<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shears</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shears"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/Shears"/>
	<updated>2026-09-14T21:03:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Venator?diff=78571</id>
		<title>Venator</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Venator?diff=78571"/>
		<updated>2026-06-10T23:27:18Z</updated>

		<summary type="html">&lt;p&gt;Shears: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_priest&lt;br /&gt;
| codenames = Priest; Rourke; Cain&lt;br /&gt;
|release_date = February 5, 2026&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = I&#039;ll drive a stake through their heart!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Venator&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He doesn&#039;t walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a Consecrating Grenade into the fray softens up his enemies and keeps them from restoring health, and his Hex-Lined Snap Trap scatters across the ground to lock them in place. A Gutshot from his shotgun will knock back enemies who get too close, and when the time is right, Ira Domini will rid the world of evil once and for all.&lt;br /&gt;
&lt;br /&gt;
A relentless monster hunter, Father Quinn Rourke represents the righteous wrath and fury of the Venators of Saint Benedict. Sent by his superiors at the Vatican, the Venator has been designated a mission: to annihilate the evil stirring in New York.&lt;br /&gt;
&lt;br /&gt;
Venator was released on [[Update:February 5, 2026|February 5, 2026]] as the fourth winner of the [[Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_priest|weapon_name=51:20}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* T3 [[Melee Attack|heavy melee]] deals +{{#invoke:Abilities|get_ability_prop|Ira Domini|BonusAmpToVampire}} bonus damage to vampires ({{HeroIcon|Drifter}}, {{HeroIcon|Mina}}, and enemies with {{ItemIcon|Vampiric Burst}} active).&lt;br /&gt;
&lt;br /&gt;
* If airborne while casting, Gutshot will push Venator away from the direction the player is facing, both horizontally and vertically.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Enemies can disarm the trap by shooting at it. It is not affected by abilities, items or [[melee attack]]s.&lt;br /&gt;
* When looking directly upwards, the trap will be thrown very far behind the player.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ira Domini is affected by [[Status Effects#Disarm|disarm]].&lt;br /&gt;
* The bolts are hitscan and can pierce through enemies.&lt;br /&gt;
* It deals 30% [[Headshot|critical headshot damage]].&lt;br /&gt;
* It deals +{{#invoke:Abilities|get_ability_prop|Ira Domini|BonusAmpToVampire}} bonus damage to vampires ({{HeroIcon|Drifter}}, {{HeroIcon|Mina}}, and enemies with {{ItemIcon|Vampiric Burst}} active).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|priest}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Venator card.png|Venator&#039;s portrait.&lt;br /&gt;
File:Venator.png|Venator&#039;s icon.&lt;br /&gt;
File:Venator Render.png|Venator in-game render.&lt;br /&gt;
File:Venator select background.png|Venator&#039;s select background.&lt;br /&gt;
File:Venator Reference Sheet.png|Venator Reference Sheet.&lt;br /&gt;
File:Venator Weapon.png|Venator&#039;s weapon, 51:20.&lt;br /&gt;
File:Venator name.png|Venator&#039;s typography.&lt;br /&gt;
File:Venator VoterPoster.jpg|&amp;quot;Vote for Venator&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Venator Damaged.png|Damaged &amp;quot;Vote Venator&amp;quot; poster.&lt;br /&gt;
File:Venator Vote Splash.png|Venator splash art from the vote screen.&lt;br /&gt;
File:Venator Voter Sticker.png|Venator voter sticker.&lt;br /&gt;
File:Venator&#039;s Censer.png|Venator&#039;s censer hint at the hideout.&lt;br /&gt;
File:Venator&#039;s shadow at the hideout.png|Venator&#039;s shadow in the hideout.&lt;br /&gt;
File:Venator card leak.png|Leaked Venator portrait.&lt;br /&gt;
File:Venator model.png|Leaked work-in-progress Venator model.&lt;br /&gt;
File:Venator Gloat.png|Gloat portrait for Venator.&lt;br /&gt;
File:Venator Critical Health.png|Critical health portrait for Venator.&lt;br /&gt;
File:Venator Thank You Poster.png|Thanks for voting Venator!&lt;br /&gt;
File:Venator Thank You Poster Damaged.png|&#039;&#039;For all they that take the sword shall perish with the sword.&#039;&#039;  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;Venator&amp;quot; means &amp;quot;hunter&amp;quot; in Latin.&lt;br /&gt;
* Venator&#039;s weapon is named after the Bible passage Jeremiah 51:20: &amp;quot;Thou art my battle axe and weapons of war: for with thee will I break in pieces the nations, and with thee will I destroy kingdoms&amp;quot;.&lt;br /&gt;
* One of Venator&#039;s voice lines for upgrading &#039;&#039;&#039;Gutshot&#039;&#039;&#039;, &amp;quot;I long for the day when this will be a plowshare&amp;quot; references the phase &amp;quot;[[wikipedia:Swords into ploughshares|beating swords into plowshares]]&amp;quot; which comes from the Bible passage Isaiah 2:4.&lt;br /&gt;
* His ultimate ability, &amp;quot;Ira Domini&amp;quot;, translates to &amp;quot;Wrath of the Lord&amp;quot; in Latin.&lt;br /&gt;
* Venator was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; A playable version of Venator was added to the files in the [[Update:May 8, 2025|Shop Rework Update]]. A new Venator portrait was leaked in a work-in-progress hero select screen posted on 4chan in July 2025. On [[Update:January 20, 2026|20th January 2026]], Venator was teased in the [[Hideout]] with a [[wikipedia:Thurible|thurible]] on a bookshelf.&lt;br /&gt;
* Before his release, Venator had voice lines calling him by his last name &amp;quot;Rourke&amp;quot;, indicating it may have been his hero name at some point in development.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;You&#039;re just a man, Rourke, and you&#039;re gonna die screaming like one.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Victor}}&#039;s in-game [[Victor/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Took down Rourke.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** {{HeroIcon|The Doorman}} has voice lines calling Venator &amp;quot;Cain&amp;quot;, indicating it may have been his first name before &amp;quot;Quinn&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|quotes=Venator/Quotes#Enemy Heroes|transcription=You&#039;ve never faced someone like me before, Cain.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Removed/Unused Voice Lines|voice line]] (Venator trapped in Baroness): &#039;&#039;&amp;quot;You know, Cain, one day you will actually believe the legend you sell to people, and on that day you will die screaming.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator originally had the [[Shopkeeper]] voice actor as a temp VO, who made self-aware jokes about his role. The female temp voice (currently on [[Boho]]) called him &amp;quot;the bodega guy&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm select 01.mp3|transcription=If you thought the bodega guy was a good temp voice, wait &#039;til you hear me.|no_pageref_file=true}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Prior to the [[Update:August 18, 2025|Six New Heroes Update]], Venator had an ability called &amp;quot;Potent Vapors&amp;quot;, a channel which would heal Venator and grant him movement slow resist at the cost of him being unable to attack throughout its channel. This ability was replaced with Consecrating Grenade.&lt;br /&gt;
** Additionally, prior to the [[Old Gods, New Blood]] update, Venator used to have an ability called &amp;quot;Penace and Retribution&amp;quot;, a passive that would grant Venator stacking bullet and spirit resistances as he took sustained damage. This ability was replaced with Hex-Lined Snap Trap.&lt;br /&gt;
* &amp;quot;Blessing Ammunition in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Venator in the [[Hideout]].&lt;br /&gt;
* Venator&#039;s selection voice line &amp;quot;Ours is not to question what is necessary. Ours is to have the will to do whatever it takes&amp;quot; is likely a reference to Alfred Tennyson&#039;s poem [https://www.poetryfoundation.org/poems/45319/the-charge-of-the-light-brigade &#039;&#039;The Charge of the Light Brigade&#039;&#039;]:  &amp;quot;Theirs not to make reply, Theirs not to reason why, Theirs but to do and die&amp;quot;.&lt;br /&gt;
* Venator had the largest winning margin in the [[Old Gods, New Blood]] hero contest, winning by an 11% difference over {{HeroIcon|Celeste}}.&amp;lt;ref&amp;gt;[[Update:February 12, 2026]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator&#039;s weapon appears to be loosely based on a Heckler &amp;amp; Koch MP5, which officially entered service in 1966 but was designed as early as 1964.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Heckler_%26_Koch_MP5&amp;lt;/ref&amp;gt; Additionally its under-barrel grenade launcher has been decorated to resemble a typical Ave Maria &amp;quot;Votive candle&amp;quot;&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Votive_candle&amp;lt;/ref&amp;gt; commonly found in Catholic home altars. This is also coupled with some Rosary beads&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Rosary#Rosary_beads&amp;lt;/ref&amp;gt; in place of a sling harness.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Venator]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Haze?diff=78529</id>
		<title>Haze</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze?diff=78529"/>
		<updated>2026-06-10T11:12:50Z</updated>

		<summary type="html">&lt;p&gt;Shears: /* Abilities */ Noted fixation not having range falloff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_haze&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
}}{{Quotation|2=They won&#039;t see me until it&#039;s too late.}}&lt;br /&gt;
&#039;&#039;&#039;Haze&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She works as a secret agent in the Sandman Division of [[OSIC]], fighting as a devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, Haze can enter her Bullet Dance to avoid return fire while dispatching her remaining targets.&lt;br /&gt;
&lt;br /&gt;
In her position at the Occult Security and Investigation Commission, Haze is regularly tasked with infiltrating the dreams of &amp;quot;Persons of Interest&amp;quot; to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_haze}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Fixation does 40% less damage against structures.&lt;br /&gt;
&lt;br /&gt;
* Fixation stacks can be applied, even at max [[Weapon Damage| damage falloff range]].&lt;br /&gt;
** The spirit damage burst per 20 stacks applied after unlocking the Tier 1 upgrade is 𝘯𝘰𝘵 affected by damage falloff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bullet Dance has an angle of 65°, it cannot be increased by any means.&lt;br /&gt;
* Bullet Dance cannot be [[Status Effects#Disarm|disarmed]].&lt;br /&gt;
* Bullet Dance procs bullet-based effects, such as {{ItemIcon|Mystic Shot}} and {{ItemIcon|Lucky Shot}}.&lt;br /&gt;
* Haze can [[Sliding|slide]] and cast [[Items#Active_Items|active items]] while channeling.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|haze}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze card.png|Haze portrait&lt;br /&gt;
File:Haze MM.png|Haze icon&lt;br /&gt;
File:Haze Render.png|Haze in-game render&lt;br /&gt;
File:Haze select background.png|Haze select background&lt;br /&gt;
File:Haze Reference Sheet.png|Haze reference sheet&lt;br /&gt;
File:Haze name.png|Haze name typography&lt;br /&gt;
File:Haze Weapon.png|Haze weapon - &#039;&#039;Censure &amp;amp; Penance&#039;&#039;&lt;br /&gt;
File:Haze card old.png|Previous Haze portrait&lt;br /&gt;
File:Haze icon old.png|Previous Haze icon&lt;br /&gt;
File:Haze Render old.png|Previous Haze model&lt;br /&gt;
File:Haze winter.png|Haze 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Haze concept art.png|Haze concept art&lt;br /&gt;
File:Haze temp mm.png|Temporary Haze icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Old haze.png|Haze v2&lt;br /&gt;
File:Haze v1.png|Haze v1 ([[Neon Prime]])&lt;br /&gt;
File:Haze v1 model Neon Prime.png|[[Neon Prime]] Haze v1 model (back)&lt;br /&gt;
File:Cadence MM.png|Edited icon of Haze v1&lt;br /&gt;
File:Clothchain extrude twist.png|Haze v1 cloth image leaked in &#039;&#039;Dota 2&#039;&#039; files in 2020&lt;br /&gt;
File:Haze Gloat.png|Gloat portrait for Haze.&lt;br /&gt;
File:Haze Critical.png|Critical health portrait for Haze.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Haze has a model in the files named &#039;&#039;&#039;&amp;quot;Haze_v2,&amp;quot;&#039;&#039;&#039; which includes blue skin and a red beret. Its textures refer to her as &#039;&#039;&#039;&amp;quot;fr_haze&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Haze&#039;s voice actress is currently unknown. Developer [[Kaori (developer)|Kaori]] said that she is voiced by a prolific performer,&amp;lt;ref&amp;gt;2025-12-18 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Haze] is not a yamato or doorman situation - she&#039;s prolific enough that she is guessable&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and debunked popular fan guesses of Eve Lindley&amp;lt;ref&amp;gt;2024-11-17 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;Neither Troy [Baker] nor Eve Lindley are haze or shiv&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and Meli Grant.&amp;lt;ref&amp;gt;2026-01-22 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;its not [Meli Grant]&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Neon Prime]]&#039;&#039; &amp;quot;Haze v1&amp;quot; was first leaked within &#039;&#039;[[wikipedia:Dota_2|Dota 2]]&#039;&#039; files in [https://github.com/SteamDatabase/GameTracking-Dota2/blob/master/game/core/tools/images/model_editor/clothchain_extrude_twist.png October 29th 2020 update]. The png is named &amp;quot;clothchain_extrude_twist&amp;quot;&lt;br /&gt;
* The artwork previously used as the game&#039;s Steam cover and loading screen showed a slightly older version of Haze wearing a yellow jacket instead of orange.&lt;br /&gt;
* &amp;quot;Sleep Walking in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Haze in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Graves?diff=78528</id>
		<title>Graves</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Graves?diff=78528"/>
		<updated>2026-06-10T11:04:12Z</updated>

