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	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-10T03:07:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Charges?diff=132985</id>
		<title>Charges</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Charges?diff=132985"/>
		<updated>2026-09-08T03:19:34Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Making page a little clearer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Charges]] are stored uses of [[Hero]] [[Ability|abilities]]. When an ability with charges is used, a single charge is consumed. When an ability runs out of charges, it cannot be used again until the next charge is ready.&lt;br /&gt;
&lt;br /&gt;
An ability with charges is displayed with a smaller bar above it. The bar&#039;s segments represent the number of charges. A white segment represents a usable charge, a purple partially-filled segment represents a charge that is being restored, and a grey segment represents a fully expended charge.&lt;br /&gt;
&lt;br /&gt;
After using a charge there is a cooldown preventing immediate use of another charge. This cooldown varies by ability and is not affected by [[Cooldown Reduction|cooldown reduction]], but is affected by items with a Faster Time Between Charges effect, such as {{ItemIcon|Rapid Recharge}}.&lt;br /&gt;
&lt;br /&gt;
== Restoring Charges ==&lt;br /&gt;
&lt;br /&gt;
As long as an ability does not have its maximum number of charges, it will passively restore charges over time. An ability&#039;s [[cooldown]] represents the length of time it takes to restore a single charge.&lt;br /&gt;
&lt;br /&gt;
Charges are restored one at a time, not all at once.&lt;br /&gt;
&lt;br /&gt;
Some abilities do not replenish with time and instead use other conditions to gain a charge. For example {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Card Trick}} gains a charge when she deals damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== Maximum Charges ==&lt;br /&gt;
&lt;br /&gt;
[[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} upgrades, the first upgrade increases the number of charges the ability has.]]&lt;br /&gt;
&lt;br /&gt;
Abilities with charges can store up to a maximum number of them. Each ability has its own default maximum amount.&lt;br /&gt;
&lt;br /&gt;
Some abilities have upgrades that can increase the number of maximum charges they have. Additionally, specific [[items]] can be purchased which grant additional [[#Bonus Ability Charges|Bonus Ability Charges]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Bonus Ability Charges ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bonus Ability Charges.png|thumb|{{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}} with (right) and without (left) {{ItemIcon|Rapid Recharge}} granting additional charges.]]&lt;br /&gt;
&lt;br /&gt;
[[Bonus Ability Charges]] grant charged [[Ability|abilities]] with additional uses before needing to wait for their cooldown, and are gained from [[Items|items]] purchased in the [[Shop|shop]].&lt;br /&gt;
&lt;br /&gt;
Bonus ability charges cannot be added to [[Ability|abilities]] that do not already use charges.&lt;br /&gt;
&lt;br /&gt;
=== Sources of Bonus Ability Charges ===&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Extra Charge}}&lt;br /&gt;
* {{ItemIcon|Rapid Recharge}}&lt;br /&gt;
* {{ItemIcon|Omnicharge Signet}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Charged Abilities ==&lt;br /&gt;
&lt;br /&gt;
Here are all abilities that use Charge mechanic. Some of the abilities do not start out as charged but gain charges and relevant interactions when they get a specific upgrade.&lt;br /&gt;
&lt;br /&gt;
{{AbilityTable|charges}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Echo Shard]], when imbued on a charged ability, will only restore a single charge. However, [[Refresher]] will restore &#039;&#039;&#039;all charges&#039;&#039;&#039;.&lt;br /&gt;
* Both [[Echo Shard]] and [[Refresher]] additionally reset the cooldown between uses of the ability.&lt;br /&gt;
&lt;br /&gt;
{{Stats}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:Sparkz9502?diff=132252</id>
		<title>User:Sparkz9502</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:Sparkz9502?diff=132252"/>
		<updated>2026-09-08T02:48:55Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Venator?diff=127609</id>
		<title>Venator</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Venator?diff=127609"/>
		<updated>2026-09-06T07:39:48Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Adding the presumably bugged interaction between Damage Reduction and the weapon damage on Venator&amp;#039;s abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_priest&lt;br /&gt;
| codenames = Priest; Rourke; Cain&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| release_date = February 5, 2026&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = I&#039;ll wear them down!|4=Priest_use_power1_03.mp3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Venator&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He doesn&#039;t walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a [[Venator#Consecrating Grenade|&#039;&#039;&#039;Consecrating Grenade&#039;&#039;&#039;]] into the fray softens up his enemies and keeps them from restoring health, and his &#039;&#039;&#039;[[Venator#Hex-Lined Snap Trap|Hex-Lined Snap Trap]]&#039;&#039;&#039; scatters across the ground to lock them in place. A &#039;&#039;&#039;[[Venator#Gutshot|Gutshot]]&#039;&#039;&#039; from his shotgun will knock back enemies who get too close, and when the time is right, &#039;&#039;&#039;[[Venator#Ira Domini|Ira Domini]]&#039;&#039;&#039; will rid the world of evil once and for all.&lt;br /&gt;
&lt;br /&gt;
A relentless monster hunter, Father Quinn Rourke represents the righteous wrath and fury of the Venators of Saint Benedict. Sent by his superiors at the Vatican, the Venator has been designated a mission: to annihilate the evil stirring in New York.&lt;br /&gt;
&lt;br /&gt;
Venator was released on [[Update:February 5, 2026|February 5, 2026]] as the fourth winner of the [[Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_priest|weapon_name=51:20}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* T3 upgrade does not give any extra usages, but makes Consecrating Grenade be affected by [[Charges|Charge]]-related items (e.g. {{ItemIcon|Rapid Recharge}}).&lt;br /&gt;
* [[Damage Reduction]] sources such as {{ItemIcon|Inhibitor}} and {{AbilityIcon|Fire Scarabs}} do not reduce the explosion damage. However, they do reduce the lingering [[Pure Damage]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* If airborne while casting, Gutshot will push Venator away from the direction the player is facing, both horizontally and vertically.&lt;br /&gt;
* [[Damage Reduction]] sources such as {{ItemIcon|Inhibitor}} and {{AbilityIcon|Fire Scarabs}} do not reduce the base or wall stun damage. However, they do reduce the T3 Blessed Melee damage.&lt;br /&gt;
* T3 Blessed Melee notes:&lt;br /&gt;
** It works like a blessed stake bonus, dealing bonus {{DataProp|Ira Domini|BonusDamage}} pure damage and executing enemies below {{DataProp|Ira Domini|ExecuteThreshold}}% health. {{AbilityIcon|Ira Domini}}&#039;s T2 upgrade also boosts blessed melee damage.&lt;br /&gt;
** Parrying the melee prevents the bonus damage and execution.&lt;br /&gt;
** Missing the melee does not consume the buff.&lt;br /&gt;
** The buff lasts for {{DataProp|GutShot|Upgrades.3.BuffDuration}}s and is affected by [[Ability Duration]] (e.g. {{ItemIcon|Superior Duration}}).&lt;br /&gt;
** It deals +{{DataProp|Ira Domini|BonusAmpToVampire}} bonus damage to vampires ({{HeroIcon|Drifter}}, {{HeroIcon|Mina}}, and enemies with {{ItemIcon|Vampiric Burst}} active).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Enemies can disarm the trap by shooting at it. It is not affected by abilities, items or [[melee attack]]s.&lt;br /&gt;
* When looking directly upwards, the trap will be thrown very far behind the player.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Venator&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* There&#039;s ~1s animation for changing weapons when Ira Domini starts and finishes. There&#039;s also ~0.8s animation for reloading stakes between each shot. Venator cannot shoot during these animations.&lt;br /&gt;
* While Ira Domini is active Venator cannot use {{AbilityIcon|Consecrating Grenade}} but can use other abilities and items.&lt;br /&gt;
* Low health execution checks whether the damage puts the target below the threshold, and if it does, then the ability deals additional pure damage equal to {{DataProp|Ira Domini|ExecuteThreshold}}% of target&#039;s max health.&lt;br /&gt;
* Ira Domini is affected by [[Status Effects#Disarm|disarm]].&lt;br /&gt;
* The bolts are hitscan and can pierce through enemies.&lt;br /&gt;
* It deals 30% [[Headshot|critical headshot damage]].&lt;br /&gt;
* It deals +{{DataProp|Ira Domini|BonusAmpToVampire}} bonus damage to vampires ({{HeroIcon|Drifter}}, {{HeroIcon|Mina}}, and enemies with {{ItemIcon|Vampiric Burst}} active).&lt;br /&gt;
* [[Damage Reduction]] sources such as {{ItemIcon|Inhibitor}} and {{AbilityIcon|Fire Scarabs}} do not reduce the base damage. However, they do reduce the bonus [[Pure Damage]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
=== Ability Changes ===&lt;br /&gt;
&amp;lt;!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --&amp;gt;&lt;br /&gt;
Apart from [[Street Brawl#Heroes|global changes]], Venator does &#039;&#039;&#039;not&#039;&#039;&#039; have any special modifications for his abilities in Street Brawl.&lt;br /&gt;
=== Item Draft ===&lt;br /&gt;
{{HeroStreetBrawlItems|Venator}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|priest}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== 3D model ==&lt;br /&gt;
{{3D_Model|Venator}}&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{3D Model|Venator Weapon|size=240px}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Venator card.png|Venator&#039;s portrait&lt;br /&gt;
File:Venator Gloat.png|Gloat portrait for Venator&lt;br /&gt;
File:Venator Critical Health.png|Critical health portrait for Venator&lt;br /&gt;
File:Venator.png|Venator&#039;s icon&lt;br /&gt;
File:Venator Render.png|Venator in-game render&lt;br /&gt;
File:Venator select background.png|Venator&#039;s select background&lt;br /&gt;
File:Venator Reference Sheet.png|Venator reference sheet&lt;br /&gt;
File:Venator Weapon.png|Venator&#039;s weapon - &#039;&#039;51:20&#039;&#039;&lt;br /&gt;
File:Venator&#039;s Censer.png|Venator&#039;s censer hint at the hideout&lt;br /&gt;
File:Venator&#039;s shadow at the hideout.png|Venator&#039;s shadow in the hideout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Typography ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Venator name.svg|Venator&#039;s typography ([https://letterheadfonts.com/fonts/stratford LHF Stratford] font)&lt;br /&gt;
File:Priest brazilian.svg|Venator&#039;s Brazilian Portuguese typography&lt;br /&gt;
File:Priest polish.svg|Venator&#039;s Polish typography&lt;br /&gt;
File:Priest russian.svg|Venator&#039;s typography for Russian and Ukrainian&lt;br /&gt;
File:Priest schinese.svg|Venator&#039;s Simplified Chinese typography&lt;br /&gt;
File:Priest turkish.svg|Venator&#039;s Turkish typography&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Voting ([[Old Gods, New Blood]]) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Venator VoterPoster.jpg|&amp;quot;Vote for Venator&amp;quot; poster/spray from the 1/23/26 major update&lt;br /&gt;
File:Vote Venator Damaged.png|Damaged &amp;quot;Vote Venator&amp;quot; poster&lt;br /&gt;
File:Venator Thank You Poster.png|Thanks for voting Venator!&lt;br /&gt;
File:Venator Thank You Poster Damaged.png|&#039;&#039;For all they that take the sword shall perish with the sword.&#039;&#039;&lt;br /&gt;
File:Venator Vote Splash.png|Venator splash art from the vote screen&lt;br /&gt;
File:Venator Voter Sticker.png|Venator voter sticker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Removed/Unused content ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Venator card leak.png|Leaked Venator portrait&lt;br /&gt;
File:Venator model.png|Leaked work-in-progress Venator model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;Venator&amp;quot; means &amp;quot;hunter&amp;quot; in Latin.&lt;br /&gt;
* His ultimate ability, &amp;quot;Ira Domini&amp;quot;, translates to &amp;quot;Wrath of the Lord&amp;quot; in Latin.&lt;br /&gt;
* Venator&#039;s weapon is named after the Bible passage Jeremiah 51:20: &#039;&#039;&amp;quot;Thou art my battle axe and weapons of war: for with thee will I break in pieces the nations, and with thee will I destroy kingdoms&amp;quot;.&#039;&#039;&lt;br /&gt;
** Originally (before the [[Update:July 28, 2026|July 28th update]]), Venator&#039;s weapon&#039;s fall-off range was 20m-51m, which also referenced this.&lt;br /&gt;
* Venator&#039;s selection voice line &#039;&#039;&amp;quot;Ours is not to question what is necessary. Ours is to have the will to do whatever it takes&amp;quot;&#039;&#039; is likely a reference to Alfred Tennyson&#039;s poem [https://www.poetryfoundation.org/poems/45319/the-charge-of-the-light-brigade &#039;&#039;The Charge of the Light Brigade&#039;&#039;]:  &#039;&#039;&amp;quot;Theirs not to make reply, Theirs not to reason why, Theirs but to do and die&amp;quot;.&#039;&#039;&lt;br /&gt;
* One of Venator&#039;s voice lines for upgrading &#039;&#039;&#039;Gutshot&#039;&#039;&#039;, &#039;&#039;&amp;quot;I long for the day when this will be a plowshare&amp;quot;&#039;&#039; references the phase &amp;quot;[[wikipedia:Swords into ploughshares|beating swords into plowshares]]&amp;quot; which comes from the Bible passage Isaiah 2:4.&lt;br /&gt;
* Venator was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; A playable version of Venator was added to the files in the [[Update:May 8, 2025|Shop Rework Update]]. A new Venator portrait was leaked in a work-in-progress hero select screen posted on 4chan in July 2025. On [[Update:January 20, 2026|20th January 2026]], Venator was teased in the [[Hideout]] with a [[wikipedia:Thurible|thurible]] on a bookshelf.&lt;br /&gt;
