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	<updated>2026-09-02T19:03:08Z</updated>
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	<entry>
		<id>https://deadlock.wiki/Paradox?diff=88999</id>
		<title>Paradox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Paradox?diff=88999"/>
		<updated>2026-07-07T17:35:28Z</updated>

		<summary type="html">&lt;p&gt;~2026-TrooperSecretViscous586: /* Other interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_chrono&lt;br /&gt;
| voice_actor = Elle Newlands&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Chrono&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = They&#039;ll fight on my terms.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Paradox&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.&lt;br /&gt;
&lt;br /&gt;
Paradox is both the name of this Hero and the name of their Thieves&#039; Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world&#039;s biggest corporations and governments.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_chrono}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* &amp;quot;Time slow&amp;quot; here means [[Movement Slow]]. Dashes are not affected.&lt;br /&gt;
* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn&#039;t stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.&lt;br /&gt;
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* The move slow for enemies passing through lasts {{DataProp|Time Wall|AuraEffectDuration}}s.&lt;br /&gt;
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.&lt;br /&gt;
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.&lt;br /&gt;
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.&lt;br /&gt;
* Carbine&#039;s damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage = {{#expr:{{DataProp|Paradox|Weapon.BulletsPerBurst}}*{{DataProp|Paradox|Weapon.BulletDamage}}}}).&lt;br /&gt;
* Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine&#039;s shot does break it.&lt;br /&gt;
* Despite saying &amp;quot;Move Speed is increased while charging&amp;quot;, the bonus is only given after Carbine is fully charged.&lt;br /&gt;
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox&#039;s animations. This has several consequences:&lt;br /&gt;
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].&lt;br /&gt;
** Jump height also gets boost, both for ground and air jumps.&lt;br /&gt;
** Dash distance seems to be unaffected.&lt;br /&gt;
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.&lt;br /&gt;
* Carbine shot is immune to [[Bullet Evasion]].&lt;br /&gt;
* Carbine is affected by [[Disarm]].&lt;br /&gt;
* Shooting objectives with Carbine displays &amp;quot;Too far&amp;quot; even in close range. This is a visual bug, the damage still happens.&lt;br /&gt;
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}.&lt;br /&gt;
* The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.&lt;br /&gt;
* Once connected, the swap cannot be interrupted and can go through walls.&lt;br /&gt;
* Both Paradox and her target(s) are vulnerable to damage during the swap.&lt;br /&gt;
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.&lt;br /&gt;
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.&lt;br /&gt;
* Paradoxical Swap will trigger {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target will move.&lt;br /&gt;
** The projectile continues even if it gets cleansed and will still swap when it hits another enemy along its path.&lt;br /&gt;
** On T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:&lt;br /&gt;
*** The original target of Paradoxical Swap doesn&#039;t move.&lt;br /&gt;
*** Any other nearby targets affected by the swap area of effect will be swapped.&lt;br /&gt;
*** Paradox will move to the original target&#039;s position.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kinetic Carbine Item Interactions ==&lt;br /&gt;
&lt;br /&gt;
Due to unique nature of the ability (charging a [[Weapon Damage|weapon damage]] into a single shot of [[Spirit Damage|spirit damage]]) {{AbilityIcon|Kinetic Carbine}} has many unique interactions.&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Spirit Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; items provide their bonus to Carbine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conditional Weapon Damage&#039;&#039;&#039; items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having {{ItemIcon|Point Blank}} will make Carbine use its damage bonus if the shot target is in close range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Power&#039;&#039;&#039; items do not affect Carbine in anyway since it scales only off weapon damage.&lt;br /&gt;
&lt;br /&gt;
=== Resist Reduction Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bullet resist reduction&#039;&#039;&#039; items do &#039;&#039;&#039;not&#039;&#039;&#039; affect Carbine&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit resist reduction&#039;&#039;&#039; items affect Carbine&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
=== On-shot Items ===&lt;br /&gt;
&lt;br /&gt;
* Items that apply their effects with Kinetic Carbine:&lt;br /&gt;
** {{ItemIcon|Restorative Shot}}.&lt;br /&gt;
** {{ItemIcon|Mystic Shot}}.&lt;br /&gt;
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}.&lt;br /&gt;
** {{ItemIcon|Hollow Point}}&#039;s bullet resist debuff.&lt;br /&gt;
* Items that do &#039;&#039;&#039;not&#039;&#039;&#039; apply their effects with Kinetic Carbine:&lt;br /&gt;
** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}.&lt;br /&gt;
** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}.&lt;br /&gt;
** {{ItemIcon|Point Blank}} slow.&lt;br /&gt;
** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}.&lt;br /&gt;
** {{ItemIcon|Armor Piercing Rounds}}&#039; pierce.&lt;br /&gt;
** {{ItemIcon|Lucky Shot}}&#039;s extra damage.&lt;br /&gt;
** {{ItemIcon|Ricochet}}&#039;s ricochet.&lt;br /&gt;
** {{ItemIcon|Siphon Bullets}}&#039; health steal.&lt;br /&gt;
** Buildup items like {{ItemIcon|Toxic Bullets}}.&lt;br /&gt;
* {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.&lt;br /&gt;
* {{ItemIcon|Express Shot}} gives the smaller &amp;quot;Secondary Fire Weapon Damage&amp;quot; bonus to Carbine shot and immediately shoots a regular bullet with the bigger &amp;quot;Weapon Damage&amp;quot; bonus.&lt;br /&gt;
&lt;br /&gt;
=== On-spirit-damage items ===&lt;br /&gt;
&lt;br /&gt;
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. &lt;br /&gt;
&lt;br /&gt;
=== Other interactions ===&lt;br /&gt;
Kinetic Carbine move speed applies to her heavy melee distance increasing the heavy melee distance with the speed boost&lt;br /&gt;
&lt;br /&gt;
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} performs the leap quicker.&lt;br /&gt;
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed.&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}} gets increase to its &amp;quot;floating&amp;quot; speed.&lt;br /&gt;
&lt;br /&gt;
Since casting Carbine does not break stealth it creates a unique interaction with items that give Stealth:&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|chrono}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Paradox card.png|Paradox portrait&lt;br /&gt;
File:Paradox MM.png|Paradox icon&lt;br /&gt;
File:Paradox Render.png|Paradox in-game render&lt;br /&gt;
File:Paradox select background.png|Paradox select background&lt;br /&gt;
File:Paradox Reference Sheet.png|Paradox reference sheet&lt;br /&gt;
File:Paradox name.svg|Paradox name typography&lt;br /&gt;
File:Paradox Weapon.png|Paradox weapon - Trade Secret&lt;br /&gt;
File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Paradox concept art.png|Paradox concept art&lt;br /&gt;
File:Chrono card.png|Chrono portrait ([[Neon Prime]])&lt;br /&gt;
File:Paradox Gloat.png|Gloat portrait for Paradox.&lt;br /&gt;
File:Paradox Critical.png|Critical health portrait for Paradox.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Paradox was named &#039;&#039;&#039;Chrono&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in &#039;&#039;Apex Legends&#039;&#039;. Both characters are Scottish and use technology of spacetime manipulation.&lt;br /&gt;
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.&lt;br /&gt;
* &amp;quot;Scheming in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Paradox in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Paradox Organisation|The Paradox Organisation]]&lt;br /&gt;
* [[Paradox Museum|The Paradox Museum]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-TrooperSecretViscous586</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Paradox?diff=88998</id>
		<title>Paradox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Paradox?diff=88998"/>
		<updated>2026-07-07T17:34:26Z</updated>

		<summary type="html">&lt;p&gt;~2026-TrooperSecretViscous586: /* Other interactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_chrono&lt;br /&gt;
| voice_actor = Elle Newlands&amp;lt;ref&amp;gt;[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Chrono&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation&lt;br /&gt;
| 2 = They&#039;ll fight on my terms.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Paradox&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.&lt;br /&gt;
&lt;br /&gt;
Paradox is both the name of this Hero and the name of their Thieves&#039; Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world&#039;s biggest corporations and governments.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_chrono}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* &amp;quot;Time slow&amp;quot; here means [[Movement Slow]]. Dashes are not affected.&lt;br /&gt;
* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn&#039;t stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.&lt;br /&gt;
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* The move slow for enemies passing through lasts {{DataProp|Time Wall|AuraEffectDuration}}s.&lt;br /&gt;
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.&lt;br /&gt;
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.&lt;br /&gt;
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.&lt;br /&gt;
* Carbine&#039;s damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage = {{#expr:{{DataProp|Paradox|Weapon.BulletsPerBurst}}*{{DataProp|Paradox|Weapon.BulletDamage}}}}).&lt;br /&gt;
* Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine&#039;s shot does break it.&lt;br /&gt;
* Despite saying &amp;quot;Move Speed is increased while charging&amp;quot;, the bonus is only given after Carbine is fully charged.&lt;br /&gt;
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox&#039;s animations. This has several consequences:&lt;br /&gt;
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].&lt;br /&gt;
** Jump height also gets boost, both for ground and air jumps.&lt;br /&gt;
** Dash distance seems to be unaffected.&lt;br /&gt;
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.&lt;br /&gt;
* Carbine shot is immune to [[Bullet Evasion]].&lt;br /&gt;
* Carbine is affected by [[Disarm]].&lt;br /&gt;
* Shooting objectives with Carbine displays &amp;quot;Too far&amp;quot; even in close range. This is a visual bug, the damage still happens.&lt;br /&gt;
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Paradox&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}&#039;s {{AbilityIcon|Singularity}}.&lt;br /&gt;
* The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.&lt;br /&gt;
