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== Maximum Health == [[File:Kelvin base health 1.png|thumb|263x263px|Kelvin's starting base health at {{Souls|0}}]] The formula for maximum health <math>HP_{Max}</math> is: <math> HP_{Max} = \left( HP_0 + N_{PI} \times PI_{HP} \right) \times (1 + \textstyle\sum HP_{Shop} ) + \textstyle\sum HP_{Bonus} </math> where <math>HP_0</math> is hero-specific starting base health, <math>N_{PI}</math> is the number of [[Level|Power Increases]] earned, <math>PI_{HP}</math> is hero-specific added base health from each power increase, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. Note that the max health presented in-game is rounded up to the nearest integer. === Base Health === [[File:Kelvin base health 2.png|thumb|247x247px|Kelvin's base health at {{Souls|20.0k}}]] Base health is the sum of starting base health and added base health from power increases. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from power increases. {{#invoke:HeroDataArrays|heroHealthTable}} === Increased Base Health === Each Vitality item purchased grants a percentage increase to base health based on its tier. Higher tier items grant larger percentage increases. These increases are summed together before being multiplied with base health. {| class="wikitable" style="text-align:center" !Vitality Item Tier !! % Increased Base Health |- | 1 || 11% |- | 2 || 14% |- | 3 || 17% |- | 4 || 20% |} === Bonus Health === [[File:Survival Power buff.png|thumb|179x179px|Survival power-up located in the training map]] Bonus health comes from a variety of sources: * Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts. * [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+20''' before 10 minutes, '''+30''' between 10 and 30 minutes, or '''+40''' after 30 minutes. * The [[Powerup|Survival Powerup]] immediately grants '''+400''' bonus health, but only for 160 seconds or until death. * The [[Rejuvenator]] immediately grants '''+200''' bonus health, but only for 3 minutes or until death. Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health. === Miscellaneous Health Modifiers === With the purchase of [[Glass Cannon]], the hero's max health is reduced by 15% after the above calculations. === Example === [[Kelvin]] begins the game with 600 Base HP. If Kelvin purchases the tier 1 vitality items [[Extra Health]] and [[Extra Stamina]], the first of which also grants 160 bonus health, his max health becomes: <math>HP_{Max} = 600 \times (1 + (0.11 + 0.11)) + 160 = 892</math> If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes: <math>HP_{Max} = (600 + 50) \times (1 + (0.11 + 0.11)) + 160 = 953</math>
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