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	<id>https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=~2026-WarpVindictaCalico474</id>
	<title>The Deadlock Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=~2026-WarpVindictaCalico474"/>
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	<updated>2026-09-10T21:54:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Talk:Dashing?diff=127685</id>
		<title>Talk:Dashing</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Dashing?diff=127685"/>
		<updated>2026-09-07T21:42:55Z</updated>

		<summary type="html">&lt;p&gt;~2026-WarpVindictaCalico474: New feedback submitted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feedback (Mon, 07 Sep 2026 21:35:49 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=Wiki States: &amp;quot;Bucket 3 characters have the slowest dash speed, being 12% slower than Bucket 1, with peak speeds of 562 u/s on the ground and a total dash time of 0.70 seconds.&amp;quot;&lt;br /&gt;
And then references Shiv&#039;s EGroundDashDuration from Heroes.vdata as 0.700000&lt;br /&gt;
This is incorrect, Currently Bucket 3 character&#039;s EGroundDashDuration equals 0.72&lt;br /&gt;
I checked, hero_shiv as well as Rem(hero_familiar) and Victor(hero_frank) who are also bucket 3, and all had the same value of 0.72&lt;br /&gt;
&lt;br /&gt;
I dont know the correct calculations to figure out what percent slower this bucket 3 dash speed number would be compared to bucket 1 unfortunately.|user=~2026-WarpVindictaCalico474|resolved=false}}&lt;br /&gt;
&lt;br /&gt;
== Feedback (Mon, 07 Sep 2026 21:42:54 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=This page should likely include Character&#039;s Air Dash Durations along side the Ground ones. Air Dash durations are different to ground dash durations but they do still follow the Ground dash &amp;quot;speed buckets&amp;quot;.&lt;br /&gt;
Bucket 3 characters (like Rem or Victor) are EAirDashDuration &amp;amp;#61; 0.51&lt;br /&gt;
Bucket 2 characters (Like Apollo or Graves) are EAirDashDuration &amp;amp;#61; 0.47&lt;br /&gt;
Bucket 1 characters (like Celeste or Doorman) are EAirDashDuration &amp;amp;#61; 0.43|user=~2026-WarpVindictaCalico474|resolved=false}}&lt;/div&gt;</summary>
		<author><name>~2026-WarpVindictaCalico474</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Dashing?diff=127684</id>
		<title>Talk:Dashing</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Dashing?diff=127684"/>
		<updated>2026-09-07T21:35:50Z</updated>

		<summary type="html">&lt;p&gt;~2026-WarpVindictaCalico474: New feedback submitted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feedback (Mon, 07 Sep 2026 21:35:49 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=Wiki States: &amp;quot;Bucket 3 characters have the slowest dash speed, being 12% slower than Bucket 1, with peak speeds of 562 u/s on the ground and a total dash time of 0.70 seconds.&amp;quot;&lt;br /&gt;
And then references Shiv&#039;s EGroundDashDuration from Heroes.vdata as 0.700000&lt;br /&gt;
This is incorrect, Currently Bucket 3 character&#039;s EGroundDashDuration equals 0.72&lt;br /&gt;
I checked, hero_shiv as well as Rem(hero_familiar) and Victor(hero_frank) who are also bucket 3, and all had the same value of 0.72&lt;br /&gt;
&lt;br /&gt;
I dont know the correct calculations to figure out what percent slower this bucket 3 dash speed number would be compared to bucket 1 unfortunately.|user=~2026-WarpVindictaCalico474|resolved=false}}&lt;/div&gt;</summary>
		<author><name>~2026-WarpVindictaCalico474</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Paradox?diff=103261</id>
		<title>Talk:Paradox</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Paradox?diff=103261"/>
		<updated>2026-07-26T13:48:59Z</updated>

		<summary type="html">&lt;p&gt;~2026-WarpVindictaCalico474: New feedback submitted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kinetic Carbine Scaling==&lt;br /&gt;
Does anyone know how the damage scaling on Kinetic Carbine works? It claims to scale with [[Weapon Damage]], but clearly does so in a very different way from [[Venator]]&#039;s Weapon Damage scaling abilities, as its damage increases when leveling up. [[User:NonBinaryProgrammer|NonBinaryProgrammer]] ([[User talk:NonBinaryProgrammer|talk]]) 22:23, 15 March 2026 (UTC)&lt;br /&gt;
