Meeting]].&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy canvasses for Carlos with unforeseen consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Good morning sir, would you-&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Excuse me, ma&#039;am! Would you be interested in learning why Carlos Arroyo should be New York&#039;s next mayor?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Well you know what they say about gargoyles!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Me neither, it... seemed like a thing to say.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  My name&#039;s actually just Ivy.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Well, there&#039;s two reasons for that: One, I believe in Carlos Arroyo, and two... I don&#039;t really know what the Maelstrom is.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What&#039;s there to wish for? I have an amazing family, my neighborhood is safe, and I&#039;m living in the greatest city in the world.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; That&#039;s cheating! And Carlos wouldn&#039;t want to win that way.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What for? I&#039;m not running for mayor.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; &#039;&#039;[Whispers]&#039;&#039; Do you think it would help him?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Okay, sure!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Yeah. I can&#039;t imagine what my life would be like if it weren&#039;t for Carlos and his family.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;End of route.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 =&lt;br /&gt;
== 4a - Enter Cadence ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#3a - The Server&#039;s Dream|Chapter 3a - The Server&#039;s Dream]].&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy meets her new charge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Cadence}}:&#039;&#039;&#039; &#039;&#039;[Singing &amp;quot;Paying The Price&amp;quot;]&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;The candles are lit, they walk in through the door&amp;lt;br&amp;gt;Clad in silken robes, the lamb tied on the floor&amp;lt;br&amp;gt;It bleats and it screams, cries that you will ignore&amp;lt;br&amp;gt;The pursuit of power has far worse in store&amp;lt;br&amp;gt;Because you&#039;re paying the price, there&#039;s no turning back now&amp;lt;br&amp;gt;The blood on your hands washes off anyhow&amp;lt;br&amp;gt;You say it&#039;s in thanks, we all know that&#039;s not true&amp;lt;br&amp;gt;You murdered that girl just cause you wanted to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; She&#039;s really good.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Cadence}}:&#039;&#039;&#039; Archie, who&#039;s that?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Cadence}}:&#039;&#039;&#039; Oh, come on.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Hi, I&#039;m Ivy. it&#039;s nice to meet you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Cadence}}:&#039;&#039;&#039; Cadence. Look, Ivy, you seem nice and I&#039;m sure you&#039;ve come a long way, but...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh I actually just met Mr. Nice down the street.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Cadence}}:&#039;&#039;&#039; I&#039;m sure it was impressive, but I really think you&#039;re overreacting, Archie.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; One window not enough for you this week? &lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Buddy, I don&#039;t think that&#039;s going to be up to you.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Your friends are about to find-&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Cadence}}:&#039;&#039;&#039; I&#039;m pretty sure the bodyguard you hired just made things worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; If you don&#039;t stand up to bullies, that&#039;s what makes things worse. If anything gets broken tonight sir, I promise to help fix it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Followed by:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#5a - The Concert|&amp;quot;The Concert&amp;quot;]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4e - Helping Hand ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#3d - Serving Lash|Chapter 3d - Serving Lash]].&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy discovers she has something in common with Lash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; He’s gonna get himself killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Don&#039;t be shy, boys. Dr. Lash has plenty of medicine to give.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Why don&#039;t you come a little closer. I couldn&#039;t hear you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Did he say Mendoza?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Not bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; &#039;&#039;[Grunt]&#039;&#039; Did he say Mendoza?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; I know it&#039;s hard to believe but not everyone is a fan of the Lash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; He said he was going to leave New York!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; People lie.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Where is- Ugh! Where is he?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; You uh, need my help?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Yeah, but not with this guy.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039;  Ooh... I like you, &amp;quot;Sweet Wings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; My name is Ivy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; You know what, you earned yourself an actual name. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Can you take me to him?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039;  After we take out these guys, no problem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;End of route.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
= Chapter 5=&lt;br /&gt;
== 5a - The Concert ==&lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
&#039;&#039;Cadence&#039;s concert doesn&#039;t go as planned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As there exist no voice lines, no transcription of this chapter is possible. This is also the longest chapter in all visual novels, with a total of &#039;&#039;&#039;82&#039;&#039;&#039; pages.&lt;br /&gt;
{{Quotes Navbox}}&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:RainbowGem2/common.css?diff=36005</id>
		<title>User:RainbowGem2/common.css</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:RainbowGem2/common.css?diff=36005"/>
		<updated>2025-09-04T00:15:44Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Disabled text color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/*** ROOT :: The root holds the colors. ***/&lt;br /&gt;
/* :root {&lt;br /&gt;
	  --theme-catlink-background-color: rgb(49 57 54 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-filebox-background-color: rgb(39 47 44 / 100%);	  &lt;br /&gt;
	  --theme-contentbox-background-color: rgb(47 47 47 / 100%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-header-background-color: rgb(39 49 44 / 100%);	&lt;br /&gt;
&lt;br /&gt;
	  --theme-page-background-color: rgb(49 57 54 / 95%);&lt;br /&gt;
	  --theme-page-border-color: rgb(49 57 54 / 95%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-text-header-color: rgb(253 245 220 / 100%);&lt;br /&gt;
	  --theme-text-color: rgb(227 216 199 / 100%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-link-color: rgb(235 235 235 / 100%);&lt;br /&gt;
	  --theme-link-color-hover: rgb(255 255 255 / 100%);&lt;br /&gt;
	  --theme-link-color-visited: rgb(205 205 205 / 100%);&lt;br /&gt;
	  --theme-link-color-redlink: rgb(255 100 100 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-topbar-background-color: rgb(39 49 44 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-wikitable-background-color: rgb(65 61 54 / 100%);&lt;br /&gt;
      --theme-wikitable-border-color: rgb(0 0 0 / 100%);&lt;br /&gt;
      --theme-wikitable-header-color: rgb(89 83 73 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-messagebox-removed-color: rgb(113 65 52 / 100%);&lt;br /&gt;
      --theme-messagebox-underconstruction-color: rgb(248 163 119 / 100%);&lt;br /&gt;
      --theme-messagebox-stub-color: rgb(118 153 176 / 100%);&lt;br /&gt;
      --theme-messagebox-unreleased-color: rgb(248 242 180 / 100%);&lt;br /&gt;
      --theme-messagebox-outdated-color: rgb(167 23 85 / 100%);&lt;br /&gt;
      --theme-messagebox-deletion-color: rgb(122 132 154 / 100%);&lt;br /&gt;
      --theme-messagebox-translation-color: rgb(220 154 142 / 100%);&lt;br /&gt;
      --theme-messagebox-disambiguation-color: rgb(240 203 39 / 100%);&lt;br /&gt;
      --theme-messagebox-background-color: rgb(85 107 47 / 100%);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** BODY :: This is where the wiki background is handled. ***/&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
  /* color: #000000;&lt;br /&gt;
  background: url(https://deadlocked.wiki/images/2/20/DeadlockWikiBG.png) top center / cover no-repeat fixed;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-PAGE-BASE :: This is where text, page background and border color is handled. ***/&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    visibility: hidden&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-BODY :: This is where text, page background and border color is handled. ***/&lt;br /&gt;
.mw-body {&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
	background: var(--theme-page-background-color);&lt;br /&gt;
	border-color: var(--theme-page-border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-FOOTER LI :: Footer text color ***/&lt;br /&gt;
.mw-footer li {&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .CATLINKS :: This is where the category link colors are handled. ***/&lt;br /&gt;
.catlinks {&lt;br /&gt;
	background-color: var(--theme-catlinks-background-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** just a bunch of stuff uses the text color. ***/&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-content li a:visited{&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** File box contents ***/&lt;br /&gt;
#filetoc {&lt;br /&gt;
	background-color: var(--theme-filebox-background-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** h1,ETC. :: This is where header color is handled. ***/&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-content li a, .mw-body h1, h2, h3, h4, h5, h6{&lt;br /&gt;
    color: var(--theme-text-header-color);&lt;br /&gt;
    font-family:&#039;Retail Demo Regular&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-heading-label {&lt;br /&gt;
    font-family:&#039;Retail Demo Bold&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** LINK COLORS :: ***/&lt;br /&gt;
a, a.selflink:hover, a.selflink:active {&lt;br /&gt;
  color: var(--theme-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:visited {&lt;br /&gt;
  color: var(--theme-link-color-visited);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:hover, a:active {&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
  color: var(--theme-link-color-hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/** red link **/&lt;br /&gt;
/* we don&#039;t really need to mark you have &amp;quot;visited&amp;quot; an inexistent page */&lt;br /&gt;
a.new, a.new:visited {&lt;br /&gt;
  color: var(--theme-link-color-redlink);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** CONTENT BOX STUFF ***/&lt;br /&gt;
&lt;br /&gt;
.toc{&lt;br /&gt;
  background-color: var(--theme-contentbox-background-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tocnumber{&lt;br /&gt;
  color: var(--theme-text-header-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.toctogglelabel{&lt;br /&gt;
  color: var(--theme-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-input {&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-user-menu-legacy .vector-menu-content-list {&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#right-navigation, .vector-menu-tabs-legacy li a  {&lt;br /&gt;
	background-color: var(--theme-topbar-background-color);&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
    color: var(--theme-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs a {&lt;br /&gt;
  background-image: none&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** MISC SYMBOLS ***/&lt;br /&gt;
&lt;br /&gt;
::marker {&lt;br /&gt;
  color: var(--theme-text-header-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-editsection-divider, #mw-editsection-bracket {&lt;br /&gt;
  color: var(--theme-text-header-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** WIKITABLE ***/&lt;br /&gt;
&lt;br /&gt;
table.wikitable {&lt;br /&gt;
	background-color: var(--theme-wikitable-background-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** MESSAGE BOXES ***/&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy li a  {&lt;br /&gt;
	background-color: var(--theme-topbar-background-color);&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
    color: var(--theme-link-color);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:RainbowGem2/common.css?diff=36004</id>
		<title>User:RainbowGem2/common.css</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:RainbowGem2/common.css?diff=36004"/>
		<updated>2025-09-04T00:15:06Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Disabled for now...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/*** ROOT :: The root holds the colors. ***/&lt;br /&gt;
/* :root {&lt;br /&gt;
	  --theme-catlink-background-color: rgb(49 57 54 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-filebox-background-color: rgb(39 47 44 / 100%);	  &lt;br /&gt;
	  --theme-contentbox-background-color: rgb(47 47 47 / 100%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-header-background-color: rgb(39 49 44 / 100%);	&lt;br /&gt;
&lt;br /&gt;
	  --theme-page-background-color: rgb(49 57 54 / 95%);&lt;br /&gt;
	  --theme-page-border-color: rgb(49 57 54 / 95%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-text-header-color: rgb(253 245 220 / 100%);&lt;br /&gt;
	  --theme-text-color: rgb(227 216 199 / 100%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-link-color: rgb(235 235 235 / 100%);&lt;br /&gt;
	  --theme-link-color-hover: rgb(255 255 255 / 100%);&lt;br /&gt;
	  --theme-link-color-visited: rgb(205 205 205 / 100%);&lt;br /&gt;
	  --theme-link-color-redlink: rgb(255 100 100 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-topbar-background-color: rgb(39 49 44 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-wikitable-background-color: rgb(65 61 54 / 100%);&lt;br /&gt;
      --theme-wikitable-border-color: rgb(0 0 0 / 100%);&lt;br /&gt;
      --theme-wikitable-header-color: rgb(89 83 73 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-messagebox-removed-color: rgb(113 65 52 / 100%);&lt;br /&gt;
      --theme-messagebox-underconstruction-color: rgb(248 163 119 / 100%);&lt;br /&gt;
      --theme-messagebox-stub-color: rgb(118 153 176 / 100%);&lt;br /&gt;
      --theme-messagebox-unreleased-color: rgb(248 242 180 / 100%);&lt;br /&gt;
      --theme-messagebox-outdated-color: rgb(167 23 85 / 100%);&lt;br /&gt;
      --theme-messagebox-deletion-color: rgb(122 132 154 / 100%);&lt;br /&gt;
      --theme-messagebox-translation-color: rgb(220 154 142 / 100%);&lt;br /&gt;
      --theme-messagebox-disambiguation-color: rgb(240 203 39 / 100%);&lt;br /&gt;
      --theme-messagebox-background-color: rgb(85 107 47 / 100%);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** BODY :: This is where the wiki background is handled. ***/&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
  color: #000000;&lt;br /&gt;
  background: url(https://deadlocked.wiki/images/2/20/DeadlockWikiBG.png) top center / cover no-repeat fixed;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-PAGE-BASE :: This is where text, page background and border color is handled. ***/&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    visibility: hidden&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-BODY :: This is where text, page background and border color is handled. ***/&lt;br /&gt;
.mw-body {&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
	background: var(--theme-page-background-color);&lt;br /&gt;
	border-color: var(--theme-page-border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-FOOTER LI :: Footer text color ***/&lt;br /&gt;
.mw-footer li {&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .CATLINKS :: This is where the category link colors are handled. ***/&lt;br /&gt;
.catlinks {&lt;br /&gt;
	background-color: var(--theme-catlinks-background-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** just a bunch of stuff uses the text color. ***/&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-content li a:visited{&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** File box contents ***/&lt;br /&gt;
#filetoc {&lt;br /&gt;
	background-color: var(--theme-filebox-background-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** h1,ETC. :: This is where header color is handled. ***/&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-content li a, .mw-body h1, h2, h3, h4, h5, h6{&lt;br /&gt;
    color: var(--theme-text-header-color);&lt;br /&gt;
    font-family:&#039;Retail Demo Regular&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-heading-label {&lt;br /&gt;
    font-family:&#039;Retail Demo Bold&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** LINK COLORS :: ***/&lt;br /&gt;
a, a.selflink:hover, a.selflink:active {&lt;br /&gt;
  color: var(--theme-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:visited {&lt;br /&gt;
  color: var(--theme-link-color-visited);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:hover, a:active {&lt;br /&gt;
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		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy%27s_visual_novel/Transcription?diff=33086</id>
		<title>Ivy&#039;s visual novel/Transcription</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy%27s_visual_novel/Transcription?diff=33086"/>
		<updated>2025-08-07T23:41:39Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Further updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unreleased}}&lt;br /&gt;
&lt;br /&gt;
Transcription of voice lines currently available for &#039;&#039;&#039;[[Ivy]]&#039;s visual novel&#039;&#039;&#039;. As some chapters are missing voicelines, instances of this are denoted with an &amp;quot;(...)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Chapter 1 - Career Day =&lt;br /&gt;
