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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=~2026-RescueDoubleCombat688</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-02T11:00:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Paradox?diff=94461</id>
		<title>Paradox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Paradox?diff=94461"/>
		<updated>2026-07-17T23:44:23Z</updated>

		<summary type="html">&lt;p&gt;~2026-RescueDoubleCombat688: add note about silencer not working with kinetic carbine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_chrono&lt;br /&gt;
| voice_actor = Elle Newlands&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Chrono&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = They&#039;ll fight on my terms.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Paradox&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.&lt;br /&gt;
&lt;br /&gt;
Paradox is both the name of this Hero and the name of their Thieves&#039; Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world&#039;s biggest corporations and governments.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_chrono}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* &amp;quot;Time slow&amp;quot; here means [[Movement Slow]]. Dashes are not affected.&lt;br /&gt;
* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn&#039;t stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.&lt;br /&gt;
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Unstoppable | state = partial | text =&lt;br /&gt;
* The slow is suppressed.&lt;br /&gt;
* The stacking damage debuff is &#039;&#039;&#039;not&#039;&#039;&#039; suppressed or protected against by Unstoppable.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* The move slow for enemies passing through lasts {{DataProp|Time Wall|AuraEffectDuration}}s.&lt;br /&gt;
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.&lt;br /&gt;
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Reactive Barrier | text =&lt;br /&gt;
Triggers only after T2 upgrade that introduces Silence to the ability&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Triggers only after T2 upgrade that introduces Silence to the ability&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.&lt;br /&gt;
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.&lt;br /&gt;
* Carbine&#039;s listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot.&lt;br /&gt;
* Despite saying &amp;quot;Move Speed is increased while charging&amp;quot;, the bonus is only given after Carbine is fully charged.&lt;br /&gt;
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox&#039;s animations. This has notable consequences and allows advanced movement techniques, described on [[Paradox/Movement#Kinetic_Carbine|Movement Page]].&lt;br /&gt;
* Carbine shot is immune to [[Bullet Evasion]].&lt;br /&gt;
* Carbine is affected by [[Disarm]].&lt;br /&gt;
* Shooting objectives with Carbine displays &amp;quot;Too far&amp;quot; even in close range. This is a visual bug, the damage still takes place.&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =&lt;br /&gt;
* The Time-Stop for the target and the full charge hold duration get extended.&lt;br /&gt;
* The {{DataProp|Kinetic Carbine|MaxChargeDuration}}s charging-up duration does &#039;&#039;&#039;not&#039;&#039;&#039; get extended.&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInteraction | interaction = plated armor | state = disabled | text =&lt;br /&gt;
Neither &amp;quot;Deflection&amp;quot; nor &amp;quot;On-Hit Prevention&amp;quot; on Plated Armor don&#039;t protect against Kinetic Carbine.&lt;br /&gt;
}}&lt;br /&gt;
{{IconBox&lt;br /&gt;
| iconfile = Kinetic Carbine.png&lt;br /&gt;
| title = On-shot Interactions&lt;br /&gt;
| type = info&lt;br /&gt;
| link = Paradox#Kinetic_Carbine_Item_Interactions&lt;br /&gt;
| text =&lt;br /&gt;
Carbine has complicated interactions with many shooting/moving items, see more in [[Paradox#Kinetic_Carbine_Item_Interactions|Kinetic Carbine Item Interactions]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}.&lt;br /&gt;
* The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.&lt;br /&gt;
* Once connected, the swap cannot be interrupted and can go through walls.&lt;br /&gt;
* Both Paradox and her target(s) are vulnerable to damage during the swap.&lt;br /&gt;
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.&lt;br /&gt;
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.&lt;br /&gt;
| interactions = &lt;br /&gt;
{{AbilityInteraction | interaction = Indomitable | text =&lt;br /&gt;
Paradoxical Swap triggers {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:&lt;br /&gt;
* The original target of Paradoxical Swap doesn&#039;t move.&lt;br /&gt;
* Any other nearby targets affected by the swap area of effect will be swapped.&lt;br /&gt;
