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		<id>https://deadlock.wiki/Damage_Amplification?diff=146569</id>
		<title>Damage Amplification</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Damage_Amplification?diff=146569"/>
		<updated>2026-09-10T15:53:50Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: /* Bugs, Quirks, and Exceptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage Amplification&#039;&#039;&#039; or &#039;&#039;&#039;Damage Amp&#039;&#039;&#039; is a stat that multiplies the damage caused by the player to affected enemies and NPCs. It can be both positive and negative. In latter case it reduces damage and is also known as &#039;&#039;&#039;Damage Reduction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|apzBQPZyW_w|360|description=Video explaining Damage Amplification}}&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Additive Amps:&#039;&#039;&#039; These add together with each other (including additive Damage Reductions) into a single pool.&lt;br /&gt;
* &#039;&#039;&#039;Multiplicative Amps:&#039;&#039;&#039; These multiply the total damage one by one.&lt;br /&gt;
* &#039;&#039;&#039;Instance Amps:&#039;&#039;&#039; These are nearly identical to multiplicative amps, main exception being they create a new instance of damage.&lt;br /&gt;
&lt;br /&gt;
=== The Damage Formula ===&lt;br /&gt;
&lt;br /&gt;
Based on testing, the generalized formula for how these amps apply to weapon damage is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Damage} = [(\text{Base Bullet Damage} \times \text{Weapon Multiplier}) \times (1 + \text{Total Additive Amps}) + \text{Flat Bonus}] \times \text{Multiplicative Amp}_1 \times \text{Multiplicative Amp}_2 \dots \times \text{Instance Amp Damage}_1 \times \text{Instance Amp Damage}_2&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
# A hero has a base bullet damage of &#039;&#039;&#039;100&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039; flat weapon damage for simplicity.&lt;br /&gt;
# The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of &#039;&#039;&#039;-30%&#039;&#039;&#039;). Their damage drops to &#039;&#039;&#039;70&#039;&#039;&#039; (100 * 0.70 = 70).&lt;br /&gt;
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of &#039;&#039;&#039;+20%&#039;&#039;&#039;). The additive pool is now -30% + 20% = -10%. The hero deals &#039;&#039;&#039;90&#039;&#039;&#039; damage (100 * 0.90 = 90).&lt;br /&gt;
# The hero parries an enemy hero (Multiplicative Amp of &#039;&#039;&#039;+25%&#039;&#039;&#039; against parried target&#039;&#039;&#039;)&#039;&#039;&#039;. This is applied after the additive pool. The hero now deals &#039;&#039;&#039;112.5&#039;&#039;&#039; damage (90 * 1.25 = 112.5).&lt;br /&gt;
&lt;br /&gt;
== Damage Amplification ==&lt;br /&gt;
&lt;br /&gt;
=== Sources of Damage Amplification ===&lt;br /&gt;
&lt;br /&gt;
==== Additive Amplifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |{{HeroIcon|Calico}} &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |{{AbilityIcon|Ava}} &lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Ava|3|OutgoingDamagePercent}}%&#039;&#039;&#039; Ramping Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|{{AbilityIcon|Air Drop}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+20%&#039;&#039;&#039; Damage Amp on Ivy and carried ally&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Shiv}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Killing Blow}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Killing Blow|BuffDamage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Killing Blow|2|BuffDamage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Rebuttal}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|&#039;&#039;&#039;+{{ItemData|Rebuttal|BonusDamagePercent}}&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative Amplifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Infernus}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Napalm}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Napalm|IncomingDamagePercentFromCaster}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|IncomingDamagePercentFromCaster}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|{{AbilityIcon|Spectral Wall}}&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Spectral Wall|1|BonusDamagePercent}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|{{AbilityIcon|Scorn}}&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Victor}}&lt;br /&gt;
|{{AbilityIcon|Aura of Suffering}}&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Aura of Suffering|3|IncomingDamagePercent}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|{{AbilityIcon|Hook}}&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Grapple Arm|1|BulletAmp}}%&#039;&#039;&#039; Weapon Damage Amp against hooked targets&lt;br /&gt;
|-&lt;br /&gt;
| All Heroes&lt;br /&gt;
| [[Parry]]&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;+25%&#039;&#039;&#039; Damage Amp (Parried target takes 25% increased damage from all sources)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Instance Amplifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes and items&lt;br /&gt;
!Hero / Item&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Drifter}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Bloodscent}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Bloodscent|AmpDamagePercent}}%&#039;&#039;&#039; Damage Amp on Isolated Heroes&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Bloodscent|3|AmpDamagePercent}}%&#039;&#039;&#039; Damage Amp on Isolated Heroes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Lady Geist}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Malice}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Malice|VulnerabilityPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Paradox}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Pulse Grenade}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Pulse Grenade|3|DamageAmplificationPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Pocket}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Barrage}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Barrage|AmpPercentPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Barrage|3|AmpPercentPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Sinclair}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Rabbit Hex}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|ability_magician_animalhexarea|DamageAmpPercentage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|ability_magician_animalhexarea|3|DamageAmpPercentage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Escalating Exposure}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;&#039;+{{ItemData|Escalating Exposure|MagicIncreasePerStack}}&#039;&#039;&#039; Spirit Damage Amp per Stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unique Amplifiers ====&lt;br /&gt;
These amplifiers have unique mechanics that do not cleanly fit into the Additive, Multiplicative, or Instance categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Billy}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Blasted}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Blasted|BulletDamageAmp}}%&#039;&#039;&#039; Bullet Damage Amp against wrecked enemies&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Post‑mitigation [[True Damage|true damage]] amp. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Blasted|2|BulletDamageAmp}}%&#039;&#039;&#039; Bullet Damage Amp against wrecked enemies&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Celeste}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Radiant Daggers}}&lt;br /&gt;
| 0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Radiant Daggers|MagicIncreasePerStack}}%&#039;&#039;&#039; Spirit Damage Amp per Stack&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Functions like a multiplicative amp with additive bugs. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Radiant Daggers|3|MagicIncreasePerStack}}%&#039;&#039;&#039; Spirit Damage Amp per Stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Reduction&#039;&#039;&#039; is a negative form of Damage Amplification, reducing the damage output of enemies or its user. Mechanically, standard Damage Reductions are treated as negative &#039;&#039;&#039;Additive Amps&#039;&#039;&#039; (see Calculation section).&lt;br /&gt;
&lt;br /&gt;
=== Damage Reduction Stacking ===&lt;br /&gt;
&lt;br /&gt;
Valve&#039;s May 22 patch notes state that Damage Reduction debuffs are intended to stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)&amp;lt;ref&amp;gt;{{Update link|May|22|2026}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
However, live testing confirms that standard Damage Reduction debuffs have not been fully migrated to this new system. Currently, Damage Reductions (such as {{ItemIcon|Inhibitor}} or {{AbilityIcon|Fire Scarabs}}) simply act as negative Additive Amps. This means they add directly together with other additive amps (positive or negative) rather than multiplying against each other.&lt;br /&gt;
&lt;br /&gt;
=== Sources of Damage Reduction ===&lt;br /&gt;
&lt;br /&gt;
==== Weapon and Spirit Reduction ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Mirage}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Fire Scarabs}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_prop|Fire Scarabs|OutgoingDamagePenaltyPercent}}%&#039;&#039;&#039; Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%&#039;&#039;&#039; Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Silver}}&lt;br /&gt;
|{{AbilityIcon|Boot Kick}}&lt;br /&gt;
|3&lt;br /&gt;
| -35% Damage Reduction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item stat table|Damage Reduction}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Damage Reduction====&lt;br /&gt;
&lt;br /&gt;
Spirit Damage Reduction from {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}} (T2) and {{ItemIcon|Silencer}} does &#039;&#039;&#039;not&#039;&#039;&#039; behave like standard Damage Reduction. Multiple sources of Spirit‑specific reduction stack additively with each other (e.g., Afterburn T2 + Silencer = sum of percentages). This combined spirit reduction is then applied as a &#039;&#039;&#039;separate multiplier&#039;&#039;&#039;, multiplicative with all other additive amps such as {{ItemIcon|Inhibitor}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes and items&lt;br /&gt;
!Hero / Item&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|{{AbilityIcon|Afterburn}}&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%&#039;&#039;&#039; Spirit Damage Reduction &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Additive with itself, but multiplicative with other additive amps.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Silencer}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|&#039;&#039;&#039;{{ItemData|Silencer|TechDamageReduction}}&#039;&#039;&#039; Spirit Damage Reduction &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Additive with itself, but multiplicative with other additive amps.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs, Quirks, and Exceptions ==&lt;br /&gt;
* &#039;&#039;&#039;Additive Amps&#039;&#039;&#039; do not apply to many flat values, such as flat weapon damage bonuses, base damage for Melee abilities (Such as the bonus +60 damage from {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Leaping Slash}} T3 upgrade), {{ItemIcon|Capacitor}} active, {{AbilityIcon|Backstabber}}, etc.&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Multiplicative non-instance amps are the only amps that work correctly with Headhunter damage.&lt;br /&gt;
* {{ItemIcon|Return Fire}}: Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with Return Fire while the attacker has an M-amp active against them, the attacker will take increased reflected damage.&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} bullet amp is unique as it is a post-mitigation [[True Damage|pure damage]] amp. Because of this, it does not work at all against barriers.&lt;br /&gt;
* {{ItemIcon|Silencer}} and {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}} Tier 2 Spirit Damage Reduction are exceptions to the standard Damage Reduction rule. They stack additively with themselves, but multiplicatively with other additive amps.&lt;br /&gt;
* {{HeroIcon|Celeste}}&#039;s Spirit damage amp from {{AbilityIcon|Radiant Daggers}} works like a multiplicative amp but is affected by additive amp bugs (see the Additive Amps entry above).&lt;br /&gt;
* {{ItemIcon|Unstoppable}}: Suppresses all sources of Damage Reduction while active, but only for [[Spirit Damage]].&lt;br /&gt;
* Abilities that scale with Bonus Weapon Damage such as {{AbilityIcon|Gutshot}}, are not impacted at all by Additive Amps or Reductions.&lt;br /&gt;
* [[True Damage|Pure damage]] from abilities such as {{AbilityIcon|Ira Domini}} is affected by Additive Amps and Reductions, but not multiplicative ones.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Rem?diff=114321</id>
		<title>Rem</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Rem?diff=114321"/>
		<updated>2026-08-25T06:19:41Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 114320 by Valerois (talk) COMMENT ON THAT TWITTER BY HUNKIN: &amp;quot;Thank you deadlock for this amazing opportunity and even more thanks to the developer, Yoshi, for not having the time to fact check this information! &amp;quot; IT&amp;#039;S A JOKE TWEET, IT&amp;#039;S NOT REAL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_familiar&lt;br /&gt;
| voice_actor = &lt;br /&gt;
| release_date = January 26, 2026&lt;br /&gt;
| codenames = Familiar&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = I don&#039;t know, you guys do it.&lt;br /&gt;
| 4 = Familiar_asleep_upgrade_power3_05.mp3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rem&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem&#039;s preferred form of conflict, &#039;&#039;&#039;[[Rem#Pillow Toss|tossing his favorite pillow]]&#039;&#039;&#039; at enemies to knock them back when they&#039;re getting too close. His friends, however, he likes to keep nearby - &#039;&#039;&#039;[[Rem#Tag Along|leaping to their aid]]&#039;&#039;&#039; when things get dicey and taking a quick nap on their shoulder. His &#039;&#039;&#039;[[Rem#Lil Helpers|Lil Helpers]]&#039;&#039;&#039; are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when &#039;&#039;&#039;[[Rem#Naptime|Naptime]]&#039;&#039;&#039; hits, no one will be able to keep their eyes open.&lt;br /&gt;
&lt;br /&gt;
A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.&lt;br /&gt;
&lt;br /&gt;
Rem was released on [[Update:January 26, 2026|January 26, 2026]] as the first winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Innate == &lt;br /&gt;
&lt;br /&gt;
Rem can enter [[Tunnel|tunnels]] in the map by crouching, but he cannot enter while in combat.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_familiar|weapon_name=Long Night}}&lt;br /&gt;
Long Night has a subtle &amp;quot;homing&amp;quot; effect, in which the projectiles bend towards the enemy when close to Rem&#039;s crosshair. This is more noticeable when landing headshots, and is offset by Rem&#039;s outgoing headshot reduction.&lt;br /&gt;
[[File:Rem aim assist.png|left|thumb|185x185px|Long Night&#039;s homing]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Landing hits on [[unit]]s counts towards cooldown reduction.&lt;br /&gt;
* Cooldown reduction only affects Tag Along and Naptime.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Rem is untargetable and immune to damage while napping.&lt;br /&gt;
* Rem can jump to [[Troopers]] if they are followed by a Lil Helper.&lt;br /&gt;
* The duration of Tag Along resets each time the player hops to a new ally.&lt;br /&gt;
* If Rem holds the [[melee]] key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.&lt;br /&gt;
* Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further.&lt;br /&gt;
* Rem can teleport with {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}.&lt;br /&gt;
* Using Tag Along makes Rem drop the {{PageRef|Soul Urn}}.&lt;br /&gt;
| interactions = &lt;br /&gt;
{{AbilityInteraction | interaction = stealth | state = partial | text =&lt;br /&gt;
* Casting Tag Along does not break stealth.&lt;br /&gt;
* Hopping to a new ally does break stealth.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.&lt;br /&gt;
** When following a hero or trooper: The Helper&#039;s cooldown is set to the duration of said action plus the Helper&#039;s nap time. Cooldown timer is unaffected if the Helper loses their follow target.&lt;br /&gt;
** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.&lt;br /&gt;
* Helpers can be assigned to [[Sinner&#039;s Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.&lt;br /&gt;
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.&lt;br /&gt;
* Helpers can get [[Powerups|Bridge Buffs]].&lt;br /&gt;
* Helpers will fully heal troopers upon cast.&lt;br /&gt;
* Troopers with helpers yield +20% souls to enemies when killed.&lt;br /&gt;
* Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies.&lt;br /&gt;
* Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)&lt;br /&gt;
** Rem does not need to have line of sight to the shop to send a helper to it.&lt;br /&gt;
* Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first.&lt;br /&gt;
* When Rem is killed, any available Helpers will fire at his killer for 1 damage.&lt;br /&gt;
| interactions = &lt;br /&gt;
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =&lt;br /&gt;
Doesn&#039;t affect the Following Trooper duration.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Ability Cooldown | state = partial | text =&lt;br /&gt;
Only reduces the Helper&#039;s nap time and the ability cooldown when performing non-follow actions (crates, sinners, etc.).&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Ability Range | state = disabled | text =&lt;br /&gt;
Doesn&#039;t affect the cast range.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Echo Shard | state = disabled | text =&lt;br /&gt;
Doesn&#039;t reset the cooldown.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Rem&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Cooldown is halved if interrupted.&lt;br /&gt;
* [[Barrier]] health does not count towards sleep damage threshold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
=== Ability Changes ===&lt;br /&gt;
&amp;lt;!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --&amp;gt;&lt;br /&gt;
Apart from [[Street Brawl#Heroes|global changes]], Rem does &#039;&#039;&#039;not&#039;&#039;&#039; have any special modifications for his abilities in Street Brawl.&lt;br /&gt;
=== Item Draft ===&lt;br /&gt;
{{HeroStreetBrawlItems|Rem}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates Tale|familiar}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== 3D model ==&lt;br /&gt;
{{3D_Model|Rem}}&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{3D Model|Rem Weapon|size=240px}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rem card.png|Rem&#039;s portrait.&lt;br /&gt;
File:Rem vertical.png|Rem&#039;s hero select portrait.&lt;br /&gt;
File:Rem Icon.png|Rem&#039;s minimap icon.&lt;br /&gt;
File:Rem Render.png|Rem in-game render.&lt;br /&gt;
File:Rem select background.png|Rem&#039;s select background.&lt;br /&gt;
File:Rem Reference Sheet.png|Rem Reference Sheet.&lt;br /&gt;
File:Rem name.svg|Rem&#039;s typography.&lt;br /&gt;
File:Familiar russian.svg|Rem&#039;s Russian typography&lt;br /&gt;
File:Familiar schinese.svg|Rem&#039;s Simplified Chinese typography&lt;br /&gt;
File:Familiar ukrainian.svg|Rem&#039;s Ukrainian typography&lt;br /&gt;
File:Rem Weapon.png|Rem&#039;s Weapon -- Long Night&lt;br /&gt;
File:Rem Vote Splash.png|Rem splash art from the vote screen.&lt;br /&gt;
File:Rem VoterPoster.jpg|&amp;quot;Vote for Rem&amp;quot; poster/spray from the 1/23/26 major update&lt;br /&gt;
File:Vote Rem Damaged.png|Damaged &amp;quot;Vote Rem&amp;quot; poster.&lt;br /&gt;
File:Rem Voter Sticker.png|Rem voter sticker.&lt;br /&gt;
File:Rem Gloat (Familiar).png|Gloat portrait for Rem.&lt;br /&gt;
File:Rem Critical (Familar).png|Critical health portrait for Rem.&lt;br /&gt;
File:Rem Voting Thank You.png|Thanks for voting Rem!&lt;br /&gt;
File:Rem Voting Thank You Damaged.png|Only this and nothing more.&lt;br /&gt;
File:Rem secret room.png|Rem&#039;s secret room at the hideout&lt;br /&gt;
File:Rem&#039;s shadow at the hideout (22.01).png|Rem&#039;s shadow in the hideout&lt;br /&gt;
File:Rem&#039;s hideout hint.png|Rem&#039;s pillow hint at the hideout.&lt;br /&gt;
File:Rem helper.png|Rem&#039;s lil helper&lt;br /&gt;
File:Rem clone.png|Rem&#039;s unused &amp;quot;clone&amp;quot; ability, copying [[Paige]] &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rem has a secret room in the [[Hideout]] that can be accessed by entering the [[Vent|vents]] behind the news computer or the large statue in the Atrium, then climbing over the boiler machine in the backroom.&lt;br /&gt;
* Rem was originally leaked in November 2025 with a screenshot of the character&#039;s select screen.&amp;lt;ref&amp;gt;https://www.reddit.com/r/DeadlockTheGame/comments/1p8n6mb/rem_character_select_screen_thingy_leak/&amp;lt;/ref&amp;gt; On [[Update:January 20, 2026|20th January 2026]], Rem was teased in the [[Hideout]] with a pillow in a chair.&lt;br /&gt;
* Rem had an unused &amp;quot;clone&amp;quot; ability datamined, in which he could copy the model and abilities of any ally hero, minus their ultimate.&lt;br /&gt;
** Rem has unused &amp;quot;sleepy&amp;quot; voicelines for every other hero in the game, presumably meant for the clone ability.&lt;br /&gt;
* Rem&#039;s name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep in which most dreaming occurs.&lt;br /&gt;
* Rem&#039;s hybrid anatomy of bird and mammal resembles that of a wingless [[wikipedia:Griffin|Griffin]] or [[wikt:keythong|Keythong]] in ancient mythology.&lt;br /&gt;
* Rem has a line where he dreams about mangos,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That&#039;s a lot of mangos.}}&amp;lt;/ref&amp;gt; which are the favorite fruit of developer [[IceFrog]] and an item in &#039;&#039;Dota 2&#039;&#039;.&amp;lt;ref&amp;gt;[https://liquipedia.net/dota2/Enchanted_Mango Enchanted Mango] in Dota 2 Wiki&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Having Sweet Dreams in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Rem in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Rem]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Damage_Amplification?diff=93711</id>
		<title>Damage Amplification</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Damage_Amplification?diff=93711"/>
		<updated>2026-07-17T00:31:19Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: /* Instance Amplifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage Amplification&#039;&#039;&#039; or &#039;&#039;&#039;Damage Amp&#039;&#039;&#039; is a stat that multiplies the damage caused by the player to affected enemies and NPCs. It can be both positive and negative. In latter case it reduces damage and is also known as &#039;&#039;&#039;Damage Reduction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|apzBQPZyW_w|360|description=Video explaining Damage Amplification}}&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Additive Amps:&#039;&#039;&#039; These add together with each other (including additive Damage Reductions) into a single pool.&lt;br /&gt;
* &#039;&#039;&#039;Multiplicative Amps:&#039;&#039;&#039; These multiply the total damage one by one.&lt;br /&gt;
* &#039;&#039;&#039;Instance Amps:&#039;&#039;&#039; These are nearly identical to multiplicative amps, main exception being they create a new instance of damage.&lt;br /&gt;
&lt;br /&gt;
=== The Damage Formula ===&lt;br /&gt;
&lt;br /&gt;
Based on testing, the generalized formula for how these amps apply to weapon damage is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Damage} = [(\text{Base Bullet Damage} \times \text{Weapon Multiplier}) \times (1 + \text{Total Additive Amps}) + \text{Flat Bonus}] \times \text{Multiplicative Amp}_1 \times \text{Multiplicative Amp}_2 \dots \times \text{Instance Amp Damage}_1 \times \text{Instance Amp Damage}_2&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
# A hero has a base bullet damage of &#039;&#039;&#039;100&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039; flat weapon damage for simplicity.&lt;br /&gt;
# The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of &#039;&#039;&#039;-30%&#039;&#039;&#039;). Their damage drops to &#039;&#039;&#039;70&#039;&#039;&#039; (100 * 0.70 = 70).&lt;br /&gt;
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of &#039;&#039;&#039;+20%&#039;&#039;&#039;). The additive pool is now -30% + 20% = -10%. The hero deals &#039;&#039;&#039;90&#039;&#039;&#039; damage (100 * 0.90 = 90).&lt;br /&gt;
# The hero parries an enemy hero (Multiplicative Amp of &#039;&#039;&#039;+25%&#039;&#039;&#039; against parried target&#039;&#039;&#039;)&#039;&#039;&#039;. This is applied after the additive pool. The hero now deals &#039;&#039;&#039;112.5&#039;&#039;&#039; damage (90 * 1.25 = 112.5).&lt;br /&gt;
&lt;br /&gt;
== Damage Amplification ==&lt;br /&gt;
&lt;br /&gt;
=== Sources of Damage Amplification ===&lt;br /&gt;
&lt;br /&gt;
==== Additive Amplifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |{{HeroIcon|Calico}} &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |{{AbilityIcon|Ava}} &lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Ava|3|OutgoingDamagePercent}}%&#039;&#039;&#039; Ramping Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|{{AbilityIcon|Air Drop}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+20%&#039;&#039;&#039; Damage Amp on Ivy and carried ally&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Shiv}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Killing Blow}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Killing Blow|BuffDamage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Killing Blow|2|BuffDamage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Rebuttal}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|&#039;&#039;&#039;+{{ItemData|Rebuttal|BonusDamagePercent}}&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multiplicative Amplifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Infernus}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Napalm}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Napalm|IncomingDamagePercentFromCaster}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|IncomingDamagePercentFromCaster}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|{{AbilityIcon|Spectral Wall}}&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Spectral Wall|1|BonusDamagePercent}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|{{AbilityIcon|Scorn}}&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Victor}}&lt;br /&gt;
|{{AbilityIcon|Aura of Suffering}}&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Aura of Suffering|3|IncomingDamagePercent}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|{{AbilityIcon|Hook}}&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Grapple Arm|1|BulletAmp}}%&#039;&#039;&#039; Weapon Damage Amp against hooked targets&lt;br /&gt;
|-&lt;br /&gt;
| All Heroes&lt;br /&gt;
| [[Parry]]&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;+25%&#039;&#039;&#039; Damage Amp (Parried target takes 25% increased damage from all sources)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Instance Amplifiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes and items&lt;br /&gt;
!Hero / Item&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Drifter}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Bloodscent}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Bloodscent|AmpDamagePercent}}%&#039;&#039;&#039; Damage Amp on Isolated Heroes&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Bloodscent|3|AmpDamagePercent}}%&#039;&#039;&#039; Damage Amp on Isolated Heroes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Lady Geist}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Malice}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Malice|VulnerabilityPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|{{AbilityIcon|Pulse Grenade}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Pocket}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Barrage}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Barrage|AmpPercentPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Barrage|3|AmpPercentPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Sinclair}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Rabbit Hex}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|ability_magician_animalhexarea|DamageAmpPercentage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|ability_magician_animalhexarea|3|DamageAmpPercentage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Escalating Exposure}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;&#039;+{{ItemData|Escalating Exposure|MagicIncreasePerStack}}&#039;&#039;&#039; Spirit Damage Amp per Stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unique Amplifiers ====&lt;br /&gt;
These amplifiers have unique mechanics that do not cleanly fit into the Additive, Multiplicative, or Instance categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Billy}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Blasted}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Blasted|BulletDamageAmp}}%&#039;&#039;&#039; Bullet Damage Amp against wrecked enemies&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Post‑mitigation [[True Damage|true damage]] amp. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Blasted|2|BulletDamageAmp}}%&#039;&#039;&#039; Bullet Damage Amp against wrecked enemies&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Celeste}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Radiant Daggers}}&lt;br /&gt;
| 0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Radiant Daggers|MagicIncreasePerStack}}%&#039;&#039;&#039; Spirit Damage Amp per Stack&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Functions like a multiplicative amp with additive bugs. (See [[#Bugs, Quirks, and Exceptions|Bugs section]].)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Radiant Daggers|3|MagicIncreasePerStack}}%&#039;&#039;&#039; Spirit Damage Amp per Stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Reduction&#039;&#039;&#039; is a negative form of Damage Amplification, reducing the damage output of enemies or its user. Mechanically, standard Damage Reductions are treated as negative &#039;&#039;&#039;Additive Amps&#039;&#039;&#039; (see Calculation section).&lt;br /&gt;
&lt;br /&gt;
=== Damage Reduction Stacking ===&lt;br /&gt;
&lt;br /&gt;
Valve&#039;s May 22 patch notes state that Damage Reduction debuffs are intended to stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)&amp;lt;ref&amp;gt;{{Update link|May|22|2026}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
However, live testing confirms that standard Damage Reduction debuffs have not been fully migrated to this new system. Currently, Damage Reductions (such as {{ItemIcon|Inhibitor}} or {{AbilityIcon|Fire Scarabs}}) simply act as negative Additive Amps. This means they add directly together with other additive amps (positive or negative) rather than multiplying against each other.&lt;br /&gt;
&lt;br /&gt;
=== Sources of Damage Reduction ===&lt;br /&gt;
&lt;br /&gt;
==== Weapon and Spirit Reduction ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Mirage}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Fire Scarabs}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_prop|Fire Scarabs|OutgoingDamagePenaltyPercent}}%&#039;&#039;&#039; Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%&#039;&#039;&#039; Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Silver}}&lt;br /&gt;
|{{AbilityIcon|Boot Kick}}&lt;br /&gt;
|3&lt;br /&gt;
| -35% Damage Reduction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item stat table|Damage Reduction}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Damage Reduction====&lt;br /&gt;
&lt;br /&gt;
Spirit Damage Reduction from {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}} (T2) and {{ItemIcon|Silencer}} does &#039;&#039;&#039;not&#039;&#039;&#039; behave like standard Damage Reduction. Multiple sources of Spirit‑specific reduction stack additively with each other (e.g., Afterburn T2 + Silencer = sum of percentages). This combined spirit reduction is then applied as a &#039;&#039;&#039;separate multiplier&#039;&#039;&#039;, multiplicative with all other additive amps such as {{ItemIcon|Inhibitor}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes and items&lt;br /&gt;
!Hero / Item&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|{{AbilityIcon|Afterburn}}&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%&#039;&#039;&#039; Spirit Damage Reduction &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Additive with itself, but multiplicative with other additive amps.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Silencer}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|&#039;&#039;&#039;{{ItemData|Silencer|TechDamageReduction}}&#039;&#039;&#039; Spirit Damage Reduction &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Additive with itself, but multiplicative with other additive amps.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs, Quirks, and Exceptions ==&lt;br /&gt;
* &#039;&#039;&#039;Additive Amps&#039;&#039;&#039; do not apply to many flat values, such as flat weapon damage bonuses, base damage for Melee abilities (Such as the bonus +60 damage from {{HeroIcon|Calico}}&#039;s {{AbilityIcon|Leaping Slash}} T3 upgrade), {{ItemIcon|Capacitor}} active, {{AbilityIcon|Backstabber}}, etc.&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Multiplicative non-instance amps are the only amps that work correctly with Headhunter damage.&lt;br /&gt;
* {{ItemIcon|Return Fire}}: Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with Return Fire while the attacker has an M-amp active against them, the attacker will take increased reflected damage.&lt;br /&gt;
* {{HeroIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} bullet amp is unique as it is a post-mitigation [[True Damage|true damage]] amp. Because of this, it does not work at all against barriers.&lt;br /&gt;
* {{ItemIcon|Silencer}} and {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}} Tier 2 Spirit Damage Reduction are exceptions to the standard Damage Reduction rule. They stack additively with themselves, but multiplicatively with other additive amps.&lt;br /&gt;
* {{HeroIcon|Celeste}}&#039;s Spirit damage amp from {{AbilityIcon|Radiant Daggers}} works like a multiplicative amp but is affected by additive amp bugs (see the Additive Amps entry above).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mina?diff=92728</id>
		<title>Mina</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mina?diff=92728"/>
		<updated>2026-07-15T13:34:11Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 92727 by ~2026-FlexImprovedZipline666 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_vampirebat&lt;br /&gt;
| voice_actor = Victoria Grace&amp;lt;ref&amp;gt;2025-08-27 - [https://x.com/vgraceactress/status/1960818624702374375 Victoria Grace] on [https://x.com/ X] - &#039;&#039;&amp;quot;I’m SO excited to announce that I voice the cute but deadly vampire hero MINA HA in DEADLOCK!! I love her so much&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 18, 2025&lt;br /&gt;
| codenames = Vampirebat&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = Trust me. The longer this goes on, the worse it&#039;s gonna get for you!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mina&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;; a glass cannon that delivers quick bursts of [[Spirit damage]] at range with her passive, Love Bites. She can transform into bats and escape when things get a bit too messy. Each time she triggers Love Bites, her vampiric powers grow stronger. This builds toward her ultimate, Nox Nostra, which unleashes a massive swarm of bats that hunt down and silence nearby enemies.&lt;br /&gt;
&lt;br /&gt;
Mina Ha was an ambitious and rich girl betrothed to American royalty, the [[Pocket|eldest heir]] to the [[Fairfax Industries]] fortune. However, her hopes were dashed when her fiancé was [[Calico|assassinated]] prior to the wedding. Her parents, seeking only the best for their daughter, contracted a vampire to turn Mina into a vampire and grant her eternal life. Now learning her new powers and navigating vampire high society, Mina&#039;s ambitious eye is set on becoming the next Viscount of New York. &lt;br /&gt;
&lt;br /&gt;
Mina was released on [[Update:August 18, 2025|August 18, 2025]] as the first hero in the [[Update:August 18, 2025|Six New Heroes]] update.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_vampirebat}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* The passive float lasts up to 4 seconds.&lt;br /&gt;
* The passive float can be activated any number of times while airborne, until all 4 seconds of floating have elapsed. This resets when landing on the ground.&lt;br /&gt;
** If Mina continues to float after the max duration has elapsed, she will accelerate towards the ground significantly faster than she would normally fall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* When using the Confirm Cast mode, only the first cast will use the range preview. Subsequent recasts will immediately activate after pressing the Ability key again.&lt;br /&gt;
* When using the Confirm Cast mode and Alternate Cast mode as a Button, Sanguine Retreat has an undocumented alternate cast prompt. It has no effect on the ability or its visual effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Love Bites has a {{DataProp|Love Bites|PerTargetCooldown}}s cooldown per target.&lt;br /&gt;
* [[Melee Damage]] does not proc Love Bites.&lt;br /&gt;
* Non-Proc [[Spirit Damage]] dealt by Love Bites does not trigger {{ItemIcon|Healbane}}, {{ItemIcon|Mystic Regeneration}}, {{ItemIcon|Bullet Resist Shredder}}, {{ItemIcon|Mystic Slow}}, {{ItemIcon|Mystic Vulnerability}}, {{ItemIcon|Suppressor}}, {{ItemIcon|Radiant Regeneration}} or {{ItemIcon|Escalating Exposure}}.&lt;br /&gt;
* Love Bites stacks [[Build-Up|build up]] at the following rate:&lt;br /&gt;
