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	<title>The Deadlock Wiki - User contributions [en]</title>
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	<updated>2026-09-13T00:00:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Scaling?diff=108379</id>
		<title>Scaling</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Scaling?diff=108379"/>
		<updated>2026-08-11T10:58:47Z</updated>

		<summary type="html">&lt;p&gt;~2026-WalkerDenyStone392: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Scaling&#039;&#039;&#039; refers to [[Stats]] or properties of [[Abilities]] and [[Items]] that increase incrementally based on another stat.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Scaling is represented by an upwards arrow icon, indicating the scaling type, and a coefficient value next to it indicating how much the stat is multiplied by. The multiplied scaling value is added to the stat&#039;s base value. For example, an ability that&#039;s listed as &amp;quot;20 {{Ss|0.5}} damage&amp;quot;, at 10 [[Spirit Power]], deals 25 damage (20 + (0.5 * 10)).&lt;br /&gt;
&lt;br /&gt;
The player can see how much value is added by the scaling by holding Tab or Alt.&lt;br /&gt;
&lt;br /&gt;
The scaling type of an ability usually indicated its damage type, but there can be exceptions, such as {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Kinetic Carbine}} scaling with Weapon Damage but dealing Spirit Damage. The scaling type is indicate by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.&lt;br /&gt;
&lt;br /&gt;
== List of scaling types ==&lt;br /&gt;
* {{PI|compact=yes}} [[Boon]] scaling&lt;br /&gt;
* {{Ss|compact=yes}} [[Spirit Power]] scaling&lt;br /&gt;
* [[File:Weapon scaling.png|30px|Weapon Damage]] [[Weapon Damage]] scaling&lt;br /&gt;
* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling*&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-WalkerDenyStone392</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Vindicta?diff=97262</id>
		<title>Vindicta</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Vindicta?diff=97262"/>
		<updated>2026-07-19T16:02:31Z</updated>

		<summary type="html">&lt;p&gt;~2026-WalkerDenyStone392: From &amp;quot;Neither ... nor ... don&amp;#039;t&amp;quot; to &amp;quot;Neither ... nor&amp;quot;. The former doesn&amp;#039;t use proper syntax and also would imply the meaning opposite of what was intended.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_hornet&lt;br /&gt;
| voice_actor = Eden Riegel&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Hornet&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
}}{{Quotation|2=If they don&#039;t have an Achilles&#039; heel, I&#039;ll make one.}}&lt;br /&gt;
&#039;&#039;&#039;Vindicta&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]]&#039;&#039;. She is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.&lt;br /&gt;
&lt;br /&gt;
A girl who was accused of witchcraft and killed by [[John Hathorne]] during the [[wikipedia:Salem_witch_trials|Salem Witch Trials]] of the 1600s, Vindicta returned to this world during the first [[Maelstrom]]. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial &amp;quot;[[Friends of Humanity]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{{WeaponCard|key=hero_hornet}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vindicta&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Tethered enemies have their movement-based abilities and items silenced. See {{ItemIcon|Slowing Hex}} for a list of abilities and items affected.&lt;br /&gt;
* Tether length is &#039;&#039;&#039;not&#039;&#039;&#039; affected by [[Ability Range|ability range]] increases (e.g. {{ItemIcon|Greater Expansion}}).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vindicta&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Bonus spirit damage is affected by weapon damage fall-off.&lt;br /&gt;
* The T1 upgrade does &#039;&#039;NOT&#039;&#039; increase Vindicta&#039;s base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as {{ItemIcon|Titanic Magazine}}.&lt;br /&gt;
* When killing a target with Flight active and the T3 upgrade, flight is recast, giving Vindicta a burst of speed in the air, but no additional height.&lt;br /&gt;
* Vindicta can melee and parry without interrupting flight, allowing her to use {{ItemIcon|Counterspell}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vindicta&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| interactions =&lt;br /&gt;
{{AbilityInteraction | interaction = plated armor | state = disabled | text =&lt;br /&gt;
Neither &amp;quot;Deflection&amp;quot; nor &amp;quot;On-Hit Prevention&amp;quot; on Plated Armor protect against Flight&#039;s extra spirit damage.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = Vindicta&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Assassinate is a hitscan ability. It will hit a player instantly regardless of distance.&lt;br /&gt;
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.&lt;br /&gt;
* The damage scales up from 50% to 100% after one second of being scoped.&lt;br /&gt;
* If a target dies within 4 seconds after being hit with Assassinate, Vindicta will still get the bonus weapon damage stack.&lt;br /&gt;
