<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=~2026-ResistInfuserFortitude207</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=~2026-ResistInfuserFortitude207"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/~2026-ResistInfuserFortitude207"/>
	<updated>2026-09-01T19:47:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Lash?diff=86400</id>
		<title>Lash</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Lash?diff=86400"/>
		<updated>2026-06-26T03:40:12Z</updated>

		<summary type="html">&lt;p&gt;~2026-ResistInfuserFortitude207: /* Abilities */ Add that reactive barrier and indom proc if lash drags people&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_lash&lt;br /&gt;
| voice_actor = Andrew Bowen&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.instagram.com/p/DQGM9xmDuCc/ Andrew Bowen] on Instagram&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| pronouns = He/Him/The Lash&lt;br /&gt;
}}{{Quotation|2=When I come for you, you&#039;re gonna know it. There&#039;s just not a damn thing that you can do about it.}}&lt;br /&gt;
Jacob &#039;&#039;&#039;Lash&#039;&#039;&#039; is an asshole, and a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. Lash is a brutal bruiser who eagerly initiates fights and chases down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a Ground Strike that damages multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.&lt;br /&gt;
&lt;br /&gt;
A champion of the [[Bear Pit]], an underground fight club, The Lash has built a reputation as a tough and unsavoury character.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_lash}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lash&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Ground Strike hits in a 120 degree wedge in front of Lash. &lt;br /&gt;
* Ground Strike rotation is restricted to 90 degrees from the direction Lash was looking when the ability was cast.&lt;br /&gt;
* If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground. If this occurs and the enemy has [[Reactive Barrier]] or [[Indomitable]], the passive ability of those items will proc.&lt;br /&gt;
* Ground Strike can be used while on the [[Zipline]]. &lt;br /&gt;
* Damage growth after 25m is instead {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Value}} {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} per meter.&lt;br /&gt;
* At Tier 3, Ground Strike gets a bonus {{ss|0.03255|12px}} damage per meter up to 25m, and {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} above 25m.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lash&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Additional uses of Grapple with the T2 upgrade will refresh the duration of the Bonus Weapon Damage buff.&lt;br /&gt;
* Grapple can target all other heroes and any [[Unit]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lash&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Lash&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Death Slam has a {{DataProp|Death Slam|LosingLockGraceTime}}s grace time before losing focus on incomplete connections.&lt;br /&gt;
* The landing zone impact radius is {{DataProp|Death Slam|ImpactRadius}}m and can be increased with [[Ability Range]] upgrades.&lt;br /&gt;
* Death Slam cannot connect to enemies behind a [[Cosmic Veil]], even from the visible side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|lash}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lash card.png|Lash portrait&lt;br /&gt;
File:Lash MM.png|Lash icon&lt;br /&gt;
File:Lash Render.png|Lash in-game render&lt;br /&gt;
File:Lash select background.png|Lash select background&lt;br /&gt;
File:Lash Reference Sheet.png|Lash reference sheet&lt;br /&gt;
File:Lash name.svg|Lash name typography&lt;br /&gt;
File:Lash Weapon.png|Lash weapon - The Tale of the Tape&lt;br /&gt;
File:Lash card old.png|Previous Lash portrait&lt;br /&gt;
File:Lash icon old.png|Previous Lash icon&lt;br /&gt;
File:Lash Render old.png|Previous Lash model&lt;br /&gt;
File:Lash winter.png|Lash 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Lash temp MM.png|Temporary Lash icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Lash Neon Prime.png|[[Neon Prime]] Lash&lt;br /&gt;
File:Lash Gloat.png|Gloat portrait for Lash.&lt;br /&gt;
File:Lash Critical.png|Critical health portrait for Lash.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Jacob Lash is an asshole.&lt;br /&gt;
** This was the tagline for &#039;&#039;Deadlock&#039;&#039; in [https://store.steampowered.com/news/app/593110/view/641297020996289523 Steam Replay 2024].&lt;br /&gt;
* Lash’s parry animation was changed after streamer JoeyCheerio shared feedback during a livestream that was being watched by Valve Senior Animator [[Jamaal Bradley]]. He suggested the move should feel more like a heavy, belly-first chest smash, similar to King K. Rool in Super Smash Bros Ultimate. The updated animation was introduced in a later patch, with Bradley stating &amp;quot;we appreciate our players&amp;quot;.&amp;lt;ref name=&amp;quot;CheerioParry&amp;quot;&amp;gt;{{YouTubeCite|v-2-x78d5pA|I&#039;m the reason Valve changed Lash&#039;s Parry}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lash&#039;s name was localized in the Brazilian Portuguese localization as &#039;&#039;&#039;&amp;quot;Chico T.&amp;quot;,&#039;&#039;&#039; a pun on the word &amp;quot;chicote&amp;quot; (&amp;quot;whip&amp;quot;).&lt;br /&gt;
* Lash&#039;s voice line that he &amp;quot;used to do an uppercut&amp;quot; seems to be a reference to a datamined unused ability of his, named &amp;quot;Shoryuken&amp;quot; in reference to &#039;&#039;[[wikipedia:Street_Fighter|Street Fighter]]&#039;&#039;.&lt;br /&gt;
* &amp;quot;Thinking About Lash in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Lash in the [[Hideout]].&lt;br /&gt;
* Lash&#039;s killstreak voice line &#039;&#039;&amp;quot;Winning&#039;s my business and business is good&amp;quot;&#039;&#039; is a possible reference to the Megadeth song [https://www.youtube.com/watch?v=Y-4WeOqSXSc &#039;&#039;Killing Is My Business... And Business Is Good!&#039;&#039;].&lt;br /&gt;
* Lash&#039;s Ground Strike upgrade voice line &#039;&#039;&amp;quot;They&#039;re about to learn that their arms are too short to box with god&amp;quot;&#039;&#039; is a possible reference to [https://www.youtube.com/watch?v=gRWG0mg3tHE a quote] by pro wrestler [[wikipedia:CM_Punk|CM Punk]] to The Rock in &#039;&#039;WWE&#039;&#039;. The phrase was popularized by the 1976 Broadway musical &#039;&#039;[[wikipedia:Your_Arms_Too_Short_to_Box_with_God|Your Arms Too Short to Box with God]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bear Pit|The Bear Pit]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Lash]]&lt;/div&gt;</summary>
		<author><name>~2026-ResistInfuserFortitude207</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Damage_Resistance?diff=86343</id>
		<title>Talk:Damage Resistance</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Damage_Resistance?diff=86343"/>
		<updated>2026-06-25T23:11:52Z</updated>