** Weapon body damage: &#039;&#039;&#039;{{DataProp|Love Bites|BuildUpPerShot}}%&#039;&#039;&#039; per shot (reduced by falloff)&lt;br /&gt;
** Headshot damage: &#039;&#039;&#039;{{#expr: {{DataProp|Love Bites|BuildUpPerShot}} * {{DataProp|Love Bites|BuildUpHeadshotBonus}} }}%&#039;&#039;&#039; per shot (reduced by falloff)&lt;br /&gt;
** Rake: &#039;&#039;&#039;{{DataProp|Love Bites|BuildUpPerDagger}}%&#039;&#039;&#039;&lt;br /&gt;
** Nox Nostra: &#039;&#039;&#039;{{#expr:{{DataProp|Nox Nostra|BatEffectiveness}} * {{DataProp|Love Bites|BuildUpPerBat}} }}%&#039;&#039;&#039; per bat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mina&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|vampirebat}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:VampireBat card.png|Mina portrait&lt;br /&gt;
File:Mina.png|Mina icon&lt;br /&gt;
File:Mina Render.png|Mina in-game render&lt;br /&gt;
File:Mina select background.png|Mina select background&lt;br /&gt;
File:Mina TitlePage.png|Mina poster&lt;br /&gt;
File:MinaRef.png|Mina reference sheet&lt;br /&gt;
File:Mina name.svg|Mina name typography&lt;br /&gt;
File:Mina italian.svg|Mina&#039;s Italian typography&lt;br /&gt;
File:Mina russian.svg|Mina&#039;s Russian typography&lt;br /&gt;
File:Mina schinese.svg|Mina&#039;s Simplified Chinese typography&lt;br /&gt;
File:Mina ukrainian.svg|Mina&#039;s Ukrainian typography&lt;br /&gt;
File:Mina Weapon.png|Mina weapon - New Money&lt;br /&gt;
File:Mina visdev model.png|Alternate Mina model &amp;quot;visdev&amp;quot;&lt;br /&gt;
File:Vampirebat psd.png|Unfinished Mina model art&lt;br /&gt;
File:Mina icon old.png|Temporary Mina icon&lt;br /&gt;
File:Mina Gloat.png|Gloat portrait for Mina.&lt;br /&gt;
File:Mina Critical.png|Critical health portrait for Mina.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mina is named after the literary character [[wikipedia:Mina_Harker|Mina Harker]], from Bram Stoker&#039;s &#039;&#039;Dracula&#039;&#039;. Ironically, in the novel, Mina was stalked by Dracula and never becomes a vampire herself.&lt;br /&gt;
* Mina&#039;s ultimate Nox Nostra means &amp;quot;Our Night&amp;quot; in Latin.&lt;br /&gt;
* Mina is the second hero to use &amp;quot;vampire&amp;quot; as a codename (VampireBat), as there is another hero referenced in the localization files as &amp;quot;hero_vampire&amp;quot;, but it has been removed from the game.&lt;br /&gt;
* Mina&#039;s family is implied to be East Asian, due to the &amp;quot;[[wikipedia:Ha|Ha]]&amp;quot; last name. Her name is also written in Asian localizations as a traditional Asian name, unlike other heroes.&lt;br /&gt;
* Mina was one of the heroes in a private build who was accidently leaked on stream in May 2025.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Mina&#039;s model was leaked by an anonymous source along with a WIP version of the shop UI, ahead of the [[Update:May_8,_2025|Shop Rework]] update.&lt;br /&gt;
* Mina&#039;s pistol New Money has the words &amp;quot;Nuit Rouge 7&amp;quot; (&amp;quot;Red Night 7&amp;quot; in French) inscribed on the side, similar to perfume labels. This does not appear in the weapon art.&lt;br /&gt;
* &amp;quot;Grabbing a bite in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Mina in the [[Hideout]].&lt;br /&gt;
* Mina holds her pistol in her left hand, like {{HeroIcon|Lady Geist}}. While this is done for gameplay purposes so her umbrella doesn&#039;t cover her model, it could also reflect her admiration for Geist.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Mina]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:LVL/Sandbox2?diff=89167</id>
		<title>User:LVL/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:LVL/Sandbox2?diff=89167"/>
		<updated>2026-07-08T20:55:06Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage Amplification&#039;&#039;&#039; or &#039;&#039;&#039;Damage Amp&#039;&#039;&#039; is a stat that multiplies the damage caused by the player to affected enemies and NPCs. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|apzBQPZyW_w|360|description=Video explaining Damage Amplification}}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
&#039;&#039;&#039;Damage Reduction&#039;&#039;&#039; is a negative form of Damage Amplification, reducing the damage output of enemies or its user. Mechanically, standard Damage Reductions are treated as negative &#039;&#039;&#039;Additive Amps&#039;&#039;&#039; (see Calculation section).&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Additive Amps:&#039;&#039;&#039; These add together with each other (inculding additive Damage Reductions) into a single pool.&lt;br /&gt;
* &#039;&#039;&#039;Multiplicative Amps:&#039;&#039;&#039; These multiply the total damage one by one.&lt;br /&gt;
* &#039;&#039;&#039;Instance Amps:&#039;&#039;&#039; These are nearly identical to multiplicative amps, main exception being they create a new instance of damage.&lt;br /&gt;
=== The Damage Formula ===&lt;br /&gt;
Based on testing, the generalized formula for how these amps apply to weapon damage is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Damage} = [(\text{Base Bullet Damage} \times \text{Weapon Multiplier}) \times (1 + \text{Total Additive Amps}) + \text{Flat Bonus}] \times \text{Multiplicative Amp}_1 \times \text{Multiplicative Amp}_2 \dots \times \text{Instance Amp Damage}_1 \times \text{Instance Amp Damage}_2&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
# A hero has a base bullet damage of &#039;&#039;&#039;100&#039;&#039;&#039; and &#039;&#039;&#039;0&#039;&#039;&#039; flat weapon damage for simplicity.&lt;br /&gt;
# The hero is affected by {{ItemIcon|Inhibitor}} (an Additive Damage Reduction of &#039;&#039;&#039;-35%&#039;&#039;&#039;). Their damage drops to &#039;&#039;&#039;65&#039;&#039;&#039; (100 * 0.65 = 65).&lt;br /&gt;
# {{HeroIcon|Ivy}} casts {{AbilityIcon|Air Drop}} on the hero (an Additive Amp of &#039;&#039;&#039;+20%&#039;&#039;&#039;). The additive pool is now -35% + 20% = -15%. The hero deals &#039;&#039;&#039;85&#039;&#039;&#039; damage (100 * 0.85 = 85).&lt;br /&gt;
# {{HeroIcon|McGinnis}} inflicts the target with {{AbilityIcon|Spectral Wall}} (a Multiplicative Amp of &#039;&#039;&#039;+15%&#039;&#039;&#039;). This is applied after the additive pool. The hero now deals &#039;&#039;&#039;97.75&#039;&#039;&#039; damage (85 * 1.15 = 97.75).&lt;br /&gt;
&lt;br /&gt;
=== Damage Reduction Stacking ===&lt;br /&gt;
Valve&#039;s May 22 patch notes state that Damage Reduction debuffs are intended to stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)&amp;lt;ref&amp;gt;{{Update link|May|22|2026}}&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
However, live testing confirms that standard Damage Reduction debuffs have not been fully migrated to this new system. Currently, Damage Reductions (such as {{ItemIcon|Inhibitor}} or {{AbilityIcon|Fire Scarabs}}) simply act as negative Additive Amps. This means they add directly together with other additive amps (positive or negative) rather than multiplying against each other.&lt;br /&gt;
&lt;br /&gt;
== Bugs, Quirks, and Exceptions ==&lt;br /&gt;
* &#039;&#039;&#039;Additive Amps&#039;&#039;&#039; do not apply to many flat values, such as flat weapon damage bonuses, base damage for Melee abilities (Such as the bonus +60 damage from Calico&#039;s //slash ability T3), Capactior active, Backstabber, etc&lt;br /&gt;
* &#039;&#039;&#039;Headhunter Interaction:&#039;&#039;&#039; Multiplicative non-instance amps are the only amps that work correctly with {{ItemIcon|Headhunter}} damage.&lt;br /&gt;
* &#039;&#039;&#039;Return Fire / Reflection:&#039;&#039;&#039; Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with {{ItemIcon|Return Fire}} while the attacker has an M-amp active against them, the attacker will take increased reflected damage.&lt;br /&gt;
* &#039;&#039;&#039;Barrier Interaction:&#039;&#039;&#039; {{HeroIcon|Billy}}&#039;s bullet amp from {{AbilityIcon|Blasted}} is unique as it is a post-mitigation [[True Damage|true damage]] amp. Because of this, it does not work at all against barriers.&lt;br /&gt;
* &#039;&#039;&#039;Silencer / Infernus Afterburn T2:&#039;&#039;&#039; {{ItemIcon|Silencer}} and {{HeroIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}} Tier 2 Spirit Damage Reduction are exceptions to the standard Damage Reduction rule. They stack additively with themselves, but multiplicatively with other additive amps.&lt;br /&gt;
* &#039;&#039;&#039;Celeste:&#039;&#039;&#039; {{HeroIcon|Celeste}}&#039;s self Spirit damage amp works like a multiplicative amp but is affected by additive amp bugs.&lt;br /&gt;
&lt;br /&gt;
== Sources of Damage Amplification ==&lt;br /&gt;
&lt;br /&gt;
=== Additive Amplifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |{{HeroIcon|Calico}} &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |{{AbilityIcon|Ava}} &lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Ava|3|OutgoingDamagePercent}}%&#039;&#039;&#039; Ramping Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy}}&lt;br /&gt;
|{{AbilityIcon|Air Drop}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+20%&#039;&#039;&#039; Damage Amp on Ivy and carried ally&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Shiv}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Killing Blow}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Killing Blow|BuffDamage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Killing Blow|2|BuffDamage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multiplicative Amplifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Infernus}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Napalm}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Napalm|IncomingDamagePercentFromCaster}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|IncomingDamagePercentFromCaster}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis}}&lt;br /&gt;
|{{AbilityIcon|Spectral Wall}}&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Spectral Wall|1|BonusDamagePercent}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|{{AbilityIcon|Scorn}}&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Scorn|3|DamageBonus}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop}}&lt;br /&gt;
|{{AbilityIcon|Hook}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;Damage Amp&#039;&#039;&#039; against hooked targets&lt;br /&gt;
|-&lt;br /&gt;
| All Heroes&lt;br /&gt;
| [[Parry]]&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;+25%&#039;&#039;&#039; Damage Amp (Parried target takes 25% increased damage from all sources)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instance Amplifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes and items&lt;br /&gt;
!Hero / Item&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Drifter}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Bloodscent}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Bloodscent|AmpDamagePercent}}%&#039;&#039;&#039; Damage Amp on Isolated Heroes&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Bloodscent|3|AmpDamagePercent}}%&#039;&#039;&#039; Damage Amp on Isolated Heroes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Lady Geist}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Malice}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Malice|VulnerabilityPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Malice|3|VulnerabilityPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox}}&lt;br /&gt;
|{{AbilityIcon|Pulse Grenade}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Pulse Grenade|DamageAmplificationPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Pocket}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Barrage}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|Barrage|AmpPercentPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|Barrage|3|AmpPercentPerStack}}%&#039;&#039;&#039; Damage Amp per Stack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Sinclair}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Rabbit Hex}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_prop|ability_magician_animalhexarea|DamageAmpPercentage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;+{{#invoke:Abilities|get_ability_upgrade_prop|ability_magician_animalhexarea|3|DamageAmpPercentage}}%&#039;&#039;&#039; Damage Amp&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Escalating Exposure}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;&#039;Instance Damage Amp&#039;&#039;&#039; (Two-instance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources of Damage Reduction (Negative Additive Amps) ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon and Spirit Reduction ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Mirage}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{AbilityIcon|Fire Scarabs}}&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_prop|Fire Scarabs|OutgoingDamagePenaltyPercent}}%&#039;&#039;&#039; Damage Reduction&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Fire Scarabs|3|OutgoingDamagePenaltyPercent}}%&#039;&#039;&#039; Damage Reduction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item stat table|Damage Reduction}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Cheat Death}}, {{ItemIcon|Golden Goose Egg}} and {{ItemIcon|Cursed Relic}} reduce damage dealt by its user.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Reduction ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+List of heroes and items&lt;br /&gt;
!Hero / Item&lt;br /&gt;
!Ability&lt;br /&gt;
!Tier&lt;br /&gt;
!Stat change&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus}}&lt;br /&gt;
|{{AbilityIcon|Afterburn}}&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;{{#invoke:Abilities|get_ability_upgrade_prop|Afterburn|2|OutgoingTechDamagePercent}}%&#039;&#039;&#039; Spirit Damage Reduction &amp;lt;br&amp;gt;(&#039;&#039;&#039;Note:&#039;&#039;&#039; Additive with itself, but multiplicative with other additive amps.)&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Silencer}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;&#039;Spirit Damage Reduction&#039;&#039;&#039; &amp;lt;br&amp;gt;(&#039;&#039;&#039;Note:&#039;&#039;&#039; Additive with itself, but multiplicative with other additive amps.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/McGinnis?diff=86297</id>
		<title>McGinnis</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/McGinnis?diff=86297"/>
		<updated>2026-06-24T15:17:50Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Removed the redundant tip about close quarters/Point blanc. Turrets don&amp;#039;t deal weapon damage so I have no idea what was there. Replaced with what was probably the original tip but better explained: turrets don&amp;#039;t factor in weapon fall for the damage dealt TO THEM, also added their innate spirit resist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_forge&lt;br /&gt;
| voice_actor = Bennett Abara&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Forge; Engineer&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_forge|RoundsPerSecondAtMaxSpin|3}}&lt;br /&gt;
}}{{Quotation|2=Time to reshape the battlefield.}}&lt;br /&gt;
&#039;&#039;&#039;McGinnis&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]].&#039;&#039; The head of [[Fairfax Industries]] Military R&amp;amp;D department, McGinnis has a high opinion of her work which includes her machine gun, automatic numerous Mini Turrets, Spectral Walls, that she can create to protect teammates, hold down positions and trap enemies, Medicinal Specter, which dispenses health to nearby allies, and finally, a devastating spectral Heavy Barrage that can reach even faraway enemies.&lt;br /&gt;
&lt;br /&gt;
A talented engineer who started her career from a young age, Margaret &amp;quot;Maggie&amp;quot; McGinnis isn&#039;t fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn&#039;t that fussed so long as she gets her paycheck.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_forge}}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Services Rendered takes 2 seconds to spin up, increasing McGinnis&#039; fire rate and bullet spread, and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair.&lt;br /&gt;
* The DPS and Bullets per second stats listed in game use the max spin up values.&lt;br /&gt;
* Services Rendered&#039;s base fire rate starts at 5 bullets per second (Cycle time: 0.2) and spins up to 12.5 bullets per second (Cycle time: 0.08), averaging around 11 Bullets per second per clip at the beginning of a match.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResist}}% damage resist that decays over {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResistDuration}}s, and {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist and {{#invoke:Abilities|get_ability_prop|Mini Turret|TechResist}}%  spirit resist that do not decay.&lt;br /&gt;
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives.&lt;br /&gt;
* Turret targeting works as follows:&lt;br /&gt;
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].&lt;br /&gt;
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.&lt;br /&gt;
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret&#039;s target.&lt;br /&gt;
* Turrets do not factor in damage fall off when you deal damage to them. They will always take the full damage from your bullets when taking damage.&lt;br /&gt;
* Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].&lt;br /&gt;
* Turrets receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Healing &#039;&#039;&#039;does not stack&#039;&#039;&#039; when multiple Specters cover the same area.&lt;br /&gt;
* All of Specter&#039;s buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of its AoE. The linger effect will extinguish alongside Specter if the latter&#039;s duration ends before 1 second.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Spectral wall has a set time of 1.8 seconds to reach it&#039;s max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}.&lt;br /&gt;
* Individual segments of the wall can be destroyed by 2 [[heavy Melee]]s.&lt;br /&gt;
* The T3 turrets are deployed on the side of the wall facing McGinnis.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* The slow applied to McGinnis can be reduced by Movement Slow Resist items such as {{ItemIcon|Enduring Speed}} and can also be cleansed for the duration of {{ItemIcon|Unstoppable}}.&lt;br /&gt;
* Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|forge}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:McGinnis card.png|McGinnis portrait&lt;br /&gt;
File:McGinnis MM.png|McGinnis icon&lt;br /&gt;
File:McGinnis Render.png|McGinnis in-game render&lt;br /&gt;
File:Mcginnis select background.png|McGinnis select background&lt;br /&gt;
File:McGinnis Reference Sheet.png|McGinnis reference sheet&lt;br /&gt;
File:Mcginnis name.svg|McGinnis name typography&lt;br /&gt;
File:McGinnis card v2.png|Previous McGinnis portrait&lt;br /&gt;
File:McGinnis card old.png|Original McGinnis portrait&lt;br /&gt;
File:McGinnis Render old.png|McGinnis model before the [[Update:May 8, 2025|2025-05-08 Update]]&lt;br /&gt;
File:McGinnis winter.png|McGinnis 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:McGinnis VN.png|McGinnis visual novel art&lt;br /&gt;
File:McGinnis dress.png|McGinnis visual novel art - Dress&lt;br /&gt;
File:McGinnis Weapon.png|McGinnis weapon - Services Rendered&lt;br /&gt;
File:McGinnis temp mm.png|Temporary McGinnis icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Forge Neon Prime.png|Forge portrait ([[Neon Prime]])&lt;br /&gt;
File:McGinnis Gloat.png|Gloat icon for McGinnis.&lt;br /&gt;
File:McGinnis Critical.png|Critical health icon for McGinnis.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* McGinnis&#039; design is similar to popular depictions of the American World War II cultural icon [[wikipedia:Rosie_the_Riveter|Rosie the Riveter]] - notably the red headband, blue shirt, jeans overalls, red socks and bulky physique.&lt;br /&gt;
* In &#039;&#039;[[The Binding of Oathkeeper]]&#039;&#039; artwork, McGinnis has a mermaid tattoo on her left shoulder.&lt;br /&gt;
* McGinnis&#039; Heavy Barrage sound effects were changed to sound less like a real air raid siren.&lt;br /&gt;
* &amp;quot;Tinkering in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as McGinnis in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:June_11,_2026?diff=86292</id>
		<title>Update:June 11, 2026</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:June_11,_2026?diff=86292"/>
		<updated>2026-06-24T09:12:57Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update layout&lt;br /&gt;
| prev_update = {{Update link|June|9|2026}}&lt;br /&gt;
| month = June&lt;br /&gt;
| day = 11&lt;br /&gt;
| year = 2026&lt;br /&gt;
| next_update = {{Update link|June|12|2026}}&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1422450/view/667242081733838158&lt;br /&gt;
| source_title = Minor Update - 06-11-2026&lt;br /&gt;
| notes =  &lt;br /&gt;
* [[Urn]] give up time reduced from 75s to 60s&lt;br /&gt;
* [[Urn]] bounty reduced by 10% (unreduced for trailing team)&lt;br /&gt;
* Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3&lt;br /&gt;
* Kill comeback bounty values increased by 8%&lt;br /&gt;
&lt;br /&gt;
== [[Street Brawl]] ==&lt;br /&gt;
* All ability and item range/radius values are reduced by 10%&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== {{ItemIcon|Opening Rounds}} ===&lt;br /&gt;
{{change|buff}} Spirit Power increased from +4 to +7&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} Conditional Weapon Damage bonus reduced from 30% to 25%&lt;br /&gt;
&lt;br /&gt;
=== {{ItemIcon|Arcane Surge}} ===&lt;br /&gt;
{{change|adj}} Fixed various cases with the bonuses not working&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Apollo}} ===&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Disengaging Sigil}} velocity increased by 50%&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} {{AbilityIcon|Disengaging Sigil}} velocity&#039;s vertical:horizontal ratio changed from 1.5:1 to 1:1&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Disengaging Sigil}} now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied)&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} {{AbilityIcon|Disengaging Sigil}} T1 changed from &amp;quot;+30 Damage&amp;quot; to &amp;quot;Gain +25% Fire Rate and Bullet Speed for 8s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} {{AbilityIcon|Disengaging Sigil}} T2 changed from &amp;quot;Gain +30% Fire Rate and +50% Bullet Speed for 10s&amp;quot; to &amp;quot;On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} {{AbilityIcon|Disengaging Sigil}} T3 changed from &amp;quot;On Player Hit: +2 stamina restored and reset Air Jump/Dash limit&amp;quot; to &amp;quot;Recast within 4s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Flawless Advance}} now allows {{HeroIcon|Apollo}} to [[Parry|parry]] during it&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Bebop}} ===&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18%&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the 5s duration&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} {{AbilityIcon|Sticky Bomb}} T3 changed from &amp;quot;On Cast: +5m Move Speed and +20% Fire Rate for 5s&amp;quot; to &amp;quot;On Cast: +5m Move Speed and +25% Debuff Resistance for 6s&amp;quot; (applies retroactively)&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Calico}} ===&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Gloom Bombs}} melee resist debuff now stacks additively&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Gloom Bombs}} T2 increased from -5% Melee Resist for 5s to -6% for 6s&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Gloom Bombs}} melee resist now applies on impact rather than explosion&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Return to Shadows}} damage increased from 140 to 150&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Return to Shadows}} T2 damage increased from +65 to +75&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Return to Shadows}} T3 heal increased from 350 to 450&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Doorman}} ===&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.3 to 1.2&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Call Bell}} T3 spirit scaling reduced from 0.4 to 0.35&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Graves}} ===&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Jar of Dead}} collection rate reduced by 20% (takes longer to gain a charge)&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Jar of Dead}} damage reduced from 17+0.27 to 16+0.25&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Jar of Dead}} bounty increased from 5+0.25/boon to 7+0.5/boon&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Grasping Hands}} T3 Immobilize duration reduced from +1s to +0.75s&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Grey Talon}} ===&lt;br /&gt;
{{change|nerf}} Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} Bullet damage growth reduced from +1.0 to +0.85&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Rain of Arrows}} cooldown increased from 22s to 23s&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Rain of Arrows}} T2 reduced from -13s Cooldown to -12s&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Holliday}} ===&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Powder Keg}} now has an alt cast behavior to place the barrel at her feet&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Powder Keg}} now starts with 2 charges&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Powder Keg}} Charge Time increased from 3.5s to 7s&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.6 to 1.4&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Powder Keg}} various improvements to the launch angles, velocities and feel of casting&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} {{AbilityIcon|Powder Keg}} T2 changed from &amp;quot;+58 Damage&amp;quot; to &amp;quot;+1 Charge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} {{AbilityIcon|Powder Keg}} T3 changed from &amp;quot;+2 Charges and +0.4s Displacement&amp;quot; to &amp;quot;+100 Damage, +0.5 Spirit Scaling and -5s Charge Time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} Fixed various issues with placing {{AbilityIcon|Bounce Pad}} on elevated areas&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Bounce Pad}} landing radius reduced from 12m to 9m&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} {{AbilityIcon|Bounce Pad}} T3 changed from &amp;quot;+68 Stomp Damage and Improved Spirit Scaling&amp;quot; to &amp;quot;+0.7s Stomp Stun&amp;quot; (only triggers from {{HeroIcon|Holliday}})&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Infernus}} ===&lt;br /&gt;
{{change|adj}} Fixed {{AbilityIcon|Afterburn}} Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} Fixed {{AbilityIcon|Concussive Combustion}} cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Ivy}} ===&lt;br /&gt;
{{change|nerf}} Fixed a bug where {{AbilityIcon|Stone Form}} could sometimes do significantly more damage than intended&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|McGinnis}} ===&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Mini Turret}} DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Mini Turret|l1=Mini Turrets}} T3 Fire Rate reduced from +30% to +25%&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} Fixed some rare cases where {{AbilityIcon|Heavy Barrage}} would stop working&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Heavy Barrage}} DPS reduced from 22.5 to 21&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Paige}} ===&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Rallying Charge}} distance for max amp reduced from 350m to 250m&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Rallying Charge}} T2 increased from -30s Cooldown to -50s&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Plot Armor}} barrier spirit scaling increased from 1.3 to 1.5&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Plot Armor}} T3 barrier spirit scaling increased from +0.3 to +0.5&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Pocket}} ===&lt;br /&gt;
{{change|nerf}} Bullet damage growth reduced from +0.2 to +0.16&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Flying Cloak}} T3 reduced from -13s Cooldown to -12s&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Affliction}} now does half damage on objectives&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Seven}} ===&lt;br /&gt;
{{change|nerf}} Bullet damage growth reduced from 0.337 to 0.24&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Power Surge}} T3 reduced from +12s Duration to +10s&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} {{AbilityIcon|Storm Cloud}} now hits breakables&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Shiv}} ===&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Killing Blow}} now has +30% more cooldown whenever it does not execute a player&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Silver}} ===&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Lycan Curse}} cooldown increased from 40s to 70s&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Lycan Curse}} T3 no longer heals&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Viscous}} ===&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Puddle Punch}} T2 increased from +40% Lifesteal to +60%&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Goo Ball}} T2 now also increases Bullet and Spirit Resist by +10%&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Victor}} ===&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Aura of Suffering}} T3 now also increases radius by +1m&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Aura of Suffering}} radius reduced from 9m to 8m&lt;br /&gt;
&lt;br /&gt;
{{change|adj}} Fixed some client performance issues when using {{AbilityIcon|Aura of Suffering}}&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Shocking Reanimation}} cooldown increased from 230s to 240s&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Shocking Reanimation}} T3 reduced from -120s Cooldown to -110s&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Shocking Reanimation}} T3 increased from +150 Damage to +175&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Vindicta}} ===&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 1.7 to 2.0&lt;br /&gt;
&lt;br /&gt;
=== {{HeroIcon|Warden}} ===&lt;br /&gt;
{{change|nerf}} Bullet falloff reduced from 20m→58m to 18m→47m&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Alchemical Flask}} spirit scaling reduced from 0.73 to 0.63&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Alchemical Flask}} T2 reduced from +40 Damage to +35&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Alchemical Flask}} T2 increased from -20% Weapon Damage to -25%&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Willpower}} spirit scaling increased from +0.5 to +0.8&lt;br /&gt;
&lt;br /&gt;
{{change|nerf}} {{AbilityIcon|Binding Word}} T3 reduced from -18s Cooldown to -14s&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Last Stand}} lifesteal increased from 65% to 75%&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Last Stand}} T2 increased from -30s Cooldown to -35s&lt;br /&gt;
&lt;br /&gt;
{{change|buff}} {{AbilityIcon|Last Stand}} T3 increased from +3s Duration to +4s&lt;br /&gt;
&lt;br /&gt;
== Undocumented changes ==&lt;br /&gt;
* New voice lines for the [[Urn]] during depositing phase&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Surge_of_Power?diff=84287</id>
		<title>Surge of Power</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Surge_of_Power?diff=84287"/>
		<updated>2026-06-20T09:31:10Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 84285 by Darwin our lord (talk) - that&amp;#039;s incorrect, it works properly even for lingering effects. Tested both examples provided.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Surge of Power| sound1 = Surgeofpower proc 01.mp3}}&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Despite the in-game tooltip specifically referring to Move Speed, the duration also applies to the Fire Rate bonus.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Falloff_Range?diff=82759</id>
		<title>Falloff Range</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Falloff_Range?diff=82759"/>
		<updated>2026-06-17T05:19:19Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Added more accurate info for graves, could be checked for grammar but should be mostly fine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Falloff Range&#039;&#039;&#039; is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See &amp;quot;Base Falloff Range&amp;quot; table below for exceptions.&lt;br /&gt;
&lt;br /&gt;
The following heroes have exceptions to falloff range:&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Apollo}}&#039;s weapon has no damage falloff and deals no damage beyond its max range.&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range.&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s weapon deals no damage beyond its max range.&lt;br /&gt;
* {{HeroIcon|Graves}}&#039; has no damage falloff and deals no damage beyond its max range.&lt;br /&gt;
** Despite having no damage falloff, the falloff range is factored in when calculating Graves&#039; [[Build-Up]] per bullet, including build-up from {{AbilityIcon|Essence Theft}}&lt;br /&gt;
** As an exception, [[Ricochet]]s have damage falloff, calculated based on the distance from the main target to the ricochet&#039;d target.&lt;br /&gt;
* {{HeroIcon|Silver (Transformed)}}&#039;s weapon has a fixed range that cannot be increased.&lt;br /&gt;
&lt;br /&gt;
Falloff range can be increased with [[Item|Items]].&lt;br /&gt;
&lt;br /&gt;
=== Explosive bullets ===&lt;br /&gt;
Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff.&lt;br /&gt;
&lt;br /&gt;
== Falloff Range ==&lt;br /&gt;
Values referenced from [[Hero Comparison Table]].&lt;br /&gt;
&lt;br /&gt;
Note: {{HeroIcon|Silver (Transformed)}}&#039;s range is incorrect, she can only deal damage at melee range.&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroFalloffRangeTable}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
{{Item stat table|falloff range}}&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Express_Shot?diff=70883</id>
		<title>Express Shot</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Express_Shot?diff=70883"/>
		<updated>2026-05-11T14:47:44Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: /* Notable Interactions */ Rewritten section to me more informative, as the previous sentence could&amp;#039;ve been subjective and sensitive to the meta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Express Shot| sound1 = Express Shot Ready.mp3 | sound2 = express shot sweetener 01.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Notable Interactions ==&lt;br /&gt;
The following weapons/abilities use the &amp;quot;Secondary Fire Weapon damage&amp;quot;:&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s alternative fire&lt;br /&gt;
* {{HeroIcon|Viscous}}&#039; alternative fire&lt;br /&gt;
* {{HeroIcon|Yamato}}&#039;s alternative fire&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Plated_Armor?diff=66428</id>
		<title>Plated Armor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Plated_Armor?diff=66428"/>
		<updated>2026-04-28T19:41:06Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Updated with most, if not all, missing on-hit effects, based on testing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Plated Armor}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The chance for &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-hit Prevention&#039;&#039; is rolled individually, although &#039;&#039;&#039;Deflection&#039;&#039;&#039; will prevent most effects that &#039;&#039;On-hit prevention&#039;&#039; does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor.&lt;br /&gt;
* If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
* {{ItemIcon|Ricochet}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. Even when blocked, Siphon Bullets will still go on cooldown.&lt;br /&gt;
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Stalker}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. Will not go on cooldown when blocked.&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup is blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Haze}} {{AbilityIcon|Fixation}}: Stack buildup blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Mina}} {{AbilityIcon|Love Bites}}: Buildup and spirit damage on bullet hits are blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}}: Buildup blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Seven}} {{AbilityIcon|Power Surge}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked.&lt;br /&gt;
* {{HeroIcon|Holliday}} {{AbilityIcon|Crackshot}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. Cooldown is not applied when blocked.&lt;br /&gt;
* {{ItemIcon|Graves}} {{AbilityIcon|Essence Theft}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention.&#039;&#039;&lt;br /&gt;
* {{ItemIcon|Point Blank}}: Slowing debuff blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}: Blocked by &#039;&#039;&#039;Deflection&#039;&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}}: Buildup blocked by &#039;&#039;&#039;Deflection&#039;&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by &#039;&#039;On-Hit Prevention&#039;&#039;. Always go on cooldown, even when blocked.&lt;br /&gt;
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Hollow Point}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Split Shot}}: Blocked by &#039;&#039;&#039;Deflection&#039;&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Mystic Shot}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Restorative Shot}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Burst Fire}}: Always applied.&lt;br /&gt;
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn&#039;s Mark}}: Always applied.&lt;br /&gt;
* {{HeroIcon|Paradox}} {{AbilityIcon|Kinetic Carbine}}: Always applied.&lt;br /&gt;
* {{HeroIcon|Grey Talon}} {{AbilityIcon|Rain of Arrows}}: &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039; triggers at once for all arrows. All arrows are deflected as though they are a single shot.&lt;br /&gt;
* &#039;&#039;&#039;Scatter/Multishot&#039;&#039;&#039; weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo &amp;amp; Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039; triggers at once for all pellets. All pellets are deflected as though they are a single shot.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039; applied individually.&lt;br /&gt;