		<summary type="html">&lt;p&gt;Shears: /* Abilities */ Specified spawn points for Grasping Hand Ghouls.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_necro&lt;br /&gt;
| voice_actor = &lt;br /&gt;
| release_date = January 29, 2026&lt;br /&gt;
| codenames = Necro&lt;br /&gt;
}}{{Quotation|2=The dead will strike down my enemies. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Graves&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. The dead have been making a whole lot of demands lately, and only Graves has the courage to oblige. That severed lich hand she found in the cemetery has proven itself a valuable ally, allowing her to latch onto her enemies and steal their power for herself. Her curiosities about the passage of life are further put to use with Jar of Dead, collecting the remains of the fallen, shaking them up, and throwing them back at her enemies to grant those remorseful spirits a final shot at revenge. With Grasping Hands she strikes a deep crack in the earth, allowing those down below to grab onto enemies&#039; ankles and stop them from escaping her reach. And when all else fails, a Borrowed Decree will summon the dead to fight alongside her.&lt;br /&gt;
&lt;br /&gt;
For Darcy Graves, the cemetery was a welcomed respite from her home life. So when she unearthed a lich hand buried in Van Courtland Park, Graves found the best necromancy teacher that she could ask for.&lt;br /&gt;
&lt;br /&gt;
Graves was released on [[Update:January 29, 2026|January 29, 2026]] as the second winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_necro|weapon_name=The Teacher}}&lt;br /&gt;
&lt;br /&gt;
The Teacher attaches to the target closest to the reticle. It cannot deal headshots and Graves cannot buy headshot items.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Graves&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Skulls have {{#invoke:Abilities|get_ability_prop|Jar of Dead|SummonHealth}} {{Boon|{{#invoke:Abilities|get_ability_prop|Jar of Dead|SummonHealth.Scale.Value}}}} HP. They can be destroyed by [[Weapon Damage]] and [[Melee Attack]]s. They take no damage from abilities or items.&lt;br /&gt;
* Skulls yield {{Souls|{{#invoke:Abilities|get_ability_prop|Jar of Dead|SkullKillGold}}}} {{Boon|{{#invoke:Abilities|get_ability_prop|Jar of Dead|SkullKillGold.Scale.Value}}}} souls when killed by players.&lt;br /&gt;
* Each charge of Jar of Dead requires {{#expr:{{#invoke:Abilities|get_ability_prop|Jar of Dead|ResourceCost.Value}}/{{#invoke:Abilities|get_ability_prop|Jar of Dead|ResourcePerPickup}}}} &amp;quot;death&amp;quot;, reducible by cooldown reduction (and rounded to the nearest integer).&lt;br /&gt;
* [[Troopers]] and Ghouls drop {{#invoke:Abilities|get_ability_prop|Jar of Dead|PickupsPerDeath}} &amp;quot;death&amp;quot;, [[Denizens]] drop {{#invoke:Abilities|get_ability_prop|Jar of Dead|PickupsPerNeutralTrooperDeath}} &amp;quot;death&amp;quot;, and Heroes and [[Mid-Boss]] drop {{#invoke:Abilities|get_ability_prop|Jar of Dead|PickupsPerHeroDeath}} &amp;quot;death&amp;quot;.&lt;br /&gt;
* Deadheads are considered Minions and thus affected by {{ItemIcon|Heroic Aura}}, gaining increased move speed and attack rate upon activation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Graves&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes=* The ghoul is always spawned on the midpoint between the center and left-hand end of the line. Conversely, the additional ghoul spawned after obtaining the Tier 3 Ability Point upgrade will appear on the midpoint between the center and right-hand end of the line.&lt;br /&gt;
** When alt-casted, the ghoul spawns on the midpoint between the center and the end of the line closest to Graves.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Graves&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* [[Structures]] are affected by spirit resist reduction, but not weapon damage reduction. The buffs are applied to Graves regardless.&lt;br /&gt;
* The weapon damage reduction is applied as a flat reduction of the [[Weapon Damage]] stat.&lt;br /&gt;
* [[Build-Up]] is affected by weapon damage falloff ({{#expr:100*{{#invoke:HeroData|get_hero_var|Graves|FalloffEndScale}}}}% at max range).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Graves&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Borrowed Decree&#039;s gravestone is visible to enemies in the [[Minimap]] at all times and the outline can be seen through walls.&lt;br /&gt;
* Ghouls will begin to follow visible enemy heroes within a line-of-sight range of 30 meters, and will continue following the enemy hero (without LOS requirement) until they are more than 30 meters away.&lt;br /&gt;
* Ghouls take +48% [[Weapon Damage#Crit Multiplier|headshot damage]].&lt;br /&gt;
* Ghouls receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}.&lt;br /&gt;
* Ghouls yield {{Souls|35}} souls + {{Souls|2}} souls per minute when killed by players.&lt;br /&gt;
* Ghouls are considered Minions and thus affected by {{ItemIcon|Heroic Aura}}, gaining increased move speed upon activation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|necro}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Graves.png|Graves&#039; icon.&lt;br /&gt;
File:Graves card.png|Graves&#039; card.&lt;br /&gt;
File:Graves Render.png|Graves in-game render.&lt;br /&gt;
File:Graves select background.png|Graves&#039; select background&lt;br /&gt;
File:Graves Reference Sheet.png|Graves Reference Sheet.&lt;br /&gt;
File:Graves name.png|Graves&#039; typography.&lt;br /&gt;
File:Graves Weapon.png|Graves&#039; Weapon - &#039;&#039;The Teacher.&#039;&#039;&lt;br /&gt;
File:Graves VoterPoster.jpg|&amp;quot;Vote for Graves&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Graves Damaged.png|Damaged &amp;quot;Vote Graves&amp;quot; poster.&lt;br /&gt;
File:Graves Vote Splash.png|Graves splash art from the vote screen.&lt;br /&gt;
File:Graves Voter Sticker.png|Graves voter sticker.&lt;br /&gt;
File:Graves shadow.png|Graves&#039; shadow in the hideout.&lt;br /&gt;
File:Graves Gloat.png|Gloat portrait for Graves.&lt;br /&gt;
File:Graves Critical Health.png|Critical health portrait for Graves.&lt;br /&gt;
File:Graves Thank You Poster.png|Thanks for voting Graves!&lt;br /&gt;
File:Graves Thank You Poster Damaged.png|Rip and tear.&lt;br /&gt;
File:Necro gravestone icon.png|Graves&#039; Borrowed Decree icon on the minimap.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Playing With The Dead in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Graves in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Graves]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Drifter?diff=78527</id>
		<title>Drifter</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Drifter?diff=78527"/>
		<updated>2026-06-10T10:51:35Z</updated>

		<summary type="html">&lt;p&gt;Shears: Added tag for Ability duration on Eternal Night, and clarified which ability point upgrade is specified when duration is modified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_drifter&lt;br /&gt;
| voice_actor = Matt Mercer&amp;lt;ref&amp;gt;2026-01-28 - [[Kaori (developer)|Kaori]]; Deadlock Discord - Link to Drifter&#039;s voice line &amp;quot;I’m exactly who you think I am&amp;quot; in response to speculation about Matt Mercer&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 27, 2025&lt;br /&gt;
}}{{Quotation|2=If I find someone on their own, God himself couldn&#039;t save &#039;em.}}&lt;br /&gt;
&#039;&#039;&#039;Drifter&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. Something ancient has arrived in New York... a nameless horror known only as the Drifter. Relentless as time, as certain as death, once Drifter sets his eyes on a victim there&#039;s nothing they can do to stop him. They can try to run, but his Bloodscent drives him forward, leading him to isolated prey. Even if they manage to escape it doesn&#039;t matter, as Stalker&#039;s Mark allows Drifter to appear right behind his enemies before lunging in for the kill with a vicious Rend. Soon Eternal Night comes, and a faint whistling in the breeze will be joined by a chorus of screams.&lt;br /&gt;
&lt;br /&gt;
A feral vampire with ties to Louisiana, Drifter has open contempt for the rules of vampire society, leaving a trail of carnage wherever he goes.&lt;br /&gt;
&lt;br /&gt;
Drifter was released on [[Update:August 27, 2025|August 27, 2025]] as the fifth hero of the [[Update:August 18, 2025|Six New Heroes]] update (fourth winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_drifter}}Crimson Grasp deals the same amount of bullet damage to a target regardless of how many pellets hit per shot. It deals no damage beyond its max range.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Drifter&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Drifter&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Stalker&#039;s Mark has no range limit, allowing Drifter to hit enemies across the entire map.&lt;br /&gt;
* Damage is based on target&#039;s current health, not their max health.&lt;br /&gt;
* Damage is divided up into 0.5s intervals, starting immediately as the projectile connects. (This works out to approximately the same overall damage per second stated in the tooltip, just dealt smoother.)&lt;br /&gt;
* The projectile can hit [[Denizens]] (if they are not dormant), [[Troopers]], and player-created [[Units]].&lt;br /&gt;
* It can hit [[Structures]] if they are not dormant, but will deal no damage to them.&lt;br /&gt;
* Stalker&#039;s Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way.&lt;br /&gt;
* Stalker&#039;s Mark can be applied to the [[Rejuvenator]], allowing Drifter to teleport to it.&lt;br /&gt;
* Reactivating Stalker&#039;s Mark has a short cast time before teleporting.&lt;br /&gt;
** If the duration expires during the cast time, Drifter will not teleport to the target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Drifter&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Getting an assist on an isolated enemy hero grants the same bonuses as a kill.&lt;br /&gt;
* All &amp;quot;On Kill&amp;quot; bonuses, including those from assists, only trigger if the target is considered &#039;&#039;Isolated&#039;&#039; at the moment of death.&lt;br /&gt;
* The range for the movement speed near isolated heroes is 80 meters and lingers for about 7 seconds if there is no isolated target in range. 80 meters is roughly the distance between the two opposing blue guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Drifter&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
|notes=* The brief reveal of affected enemies lasts 3 seconds and can be increased by ability duration.  Eternal Night&#039;s base duration being increased by the Tier 3 Ability Point unlock does not increase the reveal duration.}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|drifter}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Drifter card.png|Drifter portrait&lt;br /&gt;
File:Drifter.png|Drifter icon&lt;br /&gt;
File:Drifter Render.png|Drifter in-game render&lt;br /&gt;
File:Drifter select background.png|Drifter select background&lt;br /&gt;
File:Drifter TitlePage.png|Drifter poster&lt;br /&gt;
File:Drifter Reference Sheet.png|Drifter reference sheet&lt;br /&gt;
File:Drifter name.png|Drifter name typography&lt;br /&gt;
File:Drifter Weapon.png|Drifter weapon - Crimson Grasp&lt;br /&gt;
File:Drifter card old.png|Previous Drifter portrait&lt;br /&gt;
File:Drifter psd.png|Unfinished Drifter model art&lt;br /&gt;
File:Drifter Gloat.png|Gloat icon for the Drifter.&lt;br /&gt;
File:Drifter Critical.png|Critical health icon for the Drifter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Drifter was one of the heroes in a private build who was accidentally leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Drifter leaves claw marks when sliding on a wall.&lt;br /&gt;
* Drifter&#039;s forward air dash and wall jump animation resembles the pounce animation of the Hunter, a recurring enemy in Valve&#039;s [https://en.wikipedia.org/wiki/Left_4_Dead_(franchise) Left 4 Dead] series. He also previously had other animations similar to the Hunter&#039;s attack and run.&lt;br /&gt;
* &amp;quot;Prowling in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Drifter in the [[Hideout]].&lt;br /&gt;
* Players under the effect of Drifter&#039;s &amp;quot;Eternal Night&amp;quot; ability are able to hear an eerily whistled rendition of [[wikipedia:Hush,_Little_Baby|Hush, Little Baby]], a lullaby typically sung by mothers to their children.&amp;lt;ref&amp;gt;2025-08-18 - [[Kaori (developer)|Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;[Drifter whistles] &#039;hush little baby&#039;&amp;quot;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** During the 2025 winter event, one of three Christmas songs would be whistled instead; [[wikipedia:Joy_to_the_World|Joy to the World]], [[wikipedia:Twelve_Days_of_Christmas|Twelve Days of Christmas]], and [[wikipedia:God_Rest_Ye_Merry,_Gentlemen|God Rest Ye Merry, Gentlemen]].&lt;br /&gt;
* Drifter has a variety of [[wikipedia:Alchemical_symbol|Alchemy Symbols]] on his right hand.&lt;br /&gt;
* {{HeroIcon|Lash}} calls Drifter a &amp;quot;[[wikt:murderhobo|murder hobo]]&amp;quot;,&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Lash|hero2=Drifter|number=1|hero_quote1=Lash|quote1=So, what are you supposed to be, some kind of murder hobo?}}&amp;lt;/ref&amp;gt; a term commonly used to describe RPG players who kill NPCs indiscriminately. Drifter&#039;s voice actor [[wikipedia:Matthew_Mercer|Mat]]&amp;lt;nowiki/&amp;gt;[[wikipedia:Matthew_Mercer|thew Mercer]] is well-known as the Dungeon Master of the &#039;&#039;[[wikipedia:Dungeons_&amp;amp;_Dragons|Dungeons &amp;amp; Dragons]]&#039;&#039; webseries [[wikipedia:Critical_Role|&#039;&#039;Critical Role&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Drifter]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Celeste?diff=78526</id>
		<title>Celeste</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Celeste?diff=78526"/>
		<updated>2026-06-10T10:46:08Z</updated>