&#039;&#039;Ivy meets with a job recruiter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; So, Miss Ivy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Just Ivy is fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Okay, Ivy! That&#039;s a, heh, that&#039;s an interesting name for a gargoyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; it&#039;s a long story, thanks for meeting with me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Well, anything for Carlos. So, what type of work are you looking for?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Ah, that&#039;s the thing... I don&#039;t know. For the past 20 years I was so focused on cleaning up Spanish Harlem, I never really thought about what to do when I was finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Oh, so you have Municipal experience?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; N- no... just vigilante.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; And how do you know Carlos?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Ha, longer story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; But you&#039;re looking for a job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Yeah. The Arroyos are wonderful people, and Carlos would never ask me to pay rent but, like... now that Sophie&#039;s going to fancy college, I feel like I need to contribute. Not that dismantling the Mendoza Syndicate isn&#039;t contributing, that&#039;s just more... contributing with a &amp;quot;capital C&amp;quot;, as opposed to like, buying groceries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Right...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; So, I was hoping that... you know, you could point me in a direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Well, let&#039;s see what we can do! What are your hobbies?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh, that don&#039;t involve violence?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Ideally...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; People watching! Though if I&#039;m being real honest, that usually was the precursor to vigilante justice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Okay... What about special skills?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; That also don&#039;t involve violence?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Please?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I can... fly?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; I can work with that! Anything else I should know?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I care about people. Like... a lot. And I know that I&#039;m not exactly your average applicant, but... I work hard. And I learn fast and I... I just want to help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Okay. Well, what do you think about these?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choice between:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 2a - On The Job Training|Take A Job As A Waitress]] - [[Ivy&#039;s visual novel/Transcription#Chapter 2b - Trust In The Process|Take A Job As A Process Server]] - [[Ivy&#039;s visual novel/Transcription#Chapter 2c - Family Meeting|Go Home To Think About Your Options]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chapter 2 =&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Featured heroes:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{HeroIcon|Ivy}} - {{HeroIcon|Lash}} (Mentioned in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 2b - Trust In The Process|Trust In The Process]]&#039;&#039;) - {{HeroIcon|Wraith}} (Mentioned in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 2b - Trust In The Process|Trust In The Process]]&#039;&#039;) &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2a - On The Job Training ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 1 - Career Day|Chapter 1 - &amp;quot;Career Day&amp;quot;]] if &amp;quot;Take A Job As A Waitress&amp;quot; was chosen.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Ivy has a rough 1st day at the diner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Okay, that&#039;s two orange juices, two coffees, cheddar omelette with hash browns, cheddar omelette without hash browns, a short stack with extra maple syrup, and a waffle!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Right... You are not a table of four. Uh... I&#039;ll be right back, I am so sorry.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Here you go.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; How else do you make French toast?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; No. You look like someone who could use a smiley face on his French toast!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You look... You know. Unfun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Ivy. What are you doing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m trying to get that guy to lighten up a little!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; People come here for the food, not personal growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Got it.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;ll be there in a second, sir!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Ivy.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Ignore them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choice between:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3a - The Server&#039;s Dream|Choose Vigilante Justice]] - [[Ivy&#039;s visual novel/Transcription#Chapter 3b - Tough Day|Choose To Just Get Through The Day]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2b - Trust In The Process ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 1 - Career Day|Chapter 1 - &amp;quot;Career Day&amp;quot;]] if &amp;quot;Take A Job As A Process Server&amp;quot; was chosen.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Ivy begins her new job as a process server.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh... So, I wanna make sure I understand this. You want me to go up to criminals, but not punch them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; We don&#039;t know they&#039;re criminals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; If they didn&#039;t do anything wrong, why are they being served?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Well they might have done something wrong, we don&#039;t know. All we care about is getting the piece of paper into their hands so they can know they have legal issues. Anything after that is not our problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Okay. So, who am I not punching today?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Well, I got two options for you: First is a mobster, goes by &amp;quot;{{HeroIcon|Wraith}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Wa-wa-wa-wa-wait. Aren&#039;t mobsters criminals?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Oh yeah.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You just said we didn&#039;t know they did something wrong!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; In this case, we can make reasonable assumptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; So can I punch her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Why not!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Two reasons: One, it&#039;s assault; two, everyone deserves due process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; The law seems pretty stupid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; You have no idea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Well, who&#039;s the other option?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Jacob {{HeroIcon|Lash}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Who&#039;s that?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; An asshole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Got it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choice between:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3c - Career Day|Serve Wraith]] - [[Ivy&#039;s visual novel/Transcription#Chapter 3d - Serving Lash|Serve Lash]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2c - Family Meeting ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 1 - Career Day|Chapter 1 - &amp;quot;Career Day&amp;quot;]] if &amp;quot;Go Home To Think About Your Options&amp;quot; was chosen.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[[Carlos Arroyo]] holds a family meeting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Hey everyone, sorry I&#039;m late. I was meeting with a recruiter and got... What&#039;s going on?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Is everything okay?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What do you mean, change?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; How can we help?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Followed by:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3e - I Believe In Carlos Arroyo|&amp;quot;I Believe In Carlos Arroyo&amp;quot;]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chapter 3 =&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Featured heroes:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{HeroIcon|Ivy}} - {{HeroIcon|Lash}} - {{HeroIcon|Wraith}} - {{HeroIcon|Cadence}} (Implied to be mentioned in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3a - The Server&#039;s Dream|The Server&#039;s Dream]]&#039;&#039;) - {{HeroIcon|Mo &amp;amp; Krill}} (Mentioned by Wraith in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3c - Career Day| Career Day]]&#039;&#039;)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3a - The Server&#039;s Dream ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 2a - On The Job Training|Chapter 2a - On The Job Training]]&#039;&#039; if &amp;quot;Choose Vigilante Justice&amp;quot; was picked.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy suffers no fools at the diner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Ah, that felt good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; I bet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m getting fired, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Oh, yeah.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Got nothing but time now!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I didn&#039;t get any glass in your French toast, did I?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You&#039;re not as unfun as I thought.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I tossed a jerk through glass, I&#039;m not sure I&#039;d call that a talent.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh... they&#039;re a band, right? I think Sophie listens to them.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh, she&#039;s my adoptive sist-&lt;br /&gt;
&lt;br /&gt;
(...}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; So what do I have to do?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Let&#039;s do it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Followed by:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 4a - Enter Cadence|&amp;quot;Enter Cadence&amp;quot;]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3b - Tough Day ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 2a - On The Job Training|Chapter 2a - On The Job Training]] if &amp;quot;Choose To Just Get Through The Day&amp;quot; was picked.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy needs a hug.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Fine.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Everyone was just so mean. This one family had the rudest children I&#039;ve ever met. Some other couple made it very clear how they felt about a gargoyle serving them, and my boss got mad at me for putting a smiley face on some French toast.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; That&#039;s what I said! I really thought it would be different, you know. Like, you guys have been so kind to me, the Barrio has been so kind to me and those people... it- it&#039;s not just like they didn&#039;t see me, it&#039;s that they didn&#039;t want to see me, like I wasn&#039;t a person to them!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I- I shouldn&#039;t be this upset, it&#039;s stupid.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; The mob literally tried to kill me and I didn&#039;t care this much.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I almost threw someone through a window.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I just... want tomorrow to be better.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; &#039;&#039;[Scoffs]&#039;&#039; Will it?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Well, some people don&#039;t deserve grace.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; It&#039;s not fair to be asked to be the bigger person all the time.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; People suck.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You got it, Carlos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be continued...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 3c - Career Day ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 2b - Trust In The Process||Chapter 2b - Trust In The Process]] if &amp;quot;Serve Wraith&amp;quot; was picked.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; How are things going?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; [[Mo &amp;amp; Krill|Mo or Krill]]?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; I&#039;ll go talk to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Excuse me. I&#039;m looking for Miss Wraith?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; What is it? I&#039;m Wraith, what&#039;s going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m sorry for barging into your... totally normal back room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; Social clubs are common in lots of tailor shops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m not sure that&#039;s true. Anyway, you&#039;ve been served, here&#039;s the- [[Sophia Arroyo|Sophie]], what are you doing here?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Do you know how much trouble you&#039;ll be in if Carlos caught you playing in an illegal poker game?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; She&#039;s not playing, she&#039;s just helping with my books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh my god, that&#039;s worse!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I thought you said you had a scholarship!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; She is a criminal!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; I am a female entrepreneur in a male dominated industry. As far as role models go, I&#039;m basically Florence Nightingale with a gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; No no, I&#039;m taking you home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; Look, I can keep Sophie out of trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You&#039;re the one getting her in trouble!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; If you call financing a smart girl&#039;s dreams of higher education &amp;quot;getting her in trouble&amp;quot;: guilty as charged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; If the cops raid this place, she&#039;s going to jail!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Wraith}}:&#039;&#039;&#039; That&#039;s why God invented bribes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh my god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End of route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 3d - Serving Lash ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 2b - Trust In The Process||Chapter 2b - Trust In The Process]] if &amp;quot;Serve Lash&amp;quot; was picked.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh, excuse me. I&#039;m looking for Jacob Lash?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What do you mean?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh, he&#039;s not here?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh. You mind if I...&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Um. &#039;&#039;[Clears throat]&#039;&#039; Excuse me, Mr. Lash?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Sorry, &amp;quot;Sweet Wings&amp;quot;. Don&#039;t sign autographs when I&#039;m working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; &#039;&#039;[Scoffs]&#039;&#039; Is that what you call this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; The Lash doesn&#039;t have to explain his craft to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What craft? You&#039;re sitting on an I-beam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Nah, babe. I am ruminating on an I-beam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Well, here&#039;s something else for you to ruminate on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; What is this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You&#039;ve been served.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Oh, this day just keeps getting better and better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m sorry. Oh, Mr. Lash? it&#039;s none of my business, but there were some people down there waiting for you. They didn&#039;t look particularly kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Yeah, that&#039;s why I&#039;m up here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; But if you want I can scare them off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; That&#039;s a good one lady, but the Lash isn&#039;t running. He just needs a little bit of time to figure out whose teeth he&#039;s gonna kick in first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You&#039;re gonna fight them all yourself?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; There&#039;s like, a lot of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Lash}}:&#039;&#039;&#039; Odds are for people who are good at math. Now if you excuse me, the Lash has to get to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Followed by [[Ivy&#039;s visual novel/Transcription#Chapter 4e - Helping Hand|Chapter 4e]] (Help Lash (Even Though He Doesn&#039;t Deserve It))&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 3e - I Believe In Carlos Arroyo ==&lt;br /&gt;
&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 2c - Family Meeting|Chapter 2c]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Good morning sir, would you-&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Excuse me, ma&#039;am! Would you be interested in learning why Carlos Arroyo should be New York&#039;s next mayor?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Well you know what they say about gargoyles!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Me neither, it... seemed like a thing to say.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  My name&#039;s actually just Ivy.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039;  Well, there&#039;s two reasons for that: One, I believe in Carlos Arroyo, and two... I don&#039;t really know what the Maelstrom is.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What&#039;s there to wish for? I have an amazing family, my neighborhood is safe, and I&#039;m living in the greatest city in the world.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; That&#039;s cheating! And Carlos wouldn&#039;t want to win that way.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What for? I&#039;m not running for mayor.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; &#039;&#039;[Whispers]&#039;&#039; Do you think it would help him?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Okay, sure!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Yeah. I can&#039;t imagine what my life would be like if it weren&#039;t for Carlos and his family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End of route.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 =&lt;br /&gt;
== 4a - Enter Cadence ==&lt;br /&gt;
&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 3a - The Server&#039;s Dream|Chapter 3a]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Cadence}}:&#039;&#039;&#039; &#039;&#039;[Singing]&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;The candles are lit, they walk in through the door&amp;lt;br&amp;gt;Clad in silken robes, the lamb tied on the floor&amp;lt;br&amp;gt;It bleats and it screams, cries that you will ignore&amp;lt;br&amp;gt;The pursuit of power has far worse in store&amp;lt;br&amp;gt;Because you&#039;re paying the price, there&#039;s no turning back now&amp;lt;br&amp;gt;The blood on your hands washes off anyhow&amp;lt;br&amp;gt;You say it&#039;s in thanks, we all know that&#039;s not true&amp;lt;br&amp;gt;You murdered that girl just cause you wanted to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ivy: She&#039;s really good.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Cadence: Archie, who&#039;s that?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Cadence: Oh, come on.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Hi, I&#039;m Ivy. it&#039;s nice to meet you.&lt;br /&gt;
&lt;br /&gt;
Cadence: Cadence. Look, Ivy, you seem nice and I&#039;m sure you&#039;ve come a long way, but...&lt;br /&gt;
&lt;br /&gt;
Ivy: Oh I actually just met Mr. Nice down the street.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Cadence: I&#039;m sure it was impressive, but I really think you&#039;re overreacting, Archie.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: One window not enough for you this week? &lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Buddy, I don&#039;t think that&#039;s going to be up to you.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy:  Your friends are about to find-&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Cadence: I&#039;m pretty sure the bodyguard you hired just made things worse.&lt;br /&gt;
&lt;br /&gt;
Ivy: If you don&#039;t stand up to bullies, that&#039;s what makes things worse. If anything gets broken tonight sir, I promise to help fix it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be continued...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 4e - Helping Hand ==&lt;br /&gt;
