<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Real+Engine</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Real+Engine"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/Real_Engine"/>
	<updated>2026-09-14T10:53:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/File:PizzaDynamo.jpeg?diff=13706</id>
		<title>File:PizzaDynamo.jpeg</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:PizzaDynamo.jpeg?diff=13706"/>
		<updated>2024-10-31T18:30:15Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Wraithcollage.png?diff=13705</id>
		<title>File:Wraithcollage.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Wraithcollage.png?diff=13705"/>
		<updated>2024-10-31T18:23:55Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Kelvinandviscous.png?diff=13704</id>
		<title>File:Kelvinandviscous.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Kelvinandviscous.png?diff=13704"/>
		<updated>2024-10-31T18:23:37Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Squid_haze.png?diff=13703</id>
		<title>File:Squid haze.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Squid_haze.png?diff=13703"/>
		<updated>2024-10-31T18:23:18Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Old_haze.png?diff=13702</id>
		<title>File:Old haze.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Old_haze.png?diff=13702"/>
		<updated>2024-10-31T18:20:58Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Geistcollage.png?diff=13701</id>
		<title>File:Geistcollage.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Geistcollage.png?diff=13701"/>
		<updated>2024-10-31T18:20:16Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/File:Visormoandkrill.png?diff=13700</id>
		<title>File:Visormoandkrill.png</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/File:Visormoandkrill.png?diff=13700"/>
		<updated>2024-10-31T18:18:22Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Minimap?diff=13697</id>
		<title>Minimap</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Minimap?diff=13697"/>
		<updated>2024-10-31T17:52:11Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Map.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;minimap&#039;&#039;&#039; is a simplified depiction of the [[map]] from above. It is used in a match to navigate the map, see the location of teammates, and to see any enemy players within you or your teammates line of sight.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Things that reveal you to enemies on the minimap ===&lt;br /&gt;
* Shooting enemy [[Troopers]].&lt;br /&gt;
* Being targeted or shot at by enemy Troopers.&lt;br /&gt;
* Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]).&lt;br /&gt;
** This includes shooting them from an angle where the structure cannot see or shoot back at you. The act of shooting at the structure is what causes you to appear on the enemy minimap, regardless of your location.&lt;br /&gt;
* Being targeted or shot at by enemy defensive structures.&lt;br /&gt;
* Being within a certain radius of enemy defensive structures.&lt;br /&gt;
** This can be thought of as the enemy defensive structures having some vision in an area around them. They can &amp;quot;see&amp;quot; you, and this causes you to show up on the enemy minimap.&lt;br /&gt;
** The radius of this &amp;quot;vision&amp;quot; differs between the types of structures, but is shorter than each structure&#039;s respective targeting ranges.&lt;br /&gt;
[[File:Deadlock Minimap Max Vision Range.png|thumb|A visual of the maximum range that you will reveal enemy heroes (that are in your line of sight) on the minimap]]&lt;br /&gt;
* Being in an enemy heroes&#039; line of sight, within a certain range.&lt;br /&gt;
** Important note: This is specific to the heroes&#039; line of sight, not the enemy player&#039;s line of sight.&lt;br /&gt;
*** A straight line drawn between the center of both heroes needs to be free of vision blockers in order to reveal the heroes on the minimap.&lt;br /&gt;
**** Leaning around a corner exposes only your hero&#039;s torso, and so will not reveal you on the minimap in the case that there are enemy heroes around that corner.&lt;br /&gt;
**** This means that while leaning around a corner, you will not reveal any enemies that are around that corner.&lt;br /&gt;
* Being very near an enemy hero that is facing away from you.&lt;br /&gt;
** Even if your hero does not appear on the enemy player&#039;s screen, you will be revealed on the minimap if you are too close to them (assuming no vision blockers).&lt;br /&gt;
** The range of this is just less than the maximum range that a light melee will damage them.&lt;br /&gt;
&lt;br /&gt;
[[File:Deadlock Minimap Corner Leaning.png|thumb|Bebop cannot see McGinnis on his minimap, and McGinnis would not be able to see Bebop on the minimap (were she looking at him).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Things that will not reveal you to enemies on the minimap. ===&lt;br /&gt;
* Standing near enemy Troopers while they are not shooting at or targeting you.&lt;br /&gt;
* Using abilities or items on enemy Troopers&lt;br /&gt;
* Enemy Troopers riding a [[Ziplines|zipline]] near or above you.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
&lt;br /&gt;
===Neutral creep camps===&lt;br /&gt;
&lt;br /&gt;
{{Gameplay navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Minimap?diff=13695</id>
		<title>Minimap</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Minimap?diff=13695"/>
		<updated>2024-10-31T17:39:50Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;minimap&#039;&#039;&#039; is a simplified depiction of the [[map]] from above. It is used in a match to navigate the map, see the location of teammates, and to see any enemy players within you or your teammates line of sight.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Things that reveal you to enemies on the minimap ===&lt;br /&gt;
* Shooting enemy [[Troopers]].&lt;br /&gt;
* Being targeted or shot at by enemy Troopers.&lt;br /&gt;
* Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]).&lt;br /&gt;
** This includes shooting them from an angle where the structure cannot see or shoot back at you. The act of shooting at the structure is what causes you to appear on the enemy minimap, regardless of your location.&lt;br /&gt;
* Being targeted or shot at by enemy defensive structures.&lt;br /&gt;
* Being within a certain radius of enemy defensive structures.&lt;br /&gt;
** This can be thought of as the enemy defensive structures having some vision in an area around them. They can &amp;quot;see&amp;quot; you, and this causes you to show up on the enemy minimap.&lt;br /&gt;
** The radius of this &amp;quot;vision&amp;quot; differs between the types of structures, but is shorter than each structure&#039;s respective targeting ranges.&lt;br /&gt;
[[File:Deadlock Minimap Max Vision Range.png|thumb|A visual of the maximum range that you will reveal enemy heroes (that are in your line of sight) on the minimap]]&lt;br /&gt;
* Being in an enemy heroes&#039; line of sight, within a certain range.&lt;br /&gt;
** Important note: This is specific to the heroes&#039; line of sight, not the enemy player&#039;s line of sight.&lt;br /&gt;
*** A straight line drawn between the center of both heroes needs to be free of vision blockers in order to reveal the heroes on the minimap.&lt;br /&gt;
**** Leaning around a corner exposes only your hero&#039;s torso, and so will not reveal you on the minimap in the case that there are enemy heroes around that corner.&lt;br /&gt;
**** This means that while leaning around a corner, you will not reveal any enemies that are around that corner.&lt;br /&gt;
* Being very near an enemy hero that is facing away from you.&lt;br /&gt;
** Even if your hero does not appear on the enemy player&#039;s screen, you will be revealed on the minimap if you are too close to them (assuming no vision blockers).&lt;br /&gt;
** The range of this is just less than the maximum range that a light melee will damage them.&lt;br /&gt;
&lt;br /&gt;
