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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=~2026-IdolSecureYamato608</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-02T02:18:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Billy/Update_history?diff=89527</id>
		<title>Billy/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Billy/Update_history?diff=89527"/>
		<updated>2026-07-09T23:13:49Z</updated>

		<summary type="html">&lt;p&gt;~2026-IdolSecureYamato608: updated to have the most recent patch data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
This page documents the full update history for {{HeroIcon|Billy}}.&lt;br /&gt;
&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|9|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T3 spirit scaling reduced from 0.035 to 0.03&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Bullet damage per boon reduced by 10%.&lt;br /&gt;
* {{AbilityIcon|Bashdown}} melee scaling reduced from 1.1 to 0.9.&lt;br /&gt;
* {{AbilityIcon|Bashdown}} T3 reduced from 60% Heavy Melee damage to 50%.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T3 Max HP Damage reduced from 10% to 8%.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power).&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} cooldown increased from 150s to 175s. (Global ult change)&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} T2 reduced from -50s Cooldown to -40s. (Global ult change)&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|22|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Health per boon increased from +48 to +59.&lt;br /&gt;
* Bullet damage per boon reduced from 0.165 to 0.142.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} cooldown increased from 30s to 32s.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T2 increased from +0.3s Duration to +0.4s.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T3 increased from -10s Cooldown to -13s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T3 now also reduces cooldown by 10s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|10|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bashdown}} T3 increased from -2s Charge Time to -3s.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T3 damage increased from 8% to 10%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|21|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Rising Ram}} now uses a break-off angle when grounded, allowing upward movement if looking up enough.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|6|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bashdown}} radius reduced from 4.5m to 4m.&lt;br /&gt;
* {{AbilityIcon|Bashdown}} T2 changed from &amp;quot;+1.3m Radius&amp;quot; to &amp;quot;+1 Charge and +2m Radius&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Bashdown}} T3 now also reduces charge time by 2s.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} damage reduced from 55 to 40.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} damage spirit scaling increased from 1.7 to 1.9.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} cooldown reduced by 50% on impact.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} charge duration reduced from 0.51s to 0.3s.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T1 changed from &amp;quot;On Impact: -50% Cooldown&amp;quot; to &amp;quot;On Impact: +25% Weapon Damage for 5s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T2 changed from &amp;quot;On Impact: +35% Weapon Damage for 5s&amp;quot; to &amp;quot;+0.3s Charge Duration&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T3 increased from 6.5% Max Health to 8%.&lt;br /&gt;
* {{AbilityIcon|Blasted}} spirit scaling reduced from 0.8 to 0.6.&lt;br /&gt;
* {{AbilityIcon|Blasted}} active duration no longer slows down the decay when doing bullet damage (melee still extends it though).&lt;br /&gt;
* {{AbilityIcon|Blasted}} passive no longer reduces enemy fire rate by -14%.&lt;br /&gt;
* {{AbilityIcon|Blasted}} tooltip simplified.&lt;br /&gt;
* {{AbilityIcon|Blasted}} T3 now also increases spirit scaling by +0.6.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} radius reduced from 13m to 12m.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} no longer grants +15% Spirit and Bullet Resist.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} cooldown increased from 125s to 150s.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} T1 changed from &amp;quot;-25s Cooldown&amp;quot; to &amp;quot;+40% Spirit and Bullet Resist&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} T2 changed from &amp;quot;+15% Spirit and Bullet Resist&amp;quot; to &amp;quot;-50s Cooldown&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} T3 no longer grants +90 damage.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} T3 now also increases the radius by +5m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Bullet damage growth reduced from 0.18 to 0.165.&lt;br /&gt;
* {{AbilityIcon|Blasted}} Amp increased from 9% to 10%.&lt;br /&gt;
* {{AbilityIcon|Blasted}} Melee Bonus Health reduced from 80 to 70.&lt;br /&gt;
* {{AbilityIcon|Blasted}} Melee Bonus Health spirit scaling increased from 0.7 to 0.8.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} damage reduced from 150 to 120.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} now always goes on full cooldown after interruption.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|30|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base bullet damage reduced from 6.79 to 6.3&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|16|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Health regen reduced from 3 to 2.5.&lt;br /&gt;
* {{AbilityIcon|Blasted}} non-player effectiveness reduced from 35% to 25%.&lt;br /&gt;
* {{AbilityIcon|Blasted}} light melee effectiveness reduced from 50% to 40%.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|3|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Blasted}} no longer works against Sinner&#039;s Sacrifice&lt;br /&gt;
* {{AbilityIcon|Blasted}} Max Health melee spirit scaling reduced from 0.78 to 0.7&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} can no longer be broken by mantling&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T2 increased from +25% Weapon Damage to +35%.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} T3 increased from 6% Max Health as spirit damage to 6.5%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|2|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Add footsteps to {{HeroIcon|Billy}}&#039;s out of combat run animations&lt;br /&gt;
* Base move speed reduced from 7.3 to 7.1&lt;br /&gt;
* {{AbilityIcon|Blasted}} T1 movespeed increased from +1.75 to +2.25m&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base health from 730 to 740.&lt;br /&gt;
* {{AbilityIcon|Rising Ram}} cooldown decreased from 33s to 30s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|28|2025}}&lt;br /&gt;
|changes =&lt;br /&gt;
* {{AbilityIcon|Bashdown}} melee scaling increased from 1x to 1.1x&lt;br /&gt;
* {{AbilityIcon|Bashdown}} spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x&lt;br /&gt;
* {{AbilityIcon|Bashdown}} impact center is now slightly closer to {{HeroIcon|Billy}}&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} will snap slightly faster when target is out of LOS&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} pull consistency improved in complex terrain&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|22|2025}}&lt;br /&gt;
|changes =&lt;br /&gt;
* Health regen increased from 2.5 to 3.0.&lt;br /&gt;
* Health per boon reduced from 44 to 43.&lt;br /&gt;
* {{AbilityIcon|Blasted}} bullet amp increased from 8% to 9%.&lt;br /&gt;
* {{AbilityIcon|Blasted}} increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50.&lt;br /&gt;
* {{AbilityIcon|Blasted}} reduced health boost spirit scaling from 0.9x to 0.8x.&lt;br /&gt;
* {{AbilityIcon|Blasted}} base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s.&lt;br /&gt;
* {{AbilityIcon|Blasted}} cooldown reduced from 30s to 27s.&lt;br /&gt;
* {{AbilityIcon|Blasted}} no longer gives bonus health from objectives.&lt;br /&gt;
* {{AbilityIcon|Chain Gang}} time to break LOS increased by 0.1s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|20|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added to the game.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|8|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{Undocumented}} Added to the game files.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Billy]]&lt;br /&gt;
[[Category:Hero changelogs]]&lt;/div&gt;</summary>
		<author><name>~2026-IdolSecureYamato608</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Haze/Update_history?diff=89526</id>
		<title>Haze/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze/Update_history?diff=89526"/>
		<updated>2026-07-09T23:12:46Z</updated>

		<summary type="html">&lt;p&gt;~2026-IdolSecureYamato608: updated to have the most recent patch data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
This page documents the full update history for {{HeroIcon|Haze}}.&lt;br /&gt;
&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|9|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T2 now also applies 15 Fixation Stacks&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T2 reduced from -18s Cooldown to -17s&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T1 increased from -8% Bullet Resist to -10%.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T2 increased from -17s Cooldown to -18s.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T3 increased from +40% Bullet Lifesteal to +50%.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} cooldown increased from 145s to 165s. (Global ult change)&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T3 reduced from -75s Cooldown to -65s. (Global ult change)&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|22|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fixation}} T3 increased from +0.12 to +0.14.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Restored being able to slide while using {{AbilityIcon|Bullet Dance}}.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} range increased from 15m to 16m.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} now has 30% evasion in the base ability.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T2 changed from &amp;quot;+10% Fire Rate and -45s Cooldown&amp;quot; to &amp;quot;+10% Fire Rate and +3m Move Speed&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T3 changed from &amp;quot;+60% Evasion and +4m Move Speed&amp;quot; to &amp;quot;+40% Evasion and -75s Cooldown&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|10|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} no longer takes you out of RMB zoom.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} Wake Up delay now has spirit scaling (0.003).&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.6 to 2.8.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T2 increased from -15s Cooldown to -17s.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T3 sleep duration increased from +0.75s to +1s.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T3 slow duration increased from 2.5s to 3s.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} spirit scaling increased from 0.08 to 0.1.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T3 lifesteal increased from 30% to 40%.&lt;br /&gt;
* {{AbilityIcon|Fixation}} Weapon Damage per stack increased from 0.18 to 0.2.&lt;br /&gt;
* {{AbilityIcon|Fixation}} T3 reduced from +0.14 Weapon Damage per stack to +0.12.&lt;br /&gt;