:Instead of scaling by&amp;lt;span style=&amp;quot;font-size: 0.8em; color: #cdb89e; white-space: nowrap;&amp;quot;&amp;gt;[[File:Weapon scaling.png|link=Weapon Damage|{{{icon_size|40px}}}|Weapon Damage]]&amp;lt;span style=&amp;quot;background-color: #80550f; width: auto; font-family: &#039;Retail Demo Regular&#039;, &#039;PT Serif&#039;, &#039;Palatino&#039;; font-weight:bold;  border-radius: 5px; padding: 2px 2px 0px 2px; margin-left: 0px;&amp;quot;&amp;gt;&#039;&#039;x&#039;&#039;&amp;lt;span id=&amp;quot;{{{id|}}}&amp;quot; class=&amp;quot;ability-attr&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; amount like [[Venator]]&#039;s {{AbilityIcon|Ira Domini}}, {{HeroIcon|Paradox}}&#039;s {{AbilityIcon|Kinetic Carbine}} gains weapon damage from items the same way normal weapons do. &amp;lt;span style=&amp;quot;position:relative; top:-1px;&amp;quot;&amp;gt;[[File:Deadlock logo icon.png|20px]]&amp;lt;/span&amp;gt;[[User:Monster Domosed|&amp;lt;span style=&amp;quot;color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 0px 0px 2px #2c312e, 1.3px 1.3px rgba(0, 0, 0, 0.2);&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Monster_Domosed&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] ([[User talk:Monster Domosed|&amp;lt;span style=&amp;quot;color:#bc8ee8;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;talk&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] / [[Special:Contributions/Monster_Domosed|&amp;lt;span style=&amp;quot;color:#F5992F;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;contribs&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]) 22:38, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Description of Carbine scaling has been added. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 23:31, 15 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Feedback (Tue, 16 Jun 2026 14:06:46 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=UI bug - Kinetic Carbine 5x upgrade max damage scaling ads percentage value to weapon_damage_scaling|user=Anonymous|resolved=true}}&lt;br /&gt;
&lt;br /&gt;
== Feedback (Sun, 26 Jul 2026 13:48:59 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=Paradoxical Swap (Ult)&lt;br /&gt;
May be worth changing the note: &amp;quot;Once connected, the swap cannot be interrupted and can go through walls.&amp;quot; to include the fact that the swap location for the Caster is their position when the ability hits, NOT when it was cast. And the fact that the Target and the Caster will be swapped regardless of distance. (could add a citation about the interaction with Sinclair and assistant)&lt;br /&gt;
My suggestion for wording: &amp;quot;Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance&amp;quot; (add note about Sinclair interaction here if wanted)&lt;br /&gt;
and then add the &amp;quot;The swap location positions of the Caster and the initial target is the spot where they were when the ability hits, NOT when it was cast.&amp;quot; (This one is kinda rough, you could probably think of better phrasing)|user=~2026-WarpVindictaCalico474|resolved=false}}&lt;/div&gt;</summary>
		<author><name>~2026-WarpVindictaCalico474</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Shiv/Movement?diff=99978</id>
		<title>Talk:Shiv/Movement</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Shiv/Movement?diff=99978"/>
		<updated>2026-07-24T22:41:27Z</updated>

		<summary type="html">&lt;p&gt;~2026-WarpVindictaCalico474: New feedback submitted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feedback (Fri, 24 Jul 2026 22:41:26 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=In the Vdata, his knockback for alt-fire is 400, not 404 as stated in this page. (I wish I could attach a photo to show this off, if you can check yourself, the last line of his NORMAL weapon)|user=~2026-WarpVindictaCalico474|resolved=false}}&lt;/div&gt;</summary>
		<author><name>~2026-WarpVindictaCalico474</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Vyper?diff=83974</id>
		<title>Talk:Vyper</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Vyper?diff=83974"/>
		<updated>2026-06-19T02:33:33Z</updated>

		<summary type="html">&lt;p&gt;~2026-WarpVindictaCalico474: New feedback submitted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Accent ==&lt;br /&gt;
I wonder if Vyper being described as having a &amp;quot;Midwest&amp;quot; accent could be clarified somewhat.  Although the reference is Mina and &amp;quot;Midwest&amp;quot; is the whole of the description she utters (other than &amp;quot;stupid&amp;quot;), i would wager most persons today would associate &amp;quot;Midwestern accent&amp;quot; with General American, whereas Vyper&#039;s accent would be best described as &amp;quot;Inland Northern American&amp;quot;, often commonly called &amp;quot;the Chicago/Cleveland/Detroit/Rust Belt/etc accent&amp;quot;.  Hilariously, this accent supposedly did not exist prior to 1930, but nevertheless, today it should not be referred to as Midwestern American as that refers to four very different sounding accents, only one of them being Inland Northern.  