[[File:Deadlock Minimap Corner Leaning.png|thumb|Bebop cannot see McGinnis on his minimap, and McGinnis would not be able to see Bebop on the minimap (were she looking at him).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Things that will not reveal you to enemies on the minimap. ===&lt;br /&gt;
* Standing near enemy Troopers while they are not shooting at or targeting you.&lt;br /&gt;
* Using abilities or items on enemy Troopers&lt;br /&gt;
* Enemy Troopers riding a [[Ziplines|zipline]] near or above you.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
&lt;br /&gt;
===Neutral creep camps===&lt;br /&gt;
&lt;br /&gt;
{{Gameplay navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Minimap?diff=13693</id>
		<title>Minimap</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Minimap?diff=13693"/>
		<updated>2024-10-31T17:35:49Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;minimap&#039;&#039;&#039; is a simplified depiction of the [[map]] from above. It is used in a match to navigate the map, see the location of teammates, and to see any enemy players within you or your teammates line of sight.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Things that reveal you to enemies on the minimap ===&lt;br /&gt;
* Shooting enemy [[Troopers]].&lt;br /&gt;
* Being targeted or shot at by enemy Troopers.&lt;br /&gt;
* Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]).&lt;br /&gt;
** This includes shooting them from an angle where the structure cannot see or shoot back at you. The act of shooting at the structure is what causes you to appear on the enemy minimap, regardless of your location.&lt;br /&gt;
* Being targeted or shot at by enemy defensive structures.&lt;br /&gt;
* Being within a certain radius of enemy defensive structures.&lt;br /&gt;
** This can be thought of as the enemy defensive structures having some vision in an area around them. They can &amp;quot;see&amp;quot; you, and this causes you to show up on the enemy minimap.&lt;br /&gt;
** The radius of this &amp;quot;vision&amp;quot; differs between the types of structures, but is shorter than each structure&#039;s respective targeting ranges.&lt;br /&gt;
[[File:Deadlock Minimap Max Vision Range.png|thumb|A visual of the maximum range that you will reveal enemy heroes (that are in your line of sight) on the minimap]]&lt;br /&gt;
* Being in an enemy heroes&#039; line of sight, within a certain range.&lt;br /&gt;
** Important note: This is specific to the heroes&#039; line of sight, not the enemy player&#039;s line of sight.&lt;br /&gt;
*** A straight line drawn between the center of both heroes needs to be free of vision blockers in order to reveal the heroes on the minimap.&lt;br /&gt;
**** Leaning around a corner exposes only your hero&#039;s torso, and so will not reveal you on the minimap in the case that there are enemy heroes around that corner.&lt;br /&gt;
**** This means that while leaning around a corner, you will not reveal any enemies that are around that corner.&lt;br /&gt;
* Being very near an enemy hero that is facing away from you.&lt;br /&gt;
** Even if your hero does not appear on the enemy player&#039;s screen, you will be revealed on the minimap if you are too close to them (assuming no vision blockers).&lt;br /&gt;
** The range of this is just less than the maximum range that a light melee will damage them.&lt;br /&gt;
&lt;br /&gt;
[[File:Deadlock Minimap Corner Leaning.png|thumb|Bebop cannot see McGinnis on his minimap, and McGinnis would not be able to see Bebop on the minimap (were she looking at him).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Things that will not reveal you to enemies on the minimap. ===&lt;br /&gt;
* Standing near enemy Troopers while they are not shooting at or targeting you.&lt;br /&gt;
* Using abilities or items on enemy Troopers&lt;br /&gt;
* Enemy Troopers riding a [[Ziplines|zipline]] near or above you.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
&lt;br /&gt;
===Neutral creep camps===&lt;br /&gt;
&lt;br /&gt;
{{Gameplay navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Minimap?diff=13692</id>
		<title>Minimap</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Minimap?diff=13692"/>
		<updated>2024-10-31T17:31:43Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;minimap&#039;&#039;&#039; is a simplified depiction of the [[map]] from above. It is used in a match to navigate the map, see the location of teammates, and to see any enemy players within you or your teammates line of sight.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Things that reveal you to enemies on the minimap ===&lt;br /&gt;
* Shooting enemy [[Troopers]].&lt;br /&gt;
* Being targeted or shot at by enemy Troopers.&lt;br /&gt;
* Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]).&lt;br /&gt;
** This includes shooting them from an angle where the structure cannot see or shoot back at you. The act of shooting at the structure is what causes you to appear on the enemy minimap, regardless of your location.&lt;br /&gt;
* Being targeted or shot at by enemy defensive structures.&lt;br /&gt;
* Being within a certain radius of enemy defensive structures.&lt;br /&gt;
** This can be thought of as the enemy defensive structures having some vision in an area around them. They can &amp;quot;see&amp;quot; you, and this causes you to show up on the enemy minimap.&lt;br /&gt;
** The radius of this &amp;quot;vision&amp;quot; differs between the types of structures, but is shorter than each structure&#039;s respective targeting ranges.&lt;br /&gt;
[[File:Deadlock Minimap Max Vision Range.png|thumb|A visual of the maximum range that you will reveal enemy heroes (that are in your line of sight) on the minimap]]&lt;br /&gt;
* Being in an enemy heroes&#039; line of sight, within a certain range.&lt;br /&gt;
** Important note: This is specific to the heroes&#039; line of sight, not the enemy player&#039;s line of sight.&lt;br /&gt;
*** A straight line drawn between the center of both heroes needs to be free of vision blockers in order to reveal the heroes on the minimap.&lt;br /&gt;
**** Leaning around a corner exposes only your hero&#039;s torso, and so will not reveal you on the minimap in the case that there are enemy heroes around that corner.&lt;br /&gt;
**** This means that while leaning around a corner, you will not reveal any enemies that are around that corner.&lt;br /&gt;
* Being very near an enemy hero that is facing away from you.&lt;br /&gt;
** Even if your hero does not appear on the enemy player&#039;s screen, you will be revealed on the minimap if you are too close to them (assuming no vision blockers).&lt;br /&gt;
** The range of this is just less than the maximum range that a light melee will damage them.&lt;br /&gt;
&lt;br /&gt;
[[File:Deadlock Minimap Corner Leaning.png|thumb|Bebop cannot see McGinnis on his minimap, and McGinnis would not be able to see Bebop on the minimap (were she looking at him).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Things that will not reveal you to enemies on the minimap. ===&lt;br /&gt;
* Standing near enemy Troopers while they are not shooting at or targeting you.&lt;br /&gt;
* Using abilities or items on enemy Troopers&lt;br /&gt;
* Enemy Troopers riding a [[Ziplines|zipline]] near or above you.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&lt;br /&gt;
{{Gameplay navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Max_Health?diff=13690</id>
		<title>Max Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Max_Health?diff=13690"/>
		<updated>2024-10-31T17:12:49Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Redirected page to Health#Maximum Health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Health#Maximum Health]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mirage?diff=13636</id>