* Fixed being able to slide while using {{AbilityIcon|Bullet Dance}}.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} cooldown reduced from 165s to 145s.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} no longer grants 60% Evasion.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} duration increased from 3s to 3.5s.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} duration spirit scaling reduced from 0.08 to 0.03.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} fire rate increased from 20% to 25%.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T3 changed from &amp;quot;+1 Additional Target and +3m Movespeed&amp;quot; to &amp;quot;+60% Evasion and +4m Movespeed&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|6|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Spirit per boon reduced from 1.1 to 0.5.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} Sleep move speed reduced from 2m/s to 1.5m/s.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} Wake Up delay no longer increases with spirit scaling.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} cooldown increased from 26s to 30s.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} Sleep duration reduced from 3s to 2.75s.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T1 changed from &amp;quot;Removes 1 Stamina&amp;quot; to &amp;quot;-8% Bullet Resist Reduction for 6s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T2 changed from &amp;quot;-12s Cooldown and -60% Stamina for 6s&amp;quot; to &amp;quot;-15s Cooldown&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T3 changed from &amp;quot;-12% Bullet Resist and -35% Fire Rate for 6s on wakeup&amp;quot; to &amp;quot;+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} cooldown increased from 30s to 33s.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} duration spirit scaling reduced from 0.18 to 0.08.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} no longer has base +2m Invis Sprint Speed.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T1 increased from +5m Invis Sprint Speed to +7m.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T2 changed from &amp;quot;+10% Bullet Lifesteal&amp;quot; to &amp;quot;Enables 2 Ability Charges&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T3 changed from &amp;quot;Enable 2 Charges and Grants +0.5s of Invincibility&amp;quot; to &amp;quot;Dispels non-ult debuffs and grants 30% Lifesteal for 5s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T3 now also grants +1 Charge.&lt;br /&gt;
* {{AbilityIcon|Fixation}} reduced from +0.2 Weapon Damage per stack to +0.18.&lt;br /&gt;
* {{AbilityIcon|Fixation}} T1 spirit scaling increased from 0.37 to 0.8.&lt;br /&gt;
* {{AbilityIcon|Fixation}} T1 reduced from +50 Spirit Damage to +40.&lt;br /&gt;
* {{AbilityIcon|Fixation}} T3 increased from +0.12 Weapon Damage to +0.14.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} Fire Rate bonus reduced from 30% to 20%.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} base ability now has 60% Evasion.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} duration spirit scaling increased from 0.06 to 0.08.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} Bonus Bullet Damage reduced from 10 to 7.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T1 increased from +4 Bullet Damage to +7.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T2 now also increases Fire Rate by +10%.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T3 no longer adds 60% Bullet Evasion.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T3 now also fires at an additional target.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|22|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{Undocumented}} Removed the ability to cancel and refund cooldown of {{AbilityIcon|Bullet Dance}} during casting delay&lt;br /&gt;
* {{Undocumented}} Updated VO pass&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|18|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* New updated model.&lt;br /&gt;
* {{Undocumented}} Updated VO pass&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|8|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* VO remastering pass.&lt;br /&gt;
* Sleep no longer wakes up from damage over time.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Smoke Bomb}} T2 Bullet Lifesteal reduced from 15% to 10%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|17|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} now causes the target to be unable to slide while drowsy.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T2 now also reduces Stamina Regeneration by 60% for 6s.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} Fire Rate increased from +30% to +35%.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T2 increased from -40s Cooldown to -50s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|13|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} bonus damage is now weapon damage instead of spirit.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|February|25|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added Suggested AP path for {{HeroIcon|Haze}}, {{HeroIcon|Paradox}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Yamato}}.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} now has updated vfx.&lt;br /&gt;
* Adjusted hitboxes to added backpack.&lt;br /&gt;
* Updated to use the new weapon gun audio system.&lt;br /&gt;
* Fixed {{HeroIcon|Haze}} getting stuck during {{AbilityIcon|Bullet Dance}} cast pose if she died during use.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|27|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T3 increased from +40% Evasion to +60%.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T3 increased from +2 Dance Move Speed to +3.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|6|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T1 Sprint reduced from +6 to +5.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T3 charge time reduced from 10s to 7s.&lt;br /&gt;
* Fixed {{AbilityIcon|Fixation}} not working correctly with debuff resist.&lt;br /&gt;
* {{AbilityIcon|Fixation}} T3 reduced from 0.15 to 0.12.&lt;br /&gt;
* Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.&lt;br /&gt;
* Sleep dagger now takes effect immediately, rather than after a brief delay.&lt;br /&gt;
* Fixed creeps sometimes attacking and waking on sleeping targets.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} cooldown increased from 138s to 150s.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T1 reduced from +7 to +6 Spirit Damage.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T2 increased from -38s to -40s.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} fixed an issue causing the game to freeze for the duration of the ult channel.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{HeroIcon|Haze|l1=haze}}{{sic}} smoke bomb loop not playing for teammates.&lt;br /&gt;
* Fixed {{AbilityIcon|Bullet Dance}} sometimes freezing your client.&lt;br /&gt;
* Using items during {{AbilityIcon|Smoke Bomb}} no longer breaks invisibility.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} cooldown reduced from 37s to 30s.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T1 changed from -14s to +6 Invis Sprint Speed.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be &amp;quot;out of world&amp;quot; and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still).&lt;br /&gt;
* {{AbilityIcon|Fixation}} damage vs objectives reduced by 30%.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling).&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T1 changed to +7 Spirit Damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|13|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} bonus bullet damage increased from +2 to +5.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|7|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} no longer hits 2 targets.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} now grants +30% Fire Rate.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} now allows you to use items during it.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T3 now also causes targets to wake up with -40% Fire Rate.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|24|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Lowered pitch of {{HeroIcon|Haze}} voice processing.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|10|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fixation}} max stacks increased from 30 to 40.&lt;br /&gt;
* {{AbilityIcon|Fixation}} T3 reduced from +0.2 to +0.15.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} no longer grants +15% Fire Rate.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} base ability now grants 2 Targets Hit Per Shot.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} base ability no longer grants +25% Evasion.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T3 now grants +40% Evasion and +2 Bullet Dance Speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|26|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated {{HeroIcon|Haze}} VO.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger|l1=Sleep dagger}}{{sic}} hitbox reduced by 10%.&lt;br /&gt;
* Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}}.&lt;br /&gt;
* Fixed some items that didn&#039;t proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}}.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} now more accurately shows who it is shooting.&lt;br /&gt;
* Fixed {{AbilityIcon|Bullet Dance}} sometimes not obeying line of sight accurately.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} evasion reduced from 50% to 25%.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} fire rate reduced from 25% to 15%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|12|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed issues with {{AbilityIcon|Sleep Dagger}} hitting targets behind walls.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|29|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base bullet damage increased from 5.3 to 5.6.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} impact damage happens immediately, rather than after the brief drowsy period.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} drowsy period before sleep kicks in increased from 0.25 to 0.35.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} cooldown reduced from 27s to 25s.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} radius reduced from 20m to 18m.&lt;br /&gt;
* {{AbilityIcon|Fixation}} T2 max stacks increased from +30 to +40.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} now provides +2 Weapon Damage in the base ability (similar to the T1).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|15|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger}} cast, projectile loop and whizby.&lt;br /&gt;
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} sound.&lt;br /&gt;
* Removed {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} voice line for everyone except the casting player and spectators.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period).&lt;br /&gt;
* {{AbilityIcon|Fixation}} T2 from +6s Duration to +5s.&lt;br /&gt;
* {{AbilityIcon|Fixation}} T3 reduced from +0.25 to +0.2.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T1 increased from +6 to +7.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|1|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Bullet damage falloff is now 20% more falloff than default.&lt;br /&gt;
* Can now cast {{AbilityIcon|Smoke Bomb}} while on zipline.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|18|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base ammo increased by 5% (except for {{HeroIcon|Haze}} and {{HeroIcon|Wraith}}).&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} min sleep time reduced from 0.3 to 0.2.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} wake-up time reduced from 0.15 to 0.1.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} projectile size reduced by 10%.&lt;br /&gt;
