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	<updated>2026-09-02T03:38:33Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Unstable_Rift?diff=87486</id>
		<title>Unstable Rift</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Unstable_Rift?diff=87486"/>
		<updated>2026-07-01T15:36:43Z</updated>

		<summary type="html">&lt;p&gt;~2026-SouljarIvySilence547: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Unstable Rift.png|thumb|124x124px|Unstable Rift icon]]&lt;br /&gt;
&#039;&#039;&#039;Unstable Rift&#039;&#039;&#039; is an Objective in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
[[File:Unstable rift objective.jpg|thumb|316x316px|The Unstable Rift]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Rift&#039;s first spawn is at either {{#expr:({{DataProp|Convar|citadel_koth_spawn_initial_delay}}-{{DataProp|Convar|citadel_koth_spawn_window}})/60}}, {{#expr:{{DataProp|Convar|citadel_koth_spawn_initial_delay}}/60}}, or {{#expr:({{DataProp|Convar|citadel_koth_spawn_initial_delay}}+{{DataProp|Convar|citadel_koth_spawn_window}})/60}} minutes. After the first spawn, it respawns at an interval of {{#expr:{{DataProp|Convar|citadel_koth_respawn_interval}}/60}} minutes. It creates a capture point of 20m radius around the bridge in one of the side lanes, indicated by a green circle effect. A visual effect shows in which lane the rift will spawn 1 minute ahead, followed by a global announcement {{DataProp|Convar|citadel_koth_warning_time}}s before spawn.&lt;br /&gt;
&lt;br /&gt;
The rift takes {{MiscData|citadel_koth_cashin|TotalTimeToCapture}}s to be captured (not counting comeback modifiers). Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there&#039;s only one team in the point. The progress rate is the same regardless of how many players per team are in the point. Any players in the rift point are revealed in the [[Minimap]].&lt;br /&gt;
&lt;br /&gt;
=== Comeback mechanics ===&lt;br /&gt;
The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to a {{#expr:{{DataProp|Convar|citadel_trailingteam_bias_threshold_max|value}}*100}}% difference in total net worth. These bonuses are (at maximum difference):&lt;br /&gt;
* 50% shorter capture time, and 50% longer for leading team.&lt;br /&gt;
* +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]].&lt;br /&gt;
&lt;br /&gt;
They also receive bonus rewards if they capture the rift (see below).&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
[[File:Rift_troopers.png|thumb|389x389px|Rift Troopers in York lane]]&lt;br /&gt;
The rift&#039;s base soul bounty is {{Souls|337}} Souls and increases by &#039;&#039;&#039;{{Souls|95}}&#039;&#039;&#039; Souls per minute of game time.&lt;br /&gt;
&lt;br /&gt;
When a team wins the rift:&lt;br /&gt;
* Rift Troopers will spawn in that lane for the winning team. They are larger, colored black and have +{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}% health and damage compared to normal troopers, increasing by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. Rift troopers don&#039;t drop souls when killed. They spawn at a minimum of 5 troopers.&lt;br /&gt;
* A random [[Golden Statue]] buff is granted to each member of the capturing team.&lt;br /&gt;
* All souls are distributed instantly and equally to all team members.&lt;br /&gt;
{{Permanent buffs}}&lt;br /&gt;
If the rift has been contested for over {{MiscData|citadel_koth_cashin|TimeToGiveUp}}s, all souls will be released as [[Soul Orbs]] to be claimed by either team. The orbs float for several seconds, and if unclaimed they disappear and the souls are lost.&lt;br /&gt;
&lt;br /&gt;
=== Comeback reward ===&lt;br /&gt;
If the trailing team wins the rift, they get a soul bonus that scales based on game time and the team&#039;s soul deficit. They also get up to +7 Rift troopers (12 total).&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Based on datamined strings, Unstable Rift was originally called &#039;&#039;&#039;Dying Star&#039;&#039;&#039; during development.&lt;br /&gt;
* In the [[Update:June 4, 2026|June 4, 2026]] update, the {{PageRef|Soul Urn|alt_name=Soul Urn}} was reworked to start a King-of-the-Hill capture point mechanic when delivered. This was later reverted and separated into its own objective on [[Update:June 30, 2026|June 30, 2026]] as the Unstable Rift.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gameplay Navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-SouljarIvySilence547</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Unstable_Rift/Update_history?diff=87485</id>
		<title>Unstable Rift/Update history</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Unstable_Rift/Update_history?diff=87485"/>
		<updated>2026-07-01T15:29:37Z</updated>

