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	<updated>2026-09-01T19:19:30Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Strategy?diff=93699</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Strategy?diff=93699"/>
		<updated>2026-07-16T19:48:56Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: WIP -- organizing strategy page, merging similar sections and adding important terms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation&lt;br /&gt;
| 2 = What&#039;s the plan?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039; in &#039;&#039;[[Deadlock]]&#039;&#039; refers to the game knowledge and techniques employed by players to achieve the ultimate goal of destroying the enemy team&#039;s [[Patron]].&lt;br /&gt;
&lt;br /&gt;
== Team Composition ==&lt;br /&gt;
A &#039;&#039;&#039;Team Composition&#039;&#039;&#039; is the 6 heroes a team employs in battle.&lt;br /&gt;
&lt;br /&gt;
Since Deadlock&#039;s matchmaking uses a semi-random roster selection, players are encouraged to learn different heroes and adapt to the needs of their teams instead of fitting into rigid roles. Some heroes like {{HeroIcon|Ivy}}, {{HeroIcon|Rem}} and {{HeroIcon|Paige}} fit a support role since their abilities have strong synergies with teammates. Others like {{HeroIcon|Seven}} and {{HeroIcon|Infernus}} fit the carry role, and can have strong individual impact in a game by securing kills. However, most heroes have some flexibility to fit different playstyles as needed.&lt;br /&gt;
&lt;br /&gt;
== Laning ==  &lt;br /&gt;
[[File:Map.png|thumb|The mini-map in the bottom-right corner of &#039;&#039;[[Deadlock|Deadlock&#039;s]]&#039;&#039; HUD.]]  &lt;br /&gt;
&lt;br /&gt;
Laning is the process of managing the troopers on a lane and destroying objectives along it. At the start of each round, players are assigned to three lanes according to a 2-2-2 setup, with two players in each lane.  &lt;br /&gt;
&lt;br /&gt;
Support-centric characters like {{HeroIcon|Paige}} or {{HeroIcon|Dynamo}} typically perform best when paired with a high-DPS counterpart with sustain or poke abilities, like {{HeroIcon|Shiv}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laning&#039;&#039;&#039; is strategically divided into three phases:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Laning Phase (Early game)&#039;&#039;&#039;: Players focus on winning their lane by managing troops, clearing [[Denizen]] camps, looking for easy kills, and gaining a [[souls|Soul]] advantage.  &lt;br /&gt;
* &#039;&#039;&#039;Midgame&#039;&#039;&#039;: Players who have secured an advantage in their lane begin roaming to assist teammates, while all players continue farming objectives to strengthen their team’s position.  &lt;br /&gt;
* &#039;&#039;&#039;Endgame&#039;&#039;&#039;: Teams work to solidify their [[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]]. &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
Taking down Objectives is crucial to unlocking [[Extra Slots]], gaining more Souls for the entire team and earning control of the map, thus gaining a tactical advantage over the enemy.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to find the opportunity to unlock Extra Slots as soon as possible. For example, if one [[Guardian|Guardian]] is down at the end of Laning Phase, it&#039;s usually more advantageous to help that lane&#039;s Troopers reach the [[Walker|Walkers]], as taking down a Walker awards an Extra Slot.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Objectives ===&lt;br /&gt;
The [[Soul Urn]] and the [[Mid-Boss]] are secondary objectives that aren&#039;t necessary to win the game, but can give a strong boost to the team who secures them, either to hold an advantage or to turn the tide in their favor. They can also be used to bait the enemy team into a fight and leave their main Objectives unprotected for a short time.&lt;br /&gt;
&lt;br /&gt;
=== Pushing Lanes ===&lt;br /&gt;
Lanes are pushed by killing enemy troopers and objectives. The length of the lane (seen in the zipline and minimap) is based on the progress of the last trooper wave. A lane can only be pushed as far as the closest enemy objective. At the start of the game, the enemy and allied lanes are frozen at the midpoint until one of the Lane Guardians are destroyed. Attacking a Walker or a Base Guardian without pushing their lane first gives them backdoor protection, in which they take much less damage and can regenerate damage taken.&lt;br /&gt;
&lt;br /&gt;
== Macro ==&lt;br /&gt;
Macro is the strategic decisions made about the map, pressure and objectives. It is often referred to as the &amp;quot;invisible&amp;quot; influence your team exerts on the map, but can majorly influence the outcome of a game nonetheless.&lt;br /&gt;
&lt;br /&gt;
=== Uptime ===&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; is the amount of time you spend actively contributing to something in a match, usually by creating pressure against the enemy team or collecting Souls for your team. Time spent farming Denizens, harassing enemies, and pushing troopers towards enemy Guardians and Walkers contributes to &#039;&#039;&#039;uptime&#039;&#039;&#039;, as opposed to &amp;quot;downtime&amp;quot; which can include time spent respawning, idly waiting for objectives to spawn, and rotating aimlessly around the map.&lt;br /&gt;
&lt;br /&gt;
=== Timings ===&lt;br /&gt;
Knowing &#039;&#039;&#039;Timings&#039;&#039;&#039; for events on the map can allow you our your team to gain significant advantages for a duration of time, or help you know what&#039;s available for you to do.&lt;br /&gt;
&lt;br /&gt;
Timings to know regarding enemy heroes:&lt;br /&gt;
* Ultimate abilities are available to unlock when the enemy reaches 3.8k souls, which can significantly tilt fights in lane.&lt;br /&gt;
* [[Ziplines|Zipline Boost]] is unlocked at 6 minutes. If you kill an enemy hero at 6 minutes, they can generally return to the lane much sooner than usual.&lt;br /&gt;
* Respawn timers become longer as the match goes on, reaching about 35s at 20 minutes. As such, kills become more significant as the match goes on, representing missed income for the deceased and map pressure for the opposing team.&lt;br /&gt;
&lt;br /&gt;
Timings to know regarding the map:&lt;br /&gt;
* Bridge Buffs spawn every 5 minutes, and are a significant force multiplier for the next 160s.&lt;br /&gt;
* The Spirit Urn spawns every 5 minutes, and can be used to secure a soul lead.&lt;br /&gt;
* The Unstable Rift spawns every 8 minutes after its initial spawn, and can be used to secure a soul lead as well as apply significant pressure on a lane.&lt;br /&gt;
* Waves spawn every 30s in lane, with increasing frequency as the game goes on (see Troopers). If you plan on leaving lane, it is generally best to do so right after securing the wave. In a similar vein, it is best to return to lane after leaving or dying before the next wave arrives.&lt;br /&gt;
* Midboss spawns every 6 minutes, with increasing frequency after each Midboss killed. Care should be taken not to die while Midboss is (or is soon-to-be) available.&lt;br /&gt;
&lt;br /&gt;
Timings to know regarding pushing objectives:&lt;br /&gt;
* WIP&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
&#039;&#039;&#039;Pressure&#039;&#039;&#039; represents a team&#039;s effective threat on a map -- for example, the risk of a fight breaking out, a gank on an enemy player, or the amount of farm available to safely claim. &#039;&#039;&#039;Pressure&#039;&#039;&#039; can be manipulated by player leads, hero rosters, or pushing and freezing lanes. By being aware of &#039;&#039;&#039;pressure&#039;&#039;&#039;, you can anticipate what might happen next in a match, and have more objectives available to you and your team.&lt;br /&gt;
&lt;br /&gt;
=== Pushing and Freezing Lanes ===&lt;br /&gt;
&lt;br /&gt;
== Micro ==&lt;br /&gt;
Micro is the tactical decisions made during individual fights, and represents mechanical player skill. By understanding and improving upon micro, small changes in your gameplay can lead to winning major fights and maintaining map-wide presence through rotations.&lt;br /&gt;
&lt;br /&gt;
=== Cover Usage ===&lt;br /&gt;
Like any shooter, using corners and walls allows you to be covered against almost all skills and items, since most of them require Line of Sight to be activated or cause damage. Heroes will lean around cover when close to the cover&#039;s vertical edge, exposing their head hitbox. &lt;br /&gt;
&lt;br /&gt;
At present, the third person camera is locked to each Hero&#039;s right shoulder, which means that peeking on the right side of cover will always expose you less than the left side. Using this to your advantage in the laning phase will give you a significant advantage when trading weapon damage.&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
Managing your &#039;&#039;&#039;positioning&#039;&#039;&#039; will allow you to control more space on the map, be effective in teamfights, deny enemy pushes, and utilize your Hero&#039;s abilities most effectively. Controlling more area of the map increases the viable farming area for both Denizens and enemy Troopers for your team. &#039;&#039;&#039;Positioning&#039;&#039;&#039; in teamfights or in smaller skirmishes is critical; staying safe but active in the fight will allow you to apply pressure to the enemy while removing the opportunity for them to gain an advantage by killing you. &lt;br /&gt;
&lt;br /&gt;
=== Map Knowledge ===&lt;br /&gt;
Knowledge of the [[Map|Map&#039;s]] layout helps with maximizing uptime, positioning, rotations, and other crucial aspects in greater strategies throughout the game. This includes, but is not limited to, knowing [[Cosmic Veil]] locations, [[Powerup]] locations, and [[Teleporter]] locations.&lt;br /&gt;
&lt;br /&gt;
=== Rotations ===&lt;br /&gt;
The process of traversing one part of the map to enter another. &#039;&#039;&#039;Rotation&#039;&#039;&#039; can be related to concepts such as ganking or roaming. Ganking refers to the art of appearing from the jungle to surprise - and potentially kill - enemies, while &#039;&#039;&#039;rotations&#039;&#039;&#039; are more broad and are related to creating space in different lanes and related concepts.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
{{Main|Movement}}&lt;br /&gt;
The process of moving and positioning your Hero. Involves [[Ziplines]] and [[Stamina]] usage in addition to sliding.&lt;br /&gt;
&lt;br /&gt;
=== Troop Management ===&lt;br /&gt;
The process of killing enemy [[Trooper]]s and &#039;&#039;&#039;denying&#039;&#039;&#039; the enemy from getting [[Souls]] from their Trooper kills. Can also be referred to as Creep Management.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creep/Troop denial&#039;&#039;&#039; is a crucial part of the game&#039;s laning phase and involves shooting the Souls of one&#039;s own trooper when they are killed. This prevents enemy laners from obtaining Soul Orbs by killing Troopers. Denying Souls is still effective after the laning phase, as Souls increase in value as the game continues. Denying Souls after the lane phase grants all Souls to the denier, which can be an effective way to individually gain more Souls if you are farming for an important item. &lt;br /&gt;
&lt;br /&gt;
Pushing up lanes by killing enemy Troopers spreads your team&#039;s area of control and removes farmable space from the enemy. If your team is able to control more of the map by pushing up Troopers, friendly Ziplines will extend and allow Trooper reinforcements to help push [[Guardian|Guardians]] and [[Walker|Walkers]], further pressing your advantage.&lt;br /&gt;
&lt;br /&gt;
=== Freezing a Lane ===&lt;br /&gt;
By carefully damaging enemy troopers to equalize the number of troopers on each team within a lane, it is possible to &amp;quot;freeze&amp;quot; a lane in place so that the troops neither advance nor fall back. By limiting your damage to the wave, it is possible to effectively keep it &amp;quot;frozen&amp;quot; indefinitely. &lt;br /&gt;
&lt;br /&gt;
This tactic is useful to keep troops close to your Guardian or Walker for your own safety. By preventing your troops from pushing forward, you can stay within the safe zones of your defenses.&lt;br /&gt;
&lt;br /&gt;