I would ideally like to see the wiki say &amp;quot;Vyper has a Inland Northern American accent,&amp;quot; i have no reference to provide, other that her voice actor is from Chicago, which is not a very good reference.  I think a good compromise would be &amp;quot;Vyper has a &#039;&#039;&#039;midwestern&#039;&#039;&#039; accent,&amp;quot; which is more accurate, and we can keep the current reference. --[[User:Cgottsch|Cgottsch]] ([[User talk:Cgottsch|talk]]) 05:01, 30 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just realized that my idea isnt as great as i originally thought; i thought that only the name of the accent is typically capitalized but apparently that region of the USA is formally capitalized as well, leaving the same disambiguation.  So i retract my suggestion.  Perhaps someone has a better one. --[[User:Cgottsch|Cgottsch]] ([[User talk:Cgottsch|talk]]) 05:04, 30 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard different opinions on Vyper&#039;s accent, but I&#039;m not American so I can&#039;t say for sure. The only in-game reference calls it Midwest, but if there&#039;s enough reason to say it&#039;s a different accent or should have another name, maybe that could be added under trivia. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 05:41, 30 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
With all the references Vyper makes to Long Island, Staten Island, NJ, and NY, and the fact her lore says she&#039;s done time in every tri state area prison; I&#039;d say she&#039;s from the New York Tri state area. I live in this area and she definitely sounds like some of the people around here, I don&#039;t really hear the Midwest accent at all from her. And on the topic of the Mina quote, Mina is also from New York, but from the upper class. Her calling Vyper&#039;s accent &amp;quot;Midwest&amp;quot; is her being a class snob, not a literal geographical statement. She&#039;s using it as a dismissive insult to label Vyper as common and uncultured, not part of &amp;quot;proper&amp;quot; New York. --[[User:LVL|LVL]] ([[User talk:LVL|talk]]) 15:36, 30 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Feedback (Fri, 19 Jun 2026 02:13:57 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=Lethal venom T3 (as of 6/18/26) has a build per bullet of 4.5% or ~22.222(repeating) bullets (affected by falloff)|user=~2026-WarpVindictaCalico474}}&lt;br /&gt;
&lt;br /&gt;
== Feedback (Fri, 19 Jun 2026 02:33:36 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=Lethal venom T3 builds up at a rate of 4.5% per bullet (affected by falloff)|user=~2026-WarpVindictaCalico474}}&lt;/div&gt;</summary>
		<author><name>~2026-WarpVindictaCalico474</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Vyper?diff=83973</id>
		<title>Talk:Vyper</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Vyper?diff=83973"/>
		<updated>2026-06-19T02:13:54Z</updated>

		<summary type="html">&lt;p&gt;~2026-WarpVindictaCalico474: New feedback submitted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Accent ==&lt;br /&gt;
I wonder if Vyper being described as having a &amp;quot;Midwest&amp;quot; accent could be clarified somewhat.  Although the reference is Mina and &amp;quot;Midwest&amp;quot; is the whole of the description she utters (other than &amp;quot;stupid&amp;quot;), i would wager most persons today would associate &amp;quot;Midwestern accent&amp;quot; with General American, whereas Vyper&#039;s accent would be best described as &amp;quot;Inland Northern American&amp;quot;, often commonly called &amp;quot;the Chicago/Cleveland/Detroit/Rust Belt/etc accent&amp;quot;.  Hilariously, this accent supposedly did not exist prior to 1930, but nevertheless, today it should not be referred to as Midwestern American as that refers to four very different sounding accents, only one of them being Inland Northern.  I would ideally like to see the wiki say &amp;quot;Vyper has a Inland Northern American accent,&amp;quot; i have no reference to provide, other that her voice actor is from Chicago, which is not a very good reference.  I think a good compromise would be &amp;quot;Vyper has a &#039;&#039;&#039;midwestern&#039;&#039;&#039; accent,&amp;quot; which is more accurate, and we can keep the current reference. --[[User:Cgottsch|Cgottsch]] ([[User talk:Cgottsch|talk]]) 05:01, 30 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just realized that my idea isnt as great as i originally thought; i thought that only the name of the accent is typically capitalized but apparently that region of the USA is formally capitalized as well, leaving the same disambiguation.  So i retract my suggestion.  Perhaps someone has a better one. --[[User:Cgottsch|Cgottsch]] ([[User talk:Cgottsch|talk]]) 05:04, 30 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard different opinions on Vyper&#039;s accent, but I&#039;m not American so I can&#039;t say for sure. The only in-game reference calls it Midwest, but if there&#039;s enough reason to say it&#039;s a different accent or should have another name, maybe that could be added under trivia. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 05:41, 30 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