* {{AbilityIcon|Fixation}} T1 and T2 swapped.&lt;br /&gt;
* {{AbilityIcon|Fixation}} damage per stack reduced from 0.25 to 0.2.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} fire rate increased from +20% to +25%.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} radius increased from 14m to 15m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|11|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Global base Ammo increased by 5% (except for {{HeroIcon|Wraith}} and {{HeroIcon|Haze}}).&lt;br /&gt;
* Ammo scaling with spirit power reduced from 0.6 to 0.5.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|4|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} no longer instantly grants sprint.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} duration increased from 6s to 8s.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T1 is now -15s CD.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T2 is now +6 Invis Sprint.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T3 is now Gain +30% Bullet Lifesteal for 8s.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T1 changed from +1s Sleep Duration to Drains 1 Stamina.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|27|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T1 increased from +5 Weapon Damage to +6.&lt;br /&gt;
* Fixed various bugs with the fire rate on {{AbilityIcon|Bullet Dance}} (net effect of the bugs was that it often fired a little faster than it was intended to).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|20|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated {{AbilityIcon|Sleep Dagger}} and {{ItemIcon|Silence Wave|l1=Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} cooldown reduced from 29s to 27s.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T2 cooldown changed from -15s to -13s.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T2 changed to &amp;quot;Replenishes stamina on cast and grants +40% Stamina Regen&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Fixation}} bonus damage no longer ignores bullet falloff.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} cast point reduced from 0.8s to 0.4s.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} move speed increased from 3.5 to 4.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|13|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} damage Spirit growth increased from 2.5 to 2.8.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T3 is now -12% Bullet Resistance for 6 seconds.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T1 increased from +4 m/s Invis Sprint Speed to +5.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} causes your footsteps to be silent.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|6|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T3 damage reduction on target improved from -30% to -40%.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} sprint speed now instantly kicks in after casting it.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} cooldown reduced from 160s to 130s.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T2 changed to -40s Cooldown.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} T3 changed to +1 Targets Hit Per Shot.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|30|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} cooldown increased from 27 to 29.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.2 to 2.5.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T2 and T3 swapped.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T3 cooldown improved from -20s to -25s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|23|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added unique {{HeroIcon|Haze}} footstep sound effects.&lt;br /&gt;
* Improved visibility of {{HeroIcon|Haze}}&#039;s bullet and travel path.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} no longer breaks invisibility when cast (previously was part of the T3).&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} Spirit scaling increased from 2.3 to 2.6.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} no longer gets +140 damage with the T3.&lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} T3 is now &amp;quot;-30% Damage Penalty On Victim for 4s after wakeup&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} cast time increased from 0.7s to 0.8s.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} evasion from 70% to 50%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|16|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Sleep Dagger}} cooldown increased from 25s to 27s.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} cooldown reduced from 45s to 35s.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T1 changed to +4 Invis Sprint.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} T2 is now -20s Cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|3|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{AbilityIcon|Fixation}} decimal point display.&lt;br /&gt;
* {{AbilityIcon|Bullet Dance}} bonus Fire Rate reduced from +30 to +20.&lt;br /&gt;
* {{AbilityIcon|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Haze]]&lt;br /&gt;
[[Category:Hero changelogs]]&lt;/div&gt;</summary>
		<author><name>~2026-IdolSecureYamato608</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Holliday/Update_history?diff=89525</id>
		<title>Holliday/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Holliday/Update_history?diff=89525"/>
		<updated>2026-07-09T23:11:30Z</updated>

		<summary type="html">&lt;p&gt;~2026-IdolSecureYamato608: fixed consistency issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
This page documents the full update history for {{HeroIcon|Holliday}}.&lt;br /&gt;
&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|9|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.2 to 1.05.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} velocity reduced slightly.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} charge delay increased from 7s to 7.5s.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.4 to 1.2.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T3 reduced from +100 Damage to +80.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} cooldown increased from 115s to 130s. (Global ult change)&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} T3 reduced from -50s Cooldown to -40s. (Global ult change)&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|11|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} now has an alt cast behavior to place the barrel at her feet.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}}: various improvements to launch angles, velocities, and feel of casting.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} now starts with 2 charges.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} Charge Time increased from 3.5s to 7s.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.6 to 1.4.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T2 changed from &amp;quot;+58 Damage&amp;quot; to &amp;quot;+1 Charge&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T3 changed from &amp;quot;+2 Charges and +0.4s Displacement&amp;quot; to &amp;quot;+100 Damage, +0.5 Spirit Scaling and -5s Charge Time&amp;quot;.&lt;br /&gt;
* Fixed various issues with placing {{AbilityIcon|Bounce Pad}} on elevated areas.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} landing radius reduced from 12m to 9m.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} T3 changed from &amp;quot;+68 Stomp Damage and Improved Spirit Scaling&amp;quot; to &amp;quot;+0.7s Stomp Stun&amp;quot; (only triggers from Holliday).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|22|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base bullet damage increased from 18.8 to 19.7.&lt;br /&gt;
* Health regen increased from 1 to 2.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{AbilityIcon|Rising Ram}} interrupting Lasso.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} T1 increased from +68 Damage to +80.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} T3 increased from -30s Cooldown to -50s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|10|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Various behavior and feel improvements to her gun &lt;br /&gt;
* {{Undocumented}}: Removed bullet gravity, increased bullet velocity from 635 m/s to 1160 m/s, increased bullet size, reduced recoil and aim stays consistent after recoil.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|25|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} now provides allies with air control and stomp damage.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} T3 increased from -4s/-2s for hero/npc headshots to -6s/-3s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|6|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{Undocumented}} Updated sound effects for Holliday&#039;s weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
[[Street Brawl]]:&lt;br /&gt;
* {{AbilityIcon|Crackshot}} Spirit Scaling increased from 1.1 to 2.5.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} cooldown reduced by 20s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|22|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{Undocumented}} Updated VO pass&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|29|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} cooldown reduced from 32s to 28s&lt;br /&gt;
* Fixed {{AbilityIcon|Spirit Lasso|l1=Lasso}} being removed by {{ItemIcon|Divine Barrier}}&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base regen reduced from 2.0 to 1.0.&lt;br /&gt;
* Base bullet growth reduced from 1.23 to 1.04.&lt;br /&gt;
* Base damage reduced from 22 to 18.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} damage reduced from 80 to 60.&lt;br /&gt;
* Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base bullet damage reduced from 26 to 22&lt;br /&gt;
* Bullet damage growth increased from 1.08 to 1.23&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} displacement duration reduced from 1s to 0.4s&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} damage reduced from 90 to 80&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T2 damage reduced from 75 to 65&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} spirit scaling increased from 1.4 to 1.6&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T3 charges reduced from +3 to +2&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T3 now also increases displacement duration by 0.4s&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|27|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed some issues with lag compensation and Lasso.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} cooldown increased from 100s to 105s.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} T3 improved from -30s Cooldown to -35s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|8|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Turned off/on a handful of stray VO lines to have things be more in line with current iteration of abilities (for instance {{HeroIcon|Holliday}} no longer says &amp;quot;armor&#039;s not going to save you&amp;quot;, when in fact, armor could save you).&lt;br /&gt;
* {{AbilityIcon|Powder Keg}}: Fixed being able to spawn barrels on the other side of thin walls.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}}: Fixed a bug where bounce pads might force you back to the ground after use.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}}: Holliday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won&#039;t say &amp;quot;shoot them&amp;quot; if she didn&#039;t actually grab anyone).&lt;br /&gt;
