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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TrustworthyM</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-15T05:11:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Strategy?diff=12355</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Strategy?diff=12355"/>
		<updated>2024-10-20T20:52:28Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: /* Cover Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039; in &#039;&#039;[[Deadlock]]&#039;&#039; is based on the game&#039;s unique [[mechanics]], focused on a combination of both third-person-shooter mechanics and MOBA gameplay. In the game&#039;s current state, many aspects of the game&#039;s strategy have been derived from high MMR play, tournaments, and knowledge from similar titles.&lt;br /&gt;
&lt;br /&gt;
== Laning ==&lt;br /&gt;
[[File:Map.png|thumb|The mini-map present in the bottom-right corner of &#039;&#039;[[Deadlock|Deadlock&#039;s]]&#039;&#039; HUD.]]&lt;br /&gt;
At the start of each round, players are assigned to the four lanes according to a 1-2-2-1 setup (The two sidelanes are solo lanes and the midlanes are duo lanes). &lt;br /&gt;
&lt;br /&gt;
Support-centric characters like {{HeroIcon|Ivy}} or {{HeroIcon|Dynamo}} typically perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like {{HeroIcon|Shiv}}, are typically suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laning&#039;&#039;&#039; is strategically divided into three phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Laning Phase (Early game)&#039;&#039;&#039;: Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a [[souls|Soul]] advantage.&lt;br /&gt;
* &#039;&#039;&#039;Midgame&#039;&#039;&#039;: Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.&lt;br /&gt;
* &#039;&#039;&#039;Endgame&#039;&#039;&#039;: Players work to solidify their team&#039;s [[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]].&lt;br /&gt;
&lt;br /&gt;
== Team Composition ==&lt;br /&gt;
A &#039;&#039;&#039;Team Composition&#039;&#039;&#039; is the 6 heroes a team employs in battle. Strategically employing heroes whose abilities complement each other, or who work best with a certain playstyle is significant for team strategy. An example of heroes with complementary abilities are {{HeroIcon|Seven}} and {{HeroIcon|Ivy}}. Seven can use his ultimate, Storm Cloud, as [[Crowd Control|crowd control]] while Ivy can use the ability Air Drop to move him towards opponents. Similarly, {{HeroIcon|Dynamo}} can teleport inside the enemy ranks and start his Singularity, while friendly {{HeroIcon|Infernus}} charges up his Concussive Combustion, guaranteeing that the explosion blasts every target in the vicinity.&lt;br /&gt;
&lt;br /&gt;
==Micro Strategies==&lt;br /&gt;
&lt;br /&gt;
=== Uptime ===&lt;br /&gt;
Uptime relates to farm camps (either Troops or Neutrals), to advancing lanes, to harassing enemies, to taking down towers etc. Everything that doesn&#039;t make you idle and generate value could be considered uptime.&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
Managing your positioning will allow you to control more space on the map, be effective in teamfights, deny enemy pushes, and utilize your hero&#039;s abilities most effectively. Controlling more area of the map increases the viable farming area for both Denizens and enemy Troopers for your team. Positioning in teamfights or in smaller skirmishes is critical, staying safe but active in the fight will allow you to apply pressure to the enemy while removing the opportunity for them to gain an advantage by killing you. &lt;br /&gt;
&lt;br /&gt;
=== Cover Usage ===&lt;br /&gt;
Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated or cause damage. Heroes will lean around cover when close to the cover&#039;s horizontal edge, exposing their head hitbox. &lt;br /&gt;
&lt;br /&gt;
At present, the third person camera is locked to each hero&#039;s right shoulder, which means that peeking on the right side of cover will always expose you less than the left side. Using this to your advantage in the laning phase will give you a significant advantage when trading weapon damage. &lt;br /&gt;
&lt;br /&gt;
=== Aiming ===&lt;br /&gt;
Some heroes require more accuracy and skill expression regarding aiming, such as {{HeroIcon|Vindicta}} but overall aiming is a crucial part of &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Map Knowledge ===&lt;br /&gt;
Knowledge of the [[Map|Map&#039;s]] layout. This includes, but is not limited to, [[Cosmic Veil]] locations, Rune locations, and [[Teleporter]] locations.&lt;br /&gt;