* Before his release, Venator had voice lines calling him by his last name &amp;quot;Rourke&amp;quot;, indicating it may have been his hero name at some point in development.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;You&#039;re just a man, Rourke, and you&#039;re gonna die screaming like one.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Victor}}&#039;s in-game [[Victor/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Venator): &#039;&#039;&amp;quot;Took down Rourke.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** {{HeroIcon|The Doorman}} has voice lines calling Venator &amp;quot;Cain&amp;quot;, indicating it may have been his first name before &amp;quot;Quinn&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|quotes=Venator/Quotes#Enemy Heroes|transcription=You&#039;ve never faced someone like me before, Cain.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Removed/Unused Voice Lines|voice line]] (Venator trapped in Baroness): &#039;&#039;&amp;quot;You know, Cain, one day you will actually believe the legend you sell to people, and on that day you will die screaming.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator originally had the [[Shopkeeper]] voice actor as a temp VO, who made self-aware jokes about his role. The female temp voice (currently on [[Boho]]) called him &amp;quot;the bodega guy&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paige|file=Bookworm select 01.mp3|transcription=If you thought the bodega guy was a good temp voice, wait &#039;til you hear me.|no_pageref_file=true}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Prior to the [[Update:August 18, 2025|Six New Heroes Update]], Venator had an ability called &amp;quot;Potent Vapors&amp;quot;, a channel which would heal Venator and grant him movement slow resist at the cost of him being unable to attack throughout its channel. This ability was replaced with Consecrating Grenade.&lt;br /&gt;
** Additionally, prior to the [[Old Gods, New Blood]] update, Venator used to have an ability called &amp;quot;Penace and Retribution&amp;quot;, a passive that would grant Venator stacking bullet and spirit resistances as he took sustained damage. This ability was replaced with Hex-Lined Snap Trap.&lt;br /&gt;
* &amp;quot;Blessing Ammunition in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Venator in the [[Hideout]].&lt;br /&gt;
* Venator had the largest winning margin in the [[Old Gods, New Blood]] hero contest, winning by an 11% difference over {{HeroIcon|Celeste}}.&amp;lt;ref&amp;gt;[[Update:February 12, 2026]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Venator&#039;s weapon is a submachine gun similar to a [[wikipedia:Heckler_&amp;amp;_Koch_MP5|Heckler &amp;amp; Koch MP5]], with its under-barrel grenade launcher decorated to resemble a [[wikipedia:Votive_candle|Votive candle]], and [[wikipedia:Rosary#Rosary_beads|Rosary beads]] in place of a sling harness.&lt;br /&gt;
** The [https://combineoverwiki.net/wiki/Submachine_Gun_(Half-Life) Submachine Gun] in Valve&#039;s &#039;&#039;Half-Life&#039;&#039; is also based on an MP5 with an under-barrel grenade launcher.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Damage_Amplification?diff=127608</id>
		<title>Damage Amplification</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Damage_Amplification?diff=127608"/>
		<updated>2026-09-06T07:25:29Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Adding previously unstated exceptions to Damage Reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage Amplification&#039;&#039;&#039; or &#039;&#039;&#039;Damage Amp&#039;&#039;&#039; is a stat that multiplies the damage caused by the player to affected enemies and NPCs. It can be both positive and negative. In latter case it reduces damage and is also known as &#039;&#039;&#039;Damage Reduction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|apzBQPZyW_w|360|description=Video explaining Damage Amplification}}&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Additive Amps:&#039;&#039;&#039; These add together with each other (including additive Damage Reductions) into a single pool.&lt;br /&gt;
* &#039;&#039;&#039;Multiplicative Amps:&#039;&#039;&#039; These multiply the total damage one by one.&lt;br /&gt;
* &#039;&#039;&#039;Instance Amps:&#039;&#039;&#039; These are nearly identical to multiplicative amps, main exception being they create a new instance of damage.&lt;br /&gt;
&lt;br /&gt;
=== The Damage Formula ===&lt;br /&gt;
&lt;br /&gt;
Based on testing, the generalized formula for how these amps apply to weapon damage is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Damage} = [(\text{Base Bullet Damage} \times \text{Weapon Multiplier}) \times (1 + \text{Total Additive Amps}) + \text{Flat Bonus}] \times \text{Multiplicative Amp}_1 \times \text{Multiplicative Amp}_2 \dots \times \text{Instance Amp Damage}_1 \times \text{Instance Amp Damage}_2&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
# A hero has a base bullet damage of &#039;&#039;&#039;100&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039; flat weapon damage for simplicity.&lt;br /&gt;
# The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of &#039;&#039;&#039;-30%&#039;&#039;&#039;). Their damage drops to &#039;&#039;&#039;70&#039;&#039;&#039; (100 * 0.70 = 70).&lt;br /&gt;
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of &#039;&#039;&#039;+20%&#039;&#039;&#039;). The additive pool is now -30% + 20% = -10%. The hero deals &#039;&#039;&#039;90&#039;&#039;&#039; damage (100 * 0.90 = 90).&lt;br /&gt;
# The hero parries an enemy hero (Multiplicative Amp of &#039;&#039;&#039;+25%&#039;&#039;&#039; against parried target&#039;&#039;&#039;)&#039;&#039;&#039;. This is applied after the additive pool. The hero now deals &#039;&#039;&#039;112.5&#039;&#039;&#039; damage (90 * 1.25 = 112.5).&lt;br /&gt;
&lt;br /&gt;
== Damage Amplification ==&lt;br /&gt;
&lt;br /&gt;
=== Sources of Damage Amplification ===&lt;br /&gt;
&lt;br /&gt;
==== Additive Amplifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |{{HeroIcon|Calico}} &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |{{AbilityIcon|Ava}} &lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Ava|3|OutgoingDamagePercent}}%&#039;&#039;&#039; Ramping Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|{{AbilityIcon|Air Drop}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+20%&#039;&#039;&#039; Damage Amp on Ivy and carried ally&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Shiv}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Killing Blow}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Killing Blow|BuffDamage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Killing Blow|2|BuffDamage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Rebuttal}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|&#039;&#039;&#039;+{{ItemData|Rebuttal|BonusDamagePercent}}&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative Amplifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Infernus}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Napalm}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Napalm|IncomingDamagePercentFromCaster}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|IncomingDamagePercentFromCaster}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|{{AbilityIcon|Spectral Wall}}&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Spectral Wall|1|BonusDamagePercent}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|{{AbilityIcon|Scorn}}&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Victor}}&lt;br /&gt;
|{{AbilityIcon|Aura of Suffering}}&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Aura of Suffering|3|IncomingDamagePercent}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|{{AbilityIcon|Hook}}&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Grapple Arm|1|BulletAmp}}%&#039;&#039;&#039; Weapon Damage Amp against hooked targets&lt;br /&gt;
|-&lt;br /&gt;
| All Heroes&lt;br /&gt;
| [[Parry]]&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;+25%&#039;&#039;&#039; Damage Amp (Parried target takes 25% increased damage from all sources)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Instance Amplifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes and items&lt;br /&gt;
!Hero / Item&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Drifter}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Bloodscent}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Bloodscent|AmpDamagePercent}}%&#039;&#039;&#039; Damage Amp on Isolated Heroes&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Bloodscent|3|AmpDamagePercent}}%&#039;&#039;&#039; Damage Amp on Isolated Heroes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Lady Geist}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Malice}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Malice|VulnerabilityPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Paradox}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Pulse Grenade}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Pulse Grenade|3|DamageAmplificationPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Pocket}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Barrage}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Barrage|AmpPercentPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Barrage|3|AmpPercentPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Sinclair}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Rabbit Hex}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|ability_magician_animalhexarea|DamageAmpPercentage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|ability_magician_animalhexarea|3|DamageAmpPercentage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Escalating Exposure}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;&#039;+{{ItemData|Escalating Exposure|MagicIncreasePerStack}}&#039;&#039;&#039; Spirit Damage Amp per Stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unique Amplifiers ====&lt;br /&gt;
These amplifiers have unique mechanics that do not cleanly fit into the Additive, Multiplicative, or Instance categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Billy}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Blasted}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Blasted|BulletDamageAmp}}%&#039;&#039;&#039; Bullet Damage Amp against wrecked enemies&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Post‑mitigation [[True Damage|true damage]] amp. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Blasted|2|BulletDamageAmp}}%&#039;&#039;&#039; Bullet Damage Amp against wrecked enemies&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Celeste}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Radiant Daggers}}&lt;br /&gt;
| 0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Radiant Daggers|MagicIncreasePerStack}}%&#039;&#039;&#039; Spirit Damage Amp per Stack&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Functions like a multiplicative amp with additive bugs. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Radiant Daggers|3|MagicIncreasePerStack}}%&#039;&#039;&#039; Spirit Damage Amp per Stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Reduction&#039;&#039;&#039; is a negative form of Damage Amplification, reducing the damage output of enemies or its user. Mechanically, standard Damage Reductions are treated as negative &#039;&#039;&#039;Additive Amps&#039;&#039;&#039; (see Calculation section).&lt;br /&gt;
&lt;br /&gt;
=== Damage Reduction Stacking ===&lt;br /&gt;
&lt;br /&gt;
Valve&#039;s May 22 patch notes state that Damage Reduction debuffs are intended to stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)&amp;lt;ref&amp;gt;{{Update link|May|22|2026}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
However, live testing confirms that standard Damage Reduction debuffs have not been fully migrated to this new system. Currently, Damage Reductions (such as {{ItemIcon|Inhibitor}} or {{AbilityIcon|Fire Scarabs}}) simply act as negative Additive Amps. This means they add directly together with other additive amps (positive or negative) rather than multiplying against each other.&lt;br /&gt;
&lt;br /&gt;
=== Sources of Damage Reduction ===&lt;br /&gt;
&lt;br /&gt;
==== Weapon and Spirit Reduction ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Mirage}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Fire Scarabs}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_prop|Fire Scarabs|OutgoingDamagePenaltyPercent}}%&#039;&#039;&#039; Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%&#039;&#039;&#039; Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Silver}}&lt;br /&gt;
|{{AbilityIcon|Boot Kick}}&lt;br /&gt;
|3&lt;br /&gt;
| -35% Damage Reduction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item stat table|Damage Reduction}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Damage Reduction====&lt;br /&gt;
&lt;br /&gt;
Spirit Damage Reduction from {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}} (T2) and {{ItemIcon|Silencer}} does &#039;&#039;&#039;not&#039;&#039;&#039; behave like standard Damage Reduction. Multiple sources of Spirit‑specific reduction stack additively with each other (e.g., Afterburn T2 + Silencer = sum of percentages). This combined spirit reduction is then applied as a &#039;&#039;&#039;separate multiplier&#039;&#039;&#039;, multiplicative with all other additive amps such as {{ItemIcon|Inhibitor}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes and items&lt;br /&gt;
!Hero / Item&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|{{AbilityIcon|Afterburn}}&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%&#039;&#039;&#039; Spirit Damage Reduction &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Additive with itself, but multiplicative with other additive amps.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Silencer}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|&#039;&#039;&#039;{{ItemData|Silencer|TechDamageReduction}}&#039;&#039;&#039; Spirit Damage Reduction &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Additive with itself, but multiplicative with other additive amps.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs, Quirks, and Exceptions ==&lt;br /&gt;