It is also useful for denying your opponent&#039;s access to farm due to the distance from their defenses. Since your guardian or walker is the point furthest from their guardian or walker, freezing a lane on your side of the map can make retreat difficult for your opponent.&lt;br /&gt;
&lt;br /&gt;
The healing from the medic pack dropped by a medic trooper can heal your minions and change the balance of the wave state, inadvertently causing your wave to push and breaking the freeze. You can prevent this from happening by keeping your distance from your own wave as it dies and collecting the medic pack only after a few of the minions in your wave have died.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
Economy refers to the overall soul situation on your team. Players and teams with more souls can afford more items and become stronger, gaining significant advantages in all aspects of the game. Economy is closely intertwined with macro and micro -- good macro will lead to a better economy, and a better economy will improve your micro advantages in each fight.&lt;br /&gt;
&lt;br /&gt;
=== Tempo ===&lt;br /&gt;
Tempo refers to the efficiency of your economy and build. Generally speaking, builds are designed to reach important power spikes for your hero as soon as possible, without compromising upon your survival or versatility. By farming more efficiently, cutting down on less useful items, or knowing when to reach certain spikes in response to different situations, tempo can be improved, allowing you to &amp;quot;race ahead&amp;quot; of enemy players in terms of power.&lt;br /&gt;
&lt;br /&gt;
=== Counterbuying ===&lt;br /&gt;
Using counter items is an important strategy to deal with strong enemies. Picking counters requires knowing the enemy&#039;s strengths and weaknesses and which items are the most effective against them. Active items are often a good choice. Here are some examples of counter items:&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Debuff Reducer}}, {{ItemIcon|Dispel Magic}} and {{ItemIcon|Divine Barrier}} are effective against heroes who rely on passive damage over time, such as {{PageRef|Bebop}}, {{PageRef|Infernus}}, {{PageRef|Mirage}}, and [[Debuff_Remover#Heroes_with_abilities_that_are_removed_by_Debuff_Remover|others.]]  &lt;br /&gt;
** These items are also useful against heroes who depend on stuns, sleep, and similar crowd-control effects, such as {{PageRef|Haze}}, {{PageRef|Warden}}, {{PageRef|Seven}}, and [[Debuff_Remover#Interactions_with_Crowd-Control|others.]]  &lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Metal Skin}}, {{ItemIcon|Return Fire}}, {{ItemIcon|Battle Vest}}, {{ItemIcon|Weapon Shielding}}, and {{ItemIcon|Bullet Resilience}} are effective against heroes who deal high burst weapon damage, such as {{PageRef|Haze}} and {{PageRef|Venator}}.  &lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Healbane}}, {{ItemIcon|Decay}} and {{ItemIcon|Toxic Bullets}} are effective against heroes with strong healing abilities, such as {{PageRef|Abrams}}, {{PageRef|Lady Geist}}, and {{PageRef|Victor}}.  &lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Slowing Hex}} is effective against heroes who rely on movement-based abilities, such as {{PageRef|Apollo}}, {{PageRef|Shiv}}, {{PageRef|Calico}}, and [[Slowing_Hex#Heroes_with_abilities_that_are_silenced_by_Slowing_Hex|others.]]  &lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Silence Wave}} and {{ItemIcon|Silencer}} are effective against heroes who rely on constant ability usage, as they apply a {{Silenced|silence}} effect to the target and reduce outgoing spirit damage respectively. This makes them strong counters to heroes such as {{PageRef|Yamato}}, {{PageRef|Pocket}}, and {{PageRef|Lady Geist}}.&lt;br /&gt;
&lt;br /&gt;
=== Soul Lead ===&lt;br /&gt;
Earning more [[souls]] than your opponent makes you and your team stronger and more likely to win. During the laning phase generating a soul lead over your opponent causes you to get your ultimate before your enemies which can then be used to snowball your advantage.&lt;br /&gt;
&lt;br /&gt;
==== Box Running ====&lt;br /&gt;
Box running refers to moving around the map in certain routes to collect souls and buffs from [[Crates]] and [[Golden Statues]]. Pushing the wave into the enemies&#039; tower can give you time to box run and get back to lane without missing out on collecting souls from troopers.&lt;br /&gt;
&lt;br /&gt;
==== Jungling ====&lt;br /&gt;
&amp;quot;Jungling&amp;quot; or &amp;quot;farming&amp;quot; refers to clearing [[Denizen]] camps to earn more souls. Unlike some MOBAs, &#039;&#039;Deadlock&#039;&#039; doesn&#039;t have a dedicated Jungler role, but some heroes can clear camps faster than others. Some items such as {{ItemIcon|Cultist Sacrifice}} and {{ItemIcon|Ricochet}} also help players clear camps more efficiently.&lt;br /&gt;
&lt;br /&gt;
Clearing a trooper wave is generally faster and rewards more souls than a Denizen camp, so it&#039;s recommended to clear camps in between trooper waves. The camp respawn timer only starts once all of its Denizens are dead, so players should clear the entire camp when possible to avoid stalling respawns ([[Sinner&#039;s Sacrifice|Sinner&#039;s Sacrifices]] must be cleared as well). Or alternatively, players can leave one or more Denizens alive in camps in enemy territory to stall its respawn.&lt;br /&gt;
&lt;br /&gt;
When jungling, players need to be careful to avoid roaming assassin heroes who might steal their unsecured souls.&lt;br /&gt;
&lt;br /&gt;
==== Funneling ====&lt;br /&gt;
Funneling refers to when the collection of souls on a team is purposefully imbalanced so that a hero can earn more souls than the rest of their team. This is most relevant on carries who become strong with a soul lead. The simplest method of funneling is to have only one person collect the souls from a lane so that the souls aren&#039;t split between two players.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay Navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=93688</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=93688"/>
		<updated>2026-07-16T18:52:01Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tengu&lt;br /&gt;
| voice_actor = Jeannie Tirado&amp;lt;ref&amp;gt;2024-08-24 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Ivy is] jeannie tirado&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Tengu&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Stick close to me, I&#039;ll do my best to protect you. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a gargoyle-turned-vigilante with potent supportive and disruptive abilities to assist her allies in combat. After setting up a Kudzu Connection with an ally to share healing and buffs, she can summon patches of Entangling Thorns and transform into her Stone Form to damage and stun the enemy while healing herself. With her abilities of flight, she can pick up any ally or bomb and fly them to any point on the battlefield, choosing to either explosively Air Drop them into the middle of the enemy battle group, or rescue an ally from danger.&lt;br /&gt;
&lt;br /&gt;
Ivy&#039;s former life as an inanimate gargoyle ended abruptly when she was summoned to life to protect a girl and her family from [[The Mendoza Syndicate]]. Vowing to protect her new family, [[The Arroyos|The Arroyos]], Ivy began a vigilante mission to dismantle the Syndicate. After 18 years of work, she succeeded at defeating the organization, and now searches outside [[wikipedia:Spanish Harlem|Spanish Harlem]] to find a new goal to dedicate her life to.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Ivy has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Ivy|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tengu}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name    = Ivy&lt;br /&gt;
| ability_num  = 1&lt;br /&gt;
| notes        =&lt;br /&gt;
* Deals damage and reapplies its slow in {{DataProp|Entangling Thorns|TickRate}}s ticks.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Resist | state = partial | text =&lt;br /&gt;
Only reduces the duration of the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Dispel Magic | state = partial | text =&lt;br /&gt;
Can be used while slowed, granting the heal and move speed bonus, but Entangling Thorns will constantly reapply the slow every damage tick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityInteraction | interaction = Reactive Barrier | text =&lt;br /&gt;
Only triggers on the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Only prevents the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable grants immunity from the constant slow and T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Kudzu Connection does not require a nearby ally to cast. &lt;br /&gt;
* Both Ivy and the tethered ally receive the bonus [[Fire Rate]], [[Bullet Lifesteal]], replicated healing, and the T1 upgrade&#039;s [[Move Speed]] buffs.&lt;br /&gt;
* If a hero is at max health, any health they would receive is still replicated.&lt;br /&gt;
* An active tether can be canceled by the buff-removing effects of {{ItemIcon|Cursed Relic}} and {{ItemIcon|Nullification Burst}}. If done while Kudzu Connection&#039;s T3 upgrade is unlocked, Ivy can immediately recast the ability when she is able to.&lt;br /&gt;
* If Ivy has {{ItemIcon|Healing Tempo}}, the item will constantly apply its buffs to both sides of the tether while active.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = heal | state = partial | text =&lt;br /&gt;
* All health gained from any source other than Kudzu Connection, after applying [[Healing Effectiveness]] modifiers, will be replicated. This includes healing from [[Health Regen]].&lt;br /&gt;
* The Replicated Healing received is treated as having no source player, meaning it is &#039;&#039;&#039;not&#039;&#039;&#039; affected by {{ItemIcon|Healing Booster}} or other healing modifiers.&lt;br /&gt;
* The bonus Bullet Lifesteal &#039;&#039;&#039;is&#039;&#039;&#039; affected by healing modifiers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ivy has limited horizontal movement while casting. &lt;br /&gt;
* Ivy can reload during Stone Form.&lt;br /&gt;
* Stone Form will drag down airborne enemies near the center of its hitbox.&lt;br /&gt;
* Stone Form can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Reducer | text =&lt;br /&gt;
Reduces the landing stun duration.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers on either Stone Form&#039;s drag-down effect or landing stun.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable prevents the player from being dragged down or stunned by Stone Form.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The casting lockout after taking damage lasts {{DataProp|Air Drop|InterruptCooldown}}s.&lt;br /&gt;
** The casting lockout can be circumvented by carefully timing {{AbilityIcon|Stone Form}}, then casting {{AbilityIcon|Air Drop}} immediately thereafter.&lt;br /&gt;
* Ivy can reload, cast abilities and use items while flying.&lt;br /&gt;
* When self cast, Ivy flies solo and drops a bomb instead of a teammate. If a teammate &amp;quot;detaches&amp;quot; from Ivy during the first second of Air Drop, the ability is considered to be self cast.&lt;br /&gt;
* While flying teammates or the urn:&lt;br /&gt;
** Allied channeled abilities (ex. {{AbilityIcon|Storm Cloud}}) remain active, but are affected by Air Drop&#039;s damage debuff.&lt;br /&gt;
** If Ivy or her payload is stunned in flight, Ivy&#039;s movement speed is greatly decreased for the remainder of her ult.&lt;br /&gt;
** If Ivy is carrying the urn, Ivy&#039;s movement speed is greatly decreased for the remainder of her ult.&lt;br /&gt;
** If Ivy&#039;s payload is carrying the urn, Ivy&#039;s movement speed is greatly decreased until the urn-bearer is dropped.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = reactive barrier | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|tengu}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ivy card.png|Ivy portrait&lt;br /&gt;
File:Ivy MM.png|Ivy icon&lt;br /&gt;
File:Ivy Render.png|Ivy in-game render&lt;br /&gt;
File:Ivy select background.png|Ivy select background&lt;br /&gt;
File:Ivy Reference Sheet.png|Ivy reference sheet&lt;br /&gt;
File:Ivy name.svg|Ivy name typography&lt;br /&gt;
File:Ivy brazilian.svg|Ivy&#039;s Brazilian typography&lt;br /&gt;