		<title>Mirage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mirage?diff=13636"/>
		<updated>2024-10-30T19:37:52Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: created a redirect so might as well link her&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_mirage&lt;br /&gt;
| card = Mirage_card_placeholder.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirage&#039;&#039;&#039; is an agile, wind-based [[Hero]] with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn&#039;s Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes. &lt;br /&gt;
&lt;br /&gt;
An emissary of the Djinn ambassador [[Nashala Dion]], Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn&#039;s vessel. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Tornado=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mirage&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Fire Scarabs=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mirage&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Djinn&#039;s Mark=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mirage&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Djinn&#039;s Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a [[Ziplines|zipline]].&lt;br /&gt;
&lt;br /&gt;
|-|(4) Traveler=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mirage&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_mirage|ph=true}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
The Djinn are one of the more curious groups of people in the modern world.  Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel.  As a result, most Djinn employ human bodyguards for transport, protection, and companionship.&lt;br /&gt;
&lt;br /&gt;
Mirage is one such bodyguard.  Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission.  It&#039;s the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Mirage/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Mirage is the third hero to be introduced through an update, following {{HeroIcon|Shiv}} and {{HeroIcon|Viscous}}.&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Gameplay_Navbox?diff=13635</id>
		<title>Template:Gameplay Navbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Gameplay_Navbox?diff=13635"/>
		<updated>2024-10-30T19:34:40Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name       = Gameplay&lt;br /&gt;
|title      = &amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; font-family: &#039;Retail Demo&#039;; font-size: 18px; text-shadow: 1px 1px rgba(0,0,0,0.3);&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&lt;br /&gt;
|state      = &lt;br /&gt;
|titlestyle = border-radius: 8px; background-image: linear-gradient(#c1a671, #d0bb95); font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
|groupstyle = border-bottom-left-radius: 8px; border-top-left-radius: 8px; background-image: linear-gradient(#c1a671, #d0bb95); font-family: &#039;Forevs Demo Bold&#039;, &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif; padding: 5px; text-align: center;&lt;br /&gt;
|abovestyle = background:#bdad9f;&lt;br /&gt;
|aboveclass = hlist&lt;br /&gt;
|above = &lt;br /&gt;
|group1     = &amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 1px 1px rgba(0,0,0,0.3);&amp;quot;&amp;gt;General&amp;lt;/span&amp;gt;&lt;br /&gt;
|list1      = [[Heroes]] &amp;amp;bull; [[Items]] &amp;amp;bull; [[Stats]]&lt;br /&gt;
|group2     = &amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 1px 1px rgba(0,0,0,0.3);&amp;quot;&amp;gt;Map features&amp;lt;/span&amp;gt;&lt;br /&gt;
|list2      = [[Breakables]] &amp;amp;bull; [[Cosmic Veil]] &amp;amp;bull; [[Golden Statue]] &amp;amp;bull; [[Map]] &amp;amp;bull; [[Mid-Boss]] &amp;amp;bull; [[Neutrals]] &amp;amp;bull; [[Rejuvenator]] &amp;amp;bull; [[Ropes]] &amp;amp;bull; [[Sinner&#039;s Sacrifice]] &amp;amp;bull; [[Soul Urn]] &amp;amp;bull; [[Structures]] &amp;amp;bull; [[Teleporter]] &amp;amp;bull; [[The Curiosity Shop]] &amp;amp;bull; [[Ziplines]]&lt;br /&gt;
|group3     = [[Mechanics|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;; font-weight:bold; text-shadow: 1px 1px rgba(0,0,0,0.3);&amp;quot;&amp;gt;Mechanics&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list3      = [[Crowd Control]] &amp;amp;bull; [[Death]] &amp;amp;bull; [[Flex Slots]] &amp;amp;bull; [[Level]] &amp;amp;bull; [[Health]] &amp;amp;bull; [[Melee Attack]] &amp;amp;bull; [[Minimap]] &amp;amp;bull; [[Souls]] &amp;amp;bull; [[Stack]] &amp;amp;bull; [[Status Effects]]&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Gameplay]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_attack?diff=13634</id>
		<title>Melee attack</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_attack?diff=13634"/>
		<updated>2024-10-30T19:33:32Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Real Engine moved page Melee attack to Melee Attack over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Melee Attack]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Attack?diff=13633</id>
		<title>Melee Attack</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Attack?diff=13633"/>
		<updated>2024-10-30T19:33:32Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Real Engine moved page Melee attack to Melee Attack over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]&lt;br /&gt;
Every hero can perform a &#039;&#039;&#039;melee attack&#039;&#039;&#039; to quickly finish off an enemy or do damage while reloading. [[Melee Damage|Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player&#039;s stamina and do more damage. Compared to a normal [[dash]], using one stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is &#039;&#039;&#039;Q&#039;&#039;&#039;. Pressing &#039;&#039;&#039;Q&#039;&#039;&#039; triggers a light melee attack, while holding initiates a heavy melee attack.&lt;br /&gt;
&lt;br /&gt;
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except [[Yamato]], who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs.&lt;br /&gt;
&lt;br /&gt;
[[Troopers]]&#039; health bar will start flashing when they are low but it is not an accurate predictor for if a melee attack will be enough damage to secure the last hit. Last hitting a Trooper with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though can only do so after a short delay when denying enemy soul orbs.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay navbox}}&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Teams?diff=13583</id>
		<title>Teams</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Teams?diff=13583"/>
		<updated>2024-10-30T03:32:22Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Deadlock&#039;&#039;, there are two opposing teams in the game, each consisting of 6 players. Each team serves either [[Patron|The Sapphire Flame]] or [[Patron|The Amber Hand]], which seek to use the players to complete a ritual and fully realize their existence in the physical world. &lt;br /&gt;
&lt;br /&gt;
Players cannot choose the team they fight for, as this is decided at the start of every match by the matchmaking engine. &lt;br /&gt;
&lt;br /&gt;
==In-game==&lt;br /&gt;
During a game, a player works with their team to destroy the enemy Patron, while defending their own. &lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{Main|Heroes}}&lt;br /&gt;
Before players can join a game, they are required to pick at least three heroes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ability_Point?diff=13582</id>
		<title>Ability Point</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ability_Point?diff=13582"/>
		<updated>2024-10-30T03:30:49Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
An {{Ap}}&#039;&#039;&#039;Ability Point&#039;&#039;&#039; is used to level up a hero&#039;s [[abilities]]. This generally makes the abilities stronger and more versatile. Ability points are gained by [[Leveling Up|leveling up]] the hero via [[souls]], or by completing the following objectives: [[Soul Urn]], [[Walker]]s, and [[Shrine]]s. &lt;br /&gt;