* Fixed a bug causing {{HeroIcon|Holliday}}&#039;s weapon firing sound to be too quiet with sustained firing.&lt;br /&gt;
* Fixed a bug causing {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Crackshot}} ready sound to play while dead.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|17|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base gun damage reduced from 29 to 26.&lt;br /&gt;
* Gun damage growth increased from 1.53 to 1.72.&lt;br /&gt;
* Lasso bonus bounce pad duration reduced from 1.5 to 1s.&lt;br /&gt;
* Fixed being able to Heavy Melee while casting {{AbilityIcon|Spirit Lasso|l1=Lasso}}{{sic}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T2 bonus damage reduced from 100 to 80.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} T2 bonus damage reduced from 85 to 60.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|13|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T2 decreased from +120 to +100.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} cooldown increased from 37s to 41s.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} T1 is now T2.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} New T1 is -10s cooldown.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} T2 is now T3. Removed T3 Stun.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|February|25|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} damage reduced from 120 to 90.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} T3 stun duration reduced from +1.25s to +1s.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} damage reduced from 120 to 90.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} now has a cast bar on the hud during wind-up.&lt;br /&gt;
* New in-air looping sound added to the first time she uses a bounce pad.&lt;br /&gt;
* Updated vo - some new content, including increased variety of {{AbilityIcon|Crackshot}} lines.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|February|11|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} cooldown between charges increased from 2s to 3.5s.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} T2 damage reduced from +100 to +80.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|27|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} will no longer arm instantly if the player has the Bounce Pad modifier.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} Charge Time increased from 1s to 2s.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} knock up time reduced by 15%.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} no will no longer expire after 5 seconds in the air.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} spirit scaling reduced from 0.9 to 0.4.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} will now play a different sound on the player&#039;s first bounce when the stomp modifier is active.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} VFX and lifetime display improved.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} will now be more responsive for the player when landing and dealing damage.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} duration reduced from 2.5s to 2.25s.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} duration now lasts 1.5s longer when using {{AbilityIcon|Bounce Pad}}.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} Fixed an issue where the lasso animation would get stuck on sometimes.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|19|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Bullet damage growth increased from 1.5 to 1.7.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T2 reduced from 140 to 120.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} now triggers on units. Uses half cooldown when triggered this way.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} damage reduced from 75 to 60.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} spirit scaling increased from 1 to 1.2.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} T2 increased from 75 to 85.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} T3 now also has -2s on creeps.&lt;br /&gt;
* Fixed {{AbilityIcon|Crackshot}} applying {{ItemIcon|Slowing Hex}}&#039;s anti-teleport debuff.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} T2 duration increased from +0.5 to +0.75.&lt;br /&gt;
* Fixed height on damage from {{AbilityIcon|Bounce Pad}}  sometimes causing it to not hurt heroes on your lasso.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|17|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added to the main gamemode.&lt;br /&gt;
* {{Undocumented}} Renamed weapon from &amp;quot;Occult 45&amp;quot; to &amp;quot;Doc&#039;s Orders&amp;quot;.&lt;br /&gt;
* {{Undocumented}} Base health reduced from 625 to 550.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} number of charges reduced from 2 to 1.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} cooldown between charges reduced from 5s to 1s.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} damage spirit scaling reduced from 1.96 to 1.50.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} Arm Time reduced from 1s to 0.5s.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} T1 changed from +1 Charges to -10s Cooldown.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} T3 changed from -9s Cooldown and no Arm Time to +3 Charges.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Crackshot}} damage reduced from 100 to 75.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Crackshot}} T2 increased from 50 to 75.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Crackshot}} T3 cooldown increased from -2s to -4s on heroes.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} cooldown reduced from 159s to 100s.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} Cast Range increased from 10m to 20m.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} no longer pauses duration for 2s upon first use of a Bounce Pad.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} damage increased to 120.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} T1 changed from +0.6s Duration to +80 Damage.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} T2 changed from -56s Cooldown to +0.5s Duration.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} T3 changed from Lasso affects an additional target in the area to -30s Cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated {{HeroIcon|Holliday}} VO: remaster pass and added some content.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|7|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}}: Allies no longer receive particle effects when hitting a Bounce Pad.&lt;br /&gt;
* Gun: Updated weapon kit VFX.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}}: Reduce VFX visual obstructions when close.&lt;br /&gt;
* {{AbilityIcon|Crackshot}}: Reduce VFX visual obstructions for victim.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|4|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}}: Allies no longer receieve{{sic}} particle effects when hitting a Bounce Pad.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|29|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} now properly deals damage in an area on landing.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|24|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added {{HeroIcon|Holliday}} to [[Hero Labs]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Holliday]]&lt;br /&gt;
[[Category:Hero changelogs]]&lt;/div&gt;</summary>
		<author><name>~2026-IdolSecureYamato608</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Pocket/Update_history?diff=89524</id>
		<title>Pocket/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Pocket/Update_history?diff=89524"/>
		<updated>2026-07-09T23:11:08Z</updated>

		<summary type="html">&lt;p&gt;~2026-IdolSecureYamato608: updated to have the most recent patch data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
This page documents the full update history for {{HeroIcon|Pocket}}.&lt;br /&gt;
&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents =  &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|9|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Affliction}} duration reduced from 11s to 10s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Bullet damage per boon reduced from 0.16 to 0.14.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} T3 reduced from -12s Cooldown to -11s.&lt;br /&gt;
* {{AbilityIcon|Affliction}} cooldown increased from 150s to 170s. (Global ult change)&lt;br /&gt;
* {{AbilityIcon|Affliction}} T1 reduced from -40s Cooldown to -35s. (Global ult change)&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|11|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Bullet damage growth reduced from +0.2 to +0.16.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} T3 reduced from -13s Cooldown to -12s.&lt;br /&gt;
* {{AbilityIcon|Affliction}} now deals half damage to objectives.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|31|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} T3 reduced from -14s Cooldown to -13s.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T3 reduced from +18 DPS to +14.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|22|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} T2 weapon damage duration reduced from 8s to 6s.&lt;br /&gt;
* {{AbilityIcon|Affliction}}  cooldown increased from 140s to 150s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Reduced bullet damage growth by 10%.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} spirit scaling increased from 0.9 to 1.1.&lt;br /&gt;
* {{AbilityIcon|Affliction}} cooldown reduced from 150s to 140s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|10|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Affliction}} duration reduced from 12s to 11s (overall total damage is reduced slightly).&lt;br /&gt;
* {{AbilityIcon|Affliction}} DPS increased from 32+0.2 to 34+0.22.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T2 duration reduced from +4s to +3s.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T3 DPS increased from 16+0.1 to 18+0.11.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|6|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Barrage}} projectile speed increased by 15%.&lt;br /&gt;
* {{AbilityIcon|Barrage}} now lets you use stamina during the ability.&lt;br /&gt;
* {{AbilityIcon|Barrage}} now lets you use {{AbilityIcon|Flying Cloak}} during the ability.&lt;br /&gt;
* {{AbilityIcon|Barrage}} T1 increased from +12.6 Damage Per Projectile to +16.&lt;br /&gt;
* {{AbilityIcon|Barrage}} T2 cooldown increased from -14s to -16s.&lt;br /&gt;
* {{AbilityIcon|Barrage}} T3 increased from +2m Radius to +3m.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} cooldown reduced from 32s to 26s.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} damage reduced from 70 to 60.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} duration increased from 3.4s to 3.8s (travels slower, same total distance)&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} T1 changed from &amp;quot;-14s Cooldown&amp;quot; to &amp;quot;+70 Damage&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} T2 changed from &amp;quot;+76 Damage&amp;quot; to &amp;quot;+5 Weapon Damage upon cast for 8s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} T3 changed from &amp;quot;+7 Weapon Damage after teleporting for 10s&amp;quot; to &amp;quot;+1.6s Travel Time and -14s Cooldown&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} spirit scaling increased from 0.61 to 0.9.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} T3 now also reduces movement speed by 40%.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} T3 Fire Rate slow increased from 35% to 40%.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} T3 Escape duration increased from +0.5s to +1.5s.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} T3 now also increases radius by 4m.&lt;br /&gt;