With all the references Vyper makes to Long Island, Staten Island, NJ, and NY, and the fact her lore says she&#039;s done time in every tri state area prison; I&#039;d say she&#039;s from the New York Tri state area. I live in this area and she definitely sounds like some of the people around here, I don&#039;t really hear the Midwest accent at all from her. And on the topic of the Mina quote, Mina is also from New York, but from the upper class. Her calling Vyper&#039;s accent &amp;quot;Midwest&amp;quot; is her being a class snob, not a literal geographical statement. She&#039;s using it as a dismissive insult to label Vyper as common and uncultured, not part of &amp;quot;proper&amp;quot; New York. --[[User:LVL|LVL]] ([[User talk:LVL|talk]]) 15:36, 30 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Feedback (Fri, 19 Jun 2026 02:13:57 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=Lethal venom T3 (as of 6/18/26) has a build per bullet of 4.5% or ~22.222(repeating) bullets (affected by falloff)|user=~2026-WarpVindictaCalico474}}&lt;/div&gt;</summary>
		<author><name>~2026-WarpVindictaCalico474</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Melee_Damage?diff=83929</id>
		<title>Talk:Melee Damage</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Melee_Damage?diff=83929"/>
		<updated>2026-06-18T22:13:41Z</updated>

		<summary type="html">&lt;p&gt;~2026-WarpVindictaCalico474: New feedback submitted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feedback (Thu, 18 Jun 2026 22:13:44 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=Grave&#039;s Ghouls deal Melee damage (to troopers and most structures)&lt;br /&gt;
She should be added to the &amp;quot;list of abilities that deal melee dmg&amp;quot;&lt;br /&gt;
or at the very least mentioned in some way like Ava is.|user=~2026-WarpVindictaCalico474}}&lt;/div&gt;</summary>
		<author><name>~2026-WarpVindictaCalico474</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Deadlock_Wiki?diff=83924</id>
		<title>Talk:Deadlock Wiki</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Deadlock_Wiki?diff=83924"/>
		<updated>2026-06-18T21:49:55Z</updated>

		<summary type="html">&lt;p&gt;~2026-WarpVindictaCalico474: New feedback submitted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Needed Pages ==&lt;br /&gt;
Making a little tally of the additional pages we probably need - feel free to add / delete as they get done.&lt;br /&gt;
# [[Rejuvenator]] needs citations &lt;br /&gt;
# Pages for items all need to have a unified look,an Update History table and accurate up to date description. Please visit [[Talk:Items]] for guidelines and reference material.&lt;br /&gt;
#[[Updates]] page is unfinished.&lt;br /&gt;
#New [[https://store.steampowered.com/news/app/1422450/view/608676906483582637 Update]] came out :D.&lt;br /&gt;
#[[Strategy]] could use some love.&lt;br /&gt;
# FAQ&lt;br /&gt;
# [[Deadlock]] needs citations.&lt;br /&gt;
&lt;br /&gt;
[[User:Dragon Installman|Dragon Installman]] ([[User talk:Dragon Installman|talk]]) 01:07, 28 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images of Upcoming Heroes ==&lt;br /&gt;
Is it OK to upload additional images of unreleased heroes (i.e. screenshots from Hero Sandbox or a model viewer)? [[User:DingoHazel|DingoHazel]] ([[User talk:DingoHazel|talk]]) 05:23, 15 October 2024 (UTC)&lt;br /&gt;
: I don&#039;t see any harm in uploading images, but considering how character designs and artwork are still a last priority for the developers, if your goal is to document official images they might get outdated quickly. If your goal is to document historic changes, then go for it. [[User:Sylphoid|Sylphoid]] ([[User talk:Sylphoid|talk]]) 19:41, 15 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hero Labs Navbox ==&lt;br /&gt;
&lt;br /&gt;
Someone added a fake character called &amp;quot;Operative&amp;quot; to the Hero Labs navbox. I don&#039;t know how to edit the templates, so I hope someone can fix it. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 23:12, 23 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I saw that but it didn&#039;t have a page or picture when I checked so I kinda just left it to someone else because I didn&#039;t really know what it was about. --[[User:OwenCMYK|OwenCMYK]] ([[User talk:OwenCMYK|talk]]) 17:12, 24 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Feedback (Wed, 13 May 2026 05:01:19 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=I&#039;d like a light mode of the Wiki. I think this was an option before, but I don&#039;t see it now, so I&#039;m unsure if it was removed or I just cannot find it.|user=Anonymous}}&lt;br /&gt;
