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	<updated>2026-09-06T20:56:12Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Trooper?diff=127626</id>
		<title>Trooper</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Trooper?diff=127626"/>
		<updated>2026-09-06T19:13:00Z</updated>

		<summary type="html">&lt;p&gt;~2026-BasePhantomPhantom1106: /* Trivia */ Rewording the trivia section to put both in a single point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ranged Trooper =&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1}}&lt;br /&gt;
|-|Melee Trooper =&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1}}&lt;br /&gt;
|-|Medic Trooper =&lt;br /&gt;
{{Infobox unit&lt;br /&gt;
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1|can_move=true}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Troopers&#039;&#039;&#039;, also colloquially called &#039;&#039;&#039;Creeps&#039;&#039;&#039; or &#039;&#039;&#039;Minions&#039;&#039;&#039;, are common offensive units coming from each team&#039;s ziplines. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Troopers appear to be small humanoid puppet-like automata, {{PageRef|The Hidden King|alt_name=Amber}} Troopers have candles serving as their heads while {{PageRef|The Archmother|alt_name=Sapphire}} Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.&lt;br /&gt;
&lt;br /&gt;
Troopers serve as the primary means to pushing lanes. The waves spawn as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Trooper wave spawn rate&lt;br /&gt;
!Match duration&lt;br /&gt;
!Spawn frequency&lt;br /&gt;
|-&lt;br /&gt;
|0 to 20 min&lt;br /&gt;
|30s&lt;br /&gt;
|-&lt;br /&gt;
|20 to 35 min&lt;br /&gt;
|25s&lt;br /&gt;
|-&lt;br /&gt;
|over 35 min&lt;br /&gt;
|20s&lt;br /&gt;
|}&lt;br /&gt;
Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.&lt;br /&gt;
&lt;br /&gt;
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.&lt;br /&gt;
&lt;br /&gt;
=== Combat Stats ===&lt;br /&gt;
Troopers have a complex set of resistances and vulnerabilities that change based on the game&#039;s state and their opponents.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Trooper Combat Stats&lt;br /&gt;
!Enemy Type&lt;br /&gt;
!Damage Output (DPS)&lt;br /&gt;
!Damage Resist (%)&lt;br /&gt;
|-&lt;br /&gt;
|Players&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSPlayer|BaseDPS}}&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSPlayer|DamageResist}}&lt;br /&gt;
|-&lt;br /&gt;
|Troopers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSTrooper|BaseDPS}}&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSTrooper|DamageResist}}&lt;br /&gt;
|-&lt;br /&gt;
|Guardians&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSGuardian|BaseDPS}}&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|Walkers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSWalker|BaseDPS}}&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSWalker|DamageResist}}&lt;br /&gt;
|-&lt;br /&gt;
|Base Guardians&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSWatcher|BaseDPS}}&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSWatcher|DamageResist}}&lt;br /&gt;
|-&lt;br /&gt;
|Shrines&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSShrine|BaseDPS}}&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|Patron&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSPatron|BaseDPS}}&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |{{NpcData|trooper_normal|VSPatron|DamageResist}}&lt;br /&gt;
|}&lt;br /&gt;
Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other combat stats&#039;&#039;&#039;&lt;br /&gt;
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.&lt;br /&gt;
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.&lt;br /&gt;
* At 35 minutes, all Troopers gain +50% HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sight Range&#039;&#039;&#039;&lt;br /&gt;
* Troopers have two different sight ranges:&lt;br /&gt;
** &#039;&#039;&#039;Vs. NPCs:&#039;&#039;&#039; {{NpcData|trooper_normal|SightRangeNPCs|2}}m&lt;br /&gt;
** &#039;&#039;&#039;Vs. Heroes:&#039;&#039;&#039; {{NpcData|trooper_normal|SightRangePlayers|2}}m&lt;br /&gt;
&lt;br /&gt;
=== Health Regen ===&lt;br /&gt;
Troopers have 7 out of combat [[Health Regen|health regen]].&lt;br /&gt;
&lt;br /&gt;
=== Math ===&lt;br /&gt;
Trooper bounty is divided by {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% in the ground Orb and {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% in the floating Orb, or 100% on death if killed by a melee attack.&lt;br /&gt;
&lt;br /&gt;
The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min).&lt;br /&gt;
{{SoulsValueTable&lt;br /&gt;
| trooper = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, they are divided among nearby ally players at the rates listed in table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Players&lt;br /&gt;
!% share to each player&lt;br /&gt;
!Total %&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}}&lt;br /&gt;
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|1}}|0|-1}} * 1}}%&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}}&lt;br /&gt;
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|2}}|0|-1}} * 2}}%&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}}&lt;br /&gt;
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|3}}|0|-1}} * 3}}%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}}&lt;br /&gt;
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|4}}|0|-1}} * 4}}%&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}}&lt;br /&gt;
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|5}}|0|-1}} * 5}}%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}}&lt;br /&gt;