* &#039;&#039;&#039;Additive Amps&#039;&#039;&#039; do not apply to many flat values, such as flat weapon damage bonuses, base damage for Melee abilities (Such as the bonus +60 damage from {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Leaping Slash}} T3 upgrade), {{ItemIcon|Capacitor}} active, {{AbilityIcon|Backstabber}}, etc.&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Multiplicative non-instance amps are the only amps that work correctly with Headhunter damage.&lt;br /&gt;
* {{ItemIcon|Return Fire}}: Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with Return Fire while the attacker has an M-amp active against them, the attacker will take increased reflected damage.&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} bullet amp is unique as it is a post-mitigation [[True Damage|true damage]] amp. Because of this, it does not work at all against barriers.&lt;br /&gt;
* {{ItemIcon|Silencer}} and {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}} Tier 2 Spirit Damage Reduction are exceptions to the standard Damage Reduction rule. They stack additively with themselves, but multiplicatively with other additive amps.&lt;br /&gt;
* {{HeroIcon|Celeste}}&#039;s Spirit damage amp from {{AbilityIcon|Radiant Daggers}} works like a multiplicative amp but is affected by additive amp bugs (see the Additive Amps entry above).&lt;br /&gt;
* {{ItemIcon|Unstoppable}}: Suppresses all sources of Damage Reduction while active, but only for [[Spirit Damage]].&lt;br /&gt;
* Some abilities, such as {{AbilityIcon|Gutshot}}, are not impacted at all by Damage Reduction. More testing is needed to identify and confirm every exception.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Silencer?diff=127606</id>
		<title>Silencer</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Silencer?diff=127606"/>
		<updated>2026-09-06T07:17:28Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Changing linked page for damage reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Silencer| sound1 = silencer hit.mp3 | sound2 = silencer lp.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Silencer&#039;s [[Damage Reduction]] effect on [[Spirit Damage]] does &#039;&#039;&#039;not&#039;&#039;&#039; apply to enemy players with [[Unstoppable]] activated. They will also not be [[Silence|Silenced]].&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn&#039;t been shot for some time. Melee attacks count as 1 shot.&lt;br /&gt;
&lt;br /&gt;
Once Silenced, subsequent shots have no effect until the victim&#039;s immunity expires.&lt;br /&gt;
&lt;br /&gt;
{{Buildup|Silencer}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Silver?diff=127605</id>
		<title>Silver</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Silver?diff=127605"/>
		<updated>2026-09-06T07:14:53Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Adding interaction between Boot Kick&amp;#039;s T3 Damage Reduction and Unstoppable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
&amp;lt;tabber style=&amp;quot;float: right; clear: right; width: 274px; margin: 1em 0 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
|-|Default =&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_werewolf&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| voice_actor = Erica Lindbeck&amp;lt;ref name=&amp;quot;:va&amp;quot;&amp;gt;2026-02-09 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;yeah it&#039;s erica&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:va2&amp;quot;&amp;gt;2026-03-03 - [https://www.instagram.com/p/DVcfVYblG-c/?img_index=1 Erica Lindbeck] on Instagram - &#039;&#039;&amp;quot;Happy to be the voice of Silver in Deadlock&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = February 2, 2026&lt;br /&gt;
| codenames = Werewolf&lt;br /&gt;
}}&lt;br /&gt;
|-|Transformed =&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_werewolf_transformed&lt;br /&gt;
| name = Silver&lt;br /&gt;
| weapon_name = Loose Muzzle&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| voice_actor = Erica Lindbeck&amp;lt;ref name=&amp;quot;:va&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:va2&amp;quot; /&amp;gt;&lt;br /&gt;
| release_date = February 2, 2026&lt;br /&gt;
| codenames = Werewolf&lt;br /&gt;
| no_ammo = true&lt;br /&gt;
| no_falloff = true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{Quotation&lt;br /&gt;
| 2 = Everyone makes a mistake eventually. And when they do, they&#039;re mine.|4=Werewolf_kill_anyhero_08.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;, making her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her &#039;&#039;&#039;[[Silver#Entangling Bola|Entangling Bola]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Silver#Boot Kick|Boot Kicking]]&#039;&#039;&#039; them in the face, and finishing them off with a &#039;&#039;&#039;[[Silver#Slam Fire|Slam Fire]]&#039;&#039;&#039; from her rifle. But inevitably, the &#039;&#039;&#039;[[Silver#Lycan Curse|Lycan Curse]]&#039;&#039;&#039; comes calling whether she likes it or not, and her foes will regret being too close when it does.&lt;br /&gt;
&lt;br /&gt;
Lilah Silver has been a werewolf for as long as she can remember, insisting that she has her Lycanthropy under control. Despite her successes as a bounty hunter, Silver struggles with alcohol, smoking, financial, and personal troubles on a daily basis, driving her to seek the [[Patron]]&#039;s help to &amp;quot;thrive&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Silver is unique among heroes in having two distinct sets of abilities—one for her human form and one for her werewolf form—which automatically swap when her [[#Ultimate Ability|Lycan Curse]] transforms her.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Default =&lt;br /&gt;
{{WeaponCard|key=hero_werewolf}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hair of the Dog reloads single shots and the reload can be interrupted.&lt;br /&gt;
|-|Transformed =&lt;br /&gt;
{{WeaponCard|key=hero_werewolf_transformed|weapon_name=Loose Muzzle|no_falloff=true}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loose Muzzle deals damage in a close range, cone-shaped attack that can hit multiple enemies. The 7 meter falloff range cannot be increased by items such as {{ItemIcon|Sharpshooter}}. It has no ammo count and no reload, and does not deal headshot damage. &lt;br /&gt;
&lt;br /&gt;
It can activate Weapon item effects such as {{ItemIcon|Ricochet}}. {{ItemIcon|Split Shot}} has no effect on Loose Muzzle.&lt;br /&gt;
&lt;br /&gt;
*This attack stacks [[Fire Rate]] from each confirmed hit on enemies and NPCs. The amount of fire rate gained per hit is found by dividing the Lycan Curse maximum Fire Rate by 16. The fire rate buff lasts approximately 6 seconds before resetting if no damage has been dealt with Loose Muzzle, and does not transfer to Silver when Lycan Curse ends.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Basic Abilities ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber style=&amp;quot;max-width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
|-|Default =&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* For T3 extra damage, all shots must be on the same target.&lt;br /&gt;
* The T1 +{{DataProp|Slam Fire|Upgrades.1.BaseAttackDamagePercent}}% Weapon Damage buff while active also applies to Melee Damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Despite dealing [[Melee Damage]], Boot Kick incorrectly uses the [[Spirit Damage]] icon in the ability UI. Only the bonus damage on marked target is spirit.&lt;br /&gt;
* The target is [[Status Effect#Immobilized|immobilized]] for a short time before being kicked.&lt;br /&gt;
* Silver can change the direction that the enemy is thrown by moving her aim after landing the kick.&lt;br /&gt;
| interactions = &lt;br /&gt;
{{AbilityInteraction | interaction = unstoppable | text =&lt;br /&gt;
* Unstoppable prevents being kicked away.&lt;br /&gt;
* Unstoppable suppresses and protects against the T3 [[Damage Reduction]], but only for [[Spirit Damage]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* See {{ItemIcon|Slowing Hex}} for a list of abilities and items silenced by Entangling Bola.&lt;br /&gt;
* T3 Ricochet has {{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|3|RicochetRange}}m range. It hits the two closest enemies to the main target, and doesn&#039;t prioritize players over NPCs.&lt;br /&gt;
}}&lt;br /&gt;
|-|Transformed =&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver (Transformed)&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver (Transformed)&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes =&lt;br /&gt;
* Despite dealing [[Melee Damage]], Mauling Leap incorrectly uses the [[Spirit Damage]] icon in the ability UI. Only the bonus damage over time is spirit.&lt;br /&gt;
*The start-up of Mauling Leap can be cancelled by immediately inputting a jump command twice, without placing the ability on cooldown.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver (Transformed)&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ultimate Ability ===&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Silver&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The passive feature has a 3 second delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay.&lt;br /&gt;
* Werewolf Silver&#039;s Loose Muzzle attack deals [[Weapon Damage]] (see &amp;quot;Weapon/Transformed&amp;quot; above for more info). &lt;br /&gt;
** She can still do [[Melee Attacks]], but it can be hard to tell when Werewolf Silver uses light melee since it has a similar animation to her base attack.&lt;br /&gt;
* Damage dealt to [[Unit|NPCs]] does not count towards Lycan Curse. However, it does generate the {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% passive buildup in combat.&lt;br /&gt;
* After Lycan Curse ends, Silver&#039;s weapon is automatically reloaded.&lt;br /&gt;
* Lycan Curse&#039;s cooldown does not begin until the transformation ends.&lt;br /&gt;
* Bonus fire rate is applied through stacks given when &amp;quot;shooting&amp;quot; (attacking) enemies. The max bonus listed on ability card is given at the maximum of {{DataProp|Lycan Curse|MaxStacks}} stacks. Each attack applies a new stack and refreshes the duration of all previous stacks to {{DataProp|Lycan Curse|StackDuration}}s. As an example, the base ability lists +{{DataProp|Lycan Curse|BonusFireRate}}% Fire Rate; this means that every attack gives a +{{#expr: {{DataProp|Lycan Curse|BonusFireRate}} / {{DataProp|Lycan Curse|MaxStacks}}}}% Fire Rate bonus.&lt;br /&gt;
* Buildup notes:&lt;br /&gt;
** Lycan Curse bloodlust builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}% per damage dealt (post-mitigation by [[Damage Resistance|resistances]]).&lt;br /&gt;
** Whenever Silver is below {{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthFraction}}% health, the bloodlust buildup is increased by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}%. This additional buildup grows by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}}% per [[Boon]] (additively), making it +{{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}})}}% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold.&lt;br /&gt;
** The base required amount of hero-damage inflicted (not counting low health bonus) to charge Lycan Curse is {{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}}. The damage required increases by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}% per [[Boon]] (additively), making it {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+(7*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at level 7 when the ultimate is unlocked, and {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at max level.&lt;br /&gt;
** Bloodlust also passively builds up {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% per second in combat, effectively lowering the damage required.&lt;br /&gt;
*** Bloodlust is lost at the rate of {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondOutOfCombat}}% per second when out of combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
=== Ability Changes ===&lt;br /&gt;
&amp;lt;!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --&amp;gt;&lt;br /&gt;
Apart from [[Street Brawl#Heroes|global changes]], Silver does &#039;&#039;&#039;not&#039;&#039;&#039; have any special modifications for her abilities in Street Brawl.&lt;br /&gt;
=== Item Draft ===&lt;br /&gt;
{{HeroStreetBrawlItems|Silver}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&#039;&#039;See &#039;&#039;&#039;[[Silver/Lore]]&#039;&#039;&#039; for more story content.&#039;&#039;&lt;br /&gt;
{{Fates Tale|werewolf|no_link=1}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== 3D Models ==&lt;br /&gt;
{{3D_Model|Silver}}&lt;br /&gt;
&lt;br /&gt;
{{3D_Model|Silver (Transformed)|alt_image=Silver_(Transformed)_card|size=100px}}&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{3D Model|Silver Weapon|size=240px}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Silver Card.png|Silver&#039;s card&lt;br /&gt;
File:Silver Gloat Portrait.png|Gloat portrait for Silver&lt;br /&gt;
File:Silver Critical Health.png|Critical health portrait for Silver&lt;br /&gt;
File:Werewolf Silver Card.png|Silver&#039;s werewolf form card&lt;br /&gt;
File:Werewolf Silver Gloat.png|Gloat portrait for Silver (werewolf form)&lt;br /&gt;
File:Werewolf Silver Critical.png|Critical health portrait for Silver (werewolf form)&lt;br /&gt;
File:Silver vertical.png|Silver&#039;s vertical portrait&lt;br /&gt;
File:Silver.png|Silver&#039;s icon&lt;br /&gt;
File:Silver Render.png|Silver&#039;s in-game render&lt;br /&gt;
File:Silver select background.png|Silver&#039;s select background&lt;br /&gt;
File:Silver Reference Sheet.png|Silver reference aheet&lt;br /&gt;
File:Silver Weapon.png|Silver&#039;s weapon - &#039;&#039;Hair of the Dog&#039;&#039;&lt;br /&gt;
File:Silver shadow.png|Silver&#039;s shadow in the hideout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Typography ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Silver name.svg|Silver&#039;s name typography&lt;br /&gt;
