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	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-12T17:05:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Mo_%26_Krill?diff=148673</id>
		<title>Mo &amp; Krill</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mo_%26_Krill?diff=148673"/>
		<updated>2026-09-12T15:25:24Z</updated>

		<summary type="html">&lt;p&gt;~2026-QuicksilverReloadDeflect1147: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_krill&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Krill; Digger; Grappler; Pouncer and Driller&lt;br /&gt;
| pronouns = They/Them;&amp;lt;ref&amp;gt;Because they&#039;re two people&amp;lt;/ref&amp;gt;&lt;br /&gt;
He/Him (Mo);&lt;br /&gt;
&lt;br /&gt;
He/Him (Krill)&lt;br /&gt;
| voice_actor = &amp;lt;!--Ray Chase (SPECULATION)--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Krill|Everyone has a plan until they&#039;re &#039;&#039;grabbed by a mole man.&#039;&#039;| 4 = Krill_upgrade_power4_07.mp3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mo &amp;amp; Krill&#039;&#039;&#039; are [[Heroes]] in &#039;&#039;[[Deadlock]]&#039;&#039;. Highly respected members of America&#039;s underworld, together they are a disruptive and mobile pair that can &#039;&#039;&#039;[[Mo &amp;amp; Krill#Burrow|Burrow]]&#039;&#039;&#039; around the battlefield and leave their enemies in ruins. Jumping out of ground let Mo &amp;amp; Krill catch their enemies unprepared, and if they are prepared then that will be rectified when &#039;&#039;&#039;[[Mo &amp;amp; Krill#Sand Blast|Sand Blast]]&#039;&#039;&#039; jams their weapons. The duo is not concerned about being ambushed by a large group of people, as &#039;&#039;&#039;[[Mo &amp;amp; Krill#Scorn|Scorn]]&#039;&#039;&#039; will force them to scatter or else risk the pair surviving long enough for backup to arrive. If some poor moron oversteps, Mo and Krill can &#039;&#039;&#039;[[Mo &amp;amp; Krill#Combo|Combo]]&#039;&#039;&#039; them to render them helpless.&lt;br /&gt;
&lt;br /&gt;
Members of [[The Tunnel Rats]] and close associates of {{HeroIcon|Wraith}} and a very close friends to polai, Maurice and Krill are illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will painfully discover how protective this pair of smugglers can be.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_krill}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Scorn can be cast while Mo &amp;amp; Krill are busy, meaning it can be used during actions that would normally disable other abilities (e.g. while [[Heavy Melee|heavy meleeing]], riding the [[Zipline]], and notably during {{AbilityIcon|Combo}}).&lt;br /&gt;
* The T3 Upgrade&#039;s debuff has no maximum stack limit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Mo &amp;amp; Krill can use {{AbilityIcon|Scorn}}, {{AbilityIcon|Sand Blast}}, and [[Items]] while burrowed.&lt;br /&gt;
* Active items that require a target have inconsistent behavior if used while burrowing, depending on Mo &amp;amp; Krill&#039;s item casting mode. These are likely unintentional.&lt;br /&gt;
** If the player has Instant Cast set, the visual indicators (circle/diamond with the item&#039;s icon) of an item&#039;s range do not appear over a valid target until an action is taken, such as using an ability or item.&lt;br /&gt;
** If the player has Confirm Cast set, they become Instant Cast while burrowed, but the visual indicators of an item&#039;s range will not appear at all.&lt;br /&gt;
** If the player has Quick Cast set, all targeted items and {{ItemIcon|Alchemical Fire}} cannot be used.&lt;br /&gt;
* Mo &amp;amp; Krill can [[Slide]] while burrowing, allowing them to take advantage of the increased [[move speed]] on slopes.&lt;br /&gt;
* Mo &amp;amp; Krill can enter [[Tunnel|Tunnel vents]] while burrowed, if not in combat. If Burrow goes on cooldown while inside a Tunnel, they will be unable to exit until the ability is off cooldown.&lt;br /&gt;
** If the player exits Burrow in a middle of a vent, they will be pushed to the side they were on before entering the vent.&lt;br /&gt;
** If the player exits Burrow in a space too small to stand or crouch on, they will be pushed to the nearest walkable space.&lt;br /&gt;
* Mo &amp;amp; Krill can still be hit by [[Melee Attacks]] while burrowed.&lt;br /&gt;