&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 3d - Serving Lash|Chapter 3d]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ivy: He’s gonna get himself killed.&lt;br /&gt;
&lt;br /&gt;
Lash: Don&#039;t be shy, boys. Dr. Lash has plenty of medicine to give.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Lash: Why don&#039;t you come a little closer. I couldn&#039;t hear you.&lt;br /&gt;
&lt;br /&gt;
Ivy: Did he say Mendoza?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Lash: Not bad.&lt;br /&gt;
&lt;br /&gt;
Ivy: [Grunt] Did he say Mendoza?&lt;br /&gt;
&lt;br /&gt;
Lash: I know it&#039;s hard to believe but not everyone is a fan of the Lash.&lt;br /&gt;
&lt;br /&gt;
Ivy: He said he was going to leave New York!&lt;br /&gt;
&lt;br /&gt;
Lash: People lie.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Where is- Ugh! Where is he?&lt;br /&gt;
&lt;br /&gt;
Lash: You uh, need my help?&lt;br /&gt;
&lt;br /&gt;
Ivy: Yeah, but not with this guy.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Lash: Ooh... I like you, &amp;quot;Sweet Wings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ivy: My name is Ivy.&lt;br /&gt;
&lt;br /&gt;
Lash: You know what, you earned yourself an actual name. &lt;br /&gt;
&lt;br /&gt;
Ivy: Can you take me to him?&lt;br /&gt;
&lt;br /&gt;
Lash:  After we take out these guys, no problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be continued...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quotes Navbox}}&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy%27s_visual_novel/Transcription?diff=32898</id>
		<title>Ivy&#039;s visual novel/Transcription</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy%27s_visual_novel/Transcription?diff=32898"/>
		<updated>2025-08-06T23:25:07Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Updated page with new formatting - WORK IN PROGRESS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unreleased}}&lt;br /&gt;
&lt;br /&gt;
Transcription of voice lines currently available for &#039;&#039;&#039;[[Ivy]]&#039;s visual novel&#039;&#039;&#039;. As some chapters are missing voicelines, instances of this are denoted with an &amp;quot;(...)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Chapter 1 - Career Day =&lt;br /&gt;
&#039;&#039;Ivy meets with a job recruiter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; So, Miss Ivy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Just Ivy is fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Okay, Ivy! That&#039;s a, heh, that&#039;s an interesting name for a gargoyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; it&#039;s a long story, thanks for meeting with me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Well, anything for Carlos. So, what type of work are you looking for?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Ah, that&#039;s the thing... I don&#039;t know. For the past 20 years I was so focused on cleaning up Spanish Harlem, I never really thought about what to do when I was finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Oh, so you have Municipal experience?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; N- no... just vigilante.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; And how do you know Carlos?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Ha, longer story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; But you&#039;re looking for a job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Yeah. The Arroyos are wonderful people, and Carlos would never ask me to pay rent but, like... now that Sophie&#039;s going to fancy college, I feel like I need to contribute. Not that dismantling the Mendoza Syndicate isn&#039;t contributing, that&#039;s just more... contributing with a &amp;quot;capital C&amp;quot;, as opposed to like, buying groceries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Right...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; So, I was hoping that... you know, you could point me in a direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Well, let&#039;s see what we can do! What are your hobbies?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh, that don&#039;t involve violence?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Ideally...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; People watching! Though if I&#039;m being real honest, that usually was the precursor to vigilante justice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Okay... What about special skills?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; That also don&#039;t involve violence?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Please?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I can... fly?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; I can work with that! Anything else I should know?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I care about people. Like... a lot. And I know that I&#039;m not exactly your average applicant, but... I work hard. And I learn fast and I... I just want to help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interviewer:&#039;&#039;&#039; Okay. Well, what do you think about these?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choice between:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 2a - On The Job Training|Take A Job As A Waitress]] - [[Ivy&#039;s visual novel/Transcription#Chapter 2b - Trust In The Process|Take A Job As A Process Server]] - [[Ivy&#039;s visual novel/Transcription#Chapter 2c - Family Meeting|Go Home To Think About Your Options]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chapter 2 =&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Featured heroes:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{HeroIcon|Ivy}} - {{HeroIcon|Lash}} (Mentioned in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 2b - Trust In The Process|Trust In The Process]]&#039;&#039;) - {{HeroIcon|Wraith}} (Mentioned in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 2b - Trust In The Process|Trust In The Process]]&#039;&#039;) &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2a - On The Job Training ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 1 - Career Day|Chapter 1 - &amp;quot;Career Day&amp;quot;]] if &amp;quot;Take A Job As A Waitress&amp;quot; was chosen.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Ivy has a rough 1st day at the diner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Okay, that&#039;s two orange juices, two coffees, cheddar omelette with hash browns, cheddar omelette without hash browns, a short stack with extra maple syrup, and a waffle!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Right... You are not a table of four. Uh... I&#039;ll be right back, I am so sorry.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Here you go.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; How else do you make French toast?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; No. You look like someone who could use a smiley face on his French toast!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You look... You know. Unfun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Ivy. What are you doing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m trying to get that guy to lighten up a little!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; People come here for the food, not personal growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Got it.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;ll be there in a second, sir!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Ivy.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Ignore them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choice between:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3a - The Server&#039;s Dream|Choose Vigilante Justice]] - [[Ivy&#039;s visual novel/Transcription#Chapter 3b - Tough Day|Choose To Just Get Through The Day]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2b - Trust In The Process ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 1 - Career Day|Chapter 1 - &amp;quot;Career Day&amp;quot;]] if &amp;quot;Take A Job As A Process Server&amp;quot; was chosen.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Ivy begins her new job as a process server.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh... So, I wanna make sure I understand this. You want me to go up to criminals, but not punch them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; We don&#039;t know they&#039;re criminals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; If they didn&#039;t do anything wrong, why are they being served?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Well they might have done something wrong, we don&#039;t know. All we care about is getting the piece of paper into their hands so they can know they have legal issues. Anything after that is not our problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Okay. So, who am I not punching today?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Well, I got two options for you: First is a mobster, goes by &amp;quot;{{HeroIcon|Wraith}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Wa-wa-wa-wa-wait. Aren&#039;t mobsters criminals?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Oh yeah.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You just said we didn&#039;t know they did something wrong!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; In this case, we can make reasonable assumptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; So can I punch her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Why not!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Two reasons: One, it&#039;s assault; two, everyone deserves due process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; The law seems pretty stupid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; You have no idea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Well, who&#039;s the other option?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; Jacob {{HeroIcon|Lash}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Who&#039;s that?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lawyer:&#039;&#039;&#039; An asshole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Got it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Choice between:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3c - Career Day|Serve Wraith]] - [[Ivy&#039;s visual novel/Transcription#Chapter 3d - Serving Lash|Serve Lash]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2c - Family Meeting ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 1 - Career Day|Chapter 1 - &amp;quot;Career Day&amp;quot;]] if &amp;quot;Go Home To Think About Your Options&amp;quot; was chosen.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[[Carlos Arroyo]] holds a family meeting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Hey everyone, sorry I&#039;m late. I was meeting with a recruiter and got... What&#039;s going on?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Is everything okay?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; What do you mean, change?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; How can we help?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Followed by:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3e - I Believe In Carlos Arroyo|&amp;quot;I Believe In Carlos Arroyo&amp;quot;]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chapter 3 =&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Featured heroes:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{HeroIcon|Ivy}} - {{HeroIcon|Lash}} - {{HeroIcon|Wraith}} - {{HeroIcon|Cadence}} (Implied to be mentioned in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3a - The Server&#039;s Dream|The Server&#039;s Dream]]&#039;&#039;) - {{HeroIcon|Mo &amp;amp; Krill}} (Mentioned by Wraith in &#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 3c - Career Day| Career Day]]&#039;&#039;)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3a - The Server&#039;s Dream ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 2a - On The Job Training|Chapter 2a - On The Job Training]]&#039;&#039; if &amp;quot;Choose Vigilante Justice&amp;quot; was picked.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy suffers no fools at the diner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Ah, that felt good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; I bet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I&#039;m getting fired, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Coworker:&#039;&#039;&#039; Oh, yeah.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Got nothing but time now!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I didn&#039;t get any glass in your French toast, did I?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You&#039;re not as unfun as I thought.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I tossed a jerk through glass, I&#039;m not sure I&#039;d call that a talent.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Uh... they&#039;re a band, right? I think Sophie listens to them.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Oh, she&#039;s my adoptive sist-&lt;br /&gt;
&lt;br /&gt;
(...}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; So what do I have to do?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Let&#039;s do it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Followed by:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ivy&#039;s visual novel/Transcription#Chapter 4a - Enter Cadence|&amp;quot;Enter Cadence&amp;quot;]]&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3b - Tough Day ==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 2a - On The Job Training|Chapter 2a - On The Job Training]] if &amp;quot;Choose To Just Get Through The Day&amp;quot; was picked.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ivy needs a hug.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Fine.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Everyone was just so mean. This one family had the rudest children I&#039;ve ever met. Some other couple made it very clear how they felt about a gargoyle serving them, and my boss got mad at me for putting a smiley face on some French toast.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; That&#039;s what I said! I really thought it would be different, you know. Like, you guys have been so kind to me, the Barrio has been so kind to me and those people... it- it&#039;s not just like they didn&#039;t see me, it&#039;s that they didn&#039;t want to see me, like I wasn&#039;t a person to them!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I- I shouldn&#039;t be this upset, it&#039;s stupid.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; The mob literally tried to kill me and I didn&#039;t care this much.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I almost threw someone through a window.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; I just... want tomorrow to be better.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; &#039;&#039;[Scoffs]&#039;&#039; Will it?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; Well, some people don&#039;t deserve grace.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; It&#039;s not fair to be asked to be the bigger person all the time.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; People suck.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Ivy}}:&#039;&#039;&#039; You got it, Carlos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be continued...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 3c - Career Day ==&lt;br /&gt;
&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 2b - Trust In The Process|Chapter 2b]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wraith: How are things going?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Wraith: Mo or Krill?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Wraith: I&#039;ll go talk to them.&lt;br /&gt;
&lt;br /&gt;
Ivy: Excuse me. I&#039;m looking for Miss Wraith?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Wraith: What is it? I&#039;m Wraith, what&#039;s going on?&lt;br /&gt;
&lt;br /&gt;
Ivy: I&#039;m sorry for barging into your... totally normal back room.&lt;br /&gt;
&lt;br /&gt;
Wraith: Social clubs are common in lots of tailor shops.&lt;br /&gt;
&lt;br /&gt;
Ivy: I&#039;m not sure that&#039;s true. Anyway, you&#039;ve been served, here&#039;s the- Sophie, what are you doing here?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Do you know how much trouble you&#039;ll be in if Carlos caught you playing in an illegal poker game?&lt;br /&gt;
&lt;br /&gt;
Wraith: She&#039;s not playing, she&#039;s just helping with my books.&lt;br /&gt;
&lt;br /&gt;
Ivy: Oh my god, that&#039;s worse!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: I thought you said you had a scholarship!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: What?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: She is a criminal!&lt;br /&gt;
&lt;br /&gt;
Wraith: I am a female entrepreneur in a male dominated industry. As far as role models go, I&#039;m basically Florence Nightingale with a gun.&lt;br /&gt;
&lt;br /&gt;
Ivy: No no, I&#039;m taking you home.&lt;br /&gt;
&lt;br /&gt;
Wraith: Look, I can keep Sophie out of trouble.&lt;br /&gt;
&lt;br /&gt;
Ivy: You&#039;re the one getting her in trouble!&lt;br /&gt;
&lt;br /&gt;
Wraith: If you call financing a smart girl&#039;s dreams of higher education &amp;quot;getting her in trouble&amp;quot;: guilty as charged.&lt;br /&gt;
&lt;br /&gt;
Ivy: If the cops raid this place, she&#039;s going to jail!&lt;br /&gt;
&lt;br /&gt;
Wraith: That&#039;s why God invented bribes.&lt;br /&gt;
&lt;br /&gt;
Ivy: Oh my god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be continued...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 3d - Serving Lash ==&lt;br /&gt;
&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 2b - Trust In The Process|Chapter 2b]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ivy: Uh, excuse me. I&#039;m looking for Jacob Lash?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: What do you mean?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Oh, he&#039;s not here?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Oh. You mind if I...&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Um. [Clears throat] Excuse me, Mr. Lash?&lt;br /&gt;
&lt;br /&gt;
Lash: Sorry, &amp;quot;Sweet Wings&amp;quot;. Don&#039;t sign autographs when I&#039;m working.&lt;br /&gt;
&lt;br /&gt;
Ivy: [Scoffs] Is that what you call this?&lt;br /&gt;
&lt;br /&gt;
Lash: The Lash doesn&#039;t have to explain his craft to you.&lt;br /&gt;
&lt;br /&gt;
Ivy: What craft? You&#039;re sitting on an I-beam.&lt;br /&gt;
&lt;br /&gt;
Lash: Nah, babe. I am ruminating on an I-beam.&lt;br /&gt;
&lt;br /&gt;
Ivy: Well, here&#039;s something else for you to ruminate on.&lt;br /&gt;
&lt;br /&gt;
Lash: What is this?&lt;br /&gt;
&lt;br /&gt;
Ivy: You&#039;ve been served.&lt;br /&gt;
&lt;br /&gt;
Lash: Oh, this day just keeps getting better and better.&lt;br /&gt;
&lt;br /&gt;
Ivy: I&#039;m sorry. Oh, Mr. Lash? it&#039;s none of my business, but there were some people down there waiting for you. They didn&#039;t look particularly kind.&lt;br /&gt;
&lt;br /&gt;
Lash: Yeah, that&#039;s why I&#039;m up here.&lt;br /&gt;
&lt;br /&gt;
Ivy: But if you want I can scare them off.&lt;br /&gt;
&lt;br /&gt;
Lash: That&#039;s a good one lady, but the Lash isn&#039;t running. He just needs a little bit of time to figure out whose teeth he&#039;s gonna kick in first.&lt;br /&gt;
&lt;br /&gt;
Ivy: You&#039;re gonna fight them all yourself?&lt;br /&gt;
&lt;br /&gt;
Lash: Yes.&lt;br /&gt;
&lt;br /&gt;
Ivy: There&#039;s like, a lot of them.&lt;br /&gt;
&lt;br /&gt;
Lash: Odds are for people who are good at math. Now if you excuse me, the Lash has to get to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Followed by [[Ivy&#039;s visual novel/Transcription#Chapter 4e - Helping Hand|Chapter 4e]] (Help Lash (Even Though He Doesn&#039;t Deserve It))&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 3e - I Believe In Carlos Arroyo ==&lt;br /&gt;