File:Werewolf brazilian.svg|Silver&#039;s Brazilian Portuguese typography&lt;br /&gt;
File:Werewolf italian.svg|Silver&#039;s Italian typography&lt;br /&gt;
File:Werewolf polish.svg|Silver&#039;s Polish typography&lt;br /&gt;
File:Werewolf russian.svg|Silver&#039;s Russian typography&lt;br /&gt;
File:Werewolf schinese.svg|Silver&#039;s Simplified Chinese typography&lt;br /&gt;
File:Werewolf ukrainian.svg|Silver&#039;s Ukrainian typography&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Voting ([[Old Gods, New Blood]]) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Silver VoterPoster.jpg|&amp;quot;Vote for Silver&amp;quot; poster/spray from the 1/23/26 major update&lt;br /&gt;
File:Vote Silver Damaged.png|Damaged &amp;quot;Vote Silver&amp;quot; poster&lt;br /&gt;
File:Silver Thank You Voting Poster.png|Thanks for voting Silver!&lt;br /&gt;
File:Silver Thank You Voting Poster Damaged.png|Awooooooo&lt;br /&gt;
File:Silver Vote Box.png|Silver splash art from the vote screen&lt;br /&gt;
File:Silver Voter Sticker.png|Silver voter sticker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* During development, Silver was originally codenamed &#039;&#039;&#039;Shapeshifter&#039;&#039;&#039;, whose name was leaked in November 2025.&amp;lt;ref&amp;gt;https://x.com/MlNESWEEPER/status/1992243811419111459&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Silver had a scrapped ability where she tracked bounties during the match, as indicated by unused voicelines still in the files.&lt;br /&gt;
* The name of Silver&#039;s weapon, &#039;&#039;&#039;Hair of the Dog&#039;&#039;&#039;, is a shortening of the expression[[wikipedia:Hair of the Dog| &#039;&#039;Hair of the Dog that Bit You&#039;&#039;]], referring to alcohol consumed to lessen the effect of a hangover.&lt;br /&gt;
* Silver is the first hero to possess a weapon without a traditional projectile or ranged option, as her primary fire in Werewolf form swings her claws to maim enemies in melee range. She&#039;s also the first hero to have two sets of abilities.&lt;br /&gt;
* &amp;quot;Figuring Out What Happened Last Night in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Silver in the [[Hideout]].&lt;br /&gt;
* Silver&#039;s name is an ironic reference to the fact that silver is a common weakness to werewolves. The [[Patrons|Patrons]]&#039; heralds tell the player to find silver bullets to stop an enemy Silver.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Hidden King|quotes=Silver/Quotes#Patrons&#039;_Heralds|transcription=How hard is it to find some silver bullets and shoot her?!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** It&#039;s also a common component-word primarily to describe appearance of non-human specimen (e.g. &amp;quot;silver back&amp;quot;, &amp;quot;silver fang&amp;quot;, etc.).&lt;br /&gt;
* Silver&#039;s release date, February 2, 2026, was under a full moon, a common association with werewolves.&lt;br /&gt;
* Silver&#039;s hairstyle is known as a Wolf Cut, originally known as a [[wikipedia:Shag_(haircut) |&#039;&#039;Shag&#039;&#039;]].&lt;br /&gt;
* Silver&#039;s name typography has the shape of a crescent moon in the &amp;quot;R&amp;quot; curve.&lt;br /&gt;
* Silver has an ingrown right incisor on the Lycan model.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Status_Effects?diff=127604</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Status_Effects?diff=127604"/>
		<updated>2026-09-06T07:02:53Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Adding Silver&amp;#039;s Boot Kick damage reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See also [[Crowd Control]] for a list of all Crowd Control effects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative. They will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity&#039;s health bar, as a transparent overlay on the entity&#039;s body, or not displayed at all.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Barrier|status icon=Barrier}}{{Main|Damage Barrier}}&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
A temporary shield that absorbs a set amount of incoming damage before breaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Doorway}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Plot Armor}}&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Slither}} (Tier 3)&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Project Mind}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Grit}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}} (Active)&lt;br /&gt;
* {{ItemIcon|Indomitable}}&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} (Active)&lt;br /&gt;
* {{ItemIcon|Reactive Barrier}}&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}}&lt;br /&gt;
&lt;br /&gt;
=== Fire Rate Buff ===&lt;br /&gt;
A temporary buff that increases the weapon&#039;s rate of fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Gun Powerup]]&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Plot Armor}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Full Auto}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Kudzu Connection}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Spectral Assistant}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Silver}}&#039;s {{AbilityIcon|Lycan Curse}}&lt;br /&gt;
* {{HeroIcon|Silver}}&#039;s {{AbilityIcon|Slam Fire}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}} (Tier 1)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}}&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}}&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Spellslinger}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}}&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}}&lt;br /&gt;
&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Survival Powerup]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Infernal Resilience}} (conditional)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{ItemIcon|Fortitude}} (conditional)&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Nova}}&lt;br /&gt;
* {{ItemIcon|Mystic Regeneration}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Invincibility|status icon=Metal Skin Old}}&lt;br /&gt;
=== Invincibility ===&lt;br /&gt;
The user cannot be damaged or targeted by hostile effects for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Apollo}}&#039;s {{AbilityIcon|Riposte}}&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Return to Shadows}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel}}&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (While transforming)&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}}&lt;br /&gt;
&lt;br /&gt;
=== Lifesteal ===&lt;br /&gt;
A temporary buff that causes the user to heal for a percentage of the damage they deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 3) (Bullet Lifesteal)&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Kudzu Connection}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Infuser}} (Spirit Lifesteal)&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)&lt;br /&gt;
* {{ItemIcon|Leech}} (Bullet and Spirit Lifesteal)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed Buff ===&lt;br /&gt;
A temporary increase to movement speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Movement Powerup]]&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Bloodscent}} (Tier 1 Upgrade and have an isolated enemy hero around)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Rejuvenating Aurora}}&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}&lt;br /&gt;
* {{HeroIcon|Silver}}&#039;s {{AbilityIcon|Lycan Curse}}&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Jumpstart}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}}&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Tier 2 Upgrade)&lt;br /&gt;
* {{ItemIcon|Active Reload}}&lt;br /&gt;
* {{ItemIcon|Backstabber}} (conditional)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}&lt;br /&gt;
* {{ItemIcon|Burst Fire}} (conditional)&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Dispel Magic}} (Active)&lt;br /&gt;
* {{ItemIcon|Divine Barrier}} (Active)&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}&lt;br /&gt;
* {{ItemIcon|Fortitude}}&lt;br /&gt;
* {{ItemIcon|Frenzy}}&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}&lt;br /&gt;
* {{ItemIcon|Healing Rite}}&lt;br /&gt;
* {{ItemIcon|Healing Tempo}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}&lt;br /&gt;
* {{ItemIcon|Heroic Aura}} (Active)&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}&lt;br /&gt;
* {{ItemIcon|Radiant Regeneration}}&lt;br /&gt;
* {{ItemIcon|Surge of Power}} (Conditional)&lt;br /&gt;
* {{ItemIcon|Spirit Shielding}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Resistance Buff|status icon=Bullet Armor}}{{Main|Damage Resistance}}&lt;br /&gt;
=== Resistance Buff ===&lt;br /&gt;
A temporary buff that reduces incoming damage from a specific source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (during cast time)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} (Debuff Resistance)&lt;br /&gt;
* {{ItemIcon|Colossus}} (Bullet and Spirit)&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} (stacking Bullet Resist on hit)&lt;br /&gt;
* {{ItemIcon|Frenzy}} (Debuff, when below 50% health)&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Spirit)&lt;br /&gt;
* {{ItemIcon|Metal Skin}} (Bullet Immunity)&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}} (steals Spirit Resist on melee hit)&lt;br /&gt;
* {{ItemIcon|Warp Stone}} (Bullet)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Spirit Power Buff|status icon=Spirit icon}}{{Main|Spirit Power}}&lt;br /&gt;
=== Spirit Power Buff ===&lt;br /&gt;
A temporary increase to Spirit Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Powerup|Casting Powerup]]&lt;br /&gt;
* {{ItemIcon|Arcane Surge}}&lt;br /&gt;
* {{ItemIcon|Counterspell}}&lt;br /&gt;
* {{ItemIcon|Diviner&#039;s Kevlar}}&lt;br /&gt;
* {{ItemIcon|Enchanter&#039;s Emblem}}&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}}&lt;br /&gt;
* {{ItemIcon|Infuser}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
[[File:haze_stealth_closetoenemy.png|thumb|250px|{{HeroIcon|Haze}} in stealth partially revealed due to being close to enemy Wraith]]&lt;br /&gt;
&lt;br /&gt;
A temporary buff that renders the user invisible.&lt;br /&gt;
&lt;br /&gt;
All steath sources share some common properties:&lt;br /&gt;
* Being close to any enemy reveals a silhouette of the player.&lt;br /&gt;
* Attacking or casting an ability breaks the stealth.&lt;br /&gt;
* Receiving damage temporarily reveals the player with stealth.&lt;br /&gt;
The specific numbers (e.g. distance to being revealed) are unique for each Stealth source and can be found on appropriate pages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}}&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
* {{ItemIcon|Shadow Strike}}&lt;br /&gt;
&lt;br /&gt;
==== Abilities that don&#039;t break stealth ====&lt;br /&gt;
&lt;br /&gt;
{{AbilityTable|dontbreakstealth}}&lt;br /&gt;
&lt;br /&gt;
==== Items that don&#039;t break Stealth ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|fleetfoot}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Blood Tribute}}&lt;br /&gt;
| Only when untoggling its active.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Heroic Aura}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Restorative Locket}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Hidden on Minimap|status icon=Invisible}}&lt;br /&gt;
&lt;br /&gt;
=== Hidden on minimap ===&lt;br /&gt;
A temporary buff that renders the user unable to be seen on the minimap.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Ava}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}}&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Last Stand}} (Tier 3) (While channeling)&lt;br /&gt;
* {{HeroIcon|Rem}}&#039;s {{AbilityIcon|Naptime}} (Tier 3) (While channeling)&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
* {{ItemIcon|Unstoppable}} (Active)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Damage Buff ===&lt;br /&gt;
A temporary increase to weapon damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Plot Armor}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Shoulder Charge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Grapple}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Berserker}}&lt;br /&gt;
* {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Bleed}}&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
A negative status effect that deals damage equal to a percentage of a unit&#039;s health over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Burn}}&lt;br /&gt;
=== Burn ===&lt;br /&gt;
A negative status effect that deals [[Spirit Damage]] over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|powder keg}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Venator}}&#039;s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit)&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Curse|status icon=Curse icon}}&lt;br /&gt;
=== Curse ===&lt;br /&gt;
A negative status effect that interrupts, [[Status Effects#Disarm|disarms]], and [[Status Effects#Silence|silences]] abilities and active items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{ItemIcon|Cursed Relic}} (also removes non-ultimate buffs)&lt;br /&gt;
* {{ItemIcon|Mystical Piano}} (also applies movement slow)&lt;br /&gt;
* [[Patron]] and [[Shrine]]s defensive attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adjacent Effects:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Apollo}}&#039;s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also applies [[Slow Motion]] and does not interrupt abilities.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification#Damage Reduction}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Output Reduction ===&lt;br /&gt;
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Afterburn}} (Tier 2) - Decreases spirit damage output (Built-Up from Bullets)&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Fire Scarabs}} (Base and Tier 3) - Decreases all damage outputs&lt;br /&gt;
