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	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-14T04:31:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Talk:Mechanics?diff=5191</id>
		<title>Talk:Mechanics</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Mechanics?diff=5191"/>
		<updated>2024-09-15T01:32:03Z</updated>

		<summary type="html">&lt;p&gt;StrangeThing: /* Proposed Redesign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FakerofDeadlock&#039;&#039;&#039;: Will have to add out-of-site hyperlinks to the first mention of macros and micros, probably to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shatangmi&#039;&#039;&#039;: I think that the more strategy-related topics like uptime and team composition should be moved to the strategy page. The mechanics page should include &amp;quot;objective&amp;quot; (for lack of a better word) information that is explicitly included in the game. Like stats, map timings, souls, etc. I&#039;m just concerned that the more strategy-related topics could be seen as subjective or debatable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Igor&#039;&#039;&#039;: Macro and micro concepts have no place in a mechanics page, they should be in the strategy one. The Dota 2 wiki has an excellent mechanics page that could be used as reference https://liquipedia.net/dota2/Mechanics&lt;br /&gt;
&lt;br /&gt;
I agree with Igor. --[[User:StrangeThing|StrangeThing]] ([[User talk:StrangeThing|talk]]) 19:10, 5 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposed Redesign ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly links to other pages, that go in depth on specifics. --[[User:StrangeThing|StrangeThing]] ([[User talk:StrangeThing|talk]]) 01:32, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[stats]]&lt;br /&gt;
&lt;br /&gt;
[[level]], [[ammo]], [[health]], [[Damage Shield]], [[Damage Resistance]], [[spirit power]], [[stamina]]&lt;br /&gt;
&lt;br /&gt;
[[Status Effects]]&lt;br /&gt;
&lt;br /&gt;
[[map]], [[ziplines]]&lt;br /&gt;
&lt;br /&gt;
[[souls]], [[items]], [[shop]]&lt;/div&gt;</summary>
		<author><name>StrangeThing</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:StrangeThing?diff=3263</id>
		<title>User:StrangeThing</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:StrangeThing?diff=3263"/>
		<updated>2024-09-05T20:09:24Z</updated>

		<summary type="html">&lt;p&gt;StrangeThing: Created page with &amp;quot;Trying to make this wiki more useful.   Also hunting for trivia about Neon Prime.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trying to make this wiki more useful. &lt;br /&gt;
&lt;br /&gt;
Also hunting for trivia about [[Neon Prime]].&lt;/div&gt;</summary>
		<author><name>StrangeThing</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Strategy?diff=3251</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Strategy?diff=3251"/>
		<updated>2024-09-05T19:14:37Z</updated>

		<summary type="html">&lt;p&gt;StrangeThing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039; in &#039;&#039;[[Deadlock]]&#039;&#039; is based on the game&#039;s unique [[mechanics]], focused on a combination of both third-person-shooter mechanics and MOBA gameplay. In the game&#039;s current state, many aspects of the game&#039;s strategy have been derived from high MMR play, tournaments, and knowledge from similar titles.&lt;br /&gt;
&lt;br /&gt;
== Laning ==&lt;br /&gt;
[[File:Deadlock Map.jpg|thumb|The mini-map present in the bottom-right corner of &#039;&#039;[[Deadlock|Deadlock&#039;s]]&#039;&#039; HUD.]]&lt;br /&gt;
At the start of each round, players are assigned to the four lanes randomly. Two lanes will be duo lanes and two will be solo lanes. The specific lane colors that are solo and duo are also randomly decided at the beginning of the match. Players are randomly placed, but duo parties are more likely to be queued into the same lane. &lt;br /&gt;
&lt;br /&gt;
Support-centric characters like [[Ivy]] or [[Dynamo]] perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like [[Shiv]], are better suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laning&#039;&#039;&#039; is strategically divided into three phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Laning Phase (Early game)&#039;&#039;&#039;: Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a [[souls|soul]] advantage.&lt;br /&gt;
* &#039;&#039;&#039;Midgame&#039;&#039;&#039;: Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.&lt;br /&gt;
* &#039;&#039;&#039;Endgame&#039;&#039;&#039;: Players work to solidify their team&#039;s [[souls|soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]].&lt;br /&gt;
&lt;br /&gt;
== Team Composition ==&lt;br /&gt;
A &#039;&#039;&#039;Team Composition&#039;&#039;&#039; is the 6 heroes a team employs in battle. Strategically employing heroes whose abilities complement each other, or who work best with a certain playstyle is essential to team strategy. An example of heroes with complementary abilities are [[Seven]] and Ivy. Seven can use his ultimate, Storm Cloud, as [[Crowd Control|crowd control]] while Ivy can use the ability Watcher&#039;s Covenant to move him towards opponents. Similarly, Dynamo can teleport inside the enemy ranks and start his Singularity, while friendly [[Infernus]] charges up his Concussive Combustion, guaranteeing that the explosion blasts every target in the vicinity.&lt;/div&gt;</summary>
		<author><name>StrangeThing</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Mechanics?diff=3250</id>
		<title>Talk:Mechanics</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Mechanics?diff=3250"/>
		<updated>2024-09-05T19:10:59Z</updated>

		<summary type="html">&lt;p&gt;StrangeThing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FakerofDeadlock&#039;&#039;&#039;: Will have to add out-of-site hyperlinks to the first mention of macros and micros, probably to Wikipedia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shatangmi&#039;&#039;&#039;: I think that the more strategy-related topics like uptime and team composition should be moved to the strategy page. The mechanics page should include &amp;quot;objective&amp;quot; (for lack of a better word) information that is explicitly included in the game. Like stats, map timings, souls, etc. I&#039;m just concerned that the more strategy-related topics could be seen as subjective or debatable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Igor&#039;&#039;&#039;: Macro and micro concepts have no place in a mechanics page, they should be in the strategy one. The Dota 2 wiki has an excellent mechanics page that could be used as reference https://liquipedia.net/dota2/Mechanics&lt;br /&gt;
  Agreed. --[[User:StrangeThing|StrangeThing]] ([[User talk:StrangeThing|talk]]) 19:10, 5 September 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>StrangeThing</name></author>
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