* Paradox will move to the original target&#039;s position.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kinetic Carbine Item Interactions ==&lt;br /&gt;
&lt;br /&gt;
Due to unique nature of the ability (charging a [[Weapon Damage|weapon damage]] into a single shot of [[Spirit Damage|spirit damage]]) {{AbilityIcon|Kinetic Carbine}} has many unique interactions.&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Spirit Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; items provide their bonus to Carbine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conditional Weapon Damage&#039;&#039;&#039; items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having {{ItemIcon|Point Blank}} will make Carbine use its damage bonus if the shot target is in close range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Power&#039;&#039;&#039; items do not affect Carbine in anyway since it scales only off weapon damage.&lt;br /&gt;
&lt;br /&gt;
=== Resist Reduction Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bullet resist reduction&#039;&#039;&#039; items do &#039;&#039;&#039;not&#039;&#039;&#039; affect Carbine&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit resist reduction&#039;&#039;&#039; items affect Carbine&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
=== On-shot Items ===&lt;br /&gt;
&lt;br /&gt;
* Items that apply their effects with Kinetic Carbine:&lt;br /&gt;
** {{ItemIcon|Restorative Shot}}.&lt;br /&gt;
** {{ItemIcon|Mystic Shot}}.&lt;br /&gt;
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}. Crippling Headshot&#039;s Spirit Resist reduction applies after the damage.&lt;br /&gt;
** {{ItemIcon|Hollow Point}}&#039;s bullet resist debuff.&lt;br /&gt;
* Items that do &#039;&#039;&#039;not&#039;&#039;&#039; apply their effects with Kinetic Carbine:&lt;br /&gt;
** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}.&lt;br /&gt;
** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}.&lt;br /&gt;
** {{ItemIcon|Point Blank}} slow.&lt;br /&gt;
** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}.&lt;br /&gt;
** {{ItemIcon|Armor Piercing Rounds}}&#039; pierce.&lt;br /&gt;
** {{ItemIcon|Lucky Shot}}&#039;s extra damage.&lt;br /&gt;
** {{ItemIcon|Ricochet}}&#039;s ricochet.&lt;br /&gt;
** {{ItemIcon|Silencer}}&#039;s spirit damage reduction.&lt;br /&gt;
** {{ItemIcon|Siphon Bullets}}&#039; health steal.&lt;br /&gt;
** Buildup items like {{ItemIcon|Toxic Bullets}}.&lt;br /&gt;
* {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.&lt;br /&gt;
* {{ItemIcon|Express Shot}} gives the smaller &amp;quot;Secondary Fire Weapon Damage&amp;quot; bonus to Carbine shot and immediately shoots a regular bullet with the bigger &amp;quot;Weapon Damage&amp;quot; bonus.&lt;br /&gt;
&lt;br /&gt;
=== On-spirit-damage items ===&lt;br /&gt;
&lt;br /&gt;
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. &lt;br /&gt;
&lt;br /&gt;
=== Move Speed buff interactions ===&lt;br /&gt;
&lt;br /&gt;
Kinetic Carbine&#039;s move speed buff interactions are described on the [[Paradox#Kinetic_Carbine_Item_Interactions|Movement Page]].&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|chrono}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Paradox card.png|Paradox portrait&lt;br /&gt;
File:Paradox MM.png|Paradox icon&lt;br /&gt;
File:Paradox Render.png|Paradox in-game render&lt;br /&gt;
File:Paradox select background.png|Paradox select background&lt;br /&gt;
File:Paradox Reference Sheet.png|Paradox reference sheet&lt;br /&gt;
File:Paradox name.svg|Paradox name typography&lt;br /&gt;
File:Paradox brazilian.svg|Paradox&#039;s Brazilian typography&lt;br /&gt;
File:Paradox polish.svg|Paradox&#039;s typography for Polish and Turkish&lt;br /&gt;
File:Paradox russian.svg|Paradox&#039;s typography for Russian and Ukrainian&lt;br /&gt;
File:Paradox schinese.svg|Paradox&#039;s Simplified Chinese typography&lt;br /&gt;
File:Paradox spanish.svg|Paradox&#039;s typography for Spanish and Spanish-Latin America&lt;br /&gt;
File:Paradox Weapon.png|Paradox weapon - Trade Secret&lt;br /&gt;
File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Paradox concept art.png|Paradox concept art&lt;br /&gt;
File:Chrono card.png|Chrono portrait ([[Neon Prime]])&lt;br /&gt;
File:Paradox Gloat.png|Gloat portrait for Paradox.&lt;br /&gt;
File:Paradox Critical.png|Critical health portrait for Paradox.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Paradox was named &#039;&#039;&#039;Chrono&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in &#039;&#039;Apex Legends&#039;&#039;. Both characters are Scottish and use technology of spacetime manipulation.&lt;br /&gt;
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.&lt;br /&gt;