* {{HeroIcon|Silver}}&#039;s {{AbilityIcon|Boot Kick}} (Tier 3) - Decreases all damage outputs&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Alchemical Flask}} (Base and Tier 2) -  Decreases weapon damage output&lt;br /&gt;
* {{HeroIcon|Graves}}&#039; {{AbilityIcon|Essence Theft}} (Base and Tier 2) - Decreases weapon damage output (Built-Up from Bullets)&lt;br /&gt;
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets)&lt;br /&gt;
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets)&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Disarm}}&lt;br /&gt;
&lt;br /&gt;
=== Disarm ===&lt;br /&gt;
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.&lt;br /&gt;
&lt;br /&gt;
Disarm affects abilities that modify the player&#039;s primary fire, such as {{HeroIcon|Venator}}&#039;s {{AbilityIcon|Ira Domini}} and {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Kinetic Carbine}}. However, it does not affect abilities that deal [[Weapon Damage]] without primary fire, such as {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} or {{HeroIcon|Venator}}&#039;s {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|Gutshot}}. It also doesn&#039;t affect {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Apollo}}&#039;s {{AbilityIcon|Itani Lo Sahn}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Silver (Transformed)}}&#039;s {{AbilityIcon|Tail Whack}}&lt;br /&gt;
* {{ItemIcon|Cursed Relic}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Mystical Piano}}&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
* [[Patron]] and [[Shrine]]s defensive attack&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Displace ===&lt;br /&gt;
A negative status effect that changes the direction and acceleration of the target&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Melee Attack|Heavy Melee]]&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Rising Ram}}&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Chain Gang}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|McGinnis}}&#039;s {{AbilityIcon|Spectral Wall}}&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Burrow}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Paradoxical Swap}}&lt;br /&gt;
* {{HeroIcon|Rem}}&#039;s {{AbilityIcon|Pillow Toss}}&lt;br /&gt;
* {{HeroIcon|Silver}}&#039;s {{AbilityIcon|Boot Kick}}&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s {{AbilityIcon|Audience Participation}} (If copying an Ultimate that causes displacement)&lt;br /&gt;
* {{HeroIcon|Venator}}&#039;s {{AbilityIcon|Gutshot}} and {{AbilityIcon|Ira Domini}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)&lt;br /&gt;
* {{ItemIcon|Rescue Beam}}&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}}&lt;br /&gt;
&lt;br /&gt;
=== Healing Reduction ===&lt;br /&gt;
A negative status effect that reduces the target&#039;s healing from all sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Stalker&#039;s Mark}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Napalm}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Venator}}&#039;s {{AbilityIcon|Consecrating Grenade}}&lt;br /&gt;
* {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Crow Familiar}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (Tier 2)&lt;br /&gt;
* {{ItemIcon|Cheat Death}} (Self)&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}}&lt;br /&gt;
&lt;br /&gt;
=== Immobilized ===&lt;br /&gt;
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Bashdown}} (when pulling an enemy downwards)&lt;br /&gt;
* {{HeroIcon|Graves}}&#039; {{AbilityIcon|Grasping Hands}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (when dragging an enemy to the ground)&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Captivating Read}}&lt;br /&gt;
* {{HeroIcon|Silver}}&#039;s {{AbilityIcon|Boot Kick}} (when kick connects to the target)&lt;br /&gt;
* {{HeroIcon|Venator}}&#039;s {{AbilityIcon|Hex-Lined Snap Trap}}&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Silence|status icon=MoveSlow}}&lt;br /&gt;
&lt;br /&gt;
=== Movement Silence ===&lt;br /&gt;
A negative status effect that applies [[Movement Slow]] and prevents the target from casting movement-related abilities and active items, and in some cases further restricts movement. See {{ItemIcon|Slowing Hex}} for a list of abilities and items affected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039; &lt;br /&gt;
* {{HeroIcon|Silver}}&#039;s {{AbilityIcon|Entangling Bola}} (also prevents stamina use)&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}} (also prevents stamina use)&lt;br /&gt;
* {{ItemIcon|Capacitor}} (also prevents stamina use)&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Movement Slow}}&lt;br /&gt;
{{Main|Movement Slow}}&lt;br /&gt;
&lt;br /&gt;
=== Movement Slow ===&lt;br /&gt;
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For a comprehensive list of sources, see [[Movement Slow]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Silence}}&lt;br /&gt;
=== Silence ===&lt;br /&gt;
A negative status effect that prevents the target from casting abilities, but they can still use active items (with the exception of sources of [[Status Effects#Curse|curse]]). It does not disable passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Apollo}}&#039;s {{AbilityIcon|Itani Lo Sahn}}&lt;br /&gt;
* {{HeroIcon|Celeste}}&#039;s {{AbilityIcon|Dazzling Trick}}&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s {{AbilityIcon|Rend}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Spirit Snare}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Time Wall}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Binding Word}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mina}}&#039;s {{AbilityIcon|Nox Nostra}} &lt;br /&gt;
* {{ItemIcon|Cursed Relic}} (also silences active items)&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Fury Trance}} (Self, also silences stamina)&lt;br /&gt;
* {{ItemIcon|Mystical Piano}}&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Sleep}}&lt;br /&gt;
&lt;br /&gt;
=== Sleep ===&lt;br /&gt;
A negative status effect that prevents the target from taking actions, however the target will wake up early should they take any damage. While sleeping, targets can move but extremely slowly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Sleep Dagger}}&lt;br /&gt;
* {{HeroIcon|Rem}}&#039;s {{AbilityIcon|Naptime}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Stun}}&lt;br /&gt;
&lt;br /&gt;
=== Stun ===&lt;br /&gt;
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [[Parry]]&lt;br /&gt;
* Getting knocked off a [[Ziplines|zipline]]&lt;br /&gt;
* Getting knocked off a [[Ropes|rope]]&lt;br /&gt;
* [[Walker]]&#039;s Stomp&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|Apollo}}&#039;s {{AbilityIcon|Riposte}}&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Luggage Cart}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}}&#039; {{AbilityIcon|Concussive Combustion}}&lt;br /&gt;
* {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Stone Form}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} (Tier 3 unlocks additional stun on hit)&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Combo}}&lt;br /&gt;
* {{HeroIcon|Paige}}&#039;s {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Seven}}&#039;s {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Venator}}&#039;s {{AbilityIcon|Gutshot}} (If target hits a wall)&lt;br /&gt;
* {{HeroIcon|Victor}}&#039;s {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}}&lt;br /&gt;
* {{HeroIcon|Wraith}}&#039;s {{AbilityIcon|Telekinesis}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Mystical Piano}}&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Time Stop|status icon=Kinetic Carbine}}&lt;br /&gt;
=== Time Stop ===&lt;br /&gt;
A negative status effect that slows the speed of the player&#039;s actions, including the effects of inertia and gravity. Also known as &#039;&#039;&#039;Time Slow&#039;&#039;&#039; or &#039;&#039;&#039;Slow Motion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Apollo}}&#039;s {{AbilityIcon|Itani Lo Sahn}}&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Kinetic Carbine}} (also applies to self when aiming in the air)&lt;br /&gt;
* {{HeroIcon|The Doorman}}&#039;s {{AbilityIcon|Hotel Guest}} (on return)&lt;br /&gt;
&lt;br /&gt;
Note: {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Pulse Grenade}} is listed as applying a &amp;quot;time slow&amp;quot; in the description, but it actually applies a Movement Slow.&lt;br /&gt;
&lt;br /&gt;
== Hero Specific Effects ==&lt;br /&gt;
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}&lt;br /&gt;
=== Affliction ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target&#039;s health below 1. It also does not apply item procs.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Eternal Night|status icon=Eternal Night}}&lt;br /&gt;
=== Eternal Night ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Drifter}}&#039;s ability of the same name. Inflicted heroes have their vision severely limited.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}&lt;br /&gt;
=== Fixation ===&lt;br /&gt;
A negative status effect that increases the target&#039;s damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}}&lt;br /&gt;
=== Hotel Guest ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|The Doorman}}&#039;s ability of the same name. The target is sent to the [[Baroness Hotel]] and has to make their way to the elevator to escape.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}}&lt;br /&gt;
&lt;br /&gt;
=== Lethal Venom ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Vyper}}&#039;s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target&#039;s missing health.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}&lt;br /&gt;
=== Malice ===&lt;br /&gt;
A negative status effect applied exclusively by {{HeroIcon|Lady Geist}}&#039;s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}}&lt;br /&gt;
=== Petrified ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are interrupted, unable to move and perform actions, but block all incoming damage, with the exception of {{HeroIcon|Vyper}}&#039;s {{AbilityIcon|Lethal Venom}} (both the buildup and damage).&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}}&lt;br /&gt;
&lt;br /&gt;
=== Rabbit Hex ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Sinclair}}&#039;s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|isBuff=false|status=Tether}}&lt;br /&gt;
=== Tether ===&lt;br /&gt;
A negative status effect applied by {{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.&lt;br /&gt;
&lt;br /&gt;
{{StatusBox|status icon=Blasted|status=Wrecked}}&lt;br /&gt;
=== Wrecked ===&lt;br /&gt;
A negative status effect applied by the passive of {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} ability. Melee hits will inflict wrecked on enemies. When {{AbilityIcon|Blasted}} is activated, {{HeroIcon|Billy}} will gain additional bullet damage against Wrecked enemies.&lt;br /&gt;
&lt;br /&gt;
== Countering Debuffs ==&lt;br /&gt;
Certain abilities and items can be used to mitigate or remove negative status effects.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Buffs ===&lt;br /&gt;
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.&lt;br /&gt;
* &#039;&#039;&#039;[[#Invincibility|Invincibility]]&#039;&#039;&#039;: Grants temporary immunity to all damage and hostile effects.&lt;br /&gt;
* &#039;&#039;&#039;[[#Unstoppable|Unstoppable]]&#039;&#039;&#039;: Grants temporary immunity to crowd control effects.&lt;br /&gt;
* &#039;&#039;&#039;{{ItemIcon|Indomitable}}&#039;&#039;&#039;: Grants immunity to a single crowd control effect.&lt;br /&gt;
&lt;br /&gt;
=== Purge ===&lt;br /&gt;
These effects instantly remove currently active debuffs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Removes debuffs from Ultimates?&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Quantum Entanglement}} (Tier 3) || No&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Smoke Bomb}} (Tier 3) || No&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}} (Tier 3) || No&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Victor}}&#039; {{AbilityIcon|Shocking Reanimation}} || Yes&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Viscous}}&#039; {{AbilityIcon|The Cube}} (Tier 3) || No&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Yamato}}&#039;s {{AbilityIcon|Shadow Transformation}} || Yes&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Dispel Magic}} || No&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Divine Barrier}} || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Debuff Resistance (Stat) ===&lt;br /&gt;
The following effects grant a &#039;&#039;&#039;[[Debuff Resist|Debuff Resistance]]&#039;&#039;&#039; stat, which reduces the duration of debuffs. Except for {{AbilityIcon|Willpower}}, this is a character stat, not a temporary buff.&lt;br /&gt;
* {{HeroIcon|Abrams}}&#039;s {{AbilityIcon|Infernal Resilience}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Warden}}&#039;s {{AbilityIcon|Willpower}} (Tier 3)&lt;br /&gt;
{{Item stat table|Debuff Resist}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Inhibitor?diff=127603</id>
		<title>Inhibitor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Inhibitor?diff=127603"/>
		<updated>2026-09-06T06:56:55Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Changing linked page for damage reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you&#039;re looking to cripple your enemy do I have the thing for you!&lt;br /&gt;
}}&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
Inhibitor&#039;s effect appears as a downward red arrow in the player&#039;s back and cause the player&#039;s model to lose color saturation.&lt;br /&gt;
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Inhibitor&#039;s [[Damage Reduction]] effect does &#039;&#039;&#039;not&#039;&#039;&#039; apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply.&lt;br /&gt;
* There are exceptions where Inhibitor does not apply, such as {{AbilityIcon|Gutshot}}&#039;s base and wall hit damage and the base damage of {{AbilityIcon|Ira Domini}} (it does reduce the [[Pure Damage]]). More testing is needed to determine how many exceptions there are.&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn&#039;t been shot for some time. Melee attacks count as 1 shot.&lt;br /&gt;