* Mo &amp;amp; Krill can carry the [[Soul Urn]] while burrowed. However, they cannot enter the Tunnels while carrying it and will still drop the Urn if hit by a melee attack.&lt;br /&gt;
* Most abilities that affect ground enemies still affect burrowed Mo &amp;amp; Krill: {{HeroIcon|Graves}}&#039; {{AbilityIcon|Grasping Hands}}, {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Time Wall}} and others. Notable exceptions:&lt;br /&gt;
** {{HeroIcon|Abrams}}&#039; {{AbilityIcon|Shoulder Charge}} does not drag Mo &amp;amp; Krill.&lt;br /&gt;
** {{HeroIcon|McGinnis}}&#039; {{AbilityIcon|Spectral Wall}} does not block Mo &amp;amp; Krill&#039;s movement.&lt;br /&gt;
* Most targeted items like {{ItemIcon|Cursed Relic}} do not affect burrowed Mo &amp;amp; Krill until they &amp;quot;unburrow&amp;quot;. This happens because activating an item sends out a projectile which cannot reach Mo &amp;amp; Krill and floats above them.&lt;br /&gt;
** {{ItemIcon|Knockdown}} and positive items ({{ItemIcon|Guardian Ward|icon-only}}, {{ItemIcon|Rescue Beam|icon-only}} etc) do not have a projectile and affect burrowed Mo &amp;amp; Krill normally. Notably Knockback will stun and immediately cancel the ability.&lt;br /&gt;
** {{ItemIcon|Phantom Strike}} still teleports a hero to burrowed Mo &amp;amp; Krill.&lt;br /&gt;
** {{ItemIcon|Vortex Web}} affects Mo &amp;amp; Krill if cast on the ground, and  floats above them if alt-cast specifically on M&amp;amp;K.&lt;br /&gt;
** If an item is targeted while being extremely close to Mo &amp;amp; Krill (&amp;lt;5m), then it will likely affect them despite the interaction. This is not stable and might be a bug.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Slowing Hex | state = disabled | text =&lt;br /&gt;
Burrow is &#039;&#039;&#039;not&#039;&#039;&#039; disabled by Slowing Hex and effects that disable movement-based abilities&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Sand Blast launches a fast moving cylindrical projectile (similar to {{ItemIcon|Silence Wave}}) that applies the damage and the effects when it hits enemies.&lt;br /&gt;
** {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Time Wall}} has inconsistent interaction with the ability. If a wall blocks the projectile completely, then Sand Blast gets properly delayed. If, however, at least some part of Sand Blast&#039;s projectile is not blocked by a wall, then the whole projectile ignores the wall.&lt;br /&gt;
| tips = &lt;br /&gt;
* T1 upgrade makes Sand Blast trigger {{ItemIcon|Mystic Burst}}, which might be undesirable since otherwise the item&#039;s damage can only be triggered (and healed off of) by {{AbilityIcon|Scorn}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Mo &amp;amp; Krill&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Mo &amp;amp; Krill can use items during Combo.&lt;br /&gt;
* [[Boon]] scaling is not applied retroactively to existing [[stacks]].&lt;br /&gt;
* Upon ability use, Combo keeps momentum, most obviously shown with {{ItemIcon|Majestic Leap}}.&lt;br /&gt;
* If either Mo &amp;amp; Krill or the enemy are pulled by a [[Displacement]] effect, such as {{ItemIcon|Rescue Beam}} or {{HeroIcon|Bebop}}&#039;s {{AbilityIcon|Grapple Arm}}, both Mo &amp;amp; Krill and the enemy are displaced together.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
=== Ability Changes ===&lt;br /&gt;
&amp;lt;!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --&amp;gt;&lt;br /&gt;
Apart from [[Street Brawl#Heroes|global changes]], Mo &amp;amp; Krill do &#039;&#039;&#039;not&#039;&#039;&#039; have any special modifications for their abilities in Street Brawl.&lt;br /&gt;
=== Item Draft ===&lt;br /&gt;
{{HeroStreetBrawlItems|Mo &amp;amp; Krill}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|krill}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== 3D model ==&lt;br /&gt;
{{3D_Model|Mo &amp;amp; Krill}}&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{3D Model|Mo &amp;amp; Krill Weapon|size=240px}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mo &amp;amp; Krill card.png|Mo &amp;amp; Krill portrait&lt;br /&gt;
File:Mo &amp;amp; Krill Gloat.png|Gloat portrait for Mo &amp;amp; Krill&lt;br /&gt;