&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 2c - Family Meeting|Chapter 2c]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ivy: Good morning sir, would you-&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Excuse me, ma&#039;am! Would you be interested in learning why Carlos Arroyo should be New York&#039;s next mayor?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Well you know what they say about gargoyles!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Me neither, it... seemed like a thing to say.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: My name&#039;s actually just Ivy.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Well, there&#039;s two reasons for that: One, I believe in Carlos Arroyo, and two... I don&#039;t really know what the Maelstrom is.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: What&#039;s there to wish for? I have an amazing family, my neighborhood is safe, and I&#039;m living in the greatest city in the world.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: That&#039;s cheating! And Carlos wouldn&#039;t want to win that way.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: What for? I&#039;m not running for mayor.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: [Whispers] Do you think it would help him?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Okay, sure!&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Yeah. I can&#039;t imagine what my life would be like if it weren&#039;t for Carlos and his family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be continued...&#039;&#039;&lt;br /&gt;
= Chapter 4 =&lt;br /&gt;
== 4a - Enter Cadence ==&lt;br /&gt;
&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 3a - The Server&#039;s Dream|Chapter 3a]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{HeroIcon|Cadence}}:&#039;&#039;&#039; &#039;&#039;[Singing]&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;The candles are lit, they walk in through the door&amp;lt;br&amp;gt;Clad in silken robes, the lamb tied on the floor&amp;lt;br&amp;gt;It bleats and it screams, cries that you will ignore&amp;lt;br&amp;gt;The pursuit of power has far worse in store&amp;lt;br&amp;gt;Because you&#039;re paying the price, there&#039;s no turning back now&amp;lt;br&amp;gt;The blood on your hands washes off anyhow&amp;lt;br&amp;gt;You say it&#039;s in thanks, we all know that&#039;s not true&amp;lt;br&amp;gt;You murdered that girl just cause you wanted to.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ivy: She&#039;s really good.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Cadence: Archie, who&#039;s that?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Cadence: Oh, come on.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Hi, I&#039;m Ivy. it&#039;s nice to meet you.&lt;br /&gt;
&lt;br /&gt;
Cadence: Cadence. Look, Ivy, you seem nice and I&#039;m sure you&#039;ve come a long way, but...&lt;br /&gt;
&lt;br /&gt;
Ivy: Oh I actually just met Mr. Nice down the street.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Cadence: I&#039;m sure it was impressive, but I really think you&#039;re overreacting, Archie.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: One window not enough for you this week? &lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Buddy, I don&#039;t think that&#039;s going to be up to you.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy:  Your friends are about to find-&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Cadence: I&#039;m pretty sure the bodyguard you hired just made things worse.&lt;br /&gt;
&lt;br /&gt;
Ivy: If you don&#039;t stand up to bullies, that&#039;s what makes things worse. If anything gets broken tonight sir, I promise to help fix it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be continued...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 4e - Helping Hand ==&lt;br /&gt;
&#039;&#039;Follows from [[Ivy&#039;s visual novel/Transcription#Chapter 3d - Serving Lash|Chapter 3d]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ivy: He’s gonna get himself killed.&lt;br /&gt;
&lt;br /&gt;
Lash: Don&#039;t be shy, boys. Dr. Lash has plenty of medicine to give.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Lash: Why don&#039;t you come a little closer. I couldn&#039;t hear you.&lt;br /&gt;
&lt;br /&gt;
Ivy: Did he say Mendoza?&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Lash: Not bad.&lt;br /&gt;
&lt;br /&gt;
Ivy: [Grunt] Did he say Mendoza?&lt;br /&gt;
&lt;br /&gt;
Lash: I know it&#039;s hard to believe but not everyone is a fan of the Lash.&lt;br /&gt;
&lt;br /&gt;
Ivy: He said he was going to leave New York!&lt;br /&gt;
&lt;br /&gt;
Lash: People lie.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Ivy: Where is- Ugh! Where is he?&lt;br /&gt;
&lt;br /&gt;
Lash: You uh, need my help?&lt;br /&gt;
&lt;br /&gt;
Ivy: Yeah, but not with this guy.&lt;br /&gt;
&lt;br /&gt;
(...)&lt;br /&gt;
&lt;br /&gt;
Lash: Ooh... I like you, &amp;quot;Sweet Wings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ivy: My name is Ivy.&lt;br /&gt;
&lt;br /&gt;
Lash: You know what, you earned yourself an actual name. &lt;br /&gt;
&lt;br /&gt;
Ivy: Can you take me to him?&lt;br /&gt;
&lt;br /&gt;
Lash:  After we take out these guys, no problem.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be continued...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quotes Navbox}}&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Vandal?diff=25235</id>
		<title>Vandal</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Vandal?diff=25235"/>
		<updated>2025-05-06T17:33:39Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Removed Vandal&amp;#039;s summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unreleased}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_vandal&lt;br /&gt;
| card = Vandal card.png&lt;br /&gt;
| release_date = Unreleased&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| no_voice_actor = true&lt;br /&gt;
| no_quotes = true&lt;br /&gt;
| no_codenames = true&lt;br /&gt;
| no_summary = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vandal&#039;&#039;&#039; is an unreleased [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Vandal was added to the game files in the [[Update:October 24, 2024|October 24, 2024]] Update.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Vandal currently reuses {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}} (as his first ability and ultimate), {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}} and {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} abilities.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_vandal}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Players can access Vandal in Hero Sandbox by &#039;&#039;&#039;activating console via F7&#039;&#039;&#039; and typing &#039;&#039;&#039;&amp;quot;selecthero hero_vandal&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Vandal uses a modified version of [[Abrams]]&#039; first model, carrying the [[Soul Urn]].&lt;br /&gt;
{{Development History}}{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Unused Heroes]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:RainbowGem2/Holliday/Development?diff=21377</id>
		<title>User:RainbowGem2/Holliday/Development</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:RainbowGem2/Holliday/Development?diff=21377"/>
		<updated>2025-02-02T13:02:46Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This is a test page for development pages. Unused abilities, development history and the sort will be tracked here.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Removed content}}&lt;br /&gt;
&lt;br /&gt;
== Removed Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Marksman=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Marksman&lt;br /&gt;
  | icon=Marksman.png&lt;br /&gt;
  | num_of_charges=4&lt;br /&gt;
  | charge_cooldown=2&lt;br /&gt;
  | cooldown=10&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Equip a Rifle that deals spirit damage to hit Heroes and gives &#039;&#039;&#039;Holliday&#039;&#039;&#039; a stacking damage bonus against them.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=48 &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.47&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=+15% &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Hot DPS&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
 | info1_altbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_altbox2=&lt;br /&gt;
    &amp;lt;br&amp;gt;&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
 | info1_altbox3=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = Applies a &#039;&#039;&#039;15% slow&#039;&#039;&#039; on hit. Lasts 1s per stack&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+5%&#039;&#039;&#039; Bonus Damage per Stack&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+48 Damage&#039;&#039;&#039; with improved scaling&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Hat Trick=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Hat Trick&lt;br /&gt;
  | icon=Guided Owl.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Throws out her &#039;&#039;&#039;hat&#039;&#039;&#039; to strike enemies, &#039;&#039;&#039;slowing&#039;&#039;&#039; and &#039;&#039;&#039;revealing&#039;&#039;&#039; them through walls.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
    | notes= This ability was replaced by &#039;&#039;&#039;Crackshot&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Target Practice=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Target Practice&lt;br /&gt;
  | icon=Dying Star.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=On activate, your next gun hit selects an enemy Hero as a target.  Shoot them &#039;&#039;&#039;{s:ShotsToProc}&#039;&#039;&#039; times to deal a burst of spirit damage.  Every Headshot will increase the burst&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Decoy=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Decoy&lt;br /&gt;
  | icon=Dying Star.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=&#039;&#039;&#039;Holliday&#039;&#039;&#039; creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Shooting Star=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Shooting Star&lt;br /&gt;
  | icon=&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:RainbowGem2/Holliday/Development?diff=21057</id>
		<title>User:RainbowGem2/Holliday/Development</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:RainbowGem2/Holliday/Development?diff=21057"/>
		<updated>2025-01-26T13:05:16Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This is a test page for development pages. Unused abilities, development history and the sort will be tracked here.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Removed content}}&lt;br /&gt;
&lt;br /&gt;
== Removed Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Marksman=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Marksman&lt;br /&gt;
  | icon=Marksman.png&lt;br /&gt;
  | num_of_charges=4&lt;br /&gt;
  | charge_cooldown=2&lt;br /&gt;
  | cooldown=10&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Equip a Rifle that deals spirit damage to hit Heroes and gives &#039;&#039;&#039;Holliday&#039;&#039;&#039; a stacking damage bonus against them.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=48 &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.47&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=+15% &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Hot DPS&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
 | info1_altbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_altbox2=&lt;br /&gt;
    &amp;lt;br&amp;gt;&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
 | info1_altbox3=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = Applies a &#039;&#039;&#039;15% slow&#039;&#039;&#039; on hit. Lasts 1s per stack&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+5%&#039;&#039;&#039; Bonus Damage per Stack&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+48 Damage&#039;&#039;&#039; with improved scaling&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Hat Trick=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Hat Trick&lt;br /&gt;
  | icon=Guided Owl.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
    | notes= This ability was replaced by &#039;&#039;&#039;Crackshot&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Target Practice=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Dying Star&lt;br /&gt;
  | icon=Dying Star.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Decoy=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Dying Star&lt;br /&gt;
  | icon=Dying Star.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Shooting Star=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Shooting Star&lt;br /&gt;
  | icon=&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Kelvin?diff=21040</id>
		<title>Kelvin</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Kelvin?diff=21040"/>
		<updated>2025-01-26T11:36:03Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Undo revision 20952 by 149.28.42.29 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
|key = hero_kelvin&lt;br /&gt;
| weapon_name = Expedition&#039;s End&lt;br /&gt;
| art = Kelvin full.png&lt;br /&gt;
| card = Kelvin card.png&lt;br /&gt;
| release_date = April 16, 2024&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
| no_voice_actor = true&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|50}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kelvin&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and  firing his Arctic Beam at nearby enemies to set them up for his companions&#039; attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.&lt;br /&gt;
&lt;br /&gt;
As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th [[Astral Gates|Astral Gate]] opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin&#039;s frozen, animate body to be discovered over a year later.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Frost Grenade=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Ice Path=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Arctic Beam=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Frozen Shelter=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Kelvin&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_kelvin}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Kelvin/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.&lt;br /&gt;
&lt;br /&gt;
They never returned.&lt;br /&gt;
&lt;br /&gt;
A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was &amp;quot;alive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Having no memory of what happened on the expedition, Kelvin is looking for answers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Kelvin exhibits a boastful personality.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin kill anyhero 03.mp3|transcription=Don&#039;t feel bad, my friend. No one is better than me.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin kill anyhero 04.mp3|transcription=If you&#039;re going to lose, at least you lost to the best, yes?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kelvin has done an expedition to [[Ixia]].&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Kelvin and Mo &amp;amp; Krill conversation]] - Krill: &#039;&#039;&amp;quot;I actually moved quite a few pieces from your Ixian expedition.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kelvin writes books about his adventures.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VoiceLineCite|name=Dynamo|file=Prof kill kelvin 02.mp3|transcription=It&#039;s an awkward time to say this, Kelvin, but I loved your book!}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Kelvin/Quotes#Conversations|Kelvin conversations]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kelvin likes to drink [[wikipedia:Single_malt_Scotch|single malt Scotch]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin concerned 06.mp3|transcription=Well, if things go wrong, there&#039;s always Scotch!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin select 06.mp3|transcription=It may be the single malt but, I&#039;m feeling very optimistic.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
*Other heroes such as [[McGinnis]] and [[Dynamo]] will sometimes call him &amp;quot;Kevin&amp;quot; instead of Kelvin.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|file=Mcginnis kill kelvin 01.mp3|transcription=Took out Kevin- Kelvin. His name&#039;s Kelvin. I&#039;m gonna get that right next time.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|file=Mcginnis kill kelvin 03.mp3|transcription=I took out that... guy whose name I always get wrong.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Dynamo|file=Prof ping see kelvin 02.mp3|transcription=I see Kevin!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Seven]] has a one-sided rivalry with Kelvin for unknown reasons.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Seven|file=Gigawatt_kill_kelvin_05.mp3|context=(killed Kelvin)|transcription=It was always going to come down to you and me, Kelvin.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Seven and Kelvin conversation]] - Kelvin: &amp;quot;&#039;&#039;Why do you hate me so much?&amp;quot;&#039;&#039; Seven: &amp;quot;&#039;&#039;The Patron will reveal all.&amp;quot;&#039;&#039; Kelvin: &amp;quot;&#039;&#039;And then what?&amp;quot;&#039;&#039; Seven: &amp;quot;&#039;&#039;And then I&#039;ll let you stew on when I&#039;ll come to kill you.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Kelvin thinks Seven &amp;quot;seems familiar&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin kill gigawatt 02.mp3|context=(killed Seven)|transcription=He seemed... familiar.}}&amp;lt;/ref&amp;gt; Additionally, both Seven and Kelvin have an interest on researching Astral Gates.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Kelvin/Quotes#Conversations|Seven and Dynamo conversation]] &#039;&#039;-&#039;&#039; Seven: &#039;&#039;I&#039;m a fan of your work, Professor. (...) Your research into the Astral Gates paved the way for my own. In my rare moments of doubt, sometimes I even wonder if I would have become the man I am were it not for you.&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{BackgroundCite|name=Kelvin|quote=A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** A likely possibility is that Seven is Kelvin&#039;s old friend Edrick, who &amp;quot;vanished&amp;quot;.&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Kelvin and Lady Geist conversation]] - Kelvin: &#039;&#039;&amp;quot;Edrick.&amp;quot; (...) &amp;quot;I don&#039;t know. I tried to find him when I returned to New York, but... it&#039;s like he&#039;s vanished.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; This is supported by one of Seven&#039;s lines to Kelvin that mirrors one of Kelvin&#039;s lines about Edrick.&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Seven and Kelvin conversation]] - Kelvin: &#039;&#039;&amp;quot;Heh, I thought you hated me.&amp;quot;&#039;&#039; Seven: &#039;&#039;&amp;quot;I do. But if anyone is going to kill you, it&#039;s going to be me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin revenge kill.mp3|context=(revenge kill)|transcription=If someone&#039;s going to kill me, it&#039;s going to be Edrick, not you.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Seven believes Kelvin has a bigger ego than [[Lash]].&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Seven|file=Gigawatt kill lash 01.mp3|context=(killed Lash)|transcription=His ego is almost as big as Kelvin&#039;s.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Lady Geist]] funded Kelvin&#039;s Arctic expedition.&amp;lt;ref&amp;gt;[[Kelvin/Quotes#Conversations|Kelvin and Lady Geist conversation]] -  Kelvin: &#039;&#039;&amp;quot;I never got to say thank you for your patronage, Lady Geist.&amp;quot; (...) &amp;quot;I&#039;m serious! Obviously the expedition didn&#039;t go as planned, but we wouldn&#039;t have had the opportunity were it not for your funding.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Dynamo]], [[Ms. Shelly]], [[Mo &amp;amp; Krill|Krill]] and [[Ivy]]&#039;s brother have read stories about Kelvin&#039;s adventures.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Kelvin admires [[Mo &amp;amp; Krill]]&#039;s friendship.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* Kelvin is one of [[Paradox]]&#039;s targets.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Kelvin card.png|Portrait&lt;br /&gt;
File:Kelvin MM.png|Minimap icon&lt;br /&gt;
File:Kelvin Render.png|In-game render&lt;br /&gt;
File:Kelvin winter.png|[[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Kelvin Reference Sheet.png|Model sheet&lt;br /&gt;
