<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=~2026-ReloadDenyArmor779</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=~2026-ReloadDenyArmor779"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/~2026-ReloadDenyArmor779"/>
	<updated>2026-09-10T23:26:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Abrams?diff=113580</id>
		<title>Abrams</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Abrams?diff=113580"/>
		<updated>2026-08-22T08:31:19Z</updated>

		<summary type="html">&lt;p&gt;~2026-ReloadDenyArmor779: added notes to abrams passive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_atlas&lt;br /&gt;
| voice_actor = Samoa Joe&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;2024-09-24 - [https://x.com/SamoaJoe/status/1837127627015958604 Samoa Joe] on [https://x.com/ X] - &#039;&#039;&amp;quot;The Devil is in The Details btw. #Deadlock&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Atlas; Bull&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=The only way to face a problem is head-on.|4=Atlas_upgrade_power1_10.mp3}}&lt;br /&gt;
&#039;&#039;&#039;Abrams&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a hard-boiled, hard-hitting bruiser of a character that focuses on engaging enemies in close combat. Abrams is a juggernaut on the battlefield, tapping into the dark power of his Tome to [[Abrams#Siphon Life|&#039;&#039;&#039;Siphon Life&#039;&#039;&#039;]] from nearby enemies and utilizing his [[Abrams#Infernal Resilience|&#039;&#039;&#039;Infernal Resilience&#039;&#039;&#039;]] to brush off the damage he takes. With a sudden [[Abrams#Shoulder Charge|&#039;&#039;&#039;Shoulder Charge&#039;&#039;&#039;]] or area stun from his [[Abrams#Seismic Impact|&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;]], he can aggressively initiate fights and isolate fragile targets from the rest of their team to set up a devastating burst of damage.&lt;br /&gt;
&lt;br /&gt;
A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of &amp;quot;Don&#039;t let them have it&amp;quot; scrawled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_atlas}}Case Closed has a 0.7s delay to start [[Reload Time|reloading]] after shooting a shell. It takes 0.35s to start reloading and 0.35s to reload each shell. Reloading all shells takes 3.5s.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* Deals damage every 0.25s, with first tick happening after 0.25s of activating the ability.&lt;br /&gt;
* Abrams retains full control while Siphon Life is active: he can move, dash, jump, shoot and use other abilities.&lt;br /&gt;
* Siphon Life is not a channeled ability. It does not stop when Abrams is [[Interrupt|interrupted]], and it cannot be stopped prematurely with a hotkey.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* At base duration, Shoulder Charge travels approximately 17.5m.&lt;br /&gt;
* T3 Damage bonus applies to every bullet in a spreadshot. This amounts to 1.5 * 9 = 13.5 increase in damage per shot.&lt;br /&gt;
** This bonus does not increase melee damage.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = range | state = disabled | text = &lt;br /&gt;
Does not affect Shoulder Charge.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = duration | text = &lt;br /&gt;
* Increases wall hit stun duration.&lt;br /&gt;
* Increases T1 slow duration.&lt;br /&gt;
* Increases Charge&#039;s duration, which consequently &#039;&#039;&#039;increases range&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* The healing is based off of actual health lost, as opposed to &amp;quot;incoming damage&amp;quot;.&lt;br /&gt;
* The exception to the above is {{AbilityIcon|Cheat Death}}, which allows Infernal Resilience to continue to &amp;quot;store healing&amp;quot; if Abrams takes damage while at ≤1 hp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* If Abrams collides with a flying enemy while crashing into the ground, he will drag them with him.&lt;br /&gt;
* The impact area has {{DataProp|Seismic Impact|ImpactRadius}}m radius and affects units up to {{DataProp|Seismic Impact|ImpactHeight}}m above the ground.&lt;br /&gt;
* At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = range | state = partial | text =&lt;br /&gt;