* {{HeroIcon|Paige}} - [[Paige|Chapter&#039;s End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.&lt;br /&gt;
* {{HeroIcon|Celeste}} - [[Paige|Carny Life]]: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.&lt;br /&gt;
* {{HeroIcon|Graves}} - [[Graves|The Teacher]]: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.&lt;br /&gt;
* {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected, {{AbilityIcon|Ira Domini}}&#039;s Weapon damage can be deflected, but not the pure damage.&lt;br /&gt;
* {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage: Always applied.&lt;br /&gt;
* {{HeroIcon|Billy}} - {{AbilityIcon|Blasted}} bonus bullet damage amp: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Celeste}} - {{AbilityIcon|Light Eater}} on-hit spirit damage: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}}: Always applied.&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage: Always applied.&lt;br /&gt;
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage: Always applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Falloff_Range?diff=66117</id>
		<title>Falloff Range</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Falloff_Range?diff=66117"/>
		<updated>2026-04-27T20:22:04Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: /* Overview */ added max damage dropoff info for drifter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Falloff Range&#039;&#039;&#039; is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions:&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Apollo}}&#039;s weapon has no damage falloff and deals no damage beyond its max range.&lt;br /&gt;
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop&#039;s weapon deals no damage beyond its max range.&lt;br /&gt;
* {{HeroIcon|Drifter}}&#039;s weapon deals no damage beyond its max range and drops down to 60% (instead of 10%) of its damage at maximum range.&lt;br /&gt;
* {{HeroIcon|Graves}}&#039; weapon has no damage falloff and deals no damage beyond its max range.&lt;br /&gt;
* {{HeroIcon|Silver (Transformed)}}&#039;s weapon has a fixed range that cannot be increased.&lt;br /&gt;
* {{HeroIcon|Sinclair}}&#039;s weapon drops down to 30% (instead of 10%) of its damage at maximum range and beyond.&lt;br /&gt;
&lt;br /&gt;
Falloff range can be increased with [[Item|Items]].&lt;br /&gt;
&lt;br /&gt;
=== Explosive bullets ===&lt;br /&gt;
Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff.&lt;br /&gt;
&lt;br /&gt;
== Falloff Range ==&lt;br /&gt;
Values referenced from [[Hero Attributes Table]].&lt;br /&gt;
&lt;br /&gt;
Note: {{HeroIcon|Silver (Transformed)}}&#039;s range is incorrect, she can only deal damage at melee range.&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroFalloffRangeTable}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
{{Item stat table|falloff range}}&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Abilities?diff=65722</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Abilities?diff=65722"/>
		<updated>2026-04-25T21:29:45Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: added missing abilities for melee scaling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ability is a unique skill of a hero that does damage, grants utility, or both. All heroes have 4 base abilities that are unlocked throughout the early stages of the game using ability unlocks, and upgraded via ability points. Abilities can be either active, passive, or partially passive, and will define how a hero plays, scales, builds and wins using a specific strategy.&lt;br /&gt;
&lt;br /&gt;
== Ability unlocks ==&lt;br /&gt;
Abilities are unlocked with [[File:Ability_unlock_icon.png|24x24px]] &#039;&#039;&#039;Ability Unlocks&#039;&#039;&#039; earned at {{Souls|600}}, {{Souls|1200}}, {{Souls|2100}} and {{Souls|3600}} soul thresholds ([[Boon]] levels 0, 2, 4 and 6). The first 3 non-ultimate abilities can be unlocked in any order, while the ultimate ability can only be unlocked at level 6. Ability unlocks cannot be refunded.&lt;br /&gt;
&lt;br /&gt;
== Ability points ==&lt;br /&gt;
[[File:Maximum Charges on Ability Upgrades.png|thumb|{{HeroIcon|Infernus}} {{AbilityIcon|Napalm}} showing the 3 levels of upgrades an ability can have, at 1, 2 and 5 points. (Upgrades may be outdated)]]&lt;br /&gt;
{{Ap}} &#039;&#039;&#039;Ability Points&#039;&#039;&#039; are earned at every [[boon]] that does not give an ability unlock. These are used to upgrade the power of unlocked abilities, granting additional bonuses and better stats. All abilities have 3 tiers for upgrades, costing 1, 2, and 5 points to unlock. Unspent points are shown under the player&#039;s ability icons.&lt;br /&gt;
&lt;br /&gt;
The player can refund an upgrade by clicking its slot up to 10 seconds after unlocking it, if they haven&#039;t used any abilities in that time window.&lt;br /&gt;
&lt;br /&gt;
All 32 ability points can be earned by leveling up. Additionally, the player can earn 1 point earlier by delivering the [[Soul Urn]].&lt;br /&gt;
&lt;br /&gt;
== Types of abilities ==&lt;br /&gt;
Abilities come in three main categories: &#039;&#039;&#039;active&#039;&#039;&#039;, &#039;&#039;&#039;passive&#039;&#039;&#039;, and &#039;&#039;&#039;partially passive&#039;&#039;&#039;. &amp;lt;!--Can also mention stacking abilities like minas passive, drifter passive, bebop bomp, m&amp;amp;k 4 etc--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
Active abilities are abilities that are used by pressing the input key, and have a cooldown before they can be used again. An active ability is linked to a hero&#039;s power and when it is on cooldown gives a window of opportunity for counterplay (see [[strategy]] for more). Active abilities cannot be used if the player is under the effects of a [[File:Status Stun.png|frameless|20x20px]][[Status Effects|stun]], [[File:Status Silence.png|frameless|20x20px]][[Status Effects|silence]] or [[Status Effects|displacement]]. Active abilities can have a range of properties including being instant, channeled or having charges. &lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;instant&#039;&#039;&#039; ability is an ability that can be used only once immediately before being put on cooldown. It is seen as the most basic and straightforward type of abilities. An example of an instant active ability is {{AbilityIcon|Bebop}}&#039;s {{AbilityIcon|Sticky Bomb}}. Some active abilities can be recast during a specific timeframe, such as {{AbilityIcon|Mina}}&#039;s {{AbilityIcon|Sanguine Retreat}}, but will still go on cooldown after the first use while the recast timer is active.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;channeled&#039;&#039;&#039; ability is an ability that requires channeling it for a duration, indicated by a filled bar slowly diminishing on the characters HUD. The channel can be stopped before the channel duration is complete, and will go on cooldown after it&#039;s first press before the channel duration has completed. Channeled abilities often prohibit the player from [[movement]] but this is not a rule. F. ex. {{AbilityIcon|Kelvin}}&#039;s {{AbilityIcon|Arctic Beam}} allows walking around though at a slowed movement speed and crouching, but not [[Dash|dashing]] and [[jumping]] (the jumping key is default the key to cancel channeling). {{AbilityIcon|Seven}}&#039;s {{AbilityIcon|Storm Cloud}} prohibits all movement, unless upgraded to level 3. Channeled abilities can be stopped preemptively by and opponent by using a [[Status Effects|stun]], but a [[silence]] or [[Status_Effects#Displace|displacement]] will not stop an ongoing channeled ability. This does not affect the cooldown of the ability.&lt;br /&gt;
[[File:Bonus Ability Charges.png|thumb|An ability with charges, showing 3 ready charges on the left and 4 ready charges on the right.]]&lt;br /&gt;
A &#039;&#039;&#039;charged&#039;&#039;&#039; ability - or, an ability with &#039;&#039;&#039;charges&#039;&#039;&#039; - is an ability that can be used multiple times in a row, and has a separate cooldown for the time between charges and the time for a charge to be restored. This is indicated by a white bar over the ability icon on the players HUD, and is split by a thin black line for the amount of charges the ability currently possess. A charge that is currently on cooldown is indicated by a gray bar slowly filling up in place of the white bar. Some abilities will also start as instant active, and gain charges with levels. For more info, please see the table of charged abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Billy|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Bashdown}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|The Doorman|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Call Bell}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Dynamo|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Grey Talon|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Charged Shot}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Smoke Bomb}}**&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Holliday|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Powder Keg}}, {{AbilityIcon|Bounce Pad}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Napalm}}, {{AbilityIcon|Flame Dash}}*&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Ivy|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Kudzu Bomb}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Kelvin|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Frost Grenade}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lady Geist|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Life Drain}}*&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Lash|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Grapple}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|McGinnis|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Mini Turret}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mirage|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Fire Scarabs}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paige|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Conjure Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Paradox|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Time Wall}}*&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Seven|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Lightning Ball}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Shiv|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Serrated Knives}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Sinclair|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Vexing Bolt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Victor|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Jumpstart}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vindicta|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Assassinate}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Puddle Punch}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Wraith|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Card Trick}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;* The ability needs to be upgraded to T3 before it is considered a charged ability&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;** The ability needs to be upgraded to T2 before it is considered a charged ability&amp;lt;/sup&amp;gt;&lt;br /&gt;
=== Passive ===&lt;br /&gt;
A passive ability is an ability that is not directly activatable by the player, but by some condition of the game. Passive abilities can not be turned off or deactivated in any way after they have been unlocked. A passive ability can affect either the hero itself, such as {{AbilityIcon|Abrams}}&#039;s {{AbilityIcon|Infernal Resilience}} or an enemy hero such as {{AbilityIcon|Infernus}}&#039;s {{AbilityIcon|Afterburn}}, and heroes with a passive ability will often have this ability as a defining trait signifying how they are played and built. &lt;br /&gt;
&lt;br /&gt;
The passive abilities in Deadlock are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Abrams|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Infernal Resilience}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Graves|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Essence Theft}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Drifter|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Bloodscent}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Haze|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Fixation}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Infernus|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Afterburn}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Mina|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Love Bites}}&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Victor|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Shocking Reanimation}} (Has a cooldown)&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Vyper|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Slither}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Partial Passive ===&lt;br /&gt;
Partial passive abilities are active abilities with passive components or a passive ability with an active trigger (and are therefore affected by silences, stuns, etc). These are:&lt;br /&gt;
&lt;br /&gt;
* {{AbilityIcon|Billy}}&#039;s {{AbilityIcon|Blasted}} which has a passive component of reloading ammo and marking enemies, but can be activated. The passive effect persists through the active cooldown.&lt;br /&gt;
&lt;br /&gt;
* {{AbilityIcon|Mirage}}&#039;s {{AbilityIcon|Djinn&#039;s mark}} which can be activated early, but the mark will build and trigger even if silenced.&lt;br /&gt;
* {{AbilityIcon|Shiv}}&#039;s {{AbilityIcon|Bloodletting}} has both deferring damage as a passive, and an active to clear said deferred damage.&lt;br /&gt;
* {{AbilityIcon|Victor}}&#039;s {{AbilityIcon|Pain Battery}} where the damage storing is handled as a passive, but the actual usage of the ability behaves as an active ability. &amp;lt;!--This could be counted as an ability with a resource--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ability Scaling and damage ==&lt;br /&gt;
Abilities have three ways of being useful: dealing [[File:Spirit icon.png|frameless|20x20px]] [[Spirit Damage|spirit damage]], dealing [[File:Melee damage light.png|frameless|20x20px]] [[Melee Damage|melee damage]] or providing utility.&lt;br /&gt;
=== Spirit Damage ===&lt;br /&gt;
[[File:Spirit icon.png|frameless|20x20px]]Spirit damage is the main form of ability damage there is in [[Deadlock]], and the vast majority of abilities will deal all or some of its damage as [[File:Spirit icon.png|frameless|20x20px]] spirit damage. This damage is generally split into two parts: the &#039;&#039;&#039;base damage&#039;&#039;&#039; represented by an integer, and the &#039;&#039;&#039;spirit scaling&#039;&#039;&#039; &#039;&#039;&#039;damage&#039;&#039;&#039; represented by a percentage of the heros [[Spirit Power|spirit power]]. The base damage is a base value that can only be changed via leveling up the ability using {{Ap}} &#039;&#039;&#039;Ability Points&#039;&#039;&#039;, the spririt scaling damage can be increased by obtaining more [[File:Spirit icon.png|frameless|20x20px]]spirit power via [[Item|items]], [[Golden Statue|golden statues]], [[Powerup|powerups]] or the [[rejuvenator]]. Please see the page on [[File:Spirit scaling.png|frameless|25x25px]][[Spirit Power#Spirit Power Scaling|spirit power scaling]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Melee Damage ===&lt;br /&gt;
[[File:Melee damage light.png|frameless|20x20px]] &#039;&#039;&#039;[[Melee Damage|Melee damage]]&#039;&#039;&#039; means that the ability will deal a percentage of the hero&#039;s current [[File:Melee damage light.png|frameless|20x20px]] melee damage on contact. This will also apply any effect currently attributed to the melee of the hero, such as {{ItemIcon|Spirit Strike|size=30px}} or {{ItemIcon|Melee Lifesteal|size=30px}}. Conversely, this also means the damage is reduced by a hero&#039;s [[Damage Resistance#Melee Resist|melee damage resist]] from items like {{ItemIcon|Close Quarters|size=30px}}. Some heroes can upgrade their abilities to instead apply heavy [[File:Melee damage light.png|frameless|20x20px]] melee damage, and this will apply item effects that benefit from this such as {{ItemIcon|Melee Charge|size=30px}}. This will not, however, work with mechanics needing heavy melee attacks such as a [[Sinner&#039;s Sacrifice|sinner&#039;s sacrifice]], [[powerup]] or a [[rejuvenator]].&lt;br /&gt;
&lt;br /&gt;
Abilities dealing [[File:Melee damage light.png|frameless|20x20px]] melee damage:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Bebop|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Grapple Arm}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Billy|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Bashdown}}&lt;br /&gt;
|Upgrades to &#039;&#039;&#039;Heavy Melee Damage&#039;&#039;&#039; after 5  {{Ap}} &#039;&#039;&#039;Ability Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Calico|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Leaping Slash}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Drifter|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Rend}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Silver|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Boot Kick}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Silver (Transformed)|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Go For The Throat}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Silver (Transformed)|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Mauling Leap}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Viscous|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Puddle Punch}} &lt;br /&gt;
|Upgrades to &#039;&#039;&#039;Heavy Melee Damage&#039;&#039;&#039; after 5  {{Ap}} &#039;&#039;&#039;Ability Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{HeroIcon|Yamato|size=30px}}&lt;br /&gt;
|{{AbilityIcon|Flying Slash}} &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
Some abilities will have no damage dealt, but will instead provide the hero with some sort of utility to use while playing. This is a wide topic and can be anything from {{AbilityIcon|Calico}}&#039;s {{AbilityIcon|Ava}} providing mobility and eventually [[File:Health regen.png|frameless|20x20px]][[Health Regen|health regeneration]], {{AbilityIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}} providing a [[File:Status Disarm.png|frameless|20x20px]]disarm status effect on enemies, and {{AbilityIcon|Paige}}&#039;s {{AbilityIcon|Plot Armor}} providing a barrier and weapon damage.&lt;br /&gt;
&lt;br /&gt;
=== Scaling ===&lt;br /&gt;
While most abilities scale on [[File:Spirit icon.png|frameless|20x20px]][[Spirit Power|spirit power]], there are some that have alternate ways of scaling. These are {{AbilityIcon|McGinnis}}&#039;s {{AbilityIcon|Mini Turret}} whose health scales on her own maximum health, and {{AbilityIcon|Paradox}}&#039;s {{AbilityIcon|Kinetic Carbine}} which scales on her [[Weapon Damage|weapon damage]]. These are the only two abilities that scale on something other than spirit power.&lt;br /&gt;
&lt;br /&gt;
A few abilities have no scaling at all, only increasing in power when spending {{Ap}} &#039;&#039;&#039;Ability Points&#039;&#039;&#039; to upgrade them. This includes {{AbilityIcon|Lash}}&#039;s {{AbilityIcon|Grapple}}, {{AbilityIcon|Mo &amp;amp; Krill}}&#039;s {{AbilityIcon|Sand Blast}} and {{AbilityIcon|Grey Talon}}&#039;s {{AbilityIcon|Rain of Arrows}} &amp;amp; {{AbilityIcon|Spirit Snare}} to name a few.&lt;br /&gt;
&lt;br /&gt;
Some abilities apply their spirit scaling not in increased damage, but in other aspects of how they work.  These vary wildly, and include {{AbilityIcon|Lash}}&#039;s {{AbilityIcon|Death Slam}} which increases its throwing range, and {{AbilityIcon|McGinnis}}&#039;s {{AbilityIcon|Medicinal Specter}} which extends its duration.&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
{{Gameplay navbox}}&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Deadlock?diff=64858</id>
		<title>Deadlock</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Deadlock?diff=64858"/>
		<updated>2026-04-14T23:30:53Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 64857 by ~2026-RegenStrikeBurst25 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deadlock Logo.png|thumb|242x242px|&#039;&#039;Deadlock&#039;&#039;&#039;s logo.]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadlock&#039;&#039;&#039;&#039;&#039; is a 6v6 third-person shooter MOBA developed by [[wikipedia:Valve_Corporation|Valve Corporation]].&amp;lt;ref&amp;gt;[https://store.steampowered.com/app/1422450/Deadlock/ Deadlock] on Steam&amp;lt;/ref&amp;gt; It was first publicly announced on August 23, 2024.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The official website is https://www.playdeadlock.com/. The game&#039;s release was unconventional and marked by a deliberate approach of secrecy before public acknowledgement. The game can only be played by receiving an [[Deadlock#Invites|invite]] from a Steam friend who already has the game. The game is still in development and is played through a Closed Beta&amp;lt;ref&amp;gt;Listed as &#039;&#039;&amp;quot;Deadlock - Closed Beta Access&amp;quot;&#039;&#039; under Steam user licenses&amp;lt;/ref&amp;gt; [[Early Development Build]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;2024-08-26 - Paul Tassi on Forbes - [https://www.forbes.com/sites/paultassi/2024/08/26/valves-deadlock-instantly-rockets-to-90000-players-after-official-announcement/ Valve’s Deadlock Instantly Rockets To 90,000 Players After Official Announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Main article: [[Mechanics]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Deadlock&#039;&#039;, two [[teams]] of 6 players, [[The Hidden King]] and [[The Archmother]], battle through 3 lanes of [[New York]]. Each team fights on behalf of a god, called a [[Patron]]. The objective is to destroy the enemy&#039;s Patron while defending your own to complete the ritual. Players control [[Heroes]] with upgradable abilities, and items are bought using [[souls]]. Souls are earned by defeating enemies and completing tasks. They can also unlock &#039;boons&#039; from Patrons, which boost Hero stats. &lt;br /&gt;
&lt;br /&gt;
Heroes level up, unlock abilities, and equip [[Weapon]], [[Vitality]], and [[Spirit]] items in slots. Additional [[Flex]] slots are unlocked by completing objectives.&lt;br /&gt;
&lt;br /&gt;
The game blends elements of shooters and MOBAs. It focuses on tactics, teamwork, and strategy, with third-person skill shots, movement, and gunplay. It also has a unique [[Ziplines|zipline]] system for long-distance transportation.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard gamemode, Deadlock also offers a 4v4 roguelike gamemode called [[Street Brawl]], where players fight in one lane over short rounds.&lt;br /&gt;
&lt;br /&gt;
== Setting &amp;amp; Theme ==&lt;br /&gt;
&#039;&#039;Main article: [[Lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the world of &#039;&#039;Deadlock,&#039;&#039; [[wikipedia:Occult|occult]] rituals and magic anomalies are part of everyday life. The game takes place in an alternate version of early 20th century New York called [[The Cursed Apple]]. Two covenants battle to complete the [[Ritual]] and summon their [[Patron]], a god capable of granting wishes. Each character has their own wishes and reason for wanting to summon the Patron, and their fates collide on the streets of New York. The game&#039;s setting is an [[wikipedia:Urban_fantasy|urban fantasy]] with strong occult themes and elements of [[wikipedia:Noir_fiction|noir]], [[wikipedia:Gothic_fiction|gothic]], and [[wikipedia:Dieselpunk|dieselpunk]] fiction.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Deadlock&#039;&#039; was originally meant to be a sci-fi third-person MOBA called &#039;&#039;[[Neon Prime]].&#039;&#039; It was also known as &#039;&#039;[[Citadel]],&#039;&#039; &#039;&#039;Project8&#039;&#039; and &#039;&#039;[[Shadowline]]&#039;&#039; at various points in its early development. Valve trademarked &#039;&#039;Neon Prime&#039;&#039; in October 2022,&amp;lt;ref&amp;gt;[https://uspto.report/TM/97625453 &#039;&#039;Neon Prime&#039;&#039; trademark] on USPTO.report&amp;lt;/ref&amp;gt; but the game was renamed to &#039;&#039;Deadlock&#039;&#039; later that year&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The currently ongoing &#039;&#039;Deadlock&#039;&#039; closed playtest began on April 2024,&amp;lt;ref&amp;gt;2024-04-16 - [[Yoshi]]; Deadlock Forums - [https://forums.playdeadlock.com/threads/early-development-build-privacy.2/ Early Development Build Privacy]&amp;lt;/ref&amp;gt; when the official forums and Discord server were created, and the name was trademarked by Valve on May 2024.&amp;lt;ref&amp;gt;[https://uspto.report/TM/98576353 &#039;&#039;Deadlock&#039;&#039; trademark] on USPTO.report&amp;lt;/ref&amp;gt; The game was leaked on various occasions from 2019 to 2024, and Valve listed the game on Steam in August 2024.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;Deadlock&#039;&#039; hasn&#039;t been officially mentioned or promoted by Valve beyond its Steam page, various Valve employees, contractors and voice actors have acknowledged their work on the game on social media, and it was mentioned in the &#039;&#039;Half-Life 2&#039;&#039; anniversary documentary on November 2024.&amp;lt;ref&amp;gt;{{YouTubeCite|video=YCjNT9qGjh4&amp;amp;t=7135s|title=Half-Life 2: 20th Anniversary Documentary (1:58:55)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Development Timeline&lt;br /&gt;
!Date&lt;br /&gt;
!Events&lt;br /&gt;
|-&lt;br /&gt;
|Early 2018&lt;br /&gt;
|Creation of &#039;&#039;Citadel&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|April 2019&lt;br /&gt;
|First &#039;&#039;Citadel&#039;&#039; leaks in &#039;&#039;Dota 2&#039;&#039; files&lt;br /&gt;
|-&lt;br /&gt;
|September 2020&lt;br /&gt;
|&#039;&#039;Neon Prime&#039;&#039; appID added on Steam, first leaks found in &#039;&#039;Dota 2&#039;&#039; files&lt;br /&gt;
|-&lt;br /&gt;
|2020-2022&lt;br /&gt;
|Development of &#039;&#039;Neon Prime&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|October 2022&lt;br /&gt;
|&#039;&#039;Neon Prime&#039;&#039; trademark registered&lt;br /&gt;
|-&lt;br /&gt;
|Late 2022&lt;br /&gt;
|&#039;&#039;Neon Prime&#039;&#039; canceled, transition to &#039;&#039;Shadowline/Deadlock&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Early 2023-July 2023&lt;br /&gt;
|Development of Caldera_trooper map (art style transition)&lt;br /&gt;
|-&lt;br /&gt;
|Late 2023&lt;br /&gt;
|Development of Cursed Apple map&lt;br /&gt;
|-&lt;br /&gt;
|November 2023&lt;br /&gt;
|&#039;&#039;playshadowline.com&#039;&#039; domain registered&lt;br /&gt;
|-&lt;br /&gt;
|February 2024&lt;br /&gt;
|&#039;&#039;Deadlock&#039;&#039; tutorial videos recorded&lt;br /&gt;
|-&lt;br /&gt;
|April 2024&lt;br /&gt;
|Beginning of playtest, creation of forums and Discord server&lt;br /&gt;
|-&lt;br /&gt;
|May 2024&lt;br /&gt;
|First &#039;&#039;Deadlock&#039;&#039; leaks, trademark registered, email invite system&lt;br /&gt;
|-&lt;br /&gt;
|June 2024&lt;br /&gt;
|Steam friend invite system&lt;br /&gt;
|-&lt;br /&gt;
|August 2024&lt;br /&gt;
|Steam page created, embargo lifted, forums made public&lt;br /&gt;
|-&lt;br /&gt;
|February 2025&lt;br /&gt;
|[[Update:February 25, 2025|Map Rework]] update&lt;br /&gt;
|-&lt;br /&gt;
|May 2025&lt;br /&gt;
|[[Update:May 8, 2025|Shop Rework]] update&lt;br /&gt;
|-&lt;br /&gt;
|August 2025&lt;br /&gt;
|[[Six New Heroes]] update&lt;br /&gt;
|-&lt;br /&gt;
|January 2026&lt;br /&gt;
|[[Old Gods, New Blood]] update, &#039;&#039;playdeadlock.com&#039;&#039; updated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Invites ==&lt;br /&gt;
Any player with access to &#039;&#039;Deadlock&#039;&#039; can invite an unlimited number of Steam friends.&lt;br /&gt;
&lt;br /&gt;
Here are recommended resources to get an invite:&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/app/1422450/discussions/ Deadlock Steam forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/DeadlockTheGame/comments/1pymz6o/megathread_ask_for_invites_to_the_playtest_here/ Reddit r/DeadlockTheGame invite megathread]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/1243977533133820045/1277090189872992356 Deadlock Community Discord invite thread]&lt;br /&gt;
&lt;br /&gt;
An invite can take hours to be processed, and has to be accepted by the player. If the invite notification doesn&#039;t appear after a few days, check your [https://store.steampowered.com/account/playtestinvites Steam playtest invites]. If a player has refused an invite in the past, they may be unable to receive a new one.&lt;br /&gt;
&lt;br /&gt;
=== Official forums ===&lt;br /&gt;
Once a player has joined the game, they can click the &amp;quot;give feedback&amp;quot; button in the main menu to create a [https://forums.playdeadlock.com/ forum account] and join the [https://discord.com/channels/1231286446472691825/1231613274643238923 official Discord server]. Please note that the Discord link is one use only.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Title screen.png|Title screen&lt;br /&gt;
File:DeadlockWikiBG.png|Old main menu screen&lt;br /&gt;
File:3 lane update.jpg|3 lane update art&lt;br /&gt;
File:City concept art.png|Concept art&lt;br /&gt;
File:Building concept art.jpg|Concept art&lt;br /&gt;
File:Background gothic.png|Concept art&lt;br /&gt;
File:City buildings BW.png|Concept art&lt;br /&gt;
File:City buildings.jpg|Concept art  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;br /&gt;
[[Category:Deadlock Wiki]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Healing_Rite?diff=64405</id>
		<title>Healing Rite</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Healing_Rite?diff=64405"/>
		<updated>2026-04-10T22:14:08Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 64404 by 174.168.11.110 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Healing Rite| sound1 = healingrite cast.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Healing_Nova?diff=64403</id>
		<title>Healing Nova</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Healing_Nova?diff=64403"/>
		<updated>2026-04-10T22:07:58Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 64401 by 174.168.11.110 (talk) same thing as rescue beam, it&amp;#039;s not a bug it&amp;#039;s just not based on duration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Healing Nova| sound1 = healing nova cast 01.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This item was previously named &#039;&#039;&#039;Health Nova&#039;&#039;&#039;.&lt;br /&gt;
* Healing Nova is one of several items featured in promotional posters around the [[Map]]. However, those posters still use the old name.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Health Nova Poster.png|The poster for Health Nova.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Superior_Duration?diff=64402</id>
		<title>Superior Duration</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Superior_Duration?diff=64402"/>
		<updated>2026-04-10T22:07:03Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Note is pretty irrelevant, the items just don&amp;#039;t function based on duration (it&amp;#039;s not health per second, it&amp;#039;s total health amount), the list of exceptions for ability duration is much larger anyway, consisting of mostly effects that don&amp;#039;t benefit from more duration)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Superior Duration}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Ability duration affects your ability, item, buff, and debuff durations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Rescue_Beam?diff=64400</id>
		<title>Rescue Beam</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Rescue_Beam?diff=64400"/>
		<updated>2026-04-10T22:06:02Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: It&amp;#039;s not really a bug, the item just doesn&amp;#039;t function based on duration (it&amp;#039;s not health per second, it&amp;#039;s total health amount)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Rescue Beam| sound1 = rescue beam cast 01.mp3 | sound2 = rescue beam heal 01.mp3 | sound3 = rescue beam pull 01.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
At any range, Rescue Beam will fully pull your target towards you in one second. &lt;br /&gt;
&lt;br /&gt;
The speed that Rescue Beam pulls targets is typically fastest at the start. The peak speed is also dependent on distance between the target and the caster. At the max range of 34 meters, the peak speed is ~1700 u/s. The target will decelerate in speed until next to the caster. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If self-cast, the item holder cannot pull themselves, and only one of two heals will be received.&lt;br /&gt;
* Rescue Beam is a channel, and can be cancelled by [[Crowd Control#Stun|Stun]] and [[Interrupt]] if used on the caster, ending the heal and preventing the use of the pull. Targets already being pulled will continue to be pulled.&lt;br /&gt;
** [[Silence]] does not interrupt Rescue Beam, as it has no effect on items or channels.&lt;br /&gt;
* Allies will be moved to the current location of the item holder over the duration of the pull, not where the pull was activated.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In certain locations around the [[Map]], Rescue Beam has its own promotional poster.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;With men who know rescue&#039;&#039;&lt;br /&gt;
&#039;&#039;Its The Best!&amp;quot;&#039;&#039;&lt;br /&gt;
- Promotional Poster&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rescue Beam Promo.png|Rescue Beam Promotional Poster, found on the Map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=64352</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=64352"/>
		<updated>2026-04-09T12:47:34Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: /* Hero abilities removed by Dispel Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Dispel Magic| sound1 = debuffremover cast.mp3 | sound2 = debuffremover buff.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Hero abilities removed by Dispel Magic ==&lt;br /&gt;
The following debuffs can be removed at any moment:&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Grapple Arm}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}} (Tier 2 penalty only)&lt;br /&gt;
* {{HeroIcon|Haze}} - {{AbilityIcon|Sleep Dagger}} (Tier 1 and  tier 3 penalty only) and {{AbilityIcon|Fixation}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Napalm}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Frost Grenade}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}} - {{AbilityIcon|Life Drain}} and {{AbilityIcon|Malice}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Flog}} (Tier 1 and tier 2)&lt;br /&gt;
* {{HeroIcon|Mcginnis}} - {{AbilityIcon|Spectral Wall}} (Movement Slow and T1)&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Fire Scarabs}} and {{AbilityIcon|Djinn&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Scorn}} (Tier 3) and {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Enchanter&#039;s Satchel}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}} and {{AbilityIcon|Power Surge}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Vexing Bolt}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Viscous}} - {{AbilityIcon|Puddle Punch}} (Movement Slow)&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Screwjab Dagger}} and {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Power Slash}} (Tier 1) and {{AbilityIcon|Crimson Slash}}&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Status Effects#Displace|displacement]] (knockup) debuffs can be removed if the item is activated at the moment of impact:&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Dispel Magic ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Stalker}}&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Spirit Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Weakening Headshot}}&lt;br /&gt;
* {{ItemIcon|Hollow Point}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Spirit Rend}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Capacitor}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Rusted Barrel}}&lt;br /&gt;
* {{ItemIcon|Spirit Strike}}&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Spirit Sap}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This item was previously named &#039;&#039;&#039;Debuff Remover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=64351</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=64351"/>
		<updated>2026-04-09T12:47:15Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: /* Hero abilities removed by Dispel Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Dispel Magic| sound1 = debuffremover cast.mp3 | sound2 = debuffremover buff.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Hero abilities removed by Dispel Magic ==&lt;br /&gt;
The following debuffs can be removed at any moment:&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Grapple Arm}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}} (Tier 2 penalty only)&lt;br /&gt;
* {{HeroIcon|Haze}} - {{AbilityIcon|Sleep Dagger}} (Tier 1 and  tier 3 penalty only) and {{AbilityIcon|Fixation}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Napalm}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Frost Grenade}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}} - {{AbilityIcon|Life Drain}} and {{AbilityIcon|Malice}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Flog}} (Tier 1and tier 2)&lt;br /&gt;
* {{HeroIcon|Mcginnis}} - {{AbilityIcon|Spectral Wall}} (Movement Slow and T1)&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Fire Scarabs}} and {{AbilityIcon|Djinn&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Scorn}} (Tier 3) and {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Enchanter&#039;s Satchel}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}} and {{AbilityIcon|Power Surge}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Vexing Bolt}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Viscous}} - {{AbilityIcon|Puddle Punch}} (Movement Slow)&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Screwjab Dagger}} and {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Power Slash}} (Tier 1) and {{AbilityIcon|Crimson Slash}}&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Status Effects#Displace|displacement]] (knockup) debuffs can be removed if the item is activated at the moment of impact:&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Dispel Magic ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Stalker}}&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Spirit Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Weakening Headshot}}&lt;br /&gt;