&lt;br /&gt;
=== Rotations ===&lt;br /&gt;
The process of traversing one part of the map to enter another. Rotation can be related to concepts such as ganking or roaming. Terminology from DOTA 2 calls ganking in the art of appearing from a fog of the jungle to surprise - and potentially kill - enemies, but rotations are more broad and are be related to creating space in different lanes and related concepts.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
* The process of moving and positioning your hero.&lt;br /&gt;
* Involves [[ziplines]] and [[stamina]] usage in addition to sliding.&lt;br /&gt;
&lt;br /&gt;
=== Troop Management ===&lt;br /&gt;
* The process of killing enemy [[trooper]]s and &#039;&#039;&#039;denying&#039;&#039;&#039; the enemy from getting [[Souls]] from their Trooper kills. &lt;br /&gt;
* Can also be referred to as Creep Management.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creep/Troop denial&#039;&#039;&#039; is a crucial part of the game&#039;s laning phase and involves shooting the Souls of one&#039;s own trooper when they are killed. This prevents enemy laners from obtaining Soul orbs by killing troopers. Denying souls is still effective after the laning phase, as souls increase in value as the game continues. Denying souls after the lane phase grants all souls to the denier, which can be an effective way to individually gain more souls if you are farming for an important item. &lt;br /&gt;
&lt;br /&gt;
Pushing up lanes by killing enemy Troopers spreads your team&#039;s area of control and removes farmable space from the enemy. If your team is able to control more of the map by pushing up troopers, friendly ziplines will extend and allow trooper reinforcements to help push [[Guardian|Guardians]] and [[Walker|Walkers]], further pressing your advantage.&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Shiv?diff=1709</id>
		<title>Shiv</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Shiv?diff=1709"/>
		<updated>2024-08-27T18:39:51Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: Added a Playstyle section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox hero&lt;br /&gt;
| name            = Shiv&lt;br /&gt;
| art             = Shiv full.png&lt;br /&gt;
| card            = Shiv card.png&lt;br /&gt;
| summary         = Bleeds out enemies, then goes in for a kill&lt;br /&gt;
| description     = Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.&lt;br /&gt;
| dps             = 60&lt;br /&gt;
| bullet_damage   = 5.7&lt;br /&gt;
| ammo            = 10&lt;br /&gt;
| bullets_per_sec = 1.9&lt;br /&gt;
| light_melee     = 63&lt;br /&gt;
| heavy_melee     = 116&lt;br /&gt;
| max_health      = 600&lt;br /&gt;
| health_regen    = 2&lt;br /&gt;
| bullet_resist   = 0&lt;br /&gt;
| spirit_resist   = 0&lt;br /&gt;
| move_speed      = 7&lt;br /&gt;
| sprint_speed    = 0&lt;br /&gt;
| stamina         = 3&lt;br /&gt;
| increase1_value = 0.50&lt;br /&gt;
| increase1_stat  = Base Bullet Damage&lt;br /&gt;
| increase2_value = 3.4&lt;br /&gt;
| increase2_stat  = Base Melee Damage&lt;br /&gt;
| increase3_value = 41&lt;br /&gt;
| increase3_stat  = Base Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiv&#039;&#039;&#039; is a playable hero in &#039;&#039;[[Deadlock]]&#039;&#039;, added on August 15, 2024.&amp;lt;ref&amp;gt;https://forums.playdeadlock.com/threads/08-15-2024-update.16378/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Serrated Knives&lt;br /&gt;
| key             = 1&lt;br /&gt;
| cast_time       = 0.2s&lt;br /&gt;
| charges         = 2&lt;br /&gt;
| charge_cooldown = 2s&lt;br /&gt;
| cooldown        = 18s&lt;br /&gt;
| description     = Throw a knife that &#039;&#039;&#039;damages and slows&#039;&#039;&#039; an enemy. Each additional hit adds a &#039;&#039;&#039;stack&#039;&#039;&#039; and refreshes the debuff duration, causing the damage to increase per stack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ultimate Unlock: &#039;&#039;&#039;While rage is full&#039;&#039;&#039; knives will ricochet to another enemy and apply a slow to enemies they bleed.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 35 {{ss|0.6}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Bleed DPS Per Knife:&#039;&#039;&#039; 5 {{ss|0.2}}&lt;br /&gt;
| effect3         = &#039;&#039;&#039;Debuff Duration:&#039;&#039;&#039; 5s&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+1&#039;&#039;&#039; Charges&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+2s Debuff Duration&#039;&#039;&#039;&lt;br /&gt;
