Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Discord server
Recent changes
Random page
Community
Discord
Steam
Search
Search
English
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Stamina
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Languages
English
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Notes == Most heroes begin the game with 3 bars of Stamina. However, there are a few exceptions: * [[Holliday]], [[McGinnis]] and [[Vindicta]] begins with 2 bars. * [[Grey Talon]], [[Ivy]] and [[Vyper]] begins with 4 bars. See [[Hero Comparison]] for a full table of heroes' base stamina. A bar of stamina allows the player to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control: * By pressing Dash and walking in a direction on the ground, the player can perform a basic Dash. * By pressing Dash with a direction input in the air, the player will perform an Air Dash. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again. * By pressing Jump while in a basic Dash, the player can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again. * By pressing Jump while in midair, the player can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination. * By double tapping Crouch in midair, the player can perform an Air Dash downwards, descending quickly. * By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing momentum, but will grant unlimited ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation.
Summary:
Please note that all contributions to Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)