File:Kelvin Weapon.png|Weapon - Expedition&#039;s End&lt;br /&gt;
File:Kelvin Neon Prime.png|[[Neon Prime]] Kelvin&lt;br /&gt;
File:Hero neon prime Kelvin.png|Neon Prime Kelvin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Kelvin is the base unit for temperature of the International System of Units and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K, which is equal to -459.6° Fahrenheit or -273.1° Celsius.&lt;br /&gt;
* Kelvin narrated an old version of the tutorial.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin tutorial lane info.wav|transcription=First things first: We need to take out that Guardian that&#039;s at the end of the lane. By destroying it, we don&#039;t just get closer to the final objective, we earn money and ability points for the entire team.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kelvin may reference a [[shadowline]] when upgrading his Ice Path.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Kelvin|file=Kelvin upgrade power3 07.mp3|transcription=Sometimes, you don&#039;t have access to the shadowline.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Kelvin&#039;s suit in [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]] was used as the base for [[Viscous]]&#039; current model.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Kelvin/Quotes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:RainbowGem2/Holliday/Development?diff=20924</id>
		<title>User:RainbowGem2/Holliday/Development</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:RainbowGem2/Holliday/Development?diff=20924"/>
		<updated>2025-01-25T20:38:21Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Changed icon for Hat Trick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This is a test page for development pages. Unused abilities, development history and the sort will be tracked here.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Removed content}}&lt;br /&gt;
&lt;br /&gt;
== Removed Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Marksman=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Marksman&lt;br /&gt;
  | icon=Marksman.png&lt;br /&gt;
  | num_of_charges=4&lt;br /&gt;
  | charge_cooldown=2&lt;br /&gt;
  | cooldown=10&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Equip a Rifle that deals spirit damage to hit Heroes and gives &#039;&#039;&#039;Holliday&#039;&#039;&#039; a stacking damage bonus against them.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=48 &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.47&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=+15% &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Hot DPS&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
 | info1_altbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_altbox2=&lt;br /&gt;
    &amp;lt;br&amp;gt;&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
 | info1_altbox3=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = Applies a &#039;&#039;&#039;15% slow&#039;&#039;&#039; on hit. Lasts 1s per stack&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+5%&#039;&#039;&#039; Bonus Damage per Stack&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+48 Damage&#039;&#039;&#039; with improved scaling&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Hat Trick=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Hat Trick&lt;br /&gt;
  | icon=Guiding Owl.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
    | notes= This ability was replaced by &#039;&#039;&#039;Crackshot&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Target Practice=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Dying Star&lt;br /&gt;
  | icon=Dying Star.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Decoy=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Dying Star&lt;br /&gt;
  | icon=Dying Star.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Shooting Star=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Shooting Star&lt;br /&gt;
  | icon=&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:RainbowGem2?diff=20912</id>
		<title>User:RainbowGem2</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:RainbowGem2?diff=20912"/>
		<updated>2025-01-25T16:39:07Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deadlock wiki moderator. Responsible for writing the abilities for [[Kali]], [[Tokamak]], [[The Boss]] and [[Rutger]].&lt;br /&gt;
&lt;br /&gt;
[[User:RainbowGem2/Holliday/Development]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:RainbowGem2/Holliday/Development?diff=20911</id>
		<title>User:RainbowGem2/Holliday/Development</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:RainbowGem2/Holliday/Development?diff=20911"/>
		<updated>2025-01-25T16:38:51Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This is a test page for development pages. Unused abilities, development history and the sort will be tracked here.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Removed content}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
===Second Slot===&lt;br /&gt;
&lt;br /&gt;
===Third Slot===&lt;br /&gt;
All of these abilities would end up being replaced by &#039;&#039;&#039;Crackshot&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Marksman=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Marksman&lt;br /&gt;
  | icon=Marksman.png&lt;br /&gt;
  | num_of_charges=4&lt;br /&gt;
  | charge_cooldown=2&lt;br /&gt;
  | cooldown=10&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Equip a Rifle that deals spirit damage to hit Heroes and gives &#039;&#039;&#039;Holliday&#039;&#039;&#039; a stacking damage bonus against them.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=48 &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.47&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=+15% &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Hot DPS&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
 | info1_altbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_altbox2=&lt;br /&gt;
    &amp;lt;br&amp;gt;&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
 | info1_altbox3=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=99 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | icon=AttributeIconTechShieldHealth.png&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = Applies a &#039;&#039;&#039;15% slow&#039;&#039;&#039; on hit. Lasts 1s per stack&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+0.5&#039;&#039;&#039; Channel Duration&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+48 Damage&#039;&#039;&#039; with improved scaling&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Dying Star=&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Dying Star&lt;br /&gt;
  | icon=Dying Star.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Marksman.png?diff=20910</id>
		<title>File:Marksman.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Marksman.png?diff=20910"/>
		<updated>2025-01-25T14:49:44Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/The_Boss?diff=20867</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/The_Boss?diff=20867"/>
		<updated>2025-01-24T20:01:04Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Fixed Setting Sun having unnecessary M&amp;#039;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unreleased}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_yakuza&lt;br /&gt;
| card = The Boss card.png&lt;br /&gt;
| release_date = Unreleased&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| no_summary = true&lt;br /&gt;
| no_voice_actor = true&lt;br /&gt;
| no_quotes = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Boss&#039;&#039;&#039; is an unreleased hero in Deadlock.&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_yakuza}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
The Boss has four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data could have looked like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Shakedown=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Shakedown&lt;br /&gt;
  | icon=Shakedown.png&lt;br /&gt;
  | duration=5&lt;br /&gt;
  | radius=6&lt;br /&gt;
  | cooldown=26&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=45 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=DPS&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.65&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=33% &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=damage&lt;br /&gt;
      | label=Damage Share&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;-30%&#039;&#039;&#039; Weapon Damage&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = Ignore Channel Slowdown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+67%&#039;&#039;&#039; Increased Damage Share&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Hired Muscle=&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Hired Muscle&lt;br /&gt;
  | icon=Hired Muscle.png&lt;br /&gt;
  | radius=20&lt;br /&gt;
  | range=30&lt;br /&gt;
  | cooldown=32&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target.  Double tap to self cast.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=450 &lt;br /&gt;
      | key=health&lt;br /&gt;
      | type=health&lt;br /&gt;
      | label=Gangster Health&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=bullet_damage&lt;br /&gt;
      | label=Gangster DPS&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
  | info1_altbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=45&lt;br /&gt;
      | key=Lifetime&lt;br /&gt;
      | type=duration&lt;br /&gt;
    }}&lt;br /&gt;
  &lt;br /&gt;
  | info1_altbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=1 &lt;br /&gt;
      | type=none&lt;br /&gt;
      | label=Gangsters Summoned&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+20&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+45&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+1&#039;&#039;&#039; Gangsters Summoned&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Protection Racket=&lt;br /&gt;
&lt;br /&gt;
{{Ability card v2/Card&lt;br /&gt;
  | name=Protection Racket&lt;br /&gt;
  | icon=Protection Racket.png&lt;br /&gt;
  | radius=30&lt;br /&gt;
  | duration=12&lt;br /&gt;
  | cooldown=32&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=180 &lt;br /&gt;
      | key=BulletArmorUp&lt;br /&gt;
      | type=bullet_armor_up&lt;br /&gt;
      | label=Bullet Shield Health&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=+20% &lt;br /&gt;
      | key=BulletDamage&lt;br /&gt;
      | type=bullet_damage&lt;br /&gt;
      | label=Bonus Crit Damage&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+60&#039;&#039;&#039; move speed penalty while shooting reduction&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+40%&#039;&#039;&#039; Bonus Crit Damage&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+360&#039;&#039;&#039; Bullet Shield Health&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Setting Sun=&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Setting Sun&lt;br /&gt;
  | icon=Setting Sun.png&lt;br /&gt;
  | radius=10&lt;br /&gt;
  | range=25&lt;br /&gt;
  | cooldown=74&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=250 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage at the center&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.65&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=100 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage at the edge&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.65&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;-19s&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+175m&#039;&#039;&#039; Range&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+200&#039;&#039;&#039; Damage at the center &lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Player can access The Boss in Hero Sandbox by &#039;&#039;&#039;activating console via F7&#039;&#039;&#039; and typing &#039;&#039;&#039;&amp;quot;selecthero hero_yakuza&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]] [[Category:Unused Heroes]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:RainbowGem2/common.css?diff=20769</id>
		<title>User:RainbowGem2/common.css</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:RainbowGem2/common.css?diff=20769"/>
		<updated>2025-01-23T22:36:20Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/*** ROOT :: The root holds the colors. ***/&lt;br /&gt;
:root {&lt;br /&gt;
	  --theme-catlink-background-color: rgb(49 57 54 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-filebox-background-color: rgb(39 47 44 / 100%);	  &lt;br /&gt;
	  --theme-contentbox-background-color: rgb(47 47 47 / 100%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-header-background-color: rgb(39 49 44 / 100%);	&lt;br /&gt;
&lt;br /&gt;
	  --theme-page-background-color: rgb(49 57 54 / 95%);&lt;br /&gt;
	  --theme-page-border-color: rgb(49 57 54 / 95%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-text-header-color: rgb(253 245 220 / 100%);&lt;br /&gt;
	  --theme-text-color: rgb(227 216 199 / 100%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-link-color: rgb(235 235 235 / 100%);&lt;br /&gt;
	  --theme-link-color-hover: rgb(255 255 255 / 100%);&lt;br /&gt;
	  --theme-link-color-visited: rgb(205 205 205 / 100%);&lt;br /&gt;
	  --theme-link-color-redlink: rgb(255 100 100 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-topbar-background-color: rgb(39 49 44 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-wikitable-background-color: rgb(65 61 54 / 100%);&lt;br /&gt;
      --theme-wikitable-border-color: rgb(0 0 0 / 100%);&lt;br /&gt;
      --theme-wikitable-header-color: rgb(89 83 73 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-messagebox-removed-color: rgb(113 65 52 / 100%);&lt;br /&gt;
      --theme-messagebox-underconstruction-color: rgb(248 163 119 / 100%);&lt;br /&gt;
      --theme-messagebox-stub-color: rgb(118 153 176 / 100%);&lt;br /&gt;
      --theme-messagebox-unreleased-color: rgb(248 242 180 / 100%);&lt;br /&gt;
      --theme-messagebox-outdated-color: rgb(167 23 85 / 100%);&lt;br /&gt;
      --theme-messagebox-deletion-color: rgb(122 132 154 / 100%);&lt;br /&gt;
      --theme-messagebox-translation-color: rgb(220 154 142 / 100%);&lt;br /&gt;
      --theme-messagebox-disambiguation-color: rgb(240 203 39 / 100%);&lt;br /&gt;
      --theme-messagebox-background-color: rgb(85 107 47 / 100%);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** BODY :: This is where the wiki background is handled. ***/&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
  color: #000000;&lt;br /&gt;
  background: url(https://deadlocked.wiki/images/2/20/DeadlockWikiBG.png) top center / cover no-repeat fixed;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-PAGE-BASE :: This is where text, page background and border color is handled. ***/&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    visibility: hidden&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-BODY :: This is where text, page background and border color is handled. ***/&lt;br /&gt;
.mw-body {&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
	background: var(--theme-page-background-color);&lt;br /&gt;
	border-color: var(--theme-page-border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-FOOTER LI :: Footer text color ***/&lt;br /&gt;
.mw-footer li {&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .CATLINKS :: This is where the category link colors are handled. ***/&lt;br /&gt;
.catlinks {&lt;br /&gt;
	background-color: var(--theme-catlinks-background-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** just a bunch of stuff uses the text color. ***/&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-content li a:visited{&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** File box contents ***/&lt;br /&gt;
#filetoc {&lt;br /&gt;
	background-color: var(--theme-filebox-background-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** h1,ETC. :: This is where header color is handled. ***/&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-content li a, .mw-body h1, h2, h3, h4, h5, h6{&lt;br /&gt;
    color: var(--theme-text-header-color);&lt;br /&gt;
    font-family:&#039;Retail Demo Regular&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-heading-label {&lt;br /&gt;
    font-family:&#039;Retail Demo Bold&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** LINK COLORS :: ***/&lt;br /&gt;
a, a.selflink:hover, a.selflink:active {&lt;br /&gt;
  color: var(--theme-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:visited {&lt;br /&gt;
  color: var(--theme-link-color-visited);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:hover, a:active {&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
  color: var(--theme-link-color-hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/** red link **/&lt;br /&gt;
/* we don&#039;t really need to mark you have &amp;quot;visited&amp;quot; an inexistent page */&lt;br /&gt;
a.new, a.new:visited {&lt;br /&gt;
  color: var(--theme-link-color-redlink);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** CONTENT BOX STUFF ***/&lt;br /&gt;
&lt;br /&gt;
.toc{&lt;br /&gt;
  background-color: var(--theme-contentbox-background-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tocnumber{&lt;br /&gt;
  color: var(--theme-text-header-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.toctogglelabel{&lt;br /&gt;
  color: var(--theme-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-input {&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-user-menu-legacy .vector-menu-content-list {&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#right-navigation, .vector-menu-tabs-legacy li a  {&lt;br /&gt;
	background-color: var(--theme-topbar-background-color);&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
    color: var(--theme-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs a {&lt;br /&gt;
  background-image: none&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** MISC SYMBOLS ***/&lt;br /&gt;
&lt;br /&gt;
::marker {&lt;br /&gt;
  color: var(--theme-text-header-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-editsection-divider, #mw-editsection-bracket {&lt;br /&gt;
  color: var(--theme-text-header-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** WIKITABLE ***/&lt;br /&gt;
&lt;br /&gt;
table.wikitable {&lt;br /&gt;
	background-color: var(--theme-wikitable-background-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** MESSAGE BOXES ***/&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy li a  {&lt;br /&gt;
	background-color: var(--theme-topbar-background-color);&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
    color: var(--theme-link-color);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:RainbowGem2/common.css?diff=20768</id>
		<title>User:RainbowGem2/common.css</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:RainbowGem2/common.css?diff=20768"/>
		<updated>2025-01-23T22:30:23Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Added upcoming colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/*** ROOT :: The root holds the colors. ***/&lt;br /&gt;
:root {&lt;br /&gt;
	  --theme-catlink-background-color: rgb(49 57 54 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-filebox-background-color: rgb(39 47 44 / 100%);	  &lt;br /&gt;
	  --theme-contentbox-background-color: rgb(47 47 47 / 100%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-header-background-color: rgb(39 49 44 / 100%);	&lt;br /&gt;
&lt;br /&gt;
	  --theme-page-background-color: rgb(49 57 54 / 95%);&lt;br /&gt;
	  --theme-page-border-color: rgb(49 57 54 / 95%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-text-header-color: rgb(253 245 220 / 100%);&lt;br /&gt;
	  --theme-text-color: rgb(227 216 199 / 100%);&lt;br /&gt;
&lt;br /&gt;
	  --theme-link-color: rgb(235 235 235 / 100%);&lt;br /&gt;
	  --theme-link-color-hover: rgb(255 255 255 / 100%);&lt;br /&gt;
	  --theme-link-color-visited: rgb(205 205 205 / 100%);&lt;br /&gt;
	  --theme-link-color-redlink: rgb(255 100 100 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-topbar-background-color: rgb(39 49 44 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-wikitable-background-color: rgb(65 61 54 / 100%);&lt;br /&gt;
      --theme-wikitable-border-color: rgb(0 0 0 / 100%);&lt;br /&gt;
      --theme-wikitable-header-color: rgb(89 83 73 / 100%);&lt;br /&gt;
&lt;br /&gt;
      --theme-messagebox-removed-color: rgb(113 65 52 / 100%);&lt;br /&gt;
      --theme-messagebox-underconstruction-color: rgb(248 163 119 / 100%);&lt;br /&gt;
      --theme-messagebox-stub-color: rgb(118 153 176 / 100%);&lt;br /&gt;
      --theme-messagebox-unreleased-color: rgb(248 242 180 / 100%);&lt;br /&gt;