File:Ivy french.svg|Ivy&#039;s French typography&lt;br /&gt;
File:Ivy italian.svg|Ivy&#039;s Italian typography&lt;br /&gt;
File:Ivy russian.svg|Ivy&#039;s Russian typography&lt;br /&gt;
File:Ivy schinese.svg|Ivy&#039;s Simplified Chinese typography&lt;br /&gt;
File:Ivy spanish.svg|Ivy&#039;s Spanish typography&lt;br /&gt;
File:Ivy turkish.svg|Ivy&#039;s Turkish typography&lt;br /&gt;
File:Ivy ukrainian.svg|Ivy&#039;s Ukrainian typography&lt;br /&gt;
File:Ivy Weapon.png|Ivy weapon - &#039;&#039;Protector&#039;s Hand&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Ivy with [[Abrams]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Ivy card old.png|Previous Ivy portrait&lt;br /&gt;
File:Ivy Render old.png|Previous Ivy model&lt;br /&gt;
File:Ivy winter.png|Ivy 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Tengu psd.png|Unfinished Ivy model art&lt;br /&gt;
File:Rat ivy.png|Unfinished Ivy model&lt;br /&gt;
File:Ivy temp mm.png|Temporary Ivy icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu ([[Neon Prime]])&lt;br /&gt;
File:Ivy Gloat .png|Gloat portrait for Ivy.&lt;br /&gt;
File:Ivy Critical .png|Critical health portrait for Ivy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ivy was named &#039;&#039;&#039;Tengu&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Several of Ivy&#039;s current animations are derived from those of [[Kali]], an unreleased hero.&lt;br /&gt;
* Ivy&#039;s gun was originally called &#039;&#039;&#039;Cat Dad&#039;s Fancy&#039;&#039;&#039;.&lt;br /&gt;
* Ivy&#039;s gun is inspired by the German [[wikipedia:MP_18|MP 18]] submachine gun, modified to resemble a crossbow.&lt;br /&gt;
* Some of Ivy&#039;s voice lines were changed in the [[Update:December 6, 2024|2024-12-06 Update]] to make her use of Spanish more accurate.&lt;br /&gt;
* Ivy has the Roman numeral IV carved on her back.&lt;br /&gt;
* &amp;quot;Wishing the Arroyos were in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Ivy in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ivy&#039;s Visual Novel|Ivy&#039;s visual novel]]&lt;br /&gt;
* [[The Arroyos]]&lt;br /&gt;
* [[The Mendoza Syndicate]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=93687</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=93687"/>
		<updated>2026-07-16T18:48:36Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tengu&lt;br /&gt;
| voice_actor = Jeannie Tirado&amp;lt;ref&amp;gt;2024-08-24 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Ivy is] jeannie tirado&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Tengu&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Stick close to me, I&#039;ll do my best to protect you. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a gargoyle-turned-vigilante with potent supportive and disruptive abilities to assist her allies in combat. After setting up a Kudzu Connection with an ally to share healing and buffs, she can summon patches of Entangling Thorns and transform into her Stone Form to damage and stun the enemy while healing herself. With her abilities of flight, she can pick up any ally or bomb and fly them to any point on the battlefield, choosing to either explosively Air Drop them into the middle of the enemy battle group, or rescue an ally from danger.&lt;br /&gt;
&lt;br /&gt;
Ivy&#039;s former life as an inanimate gargoyle ended abruptly when she was summoned to life to protect a girl and her family from [[The Mendoza Syndicate]]. Vowing to protect her new family, [[The Arroyos|The Arroyos]], Ivy began a vigilante mission to dismantle the Syndicate. After 18 years of work, she succeeded at defeating the organization, and now searches outside [[wikipedia:Spanish Harlem|Spanish Harlem]] to find a new goal to dedicate her life to.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Ivy has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Ivy|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tengu}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name    = Ivy&lt;br /&gt;
| ability_num  = 1&lt;br /&gt;
| notes        =&lt;br /&gt;
* Deals damage and reapplies its slow in {{DataProp|Entangling Thorns|TickRate}}s ticks.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Resist | state = partial | text =&lt;br /&gt;
Only reduces the duration of the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Dispel Magic | state = partial | text =&lt;br /&gt;
Can be used while slowed, granting the heal and move speed bonus, but Entangling Thorns will constantly reapply the slow every damage tick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityInteraction | interaction = Reactive Barrier | text =&lt;br /&gt;
Only triggers on the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Only prevents the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable grants immunity from the constant slow and T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Kudzu Connection does not require a nearby ally to cast. &lt;br /&gt;
* Both Ivy and the tethered ally receive the bonus [[Fire Rate]], [[Bullet Lifesteal]], replicated healing, and the T1 upgrade&#039;s [[Move Speed]] buffs.&lt;br /&gt;
* If a hero is at max health, any health they would receive is still replicated.&lt;br /&gt;
* An active tether can be canceled by the buff-removing effects of {{ItemIcon|Cursed Relic}} and {{ItemIcon|Nullification Burst}}. If done while Kudzu Connection&#039;s T3 upgrade is unlocked, Ivy can immediately recast the ability when she is able to.&lt;br /&gt;
* If Ivy has {{ItemIcon|Healing Tempo}}, the item will constantly apply its buffs to both sides of the tether while active.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = heal | state = partial | text =&lt;br /&gt;
* All health gained from any source other than Kudzu Connection, after applying [[Healing Effectiveness]] modifiers, will be replicated. This includes healing from [[Health Regen]].&lt;br /&gt;
* The Replicated Healing received is treated as having no source player, meaning it is &#039;&#039;&#039;not&#039;&#039;&#039; affected by {{ItemIcon|Healing Booster}} or other healing modifiers.&lt;br /&gt;
* The bonus Bullet Lifesteal &#039;&#039;&#039;is&#039;&#039;&#039; affected by healing modifiers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ivy has limited horizontal movement while casting. &lt;br /&gt;
* Ivy can reload during Stone Form.&lt;br /&gt;
* Stone Form will drag down airborne enemies near the center of its hitbox.&lt;br /&gt;
* Stone Form can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Reducer | text =&lt;br /&gt;
Reduces the landing stun duration.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers on either Stone Form&#039;s drag-down effect or landing stun.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable prevents the player from being dragged down or stunned by Stone Form.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The casting lockout after taking damage lasts {{DataProp|Air Drop|InterruptCooldown}}s.&lt;br /&gt;
** The casting lockout can be circumvented by carefully timing {{AbilityIcon|Stone Form}}, then casting {{AbilityIcon|Air Drop}} immediately thereafter.&lt;br /&gt;
* Ivy can reload, cast abilities and use items while flying.&lt;br /&gt;
* Allied channeled abilities (ex. {{AbilityIcon|Storm Cloud}}) remain active in flight.&lt;br /&gt;
* If Ivy or her payload is carrying the urn, Ivy&#039;s movement speed is greatly decreased until the urn-bearer is dropped.&lt;br /&gt;
* If Ivy or her payload is stunned in flight, Ivy&#039;s movement speed is greatly decreased for the remainder of her ult.&lt;br /&gt;
* When self cast, Ivy flies solo and drops a bomb instead of a teammate. If a teammate &amp;quot;detaches&amp;quot; from Ivy during the first second of Air Drop, the ability is considered to be self cast.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = reactive barrier | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|tengu}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ivy card.png|Ivy portrait&lt;br /&gt;
File:Ivy MM.png|Ivy icon&lt;br /&gt;
File:Ivy Render.png|Ivy in-game render&lt;br /&gt;
File:Ivy select background.png|Ivy select background&lt;br /&gt;
File:Ivy Reference Sheet.png|Ivy reference sheet&lt;br /&gt;
File:Ivy name.svg|Ivy name typography&lt;br /&gt;
File:Ivy brazilian.svg|Ivy&#039;s Brazilian typography&lt;br /&gt;
File:Ivy french.svg|Ivy&#039;s French typography&lt;br /&gt;
File:Ivy italian.svg|Ivy&#039;s Italian typography&lt;br /&gt;
File:Ivy russian.svg|Ivy&#039;s Russian typography&lt;br /&gt;
File:Ivy schinese.svg|Ivy&#039;s Simplified Chinese typography&lt;br /&gt;
File:Ivy spanish.svg|Ivy&#039;s Spanish typography&lt;br /&gt;
File:Ivy turkish.svg|Ivy&#039;s Turkish typography&lt;br /&gt;
File:Ivy ukrainian.svg|Ivy&#039;s Ukrainian typography&lt;br /&gt;
File:Ivy Weapon.png|Ivy weapon - &#039;&#039;Protector&#039;s Hand&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Ivy with [[Abrams]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Ivy card old.png|Previous Ivy portrait&lt;br /&gt;
File:Ivy Render old.png|Previous Ivy model&lt;br /&gt;
File:Ivy winter.png|Ivy 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Tengu psd.png|Unfinished Ivy model art&lt;br /&gt;
File:Rat ivy.png|Unfinished Ivy model&lt;br /&gt;
File:Ivy temp mm.png|Temporary Ivy icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu ([[Neon Prime]])&lt;br /&gt;
File:Ivy Gloat .png|Gloat portrait for Ivy.&lt;br /&gt;
File:Ivy Critical .png|Critical health portrait for Ivy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ivy was named &#039;&#039;&#039;Tengu&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Several of Ivy&#039;s current animations are derived from those of [[Kali]], an unreleased hero.&lt;br /&gt;
* Ivy&#039;s gun was originally called &#039;&#039;&#039;Cat Dad&#039;s Fancy&#039;&#039;&#039;.&lt;br /&gt;
* Ivy&#039;s gun is inspired by the German [[wikipedia:MP_18|MP 18]] submachine gun, modified to resemble a crossbow.&lt;br /&gt;
* Some of Ivy&#039;s voice lines were changed in the [[Update:December 6, 2024|2024-12-06 Update]] to make her use of Spanish more accurate.&lt;br /&gt;
* Ivy has the Roman numeral IV carved on her back.&lt;br /&gt;
* &amp;quot;Wishing the Arroyos were in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Ivy in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ivy&#039;s Visual Novel|Ivy&#039;s visual novel]]&lt;br /&gt;
* [[The Arroyos]]&lt;br /&gt;
* [[The Mendoza Syndicate]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=93686</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=93686"/>
		<updated>2026-07-16T18:45:24Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tengu&lt;br /&gt;
| voice_actor = Jeannie Tirado&amp;lt;ref&amp;gt;2024-08-24 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Ivy is] jeannie tirado&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Tengu&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Stick close to me, I&#039;ll do my best to protect you. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a gargoyle-turned-vigilante with potent supportive and disruptive abilities to assist her allies in combat. After setting up a Kudzu Connection with an ally to share healing and buffs, she can summon patches of Entangling Thorns and transform into her Stone Form to damage and stun the enemy while healing herself. With her abilities of flight, she can pick up any ally or bomb and fly them to any point on the battlefield, choosing to either explosively Air Drop them into the middle of the enemy battle group, or rescue an ally from danger.&lt;br /&gt;
&lt;br /&gt;
Ivy&#039;s former life as an inanimate gargoyle ended abruptly when she was summoned to life to protect a girl and her family from [[The Mendoza Syndicate]]. Vowing to protect her new family, [[The Arroyos|The Arroyos]], Ivy began a vigilante mission to dismantle the Syndicate. After 18 years of work, she succeeded at defeating the organization, and now searches outside [[wikipedia:Spanish Harlem|Spanish Harlem]] to find a new goal to dedicate her life to.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Ivy has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Ivy|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tengu}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name    = Ivy&lt;br /&gt;
| ability_num  = 1&lt;br /&gt;
| notes        =&lt;br /&gt;