* {{AbilityIcon|Affliction}} no longer applies 12% Current Health Damage.&lt;br /&gt;
* {{AbilityIcon|Affliction}} DPS increased from 28 to 32.&lt;br /&gt;
* {{AbilityIcon|Affliction}} spirit scaling increased from 0.17 to 0.2.&lt;br /&gt;
* {{AbilityIcon|Affliction}} cooldown increased from 140s to 150s.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T1 increased from -25s Cooldown to -40s Cooldown.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T2 no longer reduces healing by 40%.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T2 now also increases radius by 4m.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T3 no longer increases radius by 6m.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T3 now prevents all healing on targets.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T3 increases spirit scaling by +0.1.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base regen reduced from 2 to 1.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} damage reduced from 85 to 70.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} T2 increased from +75 to +85.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|18|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* New updated model.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|29|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Affliction}} initial Current HP % damage increased from 10% to 12%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{AbilityIcon|Flying Cloak|l1=Cloak}}{{sic}} sliding up walls very quickly.&lt;br /&gt;
* Fixed {{AbilityIcon|Flying Cloak|l1=Cloak}}{{sic}} sometimes getting stuck on the lip of a corner.&lt;br /&gt;
* Fixed {{AbilityIcon|Flying Cloak|l1=Cloak}}{{sic}} issue where you would teleport far shoter than expected.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|27|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} spirit damage scaling increased from 1.04 to 1.3.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|11|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Affliction}} duration reduced from 14s to 12s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|8|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base bullet damage increased from 3.9 to 4.1.&lt;br /&gt;
* {{AbilityIcon|Affliction}}: No longer removed by {{ItemIcon|Debuff Remover}} (as this item no longer removes ultimate effects).&lt;br /&gt;
* {{AbilityIcon|Affliction}}: Duration reduced from 18s to 14s.&lt;br /&gt;
* {{AbilityIcon|Affliction}}: DPS increased from 10 to 30.&lt;br /&gt;
* {{AbilityIcon|Affliction}}: Initial damage reduced from 18% to 10%.&lt;br /&gt;
* {{AbilityIcon|Affliction}}: T2 now increases duration by +4s.&lt;br /&gt;
* {{AbilityIcon|Affliction}}: T2 Healing Reduction reduced from -50% to -40%.&lt;br /&gt;
* {{AbilityIcon|Affliction}}: T3 no longer has % Current HP damage.&lt;br /&gt;
* {{AbilityIcon|Affliction}}: T3 increased from +10 DPS to +20 DPS.&lt;br /&gt;
* {{AbilityIcon|Affliction}}: T3 range increased from +5m to +6m.&lt;br /&gt;
* VO remastering pass as well as new VO content.&lt;br /&gt;
* Fixed issues that were preventing {{HeroIcon|Yamato}}, {{HeroIcon|Vindicta}}, and {{HeroIcon|Pocket}} desperation lines from playing.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Affliction}} DPS Spirit Power scaling reduced from 0.22 to 0.18.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|17|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base bullet damage reduced from 4.5 to 3.9.&lt;br /&gt;
* Bullet damage growth increased from 0.28 to 0.32.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} damage reduced from 100 to 70.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} T2 damage increased from +80 to +110.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|February|25|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Adjusted hitboxes to conform to model.&lt;br /&gt;
* Updated vo - remastering pass, no new content.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|6|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added {{HeroIcon|Pocket}} {{AbilityIcon|Barrage}} cast delay sound.&lt;br /&gt;
* Updated {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter&#039;s Satchel|l1=Enchanted Satchel}}{{sic}} cast sound.&lt;br /&gt;
* Health growth reduced from 31 to 27.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} T1 increased from -4.75s to -5s.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} Escape Duration reduced from 2s to 1.5s.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} T3 now also increases Escape Duration by +0.5s.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} duration increased from 3.2 to 3.4s (slower speed, same overall distance).&lt;br /&gt;
* {{AbilityIcon|Affliction}} now immediately deals 18% of Current HP on application.&lt;br /&gt;
* {{AbilityIcon|Affliction}} DPS reduced from 27 to 12.&lt;br /&gt;
* {{AbilityIcon|Affliction}} DPS Spirit Power scaling reduced from 0.3 to 0.22.&lt;br /&gt;
* {{AbilityIcon|Affliction}} radius reduced from 14m to 9m.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T3 reduced from +27 DPS to +15 DPS.&lt;br /&gt;
* {{AbilityIcon|Affliction}} T3 now also increases range by +5m and increases initial damage by 5%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Affliction}} T2 Healing Reduction reduced from 60% to 50%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|7|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Barrage}} spirit scaling increased from 0.4 to 0.5.&lt;br /&gt;
* Light melee damage increased from 63 to 75.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|24|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{HeroIcon|Pocket}} climb animation adjustments.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|10|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Shotgun falloff start reduced from 22m to 16m.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} damage now respects line of sight.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} now shows an aoe indicator for {{HeroIcon|Pocket}} while channeling.&lt;br /&gt;
* {{AbilityIcon|Affliction}} DPS Spirit Power scaling reduced from 0.4 to 0.34.&lt;br /&gt;
* {{AbilityIcon|Barrage}} radius reduced from 6.5m to 4.5m.&lt;br /&gt;
* {{AbilityIcon|Barrage}} T3 now also increases radius by 2m.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|2|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{ItemIcon|Mystic Reverb}} causing {{AbilityIcon|Affliction}} damage be lethal.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|26|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added timer sound to the last couple seconds of {{AbilityIcon|Flying Cloak}}.&lt;br /&gt;
* {{AbilityIcon|Affliction}} no longer goes through walls, now respects line of sight.&lt;br /&gt;
* {{AbilityIcon|Barrage}} T3 reduced from +5% to +4%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|12|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Barrage}} amp per stack reduced from 7% to 6%.&lt;br /&gt;
* {{AbilityIcon|Barrage|l1=Bararge}}{{sic}} slow reduced from 40% to 30%.&lt;br /&gt;
* Added a brief lockout period on {{AbilityIcon|Flying Cloak}} to prevent accidental double clicks.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|29|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Barrage}} amp reduced from 8% to 7% per stack.&lt;br /&gt;
* Fixed {{AbilityIcon|Barrage}} amp visual not showing properly.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|15|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds.&lt;br /&gt;
* Revised sounds for {{HeroIcon|Pocket}} {{AbilityIcon|Flying Cloak}} duration and warp.&lt;br /&gt;
* {{AbilityIcon|Barrage}} now respects line of sight.&lt;br /&gt;
* {{AbilityIcon|Barrage}} amp effect now shows on {{HeroIcon|Pocket}}.&lt;br /&gt;
* Base Bullet Resist increased from -15% to 0%.&lt;br /&gt;
* Base Spirit Resist reduced from 0% to -15%.&lt;br /&gt;
* {{AbilityIcon|Barrage}} Amp per stack reduced from 10% to 8%.&lt;br /&gt;
* {{AbilityIcon|Barrage}} T3 changed to +5% Amp Per Stack.&lt;br /&gt;
* Fixed the camera moving too slowly after teleporting with {{AbilityIcon|Flying Cloak|l1=Cloak}}{{sic}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|1|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated {{HeroIcon|Pocket}} animations: New crouch walk and aim, updated slide animation, and new firing from slide animation.&lt;br /&gt;
* Updated {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter&#039;s Satchel|l1=Enchanted Satchel}}{{sic}} cast and delay sounds.&lt;br /&gt;
* Fixed {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Flying Cloak|l1=Cloak}}{{sic}} being able to tunnel through some ceilings and out of the world.&lt;br /&gt;
* {{AbilityIcon|Affliction}} damage is dealt over 18s instead of 16s (same total damage, lower DPS).&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|18|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated effects on {{HeroIcon|Pocket}} effects to improve visibility.&lt;br /&gt;
* Base bullet resistance improved from -20% to -15%.&lt;br /&gt;
* Base gun damage reduced from 5.6 to 5.0.&lt;br /&gt;
* Gun damage growth increased from 0.35 to 0.4.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|11|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Affliction}} now has an AoE indicator buildup during cast.&lt;br /&gt;
* {{AbilityIcon|Affliction}} now has more toxic elements in the cast and linger.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} duration from 1.5s to 2s.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} T3 changed to 2.5s Disarm.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|27|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel}} can now be canceled by shooting.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|20|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Barrage}} base damage reduced from 40 to 35.&lt;br /&gt;
* {{AbilityIcon|Barrage}} T1 reduced from +20 to +15.&lt;br /&gt;
* Fixed a recent change causing {{AbilityIcon|Enchanter&#039;s Satchel}} to not play damage at the destination when teleporting with {{AbilityIcon|Flying Cloak}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|13|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{AbilityIcon|Affliction}} sometimes becoming lethal when combined with {{ItemIcon|Escalating Exposure}}.&lt;br /&gt;
* Minor improvements to visibility of {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Affliction}} cast.&lt;br /&gt;
* Fixed some bugs with {{HeroIcon|Pocket}}/channeling.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|6|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added AoE effect to {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Barrage}}.&lt;br /&gt;
* Updated weapon buff effect in {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Flying Cloak}} upgrade.&lt;br /&gt;
* Updated {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Enchanter&#039;s Satchel|l1=Enchanted Satchel}}{{sic}} delay and explode sounds.&lt;br /&gt;
* Updated {{HeroIcon|Pocket}}&#039;s {{AbilityIcon|Barrage}} cast and impact sounds.&lt;br /&gt;
* {{AbilityIcon|Barrage}} channel can now be interrupted by casting your other abilities.&lt;br /&gt;
* {{AbilityIcon|Barrage}} radius increased from 6m to 6.5m.&lt;br /&gt;
* {{AbilityIcon|Enchanter&#039;s Satchel|l1=Enchanted Satchel}}{{sic}} cast time reduced from 0.25s to 0.15s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|30|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Barrage}} radius increased from 5m to 6m.&lt;br /&gt;
* {{AbilityIcon|Barrage}} cooldown reduced from 35 to 30.&lt;br /&gt;