		<summary type="html">&lt;p&gt;Shears: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_unicorn&lt;br /&gt;
| voice_actor = &amp;lt;!--Natalie Lander (SPECULATION) --&amp;gt;&lt;br /&gt;
| release_date = February 9 2026&lt;br /&gt;
| codenames = Unicorn, Pepper&lt;br /&gt;
}}{{Quotation|2=Let&#039;s contribute to the chaos!}}&lt;br /&gt;
&#039;&#039;&#039;Celeste&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. It&#039;s not every day that Coney Island&#039;s biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you&#039;ll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH!&lt;br /&gt;
&lt;br /&gt;
A popular attraction at Coney Island, &amp;quot;The dazzling Celeste&amp;quot; isn&#039;t a carnie with a horn glued to her head: she&#039;s actually a unicorn. As unicorns are nothing more than a myth in the eyes of the public, Celeste hides her true identity out of fear of getting poached for her horn. However, when one of her found family members on the sideshow loses part of their soul in a gambling debt, Celeste is prepared to risk revealing her identity if it means helping her family.&lt;br /&gt;
&lt;br /&gt;
Celeste was released on [[Update:February 9, 2026|February 9, 2026]] as the fifth winner of the [[Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
Celeste has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Celeste|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
* &#039;&#039;&#039;+{{HeroData|Celeste|AirControlPercent}}%&#039;&#039;&#039; Air Control&lt;br /&gt;
* &#039;&#039;&#039;+{{HeroData|Celeste|AirControlAccelPercent}}%&#039;&#039;&#039; Air Acceleration&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_unicorn}}&lt;br /&gt;
Carny Life&#039;s projectile flies in an arc and bounces on the first surface it hits. If there&#039;s an enemy in range at a narrow angle (~45º) from the shot, the projectile flies in their direction. If shot directly at an enemy, the projectile can ricochet to a second enemy at close distance and aligned at a narrow angle.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Split Shot}} generates 3 multishots at 70° spread.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Despite icon showing bullets on the shield, it blocks any damage.&lt;br /&gt;
* When Shining Wonder bounces off of Dazzling Trick (T3), its duration is reset to 4 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
|tips=* Radiant Daggers&#039; vertical range reaches the top and bottom of the skybox. If cast on, or inside of a building, it will hit enemy units on all vertical layers within the area of effect.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Shining Wonder can be held indefinitely and fires when the ability key or firing key is released.&lt;br /&gt;
* Celeste has slower air glide when casting Shining Wonder in the air.&lt;br /&gt;
* Shining Wonder can hit and bounce from [[Trooper]]s and [[Denizen]]s, but not Objectives. If shot at an Objective, it will phase through.&lt;br /&gt;
* Shining Wonder&#039;s linger effect only exists for enemy heroes and the projectile will simply vanish if no viable target is found while on a trooper or Celeste herself.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|unicorn}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Celeste card.png|Celeste&#039;s card.&lt;br /&gt;
File:Celeste.png|Celeste&#039;s icon.&lt;br /&gt;
File:Celeste Gloat.png|Gloat portrait for Celeste&lt;br /&gt;
File:Celeste Critical Health.png|Critical health portrait for Celeste.&lt;br /&gt;
File:Celeste Render.png|Celeste in-game render.&lt;br /&gt;
File:Celeste select background.png|Celeste&#039;s select background.&lt;br /&gt;
File:Celeste Reference Sheet.png|Celeste reference sheet.&lt;br /&gt;
File:Celeste name.png|Celeste&#039;s typography.&lt;br /&gt;
File:Celeste Weapon.png|Celeste&#039;s weapon - &#039;&#039;Carny Life.&#039;&#039;&lt;br /&gt;
File:Celeste VoterPoster.jpg|&amp;quot;Vote for Celeste&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Celeste Damaged.png|Damaged &amp;quot;Vote Celeste&amp;quot; poster.&lt;br /&gt;
File:Celeste Thank You Voting Poster.png|Thanks for voting Celeste!&lt;br /&gt;
File:Celeste Thank You Voting Poster Damaged.png|Curtain call.&lt;br /&gt;
File:Celeste Vote Box Splash.png|Celeste splash art from the vote screen.&lt;br /&gt;
File:Celeste Voter Sticker.png|Celeste voter sticker.&lt;br /&gt;
File:Celeste shadow.png|Celeste&#039;s shadow in the hideout.&lt;br /&gt;
File:Celeste vertical original.png|Previous Celeste portrait&lt;br /&gt;
File:Celeste Render original.png|Previous Celeste render&lt;br /&gt;
File:Celeste portrait leak.png|Leaked unfinished Celeste portrait.&lt;br /&gt;
File:Celeste model leak.png|Leaked unfinished Celeste model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Celeste was named &#039;&#039;&#039;Pepper&#039;&#039;&#039; during early development.&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s removed [[Shopkeeper#Removed and unused voice lines|voice line]] (Celeste buys T4 item): &#039;&#039;&amp;quot;Lookin&#039; good, Pepper!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste&#039;s appearance alludes to [[wikipedia:Tattooed_lady|tattooed ladies]] who worked as sideshow attractions in the 19th and 20th centuries.&lt;br /&gt;
* Celeste has a sparkle effect on her air dashes.&lt;br /&gt;
* Celeste&#039;s Shining Wonder is nearly identical to [https://liquipedia.net/dota2/Lich Lich&#039;s] Chain Frost ability from &#039;&#039;Dota 2&#039;&#039; and is similar to the &amp;quot;Skipshot&amp;quot; ability of the unreleased hero [[Boho]].&lt;br /&gt;
** There are cut voice lines that indicate Celeste was originally capable of using Dazzling Trick on allies as well as herself, furthering her similarities with Lich.&lt;br /&gt;
* Celeste had the most votes from a single player in the [[Old Gods, New Blood]] hero contest, at 813.&amp;lt;ref&amp;gt;[[Update:February 12, 2026]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Chickenwing and Ted were both teased 3 months before Celeste&#039;s backstory was revealed, in a joke post by developer [[Hopoo]].&amp;lt;ref&amp;gt;2025-11-28 - [[Hopoo]]; Deadlock Discord - &amp;quot;&#039;&#039;at least no one has leaked chickenwing, ted, or abrams jr yet&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Cleaning Up Glitter in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Celeste in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Celeste]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Celeste?diff=78525</id>
		<title>Celeste</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Celeste?diff=78525"/>
		<updated>2026-06-10T10:44:00Z</updated>

		<summary type="html">&lt;p&gt;Shears: Added tip regarding Radiant Daggers&amp;#039; infinite vertical range.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_unicorn&lt;br /&gt;
| voice_actor = &amp;lt;!--Natalie Lander (SPECULATION) --&amp;gt;&lt;br /&gt;
| release_date = February 9 2026&lt;br /&gt;
| codenames = Unicorn, Pepper&lt;br /&gt;
}}{{Quotation|2=Let&#039;s contribute to the chaos!}}&lt;br /&gt;
&#039;&#039;&#039;Celeste&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. It&#039;s not every day that Coney Island&#039;s biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you&#039;ll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH!&lt;br /&gt;
&lt;br /&gt;
A popular attraction at Coney Island, &amp;quot;The dazzling Celeste&amp;quot; isn&#039;t a carnie with a horn glued to her head: she&#039;s actually a unicorn. As unicorns are nothing more than a myth in the eyes of the public, Celeste hides her true identity out of fear of getting poached for her horn. However, when one of her found family members on the sideshow loses part of their soul in a gambling debt, Celeste is prepared to risk revealing her identity if it means helping her family.&lt;br /&gt;
&lt;br /&gt;
Celeste was released on [[Update:February 9, 2026|February 9, 2026]] as the fifth winner of the [[Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
Celeste has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Celeste|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
* &#039;&#039;&#039;+{{HeroData|Celeste|AirControlPercent}}%&#039;&#039;&#039; Air Control&lt;br /&gt;
* &#039;&#039;&#039;+{{HeroData|Celeste|AirControlAccelPercent}}%&#039;&#039;&#039; Air Acceleration&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_unicorn}}&lt;br /&gt;
Carny Life&#039;s projectile flies in an arc and bounces on the first surface it hits. If there&#039;s an enemy in range at a narrow angle (~45º) from the shot, the projectile flies in their direction. If shot directly at an enemy, the projectile can ricochet to a second enemy at close distance and aligned at a narrow angle.&lt;br /&gt;
&lt;br /&gt;
{{ItemIcon|Split Shot}} generates 3 multishots at 70° spread.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Despite icon showing bullets on the shield, it blocks any damage.&lt;br /&gt;
* When Shining Wonder bounces off of Dazzling Trick (T3), its duration is reset to 4 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
|tips=* Radiant Daggers&#039; vertical range reaches the top and bottom of the skybox. If cast inside of a building, it will hit enemy units on all vertical layers within the area of effect.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Celeste&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Shining Wonder can be held indefinitely and fires when the ability key or firing key is released.&lt;br /&gt;
* Celeste has slower air glide when casting Shining Wonder in the air.&lt;br /&gt;
* Shining Wonder can hit and bounce from [[Trooper]]s and [[Denizen]]s, but not Objectives. If shot at an Objective, it will phase through.&lt;br /&gt;
* Shining Wonder&#039;s linger effect only exists for enemy heroes and the projectile will simply vanish if no viable target is found while on a trooper or Celeste herself.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|unicorn}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Celeste card.png|Celeste&#039;s card.&lt;br /&gt;
File:Celeste.png|Celeste&#039;s icon.&lt;br /&gt;
File:Celeste Gloat.png|Gloat portrait for Celeste&lt;br /&gt;
File:Celeste Critical Health.png|Critical health portrait for Celeste.&lt;br /&gt;
File:Celeste Render.png|Celeste in-game render.&lt;br /&gt;
File:Celeste select background.png|Celeste&#039;s select background.&lt;br /&gt;
File:Celeste Reference Sheet.png|Celeste reference sheet.&lt;br /&gt;
File:Celeste name.png|Celeste&#039;s typography.&lt;br /&gt;
File:Celeste Weapon.png|Celeste&#039;s weapon - &#039;&#039;Carny Life.&#039;&#039;&lt;br /&gt;
File:Celeste VoterPoster.jpg|&amp;quot;Vote for Celeste&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Celeste Damaged.png|Damaged &amp;quot;Vote Celeste&amp;quot; poster.&lt;br /&gt;
File:Celeste Thank You Voting Poster.png|Thanks for voting Celeste!&lt;br /&gt;
File:Celeste Thank You Voting Poster Damaged.png|Curtain call.&lt;br /&gt;
File:Celeste Vote Box Splash.png|Celeste splash art from the vote screen.&lt;br /&gt;
File:Celeste Voter Sticker.png|Celeste voter sticker.&lt;br /&gt;
File:Celeste shadow.png|Celeste&#039;s shadow in the hideout.&lt;br /&gt;
File:Celeste vertical original.png|Previous Celeste portrait&lt;br /&gt;
File:Celeste Render original.png|Previous Celeste render&lt;br /&gt;
File:Celeste portrait leak.png|Leaked unfinished Celeste portrait.&lt;br /&gt;
File:Celeste model leak.png|Leaked unfinished Celeste model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Celeste was named &#039;&#039;&#039;Pepper&#039;&#039;&#039; during early development.&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s removed [[Shopkeeper#Removed and unused voice lines|voice line]] (Celeste buys T4 item): &#039;&#039;&amp;quot;Lookin&#039; good, Pepper!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste&#039;s appearance alludes to [[wikipedia:Tattooed_lady|tattooed ladies]] who worked as sideshow attractions in the 19th and 20th centuries.&lt;br /&gt;
* Celeste has a sparkle effect on her air dashes.&lt;br /&gt;
* Celeste&#039;s Shining Wonder is nearly identical to [https://liquipedia.net/dota2/Lich Lich&#039;s] Chain Frost ability from &#039;&#039;Dota 2&#039;&#039; and is similar to the &amp;quot;Skipshot&amp;quot; ability of the unreleased hero [[Boho]].&lt;br /&gt;
** There are cut voice lines that indicate Celeste was originally capable of using Dazzling Trick on allies as well as herself, furthering her similarities with Lich.&lt;br /&gt;
* Celeste had the most votes from a single player in the [[Old Gods, New Blood]] hero contest, at 813.&amp;lt;ref&amp;gt;[[Update:February 12, 2026]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Chickenwing and Ted were both teased 3 months before Celeste&#039;s backstory was revealed, in a joke post by developer [[Hopoo]].&amp;lt;ref&amp;gt;2025-11-28 - [[Hopoo]]; Deadlock Discord - &amp;quot;&#039;&#039;at least no one has leaked chickenwing, ted, or abrams jr yet&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Cleaning Up Glitter in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Celeste in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Celeste]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Calico?diff=78524</id>
		<title>Calico</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Calico?diff=78524"/>
		<updated>2026-06-10T10:29:52Z</updated>