* Deals damage and reapplies its slow in {{DataProp|Entangling Thorns|TickRate}}s ticks.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Resist | state = partial | text =&lt;br /&gt;
Only reduces the duration of the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Dispel Magic | state = partial | text =&lt;br /&gt;
Can be used while slowed, granting the heal and move speed bonus, but Entangling Thorns will constantly reapply the slow every damage tick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityInteraction | interaction = Reactive Barrier | text =&lt;br /&gt;
Only triggers on the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Only prevents the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable grants immunity from the constant slow and T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Kudzu Connection does not require a nearby ally to cast. &lt;br /&gt;
* Both Ivy and the tethered ally receive the bonus [[Fire Rate]], [[Bullet Lifesteal]], replicated healing, and the T1 upgrade&#039;s [[Move Speed]] buffs.&lt;br /&gt;
* If a hero is at max health, any health they would receive is still replicated.&lt;br /&gt;
* An active tether can be canceled by the buff-removing effects of {{ItemIcon|Cursed Relic}} and {{ItemIcon|Nullification Burst}}. If done while Kudzu Connection&#039;s T3 upgrade is unlocked, Ivy can immediately recast the ability when she is able to.&lt;br /&gt;
* If Ivy has {{ItemIcon|Healing Tempo}}, the item will constantly apply its buffs to both sides of the tether while active.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = heal | state = partial | text =&lt;br /&gt;
* All health gained from any source other than Kudzu Connection, after applying [[Healing Effectiveness]] modifiers, will be replicated. This includes healing from [[Health Regen]].&lt;br /&gt;
* The Replicated Healing received is treated as having no source player, meaning it is &#039;&#039;&#039;not&#039;&#039;&#039; affected by {{ItemIcon|Healing Booster}} or other healing modifiers.&lt;br /&gt;
* The bonus Bullet Lifesteal &#039;&#039;&#039;is&#039;&#039;&#039; affected by healing modifiers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ivy has limited horizontal movement while casting. &lt;br /&gt;
* Ivy can reload during Stone Form.&lt;br /&gt;
* Stone Form will drag down airborne enemies near the center of its hitbox.&lt;br /&gt;
* Stone Form can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Reducer | text =&lt;br /&gt;
Reduces the landing stun duration.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers on either Stone Form&#039;s drag-down effect or landing stun.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable prevents the player from being dragged down or stunned by Stone Form.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The casting lockout after taking damage lasts {{DataProp|Air Drop|InterruptCooldown}}s.&lt;br /&gt;
* Ivy can reload, cast abilities and use items while flying.&lt;br /&gt;
* Allied channeled abilities (ex. {{AbilityIcon|Storm Cloud}}) remain active in flight.&lt;br /&gt;
* If Ivy or her payload is carrying the urn, Ivy&#039;s movement speed is greatly decreased until the urn-bearer is dropped.&lt;br /&gt;
* If Ivy or her payload is stunned in flight, Ivy&#039;s movement speed is greatly decreased for the remainder of her ult.&lt;br /&gt;
* When self cast, Ivy flies solo and drops a bomb instead of a teammate. If a teammate &amp;quot;detaches&amp;quot; from Ivy during the first second of Air Drop, the ability is considered to be self cast.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = reactive barrier | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|tengu}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ivy card.png|Ivy portrait&lt;br /&gt;
File:Ivy MM.png|Ivy icon&lt;br /&gt;
File:Ivy Render.png|Ivy in-game render&lt;br /&gt;
File:Ivy select background.png|Ivy select background&lt;br /&gt;
File:Ivy Reference Sheet.png|Ivy reference sheet&lt;br /&gt;
File:Ivy name.svg|Ivy name typography&lt;br /&gt;
File:Ivy brazilian.svg|Ivy&#039;s Brazilian typography&lt;br /&gt;
File:Ivy french.svg|Ivy&#039;s French typography&lt;br /&gt;
File:Ivy italian.svg|Ivy&#039;s Italian typography&lt;br /&gt;
File:Ivy russian.svg|Ivy&#039;s Russian typography&lt;br /&gt;
File:Ivy schinese.svg|Ivy&#039;s Simplified Chinese typography&lt;br /&gt;
File:Ivy spanish.svg|Ivy&#039;s Spanish typography&lt;br /&gt;
File:Ivy turkish.svg|Ivy&#039;s Turkish typography&lt;br /&gt;
File:Ivy ukrainian.svg|Ivy&#039;s Ukrainian typography&lt;br /&gt;
File:Ivy Weapon.png|Ivy weapon - &#039;&#039;Protector&#039;s Hand&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Ivy with [[Abrams]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Ivy card old.png|Previous Ivy portrait&lt;br /&gt;
File:Ivy Render old.png|Previous Ivy model&lt;br /&gt;
File:Ivy winter.png|Ivy 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Tengu psd.png|Unfinished Ivy model art&lt;br /&gt;
File:Rat ivy.png|Unfinished Ivy model&lt;br /&gt;
File:Ivy temp mm.png|Temporary Ivy icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu ([[Neon Prime]])&lt;br /&gt;
File:Ivy Gloat .png|Gloat portrait for Ivy.&lt;br /&gt;
File:Ivy Critical .png|Critical health portrait for Ivy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ivy was named &#039;&#039;&#039;Tengu&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Several of Ivy&#039;s current animations are derived from those of [[Kali]], an unreleased hero.&lt;br /&gt;
* Ivy&#039;s gun was originally called &#039;&#039;&#039;Cat Dad&#039;s Fancy&#039;&#039;&#039;.&lt;br /&gt;
* Ivy&#039;s gun is inspired by the German [[wikipedia:MP_18|MP 18]] submachine gun, modified to resemble a crossbow.&lt;br /&gt;
* Some of Ivy&#039;s voice lines were changed in the [[Update:December 6, 2024|2024-12-06 Update]] to make her use of Spanish more accurate.&lt;br /&gt;
* Ivy has the Roman numeral IV carved on her back.&lt;br /&gt;
* &amp;quot;Wishing the Arroyos were in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Ivy in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ivy&#039;s Visual Novel|Ivy&#039;s visual novel]]&lt;br /&gt;
* [[The Arroyos]]&lt;br /&gt;
* [[The Mendoza Syndicate]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=93685</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=93685"/>
		<updated>2026-07-16T18:44:58Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tengu&lt;br /&gt;
| voice_actor = Jeannie Tirado&amp;lt;ref&amp;gt;2024-08-24 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Ivy is] jeannie tirado&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Tengu&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Stick close to me, I&#039;ll do my best to protect you. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a gargoyle-turned-vigilante with potent supportive and disruptive abilities to assist her allies in combat. After setting up a Kudzu Connection with an ally to share healing and buffs, she can summon patches of Entangling Thorns and transform into her Stone Form to damage and stun the enemy while healing herself. With her abilities of flight, she can pick up any ally or bomb and fly them to any point on the battlefield, choosing to either explosively Air Drop them into the middle of the enemy battle group, or rescue an ally from danger.&lt;br /&gt;
&lt;br /&gt;
Ivy&#039;s former life as an inanimate gargoyle ended abruptly when she was summoned to life to protect a girl and her family from [[The Mendoza Syndicate]]. Vowing to protect her new family, [[The Arroyos|The Arroyos]], Ivy began a vigilante mission to dismantle the Syndicate. After 18 years of work, she succeeded at defeating the organization, and now searches outside [[wikipedia:Spanish Harlem|Spanish Harlem]] to find a new goal to dedicate her life to.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Ivy has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Ivy|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tengu}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name    = Ivy&lt;br /&gt;
| ability_num  = 1&lt;br /&gt;
| notes        =&lt;br /&gt;
* Deals damage and reapplies its slow in {{DataProp|Entangling Thorns|TickRate}}s ticks.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Resist | state = partial | text =&lt;br /&gt;
Only reduces the duration of the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Dispel Magic | state = partial | text =&lt;br /&gt;
Can be used while slowed, granting the heal and move speed bonus, but Entangling Thorns will constantly reapply the slow every damage tick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityInteraction | interaction = Reactive Barrier | text =&lt;br /&gt;
Only triggers on the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Only prevents the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable grants immunity from the constant slow and T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Kudzu Connection does not require a nearby ally to cast. &lt;br /&gt;
* Both Ivy and the tethered ally receive the bonus [[Fire Rate]], [[Bullet Lifesteal]], replicated healing, and the T1 upgrade&#039;s [[Move Speed]] buffs.&lt;br /&gt;
* If a hero is at max health, any health they would receive is still replicated.&lt;br /&gt;
* An active tether can be canceled by the buff-removing effects of {{ItemIcon|Cursed Relic}} and {{ItemIcon|Nullification Burst}}. If done while Kudzu Connection&#039;s T3 upgrade is unlocked, Ivy can immediately recast the ability when she is able to.&lt;br /&gt;
* If Ivy has {{ItemIcon|Healing Tempo}}, the item will constantly apply its buffs to both sides of the tether while active.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = heal | state = partial | text =&lt;br /&gt;
* All health gained from any source other than Kudzu Connection, after applying [[Healing Effectiveness]] modifiers, will be replicated. This includes healing from [[Health Regen]].&lt;br /&gt;
* The Replicated Healing received is treated as having no source player, meaning it is &#039;&#039;&#039;not&#039;&#039;&#039; affected by {{ItemIcon|Healing Booster}} or other healing modifiers.&lt;br /&gt;
* The bonus Bullet Lifesteal &#039;&#039;&#039;is&#039;&#039;&#039; affected by healing modifiers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ivy has limited horizontal movement while casting. &lt;br /&gt;
* Ivy can reload during Stone Form.&lt;br /&gt;
* Stone Form will drag down airborne enemies near the center of its hitbox.&lt;br /&gt;
* Stone Form can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Reducer | text =&lt;br /&gt;
Reduces the landing stun duration.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers on either Stone Form&#039;s drag-down effect or landing stun.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable prevents the player from being dragged down or stunned by Stone Form.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The casting lockout after taking damage lasts {{DataProp|Air Drop|InterruptCooldown}}s.&lt;br /&gt;
* Ivy can reload, cast abilities and use items while flying.&lt;br /&gt;
* Allied channeled abilities (ex. {{AbilityIcon|Storm Cloud}}) will continue &amp;quot;attacking&amp;quot; during Air Drop.&lt;br /&gt;
* If Ivy or her payload is carrying the urn, Ivy&#039;s movement speed is greatly decreased until the urn-bearer is dropped.&lt;br /&gt;
* If Ivy or her payload is stunned in flight, Ivy&#039;s movement speed is greatly decreased for the remainder of her ult.&lt;br /&gt;
* When self cast, Ivy flies solo and drops a bomb instead of a teammate. If a teammate &amp;quot;detaches&amp;quot; from Ivy during the first second of Air Drop, the ability is considered to be self cast.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = reactive barrier | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|tengu}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ivy card.png|Ivy portrait&lt;br /&gt;
File:Ivy MM.png|Ivy icon&lt;br /&gt;
File:Ivy Render.png|Ivy in-game render&lt;br /&gt;
File:Ivy select background.png|Ivy select background&lt;br /&gt;
File:Ivy Reference Sheet.png|Ivy reference sheet&lt;br /&gt;
File:Ivy name.svg|Ivy name typography&lt;br /&gt;
File:Ivy brazilian.svg|Ivy&#039;s Brazilian typography&lt;br /&gt;
