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		<id>https://deadlock.wiki/Music?diff=125767</id>
		<title>Music</title>
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		<updated>2026-09-03T10:58:12Z</updated>

		<summary type="html">&lt;p&gt;~2026-SniperCooldownCrippling1087: Street Brawl Round 5 music. Corrected audio file from round 2 music to round 5 music.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in &#039;&#039;Deadlock&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Deadlock&#039;s&#039;&#039; main musical identity since the [[Six New Heroes]] update displays elements of [[wikipedia:Trip_hop|Trip hop]], a genre popularized in the 1990s and defined as a psychedelic fusion of hip-hop and electronica, with influences from jazz and other styles.&lt;br /&gt;
&lt;br /&gt;
== Composer ==&lt;br /&gt;
The music for &#039;&#039;Deadlock&#039;&#039; was composed by a member of the development team who wishes to remain anonymous for the time being. In a private email, Valve composer Mike Morasky explained that the composer will likely take credit at a future date and confirmed it was not him or &amp;quot;anyone else you might normally guess.&amp;quot;&amp;lt;ref&amp;gt;2025-07-28 - [[:File:Mike Morasky Composer Email.png|Email from Mike Morasky]] - &#039;&#039;&amp;quot;it wasn&#039;t me or anyone else you might normally guess&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; Morasky had also previously denied his involvement publicly on X (formerly Twitter).&amp;lt;ref&amp;gt;2024-10-23 - [https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky] on X - &#039;&#039;&amp;quot;I am not responsible for the music in deadlock&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Title Menu ==&lt;br /&gt;
Music heard in the main menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track Name&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
!Update Added&lt;br /&gt;
|-&lt;br /&gt;
| Title Menu Loop&lt;br /&gt;
| [[File:Music title 155bpm.mp3]]&lt;br /&gt;
|The title menu theme&lt;br /&gt;
|[[Six New Heroes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hideout==&lt;br /&gt;
Music and stingers heard in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track Name !! Audio !! Notes&lt;br /&gt;
!Update Added&lt;br /&gt;
|-&lt;br /&gt;
| Title Screen Transition&lt;br /&gt;
| [[File:Music hideout build 155bpm.mp3]]&lt;br /&gt;
| A short track that plays for about 5 seconds after leaving the title screen, transitioning into the main hideout music.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Six New Heroes]]&lt;br /&gt;
|-&lt;br /&gt;
| Main Hideout Loop&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music hideout play base lp 155bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FX:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music hideout play base lp fx 155bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Low:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music hideout play low lp 155bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music hideout play high lp 155bpm.mp3]]&lt;br /&gt;
| This is the main ambient music of the Hideout, designed as a dynamic track that comes from the central Play Terminal. It is composed of four distinct layers that are mixed together in real-time based on the player&#039;s actions:&lt;br /&gt;
* &#039;&#039;&#039;Proximity:&#039;&#039;&#039; The overall volume and intensity of the music increase as the player moves closer to the Play Terminal.&lt;br /&gt;
* &#039;&#039;&#039;Facing Direction:&#039;&#039;&#039; The volume of the atmospheric FX layer is loudest when the player is looking directly at the terminal.&lt;br /&gt;
* &#039;&#039;&#039;In-Menu Mix:&#039;&#039;&#039; When the Play Terminal menu is open, the mix changes to emphasize the &#039;Low&#039; layer, with the &#039;Base&#039; and &#039;FX&#039; layers in the background, while the &#039;High&#039; melody is muted.&lt;br /&gt;