		<summary type="html">&lt;p&gt;Shears: /* Abilities */ Approximated damage dealt while in a non-walkable space as Ava after ability duration has finished. Added tip for Gloom Bombs for 100% full cluster attach rate range, and clarified that Leaping Slash has hero collision.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_nano&lt;br /&gt;
| voice_actor = Toks Olagundoye&lt;br /&gt;
| release_date = January 17, 2025&lt;br /&gt;
| codenames = Nano&lt;br /&gt;
}}{{Quotation|2=I decide when, and where, I strike.}}&lt;br /&gt;
&#039;&#039;&#039;Calico&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;, a former monster hunter turned hired assassin. Possessing her cat, Ava, Calico uses the shadows to her advantage to surprise her foes, slinging Gloom Bombs and attacking with a Leaping Slash for damage and healing. By Returning to the Shadows, she can turn any fight to her advantage, disappearing after a fight or engaging again when the enemy least expects her. &lt;br /&gt;
&lt;br /&gt;
As a contract killer, Calico is glad to finally be earning significant money by assassinating other people. Despite the good that the [[Baxter Society]] did by slaying monsters, it simply didn&#039;t pay well enough for her. &lt;br /&gt;
&lt;br /&gt;
Calico was added to [[Hero Labs]] on [[Update:October 24, 2024|October 24, 2024]], and officially released on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_nano|ph=true}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
|tips=* Aiming Gloom Bombs at a en enemy hero&#039;s center-of-mass can guarantee all bombs connecting with a single enemy hero up to 8 meters away.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* Base damage (non-melee scaling) is {{#invoke:Abilities|get_ability_prop|Leaping Slash|ImpactDamage.Value}}.&lt;br /&gt;
* Leap Slash&#039;s dash will end after colliding with the first enemy hero hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Clicking Mouse 1 makes Ava meow.&lt;br /&gt;
* Ava can pounce by hitting the [[melee]] key. This can break [[breakables|boxes and statues]], but deals no damage.&lt;br /&gt;
* Ava can enter [[vents]] in the map. If Ava&#039;s duration runs out in a space too small to transform back, Calico can activate the transformation and be pushed to the nearest walkable area. If she does not transform, she will take damage at a rate of approximately 6.7% of her max HP per second until leaving the area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Calico&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The cooldown refund does not apply to Return to Shadows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|nano}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Calico card.png|Calico portrait&lt;br /&gt;
File:Calico MM.png|Calico icon&lt;br /&gt;
File:Calico Render.png|Calico in-game render&lt;br /&gt;
File:Calico select background.png|Calico&#039;s select background&lt;br /&gt;
File:Calico Reference Sheet.png|Calico reference sheet&lt;br /&gt;
File:Calico name.png|Calico name typography&lt;br /&gt;
File:Calico Weapon.png|Calico weapon - &#039;&#039;Sweetest Lie&#039;&#039;&lt;br /&gt;
File:Four heroes update.jpg|Calico in the January 2025 update art&lt;br /&gt;
File:Calico card old.png|Previous Calico portrait&lt;br /&gt;
File:Nano card.png|Nano portrait ([[Neon Prime]])&lt;br /&gt;
File:Nano gameplay.png|Nano (Neon Prime)&lt;br /&gt;
File:Calico Gloat.png|Gloat portrait for Calico.&lt;br /&gt;
File:Calico Critical .png|Critical health portrait for Calico.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Calico was called &#039;&#039;&#039;Nano&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* At one point in development, Calico&#039;s gameplay style was inspired by Dota&#039;s [https://liquipedia.net/dota2/Broodmother Broodmother].&lt;br /&gt;
* Calico was an arms dealer in her original background.&amp;lt;ref&amp;gt;{{HeroIcon|Calico}}&#039;s old bio: &#039;&#039;&amp;quot;Granted the dubious honor of being named Time Magazine&#039;s most dangerous woman on the planet, Calico is an enigmatic occult arms dealer that is willing to fund any and all sides of a conflict if the price is right. While her critics (and friends) would correctly identify her as being amoral, she is not without her principles... however cold and calculated those principles may be.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Her background was changed when she was officially released on [[Update:January 17, 2025|January 17, 2025]].&lt;br /&gt;
* Ava is a [[wikipedia:Sphynx_cat|Sphynx cat]]. Ironically, she&#039;s not a [[wikipedia:Calico_cat|Calico cat]], as her skin has no spots of different colors.&lt;br /&gt;
* &amp;quot;Playing With Ava in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Calico in the [[Hideout]].&lt;br /&gt;
* When in the Hideout&#039;s Atrium, switching to Ava and then running near the smaller version of her will cause the kitten to follow you for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Billy?diff=78523</id>
		<title>Billy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Billy?diff=78523"/>
		<updated>2026-06-10T10:02:53Z</updated>

		<summary type="html">&lt;p&gt;Shears: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}{{Infobox hero&lt;br /&gt;
| key = hero_punkgoat&lt;br /&gt;
| release_date = August 20, 2025&lt;br /&gt;
| voice_actor = Ari Kappatos&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| codenames = Punkgoat&lt;br /&gt;
}}{{Quotation|2=Smash the bottle, smash their heads, smash the ritual!}}&lt;br /&gt;
&#039;&#039;&#039;Billy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn&#039;t even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.&lt;br /&gt;
&lt;br /&gt;
From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear &amp;quot;the truth&amp;quot;. Don&#039;t ask him how he got the goat head.&lt;br /&gt;
&lt;br /&gt;
Billy was released on [[Update:August 20, 2025|August 20, 2025]] as the second hero of the [[Update:August 18, 2025|Six New Heroes]] update (first winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner&#039;s Sacrifice]] jackpot faster than other heroes if he uses only light melee.&lt;br /&gt;
&lt;br /&gt;
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_punkgoat}}&lt;br /&gt;
Due to Billy&#039;s Blasted passive, hitting a [[Melee Attack|melee attack]] reloads his ammo by either 100% (heavy melee) or {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% (light melee).&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bashdown can be held down to delay starting the Slam&#039;s descent for up to 3 seconds and causes Billy to rise vertically.&lt;br /&gt;
** Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held.&lt;br /&gt;
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.&lt;br /&gt;
* T3 upgrade results in ~27% damage increase for the ability, as Billy&#039;s Heavy Melee is roughly equivalent to 2.32x of his Light Melee.&lt;br /&gt;
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.&lt;br /&gt;
** Also allows Bashdown to break {{HeroIcon|Graves}}&#039; {{AbilityIcon|Borrowed Decree}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes=* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.&lt;br /&gt;
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy&#039;s ammo. Hitting a light melee reloads {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.&lt;br /&gt;
* Bashdown procs the melee effects for Blasted.&lt;br /&gt;
* In addition to melee attacks against players, melee hits on [[Structures]], [[Denizens]], and player summoned units (e.g. {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Mini Turret}}) will proc Blasted&#039;s effects and extend its duration while active.&lt;br /&gt;
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
|notes=*Casting Chain Gang will start a 2.8 second long period during which Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy. &lt;br /&gt;
** The duration of this cast is unaffected by [[Ability Duration]] modifiers such as [[Duration Extender]] and [[Arcane Surge]], and is un-[[Crowd Control|Interruptable]].&lt;br /&gt;
** As Chain Gang is not considered a channel, Billy retains full usage of his weapon, movement, and abilities during this time.&lt;br /&gt;
&lt;br /&gt;
* Chain Gang&#039;s tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second.&lt;br /&gt;
** However, if that enemy hero reestablishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang&#039;s cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|punkgoat}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punkgoat card.png|Billy portrait&lt;br /&gt;
File:Billy.png|Billy icon&lt;br /&gt;
File:Billy Render.png|Billy in-game render&lt;br /&gt;
File:Billy select background.png|Billy&#039;s select background&lt;br /&gt;
File:Billy TitlePage.png|Billy poster&lt;br /&gt;
File:Billy Reference Sheet.png|Billy reference sheet&lt;br /&gt;
File:Billy name.png|Billy name typography&lt;br /&gt;
File:Billy Weapon.png|Billy weapon - &#039;&#039;Biquette&#039;&#039;&lt;br /&gt;
File:Punkgoat hud psd.png|Unfinished Billy model art&lt;br /&gt;
File:Billy v2.png|Unfinished Billy model art &amp;quot;v2&amp;quot;&lt;br /&gt;
File:Billy Gloat.png|Gloat portrait for Billy.&lt;br /&gt;
File:Bily Critical.png|Critical health portrait for Billy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;[[wikipedia:Billy_goat_(disambiguation)|Billy goat]]&amp;quot; is a term used for a male goat.&lt;br /&gt;
* Billy&#039;s weapon name, &#039;&#039;&#039;Biquette&#039;&#039;&#039;, means &amp;quot;young female goat&amp;quot; in French. It is a reference to &amp;quot;[[wikipedia:Biquette|Biquette the punk rock goat]]&amp;quot;, who went viral on the internet for hanging around punk rock and metal concerts.&lt;br /&gt;
* Billy has unused &amp;quot;bespoke&amp;quot; voicelines that make meta references to the game, such as the popular [[melee]] [[Abrams]] build,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 01.mp3|transcription=Oh. You went melee Abrams. Real original, pal.}}&amp;lt;/ref&amp;gt; calling [[McGinnis]]&#039; turrets &amp;quot;aimbots&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 04.mp3|transcription=McGinnis! You didn&#039;t kill me, your stupid aimbot turrets did!}}&amp;lt;/ref&amp;gt; and calling out [[Haze]] for &amp;quot;pressing 4&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 06.mp3|transcription=Way to press 4, Haze.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Billy makes a reference to the [[Rejuvenator]] rework, saying that &amp;quot;it used to go out to everybody until [[Yoshi|the Man]] decided it was too good&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody &#039;til the Man decided it was too good.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy was one of the heroes in a private build who was accidentally leaked on stream in May 2025. Being early in development, he was using [[Shiv]]&#039;s model as a placeholder.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Billy&#039;s work-in-progress portrait was later leaked by an anonymous Discord user in July 2025.&lt;br /&gt;
* &amp;quot;Ranting in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Billy in the [[Hideout]].&lt;br /&gt;
* One of Billy&#039;s in-game hero select screen labels is G.O.A.T., a common acronym standing for &amp;quot;greatest of all time&amp;quot;.&lt;br /&gt;
* [[Billy#(3) Blasted|Wrecked]] was originally called &#039;Pissed&#039;, remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.&lt;br /&gt;
* Billy had the largest lead in the [[Six New Heroes]] contest, at 30%.&amp;lt;ref&amp;gt;[[Update:August 29, 2025]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy possesses a full set of teeth at the front of his mouth. This is unlike real goats, who lack an upper set and instead have a hard dental pad.&lt;br /&gt;
* Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones.&lt;br /&gt;
* Billy does a [[wikipedia:Sign_of_the_horns|sign of the horns]] when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Billy]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Billy?diff=78522</id>
		<title>Billy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Billy?diff=78522"/>
		<updated>2026-06-10T09:56:27Z</updated>