File:Mo &amp;amp; Krill Critical.png|Critical health portrait for Mo &amp;amp; Krill&lt;br /&gt;
File:Mo &amp;amp; Krill MM.png|Mo &amp;amp; Krill icon&lt;br /&gt;
File:Mo &amp;amp; Krill Render.png|Mo &amp;amp; Krill in-game render&lt;br /&gt;
File:Krill select background.png|Mo &amp;amp; Krill select background&lt;br /&gt;
File:Mo &amp;amp; Krill Reference Sheet.png|Mo &amp;amp; Krill reference sheet&lt;br /&gt;
File:Mo &amp;amp; Krill Weapon.png|Mo &amp;amp; Krill weapon - &#039;&#039;Yellow Canary&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Typography ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mo krill name.svg|Mo &amp;amp; Krill&#039;s name typography&lt;br /&gt;
File:Mo krill brazilian.svg|Mo &amp;amp; Krill&#039;s Brazilian Portuguese typography&lt;br /&gt;
File:Mo krill french.svg|Mo &amp;amp; Krill&#039;s French typography&lt;br /&gt;
File:Mo krill italian.svg|Mo &amp;amp; Krill&#039;s Italian typography&lt;br /&gt;
File:Mo krill polish.svg|Mo &amp;amp; Krill&#039;s Polish typography&lt;br /&gt;
File:Mo krill russian.svg|Mo &amp;amp; Krill&#039;s Russian typography&lt;br /&gt;
File:Mo krill schinese.svg|Mo &amp;amp; Krill&#039;s Simplified Chinese typography&lt;br /&gt;
File:Mo krill spanish.svg|Mo &amp;amp; Krill&#039;s typography for Spanish and Spanish-Latin America&lt;br /&gt;
File:Mo krill turkish.svg|Mo &amp;amp; Krill&#039;s Turkish typography&lt;br /&gt;
File:Mo krill ukrainian.svg|Mo &amp;amp; Krill&#039;s Ukrainian typography&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Removed/Unused content ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mo &amp;amp; Krill card old.png|Previous Mo &amp;amp; Krill portrait&lt;br /&gt;
File:Mo &amp;amp; Krill icon old.png|Previous Mo &amp;amp; Krill icon&lt;br /&gt;
File:Mo and Krill winter.png|Mo &amp;amp; Krill 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Neon Prime]] ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Digger hud psd.jpg|Digger portrait&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:Mokrill a4 combo foley.mp3|thumb|Mo&#039;s grunts during Combo]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Krill is the only one of the duo who has voice lines. However, Mo&#039;s grunts can be heard during Combo.&lt;br /&gt;
* Krill&#039;s model was inherited from &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* In a now removed voice line, {{HeroIcon|McGinnis}} referred to Krill as a rat.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=McGinnis|suffix=&#039;|file=Mcginnis kill krill 03.mp3|transcription=Mole man and his rat friend are down.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Both Mo and Krills&#039; heads are capable of being headshot, but Mo&#039;s head has 20% headshot damage reduction.&lt;br /&gt;
* Mo &amp;amp; Krill have a unique conversation with Holliday in the files titled &amp;quot;Troubadour&amp;quot;, hinting that they will appear in [[Holliday&#039;s visual novel]].&amp;lt;ref&amp;gt;[[Holliday/Quotes#Conversations|Mo &amp;amp; Krill and Holliday conversation]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Relaxing in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Mo &amp;amp; Krill in the [[Hideout]].&lt;br /&gt;
* Mo &amp;amp; Krill&#039;s weapon name, &amp;quot;Yellow Canary&amp;quot;, is presumably a reference to the expression &amp;quot;[[wikt:canary_in_a_coal_mine|canary in a coal mine]]&amp;quot;, meaning a warning of danger.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The Tunnel Rats]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-QuicksilverReloadDeflect1147</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Haze?diff=148672</id>
		<title>Haze</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Haze?diff=148672"/>
		<updated>2026-09-12T15:23:18Z</updated>

		<summary type="html">&lt;p&gt;~2026-QuicksilverReloadDeflect1147: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_haze&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=They won&#039;t see me until it&#039;s too late.|4=Haze_upgrade_power2_10.mp3}}&lt;br /&gt;