* {{AbilityIcon|Barrage}} T3 increased from 100% to 150%.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} speed increased by 7%.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} T3 increased from +5 damage to +7.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|23|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Barrage}} T3 added, now heals {{HeroIcon|Pocket}} for 100% of its damage (33% vs non-heroes).&lt;br /&gt;
* Fixed some issues with {{AbilityIcon|Barrage}} projectiles getting caught on map geometry.&lt;br /&gt;
* {{AbilityIcon|Flying Cloak}} pathing improved, it will no longer bounce erratically off map geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|10|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{HeroIcon|Pocket}} {{AbilityIcon|Affliction}} visual and sound effects reworked.&lt;br /&gt;
* {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter&#039;s Satchel}} visual effects updated.&lt;br /&gt;
* Fixed a bug where {{HeroIcon|Pocket}}&#039;s briefcase would stop animating when the duration upgrade was taken.&lt;br /&gt;
* Gun damage per bullet reduced from 6 to 5.6.&lt;br /&gt;
* {{AbilityIcon|Affliction}} DPS reduced from 30 to 26.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|3|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{AbilityIcon|Flying Cloak}} teleporting players into geometry or out of the world.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pocket]]&lt;br /&gt;
[[Category:Hero changelogs]]&lt;/div&gt;</summary>
		<author><name>~2026-IdolSecureYamato608</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Holliday/Update_history?diff=89506</id>
		<title>Holliday/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Holliday/Update_history?diff=89506"/>
		<updated>2026-07-09T23:10:08Z</updated>

		<summary type="html">&lt;p&gt;~2026-IdolSecureYamato608: updated to have the most recent patch data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
This page documents the full update history for {{HeroIcon|Holliday}}.&lt;br /&gt;
&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|9|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} Powder Keg spirit scaling reduced from 1.2 to 1.05.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} velocity reduced slightly.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} charge delay increased from 7s to 7.5s.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.4 to 1.2.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T3 reduced from +100 Damage to +80.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} cooldown increased from 115s to 130s. (Global ult change)&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} T3 reduced from -50s Cooldown to -40s. (Global ult change)&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|11|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} now has an alt cast behavior to place the barrel at her feet.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}}: various improvements to launch angles, velocities, and feel of casting.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} now starts with 2 charges.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} Charge Time increased from 3.5s to 7s.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.6 to 1.4.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T2 changed from &amp;quot;+58 Damage&amp;quot; to &amp;quot;+1 Charge&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T3 changed from &amp;quot;+2 Charges and +0.4s Displacement&amp;quot; to &amp;quot;+100 Damage, +0.5 Spirit Scaling and -5s Charge Time&amp;quot;.&lt;br /&gt;
* Fixed various issues with placing {{AbilityIcon|Bounce Pad}} on elevated areas.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} landing radius reduced from 12m to 9m.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} T3 changed from &amp;quot;+68 Stomp Damage and Improved Spirit Scaling&amp;quot; to &amp;quot;+0.7s Stomp Stun&amp;quot; (only triggers from Holliday).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|22|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base bullet damage increased from 18.8 to 19.7.&lt;br /&gt;
* Health regen increased from 1 to 2.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed {{AbilityIcon|Rising Ram}} interrupting Lasso.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} T1 increased from +68 Damage to +80.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} T3 increased from -30s Cooldown to -50s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|10|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Various behavior and feel improvements to her gun &lt;br /&gt;
* {{Undocumented}}: Removed bullet gravity, increased bullet velocity from 635 m/s to 1160 m/s, increased bullet size, reduced recoil and aim stays consistent after recoil.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|25|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} now provides allies with air control and stomp damage.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} T3 increased from -4s/-2s for hero/npc headshots to -6s/-3s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|6|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{Undocumented}} Updated sound effects for Holliday&#039;s weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
[[Street Brawl]]:&lt;br /&gt;
* {{AbilityIcon|Crackshot}} Spirit Scaling increased from 1.1 to 2.5.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} cooldown reduced by 20s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|22|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{Undocumented}} Updated VO pass&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|29|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} cooldown reduced from 32s to 28s&lt;br /&gt;
* Fixed {{AbilityIcon|Spirit Lasso|l1=Lasso}} being removed by {{ItemIcon|Divine Barrier}}&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base regen reduced from 2.0 to 1.0.&lt;br /&gt;
* Base bullet growth reduced from 1.23 to 1.04.&lt;br /&gt;
* Base damage reduced from 22 to 18.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} damage reduced from 80 to 60.&lt;br /&gt;
* Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base bullet damage reduced from 26 to 22&lt;br /&gt;
* Bullet damage growth increased from 1.08 to 1.23&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} displacement duration reduced from 1s to 0.4s&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} damage reduced from 90 to 80&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T2 damage reduced from 75 to 65&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} spirit scaling increased from 1.4 to 1.6&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T3 charges reduced from +3 to +2&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T3 now also increases displacement duration by 0.4s&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|27|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Fixed some issues with lag compensation and Lasso.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} cooldown increased from 100s to 105s.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} T3 improved from -30s Cooldown to -35s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|8|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Turned off/on a handful of stray VO lines to have things be more in line with current iteration of abilities (for instance {{HeroIcon|Holliday}} no longer says &amp;quot;armor&#039;s not going to save you&amp;quot;, when in fact, armor could save you).&lt;br /&gt;
* {{AbilityIcon|Powder Keg}}: Fixed being able to spawn barrels on the other side of thin walls.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}}: Fixed a bug where bounce pads might force you back to the ground after use.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}}: Holliday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won&#039;t say &amp;quot;shoot them&amp;quot; if she didn&#039;t actually grab anyone).&lt;br /&gt;
* Fixed a bug causing {{HeroIcon|Holliday}}&#039;s weapon firing sound to be too quiet with sustained firing.&lt;br /&gt;
* Fixed a bug causing {{HeroIcon|Holliday}}&#039;s {{AbilityIcon|Crackshot}} ready sound to play while dead.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|17|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base gun damage reduced from 29 to 26.&lt;br /&gt;
* Gun damage growth increased from 1.53 to 1.72.&lt;br /&gt;
* Lasso bonus bounce pad duration reduced from 1.5 to 1s.&lt;br /&gt;
* Fixed being able to Heavy Melee while casting {{AbilityIcon|Spirit Lasso|l1=Lasso}}{{sic}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T2 bonus damage reduced from 100 to 80.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} T2 bonus damage reduced from 85 to 60.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|13|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T2 decreased from +120 to +100.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} cooldown increased from 37s to 41s.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} T1 is now T2.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} New T1 is -10s cooldown.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} T2 is now T3. Removed T3 Stun.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|February|25|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} damage reduced from 120 to 90.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} T3 stun duration reduced from +1.25s to +1s.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} damage reduced from 120 to 90.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} now has a cast bar on the hud during wind-up.&lt;br /&gt;
* New in-air looping sound added to the first time she uses a bounce pad.&lt;br /&gt;
* Updated vo - some new content, including increased variety of {{AbilityIcon|Crackshot}} lines.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|February|11|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} cooldown between charges increased from 2s to 3.5s.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} T2 damage reduced from +100 to +80.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|27|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Powder Keg}} will no longer arm instantly if the player has the Bounce Pad modifier.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} Charge Time increased from 1s to 2s.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} knock up time reduced by 15%.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} no will no longer expire after 5 seconds in the air.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} spirit scaling reduced from 0.9 to 0.4.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} will now play a different sound on the player&#039;s first bounce when the stomp modifier is active.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} VFX and lifetime display improved.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} will now be more responsive for the player when landing and dealing damage.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} duration reduced from 2.5s to 2.25s.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} duration now lasts 1.5s longer when using {{AbilityIcon|Bounce Pad}}.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} Fixed an issue where the lasso animation would get stuck on sometimes.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|19|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Bullet damage growth increased from 1.5 to 1.7.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}} T2 reduced from 140 to 120.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} now triggers on units. Uses half cooldown when triggered this way.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} damage reduced from 75 to 60.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} spirit scaling increased from 1 to 1.2.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} T2 increased from 75 to 85.&lt;br /&gt;