		<summary type="html">&lt;p&gt;Shears: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}{{Infobox hero&lt;br /&gt;
| key = hero_punkgoat&lt;br /&gt;
| release_date = August 20, 2025&lt;br /&gt;
| voice_actor = Ari Kappatos&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| codenames = Punkgoat&lt;br /&gt;
}}{{Quotation|2=Smash the bottle, smash their heads, smash the ritual!}}&lt;br /&gt;
&#039;&#039;&#039;Billy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn&#039;t even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.&lt;br /&gt;
&lt;br /&gt;
From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear &amp;quot;the truth&amp;quot;. Don&#039;t ask him how he got the goat head.&lt;br /&gt;
&lt;br /&gt;
Billy was released on [[Update:August 20, 2025|August 20, 2025]] as the second hero of the [[Update:August 18, 2025|Six New Heroes]] update (first winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner&#039;s Sacrifice]] jackpot faster than other heroes if he uses only light melee.&lt;br /&gt;
&lt;br /&gt;
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_punkgoat}}&lt;br /&gt;
Due to Billy&#039;s Blasted passive, hitting a [[Melee Attack|melee attack]] reloads his ammo by either 100% (heavy melee) or {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% (light melee).&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bashdown can be held down to delay starting the Slam&#039;s descent for up to 3 seconds and causes Billy to rise vertically.&lt;br /&gt;
** Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held.&lt;br /&gt;
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.&lt;br /&gt;
* T3 upgrade results in ~27% damage increase for the ability, as Billy&#039;s Heavy Melee is roughly equivalent to 2.32x of his Light Melee.&lt;br /&gt;
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.&lt;br /&gt;
** Also allows Bashdown to break {{HeroIcon|Graves}}&#039; {{AbilityIcon|Borrowed Decree}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes=* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.&lt;br /&gt;
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy&#039;s ammo. Hitting a light melee reloads {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.&lt;br /&gt;
* Bashdown procs the melee effects for Blasted.&lt;br /&gt;
* In addition to melee attacks against players, melee hits on [[Structures]], [[Denizens]], and player summoned units (e.g. {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Mini Turret}}) will proc Blasted&#039;s effects and extend its duration while active.&lt;br /&gt;
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
|notes=*Casting Chain Gang will start a 2.8 second long period during which Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy. The duration of this cast is unaffected by [[Ability Duration]] modifiers such as [[Duration Extender]] and [[Arcane Surge]]&lt;br /&gt;
* Chain Gang&#039;s tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second.&lt;br /&gt;
** However, if that enemy hero reestablishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang&#039;s cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|punkgoat}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punkgoat card.png|Billy portrait&lt;br /&gt;
File:Billy.png|Billy icon&lt;br /&gt;
File:Billy Render.png|Billy in-game render&lt;br /&gt;
File:Billy select background.png|Billy&#039;s select background&lt;br /&gt;
File:Billy TitlePage.png|Billy poster&lt;br /&gt;
File:Billy Reference Sheet.png|Billy reference sheet&lt;br /&gt;
File:Billy name.png|Billy name typography&lt;br /&gt;
File:Billy Weapon.png|Billy weapon - &#039;&#039;Biquette&#039;&#039;&lt;br /&gt;
File:Punkgoat hud psd.png|Unfinished Billy model art&lt;br /&gt;
File:Billy v2.png|Unfinished Billy model art &amp;quot;v2&amp;quot;&lt;br /&gt;
File:Billy Gloat.png|Gloat portrait for Billy.&lt;br /&gt;
File:Bily Critical.png|Critical health portrait for Billy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;[[wikipedia:Billy_goat_(disambiguation)|Billy goat]]&amp;quot; is a term used for a male goat.&lt;br /&gt;
* Billy&#039;s weapon name, &#039;&#039;&#039;Biquette&#039;&#039;&#039;, means &amp;quot;young female goat&amp;quot; in French. It is a reference to &amp;quot;[[wikipedia:Biquette|Biquette the punk rock goat]]&amp;quot;, who went viral on the internet for hanging around punk rock and metal concerts.&lt;br /&gt;
* Billy has unused &amp;quot;bespoke&amp;quot; voicelines that make meta references to the game, such as the popular [[melee]] [[Abrams]] build,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 01.mp3|transcription=Oh. You went melee Abrams. Real original, pal.}}&amp;lt;/ref&amp;gt; calling [[McGinnis]]&#039; turrets &amp;quot;aimbots&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 04.mp3|transcription=McGinnis! You didn&#039;t kill me, your stupid aimbot turrets did!}}&amp;lt;/ref&amp;gt; and calling out [[Haze]] for &amp;quot;pressing 4&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 06.mp3|transcription=Way to press 4, Haze.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Billy makes a reference to the [[Rejuvenator]] rework, saying that &amp;quot;it used to go out to everybody until [[Yoshi|the Man]] decided it was too good&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody &#039;til the Man decided it was too good.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy was one of the heroes in a private build who was accidentally leaked on stream in May 2025. Being early in development, he was using [[Shiv]]&#039;s model as a placeholder.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Billy&#039;s work-in-progress portrait was later leaked by an anonymous Discord user in July 2025.&lt;br /&gt;
* &amp;quot;Ranting in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Billy in the [[Hideout]].&lt;br /&gt;
* One of Billy&#039;s in-game hero select screen labels is G.O.A.T., a common acronym standing for &amp;quot;greatest of all time&amp;quot;.&lt;br /&gt;
* [[Billy#(3) Blasted|Wrecked]] was originally called &#039;Pissed&#039;, remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.&lt;br /&gt;
* Billy had the largest lead in the [[Six New Heroes]] contest, at 30%.&amp;lt;ref&amp;gt;[[Update:August 29, 2025]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy possesses a full set of teeth at the front of his mouth. This is unlike real goats, who lack an upper set and instead have a hard dental pad.&lt;br /&gt;
* Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones.&lt;br /&gt;
* Billy does a [[wikipedia:Sign_of_the_horns|sign of the horns]] when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Billy]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Billy?diff=78521</id>
		<title>Billy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Billy?diff=78521"/>
		<updated>2026-06-10T09:53:55Z</updated>

		<summary type="html">&lt;p&gt;Shears: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}{{Infobox hero&lt;br /&gt;
| key = hero_punkgoat&lt;br /&gt;
| release_date = August 20, 2025&lt;br /&gt;
| voice_actor = Ari Kappatos&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| codenames = Punkgoat&lt;br /&gt;
}}{{Quotation|2=Smash the bottle, smash their heads, smash the ritual!}}&lt;br /&gt;
&#039;&#039;&#039;Billy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn&#039;t even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.&lt;br /&gt;
&lt;br /&gt;
From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear &amp;quot;the truth&amp;quot;. Don&#039;t ask him how he got the goat head.&lt;br /&gt;
&lt;br /&gt;
Billy was released on [[Update:August 20, 2025|August 20, 2025]] as the second hero of the [[Update:August 18, 2025|Six New Heroes]] update (first winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner&#039;s Sacrifice]] jackpot faster than other heroes if he uses only light melee.&lt;br /&gt;
&lt;br /&gt;
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_punkgoat}}&lt;br /&gt;
Due to Billy&#039;s Blasted passive, hitting a [[Melee Attack|melee attack]] reloads his ammo by either 100% (heavy melee) or {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% (light melee).&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bashdown can be held down to delay starting the Slam&#039;s descent for up to 3 seconds and causes Billy to rise vertically.&lt;br /&gt;
** Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held.&lt;br /&gt;
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.&lt;br /&gt;
* T3 upgrade results in ~27% damage increase for the ability, as Billy&#039;s Heavy Melee is roughly equivalent to 2.32x of his Light Melee.&lt;br /&gt;
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.&lt;br /&gt;
** Also allows Bashdown to break {{HeroIcon|Graves}}&#039; {{AbilityIcon|Borrowed Decree}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes=* Rising Ram has a wind-up period of 0.4 seconds before charging forward. During this time, the trajectory of the charge can be changed via aiming, but adjustments become progressively more difficult as the wind-up is finishing.&lt;br /&gt;
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy&#039;s ammo. Hitting a light melee reloads {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.&lt;br /&gt;
* Bashdown procs the melee effects for Blasted.&lt;br /&gt;
* In addition to melee attacks against players, melee hits on [[Structures]], [[Denizens]], and player summoned units (e.g. {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Mini Turret}}) will proc Blasted&#039;s effects and extend its duration while active.&lt;br /&gt;
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
|notes=*Casting Chain Gang will start a 2.8 second long period where Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy.&lt;br /&gt;
* Chain Gang&#039;s tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second.&lt;br /&gt;
** However, if that enemy hero reestablishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang&#039;s cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|punkgoat}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punkgoat card.png|Billy portrait&lt;br /&gt;
File:Billy.png|Billy icon&lt;br /&gt;
File:Billy Render.png|Billy in-game render&lt;br /&gt;
File:Billy select background.png|Billy&#039;s select background&lt;br /&gt;
File:Billy TitlePage.png|Billy poster&lt;br /&gt;
File:Billy Reference Sheet.png|Billy reference sheet&lt;br /&gt;
File:Billy name.png|Billy name typography&lt;br /&gt;
File:Billy Weapon.png|Billy weapon - &#039;&#039;Biquette&#039;&#039;&lt;br /&gt;
File:Punkgoat hud psd.png|Unfinished Billy model art&lt;br /&gt;
File:Billy v2.png|Unfinished Billy model art &amp;quot;v2&amp;quot;&lt;br /&gt;
File:Billy Gloat.png|Gloat portrait for Billy.&lt;br /&gt;
File:Bily Critical.png|Critical health portrait for Billy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;[[wikipedia:Billy_goat_(disambiguation)|Billy goat]]&amp;quot; is a term used for a male goat.&lt;br /&gt;
* Billy&#039;s weapon name, &#039;&#039;&#039;Biquette&#039;&#039;&#039;, means &amp;quot;young female goat&amp;quot; in French. It is a reference to &amp;quot;[[wikipedia:Biquette|Biquette the punk rock goat]]&amp;quot;, who went viral on the internet for hanging around punk rock and metal concerts.&lt;br /&gt;
* Billy has unused &amp;quot;bespoke&amp;quot; voicelines that make meta references to the game, such as the popular [[melee]] [[Abrams]] build,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 01.mp3|transcription=Oh. You went melee Abrams. Real original, pal.}}&amp;lt;/ref&amp;gt; calling [[McGinnis]]&#039; turrets &amp;quot;aimbots&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 04.mp3|transcription=McGinnis! You didn&#039;t kill me, your stupid aimbot turrets did!}}&amp;lt;/ref&amp;gt; and calling out [[Haze]] for &amp;quot;pressing 4&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 06.mp3|transcription=Way to press 4, Haze.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Billy makes a reference to the [[Rejuvenator]] rework, saying that &amp;quot;it used to go out to everybody until [[Yoshi|the Man]] decided it was too good&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody &#039;til the Man decided it was too good.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy was one of the heroes in a private build who was accidentally leaked on stream in May 2025. Being early in development, he was using [[Shiv]]&#039;s model as a placeholder.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Billy&#039;s work-in-progress portrait was later leaked by an anonymous Discord user in July 2025.&lt;br /&gt;
* &amp;quot;Ranting in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Billy in the [[Hideout]].&lt;br /&gt;
* One of Billy&#039;s in-game hero select screen labels is G.O.A.T., a common acronym standing for &amp;quot;greatest of all time&amp;quot;.&lt;br /&gt;
* [[Billy#(3) Blasted|Wrecked]] was originally called &#039;Pissed&#039;, remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.&lt;br /&gt;
* Billy had the largest lead in the [[Six New Heroes]] contest, at 30%.&amp;lt;ref&amp;gt;[[Update:August 29, 2025]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy possesses a full set of teeth at the front of his mouth. This is unlike real goats, who lack an upper set and instead have a hard dental pad.&lt;br /&gt;
* Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones.&lt;br /&gt;
* Billy does a [[wikipedia:Sign_of_the_horns|sign of the horns]] when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Billy]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Billy?diff=78520</id>
		<title>Billy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Billy?diff=78520"/>
		<updated>2026-06-10T09:52:33Z</updated>