| upgrade3        = +40 Damage and +5 Bleed DPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Slice and Dice&lt;br /&gt;
| key             = 2&lt;br /&gt;
| cooldown        = 15s&lt;br /&gt;
| description     = Perform a &#039;&#039;&#039;dash forward, damaging enemies along the path&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ultimate Unlock: &#039;&#039;&#039;While rage is full&#039;&#039;&#039; an echo of Shiv retraces the dash path after a short delay, damaging enemies again.&lt;br /&gt;
| effect1          = &#039;&#039;&#039;Damage:&#039;&#039;&#039; 125 {{ss|1.2}}&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Dash Range:&#039;&#039;&#039; 12m&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;-4s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+100&#039;&#039;&#039; Damage&lt;br /&gt;
| upgrade3        = Reduce cooldown by 2s per enemy hit. Max 6s per Dash.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Bloodletting&lt;br /&gt;
| description     = Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to &#039;&#039;&#039;clear a portion of the deferred damage&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ultimate Unlock: &#039;&#039;&#039;While rage is full&#039;&#039;&#039; the amount of damage deferred in{{sic}} increased.&lt;br /&gt;
| cooldown        = 20s&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Incoming Damage Deferred&#039;&#039;&#039;: 35% (+15% at full rage)&lt;br /&gt;
| effect2         = &#039;&#039;&#039;Deferred Damage Duration&#039;&#039;&#039;: 10s&lt;br /&gt;
| effect3         = &#039;&#039;&#039;On Activate:&#039;&#039;&#039; 50% Deferred Damage Cleared&lt;br /&gt;
| upgrade1        = &#039;&#039;&#039;+5s&#039;&#039;&#039; Deferred Damage Duration&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;-5s&#039;&#039;&#039; Cooldown&lt;br /&gt;
| upgrade3        = &#039;&#039;&#039;+25%&#039;&#039;&#039; Deferred Damage Cleared&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability card&lt;br /&gt;
| name            = Killing Blow&lt;br /&gt;
| cooldown        = 90&lt;br /&gt;
| range           = 20m&lt;br /&gt;
| description     = Activate to leap towards an enemy hero and &#039;&#039;&#039;instantly kill&#039;&#039;&#039; them if their health is &#039;&#039;&#039;below the kill threshold&#039;&#039;&#039;, otherwise deal 200 damage to them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and &#039;&#039;&#039;special properties&#039;&#039;&#039; on his other abilities.&lt;br /&gt;
| effect1         = &#039;&#039;&#039;Enemy health threshold:&#039;&#039;&#039; 20%&lt;br /&gt;
| effect2         = &#039;&#039;&#039;All Damage&#039;&#039;&#039;: +25%&lt;br /&gt;
| upgrade1        = Gain &#039;&#039;&#039;+2 m/s&#039;&#039;&#039; move speed while at full rage.&lt;br /&gt;
| upgrade2        = &#039;&#039;&#039;+8%&#039;&#039;&#039; Enemy health threshold&lt;br /&gt;
| upgrade3        = Finshing off an enemy with Killing Blow &#039;&#039;&#039;resets its cooldown&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{Quotation||&lt;br /&gt;
&#039;&#039;&#039;A FATE&#039;S TALE:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A loyal member of &amp;quot;[[The Baxter Society]]&amp;quot;, an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.&lt;br /&gt;
&lt;br /&gt;
While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.}}&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Shiv&#039;s Serrated Knives are one of the best early-game pokes, due to their large hitbox, long range, and Bleed ability. He is often able to hold a lane solo with these alone, especially when combined with his healing ability negating the need for a support-focused character. Mid- and late-game, Slice and Dice allows for an aggressive, up-close playstyle, especially when combined with high Rage.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
Shiv&#039;s passive ability was changed from 40% damage over time to 35%.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Shiv has an alternate model in the games files titled &amp;quot;shiv_ult.vmdl_c&amp;quot; which shows an unfinished giant mole transformation assumedly used for an old ultimate ability for shiv.&amp;lt;ref&amp;gt;[[:File:Image 2024-08-26 130232710.png]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Heroes}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:ArleneChildress?diff=1601</id>
		<title>User:ArleneChildress</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:ArleneChildress?diff=1601"/>