      --theme-messagebox-outdated-color: rgb(167 23 85 / 100%);&lt;br /&gt;
      --theme-messagebox-deletion-color: rgb(122 132 154 / 100%);&lt;br /&gt;
      --theme-messagebox-translation-color: rgb(220 154 142 / 100%);&lt;br /&gt;
      --theme-messagebox-disambiguation-color: rgb(240 203 39 / 100%);&lt;br /&gt;
      --theme-messagebox-background-color: rgb(85 107 47 / 100%);&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** BODY :: This is where the wiki background is handled. ***/&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
  color: #000000;&lt;br /&gt;
  background: url(https://deadlocked.wiki/images/2/20/DeadlockWikiBG.png) top center / cover no-repeat fixed;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-PAGE-BASE :: This is where text, page background and border color is handled. ***/&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    visibility: hidden&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-BODY :: This is where text, page background and border color is handled. ***/&lt;br /&gt;
.mw-body {&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
	background: var(--theme-page-background-color);&lt;br /&gt;
	border-color: var(--theme-page-border-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .MW-FOOTER LI :: Footer text color ***/&lt;br /&gt;
.mw-footer li {&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** .CATLINKS :: This is where the category link colors are handled. ***/&lt;br /&gt;
.catlinks {&lt;br /&gt;
	background-color: var(--theme-catlinks-background-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** just a bunch of stuff uses the text color. ***/&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-content li a:visited{&lt;br /&gt;
	color: var(--theme-text-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** File box contents ***/&lt;br /&gt;
#filetoc {&lt;br /&gt;
	background-color: var(--theme-filebox-background-color);/*#b1a695;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** h1,ETC. :: This is where header color is handled. ***/&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-content li a, .mw-body h1, h2, h3, h4, h5, h6{&lt;br /&gt;
    color: var(--theme-text-header-color);&lt;br /&gt;
    font-family:&#039;Retail Demo Regular&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-heading-label {&lt;br /&gt;
    font-family:&#039;Retail Demo Bold&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** LINK COLORS :: ***/&lt;br /&gt;
a, a.selflink:hover, a.selflink:active {&lt;br /&gt;
  color: var(--theme-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:visited {&lt;br /&gt;
  color: var(--theme-link-color-visited);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a:hover, a:active {&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
  color: var(--theme-link-color-hover);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/** red link **/&lt;br /&gt;
/* we don&#039;t really need to mark you have &amp;quot;visited&amp;quot; an inexistent page */&lt;br /&gt;
a.new, a.new:visited {&lt;br /&gt;
  color: var(--theme-link-color-redlink);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** CONTENT BOX STUFF ***/&lt;br /&gt;
&lt;br /&gt;
.toc{&lt;br /&gt;
  background-color: var(--theme-contentbox-background-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tocnumber{&lt;br /&gt;
  color: var(--theme-text-header-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.toctogglelabel{&lt;br /&gt;
  color: var(--theme-text-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-search-box-input {&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-user-menu-legacy .vector-menu-content-list {&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#right-navigation, .vector-menu-tabs-legacy li a  {&lt;br /&gt;
	background-color: var(--theme-topbar-background-color);&lt;br /&gt;
    font-family: &#039;Retail Demo Bold&#039;;&lt;br /&gt;
    color: var(--theme-link-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs a {&lt;br /&gt;
  background-image: none&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** MISC SYMBOLS ***/&lt;br /&gt;
&lt;br /&gt;
::marker {&lt;br /&gt;
  color: var(--theme-text-header-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-editsection-divider, #mw-editsection-bracket {&lt;br /&gt;
  color: var(--theme-text-header-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-echo-notifications-badge .mw-echo-notification-badge-nojs .oo-ui-icon-bell .mw-echo-notifications-badge-all-read {&lt;br /&gt;
  color: #ffffff;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Disambiguation?diff=20767</id>
		<title>Template:Disambiguation</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Disambiguation?diff=20767"/>
		<updated>2025-01-23T22:09:15Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Added icon and quote for Seven - &amp;quot;I&amp;#039;m going to find you.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Message box&lt;br /&gt;
 | image = Seven MM.png&lt;br /&gt;
 | quote = I&#039;m going to find you.&lt;br /&gt;
 | notice = This is a [[:Category:Disambiguation|disambiguation page]], which lists pages which may be the intended target. If a [[Special:Whatlinkshere/Disambiguation|page link]] referred you here, please consider editing it to point directly to the intended page.&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Disambiguation|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Construction?diff=20766</id>
		<title>Template:Construction</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Construction?diff=20766"/>
		<updated>2025-01-23T22:03:48Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Added a quote and changed icon to McGinnis - &amp;quot;Alright buddy, give &amp;#039;em hell!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Message box&lt;br /&gt;
 | bgcolor = #f8f7f5&lt;br /&gt;
 | bdcolor = #e1d2b3&lt;br /&gt;
 | image = McGinnis.png&lt;br /&gt;
 | quote = Alright buddy, give &#039;em hell!&lt;br /&gt;
 | notice = This page is under construction. To avoid [[Wikipedia:Edit conflict|edit conflicts]], please consult the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{NAMESPACE}}:{{PAGENAME}}|action=history}} edit history]&amp;lt;/span&amp;gt; and the [[{{TALKPAGENAME}}|talk page]].&lt;br /&gt;
 | notes = {{{1|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Pages under construction]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Delete?diff=20765</id>
		<title>Template:Delete</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Delete?diff=20765"/>
		<updated>2025-01-23T22:03:26Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Added a quote for Warden - &amp;quot;Face me and die!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Message box&lt;br /&gt;
| border = #990000&lt;br /&gt;
| image  = Warden MM.png&lt;br /&gt;
| quote = Face me and die!&lt;br /&gt;
| notice = This {{#switch:{{NAMESPACE}}&lt;br /&gt;
  | Category = category&lt;br /&gt;
  | File = file&lt;br /&gt;
  | Template = template&lt;br /&gt;
  | User | User talk = user page&lt;br /&gt;
  | #default = page&lt;br /&gt;
}} has been &#039;&#039;&#039;[[:Category:Marked for deletion|marked for deletion]]&#039;&#039;&#039;.&lt;br /&gt;
| notice2 = Reason given: &#039;&#039;{{{1|none.}}}&#039;&#039;&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Marked for deletion]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Screwjab_Dagger.png?diff=20258</id>
		<title>File:Screwjab Dagger.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Screwjab_Dagger.png?diff=20258"/>
		<updated>2025-01-17T23:06:03Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Screwjab Dagger.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Lethal_Venom.png?diff=20256</id>
		<title>File:Lethal Venom.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Lethal_Venom.png?diff=20256"/>
		<updated>2025-01-17T23:05:43Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Lethal Venom.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Viper]]&lt;br /&gt;
[[Category:Ability icons]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Slither.png?diff=20255</id>
		<title>File:Slither.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Slither.png?diff=20255"/>
		<updated>2025-01-17T23:05:26Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Slither.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Viper]]&lt;br /&gt;
[[Category:Ability icons]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Petrifying_Bola.png?diff=20254</id>
		<title>File:Petrifying Bola.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Petrifying_Bola.png?diff=20254"/>
		<updated>2025-01-17T23:04:53Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Petrifying Bola.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Viper]]&lt;br /&gt;
[[Category:Ability icons]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/THE_MAGNIFICENT_SINCLAIR?diff=20253</id>
		<title>THE MAGNIFICENT SINCLAIR</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/THE_MAGNIFICENT_SINCLAIR?diff=20253"/>
		<updated>2025-01-17T23:04:12Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: updated tabber names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_magician&lt;br /&gt;
| weapon_name = The Prestige&lt;br /&gt;
| card = Magician card.png&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| no_spirit_resist = false&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| no_voice_actor = true&lt;br /&gt;
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}&lt;br /&gt;
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.60}}&lt;br /&gt;
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.7}}&lt;br /&gt;
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}&lt;br /&gt;
| spirit_resist = 0{{PI|?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE MAGNIFICENT SINCLAIR&#039;&#039;&#039; is a hero in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
THE MAGNIFICENT SINCLAIR was added to [[Hero Labs]] on [[Update:October 24, 2024|October 24, 2024]], and officially released on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Vexing Bolt=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=THE MAGNIFICENT SINCLAIR&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Spectral Assistant=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=THE MAGNIFICENT SINCLAIR&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Rabbit Hex=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=THE MAGNIFICENT SINCLAIR&lt;br /&gt;
| ability_num=3&lt;br /&gt;
| notes=&lt;br /&gt;
* This ability also prevents the usage of movement abilities on hit for 6s.&lt;br /&gt;
}}&lt;br /&gt;
|-|(4) Audience Participation=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=THE MAGNIFICENT SINCLAIR&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|THE MAGNIFICENT SINCLAIR}}&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
{{Main|Magician/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|Henry&#039;s parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.&lt;br /&gt;
&lt;br /&gt;
When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be, and so at prom, Henry proposed to Savannah and they married soon after graduation.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.&lt;br /&gt;
&lt;br /&gt;
When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn&#039;t wait for his queue. But one things for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
THE MAGNIFICENT SINCLAIR has two different voices, as Henry and Savannah. The character is initially controlled by Henry, then changes to Savannah once Henry dies in-game, and changes back to Henry when Savannah dies. The character who isn&#039;t controlling the Magician plays the Spectral Assistant.&lt;br /&gt;
&lt;br /&gt;
THE MAGNIFICENT SINCLAIR&#039;s stage names are &#039;&#039;Henry the Magnificent&#039;&#039; and &#039;&#039;The Spectacular Savannah.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Magician card.png|Portrait&lt;br /&gt;
File:THE MAGNIFICENT SINCLAIR.png|Minimap icon&lt;br /&gt;
File:Magician Render.png|In-game render&lt;br /&gt;
File:Magician Reference Sheet.png|Model sheet&lt;br /&gt;
File:Magician Weapon.png|Weapon - The Prestige&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* THE MAGNIFICENT SINCLAIR was originally named &#039;&#039;&#039;Magician&#039;&#039;&#039;.&lt;br /&gt;
* His weapon&#039;s name is a reference to Christopher Nolan&#039;s movie [[wikipedia:The_Prestige_(film)|&#039;&#039;The Prestige&#039;&#039;]], whose plot also involved a magician&#039;s assistant killed by a stage accident.&lt;br /&gt;
* THE MAGNIFICENT SINCLAIR&#039;s weapon was originally called &#039;&#039;&#039;[[wikipedia:Sleight_of_hand|Legerdemain]]&#039;&#039;&#039;.&lt;br /&gt;
* THE MAGNIFICENT SINCLAIR&#039;s current design is based on one of the scrapped designs for [[Wraith]]. It is also used in a [[Metal Skin]] advert.&lt;br /&gt;
* THE MAGNIFICENT SINCLAIR&#039;s gun model and animations are reused from [[Seven]].&lt;br /&gt;
* THE MAGNIFICENT SINCLAIR&#039;s lead developer is [[Hopoo]],&amp;lt;ref&amp;gt;2024-10-28 - Hopoo; Deadlock Discord - &amp;quot;&#039;&#039;yes I was lead on viper (and magician), it’s why neither was in the hero list previously&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; best known as the co-creator of the &#039;&#039;[[wikipedia:Risk_of_Rain_2|Risk of Rain]]&#039;&#039; series.&lt;br /&gt;
* Both Henry and Savannah believe they are &amp;quot;the responsible one.&amp;quot;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Magician|file=Magician henry respawn 07.mp3|context=(as Henry)|transcription=It&#039;s ok, I&#039;m the responsible one.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Magician|file=Magician savannah respawn 07.mp3|context=(as Savannah)|transcription=It&#039;s ok, I&#039;m the responsible one.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are two references in the [https://steamcommunity.com/games/1422450/announcements/detail/786541361952194833 update blog] where his name is instead written as &#039;&#039;&#039;The Magnificent Sinclair&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* THE MAGNIFICENT SINCLAIR&#039;s bunny uses the same model as [https://liquipedia.net/dota2/Arnabus_the_Fairy_Rabbit Arnabus the Fairy Rabbit] from &#039;&#039;Dota 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[THE MAGNIFICENT SINCLAIR/Quotes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Spectral_Assistant.png?diff=20252</id>
		<title>File:Spectral Assistant.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Spectral_Assistant.png?diff=20252"/>
		<updated>2025-01-17T23:03:12Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Spectral Assistant.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magician]]&lt;br /&gt;
[[Category:Ability icons]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Vexing_Bolt.png?diff=20251</id>
		<title>File:Vexing Bolt.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Vexing_Bolt.png?diff=20251"/>
		<updated>2025-01-17T23:02:46Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Vexing Bolt.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magician]]&lt;br /&gt;
[[Category:Ability icons]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Audience_Participation.png?diff=20250</id>
		<title>File:Audience Participation.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Audience_Participation.png?diff=20250"/>
		<updated>2025-01-17T23:01:50Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Vyper.png?diff=20248</id>
		<title>File:Vyper.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Vyper.png?diff=20248"/>
		<updated>2025-01-17T22:28:54Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Vyper.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Nekomata_Ward.png?diff=20247</id>
		<title>File:Nekomata Ward.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Nekomata_Ward.png?diff=20247"/>
		<updated>2025-01-17T22:27:27Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Nekomata Ward.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Calico]]&lt;br /&gt;
[[Category:Ability icons]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Rabbit_Hex.png?diff=20246</id>
		<title>File:Rabbit Hex.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Rabbit_Hex.png?diff=20246"/>
		<updated>2025-01-17T22:27:02Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Rabbit Hex.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magician]]&lt;br /&gt;
[[Category:Ability icons]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Ava.png?diff=20245</id>
		<title>File:Ava.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Ava.png?diff=20245"/>
		<updated>2025-01-17T22:25:23Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded File:Ava.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Ava.png?diff=20244</id>
		<title>File:Ava.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Ava.png?diff=20244"/>
		<updated>2025-01-17T22:25:04Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Nekomata_Ward.png?diff=20243</id>
		<title>File:Nekomata Ward.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Nekomata_Ward.png?diff=20243"/>
		<updated>2025-01-17T22:24:27Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Nekomata Ward.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Calico]]&lt;br /&gt;
[[Category:Ability icons]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Calico.png?diff=20241</id>
		<title>File:Calico.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Calico.png?diff=20241"/>
		<updated>2025-01-17T22:22:01Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Calico.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Calico]]&lt;br /&gt;
[[Category:Minimap icons]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Calico?diff=20239</id>
		<title>Calico</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Calico?diff=20239"/>
		<updated>2025-01-17T22:08:32Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_nano&lt;br /&gt;
| weapon_name = Sweetest Lie&lt;br /&gt;
| card = Calico card.png&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| no_voice_actor = true&lt;br /&gt;
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}&lt;br /&gt;
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.12}}&lt;br /&gt;
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calico&#039;&#039;&#039; is a hero in &#039;&#039;[[Deadlock]]&#039;&#039;, released on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
&lt;br /&gt;
Calico was added to [[Hero Labs]] on [[Update:October 24, 2024|October 24, 2024]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Gloom Bombs=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Calico&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Leaping Slash=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Calico&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Ava=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Calico&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Return to Shadows=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Calico&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_nano|ph=true}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Calico/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|Once a decorated member of [[The Baxter Society]], Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.&lt;br /&gt;
&lt;br /&gt;
Now an in demand contract killer, Calico is living her best life ending someone else&#039;s.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Calico&#039;s pet cat is called &#039;&#039;&#039;Ava&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Calico has a son.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Calico|file=calico_unselect_07.mp3|transcription=It&#039;s like I told my son, you are free to make all the horrible decisions you&#039;d like.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* [[McGinnis]] accuses Calico of stealing her ideas.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill calico 02.mp3|transcription=Tell you what, you stop stealing my ideas and I&#039;ll stop shootin&#039; ya.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Lady Geist]] says Calico &amp;quot;reeks of new money&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lady Geist|file=Geist kill calico 04.mp3|transcription=Ugh. She reeked of new money.}}&amp;lt;/ref&amp;gt; She doesn&#039;t like Ava.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lady Geist|file=Geist kill calico 02.mp3|transcription=That cat is revolting.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Calico is interested in [[Viscous]]&#039; suit.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Calico|file=Calico kill viscous 02.mp3|context=(killed Viscous)|transcription=I wonder how that suit works.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Calico card.png|Portrait&lt;br /&gt;