		<summary type="html">&lt;p&gt;~2026-ResistInfuserFortitude207: New feedback submitted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The article uses the term &amp;quot;multiplicatively&amp;quot; incorrectly. &lt;br /&gt;
&lt;br /&gt;
In general, multiplicative stacking results in greater increases (or decreases) than additive stacking when dealing with positive percentages, because each modifier amplifies the effect of the others.&lt;br /&gt;
&lt;br /&gt;
== Feedback (Thu, 25 Jun 2026 23:11:52 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=We should probably add the list of melee damage abilities under the melee resist section|user=~2026-ResistInfuserFortitude207}}&lt;/div&gt;</summary>
		<author><name>~2026-ResistInfuserFortitude207</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Torment_Pulse?diff=86340</id>
		<title>Talk:Torment Pulse</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Torment_Pulse?diff=86340"/>
		<updated>2026-06-25T22:46:25Z</updated>

		<summary type="html">&lt;p&gt;~2026-ResistInfuserFortitude207: New feedback submitted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feedback (Thu, 25 Jun 2026 22:46:25 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=I don&#039;t think the melee damage section is necessary, you can just like the melee resist page which already has the information.|user=~2026-ResistInfuserFortitude207}}&lt;/div&gt;</summary>
		<author><name>~2026-ResistInfuserFortitude207</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bullet_Evasion?diff=71986</id>
		<title>Bullet Evasion</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bullet_Evasion?diff=71986"/>
		<updated>2026-05-18T17:08:14Z</updated>

		<summary type="html">&lt;p&gt;~2026-ResistInfuserFortitude207: Clarify what it means to evade a bullet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet Evasion&#039;&#039;&#039; is a stat that prevents a percentage of incoming bullets from hitting the target. Instead, the bullets will phase through the target, potentially hitting any target behind them.&lt;br /&gt;
&lt;br /&gt;
== Evasion Immunity ==&lt;br /&gt;
Bullets with the following effects cannot be prevented by Evasion.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{ItemIcon|Mystic Shot}}&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}&lt;br /&gt;
* {{ItemIcon|Armor Piercing Rounds}}&lt;br /&gt;
&lt;br /&gt;
== Sources of Bullet Evasion ==&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Rain of Arrows}} T3 gives him {{#invoke:Abilities|get_ability_upgrade_prop|Rain of Arrows|3|EvasionPercent}}% Bullet Evasion for the duration of the ability.&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} T3 gives her {{#invoke:Abilities|get_ability_upgrade_prop|Bullet Dance|3|EvasionPercent}}% Bullet Evasion for the duration of the ability.&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Dust Devil}} gives him {{#invoke:Abilities|get_ability_prop|Dust Devil|WhirlwindEvasionChance}}% Bullet Evasion for 3.5s after emerging from the tornado.&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-ResistInfuserFortitude207</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Bullet_Evasion?diff=71984</id>
		<title>Bullet Evasion</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Bullet_Evasion?diff=71984"/>
		<updated>2026-05-18T17:04:08Z</updated>

		<summary type="html">&lt;p&gt;~2026-ResistInfuserFortitude207: Plated armor is deflection, not evasion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet Evasion&#039;&#039;&#039; is a stat that prevents a percentage of incoming bullets from hitting the target.&lt;br /&gt;
&lt;br /&gt;
== Evasion Immunity ==&lt;br /&gt;
Bullets with the following effects cannot be prevented by Evasion.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Kinetic Carbine}}&lt;br /&gt;
* {{ItemIcon|Mystic Shot}}&lt;br /&gt;
* {{ItemIcon|Lucky Shot}}&lt;br /&gt;
* {{ItemIcon|Armor Piercing Rounds}}&lt;br /&gt;
&lt;br /&gt;
== Sources of Bullet Evasion ==&lt;br /&gt;
* {{HeroIcon|Grey Talon}}&#039;s {{AbilityIcon|Rain of Arrows}} T3 gives him {{#invoke:Abilities|get_ability_upgrade_prop|Rain of Arrows|3|EvasionPercent}}% Bullet Evasion for the duration of the ability.&lt;br /&gt;
* {{HeroIcon|Haze}}&#039;s {{AbilityIcon|Bullet Dance}} T3 gives her {{#invoke:Abilities|get_ability_upgrade_prop|Bullet Dance|3|EvasionPercent}}% Bullet Evasion for the duration of the ability.&lt;br /&gt;
* {{HeroIcon|Mirage}}&#039;s {{AbilityIcon|Dust Devil}} gives him {{#invoke:Abilities|get_ability_prop|Dust Devil|WhirlwindEvasionChance}}% Bullet Evasion for 3.5s after emerging from the tornado.&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-ResistInfuserFortitude207</name></author>
	</entry>
</feed>