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		<id>https://deadlock.wiki/Move_Speed?diff=95855</id>
		<title>Move Speed</title>
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		<updated>2026-07-19T06:53:54Z</updated>

		<summary type="html">&lt;p&gt;~2026-BoostBarrierFire700: Fix units for the rate of change of speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Move Speed&#039;&#039;&#039; is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move.&lt;br /&gt;
&lt;br /&gt;
{{SeeAlso|Movement Slow}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Heroes will accelerate up to base movement speed velocity from a standstill. Move Speed bonuses from items and abilities stack diminishingly, meaning adding more speed provides progressively less value.&lt;br /&gt;
&lt;br /&gt;
While firing, a hero&#039;s movement speed is reduced to 75% of its normal value (with the exception of {{HeroIcon|Rem}} and {{HeroIcon|Silver (Transformed)}}), which can be mitigated by {{ItemIcon|Fleetfoot}}. This is calculated based on Move Speed + Sprint Speed. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for {{HeroIcon|Grey Talon}} and {{HeroIcon|Warden}}, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s. &lt;br /&gt;
&lt;br /&gt;
Some heroes have [[Spirit Scaling]] affecting their Move Speed and Sprint Speed. See &amp;quot;Base Move and Sprint Speed&amp;quot; table below.&lt;br /&gt;
&lt;br /&gt;
=== Sprint Speed ===&lt;br /&gt;
&#039;&#039;&#039;Sprint Speed&#039;&#039;&#039; is a related stat that is conditionally added to a hero&#039;s move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player&#039;s speed back to base move speed.&lt;br /&gt;
&lt;br /&gt;
If the hero has more than &#039;&#039;&#039;2.5m/s Sprint Speed,&#039;&#039;&#039; the rest of the sprint speed will be added to the hero&#039;s movement at a rate of &#039;&#039;&#039;0.6m/s/s&#039;&#039;&#039; as the player moves. While capped at the hero&#039;s Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. [[Healing Rite]]) will instantly increase current Move Speed. Taking damage, getting [[Crowd Control#Stun|Stunned]], [[Crowd Control#Immobilize|Immobilized]], [[Crowd Control#Displace|Displaced]] or [[Crowd Control#Sleep|Slept]], using a [[Ziplines|Zipline]], or stopping movement input will reset this counter.&lt;br /&gt;
&lt;br /&gt;
=== Slide ===&lt;br /&gt;
Heroes moving above 8.9 m/s can slide on a flat horizontal surface by crouching.&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
&lt;br /&gt;
=== Calculating Move Speed ===&lt;br /&gt;
While items often display movement speed bonuses as flat values (e.g., +2 m/s), multiple sources of move speed do not simply add together. Instead, they stack &#039;&#039;&#039;multiplicatively&#039;&#039;&#039; using a similar formula to [[Damage Resistance|resistance]], meaning each additional source provides diminishing returns.&lt;br /&gt;
&lt;br /&gt;
To find your effective move speed bonus, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Effective Move Bonus} = 12 \times (1 - (1 - \frac{B_1}{12}) \times (1 - \frac{B_2}{12}) \dots)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where B₁, B₂, etc. are individual move speed bonuses.&lt;br /&gt;
&lt;br /&gt;
Then calculate your total speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Total Speed} = \text{Base Move Speed} + \text{Effective Move Bonus} + \text{Base Sprint Speed} + \text{Sprint Bonus}_1 + \text{Sprint Bonus}_2 \dots&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
If you have two sources of move speed, one providing &#039;&#039;&#039;+2 m/s&#039;&#039;&#039; and another providing &#039;&#039;&#039;+3 m/s&#039;&#039;&#039;:&lt;br /&gt;