* &amp;quot;Scheming in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Paradox in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Paradox Organisation|The Paradox Organisation]]&lt;br /&gt;
* [[Paradox Museum|The Paradox Museum]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-RescueDoubleCombat688</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Abrams?diff=94460</id>
		<title>Talk:Abrams</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Abrams?diff=94460"/>
		<updated>2026-07-17T23:03:30Z</updated>

		<summary type="html">&lt;p&gt;~2026-RescueDoubleCombat688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feedback (Wed, 20 May 2026 02:47:57 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=put the minimap icon into gallery|user=Fathom of the opera|resolved=true}}&lt;br /&gt;
&lt;br /&gt;
== Feedback (Fri, 17 Jul 2026 22:33:29 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=&amp;quot;This bonus applies a flat +1.5 damage to melee attacks.&amp;quot; regarding t3 shoulder charge is this right? It&#039;s so minimal, less than a boon growth. Or is the bonus melee damage purely an artifact of bonus to weapon damage. Is this only interaction of melee damage not increasing linearly with weapon damage?|user=Anonymous|resolved=true}}&lt;br /&gt;
&lt;br /&gt;
Hey. As of the latest patch, the bonus does not apply to melee at all. The note has been edited, thanks for bringing our attention to it. In the past it did give +1.5 damage to melee, and imho it was an accidental artifact, with the bonus being intended for shooting. It seems it some point it was changed/fixed and now the bonus does not apply to melee. -- vergir&lt;/div&gt;</summary>
		<author><name>~2026-RescueDoubleCombat688</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Abrams?diff=94459</id>
		<title>Talk:Abrams</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Abrams?diff=94459"/>
		<updated>2026-07-17T23:03:20Z</updated>

		<summary type="html">&lt;p&gt;~2026-RescueDoubleCombat688: /* Feedback (Fri, 17 Jul 2026 22:33:29 UTC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feedback (Wed, 20 May 2026 02:47:57 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=put the minimap icon into gallery|user=Fathom of the opera|resolved=true}}&lt;br /&gt;
&lt;br /&gt;
== Feedback (Fri, 17 Jul 2026 22:33:29 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=&amp;quot;This bonus applies a flat +1.5 damage to melee attacks.&amp;quot; regarding t3 shoulder charge is this right? It&#039;s so minimal, less than a boon growth. Or is the bonus melee damage purely an artifact of bonus to weapon damage. Is this only interaction of melee damage not increasing linearly with weapon damage?|user=Anonymous|resolved=true}}&lt;br /&gt;
&lt;br /&gt;
Hey. As of the latest patch, the bonus does not apply to melee at all. The note has been edited, thanks for bringing our attention to it. In the past it did give +1.5 damage to melee, and imho it was an accidental artifact, with the bonus being intended for shooting. It seems it some point it was changed/fixed and now the bonus does not apply to melee.&lt;/div&gt;</summary>
		<author><name>~2026-RescueDoubleCombat688</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Abrams?diff=94457</id>
		<title>Abrams</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Abrams?diff=94457"/>
		<updated>2026-07-17T22:59:17Z</updated>

		<summary type="html">&lt;p&gt;~2026-RescueDoubleCombat688: update note about Charge T3 + Melee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_atlas&lt;br /&gt;
| voice_actor = Samoa Joe&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Atlas; Bull&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
}}{{Quotation|2=The only way to face a problem is head-on.}}&lt;br /&gt;
&#039;&#039;&#039;Abrams&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He is a hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his high health, high damage output, and life draining ability to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.&lt;br /&gt;
&lt;br /&gt;
A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of &amp;quot;Don&#039;t let them have it&amp;quot; scrawled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_atlas}}Case Closed has a 0.7s delay to start [[Reload Time|reloading]] after shooting a shell. It takes 0.35s to start reloading and 0.35s to reload each shell. Reloading all shells takes 3.5s.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes =&lt;br /&gt;
* Deals damage every 0.25s, with first tick happening after 0.25s of activating the ability.&lt;br /&gt;
* Abrams retains full control while Siphon Life is active: he can move, dash, jump, shoot and use other abilities.&lt;br /&gt;