* {{ItemIcon|Hollow Point}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Spirit Rend}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Capacitor}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Rusted Barrel}}&lt;br /&gt;
* {{ItemIcon|Spirit Strike}}&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Spirit Sap}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This item was previously named &#039;&#039;&#039;Debuff Remover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=64350</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=64350"/>
		<updated>2026-04-09T12:41:40Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 64339 by 73.209.228.147 (talk) The ability has move slow by default, T3 just increases it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Dispel Magic| sound1 = debuffremover cast.mp3 | sound2 = debuffremover buff.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Hero abilities removed by Dispel Magic ==&lt;br /&gt;
The following debuffs can be removed at any moment:&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Grapple Arm}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}} (Tier 3 penalty only)&lt;br /&gt;
* {{HeroIcon|Haze}} - {{AbilityIcon|Sleep Dagger}} (Tier 3 penalty only) and {{AbilityIcon|Fixation}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Napalm}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}} (Tier 2)&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Frost Grenade}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}} - {{AbilityIcon|Life Drain}} and {{AbilityIcon|Malice}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Flog}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mcginnis}} - {{AbilityIcon|Spectral Wall}} (Movement Slow)&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Fire Scarabs}} and {{AbilityIcon|Djinn&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Scorn}} (Tier 3) and {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Enchanter&#039;s Satchel}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}} and {{AbilityIcon|Power Surge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Vexing Bolt}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Viscous}} - {{AbilityIcon|Puddle Punch}} (Movement Slow)&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Screwjab Dagger}} and {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Power Slash}} (Tier 2) and {{AbilityIcon|Crimson Slash}}&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Status Effects#Displace|displacement]] (knockup) debuffs can be removed if the item is activated at the moment of impact:&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Dispel Magic ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Stalker}}&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Spirit Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Weakening Headshot}}&lt;br /&gt;
* {{ItemIcon|Hollow Point}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Spirit Rend}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Capacitor}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Rusted Barrel}}&lt;br /&gt;
* {{ItemIcon|Spirit Strike}}&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Spirit Sap}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This item was previously named &#039;&#039;&#039;Debuff Remover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Grey_Talon?diff=63827</id>
		<title>Grey Talon</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Grey_Talon?diff=63827"/>
		<updated>2026-04-01T07:50:39Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 63826 by 146.0.148.186 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_orion&lt;br /&gt;
| font-size = 21px&lt;br /&gt;
| voice_actor = Robbie Daymond&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Archer; Orion&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Grey Talon&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.&lt;br /&gt;
&lt;br /&gt;
A founder of the monster hunting organisation [[The Baxter Society]], Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and daughter-in-law had died in a mysterious house fire. Now, he hunts the [[Friends of Humanity|perpetrators]] of the arson, bow in hand.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability tabs&lt;br /&gt;
| name=Grey Talon&lt;br /&gt;
| ability1_notes=&lt;br /&gt;
* Charged Shot can be held indefinitely.&lt;br /&gt;
| ability2_notes=&lt;br /&gt;
* Rain of Arrows works with {{ItemIcon|Split Shot}}, allowing Grey Talon to shoot 25 arrows.&lt;br /&gt;
| ability4_notes =&lt;br /&gt;
* To get a &amp;quot;Spirit Power Per Kill&amp;quot; [[stack]], the enemy has to die within 4s after getting hit.&lt;br /&gt;
* If Grey Talon dies while controlling the owl, it will automatically detonate.&lt;br /&gt;
* The owl can enter [[Vent]]s, if entering at an aligned horizontal direction.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_orion}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|orion}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Grey Talon&#039;s motivation in the ritual is to bring retribution to the [[Friends of Humanity]], an extremist neopolitical group who he believes are behind the murder of his family.&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Killstreak|voice line]] (high killstreak): &#039;&#039;&amp;quot;The death I bring today is nothing compared to what lies in store for Hathorne!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Grey Talon/Quotes#Conversations|Grey Talon and Mo &amp;amp; Krill conversation 1]] - {{PageRef|name=Mo &amp;amp; Krill|alt_name=Krill}}: &#039;&#039;&amp;quot;You&#039;re the man making life hell for the Friends of Humanity, yes?&amp;quot;&#039;&#039; - {{PageRef|name=Grey Talon}}: &#039;&#039;&amp;quot;I am.&amp;quot; -&#039;&#039; {{PageRef|name=Mo &amp;amp; Krill|alt_name=Krill}}: &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Archmother}}&#039;s in-game [[Grey Talon/Quotes#Patrons|voice line]] (Grey Talon start): &#039;&#039;&amp;quot;Hathorne&#039;s disciples will answer for their crimes. Together, we will make them suffer in ways unimaginable!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grey Talon is known to be dangerous, having the most confirmed kills out of everyone in the [[The Baxter Society|Baxter Society]].&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Wraith|number=2}}&amp;lt;/ref&amp;gt; Grey Talon&#039;s talents and commitment to the society earned him a reputation as a &amp;quot;legend&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Paige|number=2}}&amp;lt;/ref&amp;gt; Even though Grey Talon is retired, the Baxter Society still heavily respects him.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Viscous|number=2|hero_quote1=Grey Talon|quote1=[Sigh]... Bring (The Baxter Society) my bow. They&#039;ll listen to what you have to say.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grey Talon&#039;s spirit owl is named Rohan.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Grey Talon|quotes=Grey Talon/Quotes#Abilities|context=(ping Guided Owl ready)|transcription=Rohan is ready to hunt!}}&amp;lt;/ref&amp;gt; His son was named Nathan.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Haze|number=1|hero_quote1=Haze|quote1=Been a while, Wesley. (...) I&#039;m sorry about Nathan.|hero_quote2=Grey Talon|quote2=Thank you. We... We got your card.}}&amp;lt;/ref&amp;gt; It&#039;s implied that Grey Talon&#039;s wife is still alive and wouldn&#039;t approve of his quest for revenge.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=The Doorman|number=1|hero_quote1=The Doorman|quote1=I&#039;m excited to get a front-row seat to you throwing your life away for revenge.|hero_quote2=Grey Talon|quote2=It&#039;s not throwing it away if they die.|hero_quote3=The Doorman|quote3=I&#039;m sure your wife will see it the same way.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grey Talon has visited [[Ixia|South Ixia]] and said it was &amp;quot;beautiful&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Dynamo|number=3|hero_quote1=Grey Talon|quote1=Have you been to Ixia, Professor?|hero_quote2=Dynamo|quote2=I won&#039;t lie: After what happened to my body, I decided to stay clear of Astral Gates. But I hear that South Ixia is beautiful.|hero_quote3=Grey Talon|quote3=It is.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grey Talon was handsome in his younger years.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lady Geist|file=Ghost kill orion 01.mp3|context=(killed Talon)|transcription=I remember when he was handsome.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* Most characters respect Grey Talon and dislike fighting him.&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s [[Grey Talon/Quotes#Other Characters|other character interactions]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Grey Talon and {{HeroIcon|Vindicta}} have hunted the Friends of Humanity together and regard each other as friends.&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|file=orion_kill_hornet_02.mp3|context=(killed Vindicta)|transcription=I thought we wanted the same thing, Vindicta!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|Grey Talon|file=orion_kill_hornet_04.mp3|context=(killed Vindicta)|transcription=I thought she was my friend.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Vindicta}}&#039;s in-game [[Vindicta/Quotes#Enemies|voice line]] (killed Grey Talon): &#039;&#039;&amp;quot;I prayed it wouldn&#039;t come to this...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Vindicta calls Grey Talon by his first name and believes that, if her father was like Grey Talon, she would never have died during the [[wikipedia:Salem_witch_trials|Salem Witch Trials]].&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Vindicta|number=3|hero_quote1=Vindicta|quote1=Wesley, I just... I just wanted you to know that if I had a father like you, I don&#039;t think I would have died.|hero_quote2=Grey Talon|quote2=You deserved better. I&#039;m sorry.|hero_quote3=Vindicta|quote3=It&#039;s okay... I got to meet you.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Grey Talon chose {{PageRef|name=Shiv}} to act as his replacement in the [[The Baxter Society|Baxter Society]].&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Allies|voice line]] (unkillable allied Shiv): &#039;&#039;&amp;quot;There goes my protégé.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Allies|voice line]] (unkillable allied Shiv): &#039;&#039;&amp;quot;I see I chose well.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Grey Talon has high hopes for Shiv, despite his criminal past, and holds him in high regard, placing Shiv in the top 8 of people he&#039;d want fighting alongside him.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Shiv|number=1}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Shiv|number=2}}&amp;lt;/ref&amp;gt; One of Shiv&#039;s goals in the ritual is to prove his worth to Grey Talon.&amp;lt;ref&amp;gt;{{PageRef|name=Shiv}}&#039;s in-game [[Shiv/Quotes#Pre-Game|voice line]] (Pre-Game Ping): &#039;&#039;&amp;quot;I&#039;ll prove to the old man that I&#039;m worthy.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** {{PageRef|name=Silver}} can&#039;t believe Grey Talon stood up for Shiv.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Silver|number=3}}&amp;lt;/ref&amp;gt; {{PageRef|name=Venator}} warns Grey Talon that, if Shiv slips up, he won&#039;t be able to protect Shiv from the [[Venator|Swords of Saint Benedict]].&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Venator|number=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Grey Talon and {{PageRef|name=Drifter}} have a long history with each other. Drifter refers to Grey Talon by his first name.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Bloodscent - Hero Specific|voice line]] (Bloodscent Hunting): &#039;&#039;&amp;quot;Wesley? It&#039;s time we finish this.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; While Grey Talon despises Drifter,&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Enemies|voice line]] (Killed Drifter): &#039;&#039;&amp;quot;I wasn&#039;t expecting to see the Drifter here, but I&#039;m glad he showed up to get what&#039;s coming to him!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Enemies|voice line]] (Killed Drifter): &#039;&#039;&amp;quot;Finally...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Drifter holds Talon in high regards.&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Grey Talon): &#039;&#039;&amp;quot;The fun had to end sometime, didn&#039;t it?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Drifter}}&#039;s in-game [[Drifter/Quotes#Enemies|voice line]] (Killed Grey Talon): &#039;&#039;&amp;quot;You had a good run, Talon.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Grey Talon suspects Drifter could have killed his family, although Drifter affirms that if he did murder them, he would have made Grey Talon watch.&amp;lt;ref&amp;gt;[[Grey Talon/Quotes#Conversations|Grey Talon &amp;amp; Drifter Conversation 1]] - {{PageRef|name=Grey Talon}}: &#039;&#039;&amp;quot;Did you do it?&amp;quot;  -&#039;&#039; {{PageRef|name=Drifter}}: &#039;&#039;&amp;quot;Wesley... If I was gonna murder your grandkids, we both know I would&#039;ve tied you down and made you watch.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; There was a particularly brutal interaction between the two in Oklahoma.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Drifter|hero2=Grey Talon|number=2|hero_quote1=Drifter|quote1=The Patrons have a curious sense of humor now, don&#039;t they?|hero_quote2=Drifter|quote2=The silent treatment? Really? Don&#039;t tell me you&#039;re still raw about Oklahoma.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Grey Talon respects {{PageRef|name=Dynamo}}&#039;s courage for enduring his body being torn apart and wishes he had the same optimism Dynamo has.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Dynamo|hero2=Grey Talon|number=2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Abrams}} and {{PageRef|name=Paige}} remind Grey Talon of his daughter-in-law.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Abrams|number=2|hero_quote1=Grey Talon|quote1=You remind me of my stepdaughter.|hero_quote2=Abrams|quote2=Son married an Ixian?|hero_quote3=Grey Talon|quote3=Yeah.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Grey Talon/Quotes#Conversations|Grey Talon &amp;amp; Paige Conversation 1]] - {{PageRef|name=Grey Talon}}: &#039;&#039;&amp;quot;You remind me of my daughter-in-law.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Haze}} and Grey Talon know each other. She refers to him by his first name and sent a card when his son Nathan died. They haven&#039;t seen each other for &amp;quot;a while&amp;quot;.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Grey Talon|number=2|hero_quote1=Haze|quote1=Not the best circunstances for a reunion.|hero_quote2=Grey Talon|quote2=Let&#039;s be honest, Haze... This was the only circumstance we&#039;d have a reunion.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Calico}} used to work with Grey Talon in the Baxter Society. While Grey Talon is disappointed in Calico for becoming an assassin,&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Enemies|voice line]] (Killed Calico): &#039;&#039;&amp;quot;She gave up on her ideals for something as pointless as money.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; he doesn&#039;t resent her and was content to leave her alone.&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Enemies|voice line]] (Killed Calico): &#039;&#039;&amp;quot;I was content to leave you alone, Calico. Why did you have to come here?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Calico|number=3|hero_quote1=Grey Talon|quote1=I don&#039;t have many breaths left, Calico... I&#039;m certainly not going to waste them on your problems.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Calico|hero2=Vindicta|number=2}}&amp;lt;/ref&amp;gt; Calico views Grey Talon as a &amp;quot;relic of a bygone era&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Calico|file=Nano kill orion 05.mp3|transcription=You&#039;re a relic of a bygone era, Talon.}}&amp;lt;/ref&amp;gt; but also says she will mourn his death if she kills him in-game.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Calico|file=Nano kill orion 04.mp3|transcription=The Baxter Society will mourn him, as will I.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Warden}} once looked up to Grey Talon and heavily respects him.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Warden|file=Warden kill orion 02.mp3|context=(killed Grey Talon)|transcription=I looked up to you once.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Warden|file=Warden kill orion 01.mp3|context=(killed Grey Talon)|transcription=Don&#039;t make me do this, Talon.}}&amp;lt;/ref&amp;gt; When on opposing teams, Warden is shocked that Talon would willingly work for the Patrons.&amp;lt;ref&amp;gt;{{PageRef|name=Warden}}&#039;s in-game [[Warden/Quotes#Enemies|voice line]] (killed Grey Talon): &#039;&#039;&amp;quot;How can you, of all people, align yourself with that thing?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; While Grey Talon appreciates Warden&#039;s conviction,&amp;lt;ref&amp;gt;{{PageRef|name=Grey Talon}}&#039;s in-game [[Grey Talon/Quotes#Enemies|voice line]] (Killed Warden): &#039;&#039;&amp;quot;I appreciate your conviction, Warden.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; he believes that both he and Warden live &amp;quot;hollow lives.&amp;quot;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Warden|hero2=Grey Talon|number=2|hero_quote1=Grey Talon|quote1=Warden... We&#039;re the ones with hollow lives.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Kelvin}} is sorry for Grey Talon, but insists to him that his rage won&#039;t bring his family back.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Kelvin|number=1|hero_quote1=Kelvin|quote1=All that rage won&#039;t bring your family back.|hero_quote2=Grey Talon|quote2=You don&#039;t know me. You don&#039;t know my family, and I&#039;m willing to bet you don&#039;t know what real loss feels like. So kindly keep your dime store platitudes to yourself.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Kelvin}}&#039;s in-game [[Kelvin/Quotes#Enemies|voice line]] (killed Grey Talon): &#039;&#039;&amp;quot;I&#039;m sorry for your loss, Talon, but... This isn&#039;t going to solve anything.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Mo &amp;amp; Krill}} like Grey Talon for his war against the Friends of Humanity.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
* {{HeroIcon|Holliday}} likes Grey Talon due to their shared goal of revenge.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Grey Talon/Quotes#Conversations|Grey Talon conversations]]&amp;lt;/ref&amp;gt; {{HeroIcon|Calico}} compares Holliday&#039;s introverted personality to Grey Talon&#039;s.&amp;lt;ref&amp;gt;[[Calico/Quotes#Conversations|Calico and Holliday conversation]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Yamato}} respects Grey Talon for his age and skill.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Yamato|file=Yamato kill orion 02.mp3|context=(translated)|transcription=An admirable warrior, despite being an enemy.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Yamato|file=Yamato kill orion 03.mp3|context=(translated)|transcription=Unbelievable strength for an old man.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Viscous}} shows concern for Grey Talon&#039;s sadness and offers The Cube to him to try and cheer him up.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Viscous|number=1|hero_quote1=Viscous|quote1=You look sad.|hero_quote2=Grey Talon|quote2=I am.|hero_quote3=Viscous|quote3=Do you want to spend time in the cube? It&#039;s where I go when I&#039;m sad. Or injured. Or just want to be in the cube.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Rem}} refers to Grey Talon as &amp;quot;grandpa&amp;quot; and wants to play with him.&amp;lt;ref&amp;gt;{{PageRef|name=Rem}}&#039;s in-game [[Rem/Quotes#Enemy|voice line]] (killed Grey Talon): &#039;&#039;&amp;quot;Play with me, Grandpa!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Rem}}&#039;s unusued [[Rem/Quotes#Naptime Taunt|voice line]] (Naptime w/ Grey Talon): &#039;&#039;&amp;quot;This&#039;ll make you feel better, grandpa.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While trapped in the [[Baroness Hotel|Baroness]], {{PageRef|name=The Doorman}} taunts Grey Talon by saying that before his retirement, he prioritized his work in the Baxter Society over his family and &amp;quot;robbed them of a father&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=The Doorman|quotes=The Doorman/Quotes#Hotel Guest Taunt - Hero Specific|transcription=How many moments of their lives did you miss because you were too busy? Because you were traveling for work, because your calling was important and your family would be there when you return.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Billy}},&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Billy|number=1|hero_quote1=Billy|quote1=They got a group of trained killers, and we got a guy with a busted hip and one foot in the grave! This is fair!}}&amp;lt;/ref&amp;gt; {{HeroIcon|Calico}}&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Calico|file=Nano ally orion far shot 02.mp3|transcription=I see that arthritis hasn&#039;t kicked in yet.}}&amp;lt;/ref&amp;gt;, {{PageRef|name=Lady Geist}}&amp;lt;ref&amp;gt;{{PageRef|name=Lady Geist}}&#039;s in-game [[Lady Geist/Quotes#Enemies|voice line]] (Killed Grey Talon): &#039;&#039;&amp;quot;I was hoping cholesterol would have done the work for me, but oh well.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;, {{PageRef|name=Mina}}&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Allies|voice line]] (GT Charged Shot snipe): &#039;&#039;&amp;quot;Looks like someone took their arthritis medication.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;, {{HeroIcon|McGinnis}},&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=McGinnis|number=2|hero_quote1=McGinnis|quote1=If you start smelling burnt toast, let me know.|hero_quote2=Grey Talon|quote2=Excuse me?|hero_quote3=McGInnis|quote3=In case you have a stroke.}}&amp;lt;/ref&amp;gt; {{PageRef|name=Silver}},&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Silver|number=1|hero_quote1=Silver|quote1=Hey Talon, think you can kill some of them before you have a heart attack?}}&amp;lt;/ref&amp;gt; {{PageRef|name=Viscous}}&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Viscous|number=3|hero_quote1=Viscous|quote1=At your fragile age, I think you&#039;ll find the cube to be quite helpful.}}&amp;lt;/ref&amp;gt; and {{HeroIcon|Vyper}}&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Grey Talon|hero2=Vyper|number=1|hero_quote1=Vyper|quote1=I&#039;m not trained in CPR, by the way.|hero_quote2=Grey Talon|quote2=What?|hero_quote3=Vyper|quote3=Like, if you have a heart attack, you&#039;re gonna die, probably? &#039;Cause, I ain&#039;t helping ya!}}&amp;lt;/ref&amp;gt; comment on Grey Talon&#039;s health, due to his age.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Grey Talon card.png|Grey Talon portrait&lt;br /&gt;
File:Grey Talon MM.png|Grey Talon icon&lt;br /&gt;
File:Grey Talon Render.png|Grey Talon in-game render&lt;br /&gt;
File:Grey Talon Reference Sheet.png|Grey Talon reference sheet&lt;br /&gt;
File:Grey Talon name.png|Grey Talon name typography&lt;br /&gt;
File:Grey Talon Weapon.png|Grey Talon weapon - The Mourning Comes&lt;br /&gt;
File:Grey Talon card old.png|Previous Grey Talon portrait&lt;br /&gt;
File:Grey Talon icon.png|Previous Grey Talon icon&lt;br /&gt;
File:Grey Talon winter.jpeg|Grey Talon 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Grey Talon new model.png|Work-in-progress new Grey Talon model&lt;br /&gt;
File:Grey Talon Gloat.png|Gloat icon for Grey Talon.&lt;br /&gt;
File:Grey Talon Critical.png|Critical health icon for Grey Talon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Grey Talon&#039;s current model is inherited from his design in &#039;&#039;[[Neon Prime]],&#039;&#039; in which he was called &#039;&#039;&#039;Orion&#039;&#039;&#039;. He had an animal labeled &#039;&#039;&amp;quot;archer_pet&amp;quot;,&#039;&#039; which was reused as the creature in [[Trapper]]&#039;s cage.&lt;br /&gt;
* Grey Talon&#039;s bow was originally called &#039;&#039;&#039;Koschei&#039;&#039;&#039;.&lt;br /&gt;
* &amp;quot;Mourning in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Grey Talon in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User_talk:Steveneven3?diff=63448</id>
		<title>User talk:Steveneven3</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User_talk:Steveneven3?diff=63448"/>
		<updated>2026-03-27T10:51:06Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So? Its mine i made the document.&lt;br /&gt;
&lt;br /&gt;
Users viewing your document may have their personal data exposed. Edit the document to show visitors as &amp;quot;anonymous&amp;quot; -- [[User:Steveneven3|Steveneven3]] ([[User talk:Steveneven3|talk]]) 10:49, 27 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User_talk:Steveneven3?diff=63447</id>
		<title>User talk:Steveneven3</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User_talk:Steveneven3?diff=63447"/>
		<updated>2026-03-27T10:50:00Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So? Its mine i made the document.&lt;br /&gt;
&lt;br /&gt;
Users viewing your document may have their personal data exposed. Edit the document to show visitors as &amp;quot;anonymous&amp;quot; [[User:Steveneven3|Steveneven3]] ([[User talk:Steveneven3|talk]]) 10:49, 27 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Items?diff=63421</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Items?diff=63421"/>
		<updated>2026-03-26T12:14:29Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: The linked document displays a visitor&amp;#039;s full google name and email&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]]&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039; are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently &#039;&#039;&#039;{{Items count}}&#039;&#039;&#039; items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]], as well as &#039;&#039;&#039;{{Items count|Street Brawl}}&#039;&#039;&#039; Legendary items available only in the [[Street Brawl]] mode. Every item also has an &amp;quot;Enhanced&amp;quot; variant in Street Brawl.&lt;br /&gt;
&lt;br /&gt;
Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three [[Extra Slots]] that can be unlocked after completing certain map objectives.&lt;br /&gt;
&lt;br /&gt;
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a [[Components|component]], the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item. &lt;br /&gt;
&lt;br /&gt;
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Item Types==&lt;br /&gt;
There are three types of items:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[File:Weapon Icon.png|25px|link=]] Weapon&#039;&#039;&#039;: Focus on improving base weapons, damage, and bullet effects.&lt;br /&gt;
* &#039;&#039;&#039;[[File:Vitality Icon.png|25px|link=]] Vitality&#039;&#039;&#039;: Focus on improving survivability, defense, and movement.&lt;br /&gt;
* &#039;&#039;&#039;[[File:Spirit icon.png|25px|link=]] Spirit&#039;&#039;&#039;: Focus on improving abilities and spirit power.&lt;br /&gt;
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to {{Souls|28,800}} Souls.&lt;br /&gt;
&lt;br /&gt;
At {{Souls|4,800}}, the player gains a significant investment bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Item Type Bonuses by Souls&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;col&amp;quot; | Souls&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Weapon Icon.png|20px]] Weapon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Vitality Icon.png|20px]] Vitality&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[File:Spirit icon.png|20px]] Spirit &lt;br /&gt;
|-&lt;br /&gt;
!{{Plink|Weapon Damage|pic=Damage}}&lt;br /&gt;
!{{Plink|Health|pic=Health}}&lt;br /&gt;
!{{Plink|Spirit Power|pic=Spirit damage}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|800}} || +7% || +8% || +7&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|1,600}} || +9% || +10% || +11&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|2,400}} || +13% || +13% || +15&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|3,200}} || +20% || +17% || +19&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|4,800}} [[File:Star.png|15px]] || &#039;&#039;&#039;+49%&#039;&#039;&#039; || &#039;&#039;&#039;+34%&#039;&#039;&#039; || &#039;&#039;&#039;+38&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|7,200}} || +60% || +39% || +48&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|9,600}} || +80% || +44% || +57&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|16,000}} || +95% || +48% || +66&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|22,400}} || +115% || +52% || +75&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|28,800}} || +135% || +56% || +100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Complete List of Items==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! View All Items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Active Items==&lt;br /&gt;
Active Items provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! List of Active Items&lt;br /&gt;
|-&lt;br /&gt;
| {{Active Items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unreleased/Cut items (WIP) ==&lt;br /&gt;
Unreleased and cut items are not obtainable through normal play. They can only be accessed via console commands and include both active and passive types. All details are provisional, and some items may change or never be added.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! List of Unreleased/Cut Items&lt;br /&gt;
|-&lt;br /&gt;
| {{Unreleased or Cut Items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weapon shop.png|Weapon shop as of 2025-05-08&lt;br /&gt;
File:Vitality shop.png|Vitality shop as of 2025-05-08&lt;br /&gt;
File:Spirit shop.png|Spirit shop as of 2025-05-08&lt;br /&gt;
File:Weapon shop leak.png|Leaked work-in-progress Weapon shop&lt;br /&gt;
File:Vitality shop leak.png|Leaked work-in-progress Vitality shop&lt;br /&gt;
File:Spirit shop leak.png|Leaked work-in-progress Spirit shop&lt;br /&gt;
File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]]&lt;br /&gt;
File:Vitality Shop UI.png|Old Vitality shop&lt;br /&gt;
File:Neon Prime Mods.jpg|[[Neon Prime]] shop &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Some Heroes refer to the Items as &#039;&#039;&#039;Relics&#039;&#039;&#039;.&amp;lt;ref name=&amp;quot;relics&amp;quot;&amp;gt;&lt;br /&gt;
* {{VoiceLineCite|name=Ivy|file=Tengu t3 shop reminder 02.mp3|transcription=A tier 3 relic might change the tide!}}&lt;br /&gt;
* {{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}}&lt;br /&gt;
* {{VoiceLineCite|name=Mo &amp;amp; Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}}&lt;br /&gt;
* {{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}}&lt;br /&gt;
* {{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}}&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items| ]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Frostbite_Charm?diff=63363</id>
		<title>Frostbite Charm</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Frostbite_Charm?diff=63363"/>
		<updated>2026-03-25T04:09:18Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: this was fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Frostbite Charm|sound1 = Arctic blast freeze proc 01.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Shadow_Strike?diff=63362</id>
		<title>Shadow Strike</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Shadow_Strike?diff=63362"/>
		<updated>2026-03-25T04:08:52Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: this was fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Shadow Strike| sound1 = Haze smoke bomb lp.mp3 | sound2 = Haze sleep dagger whizby 01.mp3 | sound3 = Haze smoke bomb end.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Frostbite_Charm?diff=63196</id>
		<title>Frostbite Charm</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Frostbite_Charm?diff=63196"/>
		<updated>2026-03-24T17:15:52Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: technicality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Frostbite Charm|default=true| sound1 = Arctic blast freeze proc 01.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
This item&#039;s enhanced version doesn&#039;t grant any additional bonuses.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Shadow_Strike?diff=63194</id>
		<title>Shadow Strike</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Shadow_Strike?diff=63194"/>
		<updated>2026-03-24T17:15:29Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: technicality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Shadow Strike|default=true| sound1 = Haze smoke bomb lp.mp3 | sound2 = Haze sleep dagger whizby 01.mp3 | sound3 = Haze smoke bomb end.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
This item&#039;s enhanced version doesn&#039;t grant any additional bonuses.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Plated_Armor?diff=62686</id>
		<title>Plated Armor</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Plated_Armor?diff=62686"/>
		<updated>2026-03-14T14:46:41Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Plated Armor}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The chance for &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-hit Prevention&#039;&#039; is rolled individually, although &#039;&#039;&#039;Deflection&#039;&#039;&#039; will prevent most effects that &#039;&#039;On-hit prevention&#039;&#039; does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor.&lt;br /&gt;
* If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
* {{ItemIcon|Ricochet}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. Even when blocked, Siphon Bullets will still go on cooldown.&lt;br /&gt;
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Stalker}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. Will not go on cooldown when blocked.&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup is blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Haze}} {{AbilityIcon|Fixation}}: Stack buildup blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Mina}} {{AbilityIcon|Love Bites}}: Buildup and spirit damage on bullet hits are blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}}: Buildup blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Seven}} {{AbilityIcon|Power Surge}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked.&lt;br /&gt;
* {{HeroIcon|Holliday}} {{AbilityIcon|Crackshot}}: Blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;. Cooldown is not applied when blocked.&lt;br /&gt;
* {{ItemIcon|Point Blank}}: Slowing debuff blocked by both &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}: Blocked by &#039;&#039;&#039;Deflection&#039;&#039;&#039;.&lt;br /&gt;
* {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}}: Buildup blocked by &#039;&#039;&#039;Deflection&#039;&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by &#039;&#039;On-Hit Prevention&#039;&#039;. Always go on cooldown, even when blocked.&lt;br /&gt;
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Hollow Point}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Split Shot}}: Blocked by &#039;&#039;&#039;Deflection&#039;&#039;&#039;.&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Mystic Shot}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Restorative Shot}}: Always applied.&lt;br /&gt;
* {{ItemIcon|Burst Fire}}: Always applied.&lt;br /&gt;
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn&#039;s Mark}}: Always applied.&lt;br /&gt;
* {{HeroIcon|Paradox}} {{AbilityIcon|Kinetic Carbine}}: Always applied.&lt;br /&gt;
* {{HeroIcon|Grey Talon}} {{AbilityIcon|Rain of Arrows}}: &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039; triggers at once for all arrows. All arrows are deflected as though they are a single shot.&lt;br /&gt;
* &#039;&#039;&#039;Scatter/Multishot&#039;&#039;&#039; weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo &amp;amp; Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039; triggers at once for all pellets. All pellets are deflected as though they are a single shot.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has &#039;&#039;&#039;Deflection&#039;&#039;&#039; and &#039;&#039;On-Hit Prevention&#039;&#039; applied individually.&lt;br /&gt;
* {{HeroIcon|Paige}} - [[Paige|Chapter&#039;s End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.&lt;br /&gt;
&lt;br /&gt;
*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Spirit_Rend?diff=62662</id>
		<title>Spirit Rend</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Spirit_Rend?diff=62662"/>
		<updated>2026-03-13T21:35:49Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: This has now been fixed, praise Yoshi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Spirit Rend}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* All stacks are refreshed with each new stack.&lt;br /&gt;
* Spirit Rend&#039;s second passive&#039;s resist reduction stacks additively with each stack, however, the final sum stacks multiplicatively with the base resist reduction from the first passive.&lt;br /&gt;
* Getting a headshot with {{ItemIcon|Ricochet}} will not apply stacks to the secondary targets, but will still apply the non-stacking debuff.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* This item was previously named &#039;&#039;&#039;Spellslinger Headshots&#039;&#039;&#039;.&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Siphon_Bullets?diff=62250</id>