&lt;br /&gt;
Leveling an ability requires varying amount of &#039;&#039;&#039;Ability Points&#039;&#039;&#039; for each subsequent level, requiring 1, 2, and 5 &#039;&#039;&#039;Ability Points&#039;&#039;&#039; respectively. It costs 32 ability points in total in order to max out all of the abilities in the hero&#039;s kit. When leveling an ability, there is a brief window of time where the player can refund the upgrade.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Ability Points==&lt;br /&gt;
&lt;br /&gt;
The most common way to gain ability points is by leveling up. As all of the ability points needed to max out the hero&#039;s kit can be obtained from leveling up, any other method could be considered supplementary. However, it is still heavily recommended to complete these objectives, as it would make the process of maxing out all the abilities faster.&lt;br /&gt;
&lt;br /&gt;
Delivering the [[Soul Urn]] will grant the courier 1 &#039;&#039;&#039;Ability Point&#039;&#039;&#039; in addition to [[souls]].&lt;br /&gt;
&lt;br /&gt;
A [[Walker]] or a [[Shrine]] being destroyed will grant each person on the team who destroyed it an &#039;&#039;&#039;Ability Point&#039;&#039;&#039; in addition to [[souls]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ability_Point?diff=13581</id>
		<title>Ability Point</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ability_Point?diff=13581"/>
		<updated>2024-10-30T03:04:48Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
An {{Ap}}&#039;&#039;&#039;Ability Point&#039;&#039;&#039; is used to level up a hero&#039;s [[abilities]]. This generally makes the abilities stronger and more versatile. &lt;br /&gt;
&lt;br /&gt;
Leveling an ability requires varying amount of &#039;&#039;&#039;Ability Points&#039;&#039;&#039; for each subsequent level, requiring 1, 2, and 5 &#039;&#039;&#039;Ability Points&#039;&#039;&#039; respectively. When upgrading an ability, there is a brief window of time where the player can refund the upgrade.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Ability Points==&lt;br /&gt;
&lt;br /&gt;
Ability points are gained by [[Leveling Up|leveling up]] the hero via [[souls]], or by completing the following objectives: [[Soul Urn]], [[Walker]]s, and [[Shrine]]s.&lt;br /&gt;
&lt;br /&gt;
Delivering the [[Soul Urn]] will grant the courier 1 &#039;&#039;&#039;Ability Point&#039;&#039;&#039; in addition to [[souls]].&lt;br /&gt;
&lt;br /&gt;
A [[Walker]] or a [[Shrine]] being destroyed will grant each person on the team who destroyed it an &#039;&#039;&#039;Ability Point&#039;&#039;&#039; in addition to [[souls]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ability_Point?diff=13580</id>
		<title>Ability Point</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ability_Point?diff=13580"/>
		<updated>2024-10-30T02:23:51Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
An {{Ap}}&#039;&#039;&#039;Ability Point&#039;&#039;&#039; is used to level up a hero&#039;s abilities. This generally makes the abilities stronger and more versatile. &lt;br /&gt;
&lt;br /&gt;
Leveling an ability requires varying amount of &#039;&#039;&#039;Ability Points&#039;&#039;&#039; for each subsequent level, requiring 1, 2, and 5 &#039;&#039;&#039;Ability Points&#039;&#039;&#039; respectively. &lt;br /&gt;
&lt;br /&gt;
Ability points are gained by [[Leveling Up|leveling up]] the hero via [[souls]], or by completing the following objectives: [[Soul Urn]], [[Walker]]s, and [[Shrine]]s.&lt;br /&gt;
&lt;br /&gt;
Delivering the [[Soul Urn]] will grant the courier 1 &#039;&#039;&#039;Ability Point&#039;&#039;&#039; in addition to [[souls]].&lt;br /&gt;
&lt;br /&gt;
A [[Walker]] or a [[Shrine]] being destroyed will grant each person on the team who destroyed it an &#039;&#039;&#039;Ability Point&#039;&#039;&#039; in addition to [[souls]].&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Restorative_Shot?diff=13579</id>
		<title>Restorative Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Restorative_Shot?diff=13579"/>
		<updated>2024-10-30T00:49:15Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath   = Restorative Shot&lt;br /&gt;
| item_name            = Restorative Shot&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 1&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +7% [[Bullet Resist]]&lt;br /&gt;
| item_stat2           = +6% [[Weapon Damage]]&lt;br /&gt;
| souls                = 500&lt;br /&gt;
| passive1_description = Your next bullet will heal you based on what target you hit.&lt;br /&gt;
| passive1_cooldown    = 6s&lt;br /&gt;
| passive1_stat1       = 40 Healing from [[Heroes]]&lt;br /&gt;
| passive1_stat2       = 15 Healing from [[NPC]]s&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Restorative Shot&#039;&#039;&#039; is a Tier 1 Weapon [[Items|Item]] that grants additional [[Bullet Resist]] and [[Weapon Damage]]. Its passive causes a hero&#039;s next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependant on whether the bullet hits an enemy [[Hero]] or [[NPC]]. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|500}}.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Kelvin}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Restorative Shot/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Monster_Rounds?diff=13578</id>
		<title>Monster Rounds</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Monster_Rounds?diff=13578"/>
		<updated>2024-10-30T00:48:50Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath   = Monster Rounds&lt;br /&gt;
| item_name            = Monster Rounds&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 1&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = false&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +30% [[Weapon Damage]] vs. [[NPC]]s&lt;br /&gt;
| item_stat2           = +25% [[Bullet Resist]] vs. [[NPC]]s&lt;br /&gt;
| item_stat3           = +50 Bonus [[Health]]&lt;br /&gt;
| item_stat4           = +1 [[Health Regen]]&lt;br /&gt;
| souls                = 500&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Monster Rounds&#039;&#039;&#039; is a Tier 1 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bullet Resistance against [[NPC]]s, as well as [[Bonus Health]] and [[Health Regen]]. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|500}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Monster Rounds applies additional damage to Non-Player Characters. This includes [[Troopers]], lane structures like [[Guardian]]s, [[Walker]]s, neutral entities such as [[Denizens|Denizen]], and the [[Patron]]. &lt;br /&gt;
&lt;br /&gt;
Player-created NPCs (&#039;&#039;such as {{HeroIcon|McGinnis|McGinnis&#039;}} {{AbilityIcon|Mini Turret|Mini Turrets}}&#039;&#039;) are not affected.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Bebop}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&lt;br /&gt;
* {{HeroIcon|Lash}}&lt;br /&gt;
* {{HeroIcon|Seven}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&lt;br /&gt;
* {{HeroIcon|Warden}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Monster Rounds/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Restorative_Shot?diff=13577</id>
		<title>Restorative Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Restorative_Shot?diff=13577"/>
		<updated>2024-10-30T00:46:41Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath   = Restorative Shot&lt;br /&gt;
| item_name            = Restorative Shot&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 1&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +7% [[Bullet Resist]]&lt;br /&gt;
| item_stat2           = +6% [[Weapon Damage]]&lt;br /&gt;
| souls                = 500&lt;br /&gt;
| passive1_description = Your next bullet will heal you based on what target you hit.&lt;br /&gt;