* The stun from {{ItemIcon|Lightning Scroll}} is applied as a separate debuff. Hitting a target multiple times will apply multiple delayed stuns.&lt;br /&gt;
* Assassinate isn&#039;t affected by [[Disarm]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
{{Fates_Tale|hornet}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Vindicta card.png|Vindicta portrait&lt;br /&gt;
File:Vindicta MM.png|Vindicta icon&lt;br /&gt;
File:Vindicta Render.png|Vindicta in-game render&lt;br /&gt;
File:Vindicta select background.png|Vindicta select background&lt;br /&gt;
File:Vindicta Reference Sheet.png|Vindicta reference sheet&lt;br /&gt;
File:Vindicta name.svg|Vindicta name typography&lt;br /&gt;
File:Vindicta russian.svg|Vindicta&#039;s Russian typography&lt;br /&gt;
File:Vindicta schinese.svg|Vindicta&#039;s Simplified Chinese typography&lt;br /&gt;
File:Vindicta turkish.svg|Vindicta&#039;s Turkish typography&lt;br /&gt;
File:Vindicta ukrainian.svg|Vindicta&#039;s Ukrainian typography&lt;br /&gt;
File:Vindicta Weapon.png|Vindicta weapon - Wallflower&#039;s Revenge&lt;br /&gt;
File:Vindicta card old.png|Previous Vindicta portrait&lt;br /&gt;
File:Vindicta Render old.png|Previous Vindicta model&lt;br /&gt;
File:Vindicta winter.jpg|Vindicta 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:Vindicta temp mm.png|Temporary Vindicta icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Hornet Neon Prime.png|Hornet ([[Neon Prime]])&lt;br /&gt;
File:Vindicta Gloat.png|Gloat portrait for Vindicta.&lt;br /&gt;
File:Vindicta Critical.png|Critical health portrait for Vindicta.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Vindicta was named &#039;&#039;&#039;Hornet&#039;&#039;&#039; in &#039;&#039;[[Neon Prime]]&#039;&#039;.&lt;br /&gt;
** Hornet was voiced by Jeannie Tirado, who also voices [[Ivy]].&lt;br /&gt;
* Vindicta&#039;s current model was designed by artist [[Evgeniy Evstrastiy]].&amp;lt;ref&amp;gt;{{YouTubeCite|video=vl3F5IMLP_o&amp;amp;t=4051|title=Evgeniy Evstrastiy Interview (1:07:30)}} (in Russian)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Vindicta will occasionally hum the song &#039;&#039;[[wikipedia:Simple_Gifts|Simple Gifts]]&#039;&#039; after using a shot of her ultimate.&amp;lt;ref&amp;gt;{{VoiceLineCite|Vindicta|file=vindicta_use_power4_04.mp3|transcription=humming &#039;Simple Gifts&#039;}}&amp;lt;/ref&amp;gt; This is a song that originated from the Shaker religion in the early 1800s.&lt;br /&gt;
* &amp;quot;Brooding in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as Vindicta in the [[Hideout]].&lt;br /&gt;
** She shares this status with [[Victor]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-WalkerDenyStone392</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Witchmail?diff=91515</id>
		<title>Witchmail</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Witchmail?diff=91515"/>
		<updated>2026-07-12T02:31:34Z</updated>

		<summary type="html">&lt;p&gt;~2026-WalkerDenyStone392: Wrong it&amp;#039;s/its. From &amp;quot;will get it is cooldown reduced&amp;quot; to &amp;quot;will get its cooldown reduced&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox item/auto|Witchmail| sound1 = Witchmail proc 01.mp3}}&lt;br /&gt;
&lt;br /&gt;
{{ItemSummary|{{#var:item_key_or_en}}}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Witchmail&#039;s random mechanic does not target abilities that are not on cooldown. This means that having only one ability on cooldown guarantees that only that ability will get its cooldown reduced by Witchmail.&lt;br /&gt;
* The damage required to trigger Witchmail&#039;s passive is pre-mitigated, meaning it&#039;s not negatively affected by the player&#039;s [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>~2026-WalkerDenyStone392</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/McGinnis?diff=78310</id>
		<title>McGinnis</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/McGinnis?diff=78310"/>
		<updated>2026-06-09T05:28:10Z</updated>

		<summary type="html">&lt;p&gt;~2026-WalkerDenyStone392: Wrong its. It&amp;#039;s is it is, not posessive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroTabs}}&lt;br /&gt;
{{Infobox hero&lt;br /&gt;
| key = hero_forge&lt;br /&gt;
| voice_actor = Bennett Abara&lt;br /&gt;
| release_date = April 24, 2024&lt;br /&gt;
| codenames = Forge; Engineer&lt;br /&gt;
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_forge|RoundsPerSecondAtMaxSpin|3}}&lt;br /&gt;
}}{{Quotation|2=Time to reshape the battlefield.}}&lt;br /&gt;
&#039;&#039;&#039;McGinnis&#039;&#039;&#039; is a [[Hero]] in &#039;&#039;[[Deadlock]].&#039;&#039; The head of [[Fairfax Industries]] Military R&amp;amp;D department, McGinnis has a high opinion of her work which includes her machine gun, automatic numerous Mini Turrets, Spectral Walls, that she can create to protect teammates, hold down positions and trap enemies, Medicinal Specter, which dispenses health to nearby allies, and finally, a devastating spectral Heavy Barrage that can reach even faraway enemies.&lt;br /&gt;
&lt;br /&gt;
