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== Abilities == Rutger has four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data could have looked like. <tabber> |-|(1) Rocket Launcher= {{ Ability card v2/Card | name=Rocket Launcher | icon=Rocket Launcher.png | num_of_charges=1 | charge_cooldown=1 | cooldown=17 | radius=5 | info1_desc=Launch a rocket that deals damage in an area and applies knockback.<br> Rutger receives '''50%''' damage and '''175%''' knockback from his own rocket if he's in its impact radius. | info1_mainbox1= {{Template:Ability card v2/Card/MainBox | value=120 | key=damage | type=tech_damage | icon_color=Purple | label=Damage |scale_type=spirit |scale_value=0.65 }} | upgrade1= {{Template:Ability card v2/Card/UpgradeBox | cost = 1 | description = '''+1''' Charges }} | upgrade2= {{Template:Ability card v2/Card/UpgradeBox | cost = 2 | description = '''+80''' Damage }} | upgrade3= {{Template:Ability card v2/Card/UpgradeBox | cost = 5 | description = '''-7.5s''' Cooldown }} }} |-|(2) Force Field= {{ Ability card v2/Card | name=Force Field | icon=Force Field.png | radius=5 | duration=10 | cooldown=42 | info1_desc=Create a field at target location that pushes enemies away from its outer edge. | info1_mainbox1= {{Template:Ability card v2/Card/MainBox | value=70 | key=damage | type=tech_damage | icon_color=Purple | label=Damage |scale_type=spirit |scale_value=0.65 }} | upgrade1= {{Template:Ability card v2/Card/UpgradeBox | cost = 1 | description = '''-17s''' Cooldown }} | upgrade2= {{Template:Ability card v2/Card/UpgradeBox | cost = 2 | description = '''+70%''' Damage }} | upgrade3= {{Template:Ability card v2/Card/UpgradeBox | cost = 5 | description = '''+3s''' Duration }} }} |-|(3) Cheat Death= {{ Ability card v2/Card | name=Cheat Death | icon=Bloodletting.png | duration=4 | cooldown=48 | info1_desc=When taking otherwise fatal damage, Rutger becomes unkillable for '''4s'''. | info1_mainbox1= {{Template:Ability card v2/Card/MainBox | value=+2 | key=healing | type=healing | label=Bonus Health Regen }} | upgrade1= {{Template:Ability card v2/Card/UpgradeBox | cost = 1 | description = '''+2s''' Duration }} | upgrade2= {{Template:Ability card v2/Card/UpgradeBox | cost = 2 | description = '''+50 m/s''' Move Speed }} | upgrade3= {{Template:Ability card v2/Card/UpgradeBox | cost = 5 | description = '''+100%''' Bullet Lifesteal }} }} |-|(4) Pulse= {{ Ability card v2/Card | name=Pulse | icon=Pulse.png | range=30 | duration=6 | cooldown=127 | info1_desc=Release a fast pulse in a large area that damages, slows, and '''prevents enemies from using abilities'''.<br>The damage dealt is based on how close the enemy is to the center of the pulse. | info1_mainbox1= {{Template:Ability card v2/Card/MainBox | value=50 | key=Damage | type=tech_damage | icon_color=Purple | label=Minimum Damage |scale_type=spirit |scale_value=0.65 }} | info1_mainbox2= {{Template:Ability card v2/Card/MainBox | value=350 | key=Damage | type=tech_damage | icon_color=Purple | label=Maximum Damage |scale_type=spirit |scale_value=0.65 }} | info1_altbox1= {{Template:Ability card v2/Card/AltBox | value=25% | key=movespeed | type=slow | label= Movement Slow }} | upgrade1= {{Template:Ability card v2/Card/UpgradeBox | cost = 1 | description = +25% Movement Speed }} | upgrade2= {{Template:Ability card v2/Card/UpgradeBox | cost = 2 | description = '''-47s''' Cooldown }} | upgrade3= {{Template:Ability card v2/Card/UpgradeBox | cost = 5 | description = '''+200''' Maximum Damage }} }} </tabber>
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