		<title>Siphon Bullets</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Siphon_Bullets?diff=62250"/>
		<updated>2026-03-10T22:29:48Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Updated to latest hotfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Siphon Bullets}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Shooting an enemy hero deals {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP damage and applies the &#039;&#039;Siphon Bullets&#039;&#039; debuff, which reduces the target&#039;s max HP by the amount of damage dealt, and increases the user&#039;s max HP while healing them by the same amount.&lt;br /&gt;
The max HP steal lasts for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (affected by [[Debuff Resist]]), refreshes on subsequent applications, and stacks infinitely. Stealing max HP from an enemy places the effect on a  {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown (affected by [[Cooldown Reduction|Item Cooldown Reduction]]).&lt;br /&gt;
&lt;br /&gt;
Each application will always steal {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP from afflicted targets, but the flat damage dealt may interact with certain passives.&lt;br /&gt;
&lt;br /&gt;
* The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Barrage}} or [[Escalating Exposure]]).&lt;br /&gt;
* {{HeroIcon|Shiv}}&#039;s {{AbilityIcon|Bloodletting}} passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP per application.&lt;br /&gt;
* The damage dealt by Siphon Bullets will still trigger Abram&#039;s regeneration passive&lt;br /&gt;
* The damage dealt by Siphon Bullets does not proc item effects.&lt;br /&gt;
* Siphon Bullets does not trigger if the initial bullet deals 0 damage.&lt;br /&gt;
* Siphon Bullets can not be applied on multiple targets by {{ItemIcon|Ricochet}} due to its {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown, only the initial target will receive the debuff.&lt;br /&gt;
* Due to the max HP steal being based on the &#039;&#039;current&#039;&#039; max HP, which decreases after each proc, the damage dealt decays exponentially, meaning subsequent applications deal less damage.&lt;br /&gt;
* Siphon Bullets&#039; current and max HP increase for its user can proc [[Healing Tempo]], but is not affected by healing reduction. &lt;br /&gt;
&lt;br /&gt;
For each instance of max HP steal on an enemy, the user gains the same amount of max HP, equal to the stolen health. When an enemy has their max HP steal duration refreshed, the whole amount of max HP that was gained from that enemy also has its duration refreshed. If max HP has been gained from multiple enemies, refreshing the steal duration on one enemy will only refresh the duration of all max HP gained from that specific target, and the buff indicator will show the duration of the instance with the least time left.&lt;br /&gt;
&lt;br /&gt;
* If an enemies steal duration expires, the enemy is healed by the same amount of the regained max HP.&lt;br /&gt;
* Stolen max HP can be regained by debuff removal, but this does not remove the gained max HP from the owner of Siphon Bullets.&lt;br /&gt;
* Selling Siphon Bullets does not remove the max HP steal from affected enemies.&lt;br /&gt;
&lt;br /&gt;
Health gained from Siphon Bullets is visible on the user&#039;s healthbar to allies and enemies.&lt;br /&gt;
&amp;lt;gallery widths={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}}0 heights={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}}0&amp;gt;&lt;br /&gt;
File:Ally Siphon Bullets POV.png|Ally Siphon Bullets&#039; gained health&lt;br /&gt;
File:Siphon Bullets on Enemy.png|Enemy Siphon Bullets&#039; gained health&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/McGinnis?diff=62103</id>
		<title>McGinnis</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/McGinnis?diff=62103"/>
		<updated>2026-03-09T18:17:33Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 62095 by 64.109.250.98 (talk) this note is not needed since you can just click on the T3 upgrade on the wiki now to see the updated scaling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_forge&lt;br /&gt;
| voice_actor = Bennett Abara&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Forge; Engineer&lt;br /&gt;
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecondAtMaxSpin|3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;McGinnis&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]].&#039;&#039; She wields a machine gun and her abilities revolve around the usage of structures like turrets and walls, which she can create to support allies and hold down positions to the benefit of her team. If the situation goes awry, she can launch a powerful barrage of rockets at her enemies.&lt;br /&gt;
&lt;br /&gt;
A talented engineer who started her career from a young age, McGinnis isn&#039;t fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn&#039;t that fussed so long as she gets her paycheck.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Ability tabs&lt;br /&gt;
| name=McGinnis&lt;br /&gt;
| ability1_notes=&lt;br /&gt;
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist.&lt;br /&gt;
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s, deal {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives, and receive {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentIncoming}}% damage from Objectives.&lt;br /&gt;
* Turret targeting works as follows:&lt;br /&gt;
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].&lt;br /&gt;
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.&lt;br /&gt;
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret&#039;s target.&lt;br /&gt;
* Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply.&lt;br /&gt;
| ability2_notes=&lt;br /&gt;
* The healing and fire rate bonuses &#039;&#039;&#039;do not stack&#039;&#039;&#039; when multiple Specters cover the same area.&lt;br /&gt;
* All of Specter&#039;s buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of it&#039;s AoE. The linger effect will extinguish alongside Specter if the latter&#039;s duration ends before 1 second.&lt;br /&gt;
| ability3_notes=&lt;br /&gt;
* Spectral wall has a set time of 1.8 seconds to reach it&#039;s max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}.&lt;br /&gt;
* Individual segments of the wall can be destroyed by 2 [[heavy Melee]]s.&lt;br /&gt;
* The T3 turrets are deployed on the side of the wall facing McGinnis.&lt;br /&gt;
| ability4_notes=&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* The slow applied to McGinnis can be reduced by Movement Slow Resist items such as {{ItemIcon|Enduring Speed}} and can also be cleansed for the duration of {{ItemIcon|Unstoppable}}.&lt;br /&gt;
* Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_forge}}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Services Rendered takes 2 seconds to spin up, increasing McGinnis&#039; fire rate and bullet spread, and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair.&lt;br /&gt;
* The DPS and Bullets per second stats listed in game use the max spin up values.&lt;br /&gt;
* Services Rendered&#039;s base fire rate starts at 5 bullets per second (Cycle time: 0.2) and spins up to 12.5 bullets per second (Cycle time: 0.08), averaging around 11 Bullets per second per clip at the beginning of a match.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|forge}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
McGinnis&#039; wish is unknown, although it&#039;s implied that she&#039;s using the ritual as a chance to test some weaponry.&amp;lt;ref&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;Ready to do some field testing.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Heavy Barrage|voice line]] (Upgrade Heavy Barrage): &#039;&#039;&amp;quot;Been waiting to test this for a while.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; In [[The Binding of Oathkeeper]], McGinnis helps Lady Geist due to the chance to &amp;quot;harness the power of a God&amp;quot;.&amp;lt;ref&amp;gt;[[The Binding of Oathkeeper]] - [[The Binding of Oathkeeper#4a - Humble Pie|Chapter 4A]] - {{PageRef|name=McGinnis}}: &#039;&#039;&amp;quot;Give me a reason to help you. Something interesting.&amp;quot; -&#039;&#039; {{PageRef|name=Lady Geist}}: &#039;&#039;&amp;quot;It will likely be 50 years before there&#039;s another maelstrom. Do you really want to wait that long before you try to harness the power of a God?&amp;quot; -&#039;&#039; {{PageRef|name=McGinnis}}: &#039;&#039;&amp;quot;Now we&#039;re talking.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
McGinnis&#039; first name is Margaret, but she goes by Maggie.&amp;lt;ref&amp;gt;2025-01-28 - [[Kaori]]; Deadlock Discord - &#039;&#039;&amp;quot;Maggie is short for Margaret, but she goes by Maggie&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Maximilian Fairfax]] &amp;quot;paraded McGinnis incessantly&amp;quot; to the [[The Cursed Apple|New York]] elite when he first discovered her as a genius teenage inventor.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;&#039;&#039;[[The Binding of Oathkeeper]]&#039;&#039; - [https://youtu.be/nn_C9nQ_Ri0?si=0c6noDOilZQPe4R7&amp;amp;t=346 Chapter 3A]&amp;lt;/ref&amp;gt; McGinnis was famously known as a &amp;quot;kid genius&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Holliday|number=2|hero_quote1=Holliday|quote1=You were that kid genius, right?}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Lash|number=1|hero_quote1=Lash|quote1=Ahh, so The Lash is working with the kid genius.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the head engineer of Fairfax Industries Military R&amp;amp;D department, McGinnis brainstorms the occult war machines.&amp;lt;ref&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Enemies|voice line]] (Killed Yamato): &#039;&#039;&amp;quot;Yamato, you run a street gang. I drive the occult industrial complex. You never had a chance.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Holliday|number=2|hero_quote1=McGinnis|quote1=I&#039;m the lead engineer for the occult industrial complex.}}&amp;lt;/ref&amp;gt; While it&#039;s unknown where McGinnis&#039; inventions have been used, it&#039;s said that she may be resposible for millions of deaths.&amp;lt;ref&amp;gt;[[The Binding of Oathkeeper]] - [[The Binding of Oathkeeper#4a - Humble Pie|Chapter 4A]] - {{PageRef|name=Lady Geist}}: &#039;&#039;&amp;quot;Your mind is the engine that drives the occult war machine. Within a decade your inventions will claim millions of lives, if they haven&#039;t already.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Hotel Guest Taunt - Hero Specific|voice line]] (Taunt McGinnis): &#039;&#039;&amp;quot;Your creations are responsible for the deaths of millions, McGinnis, you’re a monster.&#039;&#039;&amp;lt;/ref&amp;gt; As a &amp;quot;notorious misanthrope&amp;quot;, McGinnis doesn&#039;t really care about the deaths she&#039;s caused or the sins of Fairfax Industries.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Newscaster|file=Newscaster seasonal forge unlock 01 alt 01.mp3|transcription=Presumably walking home drunk after a Fairfax Industries holiday party, notorious misanthrope Maggie McGinnis has been seen looking festive!}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;Do I love working for Fairfax Industries? No. Does it pay a small fortune? Yes. How do I sleep at night? Like a baby.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Ivy|number=1|hero_quote1=Ivy|quote1=Carlos says Fairfax Industries is bad for the country.|hero_quote2=McGinnis|quote2=And if Carlos paid my mortgage, I might care what he had to say.}}&amp;lt;/ref&amp;gt; McGinnis thinks ethics are for scientists &amp;quot;that can&#039;t think big enough&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;Ethics are for scientists that can&#039;t think big enough.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While McGinnis doesn&#039;t love working for [[Fairfax Industries]], she&#039;s content with being a &amp;quot;wage slave&amp;quot; since she gets paid a fortune.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Seven|number=1}}&amp;lt;/ref&amp;gt; McGinnis was worried that she would lose her job when Fairfax lost the sovereignty of the [[United States of America|Island of Cadenza]] to the US Government.&amp;lt;ref&amp;gt;[[McGinnis/Quotes#Conversations|McGinnis and Haze conversation]] - McGinnis: &#039;&#039;&amp;quot;I was just a kid freaking out &#039;cause I thought I was going to lose my job but, Fairfax was surprisingly calm. I don&#039;t think he expected Cadenza to last forever. He just wanted to make the most out of an opportunity before legislation caught up. Plus, the guy gets to say he created one of the United States!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Newscaster|file=newscaster_headline_78.mp3|transcription=The Supreme Court is poised to rule on the Fairfax Fair Tax bill next session. Will our 50th state remain in the union? Or will Fairfax Industries successfully regain its sovereignty over the island of Cadenza? Only time will tell!|no_pageref_file=true}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
McGinnis is aware and makes it known that Spectral Wall usually backfires on her team.&amp;lt;ref&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Pre-Game|voice line]] (pre-game ping): &#039;&#039;&amp;quot;Just wanna get ahead of this: I will probably misuse the wall at some point, and I&#039;m sorry in advance.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Spectral Wall|voice line]] (upgrade Spectral Wall): &#039;&#039;&amp;quot;If this misfires, my team won&#039;t let me hear the end of it.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Abrams|number=1|hero_quote1=McGinnis|quote1=Just wanna get this out of the way. I&#039;m gonna be doing my best to support you but, shit happens and if you end up on the wrong side of a spectral wall... I&#039;m sorry.|hero_quote2=Abrams|quote2=That was... very specific.|hero_quote3=McGinnis|quote3=It happens a lot.}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
McGinnis&#039; equipment and weaponry is powered by souls.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Abrams|number=2|hero_quote1=Abrams|quote1=How do you not throw out your back carrying all that stuff?|hero_quote2=McGinnis|quote2=It&#039;s lighter than it looks. Souls don&#039;t weigh a whole lot.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Unselect|voice line]] (Unselect): &#039;&#039;&amp;quot;Great. I thought of a new way to weaponize souls in the shower, I need to go to the lab.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
McGinnis likes to drink beer.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* In [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]], one possible storyline includes McGinnis building a new ward for {{HeroIcon|Lady Geist}}.&lt;br /&gt;
* McGinnis consistently mistakes {{PageRef|name=Kelvin}}&#039;s name for &amp;quot;Kevin&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Enemies|voice line]] (Killed Kelvin): &#039;&#039;&amp;quot;Took out Kevin – Kelvin. His name is Kelvin. I&#039;m gonna get that right next time.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Kelvin|number=2}}&amp;lt;/ref&amp;gt; Most of McGinnis&#039; pings for Kelvin include a variant where she calls him &amp;quot;Kevin&amp;quot;.&lt;br /&gt;
* McGinnis accuses {{HeroIcon|Calico}} of stealing her ideas.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill calico 02.mp3|transcription=Tell you what, you stop stealing my ideas and I&#039;ll stop shootin&#039; ya.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** It&#039;s possible this is referring to Calico&#039;s old lore as a weapons dealer, as Calico used to use turrets while she was in Hero Labs.&lt;br /&gt;
* McGinnis wants to talk to {{HeroIcon|Shiv}} and &amp;quot;fix him&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill shiv 03.mp3|context=(killed Shiv)|transcription=When this is all over Shiv, we should talk.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill shiv 02.mp3|context=(killed Shiv)|transcription=I can fix him!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* McGinnis wants to sample {{HeroIcon|Viscous}}&#039; goo.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill viscous 04.mp3|transcription=Dibs on Viscous&#039; goo!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* McGinnis doesn&#039;t frequent {{HeroIcon|Infernus}}&#039; bar, [[Jezebel&#039;s]], because she finds it &amp;quot;too fancy&amp;quot;. She does, however, want to go when infernus offers her free drinks.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Infernus|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* McGinnis is impressed by the craftsmanship used to create {{PageRef|name=Bebop}} and shows interest in hiring his creator, [[Shelly Fisher|Ms. Shelly]].&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Bebop|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* McGinnis offers help to remove {{HeroIcon|Seven}}&#039;s headgear.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Seven|number=2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* McGinnis offers to upgrade {{HeroIcon|Dynamo}}&#039;s body.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Dynamo|number=1|hero_quote1=McGinnis|quote1=How&#039;s that body working out for ya? (...) Well, if you ever want an upgrade or something, you may call!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* McGinnis appreciates what {{PageRef|name=Ivy}} has done for New York.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Ivy|number=3|hero_quote1=McGinnis|quote1=I read about you in the paper. Thanks for making New York a little better.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Enemies|voice line]] (Killed Ivy): &#039;&#039;&amp;quot;Appreciate what you did for Spanish Harlem, but I gotta do what I gotta do.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* McGinnis makes fun of {{PageRef|name=Grey Talon}} and {{PageRef|name=Infernus}} for not using guns.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Grey Talon|number=1|hero_quote1=McGinnis|quote1=You know they make things like &amp;quot;guns&amp;quot;, if you ever wanna step into the 20th century.|hero_quote2=Grey Talon|quote2=I see charm is not one of your talents.|hero_quote3=McGinnis|quote3=Charm doesn&#039;t win fights. You know what does? Guns. Which you don&#039;t have.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Infernus|number=3|hero_quote1=McGinnis|quote1=Where&#039;s your gun?|hero_quote2=Infernus|quote2=I don&#039;t need one.|hero_quote3=McGinnis|quote3=No one &amp;quot;needs&amp;quot; a gun, it just makes surviving a firefight significantly more likely!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{HeroIcon|Pocket}} loathes McGinnis due to her work for Fairfax Industries.&amp;lt;ref&amp;gt;{{PageRef|name=Pocket}}&#039;s in-game [[Pocket/Quotes#Enemies|voice line]] (killed McGinnis): &#039;&#039;&amp;quot;You could&#039;ve made the world a better place. Instead, you chose to do this.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Pocket}}&#039;s in-game [[Pocket/Quotes#Allies|voice line]] (pass McGinnis on zipline): &#039;&#039;&amp;quot;Karma&#039;s coming for you, Maggie.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Pocket}}&#039;s in-game [[Pocket/Quotes#Enemies|voice line]] (killed McGinnis): &#039;&#039;&amp;quot;You&#039;re complicit, McGinnis.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Seven}} criticizes McGinnis for her lack of creativity.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Seven|number=3|hero_quote1=Seven|quote1=Now I think it&#039;s safe to say you plateau&#039;d.|hero_quote2=McGinnis|quote2=I&#039;m sorry, what did you say?|hero_quote3=Seven|quote3=You are a woman who executes pedestrian ideas at the highest level. That makes you a master craftsman, but far from a visionary.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=The Doorman}} calls McGinnis &amp;quot;the brightest mind humanity has to offer&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Allies|voice line]] (Pass McGinnis on Zipline): &#039;&#039;&amp;quot;So that&#039;s the brightest mind humanity has to offer...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Apollo}}&#039;s father is a &amp;quot;fan&amp;quot; of McGinnis.&amp;lt;ref&amp;gt;{{PageRef|name=Apollo}}&#039;s in-game [[Apollo/Quotes#Enemies|voice line]] (killed McGinnis): &#039;&#039;&amp;quot;A pity you&#039;re not on my side, McGinnis. My father would be a fan.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Mina}} and {{PageRef|name=Wraith}} call McGinnis &amp;quot;Fairfax&#039;s pet genius&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Mina}}&#039;s in-game [[Mina/Quotes#Enemies|voice line]] (Destroy Turrets): &#039;&#039;&amp;quot;I&#039;m gonna kill Fairfax&#039;s little pet genius!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=McGinnis|hero2=Wraith|number=1|hero_quote1=Wraith|quote1=You&#039;re Fairfax&#039;s pet genius, right?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Paradox}} is interested in McGinnis&#039; research and the secrets she holds for Fairfax.&amp;lt;ref&amp;gt;{{PageRef|name=Paradox}}&#039;s in-game [[Paradox/Quotes#Enemy|voice line]] (Killed McGinnis): &#039;&#039;&amp;quot;I want your research, McGinnis.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Paradox}}&#039;s in-game [[Paradox/Quotes#Enemy|voice line]] (Killed McGinnis): &#039;&#039;&amp;quot;What secrets are you hiding for Fairfax, McGinnis?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; McGinnis has been trying to keep Paradox out of her lab.&amp;lt;ref&amp;gt;{{PageRef|name=McGinnis}}&#039; in-game [[McGinnis/Quotes#Enemies|voice line]] (Killed Paradox): &#039;&#039;&amp;quot;Maybe Paradox will stop tryin&#039;a raid my lab.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:McGinnis card.png|McGinnis portrait&lt;br /&gt;
File:McGinnis MM.png|McGinnis icon&lt;br /&gt;
File:McGinnis Render.png|McGinnis in-game render&lt;br /&gt;
File:McGinnis Reference Sheet.png|McGinnis reference sheet&lt;br /&gt;
File:Mcginnis name.png|McGinnis name typography&lt;br /&gt;
File:McGinnis card v2.png|Previous McGinnis portrait&lt;br /&gt;
File:McGinnis card old.png|Original McGinnis portrait&lt;br /&gt;
File:McGinnis Render old.png|McGinnis model before the [[Update:May 8, 2025|2025-05-08 Update]]&lt;br /&gt;
File:McGinnis winter.png|McGinnis 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:McGinnis VN.png|McGinnis visual novel art&lt;br /&gt;
File:McGinnis dress.png|McGinnis visual novel art - Dress&lt;br /&gt;
File:McGinnis Weapon.png|McGinnis weapon - Services Rendered&lt;br /&gt;
File:McGinnis temp mm.png|Temporary McGinnis icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Forge Neon Prime.png|Forge portrait ([[Neon Prime]])&lt;br /&gt;
File:McGinnis Gloat.png|Gloat icon for McGinnis.&lt;br /&gt;
File:McGinnis Critical.png|Critical health icon for McGinnis.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]]&#039;&#039;,&#039;&#039; McGinnis was named &#039;&#039;&#039;Forge&#039;&#039;&#039;. She had a relationship with &#039;&#039;&#039;Astro&#039;&#039;&#039; ([[Holliday]]).&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lash|file=Lash killed by forge 04.mp3|transcription=Astro is a lucky lady to be with someone like Forge.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Lash|file=Lash killed by forge 01.mp3|transcription=I see her at the Bear Pit every Thursday with Astro, that lady is a student of the game.}}&amp;lt;/ref&amp;gt; She trained fighting with [[Lash]] in his dojo.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|alt_name=Forge|file=Mcginnis melee kill 05.mp3|context=(melee kill)|transcription=Training with Lash is paying off!}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|alt_name=Forge|file=Mcginnis kill lash 05.mp3|context=(killed Lash)|transcription=I tried to warn you dude, I&#039;m a fast learner.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* McGinnis&#039; design is similar to popular depictions of the American World War II cultural icon [[wikipedia:Rosie_the_Riveter|Rosie the Riveter]] - notably the red headband, blue shirt, jeans overalls, red socks and bulky physique.&lt;br /&gt;
* McGinnis and [[Bebop]] are currently tied for the highest base ammo count at 66.&lt;br /&gt;
* In &#039;&#039;[[The Binding of Oathkeeper]]&#039;&#039; artwork, McGinnis has a mermaid tattoo in her left shoulder.&lt;br /&gt;
* McGinnis&#039; Heavy Barrage sound effects were changed to sound less like a real air raid siren.&lt;br /&gt;
* &amp;quot;Tinkering in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as McGinnis in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Soul_Urn?diff=61915</id>
		<title>Soul Urn</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Soul_Urn?diff=61915"/>
		<updated>2026-03-08T12:45:08Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: /* Carrying the soul urn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Soul Urn Render.png|right|frameless|278x278px]]{{Quotation|Soul Urn|You&#039;d think people would be more excited about a jar of souls!}}&lt;br /&gt;
The &#039;&#039;&#039;Soul Urn&#039;&#039;&#039;, also known as &#039;&#039;&#039;Spirit Urn, Soul Jar&#039;&#039;&#039; or &#039;&#039;&#039;Spirit Jar&#039;&#039;&#039;, is an objective that spawns at the 10-minute mark and respawns in 5-minute intervals.&lt;br /&gt;
&lt;br /&gt;
Players can pick up the urn and deliver it to its destination on the opposite side of the map. Doing so grants the delivering team [[souls#Soul Orbs|Soul Orbs]], a [[Golden statue]] buff, and additional souls for the courier.&lt;br /&gt;
&lt;br /&gt;
[[File:Soul Urn.png|thumb|Soul Urn icon]]&lt;br /&gt;
&lt;br /&gt;
== Carrying the soul urn ==&lt;br /&gt;
After 10 minutes, the Soul Urn spawns in one of two locations in the outermost lanes: beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Yellow Lane at 10 minutes and alternates lanes every 5 minutes. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by standing near it for 2 seconds. Being [[Melee Attack|melee]]&#039;d or [[Stun|stunned]] while picking up the urn resets its channel time, and the player cannot [[parry]] while picking it up.&lt;br /&gt;
&lt;br /&gt;
While carrying the urn, the courier is affected in several ways:&lt;br /&gt;
* They get a [[Move Speed]] bonus of +3.5 m/s (capped at 15 m/s max), they get their [[Sprint Speed]] disabled and they have 100% [[Slow Resistance]] and 30% [[Damage Resistance|Bullet]] and [[Damage Resistance|Spirit Resist]].&lt;br /&gt;
* They are [[Status Effects#Disarmed|disarmed]], [[Status Effects#Silence|silenced]], and cannot use active items.&lt;br /&gt;
** Channeled abilities and items started before picking up the urn, like {{HeroIcon|Ivy}}&#039;s {{AbilityIcon|Air Drop}}, {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Goo Ball}} and {{ItemIcon|Magic Carpet}}, are not interrupted. Abilities can still be activated for about half a second while picking up urn.&lt;br /&gt;
* They are revealed to the enemy team on the [[Minimap]].&lt;br /&gt;
* They cannot use [[Ziplines]] or [[Teleporter]]s.&lt;br /&gt;
* Going through {{HeroIcon|The Doorman|l1=the Doorman}}&#039;s {{AbilityIcon|Doorway|l1=Doors}} drops the urn at the entrance door.&lt;br /&gt;
* {{HeroIcon|Rem|l1=Rem}} and {{HeroIcon|Calico|l1=Calico}} (during {{AbilityIcon|Ava|Ava}}) cannot enter [[vent]]s.&lt;br /&gt;
&lt;br /&gt;
The courier can drop the urn at any time by pressing their [[parry]] key. A [[Melee Attack|melee attack]] (light or heavy) or any [[Status_Effects|stun]] from an enemy (including [[Trooper]]s) will also force the courier to drop it. If the urn is left on the ground for too long, it will walk back to its spawn point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Soul Urn&#039;s soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value.&lt;br /&gt;
&lt;br /&gt;
=== Drop-off location ===&lt;br /&gt;
[[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player&#039;s side]]&lt;br /&gt;
The drop-off point is on the opposite side of the map, marked by a Soul Urn outline icon on the Minimap and colored red if an enemy player is currently carrying the urn. The urn is instantly turned in when the courier steps onto the drop-off (being in the air doesn&#039;t count).&lt;br /&gt;
&lt;br /&gt;
If a team is behind by a certain soul threshold (15% for the first urn, 10% after), the drop-off point moves closer to their side. This &amp;quot;favored&amp;quot; status is indicated by four floating green candles around the urn, and a green arrow over the urn pointing to the favored side in the minimap. For the leading team (drop-off on the enemy&#039;s side), the candles and minimap arrow are red.&lt;br /&gt;
&lt;br /&gt;
The drop-off location is determined when an urn is first picked up by any player. Once determined, the drop-off point is fixed until the next urn spawn, even if the urn walks back to its spawn or the team soul difference changes.&lt;br /&gt;
&lt;br /&gt;
=== Anti-stalling mechanics ===&lt;br /&gt;
To prevent one team from holding the urn for too long without delivering it, the urn begins to damage its courier for 1.5% of their max health per second and disables their [[Health Regen]] after carrying it for 45 seconds. Furthermore, if the urn is dropped after that point the courier&#039;s entire team is prevented from picking up the urn again for 12 seconds. The 45-second timer pauses if the urn is dropped and resets if the enemy team picks it up.&lt;br /&gt;
&lt;br /&gt;
== Soul urn reward ==&lt;br /&gt;
The Soul Urn&#039;s base soul bounty is &#039;&#039;&#039;1300 Souls&#039;&#039;&#039; and increases by &#039;&#039;&#039;230 Souls per minute&#039;&#039;&#039; of game time. This value is &amp;quot;locked in&amp;quot; at the minute the Urn spawns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;10-minute Urn:&#039;&#039;&#039; 3,600 Souls&lt;br /&gt;
* &#039;&#039;&#039;20-minute Urn:&#039;&#039;&#039; 5,900 Souls&lt;br /&gt;
* &#039;&#039;&#039;30-minute Urn:&#039;&#039;&#039; 8,200 Souls&lt;br /&gt;
&lt;br /&gt;
When a team successfully turns in the Soul Urn:&lt;br /&gt;
* A random &#039;&#039;&#039;Golden Statue buff&#039;&#039;&#039; is granted to each member of the capturing team.&lt;br /&gt;
* 50% of the base value is distributed &#039;&#039;&#039;instantly and equally&#039;&#039;&#039; to all team members.&lt;br /&gt;
* 50% of the base value is spawned as contestable &#039;&#039;&#039;Soul Orbs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Courier&#039;s bonus ===&lt;br /&gt;
The courier receives a personal bonus equal to &#039;&#039;&#039;35% of their total share&#039;&#039;&#039; (Base Share + Comeback Bonus). This bonus is awarded &#039;&#039;&#039;instantly&#039;&#039;&#039; upon delivery and cannot be denied by the enemy team. They also get 4 random [[Golden Statue]] buffs.&lt;br /&gt;
&lt;br /&gt;
=== The comeback mechanic ===&lt;br /&gt;
{{Correction|The math for comeback bounty may be inaccurate and needs more testing}}&lt;br /&gt;
If the capturing team is behind by &#039;&#039;&#039;10% or more&#039;&#039;&#039; (15% for the first urn), the Urn becomes a Comeback Urn. This adds a &#039;&#039;&#039;Comeback Bonus&#039;&#039;&#039; to the reward:&lt;br /&gt;
* &#039;&#039;&#039;Bonus Calculation:&#039;&#039;&#039; The bonus scales based on game time and the team&#039;s soul deficit. It uses a growth rate of &#039;&#039;&#039;130 Souls per minute&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Approximate Formula:&#039;&#039;&#039; Individual Bonus = 130 × Minutes × Deficit %&lt;br /&gt;
* &#039;&#039;&#039;Safe Payout:&#039;&#039;&#039; The entire Comeback Bonus is added to the &#039;&#039;&#039;Instant Soul&#039;&#039;&#039; pool. &lt;br /&gt;
* &#039;&#039;&#039;Orbs:&#039;&#039;&#039; The contestable Soul Orbs &#039;&#039;&#039;do not increase&#039;&#039;&#039; during a comeback; they remain fixed at 50% of the original base share.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The first 3,000 souls of net worth difference are generally ignored when calculating the deficit, which may slightly dampen the bonus for smaller leads.&lt;br /&gt;
&lt;br /&gt;
== Reward scenarios ==&lt;br /&gt;
The following examples use the &#039;&#039;&#039;10-minute Soul Urn&#039;&#039;&#039; (Base Value: 3,600 Souls).&lt;br /&gt;
&lt;br /&gt;
=== Scenario 1: Standard delivery (Team is winning or even) ===&lt;br /&gt;
* &#039;&#039;&#039;Individual Base Share:&#039;&#039;&#039; 600 Souls (3,600 ÷ 6)&lt;br /&gt;
* &#039;&#039;&#039;Orbs per player:&#039;&#039;&#039; 300 Souls (50% of share, deniable)&lt;br /&gt;
* &#039;&#039;&#039;Instant per player:&#039;&#039;&#039; 300 Souls (50% of share, guaranteed)&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Each Teammate receives:&#039;&#039;&#039; 600 Souls total (300 instant + 300 from orbs)&lt;br /&gt;
# &#039;&#039;&#039;The Courier receives:&#039;&#039;&#039; 810 Souls total (300 instant + 300 orbs + 210 courier bonus)&lt;br /&gt;
#* The courier&#039;s 35% bonus is: 600 × 0.35 = 210 souls.&lt;br /&gt;
&lt;br /&gt;
=== Scenario 2: Comeback delivery (30% deficit) ===&lt;br /&gt;
* &#039;&#039;&#039;Individual Base Share:&#039;&#039;&#039; 600 Souls&lt;br /&gt;
* &#039;&#039;&#039;Comeback Bonus per player:&#039;&#039;&#039; 130 × 10 × 0.30 = 390 Souls&lt;br /&gt;
* &#039;&#039;&#039;Total Individual Share:&#039;&#039;&#039; 990 Souls (600 base + 390 bonus)&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Each Teammate receives:&#039;&#039;&#039; 990 Souls total (690 instant + 300 from orbs)&lt;br /&gt;
#* Instant souls include 300 (base) + 390 (comeback).&lt;br /&gt;
# &#039;&#039;&#039;The Courier receives:&#039;&#039;&#039; 1,337 Souls total (1,037 instant + 300 orbs)&lt;br /&gt;
#* Courier bonus is: 990 × 0.35 = 346.5 souls.&lt;br /&gt;
#* Instant souls include 300 (base) + 390 (comeback) + 346.5 (bonus).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Soul Urn Bounty Progression (Standard Delivery)&lt;br /&gt;
|-&lt;br /&gt;
! Minute !! Total Pot !! Teammate Total !! Courier Total !! Team Instant (Total)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 3,600 || 600 || 810 || 2,010&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 4,750 || 792 || 1,069 || 2,652&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5,900 || 983 || 1,327 || 3,294&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 7,050 || 1,175 || 1,586 || 3,936&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 8,200 || 1,367 || 1,845 || 4,578&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 9,350 || 1,558 || 2,104 || 5,220&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 10,500 || 1,750 || 2,363 || 5,863&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 11,650 || 1,942 || 2,621 || 6,505&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 12,800 || 2,133 || 2,880 || 7,147&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;Team Instant&#039;&#039; refers to the total non-deniable souls granted to the team (Instant shares + Courier bonus). All fractional soul values have been rounded.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
[[Trapper]] builds Soul Urns for the New York Municipal Coven.&amp;lt;ref&amp;gt;{{BackgroundCite|name=Trapper|quote=An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Urn is sentient and says its job is to keep New York clean by capturing rogue spirits, which should then be released in another location.&lt;br /&gt;
&lt;br /&gt;
The Urn nags heroes to be delivered quickly and believes its work is underappreciated.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]], the Urn was called the &#039;&#039;&#039;Idol&#039;&#039;&#039; and dropped off at the Center Temple, a location above the [[Mid-Boss]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Soul Urn/Quotes]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox gameplay}}{{Lore Navbox}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:ReducibleCC?diff=61809</id>
		<title>Template:ReducibleCC</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:ReducibleCC?diff=61809"/>
		<updated>2026-03-07T19:58:44Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: updated mirage ability name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* {{HeroIcon|Abrams}} - {{AbilityIcon|Shoulder Charge}} and {{AbilityIcon|Seismic Impact}}&lt;br /&gt;
* {{HeroIcon|The Doorman}} - {{AbilityIcon|Luggage Cart}}&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}} ( {{Disarmed}} {{Silenced}}) and {{AbilityIcon|Guided Owl}}&lt;br /&gt;
* {{HeroIcon|Haze}} – {{AbilityIcon|Sleep Dagger}}&lt;br /&gt;
* {{HeroIcon|Holliday}} – {{AbilityIcon|Spirit Lasso}}&lt;br /&gt;
* {{HeroIcon|Infernus}} – {{AbilityIcon|Concussive Combustion}} &lt;br /&gt;
* {{HeroIcon|Ivy}} – {{AbilityIcon|Stone Form}} and {{AbilityIcon|Air Drop}} ( {{Silenced|Tier 3}} )&lt;br /&gt;
* {{HeroIcon|Lady Geist}} – {{AbilityIcon|Soul Exchange}} ( {{Silenced|Tier 3}} )&lt;br /&gt;
* {{HeroIcon|Lash}} – {{AbilityIcon|Death Slam}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|McGinnis}} – {{AbilityIcon|Spectral Wall}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Mina}} - {{AbilityIcon|Nox Nostra}} ( {{Silenced}} )&lt;br /&gt;
* {{HeroIcon|Mirage}} – {{AbilityIcon|Dust Devil}}  &lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} – {{AbilityIcon|Sand Blast}} ( {{Disarmed}}) and {{AbilityIcon|Combo}}  &lt;br /&gt;
* {{HeroIcon|Paige}} - {{AbilityIcon|Captivating Read}} and {{AbilityIcon|Rallying Charge}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Time Wall}} ( {{Silenced|Tier 3}} )&lt;br /&gt;
* {{HeroIcon|Seven}} – {{AbilityIcon|Static Charge}}&lt;br /&gt;
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Rabbit Hex}} ( {{Disarmed}} {{Silenced}})&lt;br /&gt;
* {{HeroIcon|Victor}} - {{AbilityIcon|Shocking Reanimation}}&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}}&lt;br /&gt;
* {{HeroIcon|Viscous}} – {{AbilityIcon|Goo Ball}}  &lt;br /&gt;
* {{HeroIcon|Vyper}} – {{AbilityIcon|Petrifying Bola}}  &lt;br /&gt;
* {{HeroIcon|Warden}} – {{AbilityIcon|Binding Word}} &lt;br /&gt;
* {{HeroIcon|Wraith}} – {{AbilityIcon|Telekinesis}} ( {{Disarmed}} {{Silenced}})&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Cursed Relic}}&lt;br /&gt;
* {{ItemIcon|Knockdown}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
* [[Walker]] - Stomp&lt;br /&gt;
* [[Ziplines|Zipline]] knockdown stun&lt;br /&gt;