		<updated>2024-08-27T12:54:10Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: Blanked spam page&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:CharlineForth?diff=1600</id>
		<title>User:CharlineForth</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:CharlineForth?diff=1600"/>
		<updated>2024-08-27T12:53:48Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: Blanked spam page&lt;/p&gt;
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		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:FaithBlaylock?diff=1599</id>
		<title>User:FaithBlaylock</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:FaithBlaylock?diff=1599"/>
		<updated>2024-08-27T12:53:23Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: Blanked spam page&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Magic_Carpet?diff=1525</id>
		<title>Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Magic_Carpet?diff=1525"/>
		<updated>2024-08-27T10:20:09Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: Added the items box, but this page needs a wider refresh to template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic Carpet is a T4 Spirit Relic that cost 6300 Souls.&lt;br /&gt;
[[File:Magic Carpet Icon.PNG|left|thumb|167x167px]]&lt;br /&gt;
[[File:Magic Carpet Stats.PNG|left|thumb|605x605px]]&lt;br /&gt;
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{{Items}}&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Strategy?diff=1512</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Strategy?diff=1512"/>
		<updated>2024-08-27T09:51:26Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: /* Laning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Strategy&#039;&#039;&#039; in &#039;&#039;[[Deadlock]]&#039;&#039; is based on the game&#039;s unique [[mechanics]] focused on a combination of both third-person-shooter mechanics and MOBA gameplay. In the games&#039;s current state, many aspects of the game&#039;s strategy have been derived from high mmr play and tournaments, as well as knowledge from similar titles.&lt;br /&gt;
&lt;br /&gt;
== Laning ==&lt;br /&gt;
[[File:Deadlock Map.jpg|thumb|The minimap present in the bottom-right corner of Deadlock&#039;s HUD.]]&lt;br /&gt;
The beginning of each round in [[Deadlock]] assigns each member of both teams to 1 of 4 lanes, following a 1-2-1-2 format (from left to right, 1 indicates a solo lane and 2 indicates a duo) where every player is randomly assigned to a position. Duo parties are more likely to be queued into the same lane. &lt;br /&gt;
&lt;br /&gt;
Support-centric characters (such as [[Ivy]] or [[Dynamo]]) prefer a duo playstyle with a high-DPS counterpart, whereas self-reliant characters with built in sustain options or poke (such as [[Shiv]]) are better in the Broadway or York (Blue and Yellow) solo lanes. This appears to be taken into account by the randomised placement, although the exact mechanism for assignations is not clear at this time.&lt;br /&gt;
&lt;br /&gt;
Laning in the game is divided into three phases: the Laning Phase, the Midgame, and the Endgame. The Laning Phase consists of players attempting to win their lane by focusing on [[Troopers|troop]] management, jungling, looking for easy kills, and attempting to get a [[Soul|souls]] advantage. The Midgame consists of sidelaners who have won lane roaming to assist midlaners and further farming of objectives. Finally, the Endgame consists of players solidifying their souls advantage, most teamfights, and teams pushing to attack the enemy [[Patron]].&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Escalating_Resilience?diff=1168</id>
		<title>Escalating Resilience</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Escalating_Resilience?diff=1168"/>
		<updated>2024-08-26T19:43:05Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: Page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Escalating Resilience|item_name=Escalating Resilience|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+14% Fire Rate|item_stat2=+14% Weapon Damage|souls=3000|passive1_description=Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.|passive1_stat1=36% Max Bullet Resist|passive1_stat2=2% Bullet Resist per Stack&lt;br /&gt;
20s Stack Duration}}&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Burst_Fire?diff=1162</id>
		<title>Burst Fire</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Burst_Fire?diff=1162"/>