		<summary type="html">&lt;p&gt;Shears: /* Abilities */ Added notes explaining how Rising Ram&amp;#039;s trajectory is modified by aiming, and explained Chain Gang&amp;#039;s behavior and rules for tether breaking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}{{Infobox hero&lt;br /&gt;
| key = hero_punkgoat&lt;br /&gt;
| release_date = August 20, 2025&lt;br /&gt;
| voice_actor = Ari Kappatos&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| codenames = Punkgoat&lt;br /&gt;
}}{{Quotation|2=Smash the bottle, smash their heads, smash the ritual!}}&lt;br /&gt;
&#039;&#039;&#039;Billy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn&#039;t even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.&lt;br /&gt;
&lt;br /&gt;
From looting to public vandalism, Billy makes sure anyone who can be bothered to listen gets to hear &amp;quot;the truth&amp;quot;. Don&#039;t ask him how he got the goat head.&lt;br /&gt;
&lt;br /&gt;
Billy was released on [[Update:August 20, 2025|August 20, 2025]] as the second hero of the [[Update:August 18, 2025|Six New Heroes]] update (first winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Billy has a passive that alters his [[Melee Attack|light melee attacks]]. He can use light melees faster than other heroes (shorter recovery time), gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees. This allows Billy to hit the [[Sinner&#039;s Sacrifice]] jackpot faster than other heroes if he uses only light melee.&lt;br /&gt;
&lt;br /&gt;
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_punkgoat}}&lt;br /&gt;
Due to Billy&#039;s Blasted passive, hitting a [[Melee Attack|melee attack]] reloads his ammo by either 100% (heavy melee) or {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% (light melee).&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bashdown can be held down to delay starting the Slam&#039;s descent for up to 3 seconds and causes Billy to rise vertically.&lt;br /&gt;
** Billy rises 67.5 hu above his initial elevation if the ability is immediately released and up to 163.97 hu while the ability key is held.&lt;br /&gt;
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.&lt;br /&gt;
* T3 upgrade results in ~27% damage increase for the ability, as Billy&#039;s Heavy Melee is roughly equivalent to 2.32x of his Light Melee.&lt;br /&gt;
** Also enables item interactions that are specific to Heavy Melee, i.e. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.&lt;br /&gt;
** Also allows Bashdown to break {{HeroIcon|Graves}}&#039; {{AbilityIcon|Borrowed Decree}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes=* Rising Ram has a wind-up period of 0.4 seconds before charging. During this time, direction for the charge can be changed via aiming, but becomes adjustments become progressively more difficult as the wind-up is finishing.&lt;br /&gt;
** Assuming Billy is in the air, Rising Ram has up to a straight angle that Billy will charge when descending (straight down) until landing; upon arrival, Billy will continue the remainder of the charge laterally, in whichever direction the model is facing. Conversely, Rising Ram only has up to approximately 50 degrees of climb when ascending, even if aiming directly upwards.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy&#039;s ammo. Hitting a light melee reloads {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{DataProp|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.&lt;br /&gt;
* Bashdown procs the melee effects for Blasted.&lt;br /&gt;
* In addition to melee attacks against players, melee hits on [[Structures]], [[Denizens]], and player summoned units (e.g. {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Mini Turret}}) will proc Blasted&#039;s effects and extend its duration while active.&lt;br /&gt;
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Billy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
|notes=*Casting Chain Gang will start a 2.8 second long period where Billy sends out tethers within 12 meters. After that period concludes, all enemies with tethers remaining will be pulled within 4 meters of Billy.&lt;br /&gt;
* Chain Gang&#039;s tether will shatter after breaking line of sight with a hard wall or via a [[Cosmic Veil]] for at least 1 second.&lt;br /&gt;
** However, if that enemy hero reestablishes line of sight 𝘢𝘯𝘥 is within the area of effect while Chain Gang&#039;s cast period is still active, they will become re-tethered, and will still be pulled towards Billy after the cast has concluded.}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|punkgoat}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punkgoat card.png|Billy portrait&lt;br /&gt;
File:Billy.png|Billy icon&lt;br /&gt;
File:Billy Render.png|Billy in-game render&lt;br /&gt;
File:Billy select background.png|Billy&#039;s select background&lt;br /&gt;
File:Billy TitlePage.png|Billy poster&lt;br /&gt;
File:Billy Reference Sheet.png|Billy reference sheet&lt;br /&gt;
File:Billy name.png|Billy name typography&lt;br /&gt;
File:Billy Weapon.png|Billy weapon - &#039;&#039;Biquette&#039;&#039;&lt;br /&gt;
File:Punkgoat hud psd.png|Unfinished Billy model art&lt;br /&gt;
File:Billy v2.png|Unfinished Billy model art &amp;quot;v2&amp;quot;&lt;br /&gt;
File:Billy Gloat.png|Gloat portrait for Billy.&lt;br /&gt;
File:Bily Critical.png|Critical health portrait for Billy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;[[wikipedia:Billy_goat_(disambiguation)|Billy goat]]&amp;quot; is a term used for a male goat.&lt;br /&gt;
* Billy&#039;s weapon name, &#039;&#039;&#039;Biquette&#039;&#039;&#039;, means &amp;quot;young female goat&amp;quot; in French. It is a reference to &amp;quot;[[wikipedia:Biquette|Biquette the punk rock goat]]&amp;quot;, who went viral on the internet for hanging around punk rock and metal concerts.&lt;br /&gt;
* Billy has unused &amp;quot;bespoke&amp;quot; voicelines that make meta references to the game, such as the popular [[melee]] [[Abrams]] build,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 01.mp3|transcription=Oh. You went melee Abrams. Real original, pal.}}&amp;lt;/ref&amp;gt; calling [[McGinnis]]&#039; turrets &amp;quot;aimbots&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 04.mp3|transcription=McGinnis! You didn&#039;t kill me, your stupid aimbot turrets did!}}&amp;lt;/ref&amp;gt; and calling out [[Haze]] for &amp;quot;pressing 4&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 06.mp3|transcription=Way to press 4, Haze.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Billy makes a reference to the [[Rejuvenator]] rework, saying that &amp;quot;it used to go out to everybody until [[Yoshi|the Man]] decided it was too good&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody &#039;til the Man decided it was too good.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy was one of the heroes in a private build who was accidentally leaked on stream in May 2025. Being early in development, he was using [[Shiv]]&#039;s model as a placeholder.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Billy&#039;s work-in-progress portrait was later leaked by an anonymous Discord user in July 2025.&lt;br /&gt;
* &amp;quot;Ranting in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Billy in the [[Hideout]].&lt;br /&gt;
* One of Billy&#039;s in-game hero select screen labels is G.O.A.T., a common acronym standing for &amp;quot;greatest of all time&amp;quot;.&lt;br /&gt;
* [[Billy#(3) Blasted|Wrecked]] was originally called &#039;Pissed&#039;, remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.&lt;br /&gt;
* Billy had the largest lead in the [[Six New Heroes]] contest, at 30%.&amp;lt;ref&amp;gt;[[Update:August 29, 2025]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy possesses a full set of teeth at the front of his mouth. This is unlike real goats, who lack an upper set and instead have a hard dental pad.&lt;br /&gt;
* Billy eats his gun magazine in his reload animation. This is a reference to the popular myth that goats can consume and digest any material, including inedible ones.&lt;br /&gt;
* Billy does a [[wikipedia:Sign_of_the_horns|sign of the horns]] when riding the zipline. This can be a reference to both his actual goat horns and his love of punk music, as well as a common salute in Satanism and occult practices.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Billy]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Counterspell?diff=78202</id>
		<title>Counterspell</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Counterspell?diff=78202"/>
		<updated>2026-06-07T00:41:32Z</updated>

		<summary type="html">&lt;p&gt;Shears: /* Notable interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Counterspell}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Counterspell is visually indicated by a purple bubble VFX replacing the default parry effect.&lt;br /&gt;
* Counterspell only goes on cooldown on a successful spell parry.&lt;br /&gt;
* The player can parry multiple abilities during the Counterspell parry window. The heal and buffs are only applied for the first parry.&lt;br /&gt;
&lt;br /&gt;
== Notable interactions ==&lt;br /&gt;
* Counterspell prevents all damage from a [[Walker]] stomp and [[Shrine]] defense, but does not prevent the stun and knockback. It also does not prevent the Shrine&#039;s [[Status Effects#Curse|Curse]] status effect.&lt;br /&gt;
* Counterspell prevents all damage and Curse effect from the [[Patron]]&#039;s defensive attack.&lt;br /&gt;
* Counterspell does not proc when parrying {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}, since the ability can be blocked by regular parries.&lt;br /&gt;
* Counterspell can prevent {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} if the player parries at the moment they would be pulled.&lt;br /&gt;
* Counterspell can be used on {{HeroIcon|Doorman}}&#039;s {{AbilityIcon|Hotel Guest}}.&lt;br /&gt;
* Counterspell can be used on {{HeroIcon|Celeste}}&#039;s {{AbilityIcon|Shining Wonder}} to avoid the initial damage. However, the orb will continue to linger on the player and can bounce onto other heroes, and back.&lt;br /&gt;
* Counterspell can prevent [[Build-Up]] effects such as {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Love Bites}} and [[Stack|stacking]] effects such as {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Fixation}}, if activated either before the build-up is applied or when it triggers. If build-up/stacks have already been applied, it does not prevent the build-up itself.&lt;br /&gt;
* Counterspell can prevent {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Djinn&#039;s Mark}} before it&#039;s applied to the player. However, it does not prevent it from stacking or triggering once it has been applied.&lt;br /&gt;
* Counterspell can block instant abilities such as {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}} if the enemy tries to use the ability during the target&#039;s parry window, similarly to {{ItemIcon|Unstoppable}}.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Counterspell vfx.png|Counterspell VFX&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Apollo?diff=78200</id>
		<title>Apollo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Apollo?diff=78200"/>
		<updated>2026-06-07T00:36:03Z</updated>