| passive1_cooldown    = 6s&lt;br /&gt;
| passive1_stat1       = 40 Healing from [[Heroes]]&lt;br /&gt;
| passive1_stat2       = 15 Healing from [[Category:Units|NPC]]s&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Restorative Shot&#039;&#039;&#039; is a Tier 1 Weapon [[Items|Item]] that grants additional [[Bullet Resist]] and [[Weapon Damage]]. Its passive causes a hero&#039;s next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependant on whether the bullet hits an enemy [[Hero]] or [[Category:Units|NPC]]. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|500}}.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Kelvin}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Restorative Shot/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Monster_Rounds?diff=13576</id>
		<title>Monster Rounds</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Monster_Rounds?diff=13576"/>
		<updated>2024-10-30T00:46:39Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath   = Monster Rounds&lt;br /&gt;
| item_name            = Monster Rounds&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 1&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = false&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +30% [[Weapon Damage]] vs. [[Category:Units|NPC]]s&lt;br /&gt;
| item_stat2           = +25% [[Bullet Resist]] vs. [[Category:Units|NPC]]s&lt;br /&gt;
| item_stat3           = +50 Bonus [[Health]]&lt;br /&gt;
| item_stat4           = +1 [[Health Regen]]&lt;br /&gt;
| souls                = 500&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Monster Rounds&#039;&#039;&#039; is a Tier 1 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bullet Resistance against [[Category:Units|NPC]]s, as well as [[Bonus Health]] and [[Health Regen]]. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|500}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Monster Rounds applies additional damage to Non-Player Characters. This includes [[Troopers]], lane structures like [[Guardian]]s, [[Walker]]s, neutral entities such as [[Denizens|Denizen]], and the [[Patron]]. &lt;br /&gt;
&lt;br /&gt;
Player-created NPCs (&#039;&#039;such as {{HeroIcon|McGinnis|McGinnis&#039;}} {{AbilityIcon|Mini Turret|Mini Turrets}}&#039;&#039;) are not affected.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Bebop}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&lt;br /&gt;
* {{HeroIcon|Lash}}&lt;br /&gt;
* {{HeroIcon|Seven}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&lt;br /&gt;
* {{HeroIcon|Warden}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Monster Rounds/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Restorative_Shot?diff=13575</id>
		<title>Restorative Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Restorative_Shot?diff=13575"/>
		<updated>2024-10-30T00:45:51Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath   = Restorative Shot&lt;br /&gt;
| item_name            = Restorative Shot&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 1&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +7% [[Bullet Resist]]&lt;br /&gt;
| item_stat2           = +6% [[Weapon Damage]]&lt;br /&gt;
| souls                = 500&lt;br /&gt;
| passive1_description = Your next bullet will heal you based on what target you hit.&lt;br /&gt;
| passive1_cooldown    = 6s&lt;br /&gt;
| passive1_stat1       = 40 Healing from [[Heroes]]&lt;br /&gt;
| passive1_stat2       = 15 Healing from [[NPC|Category:Units]]s&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Restorative Shot&#039;&#039;&#039; is a Tier 1 Weapon [[Items|Item]] that grants additional [[Bullet Resist]] and [[Weapon Damage]]. Its passive causes a hero&#039;s next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependant on whether the bullet hits an enemy [[Hero]] or [[NPC|Category:Units]]. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|500}}.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Kelvin}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Restorative Shot/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Monster_Rounds?diff=13574</id>
		<title>Monster Rounds</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Monster_Rounds?diff=13574"/>
		<updated>2024-10-30T00:45:48Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath   = Monster Rounds&lt;br /&gt;
| item_name            = Monster Rounds&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 1&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = false&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = false&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +30% [[Weapon Damage]] vs. [[NPC|Category:Units]]s&lt;br /&gt;
| item_stat2           = +25% [[Bullet Resist]] vs. [[NPC|Category:Units]]s&lt;br /&gt;
| item_stat3           = +50 Bonus [[Health]]&lt;br /&gt;
| item_stat4           = +1 [[Health Regen]]&lt;br /&gt;
| souls                = 500&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Monster Rounds&#039;&#039;&#039; is a Tier 1 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bullet Resistance against [[NPC|Category:Units]]s, as well as [[Bonus Health]] and [[Health Regen]]. &lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[Shop]] for {{Souls|500}}.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Monster Rounds applies additional damage to Non-Player Characters. This includes [[Troopers]], lane structures like [[Guardian]]s, [[Walker]]s, neutral entities such as [[Denizens|Denizen]], and the [[Patron]]. &lt;br /&gt;
&lt;br /&gt;
Player-created NPCs (&#039;&#039;such as {{HeroIcon|McGinnis|McGinnis&#039;}} {{AbilityIcon|Mini Turret|Mini Turrets}}&#039;&#039;) are not affected.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
* {{HeroIcon|Bebop}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&lt;br /&gt;
* {{HeroIcon|Lash}}&lt;br /&gt;
* {{HeroIcon|Seven}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&lt;br /&gt;
* {{HeroIcon|Warden}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Monster Rounds/Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Crowd_Control?diff=13573</id>
		<title>Crowd Control</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Crowd_Control?diff=13573"/>
		<updated>2024-10-30T00:39:20Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Undo revision 13547 by 165.91.13.192 (talk) looking through pages needed, seeing all of these here is such a pain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Include an icon for hyperlink preview&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crowd Control (CC) in gaming refers to effects that alter an opponent&#039;s capability to function, including their movement, ability use, weapon firing, and many others.&lt;br /&gt;
&lt;br /&gt;
They can be applied both by [[Heroes|Hero]]&#039;s abilities and [[Items]] from the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
==Types of Crowd Controls==&lt;br /&gt;
&lt;br /&gt;
===Movement Slow===&lt;br /&gt;
Reduces the target&#039;s movement speed or fire rate by applying [[Movement Slow|Movement Slow.]]&lt;br /&gt;
&lt;br /&gt;
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s. &lt;br /&gt;
&lt;br /&gt;
Movement Slow cannot reduce a target&#039;s speed below 2 meters / second.&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].&lt;br /&gt;
&lt;br /&gt;
Examples of stun include Infernus&#039; [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy&#039;s [[Ivy#(3)_Stone_Form|Stone Form]], and Dynamo&#039;s [[Dynamo#(4)_Singularity|Singularity]].&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly.&lt;br /&gt;
&lt;br /&gt;
The only source of Sleep is [[Haze]]&#039;s Sleep Dagger.&lt;br /&gt;
&lt;br /&gt;
===Root===&lt;br /&gt;
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta&#039;s [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground.&lt;br /&gt;
&lt;br /&gt;
