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{{Stub}}<!--this page will need the formula on how death timer increases, and it needs more pictures. Find the 2 second jingle that plays right before respawning--> '''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below. == Overview == Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes. While dead, players can browser the [[shop]], spectate their teammates, and talk in chat. If all allies are dead, only the [[Patron]]'s perspective can be seen. Once the countdown reaches zero, heroes will respawn back in base. == Death timer == As the game progresses, the player will take longer to respawn. {{Navbox gameplay}}
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