File:Calico MM.png|Minimap icon&lt;br /&gt;
File:Calico Render.png|In-game render&lt;br /&gt;
File:Calico Reference Sheet.png|Model sheet&lt;br /&gt;
File:Nano card.png|Nano portrait ([[Neon Prime]]) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Calico was called &#039;&#039;&#039;Nano&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* At one point in development, Calico&#039;s gameplay style was inspired by Dota 2&#039;s [https://www.dota2.com/hero/broodmother Broodmother].&lt;br /&gt;
* Calico was an arms dealer in her original background.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Calico/Quotes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Calico?diff=20238</id>
		<title>Calico</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Calico?diff=20238"/>
		<updated>2025-01-17T22:08:16Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Updated tabber names and added icons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_nano&lt;br /&gt;
| weapon_name = Sweetest Lie&lt;br /&gt;
| card = Calico card.png&lt;br /&gt;
| no_bullet_resist = true&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| no_spirit_resist = true&lt;br /&gt;
| no_sprint = true&lt;br /&gt;
| no_voice_actor = true&lt;br /&gt;
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}&lt;br /&gt;
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.12}}&lt;br /&gt;
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calico&#039;&#039;&#039; is a hero in &#039;&#039;[[Deadlock]]&#039;&#039;, released on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
&lt;br /&gt;
Calico was added to [[Hero Labs]] on [[Update:October 24, 2024|October 24, 2024]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Gloom Bombs=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Calico&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Pounce=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Calico&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Ava=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Calico&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Return to Shadows=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Calico&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_nano|ph=true}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Calico/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|Once a decorated member of [[The Baxter Society]], Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.&lt;br /&gt;
&lt;br /&gt;
Now an in demand contract killer, Calico is living her best life ending someone else&#039;s.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Calico&#039;s pet cat is called &#039;&#039;&#039;Ava&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Calico has a son.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Calico|file=calico_unselect_07.mp3|transcription=It&#039;s like I told my son, you are free to make all the horrible decisions you&#039;d like.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* [[McGinnis]] accuses Calico of stealing her ideas.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill calico 02.mp3|transcription=Tell you what, you stop stealing my ideas and I&#039;ll stop shootin&#039; ya.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Lady Geist]] says Calico &amp;quot;reeks of new money&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lady Geist|file=Geist kill calico 04.mp3|transcription=Ugh. She reeked of new money.}}&amp;lt;/ref&amp;gt; She doesn&#039;t like Ava.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lady Geist|file=Geist kill calico 02.mp3|transcription=That cat is revolting.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Calico is interested in [[Viscous]]&#039; suit.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Calico|file=Calico kill viscous 02.mp3|context=(killed Viscous)|transcription=I wonder how that suit works.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Calico card.png|Portrait&lt;br /&gt;
File:Calico MM.png|Minimap icon&lt;br /&gt;
File:Calico Render.png|In-game render&lt;br /&gt;
File:Calico Reference Sheet.png|Model sheet&lt;br /&gt;
File:Nano card.png|Nano portrait ([[Neon Prime]]) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Calico was called &#039;&#039;&#039;Nano&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* At one point in development, Calico&#039;s gameplay style was inspired by Dota 2&#039;s [https://www.dota2.com/hero/broodmother Broodmother].&lt;br /&gt;
* Calico was an arms dealer in her original background.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Calico/Quotes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Return_to_Shadows.png?diff=20237</id>
		<title>File:Return to Shadows.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Return_to_Shadows.png?diff=20237"/>
		<updated>2025-01-17T22:07:49Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Leaping_Slash.png?diff=20236</id>
		<title>File:Leaping Slash.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Leaping_Slash.png?diff=20236"/>
		<updated>2025-01-17T22:07:29Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Gloom_Bombs.png?diff=20235</id>
		<title>File:Gloom Bombs.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Gloom_Bombs.png?diff=20235"/>
		<updated>2025-01-17T22:07:17Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Vyper_card.png?diff=20234</id>
		<title>File:Vyper card.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Vyper_card.png?diff=20234"/>
		<updated>2025-01-17T22:05:44Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: RainbowGem2 uploaded a new version of File:Vyper card.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Tokamak?diff=18757</id>
		<title>Tokamak</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Tokamak?diff=18757"/>
		<updated>2025-01-04T12:15:02Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Added Breach &amp;amp; Thermal Vault&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unreleased}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tokamak&lt;br /&gt;
| card = Tokamak card.png&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tokamak&#039;&#039;&#039; is an unreleased hero in Deadlock.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
Tokamak has an unique gimmick for their weapon: Tokamak&#039;s ammo bar takes the form of a heat gauge which rises the longer the player fires for and lowers when Tokamak is not firing their weapon. Past a certain point, Tokamak&#039;s weapon will begin to overheat, granting increased firing speed. However, the player must be careful, because if Tokamak overheats, they will be unable to fire their gun for a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the fact that Tokamak is unfinished, the heat gauge will stay on the HUD even if the player switches to another hero.&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tokamak}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Tokamak has four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data could have looked like.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Hot Shot=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Hot Shot&lt;br /&gt;
  | icon=Hot Shot.png&lt;br /&gt;
  | duration=1&lt;br /&gt;
  | num_of_charges=2&lt;br /&gt;
  | charge_cooldown=1&lt;br /&gt;
  | cooldown=32&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=55 &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Normal DPS&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.36&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=90 &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Hot DPS&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.589&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = +1 Charges&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+0.5&#039;&#039;&#039; Channel Duration&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+16&#039;&#039;&#039; Normal DPS and &#039;&#039;&#039;+0.105&#039;&#039;&#039; Normal DPS Scale and &#039;&#039;&#039;+48&#039;&#039;&#039; Hot DPS and &#039;&#039;&#039;+0.314&#039;&#039;&#039; Hot DPS Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Dying Star=&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Dying Star&lt;br /&gt;
  | icon=Dying Star.png&lt;br /&gt;
  | range=20&lt;br /&gt;
  | cooldown=25&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      | scale_type=spirit&lt;br /&gt;
      | scale_value=0.524&lt;br /&gt;
    }}&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+3m&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;-7.5&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+80&#039;&#039;&#039; Damage and &#039;&#039;&#039;+0.524&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Blinding Radiance=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Blinding Radiance&lt;br /&gt;
  | icon=Blinding Radiance.png&lt;br /&gt;
  | duration=6&lt;br /&gt;
  | range=40&lt;br /&gt;
  | cooldown=48&lt;br /&gt;
  | info1_desc=Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=16 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Max DPS&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.104&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=20% &lt;br /&gt;
      | key=Bullet Evasion&lt;br /&gt;
      | icon=GenericProperty.png&lt;br /&gt;
      | icon_color=Grey&lt;br /&gt;
      | icon_link=&lt;br /&gt;
      | label=Bullet Evasion Chance&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;-14s&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+20%&#039;&#039;&#039; Bullet Evasion Chance&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+24&#039;&#039;&#039; Max DPS&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Plasma Cannon=&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Plasma Cannon&lt;br /&gt;
  | icon=Plasma Cannon.png&lt;br /&gt;
  | range=100&lt;br /&gt;
  | cooldown=127&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Collect targets until ready to unload. Each shot is &#039;&#039;&#039;0.6s&#039;&#039;&#039; apart.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=190 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=1.572&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;-0.2s&#039;&#039;&#039; Delay Between Shots&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+50&#039;&#039;&#039; Damage and &#039;&#039;&#039;+1.572&#039;&#039;&#039; Damage Scale&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;-47s&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, remnants of two more abilities can be found in the localization files:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Breach=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Breach&lt;br /&gt;
  | icon=Breach_Tokamak.png&lt;br /&gt;
  | radius=12&lt;br /&gt;
  | cooldown=40&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = -15s Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = Purge Debuffs on Tokamak when cast.&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = Silence Enemies in smoke.&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Thermal Vault=&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Thermal Vault&lt;br /&gt;
  | icon=Thermal Vault.png &lt;br /&gt;
  | info1_desc=Tokamak harnesses more power as they heat up. Tokamak&#039;s melee strikes add a &#039;&#039;&#039;0.5s&#039;&#039;&#039; burn dealing &#039;&#039;&#039;80&#039;&#039;&#039; Heat Power DPS.&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+30%&#039;&#039;&#039; melee attack speed&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+1%&#039;&#039;&#039; Courage per Heat Power&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+20&#039;&#039;&#039; Base Heat Power, &#039;&#039;&#039;+40&#039;&#039;&#039; Max Heat Power&lt;br /&gt;
    }}&lt;br /&gt;
   | notes= Thermal Vault&#039;s second upgrade mentions a stat that no longer exists, &#039;&#039;&#039;Courage&#039;&#039;&#039;. Courage was an equivalent to Spirit Power that affected weapons as opposed to abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Player can access Tokamak in Hero Sandbox by &#039;&#039;&#039;activating console via F7&#039;&#039;&#039; and typing &#039;&#039;&#039;&amp;quot;selecthero hero_tokamak&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Tokamak&#039;s model is based on [[Bebop]]&#039;s model, as the two share animations.&lt;br /&gt;
* [[Fathom]]&#039;s second ability, &#039;&#039;&#039;Breach&#039;&#039;&#039;, is a combination of two abilities Tokamak had: Functionally, it is identical to Tokamak&#039;s &#039;&#039;&#039;Dying Star&#039;&#039;&#039; and its name was taken from a removed ability for Tokamak also called &#039;&#039;&#039;Breach&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]] [[Category:Unused Heroes]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Thermal_Vault.png?diff=18756</id>
		<title>File:Thermal Vault.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Thermal_Vault.png?diff=18756"/>
		<updated>2025-01-04T11:22:52Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Breach_Tokamak.png?diff=18755</id>
		<title>File:Breach Tokamak.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Breach_Tokamak.png?diff=18755"/>
		<updated>2025-01-04T11:17:55Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime/Lore?diff=18748</id>
		<title>Neon Prime/Lore</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime/Lore?diff=18748"/>
		<updated>2025-01-04T04:26:14Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Fixed the Wreckage Movement not being separated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__{{Removed content}}&lt;br /&gt;
&lt;br /&gt;
The following text describes the full lore of &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was extracted from the section labeled &#039;&#039;OLD LORE&#039;&#039; in the file &#039;&#039;citadel_dev_english.txt&#039;&#039;, which can be found in the &#039;&#039;[[Deadlock]]&#039;&#039; localization folders.&lt;br /&gt;
&lt;br /&gt;
== Welcome to Fracture: City of a Thousand Cities™ ==&lt;br /&gt;
Welcome, intergalactic tourists, to Fracture -- City of a Thousand Cities™! As you walk down our many historic streets and enjoy our countless parks and museums, you might think that Fracture is just like any other bustling planet-capital in the galaxy. And in most ways, it is. But in other tiny but important ways, Fracture is one of a kind. As a for-instance: When you got off the shuttle at Bowl o’ Blood Spaceport, you probably got robbed. But not for all your money -- around 34% -- and you were given a receipt. Then you started yelling for the police, and you got robbed again. That’s because Fracture is run by criminals. Now, that might sound like a bad idea, but if you read on, you’ll find out it’s actually one of the best darn ways a city could be run -- fine-tuned from centuries of illegality.&lt;br /&gt;
&lt;br /&gt;
=== Humble Beginnings ===&lt;br /&gt;
While it might not look like it now, Fracture used to be a prison planet. That’s right! Prisoners were sent here to slave in the deep fissures of the planet’s crust, toiling away in the marrow mines until they died. That’s when the Founding Families realized -- &amp;quot;Hold on a minute. We’re alone on a planet here! We can do anything we want.&amp;quot; That’s when Fracture truly began -- its days as a prison mining planet behind it, and its bright future as an anything-goes prison utopia lying tantalizingly ahead. The galaxy still dumped off its law-defying folks, of course. And it was still pretty much impossible to escape the planet. But you could otherwise do mostly anything you wanted, unless you wanted to leave. Now, are the good folks of Fracture ashamed of their lawless past? Far from it! In fact, many folks here claim they can trace their lineage back to one of the twelve Founding Families!&lt;br /&gt;
&lt;br /&gt;
=== The Founding Families ===&lt;br /&gt;
So who are the Founding Families, and why are they so important? Well, in the beginning, Fracture didn’t have a fancy mayor, or even laws or a way to enforce them. It wasn’t pretty. But what it had in abundance, being a prison planet, was criminals and walls. So the biggest prison gangs cut up the city into the Twelve Boroughs, with each family responsible for maintaining law and order. And crazily enough, it worked! If you wanted to commit a crime, you needed a permit for it, or there’d be hell to pay. Left to govern themselves, the criminals ended up being more organized and motivated than a government ever could’ve been. Sure, there was still crime -- but no surprises. You might be due to get mugged today, but you’d know about it, sure as jury duty.&lt;br /&gt;
&lt;br /&gt;
=== The Great Borough Boom ===&lt;br /&gt;
As the first planet in the galaxy to have institutionalized crime, Fracture was an overnight success. In fact, it was such a success, the population exploded. The walls of the twelve boroughs couldn’t contain all the fresh blood, and it quickly spilled over to the town’s outskirts. New boroughs were born. New walls were built. And these upstart gangs didn’t see much sense in paying tribute to a syndicate on the other end of town, when they had perfectly good rings in need of kissing right there. This was known as The Great Borough Boom, an exciting and, as it turned out, deadly time in Fracture’s history that led directly to The Hundred-Borough War. Today it’s estimated there are over a thousand boroughs jostling for elbow room in Fracture -- but the truth is, the city’s such a shifting mosaic of alliances, backstabs, assassinations, and startups, the census bureau’s never gonna get a headcount. All you need to know is where you’re standing -- because wherever it is, you owe someone some respect.&lt;br /&gt;
&lt;br /&gt;
=== Fracture Today ===&lt;br /&gt;
As you can imagine, an ever-shifting map of alliances makes it hard to get around the city without making a lot of folks mad. That’s why the Bureau of Tourism recommends all newcomers to Fracture hire yourselves a guide to help you bribe, threaten, and stab your way to all the culture, art, and history Fracture has to offer.&lt;br /&gt;
&lt;br /&gt;
== The Fracture Mayoral Election ==&lt;br /&gt;
The Fracture Mayoral Election -- the greatest show of democratic bloodsport in the galaxy! To visitors from more &amp;quot;traditional&amp;quot; planets, having an election settled by bullets instead of ballots may seem like a bit of a culture shock, so read on and learn how Fracture redefined Democracy for these modern times.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Impartiality ===&lt;br /&gt;
As the first and only planet in the galaxy to have institutionalized crime, Fracture had discovered a new problem. For the first time in our history, people were coming here willingly. The sudden population explosion led to The Great Borough Boom. And that led to the dark days of The Hundred Borough War. Thus, the role of the Mayor was invented to re-establish Fracture’s unique brand of lawless order. Back then, the Mayor was more like a judge. One time she was a Djinn (Hammurabi the Fire-Wise). Another time it was a robot (S.O.L.O.M.O.N.). But every time, the Mayor was the one person in Fracture you could take an inter-borough dispute to, knowing for certain that they were impartial, unbiased, and incorruptible. But that’s the thing about Fracture: We never give up. And while it may have taken us thousands of years, we eventually found a way to buy off a robot mayor and ruin our perfect legal system. But, as luck would have it, we accidentally invented an even better one! It turned out a corruptible mayor was an even bigger boon to the city than an incorruptible one.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Age of Corruption ===&lt;br /&gt;
Let’s say you’re the leader of a gang. You’ve worked hard to put your borough on the map. The shake-down money is rolling in from local businesses, you’ve cornered the market on fake designer handbags, and your crew has more ammunition than they could hope to fire in a lifetime. Now, according to the stupid law, you shouldn’t be able to take over the borough next door, even though it’s run by a spoiled brat who inherited it from his dad and he’s running it into the ground. What’s fair is that the borough is technically his. What’s right is that it should be yours. Once word got out that a little hard work and backroom dealing could move the borough borders in a gang’s favor, competition once again thrived in Fracture.&lt;br /&gt;
&lt;br /&gt;