&#039;&#039;&#039;Haze&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She works as a secret agent in the Sandman Division of [[OSIC]], fighting as a devastating assassin character who excels in &#039;&#039;&#039;[[Haze#Fixation|Fixating]]&#039;&#039;&#039; on foes that are out of position and swiftly ending them. Her &#039;&#039;&#039;[[Haze#Smoke Bomb|Smoke Bomb]]&#039;&#039;&#039; lets her sneak up on enemies before knocking them out with a &#039;&#039;&#039;[[Haze#Sleep Dagger|Sleep Dagger]]&#039;&#039;&#039; and unleashing a hail of gunfire at close range. In desperate situations, Haze can enter her &#039;&#039;&#039;[[Haze#Bullet Dance|Bullet Dance]]&#039;&#039;&#039; to avoid return fire while dispatching her remaining targets.&lt;br /&gt;
&lt;br /&gt;
In her position at the Occult Security and Investigation Commission, Haze is regularly tasked with infiltrating the dreams of &amp;quot;Persons of Interest&amp;quot; to determine the threat they pose to the [[United States of America]]. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_haze}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
| interactions=&lt;br /&gt;
{{AbilityInteraction&lt;br /&gt;
| interaction = dispel&lt;br /&gt;
| state = partial&lt;br /&gt;
| text =&lt;br /&gt;
* Dispels on-wake-up effects and Fixation stacks from upgrades.&lt;br /&gt;
* Cannot be activated during sleep.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction&lt;br /&gt;
| interaction = Unstoppable&lt;br /&gt;
| state = partial&lt;br /&gt;
| text =&lt;br /&gt;
* Grants immunity to Sleep (and subsequently on-wake-up effects) while Active.&lt;br /&gt;
* Dispels T3 Move &amp;amp; Dash Speed slow on-wake-up effects.&lt;br /&gt;
* Cannot be activated during sleep.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:haze_stealth_closetoenemy.png|thumb|250px|Haze in stealth partially revealed due to being close to enemy {{HeroIcon|Wraith}}]]&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes =&lt;br /&gt;
* Smoke Bomb has a {{DataProp|Smoke Bomb|InvisFadeToDuration}}s fade time after cast where Haze is still visible.&lt;br /&gt;
* Reveal due to being close can last up to {{DataProp|Smoke Bomb|RevealOnSpottedDuration}}s. Reveal due to being damaged lasts for {{DataProp|Smoke Bomb|RevealOnDamageDuration}}s&lt;br /&gt;
* Haze enters a special &amp;quot;sneaking&amp;quot; stance while in stealth that makes her harder to notice and hit. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals only {{#expr: {{DataProp|Fixation|BossDamageScale}} * 100 }}% damage against objectives.&lt;br /&gt;
* Fixation extra weapon damage gets reduced by [[Falloff Range|damage falloff]]. The spirit damage from the Tier 1 upgrade, however, is 𝘯𝘰𝘵 affected by damage falloff.&lt;br /&gt;
| interactions=&lt;br /&gt;
{{AbilityInteraction | interaction = dispel | text =&lt;br /&gt;
Dispels both applied stacks and T1 [[Move Slow]].&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = unstoppable | text =&lt;br /&gt;
Protects against T1 [[Move Slow]], does not affect stacks or extra damage.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Haze&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bullet Dance has an angle of 65°, it cannot be increased by any means.&lt;br /&gt;
* Bullet Dance isn&#039;t affected by Charlie kirk [[Disarm]].&lt;br /&gt;
* Bullet Dance procs bullet-based effects, such as {{ItemIcon|Mystic Shot}} and {{ItemIcon|Lucky Shot}}.&lt;br /&gt;
* Haze can [[Sliding|slide]] and cast [[Items#Active_Items|active items]] while channeling.&lt;br /&gt;
** This includes {{ItemIcon|Magic Carpet}}, although it will be interrupted as soon as she deals damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
=== Ability Changes ===&lt;br /&gt;
&amp;lt;!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --&amp;gt;&lt;br /&gt;
Apart from [[Street Brawl#Heroes|global changes]], Haze does &#039;&#039;&#039;not&#039;&#039;&#039; have any special modifications for her abilities in Street Brawl.&lt;br /&gt;
=== Item Draft ===&lt;br /&gt;
{{HeroStreetBrawlItems|Haze}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|haze}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== 3D model ==&lt;br /&gt;
{{3D_Model|Haze}}&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{3D Model|Haze Weapon|size=240px}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze card.png|Haze portrait&lt;br /&gt;
File:Haze Gloat.png|Gloat portrait for Haze&lt;br /&gt;