Examples of Roots include [[Warden]]&#039;s Binding Word and [[Grey Talon]]&#039;s Immobilizing Trap.&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Prevents the target from activating abilities, though they can still use [[Items|Item]] actives.&lt;br /&gt;
&lt;br /&gt;
A common cause of confusion is that Silence does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as Seven&#039;s [[Seven#Abilities|Storm Cloud]].&lt;br /&gt;
&lt;br /&gt;
===Item Silence===&lt;br /&gt;
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.&lt;br /&gt;
&lt;br /&gt;
Examples include the [[Curse]] [[Items|Item]] and [[Slowing Hex]] for some items.&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as [[Haze]]&#039;s Bullet Dance.&lt;br /&gt;
&lt;br /&gt;
Examples of Disarm include Mo &amp;amp; Krill&#039;s [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop&#039;s [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]].&lt;br /&gt;
&lt;br /&gt;
===Interrupt===&lt;br /&gt;
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted. &lt;br /&gt;
&lt;br /&gt;
Examples of Interrupt (other than Stun) include the [[Curse]] and [[Knockdown]] [[Items]].&lt;br /&gt;
&lt;br /&gt;
===Displace===&lt;br /&gt;
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.&lt;br /&gt;
&lt;br /&gt;
Examples include Lash&#039;s [[Lash#(1)_Ground_Strike|Ground Strike]], Bebop&#039;s [[Bebop#(2)_Exploding_Uppercut|Exploding Uppercut]] and [[Bebop#(3)_Hook|Hook]], Vindicta&#039;s [[Vindicta#(1)_Stake|Stake]], the [[Rescue Beam]] and [[Knockdown]] [[Items]], and more.&lt;br /&gt;
&lt;br /&gt;
===Time Stop===&lt;br /&gt;
The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation). &lt;br /&gt;
&lt;br /&gt;
The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the singularity.&lt;br /&gt;
&lt;br /&gt;
==Crowd Control Reductions and Immunities==&lt;br /&gt;
Effects that reduce the intensity of crowd control, either partially or completely.&lt;br /&gt;
&lt;br /&gt;
===Slow Resistance===&lt;br /&gt;
Reduce the effectiveness of slows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, Infernus&#039; [[Infernus#(2)_Flame_Dash|Flame Dash]] normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as [[Curse]].&lt;br /&gt;
&lt;br /&gt;
Examples include [[Ethereal Shift]] and the transformation phase of [[Yamato]]&#039;s Shadow Transformation.&lt;br /&gt;
&lt;br /&gt;
Currently all Ethereal effects render the activating hero immobile; it is not confirmed if this is part of the etheral effect or another spereate effect.&lt;br /&gt;
&lt;br /&gt;
===Purge===&lt;br /&gt;
Instantly remove all debuffs. &lt;br /&gt;
&lt;br /&gt;
Some debuffs delay the crucial negative effect, such as Bebop&#039;s [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.&lt;br /&gt;
&lt;br /&gt;
Examples include Viscous&#039; [[Viscous#(2)_The_Cube|The Cube]], [[Unstoppable]], and [[Debuff Remover]].&lt;br /&gt;
&lt;br /&gt;
===Immovable===&lt;br /&gt;
Immune to displacements, such as [[Viscous]]&#039;s Puddle Punch.&lt;br /&gt;
&lt;br /&gt;
Examples of Immovable include the [[Unstoppable]] [[Items|Item]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that Immovable is not displayed in game texts anywhere, and is therefore a hidden mechanic.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
Other effects commonly confused with Crowd Control effects include:&lt;br /&gt;
* [[Invincibility]] - Cannot receive damage, but can still receive effects and be targeted&lt;br /&gt;
* [[Unkillable]] - Unable to die, but can still receive damage, effects, and be targeted&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Nashala_Dion?diff=13572</id>
		<title>Nashala Dion</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Nashala_Dion?diff=13572"/>
		<updated>2024-10-30T00:34:46Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Redirected page to Minor characters#Nashala Dion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Minor characters#Nashala Dion]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mirage?diff=13571</id>
		<title>Mirage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mirage?diff=13571"/>
		<updated>2024-10-30T00:32:38Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Mark: Hello everybody, my name is Markiplier and welcome to Five Nights at Freddy&amp;#039;s, an indie horror game that you guys suggested, in mass, and I saw that Yamimash played it and he said it was really really good... So I&amp;#039;m very eager to see what is up. And that is a terrifying animatronic bear! &amp;quot;Family pizzeria looking for security guard to work the nightshift.&amp;quot; Oh...12 a.m. The first night. If I didn&amp;#039;t wanna stay the first night, why would I stay any more than... five... Why I stay any more than&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| key = hero_mirage&lt;br /&gt;
| card = Mirage_card_placeholder.png&lt;br /&gt;
| no_bullet_resist=true &lt;br /&gt;
| no_spirit_resist=true &lt;br /&gt;
| no_sprint=true&lt;br /&gt;
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}&lt;br /&gt;
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}}&lt;br /&gt;
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}&lt;br /&gt;
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mirage&#039;&#039;&#039; is an agile, wind-based [[Hero]] with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn&#039;s Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes. &lt;br /&gt;
&lt;br /&gt;
An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn&#039;s vessel. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Tornado=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mirage&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Fire Scarabs=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mirage&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Djinn&#039;s Mark=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mirage&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Djinn&#039;s Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a [[Ziplines|zipline]].&lt;br /&gt;
&lt;br /&gt;
|-|(4) Traveler=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Mirage&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_mirage|ph=true}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;A FATE&#039;S TALE&#039;&#039;&#039;|&lt;br /&gt;
&lt;br /&gt;
The Djinn are one of the more curious groups of people in the modern world.  Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel.  As a result, most Djinn employ human bodyguards for transport, protection, and companionship.&lt;br /&gt;
&lt;br /&gt;
Mirage is one such bodyguard.  Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission.  It&#039;s the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Mirage/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Mirage is the third hero to be introduced through an update, following {{HeroIcon|Shiv}} and {{HeroIcon|Viscous}}.&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Cursed_Apple?diff=13570</id>
		<title>Cursed Apple</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Cursed_Apple?diff=13570"/>
		<updated>2024-10-30T00:31:13Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Redirected page to Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Debuff?diff=13569</id>
		<title>Debuff</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Debuff?diff=13569"/>
		<updated>2024-10-30T00:30:08Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Redirected page to Status Effects#Negative Status Effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Status Effects#Negative Status Effects]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Debuff?diff=13568</id>
		<title>Debuff</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Debuff?diff=13568"/>