&lt;br /&gt;
Once Inhibited, subsequent shots refresh the duration of the effect. &lt;br /&gt;
&lt;br /&gt;
{{Buildup|Inhibitor}}&lt;br /&gt;
&lt;br /&gt;
== Affected healing ==&lt;br /&gt;
&lt;br /&gt;
Following abilities and items get their healing reduced by Inhibitor.&lt;br /&gt;
&lt;br /&gt;
{{HealingSources|reducibleheal}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Infernus?diff=127602</id>
		<title>Infernus</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Infernus?diff=127602"/>
		<updated>2026-09-06T06:51:54Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Adding page link for afterburn spirit dmg reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_inferno&lt;br /&gt;
| voice_actor = Phil Morris&amp;lt;ref&amp;gt;2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;i rise from my slumber to say that Phil Morris is infernus&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Inferno&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=They&#039;ll be nothin&#039; but ash when I&#039;m through.|4=Inferno_upgrade_power3_03.mp3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Infernus&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his &#039;&#039;&#039;[[Infernus#Flame Dash|Flame Dash]]&#039;&#039;&#039; with the ability to spew a &#039;&#039;&#039;[[Infernus#Napalm|Napalm catalyst]]&#039;&#039;&#039;, Infernus can chase down and ignite his foes with a deadly &#039;&#039;&#039;[[Infernus#Afterburn|Afterburn]]&#039;&#039;&#039;. Any targets left standing will be subject to his explosive &#039;&#039;&#039;[[Infernus#Concussive Combustion|Concussive Combustion]]&#039;&#039;&#039;, knocking them out and leaving them vulnerable to further immolation.&lt;br /&gt;
&lt;br /&gt;
As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_inferno}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Infernus&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Infernus&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
|notes=&lt;br /&gt;
* Does 50% damage to objectives.&lt;br /&gt;
* Enemies who step off the trail will continue to receive damage for &#039;&#039;&#039;{{DataProp|Flame Dash|AuraLingerDuration}}s&#039;&#039;&#039; due to lingering mechanic.&lt;br /&gt;
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).&lt;br /&gt;
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.&lt;br /&gt;
* The player can hold &amp;quot;Move forward&amp;quot; (&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;) to move faster or &amp;quot;Move Left&amp;quot; / &amp;quot;Move Right&amp;quot; (&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.&lt;br /&gt;
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.&lt;br /&gt;
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Infernus&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Duration is refreshed by 0.5s for body shots and 1s for headshots.&lt;br /&gt;
* Afterburn&#039;s [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is &#039;&#039;&#039;not&#039;&#039;&#039; affected by distance falloff.&lt;br /&gt;
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.&lt;br /&gt;
* Afterburn ticks every half-second, for half its DPS each tick.&lt;br /&gt;
* [[Debuff Resist]] interactions:&lt;br /&gt;
** Does not affect the build-up in any way.&lt;br /&gt;
** Does reduce the initial base duration and the maximum duration.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = unstoppable | text =&lt;br /&gt;
Unstoppable suppresses and protects against the T2 [[Damage Reduction|Spirit Damage reduction]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Infernus&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* A burning ring surrounds Infernus during the delay part of cast. It shows ability&#039;s range and is visible to both allies and enemies.&lt;br /&gt;
** It does not require line of sight on Infernus to be seen.&lt;br /&gt;
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
=== Ability Changes ===&lt;br /&gt;
&amp;lt;!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --&amp;gt;&lt;br /&gt;
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:&lt;br /&gt;
&lt;br /&gt;
==== {{AbilityIcon|Flame Dash|no-link=true}} ====&lt;br /&gt;
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.&lt;br /&gt;
&lt;br /&gt;
=== Item Draft ===&lt;br /&gt;
{{HeroStreetBrawlItems|Infernus}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|inferno}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== 3D model ==&lt;br /&gt;
{{3D_Model|Infernus}}&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{3D Model|Infernus Weapon|size=240px}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Infernus card.png|Infernus portrait&lt;br /&gt;
File:Infernus Gloat.png|Gloat portrait for Infernus&lt;br /&gt;
File:Infernus Critical .png|Critical health portrait for Infernus&lt;br /&gt;
File:Infernus MM.png|Infernus icon&lt;br /&gt;
File:Infernus Render.png|Infernus in-game render&lt;br /&gt;
File:Infernus select background.png|Infernus select background&lt;br /&gt;
File:Infernus Reference Sheet.png|Infernus reference sheet&lt;br /&gt;
File:Infernus Weapon.png|Infernus weapon - &#039;&#039;Incendiary Remarks&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Typography ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Infernus name.svg|Infernus&#039; name typography&lt;br /&gt;
File:Infernus russian.svg|Infernus&#039; Russian typography&lt;br /&gt;
File:Infernus schinese.svg|Infernus&#039; Simplified Chinese typography&lt;br /&gt;
File:Infernus turkish.svg|Infernus&#039; Turkish typography&lt;br /&gt;
File:Infernus ukrainian.svg|Infernus&#039; Ukrainian typography&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Visual novel ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Infernus VN.png|Infernus visual novel art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Removed/Unused content ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Infernus card old.png|Previous Infernus portrait&lt;br /&gt;
File:Infernus leak.png|Leaked unfinished Infernus portrait&lt;br /&gt;
File:Infernus icon old.png|Previous Infernus icon&lt;br /&gt;
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Infernus tail.png|Old Infernus model with tail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Infernus Concept Art.png|Infernus concept art&lt;br /&gt;
File:Infernus concept.png|Infernus concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Neon Prime]] ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno model&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno model&lt;br /&gt;
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Infernus was named &#039;&#039;&#039;Inferno&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Infernus has the Hero ID 1, indicating that he was the first hero created for &#039;&#039;Neon Prime&#039;&#039;. He is also the default hero in tutorial videos and test maps.&lt;br /&gt;
* Infernus had a tail in [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] artwork and in one of his old models.&lt;br /&gt;
* &amp;quot;Mixing Drinks in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Infernus in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mirage?diff=127601</id>
		<title>Mirage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mirage?diff=127601"/>
		<updated>2026-09-06T06:45:51Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Adding the interaction between Unstoppable and Fire Scarabs damage reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_mirage&lt;br /&gt;
| voice_actor = Fareed Ward&amp;lt;ref&amp;gt;2025-06-10 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;Fareed is in fact currently employed by the djinn&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = September 26, 2024&lt;br /&gt;
| codenames = Sandeep&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = Your life is my life.|4=Mirage_use_power2_02.mp3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mirage&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is agile and uses powerful wind-based abilities for disruption. By throwing out &#039;&#039;&#039;[[Mirage#Fire Scarabs|Fire Scarabs]]&#039;&#039;&#039; and transforming into a &#039;&#039;&#039;[[Mirage#Dust Devil|Dust Devil]]&#039;&#039;&#039;, Mirage can damage, lift up, steal life and elude his targets while applying &#039;&#039;&#039;[[Mirage#Djinn&#039;s Mark|Djinn&#039;s Mark]]&#039;&#039;&#039; to enemies to enhance his attacks. When the time is right, he can &#039;&#039;&#039;[[Mirage#Traveller|Travel]]&#039;&#039;&#039; across the map in an instant to assist his allies, hunt down weak foes and take care of objectives. &lt;br /&gt;
&lt;br /&gt;
As an emissary of the Djinn ambassador [[Nashala Dion]], Mirage is a diplomatic bodyguard who is charged with protecting the Djinn while supporting their mission to acquire the state of Wyoming.  &lt;br /&gt;
&lt;br /&gt;
Mirage was released on [[Update:September 26, 2024|September 26, 2024]].&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_mirage}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mirage&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* Applying Fire Scarabs several times to a single enemy only refreshes the duration of the ability.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Healing | state = partial | text =&lt;br /&gt;
Healing from Fire Scarabs:&lt;br /&gt;
* is &#039;&#039;&#039;not&#039;&#039;&#039; increased by [[Healing#Healing_Amp|Healing Amp]] (e.g. {{ItemIcon|Healing Booster}});&lt;br /&gt;
* does get reduced by [[Healing Reduction]];&lt;br /&gt;
* triggers {{ItemIcon|Healing Tempo}}&#039;s unique passive;&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = unstoppable | text =&lt;br /&gt;
Unstoppable suppresses and protects against the [[Damage Reduction]], but only for [[Spirit Damage]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mirage&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Mirage is [[Status Effects#Invincibility|Invincible]] when casting Dust Devil.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mirage&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Djinn&#039;s Mark is considered a damage-over-time ability. Thus, the damage won&#039;t knock a hero off a [[Ziplines|zipline]], and it cannot be blocked by {{ItemIcon|Counterspell}}.&lt;br /&gt;
* The damage scales with Mirage&#039;s Spirit Power at the moment the marks trigger, not when each stack was applied. Temporary Spirit Power changes (e.g. {{ItemIcon|Infuser}} or {{ItemIcon|Focus Lens}}) therefore affect all currently active stacks.&lt;br /&gt;
* Only the initial proc of Djinn&#039;s Mark is subject to the 40m range, subsequent procs have infinite application range.&lt;br /&gt;
* Deals a net total of 1/2/4/8/(16) times the base damage, at 1/2/3/4/(5) stacks.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = plated armor | state = disabled | text =&lt;br /&gt;
Neither &amp;quot;Deflection&amp;quot; nor &amp;quot;On-Hit Prevention&amp;quot; on Plated Armor protect against Djinn&#039;s Mark.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mirage&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes =&lt;br /&gt;
* Using Traveler makes Mirage drop the {{PageRef|Soul Urn}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
=== Ability Changes ===&lt;br /&gt;
&amp;lt;!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --&amp;gt;&lt;br /&gt;
In addition to [[Street Brawl#Heroes|global changes]], Mirage receives the following modifications to his abilities:&lt;br /&gt;
&lt;br /&gt;
==== {{AbilityIcon|Traveler|no-link=true}} ====&lt;br /&gt;
* Cooldown {{#invoke:StreetBrawlAbilities|change|Traveler|AbilityCooldown}}, from {{DataProp|Traveler|AbilityCooldown}}s to {{DataProp|Traveler|AbilityCooldown|streetbrawl}}s.&lt;br /&gt;
&lt;br /&gt;
=== Item Draft ===&lt;br /&gt;
{{HeroStreetBrawlItems|Mirage}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|mirage}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== 3D model ==&lt;br /&gt;
{{3D_Model|Mirage}}&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{3D Model|Mirage Weapon|size=240px}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mirage card.png|Mirage portrait&lt;br /&gt;
File:Mirage Gloat .png|Gloat portrait for Mirage&lt;br /&gt;
File:Mirage Critical.png|Critical health portrait for Mirage&lt;br /&gt;
File:Mirage MM.png|Mirage icon&lt;br /&gt;
File:Mirage Render.png|Mirage in-game render&lt;br /&gt;
File:Mirage select background.png|Mirage select background&lt;br /&gt;
File:Mirage Reference Sheet.png|Mirage reference sheet&lt;br /&gt;
File:Mirage Weapon.png|Mirage weapon - &#039;&#039;Promises Kept&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Typography ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mirage name.svg|Mirage&#039;s name typography&lt;br /&gt;
File:Mirage brazilian.svg|Mirage&#039;s Brazilian Portuguese typography&lt;br /&gt;
File:Mirage polish.svg|Mirage&#039;s Polish typography&lt;br /&gt;
File:Mirage russian.svg|Mirage&#039;s Russian typography&lt;br /&gt;
File:Mirage schinese.svg|Mirage&#039;s Simplified Chinese typography&lt;br /&gt;
File:Mirage spanish.svg|Mirage&#039;s typography for Spanish and Spanish-Latin America&lt;br /&gt;
File:Mirage turkish.svg|Mirage&#039;s Turkish typography&lt;br /&gt;
File:Mirage ukrainian.svg|Mirage&#039;s Ukrainian typography&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Removed/Unused content ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mirage card old.png|Previous Mirage portrait&lt;br /&gt;
File:Mirage Render Old.png|Mirage&#039;s model before the [[Update:December 6, 2024|2024-12-06 Update]]&lt;br /&gt;
File:Mirage winter.png|Mirage 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Nashala.png|Nashala model (unused)&lt;br /&gt;