		<updated>2024-08-26T19:40:40Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: Page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Burst Fire|item_name=Burst Fire|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12% Fire Rate|item_stat2=+50% Slide Distance|souls=3000|passive1_description=Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero|passive1_cooldown=8s Cooldown|passive1_stat1=+30% Fire Rate (Conditional)|passive1_stat2=+2 m/s Move Speed (Conditional)|passive1_stat3=3s Duration}}&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
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== Update history ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Opening_Rounds?diff=1024</id>
		<title>Opening Rounds</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Opening_Rounds?diff=1024"/>
		<updated>2024-08-26T15:37:13Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: Page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Pristine Emblem|item_name=Pristine Emblem|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% Weapon Damage|item_stat2=+12 Spirit Power|item_stat3=+12% Spirit Resist|souls=3000|passive1_description=Your attacks have additional Weapon Damage against enemies above 50% health.|passive1_stat1=+25% Weapon Damage (Conditional)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pristine Emblem&#039;&#039;&#039; is a [[Weapon]] item purchasable at the [[shop]].&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Sharpshooter?diff=1018</id>
		<title>Sharpshooter</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Sharpshooter?diff=1018"/>
		<updated>2024-08-26T15:34:11Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: Page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Sharpshooter|item_name=Sharpshooter|item_type=Weapon|has_components=true|has_passive1=true|has_passive2=true|has_active1=false|has_iscomponentof=false|item_stat1=+20% Ammo|item_stat2=+15% Weapon Fall-off Range|item_stat3=+30% Weapon Zoom|souls=4250|component1_name=Long Range|passive1_description=Deal additional Weapon Damage when boyond a minimum distance from your target.|passive1_stat1=+60% Weapon Damage (15m Min. Distance)|passive2_description=Deal bonus Weapon Damage with headshots.|passive2_cooldown=3s Cooldown|passive2_stat1=+100 Head Shot Bonus Damage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039; is a [[Weapon]] item purchasable at the [[shop]].&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Long_Range?diff=1016</id>
		<title>Long Range</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Long_Range?diff=1016"/>
		<updated>2024-08-26T15:30:22Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: Page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item|item_imagefilepath=Long Range|item_name=Long Range|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=true|item_stat1=+20% Ammo|item_stat2=+40% Weapon Damage (Conditional, 15m Minimum Distance)|souls=1250|passive1_description=Deal additional Weapon Damage when beyond a minimum distance from your target.|iscomponentof1_name=Sharpshooter}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Range&#039;&#039;&#039; is a [[Weapon]] item purchasable at the [[shop]].&lt;br /&gt;
&lt;br /&gt;
== Recommended heroes ==&lt;br /&gt;
&lt;br /&gt;
* [[Grey Talon]]&lt;br /&gt;
* [[Vindicta]]&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/User:TrustworthyM?diff=953</id>
		<title>User:TrustworthyM</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/User:TrustworthyM?diff=953"/>
		<updated>2024-08-26T13:10:54Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: userpage edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Voted world&#039;s most trustworthy M&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Deadlock_Wiki?diff=951</id>
		<title>Talk:Deadlock Wiki</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Deadlock_Wiki?diff=951"/>
		<updated>2024-08-26T13:10:06Z</updated>

		<summary type="html">&lt;p&gt;TrustworthyM: /* Needed Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Needed Pages ==&lt;br /&gt;
Making a little tally of the additional pages we probably need - feel free to add / delete as they get done. [[User:TrustworthyM|TrustworthyM]] ([[User talk:TrustworthyM|talk]]) 13:10, 26 August 2024 (UTC)&lt;br /&gt;
# Rejuvenator&lt;br /&gt;
# Candle Troopers&lt;br /&gt;
# Neutrals&lt;br /&gt;
# Mid-boss&lt;br /&gt;
# Secret shops&lt;br /&gt;
# Zip-lines&lt;br /&gt;
# Pain &amp;amp; Gain vending machines&lt;br /&gt;
# Potions&lt;br /&gt;
# Guardian / walker / shrine / patron / weakened patron&lt;/div&gt;</summary>
		<author><name>TrustworthyM</name></author>
	</entry>
</feed>