* Once connected, the swap cannot be interrupted and can go through walls.&lt;br /&gt;
* Both Paradox and her target(s) are vulnerable to damage during the swap.&lt;br /&gt;
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.&lt;br /&gt;
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.&lt;br /&gt;
* Paradoxical Swap will trigger {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target will move.&lt;br /&gt;
** The projectile continues even if it gets cleansed and will still swap when it hits another enemy along its path.&lt;br /&gt;
** On T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:&lt;br /&gt;
*** The original target of Paradoxical Swap doesn&#039;t move.&lt;br /&gt;
*** Any other nearby targets affected by the swap area of effect will be swapped.&lt;br /&gt;
*** Paradox will move to the original target&#039;s position.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kinetic Carbine Item Interactions ==&lt;br /&gt;
&lt;br /&gt;
Due to unique nature of the ability (charging a [[Weapon Damage|weapon damage]] into a single shot of [[Spirit Damage|spirit damage]]) {{AbilityIcon|Kinetic Carbine}} has many unique interactions.&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Spirit Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; items provide their bonus to Carbine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conditional Weapon Damage&#039;&#039;&#039; items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having {{ItemIcon|Point Blank}} will make Carbine use its damage bonus if the shot target is in close range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Power&#039;&#039;&#039; items do not affect Carbine in anyway since it scales only off weapon damage.&lt;br /&gt;
&lt;br /&gt;
=== Resist Reduction Items ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bullet resist reduction&#039;&#039;&#039; items do &#039;&#039;&#039;not&#039;&#039;&#039; affect Carbine&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit resist reduction&#039;&#039;&#039; items affect Carbine&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
=== On-shot Items ===&lt;br /&gt;
&lt;br /&gt;
* Items that apply their effects with Kinetic Carbine:&lt;br /&gt;
** {{ItemIcon|Restorative Shot}}.&lt;br /&gt;
** {{ItemIcon|Mystic Shot}}.&lt;br /&gt;
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}.&lt;br /&gt;
** {{ItemIcon|Hollow Point}}&#039;s bullet resist debuff.&lt;br /&gt;
* Items that do &#039;&#039;&#039;not&#039;&#039;&#039; apply their effects with Kinetic Carbine:&lt;br /&gt;
** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}.&lt;br /&gt;
** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}.&lt;br /&gt;
** {{ItemIcon|Point Blank}} slow.&lt;br /&gt;
** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}.&lt;br /&gt;
** {{ItemIcon|Armor Piercing Rounds}}&#039; pierce.&lt;br /&gt;
** {{ItemIcon|Lucky Shot}}&#039;s extra damage.&lt;br /&gt;
** {{ItemIcon|Ricochet}}&#039;s ricochet.&lt;br /&gt;
** {{ItemIcon|Siphon Bullets}}&#039; health steal.&lt;br /&gt;
** Buildup items like {{ItemIcon|Toxic Bullets}}.&lt;br /&gt;
* {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.&lt;br /&gt;
* {{ItemIcon|Express Shot}} gives the smaller &amp;quot;Secondary Fire Weapon Damage&amp;quot; bonus to Carbine shot and immediately shoots a regular bullet with the bigger &amp;quot;Weapon Damage&amp;quot; bonus.&lt;br /&gt;
&lt;br /&gt;
=== On-spirit-damage items ===&lt;br /&gt;
&lt;br /&gt;
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. &lt;br /&gt;
&lt;br /&gt;
=== Other interactions ===&lt;br /&gt;
Kinetic Carbine move speed applies to her heavy melee distance&lt;br /&gt;
&lt;br /&gt;
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player&lt;br /&gt;
* {{ItemIcon|Majestic Leap}} performs the leap quicker.&lt;br /&gt;
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed.&lt;br /&gt;
* {{ItemIcon|Ethereal Shift}} gets increase to its &amp;quot;floating&amp;quot; speed.&lt;br /&gt;
&lt;br /&gt;
Since casting Carbine does not break stealth it creates a unique interaction with items that give Stealth:&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}&lt;br /&gt;
* {{ItemIcon|Veil Walker}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|chrono}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Paradox card.png|Paradox portrait&lt;br /&gt;
File:Paradox MM.png|Paradox icon&lt;br /&gt;
File:Paradox Render.png|Paradox in-game render&lt;br /&gt;
File:Paradox select background.png|Paradox select background&lt;br /&gt;
File:Paradox Reference Sheet.png|Paradox reference sheet&lt;br /&gt;
File:Paradox name.svg|Paradox name typography&lt;br /&gt;
File:Paradox Weapon.png|Paradox weapon - Trade Secret&lt;br /&gt;
File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Paradox concept art.png|Paradox concept art&lt;br /&gt;
File:Chrono card.png|Chrono portrait ([[Neon Prime]])&lt;br /&gt;
File:Paradox Gloat.png|Gloat portrait for Paradox.&lt;br /&gt;
File:Paradox Critical.png|Critical health portrait for Paradox.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Paradox was named &#039;&#039;&#039;Chrono&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in &#039;&#039;Apex Legends&#039;&#039;. Both characters are Scottish and use technology of spacetime manipulation.&lt;br /&gt;
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.&lt;br /&gt;
* &amp;quot;Scheming in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Paradox in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Paradox Organisation|The Paradox Organisation]]&lt;br /&gt;
* [[Paradox Museum|The Paradox Museum]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-TrooperSecretViscous586</name></author>
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