* Increases impact area&#039;s radius and height.&lt;br /&gt;
* Does not affect Abrams&#039; jump height / distance.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
=== Ability Changes ===&lt;br /&gt;
&amp;lt;!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --&amp;gt;&lt;br /&gt;
Apart from [[Street Brawl#Heroes|global changes]], Abrams does &#039;&#039;&#039;not&#039;&#039;&#039; have any special modifications for his abilities in Street Brawl.&lt;br /&gt;
=== Item Draft ===&lt;br /&gt;
{{HeroStreetBrawlItems|Abrams}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|atlas}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== 3D model ==&lt;br /&gt;
{{3D_Model|Abrams}}&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{3D Model|Abrams Weapon}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Abrams card.png|Abrams portrait&lt;br /&gt;
File:Abrams MM.png|Abrams minimap icon&lt;br /&gt;
File:Abrams.png|Abrams secondary icon&lt;br /&gt;
File:Abrams Render.png|Abrams in-game render&lt;br /&gt;
File:Abrams select background.png|Abrams select background&lt;br /&gt;
File:Abrams Reference Sheet.png|Abrams reference sheet&lt;br /&gt;
File:Abrams name.svg|Abrams name typography&lt;br /&gt;
File:Abrams russian.svg|Abrams typography for Russian and Ukrainian&lt;br /&gt;
File:Abrams schinese.svg|Abrams Simplified Chinese typography&lt;br /&gt;
File:Abrams Weapon.png|Abrams weapon - &#039;&#039;Case Closed&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Abrams with [[Ivy]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Cheater choice abrams.png|Abrams in the cheater warning pop-up&lt;br /&gt;
File:Abrams card v2.png|Previous Abrams portrait&lt;br /&gt;
File:Abrams card old.png|Original Abrams portrait&lt;br /&gt;
File:Abrams icon v2.png|Previous Abrams icon&lt;br /&gt;
File:Abrams icon old.png|Old Abrams icon&lt;br /&gt;
File:Abrams Render v1.png|Abrams&#039; model before the [[Update:February 25, 2025|2025-02-25 Update]]&lt;br /&gt;
File:Abrams Winter.png|Abrams 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Abrams menu.jpg|Abrams in old main menu animation&lt;br /&gt;
File:Abrams visual novel.png|Abrams visual novel art&lt;br /&gt;
File:Abrams visual novel shirt.png|Abrams visual novel art - without coat&lt;br /&gt;
File:Abrams Gloat.png|Gloat portrait for Abrams.&lt;br /&gt;
File:Abrams Critical.png|Critical health portrait for Abrams.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Abrams was named &#039;&#039;&#039;Atlas&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;, and also known as &#039;&#039;&#039;Bull&#039;&#039;&#039;. The icon for Infernal Resilience previously had a bull design.&lt;br /&gt;
* The first version of Abrams&#039; Tome in-game used textures from TF2&#039;s [https://wiki.teamfortress.com/wiki/Bombinomicon_(character) Bombinomicon.]&lt;br /&gt;
* In [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] artwork, Abrams has spikes on his back.&lt;br /&gt;
* Abrams was the only hero who had unique animations in the [[shop]] menu screen. These animations have been removed.&lt;br /&gt;
* Abrams was made slightly taller in an unlisted patch change around November 2024.&lt;br /&gt;
* Abrams&#039; updated model was first leaked in the [[Update:December 6, 2024|2024-12-06 Update]], and later removed. Compared to the final model, this version had slightly different facial hair and still had his old book model.&lt;br /&gt;
* &amp;quot;Investigating the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Abrams in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Abrams]]&lt;/div&gt;</summary>
		<author><name>~2026-ReloadDenyArmor779</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Apollo?diff=103787</id>
		<title>Apollo</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Apollo?diff=103787"/>
		<updated>2026-07-27T00:10:09Z</updated>

		<summary type="html">&lt;p&gt;~2026-ReloadDenyArmor779: Adding more notes to ITANI LO SAHN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_fencer&lt;br /&gt;
| voice_actor = Chester Rushing&amp;lt;ref&amp;gt;{{YouTubeCite|video=VtnuEu1b8oU|title=Apollo Voice Actor Deadlock Stream}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = February 12, 2026&lt;br /&gt;