		<summary type="html">&lt;p&gt;~2026-SouljarIvySilence547: patch notes refee to rift as a continuation of koth urn so this made sense to me. feel free to revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update history table&lt;br /&gt;
| contents = &lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|30|2026}}&lt;br /&gt;
| changes =&lt;br /&gt;
* {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective.&lt;br /&gt;
* King of the Hill objective has been rethemed and renamed to &amp;quot;Unstable Rift&amp;quot;&lt;br /&gt;
* Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it&#039;ll randomly spawn in.&lt;br /&gt;
* Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes&lt;br /&gt;
* Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)&lt;br /&gt;
* The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)&lt;br /&gt;
* Rift Troopers drop no souls when killed&lt;br /&gt;
* Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)&lt;br /&gt;
* Any players in the Unstable Rift Zone are now revealed on the minimap&lt;br /&gt;
* Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)&lt;br /&gt;
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)&lt;br /&gt;
* Debug command: &amp;lt;code&amp;gt;citadel_koth_dev_test_spawn&amp;lt;/code&amp;gt; - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|11|2026}}&lt;br /&gt;
| changes =&lt;br /&gt;
* Urn give up time reduced from 75s to 60s&lt;br /&gt;
* Urn bounty reduced by 10% (unreduced for trailing team)&lt;br /&gt;
* {{Undocumented}} New voice lines for the Urn during depositing phase&lt;br /&gt;
}}&lt;br /&gt;
{{Update history table/row&lt;br /&gt;
| update = {{Update link|June|4|2026}}&lt;br /&gt;
| changes = &lt;br /&gt;
* {{PageRef|Soul Urn|alt_name=Urn}} mechanics have been reworked.&lt;br /&gt;
Primary details:&lt;br /&gt;
* Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.&lt;br /&gt;
* Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.&lt;br /&gt;
* The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)&lt;br /&gt;
Other Details:&lt;br /&gt;
* Urn overall bounty reduced by 20% (unreduced for trailing team)&lt;br /&gt;
* Progress radius is 20m&lt;br /&gt;
* Progress rate is fixed regardless the number of allies in the area&lt;br /&gt;
* Progress duration for favored/neutral/unfavored is 6/12/18s&lt;br /&gt;
* If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)&lt;br /&gt;
* Increased time allowed to run the urn before taking damage by 10s&lt;br /&gt;
* Trailing team sprint speed bonus from +4m to +5m&lt;br /&gt;
* Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance&lt;br /&gt;
* Urn comeback resistance aura reduced from 60m to match the 20m progress radius&lt;br /&gt;
* Drop off location is above the bridges on the side lanes, rather than below.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>~2026-SouljarIvySilence547</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Unstable_Rift?diff=87484</id>
		<title>Unstable Rift</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Unstable_Rift?diff=87484"/>
		<updated>2026-07-01T15:21:56Z</updated>

		<summary type="html">&lt;p&gt;~2026-SouljarIvySilence547: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Unstable Rift.png|thumb|124x124px|Unstable Rift icon]]&lt;br /&gt;
&#039;&#039;&#039;Unstable Rift&#039;&#039;&#039; is an Objective in &#039;&#039;[[Deadlock]]&#039;&#039;.&lt;br /&gt;
[[File:Unstable rift objective.jpg|thumb|316x316px|The Unstable Rift]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Rift&#039;s first spawn is at either {{#expr:({{DataProp|Convar|citadel_koth_spawn_initial_delay}}-{{DataProp|Convar|citadel_koth_spawn_window}})/60}}, {{#expr:{{DataProp|Convar|citadel_koth_spawn_initial_delay}}/60}}, or {{#expr:({{DataProp|Convar|citadel_koth_spawn_initial_delay}}+{{DataProp|Convar|citadel_koth_spawn_window}})/60}} minutes. After the first spawn, it respawns at an interval of {{#expr:{{DataProp|Convar|citadel_koth_respawn_interval}}/60}} minutes. It creates a capture point of 20m radius around the bridge in one of the side lanes, indicated by a green circle effect. A visual effect shows in which lane the rift will spawn 1 minute ahead, followed by a global announcement {{DataProp|Convar|citadel_koth_warning_time}}s before spawn.&lt;br /&gt;
&lt;br /&gt;
The rift takes {{MiscData|citadel_koth_cashin|TotalTimeToCapture}}s to be captured (not counting comeback modifiers). Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there&#039;s only one team in the point. The progress rate is the same regardless of how many players per team are in the point. Any players in the rift point are revealed in the [[Minimap]].&lt;br /&gt;
&lt;br /&gt;
=== Comeback mechanics ===&lt;br /&gt;
The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to a {{#expr:{{DataProp|Convar|citadel_trailingteam_bias_threshold_max|value}}*100}}% difference in total net worth. These bonuses are (at maximum difference):&lt;br /&gt;
* 50% shorter capture time, and 50% longer for leading team.&lt;br /&gt;
* +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]].&lt;br /&gt;
&lt;br /&gt;
They also receive bonus rewards if they capture the rift (see below).&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
[[File:Rift_troopers.png|thumb|389x389px|Rift Troopers in York lane]]&lt;br /&gt;
The rift&#039;s base soul bounty is {{Souls|337}} Souls and increases by &#039;&#039;&#039;{{Souls|95}}&#039;&#039;&#039; Souls per minute of game time.&lt;br /&gt;
&lt;br /&gt;
When a team wins the rift:&lt;br /&gt;
* Rift Troopers will spawn in that lane for the winning team. They are larger, colored black and have +{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}% health and damage compared to normal troopers, increasing by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. Rift troopers don&#039;t drop souls when killed. They spawn at a minimum of 5 troopers.&lt;br /&gt;
* A random [[Golden Statue]] buff is granted to each member of the capturing team.&lt;br /&gt;
* All souls are distributed instantly and equally to all team members.&lt;br /&gt;
{{Permanent buffs}}&lt;br /&gt;
If the rift has been contested for over {{MiscData|citadel_koth_cashin|TimeToGiveUp}}s, all souls will be released as [[Soul Orbs]] to be claimed by either team. The orbs float for several seconds, and if unclaimed they disappear and the souls are lost.&lt;br /&gt;
&lt;br /&gt;
=== Comeback reward ===&lt;br /&gt;
If the trailing team wins the rift, they get a soul bonus that scales based on game time and the team&#039;s soul deficit. They also get up to +7 Rift troopers (12 total).&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Based on datamined strings, Unstable Rift was originally called &#039;&#039;&#039;Dying Star&#039;&#039;&#039; during development.&lt;br /&gt;
* Unstable Rift was originally introduced as a rework of the [[Soul Urn]] before being split into a separate objective.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gameplay Navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-SouljarIvySilence547</name></author>
	</entry>
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