		<updated>2024-10-30T00:29:58Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Created page with &amp;quot;#REDIRECT [[Status Effects#Negative Status Effects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[[[Status Effects#Negative Status Effects]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Real_Engine?diff=13559</id>
		<title>User:Real Engine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Real_Engine?diff=13559"/>
		<updated>2024-10-29T18:29:25Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: /* To-Dos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m at editing, but I still try my best to help.&lt;br /&gt;
&lt;br /&gt;
== To-Dos ==&lt;br /&gt;
&lt;br /&gt;
* Expand [[Teams]]&lt;br /&gt;
* Overhaul [[Ability]] and [[Ability Point]]&lt;br /&gt;
&lt;br /&gt;
== Images that could be useful in the future ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GeistVNCover.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ability_Duration?diff=13558</id>
		<title>Ability Duration</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ability_Duration?diff=13558"/>
		<updated>2024-10-29T17:55:56Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Duration of abilities and items. &lt;br /&gt;
&lt;br /&gt;
Extended by:&lt;br /&gt;
* [[Duration Extender]]&lt;br /&gt;
* [[Superior Duration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Damage?diff=13557</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Damage?diff=13557"/>
		<updated>2024-10-29T17:52:03Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation}}&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Damage per second]]&lt;br /&gt;
* [[Weapon Damage]] is a stat that affects Bullet Damage and Melee Damage&lt;br /&gt;
** [[Bullet Damage]]&lt;br /&gt;
** [[Melee Damage]]&lt;br /&gt;
* [[Spirit Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Damage Calculation]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Vitality_Stats?diff=13556</id>
		<title>Vitality Stats</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Vitality_Stats?diff=13556"/>
		<updated>2024-10-29T17:35:54Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Redirected page to Stats#Vitality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stats#Vitality]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Vitality_Stat?diff=13555</id>
		<title>Vitality Stat</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Vitality_Stat?diff=13555"/>
		<updated>2024-10-29T17:35:43Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Changed redirect target from Vitality Stats to Stats#Vitality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stats#Vitality]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Vitality_Stat?diff=13554</id>
		<title>Vitality Stat</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Vitality_Stat?diff=13554"/>
		<updated>2024-10-29T17:31:32Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Redirected page to Vitality Stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vitality Stats]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Disambiguation?diff=13432</id>
		<title>Template:Disambiguation</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Disambiguation?diff=13432"/>
		<updated>2024-10-28T20:13:16Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Message box&lt;br /&gt;
 | image = &lt;br /&gt;
 | quote = &lt;br /&gt;
 | notice = This is a [[:Category:Disambiguation|disambiguation page]], which lists pages which may be the intended target. If a [[Special:Whatlinkshere/Disambiguation|page link]] referred you here, please consider editing it to point directly to the intended page.&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Disambiguation|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Real_Engine?diff=13277</id>
		<title>User:Real Engine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Real_Engine?diff=13277"/>
		<updated>2024-10-26T21:20:32Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m at editing, but I still try my best to help.&lt;br /&gt;
&lt;br /&gt;
== To-Dos ==&lt;br /&gt;
&lt;br /&gt;
* Expand [[Teams]]&lt;br /&gt;
* Create [[Template:Disambiguation|disambiguation template]]&lt;br /&gt;
&lt;br /&gt;
== Images that could be useful in the future ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GeistVNCover.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Storyline?diff=13275</id>
		<title>Storyline</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Storyline?diff=13275"/>
		<updated>2024-10-26T20:36:39Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
This lists all events in the lore that are currently dated&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Date&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;17th Century&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1692&lt;br /&gt;
|The Salem Witch Trials took place leading to the killing of [[Vindicta]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;18th Century&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|[[Minor characters|Johann Geist]] is born&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|[[Lady Geist|Jeanne (Lady Geist)]] is born&lt;br /&gt;
|-&lt;br /&gt;
|1850&lt;br /&gt;
|[[Minor characters|Walter Geist]] is born&lt;br /&gt;
|-&lt;br /&gt;
|1880&lt;br /&gt;
|[[Minor characters|Johann Geist]] dies&lt;br /&gt;
|-&lt;br /&gt;
|1899&lt;br /&gt;
|The first [[Maelstrom]] occours&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;19th Century&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1930&lt;br /&gt;
|Ivy comes to life&lt;br /&gt;
|-&lt;br /&gt;
|1939&lt;br /&gt;
|Grey Talon retires&lt;br /&gt;
|-&lt;br /&gt;
|1944&lt;br /&gt;
|[[Ixia|South Ixia]] joins the US&lt;br /&gt;
|-&lt;br /&gt;
|1944&lt;br /&gt;
|An assassination attempt occurs on Pocket&#039;s 18th birthday and they are thought to have been killed&lt;br /&gt;
|-&lt;br /&gt;
|April 1949&lt;br /&gt;
|South Pacific opens on Broadway&lt;br /&gt;
|-&lt;br /&gt;
|Current Day 1949&lt;br /&gt;
|Celestial Alignment, the second [[Maelstrom]] and [[The Ritual]] take place&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Heroic_Aura?diff=13274</id>
		<title>Heroic Aura</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heroic_Aura?diff=13274"/>
		<updated>2024-10-26T20:30:08Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_imagefilepath   = Heroic Aura&lt;br /&gt;
| item_name            = Heroic Aura&lt;br /&gt;
| item_type            = Weapon&lt;br /&gt;
| item_tier            = 3&lt;br /&gt;
| has_components       = false&lt;br /&gt;
| has_passive1         = true&lt;br /&gt;
| has_passive2         = false&lt;br /&gt;
| has_active1          = true&lt;br /&gt;
| has_iscomponentof    = false&lt;br /&gt;
| item_stat1           = +20% [[Bullet Lifesteal]]&lt;br /&gt;
| item_stat2           = +150 Bonus [[Health]]&lt;br /&gt;
| item_stat3           = +1m/s [[Move Speed]]&lt;br /&gt;
| souls                = 3,000&lt;br /&gt;
| passive1_description = Provides [[Fire Rate]] to nearby player minions.&lt;br /&gt;
| passive1_cooldown    =&lt;br /&gt;
| passive1_stat1       = +40% Minions Fire Rate (Conditional)&lt;br /&gt;
| passive1_stat2       = 20m Radius&lt;br /&gt;
| active1_description  = Provides bonus Movement Speed and Fire Rate to you and nearby allies.&lt;br /&gt;
| active1_cooldown     = 32s&lt;br /&gt;
| active1_stat1        = +2m/s Movement Speed (Conditional)&lt;br /&gt;
| active1_stat2        = +25% Fire Rate (Conditional)&lt;br /&gt;
| active1_stat3        = 30m Active Radius&lt;br /&gt;
| active1_stat4        = 6s Duration&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heroic Aura&#039;&#039;&#039; is a Tier 3 Weapon [[Items|Item]] that grants [[Bullet Lifesteal]], bonus [[Health]], and [[Move Speed]] to the purchasing hero, along with a powerful boost to [[Fire rate]] for nearby friendly [[Trooper|Troopers]], such as {{HeroIcon|McGinnis|McGinnis&#039;}} {{AbilityIcon|Mini Turret|Mini Turrets}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroic Aura&#039;&#039;&#039; has an Active component which can be used to provide bonus movement speed and fire rate to yourself and nearby allies for a short time.&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|3,000}}.&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