File:Ivy french.svg|Ivy&#039;s French typography&lt;br /&gt;
File:Ivy italian.svg|Ivy&#039;s Italian typography&lt;br /&gt;
File:Ivy russian.svg|Ivy&#039;s Russian typography&lt;br /&gt;
File:Ivy schinese.svg|Ivy&#039;s Simplified Chinese typography&lt;br /&gt;
File:Ivy spanish.svg|Ivy&#039;s Spanish typography&lt;br /&gt;
File:Ivy turkish.svg|Ivy&#039;s Turkish typography&lt;br /&gt;
File:Ivy ukrainian.svg|Ivy&#039;s Ukrainian typography&lt;br /&gt;
File:Ivy Weapon.png|Ivy weapon - &#039;&#039;Protector&#039;s Hand&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Ivy with [[Abrams]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Ivy card old.png|Previous Ivy portrait&lt;br /&gt;
File:Ivy Render old.png|Previous Ivy model&lt;br /&gt;
File:Ivy winter.png|Ivy 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Tengu psd.png|Unfinished Ivy model art&lt;br /&gt;
File:Rat ivy.png|Unfinished Ivy model&lt;br /&gt;
File:Ivy temp mm.png|Temporary Ivy icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu ([[Neon Prime]])&lt;br /&gt;
File:Ivy Gloat .png|Gloat portrait for Ivy.&lt;br /&gt;
File:Ivy Critical .png|Critical health portrait for Ivy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ivy was named &#039;&#039;&#039;Tengu&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Several of Ivy&#039;s current animations are derived from those of [[Kali]], an unreleased hero.&lt;br /&gt;
* Ivy&#039;s gun was originally called &#039;&#039;&#039;Cat Dad&#039;s Fancy&#039;&#039;&#039;.&lt;br /&gt;
* Ivy&#039;s gun is inspired by the German [[wikipedia:MP_18|MP 18]] submachine gun, modified to resemble a crossbow.&lt;br /&gt;
* Some of Ivy&#039;s voice lines were changed in the [[Update:December 6, 2024|2024-12-06 Update]] to make her use of Spanish more accurate.&lt;br /&gt;
* Ivy has the Roman numeral IV carved on her back.&lt;br /&gt;
* &amp;quot;Wishing the Arroyos were in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Ivy in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ivy&#039;s Visual Novel|Ivy&#039;s visual novel]]&lt;br /&gt;
* [[The Arroyos]]&lt;br /&gt;
* [[The Mendoza Syndicate]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=93684</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=93684"/>
		<updated>2026-07-16T18:44:36Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tengu&lt;br /&gt;
| voice_actor = Jeannie Tirado&amp;lt;ref&amp;gt;2024-08-24 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Ivy is] jeannie tirado&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Tengu&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Stick close to me, I&#039;ll do my best to protect you. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a gargoyle-turned-vigilante with potent supportive and disruptive abilities to assist her allies in combat. After setting up a Kudzu Connection with an ally to share healing and buffs, she can summon patches of Entangling Thorns and transform into her Stone Form to damage and stun the enemy while healing herself. With her abilities of flight, she can pick up any ally or bomb and fly them to any point on the battlefield, choosing to either explosively Air Drop them into the middle of the enemy battle group, or rescue an ally from danger.&lt;br /&gt;
&lt;br /&gt;
Ivy&#039;s former life as an inanimate gargoyle ended abruptly when she was summoned to life to protect a girl and her family from [[The Mendoza Syndicate]]. Vowing to protect her new family, [[The Arroyos|The Arroyos]], Ivy began a vigilante mission to dismantle the Syndicate. After 18 years of work, she succeeded at defeating the organization, and now searches outside [[wikipedia:Spanish Harlem|Spanish Harlem]] to find a new goal to dedicate her life to.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Ivy has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Ivy|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tengu}}&lt;br /&gt;
&lt;br /&gt;
===== Abilities =====&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name    = Ivy&lt;br /&gt;
| ability_num  = 1&lt;br /&gt;
| notes        =&lt;br /&gt;
* Deals damage and reapplies its slow in {{DataProp|Entangling Thorns|TickRate}}s ticks.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Resist | state = partial | text =&lt;br /&gt;
Only reduces the duration of the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Dispel Magic | state = partial | text =&lt;br /&gt;
Can be used while slowed, granting the heal and move speed bonus, but Entangling Thorns will constantly reapply the slow every damage tick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityInteraction | interaction = Reactive Barrier | text =&lt;br /&gt;
Only triggers on the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Only prevents the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable grants immunity from the constant slow and T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Kudzu Connection does not require a nearby ally to cast. &lt;br /&gt;
* Both Ivy and the tethered ally receive the bonus [[Fire Rate]], [[Bullet Lifesteal]], replicated healing, and the T1 upgrade&#039;s [[Move Speed]] buffs.&lt;br /&gt;
* If a hero is at max health, any health they would receive is still replicated.&lt;br /&gt;
* An active tether can be canceled by the buff-removing effects of {{ItemIcon|Cursed Relic}} and {{ItemIcon|Nullification Burst}}. If done while Kudzu Connection&#039;s T3 upgrade is unlocked, Ivy can immediately recast the ability when she is able to.&lt;br /&gt;
* If Ivy has {{ItemIcon|Healing Tempo}}, the item will constantly apply its buffs to both sides of the tether while active.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = heal | state = partial | text =&lt;br /&gt;
* All health gained from any source other than Kudzu Connection, after applying [[Healing Effectiveness]] modifiers, will be replicated. This includes healing from [[Health Regen]].&lt;br /&gt;
* The Replicated Healing received is treated as having no source player, meaning it is &#039;&#039;&#039;not&#039;&#039;&#039; affected by {{ItemIcon|Healing Booster}} or other healing modifiers.&lt;br /&gt;
* The bonus Bullet Lifesteal &#039;&#039;&#039;is&#039;&#039;&#039; affected by healing modifiers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ivy has limited horizontal movement while casting. &lt;br /&gt;
* Ivy can reload during Stone Form.&lt;br /&gt;
* Stone Form will drag down airborne enemies near the center of its hitbox.&lt;br /&gt;
* Stone Form can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Reducer | text =&lt;br /&gt;
Reduces the landing stun duration.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers on either Stone Form&#039;s drag-down effect or landing stun.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable prevents the player from being dragged down or stunned by Stone Form.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The casting lockout after taking damage lasts {{DataProp|Air Drop|InterruptCooldown}}s.&lt;br /&gt;
* Ivy can reload, cast abilities and use items while flying.&lt;br /&gt;
* Allied channeled abilities (ex. {{AbilityIcon|Storm Cloud}}) will continue &amp;quot;attacking&amp;quot; during Air Drop.&lt;br /&gt;
* If Ivy or her payload is carrying the urn, Ivy&#039;s movement speed is greatly decreased until the urn-bearer is dropped.&lt;br /&gt;
* If Ivy or her payload is stunned in flight, Ivy&#039;s movement speed is greatly decreased for the remainder of her ult.&lt;br /&gt;
* When self cast, Ivy flies solo and drops a bomb instead of a teammate. If a teammate &amp;quot;detaches&amp;quot; from Ivy during the first second of Air Drop, the ability is considered to be self cast.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = reactive barrier | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|tengu}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ivy card.png|Ivy portrait&lt;br /&gt;
File:Ivy MM.png|Ivy icon&lt;br /&gt;
File:Ivy Render.png|Ivy in-game render&lt;br /&gt;
File:Ivy select background.png|Ivy select background&lt;br /&gt;
File:Ivy Reference Sheet.png|Ivy reference sheet&lt;br /&gt;
File:Ivy name.svg|Ivy name typography&lt;br /&gt;
File:Ivy brazilian.svg|Ivy&#039;s Brazilian typography&lt;br /&gt;
File:Ivy french.svg|Ivy&#039;s French typography&lt;br /&gt;
File:Ivy italian.svg|Ivy&#039;s Italian typography&lt;br /&gt;
File:Ivy russian.svg|Ivy&#039;s Russian typography&lt;br /&gt;
File:Ivy schinese.svg|Ivy&#039;s Simplified Chinese typography&lt;br /&gt;
File:Ivy spanish.svg|Ivy&#039;s Spanish typography&lt;br /&gt;
File:Ivy turkish.svg|Ivy&#039;s Turkish typography&lt;br /&gt;
File:Ivy ukrainian.svg|Ivy&#039;s Ukrainian typography&lt;br /&gt;
File:Ivy Weapon.png|Ivy weapon - &#039;&#039;Protector&#039;s Hand&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Ivy with [[Abrams]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Ivy card old.png|Previous Ivy portrait&lt;br /&gt;
File:Ivy Render old.png|Previous Ivy model&lt;br /&gt;
File:Ivy winter.png|Ivy 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Tengu psd.png|Unfinished Ivy model art&lt;br /&gt;
File:Rat ivy.png|Unfinished Ivy model&lt;br /&gt;
File:Ivy temp mm.png|Temporary Ivy icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu ([[Neon Prime]])&lt;br /&gt;
File:Ivy Gloat .png|Gloat portrait for Ivy.&lt;br /&gt;
File:Ivy Critical .png|Critical health portrait for Ivy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ivy was named &#039;&#039;&#039;Tengu&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Several of Ivy&#039;s current animations are derived from those of [[Kali]], an unreleased hero.&lt;br /&gt;
* Ivy&#039;s gun was originally called &#039;&#039;&#039;Cat Dad&#039;s Fancy&#039;&#039;&#039;.&lt;br /&gt;
* Ivy&#039;s gun is inspired by the German [[wikipedia:MP_18|MP 18]] submachine gun, modified to resemble a crossbow.&lt;br /&gt;
* Some of Ivy&#039;s voice lines were changed in the [[Update:December 6, 2024|2024-12-06 Update]] to make her use of Spanish more accurate.&lt;br /&gt;
* Ivy has the Roman numeral IV carved on her back.&lt;br /&gt;
* &amp;quot;Wishing the Arroyos were in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Ivy in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ivy&#039;s Visual Novel|Ivy&#039;s visual novel]]&lt;br /&gt;
* [[The Arroyos]]&lt;br /&gt;
* [[The Mendoza Syndicate]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=93683</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=93683"/>
		<updated>2026-07-16T18:43:45Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tengu&lt;br /&gt;
| voice_actor = Jeannie Tirado&amp;lt;ref&amp;gt;2024-08-24 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Ivy is] jeannie tirado&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Tengu&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Stick close to me, I&#039;ll do my best to protect you. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a gargoyle-turned-vigilante with potent supportive and disruptive abilities to assist her allies in combat. After setting up a Kudzu Connection with an ally to share healing and buffs, she can summon patches of Entangling Thorns and transform into her Stone Form to damage and stun the enemy while healing herself. With her abilities of flight, she can pick up any ally or bomb and fly them to any point on the battlefield, choosing to either explosively Air Drop them into the middle of the enemy battle group, or rescue an ally from danger.&lt;br /&gt;
&lt;br /&gt;
Ivy&#039;s former life as an inanimate gargoyle ended abruptly when she was summoned to life to protect a girl and her family from [[The Mendoza Syndicate]]. Vowing to protect her new family, [[The Arroyos|The Arroyos]], Ivy began a vigilante mission to dismantle the Syndicate. After 18 years of work, she succeeded at defeating the organization, and now searches outside [[wikipedia:Spanish Harlem|Spanish Harlem]] to find a new goal to dedicate her life to.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Ivy has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Ivy|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tengu}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name    = Ivy&lt;br /&gt;
| ability_num  = 1&lt;br /&gt;
| notes        =&lt;br /&gt;
