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==Crowd Control Reductions and Immunities== Effects that reduce the intensity of crowd control, either partially or completely. ===Slow Resistance=== Reduce the effectiveness of slows. <math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math> For example, Infernus' [[Infernus#(2)_Flame_Dash|Flame Dash]] normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s. ===Ethereal=== Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as [[Curse]]. Examples include [[Ethereal Shift]] and the transformation phase of [[Yamato]]'s Shadow Transformation. Currently all Ethereal effects render the activating hero immobile; it is not confirmed if this is part of the etheral effect or another spereate effect. ===Purge=== Instantly remove all debuffs. Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes. Examples include Viscous' [[Viscous#(2)_The_Cube|The Cube]], [[Unstoppable]], and [[Debuff Remover]]. ===Unstoppable=== Become immune to all forms of crowd control. For example the [[Unstoppable]] [[Items|Item,]] [[Abrams]]' Seismic Impact.
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