		<summary type="html">&lt;p&gt;Shears: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_fencer&lt;br /&gt;
| voice_actor = Chester Rushing&amp;lt;ref&amp;gt;{{YouTubeCite|video=VtnuEu1b8oU|title=Apollo Voice Actor Deadlock Stream}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = February 12, 2026&lt;br /&gt;
| codenames = Fencer&lt;br /&gt;
}}{{Quotation|2=Our victory is assured. Unless, of course, the Patron pairs me with a bunch of malcontents who refuse to pull their own weight. In which case, victory depends on how much extra burden I need to bear.}}&lt;br /&gt;
&#039;&#039;&#039;Apollo&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren&#039;t a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer&#039;s mask and channels [[Ixia]]&#039;s might with Itani Lo Sahn, leaving enemies defeated in his wake.&lt;br /&gt;
&lt;br /&gt;
As the prince of [[Ixia]], Apollo comes from a land of beauty, tradition and conflict. Political violence was common in Ixia, but when Apollo was sent to New York for his own safety, he knew the situation was serious. Now a highly skilled fencer at [[Blackmore Academy]], Apollo knows that in due time, he will be called back to Ixia... and when he returns, he will show why he&#039;s worthy to wield his family&#039;s ancestral blade.&lt;br /&gt;
&lt;br /&gt;
Apollo was released on [[Update:February 12, 2026|February 12, 2026]] as the last hero of the [[Old Gods, New Blood]] update.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_fencer}}Pride of Ixia has no damage falloff and deals no damage beyond its max range.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
|tips=* The height and lateral distance traveled are unaffected by the casting location of the sigil; Apollo will flip the same way regardless of whether the sigil is cast high or low.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =* Can target any enemy hero in range to dash to, regardless of damage source.&lt;br /&gt;
&lt;br /&gt;
* Can be triggered by player-generated NPCs, such as [[Graves|Graves&#039;]] Jar of Dead Skulls and Ghouls, [[McGinnis|McGinnis&#039;]]&#039;s Mini Turrets, and troopers empowered by [[Rem|Rem&#039;s]] Little Helpers.&lt;br /&gt;
** Cannot be triggered normally by NPCs not influenced by the player, including [[Denizen|Denizens]], [[Walker|Walkers]], [[Guardian|Guardians]], and [[Trooper|Troopers]] unaffected by Little Helpers.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he&#039;s [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* Despite being described as a &amp;quot;debuff&amp;quot;, [[Time Slow]] on enemies cannot be shortened by items such as {{ItemIcon|Debuff Reducer}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates Tale|fencer}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Apollo card.png|Apollo&#039;s card.&lt;br /&gt;
File:Apollo.png|Apollo&#039;s icon.&lt;br /&gt;
File:Apollo Gloat.png|Gloat portrait for Apollo&lt;br /&gt;
File:Apollo Critical Health.png|Critical health portrait for Apollo&lt;br /&gt;
File:Apollo Render.png|Apollo in-game render.&lt;br /&gt;
File:Apollo select background.png|Apollo&#039;s select background.&lt;br /&gt;
File:Apollo Reference Sheet.png|Apollo reference sheet&lt;br /&gt;
File:Apollo name.png|Apollo&#039;s typography.&lt;br /&gt;
File:Apollo Weapon.png|Apollo&#039;s weapon - Pride of Ixia.&lt;br /&gt;
File:Apollo VoterPoster.jpg|&amp;quot;Vote for Apollo&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Apollo Damaged.png|Damaged &amp;quot;Vote Apollo&amp;quot; poster.&lt;br /&gt;
File:Apollo Thank You Voting Poster.png|Thanks for voting Apollo!&lt;br /&gt;
File:Apollo Thank You Voting Poster Damaged.png|Down with the Monarchy!&lt;br /&gt;
File:Apollo Vote Box.png|Apollo splash art from the vote screen.&lt;br /&gt;
File:Apollo Sticker.png|Apollo&#039;s voter sticker.&lt;br /&gt;
File:Apollo&#039;s Rapier.png|Apollo&#039;s Rapier hint at the hideout.&lt;br /&gt;
File:Apollo shadow.png|Apollo&#039;s shadow at the hideout.&lt;br /&gt;
File:Apollo leak.png|Leaked unfinished Apollo model.&lt;br /&gt;
File:Apollo leak portrait.png|Leaked unfinished Apollo portrait.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Apollo&#039;s ultimate &amp;quot;Itani Lo Sahn&amp;quot; is [[Ixian]] for &#039;&#039;&amp;quot;I have no equal&amp;quot;&#039;&#039;.&amp;lt;ref&amp;gt;2026-02-12 - [[Yoshi]]; Deadlock Discord - &#039;&#039;&amp;quot;[It] means &#039;I have no equal&#039;&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Apollo was first teased in the [[Hideout]] with a [[wikipedia:Rapier|rapier]] over the item shop.&lt;br /&gt;
* A possible inspiration for Apollo is the hero concept [https://forums.playdeadlock.com/threads/hero-fencer-deadlocks-version-of-genji.60811/ Fencer] (Apollo&#039;s original codename) by player nathanieljbrill in the &#039;&#039;Deadlock&#039;&#039; forums. The Fencer concept used a sword as the primary weapon and had the abilities to slow enemies, deflect incoming attacks, and use a charged attack.&lt;br /&gt;
* &amp;quot;Striving Towards Perfection in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Apollo in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Apollo]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Apollo?diff=78042</id>
		<title>Apollo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Apollo?diff=78042"/>
		<updated>2026-06-05T23:37:45Z</updated>

		<summary type="html">&lt;p&gt;Shears: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_fencer&lt;br /&gt;
| voice_actor = Chester Rushing&amp;lt;ref&amp;gt;{{YouTubeCite|video=VtnuEu1b8oU|title=Apollo Voice Actor Deadlock Stream}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = February 12, 2026&lt;br /&gt;
| codenames = Fencer&lt;br /&gt;
}}{{Quotation|2=Our victory is assured. Unless, of course, the Patron pairs me with a bunch of malcontents who refuse to pull their own weight. In which case, victory depends on how much extra burden I need to bear.}}&lt;br /&gt;
&#039;&#039;&#039;Apollo&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren&#039;t a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer&#039;s mask and channels [[Ixia]]&#039;s might with Itani Lo Sahn, leaving enemies defeated in his wake.&lt;br /&gt;
&lt;br /&gt;
As the prince of [[Ixia]], Apollo comes from a land of beauty, tradition and conflict. Political violence was common in Ixia, but when Apollo was sent to New York for his own safety, he knew the situation was serious. Now a highly skilled fencer at [[Blackmore Academy]], Apollo knows that in due time, he will be called back to Ixia... and when he returns, he will show why he&#039;s worthy to wield his family&#039;s ancestral blade.&lt;br /&gt;
&lt;br /&gt;
Apollo was released on [[Update:February 12, 2026|February 12, 2026]] as the last hero of the [[Old Gods, New Blood]] update.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_fencer}}Pride of Ixia has no damage falloff and deals no damage beyond its max range.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =* Can target any enemy hero in range to dash to, regardless of damage source.&lt;br /&gt;
&lt;br /&gt;
* Can be triggered by player-generated NPCs, such as [[Graves|Graves&#039;]] Jar of Dead Skulls and Ghouls, [[McGinnis|McGinnis&#039;]]&#039;s Mini Turrets, and troopers empowered by [[Rem|Rem&#039;s]] Little Helpers.&lt;br /&gt;
** Cannot be triggered normally by NPCs not influenced by the player, including [[Denizen|Denizens]], [[Walker|Walkers]], [[Guardian|Guardians]], and [[Trooper|Troopers]] unaffected by Little Helpers.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he&#039;s [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* Despite being described as a &amp;quot;debuff&amp;quot;, [[Time Slow]] on enemies cannot be shortened by items such as {{ItemIcon|Debuff Reducer}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates Tale|fencer}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Apollo card.png|Apollo&#039;s card.&lt;br /&gt;
File:Apollo.png|Apollo&#039;s icon.&lt;br /&gt;
File:Apollo Gloat.png|Gloat portrait for Apollo&lt;br /&gt;
File:Apollo Critical Health.png|Critical health portrait for Apollo&lt;br /&gt;
File:Apollo Render.png|Apollo in-game render.&lt;br /&gt;
File:Apollo select background.png|Apollo&#039;s select background.&lt;br /&gt;
File:Apollo Reference Sheet.png|Apollo reference sheet&lt;br /&gt;
File:Apollo name.png|Apollo&#039;s typography.&lt;br /&gt;
File:Apollo Weapon.png|Apollo&#039;s weapon - Pride of Ixia.&lt;br /&gt;
File:Apollo VoterPoster.jpg|&amp;quot;Vote for Apollo&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Apollo Damaged.png|Damaged &amp;quot;Vote Apollo&amp;quot; poster.&lt;br /&gt;
File:Apollo Thank You Voting Poster.png|Thanks for voting Apollo!&lt;br /&gt;
File:Apollo Thank You Voting Poster Damaged.png|Down with the Monarchy!&lt;br /&gt;
File:Apollo Vote Box.png|Apollo splash art from the vote screen.&lt;br /&gt;
File:Apollo Sticker.png|Apollo&#039;s voter sticker.&lt;br /&gt;
File:Apollo&#039;s Rapier.png|Apollo&#039;s Rapier hint at the hideout.&lt;br /&gt;
File:Apollo shadow.png|Apollo&#039;s shadow at the hideout.&lt;br /&gt;
File:Apollo leak.png|Leaked unfinished Apollo model.&lt;br /&gt;
File:Apollo leak portrait.png|Leaked unfinished Apollo portrait.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Apollo&#039;s ultimate &amp;quot;Itani Lo Sahn&amp;quot; is [[Ixian]] for &#039;&#039;&amp;quot;I have no equal&amp;quot;&#039;&#039;.&amp;lt;ref&amp;gt;2026-02-12 - [[Yoshi]]; Deadlock Discord - &#039;&#039;&amp;quot;[It] means &#039;I have no equal&#039;&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Apollo was first teased in the [[Hideout]] with a [[wikipedia:Rapier|rapier]] over the item shop.&lt;br /&gt;
* A possible inspiration for Apollo is the hero concept [https://forums.playdeadlock.com/threads/hero-fencer-deadlocks-version-of-genji.60811/ Fencer] (Apollo&#039;s original codename) by player nathanieljbrill in the &#039;&#039;Deadlock&#039;&#039; forums. The Fencer concept used a sword as the primary weapon and had the abilities to slow enemies, deflect incoming attacks, and use a charged attack.&lt;br /&gt;
* &amp;quot;Striving Towards Perfection in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Apollo in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Apollo]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Apollo?diff=78034</id>
		<title>Apollo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Apollo?diff=78034"/>
		<updated>2026-06-05T23:08:49Z</updated>

		<summary type="html">&lt;p&gt;Shears: Noted targeting properties of current Riposte. Clarified what NPC damage sources can and cannot trigger Riposte.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_fencer&lt;br /&gt;
| voice_actor = Chester Rushing&amp;lt;ref&amp;gt;{{YouTubeCite|video=VtnuEu1b8oU|title=Apollo Voice Actor Deadlock Stream}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = February 12, 2026&lt;br /&gt;
| codenames = Fencer&lt;br /&gt;
}}{{Quotation|2=Our victory is assured. Unless, of course, the Patron pairs me with a bunch of malcontents who refuse to pull their own weight. In which case, victory depends on how much extra burden I need to bear.}}&lt;br /&gt;
&#039;&#039;&#039;Apollo&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren&#039;t a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer&#039;s mask and channels [[Ixia]]&#039;s might with Itani Lo Sahn, leaving enemies defeated in his wake.&lt;br /&gt;
&lt;br /&gt;
As the prince of [[Ixia]], Apollo comes from a land of beauty, tradition and conflict. Political violence was common in Ixia, but when Apollo was sent to New York for his own safety, he knew the situation was serious. Now a highly skilled fencer at [[Blackmore Academy]], Apollo knows that in due time, he will be called back to Ixia... and when he returns, he will show why he&#039;s worthy to wield his family&#039;s ancestral blade.&lt;br /&gt;
&lt;br /&gt;
Apollo was released on [[Update:February 12, 2026|February 12, 2026]] as the last hero of the [[Old Gods, New Blood]] update.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_fencer}}Pride of Ixia has no damage falloff and deals no damage beyond its max range.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =* Can target any enemy hero in range to dash to, regardless of damage source.&lt;br /&gt;
&lt;br /&gt;
* Can be triggered by player-generated NPCs, such as [[Graves|Graves&#039;]] Jar of Dead Skulls and Ghouls, [[McGinnis|McGinnis&#039;]]&#039;s Mini Turrets, and troopers empowered by [[Rem|Rem&#039;s]] Little Helpers.&lt;br /&gt;
** Cannot be triggered normally by NPCs not influenced by the player, including [[Denizen|Denizens]], [[Walker|Walkers]], [[Guardian|Guardians]] s, and [[Trooper|Troopers]] unaffected by Little Helpers.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he&#039;s [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* Despite being described as a &amp;quot;debuff&amp;quot;, [[Time Slow]] on enemies cannot be shortened by items such as {{ItemIcon|Debuff Reducer}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates Tale|fencer}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Apollo card.png|Apollo&#039;s card.&lt;br /&gt;
File:Apollo.png|Apollo&#039;s icon.&lt;br /&gt;
File:Apollo Gloat.png|Gloat portrait for Apollo&lt;br /&gt;
File:Apollo Critical Health.png|Critical health portrait for Apollo&lt;br /&gt;
File:Apollo Render.png|Apollo in-game render.&lt;br /&gt;
File:Apollo select background.png|Apollo&#039;s select background.&lt;br /&gt;
File:Apollo Reference Sheet.png|Apollo reference sheet&lt;br /&gt;
File:Apollo name.png|Apollo&#039;s typography.&lt;br /&gt;
File:Apollo Weapon.png|Apollo&#039;s weapon - Pride of Ixia.&lt;br /&gt;
File:Apollo VoterPoster.jpg|&amp;quot;Vote for Apollo&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Apollo Damaged.png|Damaged &amp;quot;Vote Apollo&amp;quot; poster.&lt;br /&gt;
File:Apollo Thank You Voting Poster.png|Thanks for voting Apollo!&lt;br /&gt;
File:Apollo Thank You Voting Poster Damaged.png|Down with the Monarchy!&lt;br /&gt;
File:Apollo Vote Box.png|Apollo splash art from the vote screen.&lt;br /&gt;
File:Apollo Sticker.png|Apollo&#039;s voter sticker.&lt;br /&gt;
File:Apollo&#039;s Rapier.png|Apollo&#039;s Rapier hint at the hideout.&lt;br /&gt;
File:Apollo shadow.png|Apollo&#039;s shadow at the hideout.&lt;br /&gt;
File:Apollo leak.png|Leaked unfinished Apollo model.&lt;br /&gt;
File:Apollo leak portrait.png|Leaked unfinished Apollo portrait.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Apollo&#039;s ultimate &amp;quot;Itani Lo Sahn&amp;quot; is [[Ixian]] for &#039;&#039;&amp;quot;I have no equal&amp;quot;&#039;&#039;.&amp;lt;ref&amp;gt;2026-02-12 - [[Yoshi]]; Deadlock Discord - &#039;&#039;&amp;quot;[It] means &#039;I have no equal&#039;&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Apollo was first teased in the [[Hideout]] with a [[wikipedia:Rapier|rapier]] over the item shop.&lt;br /&gt;
* A possible inspiration for Apollo is the hero concept [https://forums.playdeadlock.com/threads/hero-fencer-deadlocks-version-of-genji.60811/ Fencer] (Apollo&#039;s original codename) by player nathanieljbrill in the &#039;&#039;Deadlock&#039;&#039; forums. The Fencer concept used a sword as the primary weapon and had the abilities to slow enemies, deflect incoming attacks, and use a charged attack.&lt;br /&gt;
* &amp;quot;Striving Towards Perfection in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Apollo in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Apollo]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Apollo?diff=78033</id>
		<title>Apollo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Apollo?diff=78033"/>
		<updated>2026-06-05T22:31:57Z</updated>