# Divide each bonus by 12: ≈0.167 and 0.25.&lt;br /&gt;
# Subtract from 1: (1 - 0.167) = &#039;&#039;&#039;0.833&#039;&#039;&#039; and (1 - 0.25) = &#039;&#039;&#039;0.75&#039;&#039;&#039;.&lt;br /&gt;
# Multiply the remainders: 0.833 × 0.75 = &#039;&#039;&#039;0.625&#039;&#039;&#039;.&lt;br /&gt;
# Subtract from 1: 1 - 0.625 = &#039;&#039;&#039;0.375&#039;&#039;&#039;.&lt;br /&gt;
# Multiply by 12: 0.375 × 12 = &#039;&#039;&#039;4.5 m/s&#039;&#039;&#039; (exact).&lt;br /&gt;
# Your Effective Move Bonus is &#039;&#039;&#039;4.5 m/s&#039;&#039;&#039; (not 5 m/s).&lt;br /&gt;
&lt;br /&gt;
If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses:&lt;br /&gt;
&amp;lt;math&amp;gt;6.5 + 4.5 + 1.6 = \mathbf{12.6 \text{ m/s}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sprint Speed Stacking ===&lt;br /&gt;
Unlike move speed, sprint speed stacks &#039;&#039;&#039;additively&#039;&#039;&#039; with no diminishing returns. If you have base 1.6 sprint speed and get items with +2 and +5 sprint speed, you simply have 8.6 sprint speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Total Sprint} = \text{Base Sprint} + \text{Bonus}_1 + \text{Bonus}_2 \dots&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combined Example ===&lt;br /&gt;
A hero with:&lt;br /&gt;
* 6.4 base move speed&lt;br /&gt;
* 1.6 base sprint speed  &lt;br /&gt;
* +2 and +3 move speed bonuses&lt;br /&gt;
* +2 and +1.5 sprint speed bonuses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1: Calculate Move Speed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;math&amp;gt;12 \times (1 - (1 - \frac{2}{12}) \times (1 - \frac{3}{12})) = 4.5 \text{ m/s effective}&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;6.4 + 4.5 = \mathbf{10.9 \text{ m/s}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2: Calculate Sprint Speed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;math&amp;gt;1.6 + 2 + 1.5 = \mathbf{5.1 \text{ m/s}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3: Add Together&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;math&amp;gt;10.9 + 5.1 = \mathbf{16.0 \text{ m/s}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Move and Sprint Speed ==&lt;br /&gt;
&lt;br /&gt;
Values referenced from [[Hero Comparison Table]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Total Speed&amp;quot; is the sum of Move Speed and Sprint Speed. &amp;quot;Shooting Speed&amp;quot; is Total Speed multiplied by Shooting Mult.&lt;br /&gt;
&lt;br /&gt;
{{#invoke:HeroDataArrays|heroMoveSpeedTable}}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
=== Move Speed ===&lt;br /&gt;
{{Item stat table|Move Speed}}&lt;br /&gt;
* {{ItemIcon|Metal Skin}}, when activated, provides -1.5 m/s Move Speed Penalty&lt;br /&gt;
&lt;br /&gt;
=== Sprint Speed ===&lt;br /&gt;
{{Item stat table|Sprint Speed}}&lt;br /&gt;
* {{ItemIcon|Trophy Collector}} also grants {{DataProp|Trophy Collector|StackingBonusSprintSpeed}}/s Sprint Speed for each stack.&lt;br /&gt;
&lt;br /&gt;
=== Map Spawns ===&lt;br /&gt;
* [[Powerup]] runes can provide a temporary Movement buff that provides +&#039;&#039;&#039;1.5&#039;&#039;&#039;m/s to +&#039;&#039;&#039;4&#039;&#039;&#039;m/s Sprint Speed for 160 seconds (scaling with game time from 5 to 40 minutes).&lt;br /&gt;
* After taking a [[teleporter]], there is a temporary move speed buff.&lt;br /&gt;
* [[Vent|Vent tunnels]] provide a &#039;&#039;&#039;70%&#039;&#039;&#039; boost to Move Speed. Sprint Speed is not multiplied by this boost.&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-BoostBarrierFire700</name></author>
	</entry>
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