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|6}}|0|-1}} * 6}}%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trooper types ==&lt;br /&gt;
&lt;br /&gt;
=== Ranged Trooper ===&lt;br /&gt;
&#039;&#039;&#039;Ranged Troopers&#039;&#039;&#039; are the most common type of Trooper. They attack with a ranged weapon that has a range of &#039;&#039;&#039;{{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m&#039;&#039;&#039;, resorting to a [[Melee attack|melee]] if enemies get too close.&lt;br /&gt;
&lt;br /&gt;
=== Melee Trooper ===&lt;br /&gt;
&#039;&#039;&#039;Melee Troopers&#039;&#039;&#039; are bulkier and tougher units with &#039;&#039;&#039;{{NpcData|trooper_melee|MaxHealth}}&#039;&#039;&#039; health and a faster walk speed of &#039;&#039;&#039;{{NpcData|trooper_melee|WalkSpeed|2}}&#039;&#039;&#039; m/s. They engage enemies with a melee attack within a &#039;&#039;&#039;{{NpcData|trooper_melee|MeleeAttemptRange|1}}m&#039;&#039;&#039; range. Melee Troopers only start spawning after 5 minutes.&lt;br /&gt;
&lt;br /&gt;
Melee Troopers can be [[parry|parried]] and get stunned. However, this doesn&#039;t reset the player&#039;s parry cooldown and doesn&#039;t end the parry early.&lt;br /&gt;
&lt;br /&gt;
=== Medic Trooper ===&lt;br /&gt;
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]]&lt;br /&gt;
&#039;&#039;&#039;Medic Troopers,&#039;&#039;&#039; also known as &#039;&#039;&#039;Banner Troopers,&#039;&#039;&#039; are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol. &lt;br /&gt;
&lt;br /&gt;
Killing a Medic Trooper will drop a &#039;&#039;&#039;Medic Pack&#039;&#039;&#039; that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero&#039;s missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart	}} HP per minute) / Number of nearby heroes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: The missing HP is per player, not total.&lt;br /&gt;
&lt;br /&gt;
Medic Packs cannot be picked up by the Trooper&#039;s own team. &lt;br /&gt;
&lt;br /&gt;
Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes. &lt;br /&gt;
&lt;br /&gt;
Troopers are also healed by a small amount when the Medic Pack is picked up by a player.&lt;br /&gt;
&lt;br /&gt;
=== Super Troopers ===&lt;br /&gt;
&lt;br /&gt;
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine&#039;s lane (and for the Blue lane once either Shrine has been destroyed) become &#039;&#039;&#039;Super Troopers&#039;&#039;&#039;, gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies.&lt;br /&gt;
&lt;br /&gt;
In [[Street Brawl]], normal Troopers become Super Troopers after 3 minutes, when the round goes into Overtime.&lt;br /&gt;
&lt;br /&gt;
=== Rift Troopers ===&lt;br /&gt;
When an {{PageRef|Unstable Rift}} is captured, &#039;&#039;&#039;Rift Troopers&#039;&#039;&#039; spawn in that lane for the winning team. They are larger, black-colored, and do not drop souls when killed. A minimum of 5 troopers spawn. If the trailing team captures the rift, they receive up to 9 additional Rift Troopers (14 total), scaling based on how far behind they are.&lt;br /&gt;
&lt;br /&gt;
On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]] and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. For each consecutive rift, the bonus health and damage increase by an additional {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. The bonus spirit resist also increases by {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}% per rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}%. Melee resist does not increase.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== 3D models ==&lt;br /&gt;
{{3D Model|Amber Melee|alt_image=Melee Troopers|size=120px}}&lt;br /&gt;
{{3D Model|Amber Medic|alt_image=Medic Troopers|size=120px}}&lt;br /&gt;
{{3D Model|Amber Trooper|alt_image=Ranged Troopers|size=120px}}&lt;br /&gt;
{{3D Model|Sapphire Melee|alt_image=Melee Troopers|size=120px}}&lt;br /&gt;
{{3D Model|Sapphire Medic|alt_image=Medic Troopers|size=120px}}&lt;br /&gt;
{{3D Model|Sapphire Trooper|alt_image=Ranged Troopers|size=120px}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New troopers.png|The Archmother&#039;s and the Hidden King&#039;s troopers&lt;br /&gt;
File:Ranged Troopers.png|Ranged troopers&lt;br /&gt;
File:Medic Troopers.png|Medic troopers&lt;br /&gt;
File:Melee Troopers.png|Melee troopers&lt;br /&gt;
File:Rift troopers.png|Rift troopers&lt;br /&gt;
File:Trooper.png|Old Trooper icon&lt;br /&gt;
File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button&lt;br /&gt;
File:Ranged Trooper.png|Old Ranged trooper&lt;br /&gt;
File:Banner Trooper.png|Old Banner trooper&lt;br /&gt;
File:Melee Trooper.png|Old Melee trooper&lt;br /&gt;
File:Troopers combat.png|Old troopers in combat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
To summon Entities, in this case troopers (requires sv_cheats 1):&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]&amp;lt;/syntaxhighlight&amp;gt;To summon specific troopers, use the following as unit names:&lt;br /&gt;
&lt;br /&gt;
trooper_melee, trooper_nano etc.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are unused Trooper models in the game files labeled &#039;&#039;&#039;Trooper_Jetpack&#039;&#039;&#039;, which has flying animations, and &#039;&#039;&#039;trooper_siege&#039;&#039;&#039;, which has a rocket launcher. The Jetpack Trooper was also present in [[Neon Prime|&#039;&#039;Neon Prime&#039;&#039;]].&lt;br /&gt;
* Before the [[Old Gods, New Blood]] update, both teams&#039; Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].&lt;br /&gt;
{{Unit Navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-BasePhantomPhantom1106</name></author>
	</entry>
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