* Deals damage and reapplies its slow in {{DataProp|Entangling Thorns|TickRate}}s ticks.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Resist | state = partial | text =&lt;br /&gt;
Only reduces the duration of the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Dispel Magic | state = partial | text =&lt;br /&gt;
Can be used while slowed, granting the heal and move speed bonus, but Entangling Thorns will constantly reapply the slow every damage tick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityInteraction | interaction = Reactive Barrier | text =&lt;br /&gt;
Only triggers on the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Only prevents the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable grants immunity from the constant slow and T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Kudzu Connection does not require a nearby ally to cast. &lt;br /&gt;
* Both Ivy and the tethered ally receive the bonus [[Fire Rate]], [[Bullet Lifesteal]], replicated healing, and the T1 upgrade&#039;s [[Move Speed]] buffs.&lt;br /&gt;
* If a hero is at max health, any health they would receive is still replicated.&lt;br /&gt;
* An active tether can be canceled by the buff-removing effects of {{ItemIcon|Cursed Relic}} and {{ItemIcon|Nullification Burst}}. If done while Kudzu Connection&#039;s T3 upgrade is unlocked, Ivy can immediately recast the ability when she is able to.&lt;br /&gt;
* If Ivy has {{ItemIcon|Healing Tempo}}, the item will constantly apply its buffs to both sides of the tether while active.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = heal | state = partial | text =&lt;br /&gt;
* All health gained from any source other than Kudzu Connection, after applying [[Healing Effectiveness]] modifiers, will be replicated. This includes healing from [[Health Regen]].&lt;br /&gt;
* The Replicated Healing received is treated as having no source player, meaning it is &#039;&#039;&#039;not&#039;&#039;&#039; affected by {{ItemIcon|Healing Booster}} or other healing modifiers.&lt;br /&gt;
* The bonus Bullet Lifesteal &#039;&#039;&#039;is&#039;&#039;&#039; affected by healing modifiers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ivy has limited horizontal movement while casting. &lt;br /&gt;
* Ivy can reload during Stone Form.&lt;br /&gt;
* Stone Form will drag down airborne enemies near the center of its hitbox.&lt;br /&gt;
* Stone Form can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Reducer | text =&lt;br /&gt;
Reduces the landing stun duration.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers on either Stone Form&#039;s drag-down effect or landing stun.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable prevents the player from being dragged down or stunned by Stone Form.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The casting lockout after taking damage lasts {{DataProp|Air Drop|InterruptCooldown}}s.&lt;br /&gt;
* Ivy can reload, cast abilities and use items while flying.&lt;br /&gt;
* Channeled abilities (ex. {{AbilityIcon|Storm Cloud}}, {{AbilityIcon||Hyper Beam}}, or {{AbilityIcon|Singularity}}) will continue &amp;quot;attacking&amp;quot; during Air Drop.&lt;br /&gt;
* If Ivy or her payload is carrying the urn, Ivy&#039;s movement speed is greatly decreased until the urn-bearer is dropped.&lt;br /&gt;
* If Ivy or her payload is stunned in flight, Ivy&#039;s movement speed is greatly decreased for the remainder of her ult.&lt;br /&gt;
* When self cast, Ivy flies solo and drops a bomb instead of a teammate. If a teammate &amp;quot;detaches&amp;quot; from Ivy during the first second of Air Drop, the ability is considered to be self cast.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = reactive barrier | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|tengu}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ivy card.png|Ivy portrait&lt;br /&gt;
File:Ivy MM.png|Ivy icon&lt;br /&gt;
File:Ivy Render.png|Ivy in-game render&lt;br /&gt;
File:Ivy select background.png|Ivy select background&lt;br /&gt;
File:Ivy Reference Sheet.png|Ivy reference sheet&lt;br /&gt;
File:Ivy name.svg|Ivy name typography&lt;br /&gt;
File:Ivy brazilian.svg|Ivy&#039;s Brazilian typography&lt;br /&gt;
File:Ivy french.svg|Ivy&#039;s French typography&lt;br /&gt;
File:Ivy italian.svg|Ivy&#039;s Italian typography&lt;br /&gt;
File:Ivy russian.svg|Ivy&#039;s Russian typography&lt;br /&gt;
File:Ivy schinese.svg|Ivy&#039;s Simplified Chinese typography&lt;br /&gt;
File:Ivy spanish.svg|Ivy&#039;s Spanish typography&lt;br /&gt;
File:Ivy turkish.svg|Ivy&#039;s Turkish typography&lt;br /&gt;
File:Ivy ukrainian.svg|Ivy&#039;s Ukrainian typography&lt;br /&gt;
File:Ivy Weapon.png|Ivy weapon - &#039;&#039;Protector&#039;s Hand&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Ivy with [[Abrams]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Ivy card old.png|Previous Ivy portrait&lt;br /&gt;
File:Ivy Render old.png|Previous Ivy model&lt;br /&gt;
File:Ivy winter.png|Ivy 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Tengu psd.png|Unfinished Ivy model art&lt;br /&gt;
File:Rat ivy.png|Unfinished Ivy model&lt;br /&gt;
File:Ivy temp mm.png|Temporary Ivy icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu ([[Neon Prime]])&lt;br /&gt;
File:Ivy Gloat .png|Gloat portrait for Ivy.&lt;br /&gt;
File:Ivy Critical .png|Critical health portrait for Ivy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ivy was named &#039;&#039;&#039;Tengu&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Several of Ivy&#039;s current animations are derived from those of [[Kali]], an unreleased hero.&lt;br /&gt;
* Ivy&#039;s gun was originally called &#039;&#039;&#039;Cat Dad&#039;s Fancy&#039;&#039;&#039;.&lt;br /&gt;
* Ivy&#039;s gun is inspired by the German [[wikipedia:MP_18|MP 18]] submachine gun, modified to resemble a crossbow.&lt;br /&gt;
* Some of Ivy&#039;s voice lines were changed in the [[Update:December 6, 2024|2024-12-06 Update]] to make her use of Spanish more accurate.&lt;br /&gt;
* Ivy has the Roman numeral IV carved on her back.&lt;br /&gt;
* &amp;quot;Wishing the Arroyos were in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Ivy in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ivy&#039;s Visual Novel|Ivy&#039;s visual novel]]&lt;br /&gt;
* [[The Arroyos]]&lt;br /&gt;
* [[The Mendoza Syndicate]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=93682</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=93682"/>
		<updated>2026-07-16T18:39:49Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tengu&lt;br /&gt;
| voice_actor = Jeannie Tirado&amp;lt;ref&amp;gt;2024-08-24 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Ivy is] jeannie tirado&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Tengu&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Stick close to me, I&#039;ll do my best to protect you. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a gargoyle-turned-vigilante with potent supportive and disruptive abilities to assist her allies in combat. After setting up a Kudzu Connection with an ally to share healing and buffs, she can summon patches of Entangling Thorns and transform into her Stone Form to damage and stun the enemy while healing herself. With her abilities of flight, she can pick up any ally or bomb and fly them to any point on the battlefield, choosing to either explosively Air Drop them into the middle of the enemy battle group, or rescue an ally from danger.&lt;br /&gt;
&lt;br /&gt;
Ivy&#039;s former life as an inanimate gargoyle ended abruptly when she was summoned to life to protect a girl and her family from [[The Mendoza Syndicate]]. Vowing to protect her new family, [[The Arroyos|The Arroyos]], Ivy began a vigilante mission to dismantle the Syndicate. After 18 years of work, she succeeded at defeating the organization, and now searches outside [[wikipedia:Spanish Harlem|Spanish Harlem]] to find a new goal to dedicate her life to.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Ivy has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Ivy|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tengu}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name    = Ivy&lt;br /&gt;
| ability_num  = 1&lt;br /&gt;
| notes        =&lt;br /&gt;
* Deals damage and reapplies its slow in {{DataProp|Entangling Thorns|TickRate}}s ticks.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Resist | state = partial | text =&lt;br /&gt;
Only reduces the duration of the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Dispel Magic | state = partial | text =&lt;br /&gt;
Can be used while slowed, granting the heal and move speed bonus, but Entangling Thorns will constantly reapply the slow every damage tick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityInteraction | interaction = Reactive Barrier | text =&lt;br /&gt;
Only triggers on the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Only prevents the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable grants immunity from the constant slow and T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Kudzu Connection does not require a nearby ally to cast. &lt;br /&gt;
* Both Ivy and the tethered ally receive the bonus [[Fire Rate]], [[Bullet Lifesteal]], replicated healing, and the T1 upgrade&#039;s [[Move Speed]] buffs.&lt;br /&gt;
* If a hero is at max health, any health they would receive is still replicated.&lt;br /&gt;
* An active tether can be canceled by the buff-removing effects of {{ItemIcon|Cursed Relic}} and {{ItemIcon|Nullification Burst}}. If done while Kudzu Connection&#039;s T3 upgrade is unlocked, Ivy can immediately recast the ability when she is able to.&lt;br /&gt;
* If Ivy has {{ItemIcon|Healing Tempo}}, the item will constantly apply its buffs to both sides of the tether while active.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = heal | state = partial | text =&lt;br /&gt;
* All health gained from any source other than Kudzu Connection, after applying [[Healing Effectiveness]] modifiers, will be replicated. This includes healing from [[Health Regen]].&lt;br /&gt;
* The Replicated Healing received is treated as having no source player, meaning it is &#039;&#039;&#039;not&#039;&#039;&#039; affected by {{ItemIcon|Healing Booster}} or other healing modifiers.&lt;br /&gt;
* The bonus Bullet Lifesteal &#039;&#039;&#039;is&#039;&#039;&#039; affected by healing modifiers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ivy has limited horizontal movement while casting. &lt;br /&gt;
* Ivy can reload during Stone Form.&lt;br /&gt;
* Stone Form will drag down airborne enemies near the center of its hitbox.&lt;br /&gt;
* Stone Form can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Reducer | text =&lt;br /&gt;
Reduces the landing stun duration.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers on either Stone Form&#039;s drag-down effect or landing stun.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable prevents the player from being dragged down or stunned by Stone Form.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The casting lockout after taking damage lasts {{DataProp|Air Drop|InterruptCooldown}}s.&lt;br /&gt;
* Ivy can reload, cast abilities and use items while flying.&lt;br /&gt;
* If Ivy or her payload is carrying the urn, Ivy&#039;s movement speed is greatly decreased until the urn-bearer is dropped.&lt;br /&gt;
* If Ivy or her payload is stunned in flight, Ivy&#039;s movement speed is greatly decreased for the remainder of her ult.&lt;br /&gt;
* When self cast, Ivy flies solo and drops a bomb instead of a teammate. If a teammate &amp;quot;detaches&amp;quot; from Ivy during the first second of Air Drop, the ability is considered to be self cast.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = reactive barrier | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|tengu}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ivy card.png|Ivy portrait&lt;br /&gt;
File:Ivy MM.png|Ivy icon&lt;br /&gt;
File:Ivy Render.png|Ivy in-game render&lt;br /&gt;
File:Ivy select background.png|Ivy select background&lt;br /&gt;
File:Ivy Reference Sheet.png|Ivy reference sheet&lt;br /&gt;
File:Ivy name.svg|Ivy name typography&lt;br /&gt;
File:Ivy brazilian.svg|Ivy&#039;s Brazilian typography&lt;br /&gt;
File:Ivy french.svg|Ivy&#039;s French typography&lt;br /&gt;
File:Ivy italian.svg|Ivy&#039;s Italian typography&lt;br /&gt;
File:Ivy russian.svg|Ivy&#039;s Russian typography&lt;br /&gt;