* &#039;&#039;&#039;Inactivity:&#039;&#039;&#039; The music fades to a minimum background volume if the player remains idle (AFK).&lt;br /&gt;
|-&lt;br /&gt;
| Matchmaking Search&lt;br /&gt;
| &#039;&#039;&#039;Start:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music hideout search 155bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wait:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music search wait temp.ogg]]&lt;br /&gt;
| Replaces the main ambient music while the player is searching for a match. The starting music plays once and the waiting music loops after.&lt;br /&gt;
|-&lt;br /&gt;
| Rem&#039;s Room&lt;br /&gt;
| [[File:Music hideout rem 70bpm.mp3]]&lt;br /&gt;
| A song that plays from a record in [[Rem]]&#039;s secret room in the [[Hideout]].&lt;br /&gt;
| [[Update:January_26,_2026|Rem Enters The City That Never Sleeps]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Match ==&lt;br /&gt;
Music and stingers heard while playing in a standard match.&amp;lt;br&amp;gt;Some of these audios may also be heard in other gamemodes.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Match Music ===&lt;br /&gt;
Tracks that play before and into the start of a match.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
! Update Added&lt;br /&gt;
|-&lt;br /&gt;
| Connecting to Match&lt;br /&gt;
| [[File:music_match_intro_connecting_60bpm.mp3]]&lt;br /&gt;
| Plays while the game waits for players to load into the match. This track has multiple possible starting points.{{Which}}&lt;br /&gt;
|[[Update:May 22, 2026|May 22, 2026]]&lt;br /&gt;
|-&lt;br /&gt;
| Intro Hero Flourish&lt;br /&gt;
| [[File:music_match_intro_flourish_160bpm.mp3]]&lt;br /&gt;
| Plays upon showing the selected hero&#039;s flashcard when loaded into the match.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Update:January_22,_2026|Old Gods, New Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| Team Introduction&lt;br /&gt;
| &#039;&#039;&#039;[[The Hidden King]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music_match_intro_king_160bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Archmother]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music_match_intro_mother_160bpm.mp3]]&lt;br /&gt;
| Plays when the game introduces the player&#039;s team [[Patron]] and sends all heroes out on [[Ziplines]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shop Music ===&lt;br /&gt;
Ambient music that plays when visiting shops on the map.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Shop Type&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Standard&lt;br /&gt;
| [[File:Curio music.mp3]]&lt;br /&gt;
| Music played from standard shops&lt;br /&gt;
|-&lt;br /&gt;
|Secret&lt;br /&gt;
| [[File:Curio music 02.mp3]]&lt;br /&gt;
|Music played from the two secret shops on the map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Situational Loops ===&lt;br /&gt;
Tracks that play during specific high-stakes moments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Team attacking base&lt;br /&gt;
| [[File:Music core exposed lp.mp3]]&lt;br /&gt;
| Song that plays when a team is attacking the other team&#039;s base and the [[Patron]] is in its weakened state.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ambient Map Music ===&lt;br /&gt;
Music from environmental objects and locations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Source&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sinner&#039;s Sacrifice&lt;br /&gt;
| [[File:Vault music.mp3]]&lt;br /&gt;
| Plays on loop from [[Sinner&#039;s Sacrifice]]&#039;s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Building Ambience ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
!Update Added&lt;br /&gt;
|-&lt;br /&gt;
| The Baroness Hotel&lt;br /&gt;
| [[File:Hotel music.mp3]]&amp;lt;br&amp;gt;[[File:Hotel music far.mp3]]&lt;br /&gt;
| Looping tracks heard near The Baroness Hotel building in [[Lanes|Blue lane]].&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Six New Heroes]]&lt;br /&gt;