A talented engineer who started her career from a young age, Margaret &amp;quot;Maggie&amp;quot; McGinnis isn&#039;t fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn&#039;t that fussed so long as she gets her paycheck.&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
&lt;br /&gt;
{{WeaponCard|key=hero_forge}}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Services Rendered takes 2 seconds to spin up, increasing McGinnis&#039; fire rate and bullet spread, and slowly winds down at 25% per second (4 seconds total at max spin) as indicated by the grey indicator around the crosshair.&lt;br /&gt;
* The DPS and Bullets per second stats listed in game use the max spin up values.&lt;br /&gt;
* Services Rendered&#039;s base fire rate starts at 5 bullets per second (Cycle time: 0.2) and spins up to 12.5 bullets per second (Cycle time: 0.08), averaging around 11 Bullets per second per clip at the beginning of a match.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 1&lt;br /&gt;
| notes       =&lt;br /&gt;
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResist}}% damage resist that decays over {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResistDuration}}s, and {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist that does not decay.&lt;br /&gt;
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives.&lt;br /&gt;
* Turret targeting works as follows:&lt;br /&gt;
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].&lt;br /&gt;
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.&lt;br /&gt;
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret&#039;s target.&lt;br /&gt;
* Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply.&lt;br /&gt;
* Turrets yield {{Souls|40}} souls + {{Souls|4}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].&lt;br /&gt;
* Turrets do not receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 2&lt;br /&gt;
| notes       =&lt;br /&gt;
* Healing &#039;&#039;&#039;does not stack&#039;&#039;&#039; when multiple Specters cover the same area.&lt;br /&gt;
* All of Specter&#039;s buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of its AoE. The linger effect will extinguish alongside Specter if the latter&#039;s duration ends before 1 second.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 3&lt;br /&gt;
| notes       =&lt;br /&gt;
* Spectral wall has a set time of 1.8 seconds to reach it&#039;s max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}.&lt;br /&gt;
* Individual segments of the wall can be destroyed by 2 [[heavy Melee]]s.&lt;br /&gt;
* The T3 turrets are deployed on the side of the wall facing McGinnis.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilitySection&lt;br /&gt;
| hero_name   = McGinnis&lt;br /&gt;
| ability_num = 4&lt;br /&gt;
| notes       =&lt;br /&gt;
* Deals 50% damage to objectives.&lt;br /&gt;
* The slow applied to McGinnis can be reduced by Movement Slow Resist items such as {{ItemIcon|Enduring Speed}} and can also be cleansed for the duration of {{ItemIcon|Unstoppable}}.&lt;br /&gt;
* Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
{{Fates_Tale|forge}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:McGinnis card.png|McGinnis portrait&lt;br /&gt;
File:McGinnis MM.png|McGinnis icon&lt;br /&gt;
File:McGinnis Render.png|McGinnis in-game render&lt;br /&gt;
File:Mcginnis select background.png|McGinnis select background&lt;br /&gt;
File:McGinnis Reference Sheet.png|McGinnis reference sheet&lt;br /&gt;
File:Mcginnis name.png|McGinnis name typography&lt;br /&gt;
File:McGinnis card v2.png|Previous McGinnis portrait&lt;br /&gt;
File:McGinnis card old.png|Original McGinnis portrait&lt;br /&gt;
File:McGinnis Render old.png|McGinnis model before the [[Update:May 8, 2025|2025-05-08 Update]]&lt;br /&gt;
File:McGinnis winter.png|McGinnis 2024 [[Seasonal events#Winter|Winter skin]]&lt;br /&gt;
File:McGinnis VN.png|McGinnis visual novel art&lt;br /&gt;
File:McGinnis dress.png|McGinnis visual novel art - Dress&lt;br /&gt;
File:McGinnis Weapon.png|McGinnis weapon - Services Rendered&lt;br /&gt;
File:McGinnis temp mm.png|Temporary McGinnis icon [[Update:September 12, 2024|(2024-09-12 update)]]&lt;br /&gt;
File:Forge Neon Prime.png|Forge portrait ([[Neon Prime]])&lt;br /&gt;
File:McGinnis Gloat.png|Gloat icon for McGinnis.&lt;br /&gt;
File:McGinnis Critical.png|Critical health icon for McGinnis.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* McGinnis&#039; design is similar to popular depictions of the American World War II cultural icon [[wikipedia:Rosie_the_Riveter|Rosie the Riveter]] - notably the red headband, blue shirt, jeans overalls, red socks and bulky physique.&lt;br /&gt;
* In &#039;&#039;[[The Binding of Oathkeeper]]&#039;&#039; artwork, McGinnis has a mermaid tattoo on her left shoulder.&lt;br /&gt;
* McGinnis&#039; Heavy Barrage sound effects were changed to sound less like a real air raid siren.&lt;br /&gt;
* &amp;quot;Tinkering in the Hideout&amp;quot; is displayed as one&#039;s status in the in-game Friends List when playing as McGinnis in the [[Hideout]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Hero Navbox}}&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>~2026-WalkerDenyStone392</name></author>
	</entry>
</feed>