File:Haze Critical.png|Critical health portrait for Haze&lt;br /&gt;
File:Haze MM.png|Haze icon&lt;br /&gt;
File:Haze Render.png|Haze in-game render&lt;br /&gt;
File:Haze select background.png|Haze select background&lt;br /&gt;
File:Haze Reference Sheet.png|Haze reference sheet&lt;br /&gt;
File:Haze Weapon.png|Haze weapon - &#039;&#039;Censure &amp;amp; Penance&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Typography ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze name.svg|Haze&#039;s name typography&lt;br /&gt;
File:Haze spanish.svg|Haze&#039;s typography for Brazilian Portuguese, Spanish, and Spanish-Latin America&lt;br /&gt;
File:Haze french.svg|Haze&#039;s French typography&lt;br /&gt;
File:Haze polish.svg|Haze&#039;s Polish typography&lt;br /&gt;
File:Haze italian.svg|Haze&#039;s Italian typography&lt;br /&gt;
File:Haze russian.svg|Haze&#039;s Russian typography&lt;br /&gt;
File:Haze turkish.svg|Haze&#039;s Turkish typography&lt;br /&gt;
File:Haze schinese.svg|Haze&#039;s Simplified Chinese typography&lt;br /&gt;
File:Haze ukrainian.svg|Haze&#039;s Ukrainian typography&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Concept art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze concept art.png|Haze concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Removed/Unused content ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze card old.png|Previous Haze portrait&lt;br /&gt;
File:Haze icon old.png|Previous Haze icon&lt;br /&gt;
File:Haze Render old.png|Previous Haze model&lt;br /&gt;
File:Haze winter.png|Haze 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Haze temp mm.png|Temporary Haze icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Old haze.png|Haze v2 unused model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Neon Prime]] ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Haze v1.png|Haze v1 portrait&lt;br /&gt;
File:Haze v1 model Neon Prime.png|Haze v1 model (back)&lt;br /&gt;
File:Cadence MM.png|Edited icon of Haze v1&lt;br /&gt;
File:Clothchain extrude twist.png|Haze v1 cloth image leaked in &#039;&#039;Dota 2&#039;&#039; files in 2020&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Haze has a model in the files named &#039;&#039;&#039;&amp;quot;Haze_v2,&amp;quot;&#039;&#039;&#039; which includes blue skin and a red beret. Its textures refer to her as &#039;&#039;&#039;&amp;quot;fr_haze&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* Haze&#039;s voice actress is currently unknown. Developer [[Kaori (developer)|Kaori]] said that she is voiced by a prolific performer,&amp;lt;ref&amp;gt;2025-12-18 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;[Haze] is not a yamato or doorman situation - she&#039;s prolific enough that she is guessable&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and debunked popular fan guesses of Eve Lindley&amp;lt;ref&amp;gt;2024-11-17 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;Neither Troy [Baker] nor Eve Lindley are haze or shiv&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; and Meli Grant.&amp;lt;ref&amp;gt;2026-01-22 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;its not [Meli Grant]&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Neon Prime]]&#039;&#039; &amp;quot;Haze v1&amp;quot; was first leaked within &#039;&#039;[[wikipedia:Dota_2|Dota 2]]&#039;&#039; files in [https://github.com/SteamDatabase/GameTracking-Dota2/blob/master/game/core/tools/images/model_editor/clothchain_extrude_twist.png October 29th 2020 update]. The png is named &amp;quot;clothchain_extrude_twist&amp;quot;&lt;br /&gt;
* The artwork previously used as the game&#039;s Steam cover and loading screen showed a slightly older version of Haze wearing a yellow jacket instead of orange.&lt;br /&gt;
* &amp;quot;Sleep Walking in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Haze in the [[Hideout]].&lt;br /&gt;
* The [[OSIC]] Sandman Division is named after the [[wikipedia:Sandman|Sandman]], a mythical creature in Germanic and Scandinavian folklore that brings dreams to sleeping children by sprinkling sand in their eyes.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-QuicksilverReloadDeflect1147</name></author>
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