|-&lt;br /&gt;
| Ambient Waltz music&lt;br /&gt;
| [[File:Waltz.mp3]]&lt;br /&gt;
| Looping track heard in the greenhouse building behind [[Sapphire Flame|Sapphire]]&#039;s [[Lanes|Green]] [[Walker]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Stingers ===&lt;br /&gt;
Short musical cues that play in response to specific game events.&lt;br /&gt;
&lt;br /&gt;
==== Match Flow ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Victory&lt;br /&gt;
| [[File:Music stinger game over win.mp3]]&lt;br /&gt;
| Plays at the end of the game after a win.&lt;br /&gt;
|-&lt;br /&gt;
| Defeat&lt;br /&gt;
| [[File:Music stinger game over lose.mp3]]&lt;br /&gt;
| Plays at the end of the game after a loss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Combat &amp;amp; Player Events ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| First Blood&lt;br /&gt;
| [[File:Music stinger first blood.mp3]]&lt;br /&gt;
| Plays when the first kill of the match occurs.&lt;br /&gt;
|-&lt;br /&gt;
| Player Death&lt;br /&gt;
| [[File:music_stinger_player_death.mp3]]&lt;br /&gt;
| Plays when the player character dies.&lt;br /&gt;
|-&lt;br /&gt;
| Player Respawn&lt;br /&gt;
| [[File:Music stinger player respawn.mp3]]&lt;br /&gt;
| Plays when the player character respawns.&lt;br /&gt;
|-&lt;br /&gt;
| Respawn Countdown&lt;br /&gt;
| [[File:music_stinger_player_respawn_countdown.mp3]]&lt;br /&gt;
| Plays during the final ~7 seconds of the player&#039;s respawn timer.&lt;br /&gt;
|-&lt;br /&gt;
| Killstreak (Generic)&lt;br /&gt;
| [[File:Music stringer kill streak.mp3]]&lt;br /&gt;
| A generic stinger for achieving a killstreak.&lt;br /&gt;
|-&lt;br /&gt;
| Killstreaks (1-10)&lt;br /&gt;
|&lt;br /&gt;
# [[File:Music stinger ks 01.mp3]]&lt;br /&gt;
# [[File:Music stinger ks 02.mp3]]&lt;br /&gt;
# [[File:Music stinger ks 03.mp3]]&lt;br /&gt;
# [[File:Music stinger ks 04.mp3]]&lt;br /&gt;
# [[File:Music stinger ks 05.mp3]]&lt;br /&gt;
# [[File:Music stinger ks 06.mp3]]&lt;br /&gt;
# [[File:Music stinger ks 07.mp3]]&lt;br /&gt;
# [[File:Music stinger ks 08.mp3]]&lt;br /&gt;
# [[File:Music stinger ks 09.mp3]]&lt;br /&gt;
# [[File:Music stinger ks 10.mp3]]&lt;br /&gt;
| Stingers that play for each kill in a killstreak, from 1 to 10 kills. The intensity increases with each stinger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Objective &amp;amp; Map Events ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Guardian/Walker Destroyed&lt;br /&gt;
| [[File:Music stinger t1 killed.mp3]]&lt;br /&gt;
| Plays when a [[Guardian]] or [[Walker]] is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Shrine Destroyed&lt;br /&gt;
| [[File:Music stinger generator killed.mp3]]&lt;br /&gt;
| Plays when a [[Shrine]] is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Patron Defeated (Stage 1)&lt;br /&gt;
| [[File:Music stinger t3 killed.mp3]]&lt;br /&gt;
| Plays when the first stage of the [[Patron]] is defeated.&lt;br /&gt;
|-&lt;br /&gt;
| Mid-Boss Arrived&lt;br /&gt;
| [[File:Music stinger mid boss arrived.mp3]]&lt;br /&gt;
| Plays when [[Mid Boss]] respawns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== {{PageRef|Soul Urn}} ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
!Update Added&lt;br /&gt;
|-&lt;br /&gt;
| Urn Arrived&lt;br /&gt;
| [[File:Music_idol_announce.mp3]]&lt;br /&gt;
|Plays when Soul Urn spawns.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |{{Update link|May|22|2026}}&lt;br /&gt;
|-&lt;br /&gt;
|Carrying Soul Urn&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music idol carry lp 141bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Near drop-off:&#039;&#039;&#039;[[File:Music idol carry distant lp 141bpm.mp3]]&lt;br /&gt;
|A looping track that plays while a player is carrying the Soul Urn, designed as a dynamic track that&#039;s mixed together in real-time based on the player&#039;s proximity to the drop-off.&lt;br /&gt;