File:Ivy schinese.svg|Ivy&#039;s Simplified Chinese typography&lt;br /&gt;
File:Ivy spanish.svg|Ivy&#039;s Spanish typography&lt;br /&gt;
File:Ivy turkish.svg|Ivy&#039;s Turkish typography&lt;br /&gt;
File:Ivy ukrainian.svg|Ivy&#039;s Ukrainian typography&lt;br /&gt;
File:Ivy Weapon.png|Ivy weapon - &#039;&#039;Protector&#039;s Hand&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Ivy with [[Abrams]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Ivy card old.png|Previous Ivy portrait&lt;br /&gt;
File:Ivy Render old.png|Previous Ivy model&lt;br /&gt;
File:Ivy winter.png|Ivy 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Tengu psd.png|Unfinished Ivy model art&lt;br /&gt;
File:Rat ivy.png|Unfinished Ivy model&lt;br /&gt;
File:Ivy temp mm.png|Temporary Ivy icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu ([[Neon Prime]])&lt;br /&gt;
File:Ivy Gloat .png|Gloat portrait for Ivy.&lt;br /&gt;
File:Ivy Critical .png|Critical health portrait for Ivy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ivy was named &#039;&#039;&#039;Tengu&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Several of Ivy&#039;s current animations are derived from those of [[Kali]], an unreleased hero.&lt;br /&gt;
* Ivy&#039;s gun was originally called &#039;&#039;&#039;Cat Dad&#039;s Fancy&#039;&#039;&#039;.&lt;br /&gt;
* Ivy&#039;s gun is inspired by the German [[wikipedia:MP_18|MP 18]] submachine gun, modified to resemble a crossbow.&lt;br /&gt;
* Some of Ivy&#039;s voice lines were changed in the [[Update:December 6, 2024|2024-12-06 Update]] to make her use of Spanish more accurate.&lt;br /&gt;
* Ivy has the Roman numeral IV carved on her back.&lt;br /&gt;
* &amp;quot;Wishing the Arroyos were in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Ivy in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ivy&#039;s Visual Novel|Ivy&#039;s visual novel]]&lt;br /&gt;
* [[The Arroyos]]&lt;br /&gt;
* [[The Mendoza Syndicate]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=93681</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=93681"/>
		<updated>2026-07-16T18:39:20Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tengu&lt;br /&gt;
| voice_actor = Jeannie Tirado&amp;lt;ref&amp;gt;2024-08-24 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Ivy is] jeannie tirado&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Tengu&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Stick close to me, I&#039;ll do my best to protect you. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a gargoyle-turned-vigilante with potent supportive and disruptive abilities to assist her allies in combat. After setting up a Kudzu Connection with an ally to share healing and buffs, she can summon patches of Entangling Thorns and transform into her Stone Form to damage and stun the enemy while healing herself. With her abilities of flight, she can pick up any ally or bomb and fly them to any point on the battlefield, choosing to either explosively Air Drop them into the middle of the enemy battle group, or rescue an ally from danger.&lt;br /&gt;
&lt;br /&gt;
Ivy&#039;s former life as an inanimate gargoyle ended abruptly when she was summoned to life to protect a girl and her family from [[The Mendoza Syndicate]]. Vowing to protect her new family, [[The Arroyos|The Arroyos]], Ivy began a vigilante mission to dismantle the Syndicate. After 18 years of work, she succeeded at defeating the organization, and now searches outside [[wikipedia:Spanish Harlem|Spanish Harlem]] to find a new goal to dedicate her life to.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Ivy has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Ivy|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tengu}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name    = Ivy&lt;br /&gt;
| ability_num  = 1&lt;br /&gt;
| notes        =&lt;br /&gt;
* Deals damage and reapplies its slow in {{DataProp|Entangling Thorns|TickRate}}s ticks.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Resist | state = partial | text =&lt;br /&gt;
Only reduces the duration of the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Dispel Magic | state = partial | text =&lt;br /&gt;
Can be used while slowed, granting the heal and move speed bonus, but Entangling Thorns will constantly reapply the slow every damage tick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityInteraction | interaction = Reactive Barrier | text =&lt;br /&gt;
Only triggers on the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Only prevents the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable grants immunity from the constant slow and T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Kudzu Connection does not require a nearby ally to cast. &lt;br /&gt;
* Both Ivy and the tethered ally receive the bonus [[Fire Rate]], [[Bullet Lifesteal]], replicated healing, and the T1 upgrade&#039;s [[Move Speed]] buffs.&lt;br /&gt;
* If a hero is at max health, any health they would receive is still replicated.&lt;br /&gt;
* An active tether can be canceled by the buff-removing effects of {{ItemIcon|Cursed Relic}} and {{ItemIcon|Nullification Burst}}. If done while Kudzu Connection&#039;s T3 upgrade is unlocked, Ivy can immediately recast the ability when she is able to.&lt;br /&gt;
* If Ivy has {{ItemIcon|Healing Tempo}}, the item will constantly apply its buffs to both sides of the tether while active.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = heal | state = partial | text =&lt;br /&gt;
* All health gained from any source other than Kudzu Connection, after applying [[Healing Effectiveness]] modifiers, will be replicated. This includes healing from [[Health Regen]].&lt;br /&gt;
* The Replicated Healing received is treated as having no source player, meaning it is &#039;&#039;&#039;not&#039;&#039;&#039; affected by {{ItemIcon|Healing Booster}} or other healing modifiers.&lt;br /&gt;
* The bonus Bullet Lifesteal &#039;&#039;&#039;is&#039;&#039;&#039; affected by healing modifiers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ivy has limited horizontal movement while casting. &lt;br /&gt;
* Ivy can reload during Stone Form.&lt;br /&gt;
* Stone Form will drag down airborne enemies near the center of its hitbox.&lt;br /&gt;
* Stone Form can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Reducer | text =&lt;br /&gt;
Reduces the landing stun duration.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers on either Stone Form&#039;s drag-down effect or landing stun.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable prevents the player from being dragged down or stunned by Stone Form.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The casting lockout after taking damage lasts {{DataProp|Air Drop|InterruptCooldown}}s.&lt;br /&gt;
* Ivy can reload, cast abilities and use items while flying.&lt;br /&gt;
* If Ivy or her payload is carrying the urn, Ivy&#039;s movement speed is greatly decreased until the urn-bearer is dropped.&lt;br /&gt;
* If Ivy or her payload is stunned in flight, Ivy&#039;s movement speed is greatly decreased for the remainder of her ult.&lt;br /&gt;
* When self cast, Ivy flies solo and drops a bomb instead of a teammate. If a teammate &amp;quot;detaches&amp;quot; from Ivy during the first second of Air Drop, the ability is considered to be self-cast.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = reactive barrier | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|tengu}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ivy card.png|Ivy portrait&lt;br /&gt;
File:Ivy MM.png|Ivy icon&lt;br /&gt;
File:Ivy Render.png|Ivy in-game render&lt;br /&gt;
File:Ivy select background.png|Ivy select background&lt;br /&gt;
File:Ivy Reference Sheet.png|Ivy reference sheet&lt;br /&gt;
File:Ivy name.svg|Ivy name typography&lt;br /&gt;
File:Ivy brazilian.svg|Ivy&#039;s Brazilian typography&lt;br /&gt;
File:Ivy french.svg|Ivy&#039;s French typography&lt;br /&gt;
File:Ivy italian.svg|Ivy&#039;s Italian typography&lt;br /&gt;
File:Ivy russian.svg|Ivy&#039;s Russian typography&lt;br /&gt;
File:Ivy schinese.svg|Ivy&#039;s Simplified Chinese typography&lt;br /&gt;
File:Ivy spanish.svg|Ivy&#039;s Spanish typography&lt;br /&gt;
File:Ivy turkish.svg|Ivy&#039;s Turkish typography&lt;br /&gt;
File:Ivy ukrainian.svg|Ivy&#039;s Ukrainian typography&lt;br /&gt;
File:Ivy Weapon.png|Ivy weapon - &#039;&#039;Protector&#039;s Hand&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Ivy with [[Abrams]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Ivy card old.png|Previous Ivy portrait&lt;br /&gt;
File:Ivy Render old.png|Previous Ivy model&lt;br /&gt;
File:Ivy winter.png|Ivy 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Tengu psd.png|Unfinished Ivy model art&lt;br /&gt;
File:Rat ivy.png|Unfinished Ivy model&lt;br /&gt;
File:Ivy temp mm.png|Temporary Ivy icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu ([[Neon Prime]])&lt;br /&gt;
File:Ivy Gloat .png|Gloat portrait for Ivy.&lt;br /&gt;
File:Ivy Critical .png|Critical health portrait for Ivy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ivy was named &#039;&#039;&#039;Tengu&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Several of Ivy&#039;s current animations are derived from those of [[Kali]], an unreleased hero.&lt;br /&gt;
* Ivy&#039;s gun was originally called &#039;&#039;&#039;Cat Dad&#039;s Fancy&#039;&#039;&#039;.&lt;br /&gt;
* Ivy&#039;s gun is inspired by the German [[wikipedia:MP_18|MP 18]] submachine gun, modified to resemble a crossbow.&lt;br /&gt;
* Some of Ivy&#039;s voice lines were changed in the [[Update:December 6, 2024|2024-12-06 Update]] to make her use of Spanish more accurate.&lt;br /&gt;
* Ivy has the Roman numeral IV carved on her back.&lt;br /&gt;
* &amp;quot;Wishing the Arroyos were in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Ivy in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ivy&#039;s Visual Novel|Ivy&#039;s visual novel]]&lt;br /&gt;
* [[The Arroyos]]&lt;br /&gt;
* [[The Mendoza Syndicate]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy?diff=93680</id>
		<title>Ivy</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy?diff=93680"/>
		<updated>2026-07-16T18:38:24Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_tengu&lt;br /&gt;
| voice_actor = Jeannie Tirado&amp;lt;ref&amp;gt;2024-08-24 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Ivy is] jeannie tirado&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Tengu&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=Stick close to me, I&#039;ll do my best to protect you. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ivy&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a gargoyle-turned-vigilante with potent supportive and disruptive abilities to assist her allies in combat. After setting up a Kudzu Connection with an ally to share healing and buffs, she can summon patches of Entangling Thorns and transform into her Stone Form to damage and stun the enemy while healing herself. With her abilities of flight, she can pick up any ally or bomb and fly them to any point on the battlefield, choosing to either explosively Air Drop them into the middle of the enemy battle group, or rescue an ally from danger.&lt;br /&gt;
&lt;br /&gt;
Ivy&#039;s former life as an inanimate gargoyle ended abruptly when she was summoned to life to protect a girl and her family from [[The Mendoza Syndicate]]. Vowing to protect her new family, [[The Arroyos|The Arroyos]], Ivy began a vigilante mission to dismantle the Syndicate. After 18 years of work, she succeeded at defeating the organization, and now searches outside [[wikipedia:Spanish Harlem|Spanish Harlem]] to find a new goal to dedicate her life to.&lt;br /&gt;
&lt;br /&gt;
== Innate ==&lt;br /&gt;
&lt;br /&gt;
Ivy has a passive that alters her aerial movement:&lt;br /&gt;
* &#039;&#039;&#039;{{HeroData|Ivy|GravityChange}}%&#039;&#039;&#039; [[Gravity Scale]]&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_tengu}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name    = Ivy&lt;br /&gt;
| ability_num  = 1&lt;br /&gt;
| notes        =&lt;br /&gt;
* Deals damage and reapplies its slow in {{DataProp|Entangling Thorns|TickRate}}s ticks.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Resist | state = partial | text =&lt;br /&gt;