&lt;br /&gt;
The stun induced from a [[Melee Attack#Parry|parry]] cannot be reduced.&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Haze?diff=61503</id>
		<title>Haze</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze?diff=61503"/>
		<updated>2026-03-04T08:21:27Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Tested this and It really just doesn&amp;#039;t seem true.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_haze&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haze&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She works as a secret agent in the Sandman Division of [[OSIC]], fighting as a devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, Haze can enter her Bullet Dance to avoid return fire while dispatching her remaining targets.&lt;br /&gt;
&lt;br /&gt;
In her position at the Occult Security and Investigation Commission, Haze is regularly tasked with infiltrating the dreams of &amp;quot;Persons of Interest&amp;quot; to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability tabs&lt;br /&gt;
| name=Haze&lt;br /&gt;
| ability3_notes=&lt;br /&gt;
* Fixation does 40% less damage against structures.&lt;br /&gt;
| ability4_notes=&lt;br /&gt;
* Bullet Dance cannot be [[Status Effects#Disarm|disarmed]].&lt;br /&gt;
* Bullet Dance procs bullet-based effects, such as [[Mystic Shot]] and [[Lucky Shot]].&lt;br /&gt;
* Haze can cast [[Items#Active_Items|active items]] while channeling.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_haze}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|haze}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Haze is fighting in the [[ritual]] on behalf of the [[Occult Security and Investigation Commission|OSIC]].&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;I&#039;m here on OSIC business.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Pre-Game|voice line]] (Pre-Game Ping): &#039;&#039;&amp;quot;This assignment keeps getting weirder.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Her wish is unknown, although the [[Patron|Patrons]] tempt her to wish herself a new life.&amp;lt;ref&amp;gt;{{PageRef|name=Hidden King}}&#039;s in-game [[Haze/Quotes#Patrons|voice line]] (Haze Start): &#039;&#039;&amp;quot;There is a life waiting for you, Haze, and once you complete the ritual, it can be yours.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Hidden King}}&#039;s in-game [[Haze/Quotes#Patrons|voice line]] (Haze Start): &#039;&#039;&amp;quot;Haze, soon you will have to decide if you&#039;re summoning the Hidden King for the OSIC... or for yourself.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Archmother}}&#039;s in-game [[Haze/Quotes#Patrons|voice line]] (Haze Start): &#039;&#039;&amp;quot;You&#039;ve walked through countless dreams, Haze. It&#039;s time to live your own.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; She has prepared extensively for the ritual by performing drills, research, stretching, divination, and fortune telling.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Victor|hero_quote1=Haze|quote1=Are you kidding me? There&#039;s a mountain of things you can do to prepare. Drills, research, stretching… and that&#039;s not even dipping our toes in divination and fortu-}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haze works for the OSIC because she &amp;quot;loves her country&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Vindicta|number=2|hero_quote1=Vindicta|quote1=How can you work for them?|hero_quote2=Haze|quote2=I love my country.}}&amp;lt;/ref&amp;gt; She acknowledges that the OSIC is flawed, but in her eyes the ends justify the means.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Vindicta|number=2|hero_quote1=Haze|quote1=I&#039;m not a zealot. The OSIC isn&#039;t perfect and neither is the world. You of all people should understand that the ends justify the means.}}&amp;lt;/ref&amp;gt; She is extremely loyal to her superiors and her job,&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[The Doorman/Quotes#Hotel Guest Taunt - Hero Specific|voice line]] (Taunt Haze): &#039;&#039;&amp;quot;The OSIC is lucky to have you, Haze. Your commitment to your work is an inspiration, but even you deserve some R&amp;amp;R. Why don’t you take a PTO day at The Baroness?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Select|voice line]] (Select): &#039;&#039;&amp;quot;I dedicated my life to the OSIC. I won&#039;t fail them.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=McGinnis|number=1|hero_quote1=McGinnis|quote1=Planning on transferring up here?|hero_quote2=Haze|quote2=I&#039;ll go wherever they need me.}}&amp;lt;/ref&amp;gt; although it&#039;s implied that she doesn&#039;t love being a Sandman.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Abrams|number=1|hero_quote1=Abrams|quote1=You like being a Sandman?|hero_quote2=Haze|quote2=I&#039;m good at my job.|hero_quote3=Abrams|quote3=That&#039;s not what I asked.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Drifter|number=3|hero_quote1=Drifter|quote1=Smile, Haze. You&#039;re gonna like killing people with me.|hero_quote2=Haze|quote2=Being good at something and liking something are two different things.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haze is nicknamed &amp;quot;Dreamwalker&amp;quot; and &amp;quot;Dreamstalker&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{PageRef|name=Haze}}&#039;s [[Haze/Quotes#Other Characters|other character interactions]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haze appreciates quality knifework.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Shiv|number=3|hero_quote1=Haze|quote1=You got good taste in knives.|hero_quote2=Haze|quote2=Not enough people appreciate quality blade work.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haze plays the cello for fun.&amp;lt;ref&amp;gt;[[Haze/Quotes#Conversations|Haze &amp;amp; Viscous conversation 2]] - {{PageRef|name=Haze}}: &#039;&#039;&amp;quot;I play the cello.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
* Most characters dislike fighting Haze, since nobody wants to piss off the [[Occult Security and Investigation Commission|OSIC]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
* Haze and {{PageRef|name=Rem}} are friends.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Rem|hero2=Haze|number=3|hero_quote1=Rem|quote1=We friends?|hero_quote2=Haze|quote2=Of course we are.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Rem}}&#039;s unusued [[Rem/Quotes#Naptime Taunt|voice line]] (Naptime w/ Haze): &#039;&#039;&amp;quot;I love you, Haze.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (killed Rem): &#039;&#039;&amp;quot;I&#039;m sorry I couldn&#039;t protect you.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Haze promised to help Rem get home and dislikes him fighting in the ritual due to the dangers.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Rem|hero2=Haze|number=2|hero_quote1=Haze|quote1=I&#039;m going to get you home.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Rem|hero2=Haze|number=1|hero_quote1=Haze|quote1=You shouldn&#039;t be here.|hero_quote2=Rem|quote2=We&#039;re together!|hero_quote3=Haze|quote3=It&#039;s not safe.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Rem calls Haze his &amp;quot;mom&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Rem|hero2=Haze|number=2|hero_quote1=Rem|quote1=I trust you. You&#039;re my mom.|hero_quote2=Haze|quote2=I&#039;m not.|hero_quote3=Rem|quote3=I mean, you kinda are.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Rem sees Haze when he sleeps and claims that &amp;quot;she&#039;s him&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Rem}}&#039;s in-game [[Rem/Quotes#Enemy|voice line]] (killed Haze): &#039;&#039;&amp;quot;I see her when I sleep.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Rem}}&#039;s in-game [[Rem/Quotes#Enemy|voice line]] (killed Haze): &#039;&#039;&amp;quot;She&#039;s me.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Rem seems to have caused Haze some trouble prior to the ritual,&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Rem|hero2=Haze|number=3|hero_quote1=Rem|quote1=Sorry I caused trouble...|hero_quote2=Haze|quote2=You&#039;re fine, Rem. It&#039;s… it was nice to see you.}}&amp;lt;/ref&amp;gt; but how the two met and how they know each other is currently unknown.&lt;br /&gt;
* Haze and {{HeroIcon|Grey Talon}} know each other. She refers to him by his first name and sent a card when his son died.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{ConvoCite|hero1=Haze|hero2=Grey Talon|number=1|hero_quote1=Haze|quote1=Been a while, Wesley.|hero_quote2=Haze|quote2=I&#039;m sorry about Nathan.|hero_quote3=Grey Talon|quote3=Thank you. We... We got your card.}}&amp;lt;/ref&amp;gt; They haven&#039;t seen each other for &amp;quot;a while&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Grey Talon|number=2|hero_quote1=Haze|quote1=Not the best circunstances for a reunion.|hero_quote2=Grey Talon|quote2=Let&#039;s be honest, Haze... This was the only circumstance we&#039;d have a reunion.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze takes {{PageRef|name=Viscous}} and his problems seriously.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Viscous|hero2=Haze|number=3|hero_quote1=Viscous|quote1=Thanks for your help, Haze. Not everyone takes the problems of the Deep seriously.|hero_quote2=Haze|quote2=We don&#039;t live in a vacuum. If there&#039;s a problem in the Deep, it&#039;s only a matter of time before it&#039;s a problem on land.}}&amp;lt;/ref&amp;gt; She wants to know more about [[The Adversary]] in case more creatures like it come through [[The Deep]]&#039;s astral gate.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Viscous|hero2=Haze|number=1|hero_quote1=Haze|quote1=Viscous, after the ritual, I need you to tell me about the Adversary.|hero_quote2=Viscous|quote2=But after the ritual, the Adversary will be gone!|hero_quote3=Haze|quote3=Yes, but there may be others, and the OSIC needs to be prepared.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze suggests a position at the OSIC to {{HeroIcon|Abrams}},&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Abrams|number=2|hero_quote1=Haze|quote1=You should consider working for the OSIC.|hero_quote2=Abrams|quote2=I think you guys have enough people who can kick down doors.|hero_quote3=Haze|quote3=We do. We don&#039;t have enough guys who care what doors are getting kicked down.}}&amp;lt;/ref&amp;gt; {{PageRef|name=Graves}},&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Graves|hero2=Haze|number=2}}&amp;lt;/ref&amp;gt; {{PageRef|name=Victor}}&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Victor|number=2}}&amp;lt;/ref&amp;gt; and {{PageRef|name=Vindicta}}.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Vindicta|number=1|hero_quote1=Haze|quote1=Are you interested in joining the OSIC?|hero_quote2=Vindicta|quote2=I think I&#039;ve had my fill of state-sanctioned murder.|hero_quote3=Haze|quote3=So that&#039;s a no.}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Haze is worried about {{PageRef|name=Apollo}} participating in the ritual since him dying would cause an international incident.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Apollo|hero2=Haze|number=2|hero_quote1=Haze|quote1=If you die, there&#039;s going to be an international incident.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (killed Apollo): &#039;&#039;&amp;quot;Wonder who we&#039;re going to frame for this.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze appreciates what {{PageRef|name=Ivy}} did for New York.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Ivy|hero2=Haze|number=1|hero_quote1=Haze|quote1=You did good things for this city. You should feel proud.|hero_quote2=Ivy|quote2=Anyone would have done the same.|hero_quote3=Haze|quote3=No, they wouldn&#039;t. That&#039;s why it took you to do it.}}&amp;lt;/ref&amp;gt; She doesn&#039;t think Ivy would be a good OSIC agent, however, due to Ivy&#039;s big heart.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Ivy|hero2=Haze|number=2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze tells {{HeroIcon|Dynamo}} that [[Occult Security and Investigation Commission|OSIC]] agent Marlowe has an offer for Dynamo to join them. Dynamo mistakes Marlowe for his wife, Marla.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Dynamo|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze has been ordered to assassinate {{PageRef|name=Calico}} and {{PageRef|name=Seven}}.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Calico|number=1|hero_quote1=Haze|quote1=I&#039;m going to kill you before the day is out, so making small talk seems a little pointless.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (Killed Seven): &#039;&#039;&amp;quot;You hid yourself from me for the last time.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; She&#039;s also keeping an eye on {{PageRef|name=The Doorman}},&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (killed The Doorman): &#039;&#039;&amp;quot;You overstepped, Doorman.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; {{PageRef|name=Lady Geist}},&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Lady Geist|number=1|hero_quote1=Haze|quote1=The Oathkeeper issue needs to be resolved, Lady Geist.|hero_quote2=Lady Geist|quote2=It will be.|hero_quote3=Haze|quote3=Good. If it&#039;s not, the OSIC will have to intervene.}}&amp;lt;/ref&amp;gt; {{PageRef|name=Wraith}}&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (Killed Wraith): &#039;&#039;&amp;quot;How long did you think you&#039;d escape the OSIC&#039;s notice, Wraith?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and {{PageRef|name=Yamato}},&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Yamato|number=2|hero_quote1=Haze|quote1=We&#039;re going to win today, Yamato, and when we do, you&#039;ll use the Patrons to make the Seventh Moon strong. But know this: we&#039;re watching you.|hero_quote2=Yamato|quote2=[Scoffs], I don&#039;t care.|hero_quote3=Haze|quote3=If you step out of line, you will.}}&amp;lt;/ref&amp;gt; but hasn&#039;t been told to kill them since they aren&#039;t considered national threats yet. The OSIC aren&#039;t aware of {{PageRef|name=Vyper}} and Haze views her as &amp;quot;beneath her paygrade&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Vyper|number=1|hero_quote1=Vyper|quote1=So, the feds finally caught up with me...|hero_quote2=Haze|quote2=The federal government doesn&#039;t know you exist, they&#039;re not going to send a Sandman for you.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (Killed Vyper): &#039;&#039;&amp;quot;Normally, cretins like her are beneath my pay grade.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze and {{PageRef|name=Mirage}} respect each other&#039;s discipline.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Mirage|number=2|hero_quote1=Haze|quote1=It&#039;s nice to get to work with someone else with discipline.|hero_quote2=Mirage|quote2=The feeling&#039;s mutual.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]] (Killed Mirage): &#039;&#039;&amp;quot;I respect you, Mirage.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Haze views {{PageRef|name=Wraith}} as &amp;quot;a worthy target&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Enemies|voice line]]: &#039;&#039;&amp;quot;Finally, a worthy target.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* When on the same team, {{HeroIcon|Seven}} teases Haze for working alongside him and asks how soon will they start fighting each other once the [[The Ritual|ritual]] is over.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Seven|number=2|hero_quote1=Seven|quote1=Do your superiors know you&#039;re helping me?|hero_quote2=Haze|quote2=We&#039;re not having this conversation.|hero_quote3=Seven|quote3=Aw, struck a nerve?}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Haze|hero2=Seven|number=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze card.png|Haze portrait&lt;br /&gt;
File:Haze MM.png|Haze icon&lt;br /&gt;
File:Haze Render.png|Haze in-game render&lt;br /&gt;
File:Haze Reference Sheet.png|Haze reference sheet&lt;br /&gt;
File:Haze name.png|Haze name typography&lt;br /&gt;
File:Haze Weapon.png|Haze weapon - Censure &amp;amp; Penance&lt;br /&gt;
File:Haze card old.png|Previous Haze portrait&lt;br /&gt;
File:Haze icon old.png|Previous Haze icon&lt;br /&gt;
File:Haze Render old.png|Previous Haze model&lt;br /&gt;
File:Haze winter.png|Haze 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Haze concept art.png|Haze concept art&lt;br /&gt;
File:Haze temp mm.png|Temporary Haze icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Old haze.png|Haze v2&lt;br /&gt;
File:Haze v1.png|Haze v1 ([[Neon Prime]])&lt;br /&gt;
File:Haze v1 model Neon Prime.png|[[Neon Prime]] Haze v1 model (back)&lt;br /&gt;
File:Cadence MM.png|Edited icon of Haze v1&lt;br /&gt;
File:Clothchain extrude twist.png|Haze v1 cloth image leaked in &#039;&#039;Dota 2&#039;&#039; files in 2020&lt;br /&gt;
File:Haze Gloat.png|Gloat portrait for Haze.&lt;br /&gt;
File:Haze Critical.png|Critical health portrait for Haze.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Haze has a model in the files named &#039;&#039;&#039;&amp;quot;Haze_v2,&amp;quot;&#039;&#039;&#039; which includes blue skin and a red beret. Its textures refer to her as &#039;&#039;&#039;&amp;quot;fr_haze&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Haze&#039;s voice actress is currently unknown. Developer [[Kaori]] said that she is voiced by a prolific performer,&amp;lt;ref&amp;gt;2025-12-18 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Haze] is not a yamato or doorman situation - she&#039;s prolific enough that she is guessable&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and debunked popular fan guesses of Eve Lindley&amp;lt;ref&amp;gt;2024-11-17 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;Neither Troy [Baker] nor Eve Lindley are haze or shiv&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and Meli Grant.&amp;lt;ref&amp;gt;2026-01-22 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;its not [Meli Grant]&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Neon Prime]]&#039;&#039; &amp;quot;Haze v1&amp;quot; was first leaked within &#039;&#039;[[wikipedia:Dota_2|Dota 2]]&#039;&#039; files in [https://github.com/SteamDatabase/GameTracking-Dota2/blob/master/game/core/tools/images/model_editor/clothchain_extrude_twist.png October 29th 2020 update]. The png is named &amp;quot;clothchain_extrude_twist&amp;quot;&lt;br /&gt;
* Haze originally had kill lines against [[Infernus]], implying that her intervention is why Infernus was able to walk free after his criminal youth.&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Infernus): &#039;&#039;&amp;quot;I thought we had a deal, Infernus.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Haze}}&#039;s in-game [[Haze/Quotes#Removed/Unused Voice Lines|voice line]] (Killed Infernus): &#039;&#039;&amp;quot;This is how you repay my mercy?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; These lines were removed in the [[Update:August 18, 2025|Six New Heroes Update]].&lt;br /&gt;
* The artwork previously used as the game&#039;s Steam cover and loading screen showed a slightly older version of Haze wearing a yellow jacket instead of orange.&lt;br /&gt;
* Haze and Yamato are currently the only heroes whose Ammo is directly affected by [[Spirit Power]].&lt;br /&gt;
* &amp;quot;Sleep Walking in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Haze in the [[Hideout]].&lt;br /&gt;
* Haze plays the cello for fun.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|quotes=https://deadlock.wiki/Haze/Quotes#Conversations|context=Conversation 2 with Viscous.|transcription=I play the cello.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Spirit_Rend?diff=60882</id>
		<title>Spirit Rend</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Spirit_Rend?diff=60882"/>
		<updated>2026-03-02T17:52:00Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Updated notes based on new investigations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
Default=&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| item_name            = Spirit Rend&lt;br /&gt;
| item_stat1           = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}}&lt;br /&gt;
| passive1_stat1       = {{ItemData|{{#var:item_key_or_en}}|MagicResistReduction}} [[Spirit Resist]] (Conditional)&lt;br /&gt;
| passive1_stat2       = +{{ItemData|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}} [[Spirit Lifesteal]] (Conditional)&lt;br /&gt;
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}}&lt;br /&gt;
| passive2_stat1       = {{ItemData|{{#var:item_key_or_en}}|TechArmorDamageReduction}} [[Spirit Resist]] on Headshot (Conditional)&lt;br /&gt;
| passive2_stat2       = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration&lt;br /&gt;
| passive2_stat3       = {{ItemData|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks&lt;br /&gt;
| passive2_stat4       = {{ItemData|{{#var:item_key_or_en}}|ProcCooldown}}s Max Frequency&lt;br /&gt;
| component1_name      = Spirit Shredder Bullets&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Enhanced=&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| enhanced             = true&lt;br /&gt;
| item_name            = Spirit Rend&lt;br /&gt;
| item_stat1           = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]&lt;br /&gt;
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}}&lt;br /&gt;
| passive1_stat1       = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MagicResistReduction|prefix=|suffix=|noicon=true}} [[Spirit Resist]] (Conditional)&lt;br /&gt;
| passive1_stat2       = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityLifestealPercentHero|prefix=+|suffix=|noicon=true}} [[Spirit Lifesteal]] (Conditional)&lt;br /&gt;
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}}&lt;br /&gt;
| passive2_stat1       = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|TechArmorDamageReduction|prefix=|suffix=|noicon=true}} [[Spirit Resist]] on Headshot (Conditional)&lt;br /&gt;
| passive2_stat2       = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DebuffDuration|prefix=|suffix=s|noicon=true}} [[Debuff]] Duration&lt;br /&gt;
| passive2_stat3       = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MaxStacks|prefix=|suffix=|noicon=true}} Max Stacks&lt;br /&gt;
| passive2_stat4       = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcCooldown|prefix=|suffix=s|noicon=true}} Max Frequency&lt;br /&gt;
| component1_name      = Spirit Shredder Bullets&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Rend&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Bonus Health]], while also carrying over the [[Spirit Resist]] debuff and [[Spirit Lifesteal]] against enemies granted by {{ItemIcon|Spirit Shredder Bullets}}.&lt;br /&gt;
&lt;br /&gt;
Additionally, headshots landed on enemy heroes apply up to 4 [[stack]]s of a [[Spirit Resist]] debuff on top of the previous debuff. Each target has its own cooldown, which is only applied if a stack is successfully applied. All stacks are refreshed with each new stack. Getting a headshot with {{ItemIcon|Ricochet}} will not apply stacks to the secondary targets, but will still apply the non-stacking debuff.&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Spirit Rend&amp;lt;nowiki/&amp;gt;&#039;s description says it gives -8% resist and -7% resist on headshot, however the actual values are both -7%.&lt;br /&gt;
* Spirit Rend&#039;s second passive&#039;s resist reduction stacks additively with each stack, however, the final sum stacks multiplicatively with the base resist reduction from the first passive.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* This item was previously named &#039;&#039;&#039;Spellslinger Headshots&#039;&#039;&#039;.&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Damage_per_second?diff=60862</id>
		<title>Damage per second</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Damage_per_second?diff=60862"/>
		<updated>2026-03-02T08:07:52Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 60861 by 96.227.111.210 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Plink|Damage per second|pic=Damage|size=32}}, or &#039;&#039;&#039;DPS&#039;&#039;&#039;, is a function of a hero&#039;s [[Bullet Damage]] and [[Fire Rate]]. It refers to the amount of damage per second the hero&#039;s weapons will deal if continuously fired, and is calcuated by the amount of bullets shot per second multiplied by the bullet damage.&lt;br /&gt;
&lt;br /&gt;
Values referenced from [[Hero Attributes Table]].&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroDpsTable}}&lt;br /&gt;
&lt;br /&gt;
{{Stats}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Lightning_Scroll/Update_history?diff=60824</id>
		<title>Lightning Scroll/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lightning_Scroll/Update_history?diff=60824"/>
		<updated>2026-02-28T17:09:42Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Dash distance increased from -10% to -12%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|22|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{Undocumented}} Now procs on ultimates with charges&lt;br /&gt;
({{HeroIcon|Vindicta}}&#039;s {{AbilityIcon|Assassinate}})&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|16|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Sprint reduced from 1 to 0.75.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|27|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed bugs when used with {{ItemIcon|Refresher}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|8|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added to the game.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item changelogs]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Dispel_Magic?diff=60509</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Dispel_Magic?diff=60509"/>
		<updated>2026-02-25T14:07:24Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: removed interaction with CC since it no longer has debuff resistance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
Default=&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| item_name            = Dispel Magic&lt;br /&gt;
| item_stat1           = +{{ItemData|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]&lt;br /&gt;
| active1_description  = {{#invoke:Lang|get_string|upgrade_reduce_debuff_duration_active_desc}}&lt;br /&gt;
| active1_cooldown     = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| active1_stat1        = {{ItemData|{{#var:item_key_or_en}}|HealOnActivate}} HP Healed On Activate&lt;br /&gt;
| active1_stat2        = +{{ItemData|{{#var:item_key_or_en}}|ActiveBonusMoveSpeed}}/s [[Move Speed]]&lt;br /&gt;
| active1_stat3        = {{ItemData|{{#var:item_key_or_en}}|BuffDuration}}s Buff Duration&lt;br /&gt;
| sound1               = debuffremover cast.mp3&lt;br /&gt;
| sound2               = debuffremover buff.mp3&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Enhanced=&lt;br /&gt;
{{Infobox item&lt;br /&gt;
| enhanced             = true&lt;br /&gt;
| item_name            = Dispel Magic&lt;br /&gt;
| item_stat1           = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|TechResist|prefix=+|suffix=|noicon=true}} [[Spirit Resist]]&lt;br /&gt;
| active1_description  = {{#invoke:Lang|get_string|upgrade_reduce_debuff_duration_active_desc}}&lt;br /&gt;
| active1_cooldown     = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}&lt;br /&gt;
| active1_stat1        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealOnActivate|prefix=|suffix=|noicon=true}} HP Healed On Activate&lt;br /&gt;
| active1_stat2        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ActiveBonusMoveSpeed|prefix=+|suffix=m/s|noicon=true}} [[Move Speed]]&lt;br /&gt;
| active1_stat3        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BuffDuration|prefix=|suffix=s|noicon=true}} Buff Duration&lt;br /&gt;
| sound1               = debuffremover cast.mp3&lt;br /&gt;
| sound2               = debuffremover buff.mp3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dispel Magic&#039;&#039;&#039; is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[item]] that provides [[Spirit Resist]] and has an &#039;&#039;active ability&#039;&#039; that purges all &#039;&#039;&#039;non-ultimate&#039;&#039;&#039; negative effects currently applied to you, granting bonus [[Move Speed|Movement Speed]] if any were removed.&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Hero abilities removed by Dispel Magic ==&lt;br /&gt;
The following debuffs can be removed at any moment:&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Grapple Arm}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Spirit Snare}} (Tier 3 penalty only)&lt;br /&gt;
* {{HeroIcon|Haze}} - {{AbilityIcon|Sleep Dagger}} (Tier 3 penalty only) and {{AbilityIcon|Fixation}}&lt;br /&gt;
* {{HeroIcon|Infernus}} - {{AbilityIcon|Napalm}} and {{AbilityIcon|Afterburn}}&lt;br /&gt;
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Kelvin}} - {{AbilityIcon|Frost Grenade}}&lt;br /&gt;
* {{HeroIcon|Lady Geist}} - {{AbilityIcon|Life Drain}} and {{AbilityIcon|Malice}}&lt;br /&gt;
* {{HeroIcon|Lash}} - {{AbilityIcon|Flog}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Mcginnis}} - {{AbilityIcon|Spectral Wall}} (Movement Slow)&lt;br /&gt;
* {{HeroIcon|Mirage}} - {{AbilityIcon|Fire Scarabs}} and {{AbilityIcon|Djinn&#039;s Mark}}&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}} - {{AbilityIcon|Scorn}} (Tier 3) and {{AbilityIcon|Sand Blast}}&lt;br /&gt;
* {{HeroIcon|Paradox}} - {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Time Wall}}, and {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{HeroIcon|Pocket}} - {{AbilityIcon|Enchanter&#039;s Satchel}} (Tier 3)&lt;br /&gt;
* {{HeroIcon|Seven}} - {{AbilityIcon|Static Charge}} and {{AbilityIcon|Power Surge}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Shiv}} - {{AbilityIcon|Serrated Knives}}&lt;br /&gt;
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Vexing Bolt}} (Tier 1)&lt;br /&gt;
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Stake}} and {{AbilityIcon|Crow Familiar}}&lt;br /&gt;
* {{HeroIcon|Viscous}} - {{AbilityIcon|Puddle Punch}} (Movement Slow)&lt;br /&gt;
* {{HeroIcon|Vyper}} - {{AbilityIcon|Screwjab Dagger}} and {{AbilityIcon|Lethal Venom}}&lt;br /&gt;
* {{HeroIcon|Warden}} - {{AbilityIcon|Alchemical Flask}} and {{AbilityIcon|Binding Word}}&lt;br /&gt;
* {{HeroIcon|Yamato}} - {{AbilityIcon|Power Slash}} (Tier 2) and {{AbilityIcon|Crimson Slash}}&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Status Effects#Displace|displacement]] (knockup) debuffs can be removed if the item is activated at the moment of impact:&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
* {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Kinetic Pulse}}&lt;br /&gt;
* {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Powder Keg}}&lt;br /&gt;
* {{HeroIcon|Lash}}&#039;s {{AbilityIcon|Ground Strike}} (Tier 2)&lt;br /&gt;
&lt;br /&gt;
== Items that are removed by Dispel Magic ==&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Backstabber}}&lt;br /&gt;
* {{ItemIcon|Slowing Bullets}}&lt;br /&gt;
* {{ItemIcon|Spirit Shredder Bullets}}&lt;br /&gt;
* {{ItemIcon|Weakening Headshot}}&lt;br /&gt;
* {{ItemIcon|Hollow Point}}&lt;br /&gt;
* {{ItemIcon|Point Blank}}&lt;br /&gt;
* {{ItemIcon|Spirit Rend}}&lt;br /&gt;
* {{ItemIcon|Toxic Bullets}}&lt;br /&gt;
* {{ItemIcon|Capacitor}}&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}&lt;br /&gt;
* {{ItemIcon|Silencer}}&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Healbane}}&lt;br /&gt;
* {{ItemIcon|Lifestrike}}&lt;br /&gt;
* {{ItemIcon|Inhibitor}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}} (does not remove increased health stacks on attacker)&lt;br /&gt;
* {{ItemIcon|Phantom Strike}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Rusted Barrel}}&lt;br /&gt;
* {{ItemIcon|Spirit Strike}}&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}&lt;br /&gt;
* {{ItemIcon|Cold Front}}&lt;br /&gt;
* {{ItemIcon|Mystic Slow}}&lt;br /&gt;
* {{ItemIcon|Mystic Vulnerability}}&lt;br /&gt;
* {{ItemIcon|Slowing Hex}}&lt;br /&gt;
* {{ItemIcon|Spirit Sap}}&lt;br /&gt;
* {{ItemIcon|Suppressor}}&lt;br /&gt;
* {{ItemIcon|Decay}}&lt;br /&gt;
* {{ItemIcon|Disarming Hex}}&lt;br /&gt;
* {{ItemIcon|Knockdown}} (ONLY removes the debuff pre-stun, cannot remove the stun)&lt;br /&gt;
* {{ItemIcon|Silence Wave}}&lt;br /&gt;
* {{ItemIcon|Spirit Snatch}}&lt;br /&gt;
* {{ItemIcon|Arctic Blast}}&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}&lt;br /&gt;
* {{ItemIcon|Focus Lens}}&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}&lt;br /&gt;
* {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}&lt;br /&gt;
* {{ItemIcon|Vortex Web}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This item was previously named &#039;&#039;&#039;Debuff Remover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Item Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Active Items]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Celeste?diff=60444</id>
		<title>Celeste</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Celeste?diff=60444"/>
		<updated>2026-02-23T20:40:42Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 60441 by 146.70.132.109 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_unicorn&lt;br /&gt;
| no_falloff=true&lt;br /&gt;
| release_date = February 9 2026&lt;br /&gt;
| codenames = Unicorn, Pepper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celeste&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. It&#039;s not every day that Coney Island&#039;s biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you&#039;ll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH!&lt;br /&gt;
&lt;br /&gt;
Celeste was released on [[Update:February 9, 2026|February 9, 2026]] as the fifth winner of the [[Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
Celeste has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;-20%&#039;&#039;&#039; Gravity Scale&lt;br /&gt;
* &#039;&#039;&#039;+50%&#039;&#039;&#039; Air Control&lt;br /&gt;
* &#039;&#039;&#039;+18%&#039;&#039;&#039; Air Acceleration&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability tabs&lt;br /&gt;
| name=Celeste&lt;br /&gt;
| ability4_notes =&lt;br /&gt;
* Shining Wonder can be held indefinitely and fires when the ability key or firing key is released.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_unicorn|no_falloff=true}}Carny Life&#039;s projectile flies in an arc and bounces on the first surface it hits. If there&#039;s an enemy in range at a narrow angle (~45º) from the shot, the projectile flies in their direction. If shot directly at an enemy, the projectile can ricochet to a second enemy at close distance and aligned at a narrow angle. It has no damage falloff.&lt;br /&gt;
&lt;br /&gt;