|-&lt;br /&gt;
| Allies win Urn&lt;br /&gt;
| [[File:Music idol return team.mp3]]&lt;br /&gt;
|Plays when the Urn is delivered&lt;br /&gt;
(Only heard by the Urn Runner).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== {{PageRef|Unstable Rift}} ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
!Update Added&lt;br /&gt;
|-&lt;br /&gt;
| Announcement&lt;br /&gt;
| [[File:Music_koth_announce.mp3]]&lt;br /&gt;
| Plays when the rift is announced.&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |{{Update link|June|30|2026}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Capture uncontested&lt;br /&gt;
| [[File:Music_koth_capture_160bpm.mp3]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Plays when capturing the rift uncontested.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Music_koth_capture_fx_160bpm.mp3]]&lt;br /&gt;
|-&lt;br /&gt;
| Capture contested&lt;br /&gt;
| [[File:Music_koth_capture_contest_160bpm.mp3]]&lt;br /&gt;
| Plays when capturing the rift while contested.&lt;br /&gt;
|-&lt;br /&gt;
| Capture blocked&lt;br /&gt;
| [[File:Music_koth_capture_block_160bpm.mp3]]&lt;br /&gt;
| Plays when capture of the rift reaches a deadlock.&lt;br /&gt;
|-&lt;br /&gt;
| Win&lt;br /&gt;
| [[File:Music_koth_win.mp3]]&lt;br /&gt;
| Plays when the rift is captured by allies.&lt;br /&gt;
|-&lt;br /&gt;
| Lose&lt;br /&gt;
| [[File:Music_koth_lose.mp3]]&lt;br /&gt;
| Plays when the rift is captured by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Expire&lt;br /&gt;
| [[File:Music_koth_expire.mp3]]&lt;br /&gt;
| Plays when the rift expires.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rejuvenator Event Stingers ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rejuvenator Drop&lt;br /&gt;
| [[File:Music stinger rejuv drop 7s.mp3]]&lt;br /&gt;
| Plays when the Rejuvenator drops after [[Mid-Boss]] kill.&lt;br /&gt;
|-&lt;br /&gt;
| Rejuvenator Secured&lt;br /&gt;
| [[File:Music stinger rejuv won.mp3]]&lt;br /&gt;
| Plays when your team secures the [[Rejuvenator]].&lt;br /&gt;
|-&lt;br /&gt;
| Rejuvenator Lost&lt;br /&gt;
| [[File:Music stinger rejuv lost.mp3]]&lt;br /&gt;
| Plays when the enemy team secures the [[Rejuvenator]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Match Music ===&lt;br /&gt;
Tracks that play after the end of a match.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
! Update Added&lt;br /&gt;
|-&lt;br /&gt;
| Post-Game Scoring&lt;br /&gt;
| [[File:Music_postgame_155bpm.mp3]]&lt;br /&gt;
| Music that plays when the game returns the player to the lobby after a match and shows its post-game scoring page.&lt;br /&gt;
| [[Update:January_22,_2026|Old Gods, New Blood]]&lt;br /&gt;
|-&lt;br /&gt;
|Post-Game Rankup&lt;br /&gt;
|[[File:Music postgame rankup 155bpm.mp3]]&lt;br /&gt;
|Music that plays when the game returns the player to the lobby and the player has gained a rank.&lt;br /&gt;
| [[Update:July 30, 2026|Matchmaking Update]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Street Brawl ==&lt;br /&gt;
Music heard while playing in a [[Street Brawl]] match.&amp;lt;br&amp;gt;Street Brawl additionally borrows some stingers and music from the Standard gamemode, such as combat events, player events, and building ambience.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Match Music ===&lt;br /&gt;
Tracks that play before and into the start of a match.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
! Update Added&lt;br /&gt;
|-&lt;br /&gt;
| Team Introduction&lt;br /&gt;
| [[File:Music_brawl_titles_117bpm-95bpm.mp3]]&lt;br /&gt;
| Plays when the game introduces the player&#039;s team [[Patron]] and begins the first round of item drafting.&lt;br /&gt;
| [[Update:January_22,_2026|Old Gods, New Blood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Match Flow ===&lt;br /&gt;
Tracks that play before and into the start of a match.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
! Update Added&lt;br /&gt;
|-&lt;br /&gt;
| Item Drafting&lt;br /&gt;
