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Weapon Damage
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== Increased Bullet Damage == A personal [[debuff]] you inflict on enemies. It multiplies the amount of damage they take from you but not your allies. Increased Bullet damage is not the same thing as Weapon Damage. as Increased Bullet Damage takes into account your {{Plink|Flat Weapon Damage|pic=Damage|size=18}}. There are only four known instances of Increased Bullet Damage, all coming from heroe's abilities: {| class="wikitable" !Hero !Ability !{{Ap|0}} !{{Ap|1}} !{{Ap|2}} !{{Ap|5}} |- |{{Hero Icon List|Bebop=true}} |{{AbilityIcon|Hook}} | |Bebop deals '''30% more weapon damage''' against hooked enemies for 10s | | |- |{{Hero Icon List|Dynamo=true}} |{{AbilityIcon|Kinetic Pulse}} | | |Dynamo deals '''30% more Weapon Damage''' to hit enemies for '''8s''' | |- |{{Hero Icon List|Grey Talon=true}} |{{AbilityIcon|Spirit Snare}} | | | |Grey Talon deals '''+30%''' more Bullet Damage to enemies hit by Spirit Snare for '''10s''' |- |{{Hero Icon List|Warden=true}} |{{AbilityIcon|Binding Word}} | | | |Warden deals '''+20% more Bullet Damage''' to trapped Heroes for '''6s''' |}
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