* {{AbilityIcon|Crackshot}} T3 now also has -2s on creeps.&lt;br /&gt;
* Fixed {{AbilityIcon|Crackshot}} applying {{ItemIcon|Slowing Hex}}&#039;s anti-teleport debuff.&lt;br /&gt;
* {{AbilityIcon|Spirit Lasso}} T2 duration increased from +0.5 to +0.75.&lt;br /&gt;
* Fixed height on damage from {{AbilityIcon|Bounce Pad}}  sometimes causing it to not hurt heroes on your lasso.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|17|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added to the main gamemode.&lt;br /&gt;
* {{Undocumented}} Renamed weapon from &amp;quot;Occult 45&amp;quot; to &amp;quot;Doc&#039;s Orders&amp;quot;.&lt;br /&gt;
* {{Undocumented}} Base health reduced from 625 to 550.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} number of charges reduced from 2 to 1.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} cooldown between charges reduced from 5s to 1s.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} damage spirit scaling reduced from 1.96 to 1.50.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} Arm Time reduced from 1s to 0.5s.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} T1 changed from +1 Charges to -10s Cooldown.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Powder Keg}} T3 changed from -9s Cooldown and no Arm Time to +3 Charges.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Crackshot}} damage reduced from 100 to 75.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Crackshot}} T2 increased from 50 to 75.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Crackshot}} T3 cooldown increased from -2s to -4s on heroes.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} cooldown reduced from 159s to 100s.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} Cast Range increased from 10m to 20m.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} no longer pauses duration for 2s upon first use of a Bounce Pad.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} damage increased to 120.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} T1 changed from +0.6s Duration to +80 Damage.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} T2 changed from -56s Cooldown to +0.5s Duration.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Spirit Lasso}} T3 changed from Lasso affects an additional target in the area to -30s Cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated {{HeroIcon|Holliday}} VO: remaster pass and added some content.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|7|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}}: Allies no longer receive particle effects when hitting a Bounce Pad.&lt;br /&gt;
* Gun: Updated weapon kit VFX.&lt;br /&gt;
* {{AbilityIcon|Powder Keg}}: Reduce VFX visual obstructions when close.&lt;br /&gt;
* {{AbilityIcon|Crackshot}}: Reduce VFX visual obstructions for victim.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|4|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad.&lt;br /&gt;
* {{AbilityIcon|Bounce Pad}}: Allies no longer receieve{{sic}} particle effects when hitting a Bounce Pad.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|29|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Bounce Pad}} now properly deals damage in an area on landing.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|24|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added {{HeroIcon|Holliday}} to [[Hero Labs]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Holliday]]&lt;br /&gt;
[[Category:Hero changelogs]]&lt;/div&gt;</summary>
		<author><name>~2026-IdolSecureYamato608</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mirage/Update_history?diff=89485</id>
		<title>Mirage/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mirage/Update_history?diff=89485"/>
		<updated>2026-07-09T23:07:33Z</updated>

		<summary type="html">&lt;p&gt;~2026-IdolSecureYamato608: updated to have the most recent patch data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
This page documents the full update history for {{HeroIcon|Mirage}}.&lt;br /&gt;
&lt;br /&gt;
{{Update history table&lt;br /&gt;
| contents =&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|9|2026}}&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} T3 spirit scaling reduced from +0.17 to +0.13&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} T3 spirit scaling reduced from +1 to +0.6&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} Cooldown reduced from 3s to 2.75&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T3 cooldown reduced from -1s Cooldown to -0.75s&lt;br /&gt;
* {{AbilityIcon|Traveler}} T3 increased from -70s Cooldown to -90s&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|30|2026}}&lt;br /&gt;
| changes =&lt;br /&gt;
* {{AbilityIcon|Traveler}} Cooldown increased from 120s to 140s. (Global ult change)&lt;br /&gt;
* {{AbilityIcon|Traveler}} T3 reduced from -80s Cooldown to -70s. (Global ult change)&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|22|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated {{AbilityIcon|Djinn&#039;s Mark}} visuals.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base health regen reduced from 2 to 1.5.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} Health Steal per second reduced from 8 to 7.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|10|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} Health Steal per second reduced from 9 to 8.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} Health Steal per second spirit scaling reduced from 0.12 to 0.1.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} Spirit scaling reduced from 0.38 to 0.35.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|25|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} Health Steal Per Sec reduced from 10 to 9.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} T1 reduced from +8 Health Steal Per Sec to +7.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} T3 spirit scaling reduced from +0.23 to +0.17.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} Cooldown increased from 32s to 36s.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} T2 cooldown increased from -8s to -12s.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} T3 now also increases lift duration by 0.3s.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} Spirit scaling reduced from 0.44 to 0.38.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|21|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} no longer does max health steal.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} no longer applies +10% Damage Amp.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} now reduces enemy damage output by 20% (and +15% in T3)&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} radius increased from 3.5m to 4m.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} T3 window to recast increased from 5s to 6s.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} spirit scaling reduced from 0.51 to 0.44.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} debuff visuals improved.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T1 slow duration increased from 0.5s to 0.8s.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T2 multiplier duration increased from 2.5s to 3s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} no longer gets interrupted by non-hero sources nor DOT damage.&lt;br /&gt;
* {{AbilityIcon|Traveler}} wait time reduced from 3s to 2s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} interrupt cooldown reduced from 6s to 4s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} cooldown reduced from 145s to 120s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} can now be manually canceled.&lt;br /&gt;
* {{AbilityIcon|Traveler}} can now also target units.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|10|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} cooldown reduced from 45s to 35s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T1 now also increases Fire Rate by 20%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|March|6|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Bullet damage reduced from 15.2+0.5 to 14.8+0.3.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} no longer have a limited duration to launch each one. Functions as a normal charged ability.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} collision and model size increased a bit.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} base charges reduced from 4 to 2.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} spirit scaling reduced from 1.0 to 0.8.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} now immediately steal the health from the target.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} Max Health steal increased from 45 to 70.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} cooldown increased from 40s to 45s.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} T1 changed from &amp;quot;-15s Cooldown&amp;quot; to &amp;quot;+50 Max Health Steal&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} T2 changed from &amp;quot;-8% Bullet Resist&amp;quot; to &amp;quot;+2 Charges&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} T3 changed from &amp;quot;+63 Max Health Steal&amp;quot; to &amp;quot;+10% Damage Amp and +1.2 Spirit Scaling&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} no longer has a reduced effect against non-heroes.&lt;br /&gt;
* {{AbilityIcon|Dust Devil|l1=Tornado}} renamed to Dust Devil.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} lift duration reduced from 1.0s to 0.4s.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} spirit scaling reduced from 0.7 to 0.3.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} now slows affected enemies by 30% for 3s.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} bullet evasion duration increased from 3.5s to 4s.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} bullet evasion increased from 25% to 30%.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} T1 changed from &amp;quot;+0.4s Lift Duration&amp;quot; to &amp;quot;+60 Damage&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} T2 changed from &amp;quot;-14s Cooldown&amp;quot; to &amp;quot;-8s Cooldown and +30% Evasion&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Dust Devil}} T3 changed from &amp;quot;+20% Bullet&amp;quot; to &amp;quot;Can Recast within 5s. Increases spirit scaling by 1.0&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} cooldown increased from 2.6s to 3s.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} multiplier duration increased from 4.5s to 5s.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} reveal duration increased from 3s to 6s.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} tooltip rewritten to be based on a &amp;quot;per stack&amp;quot; basis. A stack increases the damage by 200%. (this is just a tooltip change)&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T1 changed from &amp;quot;60% slow for 0.5s on 2x stack&amp;quot; to &amp;quot;Fading 60% slow for 0.5s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T2 increased from +8.1 Damage to +20.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T3 cooldown increased from -0.75s to -1s.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T3 now also stuns for 0.5s at max stacks.&lt;br /&gt;
* {{AbilityIcon|Traveler}} cooldown reduced from 155s to 145s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} can now be cast while on the zipline.&lt;br /&gt;
* {{AbilityIcon|Traveler}} no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} now targets a location on the minimap rather than units. Places you at the ground level of that location.&lt;br /&gt;
