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==Item Types== Heroes have twelve item slots in their inventory, split equally between three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. Additionally, there are four [[Flex]] slots that can be unlocked after completing certain map objectives. ==== [[File:Weapon Icon.png|25x25px|link=]] Weapon ==== Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or additional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item. {| class="wikitable" !Cost !Increase in Weapon Damage |- |500 | +6% Weapon Damage |- |1,250 | +10% Weapon Damage |- |3,000 | +14% Weapon Damage |- |6,200 | +18% Weapon Damage |} ==== [[File:Vitality Icon.png|25x25px|link=]] Vitality ==== Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item. {| class="wikitable" !Cost !Increase in Base Health |- |500 | +11% Base Health |- |1,250 | +14% Base Health |- |3,000 | +17% Base Health |- |6,200 | +20% Base Health |} ==== [[File:Spirit icon.png|25x25px|link=]] Spirit ==== Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item. {| class="wikitable" !Cost !Increase in Spirit Power |- |500 | +4 Spirit Power |- |1,250 | +8 Spirit Power |- |3,000 | +12 Spirit Power |- |6,200 | +16 Spirit Power |}
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