| &#039;&#039;&#039;General:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music_brawl_draft_95bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Low Time:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music_brawl_draft_timer_95bpm.mp3]]&lt;br /&gt;
| Music that plays while players are selecting their randomized items. Once there are 15 or less seconds remaining, the music switches to the low time version.&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Update:January_22,_2026|Old Gods, New Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| Round Start&lt;br /&gt;
| &#039;&#039;&#039;Round 1:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music_brawl_round_1_start_95bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Round 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music_brawl_round_2_start_95bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Round 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music_brawl_round_3_start_95bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Round 4:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music_brawl_round_4_start_95bpm.mp3]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Round 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Music brawl round 5 start 95bpm.mp3]]&lt;br /&gt;
| Music that plays when a round starts and players are sent out on Ziplines. Each round has its own unique stinger, enough for all 5 possible rounds.&lt;br /&gt;
|-&lt;br /&gt;
| Round Victory&lt;br /&gt;
| [[File:Music_brawl_round_won_95bpm.mp3]]&lt;br /&gt;
| Plays when a singular round is won.&lt;br /&gt;
|-&lt;br /&gt;
| Round Loss&lt;br /&gt;
| [[File:Music_brawl_round_lost_95bpm.mp3]]&lt;br /&gt;
| Plays when a singular round is lost.&lt;br /&gt;
|-&lt;br /&gt;
| Match Victory&lt;br /&gt;
| [[File:Music_brawl_match_won_95bpm.mp3]]&lt;br /&gt;
| Plays when the entire match is won.&lt;br /&gt;
|-&lt;br /&gt;
| Match Loss&lt;br /&gt;
| [[File:Music_brawl_match_lost_95bpm.mp3]]&lt;br /&gt;
| Plays when the entire match is lost.&lt;br /&gt;
|-&lt;br /&gt;
| Overtime&lt;br /&gt;
| [[File:Music brawl overtime 95bpm v2.mp3]]&lt;br /&gt;
| Plays when the round goes in overtime.&lt;br /&gt;
| [[Update:February 12, 2026|Apollo - A Cut Above]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Seasonal ==&lt;br /&gt;
Music used only during [[seasonal events]].&lt;br /&gt;
&lt;br /&gt;
=== Winter Events ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track&lt;br /&gt;
! Audio&lt;br /&gt;
|-&lt;br /&gt;
| Main menu&lt;br /&gt;
| [[File:Music menu winter24 lp.mp3]]&lt;br /&gt;
|-&lt;br /&gt;
| Standard shop&lt;br /&gt;
| [[File:Music curio christmas.mp3]]&lt;br /&gt;
|-&lt;br /&gt;
| Secret shop&lt;br /&gt;
| [[File:Music curio secret christmas.mp3]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Music ==&lt;br /&gt;
The following music files have been used in past updates,  but have since been superseded or retired:&lt;br /&gt;
===Standard Match===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Music Cue&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
! Update Removed&lt;br /&gt;
|-&lt;br /&gt;
|Old Main Menu Loop&lt;br /&gt;
|[[File:Music menu lp.mp3]]&lt;br /&gt;
|A shorter version of this song was used for Match Countdown.&lt;br /&gt;
|Removed in the [[Six New Heroes]] update&lt;br /&gt;
|-&lt;br /&gt;
| Match Flow: Match Countdown&lt;br /&gt;
| [[File:Music_match_countdown.mp3]]&lt;br /&gt;
| Played during an older-lobby countdown to the start of the match and continued into the players&#039; first ziplining.&lt;br /&gt;
| Removed in the [[Update:January_22,_2026|Old Gods, New Blood]] update&lt;br /&gt;
|-&lt;br /&gt;
| Street Brawl: Overtime&lt;br /&gt;
| [[File:Music brawl overtime 95bpm.mp3]]&lt;br /&gt;
| Played when the round went in overtime.&lt;br /&gt;
| Removed in the [[Update:February 12, 2026|Apollo - A Cut Above]] update&lt;br /&gt;
|-&lt;br /&gt;
| Connecting to Match&lt;br /&gt;