* Siphon Life is not a channeled ability. It does not stop when Abrams is [[Interrupt|interrupted]], and it cannot be stopped prematurely with a hotkey.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* At base duration, Shoulder Charge travels approximately 17.5m.&lt;br /&gt;
* Charge&#039;s distance is increased with [[Ability Duration]], not [[Ability Range]].&lt;br /&gt;
* T3 Damage bonus applies to every bullet in a spreadshot. This amounts to 1.5 * 9 = 13.5 increase in damage per shot.&lt;br /&gt;
** This bonus does not increase melee damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes =&lt;br /&gt;
* T1 bonus health does not get further increase with {{ItemIcon|Colossus}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Abrams&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* If Abrams collides with a flying enemy while crashing into the ground, he will drag them with him.&lt;br /&gt;
* At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.&lt;br /&gt;
** This is not affected by [[Ability Range]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates Tale|atlas}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Abrams card.png|Abrams portrait&lt;br /&gt;
File:Abrams MM.png|Abrams minimap icon&lt;br /&gt;
File:Abrams.png|Abrams secondary icon&lt;br /&gt;
File:Abrams Render.png|Abrams in-game render&lt;br /&gt;
File:Abrams select background.png|Abrams select background&lt;br /&gt;
File:Abrams Reference Sheet.png|Abrams reference sheet&lt;br /&gt;
File:Abrams name.svg|Abrams name typography&lt;br /&gt;
File:Abrams russian.svg|Abrams typography for Russian and Ukrainian&lt;br /&gt;
File:Abrams schinese.svg|Abrams Simplified Chinese typography&lt;br /&gt;
File:Abrams Weapon.png|Abrams weapon - &#039;&#039;Case Closed&#039;&#039;&lt;br /&gt;
File:Learn to play menu.png|Abrams with [[Ivy]] and a [[Trooper]] in the &amp;quot;Learn to play&amp;quot; menu art&lt;br /&gt;
File:Cheater choice abrams.png|Abrams in the cheater warning pop-up&lt;br /&gt;
File:Abrams card v2.png|Previous Abrams portrait&lt;br /&gt;
File:Abrams card old.png|Original Abrams portrait&lt;br /&gt;
File:Abrams icon v2.png|Previous Abrams icon&lt;br /&gt;
File:Abrams icon old.png|Old Abrams icon&lt;br /&gt;
File:Abrams Render v1.png|Abrams&#039; model before the [[Update:February 25, 2025|2025-02-25 Update]]&lt;br /&gt;
File:Abrams Winter.png|Abrams 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Abrams menu.jpg|Abrams in old main menu animation&lt;br /&gt;
File:Abrams visual novel.png|Abrams visual novel art&lt;br /&gt;
File:Abrams visual novel shirt.png|Abrams visual novel art - without coat&lt;br /&gt;
File:Abrams Gloat.png|Gloat portrait for Abrams.&lt;br /&gt;
File:Abrams Critical.png|Critical health portrait for Abrams.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Abrams was named &#039;&#039;&#039;Atlas&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;, and also known as &#039;&#039;&#039;Bull&#039;&#039;&#039;. The icon for Infernal Resilience previously had a bull design.&lt;br /&gt;
* Abrams is voiced by [[wikipedia:Samoa Joe|Samoa Joe]], a professional wrestler.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;2024-09-24 - [https://x.com/SamoaJoe/status/1837127627015958604 Samoa Joe] on [https://x.com/ X] - &#039;&#039;&amp;quot;The Devil is in The Details btw. #Deadlock&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Haze calls Abrams a &amp;quot;juggernaut&amp;quot;.&amp;lt;ref&amp;gt;{{VoiceLineCite|name=Haze|file=haze_enemy_atlas_unkillable_02.mp3|transcription=This man&#039;s a juggernaut!}}&amp;lt;/ref&amp;gt; Samoa Joe voiced the character &#039;&#039;&#039;Juggernaut&#039;&#039;&#039; in the &amp;quot;Call of the Bladeform Legacy&amp;quot; arcana voice pack in &#039;&#039;Dota 2&#039;&#039;, and later in &#039;&#039;Dota Underlords&#039;&#039;.&lt;br /&gt;
* The first version of Abrams&#039; Tome in-game used textures from TF2&#039;s [https://wiki.teamfortress.com/wiki/Bombinomicon_(character) Bombinomicon.]&lt;br /&gt;
* In [[The Binding of Oathkeeper|&#039;&#039;The Binding of Oathkeeper&#039;&#039;]] artwork, Abrams has spikes on his back.&lt;br /&gt;
* Abrams was the only hero who had unique animations in the [[shop]] menu screen. These animations have been removed.&lt;br /&gt;
* Abrams was made slightly taller in an unlisted patch change around November 2024.&lt;br /&gt;
* Abrams&#039; updated model was first leaked in the [[Update:December 6, 2024|2024-12-06 Update]], and later removed. Compared to the final model, this version had slightly different facial hair and still had his old book model.&lt;br /&gt;
* &amp;quot;Investigating the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Abrams in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Abrams]]&lt;/div&gt;</summary>
		<author><name>~2026-RescueDoubleCombat688</name></author>
	</entry>
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