* {{AbilityIcon|Traveler}} no longer grants +2m Move Speed and +26% Fire Rate.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T1 changed from &amp;quot;+2m Move Speed and -35s Cooldown&amp;quot; to &amp;quot;3m Move Speed for 12s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T2 changed from &amp;quot;Grants {{AbilityIcon|Traveler}} Buffs to Ally&amp;quot; to &amp;quot;400 Barrier for 12s&amp;quot;.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T3 &amp;quot;Unstoppable for 3s&amp;quot; to &amp;quot;-80s Cooldown&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|30|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
[[Street Brawl]]:&lt;br /&gt;
* {{AbilityIcon|Traveler}} Cooldown reduced from 155s to 60s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|16|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Move speed reduced by 0.2.&lt;br /&gt;
* Bullet damage per boon reduced from 0.616 to 0.5.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} cooldown increased from 2.5s to 2.6s.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} max range from 45m to 40m.&lt;br /&gt;
* {{AbilityIcon|Traveler}} cooldown increased from 145s to 155s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T1 cooldown from -25s to -35s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} Max Health steal increased from 37 to 45.&lt;br /&gt;
* {{AbilityIcon|Traveler}} can now target friendly objectives.&lt;br /&gt;
* {{AbilityIcon|Traveler}} cooldown reduced from 160s to 145s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T1 now also reduces cooldown by 25s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|2|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} is now affected by cooldown reduction&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} T3 increased from +60 Max Health Steal to +70.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|August|27|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{Undocumented}} Updated VO pass&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|29|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base bullet damage reduced by 10%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|July|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} now has a range limit on application (45m).&lt;br /&gt;
* Fixed Cases where {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Tornado}} would get Stuck and/or Go through Walls.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|May|8|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Tornado}}: Improved camera animations during ability.&lt;br /&gt;
* VO remastering pass as well as new VO content.&lt;br /&gt;
* Animation for holding and throwing items has been added.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Fire Scarabs}} Max Health Steal reduced from 50 to 40.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Fire Scarabs}} Max Health Steal spirit scaling reduced from 1.4 to 1.1.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Fire Scarabs}} T3 max health steal reduced from +80 to +65.&lt;br /&gt;
* {{Undocumented}} {{AbilityIcon|Djinn&#039;s Mark}} T2 increased from +2.5s Multiplier Duration to +4s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|17|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Base Health reduced from 550 to 500.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T1 slow reduced from 80% to 60%.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} Bullet Resist Reduction reduced from -10% to -8%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|April|4|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T2 reduced from +4s Multiplier Duration to +2.5s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|February|25|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Updated with new custom animations.&lt;br /&gt;
* Coattail sim has been added.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} no longer causes {{ItemIcon|Magic Carpet}} to be cancelled.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} now works with &amp;quot;No Cooldowns&amp;quot; set in Hero Testing.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} debuff and buff effects revisions.&lt;br /&gt;
* {{AbilityIcon|Tornado}} cast delay increased from 0.0s to 0.1s.&lt;br /&gt;
* {{AbilityIcon|Tornado}} now destroys breakable props.&lt;br /&gt;
* Adjusted {{AbilityIcon|Djinn&#039;s Mark}} consume activation sound so it&#039;s not too loud if used on many enemies at the same time.&lt;br /&gt;
* Added new spawn animation.&lt;br /&gt;
* {{AbilityIcon|Traveler}} now has a custom animation on his destination model.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|January|19|2025}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} Max Health Steal reduced from 75 to 50.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} Max Health Steal spirit scaling increased from 0.9 to 1.4.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|31|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} base damage reduced from 90 to 75.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|21|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} T2 reduced from -10% Bullet Resist to -8%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|December|6|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{HeroIcon|Mirage}} now has custom animations for most of his core movement.&lt;br /&gt;
* Visual updates to {{HeroIcon|Mirage}} muzzle flash and tracers.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} now applies its drain over 4s instead of frontloaded.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} no longer restricts you from hitting the same target (debuff duration refreshes).&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} launch window increased from 5s to 8s (can be extended by duration extender).&lt;br /&gt;
* {{AbilityIcon|Traveler}} now allows you to rotate the camera.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T2 changed from &amp;quot;-56 Cooldown&amp;quot; to &amp;quot;Grants Ally Traveler Benefits&amp;quot; (if cast on an enemy, it&#039;ll give the bonus to the closest ally hero within 30m).&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|21|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Revised {{HeroIcon|Mirage}} {{AbilityIcon|Fire Scarabs}} projectile and cast sounds.&lt;br /&gt;
* Visual update to {{HeroIcon|Mirage}} {{AbilityIcon|Tornado}} bullet evasion buff.&lt;br /&gt;
* {{AbilityIcon|Tornado}} speed reduced by 10%.&lt;br /&gt;
* Fixed {{AbilityIcon|Tornado}} being usable while immobilized.&lt;br /&gt;
* {{AbilityIcon|Tornado}} and {{AbilityIcon|Fire Scarabs}} ability slots swapped.&lt;br /&gt;
* {{AbilityIcon|Traveler}} cooldown increased from 130s to 145s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T2 increased from -40s to -55s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} can now be cast by targeting the top bar portraits.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|7|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added missing lean animation near walls for {{HeroIcon|Mirage}}.&lt;br /&gt;
* Bullet size reduced from 6 to 5.&lt;br /&gt;
* {{AbilityIcon|Tornado}} speed reduced from 20m to 18m.&lt;br /&gt;
* {{AbilityIcon|Tornado|l1=Torando}}{{sic}} Lift Duration reduced from 1.1s to 1s.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} T2 reduced from -15% Bullet Resist to -10%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|November|1|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} cooldown increased from 32s to 40s.&lt;br /&gt;
* HP per boon reduced from 41 to 37.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|24|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{HeroIcon|Mirage}} {{AbilityIcon|Traveler}} now previews Mirage&#039;s model at destination to show facing direction.&lt;br /&gt;
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn&#039;s Mark}}: damage vfx revision to reduce visual noise, debuff moved to overhead UI.&lt;br /&gt;
* {{HeroIcon|Mirage}} gun revisions to tracer, muzzle flash, and impacts.&lt;br /&gt;
* {{AbilityIcon|Fire Scarabs}} T3 max health steal increased from +70 to +80.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T3 cooldown between multipliers improved from -0.5s to -0.75s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} Fire Rate increased from 20% to 30%.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T2 cooldown reduction improved from -30s to -40s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T3 now grants {{ItemIcon|Unstoppable}} for 3s on arrival.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|10|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{HeroIcon|Mirage}} still loves the Djinn, but he yells about them less frequently.&lt;br /&gt;
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn&#039;s Mark}} effects revisions to reduce noise on the victim and appear more clearly for {{HeroIcon|Mirage}}.&lt;br /&gt;
* {{AbilityIcon|Tornado}} now uses a range for its travel distance instead of a travel duration (scales with range increase).&lt;br /&gt;
* Enemies that have already been hit by {{AbilityIcon|Fire Scarabs}} now let the next scarab projectile pass through them.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} base damage reduced from 16 to 12.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} scaling from spirit power increased from 0.4 to 0.55.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} reveal duration increased from 2s to 3s.&lt;br /&gt;
* {{AbilityIcon|Traveler}} now causes your camera to move to the destination during the channel.&lt;br /&gt;
* {{AbilityIcon|Traveler}} T1 is now &amp;quot;+2 m/s&amp;quot; (was -20s cd).&lt;br /&gt;
* {{AbilityIcon|Traveler}} T2 is now &amp;quot;-30s cd&amp;quot; (was +2 m/s).&lt;br /&gt;
* {{AbilityIcon|Traveler}} T3 fire rate increased from 20% to 30%.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|October|2|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Bullet radius reduced from 8 to 6.&lt;br /&gt;
* {{AbilityIcon|Tornado}} time for victims to reach max height reduced from 0.3s to 0.2s.&lt;br /&gt;
* {{AbilityIcon|Tornado}} lift duration reduced from 1.2s to 1.1s.&lt;br /&gt;
* Fixed {{AbilityIcon|Tornado}} being castable while busy (such as while channeling {{AbilityIcon|Traveler}}).&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T1 now only applies the slow when the multiplier is 2x or higher.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} damage is now treated as a DoT in terms of zipline rules (doesn&#039;t prevent ziplining or knock you off).&lt;br /&gt;
* Fixed {{AbilityIcon|Djinn&#039;s Mark}} applying bullet procs with {{ItemIcon|Return Fire}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|29|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Urn now drops when teleporting with {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Traveler}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|27|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{AbilityIcon|Tornado}} lift duration reduced from 1.5s to 1.2s.&lt;br /&gt;
* {{AbilityIcon|Tornado}} T1 bonus lift duration reduced from +0.5s to +0.4s.&lt;br /&gt;
* {{AbilityIcon|Tornado}} base bullet evasion reduced from 30% to 25%.&lt;br /&gt;
* {{AbilityIcon|Djinn&#039;s Mark}} T3 now also reduces Multiplier Cooldown by 0.5s.&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|September|26|2024}}&lt;br /&gt;
| changes = &lt;br /&gt;
* Added new hero, {{HeroIcon|Mirage}}.&lt;br /&gt;
* Bots can now choose to play {{HeroIcon|Lady Geist}}, {{HeroIcon|Mirage}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Warden}}.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mirage]]&lt;br /&gt;
[[Category:Hero changelogs]]&lt;/div&gt;</summary>
		<author><name>~2026-IdolSecureYamato608</name></author>
	</entry>
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