=== On the Verge of War ===&lt;br /&gt;
Over time, it became clear that having a mayor in your corner could make the difference between your borough thriving or dying. With every election season that passed, tactics got a little more brutal. What started as simple bribes to the mayor turned into assassination attempts. Paying for votes turned to threatening the voters. In time, Fracture was on the verge of its first-ever Thousand Borough War. With the city on the brink, a Conclave was held in the one neutral part of town, the City Center. Representatives from every borough showed up to negotiate a peaceful solution -- Here&#039;s what they came up with.&lt;br /&gt;
&lt;br /&gt;
=== A Single Battle ===&lt;br /&gt;
Going forward, mayoral elections would be settled by a single knock-down, drag-out fight in the City Center, winner take all. Each candidate meets with all the boroughs they’re in bed with and selects six champions to represent them in the fight. Now, these six representatives might not like each other -- in fact, they might have plenty of good reasons to kill each other -- but if they want all the favors, kickbacks, and special treatment their candidate promised them, that mayor needs to win. So for one day only, they’d better work together.&lt;br /&gt;
&lt;br /&gt;
== Factions in Fracture ==&lt;br /&gt;
A criminal ecosystem as rich and diverse as Fracture is full of organizations that are constantly jockeying for power in the city. Here&#039;s a handy guide of some of the more prominent factions that have taken an interest in this year’s election cycle.&lt;br /&gt;
&lt;br /&gt;
=== The 7th Moon ===&lt;br /&gt;
The 7th Moon is not just one of the founding families of Fracture; it&#039;s the criminal institution with the longest lineage of leadership in the entire city. Driven by history, tradition, and a strict hierarchy - one family has run The 7th Moon for generations, and there is no sign of that stopping anytime soon.&lt;br /&gt;
&lt;br /&gt;
=== The 8th Sun ===&lt;br /&gt;
To most people; death is the end. To the leaders of The 7th Moon, it&#039;s a promotion. Comprised entirely of the undead elders of The 7th Moon; The 8th Sun once acted as a shadow council that would quietly advise their descendants. However, that all changed during the Hundred Borough war when The 8th Sun revealed themselves to the world. Now an &amp;quot;independent&amp;quot; organization, the elderly undead mostly keep to themselves.&lt;br /&gt;
&lt;br /&gt;
=== The Alliance ===&lt;br /&gt;
The Fracture Tourist Bureau would like to remind visiting members of the Intergalactic Alliance that Fracture is a sovereign city planet and that none of your laws, rules, titles, or customs are obligated to be observed. The Bureau would also like to remind Fracture locals that while profiting off of The Alliance is certainly in the spirit of our great city: declaring fealty to The Alliance is not, and may be grounds to lose citizenship. Collaborate with the Alliance against your fellow citizens at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== The Constables ===&lt;br /&gt;
The robot peacekeepers that make up The Constables are the closest thing to an unbiased party in Fracture. Acting as a deterrent when inter-borough disputes can&#039;t be resolved between themselves, when The Constables show up, most gangs know it&#039;s time to back off.&lt;br /&gt;
&lt;br /&gt;
=== The Grey ===&lt;br /&gt;
REDACTED BY THE GREY. A REWARD WILL BE OFFERED TO ANYONE WHO TURNS IN OLDER EDITIONS OF THIS PUBLICATION THAT HAD WRITTEN INFORMATION ON THE GREY.&lt;br /&gt;
&lt;br /&gt;
=== The Haunts ===&lt;br /&gt;
The Haunts: an organization that specializes in assassinating the supernatural. Unfortunately for The Haunts, science is a thing. As such, almost everyone in the galaxy thinks they&#039;re a bunch of zealots who use mumbo jumbo to justify the murder of anyone that gets in their way.&lt;br /&gt;
&lt;br /&gt;
=== The Lost Battalion ===&lt;br /&gt;
Members of the Lost Battalion insist that they are veterans of the Delcano Time War. Sadly, there&#039;s no record of such a war ever occurring. Whether this is because the whole story is made up, or because time was forever altered, is up for debate. But here&#039;s a pro-tip to visitors who have a vested interest in not breathing through a tube: don&#039;t tell a member of The Lost Battalion that the time war never happened.&lt;br /&gt;
&lt;br /&gt;
=== The Meakashi ===&lt;br /&gt;
As word of the criminal utopia that is Fracture spread throughout the galaxy, criminals from every corner of the cosmos sought to visit, thinking it would be a great place for their murder-vacations. However, the illicit ecosystem in Fracture is a delicate one. Each gang has a role to play and rules to follow, and the city of Fracture has no interest in letting tourists mess that up. That&#039;s where the Meakashi come in: a crew of bounty hunters (more like a biker gang) that roam the boroughs, hunting down those off-world criminals that flaunt the rules of Fracture.&lt;br /&gt;
&lt;br /&gt;
=== The Protean Coalition ===&lt;br /&gt;
While undoubtedly you&#039;ve heard about the pleasant small-town vibe of the 48th Borough, tourists are advised to stay away unless specifically granted permission by The Protean Coalition: a collection of were-folk that claim that land as their own.&lt;br /&gt;
&lt;br /&gt;
=== The Tunnel Rats ===&lt;br /&gt;
Looking for that special bottle of liquor to celebrate a heist? Or maybe your birthday&#039;s coming up and you really want some macarons. In Fracture, you can find anything, but the real question is, &amp;quot;How do I get it?&amp;quot; Between gang wars, cold wars, trade wars, and wars wars, there are dozens of reasons why access to your favorite items made in a specific borough may be inaccessible. And when you run into one of those situations, you&#039;re going to need The Tunnel Rats. Specializing in inter-borough trade routes, The Tunnel Rats are experts in moving products from one borough to another. &lt;br /&gt;
&lt;br /&gt;
=== The Wreckage Movement ===&lt;br /&gt;
Did you happen to see that burned-out husk of a nightclub in the 819th Borough? That&#039;s not the result of domestic terrorism; it&#039;s just a new form of street art pioneered by The Wreckage Movement! If you&#039;re interested in buying a professional colleague a custom demolition for their place of business, don&#039;t hesitate to contact Ballista.&lt;br /&gt;
&lt;br /&gt;
=== Paradox ===&lt;br /&gt;
Fracture is full of criminals, but only the best are invited to join Paradox, Fracture&#039;s premier thieves guild. Now, it may sound intimidating to visit a borough run by the galaxy&#039;s greatest collection of cat burglars, grifters, and second-story men, but don&#039;t worry! Led by the enigmatic Chrono, Paradox prides itself on constructing elaborate heists that target the most untouchable of individuals and institutions. So unless you happen to be traveling with a collection of ancient artifacts or are an intergalactic head of state, you have little to fear from Paradox.&lt;br /&gt;
&lt;br /&gt;
=== The Disciples of Creela ===&lt;br /&gt;
A relatively new institution in Fracture, The Disciples of Creela are one part assassin cartel, one part religious cult, and one part multi-level marketing company.&lt;br /&gt;
&lt;br /&gt;
=== Smuggler&#039;s Local 3150 ===&lt;br /&gt;
Are you a smuggler looking for a new ship and need a storage solution for predatory off-world animals? Or perhaps you&#039;re exporting recreational munitions and fusion bombs and really don&#039;t want to deal with all the hassle non-Fracture governments impose on their citizens? Then you need to contact Smuggler&#039;s Local 3150, a union made up of the planet&#039;s most skilled craftsfolk.&lt;br /&gt;
&lt;br /&gt;
=== Strike Team Endeavor ===&lt;br /&gt;
Once, Strike Team Endeavor was the most decorated black ops group in The Alliance Special Forces. Today, they&#039;ve been declared anathema and are now seen as enemies of the state in the eyes of The Intergalactic Alliance. Taking refuge in Fracture, Strike Team Endeavor now offers their particular set of skills to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
== Locations in Fracture ==&lt;br /&gt;
While City Center has been closed off to prepare for The Election Battle, there are plenty of places to explore in Fracture -- some of them might even be safe!&lt;br /&gt;
&lt;br /&gt;
=== The Bear Pit ===&lt;br /&gt;
Home to Fracture&#039;s number one combat sport &amp;quot;Robot Rumble,&amp;quot; The Bear Pit is an arena with an atmosphere like none other. In its hallowed halls, Kali, Bebop, and Lash rose from obscurity to become icons in the sport.&lt;br /&gt;
&lt;br /&gt;
=== Jeong&#039;s Dumplings and More ===&lt;br /&gt;
Come for the dumplings, stay for the black market tech auction that happens after hours!&lt;br /&gt;
&lt;br /&gt;
=== The Boy and the Drizaloth ===&lt;br /&gt;
A NEW DINING CONCEPT COMING SOON TO FRACTURE (PENDING ACQUISITION OF LIQUOR LICENSE FROM THE MAYOR)&lt;br /&gt;
&lt;br /&gt;
=== The Midnight Robo Rally ===&lt;br /&gt;
Looking for danger and excitement? Then check out the Midnight Robo Rally! Marvel as 20 robots race through 20 miles of winding roads through the industrial wasteland that is Fracture&#039;s 113th Borough. Special note to attendees with small children: an average MRR will usually claim the lives of 4 racers and 19 live attendees, so be sure to wear a poncho!&lt;br /&gt;
&lt;br /&gt;
=== 854 Industrial Meat Management ===&lt;br /&gt;
Come see the place where Kelvin decided that he wanted more in life than just having a bathroom at his workplace! There&#039;s really not much to see. It&#039;s a meat-packing plant. But the owners paid for product placement, so check it out!&lt;br /&gt;
&lt;br /&gt;
=== The Deep ===&lt;br /&gt;
Did you know that in addition to all the open violence and grift you see on our streets, there is a whole other world of crime waiting to be explored? If you&#039;re feeling adventurous, put on some scuba gear and explore The Deep, where the criminal mysteries of ocean life await you.&lt;br /&gt;
&lt;br /&gt;
=== The Attic ===&lt;br /&gt;
The Attic is the main base of operations for The Haunts. Here in this grand murder cathedral, new recruits are &amp;quot;trained&amp;quot; (read: indoctrinated) in the skills needed to fight the &amp;quot;supernatural&amp;quot; (read: anyone The Haunts leadership deems necessary to remove).&lt;br /&gt;
&lt;br /&gt;
=== Temple of Kreela ===&lt;br /&gt;
Looking to dedicate your life in service to a questionable Goddess of Assassination? Speak to Haze at the Temple of Kreela.&lt;br /&gt;
&lt;br /&gt;
=== Fracture Cooperative Ixith Distillery ===&lt;br /&gt;
We may not like The Alliance here in Fracture, but many citizens of the city love the proprietary liquor they make there. That&#039;s why our patriotic citizens stole the materials needed to set up their own Ixith Distillery here on Fracture. It&#039;s the closest you can get to the real thing without stealing it yourself.&lt;br /&gt;
&lt;br /&gt;
=== Lash&#039;s Dojo ===&lt;br /&gt;
Hey. Lash here. There was no way The Lash was going to let the city write a bio for his place of business -- words can&#039;t describe poetry in motion. Just check out the Dojo. Be inspired. Be humbled. Be better than your sucky self. -L.&lt;br /&gt;
&lt;br /&gt;
=== Mole Town ===&lt;br /&gt;
Looking to step away from the hustle and bustle of the lower 100 Boroughs? Pay a visit to Mole Town, where galaxy-renowned Mole artisans craft traditional furniture, art, and jewelry.&lt;br /&gt;
&lt;br /&gt;
=== Strike Out Bowling and Bikes ===&lt;br /&gt;
If the Meakashi&#039;s first love is roughing up tourists, their second is bowling, so it&#039;s no wonder they added a 10-lane bowling alley to their bike shop. If you&#039;re feeling particularly adventurous, be sure to swing by on Wednesday nights for &amp;quot;The Deadliest Karaoke In The Galaxy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Paradox Museum ===&lt;br /&gt;
Nestled in the 93rd Borough is the Paradox Museum: a remarkable collection of art, government secrets, antiquities, and celebrity paternity tests all stolen by the notorious thieves guild. Admission is free for children and anyone who provides blackmail material.&lt;br /&gt;
&lt;br /&gt;
=== The Deep Embassy (Formerly Fracture Aquarium) ===&lt;br /&gt;
While many of the conflicts of The Deep stay localized to its 30 Borough trench, sometimes its denizens need to interact with the surface. If you&#039;re looking to do business with seahorse loan sharks or psychic sea anemones, here&#039;s the place to do it.&lt;br /&gt;
&lt;br /&gt;
=== City Center ===&lt;br /&gt;
City Center (or as the locals call it: District Zero) is the heart of Fracture. Because violence of any kind is forbidden in City Center, it&#039;s a popular destination both for tourists looking to not get stabbed, and citizens brokering inter-borough deals alike. The only exception of course, is during The Election Battle, where District Zero turns into the most violent spectacle in the galaxy.&lt;br /&gt;
&lt;br /&gt;
== Hero backgrounds ==&lt;br /&gt;
&lt;br /&gt;
=== Akimbo ===&lt;br /&gt;
Though he was built by a lonely gunslinger, Akimbo was taught that he couldn&#039;t use a gun to solve all his problems.  This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right.  A gun only solved about 75% of his problems.  To solve ALL his problems, he would need at least 2 guns.&lt;br /&gt;
&lt;br /&gt;
=== Ballista ===&lt;br /&gt;
At a young age, Ballista learned a valuable lesson: if you blow up 13 buildings you&#039;re a public menace.  If you CREATIVELY blow up 50 buildings you can pass it off as avant-garde street art.  As such, Ballista declared themselves founder of The Wreckage Movement, a collective of bohemian artists whose medium is demolition.{{Development History}}&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/The_Boss?diff=18747</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/The_Boss?diff=18747"/>
		<updated>2025-01-04T02:56:56Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: Added The Boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unreleased}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_yakuza&lt;br /&gt;
| card = The Boss card.png&lt;br /&gt;
| no_summary = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Boss&#039;&#039;&#039; is an unreleased hero in Deadlock.&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_yakuza}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
The Boss has four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data could have looked like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Shakedown=&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Shakedown&lt;br /&gt;
  | icon=Shakedown.png&lt;br /&gt;
  | duration=5&lt;br /&gt;
  | radius=6&lt;br /&gt;
  | cooldown=26&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=45 &lt;br /&gt;
      | key=DPS&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=DPS&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.65&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=33% &lt;br /&gt;
      | key=damage&lt;br /&gt;
      | type=damage&lt;br /&gt;
      | label=Damage Share&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;-30%&#039;&#039;&#039; Weapon Damage&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = Ignore Channel Slowdown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+67%&#039;&#039;&#039; Increased Damage Share&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
|-|(2) Hired Muscle=&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Hired Muscle&lt;br /&gt;
  | icon=Hired Muscle.png&lt;br /&gt;
  | radius=20&lt;br /&gt;
  | range=30&lt;br /&gt;
  | cooldown=32&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target.  Double tap to self cast.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=450 &lt;br /&gt;
      | key=health&lt;br /&gt;
      | type=health&lt;br /&gt;
      | label=Gangster Health&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=80 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=bullet_damage&lt;br /&gt;
      | label=Gangster DPS&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
  | info1_altbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=45&lt;br /&gt;
      | key=Lifetime&lt;br /&gt;
      | type=duration&lt;br /&gt;
    }}&lt;br /&gt;
  &lt;br /&gt;
  | info1_altbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/AltBox&lt;br /&gt;
      | value=1 &lt;br /&gt;
      | type=none&lt;br /&gt;
      | label=Gangsters Summoned&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+20&#039;&#039;&#039; Explosion Radius&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+45&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+1&#039;&#039;&#039; Gangsters Summoned&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Protection Racket=&lt;br /&gt;
&lt;br /&gt;
{{Ability card v2/Card&lt;br /&gt;
  | name=Protection Racket&lt;br /&gt;
  | icon=Protection Racket.png&lt;br /&gt;
  | radius=30&lt;br /&gt;
  | duration=12&lt;br /&gt;
  | cooldown=32&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=180 &lt;br /&gt;
      | key=BulletArmorUp&lt;br /&gt;
      | type=bullet_armor_up&lt;br /&gt;
      | label=Bullet Shield Health&lt;br /&gt;
    }}&lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=+20% &lt;br /&gt;
      | key=BulletDamage&lt;br /&gt;
      | type=bullet_damage&lt;br /&gt;
      | label=Bonus Crit Damage&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;+60&#039;&#039;&#039; move speed penalty while shooting reduction&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+40%&#039;&#039;&#039; Bonus Crit Damage&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+360&#039;&#039;&#039; Bullet Shield Health&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Setting Sun=&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
Ability card v2/Card&lt;br /&gt;
  | name=Setting Sun&lt;br /&gt;
  | icon=Setting Sun.png&lt;br /&gt;
  | radius=10m&lt;br /&gt;
  | range=25m&lt;br /&gt;
  | cooldown=74&lt;br /&gt;
  &lt;br /&gt;
  | info1_desc=Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.&lt;br /&gt;
  | info1_mainbox1=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=250 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage at the center&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.65&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
  | info1_mainbox2=&lt;br /&gt;
    {{Template:Ability card v2/Card/MainBox&lt;br /&gt;
      | value=100 &lt;br /&gt;
      | key=Damage&lt;br /&gt;
      | type=tech_damage&lt;br /&gt;
      | icon_color=Purple&lt;br /&gt;
      | label=Damage at the edge&lt;br /&gt;
      |scale_type=spirit&lt;br /&gt;
      |scale_value=0.65&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
   | upgrade1=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 1&lt;br /&gt;
      | description = &#039;&#039;&#039;-19s&#039;&#039;&#039; Cooldown&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade2=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 2&lt;br /&gt;
      | description = &#039;&#039;&#039;+175m&#039;&#039;&#039; Range&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
   | upgrade3=&lt;br /&gt;
    {{Template:Ability card v2/Card/UpgradeBox&lt;br /&gt;
      | cost = 5&lt;br /&gt;
      | description = &#039;&#039;&#039;+200&#039;&#039;&#039; Damage at the center &lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Player can access The Boss in Hero Sandbox by &#039;&#039;&#039;activating console via F7&#039;&#039;&#039; and typing &#039;&#039;&#039;&amp;quot;selecthero hero_yakuza&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]] [[Category:Unused Heroes]]&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Setting_Sun.png?diff=18743</id>
		<title>File:Setting Sun.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Setting_Sun.png?diff=18743"/>
		<updated>2025-01-04T00:35:05Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Protection_Racket.png?diff=18742</id>
		<title>File:Protection Racket.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Protection_Racket.png?diff=18742"/>
		<updated>2025-01-04T00:34:59Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Hired_Muscle.png?diff=18741</id>
		<title>File:Hired Muscle.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Hired_Muscle.png?diff=18741"/>
		<updated>2025-01-04T00:31:07Z</updated>

		<summary type="html">&lt;p&gt;RainbowGem2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RainbowGem2</name></author>
	</entry>
</feed>