Celeste cannot buy {{ItemIcon|Split Shot}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates Tale|unicorn}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Celeste&#039;s existence is questioned by skeptics who don&#039;t believe unicorns are real.&amp;lt;ref&amp;gt;{{PageRef|name=The Archmother}}&#039;s in-game [[Celeste/Quotes#Patrons|voice line]] (Celeste start): &#039;&#039;&amp;quot;Even in a world of magic, people question your very existence. It&#039;s wrong. But the Archmother can set things right.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Celeste|hero2=Graves|number=1}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Select|transcription=Even in a world where magic surrounds us, skeptics abound.}}&amp;lt;/ref&amp;gt; Some of them believe that she glued a horn to her head.&amp;lt;ref&amp;gt;{{PageRef|name=Celeste}}&#039;s in-game [[Celeste/Quotes#Radiant Daggers|voice line]] (upgrade Radiant Daggers): &#039;&#039;&amp;quot;Let&#039;s see &#039;em say I glue a horn to my head now!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Only her closest friends know her true identity.&amp;lt;ref&amp;gt;{{PageRef|name=The Hidden King}}&#039;s in-game [[Celeste/Quotes#Patrons|voice line]] (Celeste start): &#039;&#039;&amp;quot;You hide who you are from all but your closest confidants. This need not be the case. Summon the Hidden King, and usher in a new world with you by her side!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Celeste hates hurting other people, expressing remorse when killing enemies.&amp;lt;ref&amp;gt;{{PageRef|name=Celeste}}&#039;s in-game [[Celeste/Quotes#Generic Voice Lines|voice line]] (generic kill): &#039;&#039;&amp;quot;I hate this!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Celeste}}&#039;s in-game [[Celeste/Quotes#Generic Voice Lines|voice line]] (generic kill): &#039;&#039;&amp;quot;I wish it didn&#039;t have to be this way...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Celeste has frequently caused accidents when performing or training her acts.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Light Eater|context=(upgrade Light Eater)|transcription=I haven&#039;t had to call the fire department in a while, so I think I&#039;m getting the hang of it.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Celeste}}&#039;s in-game [[Celeste/Quotes#Select|voice line]] (select): &#039;&#039;&amp;quot;I&#039;m not a one-trick pony!.. I got like four. Five if you count the one where I get an injured audience member not to sue.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; She used to close kids&#039; birthday parties with her Light Eater ability until she faced multiple lawsuits.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Light Eater|context=(upgrade Light Eater)|transcription=This used to be my closer at kids birthday parties until Julia McClomsky and her lawsuits came along.}}&amp;lt;/ref&amp;gt; She also took Shining Wonder out of her act after causing too many concussions.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Shining Wonder|context=(use Shining Wonder)|transcription=I took this out of my routine after causing too many concussions, but seems like a good time to dust it off.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Paradox Organisation]] have tried to steal Celeste&#039;s horn.&amp;lt;ref&amp;gt;{{PageRef|name=Celeste}}&#039;s in-game [[Celeste/Quotes#Enemies|voice line]] (killed Paradox): &#039;&#039;&amp;quot;Sick of those assholes trying to steal my horn...&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s implied that Lenny is the friend who sold his soul.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Infernus|hero2=Celeste|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* Celeste compliments {{HeroIcon|Calico}}&#039;s voice,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|context=(killed Calico)|transcription=I know that she tried to kill me, but she sounds so fancy. I kind of love it.}}&amp;lt;/ref&amp;gt; {{HeroIcon|Haze}}&#039;s tie,&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Celeste|hero2=Haze|number=1|hero_quote1=Celeste|quote1=That tie looks cute on you.}}&amp;lt;/ref&amp;gt; {{HeroIcon|Lady Geist}}&#039;s hair and necklace&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|context=(killed Lady Geist)|transcription=She was a cutie. Evil. But great hair.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|context=(killed Lady Geist)|transcription=Love your necklace.}}&amp;lt;/ref&amp;gt; and {{HeroIcon|Mina}}&#039;s dress.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|context=(killed Mina)|transcription=Love your dress, by the way.}}&amp;lt;/ref&amp;gt; She finds {{HeroIcon|Paige}} &amp;quot;adorable&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|context=(killed Paige)|transcription=God, she was so adorable.}}&amp;lt;/ref&amp;gt; {{HeroIcon|Silver}} a &amp;quot;hot mess&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|context=(killed Silver)|transcription=There goes one hot mess.}}&amp;lt;/ref&amp;gt; and {{HeroIcon|Wraith}} &amp;quot;charming&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|context=(killed Wraith)|transcription=To be fair, when she&#039;s not shooting at my friends she&#039;s actually pretty charming.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste asks to drink with {{HeroIcon|Silver}} after the ritual.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Celeste|hero2=Silver|number=2|hero_quote1=Celeste|quote1=What are ya doing after the ritual?|hero_quote2=Silver|quote2=Hitting a bar.|hero_quote3=Celeste|quote3=Want some company?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste offers free tickets to {{PageRef|name=Bebop}} and [[Shelly Fisher|Ms. Shelly]] to see her show.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Celeste|hero2=Bebop|number=3}}&amp;lt;/ref&amp;gt; She also offers to comp a ticket for {{PageRef|name=Mirage}}.&amp;lt;ref&amp;gt;{{PageRef|name=Celeste}}&#039;s in-game [[Celeste/Quotes#Enemies|voice line]] (killed Mirage): &#039;&#039;&amp;quot;Sorry about that, Mirage. If you come up to Coney, I&#039;ll comp you a ticket.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste &amp;quot;doesn&#039;t get the appeal&amp;quot; of {{HeroIcon|Shiv}} and says he has &amp;quot;ruined a lot of lives&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|context=(killed Shiv)|transcription=I don&#039;t get the appeal.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|context=(killed Shiv)|transcription=You ruined a lot of lives, Shiv. There&#039;s no coming back from that.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste mistakes {{PageRef|name=Grey Talon}}&#039;s name as &amp;quot;Gary Talon&amp;quot;.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Celeste|hero2=Shiv|number=1}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Celeste}}&#039;s in-game [[Celeste/Quotes#Enemies|voice line]] (killed Grey Talon): &#039;&#039;&amp;quot;I don&#039;t want any trouble with you, Gary Talon!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Seven}} thinks it&#039;s pathetic that Celeste hides her true power to work at the circus.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Celeste|hero2=Seven|number=1|hero_quote1=Seven|quote1=You mask your power in a circus sideshow. It&#039;s pathetic!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Infernus}} is friends with Celeste and her found family.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Celeste|hero2=Infernus|number=2|hero_quote1=Infernus|quote1=How&#039;s things at the sideshow?|hero_quote2=Celeste|quote2=Good. You should swing by next weekend and say hi to the boys.|hero_quote3=Infernus|quote3=Assuming we get through the ritual, that sounds great.}}&amp;lt;/ref&amp;gt; Celeste refers to Infernus as &amp;quot;Fern&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Celeste}}&#039;s in-game [[Celeste/Quotes#Enemies|voice line]] (killed Infernus): &#039;&#039;&amp;quot;If you ever wanna work the sideshow, Fern, lemme know.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Mo &amp;amp; Krill|alt_name=Mo}} wants to cry if he kills Celeste.&amp;lt;ref&amp;gt;{{PageRef|name=Mo &amp;amp; Krill|alt_name=Krill}}&#039;s in-game [[Mo &amp;amp; Krill/Quotes#Enemies|voice line]] (killed Celeste): &#039;&#039;&amp;quot;Don&#039;t cry. We did what we had to, Momo.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Wraith}} has a marker on someone named &amp;quot;Dutch&amp;quot;, who seems to be a friend of Celeste as she demands Wraith forgets the marker.&amp;lt;ref&amp;gt;{{PageRef|name=Celeste}}&#039;s in-game [[Celeste/Quotes#Enemies|voice line]] (killed Wraith): &#039;&#039;&amp;quot;Tell you what, Wraith: forget the marker on Dutch, and I&#039;ll stop kickin&#039; your ass!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* According to {{PageRef|Rem}}, Celeste smells like peppermint.&amp;lt;ref&amp;gt;{{PageRef|name=Rem}}&#039;s in-game [[Rem/Quotes#Kill Enemy Hero|voice line]] (killed Celeste): &amp;quot;&#039;&#039;She smelled like peppermint.&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Celeste card.png|Celeste&#039;s card.&lt;br /&gt;
File:Celeste.png|Celeste&#039;s icon.&lt;br /&gt;
File:Celeste Gloat.png|Gloat portrait for Celeste&lt;br /&gt;
File:Celeste Critical Health.png|Critical health portrait for Celeste.&lt;br /&gt;
File:Celeste Render.png|Celeste in-game render.&lt;br /&gt;
File:Celeste Reference Sheet.png|Celeste reference sheet.&lt;br /&gt;
File:Celeste name.png|Celeste&#039;s typography.&lt;br /&gt;
File:Celeste Weapon.png|Celeste&#039;s weapon - Carny Life.&lt;br /&gt;
File:Celeste VoterPoster.jpg|&amp;quot;Vote for Celeste&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Celeste Damaged.png|Damaged &amp;quot;Vote Celeste&amp;quot; poster.&lt;br /&gt;
File:Celeste Thank You Voting Poster.png|Thanks for voting Celeste!&lt;br /&gt;
File:Celeste Thank You Voting Poster Damaged.png|Curtain call.&lt;br /&gt;
File:Celeste Vote Box Splash.png|Celeste splash art from the vote screen.&lt;br /&gt;
File:Celeste Voter Sticker.png|Celeste voter sticker.&lt;br /&gt;
File:Celeste shadow.png|Celeste&#039;s shadow in the hideout.&lt;br /&gt;
File:Celeste vertical original.png|Previous Celeste portrait&lt;br /&gt;
File:Celeste Render original.png|Previous Celeste render&lt;br /&gt;
File:Celeste portrait leak.png|Leaked unfinished Celeste portrait.&lt;br /&gt;
File:Celeste model leak.png|Leaked unfinished Celeste model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Celeste was named &#039;&#039;&#039;Pepper&#039;&#039;&#039; during early development.&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s removed [[Shopkeeper#Removed and unused voice lines|voice line]] (Celeste buys T4 item): &#039;&#039;&amp;quot;Lookin&#039; good, Pepper!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste has unique poses for different directions of her dash.&lt;br /&gt;
* Celeste&#039;s Shining Wonder is nearly identical to [https://liquipedia.net/dota2/Lich Lich&#039;s] ultimate ability from Dota 2 and is similar to the &amp;quot;Skipshot&amp;quot; ability of the unreleased hero [[Boho]].&lt;br /&gt;
* Celeste had the most votes from a single player in the [[Old Gods, New Blood]] hero contest, at 813.&amp;lt;ref&amp;gt;[[Update:February 12, 2026]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Chickenwing and Ted were both teased 3 months before Celeste&#039;s backstory was revealed, in a joke post by developer [[Hopoo]].&amp;lt;ref&amp;gt;2025-11-28 - [[Hopoo]]; Deadlock Discord - &amp;quot;&#039;&#039;at least no one has leaked chickenwing, ted, or abrams jr yet&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Cleaning Up Glitter in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Celeste in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Celeste]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Neon_Prime?diff=60443</id>
		<title>Neon Prime</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Neon_Prime?diff=60443"/>
		<updated>2026-02-23T20:39:01Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: Undo revision 60440 by 185.195.232.165 (talk) &amp;quot;Became&amp;quot; is correct here, &amp;quot;stayed as&amp;quot; not really&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Removed content}}[[File:Neon Prime screenshot 01.jpg|alt=Screenshot of Neon Prime. Bebop overlooks the city of Fracture.|thumb|Neon Prime screenshot]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Neon Prime&#039;&#039;&#039;&#039;&#039; was an early development version of &#039;&#039;[[Deadlock]].&#039;&#039; It was created after &#039;&#039;[[Citadel]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game was cancelled late in development and reworked into &#039;&#039;[[Shadowline]]&#039;&#039; and later &#039;&#039;Deadlock&#039;&#039;, due to negative feedback from playtesters regarding its art style and setting. &#039;&#039;Neon Prime&#039;&#039; reportedly had issues of poor visibility due to the heavy use of neon lights in VFX and models.&amp;lt;ref&amp;gt;{{YouTubeCite|OJ-fXZtrS-4|Valve&#039;s Playtesters Hated This Game (and it got canceled...)}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Deadlock&#039;s&#039;&#039; current features and assets have been inherited from &#039;&#039;Neon Prime&#039;&#039;, and are expected to be updated or replaced over the course of development.&lt;br /&gt;
&lt;br /&gt;
[[File:Neon Prime Mods.jpg|thumb|Neon Prime Mods (items) menu]]&lt;br /&gt;
[[File:Neon Prime HUD.png|thumb|Early HUD]]&lt;br /&gt;
== Setting ==&lt;br /&gt;
&#039;&#039;Main article: [[Neon Prime lore]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neon Prime&#039;&#039; had a Cyberpunk sci-fi aesthetic featuring supernatural elements.&lt;br /&gt;
&lt;br /&gt;
The game took place in an alien world called Fracture, a former prison planet that was taken over by inmates and turned into a tourism hotspot where crime is legal. The game matches were elections in the form of organized bloodsports in the city center, in which each team represented a mayor candidate.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay of &#039;&#039;Neon Prime&#039;&#039; was similar to &#039;&#039;Deadlock.&#039;&#039; 6 players on each side would use [[ziplines]] (then called &#039;&#039;hyperlines&#039;&#039;) to traverse 4 lanes and fight [[Guardian|guardians]] and [[Walker|walkers]] to destroy an enemy boss called the [[Patron|Titan]]. The players would unlock &#039;&#039;tech&#039;&#039; (abilities) and use coins to buy [[Item|items]], called &#039;&#039;mods.&#039;&#039; In &#039;&#039;Neon Prime,&#039;&#039; the players had 6 item slots for each category instead of 8 universal slots.&lt;br /&gt;
&lt;br /&gt;
A notable difference is that &#039;&#039;Neon Prime&#039;&#039; had a 3-hit combo melee system, instead of &#039;&#039;Deadlock&#039;s&#039;&#039; light and heavy melee.&lt;br /&gt;
&lt;br /&gt;
There were two major versions of the Neon Prime map. V1 was developed around 2021 and was set during daylight. V2 was developed around 2022 and was set during night time.&lt;br /&gt;
&lt;br /&gt;
Killing the [[Mid-Boss|midboss]] gave you the ability to immediately respawn after the player&#039;s [[death]], as can be heard in the unused tutorial voice line from the Deadlock files.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|xqJsU0iN_UI|360|right|description=Tutorials and gameplay footage (unofficial logo)}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop doing a 3-hit combo.mp4|3-hit combo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
A list of known &#039;&#039;Neon Prime&#039;&#039; heroes and their &#039;&#039;Deadlock&#039;&#039; counterparts.&lt;br /&gt;
&lt;br /&gt;
The ID indicates the order in which heroes were created in the game files (though not necessarily the order of development).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!ID&lt;br /&gt;
! Hero !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
| [[Neon Prime lore#Akimbo|Akimbo]]|| Removed ||Was a robot gunslinger&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| Astro || Became {{HeroIcon|Holliday}} || Was in a relationship with &#039;&#039;&#039;Forge&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{VoiceLineCite|name=Lash|file=Lash killed by forge 04.mp3|transcription=Astro is a lucky lady to be with someone like Forge.}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{VoiceLineCite|name=Lash|file=Lash killed by forge 01.mp3|transcription=I see her at the Bear Pit every Thursday with Astro, that lady is a student of the game.}}&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| Atlas || Became {{HeroIcon|Abrams}} || Wore a jetpack. Was a time soldier of the [[Neon Prime lore#The Lost Battalion|Lost Battalion]]&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Paradox|alt_name=Chrono|file=Chrono killed by atlas 05.mp3|context=(killed by Atlas)|transcription=Maybe he wasn&#039;t making up all that &#039;time soldier&#039; stuff after all.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
| [[Neon Prime lore#Ballista|Ballista]]|| Removed || Was an anarchist artist and founder of the [[Neon Prime lore#The Wreckage Movement|Wreckage Movement]]. Used to be in a relationship with &#039;&#039;&#039;Lash&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{VoiceLineCite|name=Lash|file=Lash killed by ballista 01.mp3|context=(killed by Ballista)|transcription=It&#039;s fine. You know, lots of guys get the shit kicked out of them by their exes, right?}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{VoiceLineCite|name=Lash|file=Lash killed by ballista 04.mp3|context=(killed by Ballista)|transcription=Get it together, Lash! You&#039;re not gonna win them back by losing!}}&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| {{HeroIcon|Bebop}} || Stayed || Same as current model&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Butcher&lt;br /&gt;
|Became {{HeroIcon|Wrecker}}&lt;br /&gt;
| Was a female werebear&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Chrono&lt;br /&gt;
|Became {{HeroIcon|Paradox}}&lt;br /&gt;
|Was the leader of the Paradox organization&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Digger&lt;br /&gt;
|Became {{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Duo&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Forge&lt;br /&gt;
|Became {{HeroIcon|McGinnis}}&lt;br /&gt;
|Same as original model, was in a relationship with &#039;&#039;&#039;Astro&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Gigawatt&lt;br /&gt;
|Became {{HeroIcon|Seven}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|{{HeroIcon|Haze}}&lt;br /&gt;
|Stayed&lt;br /&gt;
|Original design was an alien with long ears. Was a [[Neon Prime lore#The Disciples of Creela|Disciple of Kreela]]&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|Heavy&lt;br /&gt;
|Removed&lt;br /&gt;
|Based on [https://wiki.teamfortress.com/wiki/Heavy Heavy] from &#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hornet&lt;br /&gt;
|Became {{HeroIcon|Vindicta}}&lt;br /&gt;
|Had wings, was the leader of [[Neon Prime lore#Strike Team Endeavor|Strike Team Endeavor]]&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Chrono|file=Chrono_killed_by_hornet_05.mp3|transcription=Fighting the leader of Strike Team Endeavor was never gonna be easy.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Inferno&lt;br /&gt;
|Became {{HeroIcon|Infernus}}&lt;br /&gt;
|Was a man in an orange sci-fi uniform&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|{{HeroIcon|Kali}}&lt;br /&gt;
|Accessible via [[console commands]]&lt;br /&gt;
|Was a retired [[Bear Pit]] fighter.&amp;lt;ref&amp;gt;{{VoiceLineCite|Lash|file=Lash kill kali 01.mp3|transcription=Not gonna dunk on you, Kali. You were a hell of a fighter before you retired. Lived in obscurity, came out of retirement in a desperate bid for relevancy, only to get injured by Bebop. Ouch! And put on a shelf for the better part of two decades. Uhf.}}&amp;lt;/ref&amp;gt; Animations were reused for &#039;&#039;&#039;Ivy&#039;&#039;&#039;. &#039;&#039;&#039;[[Vyper|Vyper&#039;s]]&#039;&#039;&#039; model is currently based on Kali&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|{{HeroIcon|Kelvin}}&lt;br /&gt;
|Stayed&lt;br /&gt;
|Had an astronaut suit that was reworked as &#039;&#039;&#039;Viscous&#039;&#039;&#039;&#039; current model. Worked at a [[Neon Prime lore#854 Industrial Meat Management|meat-packing plant]]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|{{HeroIcon|Lash}}&lt;br /&gt;
|Stayed&lt;br /&gt;
|Owned a [[Neon Prime lore#Lash&#039;s Dojo|dojo]], used to be in a relationship with &#039;&#039;&#039;Ballista&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Murphy&lt;br /&gt;
|Became {{HeroIcon|Warden}}&lt;br /&gt;
|The name was reused for [[Minor characters|Captain Murphy]] in Holliday&#039;s storyline. Was a [[Neon Prime lore#The Constables|Constable]] (robot police)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Nano&lt;br /&gt;
|Became {{HeroIcon|Calico}}&lt;br /&gt;
|Had metallic implants in her head and arms&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Orion&lt;br /&gt;
|Became {{HeroIcon|Grey Talon}}&lt;br /&gt;
|Similar to current model, but used to be bald, had a long beard and wore goggles&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|{{HeroIcon|Shiv}}&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, but with a red shirt and metallic arm&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|Skymonk&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Spectre&lt;br /&gt;
|Became {{HeroIcon|Lady Geist}}&lt;br /&gt;
|Also known as &#039;&#039;&#039;Ghost&#039;&#039;&#039;. Was a man wearing a cape and hood and a member of the [[Neon Prime lore#The 8th Sun|Eighth Sun]]. Was related to &#039;&#039;&#039;Yamato&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Sumo&lt;br /&gt;
|Became {{HeroIcon|Dynamo}}&lt;br /&gt;
|Also known as &#039;&#039;&#039;Jeong&#039;&#039;&#039;. Was an [[Neon Prime lore#Jeong&#039;s Dumplings and More|Asian chef]] and black market smuggler&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Tempest&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Tengu&lt;br /&gt;
|Became {{HeroIcon|Ivy}}&lt;br /&gt;
|Was a person wearing a red yokai mask&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|{{HeroIcon|Viscous}}&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, portrait was a blowfish in a green suit&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|{{HeroIcon|Wraith}}&lt;br /&gt;
|Stayed&lt;br /&gt;
|Went through multiple iterations, including a woman with a purple arm and a magician with handcuffed hands and two ghost arms&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|{{HeroIcon|Yamato}}&lt;br /&gt;
|Stayed&lt;br /&gt;
|Same as current model, with different colors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Later Heroes ===&lt;br /&gt;
The following heroes were created at some point before April 2024, but it&#039;s currently unclear if they were playable in &#039;&#039;Neon Prime&#039;&#039; or made later for &#039;&#039;Shadowline&#039;&#039; or &#039;&#039;Deadlock&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!ID&lt;br /&gt;
! Hero !! Fate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
| {{HeroIcon|Cadence}}|| Accessible via [[console commands]] ||&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|[[Gunslinger]]&lt;br /&gt;
|Accessible via [[console commands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|{{HeroIcon|Mirage}}&lt;br /&gt;
|Stayed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|{{HeroIcon|Rutger}}&lt;br /&gt;
|Accessible via [[console commands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|Slork&lt;br /&gt;
|Added to [[Hero Labs]] as {{HeroIcon|Fathom}} and later removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Spade&lt;br /&gt;
|Removed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|Synth&lt;br /&gt;
|Became {{HeroIcon|Pocket}}&lt;br /&gt;
|Also known as &#039;&#039;&#039;Fairfax&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|{{HeroIcon|The Boss}}&lt;br /&gt;
|Accessible via [[console commands]]&lt;br /&gt;
|Also known as &#039;&#039;&#039;Yakuza Boss&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|{{HeroIcon|Thumper}}&lt;br /&gt;
|Accessible via [[console commands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|{{HeroIcon|Tokamak}}&lt;br /&gt;
|Accessible via [[console commands]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|{{HeroIcon|Wrecker}}&lt;br /&gt;
|Added to [[Hero Labs]] and later removed&lt;br /&gt;
|Wrecker was based on Butcher, but has a different ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime screenshot 2.jpg|Night-time gameplay&lt;br /&gt;
File:Neon Prime screenshot 3.jpg|Night-time gameplay&lt;br /&gt;
File:Neon Prime V1 Gameplay.png|Daytime gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bebop Neon Prime.png|Bebop&lt;br /&gt;
File:Cadence temp model.png|Cadence&lt;br /&gt;
File:Chrono card.png|Chrono&lt;br /&gt;
File:Digger hud psd.jpg|Digger&lt;br /&gt;
File:Forge Neon Prime.png|Forge&lt;br /&gt;
File:Gigawatt Neon Prime.png|Gigawatt&lt;br /&gt;
File:Gigawatt icon.png|Gigawatt&lt;br /&gt;
File:Gunslinger model.png|Gunslinger&lt;br /&gt;
File:Haze v1.png|Haze&lt;br /&gt;
File:Haze v1 model Neon Prime.png|Haze&lt;br /&gt;
File:Cadence MM.png|Edited Haze icon, used as Cadence&#039;s temp icon&lt;br /&gt;
File:Hornet Neon Prime.png|Hornet&lt;br /&gt;
File:Inferno Neon Prime.jpg|Inferno&lt;br /&gt;
File:Inferno Neon Prime gameplay.jpg|Inferno&lt;br /&gt;
File:Hero neon prime Kali.png|Kali&lt;br /&gt;
File:Kelvin Neon Prime.png|Kelvin&lt;br /&gt;
File:Hero neon prime Kelvin.png|Kelvin&lt;br /&gt;
File:Lash Neon Prime.png|Lash&lt;br /&gt;
File:Mirage Unreleased model.png|Mirage&lt;br /&gt;
File:Nano card.png|Nano&lt;br /&gt;
File:Nano gameplay.png|Nano&lt;br /&gt;
File:Rutger card.png|Rutger&lt;br /&gt;
File:Skymonk.png|Skymonk&lt;br /&gt;
File:Shiv Neon Prime.png|Shiv&lt;br /&gt;
File:Neon Prime Shiv gameplay.png|Shiv&lt;br /&gt;
File:Hero neon prime Spectre.png|Spectre&lt;br /&gt;
File:Hero neon prime Sumo.png|Sumo&lt;br /&gt;
File:Sumo Black Hole.png|Sumo using Black Hole&lt;br /&gt;
File:Synth.png|Synth&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu&lt;br /&gt;
File:The Boss card.png|The Boss&lt;br /&gt;
File:Tokamak card.png|Tokamak&lt;br /&gt;
File:Viscous Neon Prime.png|Viscous&lt;br /&gt;
File:Hero neon prime Wraith.png|Wraith&lt;br /&gt;
File:Yamato Neon Prime.png|Yamato&lt;br /&gt;
File:Neon Prime Yamato.png|Yamato&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime Default Trooper.png|Trooper&lt;br /&gt;
File:Neon prime finalized trooper.png|Trooper 2&lt;br /&gt;
File:Healing trooper.png|Healing Trooper&lt;br /&gt;
File:Neon Prime Walker v1.png|Walker v1&lt;br /&gt;
File:Neon Prime Walker v2.png|Walker v2&lt;br /&gt;
File:Neon Prime Walker.png|Walker v3&lt;br /&gt;
File:NPC neon prime Titan.png|Titan (Patron)&lt;br /&gt;
File:Chefbot.png|Chefbot&lt;br /&gt;
File:Punkbot.png|Punkbot&lt;br /&gt;
File:Cleanbot.png|Cleanbot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== UI and Graphic Design ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime Training 1.png|Training - Guided&lt;br /&gt;
File:Training Hero Testing.png|Training - Hero Testing&lt;br /&gt;
File:Training guide .png|Training - Guide&lt;br /&gt;
File:Training Bots Easy.png|Training - Bots on Easy&lt;br /&gt;
File:Lane Training trooper Coin.png|Lane Training trooper Coin&lt;br /&gt;
File:Neon Prime posters 1.png|Posters&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Neon Prime map concept.png|Map concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{#ev:youtube|kxrf7KplbfU|360|description=Neon Prime hero voice lines compilation}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Neon Prime&#039;s&#039;&#039; portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vasili Zorin]] was the character designer of &#039;&#039;Neon Prime&#039;&#039;.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; Vasili has been working at Valve since 2018,&amp;lt;ref&amp;gt;[https://www.linkedin.com/in/vasili-zorin-1b3a841b/ Vasili Zorin] on Linkedin&amp;lt;/ref&amp;gt; when development on &#039;&#039;[[Citadel]]&#039;&#039; began.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Neon Prime]]&lt;br /&gt;
[[Category:Deadlock development history]]&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Development History}}&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Pure_Damage?diff=59542</id>
		<title>Pure Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Pure_Damage?diff=59542"/>
		<updated>2026-02-16T04:04:29Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:True damage.png|thumb|235x235px|Pure Damage from Venator&#039;s Ira Domini (grey bar only)]]&lt;br /&gt;
&#039;&#039;&#039;Pure Damage&#039;&#039;&#039; is a damage type from [[Ability|Abilities]] and [[Item|Items]] that isn&#039;t considered [[Spirit Damage|Spirit]] or [[Weapon Damage]], and thus cannot be mitigated by [[Damage Resistance]] or [[Damage Barrier|Barriers]].&lt;br /&gt;
&lt;br /&gt;
Pure Damage appears as white numbers, and a grey bar in the damage report tab.&lt;br /&gt;
&lt;br /&gt;
Some items can function similarly to Pure Damage by bypassing mitigation of their damage type.&lt;br /&gt;
&lt;br /&gt;
Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once.&lt;br /&gt;
&lt;br /&gt;
== List of Pure Damage Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Billy}}&lt;br /&gt;
|{{AbilityIcon|Blasted}}&lt;br /&gt;
|Post-mitigation damage amp&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Grey Talon}}&lt;br /&gt;
|{{AbilityIcon|Guided Owl}}&lt;br /&gt;
|T3 execute only (below health threshold)&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Lady Geist}}&lt;br /&gt;
|{{AbilityIcon|Soul Exchange}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Mirage}}&lt;br /&gt;
|{{AbilityIcon|Fire Scarabs}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Shiv}}&lt;br /&gt;
|{{AbilityIcon|Killing Blow}}&lt;br /&gt;
|Execute only (below health threshold)&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Venator}}&lt;br /&gt;
|{{AbilityIcon|Consecrating Grenade}}&lt;br /&gt;
|Burn damage only&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Venator}}&lt;br /&gt;
|{{AbilityIcon|Gutshot}}&lt;br /&gt;
|T3 upgrade&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Venator}}&lt;br /&gt;
|{{AbilityIcon|Ira Domini}}&lt;br /&gt;
|While Blessed only&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Victor}}&lt;br /&gt;
|{{AbilityIcon|Jumpstart}}&lt;br /&gt;
|Self Damage part&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Victor}}&lt;br /&gt;
|{{AbilityIcon|Aura of Suffering}}&lt;br /&gt;
|Self Damage part only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Pure Damage Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Category&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Blood Tribute}}&lt;br /&gt;
|{{Souls|{{#invoke:ItemData|get_cost|Blood Tribute}}}}&lt;br /&gt;
|{{ItemType|Weapon|{{#invoke:ItemData|get_type|Blood Tribute}}}}&lt;br /&gt;
|Self Damage part&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Siphon Bullets}}&lt;br /&gt;
|{{Souls|{{#invoke:ItemData|get_cost|Siphon Bullets}}}}&lt;br /&gt;
|{{ItemType|Armor|{{#invoke:ItemData|get_type|Siphon Bullets}}}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Focus Lens}}&lt;br /&gt;
|{{Souls|{{#invoke:ItemData|get_cost|Focus Lens}}}}&lt;br /&gt;
|{{ItemType|Tech|{{#invoke:ItemData|get_type|Focus Lens}}}}&lt;br /&gt;
|Post-mitigation damage amp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Armor Piercing Rounds}} and {{ItemIcon|Tankbuster}} don&#039;t deal Pure Damage (white numbers), but their damage bypasses Weapon and Spirit Resistances, respectively.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Pure Damage was added in the [[Update:August 18, 2025|August 18, 2025 Update]]. Before this, the abilities and items listed dealt Spirit Damage instead.&lt;br /&gt;
** Their behavior was similar, bypassing resistances, however some interactions were different, for example {{PageRef|Lady Geist}}&#039;s {{AbilityIcon|Soul Exchange}} worked with {{ItemIcon|Mystic Reverb}}&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Damage_Resistance?diff=59486</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Damage_Resistance?diff=59486"/>
		<updated>2026-02-15T07:03:45Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: I dont know how to automate silver&amp;#039;s Headshot resistance while in werewolf form.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. [[Unit]]s have a unique &amp;quot;Damage Resistance&amp;quot; stat that is applied to all sources of damage, including [[Trooper]]s.&lt;br /&gt;
&lt;br /&gt;
Most resistances stack diminishingly, with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and is stacked separately and diminishingly.&lt;br /&gt;
&lt;br /&gt;
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as &amp;quot;Bullet Armor&amp;quot; and &amp;quot;Spirit Armor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Starting Damage Resistance ==&lt;br /&gt;
Most [[Hero|Heroes]] have no starting damage resistance. However, there are a few exceptions:&lt;br /&gt;
&lt;br /&gt;
=== Bullet Damage Resistance ===&lt;br /&gt;
&lt;br /&gt;
* {{PageRef|name=Celeste}} has {{HeroData|Celeste|BulletResist}}% bullet resistance (takes 6% more bullet damage).&lt;br /&gt;
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_dynamo|Level|BulletResist}} per [[Boon]] (21.87% at max level).&lt;br /&gt;
* {{PageRef|name=Bebop}} has no starting bullet damage resistance, but gains {{#invoke:HeroData|get_hero_scalar|hero_bebop|Level|BulletResist}} per [[Boon]] (10.5% at max level).&lt;br /&gt;
&lt;br /&gt;
=== Spirit Damage Resistance ===&lt;br /&gt;
&lt;br /&gt;
* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.&lt;br /&gt;
* {{PageRef|name=Pocket}} has {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (takes 15% more spirit damage).&lt;br /&gt;
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain {{#invoke:HeroData|get_hero_scalar|hero_kelvin|Level|TechResist}} per Boon (21.87% at max level).&lt;br /&gt;
&lt;br /&gt;
=== Melee Damage Resistance ===&lt;br /&gt;
* {{PageRef|name=Rem}} has {{#invoke:HeroData|get_hero_var|Rem|MeleeResist|3}}% melee damage resistance (takes 5% more melee damage).&lt;br /&gt;
&lt;br /&gt;
=== Headshot Critical Damage Reduction ===&lt;br /&gt;
&lt;br /&gt;
* {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedPercent|3}}% critical damage reduction.&lt;br /&gt;
* {{PageRef|name=Mo &amp;amp; Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedPercent|3}}% critical damage reduction (Mo&#039;s head only).&lt;br /&gt;
* {{PageRef|name=Rem}} has {{#invoke:HeroData|get_hero_var|hero_familiar|CritDamageReceivedPercent|3}}% critical damage reduction.&lt;br /&gt;
* {{PageRef|name=Silver}} has 20% critical damage reduction while transformed.&lt;br /&gt;
&lt;br /&gt;
=== Boon Resistances ===&lt;br /&gt;
Resistances gained from [[Boon|Boons]] (e.g., {{PageRef|name=Dynamo}}&#039;s Bullet Resist or {{PageRef|name=Kelvin}}&#039;s Spirit Resist) stack &#039;&#039;&#039;additively&#039;&#039;&#039;. This is an exception to the standard multiplicative stacking rules for other resist sources.&lt;br /&gt;
&lt;br /&gt;
== Melee Resist ==&lt;br /&gt;
Melee Resist is a stat that reduces all incoming [[melee damage]], including from melee abilities such as {{HeroIcon|Viscous}}&#039; {{AbilityIcon|Puddle Punch}}. It increases equally to Bullet Resist (e.g. an item that gives 10% Bullet Resist also gives 10% Melee Resist). Some items also give bonus Melee Resist. Like other types of resist, it stacks diminishingly.&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
While items often display resistance as a flat percentage (e.g., +20% Resist), multiple sources of resistance do not simply add together. Instead, they stack &#039;&#039;&#039;multiplicatively&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Calculating Resistance ===&lt;br /&gt;
To find your total resistance, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Total Resist} = 1 - (1 - R_1) \times (1 - R_2) \dots&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
If you have two sources of resistance, one providing &#039;&#039;&#039;40%&#039;&#039;&#039; and another providing &#039;&#039;&#039;20%&#039;&#039;&#039;:&lt;br /&gt;
# Convert percentages to decimals: 0.40 and 0.20.&lt;br /&gt;
# Subtract from 1: (1 - 0.40) = &#039;&#039;&#039;0.60&#039;&#039;&#039; and (1 - 0.20) = &#039;&#039;&#039;0.80&#039;&#039;&#039;.&lt;br /&gt;
# Multiply the remainders: 0.60 × 0.80 = &#039;&#039;&#039;0.48&#039;&#039;&#039;.&lt;br /&gt;
# Subtract from 1: 1 - 0.48 = &#039;&#039;&#039;0.52&#039;&#039;&#039;.&lt;br /&gt;
# Your Total Resist is &#039;&#039;&#039;52%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Calculating Resistance Reduction ===&lt;br /&gt;
&#039;&#039;&#039;Resistance Reduction&#039;&#039;&#039; (often called &amp;quot;shred&amp;quot;) acts as a counter to resistance. It is calculated separately using the same multiplicative formula, and then subtracted from the target&#039;s resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Final Resist} = \text{Total Resistance} - \text{Total Reduction}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
A target has &#039;&#039;&#039;52%&#039;&#039;&#039; Total Resistance (as calculated above). You attack them with two sources of Reduction: one providing &#039;&#039;&#039;25%&#039;&#039;&#039; and another providing &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1: Calculate Total Reduction&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;math&amp;gt;1 - (1 - 0.25) \times (1 - 0.20) = 0.40 \rightarrow \mathbf{40\%}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2: Subtract Reduction from Resistance&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;math&amp;gt;52\% - 40\% = \mathbf{12\%}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target has a final effective Resist of only &#039;&#039;&#039;12%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Negative Resistance ===&lt;br /&gt;
If the Total Reduction is higher than the Total Resistance, the final value will be negative. This acts as a damage amplifier.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;30% Resist:&#039;&#039;&#039; You take &#039;&#039;&#039;70%&#039;&#039;&#039; of incoming damage.&lt;br /&gt;
* &#039;&#039;&#039;0% Resist:&#039;&#039;&#039; You take &#039;&#039;&#039;100%&#039;&#039;&#039; of incoming damage (True Damage).&lt;br /&gt;
* &#039;&#039;&#039;-30% Resist:&#039;&#039;&#039; You take &#039;&#039;&#039;130%&#039;&#039;&#039; of incoming damage.&lt;br /&gt;
&lt;br /&gt;
== Effective Health ==&lt;br /&gt;
{{Construction}}&lt;br /&gt;
[[File:Resistance-graph.png|thumb|A graph showing how despite the resistance percentage not growing additively, it scales the player&#039;s effective health additively.]]&lt;br /&gt;
&#039;&#039;Include graph of effective health as a function of Damage Reduction.&#039;&#039; In the mean time, feel free to refer to this [https://www.desmos.com/calculator/97vhqmutyz Desmos graph].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target&#039;s original Damage Reduction.&#039;&#039; In the mean time, feel free to refer to this [https://www.desmos.com/calculator/u7dkpebmm7 Desmos graph].&lt;br /&gt;
&lt;br /&gt;
== Sources of Damage Resistance ==&lt;br /&gt;
=== Bullet Resist ===&lt;br /&gt;
{{Item stat table|Bullet Resist}}&lt;br /&gt;
* {{ItemIcon|Monster Rounds}} increases Bullet Resist vs. NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBulletResist}}. &lt;br /&gt;
* {{ItemIcon|Escalating Resilience}} increases Bullet Resist by {{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}} per [[stack]] per shot when hitting enemy heroes, maxing at {{#invoke:ItemData|get_prop|Escalating Resilience|MaxArmorStacks}} Bullet Resist.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Resist Reduction ===&lt;br /&gt;
{{Item stat table|Bullet Resist Reduction}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Resist ===&lt;br /&gt;
{{Item stat table|Melee Resist}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Resist ===&lt;br /&gt;
{{Item stat table|Spirit Resist}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Resist Reduction ===&lt;br /&gt;
{{Item stat table|Spirit Resist Reduction}}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} spirit resist on bullet hit from its component {{ItemIcon|Spirit Shredder Bullets}}, as well as an additional {{#invoke:ItemData|get_prop|Spirit Rend|TechArmorDamageReduction}} spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total).&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
[[Category:Damage Calculation]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Billy?diff=58700</id>
		<title>Billy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Billy?diff=58700"/>
		<updated>2026-02-10T04:18:01Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: clarified it&amp;#039;s only light melees and it&amp;#039;s regardless of hitting or not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_punkgoat&lt;br /&gt;
| release_date = August 20, 2025&lt;br /&gt;
| voice_actor = Ari Kappatos&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| codenames = Punkgoat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Billy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn&#039;t even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked.&lt;br /&gt;
&lt;br /&gt;
Billy was released on [[Update:August 20, 2025|August 20, 2025]] as the second hero of the [[Update:August 18, 2025|Six New Heroes]] update (first winner of hero vote).&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
Billy has a passive that alters his [[Melee Attack| light melee attacks]]. He can use light melees faster than other heroes, gets slowed less when using light melees, and his [[Reload Time|reload]] is not interrupted by light melees.&lt;br /&gt;