*{{HeroIcon|Ivy}}&lt;br /&gt;
*{{HeroIcon|McGinnis}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Main|Heroic Aura/Update history|l1=Update history}}&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item_Navbox}}&lt;br /&gt;
[[Category:Active Items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Component?diff=13273</id>
		<title>Component</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Component?diff=13273"/>
		<updated>2024-10-26T20:27:43Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: redirecting time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Components]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Active?diff=13272</id>
		<title>Active</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Active?diff=13272"/>
		<updated>2024-10-26T20:25:21Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: apparently, deleting this redirect was a mistake because 5 pages link to it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Items#Active Items]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Silence?diff=13264</id>
		<title>Silence</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Silence?diff=13264"/>
		<updated>2024-10-26T19:48:58Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Silence is a form of [[Crowd Control]].&lt;br /&gt;
&lt;br /&gt;
Prevents use of abilities during its duration.&lt;br /&gt;
&lt;br /&gt;
Does &#039;&#039;&#039;not&#039;&#039;&#039; cancel channeling of abilities, if channel started before debuff was placed on user.&lt;br /&gt;
&lt;br /&gt;
== [[Items]] inflicting silence ==&lt;br /&gt;
&lt;br /&gt;
* [[Silence Glyph]]&lt;br /&gt;
* [[Silencer]]&lt;br /&gt;
&lt;br /&gt;
== [[Items]] counteracting silence ==&lt;br /&gt;
&lt;br /&gt;
* [[Unstoppable]]&lt;br /&gt;
* [[Debuff Remover]]&lt;br /&gt;
* [[Debuff Reducer]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Real_Engine?diff=13263</id>
		<title>User:Real Engine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Real_Engine?diff=13263"/>
		<updated>2024-10-26T19:48:13Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m at editing, but I still try my best to help.&lt;br /&gt;
&lt;br /&gt;
== To-Dos ==&lt;br /&gt;
&lt;br /&gt;
* Expand [[Teams]]&lt;br /&gt;
* Create disambiguation template&lt;br /&gt;
&lt;br /&gt;
== Images that could be useful in the future ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GeistVNCover.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Real_Engine?diff=13262</id>
		<title>User:Real Engine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Real_Engine?diff=13262"/>
		<updated>2024-10-26T19:47:42Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m at editing, but I still try my best to help.&lt;br /&gt;
&lt;br /&gt;
== To-Dos ==&lt;br /&gt;
&lt;br /&gt;
* Expand [[Teams]]&lt;br /&gt;
* Create disambiguation template&lt;br /&gt;
&lt;br /&gt;
== Images that could be useful in the future ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
[[File:GeistVNCover.png]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Real_Engine?diff=13261</id>
		<title>User:Real Engine</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Real_Engine?diff=13261"/>
		<updated>2024-10-26T19:45:36Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: Created page with &amp;quot;I&amp;#039;m at editing, but I still try my best to help.  == To-Dos ==  * Expand Teams * Create disambiguation template  == Images that could be useful in the future == thumb&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m at editing, but I still try my best to help.&lt;br /&gt;
&lt;br /&gt;
== To-Dos ==&lt;br /&gt;
&lt;br /&gt;
* Expand [[Teams]]&lt;br /&gt;
* Create disambiguation template&lt;br /&gt;
&lt;br /&gt;
== Images that could be useful in the future ==&lt;br /&gt;
[[File:GeistVNCover.png|thumb]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Minimap?diff=13089</id>
		<title>Minimap</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Minimap?diff=13089"/>
		<updated>2024-10-25T16:56:32Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;minimap&#039;&#039;&#039; is a simplified depiction of the [[map]] from above. it is used in a match to navigate the map, see the location of teammates, and to see any enemy players within you or your teammates line of sight.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Things that reveal you to enemies on the minimap ===&lt;br /&gt;
* Shooting enemy [[Troopers]].&lt;br /&gt;
* Being targeted or shot at by enemy Troopers.&lt;br /&gt;
* Shooting at enemy defensive structures ([[Guardian|Guardians]], [[Walker|Walkers]], [[Shrine|Shrines]], [[Patron]]).&lt;br /&gt;
** This includes shooting them from an angle where the structure cannot see or shoot back at you. The act of shooting at the structure is what causes you to appear on the enemy minimap, regardless of your location.&lt;br /&gt;
* Being targeted or shot at by enemy defensive structures.&lt;br /&gt;
* Being within a certain radius of enemy defensive structures.&lt;br /&gt;
** This can be thought of as the enemy defensive structures having some vision in an area around them. They can &amp;quot;see&amp;quot; you, and this causes you to show up on the enemy minimap.&lt;br /&gt;
** The radius of this &amp;quot;vision&amp;quot; differs between the types of structures, but is shorter than each structure&#039;s respective targeting ranges.&lt;br /&gt;
[[File:Deadlock Minimap Max Vision Range.png|thumb|A visual of the maximum range that you will reveal enemy heroes (that are in your line of sight) on the minimap]]&lt;br /&gt;
* Being in an enemy heroes&#039; line of sight, within a certain range.&lt;br /&gt;
** Important note: This is specific to the heroes&#039; line of sight, not the enemy player&#039;s line of sight.&lt;br /&gt;
*** A straight line drawn between the center of both heroes needs to be free of vision blockers in order to reveal the heroes on the minimap.&lt;br /&gt;
**** Leaning around a corner exposes only your hero&#039;s torso, and so will not reveal you on the minimap in the case that there are enemy heroes around that corner.&lt;br /&gt;
**** This means that while leaning around a corner, you will not reveal any enemies that are around that corner.&lt;br /&gt;
* Being very near an enemy hero that is facing away from you.&lt;br /&gt;
** Even if your hero does not appear on the enemy player&#039;s screen, you will be revealed on the minimap if you are too close to them (assuming no vision blockers).&lt;br /&gt;
** The range of this is just less than the maximum range that a light melee will damage them.&lt;br /&gt;
&lt;br /&gt;
[[File:Deadlock Minimap Corner Leaning.png|thumb|Bebop cannot see McGinnis on his minimap, and McGinnis would not be able to see Bebop on the minimap (were she looking at him).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Things that will not reveal you to enemies on the minimap. ===&lt;br /&gt;
* Standing near enemy Troopers while they are not shooting at or targeting you.&lt;br /&gt;
* Using abilities or items on enemy Troopers&lt;br /&gt;
* Enemy Troopers riding a [[Ziplines|zipline]] near or above you.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay navbox}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Cooldown?diff=12900</id>
		<title>Cooldown</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Cooldown?diff=12900"/>
		<updated>2024-10-23T20:57:06Z</updated>

		<summary type="html">&lt;p&gt;Real Engine: it&amp;#039;s redirecting time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ability Cooldown]]&lt;/div&gt;</summary>
		<author><name>Real Engine</name></author>
	</entry>
</feed>