&lt;br /&gt;
== Item navbox improvements? ==&lt;br /&gt;
&lt;br /&gt;
The hero navbox is quite nice and legible, but the item navboxes are relatively basic with the tabs and small icons - it would be great if they were brought closer to the style of the hero box, particularly with having the full-size item icons with the names at the bottom, similar to how they show up in-game. &lt;br /&gt;
&lt;br /&gt;
--[[User:RiverRay|RiverRay]] ([[User talk:RiverRay|talk]]) 16:24, 22 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
We have a version with full size cards at [[Template:Item Navbox v2]], which you can find in the [[Items]] page, but we&#039;ve decided to keep the current version for now since it takes less space and is more optimized. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 18:07, 22 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Feedback (Sun, 24 May 2026 09:22:53 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=I have astigmatism and the wiki is difficult to read because of the dark background. I have to look away every minute because of eye strain.|user=Anonymous}}&lt;br /&gt;
&lt;br /&gt;
== Feedback (Mon, 25 May 2026 07:41:36 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=The wiki is very helpful, but adding more hero ability videos would be great.|user=Anonymous|resolved=true}}&lt;br /&gt;
&lt;br /&gt;
This is not a feature we currently have planned, since it would take a significant amount of work and would quickly get outdated when abilities are updated/reworked. Maybe in the future though. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 20:57, 27 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Feedback (Mon, 01 Jun 2026 22:06:02 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=can you guys remove the &amp;quot;loading&amp;quot; text on the hover? it makes the site look clunkier that it is. having it removed an hover only displaying when the data is there would give the illusion of better performance|user=Anonymous|resolved=true}}&lt;br /&gt;
&lt;br /&gt;
== Feedback (Thu, 11 Jun 2026 23:34:44 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=please add recent changes to mobile sidebar|user=Anonymous|resolved=true}}&lt;br /&gt;
&lt;br /&gt;
== Feedback (Thu, 18 Jun 2026 20:05:41 UTC) ==&lt;br /&gt;
&lt;br /&gt;
{{Feedback|feedback=I feel like fixed width shouldn&#039;t be the default. I do not like whitespace and yeah, it&#039;s optional and I can disable it with a click, but the problem is that the wiki appears to be designed only with fixed width in mind so at least the main page looks a bit uncanny if you disable it on 1920x1080|user=Anonymous}}&lt;br /&gt;
&lt;br /&gt;
== Feedback ==&lt;br /&gt;
&lt;br /&gt;
In [[Denizen]] can you add a calculator where there&#039;s a slider for the time ingame and then it shows you the soul value for that time for small/medium/large denizen? Something like https://minecraft.wiki/w/Calculators/Jump_Boost&lt;br /&gt;
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Also the &amp;quot;give feedback&amp;quot; button doesn&#039;t work. [[User:TwoYil|TwoYil]] ([[User talk:TwoYil|talk]]) 20:34, 18 June 2026 (UTC)&lt;br /&gt;
:There is a green &amp;quot;feedback submitted&amp;quot; popup in the top right but in the network tab it says captcha failure but it doesn&#039;t even give me a captcha. [[User:TwoYil|TwoYil]] ([[User talk:TwoYil|talk]]) 20:50, 18 June 2026 (UTC)&lt;br /&gt;
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== Feedback (Thu, 18 Jun 2026 21:49:59 UTC) ==&lt;br /&gt;
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{{Feedback|feedback=Ok not this page specifically&lt;br /&gt;
There seems to be a big issue (at least for me) that on Mobile, any time I try and open the &amp;quot;quotes&amp;quot; part of a Character&#039;s wiki page it just, doesnt. It&#039;ll say &amp;quot;connection issue&amp;quot; or &amp;quot;Loading issue&amp;quot;.&lt;br /&gt;
Dont think its a wifi issue since I tried this on my good home wifi and it was still doing it.&lt;br /&gt;
This happened previously too when that page was called &amp;quot;conversations&amp;quot;&lt;br /&gt;
Maybe something to do with loading the voice lines? I do not get this issue when trying to open any other pages.|user=Anonymous}}&lt;/div&gt;</summary>
		<author><name>~2026-WarpVindictaCalico474</name></author>
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