| [[File:music_match_intro_connecting_60bpm old.mp3]]&lt;br /&gt;
| Older version of the music that plays while the game waited for players to load into the match. &amp;lt;br&amp;gt;Features different mixing and lacks a drum track in comparison to the current version.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Removed in the {{Update link|May|22|2026}} update&lt;br /&gt;
|-&lt;br /&gt;
| Carrying Soul Urn&lt;br /&gt;
| [[File:Music idol carry lp.mp3]]&lt;br /&gt;
| Older version of the looping track that plays while a player was carrying the [[Soul Urn]]. &amp;lt;br&amp;gt;Features different mixing in comparison to the current version&lt;br /&gt;
|-&lt;br /&gt;
|Soul Urn Delivered&lt;br /&gt;
|[[File:Music stinger idol return.mp3]]&lt;br /&gt;
|Played when the [[Soul Urn]] was successfully delivered to its drop-off point.&lt;br /&gt;
|-&lt;br /&gt;
| Allies capturing Urn&lt;br /&gt;
| [[File:Music idol timer lp team 160bpm.mp3]]&lt;br /&gt;
|Played in a radius around the Urn capture point while the player or an allied hero was capturing.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Removed in the {{Update link|June|30|2026}} update&lt;br /&gt;
|-&lt;br /&gt;
| Enemies contesting Urn&lt;br /&gt;
| [[File:Music idol timer lp opponent 160bpm.mp3]]&lt;br /&gt;
|Played in a radius around the Urn capture point while the enemy team was contesting.&lt;br /&gt;
|-&lt;br /&gt;
| Enemies win Urn&lt;br /&gt;
| [[File:Music idol return opponent.mp3]]&lt;br /&gt;
|Played when enemy team wins the Urn capture point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unused Music ==&lt;br /&gt;
The following music files exist in the game files, but are not currently used in gameplay:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
! Intended Purpose&lt;br /&gt;
! Audio&lt;br /&gt;
! Notes&lt;br /&gt;
! Update Added&lt;br /&gt;
|-&lt;br /&gt;
| Standard Match &amp;quot;King Start&amp;quot;&lt;br /&gt;
| [[File:Music_match_start_king_160bpm.mp3]]&lt;br /&gt;
| A variant of [[The Hidden King]]&#039;s introduction stinger that is not used in-game. There is no [[Archmother]] variant.&lt;br /&gt;
| [[Update:January_22,_2026|Old Gods, New Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| Alternate standard shop music track&lt;br /&gt;
| [[File:Curio music 2.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ambient Choir music&lt;br /&gt;
| [[File:Music choir 01.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rejuvenator drop variant (6.5 second version)&lt;br /&gt;
| [[File:Music stinger rejuv drop 6 5s.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rejuvenator drop variant (7.5 second version)&lt;br /&gt;
| [[File:Music stinger rejuv drop 7 5s.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rejuvenator drop variant (8 second version)&lt;br /&gt;
| [[File:Music stinger rejuv drop 8s.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rejuvenator drop variant (9 second version)&lt;br /&gt;
| [[File:Music stinger rejuv drop 9s.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleporter]] music&lt;br /&gt;
| [[File:Music teleporter 01.mp3]]&amp;lt;br&amp;gt;[[File:teleporter music comp.mp3]]&amp;lt;br&amp;gt;[[File:teleporter music melody.mp3]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paying the Price&lt;br /&gt;
| [[File:Cadence Song.wav]]&lt;br /&gt;
| Song meant to be performed by [[Cadence]] in [[Ivy&#039;s visual novel]]&lt;br /&gt;
|}&lt;br /&gt;
=== Neon Prime ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track&lt;br /&gt;
! Audio&lt;br /&gt;
! notes&lt;br /&gt;
|-&lt;br /&gt;
| Lullaby&lt;br /&gt;
| [[File:Cadence lullaby music.mp3]]&lt;br /&gt;
| Was used as a placeholder track for unreleased [[Hero]] {{HeroIcon|Cadence}}&#039;s &#039;&#039;&#039;Lullaby&#039;&#039;&#039; ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Sounds navbox}}&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>~2026-SniperCooldownCrippling1087</name></author>
	</entry>
</feed>