File:Mirage Unreleased model.png|Mirage&#039;s model before his official release&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mirage became known in the player community for his screaming voice lines at release (the frequency of which was later reduced according to patch notes),&amp;lt;ref&amp;gt;{{Update link|October|10|2024}} update -  &#039;&#039;&amp;quot;Mirage still loves the Djinn, but he yells about them less frequently.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; as well as his unused [https://youtu.be/DhetRNHLI7E?si=7MV6T1tWxzNLHgkK&amp;amp;t=133 &amp;quot;Akira laser&amp;quot;] screams. This has been acknowledged by developer [[Kaori (developer)|Kaori]], who joked that Mirage&#039;s voice actor Fareed Ward could be easily identified by his screams,&amp;lt;ref&amp;gt;2025-06-10 - [[Kaori (developer)|Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;Fareed is in fact currently employed by the djinn (...) like. come on. there&#039;s no hiding that scream&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and referenced in voice lines by {{HeroIcon|Mina}}, {{HeroIcon|Silver}} and {{HeroIcon|Vyper}}.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (Killed Mirage): &#039;&#039;&amp;quot;You don&#039;t have to yell everything, Jesus!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Silver}}&#039;s in-game [[Silver/Quotes#Enemies|voice line]] (killed Mirage): &#039;&#039;&amp;quot;Won&#039;t have to hear that guy scream about the Djinn for a while.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Vyper|file=Viper kill mirage 03.mp3|transcription=Anything to stop that guy from yelling about the Djinn!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Nashala has an unused human-sized model in the game files.&lt;br /&gt;
* Mirage&#039;s model was updated in the [[Update:December 6, 2024|2024-12-06 Update]].&lt;br /&gt;
* Mirage carries Nashala in the bottle in his hand. In his previous model, it used to be attached to his chest.&lt;br /&gt;
* Mirage&#039;s first official model wasn&#039;t shipped in the game files until he was officially released. However, the model was leaked a couple weeks earlier by an updated portrait art.&lt;br /&gt;
* Mirage&#039;s pre-release model was based on {{HeroIcon|Paradox}}&#039;s model with a modified {{HeroIcon|McGinnis}} head.&lt;br /&gt;
* &amp;quot;Dreaming of Wyoming in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Mirage in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Inhibitor?diff=119796</id>
		<title>Inhibitor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Inhibitor?diff=119796"/>
		<updated>2026-08-27T22:33:55Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: There are some abilities that Inhibitor and Scarabs do not seem to impact, such as Gutshot, and only partially for Ira Domini.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you&#039;re looking to cripple your enemy do I have the thing for you!&lt;br /&gt;
}}&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
Inhibitor&#039;s effect appears as a downward red arrow in the player&#039;s back and cause the player&#039;s model to lose color saturation.&lt;br /&gt;
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Inhibitor&#039;s [[Status Effects|Damage Reduction Debuff]] effect does &#039;&#039;&#039;not&#039;&#039;&#039; apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply.&lt;br /&gt;
* There are exceptions where Inhibitor does not apply, such as {{AbilityIcon|Gutshot}}&#039;s base and wall hit damage and the base damage of {{AbilityIcon|Ira Domini}} (it does reduce the [[Pure Damage]]). More testing is needed to determine how many exceptions there are.&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn&#039;t been shot for some time. Melee attacks count as 1 shot.&lt;br /&gt;
&lt;br /&gt;
Once Inhibited, subsequent shots refresh the duration of the effect. &lt;br /&gt;
&lt;br /&gt;
{{Buildup|Inhibitor}}&lt;br /&gt;
&lt;br /&gt;
== Affected healing ==&lt;br /&gt;
&lt;br /&gt;
Following abilities and items get their healing reduced by Inhibitor.&lt;br /&gt;
&lt;br /&gt;
{{HealingSources|reducibleheal}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Unstoppable?diff=119464</id>
		<title>Unstoppable</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Unstoppable?diff=119464"/>
		<updated>2026-08-27T22:05:37Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: After extensive testing Unstoppable does prevent reductions in Spirit Damage by items and abilities, including from general damage reductions such as Inhibitor and Fire Scarabs, but it does not suppress reductions in Weapon Damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Unstoppable| sound1 = unstoppable cast.mp3 | sound2 = unstoppable lp.mp3 | sound3 = unstoppable end.mp3}}&lt;br /&gt;
{{For|the status effect|[[Status Effects#Unstoppable]]}}&lt;br /&gt;
{{Quotation|[[Shopkeeper]]|My friend, you are about to be unstoppable!}}&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Active ==&lt;br /&gt;
&lt;br /&gt;
Unstoppable&#039;s active ability dispels any active [[Stun]], [[Silence]], [[Sleep]], [[Root]], and [[Disarm]].&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.&lt;br /&gt;
* Most non-movement [[Status Effects]], such as resistance reduction or [[Healing Reduction]] are &#039;&#039;&#039;not&#039;&#039;&#039; suppressed. Unstoppable does suppress [[Damage Reduction]] ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc) if the damage dealt is [[Spirit Damage]]. However, it will &#039;&#039;&#039;not&#039;&#039;&#039; prevent reduction of [[Weapon Damage]], including [[Melee Damage]].&lt;br /&gt;
* Channelled abilities such as {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable&#039;s active ends while the ability is still ongoing.&lt;br /&gt;
* Unstoppable&#039;s active prevents players from being stunned after being parried.&lt;br /&gt;
* If an ability does damage and applies a negative effect, Unstoppable only prevents the effect but does not block the damage.&lt;br /&gt;
* Unstoppable&#039;s active effect also grants the user immunity to the [[Interrupt]] status effect.&lt;br /&gt;
* Unstoppable is not removed by {{ItemIcon|Cursed Relic}} and blocks all of its effects, including the removal of non-ultimate buffs.&lt;br /&gt;
&lt;br /&gt;
=== Affected Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{AbilityTable|unstoppable|compact=true}}&lt;br /&gt;
&lt;br /&gt;
=== Affected Items ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! {{Souls}} Cost !! Category !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Slowing Bullets}} || {{DataProp|Slowing Bullets|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Point Blank}} || {{DataProp|Point Blank|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Weighted Shots}} || {{DataProp|Weighted Shots|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Capacitor}} || {{DataProp|Capacitor|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow, Silence&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Crushing Fists}} || {{DataProp|Crushing Fists|Cost}} || {{ItemType|Weapon|Weapon}} || Stun&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Silencer}} || {{DataProp|Silencer|Cost}} || {{ItemType|Weapon|Weapon}} || Silence&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Haunting Shot}} || - || {{ItemType|Weapon|Weapon}} || Movement Slow&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Lifestrike}} || {{DataProp|Lifestrike|Cost}} || {{ItemType|Armor|Vitality}} || Movement Slow&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Phantom Strike}} || {{DataProp|Phantom Strike|Cost}} || {{ItemType|Armor|Vitality}} || Movement Slow, Disarm&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Cold Front}} || {{DataProp|Cold Front|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Mystic Slow}} || {{DataProp|Mystic Slow|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Slowing Hex}} || {{DataProp|Slowing Hex|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow, Silence&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Knockdown}} || {{DataProp|Knockdown|Cost}} || {{ItemType|Tech|Spirit}} || Stun&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Silence Wave}} || {{DataProp|Silence Wave|Cost}} || {{ItemType|Tech|Spirit}} || Silence&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Arctic Blast}} || {{DataProp|Arctic Blast|Cost}} || {{ItemType|Tech|Spirit}} || Freeze, Movement Slow&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Cursed Relic}} || {{DataProp|Cursed Relic|Cost}} || {{ItemType|Tech|Spirit}} || Silence, Disarm, Interrupt&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Focus Lens}} || {{DataProp|Focus Lens|Cost}} || {{ItemType|Tech|Spirit}} || Silence&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Lightning Scroll}} || {{DataProp|Lightning Scroll|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow, Stun&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Mystic Reverb}} || {{DataProp|Mystic Reverb|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Vortex Web}} || {{DataProp|Vortex Web|Cost}} || {{ItemType|Tech|Spirit}} || Root, Movement Slow&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Frostbite Charm}} || - || {{ItemType|Tech|Spirit}} || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Mystical Piano}} || - || {{ItemType|Tech|Spirit}} || Stun&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Unstable Concoction}} || - || {{ItemType|Tech|Spirit}} || Stun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debuff Resist ==&lt;br /&gt;
&lt;br /&gt;
Besides the active ability, Unstoppable passively gives [[Debuff Resist]], which reduces the duration of effects inflicted by the following abilities: &lt;br /&gt;
&lt;br /&gt;
{{ReducibleCC}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Item - Unstoppable - Active.gif|[[Haze]] negating [[Warden]]&#039;s Binding Word by using Unstoppable&#039;s active ability.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Unstoppable icon is similar to a depiction of [[wikipedia:Doctor_Manhattan|Doctor Manhattan]], a powerful blue-skinned superhero from the comic book &#039;&#039;Watchmen&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Inhibitor?diff=119048</id>
		<title>Inhibitor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Inhibitor?diff=119048"/>
		<updated>2026-08-27T21:47:31Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: After further testing Unstoppable only seems to prevent Spirit Damage reduction, but not Weapon or Melee Damage. Unclear if this is intended by Valve.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you&#039;re looking to cripple your enemy do I have the thing for you!&lt;br /&gt;
}}&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
Inhibitor&#039;s effect appears as a downward red arrow in the player&#039;s back and cause the player&#039;s model to lose color saturation.&lt;br /&gt;
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Inhibitor&#039;s [[Status Effects|Damage Reduction Debuff]] effect does &#039;&#039;&#039;not&#039;&#039;&#039; apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply.&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn&#039;t been shot for some time. Melee attacks count as 1 shot.&lt;br /&gt;
&lt;br /&gt;
Once Inhibited, subsequent shots refresh the duration of the effect. &lt;br /&gt;
&lt;br /&gt;
{{Buildup|Inhibitor}}&lt;br /&gt;
&lt;br /&gt;
== Affected healing ==&lt;br /&gt;
&lt;br /&gt;
Following abilities and items get their healing reduced by Inhibitor.&lt;br /&gt;
&lt;br /&gt;
{{HealingSources|reducibleheal}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Inhibitor?diff=118423</id>
		<title>Inhibitor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Inhibitor?diff=118423"/>
		<updated>2026-08-27T21:27:37Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: The note about Unstoppable not preventing the damage reduction is no longer correct based on testing on the current 8-22-2026 patch. Proof: In sandbox GT charged shot deals 80 damage against target with Inhibitor bought but not applied. After Inhibitor is applied the ability deals 56 damage, but returns to 80 damage when Unstoppable is activated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you&#039;re looking to cripple your enemy do I have the thing for you!&lt;br /&gt;
}}&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
Inhibitor&#039;s effect appears as a downward red arrow in the player&#039;s back and cause the player&#039;s model to lose color saturation.&lt;br /&gt;
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Inhibitor&#039;s [[Status Effects|Damage Reduction Debuff]] effect does &#039;&#039;&#039;not&#039;&#039;&#039; apply to enemy players with [[Unstoppable]] activated. However, the [[Healing Reduction]] will still apply.&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn&#039;t been shot for some time. Melee attacks count as 1 shot.&lt;br /&gt;
&lt;br /&gt;
Once Inhibited, subsequent shots refresh the duration of the effect. &lt;br /&gt;
&lt;br /&gt;
{{Buildup|Inhibitor}}&lt;br /&gt;
&lt;br /&gt;
== Affected healing ==&lt;br /&gt;
&lt;br /&gt;
Following abilities and items get their healing reduced by Inhibitor.&lt;br /&gt;
&lt;br /&gt;
{{HealingSources|reducibleheal}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Silencer?diff=118251</id>
		<title>Silencer</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Silencer?diff=118251"/>
		<updated>2026-08-27T21:19:36Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: The note about Unstoppable not preventing the spirit damage reduction is no longer correct based on testing on the current 8-22-2026 patch. Proof: In sandbox GT charged shot deals 70 damage against target with Silencer bought but not applied. After being shot (applying the dmg reduction effect) the ability deals 53 damage, but returns to 70 damage when Unstoppable is activated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Silencer| sound1 = silencer hit.mp3 | sound2 = silencer lp.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Silencer&#039;s [[Status Effects|Damage Reduction Debuff]] effect on [[Spirit Damage]] does &#039;&#039;&#039;not&#039;&#039;&#039; apply to enemy players with [[Unstoppable]] activated. They will also not be [[Silence|Silenced]].&lt;br /&gt;
&lt;br /&gt;
== Buildup Per Shot ==&lt;br /&gt;
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn&#039;t been shot for some time. Melee attacks count as 1 shot.&lt;br /&gt;
&lt;br /&gt;
Once Silenced, subsequent shots have no effect until the victim&#039;s immunity expires.&lt;br /&gt;