		<summary type="html">&lt;p&gt;Shears: Removed note on Riposte indicating it can be triggered via NPC attacks. As of the May 22nd rework, this is no longer possible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_fencer&lt;br /&gt;
| voice_actor = Chester Rushing&amp;lt;ref&amp;gt;{{YouTubeCite|video=VtnuEu1b8oU|title=Apollo Voice Actor Deadlock Stream}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = February 12, 2026&lt;br /&gt;
| codenames = Fencer&lt;br /&gt;
}}{{Quotation|2=Our victory is assured. Unless, of course, the Patron pairs me with a bunch of malcontents who refuse to pull their own weight. In which case, victory depends on how much extra burden I need to bear.}}&lt;br /&gt;
&#039;&#039;&#039;Apollo&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren&#039;t a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer&#039;s mask and channels [[Ixia]]&#039;s might with Itani Lo Sahn, leaving enemies defeated in his wake.&lt;br /&gt;
&lt;br /&gt;
As the prince of [[Ixia]], Apollo comes from a land of beauty, tradition and conflict. Political violence was common in Ixia, but when Apollo was sent to New York for his own safety, he knew the situation was serious. Now a highly skilled fencer at [[Blackmore Academy]], Apollo knows that in due time, he will be called back to Ixia... and when he returns, he will show why he&#039;s worthy to wield his family&#039;s ancestral blade.&lt;br /&gt;
&lt;br /&gt;
Apollo was released on [[Update:February 12, 2026|February 12, 2026]] as the last hero of the [[Old Gods, New Blood]] update.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_fencer}}Pride of Ixia has no damage falloff and deals no damage beyond its max range.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he&#039;s [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* Despite being described as a &amp;quot;debuff&amp;quot;, [[Time Slow]] on enemies cannot be shortened by items such as {{ItemIcon|Debuff Reducer}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates Tale|fencer}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Apollo card.png|Apollo&#039;s card.&lt;br /&gt;
File:Apollo.png|Apollo&#039;s icon.&lt;br /&gt;
File:Apollo Gloat.png|Gloat portrait for Apollo&lt;br /&gt;
File:Apollo Critical Health.png|Critical health portrait for Apollo&lt;br /&gt;
File:Apollo Render.png|Apollo in-game render.&lt;br /&gt;
File:Apollo select background.png|Apollo&#039;s select background.&lt;br /&gt;
File:Apollo Reference Sheet.png|Apollo reference sheet&lt;br /&gt;
File:Apollo name.png|Apollo&#039;s typography.&lt;br /&gt;
File:Apollo Weapon.png|Apollo&#039;s weapon - Pride of Ixia.&lt;br /&gt;
File:Apollo VoterPoster.jpg|&amp;quot;Vote for Apollo&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Apollo Damaged.png|Damaged &amp;quot;Vote Apollo&amp;quot; poster.&lt;br /&gt;
File:Apollo Thank You Voting Poster.png|Thanks for voting Apollo!&lt;br /&gt;
File:Apollo Thank You Voting Poster Damaged.png|Down with the Monarchy!&lt;br /&gt;
File:Apollo Vote Box.png|Apollo splash art from the vote screen.&lt;br /&gt;
File:Apollo Sticker.png|Apollo&#039;s voter sticker.&lt;br /&gt;
File:Apollo&#039;s Rapier.png|Apollo&#039;s Rapier hint at the hideout.&lt;br /&gt;
File:Apollo shadow.png|Apollo&#039;s shadow at the hideout.&lt;br /&gt;
File:Apollo leak.png|Leaked unfinished Apollo model.&lt;br /&gt;
File:Apollo leak portrait.png|Leaked unfinished Apollo portrait.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Apollo&#039;s ultimate &amp;quot;Itani Lo Sahn&amp;quot; is [[Ixian]] for &#039;&#039;&amp;quot;I have no equal&amp;quot;&#039;&#039;.&amp;lt;ref&amp;gt;2026-02-12 - [[Yoshi]]; Deadlock Discord - &#039;&#039;&amp;quot;[It] means &#039;I have no equal&#039;&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Apollo was first teased in the [[Hideout]] with a [[wikipedia:Rapier|rapier]] over the item shop.&lt;br /&gt;
* A possible inspiration for Apollo is the hero concept [https://forums.playdeadlock.com/threads/hero-fencer-deadlocks-version-of-genji.60811/ Fencer] (Apollo&#039;s original codename) by player nathanieljbrill in the &#039;&#039;Deadlock&#039;&#039; forums. The Fencer concept used a sword as the primary weapon and had the abilities to slow enemies, deflect incoming attacks, and use a charged attack.&lt;br /&gt;
* &amp;quot;Striving Towards Perfection in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Apollo in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Apollo]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Rem?diff=78032</id>
		<title>Rem</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Rem?diff=78032"/>
		<updated>2026-06-05T22:25:31Z</updated>

		<summary type="html">&lt;p&gt;Shears: /* Abilities */ Added a note regarding Lil Helpers healing troopers upon initial cast.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_familiar&lt;br /&gt;
| voice_actor = &lt;br /&gt;
| release_date = January 26, 2026&lt;br /&gt;
| codenames = Familiar&lt;br /&gt;
}}{{Quotation|2=I&#039;m useful, I promise! &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rem&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem&#039;s preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they&#039;re getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open.&lt;br /&gt;
&lt;br /&gt;
A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.&lt;br /&gt;
&lt;br /&gt;
Rem was released on [[Update:January 26, 2026|January 26, 2026]] as the first winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Innate == &lt;br /&gt;
&lt;br /&gt;
Rem can enter [[Vent|vents]] in the map by crouching, but he cannot enter while in combat.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_familiar|weapon_name=Long Night}}&lt;br /&gt;
Long Night has a subtle &amp;quot;aim assist&amp;quot; effect, in which the projectiles bend towards the enemy when close to Rem&#039;s crosshair. This is more noticeable when landing headshots, and is offset by Rem&#039;s outgoing headshot reduction.&lt;br /&gt;
[[File:Rem aim assist.png|left|thumb|185x185px|Long Night&#039;s aim assist]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Rem can jump to [[Troopers]] if they are followed by a Lil Helper.&lt;br /&gt;
* If Rem holds the [[melee]] key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Helpers can be assigned to [[Sinner&#039;s Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.&lt;br /&gt;
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.&lt;br /&gt;
* Helpers can get [[Powerups|Bridge Buffs]].&lt;br /&gt;
* Helpers will fully heal troopers upon cast.&lt;br /&gt;
* Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)&lt;br /&gt;
** Rem does not need to have line of sight to the shop to send a helper to it.&lt;br /&gt;
* Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* [[Barrier]] health does not count towards sleep damage threshold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates Tale|familiar}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rem card.png|Rem&#039;s portrait.&lt;br /&gt;
File:Rem vertical.png|Rem&#039;s hero select portrait.&lt;br /&gt;
File:Rem Icon.png|Rem&#039;s minimap icon.&lt;br /&gt;
File:Rem Render.png|Rem in-game render.&lt;br /&gt;
File:Rem select background.png|Rem&#039;s select background.&lt;br /&gt;
File:Rem Reference Sheet.png|Rem Reference Sheet.&lt;br /&gt;
File:Rem name.png|Rem&#039;s typography.&lt;br /&gt;
File:Rem Weapon.png|Rem&#039;s Weapon -- Long Night&lt;br /&gt;
File:Rem Vote Splash.png|Rem splash art from the vote screen.&lt;br /&gt;
File:Rem VoterPoster.jpg|&amp;quot;Vote for Rem&amp;quot; poster/spray from the 1/23/26 major update&lt;br /&gt;
File:Vote Rem Damaged.png|Damaged &amp;quot;Vote Rem&amp;quot; poster.&lt;br /&gt;
File:Rem Voter Sticker.png|Rem voter sticker.&lt;br /&gt;
File:Rem Gloat (Familiar).png|Gloat portrait for Rem.&lt;br /&gt;
File:Rem Critical (Familar).png|Critical health portrait for Rem.&lt;br /&gt;
File:Rem Voting Thank You.png|Thanks for voting Rem!&lt;br /&gt;
File:Rem Voting Thank You Damaged.png|Why would you damage him? You monster!&lt;br /&gt;
File:Rem secret room.png|Rem&#039;s secret room at the hideout&lt;br /&gt;
File:Rem&#039;s shadow at the hideout (22.01).png|Rem&#039;s shadow in the hideout&lt;br /&gt;
File:Rem&#039;s hideout hint.png|Rem&#039;s pillow hint at the hideout.&lt;br /&gt;
File:Rem helper.png|Rem&#039;s lil helper&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rem has a secret room in the [[Hideout]] that can be accessed by entering the [[Vent|vents]] behind the news computer or the large statue in the Atrium, then climbing over the boiler machine in the backroom.&lt;br /&gt;
* Rem was originally leaked in November 2025 with a screenshot of the character&#039;s select screen.&amp;lt;ref&amp;gt;https://www.reddit.com/r/DeadlockTheGame/comments/1p8n6mb/rem_character_select_screen_thingy_leak/&amp;lt;/ref&amp;gt; On [[Update:January 20, 2026|20th January 2026]], Rem was teased in the [[Hideout]] with a pillow in a chair.&lt;br /&gt;
* Rem&#039;s name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep in which most dreaming occurs.&lt;br /&gt;
* Rem&#039;s hybrid anatomy of bird and mammal resembles that of a wingless [[wikipedia:Griffin|Griffin]] or [[wikt:keythong|Keythong]] in ancient mythology.&lt;br /&gt;
* Rem&#039;s pyjamas resemble popular depictions of the [[wikipedia:Sandman|Sandman]] in Germanic and Scandinavian folklore.&lt;br /&gt;
* Rem has a line where he dreams about mangos,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That&#039;s a lot of mangos.}}&amp;lt;/ref&amp;gt; which are the favorite fruit of developer [[Icefrog]] and an item in &#039;&#039;Dota 2&#039;&#039;.&amp;lt;ref&amp;gt;[https://liquipedia.net/dota2/Enchanted_Mango Enchanted Mango] in Dota 2 Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Having Sweet Dreams in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Rem in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Rem]]&lt;/div&gt;</summary>
		<author><name>Shears</name></author>
	</entry>
</feed>