| codenames = Fencer&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=Our victory is assured. Unless, of course, the Patron pairs me with a bunch of malcontents who refuse to pull their own weight. In which case, victory depends on how much extra burden I need to bear.}}&lt;br /&gt;
&#039;&#039;&#039;Apollo&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. With &#039;&#039;&#039;[[Apollo#Flawless Advance|Flawless Advance]]&#039;&#039;&#039; the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren&#039;t a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick [[Apollo#Riposte|&#039;&#039;&#039;Riposte&#039;&#039;&#039;]], and &#039;&#039;&#039;[[Apollo#Disengaging Sigil|Disengaging Sigil]]&#039;&#039;&#039; allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer&#039;s mask and channels [[Ixia]]&#039;s might with &#039;&#039;&#039;[[Apollo#Itani Lo Sahn|Itani Lo Sahn]]&#039;&#039;&#039;, leaving enemies defeated in his wake.&lt;br /&gt;
&lt;br /&gt;
As the prince of [[Ixia]], Apollo comes from a land of beauty, tradition and conflict. Political violence was common in Ixia, but when Apollo was sent to New York for his own safety, he knew the situation was serious. Now a highly skilled fencer at [[Blackmore Academy]], Apollo knows that in due time, he will be called back to Ixia... and when he returns, he will show why he&#039;s worthy to wield his family&#039;s ancestral blade.&lt;br /&gt;
&lt;br /&gt;
Apollo was released on [[Update:February 12, 2026|February 12, 2026]] as the last hero of the [[Old Gods, New Blood]] update.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_fencer}}Pride of Ixia has no damage falloff and deals no damage beyond its max range.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
|tips=* The height and lateral distance traveled are unaffected by the casting location of the sigil; Apollo will flip the same way regardless of whether the sigil is cast high or low.}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =* Can target any enemy hero in range to dash to, regardless of damage source.&lt;br /&gt;
&lt;br /&gt;
* Can be triggered by player-generated NPCs, such as [[Graves|Graves&#039;]] Jar of Dead Skulls and Ghouls, [[McGinnis|McGinnis&#039;]]&#039;s Mini Turrets, and troopers empowered by [[Rem|Rem&#039;s]] Little Helpers.&lt;br /&gt;
** Cannot be triggered normally by NPCs not influenced by the player, including [[Denizen|Denizens]], [[Walker|Walkers]], [[Guardian|Guardians]], and [[Trooper|Troopers]] unaffected by Little Helpers.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he&#039;s [[Walking|moving]] towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Apollo&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes = &lt;br /&gt;
* Apollo must channel Itani Lo Sahn for {{DataProp|Itani Lo Sahn|AbilityCastDelay}}s before he can execute the actual lunge effect.&lt;br /&gt;
* After completing the ability channel, Apollo can continue to hold down his ability hotkey to delay executing the lunge. Apollo can delay the lunge like this indefinitely.&lt;br /&gt;
* Enemies closer to Apollo&#039;s original cast location receive less time slow (and thereby take damage sooner); enemies farther from Apollo&#039;s original cast location receive more time slow (and thereby take damage later). &lt;br /&gt;
* Itani Lo Sahn damage is tied to the natural expiration of the time slow debuff. If an enemy manages to dispel the time slow effect debuff prematurely, they will not take any damage.&lt;br /&gt;
&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = debuff resist | state = disabled | text = &lt;br /&gt;
Despite being described as a &amp;quot;debuff&amp;quot;, [[Time Slow]] on enemies cannot be shortened by items such as {{ItemIcon|Debuff Reducer}}.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = indomitable | state = disabled | text = &lt;br /&gt;
Despite triggering {{ItemIcon|Reactive Barrier}}, Itani Lo Sahn does not trigger {{ItemIcon|Indomitable}} at all. This might be a bug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
=== Item Draft ===&lt;br /&gt;
{{HeroStreetBrawlItems|Apollo}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|fencer}}&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Apollo card.png|Apollo&#039;s card.&lt;br /&gt;