Only reduces the duration of the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Dispel Magic | state = partial | text =&lt;br /&gt;
Can be used while slowed, granting the heal and move speed bonus, but Entangling Thorns will constantly reapply the slow every damage tick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityInteraction | interaction = Reactive Barrier | text =&lt;br /&gt;
Only triggers on the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Only prevents the T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable grants immunity from the constant slow and T3 Immobilize.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Kudzu Connection does not require a nearby ally to cast. &lt;br /&gt;
* Both Ivy and the tethered ally receive the bonus [[Fire Rate]], [[Bullet Lifesteal]], replicated healing, and the T1 upgrade&#039;s [[Move Speed]] buffs.&lt;br /&gt;
* If a hero is at max health, any health they would receive is still replicated.&lt;br /&gt;
* An active tether can be canceled by the buff-removing effects of {{ItemIcon|Cursed Relic}} and {{ItemIcon|Nullification Burst}}. If done while Kudzu Connection&#039;s T3 upgrade is unlocked, Ivy can immediately recast the ability when she is able to.&lt;br /&gt;
* If Ivy has {{ItemIcon|Healing Tempo}}, the item will constantly apply its buffs to both sides of the tether while active.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = heal | state = partial | text =&lt;br /&gt;
* All health gained from any source other than Kudzu Connection, after applying [[Healing Effectiveness]] modifiers, will be replicated. This includes healing from [[Health Regen]].&lt;br /&gt;
* The Replicated Healing received is treated as having no source player, meaning it is &#039;&#039;&#039;not&#039;&#039;&#039; affected by {{ItemIcon|Healing Booster}} or other healing modifiers.&lt;br /&gt;
* The bonus Bullet Lifesteal &#039;&#039;&#039;is&#039;&#039;&#039; affected by healing modifiers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ivy has limited horizontal movement while casting. &lt;br /&gt;
* Ivy can reload during Stone Form.&lt;br /&gt;
* Stone Form will drag down airborne enemies near the center of its hitbox.&lt;br /&gt;
* Stone Form can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]].&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Debuff Reducer | text =&lt;br /&gt;
Reduces the landing stun duration.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers on either Stone Form&#039;s drag-down effect or landing stun.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | text =&lt;br /&gt;
Being Unstoppable prevents the player from being dragged down or stunned by Stone Form.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Ivy&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* The casting lockout after taking damage lasts {{DataProp|Air Drop|InterruptCooldown}}s.&lt;br /&gt;
* When self cast, Ivy flies solo and drops a bomb instead of a teammate. If a teammate &amp;quot;detaches&amp;quot; from Ivy during the first second of Air Drop, the ability is considered to be self-cast.&lt;br /&gt;
* Ivy can reload, cast abilities and use items while flying.&lt;br /&gt;
* If Ivy or her payload is carrying the urn, Ivy&#039;s movement speed is greatly decreased until the urn-bearer is dropped.&lt;br /&gt;
* If Ivy or her payload is stunned in flight, Ivy&#039;s movement speed is greatly decreased for the remainder of her ult.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = reactive barrier | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers only after T3 upgrade that introduces [[Silence]] to Air Drop.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|tengu}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ivy card.png|Ivy portrait&lt;br /&gt;
File:Ivy MM.png|Ivy icon&lt;br /&gt;
File:Ivy Render.png|Ivy in-game render&lt;br /&gt;
File:Ivy select background.png|Ivy select background&lt;br /&gt;
File:Ivy Reference Sheet.png|Ivy reference sheet&lt;br /&gt;
File:Ivy name.svg|Ivy name typography&lt;br /&gt;
File:Ivy brazilian.svg|Ivy&#039;s Brazilian typography&lt;br /&gt;
File:Ivy french.svg|Ivy&#039;s French typography&lt;br /&gt;
File:Ivy italian.svg|Ivy&#039;s Italian typography&lt;br /&gt;
File:Ivy russian.svg|Ivy&#039;s Russian typography&lt;br /&gt;
File:Ivy schinese.svg|Ivy&#039;s Simplified Chinese typography&lt;br /&gt;
File:Ivy spanish.svg|Ivy&#039;s Spanish typography&lt;br /&gt;
File:Ivy turkish.svg|Ivy&#039;s Turkish typography&lt;br /&gt;
File:Ivy ukrainian.svg|Ivy&#039;s Ukrainian typography&lt;br /&gt;
File:Ivy Weapon.png|Ivy weapon - &#039;&#039;Protector&#039;s Hand&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Ivy with [[Abrams]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Ivy card old.png|Previous Ivy portrait&lt;br /&gt;
File:Ivy Render old.png|Previous Ivy model&lt;br /&gt;
File:Ivy winter.png|Ivy 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Tengu psd.png|Unfinished Ivy model art&lt;br /&gt;
File:Rat ivy.png|Unfinished Ivy model&lt;br /&gt;
File:Ivy temp mm.png|Temporary Ivy icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hero neon prime Tengu.png|Tengu ([[Neon Prime]])&lt;br /&gt;
File:Ivy Gloat .png|Gloat portrait for Ivy.&lt;br /&gt;
File:Ivy Critical .png|Critical health portrait for Ivy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ivy was named &#039;&#039;&#039;Tengu&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]].&#039;&#039;&lt;br /&gt;
* Several of Ivy&#039;s current animations are derived from those of [[Kali]], an unreleased hero.&lt;br /&gt;
* Ivy&#039;s gun was originally called &#039;&#039;&#039;Cat Dad&#039;s Fancy&#039;&#039;&#039;.&lt;br /&gt;
* Ivy&#039;s gun is inspired by the German [[wikipedia:MP_18|MP 18]] submachine gun, modified to resemble a crossbow.&lt;br /&gt;
* Some of Ivy&#039;s voice lines were changed in the [[Update:December 6, 2024|2024-12-06 Update]] to make her use of Spanish more accurate.&lt;br /&gt;
* Ivy has the Roman numeral IV carved on her back.&lt;br /&gt;
* &amp;quot;Wishing the Arroyos were in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Ivy in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ivy&#039;s Visual Novel|Ivy&#039;s visual novel]]&lt;br /&gt;
* [[The Arroyos]]&lt;br /&gt;
* [[The Mendoza Syndicate]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Ivy/Movement?diff=93678</id>
		<title>Ivy/Movement</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Ivy/Movement?diff=93678"/>
		<updated>2026-07-16T18:26:39Z</updated>

		<summary type="html">&lt;p&gt;~2026-FlexMcGinnisEscalating676: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
List of known [[Character Tech|movement tech]] for &#039;&#039;&#039;Ivy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Stone Form ==&lt;br /&gt;
{{AbilityIcon|Stone Form}} is {{HeroIcon|Ivy}}&#039;s third ability. In it, she turns into an invulnerable rock, briefly jumping into the air before slamming into the ground. Mechanically, Stone Form retains some of Ivy&#039;s horizontal movement, jumps to its calculated height and ends 0.5 seconds after she hits the ground. By using these mechanical quirks, Ivy can perform movement tech to optimize her time spent in Stone Form.&lt;br /&gt;
&lt;br /&gt;
=== Stalling ===&lt;br /&gt;
Stone Form does not end until Ivy hits the ground. Certain spots on the map can be stood on without being considered the ground (ex. chimneys, certain vehicles, and so on). By landing Stone Form in these spots, Ivy can delay leaving Stone Form. granting her extra time in invulnerability to call for help or wait out her cooldowns. This can be used to circumvent the damage cooldown on {{AbilityIcon|Air Drop}}.&lt;br /&gt;
&lt;br /&gt;
=== Super Jump ===&lt;br /&gt;
Stone Form calculates its maximum height based on the height Ivy was at when it was cast. This calculated height is a world coordinate, and not a set distance. By traveling through a {{AbilityIcon|Doorway}} or otherwise teleporting mid-cast, Ivy can perform an abnormally high jump as the game tries to reach the originally calculated height.&lt;br /&gt;
&lt;br /&gt;
== Air Drop ==&lt;br /&gt;
{{TechCard&lt;br /&gt;
|name=Air Drop&lt;br /&gt;
|file=Ivyairdrop.mp4&lt;br /&gt;
|tech_type=Character Tech&lt;br /&gt;
|difficulty=Universal Basics&lt;br /&gt;
|character_dependent=Yes&lt;br /&gt;
|inputs={{Tooltip|Air Drop|By default, 4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityIcon|Air Drop}} is {{HeroIcon|Ivy}}’s fourth and ultimate ability. In it, she launches into the air with a bomb and enters a flying state where she is constantly propelled forwards in the air. While flying, you can ascend, descend and accelerate. At any time, you can drop the bomb (with the second upgrade) inflicting [[Movement Slow]] and (with the third and final upgrade) [[silence]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Air Drop&#039;&#039; can be split into two phases:&lt;br /&gt;
&lt;br /&gt;
=== Launch ===&lt;br /&gt;
&lt;br /&gt;
This phase consists of Ivy launching upwards into the air. You are unable to use other abilities or use active items that cannot [[Heavy Melee Cancel]]. This phase lasts &amp;lt;code&amp;gt;82&amp;lt;/code&amp;gt; ticks (&amp;lt;code&amp;gt;1.23&amp;lt;/code&amp;gt; seconds). Launch phase is defined as the channel bar disappearing to the tick before you can drop someone.&lt;br /&gt;
&lt;br /&gt;
=== Fly ===&lt;br /&gt;
&lt;br /&gt;
This phase consists of Ivy flying forwards. This is the first phase where you are actionable and able to use other abilities or active items. You are not able to [[dashing|dash]], [[dashing|downdash]] or [[jumping|air jump]]. This phase starts the tick you are able to drop someone. The duration of the fly phase can be extended with items with the &#039;&#039;+Ability Duration&#039;&#039; stat.&lt;br /&gt;
&lt;br /&gt;
Ivy flies at a base speed of &amp;lt;code&amp;gt;394&amp;lt;/code&amp;gt; u/s (&amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; m/s). By accelerating,&amp;lt;ref&amp;gt;By default, W&amp;lt;/ref&amp;gt; you accelerate over a period of a second to a base speed of &amp;lt;code&amp;gt;866&amp;lt;/code&amp;gt; u/s (&amp;lt;code&amp;gt;22&amp;lt;/code&amp;gt; m/s). This speed can be increased by buying items with either the &#039;&#039;+Move Speed&#039;&#039; stat or the &#039;&#039;+Sprint Speed&#039;&#039; stat.&lt;br /&gt;
&lt;br /&gt;
=== Trajectories ===&lt;br /&gt;
&lt;br /&gt;
==== Default Trajectory ====&lt;br /&gt;
&lt;br /&gt;
This is while not holding any inputs. This trajectory moves you vertically in the air, stops you, then moves you forwards. This is useful for when you want the height advantage in a close environment.&lt;br /&gt;
&lt;br /&gt;
==== Forward Trajectory ====&lt;br /&gt;
&lt;br /&gt;
This is the most common trajectory. This puts you in a more natural and curved trajectory forwards. This is useful in outdoor scenarios where enemies are further away. To execute, hold forwards.&lt;br /&gt;
&lt;br /&gt;
{{TechCard&lt;br /&gt;
|name=IAD Trajectory&lt;br /&gt;
|tech_type=Character Tech&lt;br /&gt;
|file=ivyiadtrajectory.mp4&lt;br /&gt;
|inputs={{Tooltip|[[Dashing|Dash]]|By default, SHIFT}} immediately as you enter launch phase&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== IAD Trajectory ====&lt;br /&gt;
&lt;br /&gt;
This trajectory puts you as close as you can get to the ground. This is executed by instantly dashing as you enter launch phase. This can be useful in indoors environments.&lt;br /&gt;
&lt;br /&gt;
{{TechCard&lt;br /&gt;
|name=Backwards Loop Trajectory&lt;br /&gt;
|tech_type=Character Tech&lt;br /&gt;
|file=ivybackwardstrajectory.mp4&lt;br /&gt;
|inputs=Buffer movement key while in launch phase&lt;br /&gt;
}}&lt;br /&gt;
==== Backwards Loop ====&lt;br /&gt;
&lt;br /&gt;
This trajectory allows you to initially travel backwards when emerging from the launch phase into the fly phase. This can be executed by buffering the backwards movement key while launching. You will travel up vertically, then fly backwards for a second and loop around back forwards. For the most part, this is a novelty. Uses include messing with opponents and trolling.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Movement Navbox}}&lt;br /&gt;
[[Category:Character Tech]] [[Category:Ivy]]&lt;/div&gt;</summary>
		<author><name>~2026-FlexMcGinnisEscalating676</name></author>
	</entry>
</feed>