&lt;br /&gt;
Additionally, he can restore ammo when hitting melees once he unlocks his Blasted ability, as detailed below.&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Bashdown=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Billy&lt;br /&gt;
| ability_num=1&lt;br /&gt;
| notes= &lt;br /&gt;
* Bashdown can be held down to delay the slam and causes Billy to rise vertically.&lt;br /&gt;
* Billy rises 67.5 hu if they ability is immediately released and up to 163.97 hu while the ability key is held. &lt;br /&gt;
* If Billy reaches the max height of Bashdown, all horizontal movement becomes sharply reduced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Rising Ram=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Billy&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Blasted=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Billy&lt;br /&gt;
| ability_num=3&lt;br /&gt;
|notes=&lt;br /&gt;
* Hitting a [[Melee Attack|heavy melee]] fully reloads Billy&#039;s ammo. Hitting a light melee reloads {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% of ammo, or reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% if depleted.&lt;br /&gt;
* Bashdown procs the melee effects for Blasted.&lt;br /&gt;
* If the player reaches a certain threshold of Blasted stacks by landing multiple melee hits in a short time (10-15s), the Blasted duration will start going down even if the player keeps landing melee hits. However, Blasted can be sustained indefinitely by spacing out melee hits before hitting the max stacks threshold.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Chain Gang=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Billy&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_punkgoat}}&lt;br /&gt;
Due to Billy&#039;s Blasted passive, hitting a [[Melee Attack|melee attack]] reloads his ammo by either 100% (heavy melee) or {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}% (light melee).&lt;br /&gt;
&lt;br /&gt;
Hitting a light melee during reload reduces the reload time by {{#invoke:Abilities|get_ability_prop|Blasted|BulletsReloadedPerLightMeleePct}}%.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates_Tale|punkgoat}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Billy&#039;s wish is unknown, although the [[Patron|Patrons]] imply that Billy wants to change the world due to it being &amp;quot;corrupt and beyond saving.&amp;quot;&amp;lt;ref&amp;gt;{{PageRef|name=Amber Hand}}&#039;s in-game [[Billy/Quotes#Patrons|voice line]] (Billy start): &#039;&#039;&amp;quot;The world is corrupt and beyond saving! But if you summon me, I can help you change that.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Amber Hand}}&#039;s in-game [[Billy/Quotes#Patrons|voice line]] (Billy start): &#039;&#039;&amp;quot;Injustice permeates this city like a weed! You know this. Complete the ritual, and together, we will build a new world!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Billy got his goat head by using eldritch powers/black magic.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat kill gigawatt 03.mp3|context=(killed Seven)|transcription=You think you&#039;re special because you got eldritch power? Newsflash, buddy, where do you think the goat head came from?}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat kill gigawatt 04.mp3|context=(killed Seven)|transcription=Only difference between you and me is that I never got arrested for doing some black magic, cause I&#039;m not a moron leaning over his skis.}}&amp;lt;/ref&amp;gt; He implies he turned his head into a goat for a specific reason.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat upgrade power2 10.mp3|context=(upgrade Rising Ram)|transcription=It ain&#039;t why I turned my head into a goat, but it&#039;s a hell of a perk.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Billy criticizes a Shakespearean Festival, but considers going once [[Paige]] points out that people there would view him as &amp;quot;their king.&amp;quot;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Billy|hero2=Paige|number=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Billy enjoys rioting and looting in New York,&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Unselect|voice line]] (unselect): &#039;&#039;&amp;quot;I got a riot to start in midtown.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Unselect|voice line]] (unselect): &#039;&#039;&amp;quot;You go complete the ritual, I got some lootin’ to do.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; although he thinks he&#039;s the only one allowed to start fires in &amp;quot;his&amp;quot; city (he does accept public rioting if the [[wikipedia:New_York_Knicks|Knickerbockers]] win the basketball championship).&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Enemies|voice line]] (killed Infernus): &#039;&#039;&amp;quot;The only person that sets fire in my city is me!.. Unless the Knickerbockers win the championship, then I&#039;m fine with a little public rioting. But in general, just me!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Billy used to use Rising Ram in [[wikipedia:Moshing#Variations|circle pits]] before being told to stop.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Rising Ram|voice line]] (upgrade Rising Ram): &#039;&#039;&amp;quot;I used to do this in circle pits before venues started being babies.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; It&#039;s implied Billy uses [[Shadow Weave]] to escape the police after committing crimes.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Items|voice line]] (use Shadow Weave): &#039;&#039;&amp;quot;How do you think I get away from the cops so much?&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite being an anarchist, Billy still pays his taxes.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Allies|voice line]] (Haze ult multikill) - &#039;&#039;&amp;quot;So that&#039;s where my tax dollars go.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Allies|voice line]] (Use Holliday&#039;s Bounce Pad) - &#039;&#039;&amp;quot;I pay your salary, Holliday, I can use this!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Billy believes the [[The Baxter Society|Baxter Society]] never killed real monsters and that it was all a publicity stunt.&amp;lt;ref&amp;gt;[[Grey Talon/Quotes#Conversations|Billy &amp;amp; Grey Talon Conversation 2]] - {{PageRef|name=Billy}}: &#039;&#039;&amp;quot;I bet the Baxter Society never killed any real monsters. It was all a bunch of smoke and mirrors for publicity.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Billy doesn&#039;t believe the [[The Adversary|Adversary]] exists until he sees it with his own eyes.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Enemies|voice line]] (killed Viscous): &#039;&#039;&amp;quot;I&#039;ll believe the Adversary exists when I see it with my own eyes.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* Billy hates everyone. He especially loathes rich people, such as {{PageRef|name=Lady Geist}}.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Enemies|voice line]] (killed Lady Geist): &#039;&#039;&amp;quot;You New York elites can all go to hell!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Lady Geist|hero2=Billy|number=2}}&amp;lt;/ref&amp;gt; He does, however, compliment his allies when they&#039;re doing well.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s [[Billy/Quotes#Allies|ally interactions]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy and {{HeroIcon|Vyper}} flirt with each other.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Billy|hero2=Vyper|number=1}}&amp;lt;/ref&amp;gt; While Vyper holds Billy in high regard,&amp;lt;ref&amp;gt;{{PageRef|name=Vyper}}&#039;s in-game [[Vyper/Quotes#Enemies|voice line]] (killed Billy): &#039;&#039;&amp;quot;Hey, you&#039;re lookin&#039; good, Billy.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Vyper}}&#039;s in-game [[Vyper/Quotes#Enemies|voice line]] (killed Billy): &#039;&#039;&amp;quot;Love to hate that guy.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Billy thinks Vyper is a moron.&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Select|voice line]] (select): &#039;&#039;&amp;quot;Vyper thinks she’s hard because she did time. Lady can’t go three blocks without catchin’ a charge. She’s no con, she’s a moron!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{PageRef|name=Billy}}&#039;s in-game [[Billy/Quotes#Enemies|voice line]] (killed Vyper): &#039;&#039;&amp;quot;I&#039;ve met good criminals, I&#039;ve met bad criminals. You&#039;re just a stupid criminal.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy thinks {{HeroIcon|Lash}} is &amp;quot;chiseled like a Greek God&amp;quot; and has a &amp;quot;sexy mustache&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|quotes=Billy/Quotes#Hero-Specific Voice Lines|transcription=You think you&#039;re special cuz you&#039;re chiseled like a Greek god and got a sexy mustache?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy believes [[Carlos Arroyo]] used {{PageRef|name=Ivy}} to increase the property value of Spanish Harlem and to secure his spot as New York&#039;s mayor.&amp;lt;ref&amp;gt;[[Ivy/Quotes#Conversations|Billy &amp;amp; Ivy Conversation 1]] - {{PageRef|name=Billy}}: &#039;&#039;&amp;quot;Yeah, yeah, we all know the stupid story. Lady,&#039;&#039; *Carlos Arroyo* &#039;&#039;used you to increase the property value of Spanish Harlem, and he&#039;s using you to sit in the mayor&#039;s mansion.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy thinks {{PageRef|name=Bebop}} living in a scrapyard is &amp;quot;kinda cool&amp;quot;.&amp;lt;ref&amp;gt;[[Bebop/Quotes#Conversations|Billy &amp;amp; Bebop Conversation 2]] - {{PageRef|name=Billy}}: &#039;&#039;&amp;quot;It&#039;s kinda cool&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Lady Geist}} exclusively refers to Billy as &amp;quot;William&amp;quot;. She never calls him Billy.&lt;br /&gt;
* {{PageRef|name=The Doorman}} tells Billy that he&#039;s &amp;quot;terribly uninteresting&amp;quot;&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[Billy/Quotes#Other Characters|voice line]] (Billy trapped in Baroness) - &#039;&#039;&amp;quot;Billy, you are impressively uninteresting.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and &amp;quot;dreadfully boring&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=The Doorman}}&#039;s in-game [[Billy/Quotes#Other Characters|voice line]] (Billy trapped in Baroness) - &#039;&#039;&amp;quot;You&#039;re a caricature of outrage. A contrarian who thinks that hating something is the same thing as being interesting. So please leave, you&#039;re dreadfully boring.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Bebop}} calls Billy the &amp;quot;budget version of Lash&amp;quot;.&amp;lt;ref&amp;gt;{{PageRef|name=Bebop}}&#039;s in-game [[Bebop/Quotes#Enemies|voice line]] (Killed Billy) - &#039;&#039;&amp;quot;It was like the budget version of Lash!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Vindicta}} calls Billy out for always talking about the world&#039;s problems, but doing nothing to change them.&amp;lt;ref&amp;gt;[[Vindicta/Quotes#Conversations|Billy &amp;amp; Vindicta Conversation 1]] - {{PageRef|name=Vindicta}}: &#039;&#039;&amp;quot;Billy, you scream of the ills of the world, but do nothing to change them.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Paige}} wishes she could give Billy a hug.&amp;lt;ref&amp;gt;{{PageRef|name=Paige}}&#039;s in-game [[Paige/Quotes#Enemies|voice line]] (killed Billy): &#039;&#039;&amp;quot;Oh, I wish I could just give him a hug.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; She tries to connect with Billy by seeing past his &amp;quot;mad at the world&amp;quot; schtick, but is unsuccessful.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Billy|hero2=Paige|number=2|hero_quote1=Paige|quote1=The whole &amp;quot;mad at the world&amp;quot; schtick. I bet you secretly have the heart of a poet, and are just waiting for the world to be a little kinder.|hero_quote2=Billy|quote2=I hate people.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punkgoat card.png|Billy portrait&lt;br /&gt;
File:Billy.png|Billy icon&lt;br /&gt;
File:Billy Render.png|Billy in-game render&lt;br /&gt;
File:Billy TitlePage.png|Billy poster&lt;br /&gt;
File:Billy Reference Sheet.png|Billy reference sheet&lt;br /&gt;
File:Billy name.png|Billy name typography&lt;br /&gt;
File:Billy Weapon.png|Billy weapon - Biquette&lt;br /&gt;
File:Punkgoat hud psd.png|Unfinished Billy model art&lt;br /&gt;
File:Billy v2.png|Unfinished Billy model art &amp;quot;v2&amp;quot;&lt;br /&gt;
File:Billy Gloat.png|Gloat portrait for Billy.&lt;br /&gt;
File:Bily Critical.png|Critical health portrait for Billy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;[[wikipedia:Billy_goat_(disambiguation)|Billy goat]]&amp;quot; is a term used for a male goat.&lt;br /&gt;
* Billy&#039;s weapon name, Biquette, means &amp;quot;young female goat&amp;quot; in French. It is a reference to &amp;quot;[[wikipedia:Biquette|Biquette the punk rock goat]]&amp;quot;, who went viral on the internet for hanging around punk rock and metal concerts.&lt;br /&gt;
* Billy has unused &amp;quot;bespoke&amp;quot; voicelines that make meta references to the game, such as the popular [[melee]] [[Abrams]] build,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 01.mp3|transcription=Oh. You went melee Abrams. Real original, pal.}}&amp;lt;/ref&amp;gt; calling [[McGinnis]]&#039; turrets &amp;quot;aimbots&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 04.mp3|transcription=McGinnis! You didn&#039;t kill me, your stupid aimbot turrets did!}}&amp;lt;/ref&amp;gt; and calling out [[Haze]] for &amp;quot;pressing 4&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat bespoke ability line 06.mp3|transcription=Way to press 4, Haze.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Billy makes a reference to the [[Rejuvenator]] rework, saying that &amp;quot;it used to go out to everybody until [[Yoshi|the Man]] decided it was too good&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Billy|file=Punkgoat pick up rejuv 03.mp3|context=(picked up Rejuv)|transcription=You know, this used to go to everybody &#039;til the Man decided it was too good.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Billy was one of the heroes in a private build who was accidentally leaked on stream in May 2025. Being early in development, he was using [[Shiv]]&#039;s model as a placeholder.&amp;lt;ref&amp;gt;2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more &amp;quot;secret&amp;quot; private Deadlock pre-alpha playtest build]&amp;lt;/ref&amp;gt; Billy&#039;s work-in-progress portrait was later leaked by an anonymous Discord user in July 2025.&lt;br /&gt;
* &amp;quot;Ranting in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Billy in the [[Hideout]].&lt;br /&gt;
* One of Billy&#039;s in-game hero select screen labels, G.O.A.T., is a reference to the acronym GOAT, standing for &amp;quot;greatest of all time&amp;quot;.&lt;br /&gt;
* [[Billy#(3) Blasted|Wrecked]] was originally called &#039;Pissed&#039;, remnants of this can still be seen while hovering over the icon next to the healthbar while Billy is Blasted.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Billy]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Celeste?diff=58685</id>
		<title>Celeste</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Celeste?diff=58685"/>
		<updated>2026-02-10T03:42:59Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_unicorn&lt;br /&gt;
| card = Celeste card.png&lt;br /&gt;
| release_date = February 9 2026&lt;br /&gt;
| codenames = Unicorn, Pepper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celeste&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. It&#039;s not every day that Coney Island&#039;s biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you&#039;ll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH!&lt;br /&gt;
&lt;br /&gt;
Celeste was released on [[Update:February 9, 2026|February 9, 2026]] as the fifth winner of the [[Old Gods, New Blood]] update contest.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
Celeste possesses a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;-20%&#039;&#039;&#039; Gravity Scale&lt;br /&gt;
* &#039;&#039;&#039;+50%&#039;&#039;&#039; Air Control&lt;br /&gt;
* &#039;&#039;&#039;+25%&#039;&#039;&#039; Air Acceleration&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|(1) Light Eater=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Celeste&lt;br /&gt;
| ability_num=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(2) Dazzling Trick=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Celeste&lt;br /&gt;
| ability_num=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(3) Radiant Daggers=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Celeste&lt;br /&gt;
| ability_num=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|(4) Shining Wonder=&lt;br /&gt;
{{Ability card v2&lt;br /&gt;
| hero_name=Celeste&lt;br /&gt;
| ability_num=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_unicorn|no_falloff=true}}Carny Life&#039;s projectile flies in an arc and bounces on the first surface it hits. It has no damage falloff.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Fates Tale|unicorn}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
{{PageRef|name=The Archmother}} says that Celeste&#039;s existence as a unicorn is &amp;quot;questioned&amp;quot; by others.&amp;lt;ref&amp;gt;{{PageRef|name=The Archmother}}&#039;s in-game [[Celeste/Quotes#Patrons|voice line]] (Celeste start): &#039;&#039;&amp;quot;Even in a world of magic, people question your very existence. It&#039;s wrong. But the Archmother can set things right.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Only her closest friends know her true identity.&amp;lt;ref&amp;gt;{{PageRef|name=The Hidden King}}&#039;s in-game [[Celeste/Quotes#Patrons|voice line]] (Celeste start): &#039;&#039;&amp;quot;You hide who you are from all but your closest confidants. This need not be the case. Summon the Hidden King, and usher in a new world with you by her side!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Celeste says she used to close kids&#039; birthday parties with her Light Eater ability until she faced multiple lawsuits.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Light Eater|transcription=This used to be my closer at kids birthday parties until Julia McClomsky and her lawsuits came along.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Paradox Organisation]] has tried to steal Celeste&#039;s horn.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|transcription=I&#039;m so sick of those assholes trying to steal my horn.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s implied that Lenny is the one who sold his soul.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Infernus|hero2=Celeste|number=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character interactions ==&lt;br /&gt;
&lt;br /&gt;
* Celeste compliments {{HeroIcon|Calico}}&#039;s voice,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|transcription=I know that she tried to kill me, but she sounds so fancy. I kind of love it.}}&amp;lt;/ref&amp;gt; {{HeroIcon|Haze}}&#039;s tie and eyes,&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Celeste|hero2=Haze|number=1|hero_quote1=Celeste|quote1=That tie looks cute on you.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|transcription=Her eyes were so intense.}}&amp;lt;/ref&amp;gt; {{HeroIcon|Lady Geist}}&#039;s hair and necklace&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|transcription=She was a cutie. Evil. But great hair.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|transcription=Love your necklace.}}&amp;lt;/ref&amp;gt; and {{HeroIcon|Mina}}&#039;s dress.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|transcription=Love your dress, by the way.}}&amp;lt;/ref&amp;gt; She finds {{HeroIcon|Paige}} &amp;quot;adorable&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|transcription=God, she was so adorable.}}&amp;lt;/ref&amp;gt; {{HeroIcon|Silver}} a &amp;quot;hot mess&amp;quot;,&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|transcription=There goes one hot mess.}}&amp;lt;/ref&amp;gt; and {{HeroIcon|Wraith}} &amp;quot;charming&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|transcription=To be fair, when she&#039;s not shooting at my friends she&#039;s actually pretty charming.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste offers to drink with {{HeroIcon|Silver}} after the ritual.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Celeste|hero2=Silver|number=2|hero_quote1=Celeste|quote1=What are ya doing after the ritual? (...) Want some company?}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste &amp;quot;doesn&#039;t get the appeal&amp;quot; of {{HeroIcon|Shiv}} and says he has &amp;quot;ruined a lot of lives&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|context=(killed Shiv)|transcription=I don&#039;t get the appeal.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Celeste|quotes=Celeste/Quotes#Hero-Specific Voice Lines|transcription=You ruined a lot of lives, Shiv. There&#039;s no coming back from that.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Seven}} thinks it&#039;s pathetic that Celeste hides her true power to work at the circus.&amp;lt;ref&amp;gt;{{ConvoCite|hero1=Celeste|hero2=Seven|number=1|hero_quote1=Seven|quote1=You mask your power in a circus sideshow. It&#039;s pathetic!}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{PageRef|name=Mo &amp;amp; Krill|alt_name=Mo}} wants to cry if he kills Celeste.&amp;lt;ref&amp;gt;{{PageRef|name=Mo &amp;amp; Krill|alt_name=Krill}}&#039;s in-game [[Mo &amp;amp; Krill/Quotes#Enemies|voice line]] (killed Celeste): &#039;&#039;&amp;quot;Don&#039;t cry. We did what we had to, Momo.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* According to {{PageRef|Rem}}, Celeste smells like peppermint.&amp;lt;ref&amp;gt;{{PageRef|name=Rem}}&#039;s in-game [[Rem/Quotes#Kill Enemy Hero|voice line]] (killed Celeste): &amp;quot;&#039;&#039;She smelled like peppermint.&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Celeste card.png|Celeste&#039;s card.&lt;br /&gt;
File:Celeste.png|Celeste&#039;s icon.&lt;br /&gt;
File:Celeste Render.png|Celeste in-game render.&lt;br /&gt;
--!&amp;gt;File:Celeste Reference Sheet.png|Celeste reference sheet.&amp;lt;--&lt;br /&gt;
File:Celeste name.png|Celeste&#039;s typography.&lt;br /&gt;
File:Celeste VoterPoster.jpg|&amp;quot;Vote for Celeste&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Celeste Damaged.png|Damaged &amp;quot;Vote Celeste&amp;quot; poster.&lt;br /&gt;
File:Celeste Thank You Voting Poster.png|Thanks for voting Celeste!&lt;br /&gt;
File:Celeste Vote Box Splash.png|Celeste splash art from the vote screen.&lt;br /&gt;
File:Celeste Voter Sticker.png|Celeste voter sticker.&lt;br /&gt;
File:Celeste shadow.png|Celeste&#039;s shadow in the hideout.&lt;br /&gt;
File:Celeste vertical original.png|Previous Celeste portrait&lt;br /&gt;
File:Celeste Render original.png|Previous Celeste render&lt;br /&gt;
File:Celeste portrait leak.png|Leaked unfinished Celeste portrait.&lt;br /&gt;
File:Celeste model leak.png|Leaked unfinished Celeste model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Celeste was named &#039;&#039;&#039;Pepper&#039;&#039;&#039; during early development.&amp;lt;ref&amp;gt;{{PageRef|name=Shopkeeper}}&#039;s removed [[Shopkeeper#Removed and unused voice lines|voice line]] (Celeste buys T4 item): &#039;&#039;&amp;quot;Lookin&#039; good, Pepper!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Celeste has unique poses for different directions of her dash.&lt;br /&gt;
* Celeste&#039;s Shining Wonder is nearly identical to [https://dota2.fandom.com/wiki/Lich Lich&#039;s] ultimate ability from Dota 2 and is similar to the &amp;quot;Skipshot&amp;quot; ability of the unreleased hero [[Boho]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Celeste]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Template:Stat_navbox?diff=57796</id>
		<title>Template:Stat navbox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Template:Stat_navbox?diff=57796"/>
		<updated>2026-02-06T00:51:28Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name       = Stats&lt;br /&gt;
|title      = [[Stats|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-weight:bold; font-family: &#039;Retail Demo&#039;, &#039;Open Sans&#039;; font-size: 18px; text-shadow: 0px 2px 2px black, 0px 0px 2px black;&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|state      = &lt;br /&gt;
|titlestyle = border-radius: 8px; background-image: linear-gradient(#987556, #e8be86); font-family: &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif;&lt;br /&gt;
|groupstyle = border-bottom-left-radius: 8px; border-top-left-radius: 8px; background-image: linear-gradient(#987556, #e8be86); font-family: &#039;Forevs Demo Bold&#039;, &#039;Open Sans&#039;, &#039;PT Serif&#039;, &#039;Palatino&#039;, &#039;Georgia&#039;, serif; padding: 5px; text-align: center;&lt;br /&gt;
|abovestyle = background:#bdad9f;&lt;br /&gt;
|aboveclass = hlist&lt;br /&gt;
|above = &lt;br /&gt;
|group1     = [[Stats#Weapon|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;, &#039;Open Sans&#039;; font-weight:bold; text-shadow: 0px 2px 2px black, 0px 0px 2px black;&amp;quot;&amp;gt;Weapon&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list1      = {{Plink|Ammo|pic=Clip size icon}} &amp;amp;bull; {{Plink|Bullet Damage|pic=Bullet damage}} &amp;amp;bull; {{Plink|Bullet Velocity|pic=AttributeIconBulletSpeed}} &amp;amp;bull; {{Plink|Damage per second|txt=DPS|pic=Damage}} &amp;amp;bull; {{Plink|Falloff Range|pic=AttributeIconBulletSpeed}} &amp;amp;bull; {{Plink|Fire Rate|pic=Bullets per sec icon}} &amp;amp;bull; {{Plink|Melee Damage|pic=Melee damage}} &amp;amp;bull; {{Plink|Melee Distance|pic=Melee damage}} &amp;amp;bull; {{Plink|Reload Time|pic=AttributeIconReloadTime}} &amp;amp;bull; {{Plink|Weapon Damage|pic=Damage}}&lt;br /&gt;
|group2     = [[Stats#Vitality|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;, &#039;Open Sans&#039;; font-weight:bold; text-shadow: 0px 2px 2px black, 0px 0px 2px black;&amp;quot;&amp;gt;Vitality&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list2      = {{Plink|Bullet Evasion|pic=Bullet Evasion}} &amp;amp;bull; {{Plink|Damage Barrier|pic=Barrier}} &amp;amp;bull; {{Plink|Damage Resistance|pic=Bullet Armor}} &amp;amp;bull; {{Plink|Debuff Resist|pic=Debuff resist}} &amp;amp;bull; {{Plink|Health|pic=Health}} &amp;amp;bull; {{Plink|Health Regen|pic=Health regen}} &amp;amp;bull; {{Plink|Move Speed|pic=Move speed}} &amp;amp;bull; {{Plink|Slide Distance|pic=Move speed}} &amp;amp;bull; {{Plink|Stamina|pic=Stamina}}&lt;br /&gt;
|group3     = [[Stats#Spirit|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;, &#039;Open Sans&#039;; font-weight:bold; text-shadow: 0px 2px 2px black, 0px 0px 2px black;&amp;quot;&amp;gt;Spirit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list3      = {{Plink|Ability Cooldown|pic=Cooldown Icon}} &amp;amp;bull; {{Plink|Ability Duration|pic=AttributeIconTechDuration}} &amp;amp;bull; {{Plink|Ability Range|pic=AttributeIconTechRange}} &amp;amp;bull; {{Plink|Bonus Ability Charges|pic=AttributeIconMaxChargesIncrease}} &amp;amp;bull; {{Plink|Imbue|pic=Spirit damage|size=18}} &amp;amp;bull; {{Plink|Spirit Damage|size=18|pic=Spirit damage}} &amp;amp;bull; {{Plink|Spirit Power|pic=Spirit icon|size=18}} &amp;amp;bull; {{Plink|Spirit Power#Spirit Power Scaling|Spirit Scaling|pic=Spirit scaling}}&lt;br /&gt;
|group4     = [[Stats#Other|&amp;lt;span style=&amp;quot;color:#FFF5E8; font-family:&#039;Retail Demo&#039;, &#039;Open Sans&#039;; font-weight:bold; text-shadow: 0px 2px 2px black, 0px 0px 2px black;&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|list4      = {{Plink|Abilities|pic=Ability point}} &amp;amp;bull; {{Plink|Ability Point|pic=Ability point}} &amp;amp;bull; {{Plink|Charge-Up|pic=Chargeup}} &amp;amp;bull; {{Plink|Damage Amplification|pic=Damage heart}} &amp;amp;bull; {{Plink|Hero Attributes Table|pic=Health}} &amp;amp;bull; {{Plink|Lifesteal|pic=Health regen}} &amp;amp;bull; {{Plink|Stack|pic=Fixation|size=18}} &amp;amp;bull; {{Plink|Pure Damage|pic=Damage}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Stats]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Pure_Damage?diff=57793</id>
		<title>Pure Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Pure_Damage?diff=57793"/>
		<updated>2026-02-06T00:46:50Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:True damage.png|thumb|235x235px|Pure Damage from Lady Geist&#039;s Soul Exchange]]&lt;br /&gt;
&#039;&#039;&#039;Pure Damage&#039;&#039;&#039; is a damage type from [[Ability|Abilities]] and [[Item|Items]] that isn&#039;t considered [[Spirit Damage|Spirit]] or [[Weapon Damage]], and thus cannot be mitigated by [[Damage Resistance]] or [[Damage Barrier|Barriers]].&lt;br /&gt;
&lt;br /&gt;
Pure Damage appears as white numbers.&lt;br /&gt;
&lt;br /&gt;
Some items that deal Spirit or Weapon Damage and bypass mitigation can also be considered &amp;quot;Pure Damage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once.&lt;br /&gt;
&lt;br /&gt;
== List of Pure Damage Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Billy}}&lt;br /&gt;
|{{AbilityIcon|Blasted}}&lt;br /&gt;
|Post-mitigation damage amp&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Grey Talon}}&lt;br /&gt;
|{{AbilityIcon|Guided Owl}}&lt;br /&gt;
|T3 execute only (below health threshold)&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Lady Geist}}&lt;br /&gt;
|{{AbilityIcon|Soul Exchange}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Mirage}}&lt;br /&gt;
|{{AbilityIcon|Fire Scarabs}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Shiv}}&lt;br /&gt;
|{{AbilityIcon|Killing Blow}}&lt;br /&gt;
|Execute only (below health threshold)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Venator}}&lt;br /&gt;
|{{AbilityIcon|Consecrating Grenade}}&lt;br /&gt;
|Burn damage only&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Venator}}&lt;br /&gt;
|{{AbilityIcon|Gutshot}}&lt;br /&gt;
|T3 upgrade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Venator}}&lt;br /&gt;
|{{AbilityIcon|Ira Domini}}&lt;br /&gt;
|While Blessed only&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Pure Damage Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Category&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Siphon Bullets}}&lt;br /&gt;
|{{Souls|{{#invoke:ItemData|get_cost|Siphon Bullets}}}}&lt;br /&gt;
|{{ItemType|Armor|{{#invoke:ItemData|get_type|Siphon Bullets}}}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Focus Lens}}&lt;br /&gt;
|{{Souls|{{#invoke:ItemData|get_cost|Focus Lens}}}}&lt;br /&gt;
|{{ItemType|Tech|{{#invoke:ItemData|get_type|Focus Lens}}}}&lt;br /&gt;
|Post-mitigation damage amp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Armor Piercing Rounds}} and {{ItemIcon|Tankbuster}} don&#039;t deal Pure Damage (white numbers), but their damage bypasses Weapon and Spirit Resistances, respectively.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Pure Damage was added in the [[Update:August 18, 2025|August 18, 2025 Update]]. Before this, the abilities and items listed dealt Spirit Damage instead.&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Pure_Damage?diff=57792</id>
		<title>Pure Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Pure_Damage?diff=57792"/>
		<updated>2026-02-06T00:44:45Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:True damage.png|thumb|235x235px|Pure Damage from Lady Geist&#039;s Soul Exchange]]&lt;br /&gt;
&#039;&#039;&#039;Pure Damage&#039;&#039;&#039; is a damage type from [[Ability|Abilities]] and [[Item|Items]] that isn&#039;t considered [[Spirit Damage|Spirit]] or [[Weapon Damage]], and thus cannot be mitigated by [[Damage Resistance]] or [[Damage Barrier|Barriers]].&lt;br /&gt;
&lt;br /&gt;
Pure Damage appears as white numbers.&lt;br /&gt;
&lt;br /&gt;
Some items that deal Spirit or Weapon Damage and bypass mitigation can also be considered &amp;quot;Pure Damage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once.&lt;br /&gt;
&lt;br /&gt;
== List of Pure Damage Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Hero&lt;br /&gt;
!Ability&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Billy}}&lt;br /&gt;
|{{AbilityIcon|Blasted}}&lt;br /&gt;
|Post-mitigation damage amp&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Grey Talon}}&lt;br /&gt;
|{{AbilityIcon|Guided Owl}}&lt;br /&gt;
|T3 execute only (below health threshold)&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Lady Geist}}&lt;br /&gt;
|{{AbilityIcon|Soul Exchange}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Mirage}}&lt;br /&gt;
|{{AbilityIcon|Fire Scarabs}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Shiv}}&lt;br /&gt;
|{{AbilityIcon|Killing Blow}}&lt;br /&gt;
|Execute only (below health threshold)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Venator}}&lt;br /&gt;
|{{AbilityIcon|Consecrating Grenade}}&lt;br /&gt;
|Burn damage only&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Venator}}&lt;br /&gt;
|{{AbilityIcon|Gutshot}}&lt;br /&gt;
|T3 upgrade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{PageRef|Venator}}&lt;br /&gt;
|{{AbilityIcon|Ira Domini}}&lt;br /&gt;
|Burn damage only&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Pure Damage Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Category&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Siphon Bullets}}&lt;br /&gt;
|{{Souls|{{#invoke:ItemData|get_cost|Siphon Bullets}}}}&lt;br /&gt;
|{{ItemType|Armor|{{#invoke:ItemData|get_type|Siphon Bullets}}}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{ItemIcon|Focus Lens}}&lt;br /&gt;
|{{Souls|{{#invoke:ItemData|get_cost|Focus Lens}}}}&lt;br /&gt;
|{{ItemType|Tech|{{#invoke:ItemData|get_type|Focus Lens}}}}&lt;br /&gt;
|Post-mitigation damage amp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Armor Piercing Rounds}} and {{ItemIcon|Tankbuster}} don&#039;t deal Pure Damage (white numbers), but their damage bypasses Weapon and Spirit Resistances, respectively.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Pure Damage was added in the [[Update:August 18, 2025|August 18, 2025 Update]]. Before this, the abilities and items listed dealt Spirit Damage instead.&lt;br /&gt;
{{Stat navbox}}&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Tankbuster?diff=57699</id>
		<title>Tankbuster</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Tankbuster?diff=57699"/>
		<updated>2026-02-05T15:38:09Z</updated>

		<summary type="html">&lt;p&gt;Steveneven3: fixed update history title issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item&lt;br /&gt;
| item_name = Tankbuster&lt;br /&gt;
| has_components = true&lt;br /&gt;
| component1_name = Mystic Burst&lt;br /&gt;
| has_active1 = false&lt;br /&gt;
| has_iscomponentof = false&lt;br /&gt;
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Health|Bonus Health]]&lt;br /&gt;
| has_passive1 = true&lt;br /&gt;
| has_passive2 = false&lt;br /&gt;
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_magic_shock_desc|{{#var:item_key_or_en}}}}&lt;br /&gt;
| passive1_chargeup = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s&lt;br /&gt;
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} Damage&lt;br /&gt;
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CurrentHealthDamage}} Current Health Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; is a Tier 3 [[Spirit Item]] which grants [[Health|Bonus Health]] to the purchasing hero. It was previously named &#039;&#039;&#039;Improved Burst&#039;&#039;&#039;.&lt;br /&gt;
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It has a passive which causes additional [[Spirit Damage]] to enemies who receive a single instance of ability spirit damage above a certain threshold from the purchasing hero. &lt;br /&gt;
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It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} (its [[Component]], {{ItemIcon|Mystic Burst}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Mystic Burst}}}} of the cost).&lt;br /&gt;
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== Notes ==&lt;br /&gt;
* Tankbuster is a [[Charge-Up]] item, so it&#039;s not affected by [[Cooldown Reduction]].&lt;br /&gt;
* Tankbuster only goes on cooldown when it affects enemy heroes. It will not go on cooldown when you hit a [[Trooper]].&lt;br /&gt;
* Some forms of [[Spirit Amp]] applied by items count as separate damage instances and thus don&#039;t contribute to the single hit such as [[Escalating Exposure]].&lt;br /&gt;
* When the target is hit with spirit damage, the damage value which is compared against the triggering threshold is the base damage value prior to any increases or decreases from damage amp, damage reduction, spirit resistance, and spirit resistance reduction.&lt;br /&gt;
** Damage amp and spirit resist reduction will not help you in achieving the damage threshold to trigger the passive.&lt;br /&gt;
** Damage reduction and the target&#039;s spirit resistance will not prevent the passive from triggering when it otherwise would.&lt;br /&gt;
* Interaction with spirit shields: The triggering of the additional damage is entirely unaffected by the target&#039;s barriers (or lack thereof).&lt;br /&gt;
* The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from Tankbuster is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example:&lt;br /&gt;
** {{HeroIcon|Vindicta}} uses assassinate on an enemy {{HeroIcon|Warden}}. The baseline Assassinate on its own is not enough damage to kill the {{HeroIcon|Warden}}, but the increased damage (due to the additional damage from triggering Tankbuster) is enough to secure the kill. Since the additional damage from triggering Improved Burst is applied after the Assassinate, it is technically the item&#039;s damage which secures the kill, not the Assassinate. Thus, {{HeroIcon|Vindicta}} will not receive bonus gun damage from Assassinate&#039;s passive.&lt;br /&gt;
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== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
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[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Steveneven3</name></author>
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