<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=~2026-SpiritLaneDuration613</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=~2026-SpiritLaneDuration613"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Special:Contributions/~2026-SpiritLaneDuration613"/>
	<updated>2026-09-02T11:00:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Viscous?diff=89829</id>
		<title>Viscous</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Viscous?diff=89829"/>
		<updated>2026-07-10T05:03:59Z</updated>

		<summary type="html">&lt;p&gt;~2026-SpiritLaneDuration613: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_viscous&lt;br /&gt;
| voice_actor = Yuri Lowenthal&amp;lt;ref&amp;gt;2024-08-29 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - &#039;&#039;&amp;quot;Yuri [Lowenthal] isn&#039;t pocket, but he is Viscous&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = August 1, 2024&lt;br /&gt;
| pronouns = He/Him&amp;lt;ref&amp;gt;Viscous&#039; playstyle description - &#039;&#039;&amp;quot;Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{PageRef|name=Viscous}}&#039; in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): &#039;&#039;&amp;quot;When you need to be trapped in a protoplasmic cube, you&#039;re going to be thinking, &#039;man, I wish I had Viscous&#039; help. He seems like a nice person who would trap me in a protoplasmic cube&#039;.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = Cubes are for healing. Balls are for murder. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Viscous&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. He&#039;s green.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Update:August 1, 2024]]&amp;lt;/ref&amp;gt; The Deep will be silent no longer once Viscous throws Splatter, covering the area in green goo which slows down his victims and leaves them vulnerable to Puddle Punches, which will knock his enemies away from their friends and his friends away from their enemies. Even if they manage to catch Viscous it doesn&#039;t matter, as The Cube can make people completely invulnerable long enough for them to recover. Soon Goo Ball comes, and walls painted green will be joined by echoes of screams. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viscous is a kind, if not childish psychic sea anemone whose home in the Bermuda Triangle has been invaded by a mysterious, dangerous predator only known as the Adversary. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.&lt;br /&gt;
&lt;br /&gt;
Viscous was released on [[Update:August 1, 2024|August 1, 2024]].&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_viscous}}&lt;br /&gt;
Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit.The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Viscous&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth.&lt;br /&gt;
* Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = &#039;&#039;&#039;{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%&#039;&#039;&#039; bonus to puddle duration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Viscous&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* The Cube does not interrupt actions and channeled abilities.&lt;br /&gt;
** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them.&lt;br /&gt;
* Players can still be targeted by abilities and items inside the Cube, but take no damage.&lt;br /&gt;
* The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities.&lt;br /&gt;
* When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Viscous&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Base damage (non-melee scaling) is {{#invoke:Abilities|get_ability_prop|Puddle Punch|Damage.Value}}.&lt;br /&gt;
* Puddle Punch only hits players, NPCs and [[Breakables]]. It does not break Bridge [[Powerup]]s, [[Sinner&#039;s Sacrifice]]s or the [[Rejuvenator]].&lt;br /&gt;
* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried.&lt;br /&gt;
** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}.&lt;br /&gt;
* At T3, it can break {{HeroIcon|Graves}}&#039; {{AbilityIcon|Borrowed Decree}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Viscous&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Activating Goo Ball makes Viscous drop the {{PageRef|Soul Urn}}.&lt;br /&gt;
* Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|viscous}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Viscous card.png|Viscous portrait&lt;br /&gt;
File:Viscous Gloat.png|Gloat portrait for Viscous.&lt;br /&gt;
File:Viscous Critical .png|Critical health portrait for Viscous.&lt;br /&gt;
File:Viscous MM.png|Viscous icon&lt;br /&gt;
File:Viscous Render.png|Viscous in-game render&lt;br /&gt;
File:Viscous select background.png|Viscous select background&lt;br /&gt;
File:Viscous Reference Sheet.png|Viscous reference sheet&lt;br /&gt;
File:Viscous name.svg|Viscous name typography&lt;br /&gt;
File:Viscous french.svg|Viscous&#039; French typography&lt;br /&gt;
File:Viscous italian.svg|Viscous&#039; Italian typography&lt;br /&gt;
File:Viscous polish.svg|Viscous&#039; Polish typography&lt;br /&gt;
File:Viscous russian.svg|Viscous&#039; Russian typography&lt;br /&gt;
File:Viscous schinese.svg|Viscous&#039; Simplified Chinese typography&lt;br /&gt;
File:Viscous spanish.svg|Viscous&#039; typography for Brazilian, Spanish, and Spanish-Latin America&lt;br /&gt;
File:Viscous turkish.svg|Viscous&#039; Turkish typography&lt;br /&gt;
File:Viscous ukrainian.svg|Viscous&#039; Ukrainian typography&lt;br /&gt;
File:Viscous Weapon.png|Viscous weapon - Deep Sea Interpreter&lt;br /&gt;
File:Viscous winter.png|Viscous 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Viscous card 2.png|Previous Viscous portrait&lt;br /&gt;
File:Viscous mm 2.png|Previous Viscous icon&lt;br /&gt;
File:Viscous card old.png|Original Viscous portrait&lt;br /&gt;
File:Viscous mm old.png|Temporary Viscous icon&lt;br /&gt;
File:Viscous psd.png|Work-in-progress Viscous &amp;quot;Tourist&amp;quot; model art&lt;br /&gt;
File:Viscous leak.png|Leaked work-in-progress Viscous model&lt;br /&gt;
File:Viscous v2.png|Viscous v2&lt;br /&gt;
File:Viscous Neon Prime.png|[[Neon Prime]] Viscous&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He&#039;s green.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Viscous was the first new hero to be added in &#039;&#039;Deadlock&#039;&#039; after the start of the playtest.&lt;br /&gt;
* Viscous&#039; current model is a modified version of [[Kelvin|Kelvin&#039;s]] old model from &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
** Viscous&#039; head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with {{HeroIcon|Dynamo}}.&lt;br /&gt;
** A work-in-progress alternate model can be found in the files, labeled &#039;&#039;&#039;Viscous v2&#039;&#039;&#039;, in which he is a large man with a coral arm and an octopus-like creature in his head.&lt;br /&gt;
** A new model labeled &#039;&#039;&#039;Viscous_tourist&#039;&#039;&#039;, in which he wears shorts, sunglasses, an orange cap and a portable camera, has also been referenced in the files and leaked in images in June 2025. The current icon for Goo Ball shows the camera, glove and boot from this new model.&lt;br /&gt;
* In &#039;&#039;Neon Prime&#039;&#039;, Viscous was a pufferfish in a suit, instead of a sea anemone.&lt;br /&gt;
* &amp;quot;Wishing the Hideout was The Cube&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Viscous in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[The Deep]]&lt;br /&gt;
* [[The Adversary]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-SpiritLaneDuration613</name></author>
	</entry>
</feed>