&lt;br /&gt;
{{Buildup|Silencer}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Health?diff=99307</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Health?diff=99307"/>
		<updated>2026-07-24T10:06:54Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Fixing inaccurate information: modern rejuv does not provide any HP buff, and bonus HP from statues is lower than what is stated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vitality Icon.png|right|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; measures the amount of [[damage]] that can be taken before [[Death|dying]], and is fundamental to all [[heroes]] and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning.&lt;br /&gt;
&lt;br /&gt;
== Maximum Health ==&lt;br /&gt;
[[File:Kelvin base health 1.png|thumb|263x263px|A healthbar on [[Kelvin]].]]&lt;br /&gt;
&lt;br /&gt;
Max health is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Max HP} = (\text{Base HP} + \text{Boons Earned} \times \text{HP per Boon}) \times (1 + \text{Vitality Bonuses}) + \text{Bonus HP}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;Base HP&#039;&#039;&#039; is the hero&#039;s starting health value.&lt;br /&gt;
* &#039;&#039;&#039;Boons Earned&#039;&#039;&#039; is the number of [[Boons]] the hero has earned, multiplied by the hero&#039;s hero-specific HP gained per Boon.&lt;br /&gt;
* &#039;&#039;&#039;Vitality Bonuses&#039;&#039;&#039; are the percentage-based health increases from [[Vitality]] items, starting at 8% and increasing with further Vitality investment.&lt;br /&gt;
* &#039;&#039;&#039;Bonus HP&#039;&#039;&#039; is flat health added from items, map pickups, and other sources, applied after the Vitality multiplier.&lt;br /&gt;
&lt;br /&gt;
Note that the max health presented in-game is rounded up to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
=== Base Health ===&lt;br /&gt;
Base health is the sum of starting base health and added base health from boons. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from boons.&lt;br /&gt;
&lt;br /&gt;
=== Health scaling ===&lt;br /&gt;
To see all [[Heroes]] health scaling by [[Boon]] please visit the [[Hero Comparison Table]].&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroHealthTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonus Health ===&lt;br /&gt;
[[File:Survival Power buff.png|thumb|179x179px|Survival power-up located in the training map]]&lt;br /&gt;
Bonus health comes from a variety of sources:&lt;br /&gt;
&lt;br /&gt;
* Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.&lt;br /&gt;
* [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: &#039;&#039;&#039;+15&#039;&#039;&#039; before 10 minutes, &#039;&#039;&#039;+25&#039;&#039;&#039; between 10 and 30 minutes, or &#039;&#039;&#039;+35&#039;&#039;&#039; after 30 minutes.&lt;br /&gt;
* The [[Powerup|Survival Powerup]] immediately grants &#039;&#039;&#039;+200&#039;&#039;&#039; to &#039;&#039;&#039;+700&#039;&#039;&#039; bonus health (scales as game goes on), but only for 160 seconds or until death.&lt;br /&gt;
&lt;br /&gt;
Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Health Modifiers ===&lt;br /&gt;
With the purchase of [[Glass Cannon]], the hero&#039;s max health is reduced by {{ItemData|Glass Cannon|MaxHealthLossPercent}} after the above calculations.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
[[Kelvin]] begins the game with 600 Base HP. If Kelvin purchases two tier 1 vitality items, one of which grants 100 bonus health, his max health becomes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Max HP} = 600 \times (1 + 0.10 + 0.10) + 100 = 820&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Max HP} = (600 + 50) \times (1 + 0.10 + 0.10) + 100 = 880&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regaining Health ==&lt;br /&gt;
{{Main|Healing|Health Regen}}&lt;br /&gt;
From the start of the match, heroes will regenerate health slowly over time, typically 2 HP per second. This rate can be increased by purchasing items such as [[Extra Regen]] and [[Fortitude]]. Health can be regained quickly by returning to the spawn room of the team&#039;s base. Various hero abilities can heal, such as Dynamo&#039;s [[Dynamo#3(3)_Rejuvenating_Aurora|Rejuvenating Aurora]]. Sources of [[Spirit Lifesteal|spirit]] and [[Bullet Lifesteal|bullet lifesteal]] grant heroes the opportunity to regain health by dealing the respective damage type.&lt;br /&gt;
&lt;br /&gt;
== Health Bars ==&lt;br /&gt;
[[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]]&lt;br /&gt;
&amp;lt;!--[[File:New healthbar.png|thumb|Examples of how health and shields are displayed in the alternate health bar]]--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Health Bars&#039;&#039;&#039; are visual indicators of a hero&#039;s current health, located just above each hero. Health bars consist of filled rectangles, arranged in rows of up to ten. Enemy heroes are displayed with orange rectangles, while allied heroes use an off-white color. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health.&lt;br /&gt;
&lt;br /&gt;
The small yellow and blue bars above the health bar represent bullet [[Damage Shield|shields]] and spirit shields, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Alternate health bar ===&lt;br /&gt;
The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).&lt;br /&gt;
&lt;br /&gt;
This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.&lt;br /&gt;
&lt;br /&gt;
The alternate health bar can be enabled with the console command &amp;lt;code&amp;gt;citadel_unit_status_use_new true&amp;lt;/code&amp;gt;. The command can be added with a &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; to the game launch options on Steam to be enabled on startup.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
All [[Vitality|vitality items]] provide bonus health based on the player&#039;s total investment in the category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Souls&lt;br /&gt;
!Health Increases&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|800}}&lt;br /&gt;
| +9%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|1,600}}&lt;br /&gt;
| +12%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|2,400}}&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|3,200}}&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|4,800}} [[File:Star.png|15x15px]]&lt;br /&gt;
| &#039;&#039;&#039;+38%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|6,400}}&lt;br /&gt;
| +42%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|8,000}}&lt;br /&gt;
| +46%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|11,200}}&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|16,000}}&lt;br /&gt;
| +54%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|22,400}}&lt;br /&gt;
| +64%&lt;br /&gt;
|-&lt;br /&gt;
|{{Souls|28,800}}&lt;br /&gt;
| +70%&lt;br /&gt;
|}&lt;br /&gt;
The following items explicitly grant increased bonus health:&lt;br /&gt;
{{Item stat table|Bonus Health}}&lt;br /&gt;
&lt;br /&gt;
The following items increase base health based on percentage:&lt;br /&gt;
{{Item stat table|Bonus Base Health}}&lt;br /&gt;
=== Map spawns ===&lt;br /&gt;
* [[Golden Statue]]s can provide a permanent increase: +&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt; Health before 10 minutes, +&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt; Health before 30 minutes, or +&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt; Health after 30 minutes.&lt;br /&gt;
* [[Powerup]] runes can provide a temporary Survival buff that provides +&#039;&#039;&#039;200&#039;&#039;&#039; to +&#039;&#039;&#039;700&#039;&#039;&#039; Bonus Health for 160 seconds (scaling with game time from 5 to 40 minutes).&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Healing?diff=47339</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Healing?diff=47339"/>
		<updated>2025-11-30T11:54:14Z</updated>

		<summary type="html">&lt;p&gt;Sparkz9502: Adding Radiant Regeneration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Healing&#039;&#039;&#039; is the act of recovering a unit&#039;s current [[health]], which includes various methods such as lifesteal, health regen, and item effects.&lt;br /&gt;
&lt;br /&gt;
== Math ==&lt;br /&gt;
The formula for healing is:&lt;br /&gt;
&amp;lt;math&amp;gt;\text{healing}_f = \text{healing}_i * \prod(1 - \text{healing}_{red} * b) * (1 + \text{healing}_{amp})&amp;lt;/math&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt;\text{healing}_f&amp;lt;/math&amp;gt; is final healing, &amp;lt;math&amp;gt;\text{healing}_i&amp;lt;/math&amp;gt; is initial healing, &amp;lt;math&amp;gt;\text{healing}_{red}&amp;lt;/math&amp;gt; is healing reduction amount, &amp;lt;math&amp;gt;b&amp;lt;/math&amp;gt; is (1 - healing reduction resistance), and &amp;lt;math&amp;gt;\text{healing}_{amp}&amp;lt;/math&amp;gt; is healing amp.  &lt;br /&gt;
&lt;br /&gt;
== Healing Amp ==&lt;br /&gt;
&lt;br /&gt;
Healing Amp, also known as Healing Effectiveness, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as [[Healing Rite]]&#039;s active effect.&lt;br /&gt;
&lt;br /&gt;
This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.&lt;br /&gt;
&lt;br /&gt;
== Healing Reduction ==&lt;br /&gt;
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.&lt;br /&gt;
&lt;br /&gt;
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.&lt;br /&gt;
&lt;br /&gt;
If a player is hit by the same source of healing reduction before its effect has worn off (e.g. two or more enemy players with Healbane), only the first source is applied.&lt;br /&gt;
&lt;br /&gt;
== Sources of direct healing ==&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of heroes&lt;br /&gt;
! Name !! Ability !! Healing amount !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|HealingPerSecond}}/s health restored || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|AbilityChannelTime}}s&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Ivy}} || {{AbilityIcon|Watcher&#039;s Covenant}} || {{#invoke:Abilities|get_ability_prop|Watcher&#039;s Covenant|TetherSharedHealPct}}% Replicated Healing || {{#invoke:Abilities|get_ability_prop|Watcher&#039;s Covenant|AbilityDuration}}s&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || {{#invoke:Abilities|get_ability_upgrade_prop|Frost Grenade|2|HealAmount}} HP (scales with Spirit) || -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|{{AbilityIcon|Medicinal Specter}}&lt;br /&gt;
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|ExternalBonusHealthRegen}}/s health restored (scales with Spirit)&lt;br /&gt;
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|AbilityDuration}}s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of items&lt;br /&gt;
! Name !! {{Souls}} Cost !! Category !! Healing amount&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Restorative Shot}} || {{#invoke:ItemData|get_cost|Restorative Shot}} || Weapon || {{#invoke:ItemData|get_prop|Restorative Shot|HealFromHero}} Healing From Heroes&amp;lt;br/&amp;gt;{{#invoke:ItemData|get_prop|Restorative Shot|HealFromNPC}} Healing From NPCs&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Headhunter}} || {{#invoke:ItemData|get_cost|Headhunter}} || Weapon || {{#invoke:ItemData|get_prop|Headhunter|HealPercentPerHeadshot}} Heal Per Headshot&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healing Rite}} || {{#invoke:ItemData|get_cost|Healing Rite}} || Vitality || {{#invoke:ItemData|get_prop|Healing Rite|TotalHealthRegen}} Total HP Regen&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healbane}} || {{#invoke:ItemData|get_cost|Healbane}} || Vitality || {{#invoke:ItemData|get_prop|Healbane|HealOnKill}} Heal On Hero Kill&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Healing Nova}} || {{#invoke:ItemData|get_cost|Healing Nova}} || Vitality || {{#invoke:ItemData|get_prop|Healing Nova|TotalHealthRegen}} Total HP Regen&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Restorative Locket}} || {{#invoke:ItemData|get_cost|Restorative Locket}} || Vitality || {{#invoke:ItemData|get_prop|Restorative Locket|HealPerStack}} Heal Per Stack&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Rescue Beam}} || {{#invoke:ItemData|get_cost|Rescue Beam}} || Vitality || {{#invoke:ItemData|get_prop|Rescue Beam|HealPercentAmount}} Heal Amount&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Siphon Bullets}} || {{#invoke:ItemData|get_cost|Siphon Bullets}} || Vitality ||{{#invoke:ItemData|get_prop|Siphon Bullets|HealthSteal}} Max HP Steal Per Bullet&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemIcon|Radiant Regeneration}} || {{#invoke:ItemData|get_cost|Radiant Regeneration}} || Spirit ||{{#invoke:ItemData|get_prop|Radiant Regeneration|HealingPerCast}} Heal on Ability Cast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources of healing reduction ==&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of heroes&lt;br /&gt;
! Name !! Ability !! Healing reduction&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Infernus}} || {{AbilityIcon|Napalm}} (T3) || &#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|HealAmpReceivePenaltyPercent}}&#039;&#039;&#039;% Healing Reduction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Pocket}}&lt;br /&gt;
|{{AbilityIcon|Affliction}} (T2)&lt;br /&gt;
| &#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Affliction|2|HealAmpReceivePenaltyPercent}}&#039;&#039;&#039;% Healing Reduction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vyper}}&lt;br /&gt;
|{{AbilityIcon|Lethal Venom}} (T2)&lt;br /&gt;
| &#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Lethal Venom|2|HealAmpReceivePenaltyPercent}}&#039;&#039;&#039;% Healing Reduction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{Item stat table|Healing Reduction}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Blood Tribute}} and {{ItemIcon|Cheat Death}} apply healing reduction to their user.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bullet Lifesteal]]&lt;br /&gt;
* [[Spirit Lifesteal]]&lt;br /&gt;
* [[Health Regen]]&lt;br /&gt;
&lt;br /&gt;
{{Stats}}&lt;br /&gt;
{{Navbox gameplay}}&lt;/div&gt;</summary>
		<author><name>Sparkz9502</name></author>
	</entry>
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