File:Apollo.png|Apollo&#039;s icon.&lt;br /&gt;
File:Apollo Gloat.png|Gloat portrait for Apollo&lt;br /&gt;
File:Apollo Critical Health.png|Critical health portrait for Apollo&lt;br /&gt;
File:Apollo Render.png|Apollo in-game render.&lt;br /&gt;
File:Apollo select background.png|Apollo&#039;s select background.&lt;br /&gt;
File:Apollo Reference Sheet.png|Apollo reference sheet&lt;br /&gt;
File:Apollo name.svg|Apollo&#039;s typography.&lt;br /&gt;
File:Fencer french.svg|Apollo&#039;s French typography&lt;br /&gt;
File:Fencer russian.svg|Apollo&#039;s Russian typography&lt;br /&gt;
File:Fencer spanish.svg|Apollo&#039;s typography for Spanish and Spanish-Latin America&lt;br /&gt;
File:Fencer schinese.svg|Apollo&#039;s Simplified Chinese typography&lt;br /&gt;
File:Fencer ukrainian.svg|Apollo&#039;s Ukrainian typography&lt;br /&gt;
File:Apollo Weapon.png|Apollo&#039;s weapon - Pride of Ixia.&lt;br /&gt;
File:Apollo VoterPoster.jpg|&amp;quot;Vote for Apollo&amp;quot; poster/spray from the 1/23/26 major update.&lt;br /&gt;
File:Vote Apollo Damaged.png|Damaged &amp;quot;Vote Apollo&amp;quot; poster.&lt;br /&gt;
File:Apollo Thank You Voting Poster.png|Thanks for voting Apollo!&lt;br /&gt;
File:Apollo Thank You Voting Poster Damaged.png|Down with the Monarchy!&lt;br /&gt;
File:Apollo Vote Box.png|Apollo splash art from the vote screen.&lt;br /&gt;
File:Apollo Sticker.png|Apollo&#039;s voter sticker.&lt;br /&gt;
File:Apollo&#039;s Rapier.png|Apollo&#039;s Rapier hint at the hideout.&lt;br /&gt;
File:Apollo shadow.png|Apollo&#039;s shadow at the hideout.&lt;br /&gt;
File:Apollo leak.png|Leaked unfinished Apollo model.&lt;br /&gt;
File:Apollo leak portrait.png|Leaked unfinished Apollo portrait.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[File:Apollo meme.png|thumb|217x217px|Yoshi&#039;s Apollo meme]]Apollo&#039;s ultimate &amp;quot;Itani Lo Sahn&amp;quot; is [[Ixian]] for &#039;&#039;&amp;quot;I have no equal&amp;quot;&#039;&#039;.&amp;lt;ref&amp;gt;2026-02-12 - [[Yoshi]]; Deadlock Discord - &#039;&#039;&amp;quot;[It] means &#039;I have no equal&#039;&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Apollo was first teased in the [[Hideout]] with a [[wikipedia:Rapier|rapier]] over the item shop.&lt;br /&gt;
* A possible inspiration for Apollo is the hero concept [https://forums.playdeadlock.com/threads/hero-fencer-deadlocks-version-of-genji.60811/ Fencer] (Apollo&#039;s original codename) by player nathanieljbrill in the &#039;&#039;Deadlock&#039;&#039; forums. The Fencer concept used a sword as the primary weapon and had the abilities to slow enemies, deflect incoming attacks, and use a charged attack.&lt;br /&gt;
* &amp;quot;Striving Towards Perfection in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Apollo in the [[Hideout]].&lt;br /&gt;
* Apollo had a fourth wall-breaking line about being the last hero released in the [[Old Gods, New Blood]] update, saying that voters had &amp;quot;finally come to their senses&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Apollo|quotes=Apollo/Quotes#Situational|transcription=I see you voters have finally come to your senses.}}&amp;lt;/ref&amp;gt; His release poster also referenced this, with Apollo holding a clock and the caption &amp;quot;About Time&amp;quot;. He was also the first hero to have a specific line recorded for his release, as other heroes used one of their regular lines.&lt;br /&gt;
*On the day of Apollo&#039;s release, [[Yoshi]] shared an image of Apollo on the [https://discord.com/channels/1231286446472691825/1231613274643238923 Deadlock Discord] referencing the &amp;quot;[https://knowyourmeme.com/memes/i-studied-the-blade I studied the blade]&amp;quot; meme. It reads: &#039;&#039;&amp;quot;When you were voting [[Rem]], I studied The Blade. When you were voting [[Silver]] I mastered [[Mantle Slide]]. When you were voting [[Celeste]] I cultivated Inner Strength. And now that the world is on fire and the patrons are at the gate you have the audacity to come to me for help?&amp;quot;&#039;&#039;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Apollo]]&lt;/div&gt;</summary>
		<author><name>~2026-ReloadDenyArmor779</name></author>
	</entry>
</feed>